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ZenlessData/Data/_unsorted/HeavySoldier_Body_SFX.json
2025-07-16 01:54:02 +02:00

198 lines
5.1 KiB
JSON

{
"AbilityMixins": [
{
"$type": "AttachZoneTagWithModifierMixin",
"ConfigList": [
{
"ModifierNameList": [
"BeingHit_Modifier"
],
"ZoneTag": "Hit"
}
]
}
],
"AbilityName": "HeavySoldier_Body_SFX",
"AbilityStacking": "Unique",
"DefaultModifier": {
"OnAdded": [
{
"$type": "ApplyModifier",
"ModifierName": "HeavySoldier_Body_SFX_Modifier",
"Predicates": [
{
"$type": "ByIsInZoneTags",
"Tags": [
"SecurityUnit"
]
}
],
"Target": "Self"
}
]
},
"Modifiers": {
"BeingHit_Modifier": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "HeadPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_02_Glow",
"Predicates": [
{
"$type": "ByIsInZoneTags",
"Tags": [
"SecurityUnit"
]
}
],
"Target": "Self"
},
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "ChestPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_04_Glow",
"Predicates": [
{
"$type": "ByIsInZoneTags",
"Tags": [
"SecurityUnit"
]
}
],
"Target": "Self"
},
{
"$type": "RemoveModifier",
"ModifierName": "HeavySoldier_Body_SFX_Modifier"
}
],
"OnRemoved": [
{
"$type": "ApplyModifier",
"ModifierName": "HeavySoldier_Body_SFX_Modifier",
"Predicates": [
{
"$type": "ByIsInZoneTags",
"Tags": [
"SecurityUnit"
]
}
]
}
]
},
"HeavySoldier_Body_SFX_Modifier": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "HeadPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_01_Glow",
"Target": "Self"
},
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "ChestPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_SecurityUnitSoldier_Common_03_Glow",
"Target": "Self"
}
]
}
}
}