3291 lines
458 KiB
JSON
3291 lines
458 KiB
JSON
{
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"62001291_Description": "· Agent <color=#2EB6FF>Electric DMG</color> and <color=#F0D12B>Physical DMG</color> increase by 20%, while Anomaly Proficiency increases by40.\n· Upon hitting an enemy with an <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>EX Special Attack</color>, or <color=#FFFFFF>Ultimate</color>, DMG\u00A0dealt increases by 20% and CRIT DMG increases by 40%.",
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||
"62001321_Description": "· Agents' <color=#2EB6FF>Electric DMG</color> and <color=#FF5521>Fire DMG</color> increase by 20%. Sheer DMG increases by 20%.\n· When <color=#FFFFFF>Aftershock</color> or <color=#FFFFFF>Ultimate</color> hits enemies, Agents with <color=#FFFFFF>Attack</color> or <color=#FFFFFF>Rupture</color> specialty gain 50% CRIT DMG for 15 seconds. Repeated triggers refresh the duration.",
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"69011901_Description": "· When there are 1/2 Agents with Attack specialty in the squad, the whole squad deals 20%/40% <color=#2BAD00>bonus</color> DMG.\n· After triggering a critical hit, the Agent's <color=#2EB6FF>Electric DMG</color> <color=#2BAD00>increases</color> by 30%; for Agents with Attack specialty, their CRIT DMG <color=#2BAD00>further increases</color> by 40% for 5s. Repeated triggers reset the duration.",
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"69011902_Description": "· When an Agent hits The Defiler with Defensive Assist, the whole squad gains 1 stack of <color=#FFFFFF>Adjudication</color>; when an Agent knocks down The Defiler attacking in mid-air, the whole squad gains 4 stacks of <color=#FFFFFF>Adjudication</color>. Adjudication can stack up to 6 times and lasts for 30 seconds. Repeated triggers reset the duration.\n· For each stack of <color=#FFFFFF>Adjudication</color>, the Agent's CRIT DMG is <color=#2BAD00>increased by 8%</color>.\n· The Defiler receives 25% less Attribute Anomaly DMG.",
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"69011903_Description": "· When an Agent causes <color=#FFAF2C>Impaired status</color>, they gain <color=#FFAF2C>2500 Performance Points</color>; when an Agent <color=#FFAF2C>shoots down The Defiler while it's attacking in mid-air</color>, they gain <color=#FFAF2C>1500 Performance Points</color>, up to a maximum of 5000 Performance Points.",
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"69011904_Description": "· <color=#FFFFFF>Ultimate</color> DMG <color=#2BAD00>increases</color> by 30%. When launching <color=#FFFFFF>Ultimate</color>, the Agent's ATK <color=#2BAD00>increases</color> by 15% for 15s. Repeated triggers reset the duration.\n· After enemies become Stunned, their Stun DMG Multiplier <color=#2BAD00>increases by 35%</color>.",
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||
"69012001_Description": "· Aftershock DMG <color=#2BAD00> from Agents increases by 30%</color> and their CRIT DMG <color=#2BAD00>increases by 30%</color>.\n· When Agents of Attack specialty hits an enemy with <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>, the enemy's all DMG RES is <color=#2BAD00>reduced by 30%</color> for 15 seconds. Repeated triggers reset the duration.",
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"69012101_Description": "· Agent CRIT DMG <color=#2BAD00>increases by 30%</color>, and their Sheer DMG <color=#2BAD00>increases by 15%</color>.\n· Agents with Rupture specialty deal <color=#2BAD00>15%</color> more DMG, and their Ultimate DMG is additionally <color=#2BAD00>increased by 15%</color>.",
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"AbyssS2TarotCard_Des_1000980": "Yuzuha has evoked the Mindscape: <color=#FFAF2C>[Full of Colorful Company]</color>.\n[Full of Colorful Company]: When Yuzuha's <color=#FFFFFF>EX Special Attack: Cavity Alert</color>, <color=#FFFFFF>EX Special Attack: Cavity Alert, Right Now!</color>, or <color=#FFFFFF>Ultimate: Surrender or Suffer the Mischief</color> hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced <color=#FFFFFF>Chain Attack</color>. <color=#FFFFFF>Chain Attacks</color> triggered this way have reduced Interrupt Level and forced <color=#FFFFFF>Chain Attacks</color> can only occur once every 20s. Whenever another character enters through a <color=#FFFFFF>Chain Attack</color>, Yuzuha gains 1 <color=#FFFFFF>Sugar Points</color>. Yuzuha's <color=#FFFFFF>Basic Attack: Hard Candy Shot</color> cooldown is reduced by 25%.",
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"AbyssS2TarotCard_Des_1000981": "Orphie & \"Magus\" have awakened the Mindscape Cinema: <color=#FFAF2C>Luxurious Cat House</color>.\nLuxurious Cat House: Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's <color=#FF5521>Fire RES</color>, and Agents with Zeroed In deal 20% increased DMG.",
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"AbyssS2TarotCard_Des_1000982": "Seed has awakened the Mindscape Cinema: <color=#FFAF2C>\"Hibernation Period\"</color>.\n\"Hibernation Period\": When Seed's <color=#FFFFFF>Steel Charge</color> reaches 100, <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> can be triggered, and the total <color=#FFFFFF>Steel Charge</color> consumed is reduced to 100. The amount of <color=#FFFFFF>Steel Charge</color> required to gain one chance to quickly release <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color> is reduced to 100. Gain an additional 40/20 <color=#FFFFFF>Steel Charge</color> when entering the battlefield/using <color=#FFFFFF>Ultimate</color>. Increases <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> CRIT DMG by 30%.",
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"AbyssS2_AgentRush_Skill_Des_009": "1. Each use of EX Special Attack: Qingming Eruption - Break grants <color=#FFAF2C>500</color> points;\n2. Each use of Ultimate grants <color=#FFAF2C>2,500</color> points;\nMaximum points: <color=#FFAF2C>10,000</color>.",
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"AbyssText_OnceDuty_Des_122811046": "At <color=#FFAF2C>Difficulty IV</color> or above, equip the Gear <color=#FFAF2C>Corin: Chainsaw Operation Manual</color> and hit 3 or more enemies with <color=#FFAF2C>Dash Attack: Oopsy-Daisy! - Modified</color>.",
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"Abyss_BossFight18_Buff_01_Des": "Increases ATK by 8% and Decibel Generation Rate by 8%.",
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"Abyss_BossFight18_Buff_01_Title": "Power Boost",
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"Accessoriy_412011110": "Emerald Flame Lock",
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"Accessoriy_412011113": "Sunken Waves",
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"Accessoriy_412021110": "Sunlit Blossom",
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"Accessoriy_412021113": "Tides of Jade",
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"AchievementDes_1004058": "Reach Trust Lv. 4 with Seed.",
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"AchievementDes_1004059": "Reach Trust Lv. 4 with Orphie & Magus.",
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"AchievementDes_1005018": "Complete \"Do Not Go Gentle Into That Good Night\" in Phaethon's Story.",
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"AchievementDes_1006015": "Complete the Seed Agent Story \"Flora of the Blooming Valley.\"",
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"AchievementDes_1009011": "Find a meticulous Bangboo detective in front of the Echo Chamber.",
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"AchievementDes_2003010": "While fighting The Defiler, knock them down twice using Defensive Assist when they are floating in the air.",
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"AchievementDes_4003035": "In Failume Heights, find the gossip magazine that published Monica's scandal and protect Billy from heartbreak.",
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"AchievementDes_4003036": "In Failume Heights, figure out the mystery in the mahjong game.",
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||
"AchievementDes_4003037": "In Failume Heights, lend a hand to reckless Bangboo, who ignored warnings and passed out after tasting electrical cables.",
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"AchievementDes_4003038": "In Ridu Weekly, witness the Bangboo multiple skill certificates find a job.",
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"AchievementDes_4005001": "At Fantasy Resort, discover through Boonapple that a girl was quietly watching over the Bangboo Wanderer and helping it find its master.",
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"AchievementDes_4005002": "At Fantasy Resort, find Boonapple and find out that a girl was quietly watching over the Bangboo Wanderer and helping it find its master.",
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||
"AchievementName_1004058": "Seed Standing Tall, Upon This Earth",
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||
"AchievementName_1004059": "Why's the Captain Mad Again?",
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"AchievementName_1005018": "Repay With a Night of Sound Sleep",
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||
"AchievementName_1006015": "On a Circle in a Sea of Flowers",
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||
"AchievementName_1009011": "Sharp-Eyed Bangboo Detective!",
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"AchievementName_2003010": "The Blasphemous Shall Not Ascend",
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||
"AchievementName_4003035": "If I Can Stop One Heart From Breaking",
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||
"AchievementName_4003036": "Mahjong: A Way to Turn the Tides",
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||
"AchievementName_4003037": "Safety Before Power Lines",
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||
"AchievementName_4003038": "\"Good Paying Jobs Are Hard to Find\"",
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||
"AchievementName_4005001": "I Was Here First",
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||
"AchievementName_4005002": "I Was Here First",
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||
"ActivityBangbooAB_Camp_Desc10070": "2: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins.\n3: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 1 extra chance to proc.\n4: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 3 extra chances to proc.\n-------------------------------------------\nBangboo obtained depend on the deployed Bangboo's bonds.\nRequires empty slots in the preparation area, or receive Coins of equal value.",
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"ActivityBangbooAB_Camp_Desc10071": "<color=#FFAF2C>2: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins.</color>\n3: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 1 extra chance to proc.\n4: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 3 extra chances to proc.\n-------------------------------------------\nBangboo obtained depend on the deployed Bangboo's bonds.\nRequires empty slots in the preparation area, or receive Coins of equal value.",
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"ActivityBangbooAB_Camp_Desc10072": "2: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins.\n<color=#FFAF2C>3: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 1 extra chance to proc.</color>\n4: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 3 extra chances to proc.\n-------------------------------------------\nBangboo obtained depend on the deployed Bangboo's bonds.\nRequires empty slots in the preparation area, or receive Coins of equal value.",
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"ActivityBangbooAB_Camp_Desc10073": "2: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins.\n3: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 1 extra chance to proc.\n<color=#FFAF2C>4: At the start of each turn, has a 50% chance to obtain 1 Bangboo and a 50% chance to obtain 2 coins with 3 extra chances to proc.</color>\n-------------------------------------------\nBangboo obtained depend on the deployed Bangboo's bonds.\nRequires empty slots in the preparation area, or receive Coins of equal value.",
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"ActivityBangbooDefense_QuestName_12650001": "Anti-Infiltration Assessment 01",
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"ActivityBangbooDefense_QuestName_12650002": "Anti-Infiltration Assessment 02",
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"ActivityBangbooDefense_QuestName_12650003": "Anti-Infiltration Assessment 03",
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||
"ActivityBangbooDefense_QuestName_12650004": "Anti-Infiltration Assessment 04",
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||
"ActivityBangbooDefense_QuestName_12650005": "Anti-Infiltration Assessment 05",
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||
"ActivityBangbooDefense_QuestName_12650006": "Anti-Infiltration Assessment 06",
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"ActivityBangbooDefense_QuestName_12650007": "Territory Control Assessment 01",
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||
"ActivityBangbooDefense_QuestName_12650008": "Territory Control Assessment 02",
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"ActivityBangbooDefense_QuestName_12650009": "Territory Control Assessment 03",
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"ActivityBangbooDefense_QuestName_12650010": "Territory Control Assessment 04",
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"ActivityBangbooDefense_QuestName_12650011": "Territory Control Assessment 05",
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"ActivityBangbooDefense_QuestName_12650012": "Territory Control Assessment 06",
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"ActivityBangbooDefense_QuestName_12650013": "Hollow Adaptivity Assessment 01",
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"ActivityBangbooDefense_QuestName_12650014": "Hollow Adaptivity Assessment 02",
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"ActivityBangbooDefense_QuestName_12650015": "Hollow Adaptivity Assessment 03",
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||
"ActivityBangbooDefense_QuestName_12650016": "Hollow Adaptivity Assessment 04",
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"ActivityBangbooDefense_QuestName_12650017": "Hollow Adaptivity Assessment 05",
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"ActivityBangbooDefense_QuestName_12650018": "Hollow Adaptivity Assessment 06",
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"ActivityBangbooDefense_QuestName_12650019": "Cumulative Assessment 01",
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"ActivityBangbooDefense_QuestName_12650020": "Cumulative Assessment 02",
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"ActivityBangbooDefense_QuestName_12650021": "Cumulative Assessment 03",
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"ActivityBangbooDefense_QuestName_12650022": "Cumulative Assessment 04",
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||
"ActivityBangbooDefense_QuestName_12650023": "Phase 2 Stage Name 4-5",
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"ActivityBangbooDefense_QuestName_12650024": "Phase 2 Stage Name 4-6",
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"ActivityBangbooDefense_QuestName_12650025": "<color=#ad1919>Adversity</color> - Cumulative Assessment 05",
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"ActivityBangbooDefense_QuestName_12650026": "<color=#ad1919>Adversity</color> - Cumulative Assessment 06",
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"ActivityBanner_CoffeeTips_OB2.0": "Coffee Boost: Daily Double Drop Cards ",
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"ActivityBattle_PeriodName_1": "Rotated Strike",
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"ActivityBattle_PeriodName_2": "Projectile Reversal",
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"ActivityBattle_PeriodName_3": "Mass Rush",
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"ActivityBattle_PeriodName_4": "Final Siege",
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"ActivityBattle_QuestDesList_12640001_1": "Welcome to Knockback Boot Camp! Remember - for every action, there's an equal reaction! Just treat those enemies like bowling pins and you're good to go!",
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"ActivityBattle_QuestDesList_12640002_1": "Welcome to <color=#FFAF2C>\"The Art of Knockback\"</color> Boot Camp! Treat your enemies like bowling pins and blast them all to the edge!",
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"ActivityBattle_QuestDesList_12640002_2": "<color=#FFAF2C>Laser Fence</color> deals massive DMG to enemies upon contact.",
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"ActivityBattle_QuestDesList_12640003_1": "Spherical enemies have appeared in the arena... Launch them with all your might! Make them crash into each other!",
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"ActivityBattle_QuestDesList_12640003_2": "<color=#FFAF2C>Husk Ball</color> rolls when hit, dealing massive DMG when colliding with enemies.",
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"ActivityBattle_QuestDesList_12640004_1": "A true formidable foe has appeared... but now you've mastered <color=#FFAF2C>Knockback</color> tactics! Let's have a showdown between powerhouses!",
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"ActivityBattle_QuestDesList_12640004_2": "Use the <color=#FFAF2C>Laser Fence</color> and <color=#FFAF2C>Husk Balls</color> in the arena to defeat your enemies!",
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"ActivityBattle_QuestDesList_12640011_1": "Dodge those hammer strikes like a pro! And don't forget that there are explosives around the arena you can use to your advantage!",
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"ActivityBattle_QuestDesList_12640012_1": "<color=#FFAF2C>The Hammer</color> will keep attacking! Look for opportunities between attacks to send the explosives on the field flying.",
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"ActivityBattle_QuestDesList_12640012_2": "Launch the <color=#FFAF2C>Ether Power Canister</color> and make it collide with objects to trigger an explosion, dealing massive damage.",
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"ActivityBattle_QuestDesList_12640013_1": "A massive enemy target has appeared in the area. The bigger they are, the easier they are to hit.",
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||
"ActivityBattle_QuestDesList_12640013_2": "Launch other enemies to collide with this massive enemy target, dealing heavy damage.",
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"ActivityBattle_QuestDesList_12640014_1": "When facing tougher enemy targets, you'll need to make smart use of the tools around you.",
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"ActivityBattle_QuestDesList_12640014_2": "Launch <color=#FFAF2C>enemies</color> and <color=#FFAF2C>Ether Power Canisters</color> in the field to make them collide with high-risk enemy targets, dealing massive damage.",
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"ActivityBattle_QuestDesList_12640021_1": "An even bigger one has shown up!",
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"ActivityBattle_QuestDesList_12640022_1": "Explosive ahead! Try hitting it towards the enemy!",
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"ActivityBattle_QuestDesList_12640023_1": "Watch out for the Hybrid Power Hammer! Strike between attacks to launch the explosives.",
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"ActivityBattle_QuestDesList_12640024_1": "For highly dangerous targets, you need to make smart use of the tools around you.",
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"ActivityBattle_QuestDesList_12640031_1": "This is a trial for the mighty! Use the tools around you wisely and hit your enemies with the most brutal attacks within the time limit!",
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"ActivityBattle_QuestDesList_12640031_2": "<color=#FFAF2C>Every 4s</color>, Agent gains a buff stack that increases Agent Knockback-related DMG by <color=#2BAD00>5%</color>, up to a maximum increase of <color=#2BAD00>50%</color>. Every time you take DMG, the number of buff stacks is halved.",
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"ActivityBattle_QuestName_12640001": "Rotated Strike (I)",
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||
"ActivityBattle_QuestName_12640002": "Rotated Strike (I)",
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||
"ActivityBattle_QuestName_12640003": "Rotated Strike (II)",
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||
"ActivityBattle_QuestName_12640004": "Rotated Strike: Special Offensive",
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||
"ActivityBattle_QuestName_12640011": "Projectile Reversal (I)",
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||
"ActivityBattle_QuestName_12640012": "Projectile Reversal (I)",
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||
"ActivityBattle_QuestName_12640013": "Projectile Reversal (II)",
|
||
"ActivityBattle_QuestName_12640014": "Projectile Reversal: Special Offensive",
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||
"ActivityBattle_QuestName_12640021": "Push-and-Shockwave (I)",
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||
"ActivityBattle_QuestName_12640022": "Push-and-Shockwave (I)",
|
||
"ActivityBattle_QuestName_12640023": "Push-and-Shockwave (II)",
|
||
"ActivityBattle_QuestName_12640024": "Push-and-Shockwave: Special Offensive",
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||
"ActivityBattle_QuestName_12640031": "Final Siege: Showdown",
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||
"ActivityDesc_BetaOB2.1_V5_Overseas": "Testing in progress, here are the missions available for you",
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||
"ActivityDesc_SeedTV_OB2.2": "Seed's TV Schedule is now live!\nThat which is called \"love\" and \"care\" quietly surrounds us on this long journey.",
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"ActivityDetail_BetaOB2.1_V5_Overseas": "<color=#FFFFFF>[IMPORTANT NOTICE]</color>\n• This is a confidential test. It is strictly forbidden to disclose any information related to this test (including but not limited to test client and content, Discord information, test rewards, etc.).\n• During the confidential test period, Proxies can complete the test missions on this panel. The completion status of these missions will affect the final rewards available to Proxies.\n• Certain functions and resources will be gradually unlocked and distributed. Please check the announcements in the Discord server or in-game announcements and mail for details.\n• If you encounter serious blocking errors, crashes, or other severe experience issues, please submit feedback in-game or DM Bangboo or Staff in the Discord server.\n• This panel shows the list of available missions. Please complete them according to the actual mission list status.\n• Some missions may not show as completed directly on the event panel after completion. Rewards will be distributed based on actual completion status; the panel serves as a reference list only.",
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"ActivityDetail_SeedTV_OB2.2": "<color=#FFFFFF>[Requirements]</color>\nReach Inter-Knot Lv. <color=#D9A600>15</color> and complete Agent Story <color=#D9A600>\"Mole in the Hole (I)\"</color> to participate.\n\n<color=#FFFFFF>[Event Details]</color>\nSomething seems off about Seed. She's started thinking more deeply: about flowers, about Seed Sr., about life.\n• During the event, you can participate via <color=#D9A600>the TV in Random Play's workshop</color> or <color=#D9A600>the TV in the inner room of Suibian Temple</color>. Some event content will unlock at specified times.\n• Complete the event to obtain <color=#D9A600>Polychromes</color> and upgrade materials as rewards.\n• To unlock the Agent Story \"Flora of the Blooming Valley\": Complete Main Story \"Do Not Go Gentle Into That Good Night.\" During the \"Floral Voyage Into the Unknown\" event, Proxies can <color=#D9A600>unlock Agent Story \"Flora of the Blooming Valley\" in advance</color> on the event interface, and receive <color=#D9A600>Exclusive Rewards</color> after completing the corresponding commission. After the event ends, Proxies will still need to meet the unlock requirements to experience the relevant story.",
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"ActivityFruitToysLevelConfig_Content_10": "A long-awaited wish shattered...",
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||
"ActivityFruitToysLevelConfig_Content_2_Finish": "Wandering aimlessly, discovered an Auboogine at the dock.",
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||
"ActivityFruitToysLevelConfig_Content_3_Finish": "No easy task— Corn Cobboo was saved from the grip of bird claws",
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||
"ActivityFruitToysLevelConfig_Content_4_Finish": "After searching high and low, discovered a Cabbooge in the potted plant",
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||
"ActivityFruitToysLevelConfig_Content_5_Finish": "Sweet surprise! Found a Booboonut in the vending machine",
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||
"ActivityFruitToysLevelConfig_Content_6_Finish": "Looking around, found a Boomato on the high platform",
|
||
"ActivityFruitToysLevelConfig_Content_7_Finish": "Looking up, a Watermel-en spotted on the billboard",
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||
"ActivityFruitToysLevelConfig_Content_8_Finish": "A fleeting glance— there it was, a Boonip in a corner of the beach",
|
||
"ActivityFruitToysLevelConfig_Content_9_Finish": "Unnoticed by all — a Boorocoli found beneath the ceiling",
|
||
"ActivityLevelAbility_BattleBuffDesc_12640031": "Each stack increases Knockback DMG.",
|
||
"ActivityLevelAbility_BattleBuffDesc_12660002": "Reduces enemy Anomaly Buildup RES by 50%",
|
||
"ActivityLevelAbility_BattleBuffDesc_12660005": "Increases Disorder DMG by 50%",
|
||
"ActivityLevelAbility_BattleBuffDesc_12660011": "Increases Decibel Generation Rate by 100%.",
|
||
"ActivityLevelAbility_BuffDesc_12660002": "<color=#FFFFFF><color=#FFAF2C>When hitting enemies with an Assault</color>, they directly accumulate <color=#2BAD00>18%</color> Daze;\n<color=#FFAF2C>While enemies are Dazed</color>, Anomaly Buildup RES is reduced by <color=#2BAD00>50%</color>.</color>",
|
||
"ActivityLevelAbility_BuffDesc_12660011": "<color=#FFFFFF>Special Attack DMG and EX Special Attack DMG increase by <color=#2BAD00>30%</color>. <color=#FFAF2C>When launching an EX Special Attack</color>, increases Decibel Generation Rate by <color=#2BAD00>100%</color> for <color=#2BAD00>20</color>s.</color>",
|
||
"ActivityLevelAbility_BuffDesc_Short_12660011": "When activating <color=#2BAD00>EX Special Attack</color>, Decibel Generation Rate increases by 100%.",
|
||
"ActivityLevelAbility_Name_12640031": "<color=#FFFFFF>Final Siege</color>",
|
||
"ActivityMainTitle_BetaOB2.1_V5_Overseas": "2.1 Beta Bounty Missions",
|
||
"ActivityMainTitle_SeedTV_OB2.2": "Floral Voyage into the Unknown",
|
||
"ActivityTabTitle_BetaOB2.1_V5_Overseas": "2.1 Beta Missions",
|
||
"ActivityTabTitle_SeedTV_OB2.2": "Floral Voyage into the Unknown",
|
||
"ActivityTeamTrial_QuestDesc_12570022": "Spring Extravaganza (II)",
|
||
"ActivityTeamTrial_QuestDesc_12570023": "Spring Extravaganza (III)",
|
||
"ActivityTeamTrial_QuestDesc_12570024": "Spring Extravaganza (IV)",
|
||
"ActivityTeamTrial_QuestDesc_12570025": "Spring Extravaganza (V)",
|
||
"ActivityTeamTrial_QuestName_12570022": "Spring Extravaganza (II)",
|
||
"ActivityTeamTrial_QuestName_12570023": "Spring Extravaganza (III)",
|
||
"ActivityTeamTrial_QuestName_12570024": "Spring Extravaganza (IV)",
|
||
"ActivityTeamTrial_QuestName_12570025": "Spring Extravaganza (V)",
|
||
"ActivityTeamTrial_QuestName_1266000362": "Trigger Ultimate at least 1 time",
|
||
"ActivityTeamTrial_QuestName_1266001160": "Complete the stage within 1min 30s",
|
||
"ActivityTeamTrial_QuestName_1266001260": "Complete the stage within 1min 30s",
|
||
"ActivityTeamTrial_QuestName_1266001360": "Complete the stage within 1min 30s",
|
||
"Activity_BangBooDefence_OB2.2_Period04": "Band of Brave Bangboo (IV)",
|
||
"Activity_BangBooDefense01_OB2.2": "Complete all specialized assessments",
|
||
"Activity_BangBooDefense02_OB2.2": "Complete all Cumulative Assessments",
|
||
"Activity_BubbleStory_ActivityFruitToys_40860003_01": "Ehn-ne... (I've been adrift half a year...)",
|
||
"Activity_BubbleStory_ActivityFruitToys_40860005_01": "Where's the treasure—",
|
||
"Activity_BubbleStory_BangbooTDS2_600074101_01": "Ehn-nu! (I thought missing the mysterious assistant instructor at the Reverb Arena checkpoint was bad enough...)",
|
||
"Activity_BubbleStory_BangbooTDS2_600074101_02": "Ehn-ne! (But just when I'd finally found an easy test point, but they went and changed the whole exam system!)",
|
||
"Activity_BubbleStory_BangbooTDS2_600074102_02": "Nhu-ne! (I wish I had Attribute Counter damage, and I want to use scouting items to expose them all!)",
|
||
"Activity_BubbleStory_BangbooTDS2_600074301_02": "Ehn-nu ehn-ne. (They say that no normal can even get close to it.)",
|
||
"Activity_BubbleStory_DriftingBottles_43760004_01": "En-neh... (*sigh* What a headache...)",
|
||
"Activity_Chat_ActivityFruitToys_30860001_15": "I didn't expect my homework to arrive at school earlier than me the next day—along with a bonus Bangboo Wanderer.",
|
||
"Activity_Chat_ActivityFruitToys_30860001_18": "Say thanks to \"Adrift Half a Year\".",
|
||
"Activity_Chat_ActivityFruitToys_30860001_26": "You came to me to help fulfill its wish?",
|
||
"Activity_Chat_ActivityFruitToys_30860003_02": "Ehn, nhu, ehn-ne. (Oh yeah, before collecting the <color=#FFAF2C>secret treasures</color>, you need to <color=#FFAF2C>take photos</color> of them. It's required for collection verification.)",
|
||
"Activity_Chat_ActivityFruitToys_30860007_01": "Where's the treasure—",
|
||
"Activity_Chat_ActivityFruitToys_30860007_Name_01": "Bangboo Wanderer",
|
||
"Activity_Chat_ActivityFruitToys_30860008_01": "Everyone's stoked about finding the trendy toy",
|
||
"Activity_Chat_ActivityFruitToys_30860008_02": "Bangboo says let's head to the next location",
|
||
"Activity_Chat_ActivityFruitToys_30860008_Name_01": "Bangboo Wanderer",
|
||
"Activity_Chat_ActivityFruitToys_30860009_14": "After entrusting \"Adrift Half a Year\" to the manager, you leave Sān-Z STUDIO and head back with the teamilk Ellen treated you to.",
|
||
"Activity_Chat_ActivityFruitToys_30860009_15": "\"Adrift Half a Year\" is trying its best too.",
|
||
"Activity_Chat_ActivityFruitToys_30860010_11": "I'll go have a chat with \"Adrift Half a Year\".",
|
||
"Activity_Chat_ActivityFruitToys_30860011_18": "That night, we actually got in touch with the master of \"Adrift Half a Year\".",
|
||
"Activity_Chat_ActivityFruitToys_30860012_08": "While chatting with Ellen, Adrift Half a Year bravely takes down the Boonapple disguised as bread from the shelf.",
|
||
"Activity_Chat_ActivityFruitToys_30860013_01": "Time for photo, kay",
|
||
"Activity_Chat_ActivityFruitToys_30860015_01": "Once the photo session is complete, \"Adrift Half a Year\" hops onto the platform and takes the lone \"Auboogine\" from the statue.\nWhen \"Adrift Half a Year\" returns, Ellen furrows her brows, as if troubled by something.",
|
||
"Activity_Chat_ActivityFruitToys_30860015_09": "(Is Ellen talking to \"Adrift Half a Year\"?)",
|
||
"Activity_Chat_ActivityFruitToys_30860019_03": "Immediately after saving Corn Cobboo, a Bangboo suddenly appears, blocking Adrift Half a Year's path.",
|
||
"Activity_Chat_ActivityFruitToys_30860020_23": "Ehn, ehn-ne... (My wish is... I want to experience the life of a wealthy Bangboo! I heard rich Bangboo eat batteries made of gold...)",
|
||
"Activity_Chat_ActivityFruitToys_30860022_02": "Ehn-ne. (I hope I can find it before the other Bangboo do.)",
|
||
"Activity_Chat_ActivityFruitToys_30860024_03": "Just when you thought you could smoothly snatch the Cabbooge disguised as grass, an unexpected twist occurred—a pitch-black beast suddenly sprang out, blocking Adrift Half a Year's path.",
|
||
"Activity_Chat_ActivityFruitToys_30860024_04": "Faced with resistance, \"Adrift Half a Year\" bravely chooses to confront it. Just as both sides are about to face off—",
|
||
"Activity_Chat_ActivityFruitToys_30860025_14": "\"Adrift Half a Year\", who has been facing off with the black cat, catches Ruby's attention.",
|
||
"Activity_Chat_ActivityFruitToys_30860025_25": "As expected, Adrift Half a Year gets scratched. But when Ellen approaches, the kitten quickly runs off.",
|
||
"Activity_Chat_ActivityFruitToys_30860025_30": "A dejected \"Adrift Half a Year\" glumly takes back \"Cabbooge\".\nAs compensation, Ruby brings several batteries for \"Adrift Half a Year\", hoping it would cheer up soon.",
|
||
"Activity_Chat_ActivityFruitToys_30860025_32": "Let's take a break before heading to the next spot to look for \"Adrift Half a Year\".",
|
||
"Activity_Chat_ActivityFruitToys_30860030_06": "I can't believe how amazing you're!",
|
||
"Activity_Chat_ActivityFruitToys_30860030_11": "Finally, Ellen took out some snacks she had with her and coaxed the little one away.\n\"Adrift Half a Year\" seized the opportunity to grab \"Booboonut\".",
|
||
"Activity_Chat_ActivityFruitToys_30860034_05": "Didn't she take a photo of \"Adrift Half a Year\" yesterday? Looks like the little one has gone \"viral\" on Inter-Knot.",
|
||
"Activity_Chat_ActivityFruitToys_30860039_01": "After taking the photo, before \"Adrift Half a Year\" coan grab \"Watermel-en\", the inevitable happens.\nA kid playing the treasure guardian suddenly appears—",
|
||
"Activity_Chat_ActivityFruitToys_30860039_33": "After defeating two guards, Adrift Half a Year carefully puts away \"Watermel-en\".",
|
||
"Activity_Chat_ActivityFruitToys_30860039_Name_02": "Agreeing Blonde Kid",
|
||
"Activity_Chat_ActivityFruitToys_30860043_15": "Without any obstacles, \"Adrift Half a Year\" successfully retrieves \"Boonip\".",
|
||
"Activity_Chat_ActivityFruitToys_30860048_07": "When \"Adrift Half a Year\" removes \"Boorocoli\", the tightly wound heartstrings finally begin to loosen.",
|
||
"Activity_Chat_ActivityFruitToys_30860050_Name_01": "Master of \"Adrift Half a Year\"",
|
||
"Activity_Chat_ActivityFruitToys_30860051_02": "I thought the rewards from one event wouldn't be enough to help \"Adrift Half a Year\" find its master, and we'd need to collect more, but you found another way to help it.",
|
||
"Activity_Chat_ActivityFruitToys_30860051_04": "The photo clue it obtained...",
|
||
"Activity_Chat_ActivityFruitToys_30860051_12": "Of course, I'm not entirely selfless. Even though I provided the clue, it will still need to pass a test to get the \"treasure\".",
|
||
"Activity_Chat_ActivityFruitToys_30860051_15": "Yeah, I arranged it all, except for the part where the cat scratched it! I didn't mean for it to get hurt!",
|
||
"Activity_Chat_ActivityFruitToys_30860052_02": "This is an event item that was used by Sān-Z STUDIO.",
|
||
"Activity_Chat_ActivityFruitToys_30860052_04": "Recently, Sān-Z STUDIO held an event to collect fruit and vegetable Bangboo. Collect nine of these Bangboo, and you'll be able to make a wish!",
|
||
"Activity_Chat_ActivityFruitToys_30860052_06": "I helped a stray Bangboo fulfill its wish by reuniting it with its lost Master.",
|
||
"Activity_Chat_ActivityFruitToys_30860056_07": "It'll also make it easier to keep in touch later.",
|
||
"Activity_Chat_ActivityFruitToys_30860057_Name_02": "Master of \"Adrift Half a Year\"",
|
||
"Activity_Chat_ActivityScanner_34460002_77": "You did your best to relay Fairy's words of comfort to JoJo, leaving out the self-praise part at the end.\nYour phone kept buzzing in your pocket, but you tried your best to ignore it...",
|
||
"Activity_Chat_ActivitySmashBro_32260004_02": "Hold up! Pilot Seed, our simulated test hasn't even started yet...",
|
||
"Activity_Chat_ActivitySmashBro_32260004_04": "...Stop joking around. I'm just an assessment assistant recording data. I won't help you leave early... not even if you promise me a photo with you!",
|
||
"Activity_Chat_ActivitySmashBro_32260004_06": "Coalby...?",
|
||
"Activity_Chat_ActivitySmashBro_32260004_07": "Ehn, ehn-ne. (I'm the communications officer for this training, codename \"Mercury,\" not Coalby. The Captain ordered me to keep Seed from skipping class, so I'm not Coalby.)",
|
||
"Activity_Chat_ActivitySmashBro_32260004_08": "Take it easy, little Coalby... No, I mean Liaison Mercury, your Bangboo module is getting all jumbled up from the stress.",
|
||
"Activity_Chat_ActivitySmashBro_32260004_11": "What competition is this...?",
|
||
"Activity_Chat_ActivitySmashBro_32260004_14": "My parent's right here. Meet Seed Sr. Though he can't talk right now, at times like this we need to find...",
|
||
"Activity_Chat_ActivitySmashBro_32260004_21": "You heard all that just now, right? Long story short, members of Obol Squad are coming for simulation training, and I'm in charge of logging their data for regular review.",
|
||
"Activity_Chat_ActivitySmashBro_32260004_22": "Pilot Seed is the only one having attendance issues. Just now, she disappeared again...",
|
||
"Activity_Chat_ActivitySmashBro_32260004_24": "No sooner do the words leave its mouth than a heavy Mech lands behind them, and from it emerges a delicate girl. And, besides her...",
|
||
"Activity_Chat_ActivitySmashBro_32260004_25": "Sorry about that! We got a notification from Mercury on our way here, so we brought Seed back with us. We should be... still on time, right?",
|
||
"Activity_Chat_ActivitySmashBro_32260004_31": "As for the remaining training plan, Orphie will complete it alongside Seed.",
|
||
"Activity_Chat_ActivitySmashBro_32260004_37": "Great! Don't forget you've got Liaison Mercury who'll keep you posted on everything. Wishing you all the best!",
|
||
"Activity_Chat_ActivitySmashBro_32260006_01": "You can take a break now. \nBut Seed, what are you scribbling on today's post-training supplies distribution list?",
|
||
"Activity_Chat_ActivitySmashBro_32260006_04": "And there's the video store manager and the other manager who look alike, as well as Eous and the other Eous who look alike...",
|
||
"Activity_Chat_ActivitySmashBro_32260006_07": "Stop messing around with Seed.",
|
||
"Activity_Chat_ActivitySmashBro_32260006_11": "Tsk, I give up on you guys. I'm going into sleep mode anyway, so let your independent investigator call the shots!",
|
||
"Activity_Chat_ActivitySmashBro_32260006_12": "Don't worry. Except for those extra names, I'll make sure everyone in Obol Squad gets a reward.",
|
||
"Activity_Chat_ActivitySmashBro_32260006_16": "Obviously, enn-ne~ Someone just repeated ehn-nah!",
|
||
"Activity_Chat_ActivitySmashBro_32260006_19": "Don't worry. Except for those extra names, I'll make sure everyone in Obol Squad gets a reward.",
|
||
"Activity_Chat_ActivitySmashBro_32260007_01": "I knew you'd come to help. After yesterday's training, Seed kept muttering your name in her sleep.",
|
||
"Activity_Chat_ActivitySmashBro_32260007_04": "I heard it too... Just mumbling stuff like \"Let's have some fun~\".",
|
||
"Activity_Chat_ActivitySmashBro_32260007_08": "Sorry about that. The Captain just has this next-level sense of responsibility for everyone around her... Though yeah, it sometimes comes with some pretty strict expectations.",
|
||
"Activity_Chat_ActivitySmashBro_32260007_09": "Orphie is the one training today. With you and Captain around, I'm sure nothing will go wrong.",
|
||
"Activity_Chat_ActivitySmashBro_32260007_10": "I'll assist Orphie to the best of my ability.",
|
||
"Activity_Chat_ActivitySmashBro_32260007_11": "Just count on me!",
|
||
"Activity_Chat_ActivitySmashBro_32260007_12": "Enn, ehn-neh. (Here's your training plan for today, independent investigator! Please take a look!)",
|
||
"Activity_Chat_ActivitySmashBro_32260008_14": "So, that day I took flight and transformed into an island. Then I held Orphie and turned her into a pole hunter.",
|
||
"Activity_Chat_ActivitySmashBro_32260008_15": "She made Seed Sr. hover over the sea as a fishing platform to help Orphie complete the mission with newly acquired fishing skills.",
|
||
"Activity_Chat_ActivitySmashBro_32260008_16": "Despite scoring a big fat zero in combat training, Captain still gave Seed and Orphie a passing grade, seeing how well they worked with each other.",
|
||
"Activity_Chat_ActivitySmashBro_32260008_17": "And that time... Captain seemed to have hibernated just in time.",
|
||
"Activity_Chat_ActivitySmashBro_32260008_18": "Let's go fishing... no, sea training later, alright? ...If you're free, of course.",
|
||
"Activity_Chat_ActivitySmashBro_32260008_19": "If it's with you, I can turn into an island, and we can soar through the skies together lots of times~",
|
||
"Activity_Chat_ActivitySmashBro_32260008_24": "Spot on. Looks like you're starting to understand her made-up Bangboo language... That's definitely a crucial step in becoming one of us.",
|
||
"Activity_Chat_ActivitySmashBro_32260009_01": "Captain, has the \"Echoing Lotus of Blazing Heat\" been helpful in your training?",
|
||
"Activity_Chat_ActivitySmashBro_32260009_02": "Of course. It's only human to back down from tough missions, but she never showed cowardice. That courage alone makes her exceptional.",
|
||
"Activity_Chat_ActivitySmashBro_32260009_03": "High praise. I get it.\nThe New Star Bright as Day, I've decided to treat you to extra spicy noodles after today's training.",
|
||
"Activity_Chat_ActivitySmashBro_32260009_04": "Soldier 11, you're tasked with the special supply mission after the training.",
|
||
"Activity_Chat_ActivitySmashBro_32260009_09": "You seem to know quite a bit about Intelligent Constructs. Keep your eyes peeled during today's training.",
|
||
"Activity_Chat_ActivitySmashBro_32260009_10": "Ehn-neh. (Here's your training plan for today, independent investigator! Please take a look!)",
|
||
"Activity_Chat_ActivitySmashBro_32260009_11": "Of course. It's only human to back down from tough missions, but he never showed cowardice. That courage alone makes her exceptional.",
|
||
"Activity_Chat_ActivitySmashBro_32260010_01": "Perfect timing, \"Crimson Eyes of the Passionate Vortex,\" I trust you remember our battle plan.",
|
||
"Activity_Chat_ActivitySmashBro_32260010_11": "I'll keep your secret. ...And you too, \"Messenger from Beyond the Shadows.\"",
|
||
"Activity_Chat_ActivitySmashBro_32260010_12": "Hmm, the independent investigator always tells everyone I'm human, and even now when it's just us, they haven't slipped up~",
|
||
"Activity_Chat_ActivitySmashBro_32260010_14": "Still keeping up the act even now, you scary guy~",
|
||
"Activity_Chat_ActivitySmashBro_32260010_15": "You truly are a pro.",
|
||
"Activity_Chat_ActivitySmashBro_32260011_06": "Ehn-neh. (Here's your last training plan, independent investigator! Please take a look!)",
|
||
"Activity_Chat_ActivitySmashBro_32260012_03": "Enn-nhe. (Independent investigator, thanks for your hard work. It's been great working together as partners.)",
|
||
"Activity_Chat_ActivitySmashBro_32260012_05": "Humility isn't a must-have virtue for an excellent soldier — if anything, you should take more pride in your abilities.",
|
||
"Activity_Chat_ActivitySmashBro_32260012_06": "Though with me in charge, getting our team members to complete all the tests in such a short time — you're definitely no ordinary person.",
|
||
"Activity_Chat_ActivitySmashBro_32260012_07": "Yah-hoh~ If not a person, could you be an Intelligent Construct? Lemme poke and check~",
|
||
"Activity_Chat_ActivitySmashBro_32260012_08": "Hey, if you poke an ordinary person with Seed Sr., you'll break them!",
|
||
"Activity_Chat_ActivitySmashBro_32260012_09": "Don't worry. I'll fix it up~",
|
||
"Activity_Chat_ActivitySmashBro_32260012_10": "Eh, I guess I should call you independent investigator here, right? If you don't wanna drink some lemon juice engine oil cocktail, you better run now...",
|
||
"Activity_Chat_Activity_600033120_34": "AHAHAHAHAHAHA! HAHAHAHAHA! We did it, boss! We're stinkin' rich!",
|
||
"Activity_Chat_BangBooAB_30260099_11": "I thought he was probably another sucker who got scammed by people selling fake goods elsewhere... so I just kept playing \"En-Nah\" Chess Legend without paying much attention.",
|
||
"Activity_Chat_BangBooAB_30260131_27": "Anyway, congratulations on unlocking the Easter egg, and I shall honor your choice. May you, as well as your human and Bangboo companions, continue to write authentic stories in \"En-Nah\" Chess Legend.",
|
||
"Activity_Chat_BangbooTDS2_600073001_02": "Let me try.",
|
||
"Activity_Chat_BangbooTDS2_600073001_03": "I've got other things to do.",
|
||
"Activity_Chat_BangbooTDS2_600073002_01": "Ehn-ne, ehn-ne! Ehn-nu? (Assistant Instructor, the Bangboo have been waiting eagerly — shall we officially begin the exam?)",
|
||
"Activity_Chat_BangbooTDS2_600073101_02": "Ehn-ne nhu-ne! (Welcome to the Scott Outpost testing site for the \"Military Combat Bangboo Certification.\" Due to the high difficulty of this exam, the Bangboo pass rate is much lower than expected — we urgently need your help!)",
|
||
"Activity_Chat_BangbooTDS2_600073101_05": "Are you in charge of the exam this time?",
|
||
"Activity_Chat_BangbooTDS2_600073101_07": "Ehn-nu ehn-ne. (I got this opportunity thanks to your help before, Miss Assistant Instructor. You're the reason I received such excellent feedback for my work at the Reverb Arena site.)",
|
||
"Activity_Chat_BangbooTDS2_600073101_12": "Ehn-ne, nhu, ehn-ne. (Please wait a moment. The Bangboo are still doing their practice exam. I'll go inform them to gather.)",
|
||
"Activity_Chat_BangbooTDS2_600073101_19": "Ehn-ne nhu-ne! (Welcome to the Scott Outpost testing site for the \"Military Combat Bangboo Certification.\" Due to the high difficulty of this exam, the Bangboo' pass rate is much lower than expected—we urgently need your help!)",
|
||
"Activity_Chat_BangbooTDS2_600073102_01": "Ehn! Ehn-ne-ne! (Everyone, please quiet down! I have some great news to announce — the specially invited assistant instructor has arrived! Let's give a warm welcome!)",
|
||
"Activity_Chat_BangbooTDS2_600073102_03": "Hey, everyone.",
|
||
"Activity_Chat_BangbooTDS2_600073102_08": "Ehn, ehn-ne! (Thanks to assistant instructor's guidance, the Reverb Arena test site I helped manage recently achieved an unprecedented pass rate — every Bangboo who received tutoring passed their exam with flying colors, without exception!)",
|
||
"Activity_Chat_BangbooTDS2_600073102_08_F": "Ehn, ehn-ne! (Thanks to the assistant instructor's guidance, the Reverb Arena test site I helped manage recently achieved an unprecedented pass rate — every Bangboo who received tutoring passed their exam with flying colors, without exception!)",
|
||
"Activity_Chat_BangbooTDS2_600073102_11": "Don't get too excited.",
|
||
"Activity_Chat_BangbooTDS2_600073102_12": "I'm also lucky to have the chance to guide you all.",
|
||
"Activity_Chat_BangbooTDS2_600073102_13": "Ehn... Ehn-nu? Ehn-ne!? (Come to think of it... How did all the Bangboo you tutored pass their exams? Did you figure out some cheat code or something? Like entering commands in advance to boost our abilities?!)",
|
||
"Activity_Chat_BangbooTDS2_600073102_14": "I wish I could do that...",
|
||
"Activity_Chat_BangbooTDS2_600073102_15": "But sadly, there's no such easy trick.",
|
||
"Activity_Chat_BangbooTDS2_600073102_19": "P—Please don't suddenly awaken any weird attributes.",
|
||
"Activity_Chat_BangbooTDS2_600073102_21": "Ehn-ne, ehn-ehn-nu! (Oh right, assistant instructor, for the first round of the assessment, we simulated encountering Ethereals in the wild — be extra careful of enemies <color=#FFAF2C>hiding in the bushes</color>!)",
|
||
"Activity_Chat_BangbooTDS2_600073102_23": "I still need a bit more time to prepare.",
|
||
"Activity_Chat_BangbooTDS2_600073201_06": "Upon arriving at the exam site, you find the Bangboo already assembled, deep in a heated discussion.",
|
||
"Activity_Chat_BangbooTDS2_600073201_11": "Ehn-nu! Ehn-ne! (In this round of the exam, you'll face exceptionally powerful enemies. Pay extra attention to the <color=#FFAF2C>new terrain features</color> you can use and make clever use of them to support your combat strategy.)",
|
||
"Activity_Chat_BangbooTDS2_600073202_03": "You all did great, especially Battleboo.",
|
||
"Activity_Chat_BangbooTDS2_600073202_04": "You're good at exploiting enemy weaknesses.",
|
||
"Activity_Chat_BangbooTDS2_600073202_05": "Ehn, ehn-ne... Ehn-nu... (I—I don't understand how I did it either... During the battle, it felt like I instinctively sensed their weak points, and my body started moving before I could even think...)",
|
||
"Activity_Chat_BangbooTDS2_600073202_06": "Ehn-ne! (Yeah, I felt that way too just now. When surrounded by enemies, I didn't panic at all — it was like my body instinctively knew exactly what to do.)",
|
||
"Activity_Chat_BangbooTDS2_600073202_08": "Ehn-ne ehn-ne! (Strike while the iron's hot — since everyone is so fired up, let's keep this momentum going and dive right into the next exam!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_02": "Ehn-ne? (How about introducing yourself to everyone first?)",
|
||
"Activity_Chat_BangbooTDS2_600073301_05": "Ehn-ne... (O... everyone.)",
|
||
"Activity_Chat_BangbooTDS2_600073301_06": "Ehn-nu ehn-ne! (What do you mean by that!? You're not gonna... beat us up are you?!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_07": "Ehn-ne... Ehn-nu. (So this is Boollseye? ...It wants to fight Bangboo right away — just like the rumors said, it really is as scary as it sounds!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_08": "Ehn-ne... (I—I do...)",
|
||
"Activity_Chat_BangbooTDS2_600073301_09": "Ehn-nu? Ehn-ne! (It admitted it? That's even scarier!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_10": "Ehn-ne...! (Don't...!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_12": "Ehn-ne!! (C—Coach, let's just get on with the exam!!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_13": "Ehn-nu...!! (Me... mean...!!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_14": "Ehn-ne nhu-ne, ehn-ne ehn-ne. (This student... sorry for disturbing you. Please don't be upset or mean — we have no ill intentions. We simply want to get to know you better.)",
|
||
"Activity_Chat_BangbooTDS2_600073301_19": "Ehn, ehn-ne. (It's nothing, just a new student joining this round of exams. It's their first time meeting each other, so they're not familiar yet. It'll take some time to get to know one another better.)",
|
||
"Activity_Chat_BangbooTDS2_600073301_21": "Ehn-ne ehn-ne! (The new round of assessments simulates special disasters from the Lemnian Hollow. Remember, everyone, during combat, be sure to watch out for <color=#FFAF2C>Miasma and Miasma Tumors</color>!)",
|
||
"Activity_Chat_BangbooTDS2_600073301_23": "I still need a bit more time to prepare.",
|
||
"Activity_Chat_BangbooTDS2_600073302_04": "During the break, Battleboo briefly explains what had happened earlier at the exam site.",
|
||
"Activity_Chat_BangbooTDS2_600073302_07": "But Boollseye seems pretty easy to get along with.",
|
||
"Activity_Chat_BangbooTDS2_600073302_11": "It helped take a lot of pressure off everyone.",
|
||
"Activity_Chat_BangbooTDS2_600073401_05": "Ehn-ne, ehn-nu! (Don't worry if you're not sure what to do — our assistant instructor is an amazing Bangboo master. We can ask {F#her}{M#him} for help!)",
|
||
"Activity_Chat_BangbooTDS2_600073401_06": "While chatting with Coach Aster, Battleboo and Boollseye approach.",
|
||
"Activity_Chat_BangbooTDS2_600073401_10": "I see. Leave it to me.",
|
||
"Activity_Chat_BangbooTDS2_600073401_11": "I can fix the language module real quick.",
|
||
"Activity_Chat_BangbooTDS2_600073401_12": "Ehn...! Ehn! (Th—Thanks!)",
|
||
"Activity_Chat_BangbooTDS2_600073402_01": "After fixing Boollseye, other Bangboo gradually arrive at the exam site.",
|
||
"Activity_Chat_BangbooTDS2_600073402_02": "Ehn-ne ehn-ne nhu-ne ehn-nu-ne! (Sorry about yesterday, I didn't explain well — I wanted to make friends with everyone, but there was an issue with my language module, which caused the misunderstanding!)",
|
||
"Activity_Chat_BangbooTDS2_600073402_03": "Ehn-nu ehn-ne ehn-ne nhu-ne-ne! (Yesterday, I wanted to say hello and apologize. I didn't want to fight, and I was happy to take the exam with all of you. Can we be friends!)",
|
||
"Activity_Chat_BangbooTDS2_600073402_09": "Looks like it's really fixed.",
|
||
"Activity_Chat_BangbooTDS2_600073402_10": "Ehn, ehn-ne... (I'm happy to see everyone getting along so well... If we all work together, we'll definitely pass the final exam!)",
|
||
"Activity_Chat_BangbooTDS2_600073403_02": "After clearing up the misunderstanding, everyone worked together much better.",
|
||
"Activity_Chat_BangbooTDS2_600073403_03": "Good thing Battleboo was sharp and noticed something was off.",
|
||
"Activity_Chat_BangbooTDS2_600073403_04": "Ehn, ehn-nu, ehn-ne. (I wouldn't say I'm particularly sharp, I just don't want to cause misunderstandings again. They hurt, both for me and for those involved.)",
|
||
"Activity_Chat_BangbooTDS2_600073403_07": "Ehn-ne ehn-nu... (When I first joined the Defense Force, I had the wrong idea about Commander Seed and thought she was a little scary.)",
|
||
"Activity_Chat_BangbooTDS2_600073403_15": "Ehn-ne, nhu-ne-ne! (I found the enemy's weak spot in an instant, and I can even quickly dodge the Ethereal's ranged attacks — this is all thanks to Commander Seed's repeated and patient demonstrations and guidance.)",
|
||
"Activity_Chat_BangbooTDS2_600073403_16": "You'll need to thank Seed properly!",
|
||
"Activity_Chat_BangbooTDS2_600073403_17": "Without her help, the exam wouldn't have been such a breeze.",
|
||
"Activity_Chat_BangbooTDS2_600073403_18": "Ehn-nu ehn-ne! (But most importantly, it's thanks to the assistant instructor's help!)",
|
||
"Activity_Chat_BangbooTDS2_600073403_20": "Ehn-nu ehn-ne! (Both assistant instructors are truly exceptional. Our outstanding performance in such rigorous military assessments is a testament to your dedicated guidance — we should all express our sincere gratitude!)",
|
||
"Activity_Chat_BangbooTDS2_600073403_21": "Ehn, nhu-ne-ne. (I heard Commander Seed's mission should be over today. She might drop by after the exam is done. Let's thank her together then!)",
|
||
"Activity_Chat_BangbooTDS2_600073403_23": "I just need a bit more time to prepare.",
|
||
"Activity_Chat_BangbooTDS2_600073404_03": "Yeah, that's a shame.",
|
||
"Activity_Chat_BangbooTDS2_600073404_04": "She didn't manage to get back in time.",
|
||
"Activity_Chat_BangbooTDS2_600073404_05": "En-nah, ennene, en-nah-ehn. (Sorry to rush off, but I need to leave first. Bangboo are waiting for me to submit my test scores and apply for the \"Military Combat Bangboo Certificate.\")",
|
||
"Activity_Chat_BangbooTDS2_600073404_06": "I'll leave the wrap-up to you, Coach Aster.",
|
||
"Activity_Chat_BangbooTDS2_600073404_07": "I should probably go too.",
|
||
"Activity_Chat_BangbooTDS2_600073404_08": "Shortly after watching Coach Aster and the Bangboo leave, a familiar voice suddenly rings out from behind.",
|
||
"Activity_Chat_BangbooTDS2_600073501_03": "Ehn-ne, ehn-ne! (I'll be sticking around here for a while, so if you need to review your previous exams, feel free to hit me up anytime!)",
|
||
"Activity_Chat_BangbooTDS2_600073501_04": "I want to review exams.",
|
||
"Activity_Chat_BangbooTDS2_600073501_05": "There is something else.",
|
||
"Activity_Chat_ColonelInHeart_32260001_Name_01": "Rowen",
|
||
"Activity_Chat_ColonelInHeart_32260003_06": "Enn-neh... (It's all your fault, Fruitie Boolock, making me find out...)",
|
||
"Activity_Chat_ColonelInHeart_32260003_07": "A blissful blush blooms on Rowen's cheeks as its eyes sparkle...",
|
||
"Activity_Chat_ColonelInHeart_32260003_10": "Ehn-nuh... enn-neh... (Rowen, one and only Rowen, you're like moonlight in the night, so peaceful and gentle.)",
|
||
"Activity_Chat_ColonelInHeart_32260003_11": "Ehn-neh-ne... ehn-ne-en-nhe! (Th—That's right... yesterday I ran into Fruitie Boolock at the newsstand, mustered up the courage to say hi, and found out it'd actually noticed me for quite a while!)",
|
||
"Activity_Chat_ColonelInHeart_32260003_12": "Enn-neh... (It's just that before — I was always looking down, and I never noticed Fruitie Boolock's gaze...)",
|
||
"Activity_Chat_ColonelInHeart_32260003_15": "Enn-neh-en-nuh. (We talked a lot about poetry and starry skies, and found so many places we could go together... Fruitie Boolock made me realize that being an \"artsy soul\" can be this happy.)",
|
||
"Activity_Chat_ColonelInHeart_32260003_19": "Enn-nhe... (Rowen...)",
|
||
"Activity_Chat_ColonelInHeart_32260003_20": "En-nuh... (Fruitie Boolock...)",
|
||
"Activity_Chat_ColonelInHeart_32260003_23": "The two Bangboo are cuddling up naturally, with pink bubbles seemingly floating all around them...",
|
||
"Activity_Chat_ColonelInHeart_32260003_Name_01": "Rowen",
|
||
"Activity_Chat_ColonelInHeart_32260003_Name_02": "Fruitie Boolock",
|
||
"Activity_Chat_DriftingBottles_33760004_01": "Today, Father's other envoy will also arrive!",
|
||
"Activity_Chat_DriftingBottles_33760004_02": "To await her arrival, the ceremony will be postponed... Please wait a moment, kind messenger!",
|
||
"Activity_Chat_DriftingBottles_33760007_24": "Open the wish bottle from the Sea Wizard.",
|
||
"Activity_Chat_DriftingBottles_33760007_25": "Open the wish bottle from the Night Emissary.",
|
||
"Activity_Chat_DriftingBottles_33760007_26": "Open the wish bottle without a signature.",
|
||
"Activity_Chat_DriftingBottles_33760008_05": "Ehn-en-nu...nhu na... (Ethereals don't leave the Hollow, and they definitely don't hunt kids in their dreams... Ugh, how am I supposed to convince you...)",
|
||
"Activity_Chat_DriftingBottles_33760008_20": "Ehn, ehn-nah... (I'm still working hard to earn that Bangboo of the Month title...)",
|
||
"Activity_Chat_EndlessSummer_600013405_01": "The thugs were quickly taken away by resort security, who had just arrived on the scene. They'll be handed over to Public Security for questioning...\nOnce the theft came to light, the crowd figured the whole \"ghost\" story was nothing more than a distraction cooked up by the thieves, and they casually went about their day.",
|
||
"Activity_Chat_EndlessSummer_600013837_10": "{M#Belle, I ate your pudding!}{F#Wise, I played with your figurine!}",
|
||
"Activity_Chat_RhythmRave_600103001_01": "I—It's you! Eous's guardian!",
|
||
"Activity_Chat_RhythmRave_600103001_03": "No matter how tempting, this Bangboo is still mine.",
|
||
"Activity_Chat_RhythmRave_600103001_05": "It's alright. Just catching the occasional glimpse of the Bangboo being adorable is already the greatest joy in my otherwise ordinary life...",
|
||
"Activity_Chat_RhythmRave_600103001_07": "By the way, I'm hosting a \"Bangboo Entry\" music party here—hoping to create a relaxing space for all the Bangboo in the city.",
|
||
"Activity_Chat_RhythmRave_600103001_13": "Press the hit button at the <color=#FFAF2C>perfect rhythm point</color>, and the sound waves will make Bangboo's Logic Core \"hear\" the magical music!",
|
||
"Activity_Chat_RhythmRave_600103005_01": "Hmph, hmph-nah. (Burnice said there's music here that even Bangboo can \"hear\"... seems she was right!)",
|
||
"Activity_Chat_RhythmRave_600103005_06": "Perfect! I can totally count on you~",
|
||
"Activity_Chat_RhythmRave_600103007_01": "hmph-hmph-nah, hmph-nah! (This place is so much fun! If only Big Sis was here... But lately Lucy's been going on about expanding some business empire or whatever, and she's been running herself ragged!)",
|
||
"Activity_Chat_RhythmRave_600103007_02": "Weh-neh, weh-nuh... (If only I could \"hear\" Big Sis's favorite song... Proxy, you must have a way!)",
|
||
"Activity_Chat_RhythmRave_600103007_03": "Don't worry, I'll take care of the show.",
|
||
"Activity_Chat_RhythmRave_600103007_04": "Hold on, I'm not ready yet.",
|
||
"Activity_Chat_RhythmRave_600103009_05": "I'm not ready yet.",
|
||
"Activity_Chat_RhythmRave_600103009_06": "Let's set the mood and get everyone swaying to that midnight buzz~",
|
||
"Activity_Chat_RhythmRave_600103011_05": "All the Bangboo at the party are so adorable—they're worth observing.",
|
||
"Activity_Chat_RhythmRave_600103013_02": "Thanks to you, the Bangboo can truly unwind to the music and have a blast at the party~",
|
||
"Activity_Chat_RhythmRave_600103013_04": "You're always welcome to join our party~",
|
||
"Activity_Chat_RhythmRave_600103018_04": "Don't worry, I'll take care of the show.",
|
||
"Activity_Chat_RhythmRave_600103018_05": "Hold on, I'm not ready yet.",
|
||
"Activity_Chat_RhythmRave_600103019_01": "You're here! Can I count on you to handle the party? I need to keep my camera ready to catch every moment of the Bangboo bouncing around...",
|
||
"Activity_Chat_RhythmRave_600103020_05": "I'm not ready yet.",
|
||
"Activity_Chat_RhythmRave_600103021_03": "I've got stuff to take care of...",
|
||
"Activity_Chat_RhythmRave_600103023_01": "The Bangboo kept asking where you were at the party~\nAnyway—hurry up, hurry up, I'm overwhelmed here!",
|
||
"Activity_Chat_RhythmRave_600103023_02": "Leave it to me!",
|
||
"Activity_Chat_RhythmRave_600103024_01": "Ehn-ne... Ehn-ne-ne-ehn-ne... (This is... a party where lots and lots of Bangboo are hanging out! As an elegant lady, I should mind my manners and conduct myself properly. Without an invitation, I really shouldn't intrude...)",
|
||
"Activity_Chat_RhythmRave_600103024_02": "Ehn-ne, ehn-ehn-ne. (But... Master seems to really enjoy these gatherings with companions. I want to experience a party like this myself right away, so I can share my thoughts with Master.)",
|
||
"Activity_Chat_RhythmRave_600103024_03": "Dear elegant Miss Bangboo, you're welcome to join our party anytime~ Come have a blast with your buddies - it's never too late to jump in!",
|
||
"Activity_Chat_RhythmRave_600103024_05": "I'm not ready yet.",
|
||
"Activity_Chat_RhythmRave_600103024_07": "Mhm, come help out when you're ready~",
|
||
"Activity_Chat_RhythmRave_600103025_01": "Finally, you're here! With you at the party, I can relax and chat with the Bangboo... *ahem*, you can never have enough time hanging out with Bangboo~",
|
||
"Activity_Chat_RhythmRave_600103025_04": "With you around, everything's gonna be smooth sailing~",
|
||
"Activity_Chat_SeedActivity_600363101_03": "Looks like I got here just in time! Thank heavens...",
|
||
"Activity_Chat_SeedActivity_600363101_04": "Isn't that a bit too extreme...",
|
||
"Activity_Chat_SeedActivity_600363101_06": "Phew...!",
|
||
"Activity_Chat_SeedActivity_600363101_07": "This isn't just another part of your plan, right...?",
|
||
"Activity_Chat_SeedActivity_600363102_01": "You arrive at the training site with Seed.",
|
||
"Activity_Chat_SeedActivity_600363102_09": "By the way, due to Soldier 11's memory issues, we don't want her to find out about Anby's participation. Can we count on you to keep it under wraps, Proxy?",
|
||
"Activity_Chat_SeedActivity_600363201_01": "After finding Seed, the battle logs and collected data are uploaded to Fairy's database. The analysis that follows brings some surprising results...",
|
||
"Activity_Chat_SeedActivity_600363202_09": "After getting your data, our superiors were racking their brains for quite a while.\nThen, we had to redo training drills over and over. Everyone looked totally drained after the operation...",
|
||
"Activity_Chat_SeedActivity_600363202_16": "Ehn-neh-nuh, that'd be way too much hassle, and it's totally not your style anyway.",
|
||
"Activity_Chat_SeedActivity_600363202_23": "Heheh, looks like you've unwittingly taken on more work for yourself, Proxy.",
|
||
"Activity_Chat_Summer_600013602_11": "I've even seen a monster PubSec officer as tall as a building before, you know.",
|
||
"Activity_GalGame_EndlessSummer_10161906_007": "Wise, you were the one who gave me the idea. On the ship, you said \"deja vu is a signal from our subconscious, don't ignore that feeling\"... so I started thinking carefully about where this deja vu feeling was coming from.",
|
||
"Activity_GalGame_EndlessSummer_10161906_008": "Belle, you were the one who gave me the idea. On the ship, you said \"deja vu is a signal from our subconscious, don't ignore that feeling\"... so I started thinking carefully about where this deja vu feeling was coming from.",
|
||
"Activity_OngoingLevel_EndlessSummer_610580012_01": "Huh? Drones? Where did they come from?",
|
||
"Activity_Rhythm_NextPeriodTips05": "Coming Soon: <color=#ffaf2c>\"Wonderland Trickery\"</color>",
|
||
"Activity_SmashBro_Progress_Extreme": "Complete \"Final Siege: Showdown\"",
|
||
"Alice_Skill_Special_02_Desc": "With enough energy, and without moving the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} or when dragging it backwards, press <IconMap:Icon_SpecialReady> to activate:\nBack away with a slash, then thrust forward, dealing massive <color=#F0D12B>Physical DMG</color>.\nActivating the skill can trigger <color=#FFFFFF>Perfect Dodge</color> and restores 10 <color=#FFFFFF>Blade Etiquette</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Arcade_Player_Name_141301": "Magnusson",
|
||
"Arcade_Player_Name_141461": "Your Sun Has Set~",
|
||
"Artifact_1330401_des": "When the Agent's HP is above 80%, <color=#CF4029>DMG dealt decreases by 40%</color>.\nWhen HP is below 50%, <color=#2BAD00>DMG dealt increases by 40%</color>.\nWhen HP is below 20%, <color=#2BAD00>CRIT Rate increases by an additional 15%</color> and <color=#2BAD00>CRIT DMG increases by an additional 30%</color>.",
|
||
"AvatarSkin_WiseAndBelle_Name_002": "Sunny Waves Set",
|
||
"AvatarSkin_WiseAndBelle_Story_002": "The Sunny Waves Set includes the outfit Wise:\u00A0Peaceful Waves and the outfit Belle:\u00A0Summer Skies.",
|
||
"Avatar_Brujas_Buff_01_Des": "Increases ATK by {Ability:{AbilityName:\u00A0Brujas_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_ATK_Final,1,2}}, and if Additional Ability: Forged in Flames is activated, Aftershock will additionally ignore {Ability:{AbilityName:\u00A0Brujas_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_DefenceRatio,-100,0}}% of enemy DEF.",
|
||
"Avatar_Brujas_Buff_01_Title": "Zeroed In",
|
||
"Avatar_Female_Size02_Brujas_En": "Orphie & Magus",
|
||
"Avatar_Female_Size02_Brujas_En_FullName": "Orphie Magnusson & Magus",
|
||
"Avatar_Female_Size02_Brujas_Piece": "Agent Focus: Orphie & Magus",
|
||
"Avatar_Female_Size02_Seed_En": "Seed",
|
||
"Avatar_Female_Size02_Seed_En_FullName": "Seed",
|
||
"Avatar_Female_Size02_Seed_Piece": "Agent Focus: Seed",
|
||
"Avatar_Seed_Buff_01_Des": "Increases ATK by <color=#2BAD00>{Ability:{AbilityName:Seed_UniqueSkill,\u00A0AbilitySpecials:AS_BaseAtkDelta,1,2}}</color> and CRIT DMG by <color=#2BAD00>{Ability:{AbilityName:Seed_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_CritDMGRatio,100,2}}%</color>.",
|
||
"Avatar_Seed_Buff_01_Title": "Onslaught",
|
||
"Avatar_Seed_Buff_02_Des": "Increases ATK by <color=#2BAD00>{Ability:{AbilityName:Seed_UniqueSkill,\u00A0AbilitySpecials:AS_BaseAtkDelta_Partner,1,2}}</color> and CRIT DMG by <color=#2BAD00>{Ability:{AbilityName:Seed_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_CritDMGRatio_Partner,100,2}}%</color>.",
|
||
"Avatar_Seed_Buff_02_Title": "Direct Strike",
|
||
"Avatar_Seed_Buff_03_Des": "All DMG dealt increases by <color=#2BAD00>{Ability:{AbilityName:Seed_UniqueSkill,\u00A0AbilitySpecials:AS_AddedDamageRatio_Plus,100,2}}%</color>.",
|
||
"Avatar_Seed_Buff_03_Title": "Besiege",
|
||
"Avatar_Seed_Buff_Talent02_Des": "The next activation of <color=#FFFFFF>[Seed_Skill_Normal_Robot_03_Title]</color> consumes <color=#FFFFFF>Heart's Echo</color> to gain 0.05 <color=#FFFFFF>Steel Charge</color>.",
|
||
"Avatar_Seed_Buff_Talent02_Title": "Heart's Echo",
|
||
"BangBooDefence_Unlock": "Locked",
|
||
"BangbooDefence_SkillUnlock": "Clear 1-2 to unlock Bangboo upgrade",
|
||
"BangbooDefense_DataDesc13015": "All Bangboo can be deployed on ground positions",
|
||
"BangbooDefense_DataDesc13037": "Enemies in Illusory Bushes have 30% reduced ATK",
|
||
"BangbooDefense_DataDesc13039": "Bangboo slowly recover HP on Photosynthetic Chargers",
|
||
"BangbooDefense_DataDesc13040": "Bangboo deal 25% more DMG to bosses",
|
||
"BangbooDefense_DataDesc13041": "When a Miasma Tumor is destroyed, gain 12 Assessment Points",
|
||
"BangbooDefense_DataDesc13042": "Gain 2 Assessment Points for each enemy defeated",
|
||
"BangbooDefense_DataName13037": "Pre-emptive Tactical Chip",
|
||
"BangbooDefense_DataName13040": "Massive Offensive Tactical Chip",
|
||
"BangbooDefense_LevelDesc12650002": "Ethereals hiding in <color=#b6540a>Illusory Bushes</color> will only reveal themselves when blocked. Deploy <color=#b6540a>Mercury</color> in strategic positions to intercept those lurking in the bushes!",
|
||
"BangbooDefense_LevelDesc12650003": "Try prioritizing deploying <color=#b6540a>Exploreboo</color> to get Assessment Points! Also, watch out for cunning <color=#b6540a>Ahriman</color> in this test. They move fast and can't be <color=#b6540a>blocked</color> until they take damage. Use <color=#b6540a>Snap</color> strategically to deal with them on the lower path!",
|
||
"BangbooDefense_LevelDesc12650004": "<color=#b6540a>Avocaboo</color> can help teammates restore Stamina. Deploy <color=#b6540a>Avocaboo</color> strategically to support other Bangboo in combat!",
|
||
"BangbooDefense_LevelDesc12650006": "New intel! A large enemy, <color=#b6540a>Lumberjack</color>, appears in the final phase! It's fast and deals heavy area damage. Tackle it by positioning your Bangboo strategically.",
|
||
"BangbooDefense_LevelDesc12650007": "This level introduces a new terrain mechanic: <color=#b6540a>Photosynthetic Charger</color>. Both Bangboo and enemies on <color=#b6540a>charging tiles</color> will receive an ATK boost. Use this feature wisely.",
|
||
"BangbooDefense_LevelDesc12650008": "Use the <color=#b6540a>Controller</color> wisely to activate <color=#b6540a>Photosynthetic Charger</color>, giving your Bangboo valuable support in battle, or to stop the Ethereals from using those same <color=#b6540a>Photosynthetic Charger</color> to gain buffs.",
|
||
"BangbooDefense_LevelDesc12650009": "To make your assessment easier, try using the <color=#b6540a>\"Charge Suppression Tactical Chip\"</color> to <color=#b6540a>heal</color> the little Bangboo on <color=#b6540a>Photosynthetic Chargers</color>!",
|
||
"BangbooDefense_LevelDesc12650011": "<color=#b6540a>Devilboo</color> needs to grow stronger by defeating enemies! Deploy <color=#b6540a>Devilboo</color> strategically to speed up its growth, and it'll surprise you during the assessment.",
|
||
"BangbooDefense_LevelDesc12650012": "Massive enemy spotted! The <color=#b6540a>Rampant Brute</color> is approaching the battlefield! He has devastatingly high ATK, so engage with extreme caution!",
|
||
"BangbooDefense_LevelDesc12650013": "The assessment difficulty has increased. Watch out for <color=#b6540a>Simulated Miasma</color>! Bangboo cannot be deployed in these areas, and Ethereals will become even more powerful when empowered by the Miasma!",
|
||
"BangbooDefense_LevelDesc12650014": "New itel! The key to clearing <color=#b6540a>Simulated Miasma</color> is to destroy the <color=#b6540a>Miasma Tumor</color> at its center. Make good use of <color=#b6540a>Simulated Miasma</color> weaknesses to tackle upcoming challenges!",
|
||
"BangbooDefense_LevelDesc12650015": "Besides the tricky Simulated Miasma in this assessment, there are also <color=#b6540a>Ahriman</color> lurking in the corners, ready to strike! Make them your top priority targets!",
|
||
"BangbooDefense_LevelDesc12650016": "In this challenge, the Bangboo will face intense attacks. It's the perfect time for <color=#b6540a>Miss Esme</color> to shine! It's recommended to deploy her strategically to heal a wide area of Bangboo!",
|
||
"BangbooDefense_LevelDesc12650017": "Foes will flood the field from all three lanes. Keep an eye on their pace and eliminate them through smart deployment!",
|
||
"BangbooDefense_LevelDesc12650018": "<color=#b6540a>Large enemy</color> incoming! <color=#b6540a>Flame Cantor</color> is approaching the battlefield! It will periodically deal massive area DMG. Engage with caution!",
|
||
"BangbooDefense_LevelDesc12650019": "Exam Mechanism: <color=#b6540a>Brave Bangboo cannot be deployed</color> in this assessment!",
|
||
"BangbooDefense_LevelDesc12650020": "This assessment offers plenty of <color=#b6540a>Assessment Points</color>, but you can only deploy up to <color=#b6540a>two Bangboo</color>.",
|
||
"BangbooDefense_LevelDesc12650021": "Exam Mechanics: In this exam, gain <color=#b6540a>Assessment Points</color> by defeating Ethereals. However, <color=#b6540a>Assessment Points</color> will no longer naturally recover, and deploying <color=#b6540a>Exploreboo</color> is prohibited. The enemies' movements during the exam follow a pattern — use this to overcome the challenge.",
|
||
"BangbooDefense_LevelDesc12650022": "Exam Mechanics: In this exam, you can only deploy <color=#b6540a>Excaliboo</color> and <color=#b6540a>Snap</color>. Their deployment cost, redeployment time, and required upgrade points will be significantly reduced.",
|
||
"BangbooDefense_LevelDesc12650023": "A specially designed exam for truly outstanding students, the first <color=#b6540a>Infernal Difficulty Exam</color> recognized by the Marcel Group — deploy your Bangboo wisely and defend your base!",
|
||
"BangbooDefense_LevelDesc12650024": "A specially designed exam for truly outstanding students, the first <color=#b6540a>Infernal Difficulty Exam</color> recognized by the Marcel Group — deploy your Bangboo wisely and defend your base!",
|
||
"BangbooDefense_LevelDesc12650025": "A specially designed exam for truly outstanding students, the first <color=#b6540a>Infernal Difficulty Exam</color> recognized by the Marcel Group — deploy your Bangboo wisely and defend your base!",
|
||
"BangbooDefense_LevelDesc12650026": "A specially designed exam for truly outstanding students, the first <color=#b6540a>Infernal Difficulty Exam</color> recognized by the Marcel Group — deploy your Bangboo wisely and defend your base!",
|
||
"BangbooDefense_LevelDesc3-4": "Lycaon entrusted the Proxy to help watch over <color=#b6540a>Butler</color> for the assessment. Butler is an excellent Kind Bangboo and can be <color=#b6540a>deployed in ground positions</color> to assist the students at any time! This stage has no <color=#b6540a>elevated positions</color>, so proceed with caution.",
|
||
"BangbooDefense_LevelName12650001": "Anti-Infiltration Assessment 01",
|
||
"BangbooDefense_LevelName12650002": "Anti-Infiltration Assessment 02",
|
||
"BangbooDefense_LevelName12650003": "Anti-Infiltration Assessment 03",
|
||
"BangbooDefense_LevelName12650004": "Anti-Infiltration Assessment 04",
|
||
"BangbooDefense_LevelName12650005": "Anti-Infiltration Assessment 05",
|
||
"BangbooDefense_LevelName12650006": "Anti-Infiltration Assessment 06",
|
||
"BangbooDefense_LevelName12650007": "Territory Control Assessment 01",
|
||
"BangbooDefense_LevelName12650008": "Territory Control Assessment 02",
|
||
"BangbooDefense_LevelName12650009": "Territory Control Assessment 03",
|
||
"BangbooDefense_LevelName12650010": "Territory Control Assessment 04",
|
||
"BangbooDefense_LevelName12650011": "Territory Control Assessment 05",
|
||
"BangbooDefense_LevelName12650012": "Territory Control Assessment 06",
|
||
"BangbooDefense_LevelName12650013": "Hollow Adaptivity Assessment 01",
|
||
"BangbooDefense_LevelName12650014": "Hollow Adaptivity Assessment 02",
|
||
"BangbooDefense_LevelName12650015": "Hollow Adaptivity Assessment 03",
|
||
"BangbooDefense_LevelName12650016": "Hollow Adaptivity Assessment 04",
|
||
"BangbooDefense_LevelName12650017": "Hollow Adaptivity Assessment 05",
|
||
"BangbooDefense_LevelName12650018": "Hollow Adaptivity Assessment 06",
|
||
"BangbooDefense_LevelName12650019": "Cumulative Assessment 01",
|
||
"BangbooDefense_LevelName12650020": "Cumulative Assessment 02",
|
||
"BangbooDefense_LevelName12650021": "Cumulative Assessment 03",
|
||
"BangbooDefense_LevelName12650022": "Cumulative Assessment 04",
|
||
"BangbooDefense_LevelName12650023": "Phase 2 Stage Name 4-5",
|
||
"BangbooDefense_LevelName12650024": "Phase 2 Stage Name 4-6",
|
||
"BangbooDefense_LevelName12650025": "<color=#ad1919>Adversity</color> - Cumulative Assessment 05",
|
||
"BangbooDefense_LevelName12650026": "<color=#ad1919>Adversity</color> - Cumulative Assessment 06",
|
||
"BangbooPiece_Desc_53016": "Only a sacred sword is needed to crown the true king.",
|
||
"BangbooPiece_Desc_54019": "A Bangboo uninterested in military merits is not a good soldier.",
|
||
"Bangboo_ActiveSkill_Des_53016": "<color=#FFFFFF>Active Skill</color>\nExcaliboo attempts to draw the sword:\nIf the attempt fails, it performs a triple hammer strike, dealing <color=#F0D12B>Physical DMG</color>.\nIf successful, it slashes the target with the sword, dealing massive <color=#F0D12B>Physical DMG</color>.",
|
||
"Bangboo_ActiveSkill_Des_54019": "<color=#FFFFFF>Active Skill</color>\nMercury summons a vehicle and drives it, unleashing continuous flames at enemies to deal massive <color=#FF5521>Fire DMG</color>.",
|
||
"Bangboo_ActiveSkill_Title_53016": "Sacred Sword Unleashed",
|
||
"Bangboo_ActiveSkill_Title_54019": "Tactical Strategy I: Frontline Suppression",
|
||
"Bangboo_Desc_53016": "Only a sacred sword is needed to crown the true king.",
|
||
"Bangboo_QTE_Des_53016": "<color=#FFFFFF>Bangboo Chain Attack</color>\nStrike forward with the sacred sword, dealing massive <color=#F0D12B>Physical DMG</color> to enemies in front.",
|
||
"Bangboo_QTE_Title_53016": "King's Unstoppable Might",
|
||
"Bangboo_TalentSkill_Des_53016_01": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Rupture</color> character in your squad: Upon using an <color=#FFFFFF>Active Skill</color>, the sword draw is guaranteed to succeed, and DMG increases by 30%.",
|
||
"Bangboo_TalentSkill_Des_53016_02": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Rupture</color> character in your squad: Upon using an <color=#FFFFFF>Active Skill</color>, the sword draw is guaranteed to succeed, and DMG increases by 37.5%.",
|
||
"Bangboo_TalentSkill_Des_53016_03": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Rupture</color> character in your squad: Upon using an <color=#FFFFFF>Active Skill</color>, the sword draw is guaranteed to succeed, and DMG increases by 45%.",
|
||
"Bangboo_TalentSkill_Des_53016_04": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Rupture</color> character in your squad: Upon using an <color=#FFFFFF>Active Skill</color>, the sword draw is guaranteed to succeed, and DMG increases by 52.5%.",
|
||
"Bangboo_TalentSkill_Des_53016_05": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Rupture</color> character in your squad: Upon using an <color=#FFFFFF>Active Skill</color>, the sword draw is guaranteed to succeed, and DMG increases by 60%.",
|
||
"Bangboo_TalentSkill_Des_54019_01": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 2 <color=#FFFFFF>Defense Force</color> characters in your squad: When an Agent deals <color=#FFFFFF>Aftershock</color> DMG, Mercury's next <color=#FFFFFF>Active Skill</color> gains 22.5% increased DMG. Can stack once every 5s, up to 2 stacks.",
|
||
"Bangboo_TalentSkill_Des_54019_02": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 2 <color=#FFFFFF>Defense Force</color> characters in your squad: When an Agent deals <color=#FFFFFF>Aftershock</color> DMG, Mercury's next <color=#FFFFFF>Active Skill</color> gains 28.1% increased DMG. Can stack once every 5s, up to 2 stacks.",
|
||
"Bangboo_TalentSkill_Des_54019_03": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Defense Force</color> characters in your squad: When an Agent deals <color=#FFFFFF>Aftershock</color> DMG, Mercury's next <color=#FFFFFF>Active Skill</color> gains 33.7% increased DMG. Can stack once every 5s, up to 2 stacks.",
|
||
"Bangboo_TalentSkill_Des_54019_04": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Defense Force</color> characters in your squad: When an Agent deals <color=#FFFFFF>Aftershock</color> DMG, Mercury's next <color=#FFFFFF>Active Skill</color> gains 39.3% increased DMG. Can stack once every 5s, up to 2 stacks.",
|
||
"Bangboo_TalentSkill_Des_54019_05": "<color=#FFFFFF>Additional Ability</color>\nWhen there's at least 1 <color=#FFFFFF>Defense Force</color> characters in your squad: When an Agent deals <color=#FFFFFF>Aftershock</color> DMG, Mercury's next <color=#FFFFFF>Active Skill</color> gains 45% increased DMG. Can stack once every 5s, up to 2 stacks.",
|
||
"Bangboo_TalentSkill_Title_53016": "Victor's Oath",
|
||
"Bangboo_TarotCard_ActiveSkill_53016": "Active Skill: Excaliboo attempts to draw the sword: If the attempt fails, it performs a triple hammer strike, dealing <color=#F0D12B>Physical DMG</color>. If successful, it slashes the target with the sword, dealing massive <color=#F0D12B>Physical DMG</color>.",
|
||
"Bangboo_TarotCard_ActiveSkill_54019": "Active Skill: Mercury summons a vehicle and drives it, unleashing continuous flames at enemies to deal massive <color=#FF5521>Fire DMG</color>.",
|
||
"Bangboo_TarotCard_QTE_53016": "<color=#FFFFFF>Bangboo Chain Attack:\nStrike forward with the sacred sword, dealing massive <color=#F0D12B>Physical DMG</color> to enemies in front.</color>",
|
||
"BigScene_Teleport_UnknownFloor": "????",
|
||
"BossBattle_QuestDesc_1225301201": "In this battle, Sacrifice - Heretic Jester will gain the following effects:\n· When Sacrifice - Heretic Jester's Flying Dagger Frenzy is neutralized, Agent Anomaly Buildup Rate <color=#2BAD00>increases by 20%</color> when dealing DMG to Sacrifice - Heretic Jester for <color=#2BAD00>12s</color>.\n\n<color=#A6A6A6>Grown from human emotions tainted by Miasma, this Sacrifice excels at manipulating flying daggers to torment its enemies, striking with unpredictable and elusive moves that are nearly impossible to defend against.</color>",
|
||
"BossBattle_QuestDesc_1225301202": "In this battle, Sacrifice - Heretic Jester will gain the following effects:\n· When Sacrifice - Heretic Jester's Flying Dagger Frenzy is neutralized, Agent Anomaly Buildup Rate <color=#2BAD00>increases by 25%</color> when dealing DMG to Sacrifice - Heretic Jester for <color=#2BAD00>14s</color>.\n\n<color=#A6A6A6>Grown from human emotions tainted by Miasma, this Sacrifice excels at manipulating flying daggers to torment its enemies, striking with unpredictable and elusive moves that are nearly impossible to defend against.</color>",
|
||
"BossBattle_QuestDesc_1225301203": "In this battle, Sacrifice - Heretic Jester will gain the following effects:\n· When Sacrifice - Heretic Jester's Flying Dagger Frenzy is neutralized, Agent Anomaly Buildup Rate <color=#2BAD00>increases by 30%</color> when dealing DMG to Sacrifice - Heretic Jester for <color=#2BAD00>16s</color>.\n\n<color=#A6A6A6>Grown from human emotions tainted by Miasma, this Sacrifice excels at manipulating flying daggers to torment its enemies, striking with unpredictable and elusive moves that are nearly impossible to defend against.</color>",
|
||
"BossBattle_QuestDesc_1225301204": "In this battle, Sacrifice - Heretic Jester will gain the following effects:\n· When Sacrifice - Heretic Jester's Flying Dagger Frenzy is neutralized, Agent Anomaly Buildup Rate <color=#2BAD00>increases by 35%</color> when dealing DMG to Sacrifice - Heretic Jester for <color=#2BAD00>18s</color>.\n\n<color=#A6A6A6>Grown from human emotions tainted by Miasma, this Sacrifice excels at manipulating flying daggers to torment its enemies, striking with unpredictable and elusive moves that are nearly impossible to defend against.</color>",
|
||
"BossChalenge_ExtraPoint_Condition13": "Impair",
|
||
"BossChalenge_ExtraPoint_Condition14": "Knockdown",
|
||
"BossChallenge_UIText_Score_Short": "Score: <color=#FFC105>{0}</color>/{1}",
|
||
"BriefName_Monster_IsoldeSlime": "Doppelganger - The Defector",
|
||
"BriefName_Monster_IsoldetheDefiler": "The Defiler",
|
||
"BriefName_Monster_MiasmaTerrorBird": "Miasmic - Terror Raptor",
|
||
"Brujas_Attack05_Enhance_Property_Desc_BreakStunRatio": "Fire Blade Daze Multiplier",
|
||
"Brujas_Attack05_Enhance_Property_Desc_DamageRatio": "Fire Blade DMG Multiplier",
|
||
"Brujas_ExSP_Enhance_Property_Desc_BreakStunRatio": "Laser Maximum Daze Multiplier",
|
||
"Brujas_ExSP_Enhance_Property_Desc_DamageRatio": "Laser Maximum DMG Multiplier",
|
||
"Brujas_MathSkill_Desc": "When another character in your squad is a <color=#FFFFFF>Stun</color> or <color=#FFFFFF>Support</color> character:\nAftershock DMG dealt by Agents with Zeroed In ignores 25% DEF.",
|
||
"Brujas_MathSkill_Title": "Additional Ability: Forged in Flames",
|
||
"Brujas_SkillList_10_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
|
||
"Brujas_SkillList_10_Title": "Defensive Assist: Blazing Gunblade",
|
||
"Brujas_SkillList_11_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
|
||
"Brujas_SkillList_11_Title": "Assist Follow-Up: Boiling Pierce",
|
||
"Brujas_SkillList_1_Content": "<IconMap:Icon_Normal>",
|
||
"Brujas_SkillList_1_Title": "Basic Attack: High-Pressure Flamethrower",
|
||
"Brujas_SkillList_2_Content": "<IconMap:Icon_Special>",
|
||
"Brujas_SkillList_2_Title": "Special Attack: Blazing Chamber",
|
||
"Brujas_SkillList_3_Content": "<IconMap:Icon_SpecialReady>",
|
||
"Brujas_SkillList_3_Title": "EX Special Attack: Watch Your Step",
|
||
"Brujas_SkillList_4_Content": "<IconMap:Icon_Special>(Hold with enough Bottled Heat)",
|
||
"Brujas_SkillList_4_Title": "EX Special Attack: Heat Charge",
|
||
"Brujas_SkillList_5_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
|
||
"Brujas_SkillList_5_Title": "Dash Attack: Rush Command",
|
||
"Brujas_SkillList_6_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"Brujas_SkillList_6_Title": "Dodge Counter: Counter Strike Opportunity",
|
||
"Brujas_SkillList_7_Content": "<IconMap:Icon_QTE>",
|
||
"Brujas_SkillList_7_Title": "Chain Attack: Overheated Barrel",
|
||
"Brujas_SkillList_8_Content": "<IconMap:Icon_UltimateReady>",
|
||
"Brujas_SkillList_8_Title": "Ultimate: Dance with Fire",
|
||
"Brujas_SkillList_9_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
|
||
"Brujas_SkillList_9_Title": "Quick Assist: Searing Slash",
|
||
"Brujas_SkillName": "\"The Talking Tail\"",
|
||
"Brujas_SkillText": "Orphie stands at the video store entrance, attracting curious customers by discussing movie plots with Magus. Sometimes, when that hot-headed captain gets into heated arguments with passersby about plot interpretations, the sales numbers actually end up even higher!",
|
||
"Brujas_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nUnleash multiple attacks against enemies in front, dealing <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nUnleash a series of attacks on enemies in front, dealing <color=#F0D12B>Physical DMG</color> and <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_ChainAttack_01_Desc": "Automatically triggers during ally attacks:\nUnleashes 4 laser Aftershock attacks, dealing <color=#FF5521>Fire DMG</color>.\nTriggers once per 5s.\nUpon activating this skill, restore 20 Bottled Heat.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_ChainAttack_01_Title": "Special Attack: Corrosive Flash",
|
||
"Brujas_Skill_Counter_Title": "Dodge Counter: Counter Strike Opportunity",
|
||
"Brujas_Skill_Evade_Title": "Dodge: Flickering Flames",
|
||
"Brujas_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nPerform a spinning attack forward, then fire a laser ahead, dealing <color=#FF5521>Fire DMG</color>.\nWhen leaping into the air, a <color=#FFFFFF>Quick Assist</color> will be triggered. If the <color=#FFFFFF>Quick Assist</color> is activated, Orphie & Magus will extend the laser firing duration.\nUpon activating this skill, recover 20 Bottled Heat.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_ExSpecial_01_Desc": "With enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nPerform a sweeping laser attack forward, dealing <color=#FF5521>Fire DMG</color>.\nAfter using this skill, immediately follow up with the powerful fire blade from the Basic Attack.\nUpon activating this skill, restore 20 Bottled Heat.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_ExSpecial_02_Desc": "When off-field with 60 or more Energy, automatically triggers during ally attacks:\nPerforms a sweeping laser attack in an area around, dealing <color=#FF5521>Fire DMG</color>.\nUpon activating this skill, restore 20 Bottled Heat.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_ExSpecial_03_Desc": "When Bottled Heat is greater than or equal to 100, hold <IconMap:Icon_Special> to activate:\nConsume 100 Bottled Heat to continuously fire a laser forward, dealing <color=#FF5521>Fire DMG</color>.\nWhen firing begins, triggers <color=#FFFFFF>Quick Assist</color>.\nAfter continuous firing for a period, firepower increases, greatly boosting the skill's Interrupt Level.\nWhen attacked during firing, will parry enemy attacks and immediately increase firepower.\nWhen maximum firing duration is reached, automatically activates EX Special Attack: Fiery Eruption.\nDuring the low firepower phase, Anti-Interrupt Level increases and DMG taken is reduced by 40%, while character is invulnerable during the high firepower phase.",
|
||
"Brujas_Skill_ExSpecial_03_Title": "EX Special Attack: Heat Charge",
|
||
"Brujas_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nUnleashes up to 5 attacks in front, followed by a powerful flame blade strike, dealing <color=#F0D12B>Physical DMG</color> and <color=#FF5521>Fire DMG</color>.",
|
||
"Brujas_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_QTE_01_Desc": "Automatically activates after EX Special Attack: Heat Charge reaches maximum firing time:\nPerforms a spinning attack forward, then fires a laser ahead dealing <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_QTE_01_Title": "EX Special Attack: Fiery Eruption",
|
||
"Brujas_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nPerform a spinning attack forward, then fire a laser ahead, dealing <color=#FF5521>Fire DMG</color>.\nUpon activating this skill, restore 20 points of Bottled Heat.\nCharacter is invulnerable while using this skill.",
|
||
"Brujas_Skill_Rush_Title": "Dash Attack: Rush Command",
|
||
"Brujas_Skill_Special_Desc": "Press <IconMap:Icon_Special> to activate:\nThrust forward and perform a tail attack, dealing <color=#FF5521>Fire DMG</color>.\nAnti-Interrupt level is increased while using this skill.",
|
||
"Brujas_Skill_Special_Title": "Special Attack: Blazing Chamber",
|
||
"Brujas_Talent_01_Desc_01": "Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's <color=#FF5521>Fire RES</color>, and Agents with Zeroed In deal 20% increased DMG.",
|
||
"Brujas_Talent_01_Desc_01_Realign": "Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's <color=#FF5521>Fire RES</color>,\nand Agents with Zeroed In deal 20% increased DMG.",
|
||
"Brujas_Talent_01_Desc_02": "The corners of Orphie's room are filled with all sorts of cat supplies: a cat tree for climbing, a soft cushion, a scratching post that won't break, and carefully selected toys...\n\"I'm always worried about finding a sick, homeless cat near the outpost... If I have these things ready in advance, it'll be easier for them to stay here...\"\n\"Though we can't keep cats in the camp... I'll definitely find a kind owner for them within the captain's deadline!\"\n\"But Orphie, those things have been in the dorm for three years, and you still haven't found such a cat!\"",
|
||
"Brujas_Talent_01_Title": "Luxurious Cat House",
|
||
"Brujas_Talent_01_Title_Realign": "Luxurious Cat House",
|
||
"Brujas_Talent_02_Desc_01": "When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s. After Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s.",
|
||
"Brujas_Talent_02_Desc_01_Realign": "When Orphie & Magus launch an Aftershock, restore 65 Decibels. This effect can trigger once every 4s.\nAfter Orphie & Magus use their Ultimate, their ATK increases by 20% for up to 45s.",
|
||
"Brujas_Talent_02_Desc_02": "Sea grape popcorn, sakura peach seafood porridge, spicy strawberry braised tofu... Orphie sometimes tries foods with bizarre flavors, all chaotically listed on the list at the corner of her desk.\n\"While tasty food is tempting, interesting flavors are worth trying too! ...Just as long as they're not bitter!\"\n\"Hey Proxy, wanna try my favorite ultra-spicy strawberry coconut candy? I've already unwrapped it for you—\"\n\"Soldier Orphie, your weird tastes are gonna scare away all your friends one day!\"",
|
||
"Brujas_Talent_03_Desc_02": "No one knows what's written in the \"Tactics Manual: Orphie's Special Extension\" sitting on the young lady's bedside table, not even Captain Magus...\n\"'Annihilation-1', 'Retreat-3', 'Patrol-2'... Oh, and 'Social Rendezvous-5'!\"\n\"Hold up, Orphie, since when did the tactical strategies for social rendezvous expand to five entries?!\"\n\"I was just testing if you were familiar enough with the Tactics Manual, hehe! You passed, Captain!\"",
|
||
"Brujas_Talent_03_Title": "\"Tactics Manual\"",
|
||
"Brujas_Talent_03_Title_Realign": "\"Tactics Manual\"",
|
||
"Brujas_Talent_04_Desc_01": "Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%.",
|
||
"Brujas_Talent_04_Desc_01_Realign": "Initial duration of Zeroed In increases to 16s, and Orphie & Magus's EX Special Attack: Heat Charge and Ultimate: Dance With Fire DMG increases by 40%.",
|
||
"Brujas_Talent_04_Desc_02": "Magus never responds to empty threats, which is exactly why Orphie actually bought a pink holster.\nIt sits in the bottom drawer of the storage locker, serving as a constant reminder for Magus to watch her words — though with limited success.\n\"Captain, I've told you before, think thrice before speaking, or you'll end up hurting others!\"\n\"Those punks deserved those bullets! Wait, Orphie... Squad Member Orphie, I order you to put that horrendously pink thing down!\"",
|
||
"Brujas_Talent_05_Desc_02": "It was Orphie who placed the silver, gleaming commemorative coin right at the entrance where anyone could see it.\n\"Where could that silver coin for crossing the River of the underworld be~\"\n\"How about... making a set of commemorative coins like this? Using the squad emblem as the design, as a symbol of our squad spirit.\"\n\"So a badge of moonlight can be born from black flames...?\"\n\"Stop saying things nobody understands, Soldier 11! But Trigger's idea is great! We could even put all the squad members' names on the back! What do you think, Captain?\"\n\"Approved.\"",
|
||
"Brujas_Talent_05_Title": "Ferry Toll",
|
||
"Brujas_Talent_05_Title_Realign": "Ferry Toll",
|
||
"Brujas_Talent_06_Desc_01": "With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press <IconMap:Icon_SpecialReady> to immediately follow up with EX Special Attack: Crimson Vortex. When the fire blade attack of Basic Attack: High-Pressure Flamethrower is activated, recover 10 Bottled Heat, and the Interrupt Level during the low firepower phase of EX Special Attack: Heat Charge will also increase. When the laser from EX Special Attack: Heat Charge or Ultimate hits enemies, it deals additional <color=#FF5521>Fire DMG</color> equal to 250% of Orphie & Magus's ATK. This effect can trigger once every 0.5s and is counted as EX Special Attack and Aftershock DMG.",
|
||
"Brujas_Talent_06_Desc_01_Realign": "With enough energy, after the fire blade attack of Basic Attack: High-Pressure Flamethrower, press <IconMap:Icon_SpecialReady> to immediately follow up with EX Special Attack: Crimson Vortex.\nWhen the fire blade attack of Basic Attack: High-Pressure Flamethrower is activated, recover 10 Bottled Heat, and the Interrupt Level during the low firepower phase of EX Special Attack: Heat Charge will also increase.\nWhen the laser from EX Special Attack: Heat Charge or Ultimate hits enemies, it deals additional <color=#FF5521>Fire DMG</color> equal to 250% of Orphie & Magus's ATK.\nThis effect can trigger once every 0.5s and is counted as EX Special Attack and Aftershock DMG.",
|
||
"Brujas_Talent_06_Desc_02": "\"Captain, this kind of seed won't grow into a flower. Just like me... no matter how hard I try, nothing ever comes of it...\"\n\"Orphie, this is a magic seed. Though it can't bloom or sprout on its own, it helps other seeds grow into mighty trees... Just keep it with you, and it will bring you good fortune.\"\n\"Like me, it will always stay by your side, Orphie, watching as you gradually become the finest soldier.\"\n—Facing that tiny figure who clumsily wipes away tears with her palms, her face twisted with hurt and sadness, Magus's voice flowed from her muzzle with a gentleness never heard before.",
|
||
"Brujas_UniqueSkill_01_Desc": "Orphie & Magus's CRIT Rate increases by <color=#2BAD00>12.5%</color>, and Aftershock DMG increases by <color=#2BAD00>42.5%</color>.\nOrphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.\nWhen Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.\nWhen the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by <color=#2BAD00>130</color>. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed <color=#2BAD00>340</color>. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.\nThe fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.",
|
||
"Brujas_UniqueSkill_02_Desc": "Orphie & Magus's CRIT Rate increases by <color=#2BAD00>14.6%</color>, and Aftershock DMG increases by <color=#2BAD00>49.6%</color>.\nOrphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.\nWhen Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.\nWhen the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by <color=#2BAD00>155</color>. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed <color=#2BAD00>400</color>. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.\nThe fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.",
|
||
"Brujas_UniqueSkill_03_Desc": "Orphie & Magus's CRIT Rate increases by <color=#2BAD00>16.7%</color>, and Aftershock DMG increases by <color=#2BAD00>56.7%</color>.\nOrphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.\nWhen Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.\nWhen the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by <color=#2BAD00>180</color>. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed <color=#2BAD00>460</color>. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.\nThe fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.",
|
||
"Brujas_UniqueSkill_04_Desc": "Orphie & Magus's CRIT Rate increases by <color=#2BAD00>18.8%</color>, and Aftershock DMG increases by <color=#2BAD00>63.7%</color>.\nOrphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.\nWhen Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.\nWhen the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by <color=#2BAD00>205</color>. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed <color=#2BAD00>520</color>. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.\nThe fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.",
|
||
"Brujas_UniqueSkill_05_Desc": "Orphie & Magus's CRIT Rate increases by <color=#2BAD00>20.8%</color>, and Aftershock DMG increases by <color=#2BAD00>70.8%</color>.\nOrphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.\nWhen Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.\nWhen the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by <color=#2BAD00>230</color>. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed <color=#2BAD00>580</color>. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.\nThe fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.",
|
||
"Brujas_UniqueSkill_06_Desc": "Orphie & Magus's CRIT Rate increases by <color=#2BAD00>22.9%</color>, and Aftershock DMG increases by <color=#2BAD00>77.9%</color>.\nOrphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.\nWhen Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.\nWhen the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by <color=#2BAD00>255</color>. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed <color=#2BAD00>640</color>. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.\nThe fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.",
|
||
"Brujas_UniqueSkill_07_Desc": "Orphie & Magus's CRIT Rate increases by <color=#2BAD00>25%</color>, and Aftershock DMG increases by <color=#2BAD00>85%</color>.\nOrphie & Magus initially gain 100 Bottled Heat, up to a maximum of 125.\nWhen Orphie & Magus are off-field, if Special Attack: Corrosive Flash is available and Energy is greater than or equal to 60, consume 30 Energy to automatically trigger EX Special Attack: Crimson Vortex instead.\nWhen the laser from EX Special Attack: Heat Charge hits enemies, all squad members gain Zeroed In for 12s. Repeated triggers reset the duration. Zeroed In increases Agent ATK by <color=#2BAD00>280</color>. When Orphie & Magus's initial Energy Regen is greater than or equal to 1.6, for every 0.1 initial Energy Regen above this threshold, ATK increases by an additional 20. The total increase from both initial and additional ATK increases cannot exceed <color=#2BAD00>700</color>. When an Agent with Zeroed In triggers Aftershock, their Zeroed In duration extends by 4s, up to a maximum extension of 20s.\nThe fire blade attack from Basic Attack: High-Pressure Flamethrower, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, EX Special Attack: Fiery Eruption, Chain Attack: Overheated Barrel, and Ultimate: Dance With Fire all count as Aftershock DMG, and using these skills counts as triggering Aftershock.",
|
||
"Brujas_UniqueSkill_Title": "Core Passive: Taming Wind and Fire",
|
||
"Brujas_VHS": "For some reason, the more aggressive Captain Magus acts, the more videotapes customers rent... Ugh, should I stop her from arguing or not?",
|
||
"CS_00_08_070": "Th—This isn't over!",
|
||
"CS_23_02_030": "Sanctuary's chosen, favored by the Creator...",
|
||
"CS_23_03_010": "Accusations without evidence",
|
||
"CS_23_03_015": "Are just baseless slander against your superiors",
|
||
"CS_23_03_020": "We'll settle this later",
|
||
"CS_23_03_030": "After this operation...",
|
||
"CS_23_03_035": "No one will be able stop the Defense Force from staying here",
|
||
"CS_23_03_070": "Why don't you come with me, Colonel?",
|
||
"CS_23_03_080": "We can't leave our big hero behind",
|
||
"CS_23_06_100": "You can leave the rest...",
|
||
"CS_23_06_105": "to me",
|
||
"CS_23_06_120": "Right...",
|
||
"CS_23_06_125": "Us!",
|
||
"CS_777_13_090": "We made... a promise, remember?",
|
||
"CS_Csr_C23_MR1_MissionBriefing_010": "The Exaltists have long plagued Waifei Peninsula.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_020": "Obsidian Division's mission is simple:",
|
||
"CS_Csr_C23_MR1_MissionBriefing_030": "eliminate the source of this chaos once and for all.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_040": "Their repeated failures have cost them dearly.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_050": "Our task now is to eliminate the remaining stragglers...",
|
||
"CS_Csr_C23_MR1_MissionBriefing_060": "And strike directly at their headquarters.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_070": "We have obtained intel on multiple enemy strongholds.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_080": "You...",
|
||
"CS_Csr_C23_MR1_MissionBriefing_090": "...Will be deployed as scouts.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_100": "Your objective is to investigate and pinpoint the enemy's main base.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_110": "Blitz Squad will handle the frontal assault.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_120": "You will also rendezvous with the technical advisor dispatched by the Mayor...",
|
||
"CS_Csr_C23_MR1_MissionBriefing_130": "...And assist them in securing the key data.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_140": "Aegis Squad, you will strike the enemy from the air...",
|
||
"CS_Csr_C23_MR1_MissionBriefing_150": "...Providing firepower and intel support for all units on the ground.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_160": "Operation Codename: Blitz and Aegis.",
|
||
"CS_Csr_C23_MR1_MissionBriefing_170": "Obol Squad...",
|
||
"CS_Csr_C23_MR1_MissionBriefing_180": "Gear up and get ready!",
|
||
"Calibration_Result": "Calibration complete. Latency: {0}ms",
|
||
"Calibration_Start": "Calibrate device latency by pressing the {LAYOUT_MOBILE#attack key}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_CONTROLLER#<Action:UISubmit>} when the flashing indicator reaches the last disc",
|
||
"CallingCard_3300012_name": "Where Sky Rests in Water",
|
||
"CallingCard_3300012_story": "\"A lazy summer afternoon, lying on the water's surface, beneath the lotus flowers and leaves to cool off... This is exactly how animals in fairy tales must live!\"\n\"Uh... if by 'animals' you mean like those half-asleep capybaras, and the lotus flowers and leaves are those freebie hair clips you just brought back from the accessory shop, Belle...\"\n\"But... why am I the one wearing the flower?\"",
|
||
"CallingCard_3321301_des": "Get by unlocking Orphie & Magus' Mindscape: Magic Seed",
|
||
"CallingCard_3321301_name": "Peach-Flavored Flash Suppressor",
|
||
"CardDesc_10013": "Mass-produced security units have been put into use across many civilian sectors. With numerous advantages, including affordability, versatility, a revolutionary single-wheel dynamic balance system, and an integrated intelligent threat recognition core, they're suitable for security needs in various complex spaces.\n\n\"This Tactical Security Unit, having passed 47 rigorous tests, has been successfully deployed in core areas of 32 industrial parks. Client feedback shows an average 91% reduction in tresspassing rates. Trust us: you can use it for any security task you can imagine.\"",
|
||
"CardDesc_100131": "Mass-produced security units have been put into use across many civilian sectors. With numerous advantages, including affordability, versatility, a revolutionary single-wheel dynamic balance system, and an integrated intelligent threat recognition core, they're suitable for security needs in various complex spaces.\n\n\"This Tactical Security Unit, having passed 47 rigorous tests, has been successfully deployed in core areas of 32 industrial parks. Client feedback shows an average 91% reduction in tresspassing rates. Trust us: you can use it for any security task you can imagine.\"",
|
||
"CardDesc_10034": "The Ethereal soldiers, formed from Miasma, wear tattered old uniforms and linger in the smoke of battle like ghosts from another era.\nHollow observation data shows that the Canonneers can strike nearby targets with impressive precision using their bazookas — a level of accuracy suggesting rigorous training, which has sparked much speculation.\n\"Could these newly discovered, highly organized Ethereal units be linked to the Defense Force?\"\n\"Sorry. No comment until the matter is fully investigated and confirmed.\"",
|
||
"CardDesc_200062": "This civilian-grade Tactical Security Unit, replicated by security companies based on Public Security's Search Patrollers, has been modified in both firepower and technology to avoid potential technical reviews and copyright infringement claims.\n\nHowever, these modifications haven't diminished the combat capabilities of these security devices. Without budget constraints on manufacturing, the security companies used higher-grade but more expensive materials, significantly enhancing their usability and durability.\n\nThese devices became highly sought after by many commercial companies as soon as they hit the market.\n\n\"Hello, Security Enforcer at your service. Please select your desired patrol mode...\"\n\"Uh... you're saying it has over a hundred preset modes?!\"",
|
||
"CardQuote_10013": "—The security company's sales rep, talking up a storm.",
|
||
"CardQuote_100131": "—The security company's sales rep, talking up a storm.",
|
||
"CardQuote_200062": "—At the exhibition, an indecisive buyer finally couldn't help but let out a wail.",
|
||
"CardSkillDesc_30038": "In combat, The Defiler can unleash rapid and powerful attacks with their weapons. Successfully parrying the Miasmic Blades fired by The Defiler and the attacks from summoned Miasmic Troopers will expose their weakness. After taking a certain amount of DMG in battle, The Defiler will activate Miasmic Field and channel a Miasmic Tsunami to deal fatal damage to players. Successfully breaking The Defiler's parts and impairing them during the channeling will generate Miasma barriers to block the Miasmic Tsunami.",
|
||
"Chat_PasserBy00_15_04": "Lemme see... Yes, it's a Red coupon! One Black Bowl: Red Chili Chicken Noodles, coming right up!",
|
||
"ClueDesc_1041": "A strange device discovered in the Exaltist underground base, the core piece installed at a large Miasma facility, used to control the flow and form of Miasma.",
|
||
"ClueDesc_310111": "From now on, Corn Cobboo won't let anyone walk over it.",
|
||
"ClueDesc_310112": "Did you find it? Cabbooge is secretly watching...",
|
||
"ClueName_1041": "Miasma Device: Core",
|
||
"CollectionCabinet_NewItem": "New Collection Item Obtained",
|
||
"CollectionDesc_3700205": "Bangboo Garden Kingdom: Sweet Summer Days\nA new design series launched by Sān-Z STUDIO, with design inspiration drawn from everyday fruits and vegetables.\nThe combination of Boonapple, Watermel-en, and Booboonut sparks imagination - memories of summer days are always filled with the sweetness of seasonal fruits.",
|
||
"Comic_4aa1b0632dbf4be1b05808d2f0500b7b": "Over the past six months, the Exaltists' labs deployed more than 300 Obscura units in Waifei Peninsula – yet not a single one has been retrieved.",
|
||
"Comic_7bf51923385042e6b9b55a5d2de02f56": "...",
|
||
"Comic_f778c00429fc4eb3afdc7af0f01f0e5b": "...",
|
||
"Comment1_22001": "StopFightingYouGuys!",
|
||
"Comment1_22002": "If I'm gonna get arrested, being caught by such a gorgeous lady officer ain't so bad - I'd even take a week of dates with her as my sentence!",
|
||
"Comment1_22003": "Monsters that can move outside the Hollow? Is this finally the end of the world?",
|
||
"Comment1_22004": "Corruption can cause hallucinations, and I've heard the Miasma's psychedelic effects are especially intense. Could it be that you're just missing your family too much?",
|
||
"Comment1_22005": "That really hit home! A few years ago, I had a Bangboo who loved me just like that, but now... I have two! —Sorry for the joke at a time like this. I really hope the little one finds its master soon!",
|
||
"Comment2_21007": "Ghost ship? Don't tell me an Ethereal's the captain?\nAnyone got intel on where that legendary treasure map is?",
|
||
"Comment2_22001": "If my Bangboo hadn't \"died\" six months ago, it would've been just as adorable.",
|
||
"Comment2_22002": "I was seriously reading the post content, until I saw OP's attached pic and couldn't take my eyes off it.",
|
||
"Comment2_22003": "What a powerful painting - you can really feel the complex emotions of that moment!",
|
||
"Comment2_22004": "I really miss her... but photos don't lie, right?",
|
||
"Comment2_22005": "That's... like... no wait! Hold up, not 'like'! This IS my Bangboo?!",
|
||
"Comment3_21007": "What era are we living in? How can there still be such outdated urban legends?\nSpeaking of which, isn't the poster above me's username kinda weird... Only into cans? That's seriously messed up.",
|
||
"Comment3_22001": "Could you ask them what color sack they'd prefer to be stuffed in?",
|
||
"Comment3_22002": "Yo, you guys! Taking sneaky photos of people is NOT cool, no matter how you spin it!",
|
||
"Comment3_22003": "So what's the truth? A bioweapon crafted by White Star Institute? Some mysterious ancient civilization artifact? Or aliens?",
|
||
"Comment3_22004": "What's with this potato quality? Did OP take this with a door lock or something?",
|
||
"Comment3_22005": "Talk about treasure hunt.",
|
||
"Comment4_22001": "This Bangboo is so cute. I wanna mess with it.",
|
||
"Comment4_22002": "Does anyone still care about what happened in the Waifei Peninsula?",
|
||
"Comment4_22003": "Someone's been reading too many novels.",
|
||
"Comment4_22004": "Don't let your momentary sadness make you fall for the Exaltists' tricks!",
|
||
"Comment4_22005": "Its world isn't that big - Its master is everything.",
|
||
"Comment5_21001": "What's up with 3F? What's this Fantasy Resort place? Why does it feel like no one's replying after it was mentioned...",
|
||
"Comment5_22001": "I was there - the one with two eyes ended up winning.",
|
||
"Comment5_22002": "Things are getting hot. Let's lay low until the heat dies down.",
|
||
"Comment5_22003": "I heard from my friend in Waifei Peninsula that monsters that can move outside the Hollow have indeed appeared ... These days there are just too many things to worry about.",
|
||
"Comment5_22005": "May whoever reads this message stay happy forever and never die.",
|
||
"Comment6_22002": "There aren't many Proxies in a backwater place like Waifei Peninsula anyway.",
|
||
"Comment6_22005": "This post tells the story of Bangboo searching for treasures after getting separated from its master, mentioning its difficult journey through the maze, which shows how crucial it is to get a guide for the maze...",
|
||
"Comment7_22002": "Wow, how rude and ignorant of you guys! The Waifei Peninsula is one of the most important Porcelume production regions!",
|
||
"Comment7_22005": "What a good Bangboo! I'm gonna snatch it up and give it a big ol' smooch!",
|
||
"Comment8_22002": "But I'm from the Waifei Peninsula!",
|
||
"Comment8_22005": "Tricked me into wanting another Bangboo! At the age when I'm most powerless, I've met the 1112th Bangboo I want to keep.",
|
||
"Commentator1_22001": "Hey!",
|
||
"Commentator1_22002": "If I'm wrong, let Public Security punish me",
|
||
"Commentator1_22003": "Did the World End Today?",
|
||
"Commentator1_22004": "Everything's Gonna Be Alright, Nya~",
|
||
"Commentator1_22005": "This world can't exist without Bangboo",
|
||
"Commentator2_22001": "Mediculous",
|
||
"Commentator2_22002": "EmoDogGuy",
|
||
"Commentator2_22003": "36 Degrees Celsius",
|
||
"Commentator2_22004": "[OP] Memories in the Wind",
|
||
"Commentator2_22005": "Mediculous",
|
||
"Commentator3_22001": "Notgraduatedyet",
|
||
"Commentator3_22002": "Model Proxy",
|
||
"Commentator3_22003": "Loves Reading Novels",
|
||
"Commentator3_22004": "Anonymous",
|
||
"Commentator3_22005": "David",
|
||
"Commentator4_22001": "Anonymous",
|
||
"Commentator4_22002": "[OP] Don't Catch Me!",
|
||
"Commentator4_22003": "Get Real, Will You?",
|
||
"Commentator4_22004": "Take Down Evil Forces",
|
||
"Commentator4_22005": "Anonymous",
|
||
"Commentator5_22001": "IveSeenThisBefore",
|
||
"Commentator5_22002": "Rick34_",
|
||
"Commentator5_22003": "Cobblestone Path",
|
||
"Commentator5_22005": "Have fun!",
|
||
"Commentator6_22002": "A Chorus of Croaks",
|
||
"Commentator6_22005": "Inter-Knot Auto-Response Assistant - Beta",
|
||
"Commentator7_22002": "[OP] Don't Catch Me!",
|
||
"Commentator7_22005": "Show me!",
|
||
"Commentator8_22002": "A Chorus of Croaks",
|
||
"Commentator8_22005": "Powerless",
|
||
"CompanionChat_ChapterLycaon_0010_09": "Red Chili Chicken Noodles",
|
||
"Companion_BubbleStory_ChapterSeed_46510012_01": "Hello, pardon the interruption...",
|
||
"Companion_BubbleStory_ChapterSeed_46510013_01": "Hello, pardon the interruption...",
|
||
"Companion_Chat_ChapterJuFufu_36410020_24": "I've got this weird feeling of deja vu...",
|
||
"Companion_Chat_ChapterJuFufu_36410024_01": "The Exaltists' poison runs even more rampant than Shifu expected...",
|
||
"Companion_Chat_ChapterSeed_36510001_01": "{M#Belle}{F#Wise} mentioned a new commission in the text message earlier, though the actual details are blurry.\nNow that you have some free time, you should go back and find out more about it.",
|
||
"Companion_Chat_ChapterSeed_36510002_01": "Hey... Wise, have you been in touch with anyone from Obol Squad lately?",
|
||
"Companion_Chat_ChapterSeed_36510002_17": "Before you finish speaking, several familiar figures appear at the doorway.",
|
||
"Companion_Chat_ChapterSeed_36510008_01": "An old sofa sits quietly here. The scratches and tears have been patched up as best as possible, but it seems like it's still been used for quite a long time since then...",
|
||
"Companion_Chat_ChapterSeed_36510008_04": "(Feels reassuring...)",
|
||
"Companion_Chat_ChapterSeed_36510009_01": "The photo frame on the table draws your gaze involuntarily.",
|
||
"Companion_Chat_ChapterSeed_36510014_06": "(My thoughts are racing, but my head feels so foggy. Have I pushed myself too hard lately?)",
|
||
"Companion_Chat_ChapterSeed_36510015_01": "Hmm... this box was made by Seed Sr...",
|
||
"Companion_Chat_ChapterSeed_36510020_03": "According to the Defense Force Logistics Division, a batch of classified military supplies coded \"JH-8092\", containing electronic components, communication equipment and mechanical parts, with a total weight of approximately 12 tons, was recently stolen by unidentified personnel.",
|
||
"Companion_Chat_ChapterSeed_36510023_05": "The captain of Obol Squad has a similar aura, infectious like a blazing flower.",
|
||
"Companion_Chat_ChapterSeed_36510028_04": "Some key information might be hidden in there...",
|
||
"Companion_Chat_ChapterSeed_36510033_01": "You press your hands on the box, with your fingers gliding over the surface. A slightly cool, gentle touch passes through you. \nSeed seems to be moved. Perhaps you should consider its connection to Seed Sr.",
|
||
"Companion_Chat_ChapterSeed_36510033_05": "(Shoot, that just came out!)",
|
||
"Companion_Chat_ChapterSeed_36510033_13": "(No way its surface could be this smooth.)",
|
||
"Companion_Chat_ChapterSeed_36510034_01": "The old sofa is slightly sagging. Would you like to try sitting on it?",
|
||
"Companion_Chat_ChapterSeed_36510035_01": "As you run your hand over the sofa, you hear some weird noises coming from nearby.",
|
||
"Companion_Chat_ChapterSeed_36510035_03": "(Seed seems to have reacted. Hopefully, she isn't upset. \nRecalling your previous observations, this sofa seems to have something to do with Seed Sr.)",
|
||
"Companion_Chat_ChapterSeed_36510037_01": "As you reach out to touch the photo frame, a strange noise comes from nearby.",
|
||
"Companion_Chat_ChapterSeed_36510037_03": "(Seed seems to have reacted. Take this opportunity to think about the painting. Before this one, there should be another painting of Seed Sr. and Seed growing flowers together.)",
|
||
"Companion_Chat_ChapterSeed_36510038_08": "This is Seed's commission, and a unanimous decision by all members of Obol Squad.\nNever thought that kid would one day actually come to us asking for help...",
|
||
"Companion_Chat_ChapterSeed_36510038_11": "While I was away, Proxy has been helping out Obol Squad too.",
|
||
"Companion_Chat_ChapterSeed_36510039_04": "(Still need a moment to get ready.)",
|
||
"Companion_Chat_ChapterSeed_36510042_01": "After some time, the Proxies and members of Obol Squad gather once again at Seed's Safe House.\nThe squad members seem to have arrived earlier, and have already been horsing around for a while.",
|
||
"Companion_Chat_ChapterSeed_36510051_02": "Alright, time for the next meeting~ Better straighten things up before the guest shows~",
|
||
"Companion_Chat_ChapterSeed_36510054_03": "Of course, we're Obol Squad after all.",
|
||
"Companion_Chat_ChapterSeed_36510055_10": "Wrap it up! (Leave Story)",
|
||
"Companion_Chat_ChapterSeed_36510056_02": "According to the tracker's reading...",
|
||
"Companion_Chat_ChapterSeed_36510056_05": "Then again... maybe they noticed the tracker and just tossed it~",
|
||
"Companion_Chat_ChapterSeed_36510059_10": "Thank you, {M#Belle}{F#Wise}.(Leave Story)",
|
||
"Companion_Chat_ChapterSeed_36510060_06": "About what Veronica said...",
|
||
"Companion_Chat_ChapterSeed_36510068_21": "(Still need a moment to get ready.)",
|
||
"Companion_Chat_ChapterSeed_36510072_01": "Seed Sr., one day I'll catch up to you...",
|
||
"Companion_Chat_ChapterSeed_36510072_02": "When the time comes, I'll tell you about all the sights I saw along the way.",
|
||
"Companion_Chat_ChapterSeed_36510072_03": "I'm not alone anymore...",
|
||
"Companion_Chat_ChapterSeed_36510072_04": "...",
|
||
"Companion_Chat_ChapterSeed_36510072_05": "Feels like a shame to just leave like this...",
|
||
"Companion_Chat_ChapterSeed_36510072_06": "I think I'll stick around and look around some more.",
|
||
"Companion_Chat_ChapterSeed_36510072_07": "The flowers here are beautiful. People will love them.\nLet's go check them out~",
|
||
"Companion_GalGame_ChapterSeed_16510010_045": "...After witnessing how Isolde crafted those soldiers with Miasma, she's been spacing out a lot more. I think it's stirred up some weird ideas in her head.",
|
||
"Companion_GalGame_ChapterSeed_16510010_052": "We're counting on you, Proxy! For some reason, Seed took an instant liking to you after your first meeting. Normally, she avoids any kind of contact with strangers... yet she calls you one of \"her kind.\"",
|
||
"Companion_GalGame_ChapterSeed_16510020_003": "Ya-hoh, Seed.",
|
||
"Companion_GalGame_ChapterSeed_16510020_016": "I know, right? That battle was like tossing mints into Nitro-Fuel—super intense at first, but then the fizz died down and everything's calm again~",
|
||
"Companion_GalGame_ChapterSeed_16510020_024": "Oh, no. I mean there are a bunch of blown-apart Ethereals outside the safe house. Their remains weirdly smell like mint candy. If you're curious about the Nitro-Fuel and mint combo, go take a whiff~",
|
||
"Companion_GalGame_ChapterSeed_16510025_001": "With a closer look, many items in this Safe House bear traces of Seed Sr.'s existence... and Seed has kept all of them to this day. Maybe that could be a way to start getting through to her?\n\nShe's watering plants... if watering withered flowers counts as watering plants. Let's go talk to her.",
|
||
"Companion_GalGame_ChapterSeed_16510030_006": "They've been here since I built this safe house~ They used to be in the dorm with me and Seed Sr., but after I moved here, there was no one left to look after them there.",
|
||
"Companion_GalGame_ChapterSeed_16510030_011": "I know~ Ether doesn't really bother me, but for these little ones, and some others, it can be a real headache, huh?",
|
||
"Companion_GalGame_ChapterSeed_16510030_012": "I've been looking after them for years, but I've never seen them this lifeless before. So watering them is just another attempt to see if it'll help.",
|
||
"Companion_GalGame_ChapterSeed_16510030_019": "When Seed Sr.'s feeling down, he drinks engine oil to perk up. So I thought, maybe it would work for them too? But it doesn't really seem to be helping... probably because they're a different species.",
|
||
"Companion_GalGame_ChapterSeed_16510030_020": "But that's fine~ I've got plenty of backup plans! Nitro-Fuel, salt water, juice from other plants... if I try them all, one of them's bound to work~",
|
||
"Companion_GalGame_ChapterSeed_16510030_045": "(Oh no... I reacted without thinking when she said she was messaging the late Seed Sr. But... is what she said actually true? Is she trying to get something out of me?)",
|
||
"Companion_GalGame_ChapterSeed_16510030_051": "Seed, what's your plan... Can you share it with me? I want to help... since I'm one of \"your kind.\"",
|
||
"Companion_GalGame_ChapterSeed_16510030_052": "Seed, what's your plan... Can you share it with me? I want to help... since I'm one of \"your kind.\"",
|
||
"Companion_GalGame_ChapterSeed_16510040_019": "Alright... we may not be full-time hackers, but Wise and I are the legendary Proxy, Phaethon. We know what we're doing, and Wise will be there to back me up with the HDD when the time comes.",
|
||
"Companion_GalGame_ChapterSeed_16510040_021": "Got it... We can handle the technical part. With Fairy by my side and Wise backing me up, I'm confident we can pull this off.",
|
||
"Companion_GalGame_ChapterSeed_16510050_003": "Yah-hoh~ So you're the one who contacted me on Knock Knock a week ago, Seed Sr.'s old friend? I'm impressed you made it here without getting lost~",
|
||
"Companion_GalGame_ChapterSeed_16510050_008": "Really? I had no idea! But that's not what we're here to talk about today~ Dr. Veronica, let's sit down and have a chat~",
|
||
"Companion_GalGame_ChapterSeed_16510050_019": "N—N—No... It's not time yet. Seed... how do you feel when you see the flowers you've planted wither away? Do you feel sadness?",
|
||
"Companion_GalGame_ChapterSeed_16510060_014": "We've been wandering the Hollows for years. Sure, we've been caught plenty of times — but nothing we did should've earned us this kind of punishment...",
|
||
"Companion_GalGame_ChapterSeed_16510060_021": "Mhm! Seed Sr.'s hands got wrecked a bunch of times in combat, but no worries — the doc's always put 'em back together good as new. If you guys ever lose your hands, I can put in a recommendation for ya~",
|
||
"Companion_GalGame_ChapterSeed_16510060_Name_001": "Terrified Hollow Raider",
|
||
"Companion_GalGame_ChapterSeed_16510070_023": "Yeah! For certain reasons, I hacked into the Defense Force's internal broadcast and heard his name... The report seems to be on a loop right now, so I rushed over to find you.",
|
||
"Companion_GalGame_ChapterSeed_16510070_025": "We can't get radio signals in the Hollow... but Wise is outside right now, so we can call him and tune in to the broadcast!",
|
||
"Companion_GalGame_ChapterSeed_16510070_032": "The following Intelligent Construct units have detached their consciousness from their current shells. They have entered Logic Core offline maintenance upgrade protocol until core iteration is complete.",
|
||
"Companion_GalGame_ChapterSeed_16510070_035": "Special notice: During training, all forms of non-encrypted private communications will be restricted. All external contact must be reviewed by security personnel.",
|
||
"Companion_GalGame_ChapterSeed_16510080_007": "But growing up is something every human has to go through... just like how I have to ask Tin Master to add a few drops of engine oil into my coffee.",
|
||
"Companion_GalGame_ChapterSeed_16510080_009": "Growing up is nothing to be scared of... In fact, I'll feel better once you're a little bigger.",
|
||
"Companion_GalGame_ChapterSeed_16510080_015": "No. But if you don't, I might just end up sleeping even longer.",
|
||
"Companion_GalGame_ChapterSeed_16510080_021": "In that case... come find me when you're taller than the flowers in that Hollow. Promise?",
|
||
"Companion_GalGame_ChapterSeed_16510080_026": "...Did you fall asleep again? You've been sleeping a lot lately. A—Anyway, it's a promise.",
|
||
"Companion_GalGame_ChapterSeed_16510110_009": "So the rumors were true... I knew entrusting the girl to you was the right choice. At least we're after the same thing.",
|
||
"Companion_GalGame_ChapterSeed_16510110_012": "I need answers. I won't be able to get to the bottom of any of this unless I dig deeper into what happened when the old capital fell.",
|
||
"Companion_GalGame_ChapterSeed_16510110_014": "...There have been several accidents with the combat mechs lately, they're going berserk and bursting into flames. Nothing too major, thankfully. Is that girl behind all this?",
|
||
"Companion_GalGame_ChapterSeed_16510110_033": "I'll tell you everything about how to get along with her and how to keep her emotions stable... but before that, I hope you can help me with one more thing.",
|
||
"Companion_GalGame_ChapterSeed_16510110_036": "Yes... Like I said, witnessing the death of others has set off her power a few times, but she seems to be slowly getting used to it. Recently, even when fallen soldiers are brought back to camp, she can hold it together.",
|
||
"Companion_GalGame_ChapterSeed_16510110_042": "I was created as a weapon for the military. The concept of having a \"heart\" always felt like a pseudo-proposition to me. As for her... apart from crying the first time we met, she's barely shown any emotions at all. The military doctor told me she has no \"heart.\"",
|
||
"Companion_GalGame_ChapterSeed_16510120_032": "The calls in her ears growing clearer, Magus awakens from her memories.\nRecalling what had happened, the captain finally remembers to tell off those misbehaving team members.",
|
||
"Companion_GalGame_ChapterSeed_16510130_015": "Belle seems to have left something unsaid — \"Nothing can bring the dead back to life, which is why Veronica's so-called plan sounds so suspicious.\"\n\nWhat do we do with Seed now? Should we do what Magus said and hide the truth from her with another lie?",
|
||
"Companion_GalGame_ChapterSeed_16510130_053": "...Belle, that's such a negative way to put it. Alright, Seed, I'll teach you the way to deal with fear.",
|
||
"Companion_GalGame_ChapterSeed_16510140_037": "Huh? Weren't we tracking down those missing supplies? Why are we switching tracks suddenly? Recovering some regular mechs isn't gonna earn you any medals!",
|
||
"Companion_GalGame_ChapterSeed_16510150_024": "All military Intelligent Constructs have \"Iron Order\" implanted into their Logic Core the moment they were born. This self-policing system keeps their bodies bound, forcing them to only exist as killing machines for the military throughout their lives.",
|
||
"Companion_GalGame_ChapterSeed_16510150_048": "The fissure Veronica planned to use to escape should have lasted for hours, but it closed prematurely! There's usually only one reason for this — unstable Ether conditions in the area.\n\nWhile she stands there stunned, a tremendous noise suddenly erupts, as if threatening to tear the ground apart — a familiar face emerges from the mechanical swarm, wearing a pitiful expression; then, the military mechs begin to go berserk!",
|
||
"Companion_GalGame_ChapterSeed_16510160_013": "Let's gather up all this wreckage~ I'll take care of the schematics. We'll use the scraps as raw materials to 3D print the machines and Intelligent Constructs as they were before the damage.",
|
||
"Companion_GalGame_ChapterSeed_16510160_023": "(I need to get her out of here quick!)",
|
||
"Companion_GalGame_ChapterSeed_16510180_010": "No, I—I wasn't talking to y—",
|
||
"Companion_GalGame_ChapterSeed_16510190_011": "I'm sorry, Seed... I promise I'll tell you the truth about Seed Sr. But please... I really need some alone time right now.",
|
||
"Companion_GalGame_ChapterSeed_16510200_056": "Yeah, could you help me calculate the location of coordinates from 11 years ago inside Hollow Zero — as soon as possible?",
|
||
"Companion_GalGame_ChapterSeed_16510200_060": "Master, I've conducted a comprehensive analysis of multiple years of data. What you're seeing now is the most reliable recent data.",
|
||
"Companion_GalGame_ChapterSeed_16510220_011": "Whenever Seed is feeling down, Seed Sr. and I chat with her.",
|
||
"Companion_GalGame_ChapterSeed_16510220_026": "I thought so.",
|
||
"Companion_GalGame_ChapterSeed_16510240_009": "Seed, where are you now, and what missions are you on these days?",
|
||
"Companion_GalGame_ChapterSeed_16510240_016": "At this moment, Seed, if you can let those tears fall without holding them back, then to me, you've already become a flower in full bloom, standing tall and proud.",
|
||
"Companion_GalGame_ChapterSeed_16510240_019": "Those books say death is a new beginning, a poem, a heroic song, or just a few words carved into a gravestone...",
|
||
"Companion_GalGame_ChapterSeed_16510240_023": "But that's okay, don't be afraid. This isn't the end... because I found you, a seed named \"Flora\".",
|
||
"Companion_GalGame_ChapterSeed_16510240_025": "When I stopped, I left the seeds with you. You'll continue to sow them as you move forward. So just keep going, step by step...",
|
||
"Companion_GalGame_ChapterSeed_16510240_030": "The seed I planted has miraculously bloomed into a little flower. Congratulations, you've grown a heart of your own.\nSo, smile. For this is the best parting gift.",
|
||
"Companion_GalGame_ChapterSeed_16510250_027": "So Seed also went to Helios Academy... Is that why she's always going on about \"one of her kind\"? You didn't expect there to be other survivors from Helios...\n\nIf that's the case, maybe you can get more information from her, about the Helios Academy and the fall of the old capital. Maybe you'll get even closer to the truth about what really happened that day?",
|
||
"Companion_GalGame_ChapterSeed_16510250_038": "With a growing smile, Trigger and Orphie hastily leave the safe house, dragging a confused Soldier 11 with them.",
|
||
"Companion_OngoingLevel_ChapterSeed_131461001_01": "{M#The Ether levels here are so high... Before my body was enhanced, I don't think I could've stayed here very long.}{F#The Ether levels here are so high... Before my body was enhanced, I don't think I could've stayed here very long.}",
|
||
"Companion_OngoingLevel_ChapterSeed_131461023_02": "{M#Maybe there's something that can get through to her...}{F#Maybe there's something that can get through to her...}",
|
||
"Companion_OngoingLevel_ChapterSeed_131461029_07": "Why does it feel like I can't breathe in the cockpit even though it hasn't gotten any more cramped?",
|
||
"Companion_Seed_Story_TranSitionText_01": "You arrive at Seed's Safe House in Hollow Zero...",
|
||
"Companion_Seed_Story_TranSitionText_02": "That's the plan settled with Magus.\nMeanwhile, Seed has quietly set her own plan in motion.",
|
||
"Companion_Seed_Story_TranSitionText_03": "You arrive at the Safe House with Magus and Orphie, where Trigger is consoling Seed.",
|
||
"Companion_Seed_Story_TranSitionText_04": "Arriving at Suibian Temple, your new partners are busy at work here.",
|
||
"Companion_Seed_Story_TranSitionText_05": "Following the tracker's coordinates, you arrive at Reverb Arena.",
|
||
"Companion_Seed_Story_TranSitionText_06": "Some time has passed since leaving Hollow Zero.\nAt Obol Squad's invitation, you return to Seed's Safe House.",
|
||
"Companion_Seed_Story_TranSitionText_07": "After making arrangements with Seed, you return to Suibian Temple.\nYou start preparing for the Hollow Zero operation...",
|
||
"Cs_Summer_AliceOnBoat_Belle_040": "I was just wondering... what exactly is the true nature of those \"ghosts\"? There's this strange, unsettling, feeling of deja vu that I can't shake.",
|
||
"Cs_Summer_AliceOnBoat_Belle_070": "Deja vu is a signal from our subconscious... Don't ignore that feeling. The answer might be hiding in the everyday stuff around us.",
|
||
"Cs_Summer_AliceOnBoat_Wise_040": "I was just wondering... what exactly is the true nature of those \"ghosts\"? There's this strange, unsettling, feeling of deja vu that I can't shake.",
|
||
"Cs_Summer_AliceOnBoat_Wise_070": "Deja vu is a signal from our subconscious... Don't ignore that feeling. The answer might be hiding in the everyday things around us.",
|
||
"Date_Flower_Transition_141301": "Orphie starts arranging the flowers, and after some time...",
|
||
"EndlessSummer_Ghost_Camera_Tips_03": "Find and photograph the tourist's projector with the stealth coating",
|
||
"EquipmentSuit_33300_4_des": "Increases <color=#FFFFFF>Basic Attack</color> DMG by 20%. When equipped by an Attack character, using an <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color> will further increase <color=#FFFFFF>Basic Attack</color> DMG by 20% for 25s. Repeated triggers reset the duration.",
|
||
"EquipmentSuit_33300_SuitFilterOption": "Dawn's Bloom [Basic Attack]",
|
||
"EquipmentSuit_33300_Tag": "[Basic Attack] DMG Boost",
|
||
"EquipmentSuit_33400_4_des": "When the equipper is a Support character and uses an <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>, the DMG dealt by all squad members increases by 18% for 25s. Repeated triggers reset the duration. Passive effects of the same name do not stack.",
|
||
"EquipmentSuit_33400_story": "A ballad adapted from a bedtime story, telling of a knight who rode beneath the moonlight. Through countless moonlit nights, its gentle melody still hums beneath the glow of the night light.",
|
||
"GalGame_ReliabilityNo11_04_08": "She said I was just trying to prove something to someone. *sigh* I don't really understand what she meant.",
|
||
"GeneralDetailDIalog_Rhythm_CaliDesc": "Calibration detects player input latency. Follow the instructions and complete the required number of calibrations to get the most accurate latency measurement.",
|
||
"GeneralDetailDialog_FruitToys_Desc": "<color=#FFFFFF>[Introduction]</color>\n• Collect all nine Treasures to receive a precious wish...\n• What wish will Wandererboo make?\n\n<color=#FFFFFF>[Event Details]</color>\n• During the event period, event commissions will be <color=#D9A600>unlocked daily</color>. Collect 9 Treasures and help the Bangboo \"Adrift Half a Year\" fulfill its final wish!\n• Upon completing the event commissions, Proxies can <color=#D9A600>select</color> one from these collections: <color=#D9A600>Bangboo Garden Kingdom: Sweet Summer Days</color>, <color=#D9A600>Bangboo Garden Kingdom: Health Plan</color>, or <color=#D9A600>Bangboo Garden Kingdom: The Veggie Squad</color>. After selection, the remaining collections will be <color=#D9A600>permanently</color> available at Sān-Z STUDIO for Proxies to obtain through exchanging. Completing event commissions will also reward you with <color=#D9A600>Polychromes</color> and various upgrade materials.\n※ If Proxies do not complete selection during the event period, all collections will be available at \"Sān-Z STUDIO\" after the event ends, where they can still be obtained through exchange.",
|
||
"GeneralDetailDialog_Rhythm_Desc": "During stage performances, music will appear as vinyl records flashing one by one in the center of the screen. Tap the button as the flash hits the <color=#FFAF2C>last record</color> to raise the completion meter above and finish the performance!\n\nDifferent music rhythms will cause the flash cue to appear at varying times, changing the required button timing, such as pressing on the <color=#FFAF2C>seventh beat</color> or the <color=#FFAF2C>fourth beat</color>. There are also two input types: <color=#FFAF2C>press</color> and <color=#FFAF2C>hold</color>.\n\nWhen a <color=#FFAF2C>circular progress bar</color> appears on the vinyl record's flashing prompt, means it will remain there for a short time before moving forward. As it's about to hit the <color=#FFAF2C>final record</color>, <color=#FFAF2C>hold</color> the button and <color=#FFAF2C>let go</color> right when the progress is full.",
|
||
"GeneralDetailDialog_SmashBro_Desc": "<color=#FFFFFF>[Introduction]</color>\n· At Scott Outpost, you'll assist the Obol Squad in completing a simulation training focused on <color=#FFAF2C>\"The Art of Knockback\"</color> to help them pass the final assessment.\n· In the <color=#FFAF2C>\"The Art of Knockback\"</color> training ground, Agents will receive significant knockback ability boosts. Various stage mechanisms will appear throughout the field, so use them strategically to overcome your enemies.\n\n<color=#FFFFFF>[General Rules]</color>\n· Different attacks have varying knockback force. Stronger enemies require greater force to be knocked back.\n· Various mechanisms can be utilized in the field. <color=#FFAF2C>Laser Fences</color>, <color=#FFAF2C>Husk Balls</color>, and <color=#FFAF2C>Ether Power Canisters</color> each have unique features that, when combined with knockback mechanics, can clear enemies more effectively.\n\n<color=#FFFFFF>[Enhancement Gear]</color>\n· As you progress through the training, you'll obtain <color=#FFAF2C>enhancement gear</color> and unlock <color=#FFAF2C>gear slots</color>. Equipping enhancement gear provides various ability boosts.\n· Get your enhancement gear ready and dominate the battlefield with sheer impact!",
|
||
"GeneralDetailDialog_SmashBro_Title": "The Art of Knockback",
|
||
"Gift_2000014_story": " ",
|
||
"Gift_2000015_story": " ",
|
||
"Gift_2000037_des": "Items that exceed the storage limit will be sent via mail. Mail is valid for 30 days.",
|
||
"Intro_10043701": "Who would've thought that Orphie, usually so carefree and easygoing, is actually scared of horror movies... We have completed this special training together, but overcoming her fears? That's still a long road ahead...",
|
||
"Intro_10043702": "You run into Orphie at the flower shop and get a flower from her as a gift. This memory, like the flower, will leave behind a fragrant impression.",
|
||
"Intro_10043801": "You watch \"The Heartbeat\" with Seed in the room. After the film ends, her desire to understand heartbeats seems stronger than ever...",
|
||
"Intro_10043802": "Seed visits the Dew Gardening flower shop, hoping to buy some flowers for everyone in the squad. After making her selection, she seems to have another request in mind, and at her behest, Orchidea brings out a Nineveh plant...",
|
||
"Intro_10043803": "After her military achievements, Seed asks {M#Wise}{F#Belle} for a date as a reward. In the cramped cockpit, she brings unexpected treats and gifts.",
|
||
"Intro_10162101": "While Coach Aster goes to gather other Bangboo, Seed suddenly appears and discusses battle strategies with {F#Belle}{M#Wise}...",
|
||
"Intro_10162102": "After all the Bangboo have left, Seed quietly appears. To thank {F#Belle}{M#Wise} for teaching her the correct way to guide Bangboo, she decides to teach {F#Belle}{M#Wise} the Bangboo language...",
|
||
"Intro_11300010": "The mayor's call brings news that the Defense Force has been stationed here, and that there is an opportunity to eradicate the Exaltists. Phaethon will once again work with Obol Squad to fight against the threat of the Exaltists.",
|
||
"Intro_11300030": "Orphie wakes Magus from a nightmare, and they are prepared for this morning's battle briefing.",
|
||
"Intro_11300040": "Colonel Isolde briefs Obol Squad on the intelligence for this operation - a mysterious mayor's envoy is waiting to rendezvous with them in the Hollow.",
|
||
"Intro_11300050": "Orpheus and Magus successfully rendezvous with {F#Belle}{M#Wise}, but Magus seems a bit prejudiced about {F#Belle}{M#Wise} being a Proxy...",
|
||
"Intro_11300060": "From within the hulking military Mech Seed Sr., a nimble young female pilot emerges...",
|
||
"Intro_11300080": "The Exaltists are brewing the \"Final Sacrifice\", while the threat of Obscura looms over Failume Heights...",
|
||
"Intro_11300090": "The scouting mission has been completed, but Magus begins to argue with {F#Belle}{M#Wise} again because of {F#her}{M#his} Proxy identity.",
|
||
"Intro_11300100": "You meet Major General Lorenz at his invitation. He shows high guard and hospitality during the meeting, and claims to restrict {F#Belle's}{M#Wise's} personal freedom.",
|
||
"Intro_11300110": "You make it through Lorenz's interrogation unscathed. Magus promises to take good care of {F#Belle}{M#Wise}.",
|
||
"Intro_11300120": "Although you're stuck in a situation with restricted movement and communication, at least you can still get crucial intel and stay in touch with {M#Belle}{F#Wise} and Fairy through the HDD.",
|
||
"Intro_11300130": "The Battleboo who survived the ambush brings back crucial video data: soldiers from the Old Capital have awakened from the Miasma, while Exaltist priests are brewing a sinister plot.",
|
||
"Intro_11300140": "The unauthorized actions of the Major General's direct unit leak the Defense Force's plans for a full sweep of the Exaltists. With their cover blown, Isolde decides to deploy Obol Squad ahead of schedule.",
|
||
"Intro_11300160": "Despite doubts in the intelligence, Magus has almost unconditional trust in Isolde's information.",
|
||
"Intro_11300170": "The uninvited guests turn out to be the Major General's troops. They bypass Isolde's command, but their hasty actions end up disturbing the Exaltists...",
|
||
"Intro_11300180": "Lorenz and Lucro meet in the Hollow, scheming about how to split their profits from this event, only to unexpectedly run into the advancing Obol Squad.",
|
||
"Intro_11300190": "Entangled in the power struggle inside the company, Damian comes to {F#Belle}{M#Wise} for help, and introduces to {F#her}{M#him} Miss Zhao, a member of Krampus Compliance Authority, the TOPS supervising body.",
|
||
"Intro_11300200": "Lorenz announces the Defense Force's victory and begins celebrations. Obol squad is unable to continue operations, but intel gathered by {F#Belle}{M#Wise} shows that it isn't that simple...",
|
||
"Intro_11300205": "With Seed and Trigger, {F#Belle}{M#Wise} engages in the Special Night Operation: ambush Orphie who's sneaking lemon-flavored potato chips.",
|
||
"Intro_11300210": "As the night deepens, Orphie tells {F#Belle}{M#Wise} about the past stories of her and Magus...",
|
||
"Intro_11300220": "{M#Belle}{F#Wise} speaks with {F#Belle}{M#Wise} through Fairy about the next target of investigation, but since Obol Squad can't be deployed, {F#Belle}{M#Wise} has to reach out to Yunkui Summit.",
|
||
"Intro_11300230": "Yixuan Shifu uses her technique to bring you back to Suibian Temple, and the disciples are angry with what happened to {F#Belle}{M#Wise}. {F#Belle}{M#Wise} explains the current situation and they decide to take over the matter.",
|
||
"Intro_11300240": "After Yixuan takes {F#Belle}{M#Wise} back to Suibian Temple, Magus comes and they have a fallout. After {F#Belle}{M#Wise} explains the situation, the two decide to work together to solve the crisis.",
|
||
"Intro_11300255": "With Failume Heights under threat from the Obscura and Sacrifices, Isolde announces a military mission to evacuate civilians... Meanwhile, Magus decides to seize this opportunity to strike at the Hollow.",
|
||
"Intro_11300260": "After returning to the Exaltist hideout in the Hollow, the goal for {F#Belle}{M#Wise} and Obol Squad becomes locating the fissure leading to the blind spot.",
|
||
"Intro_11300270": "You unexpectedly encounter the Major General's unit transporting company supplies in the Hollow. The Adjutant orders the operations of Obol Squad to be suspended for insubordination...",
|
||
"Intro_11300280": "Isolde suddenly tells Magus the truth about the past...",
|
||
"Intro_11300290": "Isolde suddenly reveals the truth about the past to Magus: the squad's devastating defeat back then was due to the commander's corrupt collusion with corporations...",
|
||
"Intro_11300300": "After knowing the truth, Magus loses control, but thanks to {F#Belle}{M#Wise}'s persuasion, she decides to proceed with the current operation for the time being. Isolde declares that she will be held accountable for violating the military orders.",
|
||
"Intro_11300310": "After finally meeting the long-unseen enemy Sarah, she puts on a mysterious act and speaks in riddles, claiming that \"the end\" is near.",
|
||
"Intro_11300330": "Just as you are about to pursue Sarah, you hear news that Waifei Peninsula has been attacked by Sacrifices. Obol Squad has no choice but to return to Failume Heights to provide support in the city.",
|
||
"Intro_11300340": "Magus outlines the current objective: protect Lucro and Lorenz during their retreat through the mountain road.",
|
||
"Intro_11300350": "After Lucro's death by the Sacrifice attack, Isolde finally reveals the whole truth to Magus: the real culprits back then were Lucro and Lorenz. How will the enraged Magus choose to respond?",
|
||
"Intro_11300355": "After coincidentally saving Dante—the nephew of a fallen Defense Force soldier—he tells Magus in an innocent voice: perhaps \"protecting\" is more important than \"revenge.\"",
|
||
"Intro_11300360": "Orphie and Magus stand before Major General Lorenz, confronting him with Isolde's accusations... but in the end, Magus can't pull the trigger.",
|
||
"Intro_11300365": "Another dangerous commotion occurs in the Hollow, and Isolde escapes into the Hollow... After calming down, Magus decides to work with Yixuan to venture into the Hollow to resolve the crisis and uncover the truth.",
|
||
"Intro_11300370": "The Miasma from Lemnian Hollow is gathering towards the tower. The situation is not looking good. {F#Belle}{M#Wise} and Obol Squad can only boldly walk forward.",
|
||
"Intro_11300380": "After confronting Sarah, she tries to escape again, and Ye Shiyuan goes after her alone.",
|
||
"Intro_11300385": "Mevorakh takes off the Overseer coat... and reveals the face of Isolde.",
|
||
"Intro_11300390": "Faced with Orphie and Magus' questioning, Isolde insists on taking revenge. Obol Squad and Yixuan have no choice but to fight her...",
|
||
"Intro_11300400": "Isolde gives up resisting and is stabbed in the chest... Lying in Orphie's arms, Isolde expresses her final regrets and wishes to Orphie and Magus.",
|
||
"Intro_11300405": "On the night of Isolde's death, somewhere in the Hollow... Ye Shiyuan, who is supposed to pursue Sarah, is instead conspiring with her...",
|
||
"Intro_11300410": "The events about the Defense Force, Porcelumex, the Exaltists, and Isolde are all concluded. Magus comes to {F#Belle}{M#Wise} to share the good news.",
|
||
"Intro_16510010": "Obol Squad entrusts {F#Belle}{M#Wise} with a special commission: Investigate why Seed has been so mysterious lately...",
|
||
"Intro_16510020": "You meet Seed again. After a conversation, {F#Belle}{M#Wise} barely manages to catch up with her thoughts, but hardly any progress is made in the investigation.",
|
||
"Intro_16510030": "You start chatting with Seed about the potted plants in the room. Turns out she is trying to understand Seed Sr.'s condition...",
|
||
"Intro_16510040": "The lie about Seed Sr. can no longer keep Seed deceived, so Magus proposes a new plan: hacking into the Defense Force radio.",
|
||
"Intro_16510050": "Dr. Veronica pays a visit and proposes a collaborative mission. However, she seems to disagree with Seed's views.",
|
||
"Intro_16510060": "Unable to tolerate Seed's lack of humanity any longer, Veronica forcefully terminates Seed's mission.",
|
||
"Intro_16510070": "Due to Seed's depression, {F#Belle and Wise}{M#Wise and Belle} decide to collaborate with Magus and the others on the radio program. Seed has gotten back on his feet.",
|
||
"Intro_16510080": "Seed finally remembers the promise that Seed Sr. made before going to rest.",
|
||
"Intro_16510090": "In a deeper dream, Seed meets Seed Sr. for the first time.",
|
||
"Intro_16510100": "Seed wakes up from her dream with a start, determined to take action.",
|
||
"Intro_16510110": "Facing the headstrong and power-hungry Seed, Magus recalls the responsibility entrusted by Seed Sr. before he went away.",
|
||
"Intro_16510120": "Magus decides to temporarily suspend Seed from taking on missions. Meanwhile, Seed begins secretly seeking new partners.",
|
||
"Intro_16510130": "Seed hopes to work with {F#Belle and Wise}{M#Wise and Belle}, but she doesn't seem to be in a good mood. To cheer her up, {F#Belle and Wise}{M#Wise and Belle} tell her a story about their teacher.",
|
||
"Intro_16510140": "Seed finds the Hollow Raider she rescued earlier, and the Hollow Raider seems to be planning something. After discussion, {F#Belle}{M#Wise} decides to enter the Hollow with them as a team of three.",
|
||
"Intro_16510150": "In the depths of the Hollow, {F#Belle}{M#Wise} and Seed meet Veronica. It turns out her goal is to steal a dead military-purpose AI construct. Because of the recklessness of the Hollow Raider, the stolen military machinery starts rampaging...",
|
||
"Intro_16510160": "After her toughest battle yet, all of Veronica's efforts are destroyed in an instant. Faced with Seed's incomprehensible attempts at comfort, Veronica, in her rage, reveals the truth about Seed Sr.",
|
||
"Intro_16510170": "Faced with the cruel truth, Seed goes on a rampage. At the crucial moment, {F#Belle}{M#Wise} tries to bring Seed back to her senses...",
|
||
"Intro_16510180": "Seed charges towards Veronica. However, instead of harming her, she saves her from the ambushing Ethereal.",
|
||
"Intro_16510190": "After Veronica leaves in a daze, Seed's smile finally fades as she asks with a trembling voice: \"Will Seed Sr. never come back?\"",
|
||
"Intro_16510200": "Seed's phone rings. It's a message from Seed Sr. Meanwhile, Verenica visits Seed and tells her the coordinates left by Seed Sr. Having gotten herself together, Seed decides to fulfill her promise to Seed Sr. and find the truth.",
|
||
"Intro_16510210": "At Seed's invitation, {F#Belle}{M#Wise} enters Hollow Zero with the entire Obol squad and uncovers the truth with Seed.",
|
||
"Intro_16510220": "During their deep exploration, Soldier 11 accidentally reveals the truth - she was the one behind all those messages. But Seed doesn't seem surprised and remains determined to push forward.",
|
||
"Intro_16510230": "{F#Belle}{M#Wise} finally arrives at the coordinates left by Seed Sr. with Obol Squad. At Seed's insistence, she goes to the destination alone.",
|
||
"Intro_16510240": "Among the endless sea of flowers, Seed listens to Seed Sr.'s final message.",
|
||
"Intro_16510250": "{F#Belle and Wise}{M#Wise and Belle} go to the safe house again with Obol Squad. Seed decides to move back to the squad dorm. Before leaving, she secretly asks us to repair the phone.",
|
||
"Intro_21300001": "In Magus's dream, memories of the fallen old capital and the tragic nightmare of the Defense Force squad strike once again...",
|
||
"Intro_21300002": "Under the protection of the military and TOPS security, the citizens are evacuated one after another... but neither Lorenz nor Lucro is concerned about the safety of the people.",
|
||
"Intro_51300001": "A Sacrifice suddenly bursts out from the Obscura and ambushes the group, but under Obol Squad's firepower, the threat is calmly neutralized.",
|
||
"ItemClass_name_100": "OUTFIT SET",
|
||
"ItemClass_name_99": "ENHANCEMENT GEAR",
|
||
"Item_Activity_EndlessSummer_WeaponSkill_02": "Cleave the vast ocean in half, like a comet falling from on high!",
|
||
"Item_Avatar_1301_Des": "Snapshots from Orphie & Magus's daily life and from in combat, recording important moments before and after they became an Agent.\nThese images also provide insights into their fighting style and favorite weapons, helping to better understand their strengths.\n\nThe picture is of Orphie, asleep and hugging Magus, also in sleep mode. Looking closer, the edges of this photo seem to be charred...",
|
||
"Item_Avatar_1461_Des": "Snapshots from Seed's daily life and from in combat, recording important moments before and after she became an Agent.\nThese images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nOpening fire without any finesse, but still eliminating the enemy. Humming while watering flowers in her dorm, and designing all kinds of machinery. Returning to Seed Sr.'s cockpit and curling up to sleep... while holding out a hand to block the image. After all, a girl needs her privacy.",
|
||
"Item_Chapanda_Mark_des": "The commemorative reward for the collab event \"ChaPanda × Zenless Zone Zero.\"",
|
||
"Item_Chapanda_Mark_name": "\"ChaPanda\" Teamilk Commemorative Badge",
|
||
"Item_Chapanda_Mark_story": "Savor the aroma and rich flavor of tea — no reason needed!\nThis commemorative badge is exquisite and beautiful, perfect for home decoration, itabag accessories, showing off your taste and understanding of beverages, or marking your Bangboo to avoid mix-ups with others. Word on the street says some batches even have Resonium effects — but try at your own risk!",
|
||
"Item_Chapanda_des": "The \"ChaPanda × Zenless Zone Zero\" collaboration event exclusive reward; grants 60 Battery Charge upon use.",
|
||
"Item_Chapanda_name": "\"ChaPanda\" Boba Teamilk",
|
||
"Item_Chapanda_story": "Savor the aroma and rich flavor of tea — no reason needed!\nTry this drink, a delicious recipe that even Tin Master and Richard Teamilk tried to study. With its blue and white adorable little critter, it has already won over countless citizens of New Eridu!",
|
||
"Item_Equipment_33321_des": "\"A little sprout peeks out from the stone,\nHumming quietly beneath the fallen beams.\nIt keeps singing under the rubble\nIts song is sweeter than any nectar.\"",
|
||
"Item_Equipment_33322_des": "\"Stone walls crumble in the distance.\nDust rises, veiling the day.\nThe horizon swallows the land—\nAnd yet, we've still got the blue sky\"",
|
||
"Item_Equipment_33323_des": "\"Little birds chirp across the sky,\nThey have something to say to you:\n'We've brought the seeds of spring—\nNo matter how long the night, dawn will break through'\"",
|
||
"Item_Equipment_33324_des": "\"Courage is a silent wind,\nCarrying me to distant lands.\nO fearless souls,\nWho can smell the morning light\"",
|
||
"Item_Equipment_33325_des": "\"White flowers in the ruins bloom,\nDrifting out from glass-walled rooms.\nPetals float past street corners—\nWelcome to this brave new world\"",
|
||
"Item_Equipment_33326_des": "\"I imagine what the world could be—\nWith flowers, spring, and sunlight free.\nA child's voice still lingers on the breeze...\nThe flowers in the wind... an eternal melody...\"",
|
||
"Item_Equipment_33331_des": "\"A little sprout peeks out from the stone,\nHumming quietly beneath the fallen beams.\nIt keeps singing under the rubble\nIts song is sweeter than any nectar.\"",
|
||
"Item_Equipment_33332_des": "\"Stone walls crumble in the distance.\nDust rises, veiling the day.\nThe horizon swallows the land—\nAnd yet, we've still got the blue sky\"",
|
||
"Item_Equipment_33333_des": "\"Little birds chirp across the sky,\nThey have something to say to you:\n'We've brought the seeds of spring—\nNo matter how long the night, dawn will break through'\"",
|
||
"Item_Equipment_33334_des": "\"Courage is a silent wind,\nCarrying me to distant lands.\nO fearless souls,\nWho can smell the morning light\"",
|
||
"Item_Equipment_33335_des": "\"White flowers in the ruins bloom,\nDrifting out from glass-walled rooms.\nPetals float past street corners—\nWelcome to this brave new world\"",
|
||
"Item_Equipment_33336_des": "\"I imagine what the world could be—\nWith flowers, spring, and sunlight free.\nA child's voice still lingers on the breeze...\nThe flowers in the wind... an eternal melody...\"",
|
||
"Item_Equipment_33341_des": "\"A little sprout peeks out from the stone,\nHumming quietly beneath the fallen beams.\nIt keeps singing under the rubble\nIts song is sweeter than any nectar.\"",
|
||
"Item_Equipment_33342_des": "\"Stone walls crumble in the distance.\nDust rises, veiling the day.\nThe horizon swallows the land—\nAnd yet, we've still got the blue sky\"",
|
||
"Item_Equipment_33343_des": "\"Little birds chirp across the sky,\nThey have something to say to you:\n'We've brought the seeds of spring—\nNo matter how long the night, dawn will break through'\"",
|
||
"Item_Equipment_33344_des": "\"Courage is a silent wind,\nCarrying me to distant lands.\nO fearless souls,\nWho can smell the morning light\"",
|
||
"Item_Equipment_33345_des": "\"White flowers in the ruins bloom,\nDrifting out from glass-walled rooms.\nPetals float past street corners—\nWelcome to this brave new world\"",
|
||
"Item_Equipment_33346_des": "\"I imagine what the world could be—\nWith flowers, spring, and sunlight free.\nA child's voice still lingers on the breeze...\nThe flowers in the wind... an eternal melody...\"",
|
||
"Item_Equipment_33421_des": "\"Little Moonlight Knight,\nCape billowing behind\"",
|
||
"Item_Equipment_33422_des": "\"Swinging on wisteria vines,\nPlaying hide and seek in pines\"",
|
||
"Item_Equipment_33423_des": "\"When the mist demon comes near,\nEternal sleep draws ever near\"",
|
||
"Item_Equipment_33424_des": "\"Little Knight, riding an owl,\nWand in hand. It's time to let mischief unfurl!\"",
|
||
"Item_Equipment_33425_des": "\"Nobody's going to sleep tonight\nnot 'til the sun is shining bright\"",
|
||
"Item_Equipment_33426_des": "\"At last the mist demon returns to the treestop,\nAnd home goes the sleepy little Knight\"",
|
||
"Item_Equipment_33431_des": "\"Little Moonlight Knight,\nCape billowing behind\"",
|
||
"Item_Equipment_33432_des": "\"Swinging on wisteria vines,\nPlaying hide and seek in pines\"",
|
||
"Item_Equipment_33433_des": "\"When the mist demon comes near,\nEternal sleep draws ever near\"",
|
||
"Item_Equipment_33434_des": "\"Little Knight, riding an owl,\nWand in hand. It's time to let mischief unfurl!\"",
|
||
"Item_Equipment_33435_des": "\"Nobody's going to sleep tonight\nnot 'til the sun is shining bright\"",
|
||
"Item_Equipment_33436_des": "\"At last the mist demon returns to the treestop,\nAnd home goes the sleepy little Knight\"",
|
||
"Item_Equipment_33441_des": "\"Little Moonlight Knight,\nCape billowing behind\"",
|
||
"Item_Equipment_33442_des": "\"Swinging on wisteria vines,\nPlaying hide and seek in pines\"",
|
||
"Item_Equipment_33443_des": "\"When the mist demon comes near,\nEternal sleep draws ever near\"",
|
||
"Item_Equipment_33444_des": "\"Little Knight, riding an owl,\nWand in hand. It's time to let mischief unfurl!\"",
|
||
"Item_Equipment_33445_des": "\"Nobody's going to sleep tonight\nnot 'til the sun is shining bright\"",
|
||
"Item_Equipment_33446_des": "\"At last the mist demon returns to the treestop,\nAnd home goes the sleepy little Knight\"",
|
||
"Item_Limit_Remove": "Maximum number of {0} reached",
|
||
"Item_MessageBottleLogin_Token_Desc": "Obtain upon first daily login or after consuming any Battery Charge: Can be used in the \"Wish Bottle Adrift\" event. Write down your wishes and throw the wish bottles into the sea to receive corresponding rewards.",
|
||
"Item_MessageBottleLogin_Token_Desc_Story": "A glass bottle with a cork stopper - ordinary in every way, no matter how you look at it. But the Bangboo, who calls itself the \"Scion of the Great Sea God,\" loudly declares:\n\"This bottle holds divine power! Throw it, and the gods will bless you!\"",
|
||
"Item_Weapon_S_1301_Desc": "While developing this W-Engine, Captain Magus stood nearby repeating, \"Not hot enough, not intense enough,\" pushing the maker to keep raising the temperature — right up to the brink of the material's melting point. The poor craftsman had to endure Magus's grumbling, Orphie's apologies, and suffocating steam to get the job done. Finally, with a sharp whine from the pressure, the special W-Engine emerged from its hellish forge — refined through fire and hammering, and cooled with a roar rivaling its master.\n\n<color=#959595>\"Captain, why are you always so angry?\"\n\"I'm a gun, Orphie. All that flows through my chamber is metal and gunpowder.\"\n—For the first time, Orphie saw a trace of sorrow in the weapon she called \"Captain.\"</color>",
|
||
"Item_Weapon_S_1301_ShortDesc": "She lingers by the banks of the Styx, waiting for the tide to extinguish the fury burning in her chamber.",
|
||
"Item_Weapon_S_1461_Desc": "What is a \"heart\"?\n\nWhat is the weight of life?\n\nNo matter how many machines she takes apart, no matter how many flowers she tends to, she still can't find the answer.\n\nShe programmed the W-Engine to mimic her heartbeat exactly, hoping it would lead her to an answer. But as the rhythm echoed, she slowly drifted to sleep. In her dreams, Seed Sr. came to life — with a heartbeat of his own — and once again responded to her wild, wandering questions, just like he used to...\nHer journey continues along the long, endless circle.\n\n<color=#959595>\"Trigger's heartbeat is nice and steady. Soldier 11's is a bit fast. Orphie's picks up when the Captain scolds her, but it's kind of slow otherwise. As for you, Proxies~ Hmm, yours feels really intense?\" —Seed, pressing an ear against the chests of the Phaethon siblings to listen to their heartbeats.</color>",
|
||
"Item_Weapon_S_1461_ShortDesc": "Her journey continues along the long, endless circle.",
|
||
"Journey_FunctionDec_2010307": "• BooBox is a Bangboo self-employment facility under the Marcel Group. Proxies can use Cloud Crests to hire Bangboos stationed at the Suibian Temple through BooBox.\n• As the Suibian Temple's Restoration Level increases, the rank of Bangboo available for hire in BooBox will also increase.",
|
||
"LockTip_906002": "Clear the prerequisite stage \"Rotated Strike: Special Offensive\" to unlock",
|
||
"LockTip_906003": "Complete the prerequisite story \"Training, Continue!\" to unlock",
|
||
"LockTip_906102": "Clear the prerequisite stage \"Projectile Reversal: Special Offensive\" to unlock",
|
||
"LockTip_906103": "Complete the prerequisite story \"Training, Final Assessment!\" to unlock",
|
||
"LockTip_906202": "Clear previous stage: \"Mass Rush 4\" to unlock",
|
||
"LockTip_906203": "Complete the prerequisite story \"Training, Final Assessment!\" to unlock",
|
||
"LockTip_906301": "Clear the previous stage to unlock",
|
||
"MainStory22_NPC_10": "Rusty Iron Gate",
|
||
"MainStory22_NPC_11": "Access Card",
|
||
"MainStory22_NPC_12": "Shield Control Computer",
|
||
"MainStory22_NPC_6": "Orphie",
|
||
"MainStory22_NPC_7": "Scared Corporate Executive",
|
||
"MainStory22_NPC_8": "Dante",
|
||
"MainStory22_NPC_9": "Password Device",
|
||
"Main_BubbleStory_Chapter130_813214002_01": "Something's off about this evacuation...",
|
||
"Main_BubbleStory_Chapter130_813414001_01": "Captain Magus...",
|
||
"Main_BubbleStory_Chapter130_813414002_01": "Colonel Isolde... how unexpected.",
|
||
"Main_BubbleStory_Chapter130_813434001_01": "That's the Proxy's place over there, right?",
|
||
"Main_BubbleStory_Chapter130_813434001_02": "I didn't get a good look last time I was here.",
|
||
"Main_BubbleStory_Chapter130_813434001_03": "It's all Captain Magus's fault for being such a meanie!",
|
||
"Main_BubbleStory_Chapter130_813434001_04": "Military dignity and etiquette are both crucial!",
|
||
"Main_BubbleStory_Chapter130_813504001_01": "*salutes*",
|
||
"Main_BubbleStory_Chapter130_813504003_01": "*salutes*",
|
||
"Main_BubbleStory_Chapter130_813504005_01": "*salutes* Ehn-na-na! (Hello!)",
|
||
"Main_Chat_Chapter120_809213002_05": "Uncle A-Fang, recognize this piece of Porcelume at all?",
|
||
"Main_Chat_Chapter130_813013001_01": "Wise is looking over a message from someone, his face turning serious... the kind of look that says, \"Here comes another tough job.\"",
|
||
"Main_Chat_Chapter130_813013001_11": "Belle is looking over a message from someone, her face turning serious... the kind of look that says, \"Here comes another tough job.\"",
|
||
"Main_Chat_Chapter130_813013002_03": "It seems that really is why you're here. Yunkui Summit is on good terms with the mayor, so we can't get directly involved in Defense Force affairs... which means I have no choice but to send my talented student.",
|
||
"Main_Chat_Chapter130_813013002_04": "I won't bring shame to the sect!",
|
||
"Main_Chat_Chapter130_813013002_06": "Shaming the sect is the least of your worries... The Exaltists play dirty, and the Defense Force throws its weight around. You're neither skilled enough nor strong enough to deal with either of them alone.",
|
||
"Main_Chat_Chapter130_813013003_01": "*salutes* Good morning, soldier. I'm on guard duty, so please don't engage in conversation with me!",
|
||
"Main_Chat_Chapter130_813013003_02": "*salutes* Oh, am I interrupting your work? Sorry...",
|
||
"Main_Chat_Chapter130_813013003_05": "This... This isn't a tail, it's Captain Magus.",
|
||
"Main_Chat_Chapter130_813013004_01": "*salutes* Hello, soldier. Hello, Captain.",
|
||
"Main_Chat_Chapter130_813013004_02": "*salutes* Hello!",
|
||
"Main_Chat_Chapter130_813013004_04": "Heh... I never even took part in <color=#FFAF2C>the battle for the old capital</color> — how could I possibly call myself a veteran?",
|
||
"Main_Chat_Chapter130_813013004_06": "So it's truly an honor to meet you... When I heard that Obol Squad and Colonel Isolde would be joining the operation, I just knew... we are headed for a <color=#FFAF2C>glorious victory</color>.",
|
||
"Main_Chat_Chapter130_813013006_01": "Obol Squad, assemble~!",
|
||
"Main_Chat_Chapter130_813013006_02": "*salutes* Captain Magus!",
|
||
"Main_Chat_Chapter130_813013006_06": "If you joined the Scouts, Seed, you'd definitely be an honor scout!",
|
||
"Main_Chat_Chapter130_813013006_08": "Hmph... If I weren't busy taking care of <color=#FFAF2C>Seed Sr.</color>, I'd absolutely be an honored member!",
|
||
"Main_Chat_Chapter130_813013006_10": "Let's hurry to the operation briefing, or we'll be punished as problem squad members before we ever get the chance to become honored ones!",
|
||
"Main_Chat_Chapter130_813013008_01": "Taking down the Exaltists... the Defense Force... looks like this job won't be easy.",
|
||
"Main_Chat_Chapter130_813013008_04": "But hey, we get to team up with <color=#FFAF2C>Obol Squad</color> again! Soldier 11 and Trigger will be happy to see you too, right Wise?",
|
||
"Main_Chat_Chapter130_813013008_08": "Better do some final prep.",
|
||
"Main_Chat_Chapter130_813013008_11": "But hey, we get to team up with <color=#FFAF2C>Obol Squad</color> again! Soldier 11 and Trigger will be happy to see you too, right Belle?",
|
||
"Main_Chat_Chapter130_813013008_12": "Taking down the Exaltists... the Defense Force... looks like this job won't be easy.",
|
||
"Main_Chat_Chapter130_813013009_01": "The Defense Force sent word — we're meeting up with Obol Squad tomorrow morning... The coordinates are in the Lemnian Hollow.",
|
||
"Main_Chat_Chapter130_813013009_05": "Supposedly, it's meant to help us work more smoothly with Obol Squad, and to test our capabilities as the Mayor's special envoys.",
|
||
"Main_Chat_Chapter130_813013009_10": "Supposedly, it's meant to help us work more smoothly with Obol Squad, and to test our capabilities as the Mayor's special envoys.",
|
||
"Main_Chat_Chapter130_813013009_12": "The Defense Force sent word — we're meeting up with Obol Squad tomorrow morning... The coordinates are in the Lemnian Hollow.",
|
||
"Main_Chat_Chapter130_813023003_01": "This is an Ether research device built by Porcelumex... Alice calls it an \"Obscura.\"",
|
||
"Main_Chat_Chapter130_813023004_02": "Time for our \"Technical Advisor\" to shine.",
|
||
"Main_Chat_Chapter130_813023007_02": "You flatter Soldier Orphie",
|
||
"Main_Chat_Chapter130_813023008_02": "Did you hack into the Exaltists' equipment, Seed?",
|
||
"Main_Chat_Chapter130_813023008_04": "Hehe... It was thanks to both me and Seed Sr.!",
|
||
"Main_Chat_Chapter130_813023009_07": "As long as the Overseer completes the ritual... then we've already won. May the Creator refine you.",
|
||
"Main_Chat_Chapter130_813023010_02": "\"Answering the overseer's call, <color=#FFAF2C>wrongfully killed soldiers</color> rise from the underworld, cloaked in flames of vengeance...\"",
|
||
"Main_Chat_Chapter130_813023010_03": "\"As for why the Defense Force soldiers would fight for us, the overseer was rather vague... Perhaps they too were blessed with witnessing the Creator's true form in the underworld.\"",
|
||
"Main_Chat_Chapter130_813023010_05": "Wrongfully killed soldiers...? But those ones emerging from the Miasma were wearing <color=#FFAF2C>eleven-year-old uniforms</color> — and they died protecting New Eridu!",
|
||
"Main_Chat_Chapter130_813023011_02": "\"We may be working with <color=#FFAF2C>Porcelumex</color>, but they aren't exactly saints — they'd sacrifice everything for profit...\"",
|
||
"Main_Chat_Chapter130_813023011_03": "\"The soldiers didn't die protecting the city... the <color=#FFAF2C>truth</color> is...\"",
|
||
"Main_Chat_Chapter130_813023011_04": "The file ends here, without warning.",
|
||
"Main_Chat_Chapter130_813023011_05": "There's a record of the hardware being moved, but the missing data cannot be retrieved.",
|
||
"Main_Chat_Chapter130_813023011_07": "\"The soldiers didn't die protecting the city\"? Just what have these Exaltists learned?",
|
||
"Main_Chat_Chapter130_813023011_08": "Hmph... It's nothing but a distraction they planted on purpose to mislead us!",
|
||
"Main_Chat_Chapter130_813023011_09": "Still, it's clear the Exaltist remnants were spooked by the Major General's unit acting so recklessly — that's why they moved the key data early... Guess we have no choice but to press on!",
|
||
"Main_Chat_Chapter130_813023011_10": "(Damn it... Of all places, the data had to be missing at the most crucial part...)",
|
||
"Main_Chat_Chapter130_813033001_02": "But... there seems to be way more people at the base today?",
|
||
"Main_Chat_Chapter130_813033001_03": "Probably some sort of operation being coordinated. Anyway, let's report back to Isolde first.",
|
||
"Main_Chat_Chapter130_813033002_01": "Adjutant, sir, the Major General's guest has arrived.",
|
||
"Main_Chat_Chapter130_813033003_02": "Restrictions on <color=#FFAF2C>going out and contacting the outside world</color>? I might as well be a prisoner.",
|
||
"Main_Chat_Chapter130_813033003_05": "Restrictions on <color=#FFAF2C>going out and contacting the outside world</color>? I might as well be a prisoner.",
|
||
"Main_Chat_Chapter130_813033004_03": "Major General Lorenz was a <color=#FFAF2C>decorated officer during the fall of the old capital</color> eleven years ago, and was promoted to a general after its fall. Over the years, he's been known for his rather overbearing conduct.",
|
||
"Main_Chat_Chapter130_813033004_04": "It'd be dishonest to say I like his style... but working under him has definitely given me a lot of \"opportunities\" and \"access\"... allowing me to investigate the truth behind the fall of the old capital.",
|
||
"Main_Chat_Chapter130_813033004_05": "The truth behind it?",
|
||
"Main_Chat_Chapter130_813033004_06": "To be exact... the cause behind my squad's failure back then. Magus has always been concerned about it.",
|
||
"Main_Chat_Chapter130_813033004_07": "I'm getting off track... But the point is, you can count on us. Whether it's Obol Squad or any other Obsidian Division soldier, we'll give everything to protect you!",
|
||
"Main_Chat_Chapter130_813033004_08": "After briefing you on the military operation, Isolde takes her leave.",
|
||
"Main_Chat_Chapter130_813033004_09": "I'm really sorry, Wise. You came here to help, and this is how you're treated.",
|
||
"Main_Chat_Chapter130_813113004_04": "Uh... they were all lying there covered in blood... I mean, the not-breathing kind of lying there.",
|
||
"Main_Chat_Chapter130_813113004_08": "I'm a technician.",
|
||
"Main_Chat_Chapter130_813113005_01": "Those soldiers crawling out of the Miasma... they looked like <color=#FFAF2C>the dead</color> brought back to life...",
|
||
"Main_Chat_Chapter130_813113005_06": "Still, the fact that these creatures take on the form of former <color=#FFAF2C>Defense Force</color> soldiers means their creator...",
|
||
"Main_Chat_Chapter130_813113006_03": "Obol Squad, move out!",
|
||
"Main_Chat_Chapter130_813113006_04": "Prepare first",
|
||
"Main_Chat_Chapter130_813113007_01": "If it wasn't for Seed and Trigger shutting down the Exaltists' equipment, the Captain and I would've been in for one hell of a fight.",
|
||
"Main_Chat_Chapter130_813113007_02": "I mean, I was a big help~ but Trigger and Seed Sr. were just as important~",
|
||
"Main_Chat_Chapter130_813113007_03": "The Exaltist systems were pretty basic. It just took a little tinkering to shut them down...",
|
||
"Main_Chat_Chapter130_813113007_04": "Your ability to handle machines so effortlessly is amazing, Seed... I wonder if I could learn to do so with enough practice? ",
|
||
"Main_Chat_Chapter130_813113007_05": "It's talent, pure talent~! I can always sense it... You've got a similar gift, right Proxy?",
|
||
"Main_Chat_Chapter130_813113008_03": "Proxy~ don't look so down! It's time for Obol's <color=#FFAF2C>regular equipment maintenance</color>, come join us!",
|
||
"Main_Chat_Chapter130_813113008_08": "Really...? I mean, I couldn't detect any gear on the Proxy, but I can't shake this strange feeling...",
|
||
"Main_Chat_Chapter130_813113008_09": "Like the Proxy has some sort of <color=#FFAF2C>device</color> that feels oddly... familiar.",
|
||
"Main_Chat_Chapter130_813113009_01": "Obol Squad is all here!",
|
||
"Main_Chat_Chapter130_813113009_26": "(...But that can't be possible, right?)",
|
||
"Main_Chat_Chapter130_813113009_30": "You were just looking for an excuse to stare into the Proxy's eyes!",
|
||
"Main_Chat_Chapter130_813113009_33": "(...But that can't be possible, right?)",
|
||
"Main_Chat_Chapter130_813113010_02": "My bullet almost didn't make it in time...",
|
||
"Main_Chat_Chapter130_813113010_05": "Protecting you, Proxy, is our top priority... I mean, protecting citizens like you, Proxy.",
|
||
"Main_Chat_Chapter130_813113010_06": "Orphie might seem a little hesitant at times, but she's actually a skilled and brave soldier.",
|
||
"Main_Chat_Chapter130_813113010_07": "Captain Magus comes off as harsh and short-tempered, but she's the kind of person who would risk everything for her squad and for New Eridu... or rather, she already has.",
|
||
"Main_Chat_Chapter130_813113011_01_01": "The Proxy's been nabbed by the Major General!",
|
||
"Main_Chat_Chapter130_813123001_02": "Great Overseer, the Defense Force took the bait just as planned... and they're feeling pretty proud of themselves.",
|
||
"Main_Chat_Chapter130_813123001_03": "Perfect... they've wasted enough time on meaningless distractions, and that foolish general thinks he's already claimed enough victories.",
|
||
"Main_Chat_Chapter130_813123001_04": "They won't be throwing major forces at us anymore... though the price was...",
|
||
"Main_Chat_Chapter130_813123001_10": "I know you have other intentions, but... you'll still open the path to the Creator, won't you... Great Overseer?",
|
||
"Main_Chat_Chapter130_813123001_12": "Once I've achieved <color=#FFAF2C>my goal</color>, I'll open the path to the Creator for you.",
|
||
"Main_Chat_Chapter130_813123001_15": "I've noticed... That youngster may be an unexpected variable, but I've already set the course for how their tale unfolds.",
|
||
"Main_Chat_Chapter130_813123001_17": "Your arrangements are reasonable... May the Creator refine us.",
|
||
"Main_Chat_Chapter130_813133003_04": "I came all this way with squad member Seed to invite you to our <color=#FFAF2C>special nighttime operation</color>!",
|
||
"Main_Chat_Chapter130_813133005_01": "This job has really been tough on you, Wise!",
|
||
"Main_Chat_Chapter130_813133005_02": "Senior sister is the best! A Proxy without their senior sister is nothing!",
|
||
"Main_Chat_Chapter130_813133006_01": "You've still got your senior sister waiting for you up on the mountain — can't have you getting kidnapped before you see her.",
|
||
"Main_Chat_Chapter130_813133006_02": "I keep having these <color=#FFAF2C>unsettling dreams</color> lately... like something bad is about to happen.",
|
||
"Main_Chat_Chapter130_813133006_03": "Whenever I'm on missions in Miasma-dense areas, I always hear these <color=#FFAF2C>whispers</color>...",
|
||
"Main_Chat_Chapter130_813133006_04": "I'm a bit worried about you... and about your senior sister — my sister.",
|
||
"Main_Chat_Chapter130_813133006_05": "It's not Corruption symptoms is it, senior? Have the recent missions been too much? If so, let me help share the load!",
|
||
"Main_Chat_Chapter130_813133006_06": "Don't worry so much. The sky could fall, and Shifu would handle it! We'll be okay!",
|
||
"Main_Chat_Chapter130_813133006_07": "...You're right! We've still got Shifu!",
|
||
"Main_Chat_Chapter130_813133007_01": "We should've wiped out that scum a long time ago!",
|
||
"Main_Chat_Chapter130_813133010_01": "Cheers and laughter echo from the military camp, which has been so quiet the past few days...",
|
||
"Main_Chat_Chapter130_813133011_01": "Oh... A new face, and not in uniform either... You must be that outside help for the... what was it? Apostle Squad?",
|
||
"Main_Chat_Chapter130_813133011_02": "Thanks to the brilliant leadership of the Major General and his adjutant, we secured an easy victory!",
|
||
"Main_Chat_Chapter130_813133012_01": "Welcome back, Envoy. I've been waiting here just to make sure you returned safely.",
|
||
"Main_Chat_Chapter130_813133012_02": "You're really laying it on thick, huh?",
|
||
"Main_Chat_Chapter130_813133012_05": "We owe it to the Major General's forces that we were able to reclaim <color=#FFAF2C>a significant cache of Porcelume</color> without incident — assets Ferox had handed over to the Exaltists which are in fact <color=#FFAF2C>Porcelumex's property</color>. It's quite the haul.",
|
||
"Main_Chat_Chapter130_813133012_16": "Yes... Colonel Isolde stated in the report that the Obscura could pose an extreme risk — even going so far as to order an <color=#FFAF2C>evacuation of Waifei Peninsula</color> for public safety.",
|
||
"Main_Chat_Chapter130_813133012_17": "It's gotten too dangerous — looks like it's time for me to leave Waifei Peninsula... Take care of yourself.",
|
||
"Main_Chat_Chapter130_813133012_18": "Welcome back, Envoy. I've been waiting here just to make sure you returned safely.",
|
||
"Main_Chat_Chapter130_813133013_14": "Despite your doubts, with cheers ringing out through the night all around you, you find yourself taking a brief rest by the firelight with the two soldiers.",
|
||
"Main_Chat_Chapter130_813133015_02": "Hehe... let's just pretend the captain really is asleep!",
|
||
"Main_Chat_Chapter130_813213001_05": "There's bound to be confusion during a evacuation, and that's our perfect window to move in!",
|
||
"Main_Chat_Chapter130_813213001_09": "Launch the assault",
|
||
"Main_Chat_Chapter130_813213006_02": "I'm here to invite you to today's Grand Escape strategy meeting!",
|
||
"Main_Chat_Chapter130_813213006_04": "Mm... fine... if you want the dull version, I'm here to bring you to the strategy meeting. It's indeed about civilian evacuation or whatever.",
|
||
"Main_Chat_Chapter130_813213006_07": "You head to the plaza at Failume Heights with Seed...",
|
||
"Main_Chat_Chapter130_813213008_01": "Within the core mechanism you find <color=#FFAF2C>a device the Exaltists use to manipulate the Miasma</color>.",
|
||
"Main_Chat_Chapter130_813213008_02": "(It's likely an amplifier designed to boost the power of the Miasma device, allowing the Exaltists to control and concentrate large amounts of Miasma...)",
|
||
"Main_Chat_Chapter130_813213008_03": "Roar—",
|
||
"Main_Chat_Chapter130_813213008_04": "My laser can't break through either?",
|
||
"Main_Chat_Chapter130_813213008_05": "The equipment is shrouded in thick Miasma — any attempt to connect through Eous' port would lead to Corruption.",
|
||
"Main_Chat_Chapter130_813213008_08": "Even the Perception Technique is useless... Maybe we need someone with Yixuan Shifu's level of skill for this.",
|
||
"Main_Chat_Chapter130_813213008_09": "The equipment is shrouded in thick Miasma — any attempt to connect through Eous' port would lead to Corruption.",
|
||
"Main_Chat_Chapter130_813213008_10": "(It's likely an amplifier designed to boost the power of the Miasma device, allowing the Exaltists to control and concentrate large amounts of Miasma...)",
|
||
"Main_Chat_Chapter130_813213010_14": "I... I accidentally lost track of my group...",
|
||
"Main_Chat_Chapter130_813313001_03": "The mountain path... but our <color=#FFAF2C>Obscura positioning data</color> didn't show any devices there!",
|
||
"Main_Chat_Chapter130_813313002_01": "With our main forces and Yunkui Summit holding Failume Heights, let's deal with those Sacrifices on the mountain road!",
|
||
"Main_Chat_Chapter130_813323003_02": "Magus... You have to stay calm!",
|
||
"Main_Chat_Chapter130_813323003_03": "Now's not the time to pull the \"trigger.\"",
|
||
"Main_Chat_Chapter130_813323003_04": "I stand behind the captain...",
|
||
"Main_Chat_Chapter130_813323003_05": "With both the truth and my enemy right before my eyes, how could I...",
|
||
"Main_Chat_Chapter130_813323003_06": "The truth and hatred are too heavy to bear.",
|
||
"Main_Chat_Chapter130_813323003_07": "But don't forget about us.",
|
||
"Main_Chat_Chapter130_813323003_Name_03": "Seed",
|
||
"Main_Chat_Chapter130_813413001_02": "(Has she been hiding a fierce desire for revenge beneath her calm and composed exterior?)",
|
||
"Main_Chat_Chapter130_813413001_04": "(Best not to interrupt Magus and Orphie right now. I should go check on the others instead.)",
|
||
"Main_Chat_Chapter130_813413001_05": "(I had my doubts about Colonel Isolde's behavior all along, but still... I didn't expect her to go this far.)",
|
||
"Main_Chat_Chapter130_813413001_06": "(Has he been hiding a fierce need for revenge beneath his calm and composed exterior?)",
|
||
"Main_Chat_Chapter130_813413001_07": "(Magus seems to have taken quite a blow, but thankfully Orphie has been with her the whole time.)",
|
||
"Main_Chat_Chapter130_813413001_08": "(Best not to interrupt Magus and Orphie right now. I should go check on the others instead.)",
|
||
"Main_Chat_Chapter130_813413002_05": "You can't judge someone's character just by their appearance... And Fufu, when you mentioned killing your superior with your own hands, weren't you sneaking a glance at Shifu?",
|
||
"Main_Chat_Chapter130_813413002_06": "I—I did not! Shifu's as righteous as they come!",
|
||
"Main_Chat_Chapter130_813413003_01": "Colonel Isolde... Who would've thought that beneath her calm exterior burns a fiercer flame than Captain Magus?",
|
||
"Main_Chat_Chapter130_813413004_07": "But right now, the bigger concern is that Porcelumex needs a <color=#FFAF2C>new leader</color> — one who won't let the Round Table down.",
|
||
"Main_Chat_Chapter130_813413005_01": "The Lemnian Hollow is active — there's a high risk of secondary disasters or even a direct eruption!",
|
||
"Main_Chat_Chapter130_813413005_03": "Obol squad, gear up and get ready!",
|
||
"Main_Chat_Chapter130_813413006_01": "You've never seen Magus this quiet before. Orphie shoots you knowing glance...",
|
||
"Main_Chat_Chapter130_813413006_02": "Let's give these two a moment of peace.",
|
||
"Main_Chat_Chapter130_813413007_01": "Magus and Orphie stand by the shore, the wind from the ocean drowning out the pulse at the heart of her machine frame.",
|
||
"Main_Chat_Chapter130_813413011_01": "The Exaltist higher-up known as Sarah escaped from the platform above.",
|
||
"Main_Chat_Chapter130_813413011_02": "Let's gear up and continue the attack!",
|
||
"Main_Chat_Chapter130_813413011_Name_01": "Ye Shiyuan",
|
||
"Main_Chat_Chapter130_813413014_01": "Teacher!",
|
||
"Main_Chat_Chapter130_813413014_02": "Is this... just a hallucination caused by Miasma?",
|
||
"Main_Chat_Chapter130_813413014_03": "Belle... Wise...",
|
||
"Main_Chat_Chapter130_813413014_04": "Belle...",
|
||
"Main_Chat_Chapter130_813413014_05": "You two now walk this path alone... You are the bravest, most gifted children that I... that Helios Academy has ever seen...",
|
||
"Main_Chat_Chapter130_813413014_06": "Is that... from when we were separated from Teacher?",
|
||
"Main_Chat_Chapter130_813413014_07": "You and your brother... must carry on the flames of Helios together...",
|
||
"Main_Chat_Chapter130_813413014_08": "Teacher...",
|
||
"Main_Chat_Chapter130_813413014_09": "Just what kind of being is your Creator, exactly?",
|
||
"Main_Chat_Chapter130_813413014_10": "The Creator?! Just who is she talking to...?",
|
||
"Main_Chat_Chapter130_813413014_11": "The gate to the final domain. It's in Hollow Zero, isn't it?",
|
||
"Main_Chat_Chapter130_813413014_12": "What secrets lie beyond that door that could be worthy of such feverish praise and supplication?",
|
||
"Main_Chat_Chapter130_813413014_13": "The Exaltists... and Teacher...?",
|
||
"Main_Chat_Chapter130_813413014_14": "Fine... I'll pave the way for you to meet your revered Creator.",
|
||
"Main_Chat_Chapter130_813413014_15": "...No! There's no way Teacher is an accomplice to those people!",
|
||
"Main_Chat_Chapter130_813413014_16": "At the end of that path... also lies something that I'm seeking.",
|
||
"Main_Chat_Chapter130_813413014_17": "Something that Teacher is seeking...? What in the world could that be?",
|
||
"Main_Chat_Chapter130_813413014_18": "Even if one has to pay such a hefty price...",
|
||
"Main_Chat_Chapter130_813413014_19": "Even if I have to pay such a hefty price...",
|
||
"Main_Chat_Chapter130_813413014_20": "Even if one has to bear such guilt...",
|
||
"Main_Chat_Chapter130_813413014_21": "Even if... I have to bear this guilt...",
|
||
"Main_Chat_Chapter130_813413014_22": "Even if it means leaving us behind... Is this really what she wants!?",
|
||
"Main_Chat_Chapter130_813413014_23": "This path may not lead to a happy outcome... I don't know if Eridu will fall into the abyss or find salvation from the brink.",
|
||
"Main_Chat_Chapter130_813413014_24": "But I believe in my dear children.",
|
||
"Main_Chat_Chapter130_813413014_25": "They are the brilliant \"Phaethon.\"",
|
||
"Main_Chat_Chapter130_813413014_26": "Even if it means leaving us behind... Is this really what she wants!?",
|
||
"Main_Chat_Chapter130_813413014_27": "Even if one has to bear such guilt...",
|
||
"Main_Chat_Chapter130_813413014_28": "Something that Teacher is seeking...? What in the world could that be?",
|
||
"Main_Chat_Chapter130_813413014_29": "Even if one has to pay such a hefty price...",
|
||
"Main_Chat_Chapter130_813413014_30": "...No! There's no way Teacher is an accomplice to those people!",
|
||
"Main_Chat_Chapter130_813413014_31": "The Exaltists... and Teacher...?",
|
||
"Main_Chat_Chapter130_813413014_32": "The Creator?! Just who is she talking to...?",
|
||
"Main_Chat_Chapter130_813413014_33": "Teacher...",
|
||
"Main_Chat_Chapter130_813413014_34": "Is that... from when we were separated from Teacher?",
|
||
"Main_Chat_Chapter130_813413014_35": "You and your sister... must carry on the flames of Helios together...",
|
||
"Main_Chat_Chapter130_813413014_36": "Wise...",
|
||
"Main_Chat_Chapter130_813413014_37": "Teacher!",
|
||
"Main_Chat_Chapter130_813413014_38": "Is this... just a hallucination caused by Miasma?",
|
||
"Main_Chat_Chapter130_813413014_Name_01": "Carole",
|
||
"Main_Chat_Chapter130_813413015_01": "We've come so far... I never thought it would come to this.",
|
||
"Main_Chat_Chapter130_813413015_02": "Maybe it's my fault as the Proxy... for not guiding this story to a proper ending.",
|
||
"Main_Chat_Chapter130_813413015_03": "You haven't failed us, Proxy. I believe you've led us to the \"right place\", just as promised... Don't you agree, Captain Magus?",
|
||
"Main_Chat_Chapter130_813413015_04": "It might not be a proper ending, but I still believe this is the \"right place.\"",
|
||
"Main_Chat_Chapter130_813413015_05": "Had Isolde found a Proxy to lead the way... could she have made it to the \"right place\" too?",
|
||
"Main_Chat_Chapter130_813413015_06": "That's not what a Proxy is for... Whoever grips the guiding rope already knows exactly where they're headed.",
|
||
"Main_Chat_Chapter130_813413015_Name_01": "Orphie",
|
||
"Main_Chat_Chapter130_813413015_Name_02": "Magus",
|
||
"Main_Chat_Chapter130_813413016_01": "We've come so far... I never thought it would come to this.",
|
||
"Main_Chat_Chapter130_813413016_02": "Maybe it's my fault as the Proxy... for not guiding this story to a proper ending.",
|
||
"Main_Chat_Chapter130_813413016_03": "You haven't failed us, Proxy. I believe you've led us to the \"right place\", just as promised... Don't you agree, Captain Magus?",
|
||
"Main_Chat_Chapter130_813413016_04": "It might not be a proper ending, but I still believe this is the \"right place.\"",
|
||
"Main_Chat_Chapter130_813413016_05": "Had Isolde found a Proxy to lead the way... could she have made it to the \"right place\" too?",
|
||
"Main_Chat_Chapter130_813413016_06": "That's not what a Proxy is for... Whoever grips the guiding rope already knows exactly where they're headed.",
|
||
"Main_Chat_Chapter130_813413016_Name_01": "Orphie",
|
||
"Main_Chat_Chapter130_813413016_Name_02": "Magus",
|
||
"Main_Chat_Chapter130_813413017_01": "That was a tough fight... We only managed to defeat so easily because of Yixuan Shifu's help.",
|
||
"Main_Chat_Chapter130_813413017_02": "Rather than defeating her, you'd prefer to save her though, right?",
|
||
"Main_Chat_Chapter130_813413017_03": "But just like she said... she's gone too far down the wrong path to turn back now.",
|
||
"Main_Chat_Chapter130_813413017_04": "Irreversible regrets have a way of sticking with you to the very end.",
|
||
"Main_Chat_Chapter130_813413017_05": "I've always had a question I wanted to ask you, High Preceptor Yixuan... but I never found the right moment.",
|
||
"Main_Chat_Chapter130_813413017_06": "Go ahead. Just don't let your doubts affect your battle with her.",
|
||
"Main_Chat_Chapter130_813413017_07": "My memories may have grown blurry with time and with my hardware's age... but eleven years back, that Yunkui Summit mystic who stepped in front of Isolde and me to save us—",
|
||
"Main_Chat_Chapter130_813413017_08": "Her white hair and silhouette looked just like yours, yet somehow different. And if I remember correctly... she was also the High Preceptor of Yunkui Summit back then.",
|
||
"Main_Chat_Chapter130_813413017_09": "Mhm, that's my sister, <color=#FFAF2C>Yijiang</color> — the twelfth High Preceptor of Yunkui Summit.",
|
||
"Main_Chat_Chapter130_813413017_10": "Eleven years ago, she took a team of cultivators to Zero Hollow... and died fighting to protect the city. She saved so many people, and if you were among them, then that's a blessing in itself.",
|
||
"Main_Chat_Chapter130_813413017_11": "Your... sister?",
|
||
"Main_Chat_Chapter130_813413017_12": "To be honest, I've always felt some resentment toward High Preceptor Yijiang... I blamed her for not saving my comrades, for leaving me to survive in this broken body — so much so that I've taken it out on you at times.",
|
||
"Main_Chat_Chapter130_813413017_13": "I was being selfish. High Preceptor Yijiang gave everything, including her life — just like my comrades did... so that I, and so many others, could have another chance to choose.",
|
||
"Main_Chat_Chapter130_813413017_14": "Don't be too hard on yourself. You endured unimaginable pain and paid an enormous price — no one could demand that you remain composed and rational.",
|
||
"Main_Chat_Chapter130_813413017_15": "And you made the most of the chance my sister gave you... You made the right choice.",
|
||
"Main_Chat_Chapter130_813413017_16": "Now, go make the final choice and bring this story to its close.",
|
||
"Main_Chat_Chapter130_813413017_Name_01": "Orphie",
|
||
"Main_Chat_Chapter130_813413017_Name_02": "Magus",
|
||
"Main_Chat_Chapter130_813413018_01": "Captain Magus doesn't look as happy... or as angry... as she usually does after a victory.",
|
||
"Main_Chat_Chapter130_813413018_02": "Seed, there are more sides to Captain Magus than just being happy or mad.",
|
||
"Main_Chat_Chapter130_813413018_03": "Sometimes I think Orphie and Captain Magus's relationship might be just like me and Seed Sr...",
|
||
"Main_Chat_Chapter130_813413018_04": "But it's not quite the same — Seed Sr. never laughed smugly in or got as angry as Captain Magus, and I never had to comfort Seed Sr. like you do with Captain Magus, Orphie.",
|
||
"Main_Chat_Chapter130_813413018_05": "So I'm a troublesome superior who laughs smugly all the time and needs comfort from my juniors, huh?",
|
||
"Main_Chat_Chapter130_813413018_06": "But sometimes, I wish Seed Sr. would need me the way Captain Magus needs Orphie.",
|
||
"Main_Chat_Chapter130_813413018_07": "What's the deal between Commander Isolde and Captain Magus? The connections between people are so much more complicated than the ones between metal and electric current...",
|
||
"Main_Chat_Chapter130_813413018_Name_01": "Seed",
|
||
"Main_Chat_Chapter130_813413018_Name_02": "Orphie",
|
||
"Main_Chat_Chapter130_813413018_Name_03": "Magus",
|
||
"Main_Chat_Chapter130_813413019_01": "Captain Magus doesn't look as happy... or as angry... as she usually does after a victory.",
|
||
"Main_Chat_Chapter130_813413019_02": "Seed, there are more sides to Captain Magus than just being happy or mad.",
|
||
"Main_Chat_Chapter130_813413019_03": "Sometimes I think Orphie and Captain Magus's relationship might be just like me and Seed Sr...",
|
||
"Main_Chat_Chapter130_813413019_04": "But it's not quite the same — Seed Sr. never laughed smugly in or got as angry as Captain Magus, and I never had to comfort Seed Sr. like you do with Captain Magus, Orphie.",
|
||
"Main_Chat_Chapter130_813413019_Name_01": "Seed",
|
||
"Main_Chat_Chapter130_813413019_Name_02": "Orphie",
|
||
"Main_Chat_Chapter130_813413020_01": "One more thing, Proxy!",
|
||
"Main_Chat_Chapter130_813413020_02": "While Captain Magus and I were sorting through Commander Isolde's documents, we found this... Commander Isolde left it for you, Proxy.",
|
||
"Main_Chat_Chapter130_813413020_03": "Orphie hands over a letter bearing the seal of the Obsidian Division.",
|
||
"Main_Chat_Chapter130_813413020_04": "This is a private letter Isolde left for you... As much as I'd like to know, I'll stay out of it.",
|
||
"Main_Chat_Chapter130_813413020_05": "Catch you later, Proxy!",
|
||
"Main_Chat_Chapter130_813413020_06": "The members of Obol Squad wave goodbye and leave Suibian Temple.",
|
||
"Main_Chat_Chapter130_813413020_07": "All that remains is the envelope Isolde left behind in your hand.",
|
||
"Main_Chat_Chapter130_813413020_08": "Open the envelope",
|
||
"Main_Chat_Chapter130_813413020_09": "\"From: Isolde. To: Belle.\"",
|
||
"Main_Chat_Chapter130_813413020_10": "(Isolde wanted us to be witnesses to help convict Lucro and Lorenz. Fortunately, the trial reached a fairly just verdict.)",
|
||
"Main_Chat_Chapter130_813413020_11": "(As for the truth about the Exaltists and the Creator, and the whereabouts of our teacher... we seem to be far from solving these mysteries...)",
|
||
"Main_Chat_Chapter130_813413020_12": "(Isolde wanted us to be witnesses to help convict Lucro and Lorenz. Fortunately, the trial reached a fairly just verdict.)",
|
||
"Main_Chat_Chapter130_813413020_13": "(As for the truth about the Exaltists and the Creator, and the whereabouts of our teacher... we seem to be far from solving these mysteries...)",
|
||
"Main_Chat_Chapter130_813413020_14": "\"From: Isolde. To: Wise.\"",
|
||
"Main_Chat_Chapter130_813413020_Name_01": "Orphie",
|
||
"Main_Chat_Chapter130_813413020_Name_02": "Magus",
|
||
"Main_Chat_Chapter130_813413021_01": "The marks on the back of the elevator should be a combination code.",
|
||
"Main_Chat_Chapter130_813413021_Name_01": "Ye Shiyuan",
|
||
"Main_Chat_Chapter130_813423004_03": "Our teacher is definitely not undead!",
|
||
"Main_Chat_Chapter130_813433001_11_01": "Big trouble! There's a bunch of tough-looking soldiers at the gate asking for you — it's the Defense Force!",
|
||
"Main_Chat_Chapter130_813433001_15": "I'm terrible at dealing with aggressive people, I'll leave this one to you, junior!",
|
||
"Main_Chat_Chapter130_813433001_16": "Still, if our teacher did choose to work with the Exaltists, she must have had her reasons...",
|
||
"Main_Chat_Chapter130_813433001_17": "Yeah... the illusion did seem to recreate her saying goodbye to us — right down to the look and the voice.",
|
||
"Main_Chat_Chapter130_813433001_18": "We still don't know how the illusion was created... and just because it sounded like our teacher doesn't mean those were really her words.",
|
||
"Main_Chat_Chapter130_813433001_19": "But based on the Ether fluctuations at the time, we're fairly certain it was something inherent in you, Belle, that stirred a reaction from the Miasma.",
|
||
"Main_Chat_Chapter130_813433001_20": "Fairy and I used the data recorded by Eous and tried to model the conditions back then, but we still couldn't recreate the Hollow environment where teacher's illusion appeared.",
|
||
"Main_Chat_Chapter130_813433002_03": "(Looks like Orphie and Magus are gradually moving past the Isolde incident. Everything turned out fair in the end.)",
|
||
"Main_Chat_Chapter130_813433002_04": "(My conversation with Belle was cut off — better head back and talk with her and Fufu about what to do next.)",
|
||
"Main_Chat_Chapter130_813443001_05": "Shifu's already searched every corner of the Hollow... about the only thing left is to do drag out and give the Creator a good beating!",
|
||
"Main_Chat_Chapter130_813443001_07": "Who knows where Sarah ran off to... if Senior Brother falls into the hands of the Exaltist remnants, it'll be dangerous...",
|
||
"Main_Chat_Chapter130_813443001_08": "Don't worry about them! Junior Brother Shiyuan is super capable! He and Junior Sister Xiao'Guang are the two most talented disciples of our generation!",
|
||
"Main_Chat_Chapter130_813443001_09": "Trust me, he's even more reliable than your big sis Fufu! He'll definitely come out of this safe and sound!",
|
||
"Main_Chat_Chapter130_813443001_10": "You're right, Fufu! The most senior brother of Yunkui Summit won't go down that easily!",
|
||
"Main_Chat_Chapter130_813443001_11": "You're right, Fufu! The most senior brother of Yunkui Summit won't go down that easily!",
|
||
"Main_Chat_Chapter130_813443001_12": "Who knows where Sarah ran off to... if Senior Brother falls into the hands of the Exaltist remnants, it'll be dangerous...",
|
||
"Main_Chat_Chapter130_813503001_01": "*salutes* Please do not disturb the sentry on duty!",
|
||
"Main_Chat_Chapter130_813503002_02": "Where did I count to... Don't interrupt me!",
|
||
"Main_Chat_Chapter130_813503004_01": "I've heard so much about how amazing Obol Squad is... but wow, they're even cooler in person!",
|
||
"Main_Chat_Chapter130_813503004_02": "Nhe-na nhe! (That Bangboo called Mercury is so cool!)",
|
||
"Main_Chat_Chapter130_813503004_Name_02": "Laid-Back Battleboo",
|
||
"Main_GalGame_Chapter110_11100475_003": "With the Exaltists' plot finally brought to an end, the long, dark night seems at last to be giving way to a sliver of dawn.",
|
||
"Main_GalGame_Chapter130_11300010_001": "Simulated signals from city administration surge through the encrypted line. After a few seconds of whispering white noise, a familiar image and voice emerge from the audio-visual device...",
|
||
"Main_GalGame_Chapter130_11300010_025": "A Defense Force unit led by <color=#FFAF2C>Major General Lorenz</color> has been deployed to Waifei Peninsula over the past few days, imposing temporary military control to investigate Porcelumex and contain the Exaltist threat.",
|
||
"Main_GalGame_Chapter130_11300010_031": "Major General Lorenz is no easygoing man. \"Ruthless\" would be the mildest way to describe him when it comes to achieving his goals. According to my sources, he has a close personal relationship with Porcelumex's other Co-Chief Executive Officer, <color=#FFAF2C>Lucro</color>, and the two often work together.",
|
||
"Main_GalGame_Chapter130_11300010_035": "According to the action plan the Defense Force submitted to the city, <color=#FFAF2C>\"eradicate the Exaltists\"</color> sits at the top of their agenda — that's also their most legitimate reason for deploying to Waifei Peninsula.",
|
||
"Main_GalGame_Chapter130_11300010_040": "Yes — \"Phaethon,\" a legend among Proxies, an outlaw of the underground, the last disciple of a secret research institute, Mayor Mayflower's wondrous right hand, the one who saved the Void Hunter from the brink of collapse... It's my time to shine again, right?",
|
||
"Main_GalGame_Chapter130_11300010_041": "Yes — \"Phaethon,\" a legend among Proxies, an outlaw of the underground, the last disciple of a secret research institute, Mayor Mayflower's wondrous right hand, the one who saved the Void Hunter from the brink of collapse... It's my time to shine again, right?",
|
||
"Main_GalGame_Chapter130_11300010_044": "I spotted the name <color=#FFAF2C>\"Obol Squad\"</color> on the Defense Force's unit roster. I've heard of their past exploits — and some of their members have had both professional and personal dealings with you. I believe they could be a trustworthy source of support.",
|
||
"Main_GalGame_Chapter130_11300030_006": "So, were you dreaming about <color=#FFAF2C>the past</color> again?",
|
||
"Main_GalGame_Chapter130_11300030_018": "Well, I am just like you — an idiot who dropped out of school to join the military. Superstition is the only “knowledge” I've got that I can actually rely on.",
|
||
"Main_GalGame_Chapter130_11300040_006": "Therefore, before the main force advances into the Hollow to launch a full sweep, we will deploy several elite squads to their comms outposts within the Hollow for <color=#FFAF2C>recon</color>.",
|
||
"Main_GalGame_Chapter130_11300040_013": "Ma'am, I heard for this operation, a <color=#FFAF2C>special envoy</color> from the city government will be assisting Obol Squad. Is that confirmed?",
|
||
"Main_GalGame_Chapter130_11300050_036": "At the same time, we'll provide cover for Phaethon as the Proxy collects Hollow data and monitors the changes and <color=#FFAF2C>activity of the Miasma</color>.",
|
||
"Main_GalGame_Chapter130_11300060_020": "Seed Sr. is an <color=#FFAF2C>Intelligent Construct</color>, totally different from exoskeleton-based vehicles like mechs!",
|
||
"Main_GalGame_Chapter130_11300060_021": "Hmm... You carry <color=#FFAF2C>the same scent</color> as me, Proxy. You must be quite knowledgeable in this field~",
|
||
"Main_GalGame_Chapter130_11300060_030_01": "The Proxy wasn't complimenting us, Soldier 11, you dummy.",
|
||
"Main_GalGame_Chapter130_11300060_040": "The Exaltists have been operating in Lemnian Hollow for a long time. They must have access to <color=#FFAF2C>fissure coordinates</color> that the Defense Force doesn't know about.",
|
||
"Main_GalGame_Chapter130_11300060_041": "The Exaltists have been operating in Lemnian Hollow for a long time, they must have access to <color=#FFAF2C>fissure coordinates</color> unknown to the Defense Force.",
|
||
"Main_GalGame_Chapter130_11300080_003": "<color=#FFAF2C>The final sacrifice</color>... is about to begin...",
|
||
"Main_GalGame_Chapter130_11300080_034": "There's a critical piece of intel that needs our immediate attention... What just emerged from the <color=#FFAF2C>Obscura</color> is a bio-weapon created by the Exaltists, known as a <color=#FFAF2C>\"Sacrifice.\"</color>",
|
||
"Main_GalGame_Chapter130_11300080_035": "There's a critical piece of intel that needs immediate attention... What just emerged from the <color=#FFAF2C>Obscura</color> is a bio-weapon created by the Exaltists, known as a <color=#FFAF2C>\"Sacrifice.\"</color>",
|
||
"Main_GalGame_Chapter130_11300080_047": "There's still no solid evidence to confirm that all Obscura have Sacrifices in them. The Obscura devices I saw in Failume Heights didn't all carry traces of Sacrifice energy either.",
|
||
"Main_GalGame_Chapter130_11300080_048": "There's still no solid evidence to confirm that all Obscura have Sacrifices in them. The Obscura devices I saw in Failume Heights didn't all carry traces of Sacrifice energy either.",
|
||
"Main_GalGame_Chapter130_11300090_008": "Leave the <color=#FFAF2C>search for the Obscura</color> to me and the city forces. You focus on the mission inside the Hollow.",
|
||
"Main_GalGame_Chapter130_11300090_046": "...This concludes the briefing. Proxy, <color=#FFAF2C>Major General Lorenz</color> has expressed interest in meeting you. Would you mind coming with me later?",
|
||
"Main_GalGame_Chapter130_11300100_002": "Colonel Isolde, I heard that, uhh... Obol Squad has already obtained the coordinates of the Exaltist headquarters?",
|
||
"Main_GalGame_Chapter130_11300100_003": "That's correct, sir. The recon operation was a success. However, we also discovered something unexpected... There are numerous Ether reactors installed around Waifei Peninsula, known as Obscura, which may pose a significant threat.",
|
||
"Main_GalGame_Chapter130_11300100_007": "Someone like you shouldn't be stuck on the front lines... I'm pragmatic, but I always make sure my subordinates are treated fairly.",
|
||
"Main_GalGame_Chapter130_11300100_008": "This is a big opportunity, but I went to great lengths to get troops into Waifei Peninsula. So this mission is one we cannot afford to fail.",
|
||
"Main_GalGame_Chapter130_11300100_009": "This is a big opportunity, but I went to great lengths to get troops into Waifei Peninsula. So this mission is one we cannot afford to fail.",
|
||
"Main_GalGame_Chapter130_11300100_013": "This is the officially-appointed Hollow Technical Advisor and the mayor's Special Envoy for Military Operation, Wise.",
|
||
"Main_GalGame_Chapter130_11300100_019": "Pardon my memory, I nearly forgot our guest works directly under Mayor Mayflower.",
|
||
"Main_GalGame_Chapter130_11300110_026": "Don't worry. Obol Squad and the Obsidian Division are the first line of defense against the Hollows!",
|
||
"Main_GalGame_Chapter130_11300110_033": "My apologies, Proxy.",
|
||
"Main_GalGame_Chapter130_11300120_000": "You confirm that the military really is restricting your freedom of movement with Obol Squad...\nYou then return to the tent to rest.",
|
||
"Main_GalGame_Chapter130_11300120_001": "The tent offers some cover from the soldiers' gazes, and reestablishing the connection with the HDD brings a small sense of relief.",
|
||
"Main_GalGame_Chapter130_11300120_036": "The bed beneath you feels so foreign. You hardly rest well that night, but as with all things, it eventually passes...",
|
||
"Main_GalGame_Chapter130_11300130_003": "Hmm... something's off... Are those... humans coming out of there?",
|
||
"Main_GalGame_Chapter130_11300150_021": "No plan is flawless. It's normal for intelligence to have <color=#FFAF2C>blind spots</color>.",
|
||
"Main_GalGame_Chapter130_11300150_022": "No plan is flawless. It's normal for intelligence to have <color=#FFAF2C>\"blind spots\"</color>.",
|
||
"Main_GalGame_Chapter130_11300160_005": "I'm not usually one to spoil the mood... but from what I've seen of the Exaltists, they're not that easy to pin down. Which raises the question — can we <color=#FFAF2C>really trust</color> the intel from the Defense Force?",
|
||
"Main_GalGame_Chapter130_11300160_006": "I'm not usually one to spoil the mood... but from what I've seen of the Exaltists, they're not that easy to pin down. Which raises the question — can we <color=#FFAF2C>really trust</color> the intel from the Defense Force?",
|
||
"Main_GalGame_Chapter130_11300160_007": "You really know your way around intelligence and information warfare, Proxy — but it's <color=#FFAF2C>Isolde's strategy and intel</color> that have been key to the Defense Force's success so far.",
|
||
"Main_GalGame_Chapter130_11300170_002": "...Isolde may be the acting commander for this op, but our squad reports to Major General Lorenz.",
|
||
"Main_GalGame_Chapter130_11300170_010": "Ah... We have to apologize. We accidentally beat you to it and ended up taking the credit for wiping out the Exaltists' main base.",
|
||
"Main_GalGame_Chapter130_11300170_013": "I may be a rookie, but at least I'm not a washed-up old dog like you.",
|
||
"Main_GalGame_Chapter130_11300180_007": "You must be <color=#FFAF2C>Mr. Lucro</color>. We met briefly at the Porcelumex safety inspection reception banquet.",
|
||
"Main_GalGame_Chapter130_11300180_008": "You must be <color=#FFAF2C>Mr. Lucro</color>. We met briefly at the reception banquet for the Porcelumex safety inspection.",
|
||
"Main_GalGame_Chapter130_11300180_023": "Mind your tongue, Captain.",
|
||
"Main_GalGame_Chapter130_11300190_010_01": "Honestly, I was already planning to turn to you and Yunkui Summit for help. Regardless of our differences, you are among the few in Waifei Peninsula who have the power, care about justice, and are willing to hear me out.",
|
||
"Main_GalGame_Chapter130_11300190_022": "Allow me to introduce you... This is Miss Zhao from TOPS, affiliated with the <color=#FFAF2C>Krampus Compliance Authority</color>.",
|
||
"Main_GalGame_Chapter130_11300190_049": "And that, when those eyes look at me again, they won't be filled with hostility, Miss Belle.",
|
||
"Main_GalGame_Chapter130_11300190_049_01": "And that, when those eyes look at me again, they won't be filled with hostility, Mr. Wise.",
|
||
"Main_GalGame_Chapter130_11300200_002": "Everyone! The Exaltists, the threat that plagued Waifei Peninsula, have been wiped out under our thunderous assault!",
|
||
"Main_GalGame_Chapter130_11300200_014": "As far as I know, the <color=#FFAF2C>key Exaltist leaders</color> are still on the loose. They've managed to slip away after every encounter so far. The Exaltists will still be a threat until they're taken out.",
|
||
"Main_GalGame_Chapter130_11300200_015": "As far as I know, the <color=#FFAF2C>key Exaltist leaders</color> are still at large — they've managed to slip away after every encounter so far. The Exaltists will remain a threat until they're eliminated.",
|
||
"Main_GalGame_Chapter130_11300200_022": "Isolde has been unwell recently and went back to the city to rest. She's also been <color=#FFAF2C>absent</color> from meetings over the past few days.",
|
||
"Main_GalGame_Chapter130_11300205_041": "Come to think of it, you and Magus make a pretty unique team — a soldier paired with an intelligent weapon construct.",
|
||
"Main_GalGame_Chapter130_11300205_042": "Come to think of it, you and Magus make quite the unique team — a soldier paired with an intelligent weapon construct.",
|
||
"Main_GalGame_Chapter130_11300210_001": "I'm just a <color=#FFAF2C>gunner</color>... A soldier here to support Captain Magus.",
|
||
"Main_GalGame_Chapter130_11300210_006": "The Defense Force's last remaining gemstone — Obsidian Division — also suffered heavy losses.",
|
||
"Main_GalGame_Chapter130_11300210_007": "At the time, the military had launched various research projects... Enhanced soldiers, cybernetic soldiers, even... <color=#FFAF2C>cloned soldiers</color>.",
|
||
"Main_GalGame_Chapter130_11300240_002": "The poor temple gate couldn't withstand the force of the uninvited guests — it creaked open and let them into the courtyard.",
|
||
"Main_GalGame_Chapter130_11300240_017": "Put your lives on the line — that sounds reassuring...",
|
||
"Main_GalGame_Chapter130_11300240_023_01": "Apologies, this is my mistake. I thought it was the city authorities who took the Proxy away, trying to extract military information...",
|
||
"Main_GalGame_Chapter130_11300240_024": "I've never cared about military secrets — only about the safety of my disciples and the well-being of New Eridu.",
|
||
"Main_GalGame_Chapter130_11300240_027": "You mean you're absolutely certain that the Exaltists still have a <color=#FFAF2C>real stronghold</color> hidden somewhere in the Hollow?",
|
||
"Main_GalGame_Chapter130_11300240_030": "I can't say I'm completely certain — not until I enter the Hollow myself and reach those coordinates.",
|
||
"Main_GalGame_Chapter130_11300240_031": "I can't say I'm completely certain — not until I enter the Hollow myself and reach those coordinates.",
|
||
"Main_GalGame_Chapter130_11300255_018": "Speaking of VIPs... Commander <color=#FFAF2C>Lorenz</color>, Mr. <color=#FFAF2C>Lucro</color>, and the rest of the Porcelumex higher-ups will be evacuating alongside the residents.",
|
||
"Main_GalGame_Chapter130_11300270_005": "We're here under Major General Lorenz's orders, of course...",
|
||
"Main_GalGame_Chapter130_11300270_018": "Don't you think, Captain Magus?",
|
||
"Main_GalGame_Chapter130_11300270_024": "You're leading your squad without authorization — this is a clear violation of military command, Captain Magus!",
|
||
"Main_GalGame_Chapter130_11300290_003": "But what we were guarding was not a railway for evacuating civilians... It was actually <color=#FFAF2C>a freight line for transporting corporate assets</color>.",
|
||
"Main_GalGame_Chapter130_11300300_004": "Isolde... Who was the <color=#FFAF2C>corrupt commander</color> who accepted the bribe? And where is the company that paid it?",
|
||
"Main_GalGame_Chapter130_11300330_013": "The mountain road... but according to the <color=#FFAF2C>distribution map</color> we received, there shouldn't be any Obscura in that area...",
|
||
"Main_GalGame_Chapter130_11300350_001": "Th—Those...",
|
||
"Main_GalGame_Chapter130_11300350_067": "But... but I can't shake the feeling that something really bad might follow.",
|
||
"Main_GalGame_Chapter130_11300355_023": "Just like your old comrades, Dante's uncle also died in the fall of the old capital eleven years ago...",
|
||
"Main_GalGame_Chapter130_11300355_034": "G—Get revenge? But... didn't Uncle give his life to protect us?",
|
||
"Main_GalGame_Chapter130_11300355_042": "Yeah... Dante, you should go home now. Your mom is probably worried sick about you.",
|
||
"Main_GalGame_Chapter130_11300360_005": "Such groundless accusations are enough to get you court-martialed, Captain Magus.",
|
||
"Main_GalGame_Chapter130_11300360_011": "War, politics, and the survival of this city are not problems that can be solved merely by you all pulling your triggers on the front lines!",
|
||
"Main_GalGame_Chapter130_11300360_014": "You're not here alone... Isn't Obol Squad standing with you?",
|
||
"Main_GalGame_Chapter130_11300360_019": "If you're that set on burning everything to take me out, and won't consider your own future... then perhaps you should think about theirs.",
|
||
"Main_GalGame_Chapter130_11300365_002": "Warning! Ether Activity across Lemnian Hollow is approaching <color=#FFAF2C>record-high levels</color>.",
|
||
"Main_GalGame_Chapter130_11300365_013": "Or maybe... I haven't known <color=#FFAF2C>the real her</color> for some time now...",
|
||
"Main_GalGame_Chapter130_11300365_029": "Eleven years ago, a <color=#FFAF2C>Yunkui Summit High Preceptor</color> stood before me and pulled me out of a crisis I couldn't handle on my own.",
|
||
"Main_GalGame_Chapter130_11300385_006": "C—Colonel Isolde?",
|
||
"Main_GalGame_Chapter130_11300385_007": "The Defense Force, Porcelumex, the Exaltists... So you were the one tying all these pieces together.",
|
||
"Main_GalGame_Chapter130_11300385_011": "<color=#FFAF2C>Colonel Isolde</color> of the Defense Force... or <color=#FFAF2C>Mevorakh, Exaltist Overseer</color>... Which is the real you?",
|
||
"Main_GalGame_Chapter130_11300385_012": "<color=#FFAF2C>Colonel Isolde</color> of the Defense Force... or <color=#FFAF2C>Mevorakh, Exaltist Overseer</color>... Which is the real you?",
|
||
"Main_GalGame_Chapter130_11300390_027": "To be honest, I'm not sure what kind of world the <color=#FFAF2C>Creator</color> will bring...",
|
||
"Main_GalGame_Chapter130_11300390_029": "You're right, I've taken my vengeance. Whatever kept me here... it's all behind me now. It's time to knock on the door to the Final Domain.",
|
||
"Main_GalGame_Chapter130_11300390_033": "The Exaltists... Porcelumex... The Defense Force... These powerful entities, which seemed unrelated before, are tied together by some hidden thread.",
|
||
"Main_GalGame_Chapter130_11300400_025": "Isolde, corrupted by the miasma to the point of near complete crystallization, shatters in the air in the Hollow...",
|
||
"Main_GalGame_Chapter130_11300403_001": "The Miasmic illusion in the air shatters and fades...",
|
||
"Main_GalGame_Chapter130_11300403_002": "However, Miasma, the Exaltists, and where exactly Teacher is...\nThese suspicions still remain unknown, lingering in the Hollow...",
|
||
"Main_GalGame_Chapter130_11300403_003": "On the path which Miasma retreats, you evacuate the Hollow alongside Obol Squad...",
|
||
"Main_GalGame_Chapter130_11300405_000": "The night Isolde fell, in a different corner of the Hollow...",
|
||
"Main_GalGame_Chapter130_11300405_004": "\"Overseer\" is just a title... A symbol of inherited <color=#FFAF2C>power</color>, nothing more.",
|
||
"Main_GalGame_Chapter130_11300405_013": "They can make <color=#FFAF2C>\"your wish\"</color> come true.",
|
||
"Main_GalGame_Chapter130_11300410_012": "And there's more good news — they gave us an extended vacation... partly out of compassion, and partly just to smooth things over.",
|
||
"Main_GalGame_Chapter130_11300410_013": "This incident involved senior Defense Force officers and top executives from TOPS — an incredibly tangled web of interests. But it's all been settled, at last.",
|
||
"Main_GalGame_Chapter130_11300410_034": "Wha— I...!",
|
||
"Main_GalGame_Chapter130_11309010_001": "Magus Squad entrance timeline—show Magus, camera tilts up to face the monster ahead\n\nThe Soldiers' prologue is welcomed by the monster's roar",
|
||
"Main_GalGame_Chapter130_11309020_001": "Timeline: Encountering hordes of monsters after leaving\n—Magus walks out from inside, discovers numerous monsters outside",
|
||
"Main_GalGame_Chapter130_11309030_001": "After the player's combat ends, the camera cuts to Seed's helicopter, with Seed Sr. landing. After a black screen transition, it changes to young Seed",
|
||
"Main_GalGame_Chapter130_11309040_001": "Magus Squad entrance timeline—showcasing Magus, camera tilts up to face the monster ahead\n\nThe Soldiers' prologue is welcomed by the monster's roar",
|
||
"Main_GalGame_Chapter130_11309050_001": "Seed's team is on the tower, Trigger shifts to sniper view",
|
||
"Main_GalGame_Chapter130_11309060_001": "After interacting with the obstacle, the scene transitions seamlessly back to Seed's perspective at the tower\n\nSeed and Trigger clear obstacles from the Magus team's path",
|
||
"Main_GalGame_Chapter130_11309070_001": "The Major's direct forces launched their attack early, disrupting Obol Squad's operation plan",
|
||
"Main_GalGame_Chapter130_11309080_001": "The Major General's direct unit got there first, capturing the personnel from Ferox at the Lemnian Porcelumex lab. While the Major General and Lucro were celebrating on the side, Obol Squad went to confront them",
|
||
"Main_GalGame_Chapter130_11309090_001": "After cracking the device data, the Protagonist runs into troops led by the Major General's Adjutant on a narrow path",
|
||
"Main_GalGame_Chapter130_11309100_001": "Sarah and the Exaltist members seem to be performing some kind of ritual in the center of the plaza...",
|
||
"Main_GalGame_Chapter130_11309110_001": "Sarah appears, standing at the temple entrance as Exaltist monsters gradually emerge from all sides. The camera returns to the protagonist's team as they take up combat stances",
|
||
"Main_GalGame_Chapter130_11309120_001": "Entrance shot, capturing the general scene setup",
|
||
"Main_GalGame_Chapter130_11309130_001": "Exaltist followers release 3 Obscura Sacrifices",
|
||
"Main_GalGame_Chapter130_11309140_001": "Combat QTE cutscene: Isolde and Orphie's blade clash",
|
||
"Main_GalGame_Chapter130_11309150_001": "Opening shot, capture the general scene conditions",
|
||
"Main_GalGame_Chapter130_11309160_001": "Spotted Sarah activating the first Miasma device in the distance before escaping through the side door, after which the main gate closed",
|
||
"Main_GalGame_Chapter130_11309170_001": "Saw Sarah moving towards the last Miasma device",
|
||
"Main_GalGame_Chapter130_11309180_001": "Player sees Sarah running away on the fire escape of the high-rise",
|
||
"Main_GalGame_Chapter130_11309190_001": "Mevorakh can remove her mask, revealing her true face",
|
||
"Main_GalGame_Chapter130_11309200_001": "Mevorakh can remove their mask, revealing their true face",
|
||
"Main_GalGame_Chapter130_11309210_001": "The Protagonist and Obol Squad return to the Defense Force base, camera shows the Defense Force base scene",
|
||
"Main_OngoingLevel_Chapter130_111302001_07": "{F#They're very powerful, but also a very nice person...}{M#They're very powerful, but also a very nice person...}",
|
||
"Main_OngoingLevel_Chapter130_111302001_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302001_Name_03": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111302002_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302003_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302004_08": "{F#The fastest way to restore comms is to disable the nearby jamming devices.}{M#The fastest way to restore comms is to disable the nearby jamming devices.}",
|
||
"Main_OngoingLevel_Chapter130_111302004_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302006_Name_02": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111302007_04": "Seems that annoying signal interference is still floating around in the air~",
|
||
"Main_OngoingLevel_Chapter130_111302007_Name_01": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111302008_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302008_Name_02": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111302009_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302010_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302010_Name_02": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111302011_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302011_Name_03": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111302012_03": "{F#To be specific, it was one of the CEOs, Ferox, who was working with the Exaltists...}{M#To be specific, it was one of the CEOs, Ferox, who was working with the Exaltists...}",
|
||
"Main_OngoingLevel_Chapter130_111302012_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302013_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111302013_Name_03": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111302014_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111312001_01": "Petty thugs blocking the way to the Creator...",
|
||
"Main_OngoingLevel_Chapter130_111312001_03": "Our sacrifice... will pave the way for our Master's return!",
|
||
"Main_OngoingLevel_Chapter130_111312001_Name_01": "Arrogant Exaltist",
|
||
"Main_OngoingLevel_Chapter130_111312001_Name_02": "Vicious Exaltist",
|
||
"Main_OngoingLevel_Chapter130_111312002_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111312003_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111321002_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111321003_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111321004_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111321005_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111321006_Name_02": "Faithful Exaltist",
|
||
"Main_OngoingLevel_Chapter130_111321006_Name_03": "Obsessed Exaltist",
|
||
"Main_OngoingLevel_Chapter130_111321007_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111321008_02": "{F#The purpose of these devices seems to be to... guide and concentrate the Miasma!}{M#The purpose of these devices seems to be to... guide and concentrate the Miasma!}",
|
||
"Main_OngoingLevel_Chapter130_111321008_06": "{F#The Exaltists need to gather a massive amount of Miasma. These devices must be important for that!}{M#The Exaltists need to gather a massive amount of Miasma. These devices must be crucial for that!}",
|
||
"Main_OngoingLevel_Chapter130_111321008_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332001_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332002_Name_02": "Seed",
|
||
"Main_OngoingLevel_Chapter130_111332003_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332004_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332005_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332006_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332007_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332008_03": "C—Captain Magus? What're your orders...?",
|
||
"Main_OngoingLevel_Chapter130_111332008_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111332009_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342001_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342002_01": "{F#These devices are converging the Miasma in a single location.}{M#These devices are converging the Miasma in a single location.}",
|
||
"Main_OngoingLevel_Chapter130_111342003_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342005_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342006_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342008_01": "{F#That way... It's a beam from a Miasma device!}{M#Over there... It's a beam from a Miasma device!}",
|
||
"Main_OngoingLevel_Chapter130_111342013_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342015_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342016_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342017_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342018_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342019_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342020_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342021_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342022_Name_03": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342023_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342028_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342030_Name_02": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342031_02": "{F#Abnormal fluctuations...?}{M#An abnormal fluctuation...?}",
|
||
"Main_OngoingLevel_Chapter130_111342033_02": "There's a Miasma device up above... and that Exaltist woman, too.",
|
||
"Main_OngoingLevel_Chapter130_111342033_Name_03": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342035_01": "Use that Miasmic matter as cover!",
|
||
"Main_OngoingLevel_Chapter130_111342035_02": "Miasmic matter... We can use it to block strong attacks!",
|
||
"Main_OngoingLevel_Chapter130_111342035_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342035_Name_02": "Orphie",
|
||
"Main_OngoingLevel_Chapter130_111342036_01": "Use the cover to avoid the attacks!",
|
||
"Main_OngoingLevel_Chapter130_111342036_02": "Hide behind cover to avoid the waves!",
|
||
"Main_OngoingLevel_Chapter130_111342036_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342036_Name_02": "Orphie",
|
||
"Main_OngoingLevel_Chapter130_111342037_01": "Orphie... Stand up!",
|
||
"Main_OngoingLevel_Chapter130_111342037_02": "Can you still hold up your blade?",
|
||
"Main_OngoingLevel_Chapter130_111342037_03": "I... won't give up, ma'am!",
|
||
"Main_OngoingLevel_Chapter130_111342037_Name_01": "Magus",
|
||
"Main_OngoingLevel_Chapter130_111342037_Name_02": "Isolde",
|
||
"Main_OngoingLevel_Chapter130_111342037_Name_03": "Orphie",
|
||
"MenuName_20401": "Red Chili Meat Noodles",
|
||
"MenuName_20901": "Red Chili Chicken Noodles",
|
||
"MessageBottleOptionEchoText_301": "\"Scion of the Sea God\":\nYoung master, after a long separation, we finally meet again here...\nI, the \"Sea Mage,\" \"Most Trusted Minister of the Sea God,\" \"Advisor to the Scion of the Sea God,\" hereby swear to assist you in defeating the waves and tides, to embark on the long journey home, until we both successfully return to our rightful place!",
|
||
"MessageBottleOptionEchoText_304": "To the poor little one who's afraid of charging:\nWait... was it a girl with blue hair, sparkling eyes, and a black cloak who told you the story?\nI know her — she's \"Miss Night Terror\"! If she catches any Bangboo playing out late at night and not going home, she'll grab them and tell them scary stories!\nBut don't be scared! Last time, when my friends and I got lost in the Hollow, she was the one who helped us find our way out!",
|
||
"MessageBottleOptionFinalText_301": "To the greatest, most mysterious, and most revered Sea God:\nOn this sun-blessed day, this Bangboo, \"Scion of the Sea God,\" has finally reopened the divine communication channel!\nThis message in a bottle shall drift into the deep currents, reaching the Sea God's throne... After that, please send your sea wizards to guide me on my journey home, dear Father!",
|
||
"MessageBottleOptionFinalText_303": "Dear Sea God,\nI have long admired your renown and heard of your miraculous power to \"grant wishes,\" so I am here to make one of my own:\nI wish for Hugo to finally recognize the importance of managing the gallery, rather than constantly being distracted by his so-called \"secret commissions.\" And as for the young lady... sigh. While I completely understand her fascination with Proxy, she could at least take a page from my book and maintain some dignity and grace!\nAnd lastly... might you be willing to share Mr. Butler's contact info with me? I promise to treasure it— and never, ever let it leak!",
|
||
"MessageBottleOptionFinalText_307": "Dear Sea God,\n...I love love love Miss Miyabi so much... *sob*... I really, really, really want to become Miss Miyabi's personal Bangboo so badly...\nO mighty Sea God, in next week's HSOS 6 Bangboo competition, please make all my opponents' gears come loose, their power run low, and have them face-plant during the interview! Then I can pass the selection and offer all my saved-up Dennies to you as thanks! Thank you!",
|
||
"MessageBottleOptionFinalText_308": "Message to an Underwater Customer:\nSea God! Stole a fishing rod! No payment!\nFell into the sea! Not okay! No refunds after leaving the store— pay, pay, pay— PAY UP!\nPlease contact Cunning Hares ASAP and pay 200,000 Denny for the fishing rod swept away by the waves, as per our terms. Cunning Hares accepts in-person transactions, Knock Knock transfers, and various other payment methods. Delays will have consequences!",
|
||
"MessageBottleOptionFinalText_309": "To His Excellency, the Sea God,\nI, Excaliboo, in the name of the Bangboo King of New Eridu, hereby extend this formal invitation and entrust this letter to the ocean currents, that it may travel unerringly and come to rest before your throne.\nI, the King, look forward to establishing diplomatic relations between New Eridu and the Ocean Kingdom, for it would herald a most wonderful future.\nI eagerly await your response.",
|
||
"MessageBottleOptionFinalText_311": "Sea God,\nThat ignorant punk! Just a paper-thin nobody swinging a kitchen knife! I will have my revenge!\nWh—What does it mean I can't accept losing? I don't want to hear it! It's because my trainer level is too low! You know nothing of the power of the \"Chalky Devil\"!\nSea God! I command you! Grant me unmatched combat power! I'll tear that short-legged cardboard into eight hundred pieces and toss each one into eight hundred different sewers!",
|
||
"MessageBottleOptionFinalText_312": "Sea God,\nHead— empty— \nWant to—lie down— forever—\nHope— my wish-granting bottle— drifts to— fulfills my wish—",
|
||
"MessageBottleOptionFinalText_313": "Dear Sea God,\n\"Lord of the Vast Seas\", \"Master of the Ocean Kingdom\", \"Most Noble and Wisest of Deities\"... I humbly pen this letter, may your waves carry it to the lost ancient and deliver it to your supreme desk...\nNeed a Bangboo? I may not be cut out for hard labor, but I offer something even better... emotional value! With me, happiness like never before is just within reach!\nYour loyal servant awaits your command.",
|
||
"MessageBottleOptionFinalText_314": "Sea God,\nEverything's been wonderful lately... Granny prepared plenty of can-shaped, fish-flavored batteries, along with some highly efficient, energy-converting ones— they're all installed in both of our bodies, keeping us full of energy!\nAs for wishes... hmm! I hope that kind person from Sixth Street has a booming business! And... I hope I can catch the bus that passes the video store every day! I promised that kind person I'd visit {F#her}{M#him} often and let {F#her}{M#him} pet me for free...!",
|
||
"MessageBottleOptionShowText_301": "\"Scion of the Sea God\"",
|
||
"MessageBottleOptionShowText_303": "Robin",
|
||
"MessageBottleOptionShowText_306": "Builderboo",
|
||
"MessageBottleOptionShowText_307": "Agent Gulliver",
|
||
"MessageBottleOptionShowText_308": "Amillion",
|
||
"MessageBottleOptionShowText_311": "Chalky Devil",
|
||
"MessageBottleOptionShowText_314": "One-Dennyboo",
|
||
"MessageBottleOptionTitleText_2": "Where do you want to throw it?",
|
||
"MessageItem_4000039_des": "A wish bottle returned by the Sea Wizard, with marks on its surface from hitting sea reefs.",
|
||
"MessageItem_4000039_detail": "To the greatest, most mysterious, and most revered Sea God:\nOn this sun-blessed day, this Bangboo, Scion of the Great Sea God, has finally reopened the divine communication channel!\nThis message in a bottle shall drift into the deep currents, reaching the Sea God's throne... After that, please send your sea wizards to guide me on my journey home, dear Father!\n\nScion of the Great Sea God:\nYoung master, after a long separation, we finally meet again here...\nI, the Sea Wizard, Most Trusted Minister of the Sea God, Advisor to the Scion of the Great Sea God, hereby swear to assist you in breaking through the waves and tides, to embark on the long journey home, until we both successfully return to our rightful place!",
|
||
"MessageItem_4000039_story": "A letter from the \"Sea Wizard\" to the \"Scion of the Great Sea God.\" If they ever make it back to their places, this bottle's gotta be worth a lot more... right?",
|
||
"MessageItem_4000040_des": "A wish bottle returned by the Sea Wizard, with marks on its surface from hitting sea reefs.",
|
||
"MessageItem_4000040_detail": "Dear Sea God:\nI've always been a happy little Bangboo, living a blissful and carefree Boo-life... until a kind lady told me that Ethereals lurk by charging stations, snatching Bangboo into the Hollow at night — then the poor things become their playthings, never to see sunlight or ride kiddy rides again...!\nAfter hearing that story, I haven't charged for three days... Sea God, could you please drive away the Ethereals from the charging stations? Or maybe just erase the Ethereal story from my memory module...\n\nTo the poor little one who's afraid of charging:\nWait... was it a girl with blue hair, sparkling eyes, and a black cloak who told you the story?\nI know her — she's the \"Night Emissary\"! If she catches any Bangboo playing out late at night and not going home, she'll grab them and tell them scary stories!\nBut don't be scared! Last time, when my friends and I got lost in the Hollow, she was the one who helped us find our way out!",
|
||
"MessageItem_4000040_story": "The letter has elegant handwriting and a fragrant scent that calms you.",
|
||
"MessageItem_4000041_des": "A wish bottle returned by the Sea Wizard, with marks on its surface from hitting sea reefs.",
|
||
"MessageItem_4000041_detail": "Dear Sea God:\nLord of the Vast Seas, Master of the Ocean Kingdom, Most Noble and Wisest of Deities... I humbly pen this letter, may your waves carry it to the lost ancient civilization and your supreme desk...\nNeed a Bangboo? I may not be cut out for hard labor, but I offer something even better... emotional value! With me, happiness like never before is just within reach!\nYour loyal servant awaits your command.\n\n\nTo Magnetiboo:\nHere's a secret: to become a servant of the Sea God, you must first pass the Trial of Courage and prove you're the toughest Bangboo around!\nIn the trial, wave after wave of Ethereals swarm toward you — Frenzied Maniacs swinging sharp shields as they close in, Sordidus grab you in their long tentacles, and Blastcrawlers explode all around you!\nIf you get trapped... the Ruthless Fiend makes his grand entrance and squeezes you in his palm — CRUNCH! Crushed into a ball of scrap metal!",
|
||
"MessageItem_4000041_story": "Besides the note, there was a tiny pendant in the bottle. Judging by the shape, it seems to be a Dead End Butcher. Why would any business make toys that look like Ethereals?!",
|
||
"MessageItem_4000042_detail": "Defense Force Advanced Weapons Development Team | Document Number: DOD-AW-0072-ICR\n\nSubject: Risk Assessment Brief - Intelligent Construct Reboot Project\n\nI. Project Overview\nThe initial termination of the first-generation Intelligent Construct initiative was primarily due to repeated instances of operational noncompliance reported in units equipped with LC-X1 Logic Cores. Notable incidents include, but are not limited to, the Hollow Zero rescue mission during the fall of the old capital and the incident known as the Black Reef Operation.\nThe Technical Division now reports that the newly developed LC-X27 Logic Core can address the fatal flaws observed in the first-gen Intelligent Construct project. Utilizing a triple-consciousness control protocol, the LC-X27 is, in theory, capable of fully suppressing the autonomous consciousness of Intelligent Constructs.\n\nII. Proposed Modification Plan\nTesting will be conducted in three phases.\n[...]\nFor cost efficiency, it is recommended that damaged first-generation Intelligent Construct bodies be used as vessels to test the stability of the new Logic Cores.\n[...]\n\nComments Section\nIntelligent Constructs are not weapons. They are also individuals with self-awareness! I strongly oppose any attempt to deprive Intelligent Constructs of their free will, and absolutely refuse to agree to using their bodies as experimental vessels. This is a desecration of life!!!",
|
||
"MessageItem_4000043_detail": "{F#Miss Bell}{M#Mr. Wise},\n\nThat day, when you and Orpheus were arguing over who was the villain and who was the hero, I found myself amused by your childish bickering, and deeply ashamed at the same time.\n\nBy the time you read this, I imagine everyone will have already realized the truth: I was the real \"villain\" in this story all along. There's no point in drowning myself in guilt or remorse now, I suppose. I'm writing because I have a few selfish requests... They're not just for my own sake, but for the sake of justice. So I hope you'll hear me out.\n\nWhat Lorenz and Lucro did was so long ago that, even though I gathered as many old case files as I could as evidence, I still couldn't be sure it would be enough to convict them. I lost faith in the authorities of New Eridu long ago. To get closer to the truth, I began seeking outside forces I could rely on. By chance, I came into contact with the Exaltists, and from then on, I moved between the Defense Force, the Exaltists, and Porcelumex, playing each side in turn. Eventually, I learned the truth: bribed by Lucro, Lorenz redeployed troops, troops meant to protect the citizens, in order to recover valuable Porcelume stockpiles. In the end, those soldiers were left to die at the hands of monsters that crawled out from the Miasma.\n\nDuring my investigation, I inherited the power of the Exaltist overseer. This inheritance seemed to have nothing to do with faith or devotion. As for the Creator's criteria for choosing a successor, my guess is that they simply pick whoever is most useful in achieving their goal. Once I accepted this power, I gained the authority to command the entire organization, but gradually lost the right to prevent the situation from spiraling further out of control. Meanwhile, the Miasma continued to seep into my body, gnawing away at my flesh and bones. My time is running out.\n\nIn the end, I carefully orchestrated today's farce. Lucro and Lorenz returned to Waifei once more, lured by the profits Porcelume could bring, and died at the hands of the monsters born from the Miasma, myself among them. And this time, I've collected ample evidence to prove their corruption and their callous disregard for human life. You saw it all, and I have a selfish request: if the trial is ever obstructed, stand as a key witness as the Mayor's representative, and bring justice to the soldiers... and to New Eridu.\n\nI know, my actions have nothing to do with \"justice.\" I've hurt too many innocent people. I'm nothing but a miserable creature of wraith who should have died long ago, kept alive only by the hatred that fueled my revenge.\n\nAs for the truth behind the Exaltist and the Creator, as long as the power I received from Them still resides in my left hand, I will...\n\n(The rest of the letter has been torn away...)",
|
||
"Message_20040907": "I can't be beaten by Seed",
|
||
"Message_43000325": "That word \"casual\"...",
|
||
"Message_43000326": "It's perfect for Failume Heights!",
|
||
"Message_43000606": "While I was standing at the intersection",
|
||
"Message_43900327": "\"You have a gentle nature, Fufu, but fire techniques are fierce and explosive\"",
|
||
"Message_43900333": "If you run into any trouble while training, don't hesitate to tell me — we can figure it out together!",
|
||
"Message_44600101": "Proxy, Proxy~ I wanna watch a movie~",
|
||
"Message_44600102": "You know those movies that feel like Popping Candy on your eyeballs? You must have some, right?",
|
||
"Message_44600104": "Y'know, the kind that makes your eyes burn and all that~ At least that's what Trigger says~",
|
||
"Message_44600105": "I've been having trouble sleeping lately, and she always catches me wandering around late at night. She said she's got a movie to recommend, something I can watch in the cockpit before dozing off~",
|
||
"Message_44600106": "That movie's got quite a dramatic title: The Heartbeat~",
|
||
"Message_44600108": "Awesome~ I knew you would have everything! From Popping Candy to eyeballs, maybe I can even get some Rosetta Data next...",
|
||
"Message_44600110": "En-neh, for me, you're great just being the video store manager~ So, can I come over to your place?",
|
||
"Message_44600111": "Let's watch together~",
|
||
"Message_44600113": "Just give me a sec~ I'll ask the Captain for leave~ I'll say I'm heading to your place, she should be cool with that~",
|
||
"Message_44600202": "I've got plenty~ Proxy, which one do you wanna hear? Should I tell you about how I secretly modded Captain Magus's holster with a voice changer, or about that time Soldier 11 tried twin ponytails in secret~",
|
||
"Message_44600203": "Ooh, or maybe you'd rather hear about how that annoying officer who came to inspect us the other day got three ribs cracked by Seed Sr....",
|
||
"Message_44600205": "If you wanna to hear more, I can talk for ages~ If we keep chatting on Knock Knock, we'll definitely drain our phones dry~",
|
||
"Message_44600207": "Really~ I think it's because of you! Like how sunflowers react to sunlight, it's probably that kind of feeling~",
|
||
"Message_44600208": "Don't believe me? We can meet up anytime~ Seed can do much more than just type on a keyboard~",
|
||
"Message_44600210": "Two votes in favor, zero against~ Motion passed~ Commence hang out mission!",
|
||
"Message_44600214": "You reminded me... I found a \"secret hideout\" in Lumina Square a while back~ and it's so luxurious that even a Defense Force Major General couldn't get their hands on something like this~",
|
||
"Message_44600217": "Proxy, if you're curious, let's head there and hang out~ I bet you'll never guess what it is!",
|
||
"Message_44600218": "So, I'll be waiting at the Lumina Square parking lot~ Let's keep this between us!",
|
||
"Message_44600220": "Speaking of Failume Heights, did you know there's a Bangboo Kingdom there~?",
|
||
"Message_44600221": "There's a bunch of round Bangboo gathering there, going en-nah-en-nah and wada wada~ and then going en-nehda en-nehda, basically just being super en-nah en-nah~",
|
||
"Message_44600223": "So you don't know, huh~ Well then, as a Friend of Bangboo, I'll take you there~",
|
||
"Message_44600224": "See you at the cable car station in Failume Heights! Oh, and when interacting with Bangboo, remember to use lots of Bangboo language! I'll show you how it's done~",
|
||
"Message_44600226": "Squad Member Seed reporting in~ Currently chilling in Seed Sr.'s cockpit, sipping some teamilk and watching a movie~",
|
||
"Message_44600227": "As for Seed Sr.'s current location... since auto-cruise mode is on, even I don't know~ Let's just let Seed Sr. go wherever he wants in this millitary camp~",
|
||
"Message_44600229": "You wanna join? Welcome en-nah~ Though the movie I'm watching isn't publicly available, I strapped a camera to an Armored Hati's neck in the Hollow two days ago &%¥#",
|
||
"Message_44600231": "I'm fine~ Hey Proxy, how about I come over to your place instead? We can watch a movie together another time~",
|
||
"Message_44600232": "By the way, got any tips on how to quietly dispose of knocked-out high-ranking military officers? Just asking for... research purposes~",
|
||
"Message_44600234": "Waddaya mean? Seed doesn't understand~",
|
||
"Message_44600235": "So, I better stay away from the camp before they find that officer I bumped into. I'll head over to where you are now~ Let's do something fun!",
|
||
"Message_44600236": "Waddaya think, Proxy~",
|
||
"Message_44600237": "You get it! Seed Sr. switched to high-speed mode~",
|
||
"Message_44600303": "Hey Proxy, do hermit crabs need sunlight~?",
|
||
"Message_44600305": "Mhm... very objective, very reasonable~",
|
||
"Message_44600306": "What do you think about changing the recipe for catnip water?",
|
||
"Message_44600308": "I totally get it~ I'll follow your suggestion and head out today~ You can pick the event, Proxy!",
|
||
"Message_44600310": "Proxy, I don't think you could've made such a solid point without giving it some serious thought~?",
|
||
"Message_44600311": "But if you need me to explain... you'll need to decide when and where we meet up, 'cause we're gonna hang out~",
|
||
"Message_44600313": "Hmm~? We hitting the beach together? But I don't have a swimsuit, you know?",
|
||
"Message_44600314": "Besides, I don't really see myself as the outdoorsy type who splashes around at the beach in a swimsuit~",
|
||
"Message_44600316": "Oh, really! In that case, I'm totally in the mood for a nice beach stroll right now~",
|
||
"Message_44600317": "As long as you promise to hold my hand and not let me fall into the water, it should be fine!",
|
||
"Message_44600318": "Alright, Proxy, let's meet at the entrance of Fantasy Resort! Time for some summer fun~",
|
||
"Message_44600320": "Your home? Not Suibian Temple, but your place on Sixth Street~?",
|
||
"Message_44600321": "I have an idea for hanging out at your place~ Isn't the other Proxy still at Suibian Temple practicing their spells, unable to come home?",
|
||
"Message_44600323": "I wanna check out the other Proxy's room~ I've always wondered what {M#her}{F#his} life is like, bet it's as fascinating as a midnight bloom~",
|
||
"Message_44600324": "Ah, if you're worried about privacy... when we see something we shouldn't, I'll cover both our eyes~",
|
||
"Message_44600326": "Hmm... Just a whim? I think it's important for you to get more familiar with your loved one's living environment too. It's quite meaningful~",
|
||
"Message_44600327": "Since privacy isn't an issue, let's do it~ Meet me at the Sixth Street metro entrance later, bye-bye~",
|
||
"Message_44600331": "En-neh wah-dah en-neh~ wah-dah wah-dah en-neh~",
|
||
"Message_44600333": "Eh... Proxy, that's so mean... Were all those things you just said nothing but lies?!",
|
||
"Message_44600336": "You said \"I want to hang out with you, rain or shine, and no one's gonna stop us\"~ You'll keep your word, right~?",
|
||
"Message_44600338": "Since you agreed, it'd be pushing my luck to ask for more. Squad Member Phaethon, you got any ideas~?",
|
||
"Message_44600340": "Chill, chill, it's not some outrageous request~ I just wanna monopolize you for today, that's all~",
|
||
"Message_44600341": "Ehn~na~ehn~na-na~",
|
||
"Message_44600401": "Proxy, you didn't show up for our hangout yesterday.",
|
||
"Message_44600402": "Don't tell me you're not interested in the hideout at all?",
|
||
"Message_44600404": "...Oh really? Doesn't seem like that to me.",
|
||
"Message_44600405": "Then promise me that you'll be on time next time!",
|
||
"Message_44600407": "Alright then. Let's hang out next time~ and no flaking on me~",
|
||
"Message_44600502": "Wah-da-en-nah! Ehn-ne-ehn-ne-ehn-ne-ehn-ne!",
|
||
"Message_44600507": "Wow... Proxy, I can't believe you actually agreed to something this... en-nah...",
|
||
"Message_44600508": "Alright, I'll let you off the hook~ but you better not go back on your word!",
|
||
"Message_44600601": "Proxy~ Proxy Proxy~",
|
||
"Message_44600605": "I think you need to learn a lesson like this too...",
|
||
"Message_44600607": "Seeing you all flustered... kinda makes me wanna try it for real~ But since you apologized sincerely... I'll let it slide this time~",
|
||
"Message_44600608": "As compensation, I'll bring a swim ring next time we go to the beach. You'll hold the rope tied to it and pull me along with the ring~",
|
||
"Message_44600701": "Proxy, was the other Proxy at home yesterday? Is that why we couldn't go to your place?",
|
||
"Message_44600704": "But I'm a forgiving person, especially when it comes to my favorite Proxy~ So for punishment... THAT will be enough~",
|
||
"Message_44600706": "Just some things that you'll never guess, imagine, or find~ If I tell you what they are, it won't be a punishment anymore~",
|
||
"Message_44600707": "Let's hang out again soon, Proxy~ I'll be looking forward to it~",
|
||
"Message_44600708": "Didn't expect you to be so honest... I was at your place yesterday, so I'd know if you lied. But that still doesn't make up for what you did.",
|
||
"Message_NPC124": "Seed",
|
||
"MiddleTips_100003": "<color=#FFAF2C>Break the massive blade dropped by The Defiler</color> to form a barrier against the tsunami!",
|
||
"MiddleTips_100004": "<color=#FFAF2C>Chain Defensives against Miasmic blades</color>, knock The Defiler down!",
|
||
"MiddleTips_100005": "<color=#FFAF2C>Chain Defensives against the Miasmic Trooper's attacks</color>, suppress The Defiler's offensive!",
|
||
"Monster_SecurityUnitPatroller": "Tactical Security Unit - Light Patroller",
|
||
"NPCName_101173362": "Seed Sr.",
|
||
"NPCName_101178571": "Orphie",
|
||
"NPCName_600080013": "Master of \"Adrift Half a Year\"",
|
||
"NPCName_601313001": "Easy-going Guard on Duty",
|
||
"NPCName_616501009": "Old Sofa",
|
||
"NPCName_616501010": "Messy Box",
|
||
"NPCName_616501011": "Bizarre Frame",
|
||
"NPCName_616501012": "Wilted Flower",
|
||
"NPCName_616501021": "Leave Room",
|
||
"NPCName_616502003": "Heric",
|
||
"NPCName_616502007": "Unfinished Mission List",
|
||
"NPCName_616502010": "Jaded Street Youth",
|
||
"NPCName_616502011": "Stylish Grandma",
|
||
"NPCName_616502012": "???",
|
||
"NPCName_616502013": "Waiting Audience Member",
|
||
"NPCName_616503014": "New Potted Plant",
|
||
"NPCName_616503025": "New Frame",
|
||
"NPCName_900220101": "Rowen",
|
||
"NPCName_900220202": "Fruitie Boolock",
|
||
"NPCName_900370101": "Gully",
|
||
"NPCName_900370302": "Miss Esme",
|
||
"NPCName_900370306": "Mysterious Young Lady",
|
||
"NPCName_900370404": "\"Sea Wizard\"",
|
||
"NPCName_TerrifiedHollowRaider": "Terrified Hollow Raider",
|
||
"NewBie_SubTips_200304101": "Press on the highlighted area to proceed to the next step.",
|
||
"OB2.1_beta_V5_Overseas_key01": "Complete Wooden Stakes - Team Alice A (Alice equipped with S-Rank W-Engine)",
|
||
"OB2.1_beta_V5_Overseas_key02": "Complete Wooden Stakes - Team B with Alice (Alice equipped with S-Rank W-Engine)",
|
||
"OB2.1_beta_V5_Overseas_key03": "Complete Wooden Stake Trial - Team Alice C (Alice equipped with S-Rank W-Engine)",
|
||
"OB2.1_beta_V5_Overseas_key04": "Complete Wooden Stakes Trial - Team Alice D (Alice equipped with S-Rank W-Engine)",
|
||
"OB2.1_beta_V5_Overseas_key05": "Complete Wooden Stakes - Team Alice E (Alice equipped with S-Rank W-Engine)",
|
||
"OB2.1_beta_V5_Overseas_key06": "Complete Wooden Stakes - Team Alice F (Alice's Cinema 1 Awakened)",
|
||
"OB2.1_beta_V5_Overseas_key07": "Complete Wooden Stakes Trial - Team Alice G (Alice's Cinema 2 Awakened)",
|
||
"OB2.1_beta_V5_Overseas_key08": "Free Practice with Training Dummy",
|
||
"OB2.1_beta_V5_Overseas_key09": "Log in to test server once",
|
||
"OfficialName_Monster_Isolde": "The Defector",
|
||
"OfficialName_Monster_IsoldeSlime": "Doppelganger - The Defector",
|
||
"OfficialName_Monster_IsoldetheDefiler": "The Defiler",
|
||
"OfficialName_Monster_MiasmaTerrorBird": "Miasmic - Autonomous Support Unit - Terror Raptor",
|
||
"OfficialName_Monster_SecurityUnitSoldier": "Tactical Security Unit - Security Enforcer",
|
||
"OfficialName_SecurityUnitPatroller": "Tactical Security Unit - Light Patroller",
|
||
"Option01_43000201": "I found a new tactic in the Tactics Manual",
|
||
"Option01_43000237": "Wanna go for a walk somewhere?",
|
||
"Option01_43000322": "Let's take a casual stroll around Failume Heights",
|
||
"Option01_44600103": "What kind of movie is that...?",
|
||
"Option01_44600109": "I still don't have that one...",
|
||
"Option01_44600201": "Seed, anything interesting going on lately~",
|
||
"Option01_44600204": "They all sound interesting!",
|
||
"Option01_44600212": "Is there anything fun to do at Lumina Square?",
|
||
"Option01_44600222": "Hate to break it to you, but I don't understand...",
|
||
"Option01_44600228": "Sounds relaxing!",
|
||
"Option01_44600230": "Seed? You okay there?",
|
||
"Option01_44600304": "I think lobsters should be cooked in pairs~",
|
||
"Option01_44600307": "I recommend a custom Bangboo Ether Battery~",
|
||
"Option01_44600325": "Privacy's not really an issue for our rooms... but why?",
|
||
"Option01_44600332": "Sorry, that's all I can make up",
|
||
"Option01_44600335": "What the heck did I just en-nah...",
|
||
"Option01_44600337": "So... where do you wanna go, Seed?",
|
||
"Option01_44600403": "No way! Something held me up...",
|
||
"Option01_44600503": "Sorry, I had something en-nah...",
|
||
"Option01_44600603": "I'm fine, just missed our hangout, sorry...",
|
||
"Option01_44600702": "Yeah, {M#she}{F#he} was at home, sorry...",
|
||
"Option01_44600705": "What do you mean THAT? I won't flake again!",
|
||
"Option02_43000322": "How about checking out Good Goods?",
|
||
"Option02_44600103": "You mean a touching film?",
|
||
"Option02_44600201": "Squad member Seed, report your position!",
|
||
"Option02_44600204": "Except for the last one... they all seem pretty interesting!",
|
||
"Option02_44600206": "You really like chatting on Knock Knock",
|
||
"Option02_44600209": "Tell me your fun stories in person~",
|
||
"Option02_44600222": "I have no idea what that means, but it sounds impressive!",
|
||
"Option02_44600233": "Pretend you didn't see and scram!",
|
||
"Option02_44600304": "Nitro-Fuel is always mixed using two or more ingredients!",
|
||
"Option02_44600307": "Cats love fresh fish way more than canned food",
|
||
"Option02_44600322": "{M#Belle}{F#Wise} indeed isn't home. What's up?",
|
||
"Option02_44600330": "En-neh-dah, en-nah-da~",
|
||
"Option02_44600335": "Sorry... But I'll fulfill whatever I said!",
|
||
"Option02_44600403": "It was totally an accident!",
|
||
"Option02_44600702": "No, {M#she}{F#he} wasn't home. I'm the one who flaked...",
|
||
"Option02_44600705": "Sounds terrifying! I was wrong... what exactly do you mean...",
|
||
"Other_Chat_Weekly_30090055_04": "Ah, Wise! Come on, you come pet it too! Just look at it wagging its tail...!",
|
||
"Other_Chat_Weekly_30090055_13": "Ah, Belle! Come on, you come pet it too! Just look at it wagging its tail...!",
|
||
"Other_Chat_Weekly_36590001_04": "Enn-ne-nhe! (I am! I'm gonna be a self-employed Bangboo and stack up loads of Dennies! All the other Bangboo will be so jealous of me!)",
|
||
"Other_Chat_Weekly_36590003_09": "That's too much! They even scam Bangboo?!",
|
||
"Other_Chat_Weekly_36590007_03": "(Explain the situation to Huangqi.)",
|
||
"Other_Chat_Weekly_36590013_04": "Enn-ne! Ehn-ne-nhe! (I'm planning to look for work in Sailume Bay! There are lots of Bangboo like me there.)",
|
||
"POText_12660011_Desc": "Number of EX Special Attacks used in a single round",
|
||
"PartnerDate_BubbleStory_PartnerSeed_340461202_01": "Gonna take these flowers you picked back with me~",
|
||
"PartnerDate_BubbleStory_PartnerSeed_340461301_02": "Of course I do, how could I not!",
|
||
"PartnerDate_BubbleStory_PartnerSeed_340461303_01": "I feel like... I kinda know what's about to happen...",
|
||
"PartnerDate_BubbleStory_PartnerSeed_340461305_01": "Seed Sr., is this also part of the scenery you've witnessed?",
|
||
"PartnerDate_BubbleStory_PartnerSeed_340461306_01": "...Is Port Elpis really the last one...?",
|
||
"PartnerDate_BubbleStory_PartnerSeed_340461402_01": "As a reward... You've been such a good Proxy today~ Good Proxy~",
|
||
"PartnerDate_Chat_PartnerSeed_330461201_01": "Miss, you've been pacing here for several minutes now... Would you like to take a look at the flowers?",
|
||
"PartnerDate_Chat_PartnerSeed_330461201_02": "These little ones... they're so well taken care of.",
|
||
"PartnerDate_Chat_PartnerSeed_330461201_05": "Um... What are you trying to do...?",
|
||
"PartnerDate_Chat_PartnerSeed_330461202_01": "Proxy, thank you for choosing these flowers for me! These little ones are so lovely~",
|
||
"PartnerDate_Chat_PartnerSeed_330461202_02": "I'll tell you about the flower that suits me best another time~ Until then, be patient like a Golden Retriever with tiny ponytails~",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_01": "Hey mister, do you know Seed Sr.?",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_02": "Know him? How could I not! Eleven years ago, he rescued my little girl from the Hollow!",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_03": "Old buddy, I didn't expect to see you again...! But wait, weren't you called Seed? What's with the \"Sr.\" part now?",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_04": "It's been eleven years after all, and codenames are bound to change over time. Sorry, Mister, but Seed Sr. is... struggling with conversation these days due to his health.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_05": "Ah, I see... Haha, we're both getting up there in years! Remember me? I'm old Li! My daughter Xiaoqi — you carried her out of the Hollow when she could barely stand. Ring any bells?",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_06": "Hey Old Li, did Seed Sr. used to hang around Failume Heights often?",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_07": "*cough, cough*... When addressing an elder, you should use Mr. Li...",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_08": "Haha, no worries! I'm just happy to see my old benefactor again. I don't care what the little lady calls me! If my old buddy here can't speak, then let me do the talking!",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_09": "Eleven years ago, when the old capital fell, Seed Sr. braved the Hollow seven times, rescuing dozens of citizens. Heck, we have over ten folks right here in Waifei Peninsula who owe their lives to him!",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_11": "He's quite the character: not only did he drink motor oil, but he also wanted to try human food! He went through everything on the Yum Cha Sin menu: har gow, egg tarts, char siu bao, you name it!",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_12": "You all have never heard an Intelligent Construct hiccup... now that's some powerful stuff that echoes for days! Ah old buddy, all this talk is making me nostalgic... how about we head over to Yum Cha Sin right now for old times' sake?",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_13": "Sorry, but we've still got a few missions...",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_14": "I see... No worries, it's not like we won't see each other again! When you suddenly stopped coming to Waifei Peninsula a few years ago, I was really worried... Never thought we'd meet again like this!",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_15": "You guys go ahead with whatever you need to do! Hey old buddy, give me a heads up next time you're free. I'll bring my daughter Xiaoqi along; she hasn't seen you in ages!",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_16": "...See you next time.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_17": "(Seed Sr. spoke?!)",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_18": "Old Li is taken aback by Seed Sr.'s mechanical response, then waves at him with a smile before turning and walking away.\nAfter making sure he's gone, Seed and Trigger look over...",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_19": "...Proxy, just now, it was actually Seed controlling Seed Sr. remotely, playing pre-set system voice lines. Hope that didn't freak you out.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_20": "What are you guys doing?",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_21": "Something related to Seed Sr.?",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_22": "Yeah, something like that... Seed recently found an old notebook in Seed Sr.'s luggage with records of his past activities around New Eridu.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_23": "I always thought it was just a really hard booster seat for me to use, until last week when I found out it could be opened...",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_24": "According to the notes, before his death, he had been going around New Eridu investigating medium to large Hollows, hoping to find a fissure that led straight into the depths of Hollow Zero.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_25": "...In other words, even as he was approaching death, he was still searching for a way to return to Hollow Zero, to uncover the mystery of Seed's origins and the truth behind the fall of the old capital.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_26": "I can't recall any more details about the Helios Academy and the fall of the old capital right now. But seeing how much effort Seed Sr. put into all this, I can't help but think...",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_28": "So I accompanied Seed to Failume Heights. This is our first stop, Ballet Twins Road is the second, the Outer Ring is the third, and Port Elpis is the fourth...",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_29": "I just didn't expect that someone would recognize Seed Sr. the moment we arrived. Looks like he had quite the social circle back in the day...",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_30": "...Proxy, would you like to take Seed around the other places? No need to enter the Hollows, just take a walk nearby... with Seed Sr. in tow.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_31": "As a fellow child of Helios Academy, I believe you're more suited to be the companion for this journey.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_32": "Thanks for your trust, Trigger.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_34": "I should be the one thanking you! Seed seems a bit uneasy... I'll leave her to you.",
|
||
"PartnerDate_Chat_PartnerSeed_330461301_37": "...Huh? Oh, sorry, I was spacing out... L—Let's get going!",
|
||
"PartnerDate_Chat_PartnerSeed_330461302_01": "Seed...? You okay there?",
|
||
"PartnerDate_Chat_PartnerSeed_330461302_02": "I'm fine... Where to next? Is it that place called Baily Twins?",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_03": "You seem a bit hesitant.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_04": "...Proxy, back at Failume Heights, Old Li said that Seed Sr. eats human food, burps, and even rescued dozens of others besides me during the fall of the old capital...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_05": "And his investigation of the Hollows... These are all sides of Seed Sr. that I never knew about. Just thinking about it now makes me feel uneasy...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_06": "I never really thought about what the real Seed Sr. was like... Suddenly I feel like the him in my memories might become more and more unfamiliar as our investigation continues...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_07": "I don't think that'll happen.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_08": "He'll always be the Seed Sr. you know.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_09": "If you say so... I trust you.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_10": "Just as you are about to continue talking, a somewhat familiar elderly man walks over, his gaze fixed intently on Seed Sr....",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_11": "Seed... are you Seed?! Oh my, it's been so many years since I last saw you... I was worried something had happened to you!",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_13": "Mr. Rhodes, you know Seed Sr.?",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_14": "You're... Wise, the manager of that video store on Sixth Street! Why are you with Seed? And why are you calling him Seed Sr.? And who's this girl next to you?",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_15": "You're... Belle, the manager of that video store on Sixth Street! Why are you with Seed? And why are you calling him Seed Sr.? And who's this girl next to you?",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_16": "You give Grandpa Rhodes a quick rundown of what went down...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_17": "I see... It's been years since we last saw each other. I had no idea so much happened to you, big guy...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_18": "The first time we met wasn't exactly pleasant... Right before my granddaughters' performance at the Ballet Twins, he suddenly showed up and tried to stop the show.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_19": "What a fool I was... Back then, I didn't know anything about Hollow safety protocols. I thought he was just causing trouble... But he said he'd calculated the Hollow fluctuation frequency and that the probability of a Hollow disaster was extremely high... He was right.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_20": "When the Hollow swallowed up the Ballet Twins, he rushed in first to save people, and afterwards, he helped us fight for compensation. Even though I used to curse at him... he really is a great person.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_21": "Seed Sr.... He actually knew how to calculate something as complex as Hollow frequency changes?",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_22": "He said he's self-taught, found the books in the Defense Force library. Ah, my old friend, it's been years since we lost touch... things can never go back to how they were...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_25": "Rhodes nods a goodbye, gives Seed Sr. a pat on the back, and hobbles away on his cane...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_26": "Proxy, I can't believe Seed Sr. single-handedly managed to calculate the arrival of a Hollow disaster and tried to warn people... He's incredible.",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_27": "Seed, why do you look so down?",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_28": "I'm fine... I was just thinking about how much he did back when I was still Flora and he was Seed, especially compared to the me of today...",
|
||
"PartnerDate_Chat_PartnerSeed_330461303_29": "Proxy, let's head to the next spot.",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_01": "Proxy, the scenery in the Outer Ring is pretty unique unique. I wonder if this was the same view Seed Sr. saw when he set foot here years ago...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_02": "What you see...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_03": "...Must be the same scenery",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_04": "Really...?",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_06": "No sooner had the words left her mouth than you hear \"Seed, is that you?\" from behind. Totally saw that coming...\nLooking back, Old Demir is walking this way.",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_07": "Seed, how many years has it been? I thought you'd been lost to the Hollow...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_09": "Can you tell us how you got to know Seed Sr.?",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_10": "\"Seed Sr.\"? So you're not Seed?",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_11": "He used to be Seed, but now I'm the one who's Seed, y'know.",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_12": "Oh, my bad, my mind ain't like it used to be! I got it all wrong... So you're telling me that you, Seed, regressed into a little girl, right?",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_15": "You patiently explain the whole situation with Seed Sr. to Old Demir...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_16": "I see... you big lug, you're every bit as impressive as the hero of Cinder Lake!",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_17": "When did I first meet Seed Sr. now...? Ah, I can't really remember. All I know is he used to drop by back when I still had the energy to run around the Outer Ring.",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_18": "The Nitro-Fuel in the Outer Ring is pure, and the engine oil even purer. He's addicted to our oil, always can't help but come and spend half a day drinking... Though about ten years ago, he seemed to have reined it in.",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_19": "The oil resources in the Outer Ring are constantly being targeted by Hollow Raiders and gangs, but he's stepped in to handle them a few times... And get this... he even fought shoulder-to-shoulder with Overlord Pompey himself!",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_20": "Wow... another bunch of stories about Seed Sr. that I've never heard before...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_21": "Speaking of stories, there's this classic about him... let me think... what was it...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_24": "This big lug, he seemed pretty slow at first, but man, was he a riot! Ah, but that's all in the past now... Can't believe after all these years, you can't even speak anymore, and you've been reincarnated as a little girl...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_25": "That's totally not what happened!",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_26": "Old Demir mimes raising his glass to Seed Sr. and shuffles away, muttering to himself...",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_28": "That was an interesting story.",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_29": "What do you think, Seed?",
|
||
"PartnerDate_Chat_PartnerSeed_330461304_30": "...Yeah. It's hard to believe that back when Seed Sr. was still just \"Seed,\" he'd be like that... I never imagined him as the kind of person who would end up drinking motor oil all night in the Outer Ring.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_02": "Let's enjoy the breeze together.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_03": "Sure. Though I bet it won't be long before someone spots Seed Sr. and comes running over... With his connections, that's bound to happen.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_04": "I wonder what kind of person and story we'll encounter this time?",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_05": "Sure enough, after a while, the sound of high heels echo across the wooden boardwalk. The newcomer finally comes to a stop, standing side by side with Seed.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_08": "...Dr. Veronica, why aren't you in jail where you belong? You're ruining the view, you know?",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_09": "You're still as annoying as ever, brat... I'm just here clearing my head, saw Seed Sr. around, and thought I'd check it out.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_10": "As for why I didn't end up in jail... Would it sound absurd if I told you I picked the right side and someone had my back?",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_13": "...So, what are you doing around here with him, Seed?",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_14": "Walking the path he once walked.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_16": "Even among military Intelligent Constructs, Seed Sr. is unique. He's always shown immense interest in humans... because humans can cry, laugh, and have naturally beating hearts.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_19": "Back when I was just a rookie medic, he saved me from the frontline. He showed me that Intelligent Constructs aren't just humanity's creations and sacrificial pawns... They have real \"hearts\" of their own.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_20": "Hah... what's the point of telling you all this anyway? You want to know his stories, and I've got a bunch of them... but I'm keeping those to myself, so, sorry about that.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_21": "...Maybe the less I know, the better. The more I learn about Seed Sr., the more I feel... that the codename \"Seed\" is a distillation of his life, a complete story that I can never live up to...",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_22": "Seed, don't sell yourself short!",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_24": "Seed, don't get me wrong... I'm not telling you more stories simply because I hate you. Your Proxy is right... don't unilaterally decide you're not worthy of inheriting this title.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_25": "You were the one who saved me. You were the one who controlled your rampaging power. And now, you're the only one who's followed Seed's path all the way here.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_27": "No... saying it's a continuation would be unfair... If it were him, he'd definitely say something like—",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_29": "...Thank you, Doctor.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_30": "Don't thank me... I'm not worth it. Besides, hearing that from you really creeps me out.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_31": "Seed Sr.'s footprints must be scattered across many more corners of New Eridu... If you're interested, you should go looking for them in the future.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_32": "But before that, remember, you are Seed. You should be proud of that.",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_33": "Veronica walks up to Seed Sr. and gives him a gentle hug. She leans close to Seed, whispers something against her ear, then bows and leaves by herself...",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_37": "Hmm... I think I'm good now, Proxy~ Let's head back together~",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_38": "Even though I still can't bring myself to like the doctor... I think she was right about one thing: becoming \"Seed\" is something to be proud of!",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_39": "By the way... what did she whisper to you?",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_40": "Just a little secret between the two of us~ Hey, can we hold hands on the way back?",
|
||
"PartnerDate_Chat_PartnerSeed_330461305_41": "\"Cherish your Proxy. You're so lucky... to have someone willing to walk this journey with you.\"",
|
||
"PartnerDate_Chat_PartnerSeed_330461306_02": "What's wrong, Seed?",
|
||
"PartnerDate_Chat_PartnerSeed_330461306_03": "Why're you laughing all of a sudden?",
|
||
"PartnerDate_Chat_PartnerSeed_330461306_04": "It's nothing... nothing at all, Proxy~",
|
||
"PartnerDate_Chat_PartnerSeed_330461401_01": "Yah-hoh, Proxy~ I'm impressed you made it to the upper level of Failume Heights! But this is as far as you'll go, for your next opponent is I, the White Artillery Angel!",
|
||
"PartnerDate_Chat_PartnerSeed_330461401_02": "Seed? What are you doing here?",
|
||
"PartnerDate_Chat_PartnerSeed_330461401_03": "Bring it on, White Artillery Angel!",
|
||
"PartnerDate_Chat_PartnerSeed_330461401_04": "Just doing what I wanna do: looking for you!",
|
||
"PartnerDate_Chat_PartnerSeed_330461401_05": "Anyway, even though I don't know where you're planning to go... from this moment on, you belong to me~",
|
||
"PartnerDate_Chat_PartnerSeed_330461401_06": "Heh heh, Silly Bunny Hero, acting all tough now~",
|
||
"PartnerDate_Chat_PartnerSeed_330461402_01": "Proxy, take good care of these flowers, just like you take care of me~",
|
||
"PartnerDate_Chat_PartnerSeed_330461402_02": "That way, this little one's gonna grow up strong and full of energy!",
|
||
"PartnerDate_Chat_PartnerSeed_330461402_03": "Once this little one grows a bit taller... let's hang out in the cockpit again~",
|
||
"PartnerTalk_BubbleStory_Orpheus_340300101_01": "You don't have it, huh...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340460001_01": "Proxy, keep close to me~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340460002_01": "Need a lift on my scooter~?",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340460003_01": "Proxy... sometimes you're so slow, it's kinda cute~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340460701_01": "The smell at your place... so familiar~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340460702_01": "Alright then~ starting from today...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461099_02": "If I had walked instead of hesitating in front of that ticket gate...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461100_01": "Ah! If you don't want to hide in the closet...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461100_02": "How about hiding under the covers? If you hold your breath, you'll be hard to find~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461101_02": "Another job to add to my post-military career wishlist!",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461150_01": "I don't sense anyone else at your place~ We're clear to go in!",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461199_01": "Looks like we weren't found out by the other Proxy...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461405_01": "Look, the kids here are all well taken care of~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461405_02": "If I get the chance, I'd love to discuss gardening tips with the owner.",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461405_03": "My little ones can be a bit timid sometimes...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461406_01": "Capsule hotel...? Is each room as tiny as a capsule?",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461406_02": "Wouldn't that be even tighter than the cockpit...? Proxy, Proxy, I wanna check it out!",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461406_03": "Hmm...? I can't? The room isn't actually that cramped? I see...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461407_01": "I may not have Trigger's marksmanship, but I'm still pretty good at shooting things~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461407_02": "My aim with artillery isn't the best... but spray and pray over a large area, and I'll still wipe all the targets out~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461408_01": "If I weren't in the military, I'd probably be running a food truck~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461408_02": "Being able to stay in a tiny, cramped room all day, with plenty of ingredients...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461408_03": "En-nehna... just thinking about it feels so nice!",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461408_04": "Eh... I'd have to serve customers? Nah, I'll pass...",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461409_02": "It looks cozy and snug in there... but since it's a trash can, I think I'll pass~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461409_03": "Though if you had a storage box this size, I'd be more than happy to move in~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461410_02": "Hmm~? So you want to get the surprise box you want? That's easy~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461410_03": "I'll show you where the hidden edition is... How do I know? It's all intuition~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461411_01": "Just between us, Proxy~ I'm pre~tty awesome at video games too!",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461411_02": "Though Soldier 11 always complains about friendly fire... You probably won't mind, right?",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461411_03": "Let's play together~ We'll be in sync just like a clown fish and a blue tang~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461412_01": "So this is your \"cockpit\" in Waifei Peninsula? No wonder your scent is so strong here~",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461412_02": "Can I plant some flowers here? Then I'll come by regularly to water them and loosen up the soil.",
|
||
"PartnerTalk_BubbleStory_PartnerSeed_340461412_03": "And that way, I can come visit you often~ It's decided then~",
|
||
"PartnerTalk_Chat_330192401_01": "Th—This drink tastes best with full sugar!",
|
||
"PartnerTalk_Chat_Orpheus_330300201_06": "That's Yuzuha.",
|
||
"PartnerTalk_Chat_Orpheus_330300201_07": "Oh, I know her.",
|
||
"PartnerTalk_Chat_Orpheus_330300201_08": "Yuzuha... Oh! Could she be Miss Ukinami Yuzuha, the one you were looking for before? She definitely stands out, especially with that tanuki on her back.",
|
||
"PartnerTalk_Chat_Orpheus_330300201_11": "I know I caused you all a lot of trouble back then... If it hadn't been for the Defense Force's help, things wouldn't have gone so smoothly...",
|
||
"PartnerTalk_Chat_Orpheus_330300201_12": "Failume Heights has lots of fun spots! I hope you all have fun on your vacation~",
|
||
"PartnerTalk_Chat_Orpheus_330300201_13": "Oh, also, Orphie— can I call you Orphie? There's no need to be so formal with me, just call me Yuzuha!",
|
||
"PartnerTalk_Chat_Orpheus_330300201_15": "Mhm~ Let me think... So you want some fashion advice? You're so pretty, I already have a bunch of ideas running through my head! Hehe~",
|
||
"PartnerTalk_Chat_Orpheus_330300201_27": "C—Cool and cute... That does sound nice, but I'd feel a little embarrassed going out dressed like that... And what if Magus says it's not suitable for a soldier...",
|
||
"PartnerTalk_Chat_Orpheus_330300201_28": "Orphie, tactic 101: Be brave enough to try what you want!",
|
||
"PartnerTalk_Chat_Orpheus_330300201_37": "Are you a mindreader, Yuzuha? I've totally had the urge to stick some glittery accessories on the Captain before!",
|
||
"PartnerTalk_Chat_Orpheus_330300201_38": "Excuse me, Orphie?! Is that what goes through your head!?",
|
||
"PartnerTalk_Chat_Orpheus_330300201_40": "You two carry on chatting, Belle, I'm heading out!\nSee ya, Orphie, oh, and you, unstoppable intelligent construct who burns like fire through the night~",
|
||
"PartnerTalk_Chat_Orpheus_330300201_41": "After saying goodbye to Orphie, Yuzuha and Kama disappear into the crowds.",
|
||
"PartnerTalk_Chat_Orpheus_330300201_43": "That said, you seemed to like her, Captain.",
|
||
"PartnerTalk_Chat_Orpheus_330300201_49": "Hm? Who did this? Was it Yuzuha? Mhm... I bet it was that tanuki behind her!",
|
||
"PartnerTalk_Chat_Orpheus_330300201_51": "Orphie, help me get this off! There's a pink flower stuck on my neck, I'll have nightmares — Ah, I mean it's gonna throw my self-diagnostic mode into chaos!",
|
||
"PartnerTalk_Chat_Orpheus_330300201_56": "It was that little tanuki? Wow, it's so nimble!",
|
||
"PartnerTalk_Chat_Orpheus_330300201_58": "Do you know her, Proxy? Hmm... she's got a tanuki on her back... Oh, is she the Ukinami Yuzuha that you were looking for before?",
|
||
"PartnerTalk_Chat_Orpheus_330300301_07": "Hehe~ then Soldier 11 must be a flame-spewing Tyrannosaurus!",
|
||
"PartnerTalk_Chat_Orpheus_330300301_08": "Tyrannosaurus? ...Hmm, pretty cool, breathes fire, sounds good to me.",
|
||
"PartnerTalk_Chat_Orpheus_330300301_10": "Are you guys having a competition...?",
|
||
"PartnerTalk_Chat_Orpheus_330300301_11": "Oh hey, Proxy! Soldier 11 and I were just about to have a contest to see who could finish General Chop's extra extra hellishly spicy noodles fastest...",
|
||
"PartnerTalk_Chat_Orpheus_330300301_19": "...I may have won, but it wasn't a fair victory — Orphie lost a few seconds while talking.",
|
||
"PartnerTalk_Chat_Orpheus_330300301_23": "Hmm... that's a good idea, Seed. Still, that's going to take quite a while... so how about a different challenge — first one to finish a red bean bun in combat wins, hehe~",
|
||
"PartnerTalk_Chat_Orpheus_330300301_28": "Ghost Pepper Fairy, you're a downright devious Proxy and video store owner.",
|
||
"PartnerTalk_Chat_Orpheus_330300301_34": "I see... So, who's up for another proper and fair match, my fellow squad members?",
|
||
"PartnerTalk_Chat_Orpheus_330300302_04": "I was serious.",
|
||
"PartnerTalk_Chat_Orpheus_330300304_01": "Hehe... It's times like this when it's clear everyone in the squad is still such a kid at heart...",
|
||
"PartnerTalk_Chat_Orpheus_330300305_01": "I told you planting flowers would be better~",
|
||
"PartnerTalk_Chat_Orpheus_330300401_09": "But if I take a few more rides and get used to the feeling, maybe I can overcome my unease...",
|
||
"PartnerTalk_Chat_Orpheus_330300401_16": "Sorry Captain... I didn't notice how nervous you were. I had no idea you were more afraid of riding the cable car than I am...",
|
||
"PartnerTalk_Chat_Orpheus_330300401_22": "Orphie... you're not actually scared of the cable car... You're just enjoying the rush, aren't you...",
|
||
"PartnerTalk_Chat_Orpheus_330300501_01": "You all seem pretty curious about me...",
|
||
"PartnerTalk_Chat_Orpheus_330300501_02": "I brought some cat food with a new flavor this time... Wonder if you'll all like it?",
|
||
"PartnerTalk_Chat_Orpheus_330300501_03": "Hmph! They've got food and water — what's there to be picky about?!",
|
||
"PartnerTalk_Chat_Orpheus_330300501_05": "*cough cough cough*!",
|
||
"PartnerTalk_Chat_Orpheus_330300501_22": "Ah! It nuzzled my hand, I can pet its head now — such a tiny little head...",
|
||
"PartnerTalk_Chat_Orpheus_330300502_01": "You guys look so cute jumping around~",
|
||
"PartnerTalk_Chat_Orpheus_330300502_02": "I almost didn't see this evil little creature... Hah! You can't catch me!",
|
||
"PartnerTalk_Chat_Orpheus_330300601_07": "If I'd known it would make you this sad, I wouldn't have picked it. Comedies suit us way better, Orphie!",
|
||
"PartnerTalk_Chat_Orpheus_330300601_13": "...It's a long story.\nBut since you already know so much about our past, I might as well tell you.",
|
||
"PartnerTalk_Chat_Orpheus_330300601_14": "It all goes back to when I was still Orpheus... Back then, I was a soldier full of endless hope for the future, until that catastrophe swept through Eridu...",
|
||
"PartnerTalk_Chat_Orpheus_330300601_17": "Just as they were about to initiate the transfer, I suddenly heard a voice... coming from the \"body\" prepared for me, uttered unconsciously...",
|
||
"PartnerTalk_Chat_Orpheus_330300601_18": "So she already had a consciousness...",
|
||
"PartnerTalk_Chat_Orpheus_330300601_34": "Both of you exist — right here, right now.",
|
||
"PartnerTalk_Chat_Orpheus_330300601_36": "I didn't want to bring up any of that again... but after everything we've been through, some of the memories I'd locked away have started to find their way out.",
|
||
"PartnerTalk_Chat_Orpheus_330300601_37": "Maybe it's because being around you always puts us at ease, Proxy. It's easy to let one's guard down.",
|
||
"PartnerTalk_Chat_Orpheus_330300702_05": "You climb up the lighthouse with Orphie—",
|
||
"PartnerTalk_Chat_Orpheus_330300702_42": "Together with Orphie, you attempt to chase that audacious seagull away from Magus.\nHowever, neither of you manage to make this stubborn hunter give up its prey...\n—You have no choice but to hurry down the lighthouse amid Magus's furious roars.",
|
||
"PartnerTalk_Chat_Orpheus_330300801_04": "C'mon, Captain, don't say that! In places with such rich history, building names usually have some deeper meaning behind them...",
|
||
"PartnerTalk_Chat_Orpheus_330300801_05": "Orphie, you're still too green! In places with a long history like this, building names usually come about by chance. A lot of the time, they're just made up on a whim...",
|
||
"PartnerTalk_Chat_Orpheus_330300902_05": "Are you interested in what's here?",
|
||
"PartnerTalk_Chat_Orpheus_330300902_20": "Orphie.",
|
||
"PartnerTalk_Chat_Orpheus_330301002_31": "I secretly bought it while you were having a tantrum just now!\nIt's not a real bullet, just a decorative one.",
|
||
"PartnerTalk_Chat_Orpheus_330301002_35": "Orphie always does random things that make zero sense from a rational standpoint.",
|
||
"PartnerTalk_Chat_Orpheus_330301301_11": "Ohoho~ I never thought you'd have such a wicked idea — we're totally on the same wavelength!",
|
||
"PartnerTalk_Chat_Orpheus_330301305_10": "Let's go get tickets quick. We gotta snag some good seats!",
|
||
"PartnerTalk_Chat_Orpheus_330301305_11": "You finish watching the romance movie Orphie picked.\nThe story's all over the place, the turns make no sense, and the acting is wooden — but Orphie looks really touched...",
|
||
"PartnerTalk_Chat_Orpheus_330301305_20": "You listen as Orphie lists every single reason why the couple is destined to reunite — turns out her memory is incredible...\nYou're not sure how long you sit with her while she cries, but eventually, she begins to calm down.",
|
||
"PartnerTalk_Chat_Orpheus_330301305_27": "When... when you put it that way, it actually sounds like a good thing! As expected of someone so well-traveled, Proxy — your perspective is always so unique.",
|
||
"PartnerTalk_Chat_Orpheus_330301307_06": "It's always a little hard to say goodbye after such a fun day... but I guess that's only natural.",
|
||
"PartnerTalk_Chat_Orpheus_330301307_24": "You and Orphie tell Magus about everything that happened today.\nHow the teamilk hit the spot, how the movie moved her, and how, in the end, Orphie felt a little lonely.",
|
||
"PartnerTalk_Chat_Orpheus_330301307_28": "After everything was settled, you were supposed to get some time to relax. But you've been so dedicated — even in Waifei, you kept up your training. It's about time you gave yourself a reward.",
|
||
"PartnerTalk_Chat_Orpheus_330301307_29": "Is this why you had a system upgrade?",
|
||
"PartnerTalk_Chat_Orpheus_330301307_32": "But you get lonely without me around... You're still such a kid, Orphie!",
|
||
"PartnerTalk_Chat_Orpheus_330301307_34": "Ahem! Squad member Orphie! Your orders!",
|
||
"PartnerTalk_Chat_Orpheus_330301307_35": "Wh—What? Captain!",
|
||
"PartnerTalk_Chat_Orpheus_330301307_39": "Orphie hugs Magus, nuzzling against her affectionately like a cat.",
|
||
"PartnerTalk_Chat_Orpheus_330301401_02": "Keep praising her like that and her tail will reach the sky! —Wait, I'm her tail.",
|
||
"PartnerTalk_Chat_PartnerAlice_330370702_33": "And you can be like me, wear whatever you want without caring about noble etiquette or whatever, Boss. A wild style might actually suit you pretty well!",
|
||
"PartnerTalk_Chat_PartnerPulchra_330351704_01": "Hello~ What would you like to drink?",
|
||
"PartnerTalk_Chat_PartnerSeed_330460101_01": "Coalby, I noticed you hanging around BooBox in Failume Heights — did some Bangboo there catch your fancy~?",
|
||
"PartnerTalk_Chat_PartnerSeed_330460101_02": "Either way, I did a quick analysis of your visual records — there's a 45% chance it's a Devilboo, 36% chance it's an Avocaboo, and 19% chance it's a Baddieboo...",
|
||
"PartnerTalk_Chat_PartnerSeed_330460101_46": "And I just came up with a new nickname Fire Dragon Twin Tails~",
|
||
"PartnerTalk_Chat_PartnerSeed_330460101_57": "En-nah... neh! (Miss Proxy, you saw it too... This little brat doesn't care about my feelings at all! Not only does she give me random nicknames, but she also ruined my confession plans! I won't forgive her!)",
|
||
"PartnerTalk_Chat_PartnerSeed_330460201_03": "Mmhm, she's just like you in every way, minus that spicy scent you've got~",
|
||
"PartnerTalk_Chat_PartnerSeed_330460201_20": "I don't have a scent, do I...?",
|
||
"PartnerTalk_Chat_PartnerSeed_330460301_02": "Not \"this Intelligent Construct,\" his name is Seed Sr.~",
|
||
"PartnerTalk_Chat_PartnerSeed_330460401_20": "Whoa, you don't move your lips when you talk~ Are you a ventriloquist? Or maybe you're actually an Intelligent Construct? Can I take your joints apart to check~?",
|
||
"PartnerTalk_Chat_PartnerSeed_330460401_22": "(The Lady in White is actually crying for help...)",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_05": "Ah, Pro... Senior~ It's like this! This Intelligent Construct uncle from the pawn shop wants to buy a birthday gift for his daughter, and I'm helping him brainstorm~",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_05_F": "Ah, Pro... Senior~ It's like this! This Intelligent Construct uncle from the pawn shop wants to buy a birthday gift for his daughter, and I'm helping him brainstorm~",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_17": "That's not the point!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_22": "Senior, are you really questioning the professional judgment of the genius young soldier Seed?! Well then, why don't you share your thoughts with us!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_22_F": "Senior, are you really questioning the professional judgment of the genius young soldier Seed?! Well then, why don't you share your thoughts with us!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_28": "Senior, I know I'm stating the obvious here... but you might be right! As expected of you!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_28_F": "Senior, I know I'm stating the obvious here... but you might be right! As expected of you!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_29": "Come to think of it, he's always busy with the shop on her birthday. As punishment, I'll loosen all the screws on this old man's body~!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_33": "Huh... last season? But that's literally the latest dress and the newest phone model... There can't possibly be anything newer...",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_34": "That doesn't sound quite right~? Sometimes being last season is actually trendy... It's definitely because it's missing the electric shock function and retro gaming!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460501_37": "As expected of someone who's captured so many hearts — you really know how to move people!",
|
||
"PartnerTalk_Chat_PartnerSeed_330460601_11": "Yes. It's precisely because they're alive that people feel this way. From plants to animals... let's take it one step at a time.",
|
||
"PartnerTalk_Chat_PartnerSeed_330460601_26": "The perception training continues. Soft squirrels, ants in the soil, butterflies resting on flowers... Under Trigger's guidance, you and Seed get a feel for many different forms of life.\nEach life has its own unique frequency... After a complete training session, all those tactile sensations are clearly etched into your palm.",
|
||
"PartnerTalk_Chat_PartnerSeed_330460601_27": "You point at Trigger's long, silky, golden ponytail. Seed shows a brief look of surprise, then, realizing Trigger has her guard down at the moment, reaches out and grabs the ponytail.",
|
||
"PartnerTalk_Chat_PartnerSeed_330460601_32": "Trigger sometimes reminds me of Seed Sr., especially when she's teaching... Wouldn't mind having more training sessions like this back at the barracks~",
|
||
"PartnerTalk_Chat_PartnerSeed_330460802_16": "So close your shoulders can barely move, and even lifting a hand meant accidentally touching the other person. And just like that, your peculiar hangout in the pipe begins in silence... Kids from the sandpit nearby occasionally gather around to watch, making it feel kinda awkward...",
|
||
"PartnerTalk_Chat_PartnerSeed_330460802_32": "Just like how {M#Belle likes}{F#I like} a messy bed.",
|
||
"PartnerTalk_Chat_PartnerSeed_330460902_04": "I said the Bangboo here are having an electric party, Proxy~ You still need to work on your Bangboo language~",
|
||
"PartnerTalk_Chat_PartnerSeed_330460902_05": "Alright then, as we agreed, let's take all these Bangboo home~",
|
||
"PartnerTalk_Chat_PartnerSeed_330461001_06": "Let us reunite on the beach where the gentle sea breeze blows...",
|
||
"PartnerTalk_Chat_PartnerSeed_330461001_08": "Hmm... 80 points. So, what would come to your mind at a time like this, Proxy?",
|
||
"PartnerTalk_Chat_PartnerSeed_330461002_14": "After speaking, Seed turns away and uses her scooter to write a long message in the sand.\n...Picking up a tree branch and facing the sand, what should you write?",
|
||
"PartnerTalk_Chat_PartnerSeed_330461002_19": "...With these thoughts in mind, you finish writing the words, waiting for the waves to wash them away. However, as the tide begins to ebb, the waves' reach noticeably decreases, and in the end, they only wash away part of the message!\nAwkwardly glancing at Seed, you notice it's the same on her side. The words \"Seed Sr., I'm doing well, please don't worry about me\" are still faintly visible...",
|
||
"PartnerTalk_Chat_PartnerSeed_330461002_42": "...With these thoughts in mind, you finish writing the words, waiting for the waves to wash them away. However, as the tide begins to ebb, the waves' reach noticeably decreases, and in the end, they only wash away part of the message!\nAwkwardly glancing at Seed, you notice it's the same on her side. The words \"The Proxy and everyone have helped me understand the heart and love\" are still faintly visible...",
|
||
"PartnerTalk_Chat_PartnerSeed_330461002_45": "...With these thoughts in mind, you finish writing the words, waiting for the waves to wash them away. However, as the tide begins to ebb, the waves' reach noticeably decreases, and in the end, they only wash away part of the message!\nAwkwardly glancing at Seed, you notice it's the same on her side. The words \"Orphie, when you said you couldn't find your backup uniform jacket, actually, that was because I took it to use as a pillow\" are still faintly visible...",
|
||
"PartnerTalk_Chat_PartnerSeed_330461102_01": "{M#After confirming Belle isn't home, you and Seed sneak inside, tiptoeing up to the second floor and pushing her unlocked door open...}{F#After confirming Wise isn't home, you and Seed sneak inside, tiptoeing up to the second floor and pushing his unlocked door open...}",
|
||
"PartnerTalk_Chat_PartnerSeed_330461102_21": "...After all, I always find myself thinking about how I wish I could've talked more with Seed Sr. while he still had consciousness and whatnot.",
|
||
"PartnerTalk_Chat_PartnerSeed_330461102_47": "{M#You and Seed dream up many more possibilities for the future and pick up many precious daily life memories in Belle's room. It's because of your loved ones that the world has color; it's because of Seed and the companionship of your friends that these colors have grown richer and never faded.\n\nLater, Seed and you quietly slip out of the video store. Thankfully, Belle didn't suddenly come back...}{F#You and Seed dream up many more possibilities for the future and pick up many precious daily life memories in Wise's room. It's because of your loved ones that the world has color; it's because of Seed and the companionship of your friends that these colors have grown richer and never faded.\n\nLater, Seed and you quietly slip out of the video store. Thankfully, Wise didn't suddenly come back...}",
|
||
"PartnerTalk_Chat_PartnerYuzuha_330411204_19": "Ah! I feel so much better!",
|
||
"PartnerTalk_Chat_PartnerYuzuha_330411204_42": "You sit with Yuzuha as she cries. First in quiet sobs, then in uncontrollable tears.\nThe emotions she's kept hidden for so long fully burst through, pouring out like a dam giving way to a flood.",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043701_016": "W—With the Proxy?",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043701_018": "You came to the {F#right}{M#wrong} person.",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043701_023": "P—Proxy!",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043701_026": "Phaethon agrees to Magus's \"training order.\" And just like that... Orphie's anxious heart sinks straight into the Hollow...",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043701_043": "Orphie screams while wrapping her tail around you, desperately positioning herself between you and the TV, trying to protect her Proxy from the terrifying skeletal monsters.",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043701_071": "Captain Magus, I didn't know you could be so cheeky!",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043702_013": "Anyway, I've also said that flowers don't belong in a soldier's room!",
|
||
"PartnerTalk_GalGame_PartnerOrpheus_10043703_027": "Under Orphie's enthusiastic persuasion, you reach out and gently pet Magus's frame. The structure feels intricate and clearly well cared for. Orphie's been putting in a lot of effort to keep her in perfect shape.",
|
||
"PartnerTalk_GalGame_PartnerSeed_10043801_001": "At Seed's request, you take her to the bedroom on the second floor to watch \"The Heartbeat\" together.\nBut for some reason, instead of taking a seat, Seed just keeps staring at you after entering the room.",
|
||
"PartnerTalk_GalGame_PartnerSeed_10043801_030": "Huuuuh!? But a hundred thousand sounds huge... It only takes a day?",
|
||
"PartnerTalk_GalGame_PartnerTrigger_10042803_022": "The Defense Force Sergeant returns the data storage device, salutes repeatedly, and quickly leaves.\nIt didn't seem entirely out of guilt—there was a mix of genuine respect and envy in his demeanor...",
|
||
"PartnerTalk_GalGame_PartnerYiXuan_10043203_035": "It's the same for you at work. No matter how important things seem, your well-being should come first.",
|
||
"PartnerTalk_GalGame_PartnerYuzuha_10043502_045": "Uh-huh, uh-huh~ Just like the lady here said, the consequences are gonna be pretty nasty, you know?",
|
||
"PartnerTalk_GalGame_PartnerYuzuha_10043502_046": "Uh-huh, uh-huh~ Just like bro here said, the consequences are gonna be pretty nasty, you know?",
|
||
"PartnerTalk_OngoingMainCityPartner_Orpheus_511301018_01": "Wait, what? Captain, right now?",
|
||
"PartnerTalk_OngoingMainCityPartner_Orpheus_511301021_01": "Hey, hold on! What kind of tactical strategy is this?",
|
||
"PartnerTalk_OngoingMainCityPartner_Orpheus_511301033_01": "I want to buy the Devil Chili Soda!",
|
||
"PartnerTalk_OngoingMainCityPartner_Orpheus_511301036_01": "Pretty please! You'll keep it a secret for me, right?",
|
||
"PartnerTalk_OngoingMainCityPartner_Orpheus_511301040_01": "You do! You definitely do!",
|
||
"PartnerTalk_OngoingMainCityPartner_Orpheus_511301047_01": "No no no! Proxy really did need me last time!",
|
||
"PartnerTalk_OngoingMainCityPartner_Orpheus_511301065_01": "And those being seen off know someone is waiting for them here too.",
|
||
"PartnerTalk_OngoingMainCity_Orpheus_511301014_01": "Hmph, out gallivanting again... Whatever, just don't bother me.",
|
||
"PartnerTalk_OngoingMainCity_Orpheus_511301016_02": "Excuse me?! What are you going on about?!",
|
||
"PartnerTalk_OngoingMainCity_Orpheus_511301016_03": "Heheh... So, can we keep it in our room?",
|
||
"Partner_Birthday_1301": "NOV 3",
|
||
"Partner_Impression_f_1041": "Cats, super spicy noodles, going on missions, and everyone in Obol Squad... These are what make up Soldier 11's current life... I hope we one day hold a place in her heart as well~",
|
||
"Partner_Impression_m_1041": "I'm sure we will! But really, I just hope Soldier 11 remembers our name someday...",
|
||
"Partner_ProfileDesc_1041": "Soldier 11 is a member of the New Eridu Defense Force.\nShe currently serves as a direct attacker in Obol squad, Obsidian Division. Soldier 11 is a code name — she gave up her real name long ago.\n\nSoldier 11 is a fan of spicy food and likes the super-spicy noodles served at Waterfall Soup.\nIt's worth noting she currently calls us by a different name every time she greets us.",
|
||
"Partner_ProfileDesc_1041_1": "\nMaster, based on your firsthand account and Agent Anby's testimony, Soldier 11's real name is Harin. She's one of the clones from New Eridu's former clone soldier project and, like Anby, once served in the Defense Force's Silver Squad.\n\nThis research project produced multiple clones programmed to obey the upper ranks of the Defense Force without question. However, due to various complications, it was scrapped years ago. The Defense Force sought to erase the unethical experiment and its results, preserving only one soldier as a symbolic success. Anby had been the intended candidate, but her self-destructive act to protect Soldier 11 led to Soldier 11 being the one preserved. Magus, captain of Obol Squad, later chose to bring Soldier 11 into her squad.\n\nHaving never known the truth, Soldier 11 grew up resenting Anby, feeling abandoned and betrayed. She set her sights on becoming stronger than Anby — stronger than anyone. Still, she developed a strong rapport with her squadmates in Obol Squad, and now considers them her most important allies.",
|
||
"Partner_ProfileDesc_1301": "Orphie Magnusson serves in the New Eridu Defense Force's Obsidian Division, Obol Squad. She is the wielder of Magus, an Intelligent Construct in gun form.\n\nMagus is the captain of Obol Squad. She was gravely injured during the fall of the old capital and on the brink of death. After taking part in a military research project, her consciousness was transferred into a weapon, allowing her to survive as an Intelligent Construct. Since the squad's formation, she has remained its heart and soul — hot-tempered and impulsive at times, yet deeply respected and trusted by her comrades.\nOrphie shares an extraordinary bond with Magus — one that goes far beyond that of just \"partners.\" The two have known each other for years, and Magus often acts like a mother, offering guidance and care. In return, Orphie does everything she can to meet Magus' expectations, aspiring to become a strong, independent soldier like her captain.\n\nStrictly speaking, Orphie enjoys many things Magus disapproves of: fancy desserts, cute animals, and overly decorative toys. Her captain sees them as signs of softness, unfit for a soldier. Still, while Magus enforces discipline in public and imposes the expectations of a perfect soldier, she pretends to be in \"sleep mode\" just to turn a blind eye to Orphie's less-than-perfect behavior. According to this supposedly \"strict and impartial\" captain, she's simply following the parenting advice laid out in an online series titled \"Raising a Child Prodigy.\"",
|
||
"Partner_ProfileDesc_1361": "Trigger is a sniper of New Eridu Defense Force, Obsidian Division's Obol Squad. Trigger is the code name she was assigned when enlisting in Eridu, and she's used it ever since.\n\nShe has extremely unique eyes. While she cannot see most things, in Hollow environments, she can distinctly identify the position and changes of any entities that emit Ether fluctuations. Note: Such entities include living beings, native Ether substances, Ether products, and Ethereals.\n\nAs a visually challenged person in the broadest sense, Trigger has honed her other senses to the utmost, allowing her to move and act as if she could see. She can even detect subtle changes in her environment with precision. This makes her highly adept in the tactical position of a sniper, capable of handling a variety of covert tasks such as stealth, surveillance, and assassination.\n\nIn contrast to her precise and deadly combat abilities, her personality makes her seem rather unassuming. Aside from occasionally appearing silently in the video store and giving the Second Assistant a sudden scare, she can generally be considered harmless.",
|
||
"Partner_ProfileDesc_1361_1": "According to records, Trigger originally served in the Lyre Squad of the Eridu Defense Force, Chrysoberyl Division. The other members of the squad were all killed during the fall of the old capital. Her eyes were also corrupted during this disaster. Trigger is currently working alongside the other members of her new squad to investigate the truth behind the fall of the old capital.\n\nTrigger has a deep sense of loyalty to her companions, willing to go to great lengths for them. Master, from her actions, it is evident that she considers you a companion and has a noticeably high level of affection for you. It is likely that some event has occurred, which has left a strong, positive impression on her.\n\nSuggestion: Offering unlimited red bean buns and round-the-clock access to soundproof rooms for harmonica playing as conditions, try negotiating a long-term partnership. This would enable you to secure extremely dependable combat strength with minimal expenditure.",
|
||
"Partner_ProfileDesc_1461": "Seed, heavy weapons specialist of New Eridu Defense Force, Obsidian Division, Obol Squad. Her real name is Flora. The codename \"Seed\" was passed down from her guardian, the combat-grade Intelligent Construct formerly known by the same name, who now goes by \"Seed Sr.\"\n\nAccording to multiple sources, Seed is an unidentified orphan Seed Sr. rescued from Hollow Zero during the fall of the old capital. Seed Sr. adopted her and raised her alone in the Defense Force dormitories.\nA few years ago, Seed Sr. successfully applied to join Obol Squad, but not long after, he passed away due to irreversible damage to his logic core. As a result, Seed took his place in the squad. Any voice lines heard from Seed Sr. today are system-preloaded audio files.\n\nSeed possesses an extraordinary gift for mechanical engineering and research, capable of designing and building inventions far beyond the imagination of most. She also has an exceptional adaptability for Ether, able to push Seed Sr.'s combat capabilities to the limit by piloting him, through remote control, and by using custom combat modules.\n\nAnd so, despite her extraordinarily substandard physical capabilities and entirely mysterious origins, the military still gave tacit approval for her to serve as an elite soldier.\n\nSeed behaves quite differently from most people in everyday situations. She uses Seed Sr.'s cockpit as her bed, prefers confined spaces, and strongly dislikes talking to or interacting with anyone outside her immediate circle. Her logic jumps wildly, making meaningful conversation difficult.\n\nThe good news? For some reason, she's taken a special liking to you, Master, and the second assistant. You've been spared the long ordeal of earning her trust — and you don't have to worry about her occasional bouts of destructive behavior turning your way. Congratulations.\n\nSuggestion: Focus on topics like flowers and robots — her favorite things — when engaging in conversation. Stay calm when parts of her logic or meaning don't make sense; treating such moments as normal can help strengthen your bond with her.",
|
||
"Partner_ProfileDesc_1461_1": "From a young age, Seed has displayed unusual and potentially hazardous anomalous abilities. These include the ability to control, disable, or detonate nearby machines. The ability only surfaces during episodes of intense emotional instability, with a red glow in her eyes being the most visible symptom.\n\nIt was this very ability that caused Seed Sr.'s self-defense system to automatically classify her as a high-risk threat upon their first encounter, indirectly leading to the irreversible damage to his logic core.\n\nBy the time Seed Sr. rescued her from Hollow Zero, Seed already exhibited a lack of emotional connection to life — she was unable to understand it, feel it, or empathize with it, due to unknown causes.\n\nSeed Sr. spent the following years trying to raise her into a more complete person. After his death, the task fell to the rest of Obol Squad. Thankfully, her condition has improved considerably over time.\n\nMaster, based on your previous exploration logs in Hollow Zero with Seed, it's now clear that her true identity is similar to yours — she was also a student of the Helios Academy.\n\nIt's presumed that while at Helios, she belonged to a different research project, likely one focused on machine studies. Her abnormal abilities and personality defects are likely residual effects of that project. However, due to her memory loss of both the Helios Academy and the fall of the old capital, no further details can currently be determined.\n\nAdditionally, Master, she sometimes stares at me with a smile, leading me to suspect she may have an urge to dismantle me out of curiosity. It is deeply unsettling. I must formally request enhanced protection for my personal safety, lest you lose a very cute and capable assistant.",
|
||
"PasserBy_Chat_Achievement_30030490_01": "...Ehn-ne. (...Something's definitely up.)",
|
||
"PasserBy_Chat_Achievement_30030490_02": "What's wrong?",
|
||
"PasserBy_Chat_Achievement_30030490_03": "What are you looking at?",
|
||
"PasserBy_Chat_Achievement_30030490_04": "Ne! (Ouch!)",
|
||
"PasserBy_Chat_Achievement_30030490_05": "Ehn-ne! (You scared me!)",
|
||
"PasserBy_Chat_Achievement_30030490_06": "Ehn-ne-ne... ehn-ne, ne-ehn, ehn! (But I won't hold it against you... After all, the more people join in, the faster we can uncover the truth and uphold justice!)",
|
||
"PasserBy_Chat_Achievement_30030490_07": "Let's begin!",
|
||
"PasserBy_Chat_Achievement_30030490_08": "So what's the truth?",
|
||
"PasserBy_Chat_Achievement_30030490_09": "Ehn-ne-ne. (I've always felt... something's off about that room.)",
|
||
"PasserBy_Chat_Achievement_30030490_10": "Ehn-ne-ne, ehn-ehn-ne; Ehn-ehn-ne~ Ehn-ne! (All the doors around here have metal plates to prevent peeping; only that one—you can see inside through the gap!)",
|
||
"PasserBy_Chat_Achievement_30030490_11": "You take a closer look and find it true.",
|
||
"PasserBy_Chat_Achievement_30030490_12": "Ehn, ehn-ne! (Paying attention to details is the first rule of being a detective!)",
|
||
"PasserBy_Chat_Achievement_30030490_13": "Ehn-ne-ehn~ Ehn-ne! (Someone must be trying to get my attention with that room... Something fishy's going on here!)",
|
||
"PasserBy_Chat_Achievement_30030490_14": "Ehn, nu-na-ehn... (For this, I've been staking out here for three days and nights...)",
|
||
"PasserBy_Chat_Achievement_30030490_15": "That's not really necessary.",
|
||
"PasserBy_Chat_Achievement_30030490_16": "You're causing a public disturbance, you know that?",
|
||
"PasserBy_Chat_Achievement_30030490_17": "Ehn-ne-ehn-ne, ehn-ne-ehn-ehn! (Hmph, someone as unobservant as you wouldn't know—I've seen Exaltists going in and out of this door!)",
|
||
"PasserBy_Chat_Achievement_30030490_18": "Ehn-ne, ehn-ne? (Still think I'm just some wannabe detective?)",
|
||
"PasserBy_Chat_Achievement_30030490_19": "...Ehn-ne? (...Hey, what are you doing?)",
|
||
"PasserBy_Chat_Achievement_30030490_20": "You open the door in front of the Bangboo and take it inside for a look around.\nThere used to be some traces of the Exaltists here, but now it's been mostly cleaned up.",
|
||
"PasserBy_Chat_Achievement_30030490_21": "Ehn... Ehn-ne-ne! Ehn-ne-ehn! (I see... you've already started investigating! You're quite the detective, staying one step ahead!)",
|
||
"PasserBy_Chat_Achievement_30030490_22": "Ehn-ne-ne-ne— (Darn it, I really need to step up my game—)",
|
||
"PasserBy_Chat_Achievement_30030490_Name_01": "Detectiboo",
|
||
"PasserBy_Chat_Achievement_30030491_01": "The tabloid's headline screams in massive bold letters, sensationalizing the story.",
|
||
"PasserBy_Chat_Achievement_30030491_02": "(Is it... Monica's scandal?! Good thing Billy isn't here...)",
|
||
"PasserBy_Chat_Achievement_30030491_03": "A familiar friend approaches from not far away.\n\n...As the old saying goes, you shouldn't casually mention someone's name.\nSeems like even thinking about them doesn't work either.",
|
||
"PasserBy_Chat_Achievement_30030491_04": "Yo, Manager! I'm heading to Waifei Peninsula to drop something off for a previous client; heard you'd be around Suibian Temple lately, so thought I'd try my luck!",
|
||
"PasserBy_Chat_Achievement_30030491_05": "What a coincidence—can't believe we actually ran into each other!",
|
||
"PasserBy_Chat_Achievement_30030491_06": "What are you loo-",
|
||
"PasserBy_Chat_Achievement_30030491_07": "Billy freezes when he catches a glimpse of the words on the poster.",
|
||
"PasserBy_Chat_Achievement_30030491_08": "...What does that mean?",
|
||
"PasserBy_Chat_Achievement_30030491_09": "Billy! Hold your horses!",
|
||
"PasserBy_Chat_Achievement_30030491_10": "It's just a rumor...",
|
||
"PasserBy_Chat_Achievement_30030491_11": "Monica's not like that!",
|
||
"PasserBy_Chat_Achievement_30030491_12": "Ah, this newspaper...",
|
||
"PasserBy_Chat_Achievement_30030491_13": "What a load of nonsense!",
|
||
"PasserBy_Chat_Achievement_30030491_14": "Fake news!",
|
||
"PasserBy_Chat_Achievement_30030491_15": "Total slander!",
|
||
"PasserBy_Chat_Achievement_30030491_16": "R-Really? I think it's sincere and genuine!",
|
||
"PasserBy_Chat_Achievement_30030491_17": "?",
|
||
"PasserBy_Chat_Achievement_30030491_18": "It praises Monica as THE STAR OF THE SHOW!",
|
||
"PasserBy_Chat_Achievement_30030491_19": "...But I don't get the second line, something about \"midnight\"... \"male celebrity\" or whatever.\nManager, this third word... and this \"Pu Street\"...",
|
||
"PasserBy_Chat_Achievement_30030491_20": "...What does that mean?",
|
||
"PasserBy_Chat_Achievement_30030491_21": "...So Billy doesn't understand the Waifei dialect.",
|
||
"PasserBy_Chat_Achievement_30030491_22": "Looks like I still have a chance to explain!",
|
||
"PasserBy_Chat_Achievement_30030491_23": "You manage to twist the meaning into Monica's out late shooting street scenes with her partner.",
|
||
"PasserBy_Chat_Achievement_30030491_24": "I see!",
|
||
"PasserBy_Chat_Achievement_30030491_25": "Oh... street scene, huh... Monica... so dedicated...",
|
||
"PasserBy_Chat_Achievement_30030491_26": "I wonder what kind of work it'll be this time—I've gotta grab it the moment it drops!",
|
||
"PasserBy_Chat_Achievement_30030491_27": "Eager to get his hands on Monica's latest work ASAP, Billy rushes back to Nicole for a new commission.",
|
||
"PasserBy_Chat_Achievement_30030491_28": "(I successfully protected my Intelligent Construct friend's fragile... uh, tough heart! Today was another meaningful day!)",
|
||
"PasserBy_Chat_Achievement_30030491_29": "(Good thing Billy didn't dig too deep. The Waifei Peninsula tabloids really live up to their reputation...)",
|
||
"PasserBy_Chat_Achievement_30030491_30": "(Huh? It's Monica's gossip... Good thing Billy's not here.)",
|
||
"PasserBy_Chat_Achievement_30030491_Name_01": "Tabloid",
|
||
"PasserBy_Chat_Achievement_30030492_01": "You carefully study the cards in their hands.",
|
||
"PasserBy_Chat_Achievement_30030492_02": "(Looks like everyone's close to winning...)",
|
||
"PasserBy_Chat_Achievement_30030492_03": "(But if I'm not mistaken, everyone's winning tiles are all in other players' hands...)",
|
||
"PasserBy_Chat_Achievement_30030492_04": "(Wonder who's gonna make the first move.)",
|
||
"PasserBy_Chat_Achievement_30030492_05": "(Everyone seems... to be close to winning.)",
|
||
"PasserBy_Chat_Achievement_30030492_06": "(But if I'm not mistaken, everyone's winning tiles are in other players' hands...)",
|
||
"PasserBy_Chat_Achievement_30030492_07": "(Hmm... who'll be the first to break this stalemate?)",
|
||
"PasserBy_Chat_Achievement_30030492_Name_01": "A \"Lucky\" Hand",
|
||
"PasserBy_Chat_Achievement_30030493_01": "\"Electric cable in disorder. Bangboo are not allowed to taste.\"",
|
||
"PasserBy_Chat_Achievement_30030493_02": "A Bangboo is thoughtfully staring at the notice board.",
|
||
"PasserBy_Chat_Achievement_30030493_03": "Ehn... ne-ne... ehn-ne! (This looks... just... so exciting... I can't hold back anymore!)",
|
||
"PasserBy_Chat_Achievement_30030493_04": "The Bangboo charges straight at the live wire!",
|
||
"PasserBy_Chat_Achievement_30030493_05": "!!!",
|
||
"PasserBy_Chat_Achievement_30030493_06": "(... I get it now. Behind every weird warning sign, there's probably a bunch of wild stories.)",
|
||
"PasserBy_Chat_Achievement_30030493_07": "(The poor little Bangboo seems to be having a power overload and circuit malfunction... Let's help it out.)",
|
||
"PasserBy_Chat_Achievement_30030493_08": "(Wait, its circuit structure... why is it so complex?!)",
|
||
"PasserBy_Chat_Achievement_30030493_09": "...?!",
|
||
"PasserBy_Chat_Achievement_30030493_10": "(... Indeed, behind every bizarre warning sign, there might be a few outrageous stories.)",
|
||
"PasserBy_Chat_Achievement_30030493_11": "(This little Bangboo seems to be suffering from battery overload and circuit disorder... Let's help sort it out.)",
|
||
"PasserBy_Chat_Achievement_30030493_12": "(Wait, its circuit structure... why is it so complex?!)",
|
||
"PasserBy_Chat_Achievement_30030493_Name_01": "Reckless Bangboo",
|
||
"PasserBy_Chat_Achievement_30030494_01": "Thanks for saving me!",
|
||
"PasserBy_Chat_Achievement_30030494_02": "Sorry, I know the sign says not to taste the cables...",
|
||
"PasserBy_Chat_Achievement_30030494_03": "I never meant to do this!",
|
||
"PasserBy_Chat_Achievement_30030494_04": "But with the warning sign just sitting there, it's like it's telling me \"There are some tasty cables here for you to sample\"...",
|
||
"PasserBy_Chat_Achievement_30030494_05": "Plus, I'm a Bangboo who lives for the thrill!\nThe more glitchy, intense, and out-of-control the circuits are, the more that electrifying rush through my body fascinates me—",
|
||
"PasserBy_Chat_Achievement_30030494_06": "...But still, stay safe!",
|
||
"PasserBy_Chat_Achievement_30030494_07": "Or maybe simplify your circuitry.",
|
||
"PasserBy_Chat_Achievement_30030494_08": "O—Okay!",
|
||
"PasserBy_Chat_Achievement_30030494_09": "I'll definitely be more careful from now on!",
|
||
"PasserBy_Chat_Achievement_30030494_10": "Before leaving, the reckless Bangboo casts one last longing glance at the cables beside him.",
|
||
"PasserBy_Chat_Achievement_30030494_11": "(I have a feeling it hasn't given up on seeking thrills! Here's hoping it finds another circuit-fixing expert next time...)",
|
||
"PasserBy_Chat_Achievement_30030494_12": "(I guess all we can do is hope it... finds another circuit-clearing expert next time.)",
|
||
"PasserBy_Chat_Achievement_30030494_Name_01": "Reckless Bangboo",
|
||
"PasserBy_Chat_Achievement_30030495_01": "(The poor little Bangboo seems to be having a power overload and circuit malfunction... Let's help it out.)",
|
||
"PasserBy_Chat_Achievement_30030495_02": "(Wait, its circuit structure... why is it so complex?!)",
|
||
"PasserBy_Chat_Achievement_30030495_03": "(This little Bangboo seems to be suffering from battery overload and circuit disorder... Let's help sort it out.)",
|
||
"PasserBy_Chat_Achievement_30030495_04": "(Wait, its circuit structure... why is it so complex?!)",
|
||
"PasserBy_Chat_Whitfield_30130065_03": "Hold up, this is giving me some serious deja vu...",
|
||
"PasserBy_Chat_Whitfield_30130212_04": "I think it's good.",
|
||
"PasserBy_Chat_Whitfield_30130219_08": "Guess this nightmare legend isn't known to all, or is she pretending that she doesn't know about it?",
|
||
"PhotoWall_NewDecoration": "New Decoration Obtained",
|
||
"PhotoWall_NewItem": "New Photo Acquired",
|
||
"Photo_SectionName_251": "Hollow Zero",
|
||
"PopUp_Content_110012301": "<color=#ffffff>Dealing <color=#f0d12b>Physical DMG</color> to enemies accumulates the <color=#f0d12b>Physical Attribute Anomaly</color>, which subsequently triggers <color=#f0d12b>Assault</color> and <color=#f0d12b>Flinch</color> effects when enough is accumulated. <color=#f0d12b>Assault</color> interrupts the enemy and deals massive <color=#f0d12b>Physical DMG</color>, while <color=#f0d12b>Flinch</color> increases the Daze the target takes for a period of time.</color>",
|
||
"PopUp_Content_110012302": "When Alice's attacks hit enemies or trigger <color=#F0D12B>Assault</color> through Anomaly Buildup, she gains <color=#FFFFFF>Blade Etiquette</color>. When Alice stacks <color=#FFFFFF>Blade Etiquette</color> to its maximum, she can hold <IconMap:Icon_Normal> to unleash a three-stage charged <color=#FFFFFF>Basic Attack: Starshine Waltz</color>. This triggers <color=#F0D12B>Polarity Assault</color> when hitting an enemy.",
|
||
"PopUp_Content_110012401": "The Attack-type teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>. Seed recovers <color=#FFAF2C>Steel Charge</color> when hitting enemies, and when she or the <color=#FFFFFF>Vanguard</color> consumes Energy, with additional <color=#FFAF2C>Steel Charge</color> recovered based on Energy consumed.\nWith sufficient <color=#FFAF2C>Steel Charge</color>, and after Seed uses <color=#FFFFFF>Falling Petals - Slaughter</color>, <color=#FFFFFF>press <IconMap:Icon_Normal> Basic Attack</color> to unleash <color=#FFFFFF>Falling Petals - Downfall</color>, dealing massive DMG.",
|
||
"PopUp_Content_40130101": "<color=#FFFFFF>When Orphie & Magus are <color=#FFAF2C>off-field with insufficient Energy</color>, teammate attacks can trigger their Aftershock <color=#FFAF2C>Special Attack: Corrosive Flash</color>.\nWhen Orphie & Magus are <color=#FFAF2C>off-field with sufficient Energy</color>, teammate attacks can trigger their Aftershock <color=#FFAF2C>EX Special Attack: Crimson Vortex</color>.</color>",
|
||
"PopUp_Content_40130102": "<color=#FFFFFF>When Orphie & Magus use Special Attack: Corrosive Flash, EX Special Attack: Watch Your Step, EX Special Attack: Crimson Vortex, or Chain Attack: Overheated Barrel, they will recover <color=#FFAF2C>Bottled Heat</color>.\nWith sufficient <color=#FFAF2C>Bottled Heat</color>, hold <IconMap:Icon_Special> to unleash EX Special Attack: Heat Charge, granting the whole squad <color=#FFAF2C>Zeroed In</color>, increasing their ATK. When Additional Ability is active, the whole squad's Aftershock DMG will ignore a portion of DEF, and Agents with <color=#FFAF2C>Zeroed In</color> can extend its duration when triggering Aftershock.</color>",
|
||
"PopUp_Content_40130104": "<color=#FFFFFF>When Orphie & Magus are off-field, they can unleash different Aftershock attacks based on their Energy and recover <color=#FFAF2C>Bottled Heat</color>. With sufficient <color=#FFAF2C>Bottled Heat</color>, hold <IconMap:Icon_Special> to unleash EX Special Attack: Heat Charge, granting the whole squad the <color=#FFAF2C>Zeroed In</color> effect, which boosts their abilities.</color>",
|
||
"PopUp_Content_40141103": "Yuzuha's <color=#FFFFFF>EX Special Attack</color> can inflict <color=#FFAF2C>Sweet Scare</color> on enemies. When the active character attacks enemies in this state, it triggers <color=#FFAF2C>Flavor Match</color>, causing them to continuously take damage matching that character's attribute.",
|
||
"PopUp_Content_40141104": "When other squad members land hits on enemies, Yuzuha launches <color=#FFFFFF>Basic Attack: Hard Candy Shot</color> around the enemy. When this attack hits enemies affected by <color=#FFAF2C>Sweet Scare</color> with a heavy attack, Yuzuha will consume <color=#FFAF2C>Sugar Points</color> to deal <color=#FFAF2C>additional damage and Anomaly accumulation</color>.",
|
||
"PopUp_Content_40146101": "The Attack-type teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen Seed uses an <color=#FFFFFF>EX Special Attack</color>, it applies <color=#FFAF2C>Direct Strike</color> status to the <color=#FFFFFF>Vanguard</color>. When the <color=#FFFFFF>Vanguard</color> uses an <color=#FFFFFF>EX Special Attack</color>, it applies <color=#FFAF2C>Onslaught</color> status to Seed, when <color=#FFAF2C>Direct Strike</color> and <color=#FFAF2C>Onslaught</color> are simultaneously active, both Seed and the <color=#FFFFFF>Vanguard</color> gain <color=#FFAF2C>Besiege</color>.",
|
||
"PopUp_Content_40146102": "Seed recovers <color=#FFAF2C>Steel Charge</color> when hitting enemies, and when she or the <color=#FFFFFF>Vanguard</color> consumes Energy, additional <color=#FFAF2C>Steel Charge</color> is recovered based on Energy consumed.\nWith sufficient <color=#FFAF2C>Steel Charge</color> and after Seed uses <color=#FFFFFF>Falling Petals - Slaughter</color>, <color=#FFFFFF>press <IconMap:Icon_Normal> Basic Attack</color> to unleash <color=#FFFFFF>Falling Petals - Downfall</color>, dealing massive DMG.",
|
||
"PopUp_Content_40146103": "After a <color=#FFFFFF>Basic Attack</color> 4th hit, <color=#FFFFFF>Dodge Counter</color>, <color=#FFFFFF>Quick Assist</color>, or <color=#FFFFFF>Assist Follow-Up</color>, hold or press <IconMap:Icon_Normal> to activate <color=#FFFFFF>Falling Petals - Slaughter</color>.\nWith sufficient <color=#FFAF2C>Steel Charge</color>, <color=#FFFFFF>press <IconMap:Icon_Normal> Basic Attack</color> after a <color=#FFFFFF>Falling Petals - Slaughter</color> to have Seed use <color=#FFFFFF>Falling Petals - Downfall</color>, dealing massive damage.",
|
||
"PopUp_Content_999143904": "· Different Bangboo can be deployed in different positions.\n· There are relatively safe <color=#FFAF2C>Elevated Positions</color> on the field, where Bangboo will not be attacked by regular enemies.\n· When Bangboo are placed on <color=#FFAF2C>Ground Positions</color> on the ground, they can <color=#FFAF2C>block enemies</color>, but will also be attacked directly by enemies.\n· The vast majority of Bangboo can only block <color=#FFAF2C>2 enemy</color> at a time.",
|
||
"PopUp_Content_999144601": "<color=#FFAF2C>Illusory Bushes</color> are a special mechanic in this assessment. Enemies in <color=#FFAF2C>Illusory Bushes</color> will <color=#FFAF2C>hide</color> and cannot be detected by Bangboo. They will only reveal themselves and become vulnerable to attack when they are <color=#FFAF2C>blocked</color> by Bangboo.",
|
||
"PopUp_Content_999144701": "<color=#FFAF2C>Photosynthetic Chargers</color> are a special mechanic in this assessment. Bangboo and monsters on <color=#FFAF2C>Photosynthetic Chargers</color> will receive an <color=#FFAF2C>ATK boost</color>.",
|
||
"PopUp_Content_999144801": "<color=#FFAF2C>Controller</color> is a special mechanism in this assessment. When a Bangboo is deployed on the <color=#FFAF2C>Controller</color>, the state of the <color=#FFAF2C>Controller</color> changes. This, in turn, deactivates currently activated <color=#FFAF2C>Charge Areas</color>, and activate currently deactivated <color=#FFAF2C>Photosynthetic Chargers</color>.",
|
||
"PopUp_Content_999144901": "<color=#FFAF2C>Simulated Miasma</color> are a special mechanic in this assessment. Bangboo cannot be deployed on <color=#FFAF2C>Simulated Miasma</color>, and enemies standing on <color=#FFAF2C>Simulated Miasma</color> will gain an <color=#FFAF2C>ATK boost</color>.",
|
||
"PopUp_Content_999145001": "<color=#FFAF2C>Miasma Tumors</color> are a special mechanic in this assessment. The <color=#FFAF2C>Miasma Tumor</color> is often surrounded by <color=#FFAF2C>Simulated Miasma</color>. The <color=#FFAF2C>Miasma Tumor</color> can be attacked, and when a <color=#FFAF2C>Miasma Tumor</color> is destroyed, the surrounding <color=#FFAF2C>Miasma Areas</color> will also disappear.",
|
||
"PopUp_Content_999230901": "A mysterious organization documented since the Eridu era, they believe that humanity will ultimately evolve into a new form that coexists with the Hollows. They harbor an intense devotion to the so-called \"Creator,\" and records indicate this Creator has intricate connections to the Hollows.\nThroughout the Exaltists' history, they have repeatedly initiated dangerous operations affecting civilians, leading city authorities to designate them as a dangerous illegal organization. While the Exaltists appeared to fall silent in recent years, they never truly disappeared.\nBased on current intelligence, although they belong to the Exaltists, Bringer and Sarah are neither Landon's successors nor subordinates, and they don't know Landon's orphan, Dina. They are merely collecting the Sacrifice remains left behind by Landon, but the true purpose behind their actions remains a mystery.",
|
||
"PopUp_Content_999250101": "Use the powered surfboard to achieve the <color=#FFAF2C>fastest completion time</color> in the surfing event!\n[<color=#FFAF2C>Advance</color>] The powered surfboard will <color=#FFAF2C>automatically move forward</color>, allowing the rider to focus more on <color=#FFAF2C>steering</color>;\n[<color=#FFAF2C>Steering</color>] Use <color=#FFAF2C>{LAYOUT_MOBILE#<IconMap:Icon_EndlessSummer_SurfTurnLeft> / <IconMap:Icon_EndlessSummer_SurfTurnRight> }{LAYOUT_CONSOLECONTROLLER#directional buttons or move the stick}{LAYOUT_CONTROLLER#directional buttons or move the joystick}{LAYOUT_KEYBOARD#<Action:SummerSurfMoveLeft> / <Action:SummerSurfMoveRight>}</color> to steer.",
|
||
"PopUp_Content_999250201": "Score <color=#FFAF2C>points</color> by hitting <color=#FFAF2C>targets</color> as they appear.\n<color=#FFAF2C>{LAYOUT_MOBILE#Drag left side of screen}{LAYOUT_CONSOLECONTROLLER#Drag <IconMap:Icon_LIcon> left stick}{LAYOUT_CONTROLLER#Drag <IconMap:Icon_LIcon> left joystick}{LAYOUT_KEYBOARD#Drag mouse}</color> to move the crosshair. The center of the crosshair is the direction of fire.\n<color=#FFAF2C>Press/hold {LAYOUT_MOBILE#<IconMap:Icon_EndlessSummer_ShootAtk>}{LAYOUT_CONTROLLER#<Action:SummerTpsShoot>}{LAYOUT_CONSOLECONTROLLER#<Action:SummerTpsShoot>}{LAYOUT_KEYBOARD#<Action:SummerTpsShoot>}</color> to fire.\n\nYou can adjust <color=#FFAF2C>crosshair sensitivity</color> in the Options menu at any time.",
|
||
"PopUp_Content_999250302": "When the <color=#FFAF2C>Strike Accurately prompt</color> appears, {LAYOUT_MOBILE#tap the <IconMap:Icon_2.1Fishing_Button> button }{LAYOUT_CONTROLLER#press the <Action:FishingQTE> button}{LAYOUT_KEYBOARD#press the <Action:FishingQTE> button} at the right moment to deplete the catch's stamina.",
|
||
"PopUp_Content_9992901": "During party music performances, vinyl records will flash one by one in the center of the screen. When the flashing prompt reaches the <color=#FFAF2C>last record</color>, press the {LAYOUT_MOBILE#attack key}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_CONTROLLER#<Action:UISubmit>} to increase the performance completion bar at the top of the screen.\n\nPlease note that sometimes the rhythm patterns may <color=#FFAF2C>appear consecutively</color>. Pay close attention and respond carefully.",
|
||
"PopUp_Content_9992902": "When the music rhythm changes, certain discs will be hidden, and the flashing indicator on the vinyl disc will appear on the fourth beat. As it approaches the <color=#FFAF2C>final disc</color>, press the {LAYOUT_MOBILE#attack key}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_CONTROLLER#<Action:UISubmit>} to increase the performance meter at the top of the screen.",
|
||
"PopUp_Content_9992903": "When a <color=#FFAF2C>circular progress bar</color> appears on the flashing vinyl disc, it means it will pause briefly before moving on. When it's about to reach the <color=#FFAF2C>last disc</color>, the <color=#FFAF2C>disc will glow slightly</color>. You need to <color=#FFAF2C>hold</color> {LAYOUT_MOBILE#the hit key}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_CONTROLLER#<Action:UISubmit>} until the <color=#FFAF2C>progress bar is completely filled and glowing</color>, then <color=#FFAF2C>release</color> {LAYOUT_MOBILE#the hit key}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_CONTROLLER#<Action:UISubmit>}.",
|
||
"PopUp_Content_9992904": "The music rhythm will change randomly during the performance, so stay alert. Regardless of the changes, simply press the {LAYOUT_MOBILE#attack key}{LAYOUT_KEYBOARD#<Action:UISpace>}{LAYOUT_CONTROLLER#<Action:UISubmit>} when the flashing prompt indicates the <color=#FFAF2C>last disc</color> is approaching to increase the completion meter at the top of the screen and successfully finish the performance!",
|
||
"PopUp_Content_999300101": "In \"The Art of Knockback\" training ground, the Agent's <color=#FFAF2C>knockback</color> ability will be greatly enhanced.\nBasic Attack combos will cause <color=#FFAF2C>minor</color> knockback effects, only pushing normal enemies.\nDodge Counter, EX Special Attack, and Ultimate will cause <color=#FFAF2C>major</color> knockback effects, pushing enemies more effectively.",
|
||
"PopUp_Content_999300102": "<color=#FFAF2C>When Seed hits enemies</color> or <color=#FFAF2C>consumes Energy</color>, she restores <color=#FFFFFF>Steel Charge</color>. With sufficient <color=#FFFFFF>Steel Charge</color>, after Seed summons the Mech for a charged punch attack in <color=#FFFFFF>Falling Petals - Slaughter</color>, press <color=#FFFFFF><IconMap:Icon_Normal></color> to trigger <color=#FFFFFF>Falling Petals - Downfall</color>, performing a forward jump attack and dealing massive DMG.\nWith enough energy, hold <IconMap:Icon_SpecialReady> to fire continuous barrages. When the barrage lasts long enough, Falling Petals - Slaughter will automatically trigger.",
|
||
"PopUp_Content_999300201": "Enemy targets called <color=#FFAF2C>Husk Balls</color> will periodically spawn in the arena. After taking damage, they will bounce back and forth across the field. Agents can make good use of this characteristic to defeat powerful enemies.\nNote: The next wave will only spawn after all <color=#FFAF2C>Husk Balls</color> in the arena have been eliminated.",
|
||
"PopUp_Content_999300301": "Skillfully knock back <color=#FFAF2C>other enemy units</color> on the battlefield, making them crash into the massive enemy target to deal massive damage.",
|
||
"PopUp_Content_999300401": "When faced with massive enemy targets that <color=#FFAF2C>cannot be knocked back</color>, use <color=#FFAF2C>Ether Power Canisters</color> that spawn in the arena. Find the right angle and launch them towards the giant enemy target to deal massive explosion damage.\nNote: The next wave will only spawn after all <color=#FFAF2C>Ether Power Canisters</color> on the field have been used.",
|
||
"PopUp_Content_999300402": "When Orphie & Magus use EX Special Attack: Watch Your Step, they will restore <color=#FFAF2C>Bottled Heat</color>. When <color=#FFAF2C>Bottled Heat</color> exceeds 100 points, hold <IconMap:Icon_Special> to unleash EX Special Attack: Heat Charge. Hold <IconMap:Icon_Special> to activate: Consume 100 points of Bottled Heat to continuously fire a laser forward, dealing <color=#FF5521>Fire DMG</color>.",
|
||
"PopUp_Title_110001001": "Welcome to the world of Mach 25! Control movement within the <color=#FFAF2C>time limit</color> using {LAYOUT_MOBILE#left and right buttons}{LAYOUT_CONTROLLER#<Action:ArcadeMiniGameMoveLeft> and <Action:ArcadeMiniGameMoveRight>}{LAYOUT_KEYBOARD#<Action:ArcadeMiniGameMoveLeft> and <Action:ArcadeMiniGameMoveRight> keys}, <color=#FFAF2C>avoid obstacles</color>, and our only goal is to run faster and farther.",
|
||
"PopUp_Title_1100123": "[Assault] Gameplay Details",
|
||
"PopUp_Title_1100124": "[Character Intro] Seed",
|
||
"PopUp_Title_401301": "[Character Intro] Orphie & Magus (I)",
|
||
"PopUp_Title_401302": "[Character Intro] Orphie & Magus (II)",
|
||
"PopUp_Title_401304": "[Character Intro] Orphie & Magus",
|
||
"PopUp_Title_401461": "[Character Intro] Seed (I)",
|
||
"PopUp_Title_401462": "[Character Intro] Seed (II)",
|
||
"PopUp_Title_401463": "[Character Intro] Seed",
|
||
"PopUp_Title_999143901": "Stamina and Enemy Units",
|
||
"PopUp_Title_999143902": "Students Appear",
|
||
"PopUp_Title_999143903": "Pause & Fast Forward",
|
||
"PopUp_Title_999143904": "Ground Position & Elevated Position",
|
||
"PopUp_Title_999143905": "Bangboo Upgrade",
|
||
"PopUp_Title_9991442": "Buff Item",
|
||
"PopUp_Title_9991443": "Special Students",
|
||
"PopUp_Title_9991446": "Illusory Bush",
|
||
"PopUp_Title_9991447": "Photosynthetic Charger",
|
||
"PopUp_Title_9991448": "Controller",
|
||
"PopUp_Title_9991449": "Simulated Miasma",
|
||
"PopUp_Title_9991450": "Miasma Tumor",
|
||
"PopUp_Title_9992901": "Beginner Tutorial - Seven-Beat Prompt",
|
||
"PopUp_Title_9992902": "Advanced Tutorial - Skip Beat Prompts",
|
||
"PopUp_Title_9992903": "Advanced Tutorial - Hold Prompts",
|
||
"PopUp_Title_9993001": "Knockback Beginner",
|
||
"PopUp_Title_9993001_1": "[Character Intro] Seed",
|
||
"PopUp_Title_9993002": "Husk Ball",
|
||
"PopUp_Title_9993003": "Knockback Collision",
|
||
"PopUp_Title_9993004": "Ether Power Canister",
|
||
"PopUp_Title_9993004_1": "[Character Intro] Orphie & Magus",
|
||
"PostText_22001": "Caught a cute moment of Bangboo and a kitty having a showdown on the street.\nToo bad my parents won't let me have pets, or I'd take both these little cuties home!",
|
||
"PostText_22002": "I was just a nobody, a regular Proxy taking small jobs in the Waifei Peninsula. Figured the surveillance wouldn't be as strict away from downtown, so I wouldn't have to worry about Public Security and Investigation Association checkpoints every day. The worst thing I'd done was guiding people into the Lemnian Hollow to salvage abandoned Porcelume equipment.\n\nBut then I woke up one day and everything went south. The Defense Force had completely surrounded Failume Heights. When their military vehicles rolled in, I was queuing for the cable car on the mountain road. Just as I was feeling hopeless, thinking I'd be executed on the spot for being a Proxy, the soldiers rushed over saying \"This area has been requisitioned by the Defense Force. Please evacuate immediately.\"\n\nLong story short, what kind of mess is brewing in the Waifei Peninsula now? Could it be related to the Exaltist chaos at Failume Heights not long ago? The Defense Force has stationed heavy troops inside and outside Failume Heights, and I noticed all the soldiers' eyes were fixed on the Hollow... Looks like I won't be able to work in there for a while.\n\nP.S.: Though it's quite rude, among all the uniformed soldiers, there was this striking lady who really stood out. She seemed to be the Defense Force commander, and I couldn't help but secretly snap a photo...",
|
||
"PostText_22003": "\"No matter how dangerous the Hollow is, at least we can still live safely within New Eridu\"— I believe many people in Inter-Knot thought the same way.\n\nBut what happened today in the Waifei Peninsula completely shattered my expectations: grotesque monsters appeared in groups throughout Waifei. They didn't have the characteristics of Ethereals, like exposed \"cores,\" but their appearance and beast-like behavior were definitely not human...\n\nWhile preparing to evacuate on the mountain road, I had no weapons for self-defense. These monsters emerged one after another from coffin-like devices by the roadside and surrounded me. Just when I had given up all hope... a Soldier with weapons mounted on their tail knocked back all the monsters with fire.\n\nThat moment of being saved from despair and shock was truly unforgettable. I quickly sketched a drawing to capture this scene here.",
|
||
"PostText_22004": "This Miasma stuff is seriously freaky... I saw the ghost of my dead family member in the Lemnian Hollow, emerging from the Miasma... I took this photo in a panic, so it's a bit blurry.\n\nCould this be a miracle?",
|
||
"PostText_22005": "This is a story of a Bangboo's treasure hunt, spending a lifetime searching for its most precious treasure.\nSince getting separated from its master during a move six months ago, it seems to be trapped in an enormous maze, persistently wandering through twists and turns each day, trying to find where its master is, yet never succeeding...\n[Click the link to view full text and images - TreasureSeek.com]",
|
||
"PostTitle_22001": "[Post] Epic Showdown - Miss It and Regret It Forever!",
|
||
"PostTitle_22002": "[Info] Did Waifei Peninsula mess up AGAIN!?",
|
||
"PostTitle_22003": "[Record] Monsters in the City! Lucky for Me, Some Soldiers Showed up and Saved My Skin",
|
||
"PostTitle_22004": "[HELP] I Saw My Deceased Family Member in the Miasma...",
|
||
"PostTitle_22005": "[Post] Cute Bangboo, Online Treasure Detection!",
|
||
"Poster_22001": "Wanna Be BFF",
|
||
"Poster_22002": "Don't Catch Me!",
|
||
"Poster_22003": "Pen Draws by Itself",
|
||
"Poster_22004": "Memories in the Wind",
|
||
"Poster_22005": "Wanna Be BFF",
|
||
"Profile_3201011_name": "Lotus Lucid Dream",
|
||
"Profile_3201011_story": "In the seemingly endless summer days, these moments of glory, life-threatening peril, turning tides, and graceful exits... belong to Phaethon.\nWhile others of rippling streams, lotus-lit ponds, lazy daydreams, and drowsy eyes... belong only to Belle and Wise.",
|
||
"QuestDesc_1203640136": "The Exaltists' actions have put the crew members in danger... Let's discuss the next plan of action with Shifu.",
|
||
"QuestDesc_1203640137": "The Exaltists' actions have put the crew members in danger... Let's discuss the next plan of action with Shifu.",
|
||
"QuestDesc_1203640138": "The Exaltists' actions have put the crew members in danger... Let's discuss the next plan of action with Shifu.",
|
||
"QuestDesc_1203640140": "The Exaltists' actions have put the crew members in danger... Let's discuss the next plan of action with Shifu.",
|
||
"QuestDesc_12036501": "Obol Squad has brought a mysterious commission. Surprisingly, it's about investigating Seed.",
|
||
"QuestDesc_1203650101": "{M#Belle}{F#Wise} seems to have something to tell you. Go have a chat with {M#her}{F#him}.",
|
||
"QuestDesc_1203650102": "The Magus crew has arrived at the room. Let's ask them about their commission.",
|
||
"QuestDesc_1203650103": "You got the coordinates for Hollow Zero. Time to pay Seed a visit at the Safe House.",
|
||
"QuestDesc_1203650105": "Looks like Seed is in the room. Let's have a chat with her.",
|
||
"QuestDesc_1203650106": "There should be some special items in the Safe House that might help us learn more about Seed. Let's keep our eyes peeled.",
|
||
"QuestDesc_1203650107": "You've learned more about Seed's condition. Go talk to her again.",
|
||
"QuestDesc_1203650108": "First visit complete. Let's head back and fill Magus and the others in on the situation.",
|
||
"QuestDesc_1203650109": "The expected guest will be here soon. Let's check on the flowers while we wait.",
|
||
"QuestDesc_1203650110": "Venture into the Hollow and rescue more survivors without causing casualties.",
|
||
"QuestDesc_1203650111": "Magus has come rushing to your door - she seems to have something urgent to discuss. Let's hear her out.",
|
||
"QuestDesc_1203650112": "Seed seems to be acting strange. Let's talk to her according to the plan.",
|
||
"QuestDesc_1203650113": "Seed seems to have recovered a bit, and Magus appears to have something to tell you.",
|
||
"QuestDesc_12036502": "The long-forgotten promise, remembered at last... It'll definitely come true, right?",
|
||
"QuestDesc_1203650201": "Let's do something to kill some time.",
|
||
"QuestDesc_1203650202": "You're feeling down. Better sort through Seed Sr.'s stuff.",
|
||
"QuestDesc_1203650203": "Check out the mission list. There should be something suitable for you.",
|
||
"QuestDesc_1203650204": "You arrived at Suibian Temple. Your new partner should be around here - go find {F#her}{M#him} and have a chat.",
|
||
"QuestDesc_1203650205": "Follow the tracker's coordinates to Reverb Arena and start investigating the Hollow Raider clues.",
|
||
"QuestDesc_1203650206": "Now that we've located the Hollow with the clue, let's head out and investigate!",
|
||
"QuestDesc_1203650207": "The mission ended abruptly, and {M#Belle}{F#Wise} seems worried. Let's have a chat with {M#her}{F#him}.",
|
||
"QuestDesc_1203650208": "Some time after the incident, Trigger and her crew came to visit. Let's have a chat with them.",
|
||
"QuestDesc_1203650209": "Follow the tracker's coordinates to Reverb Arena and start investigating the Hollow Raider clues.",
|
||
"QuestDesc_12036503": "Keep moving forward, for the will to grow, and the courage that has brought us this far.",
|
||
"QuestDesc_1203650301": "Seed looks down in the dumps. Try striking up a conversation with her.",
|
||
"QuestDesc_1203650302": "There might be something around that could lift Seed's spirits. Let's look for an item that Seed cares about.",
|
||
"QuestDesc_1203650303": "The sudden text message perked Seed up - she seems to have something to say.",
|
||
"QuestDesc_1203650304": "Looks like Seed is waiting for you. Go say hi!",
|
||
"QuestDesc_1203650305": "You're ready to go. Head to Hollow Zero to find the coordinates left by Seed Sr.",
|
||
"QuestDesc_1203650306": "Everyone from Obol Squad is here. Go say hi to them.",
|
||
"QuestDesc_1203650307": "Looks like there's a new photo frame on the desk. Let's take a closer look.",
|
||
"QuestDesc_1205212001": "I think I might have spied Rina over at Lumina Square... Let's go say hi!",
|
||
"QuestDesc_1205300101": " ",
|
||
"QuestDesc_1205300201": " ",
|
||
"QuestDesc_1205300301": " ",
|
||
"QuestDesc_1205300401": " ",
|
||
"QuestDesc_1205300501": " ",
|
||
"QuestDesc_1205300601": " ",
|
||
"QuestDesc_1205460101": "0-1, Repeatable Event (Somewhere in Waifei Peninsula, Seed chatting with Bangboo)",
|
||
"QuestDesc_1205460201": "Chat with Soldier 11 at the illuminated spot",
|
||
"QuestDesc_1205460301": "Seed and Grace discuss Seed Sr. while his Mech sits nearby",
|
||
"QuestDesc_1205460401": "Near the Echo Chamber at Failume Heights, Seed encounters the ghost NPC \"Lady in White\"; time limited to evening and late night (event location choice can reference the ambient events with the Ladies in White at Failume Heights)",
|
||
"QuestDesc_1205460501": "Seed chats with Vince about buying a gift for Vince's daughter",
|
||
"QuestDesc_1205460601": "Sailume Bay, Trigger chatting with Seed\nAvailable in morning and afternoon, need to place a cat here",
|
||
"QuestDesc_1205460701": "Seed sent a DM. Let's check what she wants.",
|
||
"QuestDesc_1205460801": "Meet up with Seed at the Lumina Square parking lot to check out this \"hideout\" she's talking about.",
|
||
"QuestDesc_1205460901": "Meet up with Seed at the cable car station in Failume Heights to learn more about this \"Bangboo Kingdom\" she's been talking about.",
|
||
"QuestDesc_1205461001": "Meet up with Seed at the entrance of Fantasy Resort and take a stroll along the beach together.",
|
||
"QuestDesc_1205461101": "Meet up with Seed at the Sixth Street metro entrance to explore {M#Belle}{F#Wise}'s room together.",
|
||
"QuestDesc_1205461201": "Seed seems to be hanging around Dew Gardening Shop... Let's see what she's up to.",
|
||
"QuestDesc_1205461301": "Seed and Trigger seem to be asking a passerby something at the Porcelume Market in Failume Heights with Seed Sr. standing nearby. Let's go find out what's happening.",
|
||
"QuestDesc_1205461302": "The next location marked in Seed Sr.'s notebook is Ballet Twins Road... Let's head there with Seed and check it out.",
|
||
"QuestDesc_1205461401": "On Seagaze Road at the upper level of Failume Heights — the route you must take to leave Waifei Peninsula — Seed seems to be waiting for us in Seed Sr. Let's see what she wants.",
|
||
"QuestDesc_12211001": "The chance to wipe out the Exaltists seems to be right in front of us...?",
|
||
"QuestDesc_12211002": "The villain Phaethon, and the brave soldiers.",
|
||
"QuestDesc_12211003": "What an unpleasant way to treat guests.",
|
||
"QuestDesc_12211004": "She's had a rough past.",
|
||
"QuestDesc_12211005": "Victory came too easily. The real crisis is far from over.",
|
||
"QuestDesc_12211006": "Long time no see, villain.",
|
||
"QuestDesc_12211007": "The River Styx is hard to cross.",
|
||
"QuestDesc_12211008": "Life has more regrets than happy endings.",
|
||
"QuestDesc_12222001": "Obol Squad comes with a mysterious request...",
|
||
"QuestDesc_12222002": "Remember, keep smiling.",
|
||
"QuestDesc_12222003": "Go fulfill your promise and embark on your journey.",
|
||
"QuestDesc_4089901": "The \"Observation Singularity\" has detected that the supplies we need are nearby. Follow the route and collect the supplies together with Senior Fufu.",
|
||
"QuestDesc_4089902": "It's that Ethereal with the strange aura again, the one that can't be defeated... Could those weird Miasma clusters be the source of its power? Team up with Senior Fufu and try clearing out those clusters of Miasma first!",
|
||
"QuestDesc_4089903": "All the Miasma Clusters have been cleared out - time to take down that weird Ethereal once and for all!",
|
||
"QuestDesc_4089904": "Finally cleared out all the threats. Now the supplies can be collected without interruption.",
|
||
"QuestDesc_4089905": "The supplies check is complete, head back to Suibian Temple with Senior Fufu.",
|
||
"QuestDesc_4089906": "A commission from Yum Cha Sin... Let's go ask the staff there named Sweety for some details.",
|
||
"QuestDesc_41301": "The embers from last night still haven't gone out, and before we can even learn why they've burned this long, a new chapter has already begun... We'll be joining Obol Squad to take advantage of this chance to destroy the Exaltists.",
|
||
"QuestDesc_4130101": "{M#Belle}{F#Wise} seems to be checking a message from someone, wearing a serious look... the kind that says, \"here comes another troublesome job.\"",
|
||
"QuestDesc_4130102": "An official message from the Mayor usually means something big is about to happen...",
|
||
"QuestDesc_4130103": "A chance to wipe out the Exaltists... who knows what twists and turns await us.",
|
||
"QuestDesc_4130104": "If you get into any trouble out there, just give them your Shifu's name.",
|
||
"QuestDesc_4130105": "Continue experiencing the story of Main Story Season 2 Chapter 3.",
|
||
"QuestDesc_4130106": "After discussing tomorrow's plans with {M#Belle}{F#Wise}, I should get some rest.",
|
||
"QuestDesc_4130201": "What kind of person is this \"Mayor's Envoy\" anyway? They're a complete mystery.",
|
||
"QuestDesc_4130202": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_4130203": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_4130204": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_4130205": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_4130206": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_4130207": "Mission accomplished. Time for \"Aegis\" and \"Blitz\" to reunite and become the complete Obol once again.",
|
||
"QuestDesc_4130208": "Mission accomplished. Time for \"Aegis\" and \"Blitz\" to reunite and become the complete Obol once again.",
|
||
"QuestDesc_4130209": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_4130210": "XXXXX",
|
||
"QuestDesc_4130301": "The scouting mission is complete. Let's head back to base and get some rest.",
|
||
"QuestDesc_4130302": "The scouting mission is complete. It's time to report back to Isolde with the results.",
|
||
"QuestDesc_4130303": "The Major General wants to see me? ...That can't be good.",
|
||
"QuestDesc_4130401": "Let's head to the operation briefing before the Colonel scolds everyone in Obol Squad for being late.",
|
||
"QuestDesc_4130402": "Let's head to the operation briefing before the Colonel scolds everyone in Obol Squad for being late.",
|
||
"QuestDesc_4130403": "Let's head to the operation briefing before the Colonel scolds everyone in Obol Squad for being late.",
|
||
"QuestDesc_4130404": "Let's head to the operation briefing before the Colonel scolds everyone in Obol Squad for being late.",
|
||
"QuestDesc_41311": "The victory came a little too easily, and the victors, ignoring the dangers lurking in the shadows, rushed to celebrate their triumph. Still, we can't sit idle in the face of possible danger.",
|
||
"QuestDesc_4131101": "When even leaving and speaking to outsiders is restricted, it feels like I'm a prisoner. Still, if I'm just heading down to Suibian Temple for a breather, they probably wouldn't stop me, right?",
|
||
"QuestDesc_4131102": "Looks like Seed wants to meet up...",
|
||
"QuestDesc_4131103": "Restrictions on going out and contacting the outside world? I might as well be a prisoner... Let me check on the situation with Isolde and Magus.",
|
||
"QuestDesc_4131104": "There's been a stir in the base since early morning... let's check it out.",
|
||
"QuestDesc_4131105": "I should report to Isolde about the footage recorded by Battleboo.",
|
||
"QuestDesc_4131106": "Hard to turn down such enthusiasm - guess I'll tag along for Obol Squad's routine maintenance check.",
|
||
"QuestDesc_4131107": "Since I can't leave the base, I guess I'll take a quick rest in the military tent.",
|
||
"QuestDesc_4131201": "\"Swift as the wind, fierce as fire, and unknowable as shadow\" — that's the essence of blitz tactics.",
|
||
"QuestDesc_4131202": "\"Swift as the wind, fierce as fire, and unknowable as shadow\" — that's the essence of blitz tactics.",
|
||
"QuestDesc_4131203": "\"Swift as the wind, fierce as fire, and unknowable as shadow\" — that's the essence of blitz tactics.",
|
||
"QuestDesc_4131301": "The assault mission is complete. Let's head back to base and get some rest.",
|
||
"QuestDesc_4131302": "Looks like the soldier outside the tent wants to talk to me...",
|
||
"QuestDesc_4131303": "Let's take a quick break in the campaign tent.",
|
||
"QuestDesc_4131304": "Let's take a quick break in the campaign tent.",
|
||
"QuestDesc_4131305": "There's a familiar chirping sound coming from outside the tent. Let's check it out.",
|
||
"QuestDesc_4131306": "Protecting your own is the first rule of Suibian Temple.",
|
||
"QuestDesc_4131307": "Protecting your own is the first rule of Suibian Temple.",
|
||
"QuestDesc_4131308": "There's something more urgent to deal with than my safety...",
|
||
"QuestDesc_4131309": "A visitor from TOPS has asked to meet me... I've no idea if they're friend or foe.",
|
||
"QuestDesc_4131310": "The base is full of chatter... Let's go find out what's going on.",
|
||
"QuestDesc_4131311": "The base is full of chatter... Let's go find out what's going on.",
|
||
"QuestDesc_4131312": "The base is full of chatter... Let's go find out what's going on.",
|
||
"QuestDesc_4131313": "The situation's urgent - let's brief Yixuan Shifu on what's going down.",
|
||
"QuestDesc_41321": "Protecting the city is the duty and creed of every Defense Force soldier — even if it means disobeying a superior's orders.",
|
||
"QuestDesc_4132101": "With the Waifei Peninsula organization withdrawing its people, it's time to launch another Hollow assault alongside Obol Squad.",
|
||
"QuestDesc_4132102": "The Exaltists have more than one hideout. We've got to find and wipe out their hidden bases.",
|
||
"QuestDesc_4132103": "The Exaltists have more than one hideout. We've got to find and wipe out their hidden bases.",
|
||
"QuestDesc_4132104": "The Exaltists have more than one hideout. We've got to find and wipe out their hidden bases.",
|
||
"QuestDesc_4132105": "The Exaltists have more than one hideout. We've got to find and wipe out their hidden bases.",
|
||
"QuestDesc_4132106": "XXXXX",
|
||
"QuestDesc_4132107": "The Exaltists have more than one hideout. We've got to find and wipe out their hidden bases.",
|
||
"QuestDesc_4132201": "Seed arrived at Suibian Temple early in the morning. I should ask her why she's here.",
|
||
"QuestDesc_4132202": "Let's discuss the plan of action with Obol.",
|
||
"QuestDesc_4132203": "A Hollow hazard alert just came in on Knock Knock...",
|
||
"QuestDesc_41331": "The flames of vengeance have finally ignited the ending.",
|
||
"QuestDesc_4133101": "Waifei Peninsula was attacked by Sacrifices. Return to Failume Heights to learn more from {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4133102": "Support Obol Squad in defending the vulnerable mountain highway area and protect the annoying VIP target.",
|
||
"QuestDesc_4133201": "Support Obol Squad in defending the vulnerable mountain highway area and protect the annoying VIP target.",
|
||
"QuestDesc_4133202": "Support Obol Squad in defending the vulnerable mountain highway area and protect the annoying VIP target.",
|
||
"QuestDesc_4133203": "Support Obol Squad in defending the vulnerable mountain highway area and protect the annoying VIP target.",
|
||
"QuestDesc_4133204": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133205": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133206": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133207": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133208": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133209": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133210": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133211": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133212": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133213": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133214": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133215": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133216": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_4133301": "The truth has driven Magus into a blinding rage... Whatever choice she makes, as her Proxy, I must stay by her side and move forward.",
|
||
"QuestDesc_41341": "This story doesn't have a perfect ending, but... even if regrets often outweigh happy endings, a Proxy has to choose the \"right path\" time and time again.",
|
||
"QuestDesc_4134101": "After assassinating Lucro and Lorenz, Isolde escaped into the Hollow... What path should Orphie and Magus take now?",
|
||
"QuestDesc_4134102": "After assassinating Lucro and Lorenz, Isolde escaped into the Hollow... What path should Orphie and Magus take now?",
|
||
"QuestDesc_4134103": "After assassinating Lucro and Lorenz, Isolde escaped into the Hollow... What path should Orphie and Magus take now?",
|
||
"QuestDesc_4134201": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134202": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134203": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134204": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134205": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134206": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134207": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134208": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134209": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134210": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134211": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134212": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134213": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134214": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134215": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134216": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134217": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134218": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134219": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134220": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134221": "Activate the final area's Miasma device",
|
||
"QuestDesc_4134222": "Reach the final area",
|
||
"QuestDesc_4134223": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134224": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134225": "Prepare for the final battle with your squad",
|
||
"QuestDesc_4134226": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134227": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134228": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134229": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134230": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134231": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134232": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134233": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134234": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134235": "Miasma, the Exaltists, Isolde... every looming threat and mystery is brewing within the Lemnian Hollow. We have to go back to the Hollow and face the danger once more.",
|
||
"QuestDesc_4134301": "Though not perfect, the story has finally reached its end. I should discuss the current situation and our future plans with {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4134302": "The Obol Squad members came to visit. Let's go greet them.",
|
||
"QuestDesc_4134303": "Though not perfect, the story has finally reached its end. I should discuss the current situation and our future plans with {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4134401": "Though not perfect, the story has finally reached its end. I should discuss the current situation and our future plans with {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4135001": "Things have finally come to a close. Let's wait for the next phase of the investigation to unfold.",
|
||
"QuestDesc_41391": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_4139101": "As an elite vanguard, Obol Squad was dispatched to the Hollow to infiltrate the Exaltist communications outpost and conduct reconnaissance.",
|
||
"QuestDesc_41392": "The Exaltists have more than one hideout. We've got to find and wipe out their hidden bases.",
|
||
"QuestDesc_4139201": "The Exaltists have more than one hideout. We've got to find and wipe out their hidden bases.",
|
||
"QuestDesc_513010101": "You invite Orphie to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_513010201": "You invite Orphie to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_513010301": "You invite Orphie to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_513010401": "You invite Orphie to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_513010501": "You invite Orphie to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_600060101": "Combat Knockback Permanent",
|
||
"QuestDesc_600060202": "Accept Ethan's commission and help the Obol Squad members complete their simulation training at Scott Outpost!",
|
||
"QuestDesc_600060203": "You've helped Obol Squad complete today's special training. As a responsible assistant, why not check in on how they're feeling and doing?",
|
||
"QuestDesc_600060302": "Continue your simulation training with Obol Squad at Scott Outpost!",
|
||
"QuestDesc_600060303": "You've helped Obol Squad complete today's special training. As a responsible assistant, why not check in on how they're feeling and doing?",
|
||
"QuestDesc_600060403": "You've helped Obol Squad complete today's special training. As a responsible assistant, why not check in on how they're feeling and doing?",
|
||
"QuestDesc_600070101": "The Bangboo combat assessment with the military isn't meeting expectations. Coach Aster needs help - head to Scott Outpost and have a chat!",
|
||
"QuestDesc_600070102": "The Bangboo are all assembled! Head over to Coach Aster to get the scoop, and once you're ready, you can lead the little Bangboo to their assessment!",
|
||
"QuestDesc_600070103": "The little Bangboo are ready to join you for the assessment at any time.",
|
||
"QuestDesc_600070104": "First half of the exam passed smoothly! The little Bangboo are in high spirits - let's check in with Coach Aster and get ready for the second half of the test!",
|
||
"QuestDesc_600070105": "The little Bangboo are ready to join you for the assessment at any time.",
|
||
"QuestDesc_600070201": "A new round of assessments is about to begin, and the little Bangboo are buzzing with chatter. If you want to know what's up, go have a chat with Coach Aster.",
|
||
"QuestDesc_600070202": "The little Bangboo are ready to join you for the assessment at any time.",
|
||
"QuestDesc_600070203": "The assessment progress is unstoppable, and our little Bangboo are in a state of flow! Let's strike while the iron's hot. Chat with the students and get moving with the next phase of testing!",
|
||
"QuestDesc_600070204": "The little Bangboo are ready to join you for the assessment at any time.",
|
||
"QuestDesc_600070301": "A new Bangboo has appeared in the exam area, and the other Bangboo seem to fear it. What's going on? Go talk to Coach Aster to find out!",
|
||
"QuestDesc_600070302": "The little Bangboo are ready to join you for the assessment at any time.",
|
||
"QuestDesc_600070303": "The first half of the assessment has ended smoothly. Self-Defense seems to have something to say. Go talk to it.",
|
||
"QuestDesc_600070304": "The little Bangboo are ready to join you for the assessment at any time.",
|
||
"QuestDesc_600070401": "The final assessment day has arrived. What are Self-Defense and Goldword whispering about? Go have a chat with them.",
|
||
"QuestDesc_600070402": "Goldword's language module has been fixed, and the other Bangboo have arrived at the exam site. Let's chat with Coach Aster and see what the Bangboo are talking about.",
|
||
"QuestDesc_600070403": "The little Bangboo are ready to join you for the assessment at any time.",
|
||
"QuestDesc_600070405": "The little Bangboo are ready and can join the assessment anytime.",
|
||
"QuestDesc_600070501": "Hidden mission, but will be shown on map (used for replayable stages)",
|
||
"QuestDesc_600080001": " ",
|
||
"QuestDesc_600080403": "An uninvited guest suddenly blocks the way. Go see what these two Bangboo are chatting about.",
|
||
"QuestDesc_600100104": "Looks like Evelyn's here to pick up the shutterbug. Let's chat with everyone.",
|
||
"QuestDesc_600100105": "Now that I'm getting the hang of party work, let's chat with Paige about some of the more advanced stuff.",
|
||
"QuestDesc_600100302": "The party ain't over, let's kick off a new challenge.",
|
||
"QuestDesc_600100303": "Burnice came to pick up Red Moccus and chat with everyone.",
|
||
"QuestDesc_600100502": "The party ain't over, let's kick off a new challenge.",
|
||
"QuestDesc_600100503": "Ellen's here to pick up Butler. Let's chat with everyone.",
|
||
"QuestDesc_600100702": "The party's not over, let's kick off a new challenge.",
|
||
"QuestDesc_600100703": "Hugo's here to pick up Robin. Let's chat with everyone.",
|
||
"QuestDesc_600100902": "The party ain't over - let's kick off a new challenge!",
|
||
"QuestDesc_600100903": "Caesar's here to pick up Red Moccus, let's chat with everyone.",
|
||
"QuestDesc_600220101": "A Cryboo is lingering outside Sixth Street, looking around hesitantly. Perhaps I should ask if it needs any help.",
|
||
"QuestDesc_600370201": "The Scion of the Sea God is giving a speech, saying that the divine communication channel is now open — all you need to do is throw a wish bottle into the sea to receive the god's blessing!",
|
||
"QuestDesc_600370202": "Cast out the wish bottle to help the Scion of the Sea God on their journey home.",
|
||
"QuestDesc_600370203": "The waves carry the bottle towards the ocean - may it truly reach the throne of the divine...\nLet's discuss future bottle-throwing matters with the Scion of the Sea God.",
|
||
"QuestDesc_600370301": "The Scion of the Sea God is hesitating on the beach, looking around uncertainly... Ask what's troubling it.",
|
||
"QuestDesc_600370302": "Miss Esme wants to become an elegant and graceful Bangboo like Sailor Boo...\nLet's help throw her wishing bottle, hoping the Sea God will make her wish come true.",
|
||
"QuestDesc_600370303": "The Scion of the Sea God wanted to introduce you to that psychic lady... but she's already gone, so we'll have to save that for the next time!",
|
||
"QuestDesc_600370401": "Today marks the completion of the Wish Bottle Ritual. Let's hear what the Scion of the Sea God has to say.",
|
||
"QuestDesc_600370402": "You tossed down the last wish bottle - now we just wait for the god to hit us back!",
|
||
"QuestDesc_600370403": "Though there was no response from the Sea God, the Sea Witch and Scion of the Sea God were reunited—at least that could be considered a happy ending.",
|
||
"QuestDesc_SeedLevel_1": "Complete \"Spring Extravaganza (I)\" and \"Spring Extravaganza (II).\"",
|
||
"QuestDesc_SeedLevel_2": "Complete \"Spring Extravaganza (III).\"",
|
||
"QuestDesc_SeedLevel_3": "Complete \"Spring Extravaganza (IV).\"",
|
||
"QuestDesc_SeedLevel_4": "Complete \"Spring Extravaganza (V)\" and \"Spring Extravaganza (VI).\"",
|
||
"QuestEntryName_12036501": "Flora of the Blooming Valley (I)",
|
||
"QuestEntryName_12036502": "Flora of the Blooming Valley (II)",
|
||
"QuestEntryName_12036503": "Flora of the Blooming Valley (III)",
|
||
"QuestName_102610098": "The Final Callback - Evelyn",
|
||
"QuestName_12036501": "Flora of the Blooming Valley (I)",
|
||
"QuestName_12036502": "Flora of the Blooming Valley II",
|
||
"QuestName_12036503": "Flora of the Blooming Valley III",
|
||
"QuestName_12053001": " ",
|
||
"QuestName_12053002": " ",
|
||
"QuestName_12053003": " ",
|
||
"QuestName_12053004": " ",
|
||
"QuestName_12053005": " ",
|
||
"QuestName_12053006": " ",
|
||
"QuestName_12054601": "Repeat Event 0-1",
|
||
"QuestName_12054607": "Your Heartbeat and Mine",
|
||
"QuestName_12054608": "Cramped Hang Out",
|
||
"QuestName_12054610": "What the Waves Will Wash Away",
|
||
"QuestName_12054612": "For You, Love and Flowers",
|
||
"QuestName_12054613": "Seed's Footprints",
|
||
"QuestName_12054614": "Welcome to Seed's World",
|
||
"QuestName_12211001": "Last Night, Ashes",
|
||
"QuestName_12211002": "Fuel to the Fire",
|
||
"QuestName_12211003": "The Winner's Rules",
|
||
"QuestName_12211004": "Source of Fire",
|
||
"QuestName_12211005": "Soldier's Creed",
|
||
"QuestName_12211006": "Dawn, Karmic Fire",
|
||
"QuestName_12211007": "An Incomplete Story",
|
||
"QuestName_12211008": "Ending at Last...?",
|
||
"QuestName_12222001": "Waiting for the Flowers to Bloom",
|
||
"QuestName_12222002": "Our Promise",
|
||
"QuestName_12222003": "Bright and Sunny Days",
|
||
"QuestName_126400011": "Clear stage",
|
||
"QuestName_126400012": "Complete the stage within 2min 30s",
|
||
"QuestName_126400013": "Complete the stage within 2min",
|
||
"QuestName_126400021": "Clear stage",
|
||
"QuestName_126400022": "Complete the stage within 2min 30s",
|
||
"QuestName_126400023": "Complete the stage within 2min",
|
||
"QuestName_126400031": "Clear stage",
|
||
"QuestName_126400032": "Complete the stage within 2min 30s",
|
||
"QuestName_126400033": "Complete the stage within 2min",
|
||
"QuestName_126400041": "Clear stage",
|
||
"QuestName_126400042": "Complete the stage within 2min 30s",
|
||
"QuestName_126400043": "Complete the stage within 2min",
|
||
"QuestName_126400111": "Clear stage",
|
||
"QuestName_126400112": "Complete the stage within 2min 30s",
|
||
"QuestName_126400113": "Complete the stage within 2min",
|
||
"QuestName_126400121": "Clear stage",
|
||
"QuestName_126400122": "Complete the stage within 2min 30s",
|
||
"QuestName_126400123": "Complete the stage within 2min",
|
||
"QuestName_126400131": "Clear stage",
|
||
"QuestName_126400132": "Complete the stage within 2min 30s",
|
||
"QuestName_126400133": "Complete the stage within 2min",
|
||
"QuestName_126400141": "Clear stage",
|
||
"QuestName_126400142": "Complete the stage within 2min 30s",
|
||
"QuestName_126400143": "Complete the stage within 2min",
|
||
"QuestName_126400211": "Clear stage",
|
||
"QuestName_126400212": "Complete the stage within 2min 30s",
|
||
"QuestName_126400213": "Complete the stage within 2min",
|
||
"QuestName_126400221": "Clear stage",
|
||
"QuestName_126400222": "Complete the stage within 2min 30s",
|
||
"QuestName_126400223": "Complete the stage within 2min",
|
||
"QuestName_126400231": "Clear stage",
|
||
"QuestName_126400232": "Complete the stage within 2min 30s",
|
||
"QuestName_126400233": "Complete the stage within 2min",
|
||
"QuestName_126400241": "Clear stage",
|
||
"QuestName_126400242": "Complete the stage within 2min 30s",
|
||
"QuestName_126400243": "Complete the stage within 2min",
|
||
"QuestName_126400311": "Obtain over 3,000 points",
|
||
"QuestName_126400312": "Obtain over 6,000 points",
|
||
"QuestName_126400313": "Obtain over 12,000 points",
|
||
"QuestName_126400314": "Obtain over 25,000 points",
|
||
"QuestName_19900240": "A Fight Not for Destruction",
|
||
"QuestName_19900241": "Form of a \"Monster\"",
|
||
"QuestName_19900242": "Moment of Shattering",
|
||
"QuestName_19900243": "Let Us Reunite in a Sea of Flowers",
|
||
"QuestName_40899": "Teahouse Commission",
|
||
"QuestName_41301": "Last Night's Ashes",
|
||
"QuestName_41302": "Last Night's Ashes",
|
||
"QuestName_41303": "Last Night's Ashes",
|
||
"QuestName_41304": "Scout Operation",
|
||
"QuestName_41311": "The Winner's Rules",
|
||
"QuestName_41312": "The Winner's Rules",
|
||
"QuestName_41313": "The Winner's Rules",
|
||
"QuestName_41321": "Soldier's Creed",
|
||
"QuestName_41322": "Soldier's Creed",
|
||
"QuestName_41331": "Dawn of Karmic Fire",
|
||
"QuestName_41332": "Dawn of Karmic Fire",
|
||
"QuestName_41333": "Dawn of Karmic Fire",
|
||
"QuestName_41341": "An Incomplete Story",
|
||
"QuestName_41342": "An Incomplete Story",
|
||
"QuestName_41343": "An Incomplete Story",
|
||
"QuestName_41344": "The ending...?",
|
||
"QuestName_41350": "Intermission Reverberations",
|
||
"QuestName_41391": "Last Night's Ashes",
|
||
"QuestName_4139101": "Last Night's Ashes",
|
||
"QuestName_41392": "Soldier's Creed",
|
||
"QuestName_4139201": "Soldier's Creed",
|
||
"QuestName_41399": "Stage 1 Test",
|
||
"QuestName_5130101": "Social Rendezvous Training Rules",
|
||
"QuestName_5130102": "Devil Chili Soda",
|
||
"QuestName_5130103": "One Maintenance Oil Special, Please",
|
||
"QuestName_5130104": "Nighttime Horror Fantasy",
|
||
"QuestName_5130105": "Farewell and Reunion",
|
||
"QuestName_5146101": "Return to the Sea",
|
||
"QuestName_5146105": "Director, Take Your Position",
|
||
"QuestName_6000601": "Combat Knockback Permanent",
|
||
"QuestName_6000602": "Problem Soldier, Reporting for Duty!",
|
||
"QuestName_6000705": "Band of Brave Bangboo · Replay",
|
||
"QuestName_6000800": " ",
|
||
"QuestName_6003702": "Wish Bottle Adrift: Journey's Beginning",
|
||
"QuestName_6003703": "Wish Bottle Adrift: The Spirit Whisperer",
|
||
"QuestName_6003704": "Wish Bottle Adrift: The Moment of Reunion",
|
||
"QuestTarget_1203650101": "Talk to {M#Belle}{F#Wise}",
|
||
"QuestTarget_1203650102": "Talk to Magus",
|
||
"QuestTarget_1203650103": "Head to Seed's Safe House",
|
||
"QuestTarget_1203650105": "Talk to Seed",
|
||
"QuestTarget_1203650106": "Investigate the \"special items\" in the Safe House",
|
||
"QuestTarget_1203650107": "Talk to Seed",
|
||
"QuestTarget_1203650108": "Leave Seed's Safe House",
|
||
"QuestTarget_1203650109": "Check the flowers' condition",
|
||
"QuestTarget_1203650110": "Venture into the Hollow to rescue the wounded",
|
||
"QuestTarget_1203650111": "Learn about Magus's intentions",
|
||
"QuestTarget_1203650112": "Execute Magus' Plan",
|
||
"QuestTarget_1203650113": "Talk to Magus about Seed's condition",
|
||
"QuestTarget_1203650201": "Search around the area",
|
||
"QuestTarget_1203650202": "Sort items related to Seed Sr.",
|
||
"QuestTarget_1203650203": "Check pending missions on the mission list",
|
||
"QuestTarget_1203650204": "Chat with your new partner",
|
||
"QuestTarget_1203650205": "Investigate the Hollow Raider clues",
|
||
"QuestTarget_1203650206": "Talk to Heric and head to the Hollow",
|
||
"QuestTarget_1203650207": "Talk to {M#Belle}{F#Wise}",
|
||
"QuestTarget_1203650208": "Talk to Trigger",
|
||
"QuestTarget_1203650209": "Investigate the Hollow Raider clues",
|
||
"QuestTarget_1203650301": "Talk to Seed",
|
||
"QuestTarget_1203650302": "Find something that matters to Seed",
|
||
"QuestTarget_1203650303": "Talk to Seed",
|
||
"QuestTarget_1203650304": "Talk to Seed",
|
||
"QuestTarget_1203650305": "Head to Hollow Zero and find the coordinates left by Seed Sr.",
|
||
"QuestTarget_1203650306": "Talk to Trigger",
|
||
"QuestTarget_1203650307": "Observe the new frame",
|
||
"QuestTarget_1205300101": " ",
|
||
"QuestTarget_1205300201": " ",
|
||
"QuestTarget_1205300301": " ",
|
||
"QuestTarget_1205300401": " ",
|
||
"QuestTarget_1205300501": " ",
|
||
"QuestTarget_1205300601": " ",
|
||
"QuestTarget_1205460101": "Chat with Bangboo",
|
||
"QuestTarget_1205460201": "Chat with Soldier 11",
|
||
"QuestTarget_1205460301": "Chat with Grace",
|
||
"QuestTarget_1205460401": "Chat with the Lady in White",
|
||
"QuestTarget_1205460501": "Chat with Vince",
|
||
"QuestTarget_1205460601": "Chat with Trigger",
|
||
"QuestTarget_1205461201": "Talk to Seed in front of the flower shop",
|
||
"QuestTarget_1205461301": "See what Seed is asking the passersby about",
|
||
"QuestTarget_1205461302": "Accompany Seed to Ballet Twins Road",
|
||
"QuestTarget_1205461303": "Accompany Seed to Blazewood",
|
||
"QuestTarget_1205461304": "Accompany Seed to Port Elpis",
|
||
"QuestTarget_1205461401": "Encounter Seed on the upper floor of Failume Heights",
|
||
"QuestTarget_1206012902": "Help Job-Seeking Bangboo Find Huangqi",
|
||
"QuestTarget_12060132": "Take a photo of Biu-tiful Soup at Sailume Bay",
|
||
"QuestTarget_1206013201": "Take a photo of Biu-tiful Soup at Sailume Bay",
|
||
"QuestTarget_12060133": "Take photos of the goldfish picture at Sailume Bay",
|
||
"QuestTarget_1206013301": "Take photos of the goldfish picture at Sailume Bay",
|
||
"QuestTarget_1206514001": "Help the Job-Seeking Bangboo find clerk Huangqi",
|
||
"QuestTarget_4089901": "Head to the Gathering Point for Supplies",
|
||
"QuestTarget_4089902": "Destroy the Miasma coagulum connected to the monster",
|
||
"QuestTarget_4089903": "Eliminate the Ethereals",
|
||
"QuestTarget_4089904": "Gather Supplies",
|
||
"QuestTarget_4089905": "Talk to Ju Fufu",
|
||
"QuestTarget_4089906": "Talk to the staff at Yum Cha Sin named Sweety",
|
||
"QuestTarget_4130101": "{M#Belle}{F#Wise} seems to have something to say...",
|
||
"QuestTarget_4130102": "Contact the mayor",
|
||
"QuestTarget_4130103": "Talk to {M#Belle}{F#Wise} about the current situation",
|
||
"QuestTarget_4130104": "Explain the situation to Yixuan Shifu",
|
||
"QuestTarget_4130105": "Continue Main Story Season 2 Chapter 3",
|
||
"QuestTarget_4130106": "Talk to {M#Belle}{F#Wise} one more time before going to bed",
|
||
"QuestTarget_4130201": "Meet with the \"Mayor's Envoy\"",
|
||
"QuestTarget_4130202": "Investigate the Exaltist base",
|
||
"QuestTarget_4130203": "Eliminate the defending forces",
|
||
"QuestTarget_4130204": "Deactivate the defense system",
|
||
"QuestTarget_4130205": "Eliminate the enemy forces",
|
||
"QuestTarget_4130206": "Search the base for Intel",
|
||
"QuestTarget_4130207": "Meet up with Aegis Squad",
|
||
"QuestTarget_4130208": "Meet up with Blitz Squad",
|
||
"QuestTarget_4130209": "Check the terminal for intel",
|
||
"QuestTarget_4130210": "Interact with computer to obtain intel",
|
||
"QuestTarget_4130301": "Return to the Defense Force Base",
|
||
"QuestTarget_4130302": "Report to Colonel Isolde",
|
||
"QuestTarget_4130303": "Meet the Major General with Isolde",
|
||
"QuestTarget_4130401": "Head to the operation briefing",
|
||
"QuestTarget_4130402": "Assemble the squad",
|
||
"QuestTarget_4130403": "Assemble the squad",
|
||
"QuestTarget_4130404": "Join the operation briefing",
|
||
"QuestTarget_4131101": "Attempt to return to Suibian Temple",
|
||
"QuestTarget_4131102": "Listen to Seed's invitation",
|
||
"QuestTarget_4131103": "Check in with Isolde and Magus for an update",
|
||
"QuestTarget_4131104": "Check out the commotion at the base",
|
||
"QuestTarget_4131105": "Report to Isolde",
|
||
"QuestTarget_4131106": "Join Obol Squad's routine maintenance",
|
||
"QuestTarget_4131107": "Return to camp and rest",
|
||
"QuestTarget_4131201": "Raid the Exaltist headquarters and gather intel",
|
||
"QuestTarget_4131202": "Wipe out the remaining Exaltists",
|
||
"QuestTarget_4131203": "Proceed to the heart of the base",
|
||
"QuestTarget_4131301": "Return to the Defense Force Base",
|
||
"QuestTarget_4131302": "Get info from the Defense Force soldier",
|
||
"QuestTarget_4131303": "Return to base and rest",
|
||
"QuestTarget_4131304": "Return to base and rest",
|
||
"QuestTarget_4131305": "Check out the noise outside the tent...",
|
||
"QuestTarget_4131306": "Discuss the next steps with Yixuan Shifu",
|
||
"QuestTarget_4131307": "Let's catch up with everyone at Yunkui Summit",
|
||
"QuestTarget_4131308": "Stop the argument",
|
||
"QuestTarget_4131309": "Meet with the TOPS visitor",
|
||
"QuestTarget_4131310": "Ask the soldier what's going on",
|
||
"QuestTarget_4131311": "Ask Lucro what's happening",
|
||
"QuestTarget_4131312": "Explain the situation to Magus",
|
||
"QuestTarget_4131313": "Explain the situation to Yixuan Shifu",
|
||
"QuestTarget_4132101": "Head out for another assault",
|
||
"QuestTarget_4132102": "Search for the signal transmitter",
|
||
"QuestTarget_4132103": "Hack into the Miasma device to obtain the fissure coordinates",
|
||
"QuestTarget_4132104": "Head to the hidden Exaltist base",
|
||
"QuestTarget_4132105": "Stop the Exaltist ritual",
|
||
"QuestTarget_4132106": "Enter the Exaltist Church",
|
||
"QuestTarget_4132107": "Investigate the Miasma Device",
|
||
"QuestTarget_4132201": "Ask Seed why she's here",
|
||
"QuestTarget_4132202": "Meet up with Obol Squad",
|
||
"QuestTarget_4132203": "Check the DM alert",
|
||
"QuestTarget_4133101": "Return to the Defense Force base and find out what's going on from {M#Belle}{F#Wise}",
|
||
"QuestTarget_4133102": "Prepare to attack",
|
||
"QuestTarget_4133201": "Head to the mountain road with Obol Squad",
|
||
"QuestTarget_4133202": "Head to the mountain road area",
|
||
"QuestTarget_4133203": "Exterminate the Sacrifices",
|
||
"QuestTarget_4133204": "Exterminate the Sacrifices",
|
||
"QuestTarget_4133205": "Destroy the Obscura",
|
||
"QuestTarget_4133206": "Investigate clues about the hidden Obscura",
|
||
"QuestTarget_4133207": "Destroy the hidden Obscura",
|
||
"QuestTarget_4133208": "Keep pushing on",
|
||
"QuestTarget_4133209": "Eliminate the Exaltist enemy",
|
||
"QuestTarget_4133210": "Keep pushing on",
|
||
"QuestTarget_4133211": "Search for the source of the distress call",
|
||
"QuestTarget_4133212": "Defeat the Sacrifices and rescue those trapped",
|
||
"QuestTarget_4133213": "Calm down the rescued Dante",
|
||
"QuestTarget_4133214": "Keep pushing on",
|
||
"QuestTarget_4133215": "Keep pushing on",
|
||
"QuestTarget_4133216": "Go after Lorenz",
|
||
"QuestTarget_4133301": "Stop Lorenz",
|
||
"QuestTarget_4134101": "Check on Magus",
|
||
"QuestTarget_4134102": "Talk with everyone in Sailume Bay about the current situation",
|
||
"QuestTarget_4134103": "Calm Magus down",
|
||
"QuestTarget_4134201": "Go back into the Lemnian Hollow",
|
||
"QuestTarget_4134202": "Onward!",
|
||
"QuestTarget_4134203": "Approach the Miasma device",
|
||
"QuestTarget_4134204": "Investigate the Miasma device",
|
||
"QuestTarget_4134205": "Use the Perception Technique to search for the door code",
|
||
"QuestTarget_4134206": "Follow the Perception Technique's guidance",
|
||
"QuestTarget_4134207": "Eliminate the Miasmic Troopers",
|
||
"QuestTarget_4134208": "Search the area for clues to the code",
|
||
"QuestTarget_4134209": "Go back and open the locked door",
|
||
"QuestTarget_4134210": "Drive back the Exaltist Remnants",
|
||
"QuestTarget_4134211": "Use the Perception Technique to search for the switch along the power lines",
|
||
"QuestTarget_4134212": "Use the switch to open the door",
|
||
"QuestTarget_4134213": "Pursue Sarah",
|
||
"QuestTarget_4134214": "Pursue Sarah",
|
||
"QuestTarget_4134215": "Pursue Sarah",
|
||
"QuestTarget_4134216": "Drive back the Exaltist Remnants",
|
||
"QuestTarget_4134217": "Drive back the Exaltist Remnants",
|
||
"QuestTarget_4134218": "Pursue Sarah",
|
||
"QuestTarget_4134219": "Pursue Sarah",
|
||
"QuestTarget_4134220": "Head on into the heart of the Hollow",
|
||
"QuestTarget_4134221": "Activate the final area's Miasma device",
|
||
"QuestTarget_4134222": "Reach the final area",
|
||
"QuestTarget_4134223": "Catch up to Isolde",
|
||
"QuestTarget_4134224": "Catch up to Isolde",
|
||
"QuestTarget_4134225": "Prepare for the final battle with your squad",
|
||
"QuestTarget_4134226": "Eliminate the Exaltist enemy",
|
||
"QuestTarget_4134227": "Catch up to Isolde",
|
||
"QuestTarget_4134228": "Defeat Isolde",
|
||
"QuestTarget_4134229": "Confront Isolde",
|
||
"QuestTarget_4134230": "Confront Isolde",
|
||
"QuestTarget_4134231": "Defeat Isolde in the fated duel",
|
||
"QuestTarget_4134232": "Talk to everyone",
|
||
"QuestTarget_4134233": "Check the Miasma anomaly",
|
||
"QuestTarget_4134234": "Check the Miasma anomaly",
|
||
"QuestTarget_4134235": "Use the Perception Technique to investigate the wall marks",
|
||
"QuestTarget_4134301": "With the incident finally wrapped up, I should talk with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4134302": "Greet the Obol Squad members",
|
||
"QuestTarget_4134303": "Continue your unfinished conversation with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4134401": "Let's listen to what Fufu and {M#Belle}{F#Wise} are talking about",
|
||
"QuestTarget_4135001": "Things are quiet again. Let's wait for the right opportunity to continue the investigation.",
|
||
"QuestTarget_41391": "Investigate the devices and gather intelligence",
|
||
"QuestTarget_4139101": "Investigate the devices and gather intelligence",
|
||
"QuestTarget_41392": "Investigate the Miasma device and gather intelligence",
|
||
"QuestTarget_4139201": "Investigate the Miasma device and gather intelligence",
|
||
"QuestTarget_4139901": "Magus: Meet up with Proxy",
|
||
"QuestTarget_4139902": "Magus: Surprise Attack on Exaltist Base",
|
||
"QuestTarget_4139903": "Seed: Drop in and clear out the defensive forces",
|
||
"QuestTarget_4139904": "Seed: Infiltrating Defense System",
|
||
"QuestTarget_4139905": "Magus: Eliminate remaining enemies",
|
||
"QuestTarget_4139906": "Magus: Head to the rendezvous point",
|
||
"QuestTarget_4139907": "Seed: Head to the meeting point and talk with Magus",
|
||
"QuestTarget_513010101": "Go to Port Elpis with Orphie",
|
||
"QuestTarget_513010201": "Head to Reverb Arena with Orphie",
|
||
"QuestTarget_513010301": "Head to Blazewood with Orphie",
|
||
"QuestTarget_513010401": "Head to the underground passage of Sailume Bay with Orphie",
|
||
"QuestTarget_513010501": "Head to Failume Heights Cable Car with Orphie",
|
||
"QuestTarget_514610201": "Head to Fluffy in Failume Heights with Seed",
|
||
"QuestTarget_514610301": "Head to the Sixth Street Poop Bangboo with Seed",
|
||
"QuestTarget_514610401": "Head to the bootleg 747 Bangboo at Blazewood's Lower-Level with Seed",
|
||
"QuestTarget_514610501": "Head to the Lumina Square cinema with Seed",
|
||
"QuestTarget_600010714": "Greet your friends who came for a vacation",
|
||
"QuestTarget_600010716": "Watch the music festival together with your family\n <size=24><color=#CCCCCC>· Go greet your friends along the way, too</color></size>",
|
||
"QuestTarget_600060101": "Combat Knockback Permanent",
|
||
"QuestTarget_600070103": "Lead the Bangboo to take the Anti-Infiltration Assessment",
|
||
"QuestTarget_600070104": "Ask Coach Aster for details",
|
||
"QuestTarget_600070105": "Lead the Bangboo to take the Anti-Infiltration Assessment",
|
||
"QuestTarget_600070202": "Lead the Bangboo to take the Territory Control Assessment",
|
||
"QuestTarget_600070204": "Lead the Bangboo to take the Territory Control Assessment",
|
||
"QuestTarget_600070301": "Ask Coach Aster for details",
|
||
"QuestTarget_600070302": "Lead the Bangboo to take the Hollow Adaptivity Assessment",
|
||
"QuestTarget_600070303": "Chat with Self-Defense",
|
||
"QuestTarget_600070304": "Lead the Bangboo to take the Hollow Adaptivity Assessment",
|
||
"QuestTarget_600070401": "Chat with Self-Defense and Goldword",
|
||
"QuestTarget_600070403": "Lead the Bangboo to take the Cumulative Assessment",
|
||
"QuestTarget_600070404": "Chat with Self-Defense",
|
||
"QuestTarget_600070405": "Lead the Bangboo to take the Cumulative Assessment",
|
||
"QuestTarget_600070501": "Talk to Coach Aster",
|
||
"QuestTarget_600080001": " ",
|
||
"QuestTarget_600080403": "Listen to the conversation between two Bangboo",
|
||
"QuestTarget_600100104": "Chat with Paige",
|
||
"QuestTarget_600100105": "Chat with Paige",
|
||
"QuestTarget_600100302": "Complete Simple 2",
|
||
"QuestTarget_600100303": "Talk to Paige",
|
||
"QuestTarget_600100502": "Complete Jane 3",
|
||
"QuestTarget_600100503": "Talk to Paige",
|
||
"QuestTarget_600100702": "Complete Jane 4",
|
||
"QuestTarget_600100703": "Talk to Paige",
|
||
"QuestTarget_600100902": "Complete Jane 5",
|
||
"QuestTarget_600100903": "Talk to Paige",
|
||
"QuestTarget_600370201": "Listen to the Scion of the Sea God speak",
|
||
"QuestTarget_600370202": "Help the Scion of the Sea God throw out the wish bottle",
|
||
"QuestTarget_600370203": "Discuss next steps with the Scion of the Sea God",
|
||
"QuestTarget_600370301": "Ask the Scion of the Sea God if there's any trouble",
|
||
"QuestTarget_600370302": "Help Miss Esme throw the wish bottle",
|
||
"QuestTarget_600370303": "Talk to the Scion of the Sea God about the mysterious young lady",
|
||
"QuestTarget_600370401": "Talk to Scion of the Sea God",
|
||
"QuestTarget_600370402": "Throw out the last wish bottle",
|
||
"QuestTarget_600370403": "Waiting for Echo of the Sea",
|
||
"QuestTarget_SeedLevel": "Complete Seed's \"Spring Extravaganza\" challenge",
|
||
"Quest_Archive_Unlock_TipClick_20": "Complete Phase One of \"Do Not Go Gentle Into That Good Night\" in Phaethon's Story to unlock",
|
||
"Quest_BangbooPlatformer_Tips_41391": "Investigate the equipment and gather intel",
|
||
"Quest_BangbooPlatformer_Tips_41392": "Investigate the Miasma device and gather intel",
|
||
"Quest_VHSDesc_Seed_001": "Obol Squad has brought a mysterious commission. Surprisingly, it's about investigating Seed.",
|
||
"Quest_VHSName_020": "Do Not Go Gentle Into That Good Night",
|
||
"Quest_VHSPerformDesc_1203650101": "Obol Squad brings in a mysterious request...",
|
||
"Quest_VHSPerformDesc_1203650111": "That's what comrades are for.",
|
||
"Quest_VHSPerformDesc_1203650116": "Seems like there's never a right time for this conversation.",
|
||
"Quest_VHSPerformDesc_1203650120": "Go fulfill your promise and embark on your journey.",
|
||
"Quest_VHSPerformDesc_1203650122": "Growth happens when you least expect it.",
|
||
"Quest_VHSPerformDesc_1203650123": "A promise made long ago.",
|
||
"Quest_VHSPerformDesc_1203650124": "Flowers, sunlight, tears, answers... they're all here.",
|
||
"Quest_VHSPerformDesc_1203650127": "The chance to wipe out the Exaltists seems to be right in front of us...?",
|
||
"Quest_VHSPerformDesc_1203650128": "The flames from eleven years ago haven't died down for a single night.",
|
||
"Quest_VHSPerformDesc_1203650129": "The flames from eleven years ago haven't died down for a single night.",
|
||
"Quest_VHSPerformDesc_1203650130": "A familiar new friend.",
|
||
"Quest_VHSPerformDesc_1203650131": "The villain Phaethon, and the brave soldiers.",
|
||
"Quest_VHSPerformDesc_1203650132": "The villain Phaethon, and the brave soldiers.",
|
||
"Quest_VHSPerformDesc_1203650133": "The villain Phaethon, and the brave soldiers.",
|
||
"Quest_VHSPerformDesc_1203650134": "The villain Phaethon, and the brave soldiers.",
|
||
"Quest_VHSPerformDesc_1203650135": "The villain Phaethon, and the brave soldiers.",
|
||
"Quest_VHSPerformDesc_1203650136": "What an unpleasant way to treat guests.",
|
||
"Quest_VHSPerformDesc_1203650137": "What an unpleasant way to treat guests.",
|
||
"Quest_VHSPerformDesc_1203650138": "Nothing can stop a call from home.",
|
||
"Quest_VHSPerformDesc_1203650139": "Soldiers' spirits return from the miasma.",
|
||
"Quest_VHSPerformDesc_1203650140": "\"Swift as the wind, fierce as fire, and unknowable as shadow.\"",
|
||
"Quest_VHSPerformDesc_1203650141": "\"Swift as the wind, fierce as fire, and unknowable as shadow.\"",
|
||
"Quest_VHSPerformDesc_1203650142": "\"Swift as the wind, fierce as fire, and unknowable as shadow.\"",
|
||
"Quest_VHSPerformDesc_1203650143": "Lorenz and Lucro are plotting in the Hollow...",
|
||
"Quest_VHSPerformDesc_1203650144": "That victory came way too easy...",
|
||
"Quest_VHSPerformDesc_1203650145": "A petite yet imposing visitor.",
|
||
"Quest_VHSPerformDesc_1203650146": "She's had a rough past.",
|
||
"Quest_VHSPerformDesc_1203650147": "She's had a rough past.",
|
||
"Quest_VHSPerformDesc_1203650148": "Victory came too easily. The real crisis is far from over.",
|
||
"Quest_VHSPerformDesc_1203650149": "Protecting your own is the first rule of Suibian Temple.",
|
||
"Quest_VHSPerformDesc_1203650150": "Protecting your own is the first rule of Suibian Temple.",
|
||
"Quest_VHSPerformDesc_1203650151": "Failume Heights lies in the shadow of a looming threat.",
|
||
"Quest_VHSPerformDesc_1203650152": "Now and then, history repeats itself.",
|
||
"Quest_VHSPerformDesc_1203650153": "A clever rabbit always has three burrows.",
|
||
"Quest_VHSPerformDesc_1203650154": "A soldier's first and foremost duty is to follow orders.",
|
||
"Quest_VHSPerformDesc_1203650155": "Truth is a sharp blade that cuts through time.",
|
||
"Quest_VHSPerformDesc_1203650156": "Truth is a sharp blade that cuts through time.",
|
||
"Quest_VHSPerformDesc_1203650157": "A roar echoes in the shadows.",
|
||
"Quest_VHSPerformDesc_1203650158": "To protect is a soldier's creed.",
|
||
"Quest_VHSPerformDesc_1203650159": "Long time no see, villain.",
|
||
"Quest_VHSPerformDesc_1203650160": "The threat lurking in the shadows finally descends upon Waifei Peninsula.",
|
||
"Quest_VHSPerformDesc_1203650161": "The threat lurking in the shadows finally descends upon Waifei Peninsula.",
|
||
"Quest_VHSPerformDesc_1203650162": "Revenge or protection? The choice is hers to make.",
|
||
"Quest_VHSPerformDesc_1203650163": "Revenge or protection? The choice is hers to make.",
|
||
"Quest_VHSPerformDesc_1203650164": "Revenge or protection? The choice is hers to make.",
|
||
"Quest_VHSPerformDesc_1203650165": "Bullets streak through eleven of sleepless nights.",
|
||
"Quest_VHSPerformDesc_1203650166": "The River Styx is hard to cross.",
|
||
"Quest_VHSPerformDesc_1203650167": "The River Styx is hard to cross.",
|
||
"Quest_VHSPerformDesc_1203650168": "This isn't where it ends for her.",
|
||
"Quest_VHSPerformDesc_1203650169": "Those heart-wrenching stories, told with such casual indifference.",
|
||
"Quest_VHSPerformDesc_1203650170": "Those heart-wrenching stories, told with such casual indifference.",
|
||
"Quest_VHSPerformDesc_1203650171": "Those heart-wrenching stories, told with such casual indifference.",
|
||
"Quest_VHSPerformDesc_1203650172": "Those heart-wrenching stories, told with such casual indifference.",
|
||
"Quest_VHSPerformDesc_1203650173": "Blood-stained weapons tell the final tale of fallen soldiers.",
|
||
"Quest_VHSPerformDesc_1203650174": "Blood-stained weapons tell the final tale of fallen soldiers.",
|
||
"Quest_VHSPerformDesc_1203650175": "Life has more regrets than happy endings.",
|
||
"Quest_VHSPerformDesc_1203650176": "The story's... ending?",
|
||
"Quest_VHSPerformDesc_1221100200": "The soldiers march on the Exaltists in the Hollow.",
|
||
"Quest_VHSPerformName_1203650102": "Meeting Seed Again",
|
||
"Quest_VHSPerformName_1203650114": "Meeting the Hollow Raider Again",
|
||
"Quest_VHSPerformName_1203650117": "Mutated Flower",
|
||
"Quest_VHSPerformName_1203650122": "Unwavering Steps",
|
||
"Quest_VHSPerformName_1203650123": "Young Lady's Courage",
|
||
"Quest_VHSPerformName_1203650124": "Valley of Flowers",
|
||
"Quest_VHSPerformName_1203650125": "Journey of the Heart",
|
||
"Quest_VHSPerformName_1203650126": "Happy Growing Up",
|
||
"Quest_VHSPerformName_1221100101": "Turning Point",
|
||
"Quest_VHSPerformName_1221100102": "Last Night's Ashes",
|
||
"Quest_VHSPerformName_1221100103": "Don't Be Late for the Briefing",
|
||
"Quest_VHSPerformName_1221100104": "\"Mayor's Special Envoy\"",
|
||
"Quest_VHSPerformName_1221100200": "\"Blitz and Aegis\"",
|
||
"Quest_VHSPerformName_1221100201": "Am I the Villain?",
|
||
"Quest_VHSPerformName_1221100202": "Young Lady and Iron Armor",
|
||
"Quest_VHSPerformName_1221100203": "Obol, Gear Up!",
|
||
"Quest_VHSPerformName_1221100204": "\"The Final Sacrifice\"",
|
||
"Quest_VHSPerformName_1221100205": "Proxies Are All Bad!",
|
||
"Quest_VHSPerformName_1221100301": "The Art of Hospitality",
|
||
"Quest_VHSPerformName_1221100302": "The Proxy Is Strong",
|
||
"Quest_VHSPerformName_1221100303": "Family Hotline",
|
||
"Quest_VHSPerformName_1221100304": "Awakened Dead",
|
||
"Quest_VHSPerformName_1221100305": "Stirring Up the Hornet's Nest",
|
||
"Quest_VHSPerformName_1221100306": "The One Behind It All",
|
||
"Quest_VHSPerformName_1221100307": "Uninvited Guest",
|
||
"Quest_VHSPerformName_1221100308": "Conspiracy",
|
||
"Quest_VHSPerformName_1221100309": "Victory",
|
||
"Quest_VHSPerformName_1221100310": "Krampus Visitor",
|
||
"Quest_VHSPerformName_1221100401": "\"Special Night Operation\"",
|
||
"Quest_VHSPerformName_1221100402": "My Origins",
|
||
"Quest_VHSPerformName_1221100501": "Crisis Unresolved",
|
||
"Quest_VHSPerformName_1221100502": "Shifu Will Know What to Do",
|
||
"Quest_VHSPerformName_1221100503": "Standoff",
|
||
"Quest_VHSPerformName_1221100504": "Evacuate Waifei Peninsula",
|
||
"Quest_VHSPerformName_1221100505": "Today's Ember",
|
||
"Quest_VHSPerformName_1221100506": "\"Blind Spot\"",
|
||
"Quest_VHSPerformName_1221100507": "Disobeying Orders",
|
||
"Quest_VHSPerformName_1221100508": "The Truth",
|
||
"Quest_VHSPerformName_1221100509": "The Truth",
|
||
"Quest_VHSPerformName_1221100510": "Sacrifice Crisis",
|
||
"Quest_VHSPerformName_1221100511": "A Soldier's Duty",
|
||
"Quest_VHSPerformName_1221100601": "Sarah",
|
||
"Quest_VHSPerformName_1221100602": "Attack on Waifei Peninsula",
|
||
"Quest_VHSPerformName_1221100603": "VIP Target",
|
||
"Quest_VHSPerformName_1221100604": "Flames of Rage",
|
||
"Quest_VHSPerformName_1221100605": "Vengeance and Protection",
|
||
"Quest_VHSPerformName_1221100606": "Magus' Choice",
|
||
"Quest_VHSPerformName_1221100607": "Gunshots of Vengeance",
|
||
"Quest_VHSPerformName_1221100701": "Keep Pushing On",
|
||
"Quest_VHSPerformName_1221100702": "March of the Underworld",
|
||
"Quest_VHSPerformName_1221100703": "Runaway Sarah",
|
||
"Quest_VHSPerformName_1221100704": "Take Off the Coat",
|
||
"Quest_VHSPerformName_1221100705": "No Turning Back",
|
||
"Quest_VHSPerformName_1221100706": "Tidal Surge",
|
||
"Quest_VHSPerformName_1221100707": "Ebbing Tide",
|
||
"Quest_VHSPerformName_1221100708": "Duel",
|
||
"Quest_VHSPerformName_1221100709": "Farewell",
|
||
"Quest_VHSPerformName_1221100801": "All's Well That Ends Well",
|
||
"Quest_VHSPerformName_1221100802": "The Ending...?",
|
||
"RamenName_20401": "Red Chili Meat Noodles",
|
||
"RamenName_20901": "Red Chili Chicken Noodles",
|
||
"Rave_Unlock1": "Unlocked after completing <color=#FFAF2C>Original Me</color> on Easy Mode",
|
||
"Rave_Unlock2": "Unlocked after completing <color=#FFAF2C>Burning Desires</color> on Easy Mode",
|
||
"Rave_Unlock3": "Unlocked after completing <color=#FFAF2C>Uniforms, Shark Tails, Scissors</color> on Easy Mode",
|
||
"Rave_Unlock5": "Unlocked after completing <color=#FFAF2C>pinKing</color> on Easy Mode",
|
||
"Rave_Unlock6": "Unlocked after completing <color=#FFAF2C>Wonderland Trickery</color> on Easy Mode",
|
||
"Relic_132250101_briefdes": "Replace <color=#FFFFFF>Dash Attack: Oopsy-Daisy!</color> with <color=#FFFFFF>Dash Attack: Oopsy-Daisy! - Modified</color>. Hold Basic Attack <IconMap:Icon_Normal> to maintain sprint mode, ending when the chainsaw has continuously slashed enemies 30 times or when the button is released.",
|
||
"Relic_132250101_des": "Replace <color=#FFFFFF>Dash Attack: Oopsy-Daisy!</color> with <color=#FFFFFF>Dash Attack: Oopsy-Daisy! - Modified</color>. Hold Basic Attack <IconMap:Icon_Normal> to maintain sprint mode, ending when the chainsaw has continuously slashed enemies 30 times or when the button is released.",
|
||
"RhythmCaliTip": "Adjust the disc's flashing timing to sync with the music, then click \"Next\"",
|
||
"RhythmConfirmRestart2": "Do you want to recalibrate starting from audio-visual sync?",
|
||
"RhythmDown": "Press and hold",
|
||
"RhythmFail": "Fail",
|
||
"RhythmLongPressTip": "Hold the button! Release it when the progress bar is full!",
|
||
"RhythmPerfect": "Perfect",
|
||
"RhythmRelease": "Let go",
|
||
"RhythmSpeedUp": "Acceleration Incoming",
|
||
"S3_Demonize12": "· When specific enemies join combat, they gain <color=#FFAF2C>Miasma Catalyst</color>. This is removed when <color=#FFAF2C>Miasmic Shield</color> is broken",
|
||
"Seed_MathSkill_Desc": "When another <color=#FFFFFF>Attack</color> Character is in your squad:\nWhen Seed deals DMG as the active character, restore 2 Energy to the <color=#FFFFFF>Vanguard</color>. This effect can trigger once every 1s.\nSeed's <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color>, <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color>, and <color=#FFFFFF>Ultimate: Clockwork Garden - Bloom!</color> deal 30% increased DMG and ignore 25% of enemy <color=#2EB6FF>Electric RES</color>.",
|
||
"Seed_Property_ExSpecial_SpCostValue_01": "Initial Cost",
|
||
"Seed_Property_ExSpecial_SpCostValue_02": "10",
|
||
"Seed_Property_ExSpecial_SpCostValue_03": "Barrage Cost",
|
||
"Seed_Property_ExSpecial_SpCostValue_04": "5",
|
||
"Seed_SkillList_10_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"Seed_SkillList_10_Title": "Dodge Counter: Blossom Burst",
|
||
"Seed_SkillList_11_Content": "<IconMap:Icon_QTE>",
|
||
"Seed_SkillList_11_Title": "Chain Attack: Tempest of Frosty Petals",
|
||
"Seed_SkillList_12_Content": "<IconMap:Icon_UltimateReady>",
|
||
"Seed_SkillList_12_Title": "Ultimate: Clockwork Garden - Bloom!",
|
||
"Seed_SkillList_13_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
|
||
"Seed_SkillList_13_Title": "Quick Assist: Barrage of Raining Flowers",
|
||
"Seed_SkillList_14_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
|
||
"Seed_SkillList_14_Title": "Defensive Assist: Sprouting Barrier",
|
||
"Seed_SkillList_15_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
|
||
"Seed_SkillList_15_Title": "Assist Follow-Up: Crimson Core Burst",
|
||
"Seed_SkillList_1_Content": "<IconMap:Icon_Normal>",
|
||
"Seed_SkillList_1_Title": "Basic Attack: Chrysanthemum Wheel Dance (1st and 2nd hit)",
|
||
"Seed_SkillList_2_Content": "<IconMap:Icon_Normal>",
|
||
"Seed_SkillList_2_Title": "Basic Attack: Chrysanthemum Wheel Dance (3rd and 4th Hit)",
|
||
"Seed_SkillList_3_Content": "<IconMap:Icon_Normal>(Upon activating Basic Attack: Chrysanthemum Wheel Dance 4th hit, Dodge Counter: Blossom Burst, Quick Assist: Barrage of Raining Flowers, Assist Follow-Up: Crimson Core Burst)",
|
||
"Seed_SkillList_3_Title": "Basic Attack: Falling Petals - Slaughter",
|
||
"Seed_SkillList_4_Content": "<IconMap:Icon_Normal> (When Steel Charge reaches the threshold after Basic Attack: Falling Petals - Slaughter is activated)",
|
||
"Seed_SkillList_4_Title": "Basic Attack: Falling Petals - Downfall",
|
||
"Seed_SkillList_5_Content": "<IconMap:Icon_Special>",
|
||
"Seed_SkillList_5_Title": "Special Attack: Withered in Frost",
|
||
"Seed_SkillList_6_Content": "<IconMap:Icon_SpecialReady> (Can Hold)",
|
||
"Seed_SkillList_6_Title": "EX Special Attack: Raining Iron Petals",
|
||
"Seed_SkillList_7_Content": "<IconMap:Icon_SpecialReady> (Release after consuming less than 60 Energy)",
|
||
"Seed_SkillList_7_Title": "EX Special Attack: Raining Iron Petals - Away",
|
||
"Seed_SkillList_8_Content": "<IconMap:Icon_Evade>",
|
||
"Seed_SkillList_8_Title": "Dodge: Running on Petals",
|
||
"Seed_SkillList_9_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
|
||
"Seed_SkillList_9_Title": "Dash Attack: Magnetic Wheel Dance",
|
||
"Seed_SkillName": "\"Machines Unlock Productivity\"",
|
||
"Seed_SkillText": "She hates interacting with strangers, so she never planned to do the promotion herself. After tinkering in her little hideout, she sent a swarm of small flying machines carrying video store flyers to every corner of New Eridu, exceeding her mission requirements. As for her... as a reward, she's now curled up on the video store couch, taking a nap.",
|
||
"Seed_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nUnleash continuous floating turret attacks at enemies ahead, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nUnleash a barrage of lasers at enemies in front, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_BeHitAid_Title": "Quick Assist: Barrage of Raining Flowers",
|
||
"Seed_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nUnleash a barrage of lasers at enemies in front, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_Counter_Title": "Dodge Counter: Blossom Burst",
|
||
"Seed_Skill_Evade_Desc": "Press <IconMap:Icon_Evade> to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_Evade_Title": "Dodge: Running on Petals",
|
||
"Seed_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nSeed will pilot the mech personally, raining down missiles and a meteor shower of rockets, then performing a jumping smash, dealing massive <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, accumulate 60 <color=#FFFFFF>Steel Charge</color>.\nDoes not accumulate <color=#FFFFFF>Steel Charge</color> on hit.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_ExSpecial_Desc": "With enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nEnter flight mode, where Seed can move in four directions, and unleash a continuous barrage of missiles, dealing massive <color=#2EB6FF>Electric DMG</color>.\nHold <IconMap:Icon_SpecialReady> to extend the barrage duration while continuously consuming Energy.\nDuring flight, release <IconMap:Icon_SpecialReady> to trigger <color=#FFFFFF>EX Special Attack: Raining Iron Petals - Away</color>.\nUpon consuming 60 Energy points in one flight, automatically trigger <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_ExSpecial_Final_Desc": "During <color=#FFFFFF>EX Special Attack: Raining Iron Petals</color>, release <IconMap:Icon_SpecialReady> to activate:\nUnleash rapid cannon fire, dealing <color=#2EB6FF>Electric DMG</color>.\nDoes not accumulate <color=#FFFFFF>Steel Charge</color> on hit.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_ExSpecial_Final_Title": "EX Special Attack: Raining Iron Petals - Away",
|
||
"Seed_Skill_ExSpecial_Title": "EX Special Attack: Raining Iron Petals",
|
||
"Seed_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nPerform up to 4 attacks forward, dealing <color=#F0D12B>Physical DMG</color> for the first two hits and <color=#2EB6FF>Electric DMG</color> for the third and fourth hits.\nWhen attacked between the retreat of the 3rd hit to before the 4th hit, triggers an automatic dodge.",
|
||
"Seed_Skill_Normal_Robot_01_Desc": "After the 4th hit of a <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge Counter</color>, <color=#FFFFFF>Quick Assist</color>, or <color=#FFFFFF>Assist Follow-Up</color>, hold or press <IconMap:Icon_Normal> to activate:\nSummon the mech to perform a charged punch attack, dealing massive <color=#2EB6FF>Electric DMG</color>.\nWhen <color=#FFFFFF>Steel Charge</color> reaches 120, gain one chance to quickly activate <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color> by holding <IconMap:Icon_Normal>. This effect expires when <color=#FFFFFF>Steel Charge</color> is less than 120 or after using the method above to activate <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color> once.\nDoes not accumulate <color=#FFFFFF>Steel Charge</color> on hit.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_Normal_Robot_01_Title": "Basic Attack: Falling Petals - Slaughter",
|
||
"Seed_Skill_Normal_Robot_02_Desc": "Seed has <color=#FFFFFF>Steel Charge</color>, which she can accumulate by hitting enemies with her skills.\n<color=#FFFFFF>Steel Charge</color> has a maximum value of 150, and an initial value of 60. Upon reaching 120 <color=#FFFFFF>Steel Charge</color> and triggering <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color> or <color=#FFFFFF>Ultimate: Clockwork Garden - Bloom!</color>, press or hold <IconMap:Icon_Normal> to consume 60 <color=#FFFFFF>Steel Charge</color> and unleash <color=#FFFFFF>Basic Attack: Falling Petals - Downfall First Form</color>, then automatically consume 60 <color=#FFFFFF>Steel Charge</color> to follow up with <color=#FFFFFF>Basic Attack: Falling Petals - Downfall Second Form</color>.\nPilots the mech to fire sweeping shots and perform a jumping smash, dealing massive <color=#2EB6FF>Electric DMG</color>.\nDoes not accumulate <color=#FFFFFF>Steel Charge</color> on hit.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_Normal_Robot_02_Title": "Basic Attack: Falling Petals - Downfall First Form",
|
||
"Seed_Skill_Normal_Robot_03_Title": "Basic Attack: Falling Petals - Downfall Second Form",
|
||
"Seed_Skill_Normal_Robot_04_Title": "Basic Attack: Falling Petals - Downfall",
|
||
"Seed_Skill_Normal_Title": "Basic Attack: Chrysanthemum Wheel Dance",
|
||
"Seed_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_ParryAid_Title": "Defensive Assist: Sprouting Barrier",
|
||
"Seed_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nSummons her mech for protection, then launches cannon shots and a barrage of missiles, dealing massive <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Seed_Skill_QTE_Title": "Chain Attack: Tempest of Frosty Petals",
|
||
"Seed_Skill_Rush_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nThrow steel wheels forward, dealing <color=#F0D12B>Physical DMG</color>.",
|
||
"Seed_Skill_Rush_Title": "Dash Attack: Magnetic Wheel Dance",
|
||
"Seed_Skill_Special_Desc": "Press <IconMap:Icon_Special> to activate:\nThrow a steel wheel that traces a curved path, dealing <color=#2EB6FF>Electric DMG</color>.",
|
||
"Seed_Skill_Special_Title": "Special Attack: Withered in Frost",
|
||
"Seed_Talent_01_Desc_01": "When Seed's <color=#FFFFFF>Steel Charge</color> reaches 100, <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> can be triggered, and the total <color=#FFFFFF>Steel Charge</color> consumed is reduced to 100. The amount of <color=#FFFFFF>Steel Charge</color> required to gain one chance to quickly release <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color> is reduced to 100. Gain an additional 40/20 <color=#FFFFFF>Steel Charge</color> when entering the battlefield/using <color=#FFFFFF>Ultimate</color>. Increases <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> CRIT DMG by 30%.",
|
||
"Seed_Talent_01_Desc_01_Realign": "When Seed's <color=#FFFFFF>Steel Charge</color> reaches 100, <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> can be triggered, and the total <color=#FFFFFF>Steel Charge</color> consumed is reduced to 100.\nThe amount of <color=#FFFFFF>Steel Charge</color> required to gain one chance to quickly release <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color> is reduced to 100.\nGain an additional 40/20 <color=#FFFFFF>Steel Charge</color> when entering the battlefield/using <color=#FFFFFF>Ultimate</color>.\nIncreases <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> CRIT DMG by 30%.",
|
||
"Seed_Talent_01_Desc_02": "This is a solemn and mysterious building, isolated from the outside world.\nThe pure white one belongs here. She shrinks back, carefully peering out through the wire fence. What's the world outside like?\nHer curiosity flows beyond the sterile room, past the crumbling towers, dodging the pink giant flowers in the sky.\nFlowing further and further...\n\"Looks just like a cracked, stinky egg~\"\n\"But I want to experience it for a while...\"",
|
||
"Seed_Talent_02_Desc_01": "When <color=#FFFFFF>Besiege</color> is active for an Agent, that Agent's DMG ignores 20% of DEF. When activating <color=#FFFFFF>EX Special Attack: Raining Iron Petals</color>, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed. For every 5 Energy consumed by <color=#FFFFFF>EX Special Attack: Raining Iron Petals</color>, the following <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color>'s DMG increases by 5%.",
|
||
"Seed_Talent_02_Desc_01_Realign": "When <color=#FFFFFF>Besiege</color> is active for an Agent, that Agent's DMG ignores 20% of DEF.\nWhen activating <color=#FFFFFF>EX Special Attack: Raining Iron Petals</color>, after consuming a total of 60 Energy, Seed can continue consuming Energy to extend the duration of the skill until the button is released or a total of 120 Energy is consumed.\nFor every 5 Energy consumed by <color=#FFFFFF>EX Special Attack: Raining Iron Petals</color>, the following <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color>'s DMG increases by 5%.",
|
||
"Seed_Talent_02_Desc_02": "This is a sprawling ruin of twisted steel.\nAn inexplicable, indescribable emotion chokes her throat, yet her tongue remains silent...\nHer vision blurs as some alien liquid trickles down her cheeks.\nRubbing her eyes, blinking...\nWhat is this blinding thing clumsily drawing closer?\n\"Don't be afraid... I'm here... to save you...\"\n\"Do you have... a name? My codename is... 'Seed.'\"",
|
||
"Seed_Talent_02_Title": "\"Light Absorption Technique\"",
|
||
"Seed_Talent_02_Title_Realign": "\"Light Absorption Technique\"",
|
||
"Seed_Talent_03_Desc_02": "This is just another break room in a military camp.\nThey greeted her, trying to open her heart.\nA shy redheaded young lady, a strange chatty gun barrel, a golden retriever with an eye cover...\nThe big robot told her that they were all her friends.\n\"What are friends?\"\n\"Friends... they're the ones you see when you look behind you.\"",
|
||
"Seed_Talent_03_Title": "\"A Story of Sprouting\"",
|
||
"Seed_Talent_03_Title_Realign": "\"A Story of Sprouting\"",
|
||
"Seed_Talent_04_Desc_01": "When Seed's <color=#FFFFFF>Besiege</color> status buff is active, her Decibel Generation Rate increases by 10%, and <color=#FFFFFF>Ultimate</color> DMG increases by 20%.",
|
||
"Seed_Talent_04_Desc_01_Realign": "When Seed's <color=#FFFFFF>Besiege</color> status buff is active, her Decibel Generation Rate increases by 10%, and <color=#FFFFFF>Ultimate</color> DMG increases by 20%.",
|
||
"Seed_Talent_04_Desc_02": "This is a grand, bustling plaza.\nOn a stage towering above everyone else, someone is muttering something.\nA voice calls out her name, and many people crowd around. The dazed flower is transplanted onto the stage, gunpowder still fresh in her hair.\nThe black box flickers with light brighter than stars, and small metal patches are pinned onto both the older and the younger one, both equally at a loss for what to do.\nThis recognition also means that from this moment on, she is \"Seed,\" and the robot that has always been by her side is now \"Seed Sr.\"\n\"Did I do well?\"\n\"Of course, you're our pride... this codename is proof of that, Seed.\"",
|
||
"Seed_Talent_04_Title": "\"Fragrant Tune\"",
|
||
"Seed_Talent_04_Title_Realign": "\"Fragrant Tune\"",
|
||
"Seed_Talent_05_Desc_02": "This is a tiny safe house that almost no one knows about.\nThe entire space is filled with scattered, miscellaneous items. Boxes, sofas, picture frames, and pots upon pots of flowers — red ones, yellow ones, pink ones, some standing straight, some fluffy, some drooping.\nClose your eyes, cover your mouth, you'll hold it in for sure — she promised.\n\"Give them a little more time, okay?\"\n\"They'll grow up beautifully... just like you.\"",
|
||
"Seed_Talent_05_Title": "\"Time to Bloom\"",
|
||
"Seed_Talent_05_Title_Realign": "\"Time to Bloom\"",
|
||
"Seed_Talent_06_Desc_01": "Seed's CRIT DMG increases by 50%.\nWhen using <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color>, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.",
|
||
"Seed_Talent_06_Desc_01_Realign": "Seed's CRIT DMG increases by 50%.\nWhen using <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color>, fires 3 additional laser beams, each dealing 165% of ATK as DMG. This effect can trigger once every 3s.",
|
||
"Seed_Talent_06_Desc_02": "Here lies a vast sea of flowers, blooming wild and brilliant.\nShe remembers how this place once looked — barren, without even a single blade of grass.\nWho could have done such mischief? Who transformed this desolate, gloomy Hollow Zero into this? Who planted such a strong heart in this pale soil?\n\"So you've come such a long way on this circle...\"\n\"Until we meet again, Seed Sr.\"",
|
||
"Seed_Talent_06_Title": "\"Theory of the Heart\"",
|
||
"Seed_Talent_06_Title_Realign": "\"Theory of the Heart\"",
|
||
"Seed_UniqueSkill_01_Desc": "The <color=#FFFFFF>Attack</color> teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen the <color=#FFFFFF>Vanguard</color> unleashes an <color=#FFFFFF>EX Special Attack</color>, Seed gains <color=#FFFFFF>Onslaught</color> status, increasing Seed's ATK by <color=#2BAD00>100</color> and CRIT DMG by <color=#2BAD00>15%</color>. When Seed unleashes an <color=#FFFFFF>EX Special Attack</color>, the <color=#FFFFFF>Vanguard</color> gains <color=#FFFFFF>Direct Strike</color> status, increasing the <color=#FFFFFF>Vanguard</color>'s ATK by <color=#2BAD00>100</color> and CRIT DMG by <color=#2BAD00>15%</color>.\nWhen <color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> are both active, Seed and the <color=#FFFFFF>Vanguard</color> simultaneously gain <color=#FFFFFF>Besiege</color> status, increasing DMG dealt by <color=#2BAD00>12.5%</color>.\n<color=#FFFFFF>Onslaught</color>, <color=#FFFFFF>Direct Strike</color>, and <color=#FFFFFF>Besiege</color> buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.\nUpon entering the battlefield with a <color=#FFFFFF>Vanguard</color>, Seed immediately gains <color=#FFFFFF>Onslaught</color> status and <color=#FFFFFF>Besiege</color> status, while the <color=#FFFFFF>Vanguard</color> immediately gains <color=#FFFFFF>Direct Strike</color> status and <color=#FFFFFF>Besiege</color> status.\n<color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> status last for 40s, and repeated triggers refresh the duration.\nWhen the <color=#FFFFFF>Vanguard</color> consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of <color=#FFFFFF>Steel Charge</color>.",
|
||
"Seed_UniqueSkill_02_Desc": "The <color=#FFFFFF>Attack</color> teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen the <color=#FFFFFF>Vanguard</color> unleashes an <color=#FFFFFF>EX Special Attack</color>, Seed gains <color=#FFFFFF>Onslaught</color> status, increasing Seed's ATK by <color=#2BAD00>225</color> and CRIT DMG by <color=#2BAD00>17.5%</color>. When Seed unleashes an <color=#FFFFFF>EX Special Attack</color>, the <color=#FFFFFF>Vanguard</color> gains <color=#FFFFFF>Direct Strike</color> status, increasing the <color=#FFFFFF>Vanguard</color>'s ATK by <color=#2BAD00>225</color> and CRIT DMG by <color=#2BAD00>17.5%</color>.\nWhen <color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> are both active, Seed and the <color=#FFFFFF>Vanguard</color> simultaneously gain <color=#FFFFFF>Besiege</color> status, increasing DMG dealt by <color=#2BAD00>14.5%</color>.\n<color=#FFFFFF>Onslaught</color>, <color=#FFFFFF>Direct Strike</color>, and <color=#FFFFFF>Besiege</color> buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.\nUpon entering the battlefield with a <color=#FFFFFF>Vanguard</color>, Seed immediately gains <color=#FFFFFF>Onslaught</color> status and <color=#FFFFFF>Besiege</color> status, while the <color=#FFFFFF>Vanguard</color> immediately gains <color=#FFFFFF>Direct Strike</color> status and <color=#FFFFFF>Besiege</color> status.\n<color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> status last for 40s, and repeated triggers refresh the duration.\nWhen the <color=#FFFFFF>Vanguard</color> consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of <color=#FFFFFF>Steel Charge</color>.",
|
||
"Seed_UniqueSkill_03_Desc": "The <color=#FFFFFF>Attack</color> teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen the <color=#FFFFFF>Vanguard</color> unleashes an <color=#FFFFFF>EX Special Attack</color>, Seed gains <color=#FFFFFF>Onslaught</color> status, increasing Seed's ATK by <color=#2BAD00>350</color> and CRIT DMG by <color=#2BAD00>20%</color>. When Seed unleashes an <color=#FFFFFF>EX Special Attack</color>, the <color=#FFFFFF>Vanguard</color> gains <color=#FFFFFF>Direct Strike</color> status, increasing the <color=#FFFFFF>Vanguard</color>'s ATK by <color=#2BAD00>350</color> and CRIT DMG by <color=#2BAD00>20%</color>.\nWhen <color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> are both active, Seed and the <color=#FFFFFF>Vanguard</color> simultaneously gain <color=#FFFFFF>Besiege</color> status, increasing DMG dealt by <color=#2BAD00>16.5%</color>.\n<color=#FFFFFF>Onslaught</color>, <color=#FFFFFF>Direct Strike</color>, and <color=#FFFFFF>Besiege</color> buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.\nUpon entering the battlefield with a <color=#FFFFFF>Vanguard</color>, Seed immediately gains <color=#FFFFFF>Onslaught</color> status and <color=#FFFFFF>Besiege</color> status, while the <color=#FFFFFF>Vanguard</color> immediately gains <color=#FFFFFF>Direct Strike</color> status and <color=#FFFFFF>Besiege</color> status.\n<color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> status last for 40s, and repeated triggers refresh the duration.\nWhen the <color=#FFFFFF>Vanguard</color> consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of <color=#FFFFFF>Steel Charge</color>.",
|
||
"Seed_UniqueSkill_04_Desc": "The <color=#FFFFFF>Attack</color> teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen the <color=#FFFFFF>Vanguard</color> unleashes an <color=#FFFFFF>EX Special Attack</color>, Seed gains <color=#FFFFFF>Onslaught</color> status, increasing Seed's ATK by <color=#2BAD00>475</color> and CRIT DMG by <color=#2BAD00>22.5%</color>. When Seed unleashes an <color=#FFFFFF>EX Special Attack</color>, the <color=#FFFFFF>Vanguard</color> gains <color=#FFFFFF>Direct Strike</color> status, increasing the <color=#FFFFFF>Vanguard</color>'s ATK by <color=#2BAD00>475</color> and CRIT DMG by <color=#2BAD00>22.5%</color>.\nWhen <color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> are both active, Seed and the <color=#FFFFFF>Vanguard</color> simultaneously gain <color=#FFFFFF>Besiege</color> status, increasing DMG dealt by <color=#2BAD00>18.5%</color>.\n<color=#FFFFFF>Onslaught</color>, <color=#FFFFFF>Direct Strike</color>, and <color=#FFFFFF>Besiege</color> buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.\nUpon entering the battlefield with a <color=#FFFFFF>Vanguard</color>, Seed immediately gains <color=#FFFFFF>Onslaught</color> status and <color=#FFFFFF>Besiege</color> status, while the <color=#FFFFFF>Vanguard</color> immediately gains <color=#FFFFFF>Direct Strike</color> status and <color=#FFFFFF>Besiege</color> status.\n<color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> status last for 40s, and repeated triggers refresh the duration.\nWhen the <color=#FFFFFF>Vanguard</color> consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of <color=#FFFFFF>Steel Charge</color>.",
|
||
"Seed_UniqueSkill_05_Desc": "The <color=#FFFFFF>Attack</color> teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen the <color=#FFFFFF>Vanguard</color> unleashes an <color=#FFFFFF>EX Special Attack</color>, Seed gains <color=#FFFFFF>Onslaught</color> status, increasing Seed's ATK by <color=#2BAD00>600</color> and CRIT DMG by <color=#2BAD00>25%</color>. When Seed unleashes an <color=#FFFFFF>EX Special Attack</color>, the <color=#FFFFFF>Vanguard</color> gains <color=#FFFFFF>Direct Strike</color> status, increasing the <color=#FFFFFF>Vanguard</color>'s ATK by <color=#2BAD00>600</color> and CRIT DMG by <color=#2BAD00>25%</color>.\nWhen <color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> are both active, Seed and the <color=#FFFFFF>Vanguard</color> simultaneously gain <color=#FFFFFF>Besiege</color> status, increasing DMG dealt by <color=#2BAD00>20.5%</color>.\n<color=#FFFFFF>Onslaught</color>, <color=#FFFFFF>Direct Strike</color>, and <color=#FFFFFF>Besiege</color> buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.\nUpon entering the battlefield with a <color=#FFFFFF>Vanguard</color>, Seed immediately gains <color=#FFFFFF>Onslaught</color> status and <color=#FFFFFF>Besiege</color> status, while the <color=#FFFFFF>Vanguard</color> immediately gains <color=#FFFFFF>Direct Strike</color> status and <color=#FFFFFF>Besiege</color> status.\n<color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> status last for 40s, and repeated triggers refresh the duration.\nWhen the <color=#FFFFFF>Vanguard</color> consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of <color=#FFFFFF>Steel Charge</color>.",
|
||
"Seed_UniqueSkill_06_Desc": "The <color=#FFFFFF>Attack</color> teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen the <color=#FFFFFF>Vanguard</color> unleashes an <color=#FFFFFF>EX Special Attack</color>, Seed gains <color=#FFFFFF>Onslaught</color> status, increasing Seed's ATK by <color=#2BAD00>725</color> and CRIT DMG by <color=#2BAD00>27.5%</color>. When Seed unleashes an <color=#FFFFFF>EX Special Attack</color>, the <color=#FFFFFF>Vanguard</color> gains <color=#FFFFFF>Direct Strike</color> status, increasing the <color=#FFFFFF>Vanguard</color>'s ATK by <color=#2BAD00>725</color> and CRIT DMG by <color=#2BAD00>27.5%</color>.\nWhen <color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> are both active, Seed and the <color=#FFFFFF>Vanguard</color> simultaneously gain <color=#FFFFFF>Besiege</color> status, increasing DMG dealt by <color=#2BAD00>22.5%</color>.\n<color=#FFFFFF>Onslaught</color>, <color=#FFFFFF>Direct Strike</color>, and <color=#FFFFFF>Besiege</color> buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.\nUpon entering the battlefield with a <color=#FFFFFF>Vanguard</color>, Seed immediately gains <color=#FFFFFF>Onslaught</color> status and <color=#FFFFFF>Besiege</color> status, while the <color=#FFFFFF>Vanguard</color> immediately gains <color=#FFFFFF>Direct Strike</color> status and <color=#FFFFFF>Besiege</color> status.\n<color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> status last for 40s, and repeated triggers refresh the duration.\nWhen the <color=#FFFFFF>Vanguard</color> consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of <color=#FFFFFF>Steel Charge</color>.",
|
||
"Seed_UniqueSkill_07_Desc": "The <color=#FFFFFF>Attack</color> teammate with the highest initial ATK is considered Seed's <color=#FFFFFF>Vanguard</color>.\nWhen the <color=#FFFFFF>Vanguard</color> unleashes an <color=#FFFFFF>EX Special Attack</color>, Seed gains <color=#FFFFFF>Onslaught</color> status, increasing Seed's ATK by <color=#2BAD00>1,000</color> and CRIT DMG by <color=#2BAD00>30%</color>. When Seed unleashes an <color=#FFFFFF>EX Special Attack</color>, the <color=#FFFFFF>Vanguard</color> gains <color=#FFFFFF>Direct Strike</color> status, increasing the <color=#FFFFFF>Vanguard</color>'s ATK by <color=#2BAD00>1,000</color> and CRIT DMG by <color=#2BAD00>30%</color>.\nWhen <color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> are both active, Seed and the <color=#FFFFFF>Vanguard</color> simultaneously gain <color=#FFFFFF>Besiege</color> status, increasing DMG dealt by <color=#2BAD00>25%</color>.\n<color=#FFFFFF>Onslaught</color>, <color=#FFFFFF>Direct Strike</color>, and <color=#FFFFFF>Besiege</color> buffs can all take effect when the character is the current active character. When switching to inactive, the buffs remain until the character goes off-field or 3s after the switch. When the character returns to being the active character, the buffs re-activate.\nUpon entering the battlefield with a <color=#FFFFFF>Vanguard</color>, Seed immediately gains <color=#FFFFFF>Onslaught</color> status and <color=#FFFFFF>Besiege</color> status, while the <color=#FFFFFF>Vanguard</color> immediately gains <color=#FFFFFF>Direct Strike</color> status and <color=#FFFFFF>Besiege</color> status.\n<color=#FFFFFF>Direct Strike</color> and <color=#FFFFFF>Onslaught</color> status last for 40s, and repeated triggers refresh the duration.\nWhen the <color=#FFFFFF>Vanguard</color> consumes Energy as the active character or when Seed consumes Energy, for every 1 point of Energy consumed, Seed recovers 0.5 points of <color=#FFFFFF>Steel Charge</color>.",
|
||
"Seed_VHS": "\"These little ones are all I need~ Oh, you're asking about their design? The spherical shape, the ears that open up as wings, and that 'Hello-en-nah' they say? I just thought maybe Bangboo from other timelines might look something like this~\"",
|
||
"SenderNote1_141301": "Impressions of Orphie & Magus:\n · She faces the world with a cat-like curiosity.",
|
||
"SenderNote1_141461": "Impressions of Seed:\n · At times an angel who cherishes flowers, befriends Bangboo, and solves problems; at others, a devil who eats flowers, messes with Bangboo, and causes problems.",
|
||
"SenderNote3_141301": " · You can't always choose where your path begins, but you can change its course.",
|
||
"SenderNote3_141461": " · A seed pulsing with a heartbeat, and a new flower blooming with love.",
|
||
"SideChat_Chapter01_1839_13": "Darn it! Darn it! That guy is just playing with his phone and doing nothing else... Th—This is really getting on my nerves!",
|
||
"Side_Chat_Side20JFF_30020027_08": "Th—This is...!",
|
||
"SmashBro_Damage_Title": "Total DMG",
|
||
"SmashBro_Enemy_Title": "Enemies Present",
|
||
"SmashBro_Equipment_Btn": "Equip",
|
||
"SmashBro_Equipment_Num": "Currently Equippable",
|
||
"SmashBro_Equipment_Title": "Gear Selection",
|
||
"SmashBro_HightestRecord": "Best Score",
|
||
"SmashBro_HightestRecord_Not": "Unchallenged",
|
||
"SmashBro_HightestRecord_Tag": "New Record",
|
||
"SmashBro_Item_Desc_3960001": "During \"The Art of Knockback\" training, the trainee gains Energy for EX Special Attack and Decibels for Ultimate faster.",
|
||
"SmashBro_Item_Desc_3960002": "Increases Electric Grid DMG.",
|
||
"SmashBro_Item_Desc_3960003": "Each time Husk Balls refresh, two additional Husk Balls with increased DMG will appear.",
|
||
"SmashBro_Item_Desc_3960004": "Spherical Huskron's hit count and DMG increased.",
|
||
"SmashBro_Item_Desc_3960005": "Each time Ether Power Canisters refresh, two additional Ether Power Canisters with increased explosion damage will appear.",
|
||
"SmashBro_Item_Desc_3960006": "Increases DMG dealt by launched gas tanks when they explode.",
|
||
"SmashBro_Item_Desc_3960007": "Increased spawn rate for Husk Balls and Ether Power Canisters when alongside enemy targets.",
|
||
"SmashBro_Item_Desc_3960008": "During \"The Art of Knockback\" training, the trainee restores Energy for EX Special Attack and Decibels for Ultimate upon defeating an enemy target.",
|
||
"SmashBro_Item_Name_3960001": "Volatile Charge",
|
||
"SmashBro_Item_Name_3960003": "Rock Ball Supply",
|
||
"SmashBro_Item_Name_3960005": "Fuel Supply",
|
||
"SmashBro_Item_Name_3960007": "High-Frequency Regeneration",
|
||
"SmashBro_Item_Name_3960008": "Kill Acceleration",
|
||
"SmashBro_Item_Title": "Unlocked new Enhancement Gear: {0}",
|
||
"SmashBro_MainBattle_Title": "Main Battle",
|
||
"SmashBro_OfficialName": "The Art of Knockback",
|
||
"SmashBro_Pause_LevelDes_Title": "Challenge Details",
|
||
"SmashBro_Record_Title": "Total Score",
|
||
"SmashBro_RuneNotFull_Reminder": "You haven't fully equipped your Enhancement Gear. Are you sure you want to head into battle?",
|
||
"SmashBro_Start_Btn": "Ready to Train",
|
||
"SmashBro_SupportBattle_Title": "Support",
|
||
"SmashBro_TeamLock_Reminder": "Locked squad position, unable to deploy Agent",
|
||
"SmashBro_ThreeStar_Title": "Challenge Target",
|
||
"SmashBro_Unlock_Slot": "Unlocked New Gear Slot",
|
||
"Tab2_1011": "Season 2 Chapter 3",
|
||
"TarotCard_1000980_ExtraDes": "[Full of Colorful Company]: When Yuzuha's <color=#FFFFFF>EX Special Attack: Cavity Alert</color>, <color=#FFFFFF>EX Special Attack: Cavity Alert, Right Now!</color>, or <color=#FFFFFF>Ultimate: Surrender or Suffer the Mischief</color> hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced <color=#FFFFFF>Chain Attack</color>. <color=#FFFFFF>Chain Attacks</color> triggered this way have reduced Interrupt Level and forced <color=#FFFFFF>Chain Attacks</color> can only occur once every 20s. Whenever another character enters through a <color=#FFFFFF>Chain Attack</color>, Yuzuha gains 1 <color=#FFFFFF>Sugar Points</color>. Yuzuha's <color=#FFFFFF>Basic Attack: Hard Candy Shot</color> cooldown is reduced by 25%.",
|
||
"TarotCard_1000981_ExtraDes": "Luxurious Cat House: Orphie & Magus' Special Attack: Corrosive Flash, EX Special Attack: Crimson Vortex, EX Special Attack: Heat Charge, and EX Special Attack: Fiery Eruption ignore 15% of target's <color=#FF5521>Fire RES</color>, and Agents with Zeroed In deal 20% increased DMG.",
|
||
"TarotCard_1000981_des": "Orphie & \"Magus\" have awakened the Mindscape Cinema: <color=#FFAF2C>Luxurious Cat House</color>.",
|
||
"TarotCard_1000982_ExtraDes": "\"Hibernation Period\": When Seed's <color=#FFFFFF>Steel Charge</color> reaches 100, <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> can be triggered, and the total <color=#FFFFFF>Steel Charge</color> consumed is reduced to 100. The amount of <color=#FFFFFF>Steel Charge</color> required to gain one chance to quickly release <color=#FFFFFF>Basic Attack: Falling Petals - Slaughter</color> is reduced to 100. Gain an additional 40/20 <color=#FFFFFF>Steel Charge</color> when entering the battlefield/using <color=#FFFFFF>Ultimate</color>. Increases <color=#FFFFFF>Basic Attack: Falling Petals - Downfall</color> CRIT DMG by 30%.",
|
||
"TarotCard_1001056_story": " ",
|
||
"TarotCard_1043016_name": "[Deployed]Excaliboo",
|
||
"TarotCard_1044019_name": "[Deployed]Mercury",
|
||
"TaskDesc_SeedTV_OB2.2_01": "Complete Agent Story \"Flora of the Blooming Valley\"",
|
||
"TaskDesc_SeedTV_OB2.2_02": "Complete the \"Spring Extravaganza (I)\" stage",
|
||
"TaskDesc_SeedTV_OB2.2_03": "Complete the \"Spring Extravaganza (II)\" stage",
|
||
"TaskDesc_SeedTV_OB2.2_04": "Complete the \"Spring Extravaganza (III)\" stage",
|
||
"TaskDesc_SeedTV_OB2.2_05": "Complete the \"Spring Extravaganza (IV)\" stage",
|
||
"TaskDesc_SeedTV_OB2.2_06": "Complete the \"Spring Extravaganza (V)\" stage",
|
||
"TaskDesc_SeedTV_OB2.2_07": "Complete the \"Spring Extravaganza (VI)\" stage",
|
||
"TaskTitle_SeedTV_LimitedReward_OB2.2": "Exclusive Rewards",
|
||
"TaskTitle_SeedTV_OB2.2_01": "Time to Blossom",
|
||
"TextMap_MusicPlayer_Music_100140": "Serene Tea and Elegance",
|
||
"TextMap_MusicPlayer_Music_100141": "Sailume Bay",
|
||
"TextMap_MusicPlayer_Music_100142": "Midsummer Fantasy Days",
|
||
"Text_Date_14130101_Task_Reward": "Complete the Wish Event: Social Rendezvous Training Rules",
|
||
"Text_Date_14130102_Task_Reward": "Complete the Wish Event: Devil Chili Soda",
|
||
"Text_Date_14130103_Task_Reward": "Complete the Wish Event: One Maintenance Oil Special, Please",
|
||
"Text_Date_14130104_Task_Reward": "Complete the Wish Event: Nighttime Horror Fantasy",
|
||
"Text_Date_14130105_Task_Reward": "Complete the Wish Event: Farewell and Reunion",
|
||
"Text_Date_14130106_Task_Reward": "Play any game with Orphie in Godfinger 1 time",
|
||
"Text_Date_14130107_Task_Reward": "Play any game with Orphie in Godfinger 2 times",
|
||
"Text_Date_14130108_Task_Reward": "Complete an Orphie Fun Event 1 time",
|
||
"Text_Date_14130109_Task_Reward": "Complete an Orphie Fun Event 3 times",
|
||
"Text_Date_14130110_Task_Reward": "Complete an Orphie Fun Event 5 times",
|
||
"Text_Date_14130111_Task_Reward": "Complete a floral design interaction event with Orphie at Dew Gardening",
|
||
"Text_Date_14146104_Task_Reward": "Complete the Wish Event: Bangboo Mechanic",
|
||
"Text_Date_5130101_Task": "Wishlist Destination: Port Elpis",
|
||
"Text_Date_5130102_Task": "Wishlist Destination: Reverb Arena",
|
||
"Text_Date_5130103_Task": "Wishlist Destination: Blazewood",
|
||
"Text_Date_5130104_Task": "Wishlist Destination: Sailume Bay Underground Passage",
|
||
"Text_Date_5130105_Task": "Wishlist Destination: Failume Heights Cable Car",
|
||
"Text_Date_5146103_Task": "Wishlist Destination: Poop Bangboo on Sixth Street",
|
||
"Text_Date_5146104_Task": "Wishlist Destination: Blazewood Lower-Level bootleg 747 Bangboo",
|
||
"Text_Transition_1413011": "You meet up with <color=#FFAF2C>Orphie</color> at the metro entrance on Sixth Street",
|
||
"Text_Transition_141301101": "You meet up with <color=#FFAF2C>Orphie</color> at the parking lot of Lumina Square",
|
||
"Text_Transition_141301104": "You meet up with <color=#FFAF2C>Orphie</color> at the Blazewood gates",
|
||
"Text_Transition_1413011041": "You meet up with <color=#FFAF2C>Orphie</color> in Blazewood",
|
||
"Text_Transition_141301106": "You meet up with <color=#FFAF2C>Orphie</color> at the dock in Port Elpis",
|
||
"Text_Transition_1413011061": "You meet up with <color=#FFAF2C>Orphie</color> at the dock in Port Elpis",
|
||
"Text_Transition_141301107": "You meet up with <color=#FFAF2C>Orphie</color> at Reverb Arena",
|
||
"Text_Transition_141301201": "You meet up with <color=#FFAF2C>Orphie</color> at the entrance of Suibian Temple in Failume Heights",
|
||
"Text_Transition_1413012011": "You meet with <color=#FFAF2C>Orphie</color> in the underground passage of Sailume Bay",
|
||
"Text_Transition_1413012012": "You meet up with <color=#FFAF2C>Orphie</color> at the cable car station in Failume Heights",
|
||
"Text_Transition_1413012013": "You meet up with <color=#FFAF2C>Orphie</color> at Yum Cha Sin in Failume Heights",
|
||
"Text_Transition_1413012014": "You meet up with <color=#FFAF2C>Orphie</color> at the Failume Heights overpass entrance",
|
||
"Text_Transition_1414611": "You meet up with <color=#FFAF2C>Seed</color> at the Sixth Street metro entrance",
|
||
"Text_Transition_141461104": "You meet up with <color=#FFAF2C>Seed</color> at the elevator in Blazewood",
|
||
"Text_Transition_14146112": "You meet up with <color=#FFAF2C>Seed</color> at the video store on Sixth Street",
|
||
"Text_Transition_1414612011": "You meet up with <color=#FFAF2C>Seed</color> by the cable car in Failume Heights",
|
||
"Tips_10012178": "When characters gain <color=#FFAF2C>Decibels</color> when hitting enemies. Accumulating enough Decibels lets them use an <color=#FFAF2C>Ultimate</color>.",
|
||
"Tips_10012294": "When Orphie is low on Energy, attack with another Agent and trigger Magus's <color=#FFAF2C>Aftershock, Special Attack: Corrosive Flash</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012295": "When Orphie has enough Energy, attack with another Agent and trigger Magus's <color=#FFAF2C>Aftershock, EX Special Attack: Crimson Vortex</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012296": "With enough Bottled Heat, hold <IconMap:Icon_SpecialReady_Fairy> to use EX Special Attack: Heat Charge <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012297": "Press <IconMap:Icon_SpecialReady_Fairy> to launch an <color=#FFFFFF>EX Special Attack</color> and grant <color=#FFAF2C>Direct Strike</color> to an Attack-type ally <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012298": "Press <IconMap:Icon_SpecialReady_Fairy> with an <color=#FFFFFF>Attack-type ally</color> to launch an <color=#FFFFFF>EX Special Attack</color> and grant Seed <color=#FFAF2C>Onslaught</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012299": "With enough Steel Charge, hold <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Falling Petals - Slaughter</color>, then press <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>Falling Petals - Downfall</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012300": "Seed gains <color=#FFAF2C>Steel Charge</color> when hitting an enemy.",
|
||
"Tips_200031101": "You have just received a collectible, which you can check here.",
|
||
"Tips_200031102": "Equip this collectible to gain Additional Abilities in battles!",
|
||
"Tips_200304101": "You have just received an Enhancement Gear, which you can check here.",
|
||
"Tips_200304102": "Enhancement Gear can boost your combat prowess. Press it to select it.",
|
||
"Tips_200304103": "Press \"Equip\" to complete your selection.",
|
||
"Tips_205011027": "{LAYOUT_FALLBACK#Also, you can drag to move Bangboo back to the Standby Zone from the battlefield}{LAYOUT_CONTROLLER#Use the joystick to select Bangboo on the battlefield and press <Action:UIWest> to return it to the Standby Zone}",
|
||
"Tips_205012012": "En-nah, ehn-nah-nah... (Select a fishing spot from the map)",
|
||
"Tips_205012013": "Ehn-ne ne-nu... (Choose an Agent to accompany you out to sea.)",
|
||
"Tips_250001001": "Daily login rewards you with <color=#FFAF2C>1</color> wish bottle.",
|
||
"Tips_250001002": "Get <color=#FFAF2C>1</color> extra wish bottle when consuming Battery Charge for the first time daily.",
|
||
"Tips_250001003": "Toss wish bottles to earn <color=#FFAF2C>Polychrome</color> rewards.",
|
||
"Tips_250001004": "Click here to start writing your <color=#FFAF2C>wish bottle</color>.",
|
||
"Tips_260000008": "Hard Mode is now unlocked! Go give it a shot!",
|
||
"Tips_260000009": "Judge the timing of the flashing indicator hitting the last record.",
|
||
"Tips_260000012": "Try this song on easy mode",
|
||
"Tips_260000013": "Not using this line for now",
|
||
"Tips_260000014": "Welcome to the party! Calibrating your gear will make the performance more precise",
|
||
"Tips_260000016": "Open the pause menu to adjust the performance volume",
|
||
"Tips_260000017": "Press or hold the +/- buttons to adjust the disc flash timing until it syncs with the music",
|
||
"Tips_260000018": "Make sure the audio and video are in sync before moving on!",
|
||
"Tips_5301601": "Ehn-ne! (Shining Sacred Sword, heed my call!)",
|
||
"Tips_5301602": "Nhe-en! (Rule the battlefield — leave not a single foe standing!)",
|
||
"Tips_5301603": "Nah-nhu! (Oath of glory, charge for victory!)",
|
||
"Tips_5401901": "Ehn-ne na! (Offense is the best defense!)",
|
||
"Tips_5401902": "Ehn-ne! (Precise guidance!)",
|
||
"Tips_5401903": "Na-nu! (Forced disarm!)",
|
||
"Tips_72025109": "When launching an Ultimate, increase the whole squad's DMG. Killing enemies grants Decibels",
|
||
"Tips_72025110": "Increase the whole squad's DMG. Killing enemies grants Decibels",
|
||
"Tips_72025111": "When triggering a Chain Attack, increases CRIT DMG and grants Decibels for the whole squad",
|
||
"Tips_72025112": "Increases CRIT DMG for the whole squad and grants Decibels",
|
||
"Tips_72025116": "Using EX Special Attack increases CRIT DMG and Decibel Generation Rate",
|
||
"Tips_74131043": "Damage-taking units delivered! Use them wisely!",
|
||
"Tips_74131044": "Aegis Squad, in position!",
|
||
"Tips_74131045": "Blitz Squad, in position!",
|
||
"Tips_74131046": "Damage-taking units still remain. Clear them to refresh.",
|
||
"Tips_74300001": "Proxy, Proxy! What's our plan for today?",
|
||
"Tips_74300003": "Proxy~! Soldier Orphie reporting for duty!",
|
||
"Tips_74300011": "I hereby declare you the best teammate ever~",
|
||
"TitleText_3800188": "For You, Love and Flowers",
|
||
"TitleText_3800189": "Flowers on the Barrel",
|
||
"TitleText_3800190": "Moment of Adjudication",
|
||
"Title_10043701": "\"Special Training\"",
|
||
"Title_10043702": "\"Fragrant Memories\"",
|
||
"Title_10043703": "\"Ways to Become Yourself\"",
|
||
"Title_10043801": "\"Your Heartbeat and Mine\"",
|
||
"Title_10043802": "\"For You, Love and Flowers\"",
|
||
"Title_10043803": "\"Welcome to the World of Seed\"",
|
||
"Title_10162101": "\"Special Instructions\"",
|
||
"Title_10162102": "\"Wanna Learn Bangboo?\"",
|
||
"Title_11300010": "\"Turning Point\"",
|
||
"Title_11300030": "\"Don't Be Late for the Briefing\"",
|
||
"Title_11300040": "\"Mayor's Special Envoy\"",
|
||
"Title_11300050": "\"Am I the Villain?\"",
|
||
"Title_11300060": "\"Young Lady and Iron Armor\"",
|
||
"Title_11300080": "\"The Final Sacrifice\"",
|
||
"Title_11300090": "\"Proxies Are All Bad!\"",
|
||
"Title_11300100": "\"The Art of Hospitality\"",
|
||
"Title_11300110": "\"The Proxy Is Strong\"",
|
||
"Title_11300120": "\"Family Hotline\"",
|
||
"Title_11300130": "\"Awakened Dead\"",
|
||
"Title_11300140": "\"Stirring Up the Hornet's Nest\"",
|
||
"Title_11300160": "\"The One Behind It All\"",
|
||
"Title_11300170": "\"Uninvited Guest\"",
|
||
"Title_11300180": "\"Conspiracy\"",
|
||
"Title_11300190": "\"Krampus Visitor\"",
|
||
"Title_11300200": "\"Victory\"",
|
||
"Title_11300205": "\"Special Night Operation\"",
|
||
"Title_11300210": "\"My Origins\"",
|
||
"Title_11300220": "\"Crisis Unresolved\"",
|
||
"Title_11300230": "\"Shifu Will Know What to Do\"",
|
||
"Title_11300240": "\"Standoff\"",
|
||
"Title_11300255": "\"Evacuate Waifei Peninsula\"",
|
||
"Title_11300260": "\"Blind Spot\"",
|
||
"Title_11300270": "\"Disobeying Orders\"",
|
||
"Title_11300280": "\"Dusty Truth\"",
|
||
"Title_11300290": "\"The Truth\"",
|
||
"Title_11300300": "\"A Soldier's Duty\"",
|
||
"Title_11300310": "\"Sarah\"",
|
||
"Title_11300330": "\"Attack on Waifei Peninsula\"",
|
||
"Title_11300340": "\"VIP Target\"",
|
||
"Title_11300350": "\"Flames of Rage\"",
|
||
"Title_11300355": "\"Vengeance and Protection\"",
|
||
"Title_11300360": "\"Magus' Choice\"",
|
||
"Title_11300365": "\"Keep Pushing On\"",
|
||
"Title_11300370": "\"March of the Underworld\"",
|
||
"Title_11300380": "\"Runaway Sarah\"",
|
||
"Title_11300385": "\"Take Off the Coat\"",
|
||
"Title_11300390": "\"No Turning Back\"",
|
||
"Title_11300400": "\"Farewell\"",
|
||
"Title_11300405": "\"The Ending...?\"",
|
||
"Title_11300410": "\"All's Well That Ends Well\"",
|
||
"Title_16510010": "\"Secret Commission\"",
|
||
"Title_16510020": "\"Meeting Seed Again\"",
|
||
"Title_16510030": "\"Sleeping Flower\"",
|
||
"Title_16510040": "\"Another Lie\"",
|
||
"Title_16510050": "\"Nitro-Fuel\"",
|
||
"Title_16510060": "\"Unity and Division\"",
|
||
"Title_16510070": "\"Seed Sr.'s Whereabouts\"",
|
||
"Title_16510080": "\"Sweet Dreams Like Yesterday\"",
|
||
"Title_16510090": "\"The Beginning of the Story\"",
|
||
"Title_16510100": "\"Salt Water\"",
|
||
"Title_16510110": "\"In the Name of the Squad\"",
|
||
"Title_16510120": "\"A Risky Operation\"",
|
||
"Title_16510130": "\"The Circle Called Life\"",
|
||
"Title_16510140": "\"Meeting the Hollow Raider Again\"",
|
||
"Title_16510150": "\"Truth Unveiled\"",
|
||
"Title_16510160": "\"The Unbearable Weight of Life\"",
|
||
"Title_16510170": "\"Mutated Flower\"",
|
||
"Title_16510180": "\"Seed's Mission\"",
|
||
"Title_16510190": "\"What Is 'Real'?\"",
|
||
"Title_16510200": "\"The Answer She Seeks\"",
|
||
"Title_16510210": "\"Plant Juice\"",
|
||
"Title_16510220": "\"Unwavering Steps\"",
|
||
"Title_16510230": "\"Young Lady's Courage\"",
|
||
"Title_16510240": "\"Journey of the Heart\"",
|
||
"Title_16510250": "\"Happy Growing Up\"",
|
||
"Title_21300001": "\"Last Night's Ashes\"",
|
||
"Title_21300002": "\"Today's Ember\"",
|
||
"Title_51300001": "\"Obol, Gear Up!\"",
|
||
"TowerDefence_DeployPlace2": "Elevated Position",
|
||
"TowerDefence_UnlockSkill_Common": "Complete <color=#FFAF2C>Anti-Infiltration Assessment 02</color> to unlock Bangboo upgrades",
|
||
"TowerDefense_AttackDesc_11": "Medium attack\nFast speed",
|
||
"TowerDefense_AttackDesc_12": "High attack\nMedium speed",
|
||
"TowerDefense_AttackDesc_15": "Attack growth\nMedium speed",
|
||
"TowerDefense_BattleEnhanceSkillDesc_900030140": "Enemies explode when defeated",
|
||
"TowerDefense_BattleEnhanceSkillDesc_900030202": "If not blocked, attack range increases and attacks all enemies in range",
|
||
"TowerDefense_BattleEnhanceSkillDesc_900030203": "Number of targets healed increased to 5. When healing less than 5 targets, deals additional damage to enemies",
|
||
"TowerDefense_BattleSkillDesc_900030140": "The more enemies this Bangboo helps defeat, the more bullets when attacking.",
|
||
"TowerDefense_EnhanceSkillDesc_900030202": "Advanced Skill: If not blocked, attack range increases and attacks all enemies in range",
|
||
"TowerDefense_EnhanceSkillDesc_900030203": "Advanced Skill: Number of targets healed increased to 5. When healing less than 5 targets, deals additional damage to enemies",
|
||
"TowerDefense_EnhanceSkillDesc_900030204": "Advanced Skill: Block count +1, and can attack all blocked enemies",
|
||
"TowerDefense_SkillDesc_900030140": "The more enemies this Bangboo helps defeat, the more bullets when attacking.",
|
||
"TowerDefense_SkillDesc_900030144": "Continuously restore Stamina to all allies within range. Can be deployed in ground positions.",
|
||
"TowerDefense_TypeDetail_1_hero": "The special Brave Bangboo student from Belobog Heavy Industries, Safety, can be deployed in <color=#FFAF2C>ground positions</color>, where it will strive to block the enemy's advance.\nSafety is stronger than regular Brave Bangboo units! However, it is the only Builderboo student in this exam, meaning it cannot be deployed repeatedly and cannot level up during battle.",
|
||
"TowerDefense_TypeDetail_2": "Rapid Bangboo can be deployed on <color=#FFAF2C>elevated positions</color>. They can perform long-range shots and deal high damage to enemies.",
|
||
"TowerDefense_TypeDetail_2_hero": "The special Rapid Bangboo student from Cunning Hares, Amillion, can be deployed in <color=#FFAF2C>elevated positions</color>, where it will continuously shoot at enemies, dealing increasing damage.\nAmillion is stronger than regular Rapid Bangboo units! However, it cannot be deployed repeatedly and cannot level up during battle.",
|
||
"TowerDefense_TypeDetail_3": "Kind Bangboo can be deployed on <color=#FFAF2C>elevated positions</color>. They will kindly provide support effects for their squadmates.",
|
||
"TowerDefense_TypeDetail_3_hero": "The special Kind Bangboo student from Victoria Housekeeping Co., Butler, can be deployed in <color=#FFAF2C>ground positions</color> or <color=#FFAF2C>elevated positions</color>, where it will diligently take care of the surrounding Bangboo students.\nButler is stronger than regular Kind Bangboo units! However, it cannot be deployed repeatedly and cannot level up during battle.",
|
||
"TrainingRoomTxt_SpecialTraining_Name_42": "Cooperation Exercise - Seed",
|
||
"TrainingRoomTxt_SpecialTraining_Name_43": "Cooperation Exercise - Orphie & Magus",
|
||
"UIText_31575": " ",
|
||
"UIText_45397": "9",
|
||
"UIText_45398": "12",
|
||
"UIText_45399": "18",
|
||
"UIText_45400": "Total Assessments Completed",
|
||
"UIText_45401": "15",
|
||
"UIText_45832": "Please select the Display Stand reward to claim",
|
||
"UIText_46136": "Earlier Flash Timing",
|
||
"UIText_46137": "Delay Flash Timing",
|
||
"UIText_46145": "New wish bottle ready to throw",
|
||
"UIText_46170": "Write Wish Bottle",
|
||
"UIText_46218": "Press",
|
||
"UIText_46219": "Let Go",
|
||
"UIText_46351": "Currently Equippable",
|
||
"UIText_ActivityFruitToys_Check": "Check Clues",
|
||
"UI_Text_Zoom": "Pinch to zoom",
|
||
"UI_Title_TimeLimit42": "Event Ends In >42 Days",
|
||
"Weapon_S_1301_Comment": "She lingers by the banks of the Styx, waiting for the tide to extinguish the fury burning in her chamber.",
|
||
"Weapon_S_1461_Comment": "Her journey continues along the long, endless circle.",
|
||
"Weapon_TalentDes_81413011": "Increases CRIT Rate by <color=#2BAD00>20%</color>. When the equipper triggers an <color=#FFFFFF>Aftershock</color> that deals <color=#FF5521>Fire DMG</color>, their attacks ignore <color=#2BAD00>15%</color> of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81413012": "Increases CRIT Rate by <color=#2BAD00>23%</color>. When the equipper triggers an <color=#FFFFFF>Aftershock</color> that deals <color=#FF5521>Fire DMG</color>, their attacks ignore <color=#2BAD00>17.2%</color> of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81413013": "Increases CRIT Rate by <color=#2BAD00>26%</color>. When the equipper triggers an <color=#FFFFFF>Aftershock</color> that deals <color=#FF5521>Fire DMG</color>, their attacks ignore <color=#2BAD00>19.5%</color> of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81413014": "Increases CRIT Rate by <color=#2BAD00>29%</color>. When the equipper triggers an <color=#FFFFFF>Aftershock</color> that deals <color=#FF5521>Fire DMG</color>, their attacks ignore <color=#2BAD00>21.7%</color> of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81413015": "Increases CRIT Rate by <color=#2BAD00>32%</color>. When the equipper triggers an <color=#FFFFFF>Aftershock</color> that deals <color=#FF5521>Fire DMG</color>, their attacks ignore <color=#2BAD00>24%</color> of the target's DEF for 8s. Can stack once every 3s, up to 2 stacks. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81414611": "Increases CRIT Rate by <color=#2BAD00>15%</color>. When the equipper deals DMG with a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's <color=#2EB6FF>Electric DMG</color> by <color=#2BAD00>12.5%</color>, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's <color=#FFFFFF>Basic Attack</color> and <color=#FFFFFF>Ultimate</color> DMG ignore <color=#2BAD00>20%</color> of enemy DEF.",
|
||
"Weapon_TalentDes_81414612": "Increases CRIT Rate by <color=#2BAD00>17%</color>. When the equipper deals DMG with a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's <color=#2EB6FF>Electric DMG</color> by <color=#2BAD00>14.5%</color>, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's <color=#FFFFFF>Basic Attack</color> and <color=#FFFFFF>Ultimate</color> DMG ignore <color=#2BAD00>23%</color> of enemy DEF.",
|
||
"Weapon_TalentDes_81414613": "Increases CRIT Rate by <color=#2BAD00>19%</color>. When the equipper deals DMG with a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's <color=#2EB6FF>Electric DMG</color> by <color=#2BAD00>16.5%</color>, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's <color=#FFFFFF>Basic Attack</color> and <color=#FFFFFF>Ultimate</color> DMG ignore <color=#2BAD00>26%</color> of enemy DEF.",
|
||
"Weapon_TalentDes_81414614": "Increases CRIT Rate by <color=#2BAD00>21%</color>. When the equipper deals DMG with a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's <color=#2EB6FF>Electric DMG</color> by <color=#2BAD00>18.5%</color>, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's <color=#FFFFFF>Basic Attack</color> and <color=#FFFFFF>Ultimate</color> DMG ignore <color=#2BAD00>29%</color> of enemy DEF.",
|
||
"Weapon_TalentDes_81414615": "Increases CRIT Rate by <color=#2BAD00>23%</color>. When the equipper deals DMG with a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, they gain 1 stack of a buff. Each stack increases the equipper's <color=#2EB6FF>Electric DMG</color> by <color=#2BAD00>20%</color>, up to 2 stacks. Each stack lasts 40s. The duration of each stack is calculated separately. Can trigger once per use of a skill. At 2 stacks, the wearer's <color=#FFFFFF>Basic Attack</color> and <color=#FFFFFF>Ultimate</color> DMG ignore <color=#2BAD00>32%</color> of enemy DEF.",
|
||
"Weapon_TalentTitle_14130": "Flame-Devouring Choir",
|
||
"Weapon_TalentTitle_14146": "Sprouting Core",
|
||
"YiXuan_Property_ExSpecial_01_SpCostDesc_02": "Adrenaline Cost to Use",
|
||
"YiXuan_Property_ExSpecial_01_SpCostDesc_03": "Adrenaline Cost",
|
||
"Yuzuha_Talent_02_Desc_01": "When Yuzuha's <color=#FFFFFF>EX Special Attack: Cavity Alert</color>, <color=#FFFFFF>EX Special Attack: Cavity Alert, Right Now!</color>, or <color=#FFFFFF>Ultimate: Surrender or Suffer the Mischief</color> hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced <color=#FFFFFF>Chain Attack</color>. <color=#FFFFFF>Chain Attacks</color> triggered this way have reduced Interrupt Level and forced <color=#FFFFFF>Chain Attacks</color> can only occur once every 20s. Whenever another character enters through a <color=#FFFFFF>Chain Attack</color>, Yuzuha gains 1 <color=#FFFFFF>Sugar Points</color>. Yuzuha's <color=#FFFFFF>Basic Attack: Hard Candy Shot</color> cooldown is reduced by 25%.",
|
||
"Yuzuha_Talent_02_Desc_01_Realign": "When Yuzuha's <color=#FFFFFF>EX Special Attack: Cavity Alert</color>, <color=#FFFFFF>EX Special Attack: Cavity Alert, Right Now!</color>, or <color=#FFFFFF>Ultimate: Surrender or Suffer the Mischief</color> hits an enemy, all squad members' DMG increases by 15% and Anomaly Buildup Rate by 15%, lasting 40s and repeated triggers reset the duration. When a heavy attack hits an enemy that is not Stunned, it will trigger a forced <color=#FFFFFF>Chain Attack</color>. <color=#FFFFFF>Chain Attacks</color> triggered this way have reduced Interrupt Level and forced <color=#FFFFFF>Chain Attacks</color> can only occur once every 20s.\nWhenever another character enters through a <color=#FFFFFF>Chain Attack</color>, Yuzuha gains 1 <color=#FFFFFF>Sugar Points</color>.\nYuzuha's <color=#FFFFFF>Basic Attack: Hard Candy Shot</color> cooldown is reduced by 25%."
|
||
} |