5411 lines
775 KiB
JSON
5411 lines
775 KiB
JSON
{
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"30600010_ZKDescription": "Agent DEF increases by <color=#2BAD00>20%</color>. When the Agent's attacks hit an enemy, CRIT Rate increases by <color=#2BAD00>25%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration. If CRIT Rate exceeds <color=#2BAD00>100%</color>, each 1% above the threshold increases the Agent's Sharp DMG by <color=#2BAD00>0.3%</color>.",
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"30600110_ZKDescription": "DEF increases by <color=#2BAD00>15%</color>. When the Agent uses an EX Special Attack, Sharp DMG increases by <color=#2BAD00>15%</color> for <color=#2BAD00>20</color>s. Repeated triggers reset the duration.",
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"30600207_ZKDescription": "When an attack hits an enemy, increases DEF by <color=#2BAD00>15%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
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"62001571_Description": "· Agent Sharp DMG increases by 25%, and DEF increases by 15%.\n· When an Agent hits an enemy and triggers a critical hit, if the enemy is Stunned, the Stun DMG Multiplier increases by 20% for 10s. Repeated triggers reset the duration.",
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"62001571_Title": "Razor-Sharp Arrowheads",
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"62001572_Description": "· Agent Anomaly Buildup Rate increases by 15%, and Attribute Anomaly DMG dealt increases by 20%.\n· If there are 2/3 Agents in the squad with the <color=#FFFFFF>Anomaly</color> specialty, Agent Anomaly Proficiency increases by 20/60.",
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"62001572_Title": "Tide of Anomalies",
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"62001573_Description": "· Agent <color=#FE437E>Ether DMG</color> increases by 20%, and Anomaly Proficiency increases by 20.\n· When Agents inflict an <color=#FFFFFF>Attribute Anomaly</color> on enemies, the Stun DMG Multiplier increases by 20% for 15s. Repeated triggers reset the duration.",
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"62001573_Title": "Tainted Dreams",
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"62001581_Description": "· Agent Sharp DMG increases by 20%. After defeating normal enemies, Agents with the <color=#FFFFFF>Stun</color> specialty restore 15 Energy.\n· After being hit by an Agent's <color=#FFFFFF>Chain Attack</color> , enemies recover from Stun 15% slower for 15s. Repeated triggers reset the duration.",
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"62001581_Title": "Wind-Riding Thunderclaps",
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"62001582_Description": "· Agent <color=#98EFF0>Ice DMG</color> and <color=#FE437E>Ether DMG</color> increase by 25%, and their <color=#98EFF0>Ice</color> and <color=#FE437E>Ether</color> Anomaly Buildup Rate increase by 15%.\n· When an Agent inflicts an <color=#FFFFFF>Attribute Anomaly</color> on an enemy, the enemy's DEF decreases by 10% for 10s. Repeated triggers reset the duration.",
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"62001582_Title": "Frozen Blade",
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"62001583_Description": "· Agent <color=#FF5521>Fire DMG</color> and <color=#2EB6FF>Electric DMG</color> increase by 35%, and Daze dealt by Agents with the <color=#FFFFFF>Stun</color> specialty increases by 15%.\n· After an Agent stuns an enemy, the enemy's Stun DMG Multiplier increases by 30% and they recover from Stun 15% slower for 20s. Repeated triggers reset the duration.",
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"62001583_Title": "Ember Dawn",
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"62001591_Description": "· Agent Sharp DMG increases by 20%. After defeating normal enemies, Agents with the <color=#FFFFFF>Stun</color> specialty restore 15 Energy.\n· When Agents' <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Special Attack</color>, and <color=#FFFFFF>Ultimate</color> hit enemies, PEN Ratio increases by 10%. If the enemy is Stunned, ignore 15% of their <color=#2EB6FF>Electric RES</color>.",
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"62001591_Title": "Master of Wind & Lightning",
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"62001593_Description": "· Agent <color=#FF5521>Fire DMG</color> and <color=#FE437E>Ether DMG</color> increase by 15%, and Sheer DMG increases by 15%.\n· Agent <color=#FFFFFF>Ultimate</color> DMG increases by 30%. When an Ultimate attack hits an enemy, it ignores 10% of the target's All-Attribute RES.",
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"62001593_Title": "Fleeting Blaze",
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"69012705_Description": "·Triggering <color=#FFAF2C>Miasmic Shield Purification</color> grants <color=#FFAF2C>1,000 Performance Points</color>. During the <Term:2000003>Control Skill</Term>, each successful counter against the Boss's attacks grants <color=#FFAF2C>500 Performance Points</color>. Performing a <color=#FFAF2C>Shutdown</color> on the Boss's <color=#FFAF2C>Control Skill</color> grants <color=#FFAF2C>2,000 Performance Points</color>. During the <Term:2000003></Term>, when triggering <color=#FFAF2C>Shutdown</color> via <color=#FFAF2C>Counter Assists</color>, obtain the remaining Performance Points available from the current <color=#FFAF2C>Control Skill</color>. Maximum obtainable Performance Points: 5,000.",
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"69012803_Description": "During a <color=#FFAF2C>Control Skill</color>, every successful counter of a Boss attack grants <color=#FFAF2C>350 Performance Points</color>. A <color=#FFAF2C>Shutdown</color> of the Boss's <color=#FFAF2C>Control Skill</color> or counter of the final strike of certain skills inflicts on the Boss the <color=#FFAF2C>Impaired</color> effect and grants <color=#FFAF2C>750 Performance Points</color>. During the <Term:2000003></Term>, when triggering <color=#FFAF2C>Shutdown</color> via <color=#FFAF2C>Counter Assists</color>, obtain the remaining Performance Points available from the current <color=#FFAF2C>Control Skill</color>. Maximum obtainable Performance Points: 5,000.",
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"69013304_Description": "·Each time you successfully neutralize the boss's attacks and trigger the boss's special stagger, it grants <color=#FFAF2C>1,000 Performance Points</color>. During the <Term:2000003>Control Skill</Term>, each successful counter against the Boss's attacks grants <color=#FFAF2C>500 Performance Points</color>. Performing a <color=#FFAF2C>Shutdown</color> on the Boss's <color=#FFAF2C>Control Skill</color> grants <color=#FFAF2C>2,000 Performance Points</color>. During the <Term:2000003></Term>, when triggering <color=#FFAF2C>Shutdown</color> via <color=#FFAF2C>Counter Assists</color>, obtain the remaining Performance Points available from the current <color=#FFAF2C>Control Skill</color>. Maximum obtainable Performance Points: 5,000.",
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"69014406_Description": "· Successfully <color=#FFAF2C>inflicting Impaired</color> grants <color=#FFAF2C>1000 Performance Points</color>; successfully <color=#FFAF2C>countering <Term:2000003></Term></color> grants <color=#FFAF2C>500 Performance Points</color> each time; <color=#FFAF2C>preventing an enemy's Corruptive Barrier from completing its charge</color> and rendering them Impaired grants <color=#FFAF2C>1,500 Performance Points</color>. During the <Term:2000003></Term>, when triggering <color=#FFAF2C>Shutdown</color> via <color=#FFAF2C><Term:2000006></Term></color>, obtain the remaining Performance Points available from the current <color=#FFAF2C>Control Skill</color>. Maximum obtainable Performance Points: 5,000.",
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"69014410_Description": "· After Infernal Revenant enters the Infernal state, the Attribute Anomaly DMG it takes is reduced by 30%; every time <Term:2000004></Term> is triggered, the Boss gains 1 stack of <color=#FFFFFF>Overheat</color>; triggering <color=#FFAF2C>Defensive Assist</color> or <color=#FFAF2C>Perfect Dodge</color> 2 times in total applies 1 stack of <color=#FFFFFF>Overheat</color> on the Boss, and each stack of <color=#FFFFFF>Overheat</color> increases CRIT DMG of the whole squad by <color=#FFAF2C>25%</color>, stacking up to 3 times and lasting 20s. Triggering <color=#FFAF2C>Defensive Assist</color> or retriggering <color=#FFFFFF>Overheat</color> resets the duration.",
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"69014411_Description": "· Successfully triggering <color=#FFAF2C>Shutdown</color> grants <color=#FFAF2C>2000 Performance Points</color>; <color=#FFAF2C>each flint shattered</color> grants <color=#FFAF2C>1000 Performance Points, up to a maximum of 5000 Performance Points</color>.",
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"69014501_Description": "· Agent Sharp DMG <color=#2BAD00>increases by 15%</color>, and their DEF <color=#2BAD00>increases by 15%</color>.\n· After an Agent uses an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Special Attack</color> or <color=#FFFFFF>Ultimate</color>, attacks ignore <color=#2BAD00>20%</color> of enemy <color=#2EB6FF>Electric RES</color> on hit for 20s. Repeated triggers reset the duration.",
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"69014501_Title": "Ultimate Edge",
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"69014502_Description": "· If there are 2/3 Agents in the squad with the <color=#FFFFFF>Anomaly</color> specialty, the whole squad's Anomaly Proficiency <color=#2BAD00>increases by 20/60</color> respectively, and Anomaly Buildup Rate <color=#2BAD00>increases by 10%/20%</color> respectively.\n· After an Agent inflicts an <color=#FFFFFF>Attribute Anomaly</color> on an enemy, the enemy's DEF is <color=#2BAD00>reduced by 10%</color> for 10s. Repeated triggers reset the duration.",
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"69014502_Title": "Cinders of Corrosion",
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"69014503_Description": "· Agents with the <color=#FFFFFF>Attack</color> specialty deal <color=#2BAD00>20%</color> more <color=#98EFF0>Ice DMG</color>.\n· Agent CRIT DMG increases by <color=#2BAD00>30%</color>. When attacking a Stunned enemy, the enemy's Stun DMG Multiplier additionally increases by <color=#2BAD00>20%</color> for 20s. Repeated triggers reset the duration.",
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"69014503_Title": "Gleaming Frost",
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"69014504_Description": "· When Integrated - Scorched Horizon is Impaired or Shutdown, the whole squad's <color=#FFAF2C>Sharp DMG increases by 40%</color> for 60s. Repeated triggers reset the duration. \n· When an Agent's attack hits an enemy that is not Stunned, Daze dealt <color=#FFAF2C>increases by 15%</color>. While Integrated - Scorched Horizon is Stunned, the Stun DMG Multiplier <color=#FFAF2C>increases by 20%</color>.",
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"69014505_Description": "· When Integrated - Scorched Horizon is in <color=#FFFFFF>Misty Veil</color> state, using <color=#FFFFFF>Defensive Assist</color> to counter Integrated - Scorched Horizon's attack and impair it grants <color=#FFAF2C>1500 Performance Points</color>; landing a <color=#FFAF2C>Shutdown</color> on Integrated - Scorched Horizon's <Term:2000003></Term> grants <color=#FFAF2C>2000 Performance Points</color>. A maximum of 5000 Performance Points can be obtained.",
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"69014506_Description": "· Attribute Anomaly DMG taken by Kusarikku is <color=#FFAF2C>reduced by 40%</color>.\n· When an Agent successfully uses a Defensive Assist against Kusarikku's <Term:2000005></Term>, applies 1 stack of Exposed to Kusarikku. When Kusarikku becomes Stunned, applies 2 stacks of Exposed. Each stack of Exposed increases the <color=#FFAF2C>Laceration DMG Kusarikku receives by 10%</color>. Exposed can stack up to 4 times and lasts <color=#FFAF2C>30</color>s. Repeated triggers reset the duration.",
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"69014507_Description": "· After Kusarikku activates Corruptive Barrier, use <color=#FFFFFF>Defensive Assist</color> to counter Kusarikku's <Term:2000005></Term> and leave it Impaired to gain <color=#FFAF2C>1000 Performance Points</color>; successfully countering a <Term:2000005></Term> with <color=#FFFFFF>Defensive Assist</color> grants <color=#FFAF2C>700 Performance Points</color>; executing a <color=#FFAF2C>Shutdown</color> on Kusarikku's <Term:2000003></Term> grants <color=#FFAF2C>2000 Performance Points</color>. A maximum of 5000 Performance Points can be obtained.",
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"69014601_Description": "· Agent <color=#FE437E>Ether DMG</color> and <color=#F0D12B>Physical DMG</color> <color=#2BAD00>increase by 25%</color>, and Daze dealt by Agents with the <color=#FFFFFF>Stun</color> specialty <color=#2BAD00>increases by 20%</color>.\n· After an Agent stuns an enemy, the enemy's Stun DMG Multiplier <color=#2BAD00>increases by 40%</color> and they recover from Stun <color=#2BAD00>15% slower</color> for 20s. Repeated triggers reset the duration.",
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"69014601_Title": "Collapse",
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"69014603_Description": "· Agent PEN Ratio <color=#2BAD00>increases by 5%</color>. When an attack hits an enemy, it ignores <color=#2BAD00>15%</color> of the target's <color=#2EB6FF>Electric RES</color>.\n· After an Agent uses an <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Special Attack</color>, Sharp DMG <color=#2BAD00>increases by 20%</color> and DEF <color=#2BAD00>increases by 10%</color> for 20s. Repeated triggers reset the duration.",
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"69014603_Title": "Sharp Rupture",
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"69014701_Description": "· Agent <color=#98EFF0>Ice DMG</color> <color=#2BAD00>increases by 15%</color>, and their Anomaly Proficiency <color=#2BAD00>increases by 60</color>.\n· When an Agent triggers <color=#FFFFFF>Abloom</color> or <color=#FFFFFF>Disorder</color> on an enemy, Attribute Anomaly DMG and Disorder DMG dealt by the whole squad <color=#2BAD00>increase by 25%</color>, and their Buildup Rate <color=#2BAD00>increases by 15%</color> for 15s. Repeated triggers reset the duration.",
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"69014701_Title": "Frigidity",
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"69014702_Description": "· Daze dealt to enemies by Agents <color=#2BAD00>increases by 20%</color>.\n· Agents with the <color=#FFFFFF>Attack</color> specialty have their ATK <color=#2BAD00>increased by 20%</color>. After using <color=#FFFFFF>Ultimate</color>, their CRIT DMG <color=#2BAD00>increases by 50%</color> for 20s. Repeated triggers reset the duration.",
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"69014702_Title": "Defense Crusher",
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"69014703_Description": "· Agent DEF <color=#2BAD00>increases by 15%</color>, and their Sharp DMG <color=#2BAD00>increases by 15%</color>.\n· For Agents with the <color=#FFFFFF>Stun</color> specialty, Daze dealt by their <color=#FFFFFF>EX Special Attack</color> <color=#2BAD00>increases by 20%</color>. After an Agent uses an <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Special Attack</color>, <color=#2EB6FF>Electric DMG</color> and <color=#A6C5FD>Wind DMG</color> <color=#2BAD00>increase by 30%</color> for 15s. Repeated triggers reset the duration.",
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"69014703_Title": "Knife Edge",
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"69014705_Description": "· Each successful counter and subsequent trigger of a special stagger against the Boss's attacks grants <color=#FFAF2C>1,000 Performance Points</color>. During the <Term:2000003>Control Skill</Term>, each successful counter against the Boss's attacks grants <color=#FFAF2C>500 Performance Points</color>. Performing a <color=#FFAF2C>Shutdown</color> on the Boss's <color=#FFAF2C>Control Skill</color> grants <color=#FFAF2C>1,500 Performance Points</color>. Maximum obtainable Performance Points: 5,000.",
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"69014706_Description": "· While <Term:2000001></Term> is active, Agents deal <color=#2BAD00>50% bonus</color> Laceration DMG to it; when the Boss is Stunned, Sharp DMG dealt to it <color=#2BAD00>increases by 30%</color>; when the Boss is not Stunned, DMG dealt to it is <color=#2BAD00>reduced by 15%</color>.",
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"69014711_Description": "· When an Agent's attack hits a Boss, the Boss gains 1 point of Dissonance. The same Agent can apply at most 1 point of Dissonance every 1s.\n· When a Boss accumulates 10 points of Dissonance, all Dissonance points are immediately removed and the Boss enters the Dissonant state. While in the Dissonant state, enemies take <color=#2BAD00>40% bonus Attribute Anomaly DMG</color> and <color=#2BAD00>75% bonus Sharp DMG</color> for 10s. Re-entering the Dissonant state resets the duration.\n· When an Agent successfully inflicts an Attribute Anomaly on a Boss, all Agents on the squad gain the Transmutation effect: <color=#2BAD00>DMG dealt increases by 15%</color> and Anomaly Proficiency <color=#2BAD00>increases by 20 points</color>. The Transmutation effect lasts 10s, and repeated triggers reset the duration.",
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"AbyssS2TarotCard_Des_1002001": "Claret has evoked the Mindscape: <color=#FFAF2C>Bloodstained Chronicle</color>.\nBloodstained Chronicle: When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%. The DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.",
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"AbyssS2TarotCard_Des_1002002": "Roxy has evoked the Mindscape: <color=#FFAF2C>Clocking Out Myth</color>.\nClocking Out Myth: <color=#ffffff>EX Special Attack: Don't Catch a Chill</color> deals 5% more Daze.\nFor each <color=#ffffff>Eye of the Storm</color> detonated, gain 1 stack of <color=#ffffff>Windflow</color>, up to 3 stacks.\nDuring <color=#ffffff>EX Special Attack: Don't Catch a Chill</color>, if Roxy switches out after entering the <color=#ffffff>Whirlwind</color> state, she consumes all <color=#ffffff>Windflow</color>. Each stack consumed sustains the <color=#ffffff>Whirlwind</color> state for 0.2s, during which no Energy is consumed, up to a maximum of 0.6s.\nWhen <color=#ffffff>EX Special Attack: Don't Catch a Chill</color> hits an enemy, that enemy's Stun DMG Multiplier increases by 30% until the target recovers from Stun.",
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"Abyss_BossFight26_EnvBuff_01_Des": "Increases All-Attribute Anomaly Buildup RES by 15%.",
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"Abyss_BossFight26_EnvBuff_03_Des": "Reduces DEF by 8%.",
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"Abyss_BossFight46_EnvBuff_02_Des": "Each stack of <color=#FFFFFF>Overheat</color> increases Agent CRIT DMG by <color=#FFAF2C>25%</color>. Stacks up to 3 times, lasting 20s.",
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"Abyss_BossFight46_EnvBuff_02_Title": "<color=#FFFFFF>Overheat</color>",
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"Accessoriy_412011324": "Pink Pony Bub",
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"Accessoriy_412011346": "The Time is Neigh",
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"Accessoriy_412021324": "Pink Pony Gal",
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"Accessoriy_412021346": "The Time is Neigh",
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"Accessoriy_Desc_412011324": "The joy of friendship lies in sharing happiness with friends!",
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"Accessoriy_Desc_412011346": "The ultimate proof that you are a warrior of the Divine Maze. Demons and monsters, the time is neigh!",
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"Accessoriy_Desc_412021324": "Friendship is a wonderful and powerful force!",
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"Accessoriy_Desc_412021346": "The ultimate proof that you are a warrior of the Divine Maze. Demons and monsters, the time is neigh!",
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"Accessoriy_Desc_Source_Activity3": "Complete all commissions in the \"Crispy Meal Deployment Plan\" event to claim this outfit accessory.",
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"Accessoriy_Desc_Source_Activity4": "Complete limited-time missions in the \"Clink, Clank, Pinball Knight!\" event to obtain this outfit accessory.",
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"Accessoriy_Desc_Source_Interboo": "Reach a specific level in the Interboo Expansion Plan event to obtain this outfit accessory.",
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"Accessoriy_Desc_Source_MapTreasure": "Make wishes with bottle caps at the Wishing Fountain in Emerald Central Park to obtain this outfit accessory.",
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"Accessoriy_Desc_Source_RAB": "Complete the \"Bangbang! The Genius and the Miracle Chip\" event to obtain this outfit accessory.",
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"Accessoriy_Desc_Source_Skies_Orgin": "Complete Main Story \"A Sleepwalker's Confession\" to obtain this outfit accessory.",
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"Accessoriy_Desc_Source_Special3": "Obtain this outfit accessory from the Treasures Counter at Boojee's Store in Enigma of the Labyrinth.",
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"Accessoriy_Desc_Source_Special4": "Obtain this outfit accessory after obtaining the collab mount.",
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"Accessoriy_Desc_Source_Special5": "Grab Outfit accessories through events and game modes",
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"Accessoriy_Desc_Source_Stars_Orgin": "Complete Main Story \"A Sleepwalker's Confession\" to obtain this outfit accessory.",
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"AchievementDes_1005036": "Help Claret infiltrate the South Alert Zone and make it into the surveillance room.",
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"AchievementDes_1005037": "During the infiltration search, take out all guards outside the restricted zone, then move into the surveillance room.",
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"AchievementDes_1005039": "Rescue the trapped Bangboo in the South Alert Zone, then head into the surveillance room.",
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"AchievementDes_1009026": "Reply to the Inter-Knot post \"The adorable Hoshimi Miyabi makes her grand entrance!\"",
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"AchievementDes_1009027": "Reply to the Inter-Knot post \"Tell me: Why is Biggest Fan acting kinda weird today?\"",
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"AchievementDes_2003029": "Use a Defensive Assist 3 times against Kusarikku's Rift Assault attacks during the battle.",
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"AchievementDes_2003030": "In battle against the Conqueror, successfully counter attacks made under optical camouflage a total of 2 times.",
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"AchievementDes_2006017": "Successfully extract 47 collectibles in Enigma of the Labyrinth.",
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"AchievementDes_2006021": "Successfully extract Supplies worth 1,000,000 and deal no damage to enemies throughout the investigation.",
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"AchievementDes_2006022": "Enter the investigation with 12 Etheric Phantoms equipped in the Tactical Item slots.",
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"AchievementDes_2006023": "Successfully extract with Supplies worth 10,000,000.",
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"AchievementDes_2006024": "Invest 3,000,000 Gear Coins on High-Risk difficulty and successfully extract with Supplies worth over 10,000,000 in total value.",
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||
"AchievementDes_3003051": "Reach 100% exploration progress for Shrouded Reef Transfer Station.",
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||
"AchievementDes_3003052": "Reach 100% exploration progress for the Porcelloy Research Institute.",
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"AchievementDes_4006030": "Investigate the Bookcase secret door in Blazelight Hall late at night.",
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"AchievementName_1005036": "Infiltration Search: Stealth Expert",
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"AchievementName_1005037": "Infiltration Investigation: Leave No Stone Unturned",
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"AchievementName_1005038": "Infiltration Search: Leave No Trace",
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||
"AchievementName_1005039": "Infiltration Search: Bangboo Savior",
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"AchievementName_1009026": "Fan Creator Unleashed!",
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||
"AchievementName_1009027": "Hey, Fellow Fan!",
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||
"AchievementName_2002064": "Shattered Gold I",
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||
"AchievementName_2003029": "Can't Touch This",
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||
"AchievementName_2003030": "Nowhere to Hide",
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||
"AchievementName_2006024": "Going All In Is a Kind of Wisdom",
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||
"AchievementName_3003051": "Sunlit Reef",
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||
"AchievementName_4006027": "It's a Carrot! Awesome!",
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||
"AchievementName_4006031": "Read and Recklessly Replied",
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||
"ActivityBangkov_CountdownText": " ",
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||
"ActivityBattleConfig_Ver3_2_ScoreSource_1": "Each time you trigger an <color=#FFAF2C>Anomaly</color> effect, gain <color=#FFAF2C>80 pts</color>",
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||
"ActivityBattleConfig_Ver3_2_ScoreSource_5": "Each time an enemy is <color=#FFAF2C>Stunned</color>, gain <color=#FFAF2C>230 pts</color>",
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||
"ActivityBattleConfig_Ver3_2_ScoreSource_6": "Each time you trigger <color=#FFAF2C>Maim</color>, gain <color=#FFAF2C>190 pts</color>",
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||
"ActivityBattleConfig_Ver3_2_Target_2": "Buff Trigger Requirement: Unleash EX Special Attacks",
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||
"ActivityBattleConfig_Ver3_2_Target_4": "Buff Trigger Requirement: Dash or perform Dodge Counters",
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"ActivityBattleConfig_Ver3_2_Target_6": "Buff Trigger Requirement: Trigger Maim",
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"ActivityBattleStylish_032_SkillContext": "\n<color=#FFAF2C>In-game Scoring System:</color>\nClick the Technique Details button to view technique tutorials\n· Trigger Perfect Dodge: Score <color=#2BAD00>+60</color>\n· Launch Chain Attack: Score <color=#2BAD00>+60</color>\n· Launch Ultimate: Score <color=#2BAD00>+120</color>\n· Apply Gash: Score <color=#2BAD00>+60</color>\n· Activate Maim: Score <color=#2BAD00>+90</color>\n· Bloodbloom Oath - Starforging Third Hit: Score <color=#2BAD00>+60</color>",
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"ActivityBattleStylish_032_SkillContext1": "While in the <color=#FFAF2C>Crimson Inscription</color> state, after the repeatedly pressing or holding is stopped during the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color>, Claret leaps up and slams down, during which <color=#FFAF2C>Perfect Dodge</color> can be triggered. Upon successful trigger of <color=#FFAF2C>Perfect Dodge</color>, the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color> can be chained again.",
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"ActivityBattleStylish_032_SkillContext2": "When there are at least 2 characters in your squad, you can launch a <color=#FFAF2C>Chain Attack</color> after hitting a Stunned enemy with a <color=#FFAF2C>heavy attack</color>.",
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"ActivityBattleStylish_032_SkillContext3": "Once your Decibel Rating is at <color=#FFAF2C>Maximum</color>, press <IconMap:Icon_UltimateReady> to launch an <color=#FFAF2C>Ultimate</color>.",
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"ActivityBattleStylish_032_SkillContext4": "When Claret's attacks hit enemies, they accumulate <color=#FFAF2C>Gash</color> on the target.",
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"ActivityBattleStylish_032_SkillContext5": "While in the <color=#FFAF2C>Crimson Inscription</color> state, press <IconMap:Icon_Special> to use <color=#FFAF2C>Special Attack: Bloodbloom Oath - Cleaving Gold and Iron</color>, consuming 1 stack of <color=#FFAF2C>Gash</color> and triggering <color=#FFAF2C>Maim</color>; hold <IconMap:Icon_Special> to use <color=#FFAF2C>Special Attack: Bloodbloom Oath - Blood Burial Assault</color>, consuming up to 3 stacks of <color=#FFAF2C>Gash</color> and triggering <color=#FFAF2C>Maim</color>.",
|
||
"ActivityBattleStylish_032_SkillContext6": "While in <color=#FFAF2C>Crimson Inscription</color> state, when the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color> is activated, repeatedly press or hold to extend the duration of continuous Slashes. Once the input stops, Claret leaps up and slams down, during which a <color=#FFAF2C>Perfect Dodge</color> can be triggered. Upon successful activation, you can chain into the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color> again.",
|
||
"ActivityBattleStylish_032_SkillName1": "Trigger Perfect Dodge",
|
||
"ActivityBattleStylish_032_SkillName2": "Launch Chain Attack",
|
||
"ActivityBattleStylish_032_SkillName3": "Launch Ultimate",
|
||
"ActivityBattleStylish_032_SkillName4": "Apply Gash",
|
||
"ActivityBattleStylish_032_SkillName5": "Activate Maim",
|
||
"ActivityBattleStylish_032_SkillName6": "Bloodbloom Oath - Starforging Third Hit",
|
||
"ActivityBattle_ExitBattle_Desc": "Settlement will be based on your current score",
|
||
"ActivityBattle_ExitBattle_Title": "Leave the battle?",
|
||
"ActivityDesc_BetaOB3.2_V1_A": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V2_A": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V2_B": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V2_Overseas": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V3_A": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V3_B": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V3_Overseas": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V4_A": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V4_B": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDesc_BetaOB3.2_V4_Overseas": "Testing is in progress. Here are the missions you can complete.",
|
||
"ActivityDetail_BetaOB3.2_V1_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information in any form (including but not limited to test builds and content, group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test Missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some Functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable Missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB3.2_V2_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information in any form (including but not limited to test builds and content, group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test Missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some Functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable Missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB3.2_V2_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information in any form (including but not limited to test builds and content, group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test Missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some Functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable Missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB3.2_V2_Overseas": "<color=#FFFFFF>【Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Modmail or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
|
||
"ActivityDetail_BetaOB3.2_V3_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information in any form (including but not limited to test builds and content, group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test Missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some Functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable Missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB3.2_V3_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information in any form (including but not limited to test builds and content, group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test Missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some Functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable Missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB3.2_V3_Overseas": "<color=#FFFFFF>【Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Modmail or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
|
||
"ActivityDetail_BetaOB3.2_V4_A": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information in any form (including but not limited to test builds and content, group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test Missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some Functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable Missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB3.2_V4_B": "▼ Notes ▼\n• This test is confidential. Any disclosure of test-related information in any form (including but not limited to test builds and content, group information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test Missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some Functions and resources will be gradually unlocked and distributed. For details, please check in-game announcements or group announcements.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please DM a group admin.\n• This panel contains a list of completable Missions. Please complete them according to the actual mission list.",
|
||
"ActivityDetail_BetaOB3.2_V4_Overseas": "<color=#FFFFFF>【Notes】</color>\n• This test is confidential. Any disclosure of test-related information (including but not limited to test client and content, Discord information, test rewards, etc.) is strictly prohibited.\n• During the confidential test, Proxies can complete test missions on this panel. Mission completion will affect the final rewards Proxies can obtain.\n• Some functions and resources will be gradually unlocked and distributed. For details, please check the announcements in the Discord server or in-game announcements and mail.\n• If you encounter serious errors that prevent progress, crashes, or other severe experience issues, please provide in-game feedback or DM Modmail or our staff in the Discord server.\n• This panel contains a list of completable missions. Please complete them according to the actual mission list.\n• Some missions may not directly show as completed on the event panel after being completed. Rewards will be distributed based on actual completion status. This panel is for mission list reference only.",
|
||
"ActivityDetail_Digiboo_OB3.2": "<color=#FFFFFF>[Requirements]</color> \nReach Inter-Knot Lv. <color=#D9A600>20</color> and complete the main story <color=#D9A600>Chapter 1 - Intermission</color> to participate.\n\n<color=#FFFFFF>[Event Details]</color> \n• During the event, the Proxy will receive a game console called \"Orbie-volution.\" Embark on your exclusive Orbie growth journey!\n• Proxies can obtain <color=#D9A600>2</color> Grub by logging in daily, and <color=#D9A600>1</color> Grub by consuming <color=#D9A600>30</color> Battery Charge per day, for a total of <color=#D9A600>3</color> Grub per day.\n• Complete limited-time reward missions during the event to obtain <color=#D9A600>Polychromes</color>, the <color=#D9A600>title \"The Chosen Caretaker\"</color>, and various <color=#D9A600>upgrade materials</color>.\n※ Fully evolved pets will carry over to subsequent events in the series. Pets that have not been fully raised during the event will not retain their upgrade progress.\n\n<color=#FFFFFF>[Gameplay Details]</color>\n• During the event, Proxies can hatch a pet egg to obtain a pet Orbie. Feeding them Grub provides EXP needed for them to level up and attributes needed for evolution. When the mood value drops too low, they will be unwilling to eat, and you'll need to pet them or clean up foreign matter to restore its mood.\n• Orbie's growth is divided into multiple stages: Levels 1–9: \"Hatchling Stage,\" levels 10–19: \"Budding Stage,\" levels 20–29: \"Mature Stage,\" and level 30: \"Final Form.\"\n• Evolution attributes are divided into <color=#D9A600>Hyperfocus</color> and <color=#D9A600>Endurance</color>, each corresponding to a distinct final form. When the pet reaches Lv. 30, it will evolve into the corresponding fully evolved form based on the <color=#D9A600>highest</color> attribute value. If both attributes are equal, it will randomly evolve into one of the two final forms. For detailed evolution info, please check the database.\n• It takes approximately <color=#D9A600>4 days</color> to fully raise one pet to full evolution — plan your time accordingly, Proxies.\n• Once a pet reaches full evolution, Proxies will receive a new pet egg, which can be hatched after <color=#D9A600>04:00 (server time)</color> the following day.\n• When Proxies log in during the event or have been online for 5 minutes, they can receive <color=#D9A600>1</color> Gift from their pet, for a maximum of 2 Gifts per day. Obtaining gifts unlocks corresponding database entries. Some gifts can only be obtained from <color=#D9A600>fully evolved pets</color>. For more details, please check the database.",
|
||
"ActivityDigibooFairyMessage01": "The place needs a good scrub down... Waiting for Master to come back...",
|
||
"ActivityDigibooFairyMessage02": "So lonely, so bored... When is Master coming home?",
|
||
"ActivityDigibooFoodBubble": "Obtained Today: <quad name=Assets/NapResources/UI/Sprite/A1DynamicLoad/ItemIconSmall/UnPacker/IconDigibooFood_Small.png material=1 width=1.615385 height=1/> {0}/{1}",
|
||
"ActivityDigibooItemWindow": "Congrats! You've Obtained",
|
||
"ActivityDigibooStageEvolutionLevel": "Level up {0} more times to evolve",
|
||
"ActivityLevelAbility_BuffDesc_vr32_1": "Triggering <color=#FFAF2C>Anomaly</color> grants a <color=#FFFFFF>buff</color>, which stacks and upgrades with each <color=#FFFFFF>trigger</color> (max 4 upgrades in 10s).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases the Agent's <color=#FFAF2C>Anomaly Buildup Rate and Anomaly DMG</color>, with each upgrade permanently providing:\n· Anomaly Buildup Rate <color=#2BAD00>+6%</color>\n· Anomaly DMG <color=#2BAD00>+5%</color>\n(These bonuses can stack indefinitely as the effect's level increases)",
|
||
"ActivityLevelAbility_BuffDesc_vr32_2": "Hitting enemies with <color=#FFAF2C>EX Special Attack</color> grants a <color=#FFFFFF>buff</color>. This effect stacks and upgrades with each <color=#FFFFFF>trigger</color> (max 4 upgrades in 10s).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases the Agent's <color=#FFAF2C>Energy Generation Rate and EX Special Attack DMG</color>, with each upgrade permanently providing:\n· Energy Generation Rate <color=#2BAD00>+2%</color>\n· EX Special Attack DMG <color=#2BAD00>+5%</color>\n(These bonuses can stack indefinitely as the effect's level increases)",
|
||
"ActivityLevelAbility_BuffDesc_vr32_3": "Using <color=#FFAF2C>Ultimate</color> grants a <color=#FFFFFF>buff</color>, which continuously stacks and upgrades with each <color=#FFFFFF>trigger</color> (max 4 upgrades in 10s).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases <color=#FFAF2C>Decibel Generation Rate</color> and <color=#FFAF2C>Ultimate</color> <color=#FFAF2C>DMG</color>, with each upgrade permanently providing:\n· Decibel Generation Rate <color=#2BAD00>+15%</color>\n· Ultimate DMG <color=#2BAD00>+22%</color>\n(These bonuses can stack indefinitely as the effect's level increases)",
|
||
"ActivityLevelAbility_BuffDesc_vr32_4": "In this stage, <color=#FFAF2C>Dash Attacks</color> following a dodge counts as <color=#FFAF2C>Dodge Counters</color>\nTriggering a <color=#FFAF2C>Dodge Counter</color> grants a <color=#FFFFFF>buff</color>, which stacks and upgrades with each <color=#FFFFFF>trigger</color> (max 4 upgrades in 10s).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases the Agent's <color=#FFAF2C>Anomaly Buildup Rate of Basic Attacks and Dodge Counters</color> as well as <color=#FFAF2C>Anomaly Proficiency</color>, with each upgrade permanently providing:\n· Anomaly Buildup Rate of Basic Attacks and Dodge Counters <color=#2BAD00>+12%</color>\n· Anomaly Proficiency <color=#2BAD00>+16</color>\n(These bonuses can stack indefinitely as the effect's level increases)",
|
||
"ActivityLevelAbility_BuffDesc_vr32_5": "Triggering <color=#FFAF2C>Stun</color> grants a <color=#FFFFFF>buff</color>, which stacks and upgrades with each <color=#FFFFFF>trigger</color> (max 4 upgrades in 10s).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases the whole squad's <color=#FFAF2C>Daze efficiency</color> and <color=#FFAF2C>Stun DMG Multiplier</color>, with each upgrade permanently providing:\n· Daze efficiency <color=#2BAD00>+6%</color>\n· Stun DMG Multiplier <color=#2BAD00>+16%</color>\n(These bonuses can stack indefinitely as the effect's level increases)",
|
||
"ActivityLevelAbility_BuffDesc_vr32_6": "Energy acquisition efficiency increases by <color=#FFAF2C>25%</color>.\nTriggering <color=#FFAF2C>Maim</color> grants a <color=#FFFFFF>buff</color> that stacks and upgrades with <color=#FFFFFF>each</color> trigger (max 4 upgrades in 10s)\n\nIn this stage, the <color=#FFFFFF>buff</color> enhances Claret's <color=#FFAF2C>Maim Gash DMG and Gash Buildup Rate</color>, with each upgrade permanently providing:\n· Maim DMG <color=#2BAD00>+14%</color>\n· Gash Buildup Rate <color=#2BAD00>+10%</color>\n(These bonuses can stack indefinitely as the effect's level increases)",
|
||
"ActivityLevelAbility_BuffDesc_vr32_Short_2": "Hitting enemies with an <color=#FFAF2C>EX Special Attack</color> grant a <color=#FFFFFF>buff</color>, which continuously stacks and upgrades with each <color=#FFFFFF>trigger</color> (upgrades have a cooldown).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases Agent <color=#FFAF2C>Energy Generation Rate and EX Special Attack DMG</color>.",
|
||
"ActivityLevelAbility_BuffDesc_vr32_Short_3": "Using an <color=#FFAF2C>Ultimate</color> grants a <color=#FFFFFF>buff</color>, which continuously stacks and upgrades with each <color=#FFFFFF>trigger</color> (upgrades have a cooldown).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases <color=#FFAF2C>Decibel Generation Rate</color> and <color=#FFAF2C>Ultimate DMG</color>.",
|
||
"ActivityLevelAbility_BuffDesc_vr32_Short_4": "In this stage, <color=#FFAF2C>Dash Attacks</color> performed after dodging count as <color=#FFAF2C>Dodge Counters</color>\nTriggering a <color=#FFAF2C>Dodge Counter</color> grants a <color=#FFFFFF>buff</color>, which stacks and upgrades with each <color=#FFFFFF>trigger</color> (upgrades have a cooldown).\n\nIn this stage, the <color=#FFFFFF>buff</color> increases Agent <color=#FFAF2C>Anomaly Buildup Rate for Basic Attacks and Dodge Counters</color> as well as <color=#FFAF2C>Anomaly Proficiency</color>.",
|
||
"ActivityLevelAbility_BuffDesc_vr32_Short_5": "Triggering <color=#FFAF2C>Daze</color> grants a <color=#FFFFFF>buff</color>, which continuously stacks and upgrades with each <color=#FFFFFF>trigger</color> (upgrades have a cooldown).\n\nIn this stage, the <color=#FFFFFF>buff</color> will increase the whole squad's <color=#FFAF2C>Daze efficiency</color> and <color=#FFAF2C>Daze Vulnerability</color>.",
|
||
"ActivityLevelAbility_BuffDesc_vr32_Short_6": "Energy acquisition efficiency is <color=#FFAF2C>permanently increased</color>.\nTriggering <color=#FFAF2C>Maim</color> grants a <color=#FFFFFF>buff</color>, which continuously stacks and upgrades with each <color=#FFFFFF>trigger</color> (upgrades have a cooldown).\n\nIn this stage, the <color=#FFFFFF>buff</color> will increase Claret's <color=#FFAF2C>Maim Gash DMG and Gash Buildup Rate</color>.",
|
||
"ActivityLevelAbility_BuffDesc_vr32_stylish": "<color=#FFAF2C>Energy Generation Rate</color> increases by <color=#2BAD00>25%</color>. Additionally, when enhanced <color=#FFAF2C>Basic Attacks</color> hit enemies, <color=#FFAF2C>Gash</color> efficiency increases by <color=#2BAD00>25%</color>.",
|
||
"ActivityMainTitle_BetaOB3.2_V1_A": "Beta Test Mission-A",
|
||
"ActivityMainTitle_BetaOB3.2_V2_A": "Beta Test Mission-A",
|
||
"ActivityMainTitle_BetaOB3.2_V2_B": "Beta Test Mission-B",
|
||
"ActivityMainTitle_BetaOB3.2_V2_Overseas": "3.2Beta Bounty Mission-Character",
|
||
"ActivityMainTitle_BetaOB3.2_V3_A": "Beta Test Mission-A",
|
||
"ActivityMainTitle_BetaOB3.2_V3_B": "Beta Test Mission-B",
|
||
"ActivityMainTitle_BetaOB3.2_V3_Overseas": "3.2Beta Bounty Mission-Character",
|
||
"ActivityMainTitle_BetaOB3.2_V4_A": "Beta Test Mission-A",
|
||
"ActivityMainTitle_BetaOB3.2_V4_B": "Beta Test Mission-B",
|
||
"ActivityMainTitle_BetaOB3.2_V4_Overseas": "3.2Beta Bounty Mission-Character",
|
||
"ActivityPinball_ArrowDesc": "Your \"design consultant\" might be a bigger deal than you think.",
|
||
"ActivityPinball_ArrowSkill1": "When the skill is activated, <color=#FFAF2C>immediately releases 1 homing feather</color> and gains an enhancement that lasts for <color=#FFAF2C>10s</color>. While the enhancement is active, <color=#FFAF2C>1 feather is automatically released</color> every other second.",
|
||
"ActivityPinball_ArrowSkill2": "When the pinball <color=#FFAF2C>collides</color> with an enemy, it fires <color=#FFAF2C>1</color> homing feather at other enemies.",
|
||
"ActivityPinball_ArrowSkill3": "When the pinball <color=#FFAF2C>Dashes</color>, it fires <color=#FFAF2C>3</color> homing feathers.",
|
||
"ActivityPinball_ArrowTag": "Enemy-Tracking",
|
||
"ActivityPinball_AvatarInfo": "Details",
|
||
"ActivityPinball_AvatarLock_Tips": "Only locked pinballs can be deployed",
|
||
"ActivityPinball_AvatarSkill_Desc": "Active Skill: {0}",
|
||
"ActivityPinball_AvatarSwitch_Tips1": "Cannot switch to other pinballs while in the locked state.",
|
||
"ActivityPinball_AvatarSwitch_Tips2": "In Mission Mode, only pinballs corresponding to the current theme can be used.",
|
||
"ActivityPinball_AvatarUnlock_Desc1": "Unlocked after completing \"Woodlands (I)\"",
|
||
"ActivityPinball_AvatarUnlock_Desc2": "Unlocked after completing \"Woodlands (III)\"",
|
||
"ActivityPinball_AvatarUnlock_Desc3": "Unlocked after completing \"Deepwaters (I)\"",
|
||
"ActivityPinball_AvatarUnlock_Desc4": "Unlocked after completing \"Deepwaters (III)\"",
|
||
"ActivityPinball_AvatarUnlock_Desc5": "Unlocked after completing \"Wild Dunes (I)\"",
|
||
"ActivityPinball_AvatarUnlock_Desc6": "Unlocked after completing \"Wild Dunes (III)\"",
|
||
"ActivityPinball_AvatarUnlock_Desc7": "Unlocked after completing \"Fort Draco (I)\"",
|
||
"ActivityPinball_AvatarUnlock_Desc8": "Unlocked after completing \"Fort Draco (III)\"",
|
||
"ActivityPinball_BallUnlock": "Congrats! You have obtained {0}.",
|
||
"ActivityPinball_BannerDesc_OB3.2": "Heroes Come in All Forms. Even a Pinball Can Slay a Dragon",
|
||
"ActivityPinball_BillySPDesc": "Starlight Knight: Mini, ready to shine!",
|
||
"ActivityPinball_BillySPName": "Starlight Mini",
|
||
"ActivityPinball_BillySPSkill1": "When activating the skill, summons Crimson Star Lightning to <color=#FFAF2C>strike the enemy with the highest HP 4 times in succession</color>. If the target is defeated before the skill ends, the remaining strikes will transfer to the enemy with the highest HP currently on the field.",
|
||
"ActivityPinball_BillySPSkill2": "Each time the <color=#FFAF2C>pinball is launched by a flipper</color>, it gains an enhancement: its <color=#FFAF2C>first collision</color> with an enemy hits the enemy with lightning, dealing <color=#FFAF2C>additional damage</color> to the target.",
|
||
"ActivityPinball_BillySPSkill3": "Strikes the enemy with lightning <color=#FFAF2C>with every collision</color>, dealing <color=#FFAF2C>additional damage</color> to the target.",
|
||
"ActivityPinball_BillySPTag": "Burst",
|
||
"ActivityPinball_CecifeDesc": "Great for dodging superiors with its snakelike movements.",
|
||
"ActivityPinball_CecifeSkill1": "When the skill is activated, it immediately <color=#FFAF2C>Dashes</color> to the nearest enemy and gains an <color=#FFAF2C>automatic follow-up attack</color> effect for the next <color=#FFAF2C>5s</color>: homes in on the target at high speed and deals damage.",
|
||
"ActivityPinball_CecifeSkill2": "Each time the pinball is <color=#FFAF2C>launched from a flipper</color>, it gains an enhancement: after the first collision with an enemy, it homes in on the enemy for <color=#FFAF2C>2 follow-up attacks</color>. If the target is defeated before all follow-up attacks are completed, the remaining attacks will be applied to other enemies.",
|
||
"ActivityPinball_CecifeSkill3": "When the pinball is <color=#FFAF2C>not executing a follow-up attack</color>, it will home in on the target for <color=#FFAF2C>2 follow-up attacks</color> every time it hits an enemy.",
|
||
"ActivityPinball_CecifeTag": "Follow-Up Attack",
|
||
"ActivityPinball_ChallengeDesc": "Total Points",
|
||
"ActivityPinball_ChallengeDescA": "Clear with 20,000 points",
|
||
"ActivityPinball_ChallengeDescB": "Clear with 10,000 points",
|
||
"ActivityPinball_ChallengeDescS": "Clear with 40,000 points",
|
||
"ActivityPinball_ClarareDesc": "Go big or go home — and spend like there's no tomorrow.",
|
||
"ActivityPinball_ClarareSkill1": "When the skill is activated, immediately <color=#FFAF2C>dashes</color> toward the nearest enemy and enters an enhanced state for <color=#FFAF2C>10s</color>. While in the enhanced state, <color=#FFAF2C>Dash Energy regeneration</color> is greatly increased.",
|
||
"ActivityPinball_ClarareSkill2": "While the pinball <color=#FFAF2C>is Dashing</color>, it dashes <color=#FFAF2C>through enemies</color>, dealing damage to all enemies along its path.",
|
||
"ActivityPinball_ClarareSkill3": "<color=#FFAF2C>Dashing</color> inflicts <color=#FFAF2C>more damage</color> in a <color=#FFAF2C>wider range</color>.",
|
||
"ActivityPinball_ClarareTag": "Dash",
|
||
"ActivityPinball_CommonTalent_Desc1": "Special enhancement from Kahkiboo:\nAfter <color=#FFAF2C>an enemy is defeated</color>, restores <color=#FFAF2C>Energy</color> for the <color=#FFAF2C>Active Skill</color>.",
|
||
"ActivityPinball_CommonTalent_Desc2": "Special enhancement from Kahkiboo:\nWhile the pinball <color=#FFAF2C>is resting on the flipper</color>, gains a <color=#FFAF2C>longer aiming time</color>.",
|
||
"ActivityPinball_CommonTalent_Desc3": "Special enhancement from Kahkiboo:\n<color=#FFAF2C>Each collision</color> of the pinball <color=#FFAF2C>restores energy for Dash</color>.",
|
||
"ActivityPinball_CommonTalent_Desc4": "Special enhancement from Kahkiboo:\n<color=#FFAF2C>Each collision</color> of the pinball builds up <color=#FFAF2C>more energy for Rush Time</color>.",
|
||
"ActivityPinball_CommonTalent_Name1": "Battle Spirit Drain",
|
||
"ActivityPinball_CommonTalent_Name2": "Hold Your Breath",
|
||
"ActivityPinball_CommonTalent_Name3": "Kinetic Recovery",
|
||
"ActivityPinball_CommonTalent_Name4": "Energy Surge",
|
||
"ActivityPinball_CommonTalent_Tag1": "General",
|
||
"ActivityPinball_CommonTalent_Tag2": "General",
|
||
"ActivityPinball_CommonTalent_Tag3": "General",
|
||
"ActivityPinball_CommonTalent_Tag4": "General",
|
||
"ActivityPinball_DamageLevel1": "--",
|
||
"ActivityPinball_DamageLevel2": "--",
|
||
"ActivityPinball_DamageLevel3": "--",
|
||
"ActivityPinball_GimmickDesc01": "Gameplay Core Sphere",
|
||
"ActivityPinball_GimmickDesc02": "Players control the Core ejector to launch the ball toward the upper part of the field.",
|
||
"ActivityPinball_GimmickDesc03": "Field boundary / guides ball movement direction, ball slides along surface without bouncing off",
|
||
"ActivityPinball_GimmickDesc04": "<color=#FFAF2C>Directional boost pads</color> placed on the pinball table. When the pinball touches one, it <color=#FFAF2C>accelerates</color> in the indicated direction.\nUse them wisely to slam into enemies at high speed!",
|
||
"ActivityPinball_GimmickDesc05": "Reflect off collision point normal, set Speed to BounceSpeed; accelerate only, no deceleration; play feedback VFX + SFX",
|
||
"ActivityPinball_GimmickDesc06": "Reflects along the normal, Speed set to BounceSpeed; accelerates only, never decelerates",
|
||
"ActivityPinball_GimmickDesc07": "Reflects along the normal, Speed set to BounceSpeed; accelerates only, never decelerates",
|
||
"ActivityPinball_GimmickDesc08": "Reflects along the normal, Speed set to BounceSpeed; accelerates only, never decelerates",
|
||
"ActivityPinball_GimmickDesc09": "<color=#FFAF2C>One-Way Portals</color> placed on the pinball table. When the pinball gets close, it gets sucked in and launched out of the <color=#FFAF2C>portal's exit</color>.\nUse them to catch your enemies completely off guard!",
|
||
"ActivityPinball_GimmickDesc10": "Acts as a Teleport target for the entrance only; the Exit has no Trigger and will not teleport back to the entrance; plays an appearance special effect",
|
||
"ActivityPinball_GimmickDesc11": "<color=#FFAF2C>Straight-line laser charging devices</color> placed on the pinball table that <color=#FFAF2C>automatically charges</color> over time.\nOnce fully charged, hitting it with the pinball fires a <color=#FFAF2C>straight-line laser</color> at the <color=#FFAF2C>nearest enemy</color>. The laser <color=#FFAF2C>pierces</color> through enemies.",
|
||
"ActivityPinball_GimmickDesc12": "<color=#FFAF2C>Rotary laser charging devices</color> placed on the pinball table <color=#FFAF2C>automatically charges</color> over time.\nOnce fully charged, hitting one with the pinball causes it to fire <color=#FFAF2C>lasers in all directions</color> <color=#FFAF2C>centered on itself</color>.",
|
||
"ActivityPinball_GimmickDesc13": "<color=#FFAF2C>Item Generators</color> placed on the pinball table. When the pinball passes by, generated items can be <color=#FFAF2C>picked up</color>.\nAfter an item is collected, the generator will produce another once its <color=#FFAF2C>cooldown ends</color>.",
|
||
"ActivityPinball_GimmickDesc14": "Reflects off normals; destroyed on 1 hit; plays Break animation + Shard particles; Drop: None",
|
||
"ActivityPinball_GimmickDesc15": "HP=2 Intact → HP=1 Damaged → HP=0 Destroyed; No drops",
|
||
"ActivityPinball_GimmickDesc16": "HP=3 Intact→HP=2 Lightly Damaged→HP=1 Damaged→Destroyed; No Drop",
|
||
"ActivityPinball_GimmickDesc17": "Don't miss any <color=#FFAF2C>glowing boxes</color> you come across! You never know what goodies might be inside!\nSmash them with the pinball to make a <color=#FFAF2C>random item drop</color>.",
|
||
"ActivityPinball_GimmickDesc18": "<color=#FFAF2C>Detonation Units</color> placed on the pinball table explode when struck by the pinball, <color=#FFAF2C>dealing damage in an area</color>.\nUse them well to take out the enemies!",
|
||
"ActivityPinball_GimmickDesc19": "On pickup, the whole squad gains +20 skill Energy; immediately destroyed, pickup special effect sound plays; exists indefinitely",
|
||
"ActivityPinball_GimmickDesc20": "Pick up to gain +20% Fever progress; Instantly destroyed; Exists indefinitely",
|
||
"ActivityPinball_GimmickDesc21": "Pick up to gain +10 Base HP; Destroyed immediately upon pickup; Exists indefinitely",
|
||
"ActivityPinball_GimmickDesc22": "<color=#FFAF2C>Projectile laser charging devices</color> placed on the pinball table <color=#FFAF2C>automatically charges</color> over time.\nOnce fully charged, hitting it with the pinball launches a laser projectile at the <color=#FFAF2C>nearest enemy</color>, dealing <color=#FFAF2C>AoE damage</color> to the target and nearby enemies.",
|
||
"ActivityPinball_GimmickName01": "Ball",
|
||
"ActivityPinball_GimmickName02": "Side Flippers",
|
||
"ActivityPinball_GimmickName03": "Sliding Gate",
|
||
"ActivityPinball_GimmickName05": "Spherical Reverse Bounce Obstacle",
|
||
"ActivityPinball_GimmickName06": "Triangle Bounce Obstacle",
|
||
"ActivityPinball_GimmickName07": "Short Rectangular Bounce Obstacle",
|
||
"ActivityPinball_GimmickName08": "Long Rectangular Launch Obstacle",
|
||
"ActivityPinball_GimmickName10": "One-Way Portal Exit",
|
||
"ActivityPinball_GimmickName14": "Wooden box disappears in 1 hit",
|
||
"ActivityPinball_GimmickName15": "Destroy 2 Plastic Crates",
|
||
"ActivityPinball_GimmickName16": "Iron Box Vanishes in 3",
|
||
"ActivityPinball_GimmickName19": "Skill Energy Item",
|
||
"ActivityPinball_GimmickName20": "Fever Energy Item",
|
||
"ActivityPinball_GimmickName21": "Healing Items",
|
||
"ActivityPinball_InfoPage_Desc": "Before starting the stage, please choose a pinball to deploy.",
|
||
"ActivityPinball_LevelBtn1": "Select Character",
|
||
"ActivityPinball_LevelBtn2": "Start Stage",
|
||
"ActivityPinball_LevelDesc11": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc12": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc13": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc14": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc15": "Freely choose which pinball to deploy. Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>defeat the final boss</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc16": "In a Time Trial Challenge, defeating each wave of enemies grants <color=#FFAF2C>points</color>. After defeating <color=#FFAF2C>the first 4 rounds</color> of enemies, you can choose 1 <color=#FFAF2C>modifier for enhancement</color>. When the trial ends, settlement will be made based on the <color=#FFAF2C>final score</color>.",
|
||
"ActivityPinball_LevelDesc21": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc22": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc23": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc24": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc25": "Freely choose which pinball to deploy. Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>defeat the final boss</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc26": "In a Time Trial Challenge, defeating each wave of enemies grants <color=#FFAF2C>points</color>. After defeating <color=#FFAF2C>the first 4 rounds</color> of enemies, you can choose 1 <color=#FFAF2C>modifier for enhancement</color>. When the trial ends, settlement will be made based on the <color=#FFAF2C>final score</color>.",
|
||
"ActivityPinball_LevelDesc31": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc32": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc33": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc34": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc35": "Freely choose which pinball to deploy. Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>defeat the final boss</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc36": "In a Time Trial Challenge, defeating each wave of enemies grants <color=#FFAF2C>points</color>. After defeating <color=#FFAF2C>the first 4 rounds</color> of enemies, you can choose 1 <color=#FFAF2C>modifier for enhancement</color>. When the trial ends, settlement will be made based on the <color=#FFAF2C>final score</color>.",
|
||
"ActivityPinball_LevelDesc41": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc42": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc43": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc44": "Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>eliminate all enemies</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc45": "Freely choose which pinball to deploy. Keep your <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>defeat the final boss</color> to clear the stage.",
|
||
"ActivityPinball_LevelDesc46": "In a Time Trial Challenge, defeating each wave of enemies grants <color=#FFAF2C>points</color>. After defeating <color=#FFAF2C>the first 4 rounds</color> of enemies, you can choose 1 <color=#FFAF2C>modifier for enhancement</color>. When the trial ends, settlement will be made based on the <color=#FFAF2C>final score</color>.",
|
||
"ActivityPinball_LevelObjective": "Keep your base HP above zero and eliminate all enemies to clear the stage.",
|
||
"ActivityPinball_LokseeDesc": "Cool and collected, targeting straight at the weak point.",
|
||
"ActivityPinball_LokseeSkill1": "When the skill is activated, it <color=#FFAF2C>fires 3 straight-line lasers</color> at the nearest enemy. The lasers <color=#FFAF2C>pierce through enemies</color> and damage all enemies in their path.",
|
||
"ActivityPinball_LokseeSkill2": "Each time the pinball is <color=#FFAF2C>launched from the flipper</color>, it gains an enhancement: it can <color=#FFAF2C>pierce through enemies</color> for <color=#FFAF2C>0.5s</color> after passing through an enemy for the first time.",
|
||
"ActivityPinball_LokseeSkill3": "Each time the pinball <color=#FFAF2C>passes through an enemy</color>, it <color=#FFAF2C>fires 1 straight-line laser</color> at the nearest enemy.",
|
||
"ActivityPinball_LokseeTag": "AoE DMG",
|
||
"ActivityPinball_MainPageTip_Desc": "<color=#FFFFFF>[Introduction]</color>\n· In this desolate world, the Pinball Knights cross paths at the intersection of fate, chasing the true essence of beauty!\n· Once the event kicks off, Proxies can head to Gear Street to help Kahkiboo, the manager of Chic Bootique, fine-tune the pinball machine, collect inspiration for pinballs, and test out stages.\nNote: This game is still in beta. All final interpretations are reserved by the manager of Chic Bootique.\n· Reach Inter-Knot Lv. <color=#FFAF2C>20</color> and complete the main story <color=#FFAF2C>Chapter 1 - Intermission</color> to participate.\n\n<color=#FFFFFF>[Kahkiboo's Special Gift]</color>\n· Complete limited-time reward missions during the event to earn event-exclusive <color=#FFAF2C>accessory rewards</color>, <color=#FFAF2C>Hamster Cage Pass</color>, <color=#FFAF2C>Polychromes</color>, and various upgrade material rewards.\n\n<color=#FFFFFF>[Pinball Knight - Mission Mode]</color>\n· During the event, event story and Mission Mode gameplay will <color=#FFAF2C>unlock gradually over time</color>.\n· In this mode, Proxies must choose the right pinballs and defeat enemies to claim victory in each stage.\n· As the event progresses, more pinballs and stages will be unlocked.\n\n<color=#FFFFFF>[Pinball Knight - Challenge Mode]</color>\n· As event missions progress, Challenge Mode will be unlocked.\n· In this mode, Proxies will take on a Time Trial Challenge, aiming to eliminate as many enemies as possible to rack up points.\n· For the first four rounds, defeating enemies in each round lets you pick one modifier from multiple options to enhance your abilities.\n· If you fail to protect the base within the time limit, the challenge will be considered a failure!",
|
||
"ActivityPinball_MainPageTip_SubTitle": "Clink, Clank, Pinball Knight!",
|
||
"ActivityPinball_MainPageTip_Title": "Event Details",
|
||
"ActivityPinball_MoveSpeedLevel1": "--",
|
||
"ActivityPinball_MoveSpeedLevel2": "--",
|
||
"ActivityPinball_MoveSpeedLevel3": "--",
|
||
"ActivityPinball_NomeDesc": "Norma is a genius!",
|
||
"ActivityPinball_NomeSkill1": "When the skill is activated, <color=#FFAF2C>immediately summons 3 clone pinballs</color>, and also increases the maximum number of clone pinballs that can exist at once by <color=#FFAF2C>3</color> for <color=#FFAF2C>10s</color>.",
|
||
"ActivityPinball_NomeSkill2": "<color=#FFAF2C>For every 3 collisions with an enemy</color>, the pinball <color=#FFAF2C>summons 1 clone pinball</color>. Each clone pinball can exist for up to <color=#FFAF2C>20s</color>, and up to <color=#FFAF2C>2</color> clone pinballs can be on the field at once.",
|
||
"ActivityPinball_NomeSkill3": "The maximum number of clone pinballs that can exist on the field at the same time is increased by <color=#FFAF2C>2</color>.",
|
||
"ActivityPinball_NomeTag": "Split",
|
||
"ActivityPinball_OB3.2_UnderBtnTip": "Participate in the event to earn rewards including <color=#FFAF2C>4 all-new Proxy accessories</color>, Polychromes, and a Hamster Cage Pass!",
|
||
"ActivityPinball_Objective_Title": "Keep your base HP above zero and eliminate all enemies to clear the stage.",
|
||
"ActivityPinball_RankDescA": "Clear the stage with Base HP no lower than 30",
|
||
"ActivityPinball_RankDescB": "Clear the stage",
|
||
"ActivityPinball_RankDescS": "Clear the stage with Base HP no lower than 60",
|
||
"ActivityPinball_RankTime": "Total Time",
|
||
"ActivityPinball_Settle_BallFall_Desc": "Dropped the pinball {0} times. This... sure is hard to catch.",
|
||
"ActivityPinball_Settle_BallFall_Name": "Butterfingers",
|
||
"ActivityPinball_Settle_DashHit_Desc": "Hit enemies with Dash {0} times: Nothing's harder than your head.",
|
||
"ActivityPinball_Settle_DashHit_Good_Desc": "Hit enemies with Dash {0} times: The throttle's practically smoking!",
|
||
"ActivityPinball_Settle_DashHit_Good_Name": "Heart of a Speed Demon",
|
||
"ActivityPinball_Settle_DashHit_Name": "Headfirst",
|
||
"ActivityPinball_Settle_Dash_Desc": "Used {0} Dashes this round. Nothing but the wind in your ears.",
|
||
"ActivityPinball_Settle_Dash_Name": "Drift Expert",
|
||
"ActivityPinball_Settle_FeverEnter_Desc": "Trigger Rush Time {0} times: Absolutely unstoppable.",
|
||
"ActivityPinball_Settle_FeverEnter_Good_Desc": "Trigger Rush Time {0} times: Scoring points until my hands hurt!",
|
||
"ActivityPinball_Settle_FeverEnter_Good_Name": "Big Winner",
|
||
"ActivityPinball_Settle_FeverEnter_Name": "Full Firepower",
|
||
"ActivityPinball_Settle_GimmickHit_Desc": "Hit enemies with traps {0} times. Waste not, want not.",
|
||
"ActivityPinball_Settle_GimmickHit_Good_Desc": "Hit enemies with traps {0} times: I swear it wasn't on purpose...",
|
||
"ActivityPinball_Settle_GimmickHit_Good_Name": "Master of Mishaps",
|
||
"ActivityPinball_Settle_GimmickHit_Name": "Use What You've Got",
|
||
"ActivityPinball_Settle_MaxCombo_Desc": "Max Combo of {0}: Give that flipper a breather.",
|
||
"ActivityPinball_Settle_MaxCombo_Good_Desc": "Max Combo of {0}: Now that's a beat worth vibing to.",
|
||
"ActivityPinball_Settle_MaxCombo_Good_Name": "Rhythm Master",
|
||
"ActivityPinball_Settle_MaxCombo_Name": "Combo Frenzy",
|
||
"ActivityPinball_Settle_NoDamage_Desc": "Not a scratch on the base. Try harder, enemies!",
|
||
"ActivityPinball_Settle_NoDamage_Name": "Fortress Unshaken",
|
||
"ActivityPinball_Settle_PaddleHit_Desc": "Attack enemies with the flipper {0} times: Your defense is airtight.",
|
||
"ActivityPinball_Settle_PaddleHit_Good_Desc": "Attack enemies with the flipper {0} times: The pinball? It's just a sidearm.",
|
||
"ActivityPinball_Settle_PaddleHit_Good_Name": "Crisis Management Expert",
|
||
"ActivityPinball_Settle_PaddleHit_Name": "Stay Back",
|
||
"ActivityPinball_Settle_SkillCast_Desc": "Use Active Skills {0} times. Mastery comes with practice.",
|
||
"ActivityPinball_Settle_SkillCast_Good_Desc": "Use Active Skills {0} times: Light it up where it counts.",
|
||
"ActivityPinball_Settle_SkillCast_Good_Name": "Skill Grandmaster",
|
||
"ActivityPinball_Settle_SkillCast_Name": "Practice Makes Perfect",
|
||
"ActivityPinball_SeverianDesc": "The bane of all evil, and a particular case specialist's worst nightmare.",
|
||
"ActivityPinball_SeverianName": "PubSec Commissioner",
|
||
"ActivityPinball_SeverianSkill1": "When the skill is activated, the surrounding damage field <color=#FFAF2C>expands</color> and its <color=#FFAF2C>attack frequency increases</color>, lasting <color=#FFAF2C>10s</color>.",
|
||
"ActivityPinball_SeverianSkill2": "Each time the pinball is <color=#FFAF2C>launched from the flipper</color>, it gains an enhancement: <color=#FFAF2C>activates a damaging field around itself</color> for 0.5s after hitting an enemy for the first time.",
|
||
"ActivityPinball_SeverianSkill3": "After the pinball is launched, the surrounding damage field <color=#FFAF2C>stays active continuously</color> and will not disappear.",
|
||
"ActivityPinball_SeverianTag": "AoE DMG",
|
||
"ActivityPinball_SkillTitle1": "Active Skill",
|
||
"ActivityPinball_SkillTitle2": "Passive Effect",
|
||
"ActivityPinball_SkillTitle3": "Talent Effect",
|
||
"ActivityPinball_TailorDesc": "The power of aesthetics goes way beyond what you can imagine.",
|
||
"ActivityPinball_TailorSkill1": "When the skill is activated, meteors rain down on <color=#FFAF2C>all surviving enemies</color> on the field, dealing <color=#FFAF2C>field-wide DMG</color> and <color=#FFAF2C>Stunning them for 3s</color>.",
|
||
"ActivityPinball_TailorSkill2": "Each time the <color=#FFAF2C>pinball is launched by a flipper</color>, it gains an enhancement: its <color=#FFAF2C>first collision</color> with an enemy deals 1 instance of <color=#FFAF2C>AoE damage</color>.",
|
||
"ActivityPinball_TailorSkill3": "<color=#FFAF2C>Each time the pinball collides with an enemy</color>, it deals <color=#FFAF2C>AoE damage</color>.",
|
||
"ActivityPinball_TailorTag": "AoE DMG",
|
||
"ActivityPinball_TalenTtitle": "{0} gains the following effect:",
|
||
"ActivityPinball_TalentSelect_Title": "Select enhanced modifiers (Currently selected {0}/4)",
|
||
"ActivityPinball_TalentUnlock": "Unlock New Talent",
|
||
"ActivityPink_Task_LockTillNextVer": "Stay Tuned",
|
||
"ActivitySecondTag_PartDesc_06": "For the best experience, it's recommended to complete <color=#D9A600>Main Story Season 3 Chapter 2 \"The Long Goodbye\"</color>. \nNot completing the recommended mission <color=#D9A600>will not affect event gameplay or rewards</color>, but may lead to the early introduction of new characters.",
|
||
"ActivityTabTitle_BetaOB3.2_V1_A": "Beta Test Mission-A",
|
||
"ActivityTabTitle_BetaOB3.2_V2_A": "Beta Test Mission-A",
|
||
"ActivityTabTitle_BetaOB3.2_V2_B": "Beta Test Mission-B",
|
||
"ActivityTabTitle_BetaOB3.2_V2_Overseas": "3.2Beta Bounty Mission-Character",
|
||
"ActivityTabTitle_BetaOB3.2_V3_A": "Beta Test Mission-A",
|
||
"ActivityTabTitle_BetaOB3.2_V3_B": "Beta Test Mission-B",
|
||
"ActivityTabTitle_BetaOB3.2_V3_Overseas": "3.2Beta Bounty Mission-Character",
|
||
"ActivityTabTitle_BetaOB3.2_V4_A": "Beta Test Mission-A",
|
||
"ActivityTabTitle_BetaOB3.2_V4_B": "Beta Test Mission-B",
|
||
"ActivityTabTitle_BetaOB3.2_V4_Overseas": "3.2Beta Bounty Mission-Character",
|
||
"ActivityTeamTrial_QuestName_12820006": "Maim Alliance",
|
||
"ActivityZenkov_SpecialRewardOverview": "Exclusive Drops (Chance)",
|
||
"Activity_BubbleStory_ActivityDetectiveV2_411260001_01": "Ehn-ne-ne! (Save us, Temporary Detective Assistant!)",
|
||
"Activity_BubbleStory_ActivityDetectiveV2_411260019_01": "Hold up, someone's coming...",
|
||
"Activity_BubbleStory_ActivityDigibooV3_2_40160125_01": "Ehn-ne, ehn-ne-ne! (So your company also makes game consoles!)",
|
||
"Activity_BubbleStory_ActivityDigibooV3_2_40160125_02": "Ehn-ne, ehn? (Of course. Wanna give it a try?)",
|
||
"Activity_BubbleStory_ActivityDigibooV3_2_40160126_01": "Ehn-ne, ehn-ne. (It's good to see you again, {F#miss}{M#sir}.)",
|
||
"Activity_BubbleStory_Pinball_41160007_02": "You've really got a healthy outlook, milady. You've already forgotten all about that work from earlier.",
|
||
"Activity_Chat_ActivityDetectiveV2_311260001_10": "Ehn-ne, ehn-ne. (Guess I dragged my feet too long and he couldn't wait, so he bounced. We kept in touch for a bit. He was still texting back yesterday, but today... Complete radio silence...)",
|
||
"Activity_Chat_ActivityDetectiveV2_311260003_04": "Ehn-ne, ehn-ne? (B—But... why didn't you reply to my messages?)",
|
||
"Activity_Chat_ActivityDetectiveV2_311260003_10": "Never hurts to keep things on a strictly need-to-know basis... It means I can't spill all the mission details to you guys yet...",
|
||
"Activity_Chat_ActivityDetectiveV2_311260004_08": "Another sweep of the area uncovers absolutely nothing. Hitting a dead end, the crew has no choice but to fall back to the detective agency and sifts through the intel they already have.",
|
||
"Activity_Chat_ActivityDetectiveV2_311260007_05": "Naturally, since it's a case about smuggling Carrots, the CCD would be involved...",
|
||
"Activity_Chat_ActivityDetectiveV2_311260008_05": "Oh? If it isn't the Temporary Detective Assistant. Hobble's still stuck clearing out my backlog from when I skipped work today. Once we're done at the CCD, it's straight back to the office to sort through the commission logs.",
|
||
"Activity_Chat_ActivityDetectiveV2_311260009_04": "My bad! Trustie... I mean, this Security Guardboo's cache is dealing with a bit of an overload, so I'm still working on clearing it out for him. Problem is, the tech department's wiring is acting up, so I haven't been able to get a read on the cache at all.",
|
||
"Activity_Chat_ActivityDetectiveV2_311260009_Name_01": "Security Guardboo",
|
||
"Activity_Chat_ActivityDetectiveV2_311260010_01": "After some quick tinkering, the Security Guardboo is successfully restored to normal...",
|
||
"Activity_Chat_ActivityDetectiveV2_311260010_07": "Hold tight for a sec. I'll have Trustie, that's this Security Guardboo right here, run your IDs. Sorry for the holdup...",
|
||
"Activity_Chat_ActivityDetectiveV2_311260010_09": "The Security Guardboo makes quick work of the ID and security checks, ushering everyone into the CCD office...",
|
||
"Activity_Chat_ActivityDetectiveV2_311260024_01": "Ehn-nha? (Huh? You're back already? Oh, and the weirdest thing happened to me today. On my way back to the detective agency, I heard a Bangboo crying out for help from a nearby alley!)",
|
||
"Activity_Chat_ActivityDetectiveV2_311260051_08": "Wuh-ne! (And the tailoring chip I've been waiting forever for. Now I can officially join the Chic Bootique!)",
|
||
"Activity_Chat_ActivityDetectiveV2_311260052_06": "Wuh-ne, wuh-ne-ne.(Yeah, I was just following Fugui's orders...)",
|
||
"Activity_Chat_ActivityDetectiveV2_311260052_08": "Wuh-ne, wuh-ne-ne. (Long story short, I'm really sorry! I got used to bullying folks and throwing our weight around with Chandler... even had the nerve to think about jumping you guys...)",
|
||
"Activity_Chat_ActivityDetectiveV2_311260052_10": "Wuh-ne-ne... (Not at all. I was just putting on a tough act. Everything you did was for the investigation, I totally get it...)",
|
||
"Activity_Chat_ActivityDetectiveV2_311260052_11": "Wuh-ne, wuh-ne-ne. (So, we were wondering if you two could hand over the remaining Profession Chips for us to deliver... We'd also like to personally apologize to all the Bangboo who got scammed.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_01": "Ehn-ne, ehn-ne-ne! (So your company also makes game consoles!)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_02": "Ehn, ehn-ne, nu-ne-ne. (Of course. The wildly popular Orbie-volution, now a sensation across Booastrum, is one of our company's products. Its reputation rings just as loudly as its name.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_03": "Ne! Ehn... (Wow! That sounds amazing...)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_04": "...Ehn-ne-ne. Ehn-ne? (...If you're interested, I happen to have one with me. Would you like to give it a try?)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_05": "Ehn? Ehn-ne... (Huh? Thank you, but I don't have any Dennies...)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_06": "Ehn-ne, nu-ne, ehn-ehn. (Dennies? Oh... Don't get me wrong. I'm not the kind of Bangboo who sees every friend as a potential customer.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_07": "Ehn-ne-ne-ne, ehn... (All I need is... well, if you could introduce this game console to your Master, that would be wonderful...)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_08": "...Wait!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_09": "Don't trick my Bangboo!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_10": "Ehn-ehn. (Ah, it's you, miss.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_11": "Ehn-ne. Ehn-ne-ne. (Please don't take it the wrong way. I have only the deepest respect for you and your Bangboo.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_12": "Ehn-ehn-ne-ne—ehn-ne-ne... (As a token of my respect, I have prepared a gift for you—this very game console. On behalf of my company, I would be honored to present it to you...)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_13": "Batteries don't come out of thin air!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_14": "What's it gonna cost me?",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_15": "...Ehn-ne. (...That's nothing worth mentioning.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_16": "Ehn-ne, ehn-ne-ne, ehn-ne. (All we ask is that you grant our company permission to use \"the game console beloved by a distinguished guest of the External Strategy Department\" as our promotional slogan. That's all.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_17": "Ne-ehn-ehn? (You see, this is truly a win-win deal, isn't it?)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_18": "Darn it... I'm kind of tempted.",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_19": "Tricking Eous into this is a bit much, you know.",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_20": "Ehn-ne-ne—ne-ne! (As the saying goes—once your heart is moved, take action! Just give the nod, and this game console is yours!)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_21": "Ne... Ehn-ne? (So... do we have a deal?)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_22": "This Bangboo politely reaches out its arm, even stretching up on tiptoe in an attempt to shake your hand...\n...What a hardworking little Bangboo!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_23": "Alright! You decide to agree for now. It's only for Eous... not because you're interested yourself or anything!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_24": "Let's go with that.",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_25": "I'll take the console!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_26": "Ehn-ne, ehn, ehn-ne. (Then... it's a deal. The game console goes to you and Eous, and the promotional slogan goes to me. It's settled.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_27": "Ehn-ne-ehn. (It's getting late. Time for me to call it a day. See you two around.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_28": "Ehn-ne, ne-ehn-ehn. (It's a win-win strategy, dear miss. You get to play, I get a little less work, and everyone is happy!)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_29": "Ehn-ne, ne-ehn-ehn. (It's a win-win strategy, dear sir. You get to play, I get a little less work, and everyone is happy!)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_30": "Ehn-ehn. (Ah, it's you, sir.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_Name_01": "Eous",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160137_Name_02": "Cody",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_01": "Ehn-ne, ehn-ne. (We meet again, dear miss.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_02": "Huh? Cody?",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_03": "Oh? That hardworking Bangboo!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_04": "Ehn, ehn-ne-ne. (That's me. I'm glad you still remember me.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_05": "Ehn-ne-ne-ne. (I'm here to share some wonderful news. Ever since you became the face of Orbie-volution, our sales have skyrocketed.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_06": "Ehn, nu-ne, ehn-ne... (My boss is very pleased with my performance. I received an extra bonus, and I've even been promised a raise at the end of the year...)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_07": "...Ehn-ne-ne. (...And none of this would have been possible without you.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_08": "You didn't actually do much...",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_09": "...Except for tricking my Bangboo!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_10": "Ehn-ne-ne-ne. (Once I completed the most important step, choosing the right sales strategy, my work was already done.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_11": "Ehn, ne-na. (Of course. As a good partner, I always value long-term growth.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_12": "...Ehn-ne, ehn-ne-ne. (...So, as soon as I received my bonus, I rushed right over... and prepared to give half of it to you and your Bangboo.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_13": "Huh?!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_14": "What a windfall!",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_15": "Ehn-ne. Ehn-ne-ne. (This is the reward you deserve, and also my way of showing appreciation to a \"partner.\" I hope you'll be pleased with it.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_16": "Ehn-ne. (I look forward to our next collaboration, dear friend.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_17": "Ehn-ne, ehn-ne. (We meet again, dear sir.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_30160138_Name_01": "Cody",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_02": "Ehn, ehn-ne, nu-ne-ne. (Of course. The wildly popular Orbie-volution, now a sensation across Booastrum, is one of our company's products. Its reputation rings just as loudly as its name.)",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_11": "The silver-tongued Salesboo slowly turns around...\nHe doesn't look embarrassed at all!",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_14": "Ehn-ehn-ne-ne—ehn-ne-ne... (As a token of my respect, I have prepared a gift for you — this very game console. On behalf of my company, I would be honored to present it to you...)",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_15": "No such thing as a free electric scone!",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_22": "Ehn-ne-ne—ne-ne! (As the saying goes — once your heart is tempted, it's time to take action! Just give the nod, and this game console is yours!)",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_23": "Ne... Ehn-ne? (So... do we have a deal?)",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_25": "Alright! You decide to agree for now. It's only for Eous... not because you're interested in it or anything!",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133101_26": "Fine, let's do this.",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133103_03": "Oh? That hardworking Bangboo!",
|
||
"Activity_Chat_ActivityDigibooV3_2_601133103_05": "Ehn-ne-ne-ne. (I'm here to share some wonderful news. Ever since you became the face of Orbie-volution, our sales have skyrocketed.)",
|
||
"Activity_Chat_OperationSaveBootopia_34960029_07": "En-nah, en-nah! (No wonder Boss Safety said you're the Bangboo he trusts the most. Looks like I still got a long way to go... I'll leave it to you then, Eous!)",
|
||
"Activity_Chat_Pinball_31160005_08": "Wuh~ Wuh-ne! Wuh-ne-ne! (Oh~ Isn't that Miss Belle! So this little one is yours.)",
|
||
"Activity_Chat_Pinball_31160005_09": "Wuh~ Wuh-ne! Wuh-ne-ne! (Oh~ Isn't that Mr. Wise! So this little one is yours.)",
|
||
"Activity_Chat_Pinball_31160010_08": "Wuh~ Wuh-ne-ne, ne-wuh, ne-ne-wuh... (Ohh~ This wild-looking design, with its perfectly balanced color scheme... How should I even describe it...)",
|
||
"Activity_Chat_Pinball_31160010_10": "Y—You truly are a master of aesthetics!",
|
||
"Activity_Chat_Pinball_31160010_20": "After screening the entire Starlight Knight series, Billy shares his understanding of the spirit of chivalry. With these insights, Kahkiboo creates a new pinball.",
|
||
"Activity_Chat_Pinball_31160012_06": "Kahkiboo takes out a set of exquisite accessories. After you put them on, he pulls out a measuring tape and starts taking measurements.",
|
||
"Activity_Chat_Pinball_31160015_02": "Pinball Knight, ready to roll!",
|
||
"Activity_Chat_Pinball_31160017_02": "To be precise, milady, it was eighteen rounds.",
|
||
"Activity_Chat_Pinball_31160017_04": "Milady, the only paperwork you did yesterday was to sign your name on three documents...",
|
||
"Activity_Chat_Pinball_31160017_07": "Perfect timing! Ahem! I mean, we were merely passing by and happened to try out that... what's it called again? Pinball machine...",
|
||
"Activity_Chat_Pinball_31160017_10": "Uh! Th—The result isn't important! I may not have been at my best today, but more than that, I don't want to see your \"Aesthetic Practice\" fall apart.",
|
||
"Activity_Chat_Pinball_31160020_05": "W—What are you talking about?! Why are you joining in on this nonsense too?! Roxy, tell {F#her}{M#him} off!",
|
||
"Activity_Chat_Pinball_31160020_06": "It's good that you're suspicious, milady, but I don't think they're wrong. That's simply how you are, bold yet nuanced in your movements, with grace and poise tempered by decisiveness.",
|
||
"Activity_Chat_Pinball_31160021_05": "Your wish is my command, Miss Claret!",
|
||
"Activity_Chat_Pinball_31160021_06": "W—What command... You don't have to be so formal about it!",
|
||
"Activity_Chat_Pinball_31160022_02": "Kahkiboo hesitates, glancing between Claret and Roxy. Claret takes on a defensive stance, while Roxy stares intently at Kahkiboo... Hmm... maybe you should save the poor Mr. Manager...",
|
||
"Activity_Chat_Pinball_31160023_09": "One of your best qualities, milady, is your generosity. You're always willing to give away Porcelloy without hesitation, so compared to that, this little pinball is nothing...",
|
||
"Activity_Chat_Pinball_31160024_09": "Wuh-ne-wuh, ne-wuh-ne. (Miss Norma not only offered valuable insights into improving the machine's performance, but also helped me design a brand-new pinball.)",
|
||
"Activity_Chat_Pinball_31160024_11": "That level of improvement hardly counts as an optimization! It could've been upgraded into a \"self-propelled destructive pinball launcher,\" but the manager absolutely refused!",
|
||
"Activity_Chat_Pinball_31160025_07": "Th—Then, Mr. Manager! Hurry up! Show them what the spirit of science can do!",
|
||
"Activity_Chat_Pinball_31160026_08": "Huh? Who's that sneaking around over there...? She looks really familiar... Wait, isn't that Cissia?!",
|
||
"Activity_Chat_Pinball_31160028_07": "T—Turning the tables?! Then why not...",
|
||
"Activity_Chat_Pinball_31160028_09": "M—M—M—Me?!",
|
||
"Activity_Chat_Pinball_31160028_18": "From hesitation to determination, from a look of delight to a frozen smile, until fear eventually spreads across Cissia's face.",
|
||
"Activity_Chat_Pinball_31160030_24": "Uhhhh! W—W—Why's he calling me at a time like this?! Did he find out about what happened yesterday?!",
|
||
"Activity_Chat_Pinball_31160031_07": "Ne-ne-wuh, wuh-ne! Ne-wuh-ne. (Don't worry. I'll finish making the new pinball first! I can recharge later when I get a chance.)",
|
||
"Activity_DigibooDes01": "A hyperfocused scholar.",
|
||
"Activity_DigibooDes02": "An agile special operative.",
|
||
"Activity_DigibooDes03": "A fully grown Orbie.",
|
||
"Activity_DigibooDes04": "A growing Orbie.",
|
||
"Activity_DigibooDes05": "A newly-hatched Orbie.",
|
||
"Activity_DigibooFinishCleaningFoodTips": "{LAYOUT_MOBILE#The room's a bit dirty! Tap the foreign matter to clean them up before feeding!}{LAYOUT_KEYBOARD#The room's a bit dirty! Click the foreign matter to clean them up before feeding!}{LAYOUT_CONTROLLER#The room's a bit dirty! Press <Action:UIRightShoulder> to clean up the foreign matter before feeding!}{LAYOUT_MOBILECONTROLLER#The room's a bit dirty! Press <Action:UIRightShoulder> to clean up the foreign matter before feeding!}",
|
||
"Activity_DigibooFinishHandBook": "Final Forms Collected ({0}/{1})",
|
||
"Activity_DigibooGiftAddFinishedTips": "Today's gift delivered. Total delivered ({0}/16) (Exclusive gifts are from final forms only)",
|
||
"Activity_DigibooItemDes01": "Master, master, the bed's all made!\nJust like a fresh-baked loaf straight outta the oven, still warm and sweet-smelling... I could totally dive right in and crash!",
|
||
"Activity_DigibooItemDes02": "The desk lamp from the convenience store big sis. It shines so bright!\nSo warm, so good... I love it.",
|
||
"Activity_DigibooItemDes04": "A green plant picked off the street, then planted in a pot... It looks kinda...\nI'm gonna take real good care of it!",
|
||
"Activity_DigibooItemDes05": "Found a rug on the side of the road...\nWarm, soft, and fluffy — it's natural for a kid to want to roll around on it!",
|
||
"Activity_DigibooItemDes06": "We've got a window now!\nPull back those lush green curtains and let the sunshine in!",
|
||
"Activity_DigibooItemDes07": "Crayons gifted by a little kid.\nGrab 'em and bring those glittering dreams to life on the page!",
|
||
"Activity_DigibooItemDes08": "A gift from the neighbors!\nLoads of photos, all kinds of scenery... With this by your side, you can sleep tight every single night!",
|
||
"Activity_DigibooItemDes09": "A gift from the manager!\n...I'm gonna treasure this forever!",
|
||
"Activity_DigibooItemDes10": "A gift from the big sis with the twin tails!\n...I'll carefully observe how it swims, then sketch it out with crayons!",
|
||
"Activity_DigibooItemDes11": "A gift sent by a big sis with an amazing singing voice! Swing it around and watch it burst into the most dazzling sparks! (<color=#D9A600>Flighty Operative</color> exclusive)",
|
||
"Activity_DigibooItemDes12": "A gift from a gaming pro! So... what's the game? Looks like it could be a blast... (<color=#D9A600>Flighty Operative</color> exclusive)",
|
||
"Activity_DigibooItemDes13": "A gift from the biker sis!\nLet's have a bite... Whoa! That's so delicious!",
|
||
"Activity_DigibooItemDes14": "Got this puzzle piece when I subscribed to The Ridu Tour...\n...I wanna see the full picture...!",
|
||
"Activity_DigibooItemDes15": "A collaboration souvenir from the HIA Club. It no longer has the effects of an Ether Battery, but it still makes a great decoration! (<color=#D9A600>Natural Scientist</color> exclusive)",
|
||
"Activity_DigibooItemDes16": "A gift brought back by Master! It's huge — big enough to play hide-and-seek in it! (<color=#D9A600>Natural Scientist</color> exclusive)",
|
||
"Activity_DigibooItemName01": "[Furniture] Bed",
|
||
"Activity_DigibooItemName02": "[Furniture] Table Lamp",
|
||
"Activity_DigibooItemName03": "[Furniture] Cabinet",
|
||
"Activity_DigibooItemName04": "[Furniture] Potted Plant",
|
||
"Activity_DigibooItemName05": "[Furniture] Lamb Rug",
|
||
"Activity_DigibooItemName06": "[Furniture] Windows",
|
||
"Activity_DigibooItemName07": "[Furniture] Crayons",
|
||
"Activity_DigibooItemName08": "[Furniture] Photo Wall",
|
||
"Activity_DigibooItemName09": "[Memento] A Flower",
|
||
"Activity_DigibooItemName10": "[Memento] A Small Fish",
|
||
"Activity_DigibooItemName11": "[Memento] A Sparkler Firework",
|
||
"Activity_DigibooItemName12": "[Memento] A Game Token",
|
||
"Activity_DigibooItemName13": "[Memento] A Slice of Pizza",
|
||
"Activity_DigibooItemName14": "[Memento] A Puzzle Shard",
|
||
"Activity_DigibooItemName15": "[Memento] A Worn-Out Ether Battery",
|
||
"Activity_DigibooItemName16": "[Memento] An Empty Box",
|
||
"Activity_DigibooName02": "Flighty Operative",
|
||
"Activity_DigibooName05": "Hatchling Stage",
|
||
"Activity_DigibooPropertyPopup01": "<color=#D9A600>Hyperfocus</color> <IconMap:Item_DigibooFocusAttribute>. When this attribute's value is highest after reaching max level, it will trigger evolution into a specific final form.\n<color=#D9A600>Endurance</color> <IconMap:Item_DigibooEnduranceAttribute>. When this attribute's value is highest after reaching max level, it will trigger evolution into a specific final form.",
|
||
"Activity_DigibooPropertyPopup02": "<color=#D9A600>Hyperfocus</color> <IconMap:Item_DigibooFocusAttribute>. When this attribute's value is highest after reaching max level, it will trigger evolution into a specific final form.\n<color=#D9A600>Endurance</color> <IconMap:Item_DigibooEnduranceAttribute>. When this attribute's value is highest after reaching max level, it will trigger evolution into a specific final form.",
|
||
"Activity_DigibooUnableToFeed": "{LAYOUT_MOBILE#Mood too low. Cannot feed! Tap your pet to interact and boost its mood!}{LAYOUT_KEYBOARD#Mood too low. Cannot feed! Click your pet to interact and boost its mood!}{LAYOUT_CONTROLLER#Mood too low. Cannot feed! Press <Action:UIRightShoulder> to pet Orbie and boost its mood!}{LAYOUT_MOBILECONTROLLER#Mood too low. Cannot feed! Press <Action:UIRightShoulder> to pet Orbie and boost its mood!}",
|
||
"Activity_DigibooUnlockDes01": "Unlocks when <color=#D9A600>Hyperfocus</color><IconMap:Item_DigibooFocusAttribute> attribute is highest",
|
||
"Activity_DigibooUnlockItemDes10": "Obtain via Gift Events",
|
||
"Activity_DigibooUnlockItemDes11": "Obtain via Gift Events (<color=#D9A600>Flighty Operative</color> exclusive)",
|
||
"Activity_DigibooUnlockItemDes12": "Obtain via Gift Events (<color=#D9A600>Flighty Operative</color> exclusive)",
|
||
"Activity_DigibooUnlockItemDes14": "Obtain via Gift Events",
|
||
"Activity_DigibooUnlockItemDes15": "Obtain via Gift Events (<color=#D9A600>Natural Scientist</color> exclusive)",
|
||
"Activity_DigibooUnlockItemDes16": "Obtain via Gift Events (<color=#D9A600>Natural Scientist</color> exclusive)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_001": "CCD Deputy Director Cora is holding a routine press conference. Amid a flurry of camera flashes, the Q&A session is coming to an end.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_003": "Hello, Deputy Director Cora. NEBC reports that some underground Inter-Knot group is illegally selling Carrot data that has not been registered with the city. What is the CCD's response to that?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_009": "No... That's not what I meant. I wasn't implying anything about Miss Velina...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_013": "Hehehe.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_015": "Hm? Who said I was laughing? Please, do not worry. We are <color=#FFAF2C>descending on the target</color>, and I expect we shall have an answer for you very soon.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_016": "<color=#B5B5B5>(whisper) We are descending on the target, huh... I guess you could say they were in \"over their heads\"...</color>",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_017": "Hehehehe...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_019": "Ahem. Not at all. Airspace Patrol conducts itself with the utmost professionalism. No matter how funny something may be, we never laugh. This concludes today's press conference. Thank you all for your time.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_020": "As soon as the news conference on TV ends, Cissia rushes into the room.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_022": "A \"VIP\"?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_Name_001": "Cora",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_Name_002": "Aggressive Reporter",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_Name_003": "Sigrid",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_Name_004": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200001_Name_006": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_001": "Ehn-ne, ehn-ne... (So Crowe posed as a Ridu bigshot and went to the islet to meet Tommy? But why hasn't he answered my messages...)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_002": "Ehn-ne, ehn-ne-ne! (Temporary Detective Assistants, I need you to pose as Carrot buyers and go to Vyrium at midnight. I'll support you from behind the scenes.)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_003": "From behind the scenes? Why not come and search together?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_006": "Ehn-ne, ehn-ne! (I have a great deal to consider, and besides, my health is poor. More importantly, I hear Ridu Bangboo don't wear clothes. If I joined you in disguise, I would have to remove my pants.)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_007": "Ehn-ne, ehn-ne! (Truth be told, that's why I didn't join Crowe in the first place. And now we've lost contact...)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_009": "Rain or shine, I'll wait for a buyer...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_010": "Is that the code phrase?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_013": "Ehn-ne, ehn-ne. (Exactly. It's Booastrum's most difficult puzzle of all: finishing the code phrase!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_015": "Ehn-ne, ehn-ne-ne. (But I happen to know the second line. Back when I was investigating the En-Nah Gang, one of my informants overheard it nearby...)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_016": "Ehn-ne-ehn-ne, ehn-ne-ne! (Ehn-ne-ehn-ne, ehn-ne-ne!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_017": "Uh... Manager, I didn't get a word of that. Am I missing something?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_018": "Ehn-ne! Ehn-ne-ehn-ne, ehn-ne-ne! (No, no. You heard me correctly. The second line is: \"Ehn-ne-ehn-ne, ehn-ne-ne!\")",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_019": "Huh?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_020": "I guess that makes sense...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_023": "Ehn-ne! (Go forth, my invincible geniuses! The agency's future rests on the Temporary Detective Assistant and your pet. I shall be following discreetly behind you!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_024": "Oh, stop. I'm just an average... Wait. Did you call me a PET?!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_Name_001": "Hobble",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_Name_002": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200002_Name_004": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_002": "(Politely ask the price.)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_010": "Boost their... computing power?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_011": "Is your Carrot guaranteed genuine?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_017": "Rain or shine, I'll wait for a buyer...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_019": "Ehn-ne-ehn-ne, ehn-ne-ne!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_020": "Ehn-ne-ne? Ehn-ne-ne!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_025": "Huh?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_027": "Huh?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_030": "Y—Y—You... Argh... I knew we shouldn't have trusted that hobbling Bangboo!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_031": "While you struggle to come up with an answer, you hear a familiar scoffing sound behind you...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_041": "In an instant, Airspace Patrol officers hiding in the alley leap out and charge toward Tommy.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_042": "But they are one step behind. Tommy has already loaded the goods onto a speedboat and is racing toward the Hollow...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_Name_001": "Tommy",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_Name_002": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_Name_004": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200003_Name_005": "Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_003": "(Apologize.)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_012": "Severian?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_017": "\"Firsthand\" Carrot data?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_027": "But how did the Carrots get out?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_028": "Could someone have stolen CCD data?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_031": "We considered that possibility. Deputy Director Cora helped us inspect every Databoo's operating logs. All showed routine downloads and computation, followed by centralized uploads.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_035": "Crowe holds up a shipping label he tore off the cargo and stuffed in his pocket. It shows the name \"Enbarr Express.\"",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_Name_001": "Sigrid",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_Name_002": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_Name_004": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_Name_005": "Severian",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200004_Name_006": "Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_001": "You find Master Song, manager of the Enbarr Express depot, and ask him to check the shipping label Crowe recovered...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_009": "Me too?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_017": "We really are this time!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_026": "Aren't we supposed to be investigating?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_027": "How did we end up taking a part-time job?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_029": "Exactly! But, weren't we supposed to be investigating? How did we end up with a part-time job?!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_Name_001": "Master Song",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_Name_002": "Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_Name_003": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_Name_004": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200005_Name_005": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_001": "After Richboo reboots, Cissia and Crowe begin the interrogation, but it isn't going well...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_002": "Wuh-ne, wuh-ne! (Don't waste your breath. I won't tell you anything. Even if someone handed you ten courage cores, you still wouldn't dare touch me...)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_003": "Wuh-ne-ne! (Once I get out, I'll make every last one of you pay!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_006": "One of us plays the good cop, and the other plays the bad cop. The little guy will feel the psychological tug-of-war, and its defenses will crumble in no time...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_009": "That might be going a little too far!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_013": "You're worse than she is!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_017": "Wuh-ne? Wuh-ne-wuh-ne? (Wh—What are you planning?)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_020": "Wuh-ne! Wuh-ne-ne! (Help! They're gonna strip me naked! They're gonna ship me off to New Eridu and work me like a dog!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_021": "Wuh-ne, wuh-ne... (Help! Help... me...!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_022": "The sheer shock seems to overwhelm Richboo, and he goes into a system crash...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_025": "We've got a bigger problem now...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_Name_001": "Richboo",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_Name_002": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_Name_003": "Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_Name_004": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200006_Name_005": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_001": "Wuh-ne, wuh-ne-ne... (Could you two be a little more careful for once...?)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_002": "Wuh-ne, wuh-ne-ne! (A hole today, a torn corner tomorrow... Soon all the clothes I designed will be nothing but rags!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_004": "Wuh-ne! Wuh-ne-wuh-ne! (What do you know? Behind every strand of thread lies a designer's ingenuity. Knit stitches are smooth and refined; purl stitches are soft and full of dimension. Their interplay embodies the designer's heart and soul.)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_005": "Wuh-ne! Wuh-ne-wuh-ne! (Dense rows of knit and purl, their ridges and valleys interlocking like lines of code. A finished garment carries more thought and information than the data on any chip!)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_007": "Kahkiboo's words set Crowe thinking, but before he can reach a conclusion, a video call from Sigrid comes through...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_009": "What's up, Deputy Director? Did Mr. Chandler finally come to his senses and confess?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_013": "Wait. Cissia is calling... What in the world is this? Why is Tommy surrounded by crates of <color=#FFAF2C>actual carrots</color>?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_021": "Ehn-ne-ehn-ne... (Ugh! What a disaster... We went looking for Carrot data and found <color=#FFAF2C>actual carrots</color> instead...)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_022": "Seems we're back at square one...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_025": "Ehn-ne... Ehn-ne-ne... (Will this case become a dark chapter in our agency's history...?)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_026": "No, no, no. This case is far from over. Temporary Detective Assistant, mind coming with me to the Enbarr Express office tomorrow?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_001": "Kahkiboo",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_002": "Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_003": "Sigrid",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_004": "Tommy",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_005": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_006": "Hobble",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_007": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200007_Name_008": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_001": "You unpack the dolls from the Enbarr Express shipment and begin examining them with Crowe...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_003": "The stitching looks different.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_006": "No, no, no. Look closer at the individual stitches, especially how she <color=#FFAF2C>alternates</color> to create those raised and recessed patterns.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_007": "Wait. Is this data?",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_010": "<color=#FFAF2C>Binary</color> data made of zeroes and ones...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_011": "<color=#FFAF2C>Binary</color> data made of zeroes and ones...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_012": "<color=#FFAF2C>Binary</color> data made of zeroes and ones...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_013": "<color=#FFAF2C>Binary</color> data made of zeroes and ones...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_014": "<color=#FFAF2C>Binary</color> data made of zeroes and ones...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_015": "<color=#FFAF2C>Binary</color> data made of zeroes and ones...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_016": "(Have Fairy analyze the data.)",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_017": "Smart\u00A0Assistant, treat knit stitches as 1 and purl stitches as 0. Then, decode the binary data embedded in this doll...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_018": "Smart\u00A0Assistant, treat knit stitches as 1 and purl stitches as 0. Then, decode the binary data embedded in this doll...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_019": "Analysis in progress... Conclusion: Carrot data confirmed. It corresponds to a region of Cretan Hollow, but the dataset is incomplete.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_021": "Uh oh. We're accomplices now.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_025": "So you knew all along!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_029": "That's pretty low!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_Name_001": "Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_Name_002": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_Name_003": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_Name_004": "Wise & Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_Name_005": "Belle & Crowe",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200008_Name_006": "Fairy",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_001": "Ah, you have arrived. Specialist Cissia and I have been reviewing the case. Deputy Director Cora is compiling every possible lead, and Lady Lindverne has joined us to hear our findings...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_002": "Airspace Patrol has the strictest security screening standards. No data drive could pass through unnoticed, so the smuggled Carrots could not have left through an official exit...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_005": "Highly unlikely. Even if an illegal group had recruited a Bangboo, transmitting Carrot data through cables or wireless terminals would be virtually impossible.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_012": "You're way off!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_016": "He asked you to solve the case...",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_017": "...Not to arrest her!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_018": "He asked you to help her with the case, not arrest her!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_019": "He asked you to help her with the case, not arrest her!",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_025": "Stop blindly blaming everyone. I'll explain.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_049": "She surrendered voluntarily, so I shall submit a request for leniency. However, the final decision will depend upon her cooperation with our investigation.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_052": "Rest assured. The CCD and Airspace Patrol will make appropriate arrangements for the Bangboo who are struggling to find work. They deserve our care.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_053": "It seems like everything has settled. Rona's been arrested, and Airspace Patrol is starting to settle the tricked Bangboo.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_054": "Yet, unexpectedly, Crowe reaches out a few days later, asking to meet up on Gear Street. Looks like there is another special commission in the works.",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_001": "Sigrid",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_002": "Cissia",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_003": "Cora",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_004": "Lindverne",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_005": "Wise",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_006": "Belle",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_007": "Rona",
|
||
"Activity_GalGame_ActivityDetectiveV2_111200009_Name_008": "Crowe",
|
||
"Activity_GalGame_Pinball_106900001_002": "It's Miss Claret!",
|
||
"Activity_GalGame_Pinball_106900001_003": "And Roxy!",
|
||
"Activity_GalGame_Pinball_106900001_011": "...Thanks for asking.",
|
||
"Activity_GalGame_Pinball_106900001_012": "I'm conducting \"academic research.\"",
|
||
"Activity_GalGame_Pinball_106900001_015": "You explain Chic Bootique and the pinball machine to Claret and Roxy, especially the \"aesthetic practice\" part.",
|
||
"Activity_GalGame_Pinball_106900001_021": "...",
|
||
"Activity_GalGame_Pinball_106900001_022": "(Break the silence)",
|
||
"Activity_GalGame_Pinball_106900001_031": "It's my honor!",
|
||
"Activity_GalGame_Pinball_106900001_032": "Whatever suits you, Miss Claret!",
|
||
"Activity_GalGame_Pinball_106900001_038": "Claret quickly drags Roxy away. For a few steps, she awkwardly swings her arms and legs on the same side...",
|
||
"Activity_GalGame_Pinball_106900001_Name_001": "Claret",
|
||
"Activity_GalGame_Pinball_106900001_Name_002": "Belle",
|
||
"Activity_GalGame_Pinball_106900001_Name_003": "Wise",
|
||
"Activity_GalGame_Pinball_106900001_Name_004": "Roxy",
|
||
"Activity_GalGame_Pinball_106900002_002": "It should be good now.",
|
||
"Activity_GalGame_Pinball_106900002_006": "Those who crave victory do not smile. In this moment, you see not Claret, but the responsible head of the Flint family, the legendary genius smith, and Roscaelifer's biggest \"creditor.\"",
|
||
"Activity_GalGame_Pinball_106900002_006_01": "Holding her breath, brow furrowed, she works the controls with fluid precision, sending the pinball darting like a sprite! And finally...",
|
||
"Activity_GalGame_Pinball_106900002_007": "She loses.",
|
||
"Activity_GalGame_Pinball_106900002_008": "Wuh... (Erm...)",
|
||
"Activity_GalGame_Pinball_106900002_017": "Understood. I've prepared a contingency plan to address this malicious attempt to defame the reputation of the head of the Flint family, the director of the workshop, representative of Vyrium, and Roscaelifer's foremost Porcelloy-forging expert.",
|
||
"Activity_GalGame_Pinball_106900002_018": "There's not enough room here for all those people.",
|
||
"Activity_GalGame_Pinball_106900002_019": "Four birds with one stone!",
|
||
"Activity_GalGame_Pinball_106900002_027": "Am I getting sued too?",
|
||
"Activity_GalGame_Pinball_106900002_030": "Wuh-ne?! Wuh-wuh-ne... (Huh?! Th—Th—That's...)",
|
||
"Activity_GalGame_Pinball_106900002_034": "It was my pleasure to help you unwind, milady.",
|
||
"Activity_GalGame_Pinball_106900002_035": "As expected of Roxy.",
|
||
"Activity_GalGame_Pinball_106900002_036": "I feel less stressed now too.",
|
||
"Activity_GalGame_Pinball_106900002_039": "Wuh-ne-ne, wuh-ne-wuh... Ne-ne-wuh, wuh-ne. (It gave me quite a scare at first, but now that I think about it... there's a certain aesthetic in the way these two ladies interact.)",
|
||
"Activity_GalGame_Pinball_106900002_040": "Wuh-ne... Ne-wuh-ne, wuh-ne-wuh-wuh-ne-ne-wuh? (Miss Roxy, I've been observing you for some time, and you've inspired me. May I use your likeness for a pinball design?)",
|
||
"Activity_GalGame_Pinball_106900002_042": "Sweating profusely, Kahkiboo makes it through all 25 pages of the release form and solemnly agrees that \"Claret and Roxy bear no commercial liability for any pinballs based on their likenesses.\"",
|
||
"Activity_GalGame_Pinball_106900002_042_01": "Once Roxy has eliminated every risk and graciously nods in approval, Kahkiboo quickly sets to work on the next pinball.",
|
||
"Activity_GalGame_Pinball_106900002_Name_001": "Claret",
|
||
"Activity_GalGame_Pinball_106900002_Name_002": "Belle",
|
||
"Activity_GalGame_Pinball_106900002_Name_003": "Wise",
|
||
"Activity_GalGame_Pinball_106900002_Name_004": "Kahkiboo",
|
||
"Activity_GalGame_Pinball_106900002_Name_005": "Roxy",
|
||
"Activity_GalGame_Pinball_106900003_003": "You quickly stop and spot a bottle cap by your feet. Cissia carefully picks it up and holds it up to the sunlight for inspection.",
|
||
"Activity_GalGame_Pinball_106900003_005": "Cissia's treasure appraisals?",
|
||
"Activity_GalGame_Pinball_106900003_009": "That's... a mouthful!",
|
||
"Activity_GalGame_Pinball_106900003_013": "That's a lot!",
|
||
"Activity_GalGame_Pinball_106900003_014": "As expected of you!",
|
||
"Activity_GalGame_Pinball_106900003_017": "Wuh-ne-ne, wuh-ne. (This young lady has a discerning eye for bottle caps. Several of these are one of a kind!)",
|
||
"Activity_GalGame_Pinball_106900003_019": "Oh... I forgot to introduce you two.",
|
||
"Activity_GalGame_Pinball_106900003_020": "This is Cissia.",
|
||
"Activity_GalGame_Pinball_106900003_023": "Wuh-ne-ne, wuh-ne. (Hello, Miss Cissia. I'm Kahkiboo, the Manager of Chic Bootique. Your eye for bottle caps has left quite an impression on me.)",
|
||
"Activity_GalGame_Pinball_106900003_024": "Wuh-ne-wuh? (Would you like to help us design a pinball game?)",
|
||
"Activity_GalGame_Pinball_106900003_026": "Wuh-ne-wuh, wuh-ne. (I happen to have a collection of bottle caps here. Please accept them as a token of my appreciation.)",
|
||
"Activity_GalGame_Pinball_106900003_Name_001": "Cissia",
|
||
"Activity_GalGame_Pinball_106900003_Name_002": "Belle",
|
||
"Activity_GalGame_Pinball_106900003_Name_003": "Wise",
|
||
"Activity_GalGame_Pinball_106900003_Name_004": "Kahkiboo",
|
||
"Activity_GalGame_Pinball_106900004_002": "Wuh-ne-ne, wuh-ne-wuh-ne. (Then I'll get straight to the point. I want the next pinball to be so imposing that its mere presence strikes fear into evildoers.)",
|
||
"Activity_GalGame_Pinball_106900004_004": "(Tease Cissia)",
|
||
"Activity_GalGame_Pinball_106900004_008": "Someone might've broken into our place!",
|
||
"Activity_GalGame_Pinball_106900004_012": "(Keep teasing Cissia)",
|
||
"Activity_GalGame_Pinball_106900004_013": "(Bluff)",
|
||
"Activity_GalGame_Pinball_106900004_020": "(Deliver the finishing blow)",
|
||
"Activity_GalGame_Pinball_106900004_023": "Uuurrrgh! No, no, no, don't, don't!! I'll confess! I'll confess, okay?! I... I... I ate the pudding in the fridge! I left the bite marks on the cake! And the missing cookies... I took those too!",
|
||
"Activity_GalGame_Pinball_106900004_024": "Looks like the case is closed.",
|
||
"Activity_GalGame_Pinball_106900004_025": "Does the suspect have anything else to confess?",
|
||
"Activity_GalGame_Pinball_106900004_033": "The moment Cissia learns that calling Commissioner Severian is a joke, she retracts her confession: \"I refuse to answer any questions until my lawyer gets here!\"",
|
||
"Activity_GalGame_Pinball_106900004_033_01": "After the ensuing chaos, Kahkiboo uses a news report about Commissioner Severian bringing evildoers to justice as inspiration and completes the new pinball design.",
|
||
"Activity_GalGame_Pinball_106900004_Name_001": "Cissia",
|
||
"Activity_GalGame_Pinball_106900004_Name_002": "Kahkiboo",
|
||
"Activity_GalGame_Pinball_106900004_Name_003": "Belle",
|
||
"Activity_GalGame_Pinball_106900004_Name_004": "Wise",
|
||
"Activity_GalGame_Pinball_106900005_001": "Kahkiboo is called away by a customer, so you take the chance to try out the latest stage.",
|
||
"Activity_GalGame_Pinball_106900005_001_01": "As you focus on the machine, you can't shake the feeling that someone is watching you from behind. You turn around to find a familiar figure standing there.",
|
||
"Activity_GalGame_Pinball_106900005_004": "(Remielle?!)",
|
||
"Activity_GalGame_Pinball_106900005_008": "Not exactly...",
|
||
"Activity_GalGame_Pinball_106900005_013": "(Imitate Kahkiboo)",
|
||
"Activity_GalGame_Pinball_106900005_017": "I'm not just slacking off...",
|
||
"Activity_GalGame_Pinball_106900005_018": "Would you believe me if I said this is \"academic research\"?",
|
||
"Activity_GalGame_Pinball_106900005_022": "Yelling...?",
|
||
"Activity_GalGame_Pinball_106900005_025": "Just as you are about to explain the \"aesthetic practice\" to Remielle, Kahkiboo emerges from the shop.",
|
||
"Activity_GalGame_Pinball_106900005_026": "How should I introduce Remielle...?",
|
||
"Activity_GalGame_Pinball_106900005_029": "Wuh-ne-ne! Wuh-ne-wuh-ne! (Miss Ramiel, you look as radiant as ever today!)",
|
||
"Activity_GalGame_Pinball_106900005_030": "Huh?",
|
||
"Activity_GalGame_Pinball_106900005_033": "Wuh-ne-ne, wuh-ne. Wuh-ne-ne? (I met Miss Ramiel by chance not long ago and discovered she has a unique eye for aesthetics. From time to time, I invite her to advise me on my designs. Do you two know each other as well?)",
|
||
"Activity_GalGame_Pinball_106900005_035": "(Change the subject)",
|
||
"Activity_GalGame_Pinball_106900005_038": "Wuh-ne-ne! Wuh-ne, ne-wuh-ne? (What a wonderful idea! Miss Ramiel, what do you say?)",
|
||
"Activity_GalGame_Pinball_106900005_040": "Welcome aboard, our Void Hunter-class design consultant! Come to think of it... Remielle also advised Lady Sunbringer when she designed the Bangboo, didn't she?",
|
||
"Activity_GalGame_Pinball_106900005_040_01": "Remielle's been the consultant to two generations of designers! With her help, Kahkiboo soon completes the pinballs.",
|
||
"Activity_GalGame_Pinball_106900005_Name_001": "Remielle",
|
||
"Activity_GalGame_Pinball_106900005_Name_002": "Belle",
|
||
"Activity_GalGame_Pinball_106900005_Name_003": "Wise",
|
||
"Activity_GalGame_Pinball_106900005_Name_004": "Kahkiboo",
|
||
"Activity_GalGame_Pinball_106900006_003": "Wuh-ne-ne! Wuh-ne! (I never imagined putting all the pinballs together would cause this! I'll cut the power now!)",
|
||
"Activity_GalGame_Pinball_106900006_004": "Wuh-ne? Wuh-ne. (Hmm? Wait... There is a strange sort of beauty in all this chaos.)",
|
||
"Activity_GalGame_Pinball_106900006_007": "Wuh-ne-wuh! Wuh-ne... Wuh-ne-ne. (What a remarkable phenomenon! Look! I never installed a magnetic system, yet the pinballs based on Miss Claret and Miss Roxy keep sticking together. No matter what I do, they refuse to come apart.)",
|
||
"Activity_GalGame_Pinball_106900006_012": "Wuh-ne, wuh-ne! (This truly is an unexpected result! Without Miss Belle's help, I could never have achieved all this on my own!)",
|
||
"Activity_GalGame_Pinball_106900006_013": "Wuh-ne, wuh-ne! (This truly is an unexpected result! Without Mr. Wise's help, I could never have achieved all this on my own!)",
|
||
"Activity_GalGame_Pinball_106900006_016": "Wuh-ne-wuh-ne! (I hereby declare this \"aesthetic practice\" a complete success!)",
|
||
"Activity_GalGame_Pinball_106900006_Name_001": "Belle",
|
||
"Activity_GalGame_Pinball_106900006_Name_002": "Wise",
|
||
"Activity_GalGame_Pinball_106900006_Name_003": "Kahkiboo",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112001_01": "{M#The most hidden dock in Vyrium... with the most cryptic code phrase... How am I supposed to find a place like that...?}{F#The most hidden dock in Vyrium... with the most cryptic code phrase... How am I supposed to find a place like that...?}",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112002_01": "{M#I can hear the sounds of a hover bus and an elevator in the audio...}{F#I can hear the sounds of a hover bus and an elevator in the audio...}",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112006_01": "{M#I can hear the sound of a hover bus and dogs barking...}{F#I can hear the sound of a hover bus and dogs barking...}",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112009_01": "Ehn-ne-ne... (Seriously... Richboo bailed, and now I'm stuck with delivery duty...?)",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112009_02": "Ehn-ne-ne... (What deliveries am I supposed to even make with this tiny body of mine...?)",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112009_03": "Ehn-ne-ne... (Day after day, and no Dennies to show for it...)",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112009_04": "En-nuh-na... (And I even have to deal with those Bangboo protesters getting in the way...)",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112009_05": "Ehn-ne-ne... (Do I really have to sell this lousy Carrot...?)",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112010_01": "You're falling behind... Get closer!",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112013_01": "<color=#B5B5B5>(whisper) He's almost at Exit 2, hurry and keep up with him...</color>",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112013_02": "{M#<color=#B5B5B5>(whispers) It seems like we can't go any further.</color>}{F#<color=#B5B5B5>(whispers) It seems like we can't go any further.</color>}",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112015_01": "Over there... That must be <color=#FFAF2C>Chandler</color>, the one the Bangboo were talking about...",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112015_03": "{M#Wise, do you have any ideas?}{F#Belle, do you have any ideas?}",
|
||
"Activity_OngoingLevel_ActivityDetectiveV2_610112019_01": "{F#<color=#B5B5B5>(whisper) Let's get closer and listen in.</color>}{M#<color=#B5B5B5>(whisper) Let's get closer and listen in.</color>}",
|
||
"Activity_OngoingLevel_Pinball_620109007_02": "Wuh-ne-ne, wuh-ne! (Rest assured, Miss Claret, I'll pay attention to every little detail!)",
|
||
"AntiSpoilerName_Monster_Mutant_HC": "Integrated - ??? of the Scorched Horizon",
|
||
"Association_MonsterCardDaily_330": "Armorer Synergy Test",
|
||
"AvatarSkin_Aria_Desc_002": "Angels Rule #2: No matter what forms her projections take, the energetic idol's smile must never change!",
|
||
"AvatarSkin_Aria_Name_002": "Aria: Cuteness Loading",
|
||
"AvatarSkin_Claret_Desc_000": "Rumor has it that the head of the Flint family always has embers clinging to her clothes... Clearly, that's nothing more than a romantic fantasy. A young genius blacksmith would never allow such a glaring mistake.",
|
||
"AvatarSkin_Claret_Name_000": "Claret: Red Gold Blaze",
|
||
"AvatarSkin_NangongYu_Desc_002": "Angels Rule #1: The octopus squad leader must lead by example! Embrace the pink, embrace the summer!",
|
||
"AvatarSkin_NangongYu_Name_002": "Nangong Yu: Heartfelt Support",
|
||
"AvatarSkin_Pryce_Desc_000": "Through the long night, the craftsman's face was lit only by the flames of the forge, amid the ringing blows of the great hammer... That's probably the root cause of this legendary artisan's failing eyesight.",
|
||
"AvatarSkin_Pryce_Name_000": "Roxy: Midnight Craft",
|
||
"AvatarSkin_Summer_Desc_002": "Angels Rule #3: Please put on your wings before heading out. The angels' journey could begin at any moment!",
|
||
"AvatarSkin_Summer_Name_002": "Sunna: Delusions in Business",
|
||
"AvatarSpecialAwaken_LevelShowName_1101_02": "Get Workin'! II",
|
||
"AvatarSpecialAwaken_LevelShowName_1101_03": "Get Workin'! III",
|
||
"AvatarSpecialAwaken_LevelShowName_1101_04": "Get Workin'! IV",
|
||
"AvatarSpecialAwaken_LevelShowName_1101_05": "Get Workin'! V",
|
||
"AvatarSpecialAwaken_LevelShowName_1101_06": "Get Workin'! VI",
|
||
"Avatar_Female_Size02_Pheony": "Phoenix",
|
||
"Avatar_Female_Size02_Pheony_En": "Pheony",
|
||
"Avatar_Female_Size02_Pheony_En_FullName": "Pheony",
|
||
"Avatar_Female_Size02_Pheony_FullName": "Phoenix",
|
||
"Avatar_Female_Size03_Sunbringer": "Sunbringer",
|
||
"Avatar_Female_Size03_Sunbringer_En": "Sunbringer",
|
||
"Avatar_Female_Size03_Sunbringer_En_FullName": "Sunbringer",
|
||
"Avatar_Female_Size03_Sunbringer_FullName": "Sunbringer",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Elec_Des": "Non-<color=#FFFFFF>Armorer</color> Characters' <color=#2EB6FF>Electric attribute</color> CRIT DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedTeamCritDmgDelta,100,2}}%. <color=#FFFFFF>Armorer</color> Characters' <color=#2EB6FF>Electric attribute</color> Laceration DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedArmorerSharpCritDmg,100,2}}%.",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Elec_Title": "Core Passive: Warm Night's Embrace - Electric",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Ether_Des": "Non-<color=#FFFFFF>Armorer</color> Characters' <color=#FE437E>Ether attribute</color> CRIT DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedTeamCritDmgDelta,100,2}}%. <color=#FFFFFF>Armorer</color> Characters' <color=#FE437E>Ether attribute</color> Laceration DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedArmorerSharpCritDmg,100,2}}%.",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Ether_Title": "Core Passive: Warm Night's Embrace - Ether",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Fire_Des": "Non-<color=#FFFFFF>Armorer</color> Characters' <color=#FF5521>Fire attribute</color> CRIT DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedTeamCritDmgDelta,100,2}}%. <color=#FFFFFF>Armorer</color> Characters' <color=#FF5521>Fire attribute</color> Laceration DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedArmorerSharpCritDmg,100,2}}%.",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Fire_Title": "Core Passive: Warm Night's Embrace - Fire",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Ice_Des": "Non-<color=#FFFFFF>Armorer</color> Characters' <color=#98EFF0>Ice attribute</color> CRIT DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedTeamCritDmgDelta,100,2}}%. <color=#FFFFFF>Armorer</color> Characters' <color=#98EFF0>Ice attribute</color> Laceration DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedArmorerSharpCritDmg,100,2}}%.",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Ice_Title": "Core Passive: Warm Night's Embrace - Ice",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Physics_Des": "Non-<color=#FFFFFF>Armorer</color> Characters' <color=#F0D12B>Physical Attribute</color> CRIT DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedTeamCritDmgDelta,100,2}}%. <color=#FFFFFF>Armorer</color> Characters' <color=#F0D12B>Physical Attribute</color> Laceration DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedArmorerSharpCritDmg,100,2}}%.",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Physics_Title": "Core Passive: Warm Night's Embrace - Physical",
|
||
"Avatar_Pryce_UniqueSkill_Buff_WindEye_Des": "The number of <color=#FFFFFF>Eyes of the Storm</color> on the field.",
|
||
"Avatar_Pryce_UniqueSkill_Buff_WindEye_Title": "Eye of the Storm",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Wind_Des": "Non-<color=#FFFFFF>Armorer</color> Characters' <color=#A6C5FD>Wind attribute</color> CRIT DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedTeamCritDmgDelta,100,2}}%. <color=#FFFFFF>Armorer</color> Characters' <color=#A6C5FD>Wind attribute</color> Laceration DMG increases by {Ability:{AbilityName: Pryce_UniqueSkill,\u00A0AbilitySpecials: AddedArmorerSharpCritDmg,100,2}}%.",
|
||
"Avatar_Pryce_UniqueSkill_Buff_Wind_Title": "Core Passive: Warm Night's Embrace - Wind",
|
||
"AwakenAbilityDes_1101_02": "Armorer Agents in the team gain <color=#2BAD00>4%</color> increased Laceration DMG, while non-Armorer Agents gain <color=#2BAD00>11%</color> increased CRIT DMG.",
|
||
"AwakenAbilityDes_1101_03": "Armorer Agents in the team gain <color=#2BAD00>6%</color> increased Laceration DMG, while non-Armorer Agents gain <color=#2BAD00>17%</color> increased CRIT DMG.",
|
||
"AwakenAbilityDes_1101_04": "Armorer Agents in the team gain <color=#2BAD00>8%</color> increased Laceration DMG, while non-Armorer Agents gain <color=#2BAD00>23%</color> increased CRIT DMG.",
|
||
"AwakenAbilityDes_1101_05": "Armorer Agents in the team gain <color=#2BAD00>10%</color> increased Laceration DMG, while non-Armorer Agents gain <color=#2BAD00>29%</color> increased CRIT DMG.",
|
||
"AwakenAbilityDes_1101_06": "Armorer Agents in the team gain <color=#2BAD00>12%</color> increased Laceration DMG, while non-Armorer Agents gain <color=#2BAD00>35%</color> increased CRIT DMG.",
|
||
"AwakenAbilityName_1101": "Potential Awakening: Demolition Ops",
|
||
"AwakenDetialDes_Null": " ",
|
||
"AwakenSimpleInfo_1101_01_02": "Enhanced: [Dash Attack: Tremble!], [Dodge Counter: Don't Look Down on Me]",
|
||
"AwakenSimpleInfo_1101_01_03": "Enhanced: [Assist Follow-Up: Hammer Bell]",
|
||
"AwakenSimpleInfo_1101_01_04": "Enhanced: [Special Attack: Hammer Time], [EX Special Attack: Boiling Furnace]",
|
||
"AwakenSimpleInfo_1101_01_05": "Enhanced: [Ultimate: Hammerquake]",
|
||
"AwakenSimpleInfo_1101_02": "New: [Potential Awakening: Demolition Ops]",
|
||
"AwakenSimpleInfo_1101_03": "Enhanced: [Potential Awakening: Demolition Ops]",
|
||
"AwakenSimpleInfo_1101_04": "Enhanced: [Potential Awakening: Demolition Ops]",
|
||
"AwakenSimpleInfo_1101_05": "Enhanced: [Potential Awakening: Demolition Ops]",
|
||
"AwakenSimpleInfo_1101_06": "Enhanced: [Potential Awakening: Demolition Ops]",
|
||
"BMW_CharacterDesc_35": "Claret's Supreme Assistant and a smith at Flint Workshop.",
|
||
"BMW_CharacterDesc_37": "A medical consultant for High Ambitions Corp., a young lady shrouded in mystery from head to toe.",
|
||
"BMW_CharacterDesc_38": "A Judge of Krampus Compliance Authority, who has recently entered Roscaelifer.",
|
||
"BMW_CharacterKeyDesc_302002": "Her life before coming to the island was rather unusual. After an argument with her family, she lied about being an orphan and joined the Marcel Group's treatment program, the Aurelia Academy, and has struggled to make a life for herself in Roscaelifer ever since.",
|
||
"BMW_CharacterKeyDesc_302503": "She came to Vyrium for treatment, while using \"Thaumiel\" to keep Dracaene's condition stable. According to her, she seems to have long suspected that something was wrong with Sunbringer's identity. She just never told me the whole story... Remielle, Remielle, just how much information are you still keeping from me?",
|
||
"BMW_CharacterKeyDesc_312602": "During the events in Vyrium, she displayed the courage, decisiveness, and formidable strength expected of Sunbringer, who leads the Airspace Patrol Department. After the long-hidden secret that \"Sunbringer is the Enchainer\" came to light, her straightforward nature led her to open up to me and tell me everything... She promised that no matter what, she would remain the hero steadfastly committed to protecting Roscaelifer.",
|
||
"BMW_CharacterKeyDesc_313402": "The Administrative Director of Flint Workshop and the current head of the Flint family, she stands as a top-tier talent in the field of Porcelloy forging. Though she comes across as haughty, she's all bark and no bite — always showing kindness to those close to her, and never truly counting the cost of what she gives.",
|
||
"BMW_CharacterKeyDesc_3235": "She always looks like she's running on empty, yet she never fails to have everything sorted out perfectly for Claret — a truly attentive and dependable assistant who goes above and beyond for her Master. Her heart is crafted from Porcelloy and requires regular intake of Flint blood... which means she's bound to the Flint family for life, doesn't it?",
|
||
"BMW_CharacterKeyDesc_3236": "So it turns out... the mastermind behind all the schemes and conspiracies was Youkai, using the appearance of the late Serpico. During the events at Vyrium, Youkai set a trap that successfully drew away the attention of me, Lindverne and the others, working in tandem with an unidentified faction from the inside to seize control of Booastrum.",
|
||
"BMW_CharacterKeyDesc_3237": "First Cissia knocked her out by opening a door into her, then she fell straight from Booastum all the way down to Vyrium. Ever since meeting her, it seems I still haven't exchanged a single word with her while she's actually conscious... It's hard to imagine her official position is just an ordinary medical assistant. Is this what they mean by \"what doesn't kill you makes you a better doctor\"?",
|
||
"BMW_CharacterKeyDesc_3238": "Deep within the Porcelloy Research Institute in Shrouded Reef, I encountered her again as she secretly investigated High Ambitions. Her presence meant he disciplinary branch representing the Krampus Compliance Authority had finally reached for its most disobedient child.",
|
||
"BMW_CharacterKeyHelpDesc_35": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterKeyHelpDesc_36": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterKeyHelpDesc_37": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterKeyHelpDesc_38": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockDesc_302002": "Unlocked via Cloud Island Tea Talk side story series \"Cloud Wanderer's Diary\"",
|
||
"BMW_CharacterUnlockDesc_302503": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockDesc_312602": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockDesc_313402": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockDesc_35": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockDesc_36": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockDesc_37": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockDesc_38": "Unlocked via main story \"Their Secret Histories\"",
|
||
"BMW_CharacterUnlockName_36": "???",
|
||
"BMW_EventContent_3244": "The airport elevator in Vyrium is down, and the entire consolidation process has come to a halt! Any repair specialists who see this message, get over here ASAP!",
|
||
"BMW_EventContent_3245": "Discussion: Does Bangboo aesthetics differ from human aesthetics? Is Bangboo aesthetics more avant-garde than human aesthetics? Are there fields in art where Bangboo holds more sway?",
|
||
"BMW_EventContent_3246": "Shipping, shipping, always shipping! Didn't they say Porcelloy was rare and valuable? So how come there's so much of it to get shipped?!",
|
||
"BMW_EventContent_3247": "Spotlight Theater's fan-made Bangboo drama \"Bangboo Friends\" is now casting! We're still looking for someboo to play Miss Claret — anyone interested, sign up ASAP!",
|
||
"BMW_EventContent_3248": "Get this — bottles tossed into the waters near Vyrium always get washed up on the beaches outside the city. And lately, some of those bottles have actually been getting replies!",
|
||
"BMW_EventContent_3249": "What can a single picture book page get you? Maybe a mud-caked Denny, maybe a dewy fresh flower, or maybe a priceless masterpiece... A thousand Bangboo, a thousand prices...",
|
||
"BMW_EventContent_3250": "LOST & FOUND: I have misplaced a \"Rising Star Gym Lifetime Membership Card\" somewhere near Vyrium. If any Bangboo finds this card, hit me up ASAP — a HUGE reward is waiting for you!",
|
||
"BMW_EventContent_3251": "Huh? The Porcelloy shipment's been suspended? I haven't even left the workshop yet! What's going on?",
|
||
"BMW_EventContent_3252": "Pending Finalization",
|
||
"BMW_EventContent_3253": "Last night in Vyrium, some rider on a motorbike blew past me — pulling sharp mid-air turns and flips using the momentum. The bike was so fast all I caught was the tail lights and some Carffiti on the side. Anyone know which skilled rider has been tearing through Vyrium lately?",
|
||
"BMW_EventLockContentKey_3244": "Repair a transport elevator once during the Porcelloy consolidation",
|
||
"BMW_EventLockContentKey_3246": "Check out the notice board near the airport elevator for info on \"Porcelloy Consolidation\"",
|
||
"BMW_EventLockContentKey_3248": "Reply to a message in a bottle found on the beach outside Vyrium city",
|
||
"BMW_EventLockContentKey_3249": "Collect the Torn Picture Book Page in the Vyrium city",
|
||
"BMW_EventLockContentKey_3250": "Collect the Torn Picture Book Page at the Shrouded Reef Transfer Station",
|
||
"BMW_EventLockContentKey_3251": "Learn about the anomalies that occurred during the Porcelloy consolidation",
|
||
"BMW_EventLockContentKey_3252": "Pending Finalization",
|
||
"BMW_EventLockNameKey_3244": "War Correspondent Line 1",
|
||
"BMW_EventLockNameKey_3245": "Bangboo Art Exhibition",
|
||
"BMW_EventLockNameKey_3246": "Deep Think 0.1s",
|
||
"BMW_EventLockNameKey_3247": "\"Bangboo Friends\" Official",
|
||
"BMW_EventLockNameKey_3248": "Just Tell Me",
|
||
"BMW_EventLockNameKey_3249": "Lagging? You Bet!",
|
||
"BMW_EventLockNameKey_3250": "Muscular Bangboo",
|
||
"BMW_EventLockNameKey_3251": "Overslept",
|
||
"BMW_EventLockNameKey_3252": "Placeholder Content",
|
||
"BMW_EventLockNameKey_3253": "Hairpin Curve Master",
|
||
"BMW_EventNameKey_3244": "Emergency Shutdown",
|
||
"BMW_EventNameKey_3245": "On the Limitations of Bangboo and Human Aesthetics",
|
||
"BMW_EventNameKey_3246": "Consolidated Shipping Again... and Again",
|
||
"BMW_EventNameKey_3248": "Knock Knock: Retro Edition",
|
||
"BMW_EventNameKey_3249": "Picture Book Tycoon",
|
||
"BMW_EventNameKey_3250": "Gym Membership Redemption",
|
||
"BMW_EventNameKey_3251": "Porcelloy Gridlock",
|
||
"BMW_EventNameKey_3252": "Placeholder Content",
|
||
"BMW_EventNameKey_3253": "Vyrium Road Legend",
|
||
"BMW_NetChatAnwserKey_324401": "I knew there'd be problems at Vyrium's airship station with only one elevator! Just a matter of time!",
|
||
"BMW_NetChatAnwserKey_324402": "The airship station there is usually dead quiet — one elevator's more than enough.",
|
||
"BMW_NetChatAnwserKey_324403": "Why are you shouting on Interboo? Just call them directly!",
|
||
"BMW_NetChatAnwserKey_324404": "Latest update: The elevator's been fixed. No support needed anymore.",
|
||
"BMW_NetChatAnwserKey_324405": "See? Shouting on Interboo actually works!",
|
||
"BMW_NetChatAnwserKey_324501": "To answer your question in the most concise, straightforward, no-nonsense way possible: I have no idea what you're saying.",
|
||
"BMW_NetChatAnwserKey_324502": "Totally get you — I've always said humans just don't get our aesthetic!",
|
||
"BMW_NetChatAnwserKey_324503": "Don't get it twisted! In the world of art, humans are the ones who define beauty — we can only play by their rules.",
|
||
"BMW_NetChatAnwserKey_324504": "Only by creating our own Bangboo art forms can we earn humanity's respect for our aesthetic!",
|
||
"BMW_NetChatAnwserKey_324601": "Looks like a lot, but this is actually all the Porcelloy in New Eridu right here.",
|
||
"BMW_NetChatAnwserKey_324602": "Looks like a heavy haul, but not all of it is Porcelloy.",
|
||
"BMW_NetChatAnwserKey_324603": "Looks like a heavy haul, and it actually is.",
|
||
"BMW_NetChatAnwserKey_324604": "We gotta consolidate the shipments, ASAP! Otherwise I'll be hauling cargo every single day!",
|
||
"BMW_NetChatAnwserKey_324701": "Breaking news — there are two eligible Bangboo performers in Vyrium, all you gotta do is bring them in!",
|
||
"BMW_NetChatAnwserKey_324702": "Two? Weren't you only short one actress?",
|
||
"BMW_NetChatAnwserKey_324703": "Since the Bangboo playing the role of Miss Claret is unavailable, we need two to fill in.",
|
||
"BMW_NetChatAnwserKey_324704": "?",
|
||
"BMW_NetChatAnwserKey_324801": "Oh my god, what year is it? Who even uses drift bottles anymore.",
|
||
"BMW_NetChatAnwserKey_324802": "Classic stuff never go out of style, bro.",
|
||
"BMW_NetChatAnwserKey_324803": "Hold up — so no Bangboo cares about why all the drift bottles end up washing ashore there?",
|
||
"BMW_NetChatAnwserKey_324804": "This is a complex geography question — gonna need an expert to break down those ocean currents.",
|
||
"BMW_NetChatAnwserKey_324901": "One Denny buys one page of a picture book, and one page of a picture book is one masterpiece — so if I hand you one Denny, you gonna trade me a masterpiece for it?",
|
||
"BMW_NetChatAnwserKey_324902": "Nope. This whole chain of trades is built on the assumption that picture books don't share the same value.",
|
||
"BMW_NetChatAnwserKey_324903": "Got it — so \"Picture Book\" is a codename for some future goods?",
|
||
"BMW_NetChatAnwserKey_324904": "What exactly did you even understand?",
|
||
"BMW_NetChatAnwserKey_324905": "Kabka! I don't know if your picture book will ever be worth something — but one thing's for sure: skipping work means docking your pay!",
|
||
"BMW_NetChatAnwserKey_325001": "Found it — it's inside a transfer station taken over by TOPS.",
|
||
"BMW_NetChatAnwserKey_325002": "TOPS? You're still on about TOPS? Wait, hold up — bro, what happened to your account?",
|
||
"BMW_NetChatAnwserKey_325003": "Do Bangboo work out at all?",
|
||
"BMW_NetChatAnwserKey_325004": "The Airspace Patrol Department's Cyber Division reminds you: spreading rumors and misinformation on Interboo is strictly prohibited. Keeping the net safe is everyone's responsibility.",
|
||
"BMW_NetChatAnwserKey_325101": "Anyone who hasn't left yet, don't bother — the airship station's completely blocked off.",
|
||
"BMW_NetChatAnwserKey_325102": "Good call leaving late — I've been waiting outside the airship station for an hour and a half.",
|
||
"BMW_NetChatAnwserKey_325103": "Can't move? Then don't! Guess that means I'm clocking out early!",
|
||
"BMW_NetChatAnwserKey_325104": "Bad news, the line's starting to move, bro.",
|
||
"BMW_NetChatAnwserKey_325301": "What kind of bike moves that fast?",
|
||
"BMW_NetChatAnwserKey_325302": "You know, the kind every delivery Bangboo rides around on the streets.",
|
||
"BMW_NetChatAnwserKey_325303": "Aren't those bikes speed-capped by default? Gotta be a modified ride, right?",
|
||
"BMW_NetChatAnwserKey_325304": "No clue, all I know is his flying moves are seriously sick.",
|
||
"BMW_NetChatNameKey_324401": "Did I Actually Say That",
|
||
"BMW_NetChatNameKey_324402": "Countryboo",
|
||
"BMW_NetChatNameKey_324403": "Efficiency FIRST",
|
||
"BMW_NetChatNameKey_324404": "War Correspondent Line 1",
|
||
"BMW_NetChatNameKey_324405": "Did I Actually Say That",
|
||
"BMW_NetChatNameKey_324501": "Whattt",
|
||
"BMW_NetChatNameKey_324502": "bnoows_itall",
|
||
"BMW_NetChatNameKey_324503": "No Arguments",
|
||
"BMW_NetChatNameKey_324504": "No Arguments",
|
||
"BMW_NetChatNameKey_324601": "handsOFFme",
|
||
"BMW_NetChatNameKey_324602": "Yaright",
|
||
"BMW_NetChatNameKey_324603": "masterofnonsense",
|
||
"BMW_NetChatNameKey_324604": "gettingcozy",
|
||
"BMW_NetChatNameKey_324701": "talentscoutboo",
|
||
"BMW_NetChatNameKey_324702": "NoSpeculation",
|
||
"BMW_NetChatNameKey_324703": "Omnivore",
|
||
"BMW_NetChatNameKey_324704": "NoSpeculation",
|
||
"BMW_NetChatNameKey_324801": "Modern boo",
|
||
"BMW_NetChatNameKey_324802": "Printer Victim",
|
||
"BMW_NetChatNameKey_324803": "The tide has turned!",
|
||
"BMW_NetChatNameKey_324804": "Subject Classifier",
|
||
"BMW_NetChatNameKey_324901": "Arithmetic_Master",
|
||
"BMW_NetChatNameKey_324902": "Lagging? You Bet!",
|
||
"BMW_NetChatNameKey_324903": "Denny won't come on its own",
|
||
"BMW_NetChatNameKey_324904": "Mind_Blowing",
|
||
"BMW_NetChatNameKey_324905": "My Drama is the Best",
|
||
"BMW_NetChatNameKey_325001": "AccountDeleted",
|
||
"BMW_NetChatNameKey_325002": "MondayAuto-Skipped",
|
||
"BMW_NetChatNameKey_325003": "cheese to health",
|
||
"BMW_NetChatNameKey_325004": "Interboo Safety Bot",
|
||
"BMW_NetChatNameKey_325101": "earlybed_earlyrise_amazeamazeamaze",
|
||
"BMW_NetChatNameKey_325102": "Legendary Patience King",
|
||
"BMW_NetChatNameKey_325103": "imoutIMOUT",
|
||
"BMW_NetChatNameKey_325104": "Bad News Bearer",
|
||
"BMW_NetChatNameKey_325301": "Tire_King",
|
||
"BMW_NetChatNameKey_325302": "Hairpin Curve Master",
|
||
"BMW_NetChatNameKey_325303": "Tire_King",
|
||
"BMW_NetChatNameKey_325304": "Hairpin Curve Master",
|
||
"BMW_TreasureDesc_07": "The Bangboo prince fled his homeland, believing he could finally live a life of freedom.\nYet wherever he went, he was always met with the same sorrowful faces.\n\"Alas, it's all because of that cruel king!\"\n\"Alas, it's all because of that dreadful kingdom!\"\nA group of wanderers took the Bangboo prince in, and together they crossed the barren land.\nThe Bangboo prince taught them how to identify gemstones, and at last they found a place to make a home amid the wasteland.\n\"This is a gemstone only the king can identify. How do you know its secret?\"\n\"Because I come from that kingdom too. I am the Bangboo prince who fled from it.\"\nThe wanderers nodded silently and said nothing.\nYet when the Bangboo prince awoke the next morning, his former traveling companions had already slipped away under cover of night.\n\nLater, the Bangboo prince met many more traveling companions, all of whom marveled at his vast knowledge.\nYet the moment they learned the truth, every encounter would come to an end.\nUntil one day, the Bangboo prince met a scholar.\nThe scholar quietly listened to the entire story, then said:\n\"What they fled from was never the Bangboo prince.\nWhat they truly feared was the king whose blood runs in your veins,\nand you, who may one day become king yourself.\nBecause this is how the kingdom endures. This is how the kingdom functions.\nThis is the established rule. This is the only answer.\"\n\nNo, no! There isn't just one rule in this world, nor is there only one answer.\nI set out on this journey precisely because I wanted to change the fate that had already been decided!\nThen become one of us, the scholar said.\nWe will defeat the Bangboo King and put an end to that cruel kingdom.\nAnd you, too, will surely be able to find another answer,\na future where you no longer have to hide who you are.",
|
||
"BMW_TreasureDesc_08": "Having done all this, the Bangboo prince let out a soft sigh.\n\"Then let's go,\" he said to the star.\nThe star gave no answer, only quietly glowing with a faint light.\nAnd so, cradling it in his arms, the Bangboo prince climbed the steps leading to the kingdom's high tower.\nOne step, two steps... He looked back at the kingdom one last time, at the place he had once hated with all his heart.\nThree steps, four steps... Yet for the first time, he felt truly glad that he had been born a Bangboo prince.\nAnd so, the tower that had once stood cold and imposing finally began to shine with a warm light.\nFrom that day forward, it would no longer be a symbol of a cruel kingdom, but a beacon in the night.\nYes, a beacon... the Bangboo prince thought.\nNow, at last, he no longer had to run anywhere.\nNow, he could finally drift peacefully off to sleep.",
|
||
"BMW_TreasureName_7": "The Wandering Bangboo Prince",
|
||
"BMW_TreasureName_8": "Ah, the Lighthouse",
|
||
"BMW_TreasureSimpleName_7": "Torn Picture Book Page \"4\"",
|
||
"BMW_TreasureSimpleName_8": "Torn Picture Book Page \"11\"",
|
||
"BMW_TreasureUnlockDesc_7": "A secret adrift with the waves refused the tide's invitation and sank alone to the bottom of Vyrium's sea.\nClimb into a little boat and cast out your net. Perhaps on some day when the catch comes in heavy, you'll haul up that secret, carrying the scent of coral and schools of fish.",
|
||
"BMW_TreasureUnlockDesc_8": "The secret is imprisoned within a tiny cage at the transfer station, while the key that can open it is imprisoned within an even larger cage.\nBecome a prisoner through and through. Only then can you set them free. But if you do, who will be there to free you?",
|
||
"BigSceneMapDes_410010202": "[TOPS Lab]\n(Temporary) 3.2 Main Story TOPS Lab scene description pending.",
|
||
"BigSceneMapDes_410010203": "[TOPS Prison]\n(Temporary) 3.2 Main Story TOPS Prison scene description pending.",
|
||
"BigSceneMapName_410010202": "[TOPS Lab]",
|
||
"BigSceneMapName_410010203": "[TOPS Prison]",
|
||
"BigSceneMapName_TopsLab_1": "Porcelloy Research Institute",
|
||
"BigSceneMapName_Vyrium_1": "Vyrium",
|
||
"BigSceneMapName_Vyrium_2": "Flint Workshop",
|
||
"BigSceneMapName_Vyrium_3": "Blazelight Hall",
|
||
"BigSceneStage_Tops_Lab": "[Restricted Area] Porcelloy Research Institute",
|
||
"BigSceneStage_Tops_Lab_Teleport01": "Porcelloy Research Institute Entrance",
|
||
"BigSceneStage_Tops_Prison": "[Restricted Area] Shrouded Reef Transfer Station",
|
||
"BigScene_Vyrium": "[Restricted Area] Vyrium",
|
||
"Bigscene_Viewpoint_TopsLab_Part1": "Dimensional Astrolabe",
|
||
"BossBattle_QuestDesc_12252012": "An Enchainer larva proficient with swords and great hammers. It can instantly reposition through fissures to launch unpredictable close-range surprise attacks.\n· During the operation, <color=#FFAF2C>Armorer</color>, <color=#FFAF2C>Duel</color>, and <color=#FFAF2C>Anomaly: Infliction</color> Resonia can be obtained.",
|
||
"BossBattle_QuestDesc_1225301701": "When an Agent triggers a Defensive Assist or Perfect Dodge in this battle, DMG dealt increases by <color=#2BAD00>15%</color> for 15s.\n\n<color=#A6A6A6>A high-spec mechanical weapon illegally modified by High Ambitions Corp., equipped with a wide variety of attack options.</color>",
|
||
"BossBattle_QuestDesc_1225301702": "When an Agent triggers a Defensive Assist or Perfect Dodge in this battle, DMG dealt increases by <color=#2BAD00>20%</color> for 15s.\n\n<color=#A6A6A6>A high-spec mechanical weapon illegally modified by High Ambitions Corp., equipped with a wide variety of attack options.</color>",
|
||
"BossBattle_QuestDesc_1225301703": "When an Agent triggers a Defensive Assist or Perfect Dodge in this battle, DMG dealt increases by <color=#2BAD00>25%</color> for 15s.\n\n<color=#A6A6A6>A high-spec mechanical weapon illegally modified by High Ambitions Corp., equipped with a wide variety of attack options.</color>",
|
||
"BossBattle_QuestDesc_1225301704": "When an Agent triggers a Defensive Assist or Perfect Dodge in this battle, DMG dealt increases by <color=#2BAD00>30%</color> for 15s.\n\n<color=#A6A6A6>A high-spec mechanical weapon illegally modified by High Ambitions Corp., equipped with a wide variety of attack options.</color>",
|
||
"BossBattle_QuestDesc_12253120": "【Enchainer Larvae】Test Stage\n【Special Note】This stage is a special test stage, serving as a temporary entry point only.\nWeaknesses: Electric, Fire\nResistances: Ice",
|
||
"BossBattle_QuestDesc_12253121": "【Special Mutant Energy Construct】Test Stage\n【Special Note】This stage is a special test stage, serving as a temporary entry point only.\nWeakness: None\nResistance: None",
|
||
"BossBattle_QuestDesc_12253122": "【High Ambitions Mech】Test Stage\n【Special Note】This stage is a special test stage, serving as a temporary entry point only.\nWeakness: Electric, Wind\nResistance: Physical",
|
||
"BossBattle_QuestName_12253017": "Expert Challenge: Autonomous Tactical Unit - Conqueror",
|
||
"BossBattle_QuestName_12253120": "BOSS Enchainer Larvae",
|
||
"BossBattle_QuestName_12253121": "BOSS Special Mutant Energy Construct",
|
||
"BossBattle_QuestName_12253122": "BOSS High Ambitions Mech",
|
||
"BossChalenge_ExtraPoint_Condition41": "Shatter flints",
|
||
"BossChalenge_ExtraPoint_Condition46": "Impair",
|
||
"BossChallenge_ArmorerTeam_Info": "· Suitable for Agents with <IconMap:Icon_AvatarClass_Armorer><color=#FFAF2C>Armorer</color> specialty.",
|
||
"BranchRelic_13503110_briefdes": "Claret additionally gains DEF based on her ATK. This effect from different armaments cannot stack. Claret's <color=#2BAD00>Maim DMG dealt increases</color>, and when the target is not Stunned, Maim also factors in the Stun Vulnerability Multiplier.",
|
||
"BranchRelic_13503110_des": "When Claret's ATK exceeds 1,500, every point of ATK beyond this threshold increases her DEF by 1.3 points. This effect from different armaments cannot stack. Claret's <color=#2BAD00>Maim DMG dealt increases by 20%</color>, and when the target is not Stunned, Maim also factors in the Stun Vulnerability Multiplier.",
|
||
"BranchRelic_13503110_name": "[Claret] Smashing Onslaught",
|
||
"BranchRelic_13503111_briefdes": "When attacks hit Stunned enemies, <color=#2BAD00>Gash Buildup Rate increases</color>; if <color=#FFFFFF>Maim</color> is triggered 3 times consecutively within 2s, Claret's <color=#2BAD00>Sharp DMG increases</color>.",
|
||
"BranchRelic_13503111_des": "When an attack hits a Stunned enemy, <color=#2BAD00>Gash Buildup Rate increases by 15%</color>. If <color=#FFFFFF>Maim</color> is triggered 3 times within 2s, Claret's <color=#2BAD00>Sharp DMG increases by 25%</color> for 30s. Repeated triggers reset the duration.",
|
||
"BranchRelic_13503111_name": "[Claret] Smashing Onslaught",
|
||
"BranchRelic_13503112_briefdes": "When inflicting <color=#FFFFFF>Maim</color> on an enemy, the enemy's <color=#2EB6FF>Electric RES</color> is <color=#2BAD00>reduced</color>.",
|
||
"BranchRelic_13503112_des": "When inflicting <color=#FFFFFF>Maim</color> on an enemy, the enemy's <color=#2EB6FF>Electric RES</color> is <color=#2BAD00>reduced by 20%</color> for 20s. Repeated triggers reset the duration.",
|
||
"BranchRelic_13503112_name": "[Claret] Smashing Onslaught",
|
||
"BranchRelic_13503120_briefdes": "Claret additionally gains DEF based on her own ATK. This effect from different armaments cannot stack. Claret's Gash Buildup Rate decreases. <color=#FFFFFF>Basic Attack: Bloodbloom Oath - Starforging</color> and <color=#FFFFFF>Basic Attack: Bloodbloom Oath - Subduing Axe</color> deal <color=#2BAD00>bonus Sharp DMG</color>. Triggering Perfect Dodge while in the Crimson Inscription state extends the duration of Crimson Inscription.",
|
||
"BranchRelic_13503120_des": "When Claret's ATK exceeds 1,500, every point of ATK above the threshold increases her DEF by 1.3 points. This effect from different armaments cannot stack. Claret's Gash Buildup Rate is reduced by 10%. <color=#FFFFFF>Basic Attack: Bloodbloom Oath - Starforging</color> and <color=#FFFFFF>Basic Attack: Bloodbloom Oath - Subduing Axe</color> deal <color=#2BAD00>40% bonus Sharp DMG</color>. Triggering Perfect Dodge while in the Crimson Inscription state extends the duration of Crimson Inscription by 3s (can only be triggered once per 5s).",
|
||
"BranchRelic_13503121_briefdes": "Upon triggering Perfect Dodge, Claret's <color=#2BAD00>CRIT Rate increases</color>; when CRIT Rate exceeds 200%, <color=#2BAD00>Laceration DMG increases</color>.",
|
||
"BranchRelic_13503121_des": "Upon triggering Perfect Dodge, Claret's <color=#2BAD00>CRIT Rate increases by 10%</color> for 15s, stacking up to 3 times. Repeated triggers reset the duration. When CRIT Rate exceeds 200%, for every 1% above the threshold, <color=#2BAD00>Laceration DMG increases by 0.25%</color>.",
|
||
"BranchRelic_13503122_briefdes": "While in the <color=#FFFFFF>Crimson Inscription</color> state, <color=#2BAD00>DMG dealt increases</color> and further <color=#2BAD00>increases</color> every second.",
|
||
"BranchRelic_13503122_des": "While in the <color=#FFFFFF>Crimson Inscription</color>, <color=#2BAD00>DMG dealt increases by 20%</color>, and further <color=#2BAD00>increases by 5% per second</color>, up to a maximum increase of 50%, until exiting <color=#FFFFFF>Crimson Inscription</color>.",
|
||
"BranchRelic_13503130_briefdes": "Claret additionally gains DEF based on her own ATK. This effect from different armaments cannot stack. While in the <color=#FFFFFF>Crimson Inscription</color> state, when an attack hits an enemy, the enemy's <color=#2BAD00>DEF is reduced</color>.",
|
||
"BranchRelic_13503130_des": "When Claret's ATK exceeds 1,500, every point of ATK above the threshold increases her DEF by 1.3 points. This effect from different armaments cannot stack. While in the <color=#FFFFFF>Crimson Inscription</color> state, when an attack hits an enemy, the enemy's <color=#2BAD00>DEF is reduced by 16%</color> for 15s, stacking up to 3 times. Repeated triggers reset the duration. Can only be triggered once every 2s.",
|
||
"BranchRelic_13503131_briefdes": "Upon entering the <color=#FFFFFF>Crimson Inscription</color> state, consume a portion of current HP, and increase <color=#2BAD00>DMG dealt</color> until the current instance of <color=#FFFFFF>Crimson Inscription</color> ends; upon triggering <color=#FFFFFF>Maim</color>, <color=#2BAD00>restore own HP</color>.",
|
||
"BranchRelic_13503131_des": "Upon entering the <color=#FFFFFF>Crimson Inscription</color> state, consume HP equal to 30% of current HP, and <color=#2BAD00>increase DMG dealt by 45%</color> until the current instance of <color=#FFFFFF>Crimson Inscription</color> ends; upon triggering <color=#FFFFFF>Maim</color>, <color=#2BAD00>restore HP equal to 8% of Max HP</color>.",
|
||
"BranchRelic_13503132_briefdes": "Upon entering the <color=#FFFFFF>Crimson Inscription</color> state, consume all Sharpness. For each additional point of Sharpness consumed, <color=#2BAD00>DMG dealt increases</color> until the current instance of <color=#FFFFFF>Crimson Inscription</color> ends. While in the <color=#FFFFFF>Crimson Inscription</color> state, attacks restore Sharpness on hit.",
|
||
"BranchRelic_13503132_des": "Upon entering the <color=#FFFFFF>Crimson Inscription</color> state, consume all Sharpness. For each additional point of Sharpness consumed, <color=#2BAD00>DMG dealt increases by 1%</color> until the current instance of <color=#FFFFFF>Crimson Inscription</color> ends. While in the <color=#FFFFFF>Crimson Inscription</color> state, attacks restore 4 Sharpness on hit (can only be triggered once per 0.5s). ",
|
||
"BranchRelic_13503210_briefdes": "When <color=#FFFFFF>Cleanse</color> is triggered, the whole squad's <color=#2BAD00>ATK increases</color>.",
|
||
"BranchRelic_13503210_des": "When <color=#FFFFFF>Cleanse</color> is triggered, <color=#2BAD00>the whole squad's ATK increases by 800</color> for 40s. Repeated triggers reset the duration.",
|
||
"BranchRelic_13503210_name": "[Roxy] Hammered to Perfection",
|
||
"BranchRelic_13503211_briefdes": "<color=#FFFFFF>Hammered to Perfection</color> ATK bonus can <color=#2BAD00>stack</color>.",
|
||
"BranchRelic_13503211_des": "<color=#FFFFFF>Hammered to Perfection</color> ATK bonus can <color=#2BAD00>stack up to 2 times</color>.",
|
||
"BranchRelic_13503211_name": "[Roxy] Hammered to Perfection",
|
||
"BranchRelic_13503212_briefdes": "In <color=#FFFFFF>Additional Ability: Porcelloy Heart</color>, when any character hits an enemy, the enemy's <color=#2BAD00>Stun DMG Multiplier additionally increases</color>.",
|
||
"BranchRelic_13503212_des": "In <color=#FFFFFF>Additional Ability: Porcelloy Heart</color>, when any character hits an enemy, the enemy's <color=#2BAD00>Stun DMG Multiplier additionally increases by 60%</color>.",
|
||
"BranchRelic_13503212_name": "[Roxy] Hammered to Perfection",
|
||
"BranchRelic_13503220_briefdes": "After holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, <color=#2BAD00>additionally generate a Giant Windstorm</color>; enemies hit by the windstorm have their <color=#2BAD00>All-Attribute RES reduced</color>.",
|
||
"BranchRelic_13503220_des": "After holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, <color=#2BAD00>additionally generate a Giant Windstorm</color>; enemies hit by the windstorm have their <color=#2BAD00>All-Attribute RES reduced by 24%</color> for 30s.",
|
||
"BranchRelic_13503220_name": "[Roxy] Eternal Slumber",
|
||
"BranchRelic_13503221_briefdes": "After the Giant Windstorm created by <color=#FFFFFF>Eternal Slumber</color> ends, a <color=#2BAD00><color=#FFFFFF>Eye of the Storm</color> emerges</color> at the same location and <color=#2BAD00>restores Energy for herself</color>.",
|
||
"BranchRelic_13503221_des": "After the Giant Windstorm created by <color=#FFFFFF>Eternal Slumber</color> ends, a <color=#2BAD00><color=#FFFFFF>Eye of the Storm</color> emerges</color> at the same location and <color=#2BAD00>restores 10 Energy for herself</color>.",
|
||
"BranchRelic_13503221_name": "[Roxy] Eternal Slumber",
|
||
"BranchRelic_13503222_briefdes": "Giant Windstorms generated by any means deal <color=#2BAD00>increased Daze</color>; Giant Windstorms generated by <color=#FFFFFF>Eternal Slumber</color> <color=#2BAD00>last 1s longer</color>.",
|
||
"BranchRelic_13503222_des": "Giant Windstorms generated by any means deal <color=#2BAD00>60% increased Daze</color>; Giant Windstorms generated by <color=#FFFFFF>Eternal Slumber</color> <color=#2BAD00>last 1s longer</color>.",
|
||
"BranchRelic_13503222_name": "[Roxy] Eternal Slumber",
|
||
"BranchRelic_13503230_briefdes": "After using <color=#FFFFFF>Assist Follow-Up: Midnight Code</color>, <color=#FFFFFF>Assist: More Overtime?</color> can also be <color=#2BAD00>activated</color>. When <color=#FFFFFF>Assist: More Overtime?</color> is triggered, it instead <color=#2BAD00>triggers <color=#FFFFFF>Chain Attack: Gale-Burial Great Hammer</color></color> (can only be triggered once within a certain period); DMG dealt by <color=#2BAD00><color=#FFFFFF>Chain Attack</color> from all squad members increases</color>.",
|
||
"BranchRelic_13503230_des": "After using <color=#FFFFFF>Assist Follow-Up: Midnight Code</color>, <color=#FFFFFF>Assist: More Overtime?</color> can also be <color=#2BAD00>activated</color>. When <color=#FFFFFF>Assist: More Overtime?</color> is triggered, it instead <color=#2BAD00>triggers <color=#FFFFFF>Chain Attack: Gale-Burial Great Hammer</color></color>, triggering up to once every 12s. The DMG dealt by all squad members' <color=#2BAD00><color=#FFFFFF>Chain Attacks</color> increases by 50%</color>.",
|
||
"BranchRelic_13503230_name": "[Roxy] Lantern Carrying Wanderer",
|
||
"BranchRelic_13503231_briefdes": "<color=#FFFFFF>Lantern Carrying Wanderer</color>'s <color=#2BAD00>trigger interval is reduced</color>.",
|
||
"BranchRelic_13503231_des": "<color=#FFFFFF>Lantern Carrying Wanderer</color>'s <color=#2BAD00>trigger interval is reduced by 6s</color>.",
|
||
"BranchRelic_13503231_name": "[Roxy] Lantern Carrying Wanderer",
|
||
"BranchRelic_13503232_briefdes": "When <color=#FFFFFF>Chain Attack: Gale-Burial Great Hammer</color> is activated, <color=#2BAD00>restore <color=#FFFFFF>Wind Energy</color></color>.",
|
||
"BranchRelic_13503232_des": "When <color=#FFFFFF>Chain Attack: Gale-Burial Great Hammer</color> is activated, <color=#2BAD00>restore 2 <color=#FFFFFF>Wind Energy</color></color>.",
|
||
"BranchRelic_13503232_name": "[Roxy] Lantern Carrying Wanderer",
|
||
"BriefName_Monster_EvolvedBlader": "Special Offensive - Strike Jaeger",
|
||
"BriefName_Monster_EvolvedCannoneer": "Special Offensive - Grenadier Jaeger",
|
||
"BriefName_Monster_EvolvedFootRover": "Special Offensive - Lightfoot Rover",
|
||
"BriefName_Monster_EvolvedHeavyJaeger": "Special Offensive - Guard Jaeger",
|
||
"BriefName_Monster_EvolvedHeavyStriker": "Special Offensive - Heavy Striker",
|
||
"BriefName_Monster_EvolvedRifleman": "Special Offensive - Light Jaeger",
|
||
"BriefName_Monster_Greatsworder": "Airspace Patrol Vanguard",
|
||
"BriefName_Monster_HACMecha": "Conqueror",
|
||
"BriefName_Monster_Halberdier": "Airspace Patrol Spearguard",
|
||
"BriefName_Monster_Mutant_HC": "Integrated - Scorched Horizon",
|
||
"BriefName_Monster_RoscaSolider": "Airspace Patrol Shieldguard",
|
||
"C320_EP010_020": "Navigation complete",
|
||
"C320_EP010_040": "Finally... I made it",
|
||
"C320_EP010_060": "Which way was it...?",
|
||
"C320_EP010_130": "Knock on the door!",
|
||
"C320_EP010_150": "I'm not going down at the finish line...\n",
|
||
"C320_EP010_210": "She's dead",
|
||
"C320_EP010_240": "I'm the killer...",
|
||
"C320_EP020B_050": "Wha—",
|
||
"C320_EP020B_055": "What's going on?!",
|
||
"C320_EP020G_050": "Wha—",
|
||
"C320_EP020G_055": "What's going on?!",
|
||
"C320_EP020_030": "Wait!",
|
||
"C320_EP020_060": "We had a little situation",
|
||
"C320_EP020_080": "Sh—",
|
||
"C320_EP020_090": "She suddenly got dizzy!",
|
||
"C320_EP020_100": "I was just helping out!",
|
||
"C320_EP030_010": "That's the last straw",
|
||
"C320_EP030_050": "That's just...",
|
||
"C320_EP030_055": "Unforgivable!",
|
||
"C320_EP040B_040": "Wh—What's happening...?",
|
||
"C320_EP040B_060": "You can't see it?",
|
||
"C320_EP040_070": "- What?\n- See what?",
|
||
"C320_EP040_110": "Let me show you",
|
||
"C320_EP040_115": "My replacement for Sunbringer!",
|
||
"C320_EP040_130": "Very good...",
|
||
"C320_EP040_135": "Now bring me the Karma Core",
|
||
"C320_EP050B_070": "I won't let you",
|
||
"C320_EP050B_075": "Steal another Karma Core!",
|
||
"C320_EP050G_070": "I won't let you",
|
||
"C320_EP050G_075": "Steal another Karma Core!",
|
||
"C320_EP050_020": "Is that a...",
|
||
"C320_EP050_030": "Fissure?!",
|
||
"C320_EP050_060": "Wha...",
|
||
"CardDesc_10041": "The vanguard unit of the Roscaelifer Airspace Patrol Department, equipped with standard-issue greatswords forged from Porcelloy. The blades possess excellent Ether conductivity, capable of resonating with Ether to channel energy into the cutting edge and further enhance the weapon's lethality.\n\nThe patrol units of the Airspace Patrol Department are renowned for their ironclad discipline and efficient operations.\nMembers of the Airspace Patrol come from all walks of life, yet officers at the rank of lieutenant and above are predominantly drawn from a storied noble lineage — the de L'Azur family.\nThe family holds no hereditary claim to military rank; their standing today is owed largely to a longstanding tradition of grooming their children in tactics from an early age. Most of the younger generation see enlisting in the patrol as a natural rite of passage, and to be born a de L'Azur means one must stand as an irreproachable example among their ranks. \"Don't you think this sword is... a little too heavy?\" \"Huh?! I thought I was just too weak, so I never dared say anything...\"",
|
||
"CardDesc_10042": "A Lancer of the Roscaelifer Airspace Patrol, equipped with a glaive forged from Porcelloy. Highly mobile in combat.\n\nThe patrol units of the Airspace Patrol Department are renowned for their ironclad discipline and efficient operations.\nMembers of the Airspace Patrol come from all walks of life, yet officers at the rank of lieutenant and above are predominantly drawn from a storied noble lineage — the de L'Azur family.\nThe family holds no hereditary claim to military rank; their standing today is owed largely to a longstanding tradition of grooming their children in tactics from an early age. Most of the younger generation see enlisting in the patrol as a natural rite of passage, and to be born a de L'Azur means one must stand as an irreproachable example among their ranks. \"What do you know? Lady Lindverne must have her reasons for doing this!\"",
|
||
"CardDesc_10043": "Guards of the Roscaelifer Airspace Patrol Department, clad in standard-issue gear crafted by the Flint family, tasked with maintaining the city's daily order.\n\nThe patrol units of the Airspace Patrol Department are renowned for their ironclad discipline and efficient operations.\nMembers of the Airspace Patrol come from all walks of life, yet officers at the rank of lieutenant and above are predominantly drawn from a storied noble lineage — the de L'Azur family.\nThe family holds no hereditary claim to military rank; their standing today is owed largely to a longstanding tradition of grooming their children in tactics from an early age. Most of the younger generation see enlisting in the patrol as a natural rite of passage, and to be born a de L'Azur means one must stand as an irreproachable example among their ranks. \"You call that fighting? You think those flashy moves are gonna cut it against Lady Sigrid? Go hit the training grounds and come back when you're actually ready.\"",
|
||
"CardDesc_10044": "The \"Special Offensive\" unit is a covert combat force secretly deployed by High Ambitions Corp. Modeled after the Defense Force's special operations units in terms of structure, training systems, and combat gear, they're tasked with carrying out high-risk, classified missions that conventional armed forces can't touch.",
|
||
"CardDesc_10045": "The \"Special Offensive\" unit is a covert combat force secretly deployed by High Ambitions Corp. Modeled after the Defense Force's special operations units in terms of structure, training systems, and combat gear, they're tasked with carrying out high-risk, classified missions that conventional armed forces can't touch.",
|
||
"CardDesc_10046": "The \"Special Offensive\" unit is a covert combat force secretly deployed by High Ambitions Corp. Modeled after the Defense Force's special operations units in terms of structure, training systems, and combat gear, they're tasked with carrying out high-risk, classified missions that conventional armed forces can't touch.",
|
||
"CardDesc_10047": "The \"Special Offensive\" unit is a covert combat force secretly deployed by High Ambitions Corp. Modeled after the Defense Force's special operations units in terms of structure, training systems, and combat gear, they're tasked with carrying out high-risk, classified missions that conventional armed forces can't touch.",
|
||
"CardDesc_20037": "The \"Special Offensive\" unit is a covert combat force secretly deployed by High Ambitions Corp. Modeled after the Defense Force's special operations units in terms of structure, training systems, and combat gear, they're tasked with carrying out high-risk, classified missions that conventional armed forces can't touch.",
|
||
"CardDesc_20038": "The \"Special Offensive\" unit is a covert combat force secretly deployed by High Ambitions Corp. Modeled after the Defense Force's special operations units in terms of structure, training systems, and combat gear, they're tasked with carrying out high-risk, classified missions that conventional armed forces can't touch.",
|
||
"CardDesc_30054": "An oversized combat unit deployed by High Ambitions Corp.\nStaying true to the strategic principle of making the most of available resources, operatives salvaged large quantities of Porcelloy from Shrouded Reef to upgrade the Conqueror's structural materials.\nDue to a lack of expertise in Porcelloy craftsmanship, the material wasn't perfectly integrated into the Mech's core framework — but thanks to its exceptional rigidity and structural strength, it still delivered a significant boost to the unit's defense and durability.\n\n\"Isn't Porcelloy supposed to be super rare? You can't just use it like sheet metal.\"\n\"Just tell me — does the new Mech look sick or what?\"",
|
||
"CardDesc_30055": "High Ambitions Corp. has illegally seized the Porcelloy transfer station at Shrouded Reef, using it as a base to secretly stockpile a massive arsenal. The Conqueror series stands as the centerpiece of this operation — a core tactical unit combining exceptional mobility with devastating firepower, representing a milestone in TOPS's militarization of civilian Ether technology.\nWhile the Conqueror possesses a degree of autonomous combat capability, the complexity of real battlefield conditions and tactical decision-making still demands an experienced pilot at the helm to unlock its full potential.\n\n\"Become the light... Become the light... Become the light...\"\n\"...So you need to chant spells to pilot a Mech?\"",
|
||
"CardDesc_40010": "An armored titan born from Nihility, drawn by primal whispers into the abyss, with sheer space-rending brutality, it peers at the Enchainer's power — desperate to forge an unripe vessel into a container for supreme evil.\nKusarikku, a newborn Enchainer larvae, moves under Youkai's guidance in an attempt to seize the Karma Core dwelling within Lindverne Sunbringer.\nIt wields an oversized greatsword and warhammer far beyond all reason — its ferocious onslaught churning Ether Vortexes and leaving brief, unstable spatial fissures in its wake. Yet a hunter's instinct lets it slip through that tangled web of fissures, its hulking frame dissolving into a ghostly phantom that devours lives.\n\n\"Gotta love spatial abilities — great for running when you're losing a fight... not that it ever needs to run.\"",
|
||
"CardDesc_40011": "High-Risk simulated units mapped from real combat data. Through deep reconstruction and overfitting of prototype combat logic, certain individuals have broken past conventional performance thresholds, presenting an extremely high level of combat threat.\n\nLight descends before the agony.\nUncontrollable Ether erupts like a solar corona. The silhouette of what was once \"human\" is burned, disintegrated, and reshaped into an aberration resembling an Ethereal. Crystalline lenses tremble deep within their vision, spilling excess radiance — too bright, too close, as if someone had embedded the blazing sun into their eye sockets.\nConsciousness wears thin amidst the burning.\nThe swing ends — like a reflex, like a habit, lacking even the concept of a target. There is only a suffocatingly familiar blankness, as if long ago, they had also lost their voice and weight like this, watching everything plummet amidst the light and heat. Those buried fragments surge upward along the residual flames: the cold glare of the lab table, the sudden uncontrollable force, the faces drained of life... The memories are sickeningly vivid, leaving indelible scorch marks on the mind.\n...Who is calling out?\nThat voice pierces the roar of blood rushing in the ears, briefly striking a faded name and granting their consciousness a momentary respite. Before their sanity is completely incinerated, a choice must be made — don't bring about another disaster. Go away. Leave... leave...\n...Where to? With whom? To do what?\n......\n...Ah, I think we did make a deal like that...\n...\"We shall catch the 'sun'.\"\n\n\"To think your original sin would lead me to new heights over a decade later... How ironic, you legacy of 'Helios'.\"",
|
||
"CardQuote_10041": "—A hesitant complaint that unexpectedly won the agreement of the patrol squad members.",
|
||
"CardQuote_10042": "—New recruits who ask questions are always met with the same answer from their seniors.",
|
||
"CardQuote_10043": "—A retired drill instructor on the training field, exasperatedly barking at the new recruits.",
|
||
"CardQuote_30054": "—A High Ambitions unit responsible for transporting new machines, with what seems to be a special effects movie enthusiast among their ranks.",
|
||
"CardQuote_30055": "—A researcher working on tactical units, who can't help but question the pilot the company hired at a hefty salary.",
|
||
"CardQuote_40010": "—A patrol captain, studying combat footage frame by frame",
|
||
"CardQuote_40011": "— An old man holding the Lead Scepter is reviewing the tournament's confidential reports.",
|
||
"CardSkillDesc_10041": "In combat, the Airspace Patrol Vanguard responds to teammates' commands to perform follow-up attacks.",
|
||
"CardSkillDesc_10042": "In combat, the Airspace Patrol Spearguard commands nearby Airspace Patrol Vanguards and Airspace Patrol Shieldguards to perform a Coordinated Attack.",
|
||
"CardSkillDesc_10043": "In combat, the Airspace Patrol Shieldguards respond to teammates' commands to perform follow-up attacks.",
|
||
"CardSkillDesc_10044": "During combat, Special Offensive: Grenadier Jaeger provides heavy ranged fire support.",
|
||
"CardSkillDesc_10045": "During combat, Special Offensive: Light Jaeger will provide continual fire support.",
|
||
"CardSkillDesc_10046": "During combat, Special Offensive: Strike Jaeger slides to get close to targets or tosses out a barrage of knives with delayed explosions.",
|
||
"CardSkillDesc_10047": "During combat, Special Offensive: Guard Jaeger uses its shield to both significantly reduce DMG and Daze taken, and also counterattack.",
|
||
"CardSkillDesc_20037": "During combat, Special Offensive: Lightfoot Rover summons two drones to fight in tandem, which can be piloted nearby a target to launch a self-destruct attack.",
|
||
"CardSkillDesc_20038": "During combat, Special Offensive: Heavy Striker deploys a shield. While shielded, it will only accumulate Fire and Electric Anomaly Buildup. Inflict Burn, Shock, or Stun it to break the shield.",
|
||
"CardSkillDesc_30054": "When the Conqueror enters optical camouflage, it gains a Corruptive Barrier and becomes immune to DMG. Dodge and Counter to trigger Impaired, which drastically reduces the Corruptive Barrier and builds up Daze. Watch out for the Conqueror's feints.",
|
||
"CardSkillDesc_30055": "When the Conqueror enters optical camouflage, it gains a Corruptive Barrier and becomes immune to DMG. Dodge and Counter to trigger Impaired, which drastically reduces the Corruptive Barrier and builds up Daze. Watch out for the Conqueror's feints.",
|
||
"CardSkillDesc_40010": "In combat, once Kusarikku uses the Meteor Hammer to smash the spatial fissures and activates the Corruptive Barrier, it will frequently slips into the fissures and unleashes <Term:2000005>Rift Assaults</Term>. Use Defensive Assist to counter <Term:2000005>Rift Assaults</Term> and rapidly reduce the Corruptive Barrier. Repeatedly countering them successfully can allow you to seize the initiative in battle.",
|
||
"CardSkillDesc_40011": "In combat, Scorched Horizon leverages extraordinary Ether mastery to undergo multiple self-reconstructions, simulating various Etheric Other attack forms and their corresponding attributes. Scorched Horizon activates the Misty Veil state at specific opportunities while simultaneously enabling the Corruptive Barrier. Performing Chain Defensive moves against certain skills used during the Misty Veil state triggers Impaired and rapidly depletes the Corruptive Barrier. Additionally, during the Misty Veil state, updrafts will frequently appear across the battlefield — taking damage from these updrafts will restore a small amount of Scorched Horizon's Corruptive Barrier.",
|
||
"Claret_MathSkill_Desc": "When another character in your squad is a <color=#FFFFFF>Stun</color> or <color=#FFFFFF>Armorer</color> character, or shares the same attribute:\nWhen any Agent in the squad triggers Contamination, Claret gains 300 Decibels. This effect can trigger once every 18s.\nWhen Claret or another squad member triggers Maim, all Armorer Agents in the squad enter Remnant Edge. While in the Remnant Edge state, Laceration DMG is increased by <color=#FFFFFF>25%</color>, lasting 40s. Triggering Remnant Edge again refreshes its duration.",
|
||
"Claret_MathSkill_Desc_Simple": "When another character in your squad is a <color=#FFFFFF>Stun</color> or <color=#FFFFFF>Armorer</color> character, or shares the same attribute:\nWhen any Agent in the squad triggers Contamination, Claret gains Decibels.\nWhen Claret or a squad member triggers Maim, all Armorer Agents in the squad gain increased Laceration DMG.",
|
||
"Claret_MathSkill_Title": "Additional Ability: Bloodline Legacy",
|
||
"Claret_NounPrompts_01": "Crimson Inscription",
|
||
"Claret_NounPrompts_01_Des": "Transforms her weapon into a Blood Axe, replacing Claret's attacks with Bloodbloom Oath skills and increasing her CRIT Rate and Gash Buildup Rate.",
|
||
"Claret_NounPrompts_01_Title": "Crimson Inscription",
|
||
"Claret_NounPrompts_02": "Remnant Edge",
|
||
"Claret_NounPrompts_02_Des": "When any squad member triggers Maim, Armorer Agents enter Remnant Edge, during which Laceration DMG increases.",
|
||
"Claret_Property_Enhanced_03_01_Desc_BreakStunRatio": "3rd Hit Consecutive Slashes Daze Multiplier",
|
||
"Claret_Property_Enhanced_03_01_Desc_DamageRatio": "3rd Hit Consecutive Slashes DMG Multiplier",
|
||
"Claret_Property_Enhanced_03_02_Desc_BreakStunRatio": "3rd Hit Downward Strikes Daze Multiplier",
|
||
"Claret_Property_Enhanced_03_02_Desc_DamageRatio": "3rd Hit Downward Strike DMG Multiplier",
|
||
"Claret_SkillList_10_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"Claret_SkillList_10_Title": "Dodge Counter: Bloodbloom Oath - Returning Edge (In Crimson Inscription)",
|
||
"Claret_SkillList_11_Content": "<IconMap:Icon_QTE>",
|
||
"Claret_SkillList_11_Title": "Chain Attack: Bloodbloom Oath - Resonant Blood Pact",
|
||
"Claret_SkillList_12_Content": "<IconMap:Icon_UltimateReady>",
|
||
"Claret_SkillList_12_Title": "Ultimate: Bloodbloom Oath - Trial After Trial",
|
||
"Claret_SkillList_13_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
|
||
"Claret_SkillList_13_Title": "Quick Assist: Return of the Dire Moon",
|
||
"Claret_SkillList_14_Content": "<IconMap:Icon_Switch> (In Crimson Inscription) (When Triggering Quick Assist)",
|
||
"Claret_SkillList_14_Title": "Quick Assist Bloodbloom Oath - Return of the Dire Moon",
|
||
"Claret_SkillList_15_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
|
||
"Claret_SkillList_15_Title": "Defensive Assist: Unyielding Heart of the Furnace",
|
||
"Claret_SkillList_16_Content": "<IconMap:Icon_Switch> (When Triggering Counter Assist)",
|
||
"Claret_SkillList_16_Title": "Counter Assist: Give Not an Inch of Steel",
|
||
"Claret_SkillList_17_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
|
||
"Claret_SkillList_17_Title": "Assist Follow-Up: Bloodbloom Oath - Pureforged Edge",
|
||
"Claret_SkillList_18_Content": "<IconMap:Icon_Normal> (After Counter Assist)",
|
||
"Claret_SkillList_18_Title": "Assist Follow-Up: Bloodbloom Oath - Hammer Into Shape",
|
||
"Claret_SkillList_1_Content": "<IconMap:Icon_Normal>",
|
||
"Claret_SkillList_1_Title": "Basic Attack: Bloodforging Four Forms",
|
||
"Claret_SkillList_2_Content": "<IconMap:Icon_Normal> (In Crimson Inscription)",
|
||
"Claret_SkillList_2_Title": "Basic Attack: Bloodbloom Oath - Starforging",
|
||
"Claret_SkillList_3_Content": "<IconMap:Icon_Special> ; <IconMap:Icon_Normal> (In Crimson Inscription) (After successful Maim)",
|
||
"Claret_SkillList_3_Title": "Basic Attack: Bloodbloom Oath - Subduing Axe",
|
||
"Claret_SkillList_4_Content": "<IconMap:Icon_Special>",
|
||
"Claret_SkillList_4_Title": "Special Attack: Porcelume's First Call",
|
||
"Claret_SkillList_5_Content": "<IconMap:Icon_SpecialReady_Ep> (With enough Sharpness while not in Crimson Inscription)",
|
||
"Claret_SkillList_5_Title": "EX Special Attack: Bloodbloom Oath - Secret Forging Techniques",
|
||
"Claret_SkillList_6_Content": "<IconMap:Icon_Special> or <IconMap:Icon_SpecialReady_Ep> (In Crimson Inscription)",
|
||
"Claret_SkillList_6_Title": "Special Attack: Bloodbloom Oath - Cleaving Gold and Iron",
|
||
"Claret_SkillList_7_Content": "<IconMap:Icon_Special> or <IconMap:Icon_SpecialReady_Ep> (In Crimson Inscription) (Continue to Hold)",
|
||
"Claret_SkillList_7_Title": "Special Attack: Bloodbloom Oath - Blood Burial Assault",
|
||
"Claret_SkillList_8_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
|
||
"Claret_SkillList_8_Title": "Dash Attack: Tempering",
|
||
"Claret_SkillList_9_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"Claret_SkillList_9_Title": "Dodge Counter: Returning Edge",
|
||
"Claret_SkillName": "Approachable Billionaire",
|
||
"Claret_SkillText": "Claret has brought out her family's prized Porcelloy artifacts to dress up the video rental stall. The dazzling glow is drawing passersby from half a block away — at its peak, the crowd stretches all the way to the street corner, and even Bangboo wandering by can't help stopping for a second look.\nThe exhibition is free, but people are more than happy to rent a few videotapes as their way of showing support.",
|
||
"Claret_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nDeals massive <color=#2EB6FF>Electric DMG</color>.\n<Term:1000036></Term> will not end during this skill.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_BeHitAid_Enhance_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nDeals <color=#2EB6FF>Electric DMG</color>.\n<Term:1000036></Term> will not end during this skill.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_BeHitAid_Enhance_Title": "Quick Assist: Bloodbloom Oath - Return of the Dire Moon",
|
||
"Claret_Skill_Branch_01_Desc": "With enough Sharpness, and while Claret is not in the Crimson Inscription state, press <IconMap:Icon_SpecialReady_Ep> to activate:\nTransforms the forging hammer into the Blood Axe to slash the target enemy, dealing <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, Claret enters the Crimson Inscription state for 16s. While off-field, its duration no longer decreases. When Claret's attacks hit an enemy, if the enemy is defeated within 0.5s and Crimson Inscription's remaining duration is not 0, the duration of Crimson Inscription is extended by 3s. This effect can trigger once every 3s.\nDuring this skill, keep holding <IconMap:Icon_SpecialReady_Ep> to skip the slash and quickly chain into the alternate Special Attack: Bloodbloom Oath - Cleaving Gold and Iron and Special Attack: Bloodbloom Oath - Blood Burial Assault.\nAfter using this skill, press or hold <IconMap:Icon_Normal> to chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_Branch_01_Desc_Simple": "With enough Sharpness, press <IconMap:Icon_SpecialReady_Ep> to activate: Enters the <Term:1000036></Term> state. Defeating enemies while in the Crimson Inscription state extends its duration.\nAfter using this skill, keep holding <IconMap:Icon_SpecialReady_Ep> to chain into the alt Special Attack: Bloodbloom Oath - Cleaving Gold and Iron and Special Attack: Bloodbloom Oath - Blood Burial Assault.\nAfter using this skill, it can be chained into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging. Character is invulnerable while using this skill.",
|
||
"Claret_Skill_Branch_01_Title": "EX Special Attack: Bloodbloom Oath - Secret Forging Techniques",
|
||
"Claret_Skill_CounterAssist_Desc": "When Claret or the on-field character is about to be hit by certain enemies' Control Skills, press <IconMap:Icon_Switch> to activate:\nEngages the enemy in a power struggle. Win the struggle to neutralize the enemy's Control Skill and deal <color=#2EB6FF>Electric DMG</color>.\n<Term:1000036></Term>'s duration does not decrease during this skill.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_CounterAssist_Title": "Counter Assist: Give Not an Inch of Steel",
|
||
"Claret_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nUses the hammer handle to deliver a powerful forward counterattack, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_Counter_Enhance_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nDelivers a powerful forward counterattack with the Blood Axe, dealing <color=#2EB6FF>Electric DMG</color>.\n<Term:1000036></Term> will not end during this skill.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nLaunches a series of slashes against enemies ahead, dealing massive <color=#2EB6FF>Electric DMG</color>.\n<Term:1000036></Term>'s duration does not decrease, and the state does not end during this skill.\nUpon activating this skill, gain 10 Sharpness.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_ExQTE_Desc_Simple": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nLaunches a series of slashes against enemies ahead, dealing massive <color=#2EB6FF>Electric DMG</color>.\nUpon activating this skill, gain Sharpness. Character is invulnerable while using this skill.",
|
||
"Claret_Skill_ExSpecial_01_Desc": "While in the <Term:1000036></Term> state, press <IconMap:Icon_Special> or <IconMap:Icon_SpecialReady_Ep> to activate:\nPerforms a powerful upward slash forward, then follows up with a horizontal slash, dealing <color=#2EB6FF>Electric DMG</color>.\nIf the horizontal slash hits an enemy inflicted with Gash, triggers Maim on the target, dealing additional AoE <color=#2EB6FF>Electric DMG</color>.\nCrimson Inscription will not end during this skill.\nAnti-Interrupt Level is increased during this skill. After successfully inflicting Maim, the character is invulnerable while using this skill.",
|
||
"Claret_Skill_ExSpecial_01_Desc_Simple": "While in the <Term:1000036></Term> state, press <IconMap:Icon_Special> to activate:\nWhen the attack hits an enemy inflicted with Gash, it triggers Maim.",
|
||
"Claret_Skill_ExSpecial_02_Desc": "While in the <Term:1000036></Term> state and during the upward slash of Special Attack: Bloodbloom Oath - Cleaving Gold and Iron, keep holding <IconMap:Icon_Special> or <IconMap:Icon_SpecialReady_Ep> to activate:\nPerforms three consecutive horizontal slashes forward, dealing massive <color=#2EB6FF>Electric DMG</color>.\nEach horizontal slash that hits an enemy inflicted with Gash triggers Maim on the target, dealing additional AoE <color=#2EB6FF>Electric DMG</color>. Up to 3 consecutive instances of Maim can be triggered during this skill, with the third having a higher Interrupt Level.\n<Term:1000036></Term> will not end during this skill.\nAnti-Interrupt Level is increased while using this skill. After successfully inflicting Maim, the character is invulnerable while using this skill.",
|
||
"Claret_Skill_ExSpecial_02_Desc_Simple": "While in the <Term:1000036></Term> state, hold <IconMap:Icon_Special> to activate:\nWhen this attack hits an enemy inflicted with Gash, it triggers Maim. Up to 3 consecutive instances of Maim can be triggered during a single use of this skill.",
|
||
"Claret_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nPerforms up to four strikes forward, dealing <color=#2EB6FF>Electric DMG</color>.",
|
||
"Claret_Skill_Normal_Enhance_04_Desc": "While in the <Term:1000036></Term> state, after launching Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault to trigger Maim, press or hold <IconMap:Icon_Normal> to activate:\nSpins and leaps into the air with the Blood Axe, then slams down and slashes the target enemy, dealing <color=#2EB6FF>Electric DMG</color>. A Perfect Dodge can be triggered while leaping.\nAfter using the skill, press or hold <IconMap:Icon_Normal> to chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.\nCrimson Inscription will not end during this skill.",
|
||
"Claret_Skill_Normal_Enhance_04_Desc_Simple": "While in the <Term:1000036></Term> state, after using a Special Attack to trigger Maim, press or hold <IconMap:Icon_Normal> to activate: A Perfect Dodge can be triggered during this skill:\nAfter using this skill, it can be chained into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.",
|
||
"Claret_Skill_Normal_Enhance_Desc": "Press <IconMap:Icon_Normal> while in the <Term:1000036></Term> state to activate:\nPerforms up to three slashes forward with the Blood Axe, dealing <color=#2EB6FF>Electric DMG</color>.\nWhen the second attack is launched, Claret leaps backward and throws the Blood Axe. A Perfect Dodge can be triggered during the retreat.\nWhen the third attack is launched, Claret performs a series of slashes before leaping up and performing a downward smash. During the repeated slashes, Anti-Interrupt Level is increased, and DMG taken is reduced by 40%. Repeatedly press or hold <IconMap:Icon_Normal> to extend the duration of the repeated slashes. Stop pressing or release <IconMap:Icon_Normal> to make Claret immediately leap up and perform a downward smash. A Perfect Dodge can be triggered while leaping. After successfully triggering a Perfect Dodge, press or hold <IconMap:Icon_Normal> to follow up with the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.\nCrimson Inscription will not end during this skill.",
|
||
"Claret_Skill_Normal_Enhance_Desc_Simple": "While in the <Term:1000036></Term> state, press <IconMap:Icon_Normal> to perform up to three attacks.\nA Perfect Dodge can be triggered when the second attack is launched.\nWhen launching the third attack, keep holding <IconMap:Icon_Normal> to extend the attack duration. Release <IconMap:Icon_Normal> to trigger a Perfect Dodge. After successfully triggering a Perfect Dodge, you can chain into the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging.",
|
||
"Claret_Skill_Normal_Title": "Basic Attack: Bloodforging Four Forms",
|
||
"Claret_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\n<Term:1000036></Term>'s duration does not decrease during this skill.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_ParryAid_Title": "Defensive Assist: Unyielding Heart of the Furnace",
|
||
"Claret_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunches a series of slashes against enemies ahead, dealing massive <color=#2EB6FF>Electric DMG</color>.\n<Term:1000036></Term>'s duration does not decrease, and the state does not end during this skill.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_QTE_Desc_Simple": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunches a series of slashes against enemies ahead, dealing massive <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_Rush_Desc": "While not in the <Term:1000036></Term> state, press <IconMap:Icon_Normal> during a Dodge to activate:\nPerforms a forward hammer strike, dealing <color=#2EB6FF>Electric DMG</color>.",
|
||
"Claret_Skill_Rush_Enhance_Desc": "While in the <Term:1000036></Term> state, press <IconMap:Icon_Normal> during a Dodge to activate:\nSlashes forward with the Blood Axe, dealing <color=#2EB6FF>Electric DMG</color>.",
|
||
"Claret_Skill_Special_Desc": "Press <IconMap:Icon_Special> to activate:\nLaunches two bludgeoning attacks forward, dealing <color=#2EB6FF>Electric DMG</color>.\nAnti-Interrupt level is increased while using this skill.",
|
||
"Claret_Skill_Special_Title": "Special Attack: Porcelume's First Call",
|
||
"Claret_Skill_WrestleAid_Desc": "After using a <color=#FFFFFF>Counter Assist</color>, press <IconMap:Icon_Normal> to activate:\nDeals massive <color=#2EB6FF>Electric DMG</color>. When the heavy attack hits an enemy, it adds one stack of Gash to the target.\n<Term:1000036></Term>'s duration does not decrease during this skill.\nCharacter is invulnerable while using this skill.",
|
||
"Claret_Skill_WrestleAid_Title": "Assist Follow-Up: Bloodbloom Oath - Hammer Into Shape",
|
||
"Claret_Talent_01_Desc_01": "When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%. The DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.",
|
||
"Claret_Talent_01_Desc_01_Realign": "When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%.\nThe DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.",
|
||
"Claret_Talent_01_Desc_02": "The girl turns the pages of the weathered family chronicle, the coarse paper scraping at her palm.\nA single drop of blood falls onto the title page; countless more stain every page that follows.",
|
||
"Claret_Talent_01_Title": "Bloodstained Chronicle",
|
||
"Claret_Talent_01_Title_Realign": "Bloodstained Chronicle",
|
||
"Claret_Talent_02_Desc_01": "The maximum duration of Crimson Inscription is extended by 2s. While Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, attacks ignore 18% of the target's <color=#2EB6FF>Electric RES</color>.",
|
||
"Claret_Talent_02_Desc_01_Realign": "The maximum duration of Crimson Inscription is extended by 2s. While Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, attacks ignore 18% of the target's <color=#2EB6FF>Electric RES</color>.",
|
||
"Claret_Talent_02_Desc_02": "The prodigy chosen by her bloodline steps into the great hall, radiant light spilling across her face.\nWithout a word, she accepts the crown and scepter, then turns and heads for the next forging ground.",
|
||
"Claret_Talent_02_Title": "Crown of Inherited Flame",
|
||
"Claret_Talent_02_Title_Realign": "Crown of Inherited Flame",
|
||
"Claret_Talent_03_Desc_02": "The forge burns day and night, and the family's heavy burden falls upon the young woman's shoulders.\nShe has never known how to ease the feelings weighing on her heart, until one day, her brilliant assistant brings her an exquisite dessert, adding a lingering touch of sweetness to her bitter days.",
|
||
"Claret_Talent_03_Title": "Oath Written in Frosting",
|
||
"Claret_Talent_03_Title_Realign": "Oath Written in Frosting",
|
||
"Claret_Talent_04_Desc_01": "During the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging, the time by which the consecutive slashes can be extended is increased. DMG dealt by Basic Attack: Bloodbloom Oath - Starforging's 3rd hit, Chain Attack: Bloodbloom Oath - Resonant Blood Pact, and Ultimate: Bloodbloom Oath - Trial After Trial increases by 20%.",
|
||
"Claret_Talent_04_Desc_01_Realign": "During the 3rd hit of Basic Attack: Bloodbloom Oath - Starforging, the time by which the consecutive slashes can be extended is increased.\nDMG dealt by Basic Attack: Bloodbloom Oath - Starforging's 3rd hit, Chain Attack: Bloodbloom Oath - Resonant Blood Pact, and Ultimate: Bloodbloom Oath - Trial After Trial increases by 20%.",
|
||
"Claret_Talent_04_Desc_02": "The hammering falls silent, and only the crimson moon hangs high in the long night.\nThe young woman raises her scarlet gaze while the merciless moonlight seems to mock her as it creeps across the window frame.",
|
||
"Claret_Talent_04_Title": "Crimson Moon Wanderer",
|
||
"Claret_Talent_04_Title_Realign": "Crimson Moon Wanderer",
|
||
"Claret_Talent_05_Desc_02": "Generations of artisans have fed the furnace with their blood, but she swears to teach the flames to burn on their own.\nThe sound of hammering rings through the workshop once more. The furnace still burns eternal, but no longer needs life itself as fuel.",
|
||
"Claret_Talent_05_Title": "Duskblood Furnace",
|
||
"Claret_Talent_05_Title_Realign": "Duskblood Furnace",
|
||
"Claret_Talent_06_Desc_01": "When the heavy attacks of Chain Attack: Bloodbloom Oath - Resonant Blood Pact and Ultimate: Bloodbloom Oath - Trial After Trial hit an enemy, Claret directly triggers 1 instance of single-target Maim without consuming Gash.",
|
||
"Claret_Talent_06_Desc_01_Realign": "When the heavy attacks of Chain Attack: Bloodbloom Oath - Resonant Blood Pact and Ultimate: Bloodbloom Oath - Trial After Trial hit an enemy, Claret directly triggers 1 instance of single-target Maim without consuming Gash.",
|
||
"Claret_Talent_06_Desc_02": "The young woman finally drifts into a deep sleep.\nShe dreams of a full moon and a vast land stretching on forever.\nThe crimson moonlight has long since faded, and the silver night sky seems almost like dawn.",
|
||
"Claret_Talent_06_Title": "Warm Night's Dream",
|
||
"Claret_Talent_06_Title_Realign": "Warm Night's Dream",
|
||
"Claret_UniqueSkill_01_Desc": "All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.\nWhen a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.\nWhen Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.\nWhile Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by <color=#2BAD00>15%</color> and Gash Buildup Rate increases by <color=#2BAD00>20%</color>. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.",
|
||
"Claret_UniqueSkill_02_Desc": "All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.\nWhen a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.\nWhen Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.\nWhile Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by <color=#2BAD00>17.5%</color> and Gash Buildup Rate increases by <color=#2BAD00>25%</color>. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.",
|
||
"Claret_UniqueSkill_03_Desc": "All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.\nWhen a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.\nWhen Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.\nWhile Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by <color=#2BAD00>20%</color> and Gash Buildup Rate increases by <color=#2BAD00>30%</color>. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.",
|
||
"Claret_UniqueSkill_04_Desc": "All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.\nWhen a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.\nWhen Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.\nWhile Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by <color=#2BAD00>22.5%</color> and Gash Buildup Rate increases by <color=#2BAD00>35%</color>. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.",
|
||
"Claret_UniqueSkill_05_Desc": "All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.\nWhen a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.\nWhen Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.\nWhile Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by <color=#2BAD00>25%</color> and Gash Buildup Rate increases by <color=#2BAD00>40%</color>. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.",
|
||
"Claret_UniqueSkill_06_Desc": "All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.\nWhen a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.\nWhen Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.\nWhile Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by <color=#2BAD00>27.5%</color> and Gash Buildup Rate increases by <color=#2BAD00>45%</color>. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.",
|
||
"Claret_UniqueSkill_07_Desc": "All DMG dealt by Claret's skills is considered Sharp DMG, and skill DMG Multipliers are based on DEF. Certain Sharp DMG builds up Gash. When Gash buildup is full, the enemy is inflicted with Gash, which can stack up to 3 times. When Special Attack: Bloodbloom Oath - Cleaving Gold and Iron or Special Attack: Bloodbloom Oath - Blood Burial Assault hits an enemy inflicted with Gash, 1 stack of Gash is consumed to trigger Maim and deal AoE DMG.\nWhen a critical hit is triggered, Sharp DMG doesn't receive the CRIT DMG Bonus and instead uses the Laceration DMG Bonus. If CRIT Rate exceeds 100% and a critical hit has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration is triggered, the Laceration DMG Bonus is applied an additional time. For every 1% of Claret's initial CRIT DMG, her initial CRIT Rate increases by 0.35%.\nWhen Claret enters the battlefield, she gains 60 Sharpness. In Investigation Zone Mode, this effect can trigger once every 180s.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased. When Claret uses a Chain Attack, the duration of Crimson Inscription is extended by 2s.\nWhile Claret is in the Crimson Inscription state, or while using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate increases by <color=#2BAD00>30%</color> and Gash Buildup Rate increases by <color=#2BAD00>50%</color>. Triggering a Perfect Dodge during Basic Attack: Bloodbloom Oath - Starforging or Basic Attack: Bloodbloom Oath - Subduing Axe increases DMG dealt for the remainder of the skill by 15%.",
|
||
"Claret_UniqueSkill_Desc_Simple": "Claret's skill DMG multipliers scale with DEF. When she lands a CRIT, Laceration DMG is used in place of CRIT DMG for the DMG calculation. When CRIT Rate exceeds 100%, the excess CRIT Rate is used to make an additional Laceration check.\nClaret's base CRIT DMG increases her CRIT Rate. Upon entering the battlefield, she gains Sharpness.\nWhile Claret is in the <Term:1000036></Term> state, her Anti-Interrupt Level is increased, and using a Chain Attack extends the duration of Crimson Inscription.\nWhile Claret is in Crimson Inscription, or when using a Chain Attack, Ultimate, Counter Assist, or Assist Follow-Up, CRIT Rate and Gash Buildup Rate are increased. If a Perfect Dodge is triggered during a Basic Attack, DMG dealt is increased for the rest of that skill.",
|
||
"Claret_VHS": "Consider these a loan for now — your shop's looking pretty dead in here... Hey! No need to freak out. I'm not giving them to you. You're paying me back!",
|
||
"ClueDesc_1069": "A mechanical device crafted from Porcelloy. When installed into the spine of certain special Ethereals, it can restrain and control them.",
|
||
"ClueDesc_1070": "A biometric access card specially issued to TOPS mercenary soldiers secretly stationed at the Shrouded Reef Transfer Station. Once the cardholder's vital signs cease, the card's access privileges are immediately revoked.",
|
||
"ClueDesc_310136": "In the call, Crowe mentioned \"Rain or shine, I'll wait for a buyer,\" and arranged to meet Tommy in Vyrium. And the goods they're dealing? Seem to be Carrots.",
|
||
"ClueDesc_310137": "A partial call recording intercepted yesterday before the feed got cut. Chandler mentioned rotating drop points in a 1-2-3 cycle, with the next drop going through Port 2 at midnight tomorrow. Tommy pushed back, saying it should've been Port 1.",
|
||
"ClueDesc_310138": "A recorded call between Chandler and Tommy from six days ago during a smuggling run. Sounds like Tommy was pulling contraband out of the water. You can also hear sewing machines and mechanical clanking in the background.",
|
||
"ClueDesc_310139": "Chandler mentioned during the smuggling run that they have to switch to a different port every two days. In the background, you can hear the sounds of hover buses and dogs barking.",
|
||
"ClueDesc_310140": "Tommy seemed to be talking with Chandler about meeting up with Crowe. You can hear the hum of hover buses and elevators in the background.",
|
||
"ClueName_1069": "Porcelloy Remains",
|
||
"ClueName_1070": "High-Security Access Card",
|
||
"CollectionDesc_3700249": "A limited-edition toy crafted to mimic a W-Engine.\n\nA specially modified W-Engine that's become hugely popular on Inter-Knot. Some functionality was sacrificed for the sake of its appearance, but that hasn't stopped it from becoming a massive hit.\nEven its designer never expected it to be this successful. In an interview, he explained, \"In the ever-changing Hollows, the anxiety brought on by uncertainty can easily overwhelm a person's will. For people trapped in desperate situations, even a small sign of good fortune can be enough to give them hope.\"\n\"Of course, maybe people just like cats.\" He added with a laugh at the end of the interview.",
|
||
"CollectionDesc_3700250": "A limited-edition toy crafted to mimic a W-Engine.\n\nFor as long as anyone can remember, tales and rumors about Flint have never ceased, enough to fill an entire collection of strange accounts. Blood, Porcelloy, long-buried history, inherited miracles... None of these dangerous secrets has ever been fully laid bare, yet they have always held the public's fascination. Curiously, the family head has never come forward to offer any explanation. Some say her ambitions reach too far for her to waste time on gossip. Some say she possessed a steady mind even in her youth and chose to let the rumors gather momentum. And some claim there were never any rumors about Flint to begin with, only truths passed down through the world. Rumors drift like fog, obscuring what is real and what is not. But toward that young family head, people feel nothing beyond reverence and fear.",
|
||
"CollectionDesc_3700251": "A limited-edition toy crafted to mimic a W-Engine.\n\nA high-output energy-storage W-Engine, designed for stronger bursts of instantaneous power.\nThe top-liked comment on a W-Engine review ranking claimed that dripping blood into the W-Engine could further enhance its performance. This has been confirmed to be a rumor. Do not imitate.",
|
||
"CollectionDesc_3700252": "A limited-edition toy crafted to mimic a W-Engine.\n\nAround midnight, a strange figure with a coffin often roams the Flint estate. A scion of everlasting night, or a minion of the dead moon? Maybe it's just the last traces of resentment left behind by an assistant working overtime.",
|
||
"CollectionName_3700249": "Model: Catty Luck",
|
||
"CollectionName_3700250": "Model: Crimson Thirst",
|
||
"CollectionName_3700251": "Model: Bloodmarrow Coffer",
|
||
"CollectionName_3700252": "Model: Crimson Moon Casket",
|
||
"Comic_dc1b8f7e474e4e25a32bcef272201841": "{F#What do you mean?!}{M#What do you mean?!}",
|
||
"Comment1_32001": "Count me in! Let's dig in! ...A miracle... This is a genuine miracle!",
|
||
"Comment1_32002": "Judging by the details, this doesn't look like your average meteor. Could be space junk from a previous era that caught fire on impact.\nThe Minerva storm belt isn't far from here. Weather conditions get pretty wild out there, so something like this wouldn't be out of the ordinary.",
|
||
"Comment1_32003": "Yeah, my mom said this guy seems to be going away on business soon too. Some of his official duties have already been handed over to others.",
|
||
"Comment1_32004": "I can vouch — OP's Carrots are legit.\nThe Rosetta Data has been acting up lately, and no matter how many complaints you file, nothing changes. Don't even get me started on the Hollow Investigative Association's customer service — might as well be talking to a brick wall... Guess we gotta figure it out ourselves.",
|
||
"Comment1_32005": "So these are the Fruit Carrots they produce in Roscaelifer...",
|
||
"Comment1_32007": "Hey OP, Biggest Fan ain't scared of you! But have you ever considered the possibility that... this outfit might be a little...",
|
||
"Comment2_32002": "If you're going to post a photo of a meteor, you could at least give us some details on it. Don't lure us astronomy enthusiasts in here just to waste our time... Seriously, who cares how huge your villa's terrace is or how many maids you have?!",
|
||
"Comment2_32005": "Guys, it's real! It really can improve your kid's computing power!",
|
||
"Comment2_32006": "Total scam! How could it possibly be first-hand data? What, do you have relatives in Roscaelifer?",
|
||
"Comment2_32007": "OP, please don't hit me with the cutesy \"waaah.\" I'm in just as much shock as Biggest Fan right now...",
|
||
"Comment3_32002": "Star light, star bright, let me ace this High Ambitions interview tonight!",
|
||
"Comment3_32003": "Obviously. If they're sending someone that high up into the field, it has to be something serious. Of course they can't make it public.",
|
||
"Comment3_32004": "But my Carrots are totally fine. Quit spreading rumors!",
|
||
"Comment3_32007": "Wow, the macho tank top has appeared! When OP said they were quitting the fashion scene, I told them I wouldn't allow it!",
|
||
"Comment4_32001": "What?! 3000 sketches?!",
|
||
"Comment4_32002": "I hope this really is a meteor and not something bad related to the Hollows...",
|
||
"Comment4_32003": "I haven't heard anything about him going into a Hollow. At least, we haven't received any requests for backup on our end.",
|
||
"Comment4_32004": "To the person saying Rosetta's data is fine, how many times a week do you even go into Hollows? Don't tell me the last time it was \"fine\" was over six months ago. My Carrot had data errors yesterday too. We should all band together and file a ton of complaints!",
|
||
"Comment4_32005": "The Roscaelifer Arithmetic Department? Is that an official product of the Celestial Nexus?",
|
||
"Comment5_32001": "Am I dreaming? There's no way I get to play something this legendary for free, right?",
|
||
"Comment5_32004": "I'd like to preorder a batch of traditionally made Carrots. I've sent the price and shipping address by DM, so please check!",
|
||
"Comment5_32005": "Could I get Blaze to feed me this Carrot at the Simmer Hot Pot place?",
|
||
"Comment5_32006": "You really think you can post this on Inter-Knot? Like Public Security isn't watching Inter-Knot or something?",
|
||
"Comment5_32007": "Uh, so what you're saying is... the pinker the tank top, the harder you cheer?",
|
||
"Comment6_32001": "This is an excellent work. Thank you. Yes, I just so happen to be practicing \"supporting one hundred creators and making sure to express my appreciation,\" so I suppose this is the perfect moment to let the OP know how thankful I am.",
|
||
"Comment6_32002": "Share this shooting star and luck will find you within seven days.",
|
||
"Comment6_32003": "...You really gonna talk trash about those case specialists? You got a death wish? Lowell's lapdogs will be tracing your IP before you know it~",
|
||
"Comment6_32005": "Dude above me, you're something else!",
|
||
"Comment6_32007": "Tsk, OP asked a genuine question and not a single person in the comments gave a real answer! Welp, guess I won't either then...",
|
||
"Comment7_32002": "I saw the meteor fall too... but there's no villas anywhere near my place?",
|
||
"Comment7_32003": "OP better delete this post ASAP, the comments are already out of control... even Lowell showed up...",
|
||
"Comment7_32007": "OP! OP! You're the best for backing Angels of Delusion! You've got taste, OP! Keep it up!",
|
||
"Comment8_32001": "AHHHHH! What did I miss! Wahhh... Miss Miyabi is so kind and gentle! I will dedicate my entire life to supporting Miss Miyabi!!!",
|
||
"Commentator1_32001": "Blah Blah Game Reviews",
|
||
"Commentator1_32002": "GalaxyTrailblazer",
|
||
"Commentator1_32004": "Retire@40",
|
||
"Commentator1_32006": "evac_mouse",
|
||
"Commentator1_32007": "Sunna'sLilHairClip",
|
||
"Commentator2_32001": "Cleaving Hollows With Naught but My Ears",
|
||
"Commentator2_32002": "IHaveNoFilter",
|
||
"Commentator2_32004": "YuzuTea",
|
||
"Commentator2_32006": "StormIncoming",
|
||
"Commentator2_32007": "ScaredyCatSinceDay1",
|
||
"Commentator3_32001": "MelonBreeder_01",
|
||
"Commentator3_32002": "campus_recruit",
|
||
"Commentator3_32004": "ProxyWithE-RankLuck",
|
||
"Commentator3_32005": "water_like_virtue",
|
||
"Commentator3_32006": "Papago-MunchKing",
|
||
"Commentator4_32001": "WontChangeNameTilICanDraw",
|
||
"Commentator4_32002": "FamilyMan",
|
||
"Commentator4_32005": "BIGDOG_NomNom",
|
||
"Commentator4_32007": "all_in_on_Angels_of_Delusion",
|
||
"Commentator5_32001": "srsly_stop",
|
||
"Commentator5_32002": "Here4TheDrama",
|
||
"Commentator5_32003": "Denny Piggy Bank",
|
||
"Commentator5_32004": "Safety1st",
|
||
"Commentator5_32007": "I see Everything",
|
||
"Commentator6_32002": "Astro-Mage",
|
||
"Commentator6_32006": "CouldItBe",
|
||
"Commentator6_32007": "HotGuyTrainingBot",
|
||
"Commentator7_32001": "EagleEyes",
|
||
"Commentator7_32002": "lucky_spectator",
|
||
"Commentator7_32003": "ShhProudOfThat?",
|
||
"Commentator7_32007": "ILoveMyFave",
|
||
"Commentator8_32001": "[OP] Hoshimi Family Unofficial Head Chef",
|
||
"CountDownTime_Day": "{0}d",
|
||
"CountDownTime_Minute": "{0}m",
|
||
"Device_Interact_MainStory_C32_Books": "Book",
|
||
"Device_Interact_MainStory_C32_Dataset": "Data Rack",
|
||
"Device_Interact_MainStory_C32_Light": "Floor Lamp",
|
||
"Device_Interact_MainStory_C32_LockDoor": "Locked Door",
|
||
"Device_Interact_MainStory_C32_Newspaper": "Daily Work Report",
|
||
"Device_Interact_MainStory_C32_Paper": "Surprise Drill Notice",
|
||
"Device_Interact_MainStory_C32_Screen": "Screen",
|
||
"Device_Prop_EnterCB_01": "Meridian Hall",
|
||
"Digiboo_interact_Controller": "Poke Orbie",
|
||
"EndlessSummer_AutoFishing_04": " ",
|
||
"GalNPC32HelplessMan": "Frustrated Man",
|
||
"GalNPC32Jeffrey": "Jeffrey",
|
||
"GalNPCLindveinSkin01": "林德薇恩「皮肤版」",
|
||
"GalNPCRoxy": "Roxy",
|
||
"GalNPCSerpico": "Serpico",
|
||
"GalNPCSeverian": "Severian",
|
||
"GalNPCSwimsuitLucy": "泳装露西",
|
||
"GalNPCSwimsuitRemielle": "泳装蕾米埃尔",
|
||
"GalNPCSwimsuitSigrid": "泳装希格莉德",
|
||
"HandBookEventUnlockDesc02": "Just like a fresh-baked loaf straight outta the oven, still warm and sweet-smelling... I could totally just dive right in and crash!",
|
||
"HandBookEventUnlockDesc04": "The desk lamp from the convenience store sis — it shines so bright!",
|
||
"HandBookEventUnlockDesc05": "So warm, so good... love it.",
|
||
"HandBookEventUnlockDesc07": "A cabinet gifted by a caring neighbor! Super practical!",
|
||
"HandBookEventUnlockDesc10": "A green plant picked off the street, planted in a pot... kinda...",
|
||
"HandBookEventUnlockDesc11": "I'm gonna take real good care of it!",
|
||
"HandBookEventUnlockDesc13": "Found a rug on the side of the road...",
|
||
"HandBookEventUnlockDesc14": "Warm, soft, and fluffy — wanting to roll around on it is just natural kid stuff!",
|
||
"HandBookEventUnlockDesc16": "We've got a window now!",
|
||
"HandBookEventUnlockDesc17": "Pull back those lush green curtains and let the sunshine in!",
|
||
"HandBookEventUnlockDesc19": "Crayons gifted by a little kid.",
|
||
"HandBookEventUnlockDesc20": "Grab 'em and bring those glittering dreams to life on the page!",
|
||
"HandBookEventUnlockDesc23": "Loads of photos, all kinds of scenery... with this by your side, you can sleep like a baby every single night!",
|
||
"HandBookEventUnlockDesc25": "A gift from the manager!\n...I'm gonna treasure this forever!",
|
||
"HandBookEventUnlockDesc29": "...Time to make some observations of how it swims, then sketch it out with crayons!",
|
||
"HandBookEventUnlockDesc31": "A gift sent by a big sis with an amazing singing voice!",
|
||
"HandBookEventUnlockDesc32": "Swing it around and watch it burst into the most dazzling sparks!",
|
||
"HandBookEventUnlockDesc34": "A gift from the Gaming Pro!",
|
||
"HandBookEventUnlockDesc35": "So... what's the game? Looks like it could be a blast...",
|
||
"HandBookEventUnlockDesc37": "A gift from my biker sis!",
|
||
"HandBookEventUnlockDesc38": "One bite... whoa! Good, absolutely good—!",
|
||
"HandBookEventUnlockDesc40": "Got this puzzle piece when I subscribed to The Ridu Tour...",
|
||
"HandBookEventUnlockDesc41": "...I wanna see the full picture...!",
|
||
"HandBookEventUnlockDesc43": "A collaboration souvenir from the HIA Club.",
|
||
"HandBookEventUnlockDesc44": "It no longer has the effects of an Ether Battery, but it still makes a great decoration!",
|
||
"HandBookEventUnlockDesc46": "A gift brought back by Master!",
|
||
"HandBookEventUnlockDesc47": "It's huge — big enough to play hide-and-seek in it!",
|
||
"HiddenReef_TeleportInteraction_1": "Enter Blazelight Hall",
|
||
"HiddenReef_TeleportInteraction_2": "Leave Blazelight Hall",
|
||
"InLevel_Chat_AbyssS2_39088042_01": "Hey, you look kinda beat. 'Cause of the bad guys just now?",
|
||
"InLevel_Chat_AbyssS2_39088059_01": "I'm in top form today. No matter how many Ethereals come at me, I'll make short work of them.",
|
||
"InLevel_Chat_AbyssS2_39088059_02": "Why? Mm... probably because the dessert this morning was just that good? When I get back, I'm definitely getting another one.",
|
||
"InLevel_Chat_AbyssS2_39088060_01": "Dark circles? Don't worry, I got plenty of sleep last night. I even managed an astonishing 20 minutes of deep sleep.",
|
||
"InLevel_Chat_AbyssS2_39088060_02": "Putting in the extra hours is worth it, especially if it's for you.",
|
||
"InLevel_Chat_AbyssS2_39089037_01": "Gender",
|
||
"InLevel_Chat_AbyssS2_39089059_02": "Don't get the wrong idea... I just don't want any friendly fire.",
|
||
"InLevel_Chat_AbyssS2_39089060_01": "Ugh... Is it still not over? This field assignment is really dragging on.",
|
||
"InLevel_Chat_AbyssS2_39089060_02": "I'm not exactly thrilled about overtime, but what can you do.",
|
||
"Intro_105900001": "You watch the film \"Oh~ Sweetie\" together with Sigrid. A movie date, a heartbeat that quietly quickens, warmth that creeps into the cheeks — the essential ingredients of an old-fashioned date.",
|
||
"Intro_106900001": "After trying out the new stages in Pinball Knight, you run into Claret and Roxy, who have just slipped out of a meeting. After a brief chat, Claret awkwardly hints that she'll be back again tomorrow.",
|
||
"Intro_106900002": "{F#Belle}{M#Wise} cleared the stage with ease using a brand-new pinball, but Claret still failed the challenge. Things got awkward for a moment, but Roxy stepped in and smoothed things over. Inspired by the exchange between the two, Kahkiboo crafted a new marble modeled after Roxy.",
|
||
"Intro_106900003": "Outside the Chic Bootique, you ran into Cissia, who was busy collecting bottle caps. After Kahkiboo gave her a bottle cap, Cissia joined in on designing the new pinball.",
|
||
"Intro_106900004": "Kahkiboo's vision for the new pinball immediately brought Commissioner Severian to mind. After {F#Belle}{M#Wise} played a little prank on Cissia, Kahkiboo finished designing the new pinball.",
|
||
"Intro_106900005": "While testing the machine, you noticed someone behind you. You turned around and, surprise, it was Remielle. Turns out she and Kahkiboo already knew each other! Since that's the case, let's design the new pinball together.",
|
||
"Intro_106900006": "The pinball machine suddenly sprang to life, sending the pinballs into a frenzy. Yet somehow, they behaved exactly like their prototypes. This unexpected discovery was the perfect finale to Kahkiboo's Aesthetics Practice.",
|
||
"Intro_110600033": "{M#Wise}{F#Belle} uses the evidence at hand to expose every one of Favco's cover-ups in one fell swoop.",
|
||
"Intro_111200001": "Cora, the CCD's Deputy General Affairs Officer, was cornered by reporters asking about the Carrot smuggling case and found herself at a loss for words. Fortunately, Sigrid stepped in to help, stating that the Airspace Patrol was investigating the case.",
|
||
"Intro_111200002": "After restoring the call recording, Hobble suggested they could pose as Carrot buyers and head to Vyrium to find Tommy, the contact Crowe was supposed to meet.",
|
||
"Intro_111200003": "After successfully tracking down the Carrot dealer Tommy in Vyrium, Crowe appeared soon after. Sensing something was off, Tommy fled and narrowly escaped capture by Airspace Patrol.",
|
||
"Intro_111200004": "At the CCD, Cora and Sigrid welcomed the group. It turned out that the CCD and Public Security were working together to investigate the Carrot smuggling case, and Severian filled everyone in on the details.",
|
||
"Intro_111200005": "Master Song identifies the package as belonging to Chandler, the owner of an e-commerce company called \"Boo & Beyond,\" but refuses to provide any further information. Thinking on his feet, Crowe decides to go undercover by applying for a job as a delivery driver.",
|
||
"Intro_111200006": "After Richboo was rebooted, Cissia and Crowe began their interrogation, but things didn't go very well... Under the pressure of the questioning, Richboo got so spooked that he crashed. The group had no choice but to find Rona and ask for her help decrypting the data.",
|
||
"Intro_111200007": "While mending clothes, the group receives a call from Sigrid and Cissia. It turns out that what Chandler and Tommy were smuggling wasn't data Carrots, but actual sweet, crunchy fruit carrots.",
|
||
"Intro_111200008": "While examining the plushies Rona sent to the surface, the group discovered that the stitching on their surfaces used alternating knit and purl stitch patterns to encode binary data of 0s and 1s. After decoding it, they found that it was the Carrot data.",
|
||
"Intro_111200009": "At the CCD, Rona finally confessed to her crimes. It turned out that her misjudgment had allowed Chandler to swindle away the Bangboo's savings. Overcome with guilt, she eventually took a desperate risk and resorted to smuggling Carrots.",
|
||
"Intro_123000006": "Based on Claret's analysis of the Porcelloy evidence, the group concludes that Girtablullu is not a naturally occurring Ethereal, but an artificially created one, designed to serve a specific purpose. Meanwhile, more crucial clues may be waiting at a Porcelloy transfer station near Vyrium.",
|
||
"Intro_123000022": "A mysterious figure falls from the sky and lands right in front of you... To {F#Belle}{M#Wise}'s surprise, it turns out to be Phoenix, the medical assistant from High Ambitions Corp. whom you encountered before.",
|
||
"Intro_123000030": "Regarding the suspicious Porcelloy transfer station, Claret decides to send a specialized team to investigate. Meanwhile, Roxy is tasked with traveling to Booastrum and personally delivering the Porcelloy to Eldreda Sunbringer. Later, Lindverne and Remielle have a private conversation in the treatment room...",
|
||
"Intro_1721000004": "Velina tells you that she'll use her leverage to buy Norma more time before the interpellation, but ultimately, it's on Norma to fix the root cause of the issue (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000005": "Upon learning that Velina, Sigrid, and others were on their way to help, Remielle once again vanishes, taking her mysteries with her... (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000006": "Remielle, who was waiting in your room, finally gives you more information, dropping the word Enchainer, something you've never heard before... (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000027": "Norma gives everyone a quick rundown on Booastrum, the main island hub, and the overall situation in Roscaelifer. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000029": "Everyone finds out from Velina that the treatment procedure would be personally overseen by Sunbringer. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000030": "You confront your \"other self\" within, and make the decision to stop running — instead choosing to tame that power. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000031": "As you explain to everyone how they dealt with the Singularity Leakage, Bangboo Luka from the External Strategy Department shows up asking for help, saying that Norma and some Bangboo are trapped at the central elevator... (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000034": "From the Bangboo's conversation, maybe you can find out what Archy's costume looks like from the \"King Laer\" poster. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000035": "From the Bangboo's conversation, you can confirm that Archy is currently wearing a fancy bicorne and a formal suit. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000036": "Archy is on a remote call with someone who appears to be the Angel the Bangboo keep talking about... (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000038": "After the group confirmed the Angel's Signal is coming from the CCD office area, it suddenly cuts out... (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1721000040": "Through remote surveillance, the group learns that Archy's squad in Airspace Patrol is searching for squad member Toby. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1722000004": "Remielle brings you, unconscious, back to her room and reveals that the exchange of memories between you was not the first time it happened. Remielle admits to killing her dearest friend, Beliora Vike, with her own hands, and, overcome with grief, she hastily bids you farewell. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1722000010": "You rescue Remielle in the guise of Pyrois, and the two officially become true partners in crime in every sense of the word. You help Remielle understand that she is not alone in this era. After promising to meet again, you two return to your respective places for the time being. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1722000013": "You reunite with Truvia, a close childhood friend you'd been estranged from for years. The conversation is distant and awkward, but Sigrid seems to misread the tension of this reunion. Under her arrangements, you find yourself alone with Truvia once again. (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_1722000016": "You and Remielle position yourselves directly above the banquet hall, ready to make your move. With Girtablullu yet to show, Remielle suddenly suggests you share a dance before the music ends. And so, the two partners in crime reach out and take each other's hands... (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"Intro_2122000002": "Lindverne and Sigrid arrive, along with soldiers and foreign guests. It is only at this moment that you realize Remielle has been trying to take all the blame. But as this play nears its final act, Remielle suddenly finds herself unable to suppress the Enchainer transformation any longer... (Note: This dialogue cannot be replayed in the Video Archive.)",
|
||
"ItemClass_name_130": "LABYRINTH",
|
||
"ItemClass_name_144": "Pet Badge",
|
||
"Item_AvatarAwaken_1101_Story": "A sharp, striking silhouette — the vision of an Agent's ideal self.\n\nShe may not have the height, but she's got all the attitude! After all, she is the president!",
|
||
"Item_AvatarBreakMaterial_17_story": "Often awarded to Agents who excel at using Armorer tactics. Besides attesting to their ability, the seal itself also contains a little benign Ether inside which can be useful when improving an Agent's combat abilities.",
|
||
"Item_AvatarBreakMaterial_37_story": "A certification seal granted solely to the most outstanding in the field of Armorer tactics. The seal itself also contains a small amount of benign Ether inside which can be useful when improving an Agent's combat abilities.",
|
||
"Item_Avatar_1611_Des": "Close-up shots of Claret in her daily life and combat, capturing key moments before and after she became an Agent.\nThese focuses also offer glimpses into details like her combat style and signature weapons, helping you better understand what this Agent brings to the table.\n\nAn invitation bearing the Flint family's wax seal — deep crimson, like blood set in stone, carrying an air of age-old authority.",
|
||
"Item_Avatar_1621_Des": "Close-up shots of Roxy's daily life and combat moments, capturing key scenes from before and after she became an Agent.\nThese focuses also hint at details like her fighting style and preferred weapons, offering deeper insight into what makes this Agent stand out.\n\nA storybook rendered in dazzling strokes, spinning a wild tale of a tower-bound princess and an awakened puppet. The puppet blazes through every obstacle at breakneck speed, and ultimately busts the princess free from her tower — rocket launcher blazing, heavy machine gun roaring.",
|
||
"Item_BPTreasureItem_des": "Activates City Fund Benefits once obtained. After activating City Fund Benefits, you can choose one of the following W-Engines: Bloodmarrow Coffer, Radiowave Journey, Cannon Rotor, Six Shooter, Electro-Lip Gloss, Unfettered Game Ball, and Spring Embrace.",
|
||
"Item_BigBoss011_story": "A rare form of etheric coagulum preserved from the Kusarikku. An unmetamorphosed Enchainer larvae, once a hollow immortal construct reduced to a tool in the hands of the usurpers.",
|
||
"Item_WeaponBreak_16_name": "Armorer Component",
|
||
"Item_WeaponBreak_26_name": "Reinforced Armorer Component",
|
||
"Item_WeaponBreak_36_name": "Specialized Armorer Component",
|
||
"Item_Weapon_A_Common_17_Desc": "A specially modified W-Engine that's become hugely popular on Inter-Knot. Some functionality was sacrificed for the sake of its appearance, but that hasn't stopped it from becoming a massive hit.\nEven its designer never expected it to be this successful. In an interview, he explained, \"In the ever-changing Hollows, the anxiety brought on by uncertainty can easily overwhelm a person's will. For people trapped in desperate situations, even a small sign of good fortune can be enough to give them hope.\"\n\"Of course, maybe people just like cats.\" He added with a laugh at the end of the interview.",
|
||
"Item_Weapon_A_Common_17_ShortDesc": "Meow your way to good luck!",
|
||
"Item_Weapon_A_Common_21_Desc": "A high-output energy-storage W-Engine, designed for stronger bursts of instantaneous power.\nThe top-liked comment on a W-Engine review ranking claimed that dripping blood into the W-Engine could further enhance its performance. This has been confirmed to be a rumor. Do not imitate.",
|
||
"Item_Weapon_A_Common_21_Name": "Bloodmarrow Coffer",
|
||
"Item_Weapon_A_Common_21_ShortDesc": "A special W-Engine developed by the Flint family.",
|
||
"Item_Weapon_B_Common_16_Desc": "A W-Engine improved upon the first three generations of the \"Lunar\" series, offering advantages in output power, noise reduction, and energy capacity.\nUnfortunately, each individual metric is slightly weaker than its predecessors, making it a precisely balanced \"jack-of-all-trades\" product that inspires both love and hate.",
|
||
"Item_Weapon_B_Common_16_ShortDesc": "A cost-effective choice for newcomers exploring Hollows.",
|
||
"Item_Weapon_Choose_Show": "Surprise Toy Box",
|
||
"Item_Weapon_S_1611_Desc": "For as long as anyone can remember, tales and rumors about the Flint family have never ceased, enough to fill an entire anthology of rumors. Blood, Porcelloy, long-buried history, inherited miracles... None of these dangerous secrets have ever been fully laid bare, yet they have always held the public's fascination. Curiously, the family head has never come forward to offer any explanation. Some say her ambitions reach too far for her to waste time on gossip. Some say she possessed a steady mind even in her youth and chose to let the rumors gather momentum. And some claim there were never any rumors about Flint to begin with, only truths passed down through the world. Rumors drift like fog, obscuring what is real and what is not. But toward that young family head, people feel nothing beyond reverence and fear.\n\"Roxy, the ruby in this W-Engine looks pretty valuable. If we sold it...\" \"Milady, forgive me for saying so, but I'm afraid it wouldn't even cover the losses from a single meeting between you and Lady Lindverne.\"\n—The family head struggling with a budget shortfall and her capable assistant",
|
||
"Item_Weapon_S_1611_ShortDesc": "Beneath the crimson moon, the bloodline endures.",
|
||
"Item_Weapon_S_1621_Desc": "Around midnight, a strange figure with a coffin often roams the Flint estate. A scion of everlasting night, or a minion of the dead moon? Maybe it's just the last traces of resentment left behind by an assistant working overtime.",
|
||
"Item_Weapon_S_1621_ShortDesc": "The crimson moon rises, and the long night knows no sleep.",
|
||
"Item__Activity_Digiboo_Commemorate_01": "Natural Scientist's Commemorative Medal",
|
||
"Item__Activity_Digiboo_Commemorate_01_Des": "A special gift from the Natural Scientist.",
|
||
"Item__Activity_Digiboo_Commemorate_01_Story": "Rather inarticulate, the Natural Scientist will pour their heart into crafting a medal, then quietly leave it on the table...\n\"A wish? Hmm... I hope Master is happy every day,\" they say.",
|
||
"Item__Activity_Digiboo_Commemorate_02": "Flighty Operative's Commemorative Medal",
|
||
"Item__Activity_Digiboo_Commemorate_02_Des": "A special gift from the Flighty Operative.",
|
||
"Item__Activity_Digiboo_Commemorate_02_Story": "Wanting to give their master the warm sunshine, the gentle breeze, and all these feelings:\n\"I like you!\" the Flighty Operative would declare out loud.",
|
||
"Item__Activity_Digiboo_FoodType_01": "Grub",
|
||
"Item__Activity_Digiboo_FoodType_01_Story": "\"Eat up! Grow tall!\"",
|
||
"Item__Activity_Digiboo_FoodType_02_Story": "\"Smells so good! I want some. Give me some!\"",
|
||
"Larval_NounPrompts_01": "Rift Assault",
|
||
"Larval_NounPrompts_01_Des": "After Kusarikku slips into a spatial fissure, it unleashes a series of powerful attacks. Use <color=#FFAF2C>Defensive Assists</color> to counter them and rapidly reduce its <Term:2000001></Term>. Repeatedly countering them successfully can allow you to seize the initiative in battle.",
|
||
"Larval_NounPrompts_01_Title": "Rift Assault",
|
||
"LevelDescText202": "Depending on the off-field characters' type of <color=#FFAF2C>Perfect Assist</color>, when an enemy uses specific types of attacks, a <color=#FFAF2C>golden flash</color> or <color=#FFAF2C>red flash</color> prompt will appear. For a short time after, press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>} to switch to the next Agent and trigger a <color=#FFAF2C>Perfect Assist</color>.",
|
||
"LevelDescText20202": "<color=#FFAF2C>Perfect Assist</color> is divided into two types:\nWhen enemies attack and a <color=#FFAF2C>gold flash</color> appears, and upon meeting the requirements, a <color=#FFAF2C>Defensive Assist</color> can be triggered. <color=#FFAF2C>Defensive Assists</color> can block enemy attacks, accumulate a large amount of Daze, and interrupt most attacks. They are suitable for dealing with most <color=#FFAF2C>melee attacks</color>;\nWhen enemies attack and a <color=#FFAF2C>red flash</color> appears, and upon meeting the requirements, an <color=#FFAF2C>Evasive Assist</color> can be triggered. <color=#FFAF2C>Evasive Assists</color> can evade enemy attacks and trigger <color=#FFAF2C>Vital View</color>, slowing down the actions of enemies within range. They are suitable for dealing with <color=#FFAF2C>ranged attacks</color> or <color=#FFAF2C>attacks that need to be dodged</color>.",
|
||
"LevelDescText20204": "Triggering <color=#FFAF2C>Perfect Assist</color> consumes <color=#FFAF2C>Assist Points</color>. The amount consumed is affected by attack intensity and character performance. When a character uses a <color=#FFAF2C>Chain Attack</color> or <color=#FFAF2C>Ultimate</color>, <color=#FFAF2C>1</color> Assist Point is restored.\nWhen <color=#FFAF2C>Assist Points</color> are insufficient, the flash prompt will be fixed as a <color=#FFAF2C>red flash</color>. Note: When an enemy launches specific attacks, press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>} within a short period of time after the <color=#FFAF2C>red flash</color> prompt appears to switch to the next character and trigger <color=#FFAF2C>Perfect Dodge</color>. Additionally, when an enemy launches specific attacks, if the skill cannot be responded to by any character in the team with the <color=#FFAF2C>Defensive Assist</color> skill, the flash prompt will also be fixed as a <color=#FFAF2C>red flash</color> prompt. With sufficient Assist Points, press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>} shortly after a <color=#FFAF2C>red flash</color> prompt to switch to the next character. If that character has the <color=#FFAF2C>Evasive Assist</color> skill, <color=#FFAF2C>Evasive Assist</color> will be triggered; otherwise, <color=#FFAF2C>Perfect Dodge</color> will be triggered.",
|
||
"LevelDescText307": "All DMG dealt by Armorer Characters is considered <color=#FFAF2C>Sharp DMG</color>, using <color=#FFAF2C>DEF</color> as the skill DMG Multiplier.\nWhen a CRIT is triggered, Sharp DMG is not affected by CRIT DMG Bonus. Instead, Laceration DMG Bonus is applied. If CRIT Rate exceeds 100% and a CRIT has already been triggered, an additional Laceration check will be performed based on the excess CRIT Rate. If Laceration triggers, an extra instance of Laceration DMG Bonus is applied.\nSharp DMG accumulates <color=#FFAF2C>Gash</color>. When Gash is full, the enemy is inflicted with <color=#FFAF2C>Gash</color>. <color=#FFAF2C>Gash</color> can stack up to 3 times.",
|
||
"LevelDescText30702": "When an enemy has 1 or more stacks of <color=#FFAF2C>Gash</color>, hitting them with specific skills can consume <color=#FFAF2C>Gash</color>, triggering <color=#FFAF2C>Maim</color> to deal bonus DMG.",
|
||
"LoadingDes_Prison_1": "[Shrouded Reef Transfer Station]\nA transfer station located on Shrouded Reef island, once used to temporarily store and transport Porcelloy bound for New Ridu. Abandoned after a devastating storm, it was seized and repurposed by TOPS.",
|
||
"LoadingDes_TopsLab_1": "[Porcelloy Research Institute]\nA small Porcelloy Research Institute established by Flint Workshop, abandoned due to a storm. TOPS seized the opportunity to take it over, using it to conduct various illegal experiments.",
|
||
"LoadingDes_Vyrium_1": "[Vyrium]\nAn islet off the coast of the Roscaelifer Airspace Restricted Zone, and home to the Flint Workshop. Thanks to its pleasant climate and scenic island views, it's a popular spot among Roscaelifer residents for daily relaxation and getaways.",
|
||
"LoadingDes_Vyrium_2": "[Flint Workshop]\nManaged by the Flint family, this large factory located in Vyrium primarily produces Porcelloy and its processed goods, boasting a fairly complete Porcelloy production line.",
|
||
"LoadingDes_Vyrium_3": "[Blazelight Hall]\nA private villa of the Flint family, located on the Edge of Vyrium, housing a reception room and a secret treatment room.",
|
||
"LoadingQuest_41738": "Between all the traveling today and going back and forth with that \"case specialist\"... You're completely wiped. \nThe second your head hits the {F#pillow}{M#cushion}, you're out cold.",
|
||
"LoadingTips_10213": "When a golden flash prompt or certain red flash prompts appear before an enemy attack lands, if the requirements are met, you can trigger a Perfect Assist. If your Assist Points are insufficient or the enemy's skill cannot be countered by Perfect Assist, only Perfect Dodge can be triggered.",
|
||
"LoadingTips_601120103": "No time to waste — you head to Vyrium with Cissia, hoping to track down Tommy and his connection to Crowe.",
|
||
"LoadingTips_601120305": "You head to the area near Beckford Street with Cissia, hoping to track down any clues or marks about Port 3.",
|
||
"LockTip_1013901": "Complete the Primary Commission: [Enigma of the Labyrinth] Disappearing Eous",
|
||
"LockTip_1014001": "Complete the Primary Commission: [Enigma of the Labyrinth] Exploring the Lower Level",
|
||
"LockTip_1021002": "Complete the commission \"Crow and Detective: Woofy Weirdness\"",
|
||
"LockTip_1021102": "Complete the commission \"Crow and Detective: Despairing Boo\"",
|
||
"LockTip_1021202": "Complete the commission \"Crow and Detective: Debt Crisis\"",
|
||
"LockTip_1021302": "Complete the commission \"Crow and Detective: Parent-Child Time Lag\"",
|
||
"LockTip_1021602": "Complete the commission \"Crow and Detective: Secret Contact\"",
|
||
"LockTip_1021702": "Complete the commission \"Crow and Detective: Logistics Spy\"",
|
||
"LockTip_1021802": "Complete the commission \"Crow and Detective: Port of Entry Investigation\"",
|
||
"LockTip_1021902": "Complete the commission \"Crow and Detective: Boo-Controlled Arrest\"",
|
||
"LockTip_1022201": "Complete the previous stage to unlock",
|
||
"LockTip_1022301": "Complete the previous stage to unlock",
|
||
"LockTip_1022401": "Complete the previous stage to unlock",
|
||
"LockTip_1022501": "Complete the previous stage to unlock",
|
||
"LockTip_1022601": "Complete the previous stage to unlock",
|
||
"LockTip_1022701": "Complete the previous stage to unlock",
|
||
"LockTip_1022801": "Complete the previous stage to unlock",
|
||
"LockTip_1022901": "Complete the previous stage to unlock",
|
||
"LockTip_1023001": "Complete the previous stage to unlock",
|
||
"LockTip_1023101": "Complete the previous stage to unlock",
|
||
"LockTip_1023201": "Complete the previous stage to unlock",
|
||
"LockTip_1023301": "Complete the previous stage to unlock",
|
||
"LockTip_1023401": "Complete the previous stage to unlock",
|
||
"LockTip_1023501": "Complete the previous stage to unlock",
|
||
"LockTip_1023601": "Complete the previous stage to unlock",
|
||
"LockTip_1023701": "Complete the previous stage to unlock",
|
||
"LockTip_1023801": "Complete the previous stage to unlock",
|
||
"LockTip_1023901": "Complete the previous stage to unlock",
|
||
"LockTip_1024001": "Complete the previous stage to unlock",
|
||
"LockTip_1024101": "Complete the previous stage to unlock",
|
||
"LockTip_1024201": "Complete the previous stage to unlock",
|
||
"LockTip_1024301": "Complete the previous stage to unlock",
|
||
"LockTip_1024401": "Complete the previous stage to unlock",
|
||
"LockTip_12820002": "Complete Anomaly Alliance to unlock",
|
||
"LockTip_12820003": "Complete Energy Alliance to unlock",
|
||
"LockTip_12820004": "Complete Decibel Alliance to unlock",
|
||
"LockTip_12820005": "Complete Blitz Alliance to unlock",
|
||
"LockTip_12820006": "Complete Daze Alliance to unlock",
|
||
"LockTip_12820007": "Complete Anomaly Alliance to unlock",
|
||
"LockTip_12820008": "Complete Energy Alliance to unlock",
|
||
"LockTip_12820009": "Complete Decibel Alliance to unlock",
|
||
"MainCityName_Vyrium": "Vyrium District",
|
||
"Main_BubbleStory_Chapter230_423000009_01": "{F#Hope everything goes well...}{M#Hope everything goes well...}",
|
||
"Main_BubbleStory_Chapter230_423000016_02": "Rightly so... Those punks we caught earlier almost escaped again.",
|
||
"Main_BubbleStory_Chapter230_423000023_02": "All that fuss for nothing... They still got dragged back in the end.",
|
||
"Main_BubbleStory_Chapter230_423000049_01": "Dracaene... looks very well-behaved.",
|
||
"Main_BubbleStory_Chapter230_423000050_01": "There is no time to lose. We must depart at once.",
|
||
"Main_BubbleStory_Chapter230_423000051_01": "Don't tell me we've landed ourselves in another huge mess...",
|
||
"Main_ChatAudio_Chapter230_323000006_14": "Oh! Right! Got it!",
|
||
"Main_ChatAudio_Chapter230_323000006_16": "The workshop had plenty of equipment, but at the end of the day, it was a production facility — too many people, too many eyes. No way to let Dracie and Remielle rest and recover in peace.",
|
||
"Main_ChatAudio_Chapter230_323000007_Name_01": "Ultramarine Inn",
|
||
"Main_ChatAudio_Chapter230_323000018_07": "Even Airspace Patrol can't just storm in and run wild! How is anybody supposed to get work done now!",
|
||
"Main_ChatAudio_Chapter230_323000018_20": "Are you looking for Cora too?",
|
||
"Main_ChatAudio_Chapter230_323000038_09": "But whoever's engaging the Ethereals in combat here is clearly a far more well-disciplined warrior.",
|
||
"Main_ChatAudio_Chapter230_323000038_10": "An accomplice of that criminal?",
|
||
"Main_ChatAudio_Chapter230_323000038_11": "Too bad we can't dig up any more clues right now — let's keep moving.",
|
||
"Main_ChatAudio_Chapter230_323000038_12": "What's up, Wise? You're looking a little off.",
|
||
"Main_ChatAudio_Chapter230_323000038_13": "(Huh, these marks... and this weapon... Something about this feels familiar...)",
|
||
"Main_ChatAudio_Chapter230_323000044_02": "(...Why are the plants here growing so well? Most of the plants milady keeps don't survive more than a week. Fortunately, I replace them quickly enough that she's never noticed.)",
|
||
"Main_ChatAudio_Chapter230_323000044_03": "(Or... could it actually be fake? I can't see clearly... I think my glasses prescription isn't strong enough again. Maybe I should try using a fallen leaf?)",
|
||
"Main_ChatAudio_Chapter230_323000044_04": "(...So it was actually real. Damn.)",
|
||
"Main_ChatAudio_Chapter230_323000048_01": "Unlike usual, the main doors are locked tight today.",
|
||
"Main_ChatAudio_Chapter230_323000051_06": "(Ha, if the whole office were like Blazelight Hall — just one employee and one boss — problems like this probably wouldn't even exist.)",
|
||
"Main_ChatAudio_Chapter230_323000051_07": "(If milady ever wrote an Employee Handbook for Flint Workshop, it'd probably have just one rule: Employees must stop the Administrative Director from giving away Porcelloy at all times.)",
|
||
"Main_ChatAudio_Chapter230_323000052_01": "As a vital institution of the Celestial Nexus, the CCD has data racks like these everywhere.",
|
||
"Main_Chat_Chapter150_815213002_25": "Come to think of it, it's quite a coincidence. Recently, besides you... well... *sigh* You're my saviors, so I might as well be honest — someone else asked me about that array stuff too.",
|
||
"Main_Chat_Chapter230_323000029_01": "...Hm? You're still worried about Dracaene's condition?",
|
||
"Main_Chat_Chapter230_323000029_02": "I'm worried about both of you.",
|
||
"Main_Chat_Chapter230_323000029_03": "You really do know just what to say... Too bad Dracaene's fast asleep and can't hear a word of it.",
|
||
"Main_Chat_Chapter230_323000029_04": "In that case, you'd better wait until she wakes up before coming back. If Claret found out we'd been talking in the treatment room this whole time, she'd definitely lose it, right?",
|
||
"Main_Chat_Chapter230_323000033_Name_01": "The Unconscious Girl",
|
||
"Main_Chat_Chapter230_323000034_Name_01": "The Unconscious Girl",
|
||
"Main_Chat_Chapter230_323000036_08": "So... there's no way she thought the Bottle Cap Fairy was so legit that she made a copy just to put here... uh, I mean... that can't be it, right?",
|
||
"Main_GalGame_Chapter160_11600005_013": "There's no need to be nervous, Xiao'Guang, it's already delicious!",
|
||
"Main_GalGame_Chapter160_11600005_014": "There's no need to be nervous, Xiao'Guang, it's already delicious!",
|
||
"Main_GalGame_Chapter170_11700030_074": "After all, even if no one's seen you in person, everyone's heard your voice...",
|
||
"Main_GalGame_Chapter170_11700035_029": "After all, even if no one's seen you in person, everyone's heard your voice...",
|
||
"Main_GalGame_Chapter170_11700060_010": "Hollows are dangerous places. Aria, are you sure this commission is legit?",
|
||
"Main_GalGame_Chapter170_11700080_049": "Negative. As an AI assistant, I always abide by the law and strictly follow New Eridu's civil code. I do not, and will not, condone the unauthorized acquisition of citizens' personal information or the invasion of their privacy in any form!",
|
||
"Main_GalGame_Chapter170_11700095_020": "But we discovered that while they were hijacked, they all displayed the same arrogant, mocking attitude, and their eyes showed an abnormal purple glow.",
|
||
"Main_GalGame_Chapter170_11700120_035": "So, from the sound of it, word travels fast in Waifei during the holiday... Could you help me ask around, see if any of the nearby Intelligent Constructs have been acting strangely? Maybe even with a purple glow in their eyes?",
|
||
"Main_GalGame_Chapter170_11700190_064": "You're right, Manager! Though it's just a sick leave, and it barely even counts as a decision...",
|
||
"Main_GalGame_Chapter170_11700200_031": "(That said, the ticket would be a heartfelt gesture from Aria and the girls. As for whether she can actually attend or not... we can wait for Vesper to explain it herself.)",
|
||
"Main_GalGame_Chapter170_11700210_036": "Even if I can't make it on Gilded Carrot Day night, I can set aside some time to watch your rehearsal.",
|
||
"Main_GalGame_Chapter210_121000257_015": "Regarding this matter, though Toby is no longer in danger, his Logic Core still needs repair. At present, there is no conclusive evidence, so I do not dare make any assumptions.",
|
||
"Main_GalGame_Chapter220_122000001_002": "Yeah. And ever since we came to Roscaelifer, Belle and I have gotten into a much healthier routine. Oh, Belle, want another fried egg? I've got an extra.",
|
||
"Main_GalGame_Chapter220_122000001_003": "Yeah. Ever since we moved into Amber Hall, Wise and I have gotten into a much healthier routine... Hey, Wise! How come you got two fried eggs? Hand one over!",
|
||
"Main_GalGame_Chapter220_122000001_004": "Hmm... I... I want another one too! With ketchup... Ehehehe...",
|
||
"Main_GalGame_Chapter220_122000001_005": "Wait, Cissia! That's not ketchup! That's my maintenance oil!",
|
||
"Main_GalGame_Chapter220_122000001_006": "Did you not get enough sleep, Cissia?",
|
||
"Main_GalGame_Chapter220_122000001_007": "What's wrong, Cissia? Those dark circles are no joke... Rough night?",
|
||
"Main_GalGame_Chapter220_122000001_008": "What's wrong, Cissia? Those dark circles are pretty intense... Did you have a rough night?",
|
||
"Main_GalGame_Chapter220_122000001_009": "Ugh... Yeah. It's all because of that thing Norma sent us... that alarm gadget thingy!",
|
||
"Main_GalGame_Chapter220_122000001_010": "I was all ready for it. No matter what time it went off in the middle of the night, I was going to shake all of you awake right away, then we'd go catch the culprit red-handed... But it's been days, and that thing has not made a single peep!",
|
||
"Main_GalGame_Chapter220_122000001_011": "But I still couldn't let myself sleep too soundly... It was terrible last night! I counted tens of thousands of eggs and still didn't get a wink of sleep!",
|
||
"Main_GalGame_Chapter220_122000001_013": "Wait... Don't tell me our secret operation's already been compromised?!",
|
||
"Main_GalGame_Chapter220_122000001_015": "I don't think so. The truth behind the Bangboo Corruption incidents was never made public. As far as I know, the only people who really know what happened are Lady Dracaene and us.",
|
||
"Main_GalGame_Chapter220_122000001_016": "I don't think so. The truth behind the Bangboo Corruption incidents was never made public. As far as I know, the only people who really know what happened are Lady Dracaene and us.",
|
||
"Main_GalGame_Chapter220_122000001_026": "Hmm... fair. But something still feels off... Ugh, I guess we'll just have to see how things play out.",
|
||
"Main_GalGame_Chapter220_122000001_028": "Oh right, Wise, what about <color=#FFAF2C>Toby</color>, the Bangboo we saved with Velina's security key? Has his memory data been restored yet?",
|
||
"Main_GalGame_Chapter220_122000001_033": "She hasn't replied to any of my messages these past few days.",
|
||
"Main_GalGame_Chapter220_122000001_034": "She hasn't replied to any of my messages these past few days.",
|
||
"Main_GalGame_Chapter220_122000001_035": "Oh man, she's already that busy, and Velina still called her to the tea party to help with the guests? Yeesh, poor Norma!",
|
||
"Main_GalGame_Chapter220_122000001_036": "Uh... why do I get the feeling any guest who ends up dealing with a certain super-cranky Chief Technician is gonna have it even worse...",
|
||
"Main_GalGame_Chapter220_122000001_040": "Pudding! And my pudding! Half-price pudding! I'm buying a whole case and stashing it in the fridge!",
|
||
"Main_GalGame_Chapter220_122000001_041": "Belle, you're really not coming with us?",
|
||
"Main_GalGame_Chapter220_122000001_042": "Wise, you're really not coming with us?",
|
||
"Main_GalGame_Chapter220_122000001_047": "Yeah. Wise already gave me his shopping list. Let's go ahead without him this time.",
|
||
"Main_GalGame_Chapter220_122000001_050": "Hm? Why do I get the feeling... you two are hiding something from us? Hmm...",
|
||
"Main_GalGame_Chapter220_122000001_052": "You're totally overthinking it! More importantly, if we don't hurry, your pudding might sell out!",
|
||
"Main_GalGame_Chapter220_122000001_053": "Huh? Oh right, I almost forgot! Let's go, let's go! Any later and we really won't make it!",
|
||
"Main_GalGame_Chapter220_122000001_054": "The three of them leave in a noisy bustle...",
|
||
"Main_GalGame_Chapter220_122000001_056": "(Ha... Finally, I have Amber Hall all to myself.)",
|
||
"Main_GalGame_Chapter220_122000001_057": "(Hm... Finally, I have Amber Hall all to myself.)",
|
||
"Main_GalGame_Chapter220_122000001_060": "(But it's broad daylight... How's she planning to get here? Don't tell me she's going to climb through the window in the middle of the day... Hmm... Maybe I should wait upstairs.)",
|
||
"Main_GalGame_Chapter220_122000001_061": "(But it's broad daylight... How's she planning to get here? Don't tell me she's going to climb through the window in the middle of the day... Hmm... Maybe I should wait upstairs.)",
|
||
"Main_GalGame_Chapter220_122000001_062": "Just then, Amber Hall's doorbell rings...",
|
||
"Main_GalGame_Chapter220_122000001_066": "(Ugh... Fine. I'll see who it is first, then figure out how to get rid of them.)",
|
||
"Main_GalGame_Chapter220_122000001_067": "(All right. I'll see who it is first, then figure out how to handle this.)",
|
||
"Main_GalGame_Chapter220_122000002_049": "(What a willful Lady Sunbringer...)",
|
||
"Main_GalGame_Chapter220_122000002_069": "My Proxy-sense is tingling...",
|
||
"Main_GalGame_Chapter220_122000044_001": "Hello, your food delivery is here, rawrr~",
|
||
"Main_GalGame_Chapter220_122000044_003": "Food delivery? We weren't expecting any— Wait. That voice... It's you?!",
|
||
"Main_GalGame_Chapter220_122000044_004": "Food delivery? We weren't expecting any— Wait. That voice... It's you?!",
|
||
"Main_GalGame_Chapter220_122000044_005": "Oh my, you recognized my voice right away? And I could've sworn I sounded pretty convincing.",
|
||
"Main_GalGame_Chapter220_122000044_008": "Come on, don't just stand there in silence. Give me a hand.",
|
||
"Main_GalGame_Chapter220_122000044_010": "Huh? With what exactly?",
|
||
"Main_GalGame_Chapter220_122000044_011": "A hand...? What do you need help with?",
|
||
"Main_GalGame_Chapter220_122000044_012": "So erm... the head is a little smaller on the inside than it looks, which means... um... alright, I... accidentally got stuck in it. Could you help me?",
|
||
"Main_GalGame_Chapter220_122000045_001": "Phew... What a relief... I had no idea it would be so stuffy inside that costume. I nearly suffocated.",
|
||
"Main_GalGame_Chapter220_122000045_002": "Right, right, the legendary first-generation Void Hunter almost got soloed by a mascot costume... Wait a second. Where'd you get that costume? Where's the real Mr. Roar?",
|
||
"Main_GalGame_Chapter220_122000045_004": "Him? Hehe... Probably... still wandering somewhere in a Hollow as we speak.",
|
||
"Main_GalGame_Chapter220_122000045_007": "Do you have any idea how dangerous that is?! Where did you leave him? Come with me — We gotta go and save him, right now!",
|
||
"Main_GalGame_Chapter220_122000045_008": "Do you have any idea how dangerous that is?! Where did you leave him? Come with me — We have to go save him, now.",
|
||
"Main_GalGame_Chapter220_122000045_013": "Did you truly think I'd toss someone into a Hollow? You really have that little faith in me?",
|
||
"Main_GalGame_Chapter220_122000045_015": "And whose fault is that, exactly? A certain someone never says anything straight, only speaks in half-truths and riddles... then disappears halfway through!",
|
||
"Main_GalGame_Chapter220_122000045_019": "Have you ever heard of the word... \"<color=#FFAF2C>Enchainer</color>\"?",
|
||
"Main_GalGame_Chapter220_122000045_020": "Enchainer...? Hmm... Can't say I've heard of that before. What's that?",
|
||
"Main_GalGame_Chapter220_122000045_021": "Enchainer...? Hmm. Doesn't ring a bell. What is it?",
|
||
"Main_GalGame_Chapter220_122000045_022": "*sigh*... just as I thought. Helios never tells you anything that truly matters. But your teacher... Hmm, never mind.",
|
||
"Main_GalGame_Chapter220_122000045_023": "Let me think... where should I begin...?",
|
||
"Main_GalGame_Chapter220_122000045_027": "Emissaries of the Creator...?",
|
||
"Main_GalGame_Chapter220_122000045_028": "Emissaries of the Creator...?",
|
||
"Main_GalGame_Chapter220_122000045_031": "No need to look so surprised. Haven't you already encountered something similar?",
|
||
"Main_GalGame_Chapter220_122000045_034": "You mean... from that time in Lemnian Hollow? The Creator's Vessel?",
|
||
"Main_GalGame_Chapter220_122000045_035": "You mean... from that time in Lemnian Hollow? The Creator's Vessel?",
|
||
"Main_GalGame_Chapter220_122000045_036": "Bingo. You got it.",
|
||
"Main_GalGame_Chapter220_122000045_037": "Still, while it bore some resemblance to an \"Enchainer\"... it still had quite a long way to go before it could truly become one.",
|
||
"Main_GalGame_Chapter220_122000045_043": "We are, aren't we? This is a \"topic related to Girtablullu.\"",
|
||
"Main_GalGame_Chapter220_122000045_044": "The Girtablullu as it stands now is less of an Enchainer and more akin to— Ngh!",
|
||
"Main_GalGame_Chapter220_122000045_046": "<color=#FFAF2C>One week from now, in the morning</color>, I'll come find you again.",
|
||
"Main_GalGame_Chapter220_122000045_050": "Huh?! Wait, Remielle! Don't go! At least finish what you were saying!",
|
||
"Main_GalGame_Chapter220_122000045_067": "Could it be... a Void Hunter weapon?",
|
||
"Main_GalGame_Chapter220_122000045_070": "Half right? What do you mean? There's something else besides a Void Hunter weapon?",
|
||
"Main_GalGame_Chapter220_122000045_089": "And you... the \"wanted fugitive who attempted to assassinate Lady Sunbringer\"... are also one of their targets.",
|
||
"Main_GalGame_Chapter220_122000045_090": "And you... the \"wanted fugitive who attempted to assassinate Lady Sunbringer\"... are also one of their targets.",
|
||
"Main_GalGame_Chapter220_122000045_091": "Is this you trying to draw a line between us?",
|
||
"Main_GalGame_Chapter220_122000045_092": "No! I was just wondering if those two things...",
|
||
"Main_GalGame_Chapter220_122000045_093": "No! I was just wondering if those two things...",
|
||
"Main_GalGame_Chapter220_122000045_096": "Huh? Was that Velina? What's she doing here?",
|
||
"Main_GalGame_Chapter220_122000045_097": "Huh? Was that Velina? What's she doing here?",
|
||
"Main_GalGame_Chapter220_122000045_098": "Uh-oh! Remielle, hurry up and...",
|
||
"Main_GalGame_Chapter220_122000045_099": "Oh no. Remielle, quickly...",
|
||
"Main_GalGame_Chapter220_122000045_102": "Hi... ahaha... Good eve—! No, sorry. Good morning, Velina.",
|
||
"Main_GalGame_Chapter220_122000045_103": "Good morning. Are you... having breakfast with Mr. Roar?",
|
||
"Main_GalGame_Chapter220_122000045_104": "Good morning. Are you... having breakfast with Mr. Roar?",
|
||
"Main_GalGame_Chapter220_122000045_117": "Remielle leaves, still wearing the mascot costume...",
|
||
"Main_GalGame_Chapter220_122000049_019": "You're too kind. I only arrived a few days before everyone else, but I hope I can offer a few useful pointers for your time in Roscaelifer.",
|
||
"Main_GalGame_Chapter220_122000049_020": "Greetings. I am Salvi, the interim leader of this expedition and a member of the White Star Institute. My research mainly focuses on Ethereal ecology. Please allow me to introduce the other guests traveling with me.",
|
||
"Main_GalGame_Chapter220_122000049_024": "(What...? It can't be...)",
|
||
"Main_GalGame_Chapter230_123000001_006": "So... who called?",
|
||
"Main_GalGame_Chapter230_123000001_015": "A short while earlier...",
|
||
"Main_GalGame_Chapter230_123000001_018": "Carinus Carinus Carinus...? Who's that again? Oh oh, wait! I remember. That blondie... uh, blond-haired gentleman!",
|
||
"Main_GalGame_Chapter230_123000001_019": "...",
|
||
"Main_GalGame_Chapter230_123000001_023": "...",
|
||
"Main_GalGame_Chapter230_123000001_040": "...",
|
||
"Main_GalGame_Chapter230_123000001_041": "...",
|
||
"Main_GalGame_Chapter230_123000001_050": "Dracaene's condition...",
|
||
"Main_GalGame_Chapter230_123000001_051": "Remielle's condition...",
|
||
"Main_GalGame_Chapter230_123000001_068": "Huh?",
|
||
"Main_GalGame_Chapter230_123000001_079": "{F#Isn't Wise coming with us?}{M#Isn't Belle coming with us?}",
|
||
"Main_GalGame_Chapter230_123000001_093": "An hour later...",
|
||
"Main_GalGame_Chapter230_123000001_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter230_123000001_Name_002": "Billy",
|
||
"Main_GalGame_Chapter230_123000001_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000001_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000001_Name_005": "Carinus",
|
||
"Main_GalGame_Chapter230_123000002_007": "A medical assistant...?",
|
||
"Main_GalGame_Chapter230_123000002_019": "R—Right! It's her fault for showing up at the door at that exact moment! It's... It's not entirely my fault!",
|
||
"Main_GalGame_Chapter230_123000002_020": "Okay. When her people get here, that's how we'll explain it! Nobody... Nobody says anything else, got it?!",
|
||
"Main_GalGame_Chapter230_123000002_021": "Wait... something doesn't add up...",
|
||
"Main_GalGame_Chapter230_123000002_028": "At this very moment...",
|
||
"Main_GalGame_Chapter230_123000002_029": "\"Hello, everyone! Sorry to drop in!\"",
|
||
"Main_GalGame_Chapter230_123000002_030": "\"Hm? Where is everyone? Upstairs packing?\"",
|
||
"Main_GalGame_Chapter230_123000002_032": "Sh—Sh—Sh—She's coming up the stairs! C—Cissia, d—d—d—don't panic! We can explain everything!",
|
||
"Main_GalGame_Chapter230_123000002_033": "Calm down, both of you.",
|
||
"Main_GalGame_Chapter230_123000002_Name_001": "Belle",
|
||
"Main_GalGame_Chapter230_123000002_Name_002": "Wise",
|
||
"Main_GalGame_Chapter230_123000002_Name_003": "Fairy",
|
||
"Main_GalGame_Chapter230_123000002_Name_004": "Cissia",
|
||
"Main_GalGame_Chapter230_123000002_Name_005": "Billy",
|
||
"Main_GalGame_Chapter230_123000002_Name_006": "???",
|
||
"Main_GalGame_Chapter230_123000003_002": "Remielle?!",
|
||
"Main_GalGame_Chapter230_123000003_008": "Sorry, sorry! I'm happy to see you doing so well. I mean it!",
|
||
"Main_GalGame_Chapter230_123000003_017": "(Ask how Remielle is doing)",
|
||
"Main_GalGame_Chapter230_123000003_026": "Who's Roxy...?",
|
||
"Main_GalGame_Chapter230_123000003_042": "I see... Oh, right. Is Flint Workshop still hiring?",
|
||
"Main_GalGame_Chapter230_123000003_043": "Huh?",
|
||
"Main_GalGame_Chapter230_123000003_Name_001": "Billy",
|
||
"Main_GalGame_Chapter230_123000003_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000003_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000003_Name_004": "Remielle",
|
||
"Main_GalGame_Chapter230_123000003_Name_005": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000004_006": "(Why do all three of those sound kind of ominous...?)",
|
||
"Main_GalGame_Chapter230_123000004_023": "...",
|
||
"Main_GalGame_Chapter230_123000004_033": "I, I was just being facetious, Roxy! There is no way we'd ever atually broadcast that.",
|
||
"Main_GalGame_Chapter230_123000004_034": "(Flint Workshop...)",
|
||
"Main_GalGame_Chapter230_123000004_035": "(This place is way rowdier than I expected...)",
|
||
"Main_GalGame_Chapter230_123000004_040": "No problem.",
|
||
"Main_GalGame_Chapter230_123000004_043": "Don't you worry, Miss Claret! Your secret's safe with us!",
|
||
"Main_GalGame_Chapter230_123000004_052": "Ah, let me explain. Much of what makes Flint Porcelloy special comes from our family's unique \"<color=#FFAF2C>bloodline</color>.\"",
|
||
"Main_GalGame_Chapter230_123000004_056": "So forging Porcelloy is an inherited ability? No wonder Lady Lindverne said it was impossible to learn.",
|
||
"Main_GalGame_Chapter230_123000004_057": "...",
|
||
"Main_GalGame_Chapter230_123000004_058": "...",
|
||
"Main_GalGame_Chapter230_123000004_068": "You have my word.",
|
||
"Main_GalGame_Chapter230_123000004_091": "Claret hurries off with the briefcase full of Porcelloy...",
|
||
"Main_GalGame_Chapter230_123000004_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000004_Name_002": "Roxy",
|
||
"Main_GalGame_Chapter230_123000004_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000004_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000004_Name_005": "Billy",
|
||
"Main_GalGame_Chapter230_123000004_Name_006": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000004_Name_007": "Remielle",
|
||
"Main_GalGame_Chapter230_123000005_001": "I can't believe the treatment room was hidden here!",
|
||
"Main_GalGame_Chapter230_123000005_014": "...",
|
||
"Main_GalGame_Chapter230_123000005_015": "(Ask about Dracaene)",
|
||
"Main_GalGame_Chapter230_123000005_016": "Roxy... is Ether Corruption the reason Lady Dracaene hasn't woken up?",
|
||
"Main_GalGame_Chapter230_123000005_026": "...",
|
||
"Main_GalGame_Chapter230_123000005_027": "...",
|
||
"Main_GalGame_Chapter230_123000005_030": "(Give your thoughts)",
|
||
"Main_GalGame_Chapter230_123000005_048": "But the Karma Core's so corruptive...",
|
||
"Main_GalGame_Chapter230_123000005_049": "But the Karma Core's extremely corruptive. Even if it used to be her power source, wouldn't reinstalling it put her in even greater danger?",
|
||
"Main_GalGame_Chapter230_123000005_050": "But the Karma Core's extremely corruptive. Even if it used to be her power source, wouldn't reinstalling it put her in even greater danger?",
|
||
"Main_GalGame_Chapter230_123000005_059": "Of course I believe in you.",
|
||
"Main_GalGame_Chapter230_123000005_060": "I'm always ready to help.",
|
||
"Main_GalGame_Chapter230_123000005_068": "Just then...",
|
||
"Main_GalGame_Chapter230_123000005_069": "\"Lindverne? Are you all still in the reception room? I'm back!\"",
|
||
"Main_GalGame_Chapter230_123000005_Name_001": "Billy",
|
||
"Main_GalGame_Chapter230_123000005_Name_002": "Roxy",
|
||
"Main_GalGame_Chapter230_123000005_Name_003": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000005_Name_004": "Remielle",
|
||
"Main_GalGame_Chapter230_123000005_Name_005": "Belle",
|
||
"Main_GalGame_Chapter230_123000005_Name_006": "Wise",
|
||
"Main_GalGame_Chapter230_123000005_Name_007": "Wise",
|
||
"Main_GalGame_Chapter230_123000006_008": "You mean... it can control Ethereals?",
|
||
"Main_GalGame_Chapter230_123000006_020": "...",
|
||
"Main_GalGame_Chapter230_123000006_030": "Huh?",
|
||
"Main_GalGame_Chapter230_123000006_036": "(Ask about the missing Porcelloy)",
|
||
"Main_GalGame_Chapter230_123000006_042": "Someone stole it from the transfer station?",
|
||
"Main_GalGame_Chapter230_123000006_043": "Someone stole it from the transfer station?",
|
||
"Main_GalGame_Chapter230_123000006_050": "So, the truth is...",
|
||
"Main_GalGame_Chapter230_123000006_055": "That seems quite likely. And I'm afraid... the implications may be far more serious than that.",
|
||
"Main_GalGame_Chapter230_123000006_057": "Huh...",
|
||
"Main_GalGame_Chapter230_123000006_058": "Huh...",
|
||
"Main_GalGame_Chapter230_123000006_059": "A recent memory suddenly flashes through your mind...",
|
||
"Main_GalGame_Chapter230_123000006_060": "Do you have any thoughts on the murderer's identity, Velina?",
|
||
"Main_GalGame_Chapter230_123000006_061": "Regarding this matter, though Toby is no longer in danger, his Logic Core still needs repair. At present, there is no conclusive evidence, so I do not dare make any assumptions.",
|
||
"Main_GalGame_Chapter230_123000006_062": "Oh my~ It's just the four of us here, and you're still speaking so cautiously. How dull! Fine, then I'll say it myself.",
|
||
"Main_GalGame_Chapter230_123000006_063": "There are two possibilities regarding the murderer's identity: first, the culprit could be an <color=#FFAF2C>outsider</color> who infiltrated the island. While Roscaelifer's existence is classified, any community can never be truly closed off.",
|
||
"Main_GalGame_Chapter230_123000006_064": "Remielle, who managed to find her way in, and Lockspring, who managed to find his way out, are prime examples of this, and they're certainly not the only ones.",
|
||
"Main_GalGame_Chapter230_123000006_065": "Second, the culprit could be an <color=#FFAF2C>insider</color>. Velina, which scenario do you consider more dangerous?",
|
||
"Main_GalGame_Chapter230_123000006_067": "Or... do you have a third hypothesis?",
|
||
"Main_GalGame_Chapter230_123000006_068": "Lady Dracaene...",
|
||
"Main_GalGame_Chapter230_123000006_069": "Maybe she already realized the truth...",
|
||
"Main_GalGame_Chapter230_123000006_082": "We don't know if they're monitoring our communications with Eldreda. If they realize we're suspicious, we could lose our chance of catching them.",
|
||
"Main_GalGame_Chapter230_123000006_085": "...",
|
||
"Main_GalGame_Chapter230_123000006_094": "Need any help?",
|
||
"Main_GalGame_Chapter230_123000006_115": "And so, everyone goes their separate ways...",
|
||
"Main_GalGame_Chapter230_123000006_154": "...",
|
||
"Main_GalGame_Chapter230_123000006_157": "Try telling Belle the secret you've all been hiding from her until now.",
|
||
"Main_GalGame_Chapter230_123000006_159": "...",
|
||
"Main_GalGame_Chapter230_123000006_164": "...",
|
||
"Main_GalGame_Chapter230_123000006_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000006_Name_002": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000006_Name_003": "Billy",
|
||
"Main_GalGame_Chapter230_123000006_Name_004": "Belle",
|
||
"Main_GalGame_Chapter230_123000006_Name_005": "Wise",
|
||
"Main_GalGame_Chapter230_123000006_Name_006": "Roxy",
|
||
"Main_GalGame_Chapter230_123000006_Name_007": "Dracaene",
|
||
"Main_GalGame_Chapter230_123000006_Name_008": "Velina",
|
||
"Main_GalGame_Chapter230_123000006_Name_009": "Remielle",
|
||
"Main_GalGame_Chapter230_123000007_001": "Whoa, Manager! You nearly scared the oil outta me taking off like that! What's going on?!",
|
||
"Main_GalGame_Chapter230_123000007_002": "That's the culprit who hurt the Bangboo!",
|
||
"Main_GalGame_Chapter230_123000007_010": "Uh, Manager...? Is it just me, or are you really fixated on this culprit's identity?",
|
||
"Main_GalGame_Chapter230_123000007_011": "(Explain that the culprit looks just like Serpico)",
|
||
"Main_GalGame_Chapter230_123000007_022": "Don't worry, Manager. Once we catch him, we'll get all the answers we need. Come on, he can't be far. Let's search the area!",
|
||
"Main_GalGame_Chapter230_123000007_Name_001": "Billy",
|
||
"Main_GalGame_Chapter230_123000007_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000007_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000008_004": "Nope! Didn't see a thing!",
|
||
"Main_GalGame_Chapter230_123000008_005": "Just a tiny bit...",
|
||
"Main_GalGame_Chapter230_123000008_011": "Uh... yeah, we only saw a little... last time! When you started complaining that Roxy was making a fuss over nothing...",
|
||
"Main_GalGame_Chapter230_123000008_017": "What?! This is Shrouded Reef?!",
|
||
"Main_GalGame_Chapter230_123000008_022": "You tell Claret about your recent encounter with the mysterious culprit in Vyrium...",
|
||
"Main_GalGame_Chapter230_123000008_025": "Something's off...",
|
||
"Main_GalGame_Chapter230_123000008_030": "We should investigate this place thoroughly...",
|
||
"Main_GalGame_Chapter230_123000008_035": "Got it!",
|
||
"Main_GalGame_Chapter230_123000008_039": "...",
|
||
"Main_GalGame_Chapter230_123000008_042": "...",
|
||
"Main_GalGame_Chapter230_123000008_043": "...",
|
||
"Main_GalGame_Chapter230_123000008_044": "...",
|
||
"Main_GalGame_Chapter230_123000008_047": "I couldn't pull anyone away from the production line, so I had to come and investigate myself! I even... I even lost the reference materials Roxy prepared for me...",
|
||
"Main_GalGame_Chapter230_123000008_054": "Some time later...\nFollowing the instructions in Roxy's Guide, you finally open the lock...",
|
||
"Main_GalGame_Chapter230_123000008_055": "Whoooaaa... I can't believe that guide actually wooorked...",
|
||
"Main_GalGame_Chapter230_123000008_058": "You suddenly spot two unfamiliar figures in the corridor ahead...",
|
||
"Main_GalGame_Chapter230_123000008_065": "...",
|
||
"Main_GalGame_Chapter230_123000008_066": "...",
|
||
"Main_GalGame_Chapter230_123000008_072": "Now that our target is clear... Manager, Claret, let's roll. We're bustin' in—",
|
||
"Main_GalGame_Chapter230_123000008_079": "Can Billy really... pull off an infiltration?",
|
||
"Main_GalGame_Chapter230_123000008_080": "Can Pyrois really... pull off an infiltration?",
|
||
"Main_GalGame_Chapter230_123000008_084": "Sure, I may not have much infiltration experience myself, but... if I follow Roxy's instructions, we'll be fine! Ahem!",
|
||
"Main_GalGame_Chapter230_123000008_085": "Anyway, assuming the station's layout hasn't changed too much, we'll head to the surveillance room first!",
|
||
"Main_GalGame_Chapter230_123000008_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000008_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000008_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000008_Name_004": "Billy",
|
||
"Main_GalGame_Chapter230_123000008_Name_005": "Disgruntled Man",
|
||
"Main_GalGame_Chapter230_123000008_Name_006": "Frustrated Man",
|
||
"Main_GalGame_Chapter230_123000009_008": "Claret quickly gets to work at the console—",
|
||
"Main_GalGame_Chapter230_123000009_010": "Let's find out how many of them are here first.",
|
||
"Main_GalGame_Chapter230_123000009_011": "Let's find the culprit first.",
|
||
"Main_GalGame_Chapter230_123000009_Name_001": "Billy",
|
||
"Main_GalGame_Chapter230_123000009_Name_002": "Claret",
|
||
"Main_GalGame_Chapter230_123000009_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000009_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000010_009": "Alright.",
|
||
"Main_GalGame_Chapter230_123000010_010": "Right.",
|
||
"Main_GalGame_Chapter230_123000010_035": "The young man addressed as \"young master\" then walks into a nearby passage and out of camera range...",
|
||
"Main_GalGame_Chapter230_123000010_037": "The people they're holding...",
|
||
"Main_GalGame_Chapter230_123000010_042": "(Assess the situation)",
|
||
"Main_GalGame_Chapter230_123000010_048": "Together with Claret, you quickly check every available surveillance feed, but the \"young master\" is nowhere to be seen...",
|
||
"Main_GalGame_Chapter230_123000010_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000010_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000010_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000010_Name_004": "Respectful Guard",
|
||
"Main_GalGame_Chapter230_123000010_Name_005": "???",
|
||
"Main_GalGame_Chapter230_123000010_Name_006": "Billy",
|
||
"Main_GalGame_Chapter230_123000011_002": "Boss... It really is you!",
|
||
"Main_GalGame_Chapter230_123000011_007": "No, no! It's not what you think! I came with the Manager and company to rescue you!",
|
||
"Main_GalGame_Chapter230_123000011_009": "Shh. Can you guys keep it down?",
|
||
"Main_GalGame_Chapter230_123000011_020": "Wait, by \"research subject,\" were they talking about...?",
|
||
"Main_GalGame_Chapter230_123000011_022": "Wait... Could Anby be the research subject that guy was talking about?!",
|
||
"Main_GalGame_Chapter230_123000011_029": "Anyway, what happened?",
|
||
"Main_GalGame_Chapter230_123000011_036": "Wait... Is it me, or does that sound like Vyrium?!",
|
||
"Main_GalGame_Chapter230_123000011_058": "Sparks fly, metal rumbles, and the cell door comes crashing down...",
|
||
"Main_GalGame_Chapter230_123000011_062": "What's with this gaudy new outfit?!",
|
||
"Main_GalGame_Chapter230_123000011_063": "Huh? Uh— You don't remember, Boss? You approved it yourself!",
|
||
"Main_GalGame_Chapter230_123000011_065": "(It's all starting to come together now...)",
|
||
"Main_GalGame_Chapter230_123000011_078": "Wow, taken out in one shot! Phew, finally made it out!",
|
||
"Main_GalGame_Chapter230_123000011_079": "Huh? Billy, what's with that eyesore of a getup?",
|
||
"Main_GalGame_Chapter230_123000011_080": "Even in a crisis like this, you still can't ignore the shine! This is my new look — the Starlight Knight: Billy form!",
|
||
"Main_GalGame_Chapter230_123000011_081": "It's all thanks to Nicole letting me take six months' pay in advance! I'll never forget the trust she placed in me!",
|
||
"Main_GalGame_Chapter230_123000011_082": "An advance on six months' salary?! I approved that? When the heck did I approve that?!",
|
||
"Main_GalGame_Chapter230_123000011_083": "Huh? Hahaha... Nicole, come on, don't joke around like that right now~",
|
||
"Main_GalGame_Chapter230_123000011_084": "Hey, forget about that stuff right now! Our pursuers are almost here!",
|
||
"Main_GalGame_Chapter230_123000011_Name_001": "Nicole",
|
||
"Main_GalGame_Chapter230_123000011_Name_002": "Billy",
|
||
"Main_GalGame_Chapter230_123000011_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000011_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000011_Name_005": "Nekomata",
|
||
"Main_GalGame_Chapter230_123000011_Name_006": "Claret",
|
||
"Main_GalGame_Chapter230_123000012_002": "Don't worry, I've got this.",
|
||
"Main_GalGame_Chapter230_123000012_005": "This stupid door is what ruined our last escape attempt. But now that we have the Proxy with us, this'll be a walk in the park!",
|
||
"Main_GalGame_Chapter230_123000012_007": "An empty room nearby suddenly catches Claret's eye...",
|
||
"Main_GalGame_Chapter230_123000012_018": "Claret quickly goes into the room and picks up a strange metal fragment...",
|
||
"Main_GalGame_Chapter230_123000012_027": "Before long, they finish gathering the Porcelloy, and you break through the lock...",
|
||
"Main_GalGame_Chapter230_123000012_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000012_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000012_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000012_Name_004": "Nicole",
|
||
"Main_GalGame_Chapter230_123000012_Name_005": "Anby",
|
||
"Main_GalGame_Chapter230_123000012_Name_006": "Billy",
|
||
"Main_GalGame_Chapter230_123000012_Name_007": "Nekomata",
|
||
"Main_GalGame_Chapter230_123000013_001": "Eventually, you safely return to Vyrium with Nicole and the others...",
|
||
"Main_GalGame_Chapter230_123000013_002": "Inside the reception room of Blazelight Hall...",
|
||
"Main_GalGame_Chapter230_123000013_005": "How are they doing?",
|
||
"Main_GalGame_Chapter230_123000013_009": "Anby is another story... She has no visible injuries, but she's clearly anemic. They must have drawn a lot of blood from her during the experiments. She's also showing signs of a mild lung infection, so she'll need plenty of rest.",
|
||
"Main_GalGame_Chapter230_123000013_015": "Thank you, Claret.",
|
||
"Main_GalGame_Chapter230_123000013_024": "(Reassure Billy.)",
|
||
"Main_GalGame_Chapter230_123000013_035": "No one answers...",
|
||
"Main_GalGame_Chapter230_123000013_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000013_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000013_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000013_Name_004": "Billy",
|
||
"Main_GalGame_Chapter230_123000014_025": "\"That's MY Porcelloy, MINE! Oh, those three weird-eyed swindlers... I swear, if I give them even one more gram of Porcelloy, I'll... I'll write my own name backwards!\"",
|
||
"Main_GalGame_Chapter230_123000014_026": "\"Roxy, what's with that look?! I... I know I was the one who agreed to this first... But there absolutely WON'T be a next time! I swear!\"",
|
||
"Main_GalGame_Chapter230_123000014_030": "\"Ugh, what is it, Roxy...? Just five more minutes... No? Why not? Huh? This is already my seventh 'five more minutes'?!\"",
|
||
"Main_GalGame_Chapter230_123000014_031": "\"Do I really have to go...? Just tell Eldreda I'm sick... Wait, R—Roxy! What are you doing?! I—I was kidding! Put the phone down!\"",
|
||
"Main_GalGame_Chapter230_123000014_042": "The receptionist picks up the receiver. However, not long after, she shakes her head and puts down the phone.",
|
||
"Main_GalGame_Chapter230_123000014_Name_001": "Computing Center Receptionist",
|
||
"Main_GalGame_Chapter230_123000014_Name_002": "Roxy",
|
||
"Main_GalGame_Chapter230_123000015_007": "A few of us thought something was off, so we came to ask what was going on... and they locked us up in here.",
|
||
"Main_GalGame_Chapter230_123000015_028": "I understand. Then we'll leave right away and go get help from Airspace Patrol! See you soon!",
|
||
"Main_GalGame_Chapter230_123000015_030": "Back to the present—",
|
||
"Main_GalGame_Chapter230_123000015_031": "Cora, I came here today specifically to meet with Lady Eldreda. And now, with the CCD in turmoil and in urgent need of her intervention, there's no question that I should be the one to go.",
|
||
"Main_GalGame_Chapter230_123000015_032": "Sigh... looks like we've got no choice but to ask you to handle this one. Everyone here's strictly tech — we're not built for armed conflicts. That's why we need you, Flint Workshop's very own crisis response specialist!",
|
||
"Main_GalGame_Chapter230_123000015_033": "Or Vyrium's legendary human crane, penny-pinching cheapskate, and installment-plan interest calculator...",
|
||
"Main_GalGame_Chapter230_123000015_034": "I'm kidding. Anyway, best of luck, Cora. See you later.",
|
||
"Main_GalGame_Chapter230_123000015_035": "Yeah, best of luck to you too!",
|
||
"Main_GalGame_Chapter230_123000015_Name_001": "Cora",
|
||
"Main_GalGame_Chapter230_123000015_Name_002": "Roxy",
|
||
"Main_GalGame_Chapter230_123000015_Name_003": "Worried CCD Employee",
|
||
"Main_GalGame_Chapter230_123000015_Name_004": "Jeffrey",
|
||
"Main_GalGame_Chapter230_123000015_Name_005": "Claret",
|
||
"Main_GalGame_Chapter230_123000016_001": "Meanwhile, at the Blazelight Hall in Vyrium...",
|
||
"Main_GalGame_Chapter230_123000016_002": "Seriously... What is going on over in Booastrum? Why isn't anyone picking up...? Ah, finally!",
|
||
"Main_GalGame_Chapter230_123000016_015": "...",
|
||
"Main_GalGame_Chapter230_123000016_016": "What's wrong, Claret?",
|
||
"Main_GalGame_Chapter230_123000016_025": "At that moment...",
|
||
"Main_GalGame_Chapter230_123000016_041": "What about us, Lindverne?",
|
||
"Main_GalGame_Chapter230_123000016_058": "Absolutely!",
|
||
"Main_GalGame_Chapter230_123000016_072": "Alright, it's settled then.",
|
||
"Main_GalGame_Chapter230_123000016_073": "All personnel engaged in the operation, except Bashmu, focus on the young man with orange hair! He is the main culprit behind the threat to Roscaelifer. Make sure he is apprehended and brought to justice!",
|
||
"Main_GalGame_Chapter230_123000016_074": "Now that the enemy's been exposed, they're probably racing against the clock to destroy the evidence and make their escape. There's no time to lose. Move out!",
|
||
"Main_GalGame_Chapter230_123000016_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000016_Name_002": "Carinus",
|
||
"Main_GalGame_Chapter230_123000016_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000016_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000016_Name_005": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000016_Name_006": "Billy",
|
||
"Main_GalGame_Chapter230_123000016_Name_007": "Anby",
|
||
"Main_GalGame_Chapter230_123000016_Name_008": "Nicole",
|
||
"Main_GalGame_Chapter230_123000017_001": "Meanwhile, elsewhere in Vyrium...",
|
||
"Main_GalGame_Chapter230_123000017_002": "...",
|
||
"Main_GalGame_Chapter230_123000017_008": "...",
|
||
"Main_GalGame_Chapter230_123000017_011": "...",
|
||
"Main_GalGame_Chapter230_123000017_016": "...",
|
||
"Main_GalGame_Chapter230_123000017_Name_001": "Remielle",
|
||
"Main_GalGame_Chapter230_123000017_Name_002": "???",
|
||
"Main_GalGame_Chapter230_123000018_004": "This can't be a coincidence...",
|
||
"Main_GalGame_Chapter230_123000018_028": "...",
|
||
"Main_GalGame_Chapter230_123000018_033": "Hm?",
|
||
"Main_GalGame_Chapter230_123000018_039": "About the research institute's fifth floor...",
|
||
"Main_GalGame_Chapter230_123000018_051": "...",
|
||
"Main_GalGame_Chapter230_123000018_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000018_Name_002": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000018_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000018_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000018_Name_005": "Airspace Patrol Soldier",
|
||
"Main_GalGame_Chapter230_123000018_Name_006": "Fritz",
|
||
"Main_GalGame_Chapter230_123000019_004": "...",
|
||
"Main_GalGame_Chapter230_123000019_005": "...",
|
||
"Main_GalGame_Chapter230_123000019_008": "Those marks I saw just now...",
|
||
"Main_GalGame_Chapter230_123000019_015": "Yes, she is.",
|
||
"Main_GalGame_Chapter230_123000019_016": "But as for her identity...",
|
||
"Main_GalGame_Chapter230_123000019_038": "...",
|
||
"Main_GalGame_Chapter230_123000019_039": "...",
|
||
"Main_GalGame_Chapter230_123000019_040": "(Share your thoughts.)",
|
||
"Main_GalGame_Chapter230_123000019_048": "...",
|
||
"Main_GalGame_Chapter230_123000019_049": "...",
|
||
"Main_GalGame_Chapter230_123000019_058": "...",
|
||
"Main_GalGame_Chapter230_123000019_059": "...",
|
||
"Main_GalGame_Chapter230_123000019_063": "Something doesn't add up...",
|
||
"Main_GalGame_Chapter230_123000019_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000019_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000019_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000019_Name_004": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000019_Name_005": "Fritz",
|
||
"Main_GalGame_Chapter230_123000020_007": "Correct.",
|
||
"Main_GalGame_Chapter230_123000020_013": "...",
|
||
"Main_GalGame_Chapter230_123000020_020": "Correct.",
|
||
"Main_GalGame_Chapter230_123000020_023": "That's right. We believe there may be a particularly troublesome Ethereal in there. And it has something I need to get back.",
|
||
"Main_GalGame_Chapter230_123000020_024": "You mean... the Karma Core?",
|
||
"Main_GalGame_Chapter230_123000020_025": "...Oh my, how terrifying. Looks like Krampus knows a lot more than I bargained for. So then, what other intel do you have for me?",
|
||
"Main_GalGame_Chapter230_123000020_026": "Such as, who do the TOPS personnel showing up here actually work for?",
|
||
"Main_GalGame_Chapter230_123000020_027": "They're with High Ambitions.",
|
||
"Main_GalGame_Chapter230_123000020_028": "High Ambitions?",
|
||
"Main_GalGame_Chapter230_123000020_029": "So those guys played the role of \"partners\" on the surface, sending that girl Truvia to Booastrum — but they were pulling strings behind the scenes the whole time?",
|
||
"Main_GalGame_Chapter230_123000020_030": "(So it really is High Ambitions Corp...)",
|
||
"Main_GalGame_Chapter230_123000020_031": "(So it really is High Ambitions. In that case, there's no way they don't know how much that criminal looks like Serpico. So who exactly is he?)",
|
||
"Main_GalGame_Chapter230_123000020_032": "(So it really is High Ambitions. In that case, there's no way they don't know how much that criminal looks like Serpico. So who exactly is he?)",
|
||
"Main_GalGame_Chapter230_123000020_033": "(Truvia... does she know about him too? Was it really just a coincidence that she showed up at Lady Dracaene's office door?)",
|
||
"Main_GalGame_Chapter230_123000020_034": "(Truvia... does she know about him too? Was it really just a coincidence that she showed up at Lady Dracaene's office door?)",
|
||
"Main_GalGame_Chapter230_123000020_035": "I'm sorry, my clearance isn't high enough for me to know the whole story.",
|
||
"Main_GalGame_Chapter230_123000020_036": "All I know is this: High Ambitions got their hands on a massive stash of Porcelloy with no clear origin, and they've been laying low here running some kind of secret research.",
|
||
"Main_GalGame_Chapter230_123000020_037": "This is my first time on the island. When I arrived, the research institute's personnel had already begun evacuating to the transfer station.",
|
||
"Main_GalGame_Chapter230_123000020_038": "I spotted the key target still in the building, so I chased them all the way up to the fifth floor, and then down into the basement.",
|
||
"Main_GalGame_Chapter230_123000020_039": "But it looks like they spotted me. As soon as I entered, the Ethereals in the nearby cultivation pods all came swarming out.",
|
||
"Main_GalGame_Chapter230_123000020_040": "I see...",
|
||
"Main_GalGame_Chapter230_123000020_041": "I see...",
|
||
"Main_GalGame_Chapter230_123000020_042": "Based on our previous investigation, I can now confirm that High Ambitions' research involves Ethereal control and Karma Cores.",
|
||
"Main_GalGame_Chapter230_123000020_043": "And research involving such matters must never be conducted without authorization from Krampus.",
|
||
"Main_GalGame_Chapter230_123000020_044": "You're saying High Ambitions acted on their own, and you had nothing to do with any of this?",
|
||
"Main_GalGame_Chapter230_123000020_045": "High Ambitions and Krampus both belong to TOPS. That fact won't change.",
|
||
"Main_GalGame_Chapter230_123000020_046": "But TOPS has its own rules and laws. Without them, it couldn't claim to be an organization that champions survival of the fittest and puts humanity's interests above all else.",
|
||
"Main_GalGame_Chapter230_123000020_047": "Hmph, easy for you to say.",
|
||
"Main_GalGame_Chapter230_123000020_048": "Roscaelifer's safety may not fall within my jurisdiction, but if High Ambitions' actions run counter to humanity's interests — that's where I step in.",
|
||
"Main_GalGame_Chapter230_123000020_049": "Hmm~ So Krampus passes judgment from the standpoint of \"human interests\"? That's pretty arrogant, don't you think~",
|
||
"Main_GalGame_Chapter230_123000020_050": "But it sounds like you're saying you're willing to help us out?",
|
||
"Main_GalGame_Chapter230_123000020_051": "Promeia should be someone we can work with.",
|
||
"Main_GalGame_Chapter230_123000020_052": "Everyone, from what I know about Promeia, she's someone we can trust.",
|
||
"Main_GalGame_Chapter230_123000020_053": "Everyone, from what I know about Promeia, she's someone we can trust.",
|
||
"Main_GalGame_Chapter230_123000020_054": "She may be holding something back, but she'd never deliberately mislead us, and she certainly wouldn't break her word after agreeing to cooperate with us.",
|
||
"Main_GalGame_Chapter230_123000020_055": "She may be holding something back, but she'd never deliberately mislead us, and she certainly wouldn't break her word after agreeing to cooperate with us.",
|
||
"Main_GalGame_Chapter230_123000020_056": "Thanks, Belle.",
|
||
"Main_GalGame_Chapter230_123000020_057": "Thanks, Wise.",
|
||
"Main_GalGame_Chapter230_123000020_058": "Lady Sunbringer, allow me to assist you with the next stage of the operation.",
|
||
"Main_GalGame_Chapter230_123000020_059": "As for Krampus, I'm not currently in a position to negotiate whether it can achieve its own objectives.",
|
||
"Main_GalGame_Chapter230_123000020_060": "So you're planning to earn yourself some bargaining power by helping us out, huh? Fine. I accept in the name of Lady Sunbringer.",
|
||
"Main_GalGame_Chapter230_123000020_061": "Ms. Promeia from Krampus — looking forward to working with you!",
|
||
"Main_GalGame_Chapter230_123000020_062": "...The pleasure's all mine.",
|
||
"Main_GalGame_Chapter230_123000020_063": "The lab's just up ahead, but I don't know what we're walking into — stay sharp, everyone.",
|
||
"Main_GalGame_Chapter230_123000020_064": "Alright, let's move out!",
|
||
"Main_GalGame_Chapter230_123000020_Name_001": "Promeia",
|
||
"Main_GalGame_Chapter230_123000020_Name_002": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000020_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000020_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000020_Name_005": "Claret",
|
||
"Main_GalGame_Chapter230_123000021_001": "The next morning, at the Blazelight Hall in Vyrium...",
|
||
"Main_GalGame_Chapter230_123000021_004": "You're right...",
|
||
"Main_GalGame_Chapter230_123000021_018": "The AAD? Is it Lady Eldreda?",
|
||
"Main_GalGame_Chapter230_123000021_023": "...",
|
||
"Main_GalGame_Chapter230_123000021_024": "...",
|
||
"Main_GalGame_Chapter230_123000021_025": "...",
|
||
"Main_GalGame_Chapter230_123000021_032": "Lindverne leaves.",
|
||
"Main_GalGame_Chapter230_123000021_033": "Only you, Claret, and Promeia remain in the room.",
|
||
"Main_GalGame_Chapter230_123000021_036": "Of course you can!",
|
||
"Main_GalGame_Chapter230_123000021_037": "What do you mean?",
|
||
"Main_GalGame_Chapter230_123000021_047": "...",
|
||
"Main_GalGame_Chapter230_123000021_051": "Claret, take a breath...",
|
||
"Main_GalGame_Chapter230_123000021_052": "Promeia, in a situation like this...",
|
||
"Main_GalGame_Chapter230_123000021_059": "...",
|
||
"Main_GalGame_Chapter230_123000021_063": "...",
|
||
"Main_GalGame_Chapter230_123000021_066": "...",
|
||
"Main_GalGame_Chapter230_123000021_075": "Huh...? Are you sure?",
|
||
"Main_GalGame_Chapter230_123000021_108": "Hm?",
|
||
"Main_GalGame_Chapter230_123000021_109": "What you just told me about Lindverne... I think you should tell her yourself someday.",
|
||
"Main_GalGame_Chapter230_123000021_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000021_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000021_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000021_Name_004": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000021_Name_005": "Promeia",
|
||
"Main_GalGame_Chapter230_123000022_009": "... ... ...",
|
||
"Main_GalGame_Chapter230_123000022_010": "What was that? It fell all the way from Booastrum...",
|
||
"Main_GalGame_Chapter230_123000022_016": "I mean... If it were Sigrid... she might survive a fall like that.",
|
||
"Main_GalGame_Chapter230_123000022_018": "...",
|
||
"Main_GalGame_Chapter230_123000022_019": "...",
|
||
"Main_GalGame_Chapter230_123000022_029": "Back then, we didn't know...\nHow that girl who fell from the sky would change our future forever...",
|
||
"Main_GalGame_Chapter230_123000022_030": "How that girl who fell from the sky would change our future forever...",
|
||
"Main_GalGame_Chapter230_123000022_Name_001": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000022_Name_002": "Remielle",
|
||
"Main_GalGame_Chapter230_123000022_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000022_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000022_Name_005": "Phoenix",
|
||
"Main_GalGame_Chapter230_123000023_004": "(Greet Lindverne)",
|
||
"Main_GalGame_Chapter230_123000023_010": "(Her horns are still pretty conspicuous though...)",
|
||
"Main_GalGame_Chapter230_123000023_011": "I didn't recognize you at first.",
|
||
"Main_GalGame_Chapter230_123000023_040": "She's... She's just a lazy good-for-nothing! All she ever does is eat, and sleep, and then sleep some more...",
|
||
"Main_GalGame_Chapter230_123000023_042": "Wha...?",
|
||
"Main_GalGame_Chapter230_123000023_044": "Wait... why does that sound so familiar...?",
|
||
"Main_GalGame_Chapter230_123000023_068": "...",
|
||
"Main_GalGame_Chapter230_123000023_074": "Yeah... all right.",
|
||
"Main_GalGame_Chapter230_123000023_086": "Wait... me?",
|
||
"Main_GalGame_Chapter230_123000023_090": "Porcelloy... inside Girtablullu?",
|
||
"Main_GalGame_Chapter230_123000023_Name_001": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000023_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000023_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000023_Name_004": "Billy",
|
||
"Main_GalGame_Chapter230_123000023_Name_005": "Cissia",
|
||
"Main_GalGame_Chapter230_123000024_003": "We should be careful...",
|
||
"Main_GalGame_Chapter230_123000024_010": "...",
|
||
"Main_GalGame_Chapter230_123000024_016": "...",
|
||
"Main_GalGame_Chapter230_123000024_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000024_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000024_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000024_Name_004": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000025_005": "...",
|
||
"Main_GalGame_Chapter230_123000025_006": "...",
|
||
"Main_GalGame_Chapter230_123000025_010": "Drop the act. You're not Serpico!",
|
||
"Main_GalGame_Chapter230_123000025_011": "Are you... really Serpico?",
|
||
"Main_GalGame_Chapter230_123000025_031": "(Ask Claret quietly)",
|
||
"Main_GalGame_Chapter230_123000025_042": "Not only did I have to pray that you'd find the Porcelloy remains I specifically left behind, but also had to risk getting caught while strolling through the streets of Vyrium...",
|
||
"Main_GalGame_Chapter230_123000025_Name_001": "???",
|
||
"Main_GalGame_Chapter230_123000025_Name_002": "Claret",
|
||
"Main_GalGame_Chapter230_123000025_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000025_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000025_Name_005": "Promeia",
|
||
"Main_GalGame_Chapter230_123000026_006": "...",
|
||
"Main_GalGame_Chapter230_123000026_007": "...",
|
||
"Main_GalGame_Chapter230_123000026_008": "...",
|
||
"Main_GalGame_Chapter230_123000026_014": "Yeah.",
|
||
"Main_GalGame_Chapter230_123000026_015": "Right.",
|
||
"Main_GalGame_Chapter230_123000026_016": "...",
|
||
"Main_GalGame_Chapter230_123000026_024": "...",
|
||
"Main_GalGame_Chapter230_123000026_025": "...",
|
||
"Main_GalGame_Chapter230_123000026_033": "The unique power Sunbringer possessed as an Enchainer: <color=#FFAF2C>Genesis Reconstruction</color>.",
|
||
"Main_GalGame_Chapter230_123000026_044": "...",
|
||
"Main_GalGame_Chapter230_123000026_045": "...",
|
||
"Main_GalGame_Chapter230_123000026_058": "...",
|
||
"Main_GalGame_Chapter230_123000026_059": "...",
|
||
"Main_GalGame_Chapter230_123000026_076": "...",
|
||
"Main_GalGame_Chapter230_123000026_Name_001": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000026_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000026_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000026_Name_004": "Remielle",
|
||
"Main_GalGame_Chapter230_123000027_005": "What... did... I... approve?!",
|
||
"Main_GalGame_Chapter230_123000027_010": "Nicole doesn't know about that...?",
|
||
"Main_GalGame_Chapter230_123000027_026": "Roger that, Boss! No problem! Loud and clear!",
|
||
"Main_GalGame_Chapter230_123000027_031": "Haha... ha...",
|
||
"Main_GalGame_Chapter230_123000027_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000027_Name_002": "Billy",
|
||
"Main_GalGame_Chapter230_123000027_Name_003": "Nicole",
|
||
"Main_GalGame_Chapter230_123000027_Name_004": "Belle",
|
||
"Main_GalGame_Chapter230_123000027_Name_005": "Wise",
|
||
"Main_GalGame_Chapter230_123000027_Name_006": "Nekomata",
|
||
"Main_GalGame_Chapter230_123000028_003": "...",
|
||
"Main_GalGame_Chapter230_123000028_004": "...",
|
||
"Main_GalGame_Chapter230_123000028_005": "...",
|
||
"Main_GalGame_Chapter230_123000028_009": "I think I'm hearing things too...",
|
||
"Main_GalGame_Chapter230_123000028_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000028_Name_002": "Billy",
|
||
"Main_GalGame_Chapter230_123000028_Name_003": "Belle",
|
||
"Main_GalGame_Chapter230_123000028_Name_004": "Wise",
|
||
"Main_GalGame_Chapter230_123000029_002": "(First, confirm the guard's identity)",
|
||
"Main_GalGame_Chapter230_123000029_006": "Billy quickly fishes out something like an access card from the guard—",
|
||
"Main_GalGame_Chapter230_123000029_008": "TOPS again, of course...",
|
||
"Main_GalGame_Chapter230_123000029_015": "This place used to be just a transfer station—there was never any need to invest in this level of security tech here... Quietly upgrading the systems behind my back without me noticing. Should I be thanking TOPS for this kindness?",
|
||
"Main_GalGame_Chapter230_123000029_016": "There's gotta be some important info in here...",
|
||
"Main_GalGame_Chapter230_123000029_017": "Looks like we're on the right track...",
|
||
"Main_GalGame_Chapter230_123000029_022": "Then we'd better keep things on the down-low from here on out.",
|
||
"Main_GalGame_Chapter230_123000029_Name_001": "Claret",
|
||
"Main_GalGame_Chapter230_123000029_Name_002": "Belle",
|
||
"Main_GalGame_Chapter230_123000029_Name_003": "Wise",
|
||
"Main_GalGame_Chapter230_123000029_Name_004": "Billy",
|
||
"Main_GalGame_Chapter230_123000030_Name_001": "Belle",
|
||
"Main_GalGame_Chapter230_123000030_Name_002": "Wise",
|
||
"Main_GalGame_Chapter230_123000030_Name_003": "Lindverne",
|
||
"Main_GalGame_Chapter230_123000030_Name_004": "Claret",
|
||
"Main_GalGame_Chapter230_123000030_Name_005": "Roxy",
|
||
"Main_GalGame_Chapter230_123000030_Name_006": "Billy",
|
||
"Main_OngoingLevel_Chapter230_112301009_01": "Stealth Mutters",
|
||
"Main_OngoingLevel_Chapter230_112301012_01": "Almost there, huh? Feels like someone's lurking nearby.",
|
||
"Main_OngoingLevel_Chapter230_112301013_Name_01": "Startled Guard",
|
||
"Main_OngoingLevel_Chapter230_112301015_02": "Nekomata, take care of Anby! We'll wrap this up quick!",
|
||
"Main_OngoingLevel_Chapter230_112301015_03": "Mm! Leave it to me. I'll leave the fighting to you!",
|
||
"Main_OngoingLevel_Chapter230_112301016_03": "What...? Did they actually use that much Porcelloy on this?!",
|
||
"Main_OngoingLevel_Chapter230_112301019_01": "Y—You... How did you get in here?!",
|
||
"Main_OngoingLevel_Chapter230_112301019_04": "That's none of your business! Who do you think you are!?",
|
||
"Main_OngoingLevel_Chapter230_112301024_04": "I've got it!",
|
||
"Main_OngoingLevel_Chapter230_112301025_02": "Relax, they're not getting away.",
|
||
"Main_OngoingLevel_Chapter230_112301029_01": "Hah! So these things aren't just for decoration after all!",
|
||
"Main_OngoingLevel_Chapter230_112301029_03": "Hah! I'm no pushover either!",
|
||
"Main_OngoingLevel_Chapter230_112301030_04": "{F#(They're Enchainers... wait, does that mean... Sunbringer... was originally something created by the Hollows?)}{M#(They're Enchainers... wait, does that mean... Sunbringer... was originally something created by the Hollows?)}",
|
||
"Main_OngoingLevel_Chapter230_112301031_01": "An Enchainer... That's not an easy secret to admit, is it?",
|
||
"Main_OngoingLevel_Chapter230_112301031_02": "Not just for the three of you. The first Sunbringer was the same, wasn't she?",
|
||
"Main_OngoingLevel_Chapter230_112301038_01": "This is an emergency drill! Clear the area at once!",
|
||
"Main_OngoingLevel_Chapter230_112301038_02": "Huh!? What gives you the right?!",
|
||
"Main_OngoingLevel_Chapter230_112301038_Name_02": "Angry Staff Member",
|
||
"Main_OngoingLevel_Chapter230_112301041_02": "How did you make it this far?",
|
||
"Main_OngoingLevel_Chapter230_112301041_Name_02": "Disguised Soldier",
|
||
"Main_OngoingLevel_Chapter230_112301047_04": "Of course there is! Even my lounge at Blazelight Hall isn't this spacious!",
|
||
"Main_OngoingLevel_Chapter230_112301048_01": "{F#Careful! More Ethereals!}{M#Careful. More Ethereals ahead!}",
|
||
"Main_OngoingLevel_Chapter230_112301048_02": "Ugh... Let's finish this quickly!",
|
||
"Main_OngoingLevel_Chapter230_112301048_03": "{F#Hey Wise still thinking about that weapon?}{M#Hey Belle, still thinking about that weapon?}",
|
||
"Main_OngoingLevel_Chapter230_112301048_04": "{F#Mhm, I can't shake the feeling that the weapon's owner and the culprit aren't working together...}{M#Hmm, I can't shake the feeling that the weapon's owner and the culprit aren't working together...}",
|
||
"Main_OngoingLevel_Chapter230_112301053_01": "Heh, your guard is really down.",
|
||
"Main_OngoingLevel_Chapter230_112301056_01": "The surveillance room is that way. Catch up with him!",
|
||
"Main_OngoingLevel_Chapter230_112301060_01": "{F#Quick thinking, Belle!}{M#Quick thinking, Wise!}",
|
||
"Main_OngoingLevel_Chapter230_112301061_02": "Yeah. The surveillance room's not much further.",
|
||
"Main_OngoingLevel_Chapter230_112301067_01": "Someone's looking this way. Everyone, stay out of sight!",
|
||
"Main_OngoingLevel_Chapter230_112301070_01": "Stop! Who are you?!",
|
||
"Main_OngoingLevel_Chapter230_112301070_Name_01": "Wary Guard",
|
||
"Main_OngoingLevel_Chapter230_112301071_02": "Intruders! Sound the alarm! Get them!",
|
||
"Main_OngoingLevel_Chapter230_112301071_Name_02": "Wary Guard",
|
||
"Main_OngoingLevel_Chapter230_112301075_01": "Hmm, not bad. Now I see why you made such a good impression on Lindverne.",
|
||
"Main_OngoingLevel_Chapter230_112301075_02": "Hmm, not bad. Now I see why you made such a good impression on Lindverne.",
|
||
"Main_OngoingLevel_Chapter230_112301076_02": "Heh. Small fry like them? Piece of cake.",
|
||
"Main_OngoingLevel_Chapter230_112301077_01": "Heh. These guards... do they even know what \"alert\" means?",
|
||
"Main_OngoingLevel_Chapter230_112301078_01": "{F#Good thing we've got Claret on our side!}{M#Good thing we have Claret on our side!}",
|
||
"Main_OngoingLevel_Chapter230_112301078_02": "Well, I am the head of the Flint family after all.",
|
||
"Main_OngoingLevel_Chapter230_112301083_Name_01": "Chasing Guard",
|
||
"Main_OngoingLevel_Chapter230_112301084_02": "I didn't expect the detour to actually turn up a new clue.",
|
||
"Main_OngoingLevel_Chapter230_112301085_03": "Boss Nicole, don't put aggro on me right now! I've still got Anby on my back!",
|
||
"Main_OngoingLevel_Chapter230_112301085_Name_01": "Incoming Pursuer",
|
||
"Main_OngoingLevel_Chapter230_112301086_02": "We'll be safe once we get on the ship!",
|
||
"Main_OngoingLevel_Chapter230_112301088_02": "Let's keep moving.",
|
||
"Main_OngoingLevel_Chapter230_112301096_02": "I'm telling you right now, we've got nothing to say to you!",
|
||
"Main_OngoingLevel_Chapter230_112301096_03": "Hmph. They tricked me into going to Minerva Quarter to film a competitor's trade secrets, but they actually brought us to Roscaelifer...",
|
||
"Main_OngoingLevel_Chapter230_112301096_04": "I'm afraid getting photos was never really your true goal here!",
|
||
"Main_OngoingLevel_Chapter230_112301096_05": "What, you won't even admit what you're really after, and you still expect us to work together on friendly terms? Yeah, right!",
|
||
"Main_OngoingLevel_Chapter230_112301096_06": "Don't think we're afraid of you just because you've got us in your clutches right now! One day, I'll make you pay for this!",
|
||
"Main_OngoingLevel_Chapter230_112301098_02": "Yeah. Seems like we're getting closer.",
|
||
"Main_OngoingLevel_Chapter230_112301116_01": "They were just a bunch of small fry. Let's bounce through that door over there!",
|
||
"MedalName16001": "Operation Bagel II: Solid",
|
||
"MedalName16002": "Operation Bagel II: Privileged",
|
||
"MedalName16003": "Operation Bagel II: Rich",
|
||
"MedalName16004": "Operation Bagel II: Wealthy",
|
||
"MedalName16005": "Operation Bagel II: Tycoon",
|
||
"MedalName16006": "Operation Bagel II: Big Tycoon",
|
||
"MemoryName_10178": "Vyrium's Clock-Out Myth",
|
||
"MessageItem_4000214_detail": "To My Daughter, Kate,\n\nWhen someone from the Marcel Group came to our door and told me that you were alive, I just sat here for a long time. I couldn't say a word.\n\nAll these years since you left home and disappeared, I've had the same thought over and over: What if I'll never see my daughter again? I've thought so many times about what I'd say if I ever got the chance to see you again. But now that I finally have the chance to write to you, I don't even know where to begin. So I'll just say this: Thank goodness you're alive.\n\nWe've been looking for you all this time. The day you left, your father and I thought you were just angry and would come home after a few days. Then it was one day, two days, a week... and you still didn't come back.\nWe searched everywhere we could. We went to places you used to visit, asked your old classmates, and even tracked down the Hollow raiders who went into the Hollow with you. Whenever we heard anything that might have been connected to you, we went looking.\nNow that I know you've joined the Marcel Group's treatment program, I can finally breathe a little easier.\nHow have you been all these years? Have you been eating well? Have you made any new friends? And... do you still resent your father and me?\nKate, I'm sorry.\nI've owed you those words for so many years.\nBack then, your father and I were poor. Every day, all we could think about was making enough money to keep the family going. We forgot to stop and ask how you and your younger siblings were doing.\nAs the oldest child, you naturally took on all the housework. We were always telling you how sensible and responsible you were. We were so proud of how \"grown-up\" you were that we forgot something very important.\nYou were still a child.\nI wasn't a good enough mother.\nI let my daughter carry burdens no child your age should ever have had to bear. And I never once stopped to ask if you were tired, or if things were too hard for you.\nI didn't even realize when you stopped going to school. I didn't know you had started going into those dangerous Hollows with the Hollow raiders just to earn money and help support the family.\nBy the time we found out, you had already contracted Corruptions.\nWe had a terrible argument that day. Your father and I said so many things to you. And then, not long after that, you left home.\nWhen I think back on it now, not one of the things I said that day was meant to protect you.\nIf I'd only asked you first, \"Has it been too hard?\"...\nWould you still have left?\nBut please don't worry about us anymore. Things at home have slowly gotten better over the years. The children don't have to carry grown-up responsibilities anymore.\nYour brother and sister still remember that they have an older sister. At first, they used to ask me all the time, \"When is Sis coming home?\"\nThey don't ask as often anymore.\nBut they still miss you.\nYou're such a strong and wonderful girl. I'm sure you've made a new life for yourself with the Marcel Group by now.\nIf you're happy where you are, then stay there. Live the life that makes you happy.\nBut if you ever find it in your heart to forgive us, then... whenever you miss home, come back and see us.\nEven if it's only for a meal. Even if you just come by to see your family.\nThat dinnerware set you always loved is still here, you know. We never got rid of it.\nAnd if you're still not ready to see us, that's okay, too.\nJust write back.\nTell us you're safe. That's all I need.\nI don't expect you to forgive us right away. I know there are some wounds that can't be healed by simply saying, \"I'm sorry.\"\nBut I still hope you'll give your mother a chance.\nA chance to give you all the things I failed to give you back then.\nNo matter what happened in the past, and no matter how far you've gone, you'll always be my daughter.\nThe door will always be open for you.\nWith all my love,\nMaya",
|
||
"MessageItem_4000214_story": "Maya's Letter",
|
||
"MessageItem_4000215_detail": "Dear Zeppelin,\n\nI'm sorry. I'm not Curitt. I never was. I've been lying to you this whole time.\n\nIf you can find it in your heart to forgive me for keeping the truth from you, come to Central Park late night.\n\nThere's a wishing well there. I'll be waiting for you. And then... I'll tell you everything.\n\nA shameless liar",
|
||
"MessageItem_4000215_story": "Crumpled Letter",
|
||
"MessageItem_4000215_title": "\"Crumpled Letter\"",
|
||
"Message_46100311": "Movie culture must be pretty big in New Eridu, huh?",
|
||
"Message_46100312": "Gotta deal with them outsiders sooner or later",
|
||
"Message_46100313": "Checking out related media is definitely necessary",
|
||
"Message_46100314": "Let's meet at your place then",
|
||
"Message_46100316": "You hit me up without even knowing what you want to do?",
|
||
"Message_46100317": "You're way too lazy",
|
||
"Message_46100319": "Hmph, you always know just what to say",
|
||
"Message_46100320": "Fine, then come to Vyrium",
|
||
"Message_46100321": "I shall show you around",
|
||
"Message_46100323": "Whoa, what's going on all of a sudden?",
|
||
"Message_46100324": "Something good happen?",
|
||
"Message_46100326": "...Sometimes I actually envy that straightforwardness of yours",
|
||
"Message_46100327": "Got a destination in mind?",
|
||
"Message_46200109": "If you're recommending it, then I'm sure it's good",
|
||
"MiddleTips_200166": "{LAYOUT_MOBILE#Tap <IconMap:Icon_Sneak_Move> to toggle between stealth mode and normal mode. Normal mode can easily alert enemies.}{LAYOUT_KEYBOARD#Press <Action:InLevelEvade> to toggle between stealth mode and normal mode. Normal mode can easily alert enemies.}{LAYOUT_CONTROLLER#Press <Action:InLevelEvade> to toggle between stealth mode and normal mode. Normal mode can easily alert enemies.}",
|
||
"MiddleTips_200167": "{LAYOUT_MOBILE#Stay in <color=#FFAF2C>stealth mode</color> and approach an enemy within range, then tap <IconMap:Icon_Normal_Fairy> and Claret will take out the corresponding guard.}{LAYOUT_KEYBOARD#Stay in <color=#FFAF2C>stealth mode</color> and approach an enemy within range, then press <Action:InLevelNormalAttack> and Claret will take out the corresponding guard.}{LAYOUT_CONTROLLER#Stay in <color=#FFAF2C>stealth mode</color> and approach an enemy within range, then press <Action:InLevelNormalAttack> and Claret will take out the corresponding guard.}",
|
||
"MiddleTips_200168": "{LAYOUT_MOBILE#Hold <IconMap:Icon_SkillBtnHack> to hack the camera above and help Claret scout the area.}{LAYOUT_KEYBOARD#Hold <Action:InLevelCommonSkill> to hack the camera above and help Claret scout the area.}{LAYOUT_CONTROLLER#Hold <Action:InLevelCommonSkill> to hack the camera above and help Claret scout the area.}",
|
||
"MiddleTips_200169": "Enemies will <color=#FFAF2C>start moving after the dialogue ends</color>. <color=#FFAF2C>Wait for the right time</color> before making your move.",
|
||
"MiddleTips_200176": "The enemy is charging up! <color=#FFAF2C>Keep attacking</color> to interrupt it!",
|
||
"MiddleTips_200177": "Use <color=#FFAF2C>Perfect Dodge</color> or <color=#FFAF2C>Defensive Assist</color> to avoid the first phase of <color=#FFAF2C>Control Skill</color> damage.",
|
||
"MiddleTips_200179": "Control the pinball to <color=#FFAF2C>defeat incoming enemies</color> and protect the <color=#FFAF2C>paddle below</color>!",
|
||
"MiddleTips_200180": "<color=#FFAF2C>Rush Time</color> activated! The pinball's <color=#FFAF2C>movement speed</color> is greatly increased, and <color=#FFAF2C>Energy Generation</color> is boosted too!",
|
||
"MiddleTips_200181": "The Boss fired a special bullet! <color=#FFAF2C>Intercept it with the pinball</color>!",
|
||
"MiddleTips_200182": "The Boss called in reinforcements! Take them out, fast!",
|
||
"MiddleTips_200183": "The BOSS is Stunned — hit it now while you can!",
|
||
"MiddleTips_200191": "Incoming Enemy Wave",
|
||
"MiddleTips_200192": "During optical camouflage, the Conqueror takes no damage; <color=#FFAF2C>Dodge and Counter</color> to render it Impaired. <color=#FFAF2C>Watch out for fake attacks</color>.",
|
||
"MiddleTips_200194": "Keep some distance from the shelf blocking the path and adjust your angle to face it directly; hold <IconMap:Icon_Evade_Fairy><color=#FFAF2C>Dash</color> to ram into it and push it out of the way!",
|
||
"MiddleTips_200195": "Triggering alarm lights will distract enemies, putting them on alert and sending them to actively search the area.",
|
||
"MiddleTips_200196": "The smoke will attract enemies, and enemies within cannot sense Claret.",
|
||
"MiddleTips_200197": "Use the robot to help the Bangboo escape from here!",
|
||
"MiddleTips_200199": "<color=#FFAF2C>Defeat 2 clones</color> to break the Boss's shield!",
|
||
"MiddleTips_200200": "When Kusarikku uses its special X flash attack, press <IconMap:Icon_Switch_Fairy> twice in a row to trigger <color=#FFAF2C>Chain Parry</color>.",
|
||
"MiddleTips_200201": "When Scorched Horizon uses its special X flash attack, press <IconMap:Icon_Switch_Fairy> twice in a row to trigger <color=#FFAF2C>Chain Parry</color>.",
|
||
"MiddleTips_200202": "It's <color=#FFAF2C>rewards time</color>! Hustle up and grab the items on the field!",
|
||
"MiddleTips_200203": "Press <IconMap:Icon_Normal> to continuously accumulate <color=#FFFFFF>Gash</color>.",
|
||
"MiddleTips_200204": "Press <IconMap:Icon_SpecialReady> to consume one stack of <color=#FFFFFF>Gash</color> and deal additional DMG.",
|
||
"MiddleTips_200205": "Control Claret to trigger <color=#FFAF2C>EX Special Attack</color> and enter <color=#FFAF2C>Crimson Inscription</color>.",
|
||
"MiddleTips_200206": "While in the <color=#FFAF2C>Crimson Inscription</color> state, trigger <color=#FFAF2C>Special Attack</color> to consume <color=#FFAF2C>Gash</color> and trigger <color=#FFAF2C>Maim</color>.",
|
||
"MiddleTips_200207": "Control Roxy and hold <IconMap:Icon_SpecialReady> to activate <color=#FFAF2C>EX Special Attack</color> and rapidly build up Daze.",
|
||
"MiddleTips_200208": "You've been spotted. Go dark, fast!",
|
||
"MiddleTips_200209": "When an <color=#FFAF2C>Armorer</color> Agent is in the squad, if the on-field character is about to be hit by a Control Skill, press <IconMap:Icon_Switch> to clash with the enemy and nullify their Control Skill.",
|
||
"MiddleTips_200210": "<color=#FFAF2C>Chain Defensive against Kusarikku's Rift Assault</color> can rapidly deplete <color=#FFAF2C>Corruptive Barrier</color>.",
|
||
"MiddleTips_200211": "<color=#FFAF2C>Chain Defensive against Kusarikku's Rift Assault</color> grants bonus Daze accumulation.",
|
||
"MiddleTips_200216": "Crimson Blade Phantom's skill is now active! <color=#FFAF2C>Dash</color> energy recovery speed is greatly increased. Use Dash more often!",
|
||
"MiddleTips_200217": "A new and stronger wave of enemies is incoming!",
|
||
"MiddleTips_200218": "All enhanced modifiers for this stage have been selected. Now brace yourself for the <color=#FFAF2C>Endless Enemy Swarm</color>!",
|
||
"MiddleTips_200222": "<color=#FFAF2C>Doppelganger - Starlight - Billy</color> initiates a duel <color=#FFAF2C>without relying on Etheric Phantom</color>",
|
||
"NBG_AvatarTag1": "标签1",
|
||
"NBG_AvatarTag10": "标签10",
|
||
"NBG_AvatarTag11": "标签11",
|
||
"NBG_AvatarTag12": "标签12",
|
||
"NBG_AvatarTag13": "标签13",
|
||
"NBG_AvatarTag14": "标签14",
|
||
"NBG_AvatarTag15": "标签15",
|
||
"NBG_AvatarTag2": "标签2",
|
||
"NBG_AvatarTag3": "标签3",
|
||
"NBG_AvatarTag4": "标签4",
|
||
"NBG_AvatarTag5": "标签5",
|
||
"NBG_AvatarTag6": "标签6",
|
||
"NBG_AvatarTag7": "标签7",
|
||
"NBG_AvatarTag8": "标签8",
|
||
"NBG_AvatarTag9": "标签9",
|
||
"NBG_GetAvatarPopTips": "Complete Phase 2 missions to obtain the Agent's Exclusive W-Engine",
|
||
"NBG_TagText1": "标签内容1",
|
||
"NBG_TagText10": "标签内容10",
|
||
"NBG_TagText11": "标签内容11",
|
||
"NBG_TagText12": "标签内容12",
|
||
"NBG_TagText13": "标签内容13",
|
||
"NBG_TagText14": "标签内容14",
|
||
"NBG_TagText15": "标签内容15",
|
||
"NBG_TagText2": "标签内容2",
|
||
"NBG_TagText3": "标签内容3",
|
||
"NBG_TagText4": "标签内容4",
|
||
"NBG_TagText5": "标签内容5",
|
||
"NBG_TagText6": "标签内容6",
|
||
"NBG_TagText7": "标签内容7",
|
||
"NBG_TagText8": "标签内容8",
|
||
"NBG_TagText9": "标签内容9",
|
||
"NPCName_1011718561": "Chandler",
|
||
"NPCName_1011719071": "Vintage",
|
||
"OB3.2_beta_V1_A_key1": "Complete the 3.2 main story",
|
||
"OB3.2_beta_V1_A_key2": "Complete the [High Ambitions Mech] test stage",
|
||
"OB3.2_beta_V1_A_key3": "Complete stages 1-1 to 1-5 and stages 2-1 to 2-5 of the \"Pinball Knight\" Klang-Klang event",
|
||
"OB3.2_beta_V1_A_key4": "Complete Day 1 - Blasting Stage and Day 2 - Blasting Stage of the \"Pinball Knight\" Clang & Clatter event",
|
||
"OB3.2_beta_V2A_key1": "Complete the 3.2 main story",
|
||
"OB3.2_beta_V2A_key10": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key11": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key12": "Complete Hollow Zero Ben · Claret Squad E (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V2A_key13": "Complete Hollow Zero Ben · Claret Team F (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key14": "Complete Hollow Zero Ben · Claret Team G (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key15": "Complete Hollow Zero Ben · Claret Team H (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key16": "Complete Hollow Zero Ben · Claret Squad I (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key17": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key18": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key19": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key2": "Complete stages 1-5, 2-5, and 3-5 of the \"Pinball Knight\" event [Clang Clang Bang]",
|
||
"OB3.2_beta_V2A_key20": "Complete Wooden Dummy Ben · Roxy Team D (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V2A_key21": "Complete Wooden Dummy Ben · Roxy's Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V2A_key22": "Complete Hollow Zero Ben · Roxy's Team F (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V2A_key23": "Earn a cumulative 6 Ranks in the Deadly Assault Season 1 [Easy] stage",
|
||
"OB3.2_beta_V2A_key24": "Obtain 1 Rank in the Deadly Assault · Period 1 【Hard】 stage",
|
||
"OB3.2_beta_V2A_key25": "Accumulate 6 Ranks in the Deadly Assault · Season 2 [Easy] stage",
|
||
"OB3.2_beta_V2A_key26": "Obtain 1 Rank in the Deadly Assault · Period 2 [Difficult] stage",
|
||
"OB3.2_beta_V2A_key27": "Accumulate 6 Ranks in the [Easy] stages of Deadly Assault · Period 3",
|
||
"OB3.2_beta_V2A_key28": "Achieve 1 Rank in the Deadly Assault Period 3 [Hard] stage",
|
||
"OB3.2_beta_V2A_key29": "Clear Floor 5 in Shiyu Defense Period 1",
|
||
"OB3.2_beta_V2A_key3": "Complete the Day 1 - Blasting Stage, Day 2 - Blasting Stage, and Day 3 - Blasting Stage of the \"Pinball Knight\" Clang & Clatter event",
|
||
"OB3.2_beta_V2A_key30": "Clear Floor 5 of Shiyu Defense Period 2",
|
||
"OB3.2_beta_V2A_key31": "Clear Floor 5 of Shiyu Defense Period 3",
|
||
"OB3.2_beta_V2A_key32": "Complete the [Enchainer larvae] test stage (Mandrake) (It is normal if this Mission is not completed)",
|
||
"OB3.2_beta_V2A_key33": "Complete the [Special Mutant Energy Construct] test stage (Raider) (It's normal if this Mission is not completed)",
|
||
"OB3.2_beta_V2A_key34": "Complete the [High Ambitions Mech] test stage (Pyromaniac) (It's normal if this Mission is not completed)",
|
||
"OB3.2_beta_V2A_key35": "Complete Combat Simulation - Promote Agent - [Armorer] (Randomize must be disabled and Enemy Cards must be added to 5; this Mission cannot be completed)",
|
||
"OB3.2_beta_V2A_key4": "Feed a pet main food 8 times in the event [Diary of an Orbie Parent]",
|
||
"OB3.2_beta_V2A_key5": "Complete the Missions in 【Tales of the Hobbling Crow】 from Day 1 to Day 2",
|
||
"OB3.2_beta_V2A_key6": "Complete Shadow Chase Showdown Co-op Stages 1-5",
|
||
"OB3.2_beta_V2A_key7": "Complete the Test Zone sandbox exploration and reach 100% exploration rate",
|
||
"OB3.2_beta_V2A_key8": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2A_key9": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V2_B_key1": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key10": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key11": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key12": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key13": "Complete the Wooden Dummy Ben · Roxy Team D (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V2_B_key14": "Complete Wooden Dummy Ben · Roxy's Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V2_B_key15": "Complete Wooden Dummy Ben · Roxy's Team F (Roxy equips S-Rank W-Engine)",
|
||
"OB3.2_beta_V2_B_key2": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V2_B_key3": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key4": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key5": "Complete Hollow Zero Ben · Claret Team E (Claret equipped with S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V2_B_key6": "Complete Hollow Zero Ben · Claret Team F (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key7": "Complete Hollow Zero Ben · Claret Team G (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key8": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_B_key9": "Complete Hollow Zero Ben · Claret Squad I (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key1": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key10": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key11": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key12": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key13": "Complete Wooden Dummy Ben · Roxy Team D (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V2_Overseas_key14": "Complete Wooden Dummy Ben · Roxy's Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V2_Overseas_key15": "Complete Hollow Zero Ben · Roxy's Team F (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V2_Overseas_key2": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V2_Overseas_key3": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key4": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key5": "Complete Hollow Zero Ben · Claret Squad E (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key6": "Complete Hollow Zero Ben · Claret Team F (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key7": "Complete Hollow Zero Ben · Claret Team G (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key8": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V2_Overseas_key9": "Complete Hollow Zero Ben · Claret Squad I (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key1": "Complete the 3.2 main story",
|
||
"OB3.2_beta_V3_A_key10": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key11": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V3_A_key12": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key13": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key14": "Complete Wooden Stake Ben · Claret Team E (Claret activates Cinema 2, Rina activates Cinema 6)",
|
||
"OB3.2_beta_V3_A_key15": "Complete Stun Ben · Claret's Team F (Claret equips S W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V3_A_key16": "Complete Wooden Dummy Ben · Claret Team G (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V3_A_key17": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key18": "Complete Hollow Zero Ben · Claret Squad I (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key19": "Complete Hollow Zero Ben · Claret Team J (Claret equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V3_A_key2": "Complete stages 1-5, 2-5, 3-5, and 4-5 of the \"Pinball Knight\" Clang Bang event",
|
||
"OB3.2_beta_V3_A_key20": "Complete the Hollow Zero Ben · Claret Team K (Claret equipped with S-Rank W-Engine, Astra activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key21": "Complete Hollow Zero Ben · Claret Team L (Claret equipped with S-Rank W-Engine, Nicole activates Cinema 6)",
|
||
"OB3.2_beta_V3_A_key22": "Complete Hollow Zero Ben · Claret Team M (Claret equipped with S-Rank W-Engine, Nicole activates Cinema 6)",
|
||
"OB3.2_beta_V3_A_key23": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key24": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key25": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key26": "Complete Wooden Dummy Ben · Roxy Team D (Roxy activates Cinema 6, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key27": "Complete Hollow Zero Ben · Roxy Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1, Pyrois Cinema 4)",
|
||
"OB3.2_beta_V3_A_key28": "Complete the Ben · Roxy's Team F (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V3_A_key29": "Earn a cumulative 6 Ranks in the Deadly Assault Season 1 [Easy] stage",
|
||
"OB3.2_beta_V3_A_key3": "Complete the Day 1 Special Stage, Day 2 Special Stage, Day 3 Special Stage, and Day 4 Special Stage of the \"Pinball Knight\" Blasting event",
|
||
"OB3.2_beta_V3_A_key30": "Obtain 1 Rank in the Deadly Assault · Period 1 【Hard】 stage",
|
||
"OB3.2_beta_V3_A_key31": "Accumulate 6 Ranks in the Deadly Assault · Season 2 [Easy] stage",
|
||
"OB3.2_beta_V3_A_key32": "Obtain 1 Rank in the Deadly Assault · Period 2 [Difficult] stage",
|
||
"OB3.2_beta_V3_A_key33": "Accumulate 6 Ranks in the [Easy] stages of Deadly Assault · Period 3",
|
||
"OB3.2_beta_V3_A_key34": "Achieve 1 Rank in the Deadly Assault Period 3 [Hard] stage",
|
||
"OB3.2_beta_V3_A_key35": "Clear Floor 5 of Shiyu Defense Period 1",
|
||
"OB3.2_beta_V3_A_key36": "Clear Floor 5 of Shiyu Defense Period 2",
|
||
"OB3.2_beta_V3_A_key37": "Clear Floor 5 of Shiyu Defense Period 3",
|
||
"OB3.2_beta_V3_A_key38": "Complete the [Enchainer larvae] test stage (Mandrake) (It is normal if this Mission is not completed)",
|
||
"OB3.2_beta_V3_A_key39": "Complete the [Special Mutant Energy Construct] test stage (Raider) (It's normal if this Mission is not completed)",
|
||
"OB3.2_beta_V3_A_key4": "Feed Orbie a main meal 6 times in the [Diary of an Orbie Parent] event",
|
||
"OB3.2_beta_V3_A_key40": "Complete the [High Ambitions Mech] test stage (Pyromaniac) (It's normal if this Mission is not completed)",
|
||
"OB3.2_beta_V3_A_key41": "Complete Combat Simulation - Modify W-Engine - [Armorer] (Requires disabling Random and adding Enemy Cards to 5; this Mission cannot be completed)",
|
||
"OB3.2_beta_V3_A_key42": "Complete Wooden Dummy Ben · Roxy Team G (Roxy equips S-Rank W-Engine, Jane activates Cinema 2)",
|
||
"OB3.2_beta_V3_A_key43": "Complete Hollow Zero Ben · Roxy's Team H (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V3_A_key5": "Fully upgrade two pets in the event [Diary of an Orbie Parent]",
|
||
"OB3.2_beta_V3_A_key6": "Complete all Missions in [Tales of the Hobbling Crow]",
|
||
"OB3.2_beta_V3_A_key7": "Complete all stages of [Shadow Chase Showdown]",
|
||
"OB3.2_beta_V3_A_key8": "Complete the Detention Zone sandbox exploration and reach 100% exploration rate",
|
||
"OB3.2_beta_V3_A_key9": "Complete the Test Zone sandbox exploration and reach 100% exploration rate",
|
||
"OB3.2_beta_V3_B_key1": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key10": "Complete Hollow Zero Ben · Claret Team J (Claret equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V3_B_key11": "Complete Hollow Zero Ben · Claret Team K (Claret equips S-Rank W-Engine, Astra activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key12": "Complete Hollow Zero Ben · Claret Team L (Claret equipped with S-Rank W-Engine, Nicole activates Cinema 6)",
|
||
"OB3.2_beta_V3_B_key13": "Complete Hollow Zero Ben · Claret Team M (Claret equipped with S-Rank W-Engine, Nicole activates Cinema 6)",
|
||
"OB3.2_beta_V3_B_key14": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key15": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key16": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key17": "Complete Wooden Dummy Ben · Roxy Team D (Roxy activates Cinema 6, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key18": "Complete Hollow Zero Ben · Roxy Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1, Pyrois Cinema 4)",
|
||
"OB3.2_beta_V3_B_key19": "Complete the Wooden Stake Ben · Roxy Team F (Roxy equips S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V3_B_key2": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V3_B_key20": "Complete Wooden Dummy Ben · Roxy Team G (Roxy equips S-Rank W-Engine, Jane activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key21": "Complete Hollow Zero Ben · Roxy's Team H (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V3_B_key3": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key4": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key5": "Complete Wooden Stake Ben · Claret Team E (Claret activates Cinema 2, Rina activates Cinema 6)",
|
||
"OB3.2_beta_V3_B_key6": "Complete Claret's Ben · Claret Team F (Claret equips S W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V3_B_key7": "Complete Hollow Zero Ben · Claret Team G (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V3_B_key8": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_B_key9": "Complete Hollow Zero Ben · Claret Squad I (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key1": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key10": "Complete Hollow Zero Ben · Claret Team J (Claret equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V3_Overseas_key11": "Complete the Hollow Zero Ben · Claret Team K (Claret equipped with S-Rank W-Engine, Astra activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key12": "Complete Hollow Zero Ben · Claret Team L (Claret equipped with S-Rank W-Engine, Nicole activates Cinema 6)",
|
||
"OB3.2_beta_V3_Overseas_key13": "Complete Hollow Zero Ben · Claret Team M (Claret equipped with S-Rank W-Engine, Nicole activates Cinema 6)",
|
||
"OB3.2_beta_V3_Overseas_key14": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key15": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key16": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key17": "Complete Wooden Dummy Ben · Roxy Team D (Roxy activates Cinema 6, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key18": "Complete Hollow Zero Ben · Roxy Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1, Pyrois Cinema 4)",
|
||
"OB3.2_beta_V3_Overseas_key19": "Complete the Wooden Stake Ben · Roxy Team F (Roxy equips S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V3_Overseas_key2": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V3_Overseas_key20": "Complete Wooden Dummy Ben · Roxy Team G (Roxy equips S-Rank W-Engine, Jane activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key21": "Complete Hollow Zero Ben · Roxy's Team H (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V3_Overseas_key3": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key4": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key5": "Complete Wooden Dummy Ben · Claret Team E (Claret activates Cinema 2, Rina activates Cinema 6)",
|
||
"OB3.2_beta_V3_Overseas_key6": "Complete Claret's Ben · Claret Team F (Claret equips S W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V3_Overseas_key7": "Complete Hollow Zero Ben · Claret Team G (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key8": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V3_Overseas_key9": "Complete Hollow Zero Ben · Claret Squad I (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key1": "Complete the 3.2 main story",
|
||
"OB3.2_beta_V4_A_key10": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V4_A_key11": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key12": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key13": "Complete Wooden Dummy Ben · Claret Team E (Claret activates Cinema 2, Rina activates Cinema 6)",
|
||
"OB3.2_beta_V4_A_key14": "Complete Stun Ben · Claret's Team F (Claret equips S W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V4_A_key15": "Complete Training Ben · Claret Team G (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V4_A_key16": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key17": "Complete Hollow Zero Ben · Claret Team I (Claret equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V4_A_key18": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key19": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key2": "Complete all main story stages in the [Pinball Knight: Clang & Bang] event",
|
||
"OB3.2_beta_V4_A_key20": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key21": "Complete Wooden Dummy Ben · Roxy Team D (Roxy activates Cinema 6, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_A_key22": "Complete Hollow Zero Ben · Roxy Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1, Pyrois Cinema 4)",
|
||
"OB3.2_beta_V4_A_key23": "Complete the Wooden Stake Ben · Roxy Team F (Roxy equips S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V4_A_key24": "Complete Wooden Dummy Ben · Roxy's Team G (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V4_A_key25": "Earn a cumulative 6 Ranks in the Deadly Assault Season 1 [Easy] stage",
|
||
"OB3.2_beta_V4_A_key26": "Obtain 1 Rank in the Deadly Assault · Period 1 【Hard】 stage",
|
||
"OB3.2_beta_V4_A_key27": "Accumulate 6 Ranks in the Deadly Assault · Season 2 [Easy] stage",
|
||
"OB3.2_beta_V4_A_key28": "Obtain 1 Rank in the Deadly Assault · Period 2 [Difficult] stage",
|
||
"OB3.2_beta_V4_A_key29": "Accumulate 6 Ranks in the [Easy] stages of Deadly Assault · Period 3",
|
||
"OB3.2_beta_V4_A_key3": "Complete all Special Challenge stages in the \"Pinball Knight\" event",
|
||
"OB3.2_beta_V4_A_key30": "Achieve 1 Rank in the Deadly Assault Period 3 [Hard] stage",
|
||
"OB3.2_beta_V4_A_key31": "Clear Floor 5 of Shiyu Defense Period 1",
|
||
"OB3.2_beta_V4_A_key32": "Clear Floor 5 of Shiyu Defense Period 2",
|
||
"OB3.2_beta_V4_A_key33": "Clear Floor 5 of Shiyu Defense Period 3",
|
||
"OB3.2_beta_V4_A_key34": "Complete the [Enchainer larvae] test stage (Mandrake) (It is normal if this Mission is not completed)",
|
||
"OB3.2_beta_V4_A_key35": "Complete the [Special Mutant Energy Construct] test stage (Raider) (It's normal if this Mission is not completed)",
|
||
"OB3.2_beta_V4_A_key36": "Complete the [High Ambitions Mech] test stage (Pyromaniac) (It's normal if this Mission is not completed)",
|
||
"OB3.2_beta_V4_A_key37": "Complete Notorious Hunt - Kusarikku",
|
||
"OB3.2_beta_V4_A_key38": "Complete Expert Challenge - Autonomous Tactical Unit - Conqueror",
|
||
"OB3.2_beta_V4_A_key39": "Clear any Hard stage in Enigma of the Labyrinth: Operation Bagel once using Claret and Roxy's Gear",
|
||
"OB3.2_beta_V4_A_key4": "Fully upgrade two pets in the event [Diary of an Orbie Parent]",
|
||
"OB3.2_beta_V4_A_key40": "Clear any theme of Hollow Zero - Lost Void - Operation Matrix once using Claret or Roxy's Gear",
|
||
"OB3.2_beta_V4_A_key5": "Complete all Missions in [Tales of the Hobbling Crow]",
|
||
"OB3.2_beta_V4_A_key6": "Complete all stages of [Shadow Chase Showdown]",
|
||
"OB3.2_beta_V4_A_key7": "Complete the Detention Zone sandbox exploration and reach 100% exploration rate",
|
||
"OB3.2_beta_V4_A_key8": "Complete the Test Zone sandbox exploration and reach 100% exploration rate",
|
||
"OB3.2_beta_V4_A_key9": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key1": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key10": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key11": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key12": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key13": "Complete Wooden Dummy Ben · Roxy Team D (Roxy activates Cinema 6, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key14": "Complete Hollow Zero Ben · Roxy Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1, Pyrois Cinema 4)",
|
||
"OB3.2_beta_V4_B_key15": "Complete the Ben · Roxy's Team F (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V4_B_key16": "Complete Wooden Dummy Ben · Roxy's Team G (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V4_B_key2": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V4_B_key3": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key4": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key5": "Complete Wooden Dummy Ben · Claret Team E (Claret activates Cinema 2, Rina activates Cinema 6)",
|
||
"OB3.2_beta_V4_B_key6": "Complete Stun Ben · Claret's Team F (Claret equips S W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V4_B_key7": "Complete Hollow Zero Ben · Claret Team G (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V4_B_key8": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_B_key9": "Complete Hollow Zero Ben · Claret Team I (Claret equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V4_Overseas_key1": "Complete Wooden Dummy Ben · Claret Team A (Claret equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key10": "Complete Wooden Dummy Ben · Roxy Team A (Roxy equips A-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key11": "Complete Wooden Dummy Ben · Roxy Team B (Roxy activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key12": "Complete Wooden Stake Ben · Roxy Team C (Roxy activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key13": "Complete Wooden Dummy Ben · Roxy Team D (Roxy activates Cinema 6, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key14": "Complete Hollow Zero Ben · Roxy Team E (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1, Pyrois Cinema 4)",
|
||
"OB3.2_beta_V4_Overseas_key15": "Complete the Ben · Roxy's Team F (Roxy equipped with S-Rank W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V4_Overseas_key16": "Complete Wooden Dummy Ben · Roxy's Team G (Roxy equipped with S-Rank W-Engine)",
|
||
"OB3.2_beta_V4_Overseas_key2": "Complete Hollow Zero Ben · Claret Team B (Claret equipped with S-Rank W-Engine, Rina activates Cinema 2",
|
||
"OB3.2_beta_V4_Overseas_key3": "Complete Wooden Dummy Ben · Claret Team C (Claret activates Cinema 1, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key4": "Complete Wooden Dummy Ben · Claret Team D (Claret activates Cinema 2, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key5": "Complete Wooden Dummy Ben · Claret Team E (Claret activates Cinema 2, Rina activates Cinema 6)",
|
||
"OB3.2_beta_V4_Overseas_key6": "Complete Stun Ben · Claret's Team F (Claret equips S W-Engine, Astra activates Cinema 1)",
|
||
"OB3.2_beta_V4_Overseas_key7": "Complete Wooden Dummy Ben · Claret Team G (Claret equips S W-Engine, Koleda & Rina activate Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key8": "Complete Wooden Dummy Ben · Claret Team H (Claret equips S-Rank W-Engine, Rina activates Cinema 2)",
|
||
"OB3.2_beta_V4_Overseas_key9": "Complete Hollow Zero Ben · Claret Team I (Claret equipped with S-Rank W-Engine)",
|
||
"OfficialName_Monster_EvolvedBlader": "Special Offensive - Strike Jaeger",
|
||
"OfficialName_Monster_EvolvedCannoneer": "Special Offensive - Grenadier Jaeger",
|
||
"OfficialName_Monster_EvolvedFootRover": "Special Offensive - Lightfoot Rover",
|
||
"OfficialName_Monster_EvolvedHeavyJaeger": "Special Offensive - Guard Jaeger",
|
||
"OfficialName_Monster_EvolvedHeavyStriker": "Special Offensive - Heavy Striker",
|
||
"OfficialName_Monster_EvolvedRifleman": "Special Offensive - Light Jaeger",
|
||
"OfficialName_Monster_Greatsworder": "Airspace Patrol Vanguard",
|
||
"OfficialName_Monster_HACMecha": "Autonomous Tactical Unit - Conqueror",
|
||
"OfficialName_Monster_Halberdier": "Airspace Patrol Spearguard",
|
||
"OfficialName_Monster_Mutant_HC": "Integrated - Phaethon of the Scorched Horizon",
|
||
"OfficialName_Monster_PcyHACMecha": "Autonomous Tactical Unit - Ares",
|
||
"OfficialName_Monster_RoscaSolider": "Airspace Patrol Shieldguard",
|
||
"OokumaMari_MathSkill_Enhance_Desc": "When another character in your squad is a <color=#FFFFFF>Rupture</color> or <color=#FFFFFF>Armorer</color> character, or shares the same Attribute or Faction:\nWhen the explosion from Koleda's <color=#FFFFFF>EX Special Attack</color> hits an enemy, it applies a debuff to the target. While the target is Stunned, <color=#FFFFFF>Chain Attacks</color> deal 35% more DMG to the target. This effect can stack up to 2 times and resets when the Stunned effect ends.",
|
||
"OokumaMari_Skill_Counter_Enhance_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nStrikes enemies in front and creates an explosion, dealing <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill. If Koleda has <color=#FFFFFF>Furnace Fire</color>, hold <IconMap:Icon_Normal> to follow up with an enhanced <color=#FFFFFF>Basic Attack</color>.",
|
||
"OokumaMari_Skill_Normal_Enhance_Desc": "Press <IconMap:Icon_Normal> to activate:\nUnleashes up to 4 strikes, dealing <color=#F0D12B>Physical DMG</color>.\nWhen Koleda has the <color=#FFFFFF>Furnace Fire</color> effect, she can launch an enhanced <color=#FFFFFF>Basic Attack</color> after the 2nd hit, consuming the <color=#FFFFFF>Furnace Fire</color> effect and dealing massive <color=#FF5521>Fire DMG</color>.\nEnhanced <color=#FFFFFF>Basic Attack</color> consists of two hits. After performing the first hit, press or hold <IconMap:Icon_Normal> to follow up with the second hit. The pursuit effect of the enhanced <color=#FFFFFF>Basic Attack</color>'s first hit is also strengthened.\n<color=#FFFFFF>Furnace Fire</color> can stack up to 2 times. Performing an enhanced <color=#FFFFFF>Basic Attack</color> consumes all stacks of <color=#FFFFFF>Furnace Fire</color>.\nWhen <color=#FFFFFF>Furnace Fire</color> is consumed, all Agents deal 35% more damage for 40s. Repeated triggers reset the duration. For each stack of <color=#FFFFFF>Furnace Fire</color> consumed, the second hit of the enhanced <color=#FFFFFF>Basic Attack</color> deals 10% more damage and inflicts 20% more Daze.\nWhen switching Agents during the first hit of the enhanced <color=#FFFFFF>Basic Attack</color>, Koleda remains on-field and automatically launches the second hit of the enhanced <color=#FFFFFF>Basic Attack</color>.\nWhen Koleda and Ben are both in the squad, using an enhanced <color=#FFFFFF>Basic Attack</color> without switching Agents during the first hit of the enhanced <color=#FFFFFF>Basic Attack</color> causes the two to perform a Coordinated Attack, further increasing the skill's power.\nCharacter is invulnerable during the 4th hit of her <color=#FFFFFF>Basic Attack</color> and her enhanced <color=#FFFFFF>Basic Attack</color>.\nThe invulnerability duration of the second hit of her enhanced <color=#FFFFFF>Basic Attack</color> is increased.",
|
||
"OokumaMari_Skill_Rush_Enhance_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nPerforms a forward strike, dealing <color=#F0D12B>Physical DMG</color>.\nDuring this skill, if Koleda has <color=#FFFFFF>Furnace Fire</color>, its Anti-Interrupt Level is increased. Hold <IconMap:Icon_Normal> to follow up with an enhanced <color=#FFFFFF>Basic Attack</color>.",
|
||
"Option01_46100318": "I wanna know what places you like to go",
|
||
"Option01_46100325": "Hanging out with you is always a good thing",
|
||
"Option02_46100318": "Because what I'm into might not be for you",
|
||
"Option02_46100325": "I just wanna see you that's all",
|
||
"Other_Chat_TestEmoji_99995010_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995010_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995010_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995010_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995010_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995010_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995010_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995010_08": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995010_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995010_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995010_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995010_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995010_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995010_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995010_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995010_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995010_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995010_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995010_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995010_20": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995010_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995010_22": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995010_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995011_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995011_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995011_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995011_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995011_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995011_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995011_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995011_08": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995011_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995011_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995011_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995011_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995011_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995011_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995011_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995011_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995011_17": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995011_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995011_19": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995011_20": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995011_21": "Check out the Mood Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995011_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995011_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995201_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995201_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995201_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995201_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995201_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995201_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995201_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995201_08": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995201_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995201_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995201_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995201_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995201_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995201_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995201_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995201_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995201_17": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995201_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995201_19": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995201_20": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995201_21": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995201_22": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995201_23": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995201_Name_01": "Lindverne",
|
||
"Other_Chat_TestEmoji_99995202_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995202_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995202_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995202_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995202_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995202_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995202_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995202_08": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995202_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995202_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995202_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995202_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995202_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995202_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995202_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995202_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995202_17": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995202_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995202_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995202_20": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995202_21": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995202_22": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995202_23": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995202_Name_01": "Claret",
|
||
"Other_Chat_TestEmoji_99995203_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995203_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995203_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995203_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995203_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995203_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995203_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995203_08": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995203_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995203_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995203_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995203_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995203_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995203_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995203_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995203_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995203_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995203_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995203_19": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995203_20": "Check out the Mood Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995203_21": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995203_22": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995203_23": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995203_Name_01": "Belle",
|
||
"Other_Chat_TestEmoji_99995204_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995204_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995204_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995204_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995204_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995204_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995204_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995204_08": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995204_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995204_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995204_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995204_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995204_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995204_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995204_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995204_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995204_17": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995204_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995204_19": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995204_20": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995204_21": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995204_22": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995204_23": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995204_Name_01": "Wise",
|
||
"Other_Chat_TestEmoji_99995301_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995301_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995301_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995301_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995301_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995301_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995301_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995301_08": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995301_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995301_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995301_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995301_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995301_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995301_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995301_15": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995301_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995301_17": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995301_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995301_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995301_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995301_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995301_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995301_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995301_Name_01": "Lucy",
|
||
"Other_Chat_TestEmoji_99995302_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995302_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995302_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995302_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995302_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995302_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995302_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995302_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995302_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995302_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995302_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995302_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995302_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995302_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995302_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995302_16": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995302_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995302_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995302_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995302_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995302_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995302_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995302_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995303_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995303_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995303_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995303_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995303_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995303_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995303_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995303_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995303_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995303_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995303_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995303_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995303_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995303_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995303_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995303_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995303_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995303_18": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995303_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995303_20": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995303_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995303_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995303_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995304_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995304_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995304_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995304_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995304_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995304_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995304_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995304_08": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995304_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995304_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995304_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995304_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995304_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995304_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995304_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995304_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995304_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995304_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995304_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995304_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995304_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995304_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995304_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995305_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995305_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995305_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995305_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995305_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995305_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995305_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995305_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995305_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995305_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995305_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995305_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995305_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995305_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995305_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995305_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995305_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995305_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995305_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995305_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995305_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995305_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995305_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995306_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995306_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995306_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995306_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995306_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995306_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995306_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995306_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995306_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995306_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995306_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995306_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995306_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995306_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995306_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995306_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995306_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995306_18": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995306_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995306_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995306_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995306_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995306_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995306_Name_01": "Belle",
|
||
"Other_Chat_TestEmoji_99995307_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995307_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995307_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995307_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995307_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995307_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995307_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995307_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995307_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995307_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995307_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995307_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995307_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995307_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995307_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995307_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995307_17": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995307_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995307_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995307_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995307_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995307_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995307_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995307_Name_01": "Swimsuit Wise",
|
||
"Other_Chat_TestEmoji_99995401_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995401_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995401_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995401_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995401_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995401_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995401_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995401_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995401_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995401_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995401_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995401_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995401_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995401_14": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995401_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995401_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995401_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995401_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995401_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995401_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995401_21": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995401_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995401_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995402_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995402_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995402_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995402_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995402_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995402_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995402_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995402_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995402_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995402_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995402_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995402_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995402_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995402_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995402_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995402_16": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995402_17": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995402_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995402_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995402_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995402_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995402_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995402_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995403_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995403_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995403_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995403_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995403_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995403_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995403_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995403_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995403_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995403_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995403_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995403_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995403_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995403_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995403_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995403_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995403_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995403_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995403_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995403_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995403_21": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995403_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995403_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995403_Name_01": "Crowe",
|
||
"Other_Chat_TestEmoji_99995404_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995404_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995404_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995404_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995404_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995404_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995404_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995404_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995404_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995404_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995404_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995404_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995404_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995404_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995404_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995404_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995404_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995404_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995404_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995404_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995404_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995404_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995404_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995404_Name_01": "Miss Spacey",
|
||
"Other_Chat_TestEmoji_99995405_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995405_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995405_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995405_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995405_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995405_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995405_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995405_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995405_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995405_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995405_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995405_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995405_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995405_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995405_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995405_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995405_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995405_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995405_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995405_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995405_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995405_22": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995405_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995405_Name_01": "Fenella",
|
||
"Other_Chat_TestEmoji_99995501_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995501_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995501_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995501_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995501_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995501_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995501_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995501_08": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995501_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995501_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995501_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995501_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995501_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995501_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995501_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995501_16": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995501_17": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995501_18": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995501_19": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995501_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995501_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995501_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995501_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995502_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995502_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995502_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995502_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995502_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995502_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995502_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995502_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995502_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995502_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995502_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995502_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995502_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995502_14": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995502_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995502_16": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995502_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995502_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995502_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995502_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995502_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995502_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995502_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995502_Name_01": "Blaze",
|
||
"Other_Chat_TestEmoji_99995503_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995503_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995503_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995503_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995503_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995503_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995503_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995503_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995503_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995503_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995503_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995503_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995503_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995503_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995503_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995503_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995503_17": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995503_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995503_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995503_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995503_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995503_22": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995503_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995503_Name_01": "Orchidea",
|
||
"Other_Chat_TestEmoji_99995504_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995504_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995504_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995504_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995504_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995504_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995504_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995504_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995504_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995504_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995504_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995504_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995504_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995504_14": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995504_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995504_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995504_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995504_18": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995504_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995504_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995504_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995504_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995504_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995601_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995601_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995601_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995601_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995601_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995601_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995601_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995601_08": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995601_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995601_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995601_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995601_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995601_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995601_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995601_15": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995601_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995601_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995601_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995601_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995601_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995601_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995601_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995601_23": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995602_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995602_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995602_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995602_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995602_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995602_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995602_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995602_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995602_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995602_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995602_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995602_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995602_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995602_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995602_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995602_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995602_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995602_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995602_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995602_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995602_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995602_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995602_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995603_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995603_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995603_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995603_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995603_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995603_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995603_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995603_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995603_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995603_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995603_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995603_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995603_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995603_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995603_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995603_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995603_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995603_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995603_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995603_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995603_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995603_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995603_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995604_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995604_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995604_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995604_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995604_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995604_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995604_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995604_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995604_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995604_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995604_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995604_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995604_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995604_14": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995604_15": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995604_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995604_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995604_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995604_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995604_20": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995604_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995604_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995604_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995604_Name_01": "Cecilia",
|
||
"Other_Chat_TestEmoji_99995701_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995701_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995701_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995701_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995701_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995701_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995701_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995701_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995701_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995701_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995701_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995701_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995701_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995701_14": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995701_15": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995701_16": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995701_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995701_18": "Check the Emotion Bubble",
|
||
"Other_Chat_TestEmoji_99995701_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995701_20": "Check the emotion bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995701_21": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995701_22": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995701_23": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995701_Name_01": "Tsukishiro Yanagi",
|
||
"Other_Chat_TestEmoji_99995702_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995702_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995702_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995702_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995702_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995702_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995702_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995702_08": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995702_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995702_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995702_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995702_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995702_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995702_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995702_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995702_16": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995702_17": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995702_18": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995702_19": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995702_20": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995702_21": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995702_22": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995702_23": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995702_Name_01": "D. Ata",
|
||
"Other_Chat_TestEmoji_99995703_01": "Check out the emotion bubbles (five more in the second round of options)",
|
||
"Other_Chat_TestEmoji_99995703_02": "Happy",
|
||
"Other_Chat_TestEmoji_99995703_03": "Nervous",
|
||
"Other_Chat_TestEmoji_99995703_04": "Sad",
|
||
"Other_Chat_TestEmoji_99995703_05": "Surprise",
|
||
"Other_Chat_TestEmoji_99995703_06": "Thinking",
|
||
"Other_Chat_TestEmoji_99995703_07": "Shy",
|
||
"Other_Chat_TestEmoji_99995703_08": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995703_09": "Excited",
|
||
"Other_Chat_TestEmoji_99995703_10": "Scare",
|
||
"Other_Chat_TestEmoji_99995703_11": "Tired",
|
||
"Other_Chat_TestEmoji_99995703_12": "Doubt",
|
||
"Other_Chat_TestEmoji_99995703_13": "Angry",
|
||
"Other_Chat_TestEmoji_99995703_14": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995703_15": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995703_16": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995703_17": "Check out the emotion bubbles",
|
||
"Other_Chat_TestEmoji_99995703_18": "Check out the Mood Bubble",
|
||
"Other_Chat_TestEmoji_99995703_19": "Check out the Emotion Bubbles (5 remaining)",
|
||
"Other_Chat_TestEmoji_99995703_20": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995703_21": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995703_22": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995703_23": "Check out the Emotion Bubbles (5 left)",
|
||
"Other_Chat_TestEmoji_99995703_Name_01": "Asaba Harumasa",
|
||
"POText_713": "In <color=#FFAF2C>\"Union\"</color> stages, focus on different <color=#FFAF2C>\"buffs\"</color> and keep meeting <color=#FFAF2C>Trigger Requirements</color> to stack <color=#2BAD00>\"combat buff\" effects</color> and defeat powerful enemies.\nIn <color=#FFAF2C>\"Special Offensive\"</color> stages, Claret takes the field alongside Koleda. Using Claret's various attacks against enemies increases the score multiplier.",
|
||
"PartnerBg_CampRSC": "RSC ",
|
||
"PartnerTalk_BubbleStory_PartnerRoxy_340620040_01": "What a weird sculpture... I don't get why Bangboo think it can actually grant wishes...",
|
||
"PartnerTalk_ChatAudio_PartnerClaret_330610001_04": "Hey... You don't think I'm just being picky, do you?",
|
||
"PartnerTalk_ChatAudio_PartnerClaret_330610001_13": "And the cake... eh, let's just skip it today. It'd just remind me of something I'd rather forget...",
|
||
"PartnerTalk_ChatAudio_PartnerClaret_330610002_03": "People say the moon over Vyrium is blood-red... that we hold secret gatherings of vampires...",
|
||
"PartnerTalk_ChatAudio_PartnerClaret_330610002_08": "...Huh? Why are you staring at me? Don't tell me I've still got pillow marks on my face...",
|
||
"PartnerTalk_ChatAudio_PartnerClaret_330610002_09": "Oh, no... I knew I shouldn't have slept in! I should've checked before I left... Ugh, and Roxy's no help! She could've at least told me!",
|
||
"PartnerTalk_ChatAudio_PartnerClaret_330610003_01": "I've been reading the journals left behind by the previous heads of the family... and I realized they all wrestled with the same question I do.",
|
||
"PartnerTalk_ChatAudio_PartnerClaret_330610003_07": "Heh, can't believe I'm saying something this pathetic... Just forget it. I was only venting.",
|
||
"PartnerTalk_ChatAudio_PartnerRoxy_330620001_01": "It's rare for milady and I to have a chance to kick back and enjoy afternoon tea.",
|
||
"PartnerTalk_ChatAudio_PartnerRoxy_330620001_08": "Oh, did you notice? I guess that was a long winded way of saying you're my distinguished guest.",
|
||
"PartnerTalk_ChatAudio_PartnerRoxy_330620001_09": "Of course, you are also a distinguished guest of Flint Workshop. That goes without saying.",
|
||
"PartnerTalk_ChatAudio_PartnerRoxy_330620002_06": "People always tend to pay attention to what's more eye-catching, more special.",
|
||
"PartnerTalk_ChatAudio_PartnerRoxy_330620002_12": "And then there's me, utterly unremarkable, always by milady's side... people often describe me as nothing more than her \"tool.\"",
|
||
"PartnerTalk_ChatAudio_PartnerRoxy_330620002_15": "Ever since we were little, she has protected me more times than I can count. She has always treated me with dignity.",
|
||
"PartnerTalk_ChatAudio_PartnerRoxy_330620003_03": "Come to think of it, the Academy has been requesting Porcelloy from milady quite frequently... They've accumulated a rather considerable debt by now.",
|
||
"PartnerTalk_ChatAudio_PartnerSigrid_330590003_17": "But you... Your story doesn't end here, Wise. Your steed is destined to carry you toward horizons far beyond my sight.",
|
||
"PartnerTalk_Chat_PartnerClaret_330610012_26": "...Or rather, I have to dedicate some time to careful accounting each month just to keep the workshop afloat...",
|
||
"PartnerTalk_Chat_PartnerClaret_330610022_19": "Oh no, don't give me that look... You understand me, right, Miss?",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620008_08": "So they all owe Flint money?",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620008_13": "But Belle, it looks like you're on Flint's debtor list now too, huh?",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620008_15": "But Wise, it looks like you're on Flint's debtor list now too, huh?",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620015_11": "Ah, I see... but Roscaelifer is already a city up in the sky. Do people really ride this just to see the scenery from even higher up?",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_22": "The two little Bangboo start arguing, but fortunately, Roxy steps in and puts a stop to it.\nIn the end, they stomp off noisily, still unconvinced, waving their round little fists at each other.",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_23": "What an energetic pair... It seems their worries about the \"paranormal incident\" have completely disappeared.",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_24": "Case closed!",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_25": "At least no trouble was caused!",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_26": "The only troubling part is... I'll have to be more mindful of how I look when I'm heading home late after working overtime from now on...",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_27": "That's not the point here!",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_28": "Clock out early and get some rest!",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_29": "Alright, alright, I get it...",
|
||
"PartnerTalk_Chat_PartnerRoxy_330620026_30": "What a shame... I was hoping we'd stumble onto a real urban legend...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_005": "You and Claret watch \"Blood Feast,\" a vampire movie infamous for its over-the-top bloodshed and stylized gore despite its mediocre reviews.\nThroughout the entire movie, Claret remains serious, studying every scene with intense concentration...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_007": "Did something catch your attention?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_012": "Maybe I can help.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_018": "Well, no.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_023": "Not at all.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_028": "I mean it.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_033": "Hmph. Still cracking jokes? I won't let you back out of this later, got it?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_034": "And one more thing...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_039": "And then, the two of you proceed with the experiment in a perfectly proper and scientific manner...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_041": "I\u00A0don't think so...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_045": "Neither.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_048": "I mean, normal blood usually has at least a little metallic taste, right? Yours doesn't. Actually... it was almost... kind of good?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_049": "I mean, normal blood usually tastes a little metallic, right? Yours doesn't. Actually... it was almost... kind of good?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_050": "...Excuse me? Tastes good?! Who asked about that? Could you please take this a little more seriously?!",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_053": "As you're conducting the experiment once again, an emotionless voice suddenly breaks the silence...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_060": "Actually... I noticed that too.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_068": "Roxy quietly excuses herself, thoughtfully closing the door behind her on the way out.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_071": "I think it's something else.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_075": "(Play dumb.)",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_076": "Ahaha... I sure do wonder why...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_Name_001": "Claret",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_Name_002": "Belle",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_Name_003": "Wise",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100001_Name_004": "Roxy",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_004": "(?)",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_009": "\"This young lady?\" You two seem pretty formal with each other... From what I've heard, you're supposed to be quite the lovey-dovey couple...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_014": "The contact finishes the exchange with Claret and hurries off.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_015": "Hmm, counterfeit, just as I thought...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_016": "What counterfeit?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_020": "I don't see it that way.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_024": "Who would've thought the buyer would turn out to be a c—couple... and insist on inspecting the goods together? I'd already come this far... I couldn't let this whole thing fall apart!",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_026": "What are you investigating?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_031": "Porcelloy can be counterfeited?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_039": "I'd be happy to help with the investigation.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_045": "Don't worry.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_050": "Sure...?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_056": "I knew it...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_061": "Thank you.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_Name_001": "Contact",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_Name_002": "Claret",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_Name_003": "Belle",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100002_Name_004": "Wise",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_003": "Why not ask for help?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_011": "I think I get it.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_020": "I know you will.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_023": "Is that so... If only I could be as optimistic as you.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_024": "Every head of the family before me tried and failed... You have a little too much confidence in me, don't you think?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_025": "So why are you so certain? Because people call me a genius smith?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_026": "I never saw it that way.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_036": "So... am I the first person you've told about this?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_039": "What're you so happy about? It's not like this is some kinda secret...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_045": "There's nothing wrong with that.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_051": "But she's still a dependable family head.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_056": "Growl...\nAn awkwardly timed rumble cuts through the silence.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_058": "(Cover for her.)",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_059": "Ah... I'm getting hungry all of a sudden. Want to stop by Cuppa Moment later? I've been wanting to try their new desserts.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_060": "Ah... I'm getting hungry all of a sudden. Want to stop by Cuppa Moment later? I've been wanting to try their new desserts.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_062": "What?",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_066": "Let me help.",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_070": "If you're not really up for it...",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_Name_001": "Claret",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_Name_002": "Belle",
|
||
"PartnerTalk_GalGame_PartnerClaret_106100003_Name_003": "Wise",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_003": "What an unfortunate coincidence...",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_004": "You've had a long day, Roxy.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_009": "It's a fun movie.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_010": "I hope it would help you unwind.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_011": "\"Never Overtime\" is a silly comedy. I was hoping it would help you unwind after a long day at work.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_017": "I'm getting fired up!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_018": "I don't know why but I'm fired up!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_021": "\"Never Overtime\" is a workplace comedy—\nThe protagonist, an employee who can never clock out on time, decides to rebel against the shady corporation he works for, Olympus.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_022": "To this end, he fearlessly waged a (not-so-)epic war against a host of deities, including \"Teambuilding Goddess Athena,\" \"Overtime Fitness Nut Ares,\" and \"Holder of Overnight Meetings Hermes\"!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_023": "That was certainly a silly movie.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_024": "I've watched all kinds of movies, but I gotta say, the sheer absurdity of \"Never Overtime\" may put it in a league of its own.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_025": "I've watched all kinds of movies, but I gotta say, the sheer absurdity of \"Never Overtime\" may put it in a league of its own.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_029": "That sounded painfully world-weary...",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_030": "Sounds like this movie hit too close to home for you.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_035": "In the movie, the protagonist merely wants to clock out on time. Somehow, that means fighting gods with nothing but a human body.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_037": "The forge always breaks down right before the last batch of alloy is finished. Approval paperwork always floods in at the busiest moments. Visitors seeking Porcelloy from milady always show up just as we are preparing to leave. Even the Bangboo always crash when the workshop is at its most hectic.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_038": "Come to think of it, maybe the workshop's been cursed by some evil deity too...?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_039": "You've been through a lot, Roxy...",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_040": "Doesn't anyone help with your workload?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_049": "Taking care of yourself is part of the job too.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_Name_001": "Roxy",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_Name_002": "Wise",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200001_Name_003": "Belle",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_003": "That's quite the formal request!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_004": "You can count on me!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_011": "Emergency backup?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_012": "Should I be... honored?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_021": "Doesn't that mean she accounted for nothing?!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_025": "Tell me what happened.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_026": "What kind of client is it?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_032": "Additional request?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_033": "He didn't ask for anything unreasonable, did he?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_037": "Just your signature?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_038": "That doesn't sound too unreasonable.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_042": "Roxy leads you into the workshop's reception room.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_043": "Master Roxy! Please, you HAVE to engrave your name on this masterpiece! I'll treasure this blade like a family heirloom — I swear on my life!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_046": "Such humility is the mark of a true master!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_047": "Any collector worth their salt knows that at Flint workshop, aside from the head of the House, Lady Claret herself, the finest smith of the Flint family's younger generation is none other than Miss Roxy!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_048": "I may as well come clean — I'm an ardent admirer of Master Roxy!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_049": "The real gift I asked from Lady Claret wasn't this precious blade — it was the chance to meet Master Roxy face-to-face, under the guise of collecting it!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_050": "...",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_051": "Whoa, someone actually managed to fluster Roxy.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_052": "Didn't see that coming...",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_055": "It's clear this client is truly a connoisseur of Porcelloy collectibles, and he obviously appreciates your forging skills.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_057": "He means no harm, and he did Lady Claret a great favor. Maybe you could indulge him this once?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_061": "I completely understand! But please allow me to make one <i>final, heartfelt</i> request that Miss Roxy engrave her signature on this blade.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_063": "You're more than just an assistant.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_069": "Master Roxy! You'll have my support forever!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_Name_001": "Roxy",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_Name_002": "Wise",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_Name_003": "Belle",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200002_Name_004": "Demanding Guest",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_005": "Are you okay?",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_006": "Come inside!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_017": "Come on in!",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_018": "(Pull Roxy into the room)",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_022": "Before Roxy can raise any further concerns, you pull her into the warm room.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_028": "Neither did I.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_029": "But now we both have one.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_035": "Your job right now is to rest.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_039": "...",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_048": "Goodnight, Roxy.",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_Name_001": "Roxy",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_Name_002": "Wise",
|
||
"PartnerTalk_GalGame_PartnerPryce_106200003_Name_003": "Belle",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_003": "What an unfortunate coincidence...",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_004": "You've had a long day, Roxy.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_009": "It's a fun movie.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_010": "I hope it would help you unwind.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_011": "\"Never Overtime\" is a silly comedy. I was hoping it would help you unwind after a long day at work.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_012": "\"Never Overtime\" is a silly comedy. I was hoping it'd help you unwind after a long day at work.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_017": "I'm getting fired up!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_018": "I don't know why but I'm fired up!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_021": "\"Never Overtime\" is a workplace comedy—\nThe protagonist, an employee who can never clock out on time, decides to rebel against the shady corporation he works for, Olympus.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_022": "To this end, he fearlessly waged a (not-so-)epic war against a host of deities, including \"Teambuilding Goddess Athena,\" \"Overtime Fitness Nut Ares,\" and \"Holder of Overnight Meetings Hermes\"!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_023": "That was certainly a silly movie.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_024": "I've watched all kinds of movies, but I gotta say, the sheer absurdity of \"Never Overtime\" may put it in a league of its own.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_025": "I've watched all kinds of movies, but I gotta say, the sheer absurdity of \"Never Overtime\" may put it in a league of its own.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_029": "That sounded painfully world-weary...",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_030": "Sounds like this movie hit too close to home for you.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_037": "The forge always breaks down right before the last batch of alloy is finished. Approval paperwork always floods in at the busiest moments. Visitors seeking Porcelloy from milady always show up just as we are preparing to leave. Even the Bangboo always crash when the workshop is at its most hectic.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_038": "Come to think of it, maybe the workshop's been cursed by some evil deity too...?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_039": "You've been through a lot, Roxy...",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_040": "Doesn't anyone help with your workload?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_049": "Taking care of yourself is part of the job too.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_Name_001": "Roxy",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_Name_002": "Wise",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200001_Name_003": "Belle",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_003": "That's quite the formal request!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_004": "You can count on me!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_011": "Emergency backup?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_012": "Should I be... honored?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_021": "Doesn't that mean she accounted for nothing?!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_025": "Tell me what happened.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_026": "What kind of client is it?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_029": "The client is a distinguished guest from Waifei Peninsula. He was of great assistance to milady when we encountered difficulties securing Lumite ore.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_032": "Additional request?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_033": "He didn't ask for anything unreasonable, did he?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_037": "Just your signature?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_038": "That doesn't sound too unreasonable.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_042": "Roxy leads you into the workshop's reception room.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_043": "Master Roxy! Please, you HAVE to engrave your name on this masterpiece! I'll treasure this blade like a family heirloom — I swear on my life!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_045": "Only a true master's work deserves to bear the forger's name, and I'm clearly no master. In any case, the most crucial step in the forging of this blade — the activation of the Porcelloy within — was only completed with the aid of milady's skill...",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_046": "Such humility is the mark of a true master!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_047": "Any collector worth their salt would understand just how much value your crafts have!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_048": "I may as well come clean — I'm an ardent admirer of Master Roxy!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_049": "The real gift I asked from Lady Claret wasn't this precious blade — it was the chance to meet Master Roxy face-to-face, under the guise of collecting it!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_050": "...",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_051": "Whoa, someone actually managed to fluster Roxy.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_052": "Didn't see that coming...",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_055": "It's clear this client is truly a connoisseur of Porcelloy collectibles, and he obviously appreciates your forging skills.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_061": "I completely understand! But please allow me to make one <i>final, heartfelt</i> request that Miss Roxy engrave her signature on this blade.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_063": "You're more than just an assistant.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_069": "Master Roxy! You'll have my support forever!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_Name_001": "Roxy",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_Name_002": "Wise",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_Name_003": "Belle",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200002_Name_004": "Demanding Guest",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_005": "Are you okay?",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_006": "Come inside!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_017": "Come on in!",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_018": "(Pull Roxy into the room)",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_022": "Before Roxy can raise any further concerns, you pull her into the warm room.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_028": "Neither did I.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_029": "But now we both have one.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_030": "What a coincidence. I was something of a cool, solitary child myself. I've never had the chance to experience a sleepover either.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_031": "What a coincidence. I was something of a cool, solitary child myself. I've never had a sleepover either.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_035": "Your job right now is to rest.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_039": "...",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_048": "Goodnight, Roxy.",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_Name_001": "Roxy",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_Name_002": "Wise",
|
||
"PartnerTalk_GalGame_PartnerRoxy_106200003_Name_003": "Belle",
|
||
"PartnerTalk_GalGame_PartnerSigrid_105900001_020": "Plus, another of your friends earnestly recommended it to me!",
|
||
"PartnerTalk_OngoingMainCity_PartnerClaret_511611004_01": "If you're tired, just say so. I'm not gonna make fun of you.",
|
||
"PartnerTalk_OngoingMainCity_PartnerRoxy_511621002_01": "{F#Did you not get enough sleep either?}{M#Did you not get enough sleep either?}",
|
||
"PartnerTalk_OngoingMainCity_PartnerRoxy_511621003_01": "Compared to cleaning up milady's messes, going out with you is much more relaxing... Don't tell her I said that!",
|
||
"PartnerTalk_OngoingMainCity_PartnerRoxy_511621008_01": "If you get lost, I won't be taking responsibility.",
|
||
"PartnerTalk_OngoingMainCity_PartnerRoxy_511621012_01": "I'm already starting to miss you. I'm serious.",
|
||
"Partner_Unlock_Condition_Chapter032": "Complete Main Story Season 3 Chapter 3 \"Their Secret Histories\"",
|
||
"PasserBy_BubbleNpc_HiddenReef_40131235_01": "Going fishing at this hour? Why don't we just wait till the day breaks?",
|
||
"PasserBy_BubbleNpc_HiddenReef_40131235_03": "But is it even safe...?",
|
||
"PasserBy_BubbleNpc_HiddenReef_40131235_04": "Don't worry, the boatman is a professional! He knows what to do!",
|
||
"PasserBy_BubbleNpc_HiddenReef_60130174_01": "Ehn-neh... (That person seems pretty sketchy...)",
|
||
"PasserBy_BubbleNpc_HiddenReef_60130178_01": "Wuh! (Phew! Burned the midnight oil, and we finally made the shipment deadline!)",
|
||
"PasserBy_BubbleNpc_HiddenReef_60130178_02": "Wuh-ne... (Head's spinning...)",
|
||
"PasserBy_BubbleNpc_HiddenReef_60130178_03": "Wuh-neh? (Is my Logic Core overheating?)",
|
||
"PasserBy_BubbleNpc_HiddenReef_60130205_08": "Wuh-ne-nhe... wuh-neh! (What a stunning performance... oh wait, I mean combat!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131188_01": "Sometimes, having too much inspiration is also a headache...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131189_01": "Sir... Do you have anything against our shop?",
|
||
"PasserBy_BubbleStory_HiddenReef_40131189_02": "Why do you say that?",
|
||
"PasserBy_BubbleStory_HiddenReef_40131190_01": "That's so much...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131191_01": "I didn't expect it would have reached this point already...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131192_01": "Lemme see how the waiters here are!",
|
||
"PasserBy_BubbleStory_HiddenReef_40131192_02": "Don't... Don't cause any trouble for them...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131193_01": "Flint Workshop hasn't been seen at the council for ages...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131194_01": "An interesting proposal. I can consider it...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131195_01": "Hm... Which do we choose?",
|
||
"PasserBy_BubbleStory_HiddenReef_40131196_01": "En-neh-nah... (Keep it on the down low, be discreet...)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131197_01": "Finally got that batch of Porcelloy shipped...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131197_02": "Don't celebrate so early. The next batch of requests is here.",
|
||
"PasserBy_BubbleStory_HiddenReef_40131198_01": "Wuh-neh-nuh! (There's no errors in my Porcelloy parts!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131198_02": "Wuh-neh-wuh-na! (Whoa, then you really know about proccessing Porcelloy!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131200_01": "Hm? What's this batch of Porcelloy still doing here?",
|
||
"PasserBy_BubbleStory_HiddenReef_40131200_02": "The elevator's broken, we can't ship it.",
|
||
"PasserBy_BubbleStory_HiddenReef_40131201_01": "The elevator's broken? That's not good...",
|
||
"PasserBy_BubbleStory_HiddenReef_40131239_01": "Wuh-neh! Wuh-ne! (Stop...! I can't make it stop! Someone help me!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131240_01": "Wuh-ne-nhe... (Once you know how, you know how...)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131241_01": "Wuh-neh? Wuh-neh? (Can't ship it out? Guess that means we're on vacay, huh?)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131241_02": "Ehn-ne! En-nhe! (Early vacay! Early vacay!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131242_01": "Wuh-neh-ne... (Where's the quality control guy? I'm not seeing anyone here...)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131242_02": "Wuh-neh-ne! (I can fix it! Let me check it out!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131243_01": "Wuh-ne-ne... wuh-nhe... (How much more do I have to haul... I'm dead on my feet...)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131243_02": "Ehn-neh-neh? (Want me to call some other Bangboo to help you out?)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131244_02": "Wuh-nhe-ne. (Don't mention it. Happy to help.)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131245_01": "Wuh-ne-nhe! (All these boxes, and I hauled every single one of 'em in!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131245_02": "Wuh-neh! (I helped too!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131245_03": "Alright, alright, good work, you two~",
|
||
"PasserBy_BubbleStory_HiddenReef_40131246_01": "Ehn-neh-ne! (Everyone gets a share — and there's plenty to go around!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131246_02": "Wuh-neh-ne! (Today's special: crispy fish fillet combo!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131247_01": "Ehn-ne-nhe! (All meals served! I'm off!)",
|
||
"PasserBy_BubbleStory_HiddenReef_40131247_02": "Wuh-neh-ne! (Alright, I'll start tidying up!)",
|
||
"PasserBy_Chat_Achievement_30030480_04": "(Ugh... well, thanks to the seniors, the rest of the words I know are just things I can't say out loud...)",
|
||
"PasserBy_Chat_Achievement_30030480_11": "(Ugh... well, thanks to the seniors, the rest of the words I know are just kinda rude stuff...)",
|
||
"PasserBy_Chat_HiddenReef_30131077_05": "Wuh-ne-nhe-wuh! (Hm? Did you run into some Bangboo wearing the wrong outfit...? My sincerest apologies — that does happen from time to time, though.)",
|
||
"PasserBy_Chat_HiddenReef_30131077_07": "Wuh-ne-nhe, wuh-ne-nhe-wuh! (Those helping with the shipment will change into different uniforms. And everyone just loves picking up shifts at Porcelloy consolidation 'cause they hook you up with uniforms and extra pay!)",
|
||
"PasserBy_Chat_HiddenReef_30131077_12": "Wuh-wuh-neh, nhe-wuh-wuh-ne. (Comfortable humidity and pleasant conditions today, with calm seas ahead.)",
|
||
"PasserBy_Chat_HiddenReef_30131077_26": "Wuh-neh-ne, wuh-nhe! (Happy to help! Whenever you need the weather scoop, you know where to find us!)",
|
||
"PasserBy_Chat_HiddenReef_30131078_Name_01": "Vintage",
|
||
"PasserBy_Chat_HiddenReef_30131081_Name_02": "Vintage",
|
||
"PasserBy_Chat_HiddenReef_30131090_12": "Ehn... ne-nhe. (Then... one bouquet.)",
|
||
"PasserBy_Chat_HiddenReef_30131095_01": "Ehn-en-neh-ne-enh, enn? (Boss, check out that person over there! Shifty eyes, shady moves — could be an enemy who slipped in?)",
|
||
"PasserBy_Chat_HiddenReef_30131095_03": "Ehn-ne-en-neh-nhe! (I–Is that so... and that Bangboo with the hat! Pulled down so low — gotta be hiding something!)",
|
||
"PasserBy_Chat_HiddenReef_30131095_05": "Ehn-en-neh... (But what if... what if an enemy slips in...)",
|
||
"PasserBy_Chat_HiddenReef_30131095_08": "Enn! Nhe! (Yes, boss! Understood, boss!)",
|
||
"PasserBy_Chat_HiddenReef_30131104_Name_01": "Wave Hunter's Store Window",
|
||
"PasserBy_Chat_HiddenReef_30131105_12": "Too bad — you already opened the door and took the treat. It's way too late to regret it now.",
|
||
"PasserBy_Chat_HiddenReef_30131120_Name_01": "Workshop Entrance",
|
||
"PasserBy_Chat_HiddenReef_30131121_01": "Vyrium is home to the legendary Flint Workshop, and their promo posters are plastered all over the streets.",
|
||
"PasserBy_Chat_HiddenReef_30131121_02": "Just like the poster says, \"Every piece of Porcelloy counts\" — that pretty much sums up how seriously Flint Workshop takes their Porcelloy.",
|
||
"PasserBy_Chat_HiddenReef_30131121_03": "Think about it — a metal that can actually stand up to Hollows, and they've managed to mass-produce it. Roscaelifer's tech is seriously something else.",
|
||
"PasserBy_Chat_HiddenReef_30131121_Name_01": "Workshop Poster",
|
||
"PasserBy_Chat_HiddenReef_30131122_01": "Vyrium is home to the legendary Flint Workshop, and their promo posters are plastered all over the streets.",
|
||
"PasserBy_Chat_HiddenReef_30131122_02": "A workshop Bangboo with some seriously... impressive \"muscles,\" flexing its muscles — literally.",
|
||
"PasserBy_Chat_HiddenReef_30131122_03": "If this poster is trying to say \"tech is power\"... then the workshop Bangboo's got some serious power!",
|
||
"PasserBy_Chat_HiddenReef_30131122_Name_01": "Workshop Poster",
|
||
"PasserBy_Chat_HiddenReef_30131123_08": "(The elevator at the airship station is broken? Better check that out later...)",
|
||
"PasserBy_Chat_HiddenReef_30131123_09": "(The elevator at the airship station is broken? Better check that out later...)",
|
||
"PasserBy_Chat_HiddenReef_30131134_01": "Wuh-ne-nhe... (Few can understand real innovation...)",
|
||
"PasserBy_Chat_HiddenReef_30131141_10": "Like — this distinguished guest of Miss Claret's!",
|
||
"PasserBy_Chat_HiddenReef_30131145_08": "Blazelight Hall is a property owned by the Flint family — an old manor with some history behind it, a place rarely visited by people.",
|
||
"PasserBy_Chat_HiddenReef_30131145_09": "Master enjoys the quietness, so she has moved her studio here.",
|
||
"PasserBy_Chat_HiddenReef_30131152_07": "Just no swimming in the waterway, belly up or down! Or else... or else watch out — the manager will cancel your days off and have you working non-stop, every single day!",
|
||
"PasserBy_Chat_HiddenReef_30131153_Name_01": "Porcelloy Culture Exhibit",
|
||
"PasserBy_Chat_HiddenReef_30131155_Name_01": "Seafood Store's Chilled Display Case",
|
||
"PasserBy_Chat_HiddenReef_30131157_Name_01": "Flint Workshop Nameplate",
|
||
"PasserBy_Chat_HiddenReef_30131159_Name_01": "Gazing Out From the Railing",
|
||
"PasserBy_Chat_HiddenReef_30131161_08": "What a feisty Bangboo! Huh? Why do I get the feeling he's staring at me... Don't tell me he heard what I just said?!",
|
||
"PasserBy_Chat_HiddenReef_30131162_01": "You use the Universal Terminal access to safely land a rogue motorcycle and rescue the Bangboo...",
|
||
"PasserBy_Chat_HiddenReef_30131162_02": "Wuh... neh... ne... (Finally... it finally stopped... Thank you for your help...)",
|
||
"PasserBy_Chat_HiddenReef_30131162_04": "Wuh-neh-ne. (Nope, brakes were all good.)",
|
||
"PasserBy_Chat_HiddenReef_30131162_06": "Wuh-neh, wuh-nhe-ne! (Nothing went wrong. The whole bike is in perfect shape — she was running smooth as ever!)",
|
||
"PasserBy_Chat_HiddenReef_30131162_07": "Then why was it flying like that...",
|
||
"PasserBy_Chat_HiddenReef_30131162_08": "Wuh-neh? Wuh-ne-ne... (Ever heard of an \"aerial stunt\"? It's the kind of high-level riding technique that even the best riders struggle to pull off...)",
|
||
"PasserBy_Chat_HiddenReef_30131162_09": "Wuh-neh! (You're not a real biker until you've mastered the aerial stunt!)",
|
||
"PasserBy_Chat_HiddenReef_30131162_10": "Looks like you're a little rusty...",
|
||
"PasserBy_Chat_HiddenReef_30131162_11": "It sounds kinda dangerous...",
|
||
"PasserBy_Chat_HiddenReef_30131162_12": "Wuh-neh... wuh-ne-nhe (Y–You're right... I heard those moves were tough to learn, but I never thought it'd be this hard, and this dangerous...)",
|
||
"PasserBy_Chat_HiddenReef_30131162_13": "Wuh-neh-wuh-neh... (Come to think of it, even if I mastered the aerial moves, what's the point... Maybe I should just give up...)",
|
||
"PasserBy_Chat_HiddenReef_30131162_16": "Wuh-neh... wuh-neh-ne! (Alright... You may be right — one more try!)",
|
||
"PasserBy_Chat_HiddenReef_30131162_17": "The Bangboo rider dusts himself off, fires up the bike like a pro, and launches into the air once more...",
|
||
"PasserBy_Chat_HiddenReef_30131162_Name_01": "Ordinary Rider",
|
||
"PasserBy_Chat_HiddenReef_30131163_01": "This flight is noticeably more stable than the last one.",
|
||
"PasserBy_Chat_HiddenReef_30131163_02": "Hey— Are you okay—",
|
||
"PasserBy_Chat_HiddenReef_30131163_03": "Wuh— Nehh— (Feeling— kinda—)",
|
||
"PasserBy_Chat_HiddenReef_30131163_04": "Wuh-neh—! (Got the hang of it—!)",
|
||
"PasserBy_Chat_HiddenReef_30131163_05": "With that, the Bangboo rider guns the engine and vanishes from sight in an instant.",
|
||
"PasserBy_Chat_HiddenReef_30131163_06": "Hey— Are you okay—",
|
||
"PasserBy_Chat_HiddenReef_30131163_Name_01": "Ordinary Rider",
|
||
"PasserBy_Chat_HiddenReef_30131164_01": "Wuh-nhe! (I'm a motorcycle master now!)",
|
||
"PasserBy_Chat_HiddenReef_30131164_02": "Wuh-neh-nhe! (I'm a master rider with sick aerial stunt skills!)",
|
||
"PasserBy_Chat_HiddenReef_30131164_03": "Looks like you just pulled it off!",
|
||
"PasserBy_Chat_HiddenReef_30131164_04": "Wuh-neh! Wuh-ne-ne! (That's right! I've totally mastered the aerial moves!)",
|
||
"PasserBy_Chat_HiddenReef_30131164_05": "Wuh-neh-wuh-ne! (I've transcended those Bangboo who can't pull off aerial stunt moves — I'm no ordinary Bangboo rider anymore!)",
|
||
"PasserBy_Chat_HiddenReef_30131164_06": "Wuh-neh! Wuh-nhe-ne! (This is the confidence that dedication, practice, and persistence have given me! Thank you for cheering me on when I was ready to give up!)",
|
||
"PasserBy_Chat_HiddenReef_30131164_07": "Don't think you should be thanking me.",
|
||
"PasserBy_Chat_HiddenReef_30131164_09": "Wuh-ne! (Alright, I'm heading out!)",
|
||
"PasserBy_Chat_HiddenReef_30131164_10": "The Bangboo rider hops on the bike with swagger, then shoots into the sky as the engine roars to life...",
|
||
"PasserBy_Chat_HiddenReef_30131164_Name_01": "Ordinary Rider",
|
||
"PasserBy_Chat_HiddenReef_30131165_01": "The bike soars through the air, and riding the roar of the engine comes the cheering of the Bangboo rider—",
|
||
"PasserBy_Chat_HiddenReef_30131165_02": "Wuh-nhe! (I'm a motorcycle master now!)",
|
||
"PasserBy_Chat_HiddenReef_30131165_03": "Wuh-neh! Wuh-nhe! (Watch up! This is my ultimate ass-kicking move!)",
|
||
"PasserBy_Chat_HiddenReef_30131165_04": "Somehow, it feels like he's gone way past just being confident...",
|
||
"PasserBy_Chat_HiddenReef_30131166_01": "Tucked away in an unassuming corner of the front courtyard of Blazelight Hall, is a small door.",
|
||
"PasserBy_Chat_HiddenReef_30131166_02": "Looks like nobody uses this door on the regular. Give it a gentle push and you'll feel it — locked from the inside.",
|
||
"PasserBy_Chat_HiddenReef_30131166_03": "In old movies, servants in noble households weren't allowed to use the same doors as their masters — but the Flint family doesn't seem to have that kind of rule...",
|
||
"PasserBy_Chat_HiddenReef_30131166_04": "And in those same films, the side door of a mansion is usually tied to some shady business... so...",
|
||
"PasserBy_Chat_HiddenReef_30131166_05": "Whoa, hold up... Keep going down that road and you'd be disrespecting the master of this mansion.",
|
||
"PasserBy_Chat_HiddenReef_30131167_01": "The waters of Vyrium are always crystal clear, and even the beach catches the occasional glint of light... Oh wait, that's just the reflection off a drifting bottle.",
|
||
"PasserBy_Chat_HiddenReef_30131167_02": "It rests in the sand of the tidal zone — so exquisitely crafted that leaving it here feels like a straight-up waste.",
|
||
"PasserBy_Chat_HiddenReef_30131167_03": "You crack open the bottle, inside, a slip of paper and a few bottle caps. The note reads...",
|
||
"PasserBy_Chat_HiddenReef_30131167_05": "\"The Bottle Cap Fairy once warned me in a dream: those who treat bottle caps with kindness shall be treated kindly by bottle caps in return; send your bottle caps to the world, and you shall reap even more bottle caps.\"",
|
||
"PasserBy_Chat_HiddenReef_30131167_07": "(Scribble something on the note.)",
|
||
"PasserBy_Chat_HiddenReef_30131167_08": "You scrawl a quick note on the paper — something like \"You've been played. This is never gonna happen\" — stuff it back in the bottle along with the caps, and hurl it into the sea.",
|
||
"PasserBy_Chat_HiddenReef_30131168_01": "Where there's an ocean, there are tides. And where there are tides, there's tide pooling to be done! Check out what gifts the sea has in store at this hidden gem of a beach on the outskirts of Vyrium...",
|
||
"PasserBy_Chat_HiddenReef_30131168_02": "Just an ordinary drift bottle — glass body, a note inside, and a cork stopper... Might as well crack it open and see what's up.",
|
||
"PasserBy_Chat_HiddenReef_30131168_03": "The note has been folded over and over again. The first line that catches your eye reads—\n\"Don't bother. There's nothing inside.\"",
|
||
"PasserBy_Chat_HiddenReef_30131168_04": "Unfold it further and it says—\n\"I already told you, there's nothing. Why won't you beleive me?\"",
|
||
"PasserBy_Chat_HiddenReef_30131168_05": "And further—\n\"If you're reading this, you've reached a whole new level of boredom.\"",
|
||
"PasserBy_Chat_HiddenReef_30131168_06": "The final unfold—\n\"You've earned my respect. Want my treasure? Then go find it! I hid it all on an island out at sea! Go on, look for it! Like you'd ever find it anyway, hahaha!\"",
|
||
"PasserBy_Chat_HiddenReef_30131168_07": "(Scribble something on the note.)",
|
||
"PasserBy_Chat_HiddenReef_30131168_08": "You scribble something like \"Sit tight, I'm coming for your treasure\" on the note, stuff it back in the bottle, and hurl it into the sea.",
|
||
"PasserBy_Chat_HiddenReef_30131169_01": "A fancy little drift bottle washed up on the beach... Looks strangely familiar. Only one way to find out — crack it open.",
|
||
"PasserBy_Chat_HiddenReef_30131169_02": "\"Bangboo I've never met before, I think you're right. Bottle caps should be earned with your own hands — not by wishing on some Bottle Cap Fairy!\"",
|
||
"PasserBy_Chat_HiddenReef_30131169_03": "\"So, I took back the caps I put in this drift bottle. Now I'm gonna use these caps to make even more caps!\"",
|
||
"PasserBy_Chat_HiddenReef_30131169_06": "Ugh... How to put this... You just got played again!?",
|
||
"PasserBy_Chat_HiddenReef_30131169_07": "Anyway, just leave it like that...",
|
||
"PasserBy_Chat_HiddenReef_30131170_01": "There's a rough-looking drift bottle on the beach that seems strangely familiar... Might as well crack it open and see what's inside.",
|
||
"PasserBy_Chat_HiddenReef_30131170_02": "\"Whoa! Didn't think anyone would actually see my message in full. Nice, now I can go ahead and let you in on the secret.\"",
|
||
"PasserBy_Chat_HiddenReef_30131170_03": "\"I was the Overlord of these waters — every last treasure was mine, and no one could stop me out here!\"",
|
||
"PasserBy_Chat_HiddenReef_30131170_04": "\"Just when I thought I was invincible, a squad calling themselves the 'Airspace Patrol' dropped out of the sky!\"",
|
||
"PasserBy_Chat_HiddenReef_30131170_05": "\"They had better gear and fiercer warriors. They took me down. I stashed my treasure away, waiting for the day I'd make my comeback. And you, you're my ticket back to the top!\"",
|
||
"PasserBy_Chat_HiddenReef_30131170_06": "\"Fill this drift bottle with Dennies and toss it back to me! Once I rebuild my fleet, I'll get my revenge on the Airspace Patrol! When it's all said and done, you'll be my first mate!\"",
|
||
"PasserBy_Chat_HiddenReef_30131170_07": "Setting aside whether a single word of that can be trusted — if you filled a bottle with Dennies, there's no way that thing would float...",
|
||
"PasserBy_Chat_HiddenReef_30131170_08": "Anyway, just leave it like that...",
|
||
"PasserBy_Chat_HiddenReef_30131171_02": "The gate looks like it hasn't been opened in ages — the wire is riddled with rust and cracked in places.",
|
||
"PasserBy_Chat_HiddenReef_30131171_03": "Looks like the only way to reach this beach is by boat... No wonder it's rarely visited.",
|
||
"Pinball_SelectBallTitle": "Select Pinball to Deploy",
|
||
"PlayerAcc_NoSkinTips": "[{0}] can be worn after obtaining the specified Proxy Outfit ({1})",
|
||
"PopUp_Content_30111001": "<color=#FFFFFF>Certain enemy attacks have a flashing prompt. When there's a <color=#FFAF2C>flashing</color> prompt, press <IconMap:Icon_Switch> to switch to the next Agent and launch a <color=#FFAF2C>Perfect Assist</color> or <color=#FFAF2C>Perfect Dodge</color>. <color=#FFAF2C>Perfect Assist</color> costs <color=#FFAF2C>Assist Points</color> based on the attack strength and character properties. Launching a Chain Attack or Ultimate generates 1 <color=#FFAF2C>Assist Point</color>.</color>",
|
||
"PopUp_Content_30111004": "<color=#FFFFFF>When you have insufficient <color=#FFAF2C>Assist Points</color> or the off-field characters do not meet the trigger conditions for <color=#FFAF2C>Perfect Assist</color>, <color=#FFAF2C>Perfect Assist</color> will be unavailable, and the flashing prompt will be fixed as a <color=#FFAF2C>red flashing prompt</color>. Note: When enemies unleash specific attacks and the off-field characters do not meet the trigger conditions for <color=#FFAF2C>Perfect Assist</color>, press <IconMap:Icon_Switch> briefly after the <color=#FFAF2C>red flashing prompt</color> appears to switch to your next character and trigger a <color=#FFAF2C>Perfect Dodge</color>.</color>",
|
||
"PopUp_Content_30112501": "All DMG dealt by Armorer Characters is considered <color=#FFAF2C>Sharp DMG</color>, using <color=#FFAF2C>DEF</color> as the skill DMG Multiplier.\nWhen a CRIT is triggered, Sharp DMG is not affected by CRIT DMG Bonus. Instead, Laceration DMG Bonus is applied. If CRIT Rate exceeds 100% and a CRIT has already been triggered, an additional Laceration check will be performed based on the excess CRIT Rate. If Laceration triggers, an extra instance of Laceration DMG Bonus is applied.\nSharp DMG accumulates <color=#FFAF2C>Gash</color>. When Gash is full, the enemy is inflicted with <color=#FFAF2C>Gash</color>. <color=#FFAF2C>Gash</color> can stack up to 3 times.",
|
||
"PopUp_Content_30112601": "When an enemy has 1 or more stacks of <color=#FFAF2C>Gash</color>, hitting them with specific skills can consume <color=#FFAF2C>Gash</color>, triggering <color=#FFAF2C>Maim</color> to deal bonus DMG.",
|
||
"PopUp_Content_30112701": "All DMG dealt by Armorer Characters is considered <color=#FFAF2C>Sharp DMG</color>, using <color=#FFAF2C>DEF</color> as the skill DMG Multiplier.\nWhen a CRIT is triggered, Sharp DMG is not affected by CRIT DMG Bonus. Instead, Laceration DMG Bonus is applied. If CRIT Rate exceeds 100% and a CRIT has already been triggered, an additional Laceration check will be performed based on the excess CRIT Rate. If Laceration triggers, an extra instance of Laceration DMG Bonus is applied.\nSharp DMG accumulates <color=#FFAF2C>Gash</color>. When Gash is full, the enemy is inflicted with <color=#FFAF2C>Gash</color>. <color=#FFAF2C>Gash</color> can stack up to 3 times.\nWhen an enemy has 1 or more stacks of <color=#FFAF2C>Gash</color>, hitting the enemy with certain attacks can consume <color=#FFAF2C>Gash</color> to trigger <color=#FFAF2C>Maim</color>, dealing additional damage.",
|
||
"PopUp_Content_40110103": "<color=#FFFFFF>After Koleda uses an EX Special Attack, Assist Follow-Up, Chain Attack, or Ultimate, she gains the <color=#FFAF2C>Furnace Fire</color> effect.\nDuring an EX Special Attack, Assist Follow-Up, or Ultimate, hold <IconMap:Icon_Normal> to follow up with <color=#FFAF2C>Dash Attack: Tremble!</color>.\nDuring <color=#FFAF2C>Dash Attack: Tremble!</color>, if Koleda possesses <color=#FFAF2C>Furnace Fire</color>, her Anti-Interrupt Level increases. Hold <IconMap:Icon_Normal> to follow up with an <color=#FFAF2C>enhanced Basic Attack</color>.\nIf an Agent is switched in during the 1st hit of the <color=#FFAF2C>enhanced Basic Attack</color>, Koleda will automatically perform the 2nd hit of the <color=#FFAF2C>enhanced Basic Attack</color> while remaining on the field.</color>",
|
||
"PopUp_Content_40161101": "After Claret uses <color=#FFAF2C>EX Special Attack: Bloodbloom Oath - Secret Forging Techniques</color>, she'll enter the Crimson Inscription state: Claret transforms her weapon into a Blood Axe and replaces her Basic Attacks with <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color>.\nDuring the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color>, repeatedly press or hold to extend the duration of the consecutive slashes. Once the command input stops, Claret leaps up and slams down, during which a <color=#FFAF2C>Perfect Dodge</color> can be triggered. After successfully triggering a Perfect Dodge, Claret can follow up with the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color> again.",
|
||
"PopUp_Content_40161102": "When Claret's attacks hit an enemy, they build up <color=#FFAF2C>Gash</color> on the target.\nWhile in the Crimson Inscription state, press <IconMap:Icon_Special> to use <color=#FFAF2C>Special Attack: Bloodbloom Oath - Cleaving Gold and Iron</color>, consuming 1 stack of <color=#FFAF2C>Gash</color> and triggering <color=#FFAF2C>Maim</color>.\nWhile in the Crimson Inscription state, hold <IconMap:Icon_Special> to use <color=#FFAF2C>Special Attack: Bloodbloom Oath - Blood Burial Assault</color>, consuming up to 3 stacks of <color=#FFAF2C>Gash</color> and triggering <color=#FFAF2C>Maim</color>.",
|
||
"PopUp_Content_40161103": "When not in the <color=#FFAF2C>Crimson Inscription</color> state, hold <IconMap:Icon_SpecialReady_Ep> to skip the attack portion of <color=#FFAF2C>EX Special Attack: Bloodbloom Oath - Secret Forging Techniques</color> and quickly chain into the alternate <color=#FFAF2C>Special Attack: Bloodbloom Oath - Cleaving Gold and Iron</color>. Continue holding to further follow up with <color=#FFAF2C>Special Attack: Bloodbloom Oath - Blood Burial Assault</color>.",
|
||
"PopUp_Content_40161109": "After using <color=#FFAF2C>EX Special Attack: Bloodbloom Oath - Secret Forging Techniques</color>, enter the Crimson Inscription state: replaces the Basic Attack skill with <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color>.\nDuring the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color>, repeatedly press or hold to extend the duration of the consecutive slashes. Once the input stops, Claret leaps up and slams down, during which a <color=#FFAF2C>Perfect Dodge</color> can be triggered. After successfully triggering a Perfect Dodge, you can follow up with the 3rd hit of <color=#FFAF2C>Basic Attack: Bloodbloom Oath - Starforging</color> again.\nWhen Claret's attacks hit an enemy, they build up <color=#FFAF2C>Gash</color> on the target.\nWhile in the Crimson Inscription state, press or hold <IconMap:Icon_Special> to use a <color=#FFAF2C>Bloodbloom Oath Special Attack</color>, consuming <color=#FFAF2C>Gash</color> and triggering <color=#FFAF2C>Maim</color>.",
|
||
"PopUp_Content_40162101": "Hold <IconMap:Icon_SpecialReady> to use <color=#FFAF2C>EX Special Attack: Don't Catch a Chill</color>, continuously consuming Energy. For every set amount of Energy consumed, Roxy gains 1 point of <color=#FFAF2C>Wind Energy</color>. When Energy is depleted, or <IconMap:Icon_SpecialReady> and the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} are released, automatically follows up with <color=#FFAF2C>EX Special Attack: Kindly Rest in Peace</color>. Upon activating this skill, all <color=#FFAF2C>Wind Energy</color> is consumed to generate the corresponding number of <color=#FFAF2C>Eyes of the Storm</color> on the field.",
|
||
"PopUp_Content_40162102": "After using <color=#FFAF2C>EX Special Attack: Kindly Rest in Peace</color>, if there are 3 or more <color=#FFAF2C>Eyes of the Storm</color> on the field, Roxy will automatically follow up with <color=#FFAF2C>Special Attack: Forgive Me for Not Seeing You Off</color>. When this skill hits an enemy affected by a Wind Attribute Anomaly, it triggers <color=#FFAF2C>Cleanse</color>. Based on the attribute cleansed, the whole squad gains buffs to both the corresponding attribute and the Wind attribute.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color>, <color=#FFFFFF>Cleanse</color>, or reapplies <color=#FFFFFF>Windswept</color> to an enemy already affected by <color=#FFFFFF>Windswept</color>, the whole squad also gains buffs to the corresponding attribute and the Wind attribute.",
|
||
"PopUp_Content_40162109": "Hold <IconMap:Icon_SpecialReady> to use <color=#FFAF2C>EX Special Attack: Don't Catch a Chill</color>, continuously consuming Energy. For every set amount of Energy consumed, Roxy gains 1 point of <color=#FFAF2C>Wind Energy</color>. When Energy is depleted, or <IconMap:Icon_SpecialReady> and the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} are released, automatically follows up with <color=#FFAF2C>EX Special Attack: Kindly Rest in Peace</color>. Upon activating this skill, all <color=#FFAF2C>Wind Energy</color> is consumed to generate the corresponding number of <color=#FFAF2C>Eyes of the Storm</color> on the field.\nAfter using <color=#FFAF2C>EX Special Attack: Kindly Rest in Peace</color>, if there are 3 or more <color=#FFAF2C>Eyes of the Storm</color> on the field, Roxy will automatically follow up with <color=#FFAF2C>Special Attack: Forgive Me for Not Seeing You Off</color>. When this skill hits an enemy affected by a Wind Attribute Anomaly, it triggers <color=#FFAF2C>Cleanse</color>. Based on the attribute cleansed, the whole squad gains buffs to both the corresponding attribute and the Wind attribute.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color>, <color=#FFFFFF>Cleanse</color>, or reapplies <color=#FFFFFF>Windswept</color> to an enemy already affected by <color=#FFFFFF>Windswept</color>, the whole squad also gains buffs to the corresponding attribute and the Wind attribute.",
|
||
"PopUp_Content_999500104": "When an enemy uses a <color=#FFAF2C>Control Skill</color> attack, if a specific Agent is in your squad, a <color=#FFAF2C>golden flash</color> prompt will appear. Press <IconMap:Icon_Switch> within a short window to switch to that specific Agent and trigger a <color=#FFAF2C>Counter Assist</color>. Then press <IconMap:Icon_Normal> to engage in a struggle with the enemy — succeed, and you'll break free from the enemy's <color=#FFAF2C>Control Skill</color>.",
|
||
"PopUp_Content_999700102": "In addition to Investigation Commissions, Enigma of the Labyrinth also offers <color=#FFAF2C>Season Commissions</color> and <color=#FFAF2C>Weekly Commissions</color>.\n- Season Commissions: Complete these commissions to earn the season-exclusive currency <color=#FFAF2C>Season Coins</color>. New commissions unlock as the season progresses. <color=#FFAF2C>Season Commission progress and Season Level reset each season.</color> Check the upper-right corner for your current <color=#FFAF2C>Season Commission Progress</color> and <color=#FFAF2C>Season Coin Acquisition Progress</color>.\n- Weekly Commissions: These refresh each week. Complete Weekly Commissions to claim <color=#FFAF2C>Bounty Rewards</color>. A notification appears at the deployment entrance when a commission is available to complete or a reward is available to claim.",
|
||
"PopUp_Content_999704400": "<color=#FF3333>WARNING! Extremely Dangerous!</color>\nInvesting 3M Gear Coins will <color=#FF3333>drastically raise the danger level</color> of this investigation!\n<color=#FFAF2C>The Hound - Ulidim</color> and <color=#FFAF2C>enemy targets in Evacuation Anchor: Elimination</color> will be significantly enhanced, with <color=#FF3333>greatly increased resistance against Etheric Phantoms!</color>\n\nPick an investment that matches your combat strength and take on the challenge!",
|
||
"PopUp_Content_999704401": "However, in the 3M Gear Coin Investment Investigation, <color=#FFAF2C>The Hound - Ulidim</color> will be significantly enhanced, with increased <color=#FFAF2C>resistance to Etheric Phantom</color> and the ability to use Control Skills.\nAdditionally, when engaging Strong Enemy targets, The Hound - Ulidim will also invade the Combat Area, influencing the battle.",
|
||
"PopUp_Content_999704402": "<color=#FFAF2C>Enemy targets in \"Evacuation Anchor: Elimination\"</color> will also be significantly strengthened, and <color=#FFAF2C>Etheric Phantom's effects on them will be reduced</color>.",
|
||
"PopUp_Content_999704501": "On High-Risk difficulty, you can <color=#FFAF2C>invest Gear Coins</color> at the Tycoon Investor. The more you invest, the higher the chance of finding <color=#FFAF2C>high-value supplies</color> in the Hollow.\nWhen your Gear Coin investment increases, the Hollow's exploration difficulty increases as well.\nPrepare yourself, take on the ultimate challenge, and claim the greatest treasures!",
|
||
"PopUp_Content_999740401": "{LAYOUT_MOBILE#Claret is leading an infiltration investigation. To avoid tipping off the target, keep a low profile at all times. Tap <IconMap:Icon_Sneak_Move> to toggle between stealth mode and normal mode. In stealth mode, Claret moves slower but is less likely to be spotted by enemies. In normal mode, she moves faster but is more likely to attract enemy attention.}{LAYOUT_KEYBOARD#Claret is leading an infiltration investigation. To avoid tipping off the target, keep a low profile at all times. Press <Action:InLevelEvade> to toggle between stealth mode and normal mode. In stealth mode, Claret moves slower but is less likely to be spotted by enemies. In normal mode, she moves faster but is more likely to attract enemy attention.}{LAYOUT_CONTROLLER#Claret is leading an infiltration investigation. To avoid tipping off the target, keep a low profile at all times. Press <Action:InLevelEvade> to toggle between stealth mode and normal mode. In stealth mode, Claret moves slower but is less likely to be spotted by enemies. In normal mode, she moves faster but is more likely to attract enemy attention.}",
|
||
"PopUp_Content_999740502": "Keep your distance from the obstructing shelf, then hold <IconMap:Icon_Evade_Fairy> to use the <color=#FFAF2C>Dash</color> skill to create an exit passage.",
|
||
"PopUp_Content_999740601": "Making noise or getting spotted raises enemy suspicion. Once suspicion hits the threshold, enemies enter <color=#FFAF2C>alert status</color> and come searching for you. Enemies in alert status are sharper and more observant. Get caught again and your infiltration fails. Watch out too: taking down enemies or hacking mechanisms will also trigger enemies' alert.",
|
||
"PopUp_Content_999740602": "{LAYOUT_MOBILE#To ensure the plan goes off without a hitch, it's necessary to take certain measures to incapacitate the enemy.\nSneak up behind an enemy without being noticed and press <IconMap:Icon_Normal_Fairy>. Claret can quickly take out the guard in front of her without alerting anyone else.}{LAYOUT_KEYBOARD#To ensure the plan goes off without a hitch, it's necessary to take certain measures to incapacitate the enemy.\nSneak up behind an enemy without being noticed and press <Action:InLevelNormalAttack>. Claret can quickly take out the guard in front of her without alerting anyone else.}{LAYOUT_CONTROLLER#To ensure the plan goes off without a hitch, it's necessary to take certain measures to incapacitate the enemy.\nSneak up behind an enemy without being noticed and press <Action:InLevelNormalAttack>. Claret can quickly take out the guard in front of her without alerting anyone else.}",
|
||
"PopUp_Content_999740801": "To successfully track down the target criminal, you'll need to pass through the southern security area and reach the surveillance room <color=#FFAF2C>without being detected</color>.\nGuard positions in the area are marked on the map. Move carefully and keep them in the dark.",
|
||
"PopUp_Content_999740802": "There are hackable devices in the southern security area, including <color=#FFAF2C>cameras</color>, <color=#FFAF2C>alarm lights</color>, <color=#FFAF2C>electric boxes</color>, and <color=#FFAF2C>smoke valves</color>.\n<color=#FFAF2C>Cameras</color> allow you to observe the terrain and enemy positions; <color=#FFAF2C>alarm lights</color> lure enemies and redirect their attention; detonating an <color=#FFAF2C>electric box</color> instantly eliminates enemies directly in front of it; and <color=#FFAF2C>smoke valves</color> release smoke across an area, obscuring enemy vision.\nUse these devices wisely and form a solid plan before executing your infiltration.",
|
||
"PopUp_Content_999780101": "When an enemy's <color=#FFAF2C>attack hits the base</color> or a <color=#FFAF2C>pinball falls</color>, <color=#FFAF2C>base HP is reduced</color>. If base HP reaches zero, the stage fails.\nKeep <color=#FFAF2C>base HP above zero</color> and <color=#FFAF2C>defeat all enemies</color> to clear the stage.",
|
||
"PopUp_Content_999780102": "When an <color=#FFAF2C>enemy enters the flipper's reach</color>, <color=#FFAF2C>control the flipper</color> to <color=#FFAF2C>knock back</color> the enemy and deal damage.\nWhen an enemy fires a projectile, launch a pinball to <color=#FFAF2C>collide</color> with the projectile and destroy it.",
|
||
"PopUp_Content_999780103": "Each time the pinball hits an <color=#FFAF2C>enemy</color> or <color=#FFAF2C>obstacle</color>, the Bangboo spectators on both sides get more pumped up, and their cheers continuously <color=#FFAF2C>add Energy</color> to the sideline lights. Once the sideline lights are fully charged, the entire field enters <color=#FFAF2C>Rush Time</color>.\nDuring Rush Time, the pinball's <color=#FFAF2C>movement speed</color> is boosted, and the <color=#FFAF2C>recovery rate</color> of <color=#FFAF2C>Dash Energy</color> and <color=#FFAF2C>Skill Energy</color> is greatly increased.",
|
||
"PopUp_Content_999780201": "<color=#FFAF2C>Detonation Units</color> placed on the pinball table explode when struck by the pinball, <color=#FFAF2C>dealing damage in an area</color>.\nUse them well to take out the enemies!",
|
||
"PopUp_Content_999780301": "Different types of <color=#FFAF2C>charged laser devices </color> may appear on the pinball table.\nDevices will <color=#FFAF2C>automatically charge over time</color>. Once fully charged, hit the device with a pinball to fire the laser and deal DMG to enemies.\nSeize the opportunity and use the lasers wisely to take down more enemies!",
|
||
"PopUp_Content_999780401": "In a Boss Battle, a Boss with <color=#FFAF2C>massive HP</color> will appear. Keep up the pressure and take it down!\nThe Boss will unleash <color=#FFAF2C>charged attacks</color> and can <color=#FFAF2C>summon normal enemies</color>. Dodge its charged attacks, quickly clear out the enemies it summons, and seize any openings to deal as much damage as possible!",
|
||
"PopUp_Content_999780501": "Challenge Mode is a <color=#FFAF2C>Time Trial Challenge</color> — <color=#FFAF2C>take down as many enemies</color> as you can before the clock runs out and rack up a high score!",
|
||
"PopUp_Content_999780502": "In Challenge Mode, for the first four rounds, <color=#FFAF2C>each time you defeat the enemies in a round</color>, you can choose one modifier from multiple options to <color=#FFAF2C>enhance</color> your abilities. You can earn up to <color=#FFAF2C>4</color> enhancement opportunities per run.\nPlan your enhancement path wisely and put together your ultimate combo!",
|
||
"PopUp_Content_999780601": "When facing an enemy with a <color=#FFAF2C>shield protecting its front</color>, the effectiveness of attacks launched from the <color=#FFAF2C>front</color> is <color=#FFAF2C>greatly reduced</color>.\nAdjust the ball's movement path to <color=#FFAF2C>attack from behind the enemy</color> and take them down with ease.",
|
||
"PopUp_Content_999780701": "When this enemy has a <color=#FFAF2C>shield</color>, it slowly moves downward and cannot be Stunned. Pinball hits <color=#FFAF2C>will wear out its shield</color>.\nAfter the shield is <color=#FFAF2C>broken</color>, the enemy becomes <color=#FFAF2C>stunned in place</color>, allowing pinballs to <color=#FFAF2C>deal damage directly</color>. Once the stun period ends, the enemy will regenerate its shield.",
|
||
"PopUp_Content_999780801": "Scout-type enemies will continuously <color=#FFAF2C>patrol horizontally</color> within a designated area.\nObserving their movement patterns will help you seize the opportunity to strike with precision!",
|
||
"PopUp_Content_999780901": "<color=#FFAF2C>Item Generators</color> replenish items over <color=#FFAF2C>time</color>. Pick them up to gain the corresponding buff.\n· Red Heart: <color=#FFAF2C>Restores Base HP</color>. If HP hits zero, it's game over.\n· Purple Fuel Tank: <color=#FFAF2C>Increases Skill Energy</color>. Once full, you can unleash your Active Skill.\n· Yellow Star: <color=#FFAF2C>Increases Light Energy</color>. Once full, enter Rush Time.",
|
||
"PopUp_Content_999781001": "When <color=#FFAF2C>Dash Energy is full</color> and <color=#FFAF2C>enemies are within attack range</color>, a <color=#FFAF2C>green arrow</color> will appear around the pinball. Tap the <color=#FFAF2C>Dash button</color> and the pinball will <color=#FFAF2C>auto-lock onto the nearest enemy</color>, blitzing toward them at high speed and dealing damage.\nLaunching the pinball with the <color=#FFAF2C>flipper</color> restores Dash Energy, and Dash Energy also <color=#FFAF2C>builds up automatically over time</color>.",
|
||
"PopUp_Title_301125": "Combat Tutorial: Gash",
|
||
"PopUp_Title_301126": "Combat Tutorial: Maim",
|
||
"PopUp_Title_301127": "Combat Tutorial: Gash & Maim",
|
||
"PopUp_Title_401103": "[Character Intro] Koleda (III)",
|
||
"PopUp_Title_9995002": "Counter Assist",
|
||
"PopUp_Title_999704401": "Big Tycoon Investor: 3M",
|
||
"PopUp_Title_999704501": "Tycoon Investor",
|
||
"PopUp_Title_9997408": "Infiltrate the Surveillance Room",
|
||
"PopUp_Title_999780101": "Victory Conditions",
|
||
"PopUp_Title_999780102": "Defense Measures",
|
||
"PopUp_Title_999780103": "Rush Time",
|
||
"PopUp_Title_999780201": "Detonation Unit",
|
||
"PopUp_Title_999780301": "Charge Laser",
|
||
"PopUp_Title_999780401": "Boss Battle",
|
||
"PopUp_Title_999780501": "Challenge Mode Mechanic: Time Limit",
|
||
"PopUp_Title_999780502": "Challenge Mode Mechanic: Modifier",
|
||
"PopUp_Title_999780601": "Monster Mechanic: Shield",
|
||
"PopUp_Title_999780701": "Monster Mechanics: Specialized",
|
||
"PopUp_Title_999780801": "Monster Mechanic: Scout",
|
||
"PopUp_Title_999780901": "Item Generator",
|
||
"PopUp_Title_999781001": "Dash",
|
||
"PostText_32001": "The mini-game I promised you all, \"Echoes of the Hollow,\" is finally live today!\nAs everyone knows, I am a HUGE fan of Hoshimi Miyabi, Chief of HSOS 6, so this game is basically a fan-made work starring Miyabi herself.\nHonestly, I started out just wanting to make some casual fan content featuring Miyabi — but before I knew it, I'd drawn nearly 3,000 character sketches... And it is SO not my fault, okay?! The moment I see Miyabi in combat, I just can't help but want to recreate every single one of those moments in the game! Sure, I may have lost a serious amount of hair pulling all-nighters, but the second I see Miyabi's gorgeous hair flowing with perfect physics in-game, I forgive everything!\nAnyway, as a thank-you for all your support — and as a gift to every Miyabi fan out there just like me — this game is completely, totally, 100% FREE! Please download it and show your support! Share this super adorable Miyabi experience with the whole world!",
|
||
"PostText_32002": "No filters, no edits — straight out of the camera. Don't believe me? Feel free to close this post. No doubters allowed!\nSo today, just like any other day, I headed out to the terrace of my family's villa. With ten maids attending to my every need, I was all set to enjoy a hand-ground coffee, take in the evening glow, and have myself another blissfully ordinary day... But then, I spotted a shooting star streaking across the sky! Even someone as well-traveled and worldly as myself had never witnessed anything like it. So naturally, I'm sharing this rare spectacle with all of you!",
|
||
"PostText_32003": "Fair warning, when you reply to this thread, do NOT mention that name directly. I am NOT trying to get hauled in for \"a little chat\" with some officer!\nLong story short: I was walking past the HAND building when I spotted that man (keyword: Public Security's Demon Lord) heading out. Pretty obvious he'd just had a meetup with someone from the Hollow Special Operations.\nI heard from my mole... er, I mean, my friend inside Public Security that the Demon Lord's been on some urgent business trip lately. Now combine that with him meeting up with HSO people and... wait, is he seriously going to lead a squad into the Hollow himself?!\nAnyway, everyone planning to enter the Hollow anytime soon should stay sharp, keep your info on lockdown, and pray you don't cross paths with this guy. Trust me, he makes Ethereal look tame.",
|
||
"PostText_32004": "Waaah... I'm just a regular Hollow Investigator, I haven't done anything wrong, so why is the Hollow out to get me like this... Anyway, here's the thing... Has anyone else noticed the Hollow master data provided by the Association keeps having problems lately?\nCarrots that haven't even passed their data expiration date are glitching out one after another, and last time it even got me lost inside a Hollow.\nUgh... I had no choice but to hand-craft my Carrots the old-fashioned way. So, anyone else in need of some Carrots? Group orders get a discount!",
|
||
"PostText_32005": "Is your child still struggling with math? Still pulling your hair out because they can't figure out basic arithmetic?\nDon't worry! Roscaelifer Smart Carrots — giving your child the calculation power of a Celestial Nexus!\nPlenty of sunlight from high above keeps your little one sharp and bright! DM us for more details...",
|
||
"PostText_32006": "A friend gave me a 99,999 Denny first-hand Carrot before, and surprisingly, it actually worked. There wasn't a single HIA agent anywhere along the route either. Looks like this really is first-hand data!",
|
||
"PostText_32007": "Okay so get this bestie, I went to an offline fan meet today and FINALLY got to see my three fave little angels with my own eyes, I am literally beyond happy rn O(≧▽≦)O\nAfter I got home I checked the photos from the event photographer, and THATS when I noticed the club president Biggest Fan was literally sitting right in front of me the whole time?? Today was seriously my lucky day!!\nBuuut... he looks kinda... off in the photos? Like does he seem weird to anyone else, or was he scared of me or something?? What's going on, does anyone know the full story?? I'm so worried omg...",
|
||
"PostTitle_32002": "[Post] Shooting star incoming — don't forget to make a wish!",
|
||
"PostTitle_32003": "[Intel] About the Man Who Must Not Be Named",
|
||
"PostTitle_32006": "[Post] Anyone down to group-buy a Carrot?",
|
||
"PostTitle_32007": "[Post] Tell me: Why is Biggest Fan acting kinda weird today?",
|
||
"Poster_32001": "Hoshimi Family Unofficial Head Chef",
|
||
"Poster_32002": "woke_up_in_a_villa",
|
||
"Poster_32005": "Roscaelifer Arithmetic Department",
|
||
"Poster_32006": "AAA_HollowRaiderKing",
|
||
"Poster_32007": "Dog With Dreams",
|
||
"ProfessionDes_Armorer": "Agents with the Armorer specialty pack serious offensive power, and excel at dealing massive DMG through Maim and Laceration.",
|
||
"Profile_3201020_story": "The most terrifying villain duo in the Hollow world... caught on camera in their formative years!\nThe more dangerous of the two has already mastered the art of the death stare, while the other plays it cool and acts all innocent — who dares maintain eye contact with them for more than ten seconds?",
|
||
"Profile_3202019_des": "An avatar reward for the limited-time event \"Surprise Screening Plan.\"\nLimited-time reward.",
|
||
"PropertyView_SharpCriticalDamage": "When triggering a CRIT, Sharp DMG is not affected by CRIT DMG Bonus and instead applies Laceration DMG Bonus. If CRIT Rate exceeds 100% and a CRIT has already been triggered, an additional Laceration check is performed based on the excess CRIT Rate. If Laceration triggers, an extra instance of Laceration DMG Bonus is applied.",
|
||
"Pryce_MathSkill_Desc": "When another character in your squad is an <color=#FFFFFF>Attack</color>, <color=#FFFFFF>Rupture</color>, or <color=#FFFFFF>Armorer</color> character:\nRoxy's DMG increases by 8%. This effect increases with character level, increasing by 1.2% per level, up to 80%.\nWhen any squad member's attack hits an enemy, it increases their Stun DMG Multiplier by 30%. When an enemy becomes Stunned, its Stun duration is extended by 2s. This Stun duration increase does not stack with similar effects. The effect is removed once the Stun ends.\nWhile an enemy is in the <color=#FFFFFF>Windswept</color> state applied by a squad member, the <color=#A6C5FD>direct Wind DMG</color> they take and the direct DMG they take of the attribute that triggered <color=#FFFFFF>Contamination</color> are increased by 8%.\nUpon entering the battlefield, restores 40 Energy. In Investigation Zone Mode, this effect can trigger once every 180s.\n<color=#FFFFFF>Windswept</color> applied by all squad members lasts 20s longer.\nWhen using an <color=#ffffff>EX Special Attack</color>, Roxy's Anomaly Buildup Rate increases by 30% for 50s. Repeated triggers reset the duration.",
|
||
"Pryce_MathSkill_Desc_Simple": "When another character in your squad is an <color=#FFFFFF>Attack</color>, <color=#FFFFFF>Rupture</color>, or <color=#FFFFFF>Armorer</color> character:\nRoxy's DMG increases.\nWhen any squad member's attack hits an enemy, their Stun DMG Multiplier is increased, and when an enemy becomes Stunned, their Stun duration is extended. This Stun duration increase does not stack with similar effects. The effect is removed once the Stun ends.\nWhile an enemy is in the <color=#FFFFFF>Windswept</color> state applied by a squad member, the <color=#A6C5FD>direct Wind DMG</color> they receive and the direct DMG of the attribute that triggered <color=#FFFFFF>Contamination</color> are further increased.\nUpon entering the battlefield, gain Energy.\n<color=#FFFFFF>Windswept</color> effects applied by all squad members last longer.\nWhen using an <color=#ffffff>EX Special Attack</color>, Roxy's Anomaly Buildup Rate increases.",
|
||
"Pryce_MathSkill_Title": "Additional Ability: Porcelloy Heart",
|
||
"Pryce_NounPrompts_01": "Wind Energy",
|
||
"Pryce_NounPrompts_01_Des": "For every set amount of Energy consumed, gain 1 point of <color=#FFFFFF>Wind Energy</color>. <color=#FFFFFF>EX Special Attack: Kindly Rest in Peace</color> consumes all <color=#FFFFFF>Wind Energy</color> to generate the corresponding number of <Term:1000040>Eyes of the Storm</Term>.",
|
||
"Pryce_NounPrompts_01_Title": "Wind Energy",
|
||
"Pryce_NounPrompts_02": "Eye of the Storm",
|
||
"Pryce_NounPrompts_02_Des": "<color=#FFFFFF>EX Special Attack: Kindly Rest in Peace</color> consumes all <Term:1000039></Term>, leaving the corresponding number of <color=#FFFFFF>Eyes of the Storm</color> on the field. When hit by <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color>, they detonate to generate Miniature Windstorms or Giant Windstorms.",
|
||
"Pryce_NounPrompts_02_Title": "Eye of the Storm",
|
||
"Pryce_NounPrompts_Purify": "Cleanse",
|
||
"Pryce_NounPrompts_Purify_Des": "Reverts the enemy's <color=#FFFFFF>Windswept</color> state to an uncontaminated <color=#FFFFFF>Windswept</color> state.",
|
||
"Pryce_NounPrompts_Purify_Title": "Cleanse",
|
||
"Pryce_Property_ExSpecial_01_Desc_Dmg_02": "Whirlwind DMG Multiplier Per Second",
|
||
"Pryce_Property_ExSpecial_01_Desc_SpCostValue": "25",
|
||
"Pryce_Property_ExSpecial_01_Desc_SpCost_01": "Energy Cost to Use",
|
||
"Pryce_Property_ExSpecial_01_Desc_SpCost_02": "Energy Cost Per Second",
|
||
"Pryce_Property_ExSpecial_01_Desc_Stun_02": "Whirlwind Daze Multiplier Per Second",
|
||
"Pryce_Property_ExSpecial_01_Desc_Value_01": "10",
|
||
"Pryce_Property_ExSpecial_01_Desc_Value_02": "30",
|
||
"Pryce_Property_ExSpecial_02_Desc_Dmg_02": "Additional Explosion DMG Multiplier",
|
||
"Pryce_Property_ExSpecial_02_Desc_Stun_02": "Additional Explosion Daze Multiplier",
|
||
"Pryce_Property_WindEye_Desc_Dmg_01": "Detonation DMG Multiplier",
|
||
"Pryce_Property_WindEye_Desc_Dmg_02": "Miniature Windstorm DMG Multiplier per Second",
|
||
"Pryce_Property_WindEye_Desc_Dmg_03": "Giant Windstorm DMG Multiplier per Second",
|
||
"Pryce_Property_WindEye_Desc_Stun_01": "Detonation Daze Multiplier",
|
||
"Pryce_Property_WindEye_Desc_Stun_02": "Miniature Windstorm Daze Multiplier per Second",
|
||
"Pryce_Property_WindEye_Desc_Stun_03": "Giant Windstorm Daze Multiplier per Second",
|
||
"Pryce_SkillList_10_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
|
||
"Pryce_SkillList_10_Title": "Quick Assist: At Your Service",
|
||
"Pryce_SkillList_11_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
|
||
"Pryce_SkillList_11_Title": "Defensive Assist: Allow Me to Assist",
|
||
"Pryce_SkillList_12_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
|
||
"Pryce_SkillList_12_Title": "Assist Follow-Up: Midnight Code",
|
||
"Pryce_SkillList_13_Content": "<IconMap:Icon_Switch> ; <IconMap:Icon_Switch> (Switch characters after using Defensive Assist)",
|
||
"Pryce_SkillList_13_Title": "Assist: More Overtime?",
|
||
"Pryce_SkillList_1_Content": "<IconMap:Icon_Normal>",
|
||
"Pryce_SkillList_1_Title": "Basic Attack: Do Stay a While",
|
||
"Pryce_SkillList_2_Content": "<IconMap:Icon_Special>",
|
||
"Pryce_SkillList_2_Title": "Special Attack: Much Obliged",
|
||
"Pryce_SkillList_3_Content": "<IconMap:Icon_SpecialReady> (Press or Hold)",
|
||
"Pryce_SkillList_3_Title": "EX Special Attack: Don't Catch a Chill",
|
||
"Pryce_SkillList_4_Content": "<IconMap:Icon_SpecialReady> (Automatically follows EX Special Attack: Don't Catch a Chill)",
|
||
"Pryce_SkillList_4_Title": "EX Special Attack: Kindly Rest in Peace",
|
||
"Pryce_SkillList_5_Content": "<IconMap:Icon_SpecialReady> (With at least 3 Eyes of the Storm and Wind Energy combined) (Automatically follows EX Special Attack: Kindly Rest in Peace)",
|
||
"Pryce_SkillList_5_Title": "Special Attack: Forgive Me for Not Seeing You Off",
|
||
"Pryce_SkillList_6_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
|
||
"Pryce_SkillList_6_Title": "Dash Attack: Forgive My Rudeness",
|
||
"Pryce_SkillList_7_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"Pryce_SkillList_7_Title": "Dodge Counter: Returned Courtesy",
|
||
"Pryce_SkillList_8_Content": "<IconMap:Icon_QTE>",
|
||
"Pryce_SkillList_8_Title": "Chain Attack: Gale-Burial Great Hammer",
|
||
"Pryce_SkillList_9_Content": "<IconMap:Icon_UltimateReady>",
|
||
"Pryce_SkillList_9_Title": "Ultimate: Requiem for the Night-Burial",
|
||
"Pryce_SkillName": "Employee Empathy",
|
||
"Pryce_SkillText": "Working part-time at Random Play is hardly Roxy's idea of unwinding after a brutal overtime shift... but even with that signature death glare, she puts her heart into recommending videotapes to every customer — especially when it comes to reading the vibe of exhausted office workers!",
|
||
"Pryce_Skill_Appear_Desc": "After activating a <color=#FFFFFF>Defensive Assist</color>, press <IconMap:Icon_Switch> again to activate:\nRoxy stays on the field and strikes enemies ahead, dealing <color=#A6C5FD>Wind DMG</color>.\nThis skill is treated as activating a <color=#FFFFFF>Basic Attack</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_Appear_Title": "Assist: More Overtime?",
|
||
"Pryce_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#ffffff>Defensive Assist</color> to activate:\nStrikes enemies ahead, dealing <color=#A6C5FD>Wind DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_BeHitAid_Desc": "When the on-field character is launched, press <IconMap:Icon_Switch> to activate:\nStrikes enemies in front, dealing <color=#A6C5FD>Wind DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_Branch_Desc": "After activating <color=#FFFFFF>EX Special Attack: Kindly Rest in Peace</color>, this attack is automatically activated when the total number of <Term:1000040>Eyes of the Storm</Term> on the field and Roxy's <Term:1000039></Term> reaches at least 3:\nThrows her hammer at enemies on the field, dealing <color=#A6C5FD>Wind DMG</color>.\n<color=#FFFFFF>Eyes of the Storm</color> hit by this attack are detonated, up to 3 <color=#FFFFFF>Eyes of the Storm</color> at a time. Based on the number detonated, a corresponding number of Miniature Windstorms are generated, dealing <color=#A6C5FD>Wind DMG</color>.\nIf 3 <color=#FFFFFF>Eyes of the Storm</color> are detonated at once, a Giant Windstorm is generated instead, dealing <color=#A6C5FD>Wind DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_Branch_Desc_Simple": "After activating <color=#FFFFFF>EX Special Attack: Kindly Rest in Peace</color>, this attack is automatically activated when the total number of <Term:1000040>Eyes of the Storm</Term> on the field and Roxy's <Term:1000039></Term> reaches at least 3, dealing <color=#A6C5FD>Wind DMG</color>.\n<color=#FFFFFF>Eyes of the Storm</color> hit by this attack are detonated, up to 3 at a time. Based on the number detonated, a corresponding number of Miniature Windstorms are generated, dealing <color=#A6C5FD>Wind DMG</color>.\nIf 3 <color=#FFFFFF>Eyes of the Storm</color> are detonated at once, a Giant Windstorm is generated instead, dealing <color=#A6C5FD>Wind DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a Perfect Dodge to activate:\nStrikes enemies in front, dealing <color=#A6C5FD>Wind DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_Evade_Desc": "Press <IconMap:Icon_Evade> to activate:\nPerforms a quick dodge to the side.",
|
||
"Pryce_Skill_Evade_Title": "Dodge: Excuse Me",
|
||
"Pryce_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press <IconMap:Icon_UltimateReady> to activate:\nUnleashes a powerful strike at enemies in front in a large area, dealing massive <color=#A6C5FD>Wind DMG</color>.\nAfter the skill ends, gains 1 <Term:1000039></Term>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_ExSpecial_01_Desc": "With enough energy, press or hold <IconMap:Icon_SpecialReady> to activate:\nSlides forward, dealing <color=#A6C5FD>Wind DMG</color>.\nWhile sliding, press and hold <IconMap:Icon_SpecialReady> to have Roxy enter the <color=#FFFFFF>Whirlwind</color> state:\nWhile in the <color=#FFFFFF>Whirlwind</color> state, Roxy generates a tornado. Drag the joystick to control its direction. During this, Energy is continuously consumed, dealing <color=#A6C5FD>Wind DMG</color> to enemies along its path. When Energy is depleted, or when <IconMap:Icon_SpecialReady> is released while the joystick is not being moved, Roxy exits the <color=#FFFFFF>Whirlwind</color> state.\nWhen the slide ends or when exiting the <color=#FFFFFF>Whirlwind</color> state, automatically follows up with <color=#ffffff>EX Special Attack: Kindly Rest in Peace</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_ExSpecial_01_Desc_Simple": "With enough energy, press or hold <IconMap:Icon_SpecialReady> to activate, dealing <color=#A6C5FD>Wind DMG</color>.\nWhile sliding, continue holding <IconMap:Icon_SpecialReady> to have Roxy enter the <color=#FFFFFF>Whirlwind</color> state: Drag the joystick during this state to control the direction of movement and deal <color=#A6C5FD>Wind DMG</color> to enemies along the path.\nWhen the slide ends or Roxy exits the <color=#FFFFFF>Whirlwind</color> state, automatically follows up with <color=#FFFFFF>EX Special Attack: Kindly Rest in Peace</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_ExSpecial_02_Desc": "Automatically activates after <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color> ends:\nConsumes all <Term:1000039></Term> to fire a wind cannon forward, dealing <color=#A6C5FD>Wind DMG</color>.\nAfter the attack, for each point of <color=#FFFFFF>Wind Energy</color> consumed, deals an additional instance of <color=#A6C5FD>Wind DMG</color> and generates 1 <Term:1000040></Term> at the current position.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_ExSpecial_02_Desc_Simple": "Automatically activates after <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color> ends, consuming all <Term:1000039></Term> to deal <color=#A6C5FD>Wind DMG</color>.\nFor each point of <color=#FFFFFF>Wind Energy</color> consumed, deals an additional instance of <color=#A6C5FD>Wind DMG</color> and generates 1 <Term:1000040></Term> at the current position.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nPerforms up to 4 strikes forward, dealing <color=#A6C5FD>Wind DMG</color>.",
|
||
"Pryce_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of <color=#FFFFFF>Assist Points</color> when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_ParryAid_Title": "Defensive Assist: Allow Me to Assist",
|
||
"Pryce_Skill_QTE_Desc": "When a <color=#ffffff>Chain Attack</color> is triggered, select the character to activate:\nUnleashes a powerful strike at enemies in front, dealing massive <color=#A6C5FD>Wind DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Pryce_Skill_QTE_Title": "Chain Attack: Gale-Burial Great Hammer",
|
||
"Pryce_Skill_Rush_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nStrikes forward, dealing <color=#A6C5FD>Wind DMG</color>.",
|
||
"Pryce_Skill_Special_Desc": "Press <IconMap:Icon_Special> to activate:\nPerforms a forward strike, dealing <color=#A6C5FD>Wind DMG</color>.",
|
||
"Pryce_Skill_Special_Desc_Simple": "Press <IconMap:Icon_Special> to activate, dealing <color=#A6C5FD>Wind DMG</color>.",
|
||
"Pryce_Skill_WindEye_Desc": "Generated after <color=#FFFFFF>EX Special Attack: Kindly Rest in Peace</color> consumes <Term:1000039></Term>, and automatically detonates after 30s.\nUp to 9 <Term:1000040>Eyes of the Storm</Term> can exist at the same time. If this limit is exceeded, the earliest generated <color=#FFFFFF>Eye of the Storm</color> will automatically detonate.\nDetonates when hit by <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color>. If fewer than 3 are hit at the same time, 1 Miniature Windstorm is generated at the location of each <color=#FFFFFF>Eye of the Storm</color>, tracking enemies and dealing <color=#A6C5FD>Wind DMG</color> for 1s.\nIf 3 are hit at the same time, 1 Giant Windstorm is generated instead, dealing <color=#A6C5FD>Wind DMG</color> for 1s.\nWhen detonated by any means, an <color=#FFFFFF>Eye of the Storm</color> releases a blast, dealing 1 instance of <color=#A6C5FD>Wind DMG</color> to nearby enemies.",
|
||
"Pryce_Skill_WindEye_Title": "Eye of the Storm",
|
||
"Pryce_Talent_01_Desc_01": "When <color=#ffffff>EX Special Attack: Kindly Rest in Peace</color> hits, it reduces the enemy's All-Attribute RES by 15% for 50s. Repeated triggers reset the duration. CRIT DMG increases by 40%.",
|
||
"Pryce_Talent_01_Desc_01_Realign": "When <color=#ffffff>EX Special Attack: Kindly Rest in Peace</color> hits, it reduces the enemy's All-Attribute RES by 15% for 50s. Repeated triggers reset the duration. CRIT DMG increases by 40%.",
|
||
"Pryce_Talent_01_Desc_02": "Roxy always manages to keep everything perfectly in order, from the head of the household's daily needs to her frequent whims.\n\"If you insist on going, please take this guide with you. Yes, I knew you would make this decision, milady.\"\n\"You've changed your mind? That's fine. Here's another guide, just for this sort of situation.\"",
|
||
"Pryce_Talent_01_Title": "Versatile Attendant",
|
||
"Pryce_Talent_01_Title_Realign": "Versatile Attendant",
|
||
"Pryce_Talent_02_Desc_01": "<color=#ffffff>EX Special Attack: Don't Catch a Chill</color> deals 5% more Daze.\nFor each <color=#ffffff>Eye of the Storm</color> detonated, gain 1 stack of <color=#ffffff>Windflow</color>, up to 3 stacks.\nDuring <color=#ffffff>EX Special Attack: Don't Catch a Chill</color>, if Roxy switches out after entering the <color=#ffffff>Whirlwind</color> state, she consumes all <color=#ffffff>Windflow</color>. Each stack consumed sustains the <color=#ffffff>Whirlwind</color> state for 0.2s, during which no Energy is consumed, up to a maximum of 0.6s.\nWhen <color=#ffffff>EX Special Attack: Don't Catch a Chill</color> hits an enemy, that enemy's Stun DMG Multiplier increases by 30% until the target recovers from Stun.",
|
||
"Pryce_Talent_02_Desc_01_Realign": "<color=#ffffff>EX Special Attack: Don't Catch a Chill</color> deals 5% more Daze.\nFor each <color=#ffffff>Eye of the Storm</color> detonated, gain 1 stack of <color=#ffffff>Windflow</color>, up to 3 stacks.\nDuring <color=#ffffff>EX Special Attack: Don't Catch a Chill</color>, if Roxy switches out after entering the <color=#ffffff>Whirlwind</color> state, she consumes all <color=#ffffff>Windflow</color>. Each stack consumed sustains the <color=#ffffff>Whirlwind</color> state for 0.2s, during which no Energy is consumed, up to a maximum of 0.6s.\nWhen <color=#ffffff>EX Special Attack: Don't Catch a Chill</color> hits an enemy, that enemy's Stun DMG Multiplier increases by 30% until the target recovers from Stun.",
|
||
"Pryce_Talent_02_Desc_02": "Roxy's pale complexion and ever-present dark circles speak to how much effort she pours into the workshop.\nShe is all too familiar with Vyrium at four in the morning, despite having no nocturnal habits.\nTo her, clocking out feels as distant as a myth.\n\"Ah... dawn again... It feels like getting off work will never become a reality.\"",
|
||
"Pryce_Talent_02_Title": "Clocking Out Myth",
|
||
"Pryce_Talent_02_Title_Realign": "Clocking Out Myth",
|
||
"Pryce_Talent_03_Desc_01": "PlaceHolder",
|
||
"Pryce_Talent_03_Desc_01_Realign": "PlaceHolder",
|
||
"Pryce_Talent_03_Desc_02": "Roxy is used to making thorough plans, but whenever Claret is involved, those plans struggle to keep up with the changes. Countless schedule adjustments, countless revisions...\nEven the perfect assistant eventually starts to lose her patience until she reaches a certain breaking point — and snaps.\nFrom then on, Vyrium gains a terrifying figure who roams the streets late at night.\n\"I just want to go home... and get a good night's sleep—!\"",
|
||
"Pryce_Talent_03_Title": "Tales of Insomnia",
|
||
"Pryce_Talent_03_Title_Realign": "Tales of Insomnia",
|
||
"Pryce_Talent_04_Desc_01": "When a <color=#ffffff>Defensive Assist</color> successfully parries an enemy attack, Roxy gains 1 Energy, up to once per skill. When <color=#ffffff>Dodge Counter: Returned Courtesy</color> hits an enemy, it grants 2 Energy, up to once per skill. <color=#ffffff>Ultimate: Requiem for the Night-Burial</color> deals 20% more DMG and 10% more Daze.",
|
||
"Pryce_Talent_04_Desc_01_Realign": "When a <color=#ffffff>Defensive Assist</color> successfully parries an enemy attack, Roxy gains 1 Energy, up to once per skill.\nWhen <color=#ffffff>Dodge Counter: Returned Courtesy</color> hits an enemy, it grants 2 Energy, up to once per skill.\n<color=#ffffff>Ultimate: Requiem for the Night-Burial</color> deals 20% more DMG and 10% more Daze.",
|
||
"Pryce_Talent_04_Desc_02": "Whenever Roxy brings out her weapon, her enemies are always left baffled: Who uses a coffin as a weapon?\nTheir confusion never lasts long, though.\nOnce they see the girl casually swing it around, tearing through the air with a heavy howl, they quickly understand: that thing definitely wasn't made for sleeping in.\n\"It's still daytime, but I'm afraid... it's time to say goodnight.\"",
|
||
"Pryce_Talent_04_Title": "R.I.P.",
|
||
"Pryce_Talent_04_Title_Realign": "R.I.P.",
|
||
"Pryce_Talent_05_Desc_01": "PlaceHolder",
|
||
"Pryce_Talent_05_Desc_01_Realign": "PlaceHolder",
|
||
"Pryce_Talent_05_Desc_02": "Roxy can barely remember the adventure she had as a child, and the pain of losing her heart has long since faded.\nBut she will never forget how the girl known as a genius once cried until her proud eyes were red, calling Roxy's name over and over.\nHer tears fell upon Roxy's cold chest, almost hot enough to burn a hole through her heart.\n\"Because of this Porcelloy Heart... I do get a little anemic sometimes, but with milady around, there's nothing to worry about.\"",
|
||
"Pryce_Talent_05_Title": "Second Heartbeat",
|
||
"Pryce_Talent_05_Title_Realign": "Second Heartbeat",
|
||
"Pryce_Talent_06_Desc_01": "The DMG dealt by attacks ignores 15% of the target's <color=#A6C5FD>Wind RES</color>.\nWhen <color=#ffffff>Special Attack: Forgive Me for Not Seeing You Off</color> detonates <color=#ffffff>Eyes of the Storm</color> to generate a Giant Windstorm, the primary target is inflicted with <color=#ffffff>Afterecho</color>. A Giant Windstorm is generated at the target's location every 3s, for a total of 2 additional Giant Windstorms. Repeated triggers stack the number of additional Giant Windstorm instances generated and refresh the duration of <color=#ffffff>Afterecho</color>. The DMG dealt by the Giant Windstorm increases to 250% of its original value, and the Daze it inflicts increases by 20%.",
|
||
"Pryce_Talent_06_Desc_01_Realign": "The DMG dealt by attacks ignores 15% of the target's <color=#A6C5FD>Wind RES</color>.\nWhen <color=#ffffff>Special Attack: Forgive Me for Not Seeing You Off</color> detonates <color=#ffffff>Eyes of the Storm</color> to generate a Giant Windstorm, the primary target is inflicted with <color=#ffffff>Afterecho</color>. A Giant Windstorm is generated at the target's location every 3s, for a total of 2 additional Giant Windstorms. Repeated triggers stack the number of additional Giant Windstorm instances generated and refresh the duration of <color=#ffffff>Afterecho</color>.\nThe DMG dealt by the Giant Windstorm increases to 250% of its original value, and the Daze it inflicts increases by 20%.",
|
||
"Pryce_Talent_06_Desc_02": "Some believe Roxy only remains by the head of the household's side to sustain her Porcelloy Heart: Flint Workshop used their bloodline to secure a capable assistant.\nRoxy has heard such claims so often that she no longer even bothers refuting them. The other person concerned, however, can't help but worry over it.\nOne day, during a brief lull in her busy schedule, she casually brought the matter up with her assistant, only to be met with a helpless sigh.\n\"No, I've never thought of it that way. Just being alive is already more than enough. I've always been grateful to you, milady.\"\n\"Besides... if I may be so bold, aren't you the one bound by bloodline here, milady?\"\n\"So this is what's been making you restless lately... Rather than some pointless rumor, I'd say that oversized Porcelloy order you boasted to the CCD about not long ago is far more worth worrying about.\"",
|
||
"Pryce_Talent_06_Title": "Eternity and the Clockwork Doll",
|
||
"Pryce_Talent_06_Title_Realign": "Eternity and the Clockwork Doll",
|
||
"Pryce_UniqueSkill_01_Desc": "Gain 1 point of <Term:1000039></Term> for every 25 Energy consumed, up to a maximum of 3 <color=#FFFFFF>Wind Energy</color>.\nWhen Roxy's initial <color=#FFFFFF>Energy Regen</color> exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of <color=#2BAD00>480</color>, and Impact increases by 0.4, up to a maximum increase of <color=#2BAD00>40</color>.\nAfter <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its original state.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: for every 1% CRIT Rate Roxy has, when non-<color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to <color=#2BAD00>22%</color>. When <color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to <color=#2BAD00>10%</color>. Each attribute's buff lasts 50s, and repeated triggers reset the duration.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_02_Desc": "Gain 1 point of <Term:1000039></Term> for every 25 Energy consumed, up to a maximum of 3 <color=#FFFFFF>Wind Energy</color>.\nWhen Roxy's initial <color=#FFFFFF>Energy Regen</color> exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of <color=#2BAD00>560</color>, and Impact increases by 0.4, up to a maximum increase of <color=#2BAD00>46</color>.\nAfter <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its original state.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: for every 1% CRIT Rate Roxy has, when non-<color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to <color=#2BAD00>25%</color>. When <color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to <color=#2BAD00>11.5%</color>. Each attribute's buff lasts 50s, and repeated triggers reset the duration.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_03_Desc": "Gain 1 point of <Term:1000039></Term> for every 25 Energy consumed, up to a maximum of 3 <color=#FFFFFF>Wind Energy</color>.\nWhen Roxy's initial <color=#FFFFFF>Energy Regen</color> exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of <color=#2BAD00>640</color>, and Impact increases by 0.4, up to a maximum increase of <color=#2BAD00>52</color>.\nAfter <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its original state.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: for every 1% CRIT Rate Roxy has, when non-<color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to <color=#2BAD00>28%</color>. When <color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to <color=#2BAD00>13%</color>. Each attribute's buff lasts 50s, and repeated triggers reset the duration.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_04_Desc": "Gain 1 point of <Term:1000039></Term> for every 25 Energy consumed, up to a maximum of 3 <color=#FFFFFF>Wind Energy</color>.\nWhen Roxy's initial <color=#FFFFFF>Energy Regen</color> exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of <color=#2BAD00>720</color>, and Impact increases by 0.4, up to a maximum increase of <color=#2BAD00>58</color>.\nAfter <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its original state.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: for every 1% CRIT Rate Roxy has, when non-<color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to <color=#2BAD00>31%</color>. When <color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to <color=#2BAD00>14.5%</color>. Each attribute's buff lasts 50s, and repeated triggers reset the duration.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_05_Desc": "Gain 1 point of <Term:1000039></Term> for every 25 Energy consumed, up to a maximum of 3 <color=#FFFFFF>Wind Energy</color>.\nWhen Roxy's initial <color=#FFFFFF>Energy Regen</color> exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of <color=#2BAD00>800</color>, and Impact increases by 0.4, up to a maximum increase of <color=#2BAD00>64</color>.\nAfter <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its original state.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: for every 1% CRIT Rate Roxy has, when non-<color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to <color=#2BAD00>34%</color>. When <color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to <color=#2BAD00>16%</color>. Each attribute's buff lasts 50s, and repeated triggers reset the duration.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_06_Desc": "Gain 1 point of <Term:1000039></Term> for every 25 Energy consumed, up to a maximum of 3 <color=#FFFFFF>Wind Energy</color>.\nWhen Roxy's initial <color=#FFFFFF>Energy Regen</color> exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of <color=#2BAD00>880</color>, and Impact increases by 0.4, up to a maximum increase of <color=#2BAD00>70</color>.\nAfter <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its original state.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: for every 1% CRIT Rate Roxy has, when non-<color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to <color=#2BAD00>37%</color>. When <color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to <color=#2BAD00>17.5%</color>. Each attribute's buff lasts 50s, and repeated triggers reset the duration.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_07_Desc": "Gain 1 point of <Term:1000039></Term> for every 25 Energy consumed, up to a maximum of 3 <color=#FFFFFF>Wind Energy</color>.\nWhen Roxy's initial <color=#FFFFFF>Energy Regen</color> exceeds 1.2, for every 0.01 above this value, ATK increases by 5, up to a maximum increase of <color=#2BAD00>960</color>, and Impact increases by 0.4, up to a maximum increase of <color=#2BAD00>76.8</color>.\nAfter <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its original state.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: for every 1% CRIT Rate Roxy has, when non-<color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their CRIT DMG increases by 0.4%, up to <color=#2BAD00>40%</color>. When <color=#FFFFFF>Armorer</color> characters deal DMG of the corresponding attribute or Wind DMG, their Laceration DMG increases by 0.2%, up to <color=#2BAD00>20%</color>. Each attribute's buff lasts 50s, and repeated triggers reset the duration.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_Desc_Simple": "For every certain amount of Energy consumed, gain <Term:1000039></Term>.\nRoxy's initial <color=#FFFFFF>Energy Regen</color> increases her ATK and Impact.\nWhen <color=#FFFFFF>Special Attack: Forgive Me for Not Seeing You Off</color> hits an enemy affected by <color=#FFFFFF>Windswept</color>, it triggers <Term:1000038></Term>, reverting <color=#FFFFFF>Contamination</color> back to its state before <color=#FFFFFF>Contamination</color>.\nWhen any squad member triggers <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color>, Roxy provides all squad members with a buff based on the attribute of the <color=#FFFFFF>Contamination</color> or <color=#FFFFFF>Cleanse</color> effect: when dealing DMG of the corresponding attribute or Wind DMG, non-<color=#FFFFFF>Armorer</color> characters' CRIT DMG is increased, while <color=#FFFFFF>Armorer</color> characters' Laceration DMG is increased. The increase is further enhanced based on Roxy's own CRIT Rate.\nWhen <color=#FFFFFF>Windswept</color> is applied again to an enemy already in the <color=#FFFFFF>Windswept</color> state, all squad members can also gain this buff based on the <color=#FFFFFF>Contamination</color> attribute of the overwritten <color=#FFFFFF>Windswept</color> state and Wind attribute.",
|
||
"Pryce_UniqueSkill_Title": "Core Passive: Warm Night's Embrace",
|
||
"Pryce_VHS": "Do I really have to be here?",
|
||
"QuestDesc_1205610101": "XXXXX",
|
||
"QuestDesc_1205610201": "XXXXX",
|
||
"QuestDesc_1205610301": "XXXXX",
|
||
"QuestDesc_1205620101": "XXXXX",
|
||
"QuestDesc_1205620201": "XXXXX",
|
||
"QuestDesc_1205620301": "XXXXX",
|
||
"QuestDesc_12220001": "Vyrium, home of the Flint Workshop — where old friends and new ones come together.",
|
||
"QuestDesc_12220002": "The Flint Family's secrets.",
|
||
"QuestDesc_12220003": "Infiltration demands: a flawless disguise, the right equipment, the ability to adapt... or a reliable Companion.",
|
||
"QuestDesc_12220004": "The wind and waves have died down, yet still no word from her...",
|
||
"QuestDesc_12220005": "Familiar faces, familiar times.",
|
||
"QuestDesc_12220006": "From the very beginning, she was a creation of the Hollow.",
|
||
"QuestDesc_231018202": "The Bangboo you rescued last time is now the \"fool\" lurking in the trash can, and he's obsessed with collecting Gear Coins. If you have any spare Gear Coins, give them to him to help him level up. You might even get a nice reward in return.",
|
||
"QuestDesc_231018203": "After leveling up, the Fool in a Barrel has changed his appearance. If you have any spare Gear Coins, you can keep giving them to him. You might even get an even better reward in return.",
|
||
"QuestDesc_2310310": "Craft 1 A-Rank or higher Gear in the Smart Workshop.",
|
||
"QuestDesc_231031001": "Craft 1 A-Rank or higher Gear in the Smart Workshop.",
|
||
"QuestDesc_2310311": "Craft 1 Z-Rank Gear in the Smart Workshop.",
|
||
"QuestDesc_231031101": "Craft 1 Z-Rank Gear in the Smart Workshop.",
|
||
"QuestDesc_2310330": "Buy 1 Blueprint from Boojee's Store",
|
||
"QuestDesc_231033001": "Buy 1 Blueprint from Boojee's Store",
|
||
"QuestDesc_2310332": "Complete 20 R&D Projects at the R&D Center.",
|
||
"QuestDesc_231033201": "Complete 20 R&D Projects at the R&D Center.",
|
||
"QuestDesc_2310333": "Craft 1 A-Rank or higher Blade of the Other in the Smart Workshop.",
|
||
"QuestDesc_231033301": "Craft 1 A-Rank or higher Blade of the Other in the Smart Workshop.",
|
||
"QuestDesc_2310334": "Craft 2 S-Rank or higher Gear in the Smart Workshop.",
|
||
"QuestDesc_231033401": "Craft 2 S-Rank or higher Gear in the Smart Workshop.",
|
||
"QuestDesc_2310344": "Craft 1 A-Rank or higher Corrosion Resistant Device in the Smart Workshop.",
|
||
"QuestDesc_231034401": "Craft 1 A-Rank or higher Corrosion Resistor in the Smart Workshop.",
|
||
"QuestDesc_231060801": "Open 3 containers in [Cacophony Soundscape].",
|
||
"QuestDesc_2310711": "Complete 1 Full Load Extraction on Hard difficulty or above.",
|
||
"QuestDesc_231071101": "Complete 1 Full Load Extraction on Hard difficulty or above.",
|
||
"QuestDesc_2310712": "Open a total of 8 Mechanical Strongboxes across investigations on any map and any difficulty.",
|
||
"QuestDesc_231071201": "Open a total of 8 Mechanical Strongboxes across investigations on any map and any difficulty.",
|
||
"QuestDesc_2310713": "Open a total of 5 Gear Boxes or Medical Stations in investigations on any difficulty.",
|
||
"QuestDesc_231071301": "Open a total of 5 Gear Boxes or Medical Stations in investigations on any difficulty.",
|
||
"QuestDesc_2310714": "Activate a total of 2 Event Beacons and complete Regular Events in investigations on any difficulty.",
|
||
"QuestDesc_231071401": "Activate a total of 2 Event Beacons and complete Regular Events in investigations on any difficulty.",
|
||
"QuestDesc_2310716": "Open a total of 10 Briefcases across investigations on any map and any difficulty.",
|
||
"QuestDesc_231071601": "Open a total of 10 Briefcases across investigations on any map and any difficulty.",
|
||
"QuestDesc_2310717": "Use the access cards a total of 2 times in investigations on any difficulty.",
|
||
"QuestDesc_231071701": "Use the access cards a total of 2 times in investigations on any difficulty.",
|
||
"QuestDesc_2310718": "Open a total of 10 Electric Strongboxes across investigations on any map and any difficulty.",
|
||
"QuestDesc_231071801": "Open a total of 10 Electric Strongboxes across investigations on any map and any difficulty.",
|
||
"QuestDesc_2310720": "Successfully use Break-Even Beacon 1 time in an investigation on any difficulty.",
|
||
"QuestDesc_231072001": "Successfully use Break-Even Beacon 1 time in an investigation on any difficulty.",
|
||
"QuestDesc_2310721": "Defeat Doppelganger-type enemies a total of 3 times in investigations on any difficulty.",
|
||
"QuestDesc_231072101": "Defeat Doppelganger-type enemies a total of 3 times in investigations on any difficulty.",
|
||
"QuestDesc_2310722": "Break enemy Cacophony Shields a total of 10 times in investigations on any difficulty.",
|
||
"QuestDesc_231072201": "Break enemy Cacophony Shields a total of 10 times in investigations on any difficulty.",
|
||
"QuestDesc_2310723": "Use Powerful Slash (Powerslash) on enemies 15 times in investigations on any difficulty.",
|
||
"QuestDesc_231072301": "Use Powerful Slash (Powerslash) on enemies 15 times in investigations on any difficulty.",
|
||
"QuestDesc_2310728": "Defeat Strong Enemy-level or higher enemies a total of 10 times in High-Risk difficulty investigations.",
|
||
"QuestDesc_231072801": "Defeat Strong Enemy-level or higher enemies a total of 10 times in High-Risk difficulty investigations.",
|
||
"QuestDesc_2310729": "Defeat The Hound - Ulidim a total of 2 times in an investigation on any difficulty.",
|
||
"QuestDesc_231072901": "Defeat The Hound - Ulidim a total of 2 times in an investigation on any difficulty.",
|
||
"QuestDesc_231083102": "Doppelganger: Starlight Billy's ambush has brought the elevator to a halt, and even the Etheric Phantom Device can't be activated due to its Ether interference. Defeat it and restart the elevator.",
|
||
"QuestDesc_231083103": "Open the Reverb Vessel at the end of the elevator ride and see what supplies Doppelganger: Starlight Billy left behind.",
|
||
"QuestDesc_232450101": "A familiar voice comes from behind the iron gate at the Shrouded Reef Transfer Station. It's the same old Kabka, stuck in the same old predicament. Go see what's going on.",
|
||
"QuestDesc_232450102": "With just a tap, Kabka is freed. But why did he come here in the first place, only to end up trapped behind the gate? Ask him what happened.",
|
||
"QuestDesc_232450103": "Kabka mentions the room where the hidden picture book is kept. That's why he came here in the first place. Now that you have the key card, go check out the room with him.",
|
||
"QuestDesc_232450104": "The room can't be accessed directly. Try hacking a nearby device to gain access.",
|
||
"QuestDesc_232450201": "Sounds like a kid over there is calling out for help. Go see what's going on.",
|
||
"QuestDesc_232450202": "In the direction the on-duty Bangboo is looking... a Bangboo is swimming in the water! Is that the drowning Bangboo the little girl mentioned? Hurry over and take a look.",
|
||
"QuestDesc_232450203": "With the lost Denny in hand, go to the bridge and meet the flower-selling Bangboo to exchange it for clues about the Terminal Device.",
|
||
"QuestDesc_232450204": "According to the flower-selling Bangboo, the painter who bought the Terminal Device should be near the workshop. Go look for him.",
|
||
"QuestDesc_232450205": "The competition to find the picture book is fierce. Hurry and find the art collector. Hopefully, he hasn't sold the Terminal Device yet.",
|
||
"QuestDesc_232450206": "The Terminal Device has already been bought by someone else. Head toward the warehouse and look for Miss Wendy.",
|
||
"QuestDesc_232450207": "It turns out the young lady before you is the real Wendy. Talk to her and ask if you can take a look at the torn picture book pages in the Terminal Device.",
|
||
"QuestDesc_232450208": "You've finally found the Terminal Device. Try unlocking it and check the picture book pages this time.",
|
||
"QuestDesc_232450209": "You found the picture book pages this time without any trouble. Discuss them with everyone.",
|
||
"QuestDesc_232470101": "Whenever you're at Amber Hall, remember to say hello to Bonnie!",
|
||
"QuestDesc_232470102": "The academy is really lively today. Looks like Norma was right. Practicum Day really is an important event at the academy. Find someone who knows what's going on and learn more about it.",
|
||
"QuestDesc_232470103": "The first stop is Cuppa Moment. Two students from Amber Hall are helping out there. While you finish the task, take the chance to say hello to them.",
|
||
"QuestDesc_232470104": "The next stop is Boom Scones. Go find the owner, Maple Syrup, and have him sign for the delivery.",
|
||
"QuestDesc_232470105": "The last delivery is for Fenella. Deliver the package, then report today's progress to her.",
|
||
"QuestDesc_232480101": "The Fuzzy Wrench's manager, Zeppelin, seems to have something on her mind. Ask if she needs any help!",
|
||
"QuestDesc_232480102": "There may be clues about the Bangboo Zeppelin is searching for near the mailbox she often uses... Search the area and see what you can find.",
|
||
"QuestDesc_232480103": "Wait until midnight, then head to the Wishing Well in Central Park and see if you can find any clues.",
|
||
"QuestDesc_232480104": "Since the suspicious Slenderboo ran up the stairs, look around the area and search for clues.",
|
||
"QuestDesc_232480105": "Prophetboo might know something about Slenderboo. Go to the En-Nah Gang's hideout and see what you can find out.",
|
||
"QuestDesc_232480106": "With the information from Prophetboo, you've found Slenderboo. But this strange Bangboo seems to be up to something big...",
|
||
"QuestDesc_232480107": "Bring Slenderboo (in Mr. Roar's costume) to Zeppelin and explain everything that happened.",
|
||
"QuestDesc_232480108": "Bring Slenderboo (in Mr. Roar's costume) to Zeppelin and explain everything that happened.",
|
||
"QuestDesc_232480109": "Prophetboo might know something about Slenderboo. Go to the En-Nah Gang's hideout and see what you can find out.",
|
||
"QuestDesc_4230205": "The residence ahead is the Flint family head's mansion for receiving guests, and Remielle seems to know it well. Talk to her about that before heading in.",
|
||
"QuestDesc_4230210": "Lost track of the target mid-chase... but there's only one path through here, so they've gotta be nearby. Keep looking!",
|
||
"QuestDesc_4230213": "Track down \"Serpico\"",
|
||
"QuestDesc_516110101": "You invite Claret to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_516110201": "You invite Claret to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_516110301": "You invite Claret to spend time together. Let's confirm the destination and create some unforgettable memories together.",
|
||
"QuestDesc_601100703": "Today's letters are locked and loaded! Let's start delivering~",
|
||
"QuestDesc_601110115": "Try Pinball Knight's Challenge Mode! Rack up a high score within the time limit and push yourself to the limit!",
|
||
"QuestDesc_601110213": "Data Collection complete. Head back to Chic Bootique for the next move.",
|
||
"QuestDesc_601110501": "3.2 3D Pinball - Permanent Interaction",
|
||
"QuestDesc_601120103": "Turns out Hobble comes looking for help because Crowe went dark after heading to Vyrium. After recovering Crowe's call records, you find out his contact was a Carrot dealer named Tommy. Chat with Hobble and figure out the next move.",
|
||
"QuestDesc_601120104": "The crew decides to go undercover as Carrot dealers and head to Vyrium to link up with a seller named Tommy. The goal is to sniff out any trace of Crowe. Follow the signal from the Sonic Transcription Tracker and pick up Tommy's trail.",
|
||
"QuestDesc_601120202": "You've arrived at the CCD entrance, but it looks like you'll need to pass a security check before heading in. Go chat with the Security Guardboo.",
|
||
"QuestDesc_601120203": "Looks like the Security Guardboo has crashed due to a cache overload. You need to fix the wiring on his cache unit before it can let everyone through the security check.",
|
||
"QuestDesc_601120210": "The Bangboo that tried to attack the group is knocked out after Crowe counters it, and Chandler has since vanished without a trace. Crowe notices the Bangboo's recording terminal is still running, so he decides to take it back to the detective agency to analyze the audio it has captured. Check in with Crowe on the analysis progress and piece together what you know so far.",
|
||
"QuestDesc_601120211": "Chandler's subordinate, Richboo, still needs some time to reboot. After sorting through the Truth Journal, figure out the next move with everyone.",
|
||
"QuestDesc_601120301": "Crowe and Cissia are waiting outside the detective agency, and Richboo seems still frozen. Head over and find out what's going on.",
|
||
"QuestDesc_601120302": "Looks like Crowe fumbled the reboot sequence, and now Richboo's restart verification has failed. You need to hack past the security check to get him back up and running.",
|
||
"QuestDesc_601120303": "After Richboo was rebooted, Cissia and Crowe begin their interrogation, but it doesn't go so well... Under the pressure of the questioning, Richboo gets so spooked that he crashes. Now the crew has no choice but to track down Rona for help cracking the data.",
|
||
"QuestDesc_601120304": "Surprisingly, Rona actually pulls it off and restores the data, then breaks down how the Bangboo cache works. All that's left is tweaking the audio file frequency to recover the call recording.",
|
||
"QuestDesc_601120305": "The audio file mentions some shipping intel: \"1-2-3 cycle\" and \"switch to Port 2 this time.\" Chat with Crowe and the crew to figure out what it all means and map out Chandler's smuggling patterns.",
|
||
"QuestDesc_601120306": "After mapping out Chandler's smuggling pattern, which is Ports 1-2-3 alternating every other day, Crowe decides to track down Port 3 first. Based on the background noise in the audio, the crew figures it's somewhere on Beckford Street. Load the infrasound into the Sonic Transcription Tracker and hunt down Chandler's drop point Port 3.",
|
||
"QuestDesc_601120307": "After successfully locating Port 3, the crew tracks down a recording tied to Port 2 and heads near Emerald Central Park. Load the infrasound into the Sonic Transcription Tracker and locate Port 2, Chandler's next drop point.",
|
||
"QuestDesc_601120308": "You've recovered Richboo's audio files and tracked down the three smuggling drop points. The crew regroups outside the detective agency to start piecing together everything they've dug up.",
|
||
"QuestDesc_601120309": "Truth Journal sorted. Time to chat with Crowe about what's next.",
|
||
"QuestDesc_601120401": "Per Sigrid's plan, you'll be heading to Emerald Central Park with Hobble and Crowe to stake out Chandler, who's about to make a smuggling run. They're waiting outside the detective agency. Go link up with them.",
|
||
"QuestDesc_601120402": "All set. Next up is heading to Emerald Central Park to set up surveillance and stake out the area.",
|
||
"QuestDesc_601120404": "Use drones and security cameras to tail Fugui, Chandler's Bangboo employee, and track down Chandler's whereabouts.",
|
||
"QuestDesc_601120405": "Chandler's been tossing crates off Booastrum one by one. Catch him red-handed!",
|
||
"QuestDesc_601120406": "During the early-morning raid, Hobble's clothes get torn. Head over to the Chic Bootique with Crowe and the crew to patch up the clothes and talk through the case while you're at it.",
|
||
"QuestDesc_601120407": "While patching up clothes, the group receives a call from Sigrid and Cissia. Turns out, what Chandler and Tommy were smuggling wasn't data Carrots, but actual sweet, crunchy fruit carrots. Crowe seems to have already drawn some conclusions, though. Go have a chat with him first.",
|
||
"QuestDesc_601120502": "Following Crowe's lead, the crew sets out to track down Master Song.",
|
||
"QuestDesc_601120503": "Master Song's not where he used to be. Tap into the nearby security cameras and see if you can track him down.",
|
||
"QuestDesc_601120504": "You've got Master Song's location locked down. Head over to True Blues and track him down.",
|
||
"QuestDesc_601120505": "After brushing off Master Song, meet up with Crowe at Amber Hall. Chat with him and get ready to analyze the cargo you've picked up.",
|
||
"QuestDesc_601120506": "While examining the plushies Rona sent down to the surface, the crew notices that the stitching on the plushies' surfaces used alternating forward and reverse stitch patterns to encode binary data in 0s and 1s. Once decoded, it turns out to be Carrot data. Chat with Crowe and wrap up the final entry of Truth Journal!",
|
||
"QuestDesc_601120507": "The Truth Journal is all sorted out. Chat with Crowe about what's next, then head to the CCD to expose the real smuggler!",
|
||
"QuestDesc_601120509": "You've overheard through the camera feed that Master Song is heading to True Blues. Chat with Crowe and get ready to head out.",
|
||
"QuestDesc_601120601": "Just when it seems like everything has settled down, Crowe reaches out a few days later, asking to meet up on Gear Street. Looks like there is another special commission in the works.",
|
||
"QuestDesc_601120602": "With everything settled, Crowe gives a quick rundown on Rona's situation and says he wants to deliver the new Profession Chips to the Bangboo who got scammed. Tag along for the first delivery to its destination: The Fuzzy Wrench.",
|
||
"QuestDesc_601120603": "First delivery done! Crowe says Master Song needs everyone to meet up with two other new couriers near the Ferris wheel. Go check it out.",
|
||
"QuestDesc_601130301": "Cody is already waiting outside Amber Hall!\nLet's see what this enthusiastic salesperson has to say today.",
|
||
"QuestDesc_9005101": "Navigate Function Test Mission",
|
||
"QuestListTopic_2006": "Cloud Island Tea Talk",
|
||
"QuestName_102610218": "Cooperation Exercise - Jane",
|
||
"QuestName_12056101": "Repeat Event 0-1",
|
||
"QuestName_12056102": "Repeat Event 0-2",
|
||
"QuestName_12056103": "Repeat Event 1-1",
|
||
"QuestName_12056201": "Roxy Repeat Event 1",
|
||
"QuestName_12056202": "Roxy Repeat Event 2",
|
||
"QuestName_12056203": "Roxy Repeat Event 3",
|
||
"QuestName_12056211": "Vyrium's Clock-Out Myth",
|
||
"QuestName_12220001": "Ready to Roll",
|
||
"QuestName_12220002": "The Homeland of Porcelloy",
|
||
"QuestName_12220003": "Shrouded Reef Mystery",
|
||
"QuestName_12220004": "Messenger in the Mist",
|
||
"QuestName_12220005": "The Truth Buried Beneath the Ground",
|
||
"QuestName_12220006": "The Storm Has Yet to Settle",
|
||
"QuestName_2310126": "[Enigma of the Labyrinth] Labyrinth Commission",
|
||
"QuestName_2310127": "[Enigma of the Labyrinth] Bangboo Lost",
|
||
"QuestName_2310129": "[Enigma of the Labyrinth] Disappearing Eous",
|
||
"QuestName_2310131": "[Enigma of the Labyrinth] Exploring the Lower-Level",
|
||
"QuestName_2310132": "[Enigma of the Labyrinth] The Great Aquarium Rescue",
|
||
"QuestName_2310133": "[Enigma of the Labyrinth] The Hematite Mystery",
|
||
"QuestName_2310134": "[Enigma of the Labyrinth] Final Rescue",
|
||
"QuestName_2310135": "[Enigma of the Labyrinth] Behind the Plan",
|
||
"QuestName_2310310": "Workshop Craft · A-Rank Gear",
|
||
"QuestName_231031001": "Workshop Craft · A-Rank Gear",
|
||
"QuestName_2310311": "Workshop Crafting: Z-Rank Gear",
|
||
"QuestName_231031101": "Workshop Crafting: Z-Rank Gear",
|
||
"QuestName_2310330": "Shopping Plan · Blueprint",
|
||
"QuestName_231033001": "Shopping Plan · Blueprint",
|
||
"QuestName_2310332": "R&D Project: Advanced",
|
||
"QuestName_2310333": "Workshop Crafting: A-Rank Blade of the Other",
|
||
"QuestName_231033301": "Workshop Crafting: A-Rank Blade of the Other",
|
||
"QuestName_2310334": "Workshop Craft · S-Rank Gear",
|
||
"QuestName_231033401": "Workshop Craft · S-Rank Gear",
|
||
"QuestName_2310344": "Workshop Craft · A-Rank Erosion Resistor",
|
||
"QuestName_231034401": "Workshop Craft · A-Rank Erosion Resistor",
|
||
"QuestName_2310608": "Treasure Hunter: Cacophony Soundscape",
|
||
"QuestName_2310711": "Full Load Extraction: Hard",
|
||
"QuestName_231071101": "Full Load Extraction: Hard",
|
||
"QuestName_2310712": "Crate Search - Mechanical Strongbox",
|
||
"QuestName_231071201": "Crate Search - Mechanical Strongbox",
|
||
"QuestName_2310713": "Crate Search - Combat Support",
|
||
"QuestName_231071301": "Crate Search - Combat Support",
|
||
"QuestName_2310714": "Regular Event: Basic Trial",
|
||
"QuestName_231071401": "Regular Event: Basic Trial",
|
||
"QuestName_2310716": "Crate Search - Briefcase",
|
||
"QuestName_231071601": "Crate Search - Briefcase",
|
||
"QuestName_2310717": "Access Override: Second Time's the Charm",
|
||
"QuestName_231071701": "Access Override: Second Time's the Charm",
|
||
"QuestName_2310718": "Crate Search - Electric Strongbox",
|
||
"QuestName_231071801": "Crate Search - Electric Strongbox",
|
||
"QuestName_2310720": "Play It Safe: Testing the Waters",
|
||
"QuestName_231072001": "Play It Safe: Testing the Waters",
|
||
"QuestName_2310721": "Battlefront Purge - Doppelganger",
|
||
"QuestName_231072101": "Battlefront Purge - Doppelganger",
|
||
"QuestName_2310722": "Cacophony Suppression: High-Grade Trial",
|
||
"QuestName_231072201": "Cacophony Suppression: High-Grade Trial",
|
||
"QuestName_2310723": "Powerful Slash: High-Grade Trial",
|
||
"QuestName_231072301": "Powerful Slash: High-Grade Trial",
|
||
"QuestName_2310728": "Battlefront Purge: High-Risk Strong Enemy",
|
||
"QuestName_231072801": "Battlefront Purge: High-Risk Strong Enemy",
|
||
"QuestName_2310730": "Tycoon Investor: 2M",
|
||
"QuestName_231073001": "Tycoon Investor: 2M",
|
||
"QuestName_2310831": "Elevator Showdown",
|
||
"QuestName_2324501": "The Captured Picture Book",
|
||
"QuestName_2324801": "Misplaced Letter",
|
||
"QuestName_5161101": "A 200 Million Denny Afternoon Tea",
|
||
"QuestName_5161102": "Moonlit Secrets",
|
||
"QuestName_5161103": "A New Legacy",
|
||
"QuestName_5162101": "Beyond the Scent of Tea",
|
||
"QuestName_5162102": "Second Protagonist",
|
||
"QuestName_5162103": "Noisy Youth",
|
||
"QuestName_6011104": "Pinball Knight: Classics Never Go Out of Style",
|
||
"QuestName_6011105": "3.2 3D Pinball - Permanent Interaction",
|
||
"QuestName_6011201": "Crow and Detective: Secret Contact",
|
||
"QuestName_6011202": "Crow and Detective: Logistics Spy",
|
||
"QuestName_6011203": "Crow and Detective: Port of Entry Investigation",
|
||
"QuestName_6011204": "Crow and Detective: Boo-Controlled Arrest",
|
||
"QuestName_6011205": "Crow and Detective: Pins and Truth",
|
||
"QuestName_6011206": "Crow and Detective: Commemoration and Delivery",
|
||
"QuestName_90051": "Navigate Function Test Mission",
|
||
"QuestTarget_1205610101": "Repeat Event 0-1",
|
||
"QuestTarget_1205610201": "Repeat Event 0-2",
|
||
"QuestTarget_1205610301": "Repeat Event 1-1",
|
||
"QuestTarget_1205620101": "Roxy Repeat Event 1",
|
||
"QuestTarget_1205620201": "Roxy Repeat Event 2",
|
||
"QuestTarget_1205620301": "Roxy Repeat Event 3",
|
||
"QuestTarget_231018201": "Chat with the Uninvited Guest and help him reach Lv. 2",
|
||
"QuestTarget_231018202": "Chat with the Fool in a Barrel and help him reach Lv. 3",
|
||
"QuestTarget_2310310": "Craft 1 A-Rank or higher Gear",
|
||
"QuestTarget_231031001": "Craft 1 A-Rank or higher Gear",
|
||
"QuestTarget_2310311": "Craft 1 Z-Rank Gear",
|
||
"QuestTarget_231031101": "Craft 1 Z-Rank Gear",
|
||
"QuestTarget_2310330": "Buy 1 Blueprint from Boojee's Store",
|
||
"QuestTarget_231033001": "Buy 1 Blueprint from Boojee's Store",
|
||
"QuestTarget_2310332": "Complete 20 R&D Projects",
|
||
"QuestTarget_231033201": "Complete 20 R&D Projects",
|
||
"QuestTarget_2310333": "Craft 1 A-Rank or higher Blade of the Other",
|
||
"QuestTarget_231033301": "Craft 1 A-Rank or higher Blade of the Other",
|
||
"QuestTarget_2310334": "Craft 2 S-Rank or higher Gear",
|
||
"QuestTarget_231033401": "Craft 2 S-Rank or higher Gear",
|
||
"QuestTarget_2310344": "Craft 1 Corrosion Inhibitor of A-Rank quality or above",
|
||
"QuestTarget_231060801": "Open 3 containers in Cacophony Soundscape",
|
||
"QuestTarget_2310711": "Complete a full extraction on Hard difficulty or above",
|
||
"QuestTarget_231071101": "Complete a full extraction on Hard difficulty or above",
|
||
"QuestTarget_2310712": "Open a total of 8 Mechanical Strongboxes",
|
||
"QuestTarget_231071201": "Open a total of 8 Mechanical Strongboxes",
|
||
"QuestTarget_2310713": "Open a total of 5 Gear Boxes or Medical Stations",
|
||
"QuestTarget_231071301": "Open a total of 5 Gear Boxes or Medical Stations",
|
||
"QuestTarget_2310714": "Activate and complete a total of 2 Regular Events",
|
||
"QuestTarget_231071401": "Activate and complete a total of 2 Regular Events",
|
||
"QuestTarget_2310716": "Open a total of 10 Briefcases",
|
||
"QuestTarget_231071601": "Open a total of 10 Briefcases",
|
||
"QuestTarget_2310717": "Use access cards 2 times",
|
||
"QuestTarget_231071701": "Use access cards 2 times",
|
||
"QuestTarget_2310718": "Open a total of 10 Electric Strongboxes",
|
||
"QuestTarget_231071801": "Open a total of 10 Electric Strongboxes",
|
||
"QuestTarget_2310719": "Repel The Hound - Ulidim 2 times",
|
||
"QuestTarget_231071901": "Repel The Hound - Ulidim 2 times",
|
||
"QuestTarget_2310720": "Successfully use Break-Even Beacon 1 time",
|
||
"QuestTarget_231072001": "Successfully use Break-Even Beacon 1 time",
|
||
"QuestTarget_2310722": "Break enemy Cacophony Shields 10 times",
|
||
"QuestTarget_231072201": "Break enemy Cacophony Shields 10 times",
|
||
"QuestTarget_2310723": "Use Powerful Slash on enemies 15 times",
|
||
"QuestTarget_231072301": "Use Powerful Slash on enemies 15 times",
|
||
"QuestTarget_2310725": "Earn 1,5M in a single investigation",
|
||
"QuestTarget_231072501": "Earn 1,5M in a single investigation",
|
||
"QuestTarget_2310728": "Defeat Strong Enemies 10 times in High-Risk investigations",
|
||
"QuestTarget_231072801": "Defeat Strong Enemies 10 times in High-Risk investigations",
|
||
"QuestTarget_2310729": "Defeat The Hound - Ulidim 2 times",
|
||
"QuestTarget_231072901": "Defeat The Hound - Ulidim 2 times",
|
||
"QuestTarget_231083102": "Defeat Doppelganger while the Etheric Phantom is inactive",
|
||
"QuestTarget_231083103": "Open the Reverb Vessel at the end of the elevator ride",
|
||
"QuestTarget_232450101": "Chat with Kabka behind the iron gate",
|
||
"QuestTarget_232450102": "Chat with rescued Kabka",
|
||
"QuestTarget_232450204": "Talk to the painter who bought the Terminal Device",
|
||
"QuestTarget_232450205": "Talk to the art collector",
|
||
"QuestTarget_232450206": "Find Miss Wendy and talk to her",
|
||
"QuestTarget_232450207": "Talk to the real Wendy",
|
||
"QuestTarget_232450208": "Check the terminal containing torn pages of the picture book",
|
||
"QuestTarget_232470101": "Talk to Bonnie at Amber Hall",
|
||
"QuestTarget_232470102": "Ask around to learn about Practicum Day",
|
||
"QuestTarget_232470104": "Deliver the package to Boom Scones",
|
||
"QuestTarget_232480101": "Talk to Zeppelin",
|
||
"QuestTarget_232480102": "Find the mailbox Zeppelin mentioned",
|
||
"QuestTarget_232480103": "Head to the Wishing Well in Central Park",
|
||
"QuestTarget_232480104": "Search for traces of Slenderboo",
|
||
"QuestTarget_232480105": "Ask Prophetboo for information",
|
||
"QuestTarget_232480106": "Find Slenderboo",
|
||
"QuestTarget_232480107": "Explain everything to Zeppelin",
|
||
"QuestTarget_232480108": "Explain everything to Zeppelin",
|
||
"QuestTarget_232480109": "Ask Prophetboo for information",
|
||
"QuestTarget_4230203": "Talk with Remie about the workshop",
|
||
"QuestTarget_4230205": "Talk with Remie",
|
||
"QuestTarget_4230213": "Track down \"Serpico\"",
|
||
"QuestTarget_4230214": "Play \"Serpico\"",
|
||
"QuestTarget_4230509": "Return to Flint Workshop",
|
||
"QuestTarget_4230603": "Main Story Complete",
|
||
"QuestTarget_516110101": "Go to Cuppa Moment with Claret",
|
||
"QuestTarget_516110201": "Go to Emerald Central Park with Claret",
|
||
"QuestTarget_516110301": "Go to Flint Mansion with Claret",
|
||
"QuestTarget_516210101": "Go to Cuppa Moment with Roxy",
|
||
"QuestTarget_516210201": "Go to Flint Workshop with Roxy",
|
||
"QuestTarget_516210301": "Go to Aurelia Academy with Roxy",
|
||
"QuestTarget_601100703": "Complete today's deliveries",
|
||
"QuestTarget_601110213": "Return to Chic Bootique to craft pinballs",
|
||
"QuestTarget_601110501": "3.2 3D Pinball - Permanent Interaction",
|
||
"QuestTarget_601120107": "Find out what clues Hobble has dug up",
|
||
"QuestTarget_601120203": "Try to repair the Security Guardboo",
|
||
"QuestTarget_601120212": "Hijack the cameras and tap Chandler's calls",
|
||
"QuestTarget_6011203": "One two three, one two three? Where's the smuggling port?",
|
||
"QuestTarget_601120302": "Try to crack Richboo's password",
|
||
"QuestTarget_601120303": "Turn to Rona for help fixing Richboo",
|
||
"QuestTarget_601120304": "Tune the frequency to restore the audio file",
|
||
"QuestTarget_601120306": "Track the soundwave signals to find the mark at Port 3",
|
||
"QuestTarget_601120307": "Look for markings related to Port 2.",
|
||
"QuestTarget_601120403": "Talk to Crowe about the tailing strategy",
|
||
"QuestTarget_601120404": "Follow Chandler's Bangboo and check it out",
|
||
"QuestTarget_601120406": "Accompany Hobble to the Chic Bootique for some clothing repairs",
|
||
"QuestTarget_6011205": "The truth? The pins? What's really behind this case...",
|
||
"QuestTarget_601120502": "Head out to find Master Song",
|
||
"QuestTarget_601120503": "Hack the cameras and track down Master Song",
|
||
"QuestTarget_601120504": "Head to True Blues and find Master Song",
|
||
"QuestTarget_601120505": "Chat with Crowe and analyze the cargo",
|
||
"QuestTarget_601120602": "Head to The Fuzzy Wrench and find the recipient Bangboo",
|
||
"QuestTarget_601120603": "Head over and hand things off to the new couriers",
|
||
"QuestTarget_9005101": "Navigate Function Test Mission",
|
||
"Quest_Archive_Unlock_TipClick_29": "Complete Phase One of \"Their Secret Histories\" in Phaethon's Story to unlock",
|
||
"Quest_VHSName_029": "Their Secret Histories",
|
||
"Quest_VHSPerformDesc_123000001": "Vyrium, home of the Flint Workshop — where old friends and new ones come together.",
|
||
"Quest_VHSPerformDesc_123000002": "Hit us up before swinging by Amber Hall.",
|
||
"Quest_VHSPerformDesc_123000003": "The Flint Family's secrets.",
|
||
"Quest_VHSPerformDesc_123000004": "The Flint Family's secrets.",
|
||
"Quest_VHSPerformDesc_123000005": "You have reached the boundary of truth.",
|
||
"Quest_VHSPerformDesc_123000006": "Can Helios's undying flame burn away the shackles of fate?",
|
||
"Quest_VHSPerformDesc_123000007": "Could it be you... Serpico?",
|
||
"Quest_VHSPerformDesc_123000008": "Infiltration demands: a flawless disguise, the right equipment, the ability to adapt... or a reliable Companion.",
|
||
"Quest_VHSPerformDesc_123000009": "Once you've seized control, don't forget to change the console password.",
|
||
"Quest_VHSPerformDesc_123000010": "So who are the poor suckers locked up in here?",
|
||
"Quest_VHSPerformDesc_123000011": "The cell you're infiltrating just happens to hold your long-lost friends? The odds are...",
|
||
"Quest_VHSPerformDesc_123000012": "One thing Vyrium lives by, top to bottom: never misuse Porcelloy.",
|
||
"Quest_VHSPerformDesc_123000013": "The wind and waves have died down, yet still no word from her...",
|
||
"Quest_VHSPerformDesc_123000014": "Something feels different about the Computing Center today.",
|
||
"Quest_VHSPerformDesc_123000015": "Tell milady I'll... be heading back a little late.",
|
||
"Quest_VHSPerformDesc_123000016": "We will reclaim the Karma Core and put an end to all of this.",
|
||
"Quest_VHSPerformDesc_123000017": "Familiar faces, familiar times.",
|
||
"Quest_VHSPerformDesc_123000018": "\"Now that's the Claret I know! I knew I could count on you!\"",
|
||
"Quest_VHSPerformDesc_123000019": "Gained a temporary ally from Krampus.",
|
||
"Quest_VHSPerformDesc_123000020": "Gained a temporary ally from Krampus.",
|
||
"Quest_VHSPerformDesc_123000021": "From the very beginning, she was a creation of the Hollow.",
|
||
"Quest_VHSPerformDesc_123000022": "What will the girl who fell from the sky bring with her?",
|
||
"Quest_VHSPerformDesc_123000023": "Move out, Vyrium!",
|
||
"Quest_VHSPerformDesc_123000024": "Serpico's here too, lurking behind all the schemes.",
|
||
"Quest_VHSPerformDesc_123000025": "\"Enchainer of the Hive Lord Hollow.\"",
|
||
"Quest_VHSPerformDesc_123000026": "From the very beginning, she was a creation of the Hollow.",
|
||
"Quest_VHSPerformDesc_123000027": "A total tragedy brought on by terrible signals.",
|
||
"Quest_VHSPerformDesc_123000028": "Normally, Nicole's voice wouldn't show up at the Shrouded Reef... but are things really normal right now?",
|
||
"Quest_VHSPerformDesc_123000029": "An old rival appears.",
|
||
"Quest_VHSPerformDesc_223000001": "Infiltration demands: a flawless disguise, the right equipment, the ability to adapt... or a reliable Companion.",
|
||
"Quest_VHSPerformDesc_223000002": "Just a little mouse.",
|
||
"Quest_VHSPerformDesc_223000003": "Gained a temporary ally from Krampus.",
|
||
"Quest_VHSPerformDesc_223000004": "Booastrum has gone through some serious changes.",
|
||
"Quest_VHSPerformDesc_523000001": "Hit us up before swinging by Amber Hall.",
|
||
"Quest_VHSPerformDesc_523000002": "The Flint Family's secrets.",
|
||
"Quest_VHSPerformDesc_523000003": "One thing Vyrium lives by, top to bottom: never misuse Porcelloy.",
|
||
"Quest_VHSPerformDesc_523000004": "\"Enchainer of the Hive Lord Hollow.\"",
|
||
"Quest_VHSPerformDesc_523000005": "There's always someone out there gunning for Sunbringer's spot.",
|
||
"Quest_VHSPerformName_123000001": "A New Journey",
|
||
"Quest_VHSPerformName_123000007": "The Killer Appears",
|
||
"Quest_VHSPerformName_123000009": "Check the Security Footage",
|
||
"Quest_VHSPerformName_123000010": "Unlawful Detention",
|
||
"Quest_VHSPerformName_123000011": "A Long-Awaited Reunion",
|
||
"Quest_VHSPerformName_123000012": "Remnants Resurface",
|
||
"Quest_VHSPerformName_123000013": "A Brief Respite",
|
||
"Quest_VHSPerformName_123000014": "The Missed Rendezvous",
|
||
"Quest_VHSPerformName_123000015": "A Cloud of Suspicion",
|
||
"Quest_VHSPerformName_123000016": "Preparing for Action",
|
||
"Quest_VHSPerformName_123000017": "A Bygone Era",
|
||
"Quest_VHSPerformName_123000018": "Going Underground",
|
||
"Quest_VHSPerformName_123000020": "Allies, For Now",
|
||
"Quest_VHSPerformName_123000021": "Secrets Unveiled",
|
||
"Quest_VHSPerformName_123000022": "The Fallen",
|
||
"Quest_VHSPerformName_123000023": "Heading to Vyrium",
|
||
"Quest_VHSPerformName_123000024": "Reunion with an Old Friend",
|
||
"Quest_VHSPerformName_123000025": "The True Enchainer",
|
||
"Quest_VHSPerformName_123000026": "The Real Sunbringer",
|
||
"Quest_VHSPerformName_123000027": "The \"Truth\" Behind the Renovation Funds",
|
||
"Quest_VHSPerformName_123000028": "A Long-Missed Voice",
|
||
"Quest_VHSPerformName_123000030": "Remielle's Advice",
|
||
"Quest_VHSPerformName_223000003": "A Chance Encounter",
|
||
"Quest_VHSPerformName_523000001": "Phoenix Down at Amber Hall",
|
||
"Quest_VHSPerformName_523000002": "Secrets Behind Closed Doors",
|
||
"Quest_VHSPerformName_523000003": "Unforgivable",
|
||
"Quest_VHSPerformName_523000004": "Candidate",
|
||
"Quest_VHSPerformName_523000005": "Resonance",
|
||
"RET_KOV_ITEM_CAN_NOT_IN_WAREHOUSE": "This item can't be placed in Storage",
|
||
"RET_KOV_LEGWORK_BANGBOO_USED": "Break-Even Beacon limit reached",
|
||
"Relic_136010401_briefdes": "All Agents in the squad plus the Auxiliary Character's <color=#2BAD00>Anomaly Proficiency increases, and they deal more DMG with Attribute Anomalies</color>.",
|
||
"Relic_136010401_des": "All Agents in the squad plus the Auxiliary Character's <color=#2BAD00>Anomaly Proficiency increases by 75, and they deal 30% more DMG with Attribute Anomalies</color>.",
|
||
"Relic_136010404_briefdes": "The <color=#FFFFFF>Abloom</color> effect triggered by Vivian's <color=#FFFFFF>Auxiliary Assist</color> has its <color=#2BAD00>damage multiplier increased to twice its original value and ignores some of target's All-Attribute RES</color>.",
|
||
"Reply1_32002": "This must be Phoenix...",
|
||
"Reply1_32005": "Is this a legit Carrot?",
|
||
"Reply1_32006": "First-hand Carrot? Something's fishy...",
|
||
"Reply1_32007": "What's even the right thing to say right now...",
|
||
"Reply2_32002": "Hope that didn't cause a scene...",
|
||
"Reply2_32006": "Don't tell me an actual \"Carrot\" got smuggled out...",
|
||
"ResourceTitleText_10125": "Chapter 3: Their Secret Histories",
|
||
"S3_ReferenceDesc02": " ",
|
||
"SenderNote3_281621": " · Vyrium's sleepless tale, Flint's clocking-out myth!",
|
||
"ShareInfoTemplate_Button_8": "View Shared",
|
||
"ShareInfoTemplate_Title_13001": "Enigma of the Labyrinth: Operation Bagel",
|
||
"ShareInfoTemplate_Title_6211": "Notorious Hunt: Kusarikku",
|
||
"ShareInfoTemplate_Title_6316": "Expert Challenge: Conqueror",
|
||
"ShopEmail_EmailTitle_TopupCenter": "[Reward] HoYoverse Top-Up Center Reward",
|
||
"Side_BubbleStory_320Shopkeeper1_232474001_01": "I'd definitely stick out like a sore thumb there...",
|
||
"Side_BubbleStory_320Shopkeeper1_232474002_01": "Ehn-ne-ne! (Don't steal my job as The Fuzzy Wrench's model!)",
|
||
"Side_BubbleStory_320Shopkeeper1_232474002_02": "Even if I wanted to, I couldn't!",
|
||
"Side_BubbleStory_320Shopkeeper1_232474003_01": "I want to help out in the kitchen at Boom Scones!",
|
||
"Side_BubbleStory_320Shopkeeper1_232474003_02": "Isn't that... a little too difficult?",
|
||
"Side_BubbleStory_320Shopkeeper1_232474004_01": "Come on, say it with me...",
|
||
"Side_BubbleStory_320Shopkeeper1_232474004_02": "Welcome to Cuppa Moment, Master~",
|
||
"Side_BubbleStory_320Shopkeeper1_232474004_03": "Welcome to... I can't get the words out...",
|
||
"Side_BubbleStory_320Shopkeeper1_232474006_01": "We're very sorry! Boom Scones is closed for the time being!",
|
||
"Side_BubbleStory_320Shopkeeper2_232484002_01": "That was terrifying...",
|
||
"Side_BubbleStory_320Shopkeeper2_232484002_02": "Ehn-ne! (It's the least I could do!)",
|
||
"Side_BubbleStory_320Shopkeeper2_232484003_01": "Ehn-ne... (Things just turned out this way...)",
|
||
"Side_BubbleStory_320Shopkeeper2_232484003_02": "Ehn-ne-nuh... (Ugh, this is all my fault...)",
|
||
"Side_Chat_320SecretRegion_232453012_12": "Ehn-ne-ne ehn-ne? (This Terminal Device is yours, right? We wanted to ask you a favor. There's something really important to us inside. Could we take a look?)",
|
||
"Side_Chat_320SecretRegion_232453012_13": "Ehn-ne-ne, ehn-ne... (I'll pay for it! Even if it means spending all my savings...)",
|
||
"Side_Chat_320SecretRegion_232453012_14": "Hold on, you're saying there's something inside the Terminal Device?",
|
||
"Side_Chat_320SecretRegion_232453012_15": "I bought it because Tangerine loves sleeping on it. I guess it's because it still smells like fish after floating around in the sea for so long.",
|
||
"Side_Chat_320SecretRegion_232453012_16": "I was going to get her a proper cat tree, but she didn't like it. She only seems to like this thing...",
|
||
"Side_Chat_320SecretRegion_232453012_17": "Cats really are such weird creatures.",
|
||
"Side_Chat_320SecretRegion_232453012_18": "Cats really are such willful creatures.",
|
||
"Side_Chat_320SecretRegion_232453012_19": "Ehn-ne? Ehn-ne ehn-ne. (A cat tree? You're using the Terminal Device as a cat tree? No... that's not right.)",
|
||
"Side_Chat_320SecretRegion_232453012_20": "That merchant told me there was \"a secret hidden inside.\" I thought he was just trying to fool me. What's in there?",
|
||
"Side_Chat_320SecretRegion_232453012_21": "Ehn-ne-ne ehn-ne, ehn-ne? (It's a missing page from a picture book called The Adventures of the Bangboo Prince! If we can unlock the device and get it out, could you give it to us?)",
|
||
"Side_Chat_320SecretRegion_232453012_22": "Sure! I'm curious to see what's inside too. You don't need to pay me!",
|
||
"Side_Chat_320SecretRegion_232453012_23": "(Can Kabka really talk to cats? Belle would totally want to learn that.)",
|
||
"Side_Chat_320SecretRegion_232453013_01": "Ehn-ne, ehn-ne-ne-ehn... (Thank goodness! We finally found the missing page! I almost had to sell everything I own...)",
|
||
"Side_Chat_320SecretRegion_232453013_02": "No way, an actual torn page from the picture book! What's on it?",
|
||
"Side_Chat_320SecretRegion_232453013_03": "Ehn-ne-ne ehn-ehn-ne... (Let me take a look! Hmm, this seems to be from the earlier part of the story. After escaping from the kingdom, the Bangboo Prince sets out on a journey, but his companions keep their distance because of who he is...)",
|
||
"Side_Chat_320SecretRegion_232453013_04": "Is this the only page? What's the rest of the story?",
|
||
"Side_Chat_320SecretRegion_232453013_05": "Ehn-ne, ehn-ne! (We're not sure yet! We're searching for the missing pages of the picture book, and we've already found a whole bunch!)",
|
||
"Side_Chat_320SecretRegion_232453013_06": "Ehn-ne-ne, ehn-ne. (Once we've collected all the missing pages, I'm going to turn The Adventures of the Bangboo Prince into a complete script! I want to bring those forgotten stories back into the spotlight!)",
|
||
"Side_Chat_320SecretRegion_232453013_07": "Meow meow meow... Meow meow!",
|
||
"Side_Chat_320SecretRegion_232453013_08": "Looks like Tangerine wants to see your play too!",
|
||
"Side_Chat_320SecretRegion_232453013_09": "Ehn-ne-ne, ehn-ne! (I wonder if cats are allowed in the theater... I'll go ask the person in charge!)",
|
||
"Side_Chat_320SecretRegion_232453013_10": "Ehn-ne-ne ehn-ne! (If they let you in, Tangerine, do you want a front-row seat? I'll save you a spot!)",
|
||
"Side_Chat_320SecretRegion_232453013_12": "It says, \"Thank you!\"",
|
||
"Side_Chat_320SecretRegion_232453013_14": "Ehn-ne-ne! (You're welcome!)",
|
||
"Side_Chat_320SecretRegion_232453013_15": "Ehn-ne ehn-ne, ne-ehn-ne! (We're getting closer and closer to bringing the whole thing to life! Thanks, everyone!)",
|
||
"Side_Chat_320SecretRegion_232453013_16": "Ehn-ne-ne, ehn-ne! (I wonder if I can work a little cameo for a cat into the script... I'll have to think about it!)",
|
||
"Side_Chat_320SecretRegion_232453013_Name_03": "Intelligent Cat",
|
||
"Side_Chat_320Shopkeeper1_232473001_01": "Wuh-ne-ne! Wuh-ne? Wuh-ne-ne! (Welcome home! Are you tired? Get some good rest. You've got school tomorrow!)",
|
||
"Side_Chat_320Shopkeeper1_232473001_02": "Thanks for asking. I'm gonna get some rest now.",
|
||
"Side_Chat_320Shopkeeper1_232473001_03": "Wuh-ne-ne! (Good morning!)",
|
||
"Side_Chat_320Shopkeeper1_232473001_04": "Wuh-ne-ne! Wuh-ne! ({F#He}{M#She} just left. Said something about going to the CCD... Oh, right! Breakfast is ready. Better eat while it's hot!)",
|
||
"Side_Chat_320Shopkeeper1_232473001_05": "Okay! Thanks, Bonnie!",
|
||
"Side_Chat_320Shopkeeper1_232473001_06": "You've barely sat down to enjoy breakfast when panicked shouting and frantic pounding on the door suddenly break the silence—\n\"Belle! Wise! You home?\"",
|
||
"Side_Chat_320Shopkeeper1_232473001_07": "Norma? Why is she here at this hour? Better go let her in first...",
|
||
"Side_Chat_320Shopkeeper1_232473001_08": "Belle! You're here! Thank goodness!",
|
||
"Side_Chat_320Shopkeeper1_232473001_09": "This happened so suddenly, so I'll keep it short. Do you want to go to school?",
|
||
"Side_Chat_320Shopkeeper1_232473001_11": "Maybe I should explain a little more...",
|
||
"Side_Chat_320Shopkeeper1_232473001_12": "Hmm, where should I start... Belle, you're at Roscaelifer as a \"special-admission transfer student\" from Aurelia Academy, right?",
|
||
"Side_Chat_320Shopkeeper1_232473001_13": "Sure, that's just your official status on paper, and you don't have to attend classes. But there are a few important classes at Aurelia Academy where it'd be good for even a \"special-admission transfer student\" like you to show up...",
|
||
"Side_Chat_320Shopkeeper1_232473001_14": "Important classes?",
|
||
"Side_Chat_320Shopkeeper1_232473001_15": "Yes! Upperclassmen at Aurelia Academy have to complete their <color=#FFAF2C>practicum</color> before they can graduate!",
|
||
"Side_Chat_320Shopkeeper1_232473001_16": "The practicum is basically a chance for students to go out and try different jobs in different places. What do you think? Interested?",
|
||
"Side_Chat_320Shopkeeper1_232473001_17": "I'll also get to learn more about Roscaelifer...",
|
||
"Side_Chat_320Shopkeeper1_232473001_18": "Exactly! That's why Veli asked me to see if you'd like to join the practicum. The school rarely sets aside a whole day for practicum activities!",
|
||
"Side_Chat_320Shopkeeper1_232473001_19": "When's the next practicum day?",
|
||
"Side_Chat_320Shopkeeper1_232473001_20": "Today! The students are already gathered at the school!",
|
||
"Side_Chat_320Shopkeeper1_232473001_21": "You're only telling me now?!",
|
||
"Side_Chat_320Shopkeeper1_232473001_22": "{F#Wise}{M#Belle} actually went out today...",
|
||
"Side_Chat_320Shopkeeper1_232473001_23": "Ah, my bad... I've been tied up the past few days and totally forgot to tell you! It's fine if you go by yourself!",
|
||
"Side_Chat_320Shopkeeper1_232473001_24": "If you don't come, Veli might... I mean, I'd be worried you won't be able to fit in at Roscaelifer!",
|
||
"Side_Chat_320Shopkeeper1_232473001_25": "Fine, I'll head over right away...",
|
||
"Side_Chat_320Shopkeeper1_232473001_26": "Yay! Enjoy your campus life to the fullest!",
|
||
"Side_Chat_320Shopkeeper1_232473001_27": "Hmm, where should I start... Wise, you're at Roscaelifer as a \"special-admission transfer student\" from Aurelia Academy, right?",
|
||
"Side_Chat_320Shopkeeper1_232473001_29": "{F#Wise}{M#Belle}, have you already left?",
|
||
"Side_Chat_320Shopkeeper1_232473001_30": "You get a good night's rest in the bedroom...\nWhen you step out the next morning, {F#Wise}{M#Belle} seems to have already gone out... Oh well, breakfast first!",
|
||
"Side_Chat_320Shopkeeper1_232473001_31": "A new day begins with a greeting for Bonnie—somehow, this kind of life has become familiar.",
|
||
"Side_Chat_320Shopkeeper1_232473001_32": "Wuh-ne~ (Early to bed, early to rise, and you'll feel great~)",
|
||
"Side_Chat_320Shopkeeper1_232473001_33": "Bonnie! Good morning!",
|
||
"Side_Chat_320Shopkeeper1_232473001_34": "Haven't seen {F#Wise}{M#Belle} around...",
|
||
"Side_Chat_320Shopkeeper1_232473002_01": "Huh? I've never heard anything about that!",
|
||
"Side_Chat_320Shopkeeper1_232473002_02": "You've been reminded about this over and over in class. You're always skipping class, so it's no wonder you didn't know.",
|
||
"Side_Chat_320Shopkeeper1_232473002_03": "But what if I don't have a partner? You're not seriously going to keep me from doing the practicum, are you? I'll never graduate!",
|
||
"Side_Chat_320Shopkeeper1_232473002_04": "A partner?",
|
||
"Side_Chat_320Shopkeeper1_232473002_05": "Belle? I didn't expect a \"special-admission transfer student\" to take part in the practicum...",
|
||
"Side_Chat_320Shopkeeper1_232473002_07": "I see. You seemed a little confused about the whole partner thing. For the practicum, students work in pairs and spend the day getting hands-on experience at a company or business that partners with the academy.",
|
||
"Side_Chat_320Shopkeeper1_232473002_08": "I'm guessing Miss Norma forgot to mention that you're supposed to work in pairs?",
|
||
"Side_Chat_320Shopkeeper1_232473002_09": "I'm not surprised...",
|
||
"Side_Chat_320Shopkeeper1_232473002_10": "I remember you have a brother, right?",
|
||
"Side_Chat_320Shopkeeper1_232473002_11": "Why don't you team up with your sibling then?",
|
||
"Side_Chat_320Shopkeeper1_232473002_12": "{F#My brother}{M#My sister} isn't here today.",
|
||
"Side_Chat_320Shopkeeper1_232473002_13": "Then... Kate, Belle, would you two mind teaming up?",
|
||
"Side_Chat_320Shopkeeper1_232473002_14": "I don't really mind. As long as I can finish the practicum, I don't care who I team up with... But what about you? Are you okay teaming up with a delinquent like me?",
|
||
"Side_Chat_320Shopkeeper1_232473002_16": "Kate, stop saying stuff like that.",
|
||
"Side_Chat_320Shopkeeper1_232473002_17": "Okay~ I won't. So, where are we two transfer students, one special-admission and one regular, supposed to go help out?",
|
||
"Side_Chat_320Shopkeeper1_232473002_18": "You two teamed up pretty late, so there aren't many options left. All that's left is the Merchant Association's Express Delivery Department.",
|
||
"Side_Chat_320Shopkeeper1_232473002_19": "Go find Violet, the president of the Merchant Association. She should be somewhere near the academy right now.",
|
||
"Side_Chat_320Shopkeeper1_232473002_20": "Just follow her instructions for the practicum today. Once you're done, come back to the academy and report to me. Got it?",
|
||
"Side_Chat_320Shopkeeper1_232473002_21": "Got it, got it.",
|
||
"Side_Chat_320Shopkeeper1_232473002_23": "Then... Kate, Wise, would you two mind teaming up?",
|
||
"Side_Chat_320Shopkeeper1_232473002_24": "I remember you have a sister, right?",
|
||
"Side_Chat_320Shopkeeper1_232473002_25": "Wise? I didn't expect a \"special-admission transfer student\" to take part in the practicum...",
|
||
"Side_Chat_320Shopkeeper1_232473003_01": "Oh, you two are the ones helping out at the Merchant Association's Express Delivery Department? Looks like today's my lucky day!",
|
||
"Side_Chat_320Shopkeeper1_232473003_02": "You call getting two students who never even show up to class lucky...?",
|
||
"Side_Chat_320Shopkeeper1_232473003_03": "You're working for the Merchant Association today. Why would I judge you by the academy's standards?",
|
||
"Side_Chat_320Shopkeeper1_232473003_04": "What do you need us to do? Help the Bangboo sort packages, or check and log incoming and outgoing shipments?",
|
||
"Side_Chat_320Shopkeeper1_232473003_05": "Neither. Today, all you need to do is make sure the packages get to the recipients.",
|
||
"Side_Chat_320Shopkeeper1_232473003_06": "Uh, if I may ask... Aren't the Bangboo supposed to handle the deliveries?",
|
||
"Side_Chat_320Shopkeeper1_232473003_07": "The whole point of the practicum is to give students a taste of real life, right? And here at Roscaelifer, the work Bangboo do is a big part of that.",
|
||
"Side_Chat_320Shopkeeper1_232473003_08": "No, no, that's not the point... Don't you think we already know enough about delivering packages without having to do it ourselves...?",
|
||
"Side_Chat_320Shopkeeper1_232473003_09": "Ah, never mind. No point dwelling on it... If the academy approved this, there's not much we can do about it anyway.",
|
||
"Side_Chat_320Shopkeeper1_232473003_10": "Guess we really don't have much of a choice...",
|
||
"Side_Chat_320Shopkeeper1_232473003_11": "See, this is why it's so easy talking to someone who gets it. You caught on right away. You're already more mature than a lot of the Merchant Association's employees~",
|
||
"Side_Chat_320Shopkeeper1_232473003_12": "You're graduating soon anyway. Why not come work for the Merchant Association after you graduate?",
|
||
"Side_Chat_320Shopkeeper1_232473003_13": "You're joking, right, Miss Violet? I haven't even figured out what I want to do after graduation yet.",
|
||
"Side_Chat_320Shopkeeper1_232473003_14": "Could be a serious offer, you know~ Anyway, you two, time to get started with today's practicum!",
|
||
"Side_Chat_320Shopkeeper1_232473003_15": "There's quite a lot to deliver. Let's see... Our first stop is Cuppa Moment. We'd better get going before we fall behind.",
|
||
"Side_Chat_320Shopkeeper1_232473004_01": "Hey, Kate, Belle! What brings you to Cuppa Moment today?",
|
||
"Side_Chat_320Shopkeeper1_232473004_02": "We're... doing our practicum here.",
|
||
"Side_Chat_320Shopkeeper1_232473004_03": "We're doing our practicum too.",
|
||
"Side_Chat_320Shopkeeper1_232473004_04": "Yeah, we're delivering some packages for the Merchant Association... Um, sorry, what should we call you?",
|
||
"Side_Chat_320Shopkeeper1_232473004_05": "I'm Maggie, and this is Shirley. We're helping out at Cuppa Moment today!",
|
||
"Side_Chat_320Shopkeeper1_232473004_06": "We're... classmates... I think.",
|
||
"Side_Chat_320Shopkeeper1_232473004_07": "I think I get it now...",
|
||
"Side_Chat_320Shopkeeper1_232473004_08": "Wait, you actually don't go to the academy?",
|
||
"Side_Chat_320Shopkeeper1_232473004_09": "You don't go to the academy either! Wait, then how does she know your name?",
|
||
"Side_Chat_320Shopkeeper1_232473004_10": "We all live at Amber Hall...",
|
||
"Side_Chat_320Shopkeeper1_232473004_11": "Mm-hmm~ Oh, you don't need to bother Tin Master with the delivery. I can take care of it.",
|
||
"Side_Chat_320Shopkeeper1_232473004_12": "Kate and Maggie quickly unpacked the packages, taking turns as they checked everything and signed for the delivery.",
|
||
"Side_Chat_320Shopkeeper1_232473004_13": "Floor cleaner, new tea sets, rattan baskets, and brass decorations for Cuppa Moment... Everything looks good, right?",
|
||
"Side_Chat_320Shopkeeper1_232473004_15": "...Is something wrong? Why do you keep staring at me?",
|
||
"Side_Chat_320Shopkeeper1_232473004_16": "Kate, you always seem like you don't want to make friends with anyone... You're so cold and distant.",
|
||
"Side_Chat_320Shopkeeper1_232473004_17": "You always seem so intimidating... but when you were signing for the delivery just now, you were so warm, like a big sister.",
|
||
"Side_Chat_320Shopkeeper1_232473004_18": "A big sister? I'm an orphan, you know... Besides, good communication is just part of the job, isn't it?",
|
||
"Side_Chat_320Shopkeeper1_232473004_19": "Ah! There you go again! Kate, if you keep hiding your sweet side, you'll never make any friends!",
|
||
"Side_Chat_320Shopkeeper1_232473004_20": "So I never even thought...",
|
||
"Side_Chat_320Shopkeeper1_232473004_21": "Well, can't really argue with that...",
|
||
"Side_Chat_320Shopkeeper1_232473004_22": "Enough already. Are we done here? We've still got to get to our next stop, Boom Scones!",
|
||
"Side_Chat_320Shopkeeper1_232473004_23": "Th-Thank you! Hope to see you again~",
|
||
"Side_Chat_320Shopkeeper1_232473004_24": "Hey, Kate, Wise! What brings you to Cuppa Moment today?",
|
||
"Side_Chat_320Shopkeeper1_232473005_01": "Hello, we're here to make deliveries for the practicum. Is Maple Syrup not around?",
|
||
"Side_Chat_320Shopkeeper1_232473005_02": "Hello, hello. I'm here for my practicum too. I'm really sorry, but we've run into a bit of a problem in the Boom Scones kitchen...",
|
||
"Side_Chat_320Shopkeeper1_232473005_04": "Uh... well, the problem started because she wanted to help out in the kitchen...",
|
||
"Side_Chat_320Shopkeeper1_232473005_05": "Maple Syrup's kitchen? Wait... don't tell me something literally \"exploded\"?",
|
||
"Side_Chat_320Shopkeeper1_232473005_06": "You guessed it...",
|
||
"Side_Chat_320Shopkeeper1_232473005_07": "Then let's wait here for Maple Syrup to come out...",
|
||
"Side_Chat_320Shopkeeper1_232473005_08": "You wait outside Boom Scones with the two students for a while. No one says a word, and neither a person nor a Bangboo emerges from the kitchen. An awkward, drawn-out silence settles over the group.\nThe girl helping out at Boom Scones keeps stealing timid glances at Kate...",
|
||
"Side_Chat_320Shopkeeper1_232473005_09": "This is taking forever... I cook all the time, so I might as well go help them out.",
|
||
"Side_Chat_320Shopkeeper1_232473005_10": "After that, Kate calls out, \"Excuse me!\" toward the kitchen and walks straight in without hesitation.",
|
||
"Side_Chat_320Shopkeeper1_232473005_11": "Um... Sorry to ask, but is that Kate your partner?",
|
||
"Side_Chat_320Shopkeeper1_232473005_12": "Yes.",
|
||
"Side_Chat_320Shopkeeper1_232473005_13": "She hasn't been mean to you, has she? If she's giving you trouble, tell me. We'll report it to the teacher together!",
|
||
"Side_Chat_320Shopkeeper1_232473005_14": "No, nothing like that.",
|
||
"Side_Chat_320Shopkeeper1_232473005_15": "She's actually really nice.",
|
||
"Side_Chat_320Shopkeeper1_232473005_16": "But doesn't she always skip class? She's so harsh when she talks, and she's always arguing with Miss Fenella, who's practically the nicest teacher ever... I thought she was some scary delinquent...",
|
||
"Side_Chat_320Shopkeeper1_232473005_17": "She said she cooks all the time, but students at Aurelia Academy hardly ever use the kitchen...",
|
||
"Side_Chat_320Shopkeeper1_232473005_18": "Was that before she came to the island?",
|
||
"Side_Chat_320Shopkeeper1_232473005_19": "Could be. Kate's about our age, but she only came to Aurelia Academy a few years ago.",
|
||
"Side_Chat_320Shopkeeper1_232473005_20": "\"A regular transfer student\"...",
|
||
"Side_Chat_320Shopkeeper1_232473005_21": "Kate comes out of the kitchen with Maple Syrup and the other girl. That was much faster than expected!",
|
||
"Side_Chat_320Shopkeeper1_232473005_22": "All done. Just had to replace a few parts in the oven. Easy.",
|
||
"Side_Chat_320Shopkeeper1_232473005_23": "Thank you, Kate!",
|
||
"Side_Chat_320Shopkeeper1_232473005_24": "No big deal. Just be careful with the oven's power next time... Wait, I guess there won't be a next time?",
|
||
"Side_Chat_320Shopkeeper1_232473005_25": "Maple Syrup, same goes for you. If you've got a kitchen full of experimental recipes, maybe don't let people wander in and start cooking.",
|
||
"Side_Chat_320Shopkeeper1_232473005_26": "Wuh-ne-ne! (Yes... I'll be more careful next time!)",
|
||
"Side_Chat_320Shopkeeper1_232473005_27": "This is the package for Boom Scones.",
|
||
"Side_Chat_320Shopkeeper1_232473005_28": "Please sign here!",
|
||
"Side_Chat_320Shopkeeper1_232473005_29": "Wuh-ne! Wuh-ne-ne! (No problem! Thanks for your help, both of you. And a special thanks to Kate!)",
|
||
"Side_Chat_320Shopkeeper1_232473005_30": "I've changed my mind about you, Kate. Turns out, you're not scary at all!",
|
||
"Side_Chat_320Shopkeeper1_232473005_31": "I'd rather not know what you thought of me before... I was just doing my job, so there's no need to thank me.",
|
||
"Side_Chat_320Shopkeeper1_232473005_32": "After leaving Boom Scones, you and Kate make several more deliveries to different shops. By the time you've nearly finished all your practicum work, it's already evening.",
|
||
"Side_Chat_320Shopkeeper1_232473005_33": "The last package is a document envelope, addressed to Fenella. Perfect. You can head back to the academy after this.",
|
||
"Side_Chat_320Shopkeeper1_232473006_01": "Are you done with your practicum?",
|
||
"Side_Chat_320Shopkeeper1_232473006_02": "Just one more to go.",
|
||
"Side_Chat_320Shopkeeper1_232473006_04": "And with that, our practicum is officially complete... Now, as long as I can pass my remaining classes, I'll be able to graduate without a hitch!",
|
||
"Side_Chat_320Shopkeeper1_232473006_05": "Kate, have you thought about what you want to do after graduation?",
|
||
"Side_Chat_320Shopkeeper1_232473006_06": "No. I'll figure that out after I graduate... Enough talk. Just sign for the package and let's get this over with.",
|
||
"Side_Chat_320Shopkeeper1_232473006_07": "I think I know what's inside... But I'm pretty sure someone else is supposed to sign for this package.",
|
||
"Side_Chat_320Shopkeeper1_232473006_08": "But your name is right there on the recipient line...",
|
||
"Side_Chat_320Shopkeeper1_232473006_09": "Kate, you know, students from orphanages at Aurelia Academy tend to adapt to life in Roscaelifer more easily, and they're also more likely to want to stay here after graduation.",
|
||
"Side_Chat_320Shopkeeper1_232473006_10": "Kate, your enrollment records do say \"orphan,\" but something about the way you act seems a little... complicated. It's almost as if you're still attached to something down there, but you're afraid to reach for it.",
|
||
"Side_Chat_320Shopkeeper1_232473006_12": "As Roscaelifer gradually opened up to the outside world, Aurelia Academy gained more opportunities to interact with the outside world as well. So, under the name of the Marcel Group, we reached out to some people connected to you.",
|
||
"Side_Chat_320Shopkeeper1_232473006_13": "Understanding where your uncertainty comes from is the first step toward finding your way out of it.",
|
||
"Side_Chat_320Shopkeeper1_232473006_14": "Open it yourself, Kate. It's a letter from your mother, Miss Maya.",
|
||
"Side_Chat_320Shopkeeper1_232473007_01": "How do you feel? Knowing how your family feels about you, does that put your mind at ease?",
|
||
"Side_Chat_320Shopkeeper1_232473007_02": "So this is Kate's past...",
|
||
"Side_Chat_320Shopkeeper1_232473007_03": "What... She went and wrote such a long letter by hand, and her handwriting is all crooked and messy. It's awful...",
|
||
"Side_Chat_320Shopkeeper1_232473007_04": "But... why are you apologizing to me? I was the one who decided to go into the Hollow on my own. I was the one who ran away from home in a fit of anger. I was the one who hurt you, too...",
|
||
"Side_Chat_320Shopkeeper1_232473007_05": "I even cut ties with you on my own, lied about being an orphan to get into the Marcel Group's treatment program, and then ran away to this place, thousands of miles from home!",
|
||
"Side_Chat_320Shopkeeper1_232473007_06": "I'm the one who messed up so badly! Why... why are you apologizing to me? Why won't you even say a single word to blame me!?",
|
||
"Side_Chat_320Shopkeeper1_232473007_08": "Kate...",
|
||
"Side_Chat_320Shopkeeper1_232473007_09": "Let her be alone for a while... She needs some time to cry and let it all out.",
|
||
"Side_Chat_320Shopkeeper1_232473007_10": "Who's crying?! Give me some paper and a pen. I need to write back!",
|
||
"Side_Chat_320Shopkeeper1_232473007_11": "But didn't you just...?",
|
||
"Side_Chat_320Shopkeeper1_232473007_12": "I'm not crying!",
|
||
"Side_Chat_320Shopkeeper1_232473007_13": "The purpose of the practicum isn't just to experience different walks of life, but more importantly, to help you consider what direction you want to take in the future.",
|
||
"Side_Chat_320Shopkeeper1_232473007_14": "If this last package can help ease your doubts and give you a more positive outlook on the future, then sign for it yourself, Kate.",
|
||
"Side_Chat_320Shopkeeper1_232473007_15": "Hmph... I knew I still hated you. Always going on about what's right and lecturing people...",
|
||
"Side_Chat_320Shopkeeper1_232473007_16": "But honestly... your lecture actually worked this time. Knowing what happened with my family really did make me feel a little better.",
|
||
"Side_Chat_320Shopkeeper1_232473007_17": "Thank you. It's quite gratifying to hear that from such a troublesome student.\nSo... have you figured out what you want to do with your future?",
|
||
"Side_Chat_320Shopkeeper1_232473007_18": "I still want to go back to New Eridu, back to my family... just not yet. I can't go home looking like this.",
|
||
"Side_Chat_320Shopkeeper1_232473007_19": "Even if you've had arguments and disagreements, being able to make up afterward—that's what family is all about. Make sure you cherish yours.",
|
||
"Side_Chat_320Shopkeeper1_232473007_20": "As for not wanting to go home just yet... there's no need to worry. Roscaelifer hasn't opened up to the point where you can come and go as you please. You still have plenty of time to work on yourself before you can go home.",
|
||
"Side_Chat_320Shopkeeper1_232473007_21": "You could've told me that sooner! Fine, I'll write a reply first.",
|
||
"Side_Chat_320Shopkeeper1_232473007_22": "And finally, Kate, Belle, you both get full marks for your practicum at Aurelia Academy. Congratulations.",
|
||
"Side_Chat_320Shopkeeper1_232473007_23": "And finally, Kate, Wise, you both get full marks for your practicum at Aurelia Academy. Congratulations.",
|
||
"Side_Chat_320Shopkeeper2_232483001_01": "I'm really worried about that kid...",
|
||
"Side_Chat_320Shopkeeper2_232483001_04": "Ah, my apologies, miss. I was lost in thought for a moment. I'm sorry you overheard me muttering to myself...",
|
||
"Side_Chat_320Shopkeeper2_232483001_05": "Do you have a friend you've never met in person, but you still share updates about your lives and tell each other about the things you've seen and experienced?",
|
||
"Side_Chat_320Shopkeeper2_232483001_08": "Hmm... I guess you could say it's something like that!",
|
||
"Side_Chat_320Shopkeeper2_232483001_09": "I've been supporting a little Bangboo's dream of \"traveling the world.\" Every so often, he sends me letters telling me about the new places he's visited and the interesting stories he's encountered...",
|
||
"Side_Chat_320Shopkeeper2_232483001_10": "This morning, I received his letter as usual, but what was written inside was completely unexpected... The first half of the letter was perfectly normal, but then, at the very end, he wrote this—",
|
||
"Side_Chat_320Shopkeeper2_232483001_11": "\"This will be my last letter to you... I've decided to stop traveling the world and settle down to live a more grounded life. I won't need your support anymore. We may not stay in touch from now on, but I still hope you'll be happy. Thank you for all your help over the years...\"",
|
||
"Side_Chat_320Shopkeeper2_232483001_12": "So it was a farewell letter...",
|
||
"Side_Chat_320Shopkeeper2_232483001_13": "Yeah, but... this all feels so sudden. I can't help thinking he's hiding something from me. Even if he doesn't need my support anymore, he could still keep in touch with me, couldn't he?",
|
||
"Side_Chat_320Shopkeeper2_232483001_14": "That kid might be dealing with some serious trouble. Just thinking about it, I...",
|
||
"Side_Chat_320Shopkeeper2_232483001_15": "*sigh* But here's the problem. I have quite a few orders that were booked well in advance today, and if I leave The Fuzzy Wrench now, I might cause trouble for customers who've been waiting a long time. But if I just leave that kid to fend for himself and something happens...",
|
||
"Side_Chat_320Shopkeeper2_232483001_16": "How about I help you look for some clues?",
|
||
"Side_Chat_320Shopkeeper2_232483001_17": "I hate to trouble you, miss... but if you're willing to lend a hand, I'd be incredibly grateful...!",
|
||
"Side_Chat_320Shopkeeper2_232483001_18": "Hmm... This is a little embarrassing to admit, but now that I think about it, we talk about almost everything, yet I don't even know where in Booastrum he lives or what model of Bangboo he is. All I know is that he's a <color=#FFAF2C>black</color> Bangboo...",
|
||
"Side_Chat_320Shopkeeper2_232483001_19": "Maybe think about the things he's said and done...",
|
||
"Side_Chat_320Shopkeeper2_232483001_20": "Was there anything unusual?",
|
||
"Side_Chat_320Shopkeeper2_232483001_21": "Hmm... Anything unusual...?\nAh, sometimes the stories he shares with me feel oddly familiar. Like I've... heard them somewhere before?",
|
||
"Side_Chat_320Shopkeeper2_232483001_22": "Other than that... he seems to have this strange obsession with <color=#FFAF2C>mailboxes</color>. He always asks me to drop my letters into the red mailbox closest to here, and he insists that I personally pick up the letters he sends me...",
|
||
"Side_Chat_320Shopkeeper2_232483001_23": "Beyond that... I don't think there's anything else worth mentioning.",
|
||
"Side_Chat_320Shopkeeper2_232483001_24": "(Sounds like there's quite a lot that's strange about this Bangboo. But what could all those odd details Zeppelin noticed actually mean...? I should start by checking out the mailbox she mentioned!)",
|
||
"Side_Chat_320Shopkeeper2_232483001_25": "I'll try to find some clues.",
|
||
"Side_Chat_320Shopkeeper2_232483001_26": "Thank you so much! I'll get in touch with you as soon as I'm done with everything at the shop...\nUntil then, I'm counting on you to find that kid, miss!",
|
||
"Side_Chat_320Shopkeeper2_232483001_27": "Thank you so much! I'll get in touch with you as soon as I'm done with everything at the shop...\nUntil then, I'm counting on you to find that kid, sir!",
|
||
"Side_Chat_320Shopkeeper2_232483001_28": "(Sounds like there's quite a lot that's strange about this Bangboo. But what could all those odd details Zeppelin noticed actually mean...? I should start by checking out the mailbox she mentioned.)",
|
||
"Side_Chat_320Shopkeeper2_232483001_29": "I hate to trouble you, sir... but if you're willing to lend a hand, I'd be incredibly grateful...!",
|
||
"Side_Chat_320Shopkeeper2_232483001_30": "Hmm... You could say that!",
|
||
"Side_Chat_320Shopkeeper2_232483001_31": "Ah, my apologies, sir. I was lost in thought for a moment. I'm sorry you overheard me muttering to myself...",
|
||
"Side_Chat_320Shopkeeper2_232483002_01": "(So this is the mailbox Zeppelin was talking about...)",
|
||
"Side_Chat_320Shopkeeper2_232483002_02": "The mailbox in front of you looks just like any of the red mailboxes scattered around Booastrum.\nBut on closer inspection, you notice that its lock can actually be opened...",
|
||
"Side_Chat_320Shopkeeper2_232483002_03": "(Open the mailbox)",
|
||
"Side_Chat_320Shopkeeper2_232483002_04": "The mailbox is as empty as a wallet at the end of the month... Looks like it's been abandoned.",
|
||
"Side_Chat_320Shopkeeper2_232483002_05": "(Huh? So Zeppelin and that Bangboo have been communicating through an empty mailbox...?)",
|
||
"Side_Chat_320Shopkeeper2_232483002_06": "Looking down, you spot a crumpled-up ball of paper lying beside the mailbox—",
|
||
"Side_Chat_320Shopkeeper2_232483002_07": "(This is... Oh, it's a letter!)",
|
||
"Side_Chat_320Shopkeeper2_232483002_08": "(And it's addressed to... Zeppelin...)",
|
||
"Side_Chat_320Shopkeeper2_232483002_09": "(Could this letter be <color=#FFAF2C>another version</color> of the one Zeppelin received earlier? Maybe an \"original draft\" that was never actually sent?)",
|
||
"Side_Chat_320Shopkeeper2_232483002_10": "(If that's the case... I'll go check the <color=#FFAF2C>Wishing Well in Central Park</color> later tonight.)",
|
||
"Side_Chat_320Shopkeeper2_232483002_11": "(If that's the case... I'll go check the <color=#FFAF3C>Wishing Well in Central Park</color> later tonight.)",
|
||
"Side_Chat_320Shopkeeper2_232483002_12": "(Could this letter be <color=#FFAF3C>another version</color> of the one Zeppelin received earlier? Maybe an \"original draft\" that was never actually sent?)",
|
||
"Side_Chat_320Shopkeeper2_232483002_13": "(And it's addressed to... Zeppelin...)",
|
||
"Side_Chat_320Shopkeeper2_232483002_14": "(This is... Oh, it's a letter.)",
|
||
"Side_Chat_320Shopkeeper2_232483002_15": "(Huh? So Zeppelin and that Bangboo have been communicating through an empty mailbox...?)",
|
||
"Side_Chat_320Shopkeeper2_232483002_16": "(So this is the mailbox Zeppelin was talking about...)",
|
||
"Side_Chat_320Shopkeeper2_232483002_Name_01": "Mailbox",
|
||
"Side_Chat_320Shopkeeper2_232483003_01": "That was terrifying! If you hadn't been there, Sprig would've been pushed into the water by that creepy thing!",
|
||
"Side_Chat_320Shopkeeper2_232483003_02": "Ehn-ne! Ne! (Ma'am, it's what we do at the Airspace Patrol. after all! Keeping civilians safe is our duty!)",
|
||
"Side_Chat_320Shopkeeper2_232483003_03": "Creepy thing?",
|
||
"Side_Chat_320Shopkeeper2_232483003_04": "Pushed into the water?",
|
||
"Side_Chat_320Shopkeeper2_232483003_05": "Ehn-ne-ne! (Miss, be careful out there! I'm pretty fearless by nature. I can watch horror movies about Bangboo being chased down without even flinching, but that creepy black thing scared me so badly my legs gave out and I couldn't even run!)",
|
||
"Side_Chat_320Shopkeeper2_232483003_06": "Ehn-ne, ehn-ehn! (It was pitch-black from head to toe, all long and lanky. I've never seen another Bangboo that looked like that! It was, it was just like... the <color=#FFAF2C>Slenderboo</color> from urban legends!)",
|
||
"Side_Chat_320Shopkeeper2_232483003_07": "Oh, without a brave Bangboo like you, that nasty thing would've had us for sure tonight!",
|
||
"Side_Chat_320Shopkeeper2_232483003_08": "But, Mom... when I was playing by the fountain earlier and almost fell in...",
|
||
"Side_Chat_320Shopkeeper2_232483003_09": "I think, there was someone behind me. He pulled me back... N-No, he didn't push me...",
|
||
"Side_Chat_320Shopkeeper2_232483003_10": "Are you saying that creepy, ghost-like thing was actually trying to save you?",
|
||
"Side_Chat_320Shopkeeper2_232483003_11": "M-Maybe... I don't really know. I was so scared...",
|
||
"Side_Chat_320Shopkeeper2_232483003_12": "Ehn-ne, ne. Ehn, ehn-ehn-ne! (Kid, you're still young, so you're bound to trust people easily. But there are plenty of bad people out there!)",
|
||
"Side_Chat_320Shopkeeper2_232483003_13": "Ehn-ehn, ne? (Whatever that creepy thing was up to, you still need to be careful, okay?)",
|
||
"Side_Chat_320Shopkeeper2_232483003_14": "But I could really feel it...",
|
||
"Side_Chat_320Shopkeeper2_232483003_15": "Alright, just listen to what Uncle Bangboo says. Adults would never hurt you!",
|
||
"Side_Chat_320Shopkeeper2_232483003_17": "<color=#B5B5B5>(whispers) I was telling the truth... *sobs*</color>",
|
||
"Side_Chat_320Shopkeeper2_232483003_18": "Ehn-ne, nu, ehn-ne! (It's getting late, miss. You two should head home!)",
|
||
"Side_Chat_320Shopkeeper2_232483003_19": "Ehn-ne-ne, ne, ehn-ehn! (That... that Slenderboo from earlier may have run up the <color=#FFAF2C>steps</color>, but it could still come back. I can't handle it on my own, so I'll need to call in some backup and catch it!)",
|
||
"Side_Chat_320Shopkeeper2_232483003_20": "You stay away from there too, miss. It's dangerous!",
|
||
"Side_Chat_320Shopkeeper2_232483003_21": "Yeah yeah.",
|
||
"Side_Chat_320Shopkeeper2_232483003_22": "Uh... Okay.",
|
||
"Side_Chat_320Shopkeeper2_232483003_23": "(Looks like that <color=#FFAF2C>Slenderboo</color> they were talking about ran up the <color=#FFAF2C>steps</color>.)",
|
||
"Side_Chat_320Shopkeeper2_232483003_24": "(Still, judging by what that little girl said, there might be more to what happened. I should head up the steps and take a look. I have a feeling the Bangboo they ran into might somehow be connected to the pen pal Zeppelin is looking for...)",
|
||
"Side_Chat_320Shopkeeper2_232483003_25": "(Still, judging by what that little girl said, there might be more to what happened. I should head up the steps and take a look. I have a feeling the Bangboo they ran into might somehow be connected to the pen pal Zeppelin is looking for...)",
|
||
"Side_Chat_320Shopkeeper2_232483003_26": "(Looks like that <color=#FFAF2C>Slenderboo</color> they were talking about ran up the <color=#FFAF3C>steps</color>.)",
|
||
"Side_Chat_320Shopkeeper2_232483003_27": "You stay away from there too, mister. It's dangerous!",
|
||
"Side_Chat_320Shopkeeper2_232483003_28": "Ehn-ne-ne! (Mister, be careful out there! I'm pretty fearless by nature. I can watch horror movies about Bangboo being chased down without even flinching, but that creepy thing scared me so badly my legs gave out and I couldn't even run!)",
|
||
"Side_Chat_320Shopkeeper2_232483003_Name_01": "Worried Mother",
|
||
"Side_Chat_320Shopkeeper2_232483003_Name_03": "Sprig",
|
||
"Side_Chat_320Shopkeeper2_232483004_01": "(Did something just move in the bushes...)",
|
||
"Side_Chat_320Shopkeeper2_232483004_02": "Just as you're about to take a closer look, a blurry figure shoots out of the bushes...\nYou collide headfirst and fall flat on your back. In the confusion, a letter seems to slip out of your pocket and land on the ground...",
|
||
"Side_Chat_320Shopkeeper2_232483004_03": "(Th-This... Even though I was prepared for it, is this thing really a Bangboo!?)",
|
||
"Side_Chat_320Shopkeeper2_232483004_04": "That letter!? Y-You...!",
|
||
"Side_Chat_320Shopkeeper2_232483004_05": "You're Zeppelin!?",
|
||
"Side_Chat_320Shopkeeper2_232483004_07": "Wait...",
|
||
"Side_Chat_320Shopkeeper2_232483004_08": "Zeppelin... I-I never sent that letter, and yet you found it. Could this be fate...?",
|
||
"Side_Chat_320Shopkeeper2_232483004_09": "Y-You know I'd never hurt anyone... Just now, they thought I was trying to hurt that little girl. But I wasn't. She almost fell into the water, and I... I pulled her back...",
|
||
"Side_Chat_320Shopkeeper2_232483004_10": "Then another Bangboo came along and started throwing rocks at me. They hurt... so I-I ran.",
|
||
"Side_Chat_320Shopkeeper2_232483004_11": "Zeppelin, you have to believe me. I... I didn't do anything wrong...",
|
||
"Side_Chat_320Shopkeeper2_232483004_12": "Wait...",
|
||
"Side_Chat_320Shopkeeper2_232483004_13": "There's been a misunderstanding.",
|
||
"Side_Chat_320Shopkeeper2_232483004_14": "Ehn-ne! Ehn, ne! (Don't let him get away! He's right there. Get him!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_15": "Before you even have a chance to explain who you are, three uninvited guests interrupt you.\nYou turn around, only to find that the strange Slenderboo from earlier is nowhere to be seen...",
|
||
"Side_Chat_320Shopkeeper2_232483004_16": "Ehn-ne, ehn-ehn-ne! (Damn it, he got away again!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_17": "Ehn-ehn? Ne-ehn! (Hey, are you okay? That nasty thing was trying to hurt you, wasn't it?!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_18": "Ne, ehn-ne, ehn-ne! (Don't worry. We'll find him and deal with him!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_19": "Ehn-ne! (Execute him on the spot!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_20": "Ehn-ne! Ehn-ne-ne... (His lair is in the Retroflux Zone! You saw what he looks like. He can't exactly go wandering around outside, so he'll definitely return to the sewers. We'll wait for him to come back...)",
|
||
"Side_Chat_320Shopkeeper2_232483004_21": "Ehn-ne-ne! (We'll be waiting!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_22": "Ehn, ehn-ne? Ne-ne... Ehn! Ne-ne... (But, boss... is he really a bad guy? He even helped me find my—Ouch! What was that for...?)",
|
||
"Side_Chat_320Shopkeeper2_232483004_23": "Ehn-ne-ne! Ne-ne, ehn. Ehn-ne, ehn-ne-ne? (That's what that was for! You get a little handout, and suddenly you're sticking up for him? Who's your boss here, him or me?)",
|
||
"Side_Chat_320Shopkeeper2_232483004_24": "Ehn-ne-ne! (That's what that was for!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_25": "Ehn... Ehn, ehn-ne. (O-Okay... I'm sorry, boss. Let's go catch him.)",
|
||
"Side_Chat_320Shopkeeper2_232483004_26": "What exactly is he...?",
|
||
"Side_Chat_320Shopkeeper2_232483004_27": "How did he end up looking like that?",
|
||
"Side_Chat_320Shopkeeper2_232483004_28": "Ne-ehn? Ehn-ne-ne. (Him? I heard that when they were developing a new Bangboo, something went wrong with the blueprint data and they ended up printing out a weird one... When he overheard them saying they were going to scrap him, he quickly escaped.)",
|
||
"Side_Chat_320Shopkeeper2_232483004_29": "Ehn-ehn! Ehn-ne! (What a weird thing! And it can't even En-Nah—it only speaks human language. So weird!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_30": "Ehn-ne! Ne! (They say you shouldn't judge a Bangboo by its looks, but that guy's done plenty of bad things! Like scaring other Bangboo unconscious and stealing their stuff... He's always stealing the old batteries that the waste sorters worked so hard to collect!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_31": "Ehn-ne... Ne-ehn! (But, boss... he's actually been pretty friendly lately. Ow! Boss, why'd you hit me?!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_32": "Ne, ne-nhe! (Don't interrupt when your boss is talking, understand?!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_33": "Ne-ehn! (Understand?!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_34": "...Ehn, ehn-ne. (...Ugh, never mind.)",
|
||
"Side_Chat_320Shopkeeper2_232483004_35": "(From what they said, that Bangboo lives in the Retroflux Zone. Sounds like it's in the En-Nah Gang's turf...)",
|
||
"Side_Chat_320Shopkeeper2_232483004_36": "(Right! Prophetboo might know something about him. I should head to the Retroflux Zone and see what I can find!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_37": "Ehn-ne, nu-ne! (Alright, we're off to catch him. You stay safe, miss!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_38": "Nu-ne! (Stay safe!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_39": "Just as suddenly as they appeared, the three uninvited guests make a hasty exit...\nWith the thought that \"Prophetboo might know something,\" you make your way to the En-Nah Gang's turf—",
|
||
"Side_Chat_320Shopkeeper2_232483004_40": "Ehn-ne, nu-ne! (Alright, we're off to catch him. You stay safe, mister!)",
|
||
"Side_Chat_320Shopkeeper2_232483004_41": "(Right. Prophetboo might know something about him. I should head to the Retroflux Zone and see what I can find.)",
|
||
"Side_Chat_320Shopkeeper2_232483004_42": "(From what they said, that Bangboo lives in the Retroflux Zone. Sounds like it's in the En-Nah Gang's turf...)",
|
||
"Side_Chat_320Shopkeeper2_232483004_43": "You're Zeppelin!? So... you're a man...",
|
||
"Side_Chat_320Shopkeeper2_232483004_44": "(Th-This... Even though I was prepared for it, is this thing really a Bangboo?)",
|
||
"Side_Chat_320Shopkeeper2_232483004_45": "(Did something just move in the bushes...)",
|
||
"Side_Chat_320Shopkeeper2_232483004_Name_01": "Slenderboo",
|
||
"Side_Chat_320Shopkeeper2_232483004_Name_03": "Fierce Bangboo",
|
||
"Side_Chat_320Shopkeeper2_232483005_01": "Ehn-ne, ehn-ne... (Sorry, I couldn't stop what just happened...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_02": "Ehn-ne, ehn-nu-gah... (Great Prophet, I blame myself for not paying enough attention to what's been going on in the gang lately...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_03": "Ehn-ne... Ne... (It's just... the scars that kid carries inside may never fully heal...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_04": "That kid?",
|
||
"Side_Chat_320Shopkeeper2_232483005_06": "Gah! Ehn-ne... (Ah, Proxy! I'm sorry you had to see the En-Nah Gang at our worst...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_07": "Ehn-ne, gah-ehn. (It's all my fault as the gang leader. I failed that poor Bangboo and let it suffer for something it didn't do.)",
|
||
"Side_Chat_320Shopkeeper2_232483005_08": "Ehn-ne, ehn-ne, ehn-nu-gah! (I don't know who pulled this prank, but they made a bunch of wanted posters for him and put them up all over the place!)",
|
||
"Side_Chat_320Shopkeeper2_232483005_09": "Ehn-ne... Ehn-ehn... (Maybe it was some Bangboo who were scared of how that kid looked... Even though it wasn't his choice, being an \"outsider\" means he's bound to face unfair treatment and be met with cold stares...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_10": "Ehn-nu-gah, ehn-ehn... (Ugh, anyway, some Bangboo actually took these \"wanted posters\" seriously and started hunting him down. They beat him senseless, then dragged him before everyone and pinned everything that's happened lately on him...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_11": "Gah-ne, gah, ehn-nu-gah... (I had just finished dealing with some gang business when I happened upon this scene, but by then, it was already too late... Even after we untied him, he didn't say a word. He just walked away...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_12": "Ehn-ne... Ehn-ne, ehn-ne... (*sigh*... Poor kid... The other Bangboo have already gone to take down the wanted posters, but what happened can't be undone...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_13": "Are you talking about...?",
|
||
"Side_Chat_320Shopkeeper2_232483005_14": "A tall, slender black Bangboo?",
|
||
"Side_Chat_320Shopkeeper2_232483005_15": "Ehn-ne! Ehn-nu-gah? (That's right! Do you happen to know him, Proxy?)",
|
||
"Side_Chat_320Shopkeeper2_232483005_16": "I'm looking for him...",
|
||
"Side_Chat_320Shopkeeper2_232483005_18": "Ehn-ehn... Ehn, ehn-ne... (That kid... He's not quite like other Bangboo. Because he doesn't have any modification modules installed, his logic core can't be separated from his body. He can't even speak the En-Nah language that all Bangboo use...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_19": "Ehn, ehn-ne, ne-ehn, ehn... (In other words, he can't replace his body. He'll have to spend his entire life as a Bangboo like this...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_20": "Ehn-ne, ehn-nu-gah... Gah-gah. (Yeah, I heard he used to live in some movie theater, where he somehow picked up human language... Then the theater closed down, and he eventually made his way to the Retroflux Zone.)",
|
||
"Side_Chat_320Shopkeeper2_232483005_21": "Ehn-ne, ehn-nu-gah... (Sure, he's done plenty of shady things up on the surface, but as long as he doesn't pull that stuff within the En-Nah Gang, I've been willing to turn a blind eye...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_22": "Nu-gah, ehn-ne, ehn-nu-gah... (After all, his charging port is different from those of ordinary Bangboo, so he can't use the charging stations out on the street. He can only run on old batteries, and with the way he looks, there's no way he could find a job out there...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_23": "Ehn-ehn... ehn-ne. Ehn-ne, ehn-ne... (But... that kid... He seems to have changed a lot lately. Sometimes, he even goes out of his way to help the other kids...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_24": "Ehn-ne, gah? (It must be because he met that \"pen pal\" he's been writing to, right?)",
|
||
"Side_Chat_320Shopkeeper2_232483005_26": "Could this be...",
|
||
"Side_Chat_320Shopkeeper2_232483005_27": "Ehn, ehn-ne... Ehn-ne-ne. (No one knows who that pen pal is, but everyone knows... that person means a lot to him.)",
|
||
"Side_Chat_320Shopkeeper2_232483005_28": "Ehn... ehn-ne... (But... just when things were starting to get better, this had to happen...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_29": "Ehn-ne... Gah? (Proxy... I have a favor to ask. Would you mind going to check on that poor Bangboo?)",
|
||
"Side_Chat_320Shopkeeper2_232483005_30": "Ehn-ne, ehn-nu-gah... (After all, it was members of the En-Nah Gang who hurt him. He probably doesn't want to see us again...)",
|
||
"Side_Chat_320Shopkeeper2_232483005_33": "Ehn... Ehn-ne. (*sigh* Poor kid... I hope time can heal all wounds.)",
|
||
"Side_Chat_320Shopkeeper2_232483005_34": "Following the information Griff shared, you arrive in the area where Slenderboo is often seen...",
|
||
"Side_Chat_320Shopkeeper2_232483006_01": "From a distance, you spot the Bangboo you've been looking for... For some reason, you feel a strange mix of emotions.\nBut just as you're about to approach and speak to him, you notice one of his feet hanging over the edge of the platform, as if he's about to throw himself into that endless abyss—\nBefore he can take the plunge, you rush over and grab him.",
|
||
"Side_Chat_320Shopkeeper2_232483006_02": "Zeppelin... What are you doing here...",
|
||
"Side_Chat_320Shopkeeper2_232483006_03": "You even came all the way here after me... But please, just... let me go.",
|
||
"Side_Chat_320Shopkeeper2_232483006_05": "I... when I see you, I just can't bear to let this end. Please, let me go, Zeppelin...",
|
||
"Side_Chat_320Shopkeeper2_232483006_06": "No!",
|
||
"Side_Chat_320Shopkeeper2_232483006_07": "Y-You don't know anything! I haven't even told you about the things I've done wrong... Once you know everything, you'll hate me even more, Zeppelin.",
|
||
"Side_Chat_320Shopkeeper2_232483006_08": "Then tell me everything.",
|
||
"Side_Chat_320Shopkeeper2_232483006_09": "I've been lying to you all this time! I... I never actually traveled the world. I'm just a wretched thief, shamefully... shamefully scraping by on the money you gave me.",
|
||
"Side_Chat_320Shopkeeper2_232483006_10": "My name isn't even Curitt... That name belonged to another Bangboo. I stole his identity and your sponsorship... Th-This was all just... \"identity theft.\"",
|
||
"Side_Chat_320Shopkeeper2_232483006_11": "The stories I told you about traveling the world... they were all things I saw in movies or overheard from other people. Not one of them... not one of them was my own story.",
|
||
"Side_Chat_320Shopkeeper2_232483006_12": "Writing to you, Zeppelin, made me so happy.\nBut the happier I got, the more I remembered that the one talking to you was a fake version of me.",
|
||
"Side_Chat_320Shopkeeper2_232483006_13": "The real me can't even leave the sewers... I'm just a freak that everyone throws rocks at...",
|
||
"Side_Chat_320Shopkeeper2_232483006_14": "So lonely... I'm so lonely...",
|
||
"Side_Chat_320Shopkeeper2_232483006_15": "At least... you have me, right?",
|
||
"Side_Chat_320Shopkeeper2_232483006_16": "But you're the only one who believes in me, Zeppelin. Everyone else... everyone else thinks I'm a bad guy.",
|
||
"Side_Chat_320Shopkeeper2_232483006_17": "I wanted to stop... to stop lying to you, and try to become a good Bangboo, someone who could be useful... Then, someday, I'd meet you again under a new identity—not as Curitt, the name I stole, but as myself.",
|
||
"Side_Chat_320Shopkeeper2_232483006_18": "But... so much has happened today... I-I understand now. As long as I'm still like this, as long as I scare people... everyone will think I'm doing something wrong. They'll misunderstand me... all of them...",
|
||
"Side_Chat_320Shopkeeper2_232483006_19": "Doing good doesn't matter. Looking like this means I'll always be a bad guy. I'm a fake... I can't be a good Bangboo...",
|
||
"Side_Chat_320Shopkeeper2_232483006_20": "Who says it doesn't matter?",
|
||
"Side_Chat_320Shopkeeper2_232483006_22": "You tell the black Bangboo standing before you everything Zeppelin asked you to do.",
|
||
"Side_Chat_320Shopkeeper2_232483006_24": "W-What does that mean? Zeppelin's a fake too...?",
|
||
"Side_Chat_320Shopkeeper2_232483006_25": "But if you're not Zeppelin, how could you believe me, help that little girl... and even believe the wanted posters were fake...?",
|
||
"Side_Chat_320Shopkeeper2_232483006_26": "Actually... I'm not the only one...",
|
||
"Side_Chat_320Shopkeeper2_232483006_27": "Griff and Prophetboo believe in you too.",
|
||
"Side_Chat_320Shopkeeper2_232483006_29": "What...? Someone else believes in me... other than Zeppelin...?",
|
||
"Side_Chat_320Shopkeeper2_232483006_30": "All the good things you've done...",
|
||
"Side_Chat_320Shopkeeper2_232483006_31": "Don't mean any less because of how you look.",
|
||
"Side_Chat_320Shopkeeper2_232483006_32": "I... I don't even know what to say after hearing all this...",
|
||
"Side_Chat_320Shopkeeper2_232483006_33": "They say in the movies that talking things out can clear up misunderstandings... But no one would listen to me, so I stopped trying to explain.",
|
||
"Side_Chat_320Shopkeeper2_232483006_34": "Being misunderstood made me so sad... so, so sad. But now I know some people still believe in me, even when they don't understand me...",
|
||
"Side_Chat_320Shopkeeper2_232483006_35": "Don't you want to meet the real Zeppelin?",
|
||
"Side_Chat_320Shopkeeper2_232483006_36": "The real... Zeppelin...",
|
||
"Side_Chat_320Shopkeeper2_232483006_37": "I want to! Even if I'm a fake... maybe the real Zeppelin will see me for who I really am... just like you do.",
|
||
"Side_Chat_320Shopkeeper2_232483006_38": "But... I can't meet Zeppelin looking like this...",
|
||
"Side_Chat_320Shopkeeper2_232483006_39": "Don't worry!",
|
||
"Side_Chat_320Shopkeeper2_232483006_40": "I have an idea!",
|
||
"Side_Chat_320Shopkeeper2_232483006_41": "You contact Zeppelin and tell her you've found the Bangboo she's been looking for...\nThen, together with Slenderboo dressed in a Mr. Roar costume, you arrive at the entrance to The Fuzzy Wrench.",
|
||
"Side_Chat_320Shopkeeper2_232483006_Name_01": "Slenderboo",
|
||
"Side_Chat_320Shopkeeper2_232483007_01": "W-Wait... that's Mr. Roar?",
|
||
"Side_Chat_320Shopkeeper2_232483007_02": "Oh, it's actually a costume...",
|
||
"Side_Chat_320Shopkeeper2_232483007_03": "Zeppelin... actually, I'm... I'm Curitt. No... I'm not Curitt...",
|
||
"Side_Chat_320Shopkeeper2_232483007_05": "Mm-hmm, I know. You're the little guy I've been writing to, right?",
|
||
"Side_Chat_320Shopkeeper2_232483007_06": "No... I've been lying to you all this time, Zeppelin... I've told you so many lies.",
|
||
"Side_Chat_320Shopkeeper2_232483007_07": "The mailbox was fake... The name was fake... I stole the money meant for another Bangboo. I lied to you...",
|
||
"Side_Chat_320Shopkeeper2_232483007_08": "To your surprise... a faint smile appears on Zeppelin's face.",
|
||
"Side_Chat_320Shopkeeper2_232483007_09": "I know.",
|
||
"Side_Chat_320Shopkeeper2_232483007_10": "There wasn't even a postmark on the letters. And using an abandoned mailbox to send them... clever, I'll give you that. But I'm a local shop owner. How could I not know which mailboxes around here are still in use?",
|
||
"Side_Chat_320Shopkeeper2_232483007_12": "As for that so-called \"funding agreement,\" impersonating Curitt was pointless anyway. I'd already signed a new one with the real Curitt!",
|
||
"Side_Chat_320Shopkeeper2_232483007_13": "Wh-What...? Then... then why did you give me money, Zeppelin?",
|
||
"Side_Chat_320Shopkeeper2_232483007_14": "At first, I was just curious what kind of Bangboo would come up with such a clumsy scam...",
|
||
"Side_Chat_320Shopkeeper2_232483007_15": "But over time, I realized you really were going through a tough time, so I kept up the \"investment.\"",
|
||
"Side_Chat_320Shopkeeper2_232483007_16": "Maybe I was moved by all those \"stories\" of yours. Some of them were obviously made up, but the way you wrote them was so captivating. Even if they never happened...",
|
||
"Side_Chat_320Shopkeeper2_232483007_17": "You made them come alive.",
|
||
"Side_Chat_320Shopkeeper2_232483007_18": "But, Zeppelin, you don't understand! I've done so many bad things. I'm actually scary. I look like a freak... I-I'm an outcast no one could ever accept. If you saw me, you'd run away, too.",
|
||
"Side_Chat_320Shopkeeper2_232483007_19": "I'm... that thing from the urban legend...",
|
||
"Side_Chat_320Shopkeeper2_232483007_20": "The... \"slender shadow\" that supposedly comes out at night to snatch children?",
|
||
"Side_Chat_320Shopkeeper2_232483007_21": "Huh? Uh... huh? You...",
|
||
"Side_Chat_320Shopkeeper2_232483007_22": "You! You've still got a long way to go if you think you can hide something from me!",
|
||
"Side_Chat_320Shopkeeper2_232483007_25": "You must have been through so much... things that hurt you deeply, I'm sure. But... please don't let that sadness make you cut me out of your life, okay?",
|
||
"Side_Chat_320Shopkeeper2_232483007_26": "Zeppelin...",
|
||
"Side_Chat_320Shopkeeper2_232483007_27": "I want to hear more... so many more stories. Stories about the real you, about all the sadness you've been through... But before that—",
|
||
"Side_Chat_320Shopkeeper2_232483007_28": "First, let me give you the deluxe treatment!\nYou've been wandering around for so long. I'm sure you've got plenty of worn-out parts that could use some repairs~",
|
||
"Side_Chat_320Shopkeeper2_232483007_Name_02": "Slenderboo",
|
||
"Side_Chat_ZenkovS1_231013092_02": "Ehn-ne-ne! (Phew, you nearly gave me a heart attack, bro!)",
|
||
"Side_Chat_ZenkovS1_231013092_03": "Wait, what happened to me?",
|
||
"Side_Chat_ZenkovS1_231013092_05": "Ehn-ne! (The moment you touched that fissure, a powerful wave of Ether energy burst toward you. 06 and I were both thrown back. When we got back, you were already lying there unconscious...)",
|
||
"Side_Chat_ZenkovS1_231013092_06": "Ehn-ne! (You kept mumbling something to yourself... \"So cool! Is this the Fire Ethereal?!\" \"Eous, Eous!\")",
|
||
"Side_Chat_ZenkovS1_231013092_07": "Luckily, a HAND Executive Officer happened to be nearby on an investigation, so we sent them over to get you to safety.",
|
||
"Side_Chat_ZenkovS1_231013092_08": "Your Ether silencer, which keeps your mental state stable, was damaged, throwing your nervous system out of whack. Fortunately, you're otherwise fine, and none of your belongings are missing...",
|
||
"Side_Chat_ZenkovS1_231013092_09": "Before you woke up, you were calling out Eous's name as if you were having a nightmare. So... could you tell us what happened from your point of view?",
|
||
"Side_Chat_ZenkovS1_231013092_Name_02": "Bangboo 6 (Belle)",
|
||
"Sidebar_Decoration_Item_1359025": "\"Ehn-ne\" Roaring Waves Theme",
|
||
"Sidebar_Decoration_Item_1359025_Desc": "\"Ehn-ne ehn-ne!\" Small in stature, huge in sound!\n! Crank up a blazing wall of sound and let your passion fill the air!",
|
||
"Sidebar_Decoration_Item_1359026": "\"Ehn-ne\" Roaring Waves Pendant",
|
||
"Sidebar_Decoration_Item_1359026_Desc": "\"Ehn-ne ehn-ne!\" Small in stature, huge in sound!\n! Crank up a blazing wall of sound and let your passion fill the air!",
|
||
"SkillContext2": "When enemies launch specific attacks, use Character Switch during the golden flash or red flash prompt while meeting Perfect Assist requirements to trigger a Perfect Assist",
|
||
"Skin_3114912_story": "Angels Rule #3: Please put on your wings before heading out. The angels' journey could begin at any moment!",
|
||
"Skin_3115012_des": "Aria's Outfit.",
|
||
"Skin_3115012_story": "Angels Rule #2: No matter what forms her projections take, the energetic idol's smile must never change!",
|
||
"Skin_3115112_story": "Angels Rule #1: The octopus squad leader must lead by example! Embrace the pink, embrace the summer!",
|
||
"Skin_3115191_des": "Angels of Delusion limited-time Outfit selector.",
|
||
"Skin_3115191_name": "\"Angels Support Operation\" Outfit Selector",
|
||
"Skin_3115191_story": "Choose one of the following Outfits to obtain: Sunna: Delusions in Business, Aria: Cuteness Loading, or Nangong Yu: Heartfelt Support.",
|
||
"Stage_Tops_Prison_Portal1": "Shrouded Reef Transfer Station Entrance",
|
||
"Stage_Tops_Prison_Portal1_Des": "\nClick to teleport to the designated location.",
|
||
"StrategyGuide_Skill_05": "<color=#FFFFFF>When an enemy uses a specific attack, for <color=#FFAF2C>golden flash</color> or some <color=#FFAF2C>red flash</color> prompts that appear, with enough Assist Points, immediately press <IconMap:Icon_Switch> to switch to the next character and trigger a <color=#FFAF2C>Perfect Assist</color>. When the active character is launched, press <IconMap:Icon_Switch> within a short duration to activate the next character's <color=#FFAF2C>Quick Assist</color>.</color>",
|
||
"SubTips_BangbooAB_2": "{LAYOUT_FALLBACK#Tap anywhere on the screen to continue.}{LAYOUT_CONTROLLER#Press <Action:UISubmit> to continue.}",
|
||
"SubTips_Newbie_205041906": "{LAYOUT_FALLBACK#Tap and switch to the corresponding tab to continue}{LAYOUT_CONTROLLER#Select and switch to the corresponding tab to continue}",
|
||
"SubTips_Newbie_50411_0": "{LAYOUT_MOBILE#Tap \"Confirm\"}{LAYOUT_KEYBOARD#Click \"Confirm\"}{LAYOUT_CONTROLLER#Select \"Confirm\"}",
|
||
"SubTips_Newbie_50411_3": "{LAYOUT_FALLBACK#Tap \"Move to Storage\"}{LAYOUT_CONTROLLER#Hold <Action:UISubmit> to move to Storage}",
|
||
"SubTips_Newbie_50412_1": "{LAYOUT_FALLBACK#Tap \"Porcelloy Hub\"}{LAYOUT_CONTROLLER#Select \"Porcelloy Hub\"}",
|
||
"SubTips_Newbie_50412_4": "{LAYOUT_FALLBACK#Click Upgrade}{LAYOUT_CONTROLLER#Press <Action:UISubmit> to upgrade}",
|
||
"SubTips_Newbie_50413_3": "Select Permanent Store",
|
||
"SubTips_Newbie_50413_4": "{LAYOUT_FALLBACK#Tap the item}{LAYOUT_CONTROLLER#Select the item}",
|
||
"SubTips_Newbie_50417_4": "Select the Gear tab",
|
||
"SubTips_Newbie_50417_5": "{LAYOUT_FALLBACK#Tap Gear}{LAYOUT_CONTROLLER#Press <Action:UISubmit> or <Action:UIRightStickButton> to check Gear details and proceed to the next step}",
|
||
"SubTips_Newbie_50417_6": "{LAYOUT_FALLBACK#Tap [Equip]}{LAYOUT_CONTROLLER#Select [Equip]}",
|
||
"SubTips_Newbie_50419_1": "{LAYOUT_FALLBACK#Tap \"Squad Equipment\" to continue}{LAYOUT_CONTROLLER#Select \"Squad Equipment\" to continue}",
|
||
"SubTips_Newbie_50419_2": "{LAYOUT_FALLBACK#Tap the required tab to continue}{LAYOUT_CONTROLLER#Select the required tab to continue}",
|
||
"SubTips_Newbie_50419_3": "{LAYOUT_FALLBACK#Tap Gear}{LAYOUT_CONTROLLER#Select Gear}",
|
||
"SubTips_Newbie_50419_5": "{LAYOUT_FALLBACK#Tap \"Quick Restock\"}{LAYOUT_CONTROLLER#Check \"Quick Restock\"}",
|
||
"SubTips_Newbie_50420_1": "{LAYOUT_FALLBACK#Click \"Season Commissions\"}{LAYOUT_CONTROLLER#Select \"Season Commissions\"}",
|
||
"SubTips_Newbie_50420_4": "{LAYOUT_FALLBACK#Click \"Season Limited\"}{LAYOUT_CONTROLLER#Select \"Season Limited\"}",
|
||
"SubTips_Newbie_50427_1": "{LAYOUT_FALLBACK#Tap \"Investigation Commission\"}{LAYOUT_CONTROLLER#Select \"Investigation Commission\"}",
|
||
"SubTips_Newbie_50427_3": "{LAYOUT_FALLBACK#Tap \"Weekly Commission\"}{LAYOUT_CONTROLLER#Select \"Weekly Commission\"}",
|
||
"SubTips_Newbie_50427_5": "{LAYOUT_FALLBACK#Tap \"Bounty Commission\"}{LAYOUT_CONTROLLER#Select \"Bounty Commission\"}",
|
||
"SubTips_Newbie_50428_3": "{LAYOUT_FALLBACK#Tap the first R&D plan}{LAYOUT_CONTROLLER#Select the first R&D plan}",
|
||
"SubTips_Newbie_50433_2": "{LAYOUT_FALLBACK#Tap \"Pick Up All\"}{LAYOUT_CONTROLLER#Hold <Action:UISubmit> to Pick Up All}",
|
||
"SubTips_Newbie_50435_2": "{LAYOUT_FALLBACK#Tap \"Extraction Rewards\"}{LAYOUT_CONTROLLER#Select \"Extraction Rewards\"}",
|
||
"SubTips_Newbie_50436_3": "{LAYOUT_FALLBACK#Tap [Equip]}{LAYOUT_CONTROLLER#Select [Equip]}",
|
||
"SubTips_Newbie_50453_1": "{LAYOUT_FALLBACK#Tap \"Porcelloy Hub\"}{LAYOUT_CONTROLLER#Select \"Porcelloy Hub\"}",
|
||
"SubTips_Newbie_50453_3": "{LAYOUT_FALLBACK#Tap \"Add to Wishlist\"}{LAYOUT_CONTROLLER#Press <Action:UIWest> to add to Wishlist}",
|
||
"SubTips_Newbie_50456_1": "{LAYOUT_FALLBACK#Tap \"Valuables\"}{LAYOUT_CONTROLLER#Select \"Valuables\"}",
|
||
"SubTips_Newbie_50457_1": "{LAYOUT_FALLBACK#Tap \"Agent Gear\"}{LAYOUT_CONTROLLER#Select \"Agent Gear\"}",
|
||
"SubTips_Newbie_50457_2": "{LAYOUT_FALLBACK#Tap Gear}{LAYOUT_CONTROLLER#Select Gear}",
|
||
"SubTips_Newbie_50462_1": "{LAYOUT_FALLBACK#Tap \"Investigation Commission\"}{LAYOUT_CONTROLLER#Select \"Investigation Commission\"}",
|
||
"SubTips_Newbie_50480_1": "{LAYOUT_FALLBACK#Tap [Depot Hub]}{LAYOUT_CONTROLLER#Select [Depot Hub]}",
|
||
"SubTips_Newbie_50480_2": "{LAYOUT_FALLBACK#Tap \"Bulk Sell\"}{LAYOUT_CONTROLLER#Hold <Action:UINorth> to bulk sell}",
|
||
"SwitchCharacter_Tips_35": "Only Wise and Belle can be used while <color=#D9A600>tracking the \"Pinball Knight: Classics Never Go Out of Style\" mission</color>.",
|
||
"SwitchSkin_Tips_30": "Only the Aurelia Academy outfits can be worn while <color=#D9A600>tracking the \"Their Secret Histories\" mission</color>.",
|
||
"SwitchSkin_Tips_35": "Only the Aurelia Academy outfits can be worn while <color=#D9A600>tracking the \"Pinball Knight: Classics Never Go Out of Style\" mission</color>.",
|
||
"SystemEmail_EmailDesc_CloudJP_PS_OB2.6": "<servertext key='Thank you, Proxy, for buying the designated item. You have obtained the 42-Day Cloud Pass benefit for Zenless Zone Zero Cloud.\n Before the current version ends, download Zenless Zone Zero Cloud and log in with the same account to receive the 42-Day Cloud Pass for free. \n\n*Zenless Zone Zero Cloud is the official cloud gaming version of Zenless Zone Zero, powered by HoYoverse's latest cloud technology and customized based on the features of Zenless Zone Zero. Proxies can enjoy high-quality graphics, high frame rates, and instant startup without downloading the full Zenless Zone Zero game package.\n *Zenless Zone Zero Cloud is currently only available in Japan. Please refer to the relevant announcement for more details.' href='https://act.hoyoverse.com/puzzle/zzz/pz_1b5uf4_95h/index.html' text='Go to the official \"Zenless Zone Zero Cloud\" website'/>",
|
||
"TL_ActivityDetectiveV2_ChatPlus_03_01": "En-neh-nah! (First day on the job! Gonna become the king of deliveries! Gonna ask Master Song for orders!)",
|
||
"TL_ActivityDetectiveV2_ChatPlus_03_02": "Enneh? Ehn-neh? (Huh? Where'd Master Song go? Maybe they know...?)",
|
||
"TL_ActivityDetectiveV2_ChatPlus_04_01": "En-neh-nah? (Speaking of, where'd Master Song go?)",
|
||
"TL_ActivityPinball_01_020": "Is that a pinball machine?! I've never seen one in person before",
|
||
"TL_ActivityPinball_02_010": "Wuh-ne! Wuh-ne! (Everything's just right! Beautiful!)",
|
||
"TL_ActivityPinball_02_030": "Oh, it's perfect. Thank you so much, Manager",
|
||
"TL_C32_02_030": "Everyone, this way, please",
|
||
"TL_C32_ChatPlus_01_01": "The Youkai speaks as Serpico. The protagonists are on guard. Serpico remarks that the protagonists have arrived as expected. The protagonists demand to know what Serpico is planning and why he isn't dead. Serpico neither confirms nor denies. Serpico states that the key to this performance isn't the protagonists—it's Lindverne. (In truth, all the Porcelloy was used to construct a room/cage capable of temporarily stabilizing the existence of an Enchainer larvae—a trap set specifically for the Sunbringer.)",
|
||
"TL_C32_ChatPlus_01_Name_01": "Anby",
|
||
"TL_C32_ChatPlus_02_01": "Sunbringer pulls the Protagonist aside for a chat, getting down to business about the Enchainer situation.",
|
||
"TL_C32_ChatPlus_02_Name_01": "Anby",
|
||
"TL_C32_MR1_2_Prison_010": "This place gives me the creeps...",
|
||
"TL_C32_MR1_5_MechBoss_020": "...Was this place always empty...?",
|
||
"TL_C32_MR1_5_MechBoss_040": "Target acquired. Initiating elimination protocol",
|
||
"Tab2_1017": "Season 3 Chapter 3",
|
||
"TarotCard_1002001_ExtraDes": "Bloodstained Chronicle: When Claret's attacks hit enemies and trigger Laceration, Gash Buildup Rate increases by 20%. The DMG Multiplier of Maim triggered by Claret increases to 130% of its original value.",
|
||
"TarotCard_1002001_des": "Claret has evoked the Mindscape: <color=#FFAF2C>Bloodstained Chronicle</color>.",
|
||
"TarotCard_1002001_name": "Bloodfire Rose",
|
||
"TarotCard_1002001_story": "Watch out, there's gonna be blood — oh, the enemy's blood, obviously, but that's for later; Claret has cranked her blood axe hammer to the max, and her fighting spirit is through the roof. Sure, it's a little late to say it, but there's no better time than now — watch out, there's gonna be blood.",
|
||
"TarotCard_1002002_ExtraDes": "Clocking Out Myth: <color=#ffffff>EX Special Attack: Don't Catch a Chill</color> deals 5% more Daze.\nFor each <color=#ffffff>Eye of the Storm</color> detonated, gain 1 stack of <color=#ffffff>Windflow</color>, up to 3 stacks.\nDuring <color=#ffffff>EX Special Attack: Don't Catch a Chill</color>, if Roxy switches out after entering the <color=#ffffff>Whirlwind</color> state, she consumes all <color=#ffffff>Windflow</color>. Each stack consumed sustains the <color=#ffffff>Whirlwind</color> state for 0.2s, during which no Energy is consumed, up to a maximum of 0.6s.\nWhen <color=#ffffff>EX Special Attack: Don't Catch a Chill</color> hits an enemy, that enemy's Stun DMG Multiplier increases by 30% until the target recovers from Stun.",
|
||
"TarotCard_1002002_des": "Roxy has evoked the Mindscape: <color=#FFAF2C>Clocking Out Myth</color>.",
|
||
"TarotCard_1002002_name": "Insomnia Syndrome",
|
||
"TarotCard_1002002_story": "Burning the midnight oil and running on zero sleep, this fed-up assistant has only one solution: putting enemies to bed... permanently.",
|
||
"TarotCard_1002307_des": "Agents with the Armorer specialty deal <color=#2BAD00>15%</color> bonus Sharp DMG.",
|
||
"TarotCard_1002307_story": "Using the break as an opportunity, everyone shared their combat experience, with the members good at Armorer tactics becoming the focal point of the discussion.",
|
||
"TarotCard_PerfectAid_Extrades": "Perfect Assist: When an enemy uses a specific attack, a flash prompt will appear. With enough Assist Points, immediately press <IconMap:Icon_Switch> to switch to the next Agent and trigger a Perfect Assist.",
|
||
"TaskDesc_ActivityDigiboo_CoreReward": "Unlock 16 gift entries",
|
||
"TaskDesc_ActivityDigiboo_MainFoodAdd_01": "Log in 1 time daily",
|
||
"TaskDesc_ActivityDigiboo_MainFoodAdd_02": "Consume 30 Battery Charge daily",
|
||
"TaskDesc_ActivityDigiboo_MinorFoodAdd_01": "Consume 30 Battery Charge daily",
|
||
"TaskDesc_ActivityDigiboo_MinorFoodAdd_02": "Consume 60 Battery Charge daily",
|
||
"TaskDesc_ActivityDigiboo_MinorFoodAdd_03": "Consume 90 Battery Charge daily",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_01": "Feed your pet 3 times",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_02": "Feed your pet 6 times",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_03": "Feed your pet 9 times",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_04": "Feed your pet 12 times",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_05": "Feed your pet 15 times",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_06": "Feed your pet 18 times",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_07": "Unlock 6 gift entries",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_08": "Unlock 12 gift entries",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_09": "Upgrade 1 pet to their final form",
|
||
"TaskDesc_ActivityDigiboo_OB3.2_10": "Upgrade 2 pets to their final form",
|
||
"TeleportDes_111032": "The reception room of Blazelight Hall, where the Flint family meets with guests.",
|
||
"TeleportDes_111033": "Vyrium's airship station, primarily handling flights to Booastrum.",
|
||
"TeleportDes_111034": "A factory under the Flint family name, producing Porcelloy.",
|
||
"TeleportDes_111035": "The main commercial strip in the Vyrium district.",
|
||
"TeleportDes_111036": "The Flint Family's villa.",
|
||
"TeleportDes_111037": "A small beach on the outskirts of Vyrium. Accessible by boat.",
|
||
"TeleportName_111032": "Blazelight Hall Reception Room",
|
||
"TeleportName_111033": "Airship Station",
|
||
"TeleportName_111034": "Flint Workshop",
|
||
"TeleportName_111035": "Shopping Area",
|
||
"TeleportName_111036": "Blazelight Hall",
|
||
"TeleportName_111037": "Beach",
|
||
"TeleportName_Vyrium_1": "Vyrium",
|
||
"Teleport_HiddenReef_HuiJinStart": "Porcelloy Shipment in progress...",
|
||
"TextMap_ActivityDetectiveV2_Eavesdrop3_2": "Master Song has headed to True Blues",
|
||
"TextMap_Hack_Alarm_1_1": "Alarm Light",
|
||
"TextMap_Hack_Alarm_HackView": "{LAYOUT_MOBILE#Hold <IconMap:Icon_SkillBtnHack><color=#FFAF2C> to trigger</color> the alarm light}{LAYOUT_KEYBOARD#Hold <Action:HackerHackInto><color=#FFAF2C> to trigger</color> the alarm light}{LAYOUT_CONTROLLER#Hold <Action:HackerHackInto><color=#FFAF2C> to trigger</color> the alarm light}{LAYOUT_MOBILECONTROLLER#Hold <Action:HackerHackInto><color=#FFAF2C> to trigger</color> the alarm light}",
|
||
"TextMap_Hack_JunctionBox_1_0": "Detonate Electrical Box",
|
||
"TextMap_Hack_JunctionBox_1_1": "Electrical Box",
|
||
"TextMap_Hack_JunctionBox_1_2": "Eliminate all enemies within the explosive range",
|
||
"TextMap_Hack_JunctionBox_1_3": "Explosive Range: 3 meters Ahead",
|
||
"TextMap_Hack_JunctionBox_HackView": "{LAYOUT_MOBILE#Hold <IconMap:Icon_SkillBtnHack><color=#FFAF2C> to detonate</color> the electrical box}{LAYOUT_KEYBOARD#Hold <Action:HackerHackInto><color=#FFAF2C> to detonate</color> the electrical box}{LAYOUT_CONTROLLER#Hold <Action:HackerHackInto><color=#FFAF2C> to detonate</color> the electrical box}{LAYOUT_MOBILECONTROLLER#Hold <Action:HackerHackInto><color=#FFAF2C> to detonate </color> the electrical box}",
|
||
"TextMap_Hack_Regulator_1_3": "Smoke Area: 3-meter diameter circle directly ahead",
|
||
"TextMap_Hack_Regulator_HackView": "{LAYOUT_MOBILE#Hold <IconMap:Icon_SkillBtnHack><color=#FFAF2C> to release</color> smoke}{LAYOUT_KEYBOARD#Hold <Action:HackerHackInto><color=#FFAF2C> to release</color> smoke}{LAYOUT_CONTROLLER#Hold <Action:HackerHackInto><color=#FFAF2C> to release</color> smoke}{LAYOUT_MOBILECONTROLLER#Hold <Action:HackerHackInto><color=#FFAF2C> to release</color> smoke}",
|
||
"TextMap_MusicPlayer_Music_100159": "Boo Truly Free",
|
||
"TextMap_MusicPlayer_Music_100383": "Self-Destruct",
|
||
"Text_Controller67": "Double Tap to Move",
|
||
"Text_Controller68": "Scroll List",
|
||
"Text_Controller_ZenkovInteract_Classic": "{LAYOUT_MOBILE#Tap <IconMap:Icon_RoleSkillKeyCommon> at the right moment}{LAYOUT_KEYBOARD#Press <Action:InLevelInteract> or <Action:UISpace>at the right moment}{LAYOUT_CONTROLLER#Press <Action:InLevelInteract> at the right moment}",
|
||
"Text_Controller_ZenkovInteract_Modern": "{LAYOUT_MOBILE#Tap <IconMap:Icon_RoleSkillKeyCommon> at the right moment}{LAYOUT_KEYBOARD#Press <Action:InLevelInteract> or <Action:UISpace> at the right moment}{LAYOUT_CONTROLLER#Press <Action:MainCityShortcutBar> or <Action:InLevelInteract> at the right moment}",
|
||
"Text_Controller_ZenkovInteract_ModernV2": "{LAYOUT_MOBILE#Tap <IconMap:Icon_RoleSkillKeyCommon> at the right moment}{LAYOUT_KEYBOARD#Press <Action:InLevelInteract> or <Action:UISpace> at the right moment}{LAYOUT_CONTROLLER#Press <Action:MainCityShortcutBar> at the right moment}",
|
||
"Text_Date_28161101_Task_Reward": "Complete Wish Event: A 200 Million Denny Afternoon Tea",
|
||
"Text_Date_28161102_Task_Reward": "Complete the Wish Event: Moonlit Secrets",
|
||
"Text_Date_28161103_Task_Reward": "Complete the Wish Event: A New Legacy",
|
||
"Text_Date_28161104_Task_Reward": "Complete all Wish Events",
|
||
"Text_Date_28161105_Task_Reward": "Complete a Fun Event 1 time",
|
||
"Text_Date_28161106_Task_Reward": "Complete a Fun Event 2 times",
|
||
"Text_Date_28161107_Task_Reward": "Complete 3 Fun Events",
|
||
"Text_Date_28162101_Task_Reward": "Complete the Wish Event: Beyond the Scent of Tea",
|
||
"Text_Date_28162102_Task_Reward": "Complete the Wish Event: Second Protagonist",
|
||
"Text_Date_5161101_Task": "Wishlist Destination: Cuppa Moment",
|
||
"Text_Date_5161102_Task": "Wishlist Destination: Emerald Central Park",
|
||
"Text_Date_5161103_Task": "Wishlist Destination: Flint Mansion",
|
||
"Text_Transition_28161101": "You meet up with <color=#FFAF2C>Claret</color> at Beckford Street",
|
||
"Text_Transition_28161102": "You meet up with <color=#FFAF2C>Claret</color> at Emerald Central Park",
|
||
"Text_Transition_28161103": "You meet up with <color=#FFAF2C>Claret</color> at Emerald Central Park",
|
||
"Text_Transition_28161104": "You meet up with <color=#FFAF2C>Claret</color> at Cuppa Moment",
|
||
"Text_Transition_28161105": "You meet up with <color=#FFAF2C>Claret</color> at Vyrium",
|
||
"Text_Transition_28161106": "You meet up with <color=#FFAF2C>Claret</color> at Beckford Street",
|
||
"Text_Transition_28161107": "You meet up with <color=#FFAF2C>Claret</color> at Flint Mansion",
|
||
"TextmapKey_DetectiveActivityChanged_1210": "contents of the call",
|
||
"TextmapKey_DetectiveActivityChanged_1211": "past romance",
|
||
"TheGun_Slot2Sub": " ",
|
||
"Tips_10012025": "When a <color=#FFAF2C>flashing prompt</color> appears and with enough Assist Points, press <IconMap:Icon_Switch_Fairy> to trigger a <color=#FFAF2C>Perfect Assist</color>.",
|
||
"Tips_10012139": "When a <color=#FFAF2C>flashing prompt</color> appears and with enough Assist Points, press <IconMap:Icon_Switch_Fairy> to trigger a <color=#FFAF2C>Perfect Assist</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012149": "When a <color=#FFAF2C>flashing prompt</color> appears and with enough Assist Points, press <IconMap:Icon_Switch_Fairy> to trigger a <color=#FFAF2C>Perfect Assist</color>.",
|
||
"Tips_10012426": "Press <IconMap:Icon_SpecialReady> to use an <color=#FFFFFF>EX Special Attack</color> and recover <color=#FFFFFF>Furnace Fire</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012427": "While under the <color=#FFFFFF>Furnace Fire</color> effect, hold <IconMap:Icon_Normal> during a <color=#FFFFFF>Dash Attack</color> to unleash an enhanced <color=#FFFFFF>Basic Attack</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012428": "During an enhanced <color=#FFFFFF>Basic Attack</color>, press {LAYOUT_MOBILE#<IconMap:Icon_Switch>}{LAYOUT_CONTROLLER#<Action:InLevelSwitchAvatar>}{LAYOUT_KEYBOARD#<Action:InLevelSwitchAvatar>}{LAYOUT_CONSOLECONTROLLER#<Action:InLevelSwitchAvatar>} to switch Agents <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012429": "Press <IconMap:Icon_SpecialReady_Ep> to have Claret launch an <color=#FFFFFF>EX Special Attack</color> and enter the <color=#FFFFFF>Crimson Inscription</color> state <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012430": "Continue pressing <IconMap:Icon_Normal> to launch a <color=#FFFFFF>Basic Attack</color>, and accumulate a stack of <color=#FFFFFF>Gash</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012431": "When an enemy has more than 1 stack of <color=#FFFFFF>Gash</color>, press <IconMap:Icon_SpecialReady_Ep> with Claret to trigger <color=#FFFFFF>Maim</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012432": "Hold <IconMap:Icon_SpecialReady> to consume Energy and obtain <color=#FFFFFF>Wind Energy</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012433": "Wait for <color=#FFFFFF>EX Special Attack: Kindly Rest in Peace</color> to activate automatically <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012434": "Hold <IconMap:Icon_SpecialReady> to consume Energy and create a <color=#FFFFFF>Eye of the Storm</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012435": "When there are enough <color=#FFFFFF>Eyes of the Storm</color>, <color=#FFFFFF>Forgive Me for Not Seeing You Off</color> will automatically follow an <color=#FFFFFF>EX Special Attack</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012436": "Press <IconMap:Icon_SpecialReady_Ep> to enter the <color=#FFFFFF>Crimson Inscription</color> state <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012437": "While in the <color=#FFFFFF>Crimson Inscription</color> state, hold <IconMap:Icon_Normal> during the 3rd hit of a <color=#FFFFFF>Basic Attack</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012438": "Launch a <color=#FFFFFF>Basic Attack</color> and accumulate <color=#FFFFFF>Gash</color> on the enemy <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012439": "While in the <color=#FFFFFF>Crimson Inscription</color> state, press <IconMap:Icon_SpecialReady_Ep> to consume one stack of <color=#FFFFFF>Gash</color> and inflict <color=#FFFFFF>Maim</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012440": "While in the <color=#FFFFFF>Crimson Inscription</color> state, hold <IconMap:Icon_SpecialReady_Ep> to consume up to 3 stacks of <color=#FFFFFF>Gash</color> and inflict <color=#FFFFFF>Maim</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012441": "While not in the <color=#FFFFFF>Crimson Inscription</color> state, hold <IconMap:Icon_SpecialReady_Ep> to quickly launch <color=#FFFFFF>Special Attack: Bloodbloom Oath - Cleaving Gold and Iron</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_1413611022": "Orbie's place could use some cleaning. Go check it out~",
|
||
"Tips_1413611023": "Orbie's place could use some cleaning. Go check it out~",
|
||
"Tips_1413611024": "Orbie's place could use some cleaning. Go check it out~",
|
||
"Tips_1413611025": "Orbie's place could use some cleaning. Go check it out~",
|
||
"Tips_1413611026": "Orbie's place could use some cleaning. Go check it out~",
|
||
"Tips_1413611027": "Orbie seems a bit down. Go see what's wrong~",
|
||
"Tips_1413611028": "Orbie seems a bit down. Go see what's wrong~",
|
||
"Tips_1413611029": "Orbie seems a bit down. Go see what's wrong~",
|
||
"Tips_1413611030": "Orbie seems a bit down. Go see what's wrong~",
|
||
"Tips_1413611031": "Orbie seems a bit down. Go see what's wrong~",
|
||
"Tips_205041906": "{LAYOUT_FALLBACK#Tap and switch to the corresponding tab to continue}{LAYOUT_CONTROLLER#Select and switch to the corresponding tab to continue}",
|
||
"Tips_250001101": "Feed any <color=#FFAF2C>Grub</color> to gain EXP and increase your Orbie's level.",
|
||
"Tips_250001104": "{LAYOUT_MOBILE#Tap the avatar to view the Orbie you're raising}{LAYOUT_KEYBOARD#Click the avatar to view the Orbie you're raising}{LAYOUT_CONTROLLER#Press <Action:UILeftStickButton> to view the Orbie you're raising}{LAYOUT_MOBILECONTROLLER#Press <Action:UILeftStickButton> to view the Orbie you're raising}",
|
||
"Tips_250001107": "The bonus growth stats provided by Grub will affect the <color=#FFAF2C>final evolution path</color>.",
|
||
"Tips_250001108": "{LAYOUT_MOBILE#Tap Confirm to return to the Upgrade screen}{LAYOUT_KEYBOARD#Click Confirm to return to the Upgrade screen}{LAYOUT_CONTROLLER#Press <Action:UISubmit> to return to the Upgrade screen}{LAYOUT_MOBILECONTROLLER#Press <Action:UISubmit> to return to the Upgrade screen}",
|
||
"Tips_250001112": "<color=#FFAF2C>Foreign matter</color> will appear on the floor every so often, so be sure to clean them up promptly~",
|
||
"Tips_250001113": "{LAYOUT_MOBILE#Remember to tap the <color=#FFAF2C>exclamation mark</color> above to check}{LAYOUT_KEYBOARD#Remember to click the <color=#FFAF2C>exclamation mark</color> above to check}{LAYOUT_CONTROLLER#An <color=#FFAF2C>exclamation mark</color> above Orbie means you've received a gift — press <Action:UIRightShoulder> to check it out}{LAYOUT_MOBILECONTROLLER#An <color=#FFAF2C>exclamation mark</color> above Orbie means you've received a gift — press <Action:UIRightShoulder> to check it out}",
|
||
"Tips_50461": "Wuh-neh ({LAYOUT_MOBILE#<color=#FFAF2C>Drag backward</color> and release to launch the pinball}{LAYOUT_KEYBOARD#<color=#FFAF2C>Drag the mouse backward</color> and release to launch the pinball}{LAYOUT_CONTROLLER#<color=#FFAF2C>Pull the left joystick backward</color>, then press <Action:PinballShoot> to launch the pinball})",
|
||
"Tips_50467": "Wuh-neh ({LAYOUT_MOBILE#During gameplay, use the <color=#FFAF2C>Reset Button</color> to recall the ball and <color=#FFAF2C>relaunch it</color>}{LAYOUT_KEYBOARD#During gameplay, press the <color=#FFAF2C>R key</color> to recall the ball and <color=#FFAF2C>relaunch it</color>}{LAYOUT_CONTROLLER#During gameplay, use <Action:UIRightStickButton> to recall the ball and <color=#FFAF2C>relaunch it</color>}{LAYOUT_MOBILECONTROLLER#During gameplay, use <Action:UIRightStickButton> to recall the ball and <color=#FFAF2C>relaunch it</color>})",
|
||
"Tips_50468": "Wuh-neh-ne (Check your current <color=#FFAF2C>Dash Energy</color> here)",
|
||
"Tips_50469": "Wuh-neh! (Try using <color=#FFAF2C>Dash</color> once right now!)",
|
||
"Tips_50471": "Nhe-wuh-ne (<color=#FFAF2C>Energy for Active Skills</color> recharges over <color=#FFAF2C>time</color> or by picking up specific items)",
|
||
"Tips_50472": "Wuh-wuh-neh! (Now is the time! Use an <color=#FFAF2C>Active Skill</color> once!)",
|
||
"Tips_50473": "Wuh-neh (Check <color=#FFAF2C>Mission Mode</color> stages here)",
|
||
"Tips_50474": "Wuh-wuh-ne~ (Info on the Pinballs is right here~)",
|
||
"Tips_50475": "Wuh-neh (Now let's dive into <color=#FFAF2C>Mission Mode</color>)",
|
||
"Tips_50476": "Wuh-ne-nhe (Press here to enter stage \"Woodlands (I)\")",
|
||
"Tips_50477": "Wuh-neh (This section covers the <color=#FFAF2C>basic info</color> and <color=#FFAF2C>victory conditions</color> of the stage)",
|
||
"Tips_50478": "Nhe-wuh-ne (Check out the <color=#FFAF2C>mechanism details</color> for this stage here — plan it out before diving in!)",
|
||
"Tips_50479": "Wuh-wuh-neh (You can check the <color=#FFAF2C>skill info</color> for the pinball deployed right here)",
|
||
"Tips_50480": "Nhe-wuh (All set — now let's kick off the Pinball Knight Adventure!)",
|
||
"Tips_50481": "Nhe-wuh ({LAYOUT_MOBILE#Tap the <color=#FFAF2C>flipper buttons</color> to <color=#FFAF2C>control the flipper</color> and launch the ball, or use the flipper to <color=#FFAF2C>attack nearby enemies</color>}{LAYOUT_KEYBOARD#Press<Action:UIKeyboardA>/<Action:UIKeyboardD> or the <color=#FFAF2C>left/right mouse buttons</color> to <color=#FFAF2C>control the flipper</color> and launch the ball, or use the flipper to <color=#FFAF2C>attack nearby enemies</color>}{LAYOUT_CONTROLLER#Press <Action:UILeftShoulder>/<Action:UIRightShoulder> or <Action:UILeftTrigger>/<Action:UIRightTrigger> to <color=#FFAF2C>control the flipper</color> and launch the ball, or use the flipper to <color=#FFAF2C>attack nearby enemies</color>}{LAYOUT_MOBILECONTROLLER#Press <Action:UILeftShoulder>/<Action:UIRightShoulder> or <Action:UILeftTrigger>/<Action:UIRightTrigger> to <color=#FFAF2C>control the flipper</color> and launch the ball, or use the flipper to <color=#FFAF2C>attack nearby enemies</color>})",
|
||
"Tips_50482": "Wuh-wuh-neh (Tap here to <color=#FFAF2C>select Pinball</color>)",
|
||
"Tips_50483": "Nhe-wuh (Check available <color=#FFAF2C>Pinballs</color> for this stage here)",
|
||
"Tips_50484": "Wuh-neh-ne (Check the <color=#FFAF2C>skill effects</color> of the Pinball here)",
|
||
"Tips_50485": "Nhe-wuh-ne (<color=#FFAF2C>Challenge Mode</color> unlocked — tap here to jump to the stage select screen)",
|
||
"Tips_50486": "Wuh-wuh-neh (Select Stage: \"Challenge: Trial of the Forbidden Woods\")",
|
||
"Tips_50487": "Nhe-wuh-ne (After selecting an enhanced modifier, you'll unlock the <color=#FFAF2C>passive effect</color> of the corresponding Pinball)",
|
||
"Tips_50488": "Wuh-wuh-neh (Select the same enhanced modifier again to unlock the <color=#FFAF2C>Talent effect</color> of the corresponding Pinball)",
|
||
"Tips_50489": "Nhe-wuh (If none of the enhanced modifiers catch your eye, hit <color=#FFAF2C>refresh</color> to roll new options)",
|
||
"Tips_50490": "Wuh-neh-ne (You can check out the <color=#FFAF2C>Talent effects</color> you just unlocked right here — jump back in and try out your new abilities!)",
|
||
"Tips_50491": "Wuh-neh (Come experience the all-new pinball abilities right now!)",
|
||
"Tips_50492": "Nhe-wuh-ne (This is a Boss stage — you can <color=#FFAF2C>choose your own Pinball to bring into battle</color>)",
|
||
"Tips_50493": "Wuh-neh (Press <color=#FFAF2C>Confirm</color> to finalize your selection)",
|
||
"Tips_50494": "Neh-wuh (In Challenge Mode, you can <color=#FFAF2C>acquire abilities from other Pinballs</color> during a run)",
|
||
"Tips_50495": "Wuh-ne-nhe (Give it a shot after selecting your Pinball for battle)",
|
||
"Tips_50496": "Wuh-ne (You've successfully repelled a wave of enemies — now pick a <color=#FFAF2C>modifier</color> to enhance)",
|
||
"Tips_50497": "Ne-wuh-neh (Dash energy auto-recharges over <color=#FFAF2C>time</color>, or you can recover it by <color=#FFAF2C>hitting the flipper to launch the ball</color>)",
|
||
"Tips_74132035": "Anomaly Buildup Rate increases by <color=#FFAF2C>{0}%</color>, and Anomaly DMG increases by <color=#FFAF2C>{1}%</color>.",
|
||
"Tips_74132036": "Energy Generation Rate increases by <color=#FFAF2C>{0}%</color>, and EX Special Attack DMG increases by <color=#FFAF2C>{1}%</color>",
|
||
"Tips_74132037": "Decibel Generation Rate increases by <color=#FFAF2C>{0}%</color>, and Ultimate DMG increases by <color=#FFAF2C>{1}%</color>",
|
||
"Tips_74132038": "Basic Attack and Dodge Counter Anomaly Buildup Rate increases by <color=#FFAF2C>{0}%</color>, and Anomaly Proficiency increases by <color=#FFAF2C>{1}</color>",
|
||
"Tips_74132039": "Daze efficiency increases by <color=#FFAF2C>{0}%</color>, and Stun DMG Multiplier increases by <color=#FFAF2C>{1}%</color>",
|
||
"Tips_74132040": "Maim DMG dealt increases by <color=#FFAF2C>{0}%</color>, and Gash Buildup Rate increases by <color=#FFAF2C>{1}%</color>",
|
||
"Tips_74132041": "Please try to inflict Anomalies",
|
||
"Tips_74132042": "Please try to launch EX Special Attacks",
|
||
"Tips_74132043": "Please try to launch Ultimates",
|
||
"Tips_74132044": "Please try to launch a Dodge Counter using dash or dodge",
|
||
"Tips_74132045": "Please try to Stun the enemy",
|
||
"Tips_74132046": "Please try to trigger Maim",
|
||
"Tips_74132047": "You've achieved the top challenge score, and you can choose to leave combat now.",
|
||
"Tips_74138008": "{LAYOUT_MOBILE#Tap <IconMap:Icon_Sneak_Move> to put Claret into stealth mode.}{LAYOUT_KEYBOARD#Press <Action:InLevelEvade> to put Claret into stealth mode.}{LAYOUT_CONTROLLER#Press <Action:InLevelEvade> to put Claret into stealth mode.}",
|
||
"Tips_74138009": "{LAYOUT_MOBILE#Get close to enemies, tap <IconMap:Icon_Normal_Fairy>, and Claret will take care of them.}{LAYOUT_KEYBOARD#Get close to enemies, press <Action:InLevelNormalAttack>, and Claret will take care of them.}{LAYOUT_CONTROLLER#Get close to enemies, press <Action:InLevelNormalAttack>, and Claret will take care of them.}",
|
||
"Tips_74610001": "I'll leave today's plans to you... N–Not that I was looking forward to it or anything.",
|
||
"Tips_74610002": "I'm free all day... Well? You know what that means.",
|
||
"Tips_74610003": "Perfect timing... How did you know I was just about to head out?",
|
||
"Tips_74610004": "Well, since you went to all the trouble of inviting me... Fine. Where are we going?",
|
||
"Tips_74610005": "Wait. Let me fix my expression first... There. I don't look weird, do I?",
|
||
"Tips_74610006": "I'm holding you responsible if I don't look my best!",
|
||
"Tips_74620003": "Perfect timing — You can be my excuse to skip work.",
|
||
"Tips_NewMecha_subtips1": "{LAYOUT_FALLBACK#Tap anywhere on the screen to continue.}{LAYOUT_CONTROLLER#Press <Action:UISubmit> to continue.}",
|
||
"Tips_Newbie_50411_3": "{LAYOUT_FALLBACK#Tap \"Move to Storage\" to transfer the Supplies directly into Storage.}{LAYOUT_CONTROLLER#Hold <Action:UISubmit> to transfer the Supplies directly into Storage.}",
|
||
"Tips_Newbie_50412_4": "{LAYOUT_FALLBACK#Click to upgrade!}{LAYOUT_CONTROLLER#Press <Action:UISubmit> to upgrade!}",
|
||
"Tips_Newbie_50418_2": "{LAYOUT_FALLBACK#Supplies you just brought back can be quickly stored here}{LAYOUT_CONTROLLER#Navigate using the left joystick, or press <Action:UILeftStickButton> to switch quickly and manually organize your Supplies}{LAYOUT_CONSOLECONTROLLER#Navigate using the left stick, or press <Action:UILeftStickButton> to switch quickly and manually organize your Supplies}",
|
||
"Tips_Newbie_50418_3_2": "Press <Action:UIRightStickButton> to look at consecutive supply details",
|
||
"Tips_Newbie_50419_5": "{LAYOUT_FALLBACK#Click here to restock directly through the Store}{LAYOUT_CONTROLLER#Press <Action:UINorth> to restock directly through the Store}",
|
||
"Tips_Newbie_50432_5": "{LAYOUT_FALLBACK#Successfully extracting lets you bring back all the supplies in your inventory — pack as much as you can!}{LAYOUT_CONTROLLER#Use the left joystick or press <Action:UILeftStickButton> to quickly switch between your Inventory and containers}{LAYOUT_CONSOLECONTROLLER#Use the left stick or press <Action:UILeftStickButton> to quickly switch between your Inventory and containers}",
|
||
"Tips_Newbie_50432_6": "In addition, use <Action:UILeftTrigger> and <Action:UIRightTrigger> to switch between the different sections of your inventory.",
|
||
"Tips_Newbie_50433_2": "{LAYOUT_FALLBACK#Tap here to put Supplies into your Inventory}{LAYOUT_CONTROLLER#Hold <Action:UISubmit> to put Supplies into your Inventory}",
|
||
"Tips_Newbie_50433_4": "Upon selecting an item in your inventory, press <Action:UIRightTrigger> to quickly reach your Safe.",
|
||
"Tips_Newbie_50479_1": "<color=#FF3333>Extremely Dangerous!</color>\nInvesting 3M Gear Coins will <color=#FF3333>drastically raise the danger level</color> of this investigation!",
|
||
"Tips_Newbie_50479_2": "The Hound - Ulidim and Evacuation Anchor: Elimination will be significantly enhanced, with <color=#FF3333>greatly increased resistance against Etheric Phantoms!</color>",
|
||
"Tips_Newbie_50480_1": "Sell <color=#FFAF2C>Valuables</color> at the Depot Hub to earn Gear Coins",
|
||
"Tips_Newbie_50480_2": "Brought-out <color=#FFAF2C>Valuables</color> can be sold directly for a large amount of Gear Coins",
|
||
"Tips_Newbie_50480_3": "{LAYOUT_FALLBACK#Quickly filter the <color=#FFAF2C>\"Valuables\"</color> category}{LAYOUT_CONTROLLER#Use the left joystick or press <Action:UILeftStickButton> to switch to Storage and select <color=#FFAF2C>\"Valuables\"</color>}{LAYOUT_CONSOLECONTROLLER#Use the left joystick or press <Action:UILeftStickButton> to switch to Storage and select <color=#FFAF2C>\"Valuables\"</color>}",
|
||
"Tips_Newbie_50480_4": "Valuables can be sold directly. Earn Gear Coins to fix up the research station!",
|
||
"TitleText_2001064": "Bloodmoon Rising",
|
||
"TitleText_2001066": "Cindernight Respite",
|
||
"TitleText_3800246": "Chosen Zookeeper",
|
||
"TitleText_3800250": "Fortune Favors the Bold",
|
||
"Title_106900001": "A Familiar Face",
|
||
"Title_106900002": "A Thrilling Ride",
|
||
"Title_106900003": "Collector Extraordinaire Cissia",
|
||
"Title_106900004": "I'll Talk, I'll Tell You Everything",
|
||
"Title_106900005": "Mysterious Design Consultant",
|
||
"Title_106900006": "A Perfect Finish",
|
||
"Title_110600033": "\"Expose Favco\"",
|
||
"Title_111200001": "The Carrot Smuggling Case",
|
||
"Title_111200002": "Lost Detective",
|
||
"Title_111200003": "Secret Contact",
|
||
"Title_111200004": "Case Decryption",
|
||
"Title_111200005": "The Logistics Investigation",
|
||
"Title_111200006": "Suspect Interrogation",
|
||
"Title_111200007": "Fruit Carrot",
|
||
"Title_111200008": "Secrets in the Stitches",
|
||
"Title_111200009": "Final Identification",
|
||
"Title_1721000004": "Winning Time",
|
||
"Title_1721000005": "Silent Exit",
|
||
"Title_1721000006": "Beyond Ethereal",
|
||
"Title_1721000027": "Isle of Computation",
|
||
"Title_1721000029": "An Unexpected \"Doctor\"",
|
||
"Title_1721000030": "Raging Fire and Reins",
|
||
"Title_1721000031": "That's Not All",
|
||
"Title_1721000034": "Clue One",
|
||
"Title_1721000035": "Clue Two",
|
||
"Title_1721000036": "Other End of the Line",
|
||
"Title_1721000038": "Interrupted Signal",
|
||
"Title_1721000040": "Missing Toby",
|
||
"Title_1722000004": "Shared Secrets",
|
||
"Title_1722000010": "Partnering in Crime",
|
||
"Title_1722000013": "Reunion with an Old Friend",
|
||
"Title_1722000016": "Before the Dance Ends",
|
||
"Title_2122000002": "Unspoken Agreement of a Fugitive Act",
|
||
"Title_Activity_3800246": "Diary of an Orbie Parent",
|
||
"TopsLab_1F": "Porcelloy Research Institute 1F",
|
||
"TopsLab_4F_01": "Porcelloy Research Institute 5F",
|
||
"TopsLab_B6_01": "Underground Area",
|
||
"TopsLab_Portal_01": "Porcelloy Research Institute Entrance",
|
||
"TopsLab_Portal_02": "Research Institute 5F Elevator",
|
||
"TopsLab_Portal_03": "Underground Area Elevator Entrance",
|
||
"TopsLab_Portal_04": "Secret Lab",
|
||
"TopsLab_Portal_05": "Underground Platform",
|
||
"TrainingRoomTxt_SpecialTraining_Name_75": "Cooperation Exercise - Claret",
|
||
"TrainingRoomTxt_SpecialTraining_Name_76": "Cooperation Exercise - Roxy",
|
||
"UIText_18758": " ",
|
||
"UIText_46840": "Special Offensive",
|
||
"UIText_47121": " ",
|
||
"UIText_47266_new": "Adventure Begins: Head to Mission",
|
||
"UIText_48108": "Empty",
|
||
"UIText_48240": "Go Obtain EXP",
|
||
"UIText_48523": "已完成",
|
||
"UIText_48524": "已完成",
|
||
"UIText_48525": "已完成",
|
||
"UIText_48526": "已完成",
|
||
"UIText_48527": "已完成",
|
||
"UIText_48528": "已完成",
|
||
"UIText_48714": " ",
|
||
"UIText_48715": " ",
|
||
"UIText_48807": "Mission Mode",
|
||
"UIText_48811": "Challenge Mode",
|
||
"UIText_48823": "Mission Mode",
|
||
"UIText_48825": "Pinball Deployed in This Stage",
|
||
"UIText_48826": "Progress in Mission Mode to unlock ",
|
||
"UIText_48843": "Passive Effect",
|
||
"UIText_48844": "Talent Effect",
|
||
"UIText_48995": "More badges and rewards are on their way. Keep exploring!",
|
||
"UIText_49024": "Mission Mode",
|
||
"UIText_49026": "Challenge Mode",
|
||
"UIText_49027": "Pinball Database",
|
||
"UIText_49076": "Find objects marked with <quad name=Assets/NapResources/UI/Sprite/A1DynamicLoad/IconMissionSmall/Packer/IconNPCBubble08.png material=1 width=1.785714 height=1/> and interact with them",
|
||
"UIText_49101": "Pinball in Play",
|
||
"UIText_49102": "Current Modifier",
|
||
"UIText_49108": "Passive Effect",
|
||
"UIText_49109": "Talent Effect",
|
||
"UIText_49117": "Season Level",
|
||
"UIText_49118": "Lv. 1",
|
||
"UIText_49145": "EXP +1",
|
||
"UIText_49146": "Available:",
|
||
"UIText_49150": "CLARET FLINT",
|
||
"UIText_49151": "CLARET FLINT",
|
||
"UIText_49152": "CLARET FLINT",
|
||
"UIText_49153": "CLARET FLINT",
|
||
"UIText_49154": "CLARET FLINT",
|
||
"UIText_49155": "CLARET FLINT",
|
||
"UIText_49165": "Orbie Name",
|
||
"UIText_49169": "Specialty:",
|
||
"UIText_49170": "None",
|
||
"UIText_49173": "Start Stage",
|
||
"UIText_49177": "Highest Gain This Season",
|
||
"UIText_49178": "Season Tag",
|
||
"UIText_49179": "Season Stats",
|
||
"UIText_49187": "Confirm",
|
||
"UIText_49188": "Locked Marble",
|
||
"UIText_49189": "???",
|
||
"UIText_49243": "Season Recap",
|
||
"UIZenkovSeasonResult_BuildingActive {0}/{1}": "Activated: {0}/{1}",
|
||
"UIZenkovSeasonResult_CollectSubTitle {0}/{1}": "Z-Rank Valuables {0}/{1}",
|
||
"UIZenkovSeasonResult_FoolStarTitle": "Fool in a Barrel Recycling Total",
|
||
"UIZenkovSeasonResult_SeasonDateTitle {0}": "Enigma of the Labyrinth: Operation Bagel {0}",
|
||
"UIZenkovSeasonResult_SeasonReview {0}": "Season {0} Recap",
|
||
"UIZenkovSeasonResult_TotalDataTitle": "Season Total Earnings",
|
||
"UIZenkovSeasonResult_WithDrawTitle": "Season Evacuation Rate",
|
||
"Vyrium_MapArea_Beach": "Outskirts Beach",
|
||
"Vyrium_MapArea_Home": "Blazelight Hall",
|
||
"Vyrium_MapArea_Main": "Vyrium District",
|
||
"WeaponBatchLock_Button": "Manage Locked",
|
||
"Weapon_S_1611_Comment": "Beneath the crimson moon, the bloodline endures.",
|
||
"Weapon_S_1621_Comment": "The crimson moon rises, and the long night knows no sleep.",
|
||
"Weapon_TalentDes_81201601": "When using an <color=#FFFFFF>EX Special Attack</color>, Basic Attack DMG increases by <color=#2BAD00>18%</color> for 10s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81201602": "When using an <color=#FFFFFF>EX Special Attack</color>, Basic Attack DMG increases by <color=#2BAD00>21%</color> for 10s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81201603": "When using an <color=#FFFFFF>EX Special Attack</color>, Basic Attack DMG increases by <color=#2BAD00>24%</color> for 10s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81201604": "When using an <color=#FFFFFF>EX Special Attack</color>, Basic Attack DMG increases by <color=#2BAD00>27%</color> for 10s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81201605": "When using an <color=#FFFFFF>EX Special Attack</color>, Basic Attack DMG increases by <color=#2BAD00>30%</color> for 10s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81301701": "DEF increases by <color=#2BAD00>8%</color>. When using <color=#FFFFFF>EX Special Attack</color>, DEF increases by an additional <color=#2BAD00>8%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81301702": "DEF increases by <color=#2BAD00>9%</color>. When using <color=#FFFFFF>EX Special Attack</color>, DEF increases by an additional <color=#2BAD00>9%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81301703": "DEF increases by <color=#2BAD00>10%</color>. When using <color=#FFFFFF>EX Special Attack</color>, DEF increases by an additional <color=#2BAD00>10%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81301704": "DEF increases by <color=#2BAD00>11%</color>. When using <color=#FFFFFF>EX Special Attack</color>, DEF increases by an additional <color=#2BAD00>11%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81301705": "DEF increases by <color=#2BAD00>12%</color>. When using <color=#FFFFFF>EX Special Attack</color>, DEF increases by an additional <color=#2BAD00>12%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81302101": "When the equipper's CRIT Rate exceeds <color=#2BAD00>100%</color>, each 1% of CRIT Rate above 100% increases DMG dealt by <color=#2BAD00>0.48%</color>, up to a maximum increase of <color=#2BAD00>24%</color>.",
|
||
"Weapon_TalentDes_81302102": "When the equipper's CRIT Rate exceeds <color=#2BAD00>100%</color>, each 1% of CRIT Rate above 100% increases DMG dealt by <color=#2BAD00>0.56%</color>, up to a maximum increase of <color=#2BAD00>28%</color>.",
|
||
"Weapon_TalentDes_81302103": "When the equipper's CRIT Rate exceeds <color=#2BAD00>100%</color>, each 1% of CRIT Rate above 100% increases DMG dealt by <color=#2BAD00>0.64%</color>, up to a maximum increase of <color=#2BAD00>32%</color>.",
|
||
"Weapon_TalentDes_81302104": "When the equipper's CRIT Rate exceeds <color=#2BAD00>100%</color>, each 1% of CRIT Rate above 100% increases DMG dealt by <color=#2BAD00>0.72%</color>, up to a maximum increase of <color=#2BAD00>36%</color>.",
|
||
"Weapon_TalentDes_81302105": "When the equipper's CRIT Rate exceeds <color=#2BAD00>100%</color>, each 1% of CRIT Rate above 100% increases DMG dealt by <color=#2BAD00>0.8%</color>, up to a maximum increase of <color=#2BAD00>40%</color>.",
|
||
"Weapon_TalentDes_81416111": "The equipper's CRIT Rate increases by <color=#2BAD00>25%</color>, and <color=#2EB6FF>Electric DMG</color> increases by <color=#2BAD00>15%</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> or triggers <color=#FFFFFF>Maim</color>, <color=#2EB6FF>Electric Sharp DMG</color> dealt increases by <color=#2BAD00>10%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81416112": "The equipper's CRIT Rate increases by <color=#2BAD00>27.5%</color>, and <color=#2EB6FF>Electric DMG</color> increases by <color=#2BAD00>17.5%</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> or triggers <color=#FFFFFF>Maim</color>, <color=#2EB6FF>Electric Sharp DMG</color> dealt increases by <color=#2BAD00>11.5%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81416113": "The equipper's CRIT Rate increases by <color=#2BAD00>30%</color>, and <color=#2EB6FF>Electric DMG</color> increases by <color=#2BAD00>20%</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> or triggers <color=#FFFFFF>Maim</color>, <color=#2EB6FF>Electric Sharp DMG</color> dealt increases by <color=#2BAD00>13%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81416114": "The equipper's CRIT Rate increases by <color=#2BAD00>32.5%</color>, and <color=#2EB6FF>Electric DMG</color> increases by <color=#2BAD00>22.5%</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> or triggers <color=#FFFFFF>Maim</color>, <color=#2EB6FF>Electric Sharp DMG</color> dealt increases by <color=#2BAD00>14.5%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81416115": "The equipper's CRIT Rate increases by <color=#2BAD00>35%</color>, and <color=#2EB6FF>Electric DMG</color> increases by <color=#2BAD00>25%</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> or triggers <color=#FFFFFF>Maim</color>, <color=#2EB6FF>Electric Sharp DMG</color> dealt increases by <color=#2BAD00>16%</color> for 40s. Repeated triggers reset the duration.",
|
||
"Weapon_TalentDes_81416201": "Roxy Test Engine Effect Description",
|
||
"Weapon_TalentDes_81416202": "Roxy Test Engine Effect Description",
|
||
"Weapon_TalentDes_81416203": "Roxy Test Engine Effect Description",
|
||
"Weapon_TalentDes_81416204": "Roxy Test Engine Effect Description",
|
||
"Weapon_TalentDes_81416205": "Roxy Test Engine Effect Description",
|
||
"Weapon_TalentDes_81416211": "The equipper's CRIT Rate increases by <color=#2BAD00>24%</color>. DMG dealt ignores <color=#2BAD00>15%</color> of the target's <color=#A6C5FD>Wind RES</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> to deal <color=#A6C5FD>Wind DMG</color>, Daze dealt increases by <color=#2BAD00>16%</color>, and DMG dealt by all other squad members increases by <color=#2BAD00>20%</color>, for 50s. Repeated triggers reset the duration. Only one instance of the DMG increase effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81416212": "The equipper's CRIT Rate increases by <color=#2BAD00>26%</color>. DMG dealt ignores <color=#2BAD00>17.3%</color> of the target's <color=#A6C5FD>Wind RES</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> to deal <color=#A6C5FD>Wind DMG</color>, Daze dealt increases by <color=#2BAD00>18.4%</color>, and DMG dealt by all other squad members increases by <color=#2BAD00>23%</color>, for 50s. Repeated triggers reset the duration. Only one instance of the DMG increase effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81416213": "The equipper's CRIT Rate increases by <color=#2BAD00>28%</color>. DMG dealt ignores <color=#2BAD00>19.5%</color> of the target's <color=#A6C5FD>Wind RES</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> to deal <color=#A6C5FD>Wind DMG</color>, Daze dealt increases by <color=#2BAD00>20.8%</color>, and DMG dealt by all other squad members increases by <color=#2BAD00>26%</color>, for 50s. Repeated triggers reset the duration. Only one instance of the DMG increase effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81416214": "The equipper's CRIT Rate increases by <color=#2BAD00>30%</color>. DMG dealt ignores <color=#2BAD00>21.8%</color> of the target's <color=#A6C5FD>Wind RES</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> to deal <color=#A6C5FD>Wind DMG</color>, Daze dealt increases by <color=#2BAD00>23.2%</color>, and DMG dealt by all other squad members increases by <color=#2BAD00>29%</color>, for 50s. Repeated triggers reset the duration. Only one instance of the DMG increase effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81416215": "The equipper's CRIT Rate increases by <color=#2BAD00>32%</color>. DMG dealt ignores <color=#2BAD00>24%</color> of the target's <color=#A6C5FD>Wind RES</color>. When the equipper uses an <color=#FFFFFF>EX Special Attack</color> to deal <color=#A6C5FD>Wind DMG</color>, Daze dealt increases by <color=#2BAD00>25.6%</color>, and DMG dealt by all other squad members increases by <color=#2BAD00>32%</color>, for 50s. Repeated triggers reset the duration. Only one instance of the DMG increase effect can exist in the same squad.",
|
||
"Weapon_TalentTitle_12016": "Crescent Moon",
|
||
"Weapon_TalentTitle_13017": "Lucky Pawpad",
|
||
"Weapon_TalentTitle_13021": "Moment of Unsealing",
|
||
"Weapon_TalentTitle_14161": "Bloodthirst",
|
||
"Weapon_TalentTitle_14162": "Sleepless Eternal Night",
|
||
"WorldMap_UrbanMapGroupName_CN_16": "Vyrium",
|
||
"WorldMap_UrbanMapGroupName_CN_16_Decoration": "VYRIUM",
|
||
"Wrestle_Explanation": "Counter Assist",
|
||
"Wrestle_Explanation_Des": "When an enemy uses a <color=#FFAF2C>Control Skill</color> to attack, if a specific Agent is in your squad, a <color=#FFAF2C>golden flash</color> prompt will appear. Press <IconMap:Icon_Switch> within a short window to switch to that specific Agent and trigger <color=#FFAF2C>Counter Assist</color>. Then press <IconMap:Icon_Normal> to engage in a tug-of-war with the enemy. Succeed, and you'll break free from the enemy's <color=#FFAF2C>Control Skill</color>.",
|
||
"Wrestle_Explanation_Title": "Counter Assist",
|
||
"ZKItem_4300005_Desc": "An exclusive test plug-in that increases Inventory capacity by 5 slots for the current season. As it is still a prototype, <color=#D9A600>it will expire at the end of the season and be reclaimed by the Workshop.</color>",
|
||
"ZKItem_4300005_Name": "Inventory Expansion Plug-In (Seasonal)",
|
||
"ZKItem_4321010_Desc": "Remielle's exclusive Tactical Prism.\n\nWhen an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run.\nWhen Remielle is the active character, she <color=#2BAD00>restores1.6 Energy per second</color>. When triggering <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>gains 3</color> special <color=#FFFFFF>Voidflare</color>. After Remielle uses <color=#FFFFFF>Basic Attack: Rainbow's End</color> or <color=#FFFFFF>Basic Attack: Fleeting Grace</color>, damage taken is reduced by 80% for 3 seconds.",
|
||
"ZKItem_4321011_Desc": "Sigrid's exclusive Tactical Prism.\nAll squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%.\nWhile in the <color=#FFFFFF>Aerial Patrol Spear</color> state, the Energy Cost of <color=#FFFFFF>EX Special Attack</color> is reduced to <color=#FFFFFF>40</color>; when hit by an enemy attack while using <color=#FFFFFF>EX Special Attack</color>, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore <color=#2BAD00>12%</color> of the target's DEF for <color=#FFFFFF>30</color>s, the <color=#FFFFFF>Aerial Patrol Spear</color> state is refreshed, and she gains one use of <color=#FFFFFF>Basic Attack: Converging Spear</color>; after a successful block, press <IconMap:Icon_Normal> to trigger the corresponding stage of <color=#FFFFFF>Basic Attack: Converging Spear</color>.",
|
||
"ZKItem_4321022_Desc": "When <color=#FFFFFF>Etheric Phantom</color> deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by <color=#2BAD00>45%</color> for 60s; repeated triggers reset the duration;\nTsukishiro Yanagi can enter the <color=#FFFFFF>Shinrabanshou</color> state when she enters combat or when any squad member triggers the <color=#FFFFFF>Disorder</color> effect; repeated triggers reset the duration;\nWhile in the <color=#FFFFFF>Shinrabanshou</color> state, Tsukishiro Yanagi's <color=#2BAD00>Attribute Anomaly DMG and Disorder DMG increase by 60%</color>.",
|
||
"ZKItem_4321022_Name": "[Fragile] [Yanagi] Flowing Reflection - Lv.50",
|
||
"ZKItem_4321023_Desc": "After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases <color=#2BAD00>Laceration DMG by 35%</color> for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a <color=#FFFFFF>Counter Assist</color> attack hits an enemy, enters Vital View for 4s.",
|
||
"ZKItem_4321023_Name": "[Fragile] [Claret] Smashing Onslaught - Lv.50",
|
||
"ZKItem_4321024_Desc": "When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, each second of holding increases the skill's <color=#2BAD00>DMG and Daze by 10%/6%</color>, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by <color=#2BAD00>16%</color> for 30s.",
|
||
"ZKItem_4321024_Name": "[Fragile] [Roxy] Hammered to Perfection - Lv.50",
|
||
"ZKItem_4321025_Desc": "When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and <color=#2BAD00>increases ATK by 25%</color> for all squad members, lasting 50s.",
|
||
"ZKItem_4321025_Name": "[Fragile] [Zhao] Frostmist Enigma - Lv.50",
|
||
"ZKItem_4321026_Desc": "When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the <color=#FFFFFF>Visage of Wrath</color> state, after Banyue uses <color=#FFFFFF>EX Special Attack: Lion's Roar - Wrath</color> or <color=#FFFFFF>EX Special Attack: Mountain Tremor - Wrath</color>, hold <IconMap:Icon_Normal> to activate a <color=#FFFFFF>Chain Attack</color>. Banyue's <color=#FFFFFF>Chain Attack</color> deals <color=#2BAD00>60% increased Sheer DMG</color>.",
|
||
"ZKItem_4321026_Name": "[Fragile] [Banyue] The Way of Asura - Lv.50",
|
||
"ZKItem_4321027_Desc": "When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, she gains 4 stacks of <color=#FFFFFF>Frost Coil</color>. When a <color=#FFFFFF>Basic Attack</color> hits an enemy, consumes 1 stack of <color=#FFFFFF>Frost Coil</color> to attack the target. This effect can trigger no more than once every 1s.",
|
||
"ZKItem_4321027_Name": "[Fragile] [Yidhari] Piercing Light - Lv.50",
|
||
"ZKItem_4321028_Desc": "For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during <color=#FFFFFF>Special Attack: Drive Suppression</color>, gain 1 Charge stack, up to 1 stack, which <color=#2BAD00>increases the DMG</color> of the next <color=#FFFFFF>EX Special Attack: High-Traction Wheels</color> or <color=#FFFFFF>EX Special Attack: Rocking Footwork</color> <color=#2BAD00>by 100%</color>.",
|
||
"ZKItem_4321028_Name": "[Fragile] [Starlight - Billy] Knight's Belt - Lv.50",
|
||
"ZKItem_4322010_Desc": "Remielle's exclusive Tactical Prism.\nWhen an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run.\nWhen Remielle is the active character, she <color=#2BAD00>restores1.6 Energy per second</color>. When triggering <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>gains 3</color> special <color=#FFFFFF>Voidflare</color>. After Remielle uses <color=#FFFFFF>Basic Attack: Rainbow's End</color> or <color=#FFFFFF>Basic Attack: Fleeting Grace</color>, damage taken is reduced by 80% for 3 seconds.",
|
||
"ZKItem_4322011_Desc": "Sigrid's exclusive Tactical Prism.\nAll squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%.\nWhile in the <color=#FFFFFF>Aerial Patrol Spear</color> state, the Energy Cost of <color=#FFFFFF>EX Special Attack</color> is reduced to <color=#FFFFFF>40</color>; when hit by an enemy attack while using <color=#FFFFFF>EX Special Attack</color>, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore <color=#2BAD00>12%</color> of the target's DEF for <color=#FFFFFF>30</color>s, the <color=#FFFFFF>Aerial Patrol Spear</color> state is refreshed, and she gains one use of <color=#FFFFFF>Basic Attack: Converging Spear</color>; after a successful block, press <IconMap:Icon_Normal> to trigger the corresponding stage of <color=#FFFFFF>Basic Attack: Converging Spear</color>.",
|
||
"ZKItem_4322022_Desc": "When <color=#FFFFFF>Etheric Phantom</color> deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by <color=#2BAD00>45%</color> for 60s; repeated triggers reset the duration;\nTsukishiro Yanagi can enter the <color=#FFFFFF>Shinrabanshou</color> state when she enters combat or when any squad member triggers the <color=#FFFFFF>Disorder</color> effect; repeated triggers reset the duration;\nWhile in the <color=#FFFFFF>Shinrabanshou</color> state, Tsukishiro Yanagi's <color=#2BAD00>Attribute Anomaly DMG and Disorder DMG increase by 60%</color>.",
|
||
"ZKItem_4322022_Name": "[Yanagi] Flowing Reflection - Lv.60",
|
||
"ZKItem_4322023_Desc": "After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases <color=#2BAD00>Laceration DMG by 35%</color> for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a <color=#FFFFFF>Counter Assist</color> attack hits an enemy, enters Vital View for 4s.",
|
||
"ZKItem_4322023_Name": "[Claret] Smashing Onslaught - Lv.60",
|
||
"ZKItem_4322024_Desc": "When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, each second of holding increases the skill's <color=#2BAD00>DMG and Daze by 10%/6%</color>, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by <color=#2BAD00>16%</color> for 30s.",
|
||
"ZKItem_4322024_Name": "[Roxy] Hammered to Perfection - Lv.60",
|
||
"ZKItem_4322025_Desc": "When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and <color=#2BAD00>increases ATK by 25%</color> for all squad members, lasting 50s.",
|
||
"ZKItem_4322025_Name": "[Zhao] Frostmist Enigma - Lv.60",
|
||
"ZKItem_4322026_Desc": "When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the <color=#FFFFFF>Visage of Wrath</color> state, after Banyue uses <color=#FFFFFF>EX Special Attack: Lion's Roar - Wrath</color> or <color=#FFFFFF>EX Special Attack: Mountain Tremor - Wrath</color>, hold <IconMap:Icon_Normal> to activate a <color=#FFFFFF>Chain Attack</color>. Banyue's <color=#FFFFFF>Chain Attack</color> deals <color=#2BAD00>60% increased Sheer DMG</color>.",
|
||
"ZKItem_4322026_Name": "[Banyue] The Way of Asura - Lv.60",
|
||
"ZKItem_4322027_Desc": "When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, she gains 4 stacks of <color=#FFFFFF>Frost Coil</color>. When a <color=#FFFFFF>Basic Attack</color> hits an enemy, consumes 1 stack of <color=#FFFFFF>Frost Coil</color> to attack the target. This effect can trigger no more than once every 1s.",
|
||
"ZKItem_4322027_Name": "[Yidhari] Piercing Light - Lv.60",
|
||
"ZKItem_4322028_Desc": "For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during <color=#FFFFFF>Special Attack: Drive Suppression</color>, gain 1 Charge stack, up to 1 stack, which <color=#2BAD00>increases the DMG</color> of the next <color=#FFFFFF>EX Special Attack: High-Traction Wheels</color> or <color=#FFFFFF>EX Special Attack: Rocking Footwork</color> <color=#2BAD00>by 100%</color>.",
|
||
"ZKItem_4322028_Name": "[Starlight - Billy] Knight's Belt - Lv.60",
|
||
"ZKItem_4326001_Desc": "Ye Shunguang's exclusive Tactical Prism.\nAfter using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate.\nAfter entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum <color=#2BAD00>grants 3 Qingming Sword Force</color> and <color=#2BAD00>ignores 45% of the enemy's Physical RES</color> for 15s.",
|
||
"ZKItem_4326002_Desc": "Hoshimi Miyabi's exclusive Tactical Prism.\nAfter Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point.\nEnemies afflicted with <color=#FFFFFF>Icefire</color> <color=#2BAD00>take <color=#98EFF0>Frost DMG</color> equal to 260% of Hoshimi Miyabi's ATK per second</color>. Upon triggering <color=#FFFFFF>Frostburn - Break</color>, Hoshimi Miyabi can bypass the restrictions of <color=#FFFFFF>Frostburn</color> and <color=#2BAD00>immediately reapply <color=#FFFFFF>Icefire</color> to enemies</color>.",
|
||
"ZKItem_4326003_Desc": "Yixuan's exclusive Tactical Prism.\nWhen triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline.\nWhile charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains <color=#2BAD00>18% DMG boost</color> that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate <color=#2BAD00>DMG by an additional 20%</color>, stacking up to 3 times.",
|
||
"ZKItem_4326004_Desc": "Nangong Yu's exclusive Tactical Prism.\nNangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%.\nWhen Nangong Yu triggers Precise Charging, all squad members <color=#2BAD00>recover 4 Energy</color>. Whenever any squad member uses a <color=#FFFFFF>Chain Attack</color>, all squad members recover 120 Decibels.",
|
||
"ZKItem_4326005_Desc": "Dialyn's exclusive Tactical Prism.\nWhen dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze.\nIf <color=#FFFFFF>Positive Reviews</color> drop below 90, immediately <color=#2BAD00>restores 60 Positive Reviews</color> and <color=#2BAD00>restores squad members' Decibels by 750</color>. This effect can be triggered once every 30s.",
|
||
"ZKItem_4326006_Desc": "Lucia's exclusive Tactical Prism.\nWhen using Etheric Phantom, the squad's Corruption value is greatly reduced.\nWhen Lucia upgrades a skill or uses an <color=#FFFFFF>Aftershock</color>, she gains 1 stack of <color=#FFFFFF>Surge</color>, stacking up to 4 times.\nUpon exiting the <color=#FFFFFF>Dream</color> state, all <color=#FFFFFF>Surge</color> stacks will be consumed, where each consumed stack <color=#2BAD00>regenerates 10 Energy for herself</color>.",
|
||
"ZKItem_4326007_Desc": "Sunna's exclusive Tactical Prism.\nWhen Etheric Phantom is used, Sunna immediately recovers 60 Energy.\nWhen Sunna's Ether Veil: Delusion Reprise is active, all squad members <color=#2BAD00>deal 80% more DMG</color> with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.",
|
||
"ZKItem_4326008_Desc": "Astra Yao's exclusive Tactical Prism.\nMedicine takes effect immediately.\nDuring the <color=#FFFFFF>Idyllic Cadenza</color> state, characters with <color=#FFFFFF>Attack</color> specialty gain <color=#2BAD00>30% increased CRIT DMG</color>, characters with <color=#FFFFFF>Anomaly</color> specialty gain <color=#2BAD00>60 increased Anomaly Proficiency</color>, and characters with Rupture specialty deal <color=#2BAD00>15% increased Sheer DMG</color>. When the active character hits enemies with an <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>Astra Yao will regenerates 4 Energy</color> and <color=#2BAD00>perform an additional attack with <color=#FFFFFF>Tremolo</color></color>. The Energy Generation effect can be triggered once per second.",
|
||
"ZKItem_4326009_Desc": "Velina's exclusive Tactical Prism.\nUsing Etheric Phantom: Unfathomable deals additional Abloom DMG.\nWhile <color=#FFFFFF>Sweeping Cyclone</color> is on the field, all squad members' <color=#2BAD00>Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%</color>, and <color=#FFFFFF>Sweeping Cyclone</color> <color=#2BAD00>lasts 3s longer</color>.",
|
||
"ZKItem_4326010_Desc": "Remielle's exclusive Tactical Prism.\nWhen an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run.\nWhen Remielle is the active character, she <color=#2BAD00>restores1.6 Energy per second</color>. When triggering <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>gains 3</color> special <color=#FFFFFF>Voidflare</color>. After Remielle uses <color=#FFFFFF>Basic Attack: Rainbow's End</color> or <color=#FFFFFF>Basic Attack: Fleeting Grace</color>, damage taken is reduced by 80% for 3 seconds.",
|
||
"ZKItem_4326011_Desc": "Sigrid's exclusive Tactical Prism.\nAll squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%.\nWhile in the <color=#FFFFFF>Aerial Patrol Spear</color> state, the Energy Cost of <color=#FFFFFF>EX Special Attack</color> is reduced to <color=#FFFFFF>40</color>; when hit by an enemy attack while using <color=#FFFFFF>EX Special Attack</color>, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore <color=#2BAD00>12%</color> of the target's DEF for <color=#FFFFFF>30</color>s, the <color=#FFFFFF>Aerial Patrol Spear</color> state is refreshed, and she gains one use of <color=#FFFFFF>Basic Attack: Converging Spear</color>; after a successful block, press <IconMap:Icon_Normal> to trigger the corresponding stage of <color=#FFFFFF>Basic Attack: Converging Spear</color>.",
|
||
"ZKItem_4326012_Desc": "Norma's exclusive Tactical Prism.\nEtheric Phantom: Scorpse deals 50% more DMG.\nWhen another squad member uses an <color=#FFFFFF>Ultimate</color>, Norma <color=#2BAD00>immediately gains 100% Preheated Chamber</color>. This effect can trigger once every 40s.\nWhen any Agent uses a <color=#FFFFFF>Chain Attack</color>, that Agent's <color=#2BAD00>Decibel Generation Rate increases by 25%</color> for 15s. Repeated triggers reset the duration.",
|
||
"ZKItem_4326013_Desc": "Pyrois's exclusive Tactical Prism.\nThe map will mark the locations of some unopened Electronic Strongboxes.\nUpon triggering a <color=#FFFFFF>Perfect Block</color> with an <color=#FFFFFF>EX Special Attack</color>, Pyrois <color=#2BAD00>recovers 10 Energy and 20 Solar Prominence</color>.",
|
||
"ZKItem_4326014_Desc": "Promeia's exclusive Tactical Prism.\nWhile Cacophony Soundscape is active, Promeia's DMG increases by 15%.\nWhen Promeia triggers <color=#FFFFFF>EX Special Attack: Execution - Merciless Judgment</color>, she <color=#2BAD00>restores 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>, and when triggering <color=#FFFFFF>EX Special Attack: Execution - Shrouded in Shadow</color>, she <color=#2BAD00>recovers 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>. When triggering <color=#FFFFFF>Abloom</color>, her <color=#2BAD00>Abloom DMG increases by 6%</color>, stacking up to 10 times, lasting 60s.",
|
||
"ZKItem_4326016_Desc": "Aria's exclusive Tactical Prism.\nWhen Etheric Phantom is used, Aria immediately recovers 800 Decibels.\nAfter Aria completes her EX Special Attack, the <color=#FFFFFF>Fandom Power</color> generated on the field <color=#2BAD00>increases by 1</color>, and EX Special Attack: Instantly Hooked does not consume Energy.",
|
||
"ZKItem_4326017_Desc": "Yuzuha's exclusive Tactical Prism.\nWhen the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect.\nWhen Yuzuha uses her <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>, her <color=#2BAD00>Anomaly Mastery increases by 40</color> for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's <color=#2BAD00>DEF by 18%</color> and <color=#2BAD00>All-Attribute RES by 15%</color> for 30s. Repeated triggers reset the duration.",
|
||
"ZKItem_4326018_Desc": "Ju Fufu's exclusive Tactical Prism.\nAfter opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once.\nAfter Ju Fufu uses <color=#FFFFFF>Chain Attack: Suppressing Tiger Cauldron</color>, if she is not the active character, she launches one <color=#FFFFFF>Tag Assist</color>, circling the enemy and performing the 4th hit of her <color=#FFFFFF>Basic Attack</color>. The skill's DMG is considered <color=#2BAD00>Aftershock DMG</color>, and the <color=#2BAD00>DMG dealt increases by 75%</color> and <color=#2BAD00>Daze dealt increases by 45%</color>.",
|
||
"ZKItem_4326019_Desc": "Evelyn's exclusive Tactical Prism.\nAfter using Phase Dash, Evelyn recovers 1 Burning Tether Point.\nWhen any squad member's <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Quick Assist</color>, or <color=#FFFFFF>Perfect Assist</color> hits enemies, Evelyn restores <color=#FFFFFF>Burning Embers</color>. When Evelyn consumes <color=#FFFFFF>Burning Tether Points</color> to activate <color=#FFFFFF>Chain Attack: Lunalux - Snare</color>, it will be replaced by <color=#FFFFFF>Chain Attack: Lunalux - Entanglement</color>, significantly reducing skill duration. When Evelyn's <color=#FFFFFF>Chain Attack</color> hits enemies, <color=#2BAD00>the skill's DMG increases by 80%</color>.",
|
||
"ZKItem_4326020_Desc": "Jane's exclusive Tactical Prism.\nWhen Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream.\n{AWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>}. When this skill hits an enemy, it inflicts <color=#FFFFFF>Wound</color>. This state causes the affected target to take <color=#F0D12B>Physical DMG</color> equal to 60% of Jane's ATK every second and accumulate <color=#F0D12B>Physical Anomaly Buildup</color>, lasting 8s. Repeated triggers reset the duration.",
|
||
"ZKItem_4326021_Desc": "Ellen's exclusive Tactical Prism.\nWhile Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value.\nWhen Ellen uses an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, she <color=#2BAD00>leaves Icy Mist on the ground</color>, dealing continuous <color=#98EFF0>Ice DMG</color> for 15s. Agents inside <color=#FFFFFF>Icy Mist</color> gain <color=#2BAD00>increased Anti-Interrupt Level</color> and take <color=#2BAD00>30% less DMG</color>. These effects persist for 5s after leaving <color=#FFFFFF>Icy Mist</color>. When Ellen hits an enemy inside <color=#FFFFFF>Icy Mist</color>, <color=#FFFFFF>Icy Mist</color> deals one additional instance of DMG.",
|
||
"ZKItem_4326022_Desc": "Tsukishiro Yanagi's exclusive Tactical Prism. When <color=#FFFFFF>Etheric Phantom</color> deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by <color=#2BAD00>45%</color> for 60s; repeated triggers reset the duration;\nTsukishiro Yanagi can enter the <color=#FFFFFF>Shinrabanshou</color> state when she enters combat or when any squad member triggers the <color=#FFFFFF>Disorder</color> effect; repeated triggers reset the duration;\nWhile in the <color=#FFFFFF>Shinrabanshou</color> state, Tsukishiro Yanagi's <color=#2BAD00>Attribute Anomaly DMG and Disorder DMG increase by 60%</color>.",
|
||
"ZKItem_4326022_Name": "[Yanagi] Flowing Reflection - Lv.50",
|
||
"ZKItem_4326023_Desc": "Claret's exclusive Tactical Prism.\nAfter using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s.\nRepeated triggers reset the duration. Upon triggering Perfect Dodge, increases <color=#2BAD00>Laceration DMG by 35%</color> for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a <color=#FFFFFF>Counter Assist</color> attack hits an enemy, enters Vital View for 4s.",
|
||
"ZKItem_4326023_Name": "[Claret] Smashing Onslaught - Lv.50",
|
||
"ZKItem_4326024_Desc": "Roxy's exclusive Tactical Prism.\nWhen the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively.\nWhen holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, each second of holding increases the skill's <color=#2BAD00>DMG and Daze by 10%/6%</color>, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by <color=#2BAD00>16%</color> for 30s.",
|
||
"ZKItem_4326024_Name": "[Roxy] Hammered to Perfection - Lv.50",
|
||
"ZKItem_4326025_Desc": "Zhao's exclusive Tactical Prism.\nWhen there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%.\nWhen Zhao activates Ether Veil, she recovers 30 Frostbite Points and <color=#2BAD00>increases ATK by 25%</color> for all squad members, lasting 50s.",
|
||
"ZKItem_4326025_Name": "[Zhao] Frostmist Enigma - Lv.50",
|
||
"ZKItem_4326026_Desc": "Banyue's exclusive Tactical Prism.\nWhen using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP.\nWhen not in the <color=#FFFFFF>Visage of Wrath</color> state, after Banyue uses <color=#FFFFFF>EX Special Attack: Lion's Roar - Wrath</color> or <color=#FFFFFF>EX Special Attack: Mountain Tremor - Wrath</color>, hold <IconMap:Icon_Normal> to activate a <color=#FFFFFF>Chain Attack</color>. Banyue's <color=#FFFFFF>Chain Attack</color> deals <color=#2BAD00>60% increased Sheer DMG</color>.",
|
||
"ZKItem_4326026_Name": "[Banyue] The Way of Asura - Lv.50",
|
||
"ZKItem_4326027_Desc": "Yidhari's exclusive Tactical Prism.\nWhen the squad is affected by Corruption, the Max HP reduction is reduced to 10%.\nAfter Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, she gains 4 stacks of <color=#FFFFFF>Frost Coil</color>. When a <color=#FFFFFF>Basic Attack</color> hits an enemy, consumes 1 stack of <color=#FFFFFF>Frost Coil</color> to attack the target. This effect can trigger no more than once every 1s.",
|
||
"ZKItem_4326027_Name": "[Yidhari] Piercing Light - Lv.50",
|
||
"ZKItem_4326028_Desc": "Starlight Billy's exclusive Tactical Prism.\nFor each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max.\nWhen successfully performing a Block during <color=#FFFFFF>Special Attack: Drive Suppression</color>, gain 1 Charge stack, up to 1 stack, which <color=#2BAD00>increases the DMG</color> of the next <color=#FFFFFF>EX Special Attack: High-Traction Wheels</color> or <color=#FFFFFF>EX Special Attack: Rocking Footwork</color> <color=#2BAD00>by 100%</color>.",
|
||
"ZKItem_4326028_Name": "[Starlight - Billy] Knight's Belt - Lv.50",
|
||
"ZKItem_4334207_Desc": "When used, summons a phantom of the <color=#FFAF2C>Sanguine Sweeper</color>, restoring <color=#2BAD00>80</color>/<color=#2BAD00>80</color>/<color=#2BAD00>80</color> Energy/Adrenaline/Sharpness for all Agents.",
|
||
"ZKItem_4334304_Desc": "After use, transforms into a phantom of a <color=#FFAF2C>Thracian</color>, dealing DMG equal to <color=#2BAD00>100%</color>/<color=#2BAD00>50%</color>/<color=#2BAD00>15%</color> of Max HP to Normal/Elite/Boss enemies respectively, and depleting <color=#2BAD00>100%</color> of the enemy's Cacophony Shield. (This can break 66% of The Hound - Ulidim's Cacophony Shield)",
|
||
"ZKItem_4340301_Desc": "Use to unlock the access card control in <IconMap:Icon_Zenkov_Component><color=#FFAF2C>Bahamut Warehouse - 2F Control Room</color> and obtain a large amount of Supplies.",
|
||
"ZKItem_4340301_Desc_NoIcon": "Use to unlock the access card control in Bahamut Warehouse - 2F Control Room and obtain a large amount of Supplies.",
|
||
"ZKItem_4350001_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350002_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations.\n\nItem Effect: When equipped, this item reduces Corruption gained by the squad by <color=#2BAD00>55%</color> and DMG taken by Agents by <color=#2BAD00>45%</color>.",
|
||
"ZKItem_4350003_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350004_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations.\n\nItem Effect: When equipped, this item increases Inventory capacity by <color=#FFAF2C>30 slots</color>.",
|
||
"ZKItem_4350005_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Perfect Block Enhancement]\nEnhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by <color=#2BAD00>10%/30%/60%</color> and restores <color=#2BAD00>2.5%/3.5%/5%</color> HP to all squad members, respectively.\n\nEnhancement II: Perfect Block triggers a Dodge even if the block fails.\n\nAgainst enemies at <color=#CF4029>Lv. 60 or higher</color>, <color=#CF4029>Powerslash</color> deals <color=#CF4029>50%</color> less DMG.",
|
||
"ZKItem_4350006_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Perfect Block Enhancement]\nEnhancement I: When Powerful Slash hits a normal/elite/boss enemy, it reduces squad Corruption by <color=#2BAD00>10%/30%/60%</color> and restores <color=#2BAD00>5%/7.5%/10%</color> HP to all squad members, respectively.\n\nEnhancement II: Perfect Block triggers a Dodge even if the block fails.",
|
||
"ZKItem_4350007_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Powerful Slash Enhancement]\nEnhancement I: When Powerful Slash is used against an elite or boss enemy, it has a <color=#2BAD00>35%</color> chance to trigger Totalize even if you are not behind the target, dealing <color=#2BAD00>50%</color> additional DMG. \n\nEnhancement II: Perfect Block increases Daze buildup against normal/elite/boss enemies by <color=#2BAD00>100%/50%/25%</color>, respectively.\n\nAgainst enemies at <color=#CF4029>Lv. 60 or higher</color>, <color=#CF4029>Powerslash</color> deals <color=#CF4029>50%</color> less DMG.",
|
||
"ZKItem_4350008_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Powerful Slash Enhancement]\nEnhancement I: When Powerful Slash is used against an elite or boss enemy, it has a <color=#2BAD00>75%</color> chance to trigger Totalize even if they aren't behind the enemy, dealing <color=#2BAD00>50%</color> additional DMG. \n\nEnhancement II: Perfect Block increases Daze buildup against normal/elite/boss enemies by <color=#2BAD00>100%/50%/25%</color>, respectively.",
|
||
"ZKItem_4350009_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Phase Dash Enhancement]\nEnhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional <color=#2BAD00>100%/50%/30%</color> for normal/elite/boss enemies, respectively. [Phase Dash Enhancement] Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional <color=#2BAD00>100%/30%/15%</color>, respectively.\n\nEnhancement II: Defeating a boss enemy restores 1 use of Blade of the Other.\n\nAgainst enemies at <color=#CF4029>Lv. 60 or higher</color>, <color=#CF4029>Powerslash</color> deals <color=#CF4029>50%</color> less DMG.",
|
||
"ZKItem_4350010_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Phase Dash Enhancement]\nEnhancement I: If the target has an enhanced Cacophony Shield, the Shield is reduced by an additional <color=#2BAD00>100%/50%/30%</color> for normal/elite/boss enemies, respectively. [Phase Dash Enhancement] Powerful Slash increases Daze buildup against normal/elite/boss enemies that have not entered combat by an additional <color=#2BAD00>100%/50%/25%</color>, respectively.\n\nEnhancement II: Restore 1 use of Blade of the Other upon defeating a boss enemy.",
|
||
"ZKItem_4350011_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Perfect Block Enhancement]\nPerfect Block triggers a Dodge even if the block fails.\n\nAgainst enemies at <color=#CF4029>Lv. 40 or higher</color>, <color=#CF4029>Powerslash</color> deals <color=#CF4029>50%</color> less DMG.",
|
||
"ZKItem_4350012_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Powerful Slash Enhancement]\nPerfect Block increases Daze buildup against normal/elite/boss enemies by <color=#2BAD00>100%/50%/25%</color>, respectively. Against enemies at <color=#CF4029>Lv. 40 or higher</color>, <color=#CF4029>Powerslash</color> deals <color=#CF4029>50%</color> less DMG.",
|
||
"ZKItem_4350013_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When equipped, this item grants three Alter Skills: Perfect Block, Phase Dash, and Powerful Slash.\n\n[Phase Dash Enhancement]\nRestore 1 use of Blade of the Other upon defeating a boss enemy.\n\nAgainst enemies at <color=#CF4029>Lv. 40 or higher</color>, <color=#CF4029>Powerslash</color> deals <color=#CF4029>50%</color> less DMG.",
|
||
"ZKItem_4350014_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350015_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350101_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350102_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350103_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350104_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350105_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Use this item to transform into <color=#FFAF2C>Golden Bangboo</color>, reducing the time required to search containers to <color=#2BAD00>30%</color> of the normal duration. While transformed, you are immune to Corruption from Cacophony containers and can skip strongbox minigames and hold interactions.",
|
||
"ZKItem_4350106_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Use this item to transform into a phantom of the <color=#FFAF2C>Rampant Brute</color>, pulling nearby enemies into the center of a small area. It deals DMG equal to <color=#2BAD00>100%</color>/<color=#2BAD00>30%</color>/<color=#2BAD00>10%</color> of Max HP to normal/elite/boss enemies, respectively, and deals <color=#2BAD00>30%</color> additional DMG to enemies above 50% HP. If it pulls 3 or more enemies, all normal and elite enemies pulled are instantly eliminated.",
|
||
"ZKItem_4350107_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350108_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350109_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350110_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350111_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350113_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item.\n\nItem Effect: When used, summons a phantom of the <color=#FFAF2C>Sanguine Sweeper</color>, restoring <color=#2BAD00>80</color>/<color=#2BAD00>80</color>/<color=#2BAD00>80</color> Energy/Adrenaline/Sharpness for all Agents.",
|
||
"ZKItem_4350116_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350118_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations.\n\nItem Effect: After use, transforms into a phantom of a <color=#FFAF2C>Thracian</color>, dealing DMG equal to <color=#2BAD00>100%</color>/<color=#2BAD00>50%</color>/<color=#2BAD00>15%</color> of Max HP to Normal/Elite/Boss enemies respectively, and depleting <color=#2BAD00>100%</color> of the enemy's Cacophony Shield. (This can break 66% of The Hound - Ulidim's Cacophony Shield)",
|
||
"ZKItem_4350120_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Use this item to transform into <color=#FFAF2C>Golden Bangboo</color>, reducing the time required to search containers to <color=#2BAD00>30%</color> of the normal duration. While transformed, you are immune to Corruption from Cacophony containers and can skip strongbox minigames and hold interactions.",
|
||
"ZKItem_4350121_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350124_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350126_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350127_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Use this item to transform into a phantom of the <color=#FFAF2C>Rampant Brute</color>, pulling nearby enemies into the center of a small area. It deals DMG equal to <color=#2BAD00>100%</color>/<color=#2BAD00>30%</color>/<color=#2BAD00>10%</color> of Max HP to normal/elite/boss enemies, respectively, and deals <color=#2BAD00>30%</color> additional DMG to enemies above 50% HP. If it pulls 3 or more enemies, all normal and elite enemies pulled are instantly eliminated.",
|
||
"ZKItem_4350128_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Use this item to transform into a phantom of the <color=#FFAF2C>Heretic Jester</color>, briefly entering Stealth and disengaging from combat. While in the Slippery state, press Basic Attack to instantly eliminate any normal or elite enemy hit and deal DMG equal to <color=#2BAD00>20%</color> of Max HP to boss enemies.",
|
||
"ZKItem_4350129_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_4350181_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: After triggering a Perfect Dodge, all Agents' ATK increases by <color=#2BAD00>15%</color> for <color=#2BAD00>15</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350182_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Exclusive to Stun Agents. Provides stat bonuses.",
|
||
"ZKItem_4350183_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When an Agent accumulates Attribute Anomaly Buildup, all Agents' Anomaly Mastery increases by <color=#2BAD00>20</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350184_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Exclusive to Support Agents. Provides stat bonuses.",
|
||
"ZKItem_4350185_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When this Agent hits an enemy, their CRIT Rate increases by <color=#2BAD00>5%</color> for <color=#2BAD00>10</color>s. This effect can stack up to <color=#2BAD00>4</color> times.",
|
||
"ZKItem_4350186_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Exclusive to Defense Agents. Provides stat bonuses.",
|
||
"ZKItem_4350201_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: After triggering a Perfect Dodge, all Agents' ATK increases by <color=#2BAD00>15%</color> for <color=#2BAD00>15</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350202_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Exclusive to Stun Agents. Provides stat bonuses.",
|
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"ZKItem_4350203_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When an Agent accumulates Attribute Anomaly Buildup, all Agents' Anomaly Mastery increases by <color=#2BAD00>20</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350204_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Exclusive to Support Agents. Provides stat bonuses.",
|
||
"ZKItem_4350205_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: When this Agent hits an enemy, their CRIT Rate increases by <color=#2BAD00>5%</color> for <color=#2BAD00>10</color>s. This effect can stack up to <color=#2BAD00>4</color> times.",
|
||
"ZKItem_4350206_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Exclusive to Defense Agents. Provides stat bonuses.",
|
||
"ZKItem_4350211_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases CRIT DMG by <color=#2BAD00>30%</color>. When an Agent lands a CRIT, their ATK increases by <color=#2BAD00>15%</color> for <color=#2BAD00>5</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350212_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Impact by <color=#2BAD00>15%</color>. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by <color=#2BAD00>20%</color>.",
|
||
"ZKItem_4350213_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Anomaly Buildup Rate by <color=#2BAD00>20%</color>. After an Agent inflicts an Attribute Anomaly on an enemy, the target's Attribute Anomaly DMG taken increases by <color=#2BAD00>30%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350214_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Energy or Adrenaline Generation Rate by <color=#2BAD00>20%</color>. When an Agent uses an <color=#FFFFFF>EX Special Attack</color>, all squad members deal <color=#2BAD00>30%</color> more DMG. Lasts <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350215_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases HP by <color=#2BAD00>20%</color>. When an Agent uses an <color=#FFFFFF>EX Special Attack</color>, their Sheer DMG increases by <color=#2BAD00>20%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350216_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Energy Generation Rate by <color=#2BAD00>100%</color>. When an <color=#FFFFFF>EX Special Attack</color> hits an enemy, the target's Stun DMG Multiplier increases by <color=#2BAD00>20%</color> for <color=#2BAD00>10</color>s.",
|
||
"ZKItem_4350217_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases ATK by <color=#2BAD00>20%</color>. When an Agent performs an <color=#FFFFFF>EX Special Attack</color>, their CRIT DMG increases by <color=#2BAD00>30%</color> for <color=#2BAD00>10</color>s.",
|
||
"ZKItem_4350218_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Anomaly Proficiency by <color=#2BAD00>30</color>. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members' Attribute Anomaly and Disorder DMG ignore <color=#2BAD00>5%</color> All-Attribute RES for <color=#2BAD00>10</color>s. Stacks up to <color=#2BAD00>3</color> times. Repeated triggers reset the duration.",
|
||
"ZKItem_4350219_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Decibel Generation Rate by <color=#2BAD00>15%</color>. When this Agent switches onto the field, all Agents deal <color=#2BAD00>30%</color> more DMG for <color=#2BAD00>20</color>s.",
|
||
"ZKItem_4350220_Desc": "This Blueprint can be used to unlock Armorer Gear crafting at the Smart Workshop. Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: DEF increases by <color=#2BAD00>15%</color>. When the Agent uses an EX Special Attack, Sharp DMG increases by <color=#2BAD00>15%</color> for <color=#2BAD00>20</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350231_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases CRIT DMG by <color=#2BAD00>40%</color>. When an Agent lands a CRIT, their ATK increases by <color=#2BAD00>20%</color> and the target's DEF decreases by <color=#2BAD00>10%</color> for <color=#2BAD00>5</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350232_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Impact by <color=#2BAD00>20%</color>. When an Agent Stuns an enemy, all squad members recover <color=#2BAD00>30</color> Energy or <color=#2BAD00>30</color> Adrenaline. This effect can trigger once every <color=#2BAD00>20</color>s. When an Agent hits a Stunned enemy, the target's Stun DMG Multiplier increases by <color=#2BAD00>30%</color>.",
|
||
"ZKItem_4350233_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Anomaly Buildup Rate by <color=#2BAD00>20%</color>. After an Agent inflicts an Attribute Anomaly on an enemy, the target's DEF decreases by <color=#2BAD00>20%</color> and Attribute Anomaly DMG taken increases by <color=#2BAD00>20%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350234_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Energy or Adrenaline Generation Rate by <color=#2BAD00>20%</color>. When an Agent uses an <color=#FFFFFF>EX Special Attack</color>, all squad members deal <color=#2BAD00>30%</color> more DMG, and that <color=#FFFFFF>EX Special Attack</color> ignores <color=#2BAD00>10%</color> of the target's RES. Lasts <color=#2BAD00>15</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350235_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Sheer DMG by <color=#2BAD00>20%</color>. After an Agent uses an <color=#FFFFFF>Ultimate</color>, their CRIT Rate increases by <color=#2BAD00>25%</color> and CRIT DMG by <color=#2BAD00>50%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350236_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Decibel Generation Rate by <color=#2BAD00>20%</color>. When an Agent uses a <color=#FFFFFF>Defensive Assist</color>, all squad members recover <color=#2BAD00>2</color> Energy, and the enemy's DEF decreases by <color=#2BAD00>20%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350237_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases DMG dealt to Dazed enemies by <color=#2BAD00>40%</color>. After an Agent hits a Stunned enemy, their CRIT Rate increases by <color=#2BAD00>20%</color> and CRIT DMG by <color=#2BAD00>40%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350238_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Anomaly Proficiency by <color=#2BAD00>40</color>. When an Agent deals Attribute Anomaly or Disorder DMG, all squad members deal <color=#2BAD00>10%</color> more Attribute Anomaly and Disorder DMG and ignore <color=#2BAD00>5%</color> of All-Attribute RES for <color=#2BAD00>10</color>s. Stacks up to <color=#2BAD00>3</color> times. Repeated triggers reset the duration.",
|
||
"ZKItem_4350239_Desc": "Use this Blueprint at the Smart Workshop to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Increases Decibel Generation Rate by <color=#2BAD00>20%</color>. When an Agent's attack hits an enemy, the target's DEF decreases by <color=#2BAD00>40%</color> and Attribute Anomaly DMG taken increases by <color=#2BAD00>30%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350240_Desc": "This Blueprint can be used to unlock Armorer Gear crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\n\nItem Effect: Agent DEF increases by <color=#2BAD00>20%</color>. When the Agent's attacks hit an enemy, CRIT Rate increases by <color=#2BAD00>25%</color> for <color=#2BAD00>10</color>s. Repeated triggers reset the duration. If CRIT Rate exceeds <color=#2BAD00>100%</color>, each 1% above the threshold increases the Agent's Sharp DMG by <color=#2BAD00>0.3%</color>.",
|
||
"ZKItem_4350301_Desc": "This blueprint can be used to unlock the crafting of Ye Shunguang's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: After using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate.\nAfter entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum <color=#2BAD00>grants 3 Qingming Sword Force</color> and <color=#2BAD00>ignores 45% of the enemy's Physical RES</color> for 15s.",
|
||
"ZKItem_4350302_Desc": "This blueprint can be used to unlock the crafting of Hoshimi Miyabi's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: After Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point.\nEnemies afflicted with <color=#FFFFFF>Icefire</color> <color=#2BAD00>take <color=#98EFF0>Frost DMG</color> equal to 260% of Hoshimi Miyabi's ATK per second</color>. Upon triggering <color=#FFFFFF>Frostburn - Break</color>, Hoshimi Miyabi can bypass the restrictions of <color=#FFFFFF>Frostburn</color> and <color=#2BAD00>immediately reapply <color=#FFFFFF>Icefire</color> to enemies</color>.",
|
||
"ZKItem_4350303_Desc": "This blueprint can be used to unlock the crafting of Yixuan's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline.\nWhile charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains <color=#2BAD00>18% DMG boost</color> that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate <color=#2BAD00>DMG by an additional 20%</color>, stacking up to 3 times.",
|
||
"ZKItem_4350304_Desc": "This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: Nangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%.\nWhen Nangong Yu triggers Precise Charging, all squad members <color=#2BAD00>recover 4 Energy</color>. Whenever any squad member uses a <color=#FFFFFF>Chain Attack</color>, all squad members recover 120 Decibels.",
|
||
"ZKItem_4350305_Desc": "This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze.\nIf <color=#FFFFFF>Positive Reviews</color> drop below 90, immediately <color=#2BAD00>restores 60 Positive Reviews</color> and <color=#2BAD00>restores squad members' Decibels by 750</color>. This effect can be triggered once every 30s.",
|
||
"ZKItem_4350306_Desc": "This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When using Etheric Phantom, the squad's Corruption value is greatly reduced.\nWhen Lucia upgrades a skill or uses an <color=#FFFFFF>Aftershock</color>, she gains 1 stack of <color=#FFFFFF>Surge</color>, stacking up to 4 times.\nUpon exiting the <color=#FFFFFF>Dream</color> state, all <color=#FFFFFF>Surge</color> stacks will be consumed, where each consumed stack <color=#2BAD00>regenerates 10 Energy for herself</color>.",
|
||
"ZKItem_4350307_Desc": "This blueprint can be used to unlock the crafting of Sunna's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When Etheric Phantom is used, Sunna immediately recovers 60 Energy.\nWhen Sunna's Ether Veil: Delusion Reprise is active, all squad members <color=#2BAD00>deal 80% more DMG</color> with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.",
|
||
"ZKItem_4350308_Desc": "This blueprint can be used to unlock the crafting of Astra Yao's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: Medicine takes effect immediately.\nDuring the <color=#FFFFFF>Idyllic Cadenza</color> state, characters with <color=#FFFFFF>Attack</color> specialty gain <color=#2BAD00>30% increased CRIT DMG</color>, characters with <color=#FFFFFF>Anomaly</color> specialty gain <color=#2BAD00>60 increased Anomaly Proficiency</color>, and characters with Rupture specialty deal <color=#2BAD00>15% increased Sheer DMG</color>. When the active character hits enemies with an <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>Astra Yao will regenerates 4 Energy</color> and <color=#2BAD00>perform an additional attack with <color=#FFFFFF>Tremolo</color></color>. The Energy Generation effect can be triggered once per second.",
|
||
"ZKItem_4350309_Desc": "This blueprint can be used to unlock the crafting of Velina's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: Using Etheric Phantom: Unfathomable deals additional Abloom DMG.\nWhile <color=#FFFFFF>Sweeping Cyclone</color> is on the field, all squad members' <color=#2BAD00>Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%</color>, and <color=#FFFFFF>Sweeping Cyclone</color> <color=#2BAD00>lasts 3s longer</color>.",
|
||
"ZKItem_4350310_Desc": "This blueprint can be used to unlock the crafting of Remielle's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run.\nWhen Remielle is the active character, she <color=#2BAD00>restores1.6 Energy per second</color>. When triggering <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>gains 3</color> special <color=#FFFFFF>Voidflare</color>. After Remielle uses <color=#FFFFFF>Basic Attack: Rainbow's End</color> or <color=#FFFFFF>Basic Attack: Fleeting Grace</color>, damage taken is reduced by 80% for 3 seconds.",
|
||
"ZKItem_4350311_Desc": "This blueprint can be used to unlock the crafting of Sigrid's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: All squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%.\nWhile in the <color=#FFFFFF>Aerial Patrol Spear</color> state, the Energy Cost of <color=#FFFFFF>EX Special Attack</color> is reduced to <color=#FFFFFF>40</color>; when hit by an enemy attack while using <color=#FFFFFF>EX Special Attack</color>, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore <color=#2BAD00>12%</color> of the target's DEF for <color=#FFFFFF>30</color>s, the <color=#FFFFFF>Aerial Patrol Spear</color> state is refreshed, and she gains one use of <color=#FFFFFF>Basic Attack: Converging Spear</color>; after a successful block, press <IconMap:Icon_Normal> to trigger the corresponding stage of <color=#FFFFFF>Basic Attack: Converging Spear</color>.",
|
||
"ZKItem_4350312_Desc": "This blueprint can be used to unlock the crafting of Norma's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: Etheric Phantom: Scorpse deals 50% more DMG.\nWhen another squad member uses an <color=#FFFFFF>Ultimate</color>, Norma <color=#2BAD00>immediately gains 100% Preheated Chamber</color>. This effect can trigger once every 40s.\nWhen any Agent uses a <color=#FFFFFF>Chain Attack</color>, that Agent's <color=#2BAD00>Decibel Generation Rate increases by 25%</color> for 15s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350313_Desc": "This blueprint can be used to unlock the crafting of Pyrois's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: The map will mark the locations of some unopened Electronic Strongboxes.\nUpon triggering a <color=#FFFFFF>Perfect Block</color> with an <color=#FFFFFF>EX Special Attack</color>, Pyrois <color=#2BAD00>recovers 10 Energy and 20 Solar Prominence</color>.",
|
||
"ZKItem_4350314_Desc": "This blueprint can be used to unlock the crafting of Promeia's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: While Cacophony Soundscape is active, Promeia's DMG increases by 15%.\nWhen Promeia triggers <color=#FFFFFF>EX Special Attack: Execution - Merciless Judgment</color>, she <color=#2BAD00>restores 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>, and when triggering <color=#FFFFFF>EX Special Attack: Execution - Shrouded in Shadow</color>, she <color=#2BAD00>recovers 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>. When triggering <color=#FFFFFF>Abloom</color>, her <color=#2BAD00>Abloom DMG increases by 6%</color>, stacking up to 10 times, lasting 60s.",
|
||
"ZKItem_4350315_Desc": "This blueprint can be used to unlock the crafting of Cissia's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s.\nAfter using <color=#FFFFFF>EX Special Attack</color>, gains the <color=#FFFFFF>Viper Strike</color> effect: When any Non-<color=#FFFFFF>Corrode Bone</color> attack hits an enemy, it <color=#2BAD00>triggers a free special <color=#FFFFFF>Corrode Bone</color></color> that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.",
|
||
"ZKItem_4350316_Desc": "This blueprint can be used to unlock the crafting of Aria's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When Etheric Phantom is used, Aria immediately recovers 800 Decibels.\nAfter Aria completes her EX Special Attack, the <color=#FFFFFF>Fandom Power</color> generated on the field <color=#2BAD00>increases by 1</color>, and EX Special Attack: Instantly Hooked does not consume Energy.",
|
||
"ZKItem_4350317_Desc": "This blueprint can be used to unlock the crafting of Yuzuha's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect.\nWhen Yuzuha uses her <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>, her <color=#2BAD00>Anomaly Mastery increases by 40</color> for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's <color=#2BAD00>DEF by 18%</color> and <color=#2BAD00>All-Attribute RES by 15%</color> for 30s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350318_Desc": "This blueprint can be used to unlock the crafting of Ju Fufu's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: After opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once.\nAfter Ju Fufu uses <color=#FFFFFF>Chain Attack: Suppressing Tiger Cauldron</color>, if she is not the active character, she launches one <color=#FFFFFF>Tag Assist</color>, circling the enemy and performing the 4th hit of her <color=#FFFFFF>Basic Attack</color>. The skill's DMG is considered <color=#2BAD00>Aftershock DMG</color>, and the <color=#2BAD00>DMG dealt increases by 75%</color> and <color=#2BAD00>Daze dealt increases by 45%</color>.",
|
||
"ZKItem_4350319_Desc": "This blueprint can be used to unlock the crafting of Evelyn's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: After using Phase Dash, Evelyn recovers 1 Burning Tether Point.\nWhen any squad member's <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Quick Assist</color>, or <color=#FFFFFF>Perfect Assist</color> hits enemies, Evelyn restores <color=#FFFFFF>Burning Embers</color>. When Evelyn consumes <color=#FFFFFF>Burning Tether Points</color> to activate <color=#FFFFFF>Chain Attack: Lunalux - Snare</color>, it will be replaced by <color=#FFFFFF>Chain Attack: Lunalux - Entanglement</color>, significantly reducing skill duration. When Evelyn's <color=#FFFFFF>Chain Attack</color> hits enemies, <color=#2BAD00>the skill's DMG increases by 80%</color>.",
|
||
"ZKItem_4350320_Desc": "This blueprint can be used to unlock the crafting of Jane's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream.\n{AWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>}. When this skill hits an enemy, it inflicts <color=#FFFFFF>Wound</color>. This state causes the affected target to take <color=#F0D12B>Physical DMG</color> equal to 60% of Jane's ATK every second and accumulate <color=#F0D12B>Physical Anomaly Buildup</color>, lasting 8s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350321_Desc": "This blueprint can be used to unlock the crafting of Ellen's exclusive Tactical Prism at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: While Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value.\nWhen Ellen uses an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, she <color=#2BAD00>leaves Icy Mist on the ground</color>, dealing continuous <color=#98EFF0>Ice DMG</color> for 15s. Agents inside <color=#FFFFFF>Icy Mist</color> gain <color=#2BAD00>increased Anti-Interrupt Level</color> and take <color=#2BAD00>30% less DMG</color>. These effects persist for 5s after leaving <color=#FFFFFF>Icy Mist</color>. When Ellen hits an enemy inside <color=#FFFFFF>Icy Mist</color>, <color=#FFFFFF>Icy Mist</color> deals one additional instance of DMG.",
|
||
"ZKItem_4350322_Desc": "This Blueprint can be used to unlock Yanagi's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When <color=#FFFFFF>Etheric Phantom</color> deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by <color=#2BAD00>45%</color> for 60s; repeated triggers reset the duration.\nTsukishiro Yanagi can enter the <color=#FFFFFF>Shinrabanshou</color> state when she enters combat or when any squad member triggers the <color=#FFFFFF>Disorder</color> effect; repeated triggers reset the duration; while in the <color=#FFFFFF>Shinrabanshou</color> state, Tsukishiro Yanagi's <color=#2BAD00>Attribute Anomaly DMG and Disorder DMG increase by 60%</color>.",
|
||
"ZKItem_4350322_Name": "[Blueprint] [Yanagi] Flowing Reflection - Lv.50",
|
||
"ZKItem_4350323_Desc": "This Blueprint can be used to unlock Claret's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s.\nRepeated triggers reset the duration. Upon triggering Perfect Dodge, increases <color=#2BAD00>Laceration DMG by 35%</color> for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a <color=#FFFFFF>Counter Assist</color> attack hits an enemy, enters Vital View for 4s.",
|
||
"ZKItem_4350323_Name": "[Blueprint] [Claret] Smashing Onslaught - Lv.50",
|
||
"ZKItem_4350324_Desc": "This Blueprint can be used to unlock Roxy's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively.\nWhen holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, each second of holding increases the skill's <color=#2BAD00>DMG and Daze by 10%/6%</color>, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by <color=#2BAD00>16%</color> for 30s.",
|
||
"ZKItem_4350324_Name": "[Blueprint] [Roxy] Hammered to Perfection - Lv.50",
|
||
"ZKItem_4350325_Desc": "This Blueprint can be used to unlock Zhao's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%.\nWhen Zhao activates Ether Veil, she recovers 30 Frostbite Points and <color=#2BAD00>increases ATK by 25%</color> for all squad members, lasting 50s.",
|
||
"ZKItem_4350325_Name": "[Blueprint] [Zhao] Frostmist Enigma - Lv.50",
|
||
"ZKItem_4350326_Desc": "This Blueprint can be used to unlock Banyue's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP.\nWhen not in the <color=#FFFFFF>Visage of Wrath</color> state, after Banyue uses <color=#FFFFFF>EX Special Attack: Lion's Roar - Wrath</color> or <color=#FFFFFF>EX Special Attack: Mountain Tremor - Wrath</color>, hold <IconMap:Icon_Normal> to activate a <color=#FFFFFF>Chain Attack</color>. Banyue's <color=#FFFFFF>Chain Attack</color> deals <color=#2BAD00>60% increased Sheer DMG</color>. ",
|
||
"ZKItem_4350326_Name": "[Blueprint] [Banyue] The Way of Asura - Lv.50",
|
||
"ZKItem_4350327_Desc": "This Blueprint can be used to unlock Yidhari's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: When the squad is affected by Corruption, the Max HP reduction is reduced to 10%.\nAfter Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, she gains 4 stacks of <color=#FFFFFF>Frost Coil</color>. When a <color=#FFFFFF>Basic Attack</color> hits an enemy, consumes 1 stack of <color=#FFFFFF>Frost Coil</color> to attack the target. This effect can trigger no more than once every 1s.",
|
||
"ZKItem_4350327_Name": "[Blueprint] [Yidhari] Piercing Light - Lv.50",
|
||
"ZKItem_4350328_Desc": "This Blueprint can be used to unlock Starlight Billy's exclusive Tactical Prism crafting at the Smart Workshop. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.\nItem Effect: For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max.\nWhen successfully performing a Block during <color=#FFFFFF>Special Attack: Drive Suppression</color>, gain 1 Charge stack, up to 1 stack, which <color=#2BAD00>increases the DMG</color> of the next <color=#FFFFFF>EX Special Attack: High-Traction Wheels</color> or <color=#FFFFFF>EX Special Attack: Rocking Footwork</color> <color=#2BAD00>by 100%</color>.",
|
||
"ZKItem_4350328_Name": "[Blueprint] [Starlight - Billy] Knight's Belt - Lv.50",
|
||
"ZKItem_4350501_Desc": "This blueprint can be used to unlock the crafting of Ye Shunguang's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: After using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate.\nAfter entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum <color=#2BAD00>grants 3 Qingming Sword Force</color> and <color=#2BAD00>ignores 45% of the enemy's Physical RES</color> for 15s.",
|
||
"ZKItem_4350502_Desc": "This blueprint can be used to unlock the crafting of Hoshimi Miyabi's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: After Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point.\nEnemies afflicted with <color=#FFFFFF>Icefire</color> <color=#2BAD00>take <color=#98EFF0>Frost DMG</color> equal to 260% of Hoshimi Miyabi's ATK per second</color>. Upon triggering <color=#FFFFFF>Frostburn - Break</color>, Hoshimi Miyabi can bypass the restrictions of <color=#FFFFFF>Frostburn</color> and <color=#2BAD00>immediately reapply <color=#FFFFFF>Icefire</color> to enemies</color>.",
|
||
"ZKItem_4350503_Desc": "This blueprint can be used to unlock the crafting of Yixuan's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline.\nWhile charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains <color=#2BAD00>18% DMG boost</color> that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate <color=#2BAD00>DMG by an additional 20%</color>, stacking up to 3 times.",
|
||
"ZKItem_4350504_Desc": "This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: Nangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%.\nWhen Nangong Yu triggers Precise Charging, all squad members <color=#2BAD00>recover 4 Energy</color>. Whenever any squad member uses a <color=#FFFFFF>Chain Attack</color>, all squad members recover 120 Decibels.",
|
||
"ZKItem_4350505_Desc": "This blueprint can be used to unlock the crafting of Dialyn's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze.\nIf <color=#FFFFFF>Positive Reviews</color> drop below 90, immediately <color=#2BAD00>restores 60 Positive Reviews</color> and <color=#2BAD00>restores squad members' Decibels by 750</color>. This effect can be triggered once every 30s.",
|
||
"ZKItem_4350506_Desc": "This blueprint can be used to unlock the crafting of Nangong Yu's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When using Etheric Phantom, the squad's Corruption value is greatly reduced.\nWhen Lucia upgrades a skill or uses an <color=#FFFFFF>Aftershock</color>, she gains 1 stack of <color=#FFFFFF>Surge</color>, stacking up to 4 times.\nUpon exiting the <color=#FFFFFF>Dream</color> state, all <color=#FFFFFF>Surge</color> stacks will be consumed, where each consumed stack <color=#2BAD00>regenerates 10 Energy for herself</color>.",
|
||
"ZKItem_4350507_Desc": "This blueprint can be used to unlock the crafting of Sunna's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When Etheric Phantom is used, Sunna immediately recovers 60 Energy.\nWhen Sunna's Ether Veil: Delusion Reprise is active, all squad members <color=#2BAD00>deal 80% more DMG</color> with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.",
|
||
"ZKItem_4350508_Desc": "This blueprint can be used to unlock the crafting of Astra Yao's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: Medicine takes effect immediately.\nDuring the <color=#FFFFFF>Idyllic Cadenza</color> state, characters with <color=#FFFFFF>Attack</color> specialty gain <color=#2BAD00>30% increased CRIT DMG</color>, characters with <color=#FFFFFF>Anomaly</color> specialty gain <color=#2BAD00>60 increased Anomaly Proficiency</color>, and characters with Rupture specialty deal <color=#2BAD00>15% increased Sheer DMG</color>. When the active character hits enemies with an <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>Astra Yao will regenerates 4 Energy</color> and <color=#2BAD00>perform an additional attack with <color=#FFFFFF>Tremolo</color></color>. The Energy Generation effect can be triggered once per second.",
|
||
"ZKItem_4350509_Desc": "This blueprint can be used to unlock the crafting of Velina's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: Using Etheric Phantom: Unfathomable deals additional Abloom DMG.\nWhile <color=#FFFFFF>Sweeping Cyclone</color> is on the field, all squad members' <color=#2BAD00>Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%</color>, and <color=#FFFFFF>Sweeping Cyclone</color> <color=#2BAD00>lasts 3s longer</color>.",
|
||
"ZKItem_4350510_Desc": "This blueprint can be used to unlock the crafting of Remielle's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When an Agent in the team takes fatal damage, if there are other Agents available to switch to, they can be revived once per run.\nWhen Remielle is the active character, she <color=#2BAD00>restores1.6 Energy per second</color>. When triggering <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>gains 3</color> special <color=#FFFFFF>Voidflare</color>. After Remielle uses <color=#FFFFFF>Basic Attack: Rainbow's End</color> or <color=#FFFFFF>Basic Attack: Fleeting Grace</color>, damage taken is reduced by 80% for 3 seconds.",
|
||
"ZKItem_4350511_Desc": "This blueprint can be used to unlock the crafting of Sigrid's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: All squad members gain 15% Cacophony Shield reduction efficiency. The duration of the Stunned state inflicted on The Hound - Ulidim when any squad member attacks it and causes it to become Stunned is increased by 3s. DMG dealt by all squad members to The Hound - Ulidim is increased by 30%.\nWhile in the <color=#FFFFFF>Aerial Patrol Spear</color> state, the Energy Cost of <color=#FFFFFF>EX Special Attack</color> is reduced to <color=#FFFFFF>40</color>; when hit by an enemy attack while using <color=#FFFFFF>EX Special Attack</color>, Sigrid will block with her shield. If the block is successful, the incoming attack DMG is negated, her own attacks ignore <color=#2BAD00>12%</color> of the target's DEF for <color=#FFFFFF>30</color>s, the <color=#FFFFFF>Aerial Patrol Spear</color> state is refreshed, and she gains one use of <color=#FFFFFF>Basic Attack: Converging Spear</color>; after a successful block, press <IconMap:Icon_Normal> to trigger the corresponding stage of <color=#FFFFFF>Basic Attack: Converging Spear</color>.",
|
||
"ZKItem_4350512_Desc": "This blueprint can be used to unlock the crafting of Norma's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: Etheric Phantom: Etheric Phantom: Scorpse deals 50% more DMG.\nWhen another squad member uses an <color=#FFFFFF>Ultimate</color>, Norma <color=#2BAD00>immediately gains 100% Preheated Chamber</color>. This effect can trigger once every 40s.\nWhen any Agent uses a <color=#FFFFFF>Chain Attack</color>, that Agent's <color=#2BAD00>Decibel Generation Rate increases by 25%</color> for 15s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350513_Desc": "This blueprint can be used to unlock the crafting of Pyrois's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: The map will mark the locations of some unopened Electronic Strongboxes.\nUpon triggering a <color=#FFFFFF>Perfect Block</color> with an <color=#FFFFFF>EX Special Attack</color>, Pyrois <color=#2BAD00>recovers 10 Energy and 20 Solar Prominence</color>.",
|
||
"ZKItem_4350514_Desc": "This blueprint can be used to unlock the crafting of Promeia's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: While Cacophony Soundscape is active, Promeia's DMG increases by 15%.\nWhen Promeia triggers <color=#FFFFFF>EX Special Attack: Execution - Merciless Judgment</color>, she <color=#2BAD00>restores 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>, and when triggering <color=#FFFFFF>EX Special Attack: Execution - Shrouded in Shadow</color>, she <color=#2BAD00>recovers 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>. When triggering <color=#FFFFFF>Abloom</color>, her <color=#2BAD00>Abloom DMG increases by 6%</color>, stacking up to 10 times, lasting 60s.",
|
||
"ZKItem_4350515_Desc": "This blueprint can be used to unlock the crafting of Cissia's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s.\nAfter using <color=#FFFFFF>EX Special Attack</color>, gains the <color=#FFFFFF>Viper Strike</color> effect: When any Non-<color=#FFFFFF>Corrode Bone</color> attack hits an enemy, it <color=#2BAD00>triggers a free special <color=#FFFFFF>Corrode Bone</color></color> that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.",
|
||
"ZKItem_4350516_Desc": "This blueprint can be used to unlock the crafting of Aria's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When Etheric Phantom is used, Aria immediately recovers 800 Decibels.\nAfter Aria completes her EX Special Attack, the <color=#FFFFFF>Fandom Power</color> generated on the field <color=#2BAD00>increases by 1</color>, and EX Special Attack: Instantly Hooked does not consume Energy.",
|
||
"ZKItem_4350517_Desc": "This blueprint can be used to unlock the crafting of Yuzuha's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect.\nWhen Yuzuha uses her <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>, her <color=#2BAD00>Anomaly Mastery increases by 40</color> for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's <color=#2BAD00>DEF by 18%</color> and <color=#2BAD00>All-Attribute RES by 15%</color> for 30s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350518_Desc": "This blueprint can be used to unlock the crafting of Ju Fufu's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: After opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once.\nAfter Ju Fufu uses <color=#FFFFFF>Chain Attack: Suppressing Tiger Cauldron</color>, if she is not the active character, she launches one <color=#FFFFFF>Tag Assist</color>, circling the enemy and performing the 4th hit of her <color=#FFFFFF>Basic Attack</color>. The skill's DMG is considered <color=#2BAD00>Aftershock DMG</color>, and the <color=#2BAD00>DMG dealt increases by 75%</color> and <color=#2BAD00>Daze dealt increases by 45%</color>.",
|
||
"ZKItem_4350519_Desc": "This blueprint can be used to unlock the crafting of Evelyn's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: After using Phase Dash, Evelyn recovers 1 Burning Tether Point.\nWhen any squad member's <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Quick Assist</color>, or <color=#FFFFFF>Perfect Assist</color> hits enemies, Evelyn restores <color=#FFFFFF>Burning Embers</color>. When Evelyn consumes <color=#FFFFFF>Burning Tether Points</color> to activate <color=#FFFFFF>Chain Attack: Lunalux - Snare</color>, it will be replaced by <color=#FFFFFF>Chain Attack: Lunalux - Entanglement</color>, significantly reducing skill duration. When Evelyn's <color=#FFFFFF>Chain Attack</color> hits enemies, <color=#2BAD00>the skill's DMG increases by 80%</color>.",
|
||
"ZKItem_4350520_Desc": "This blueprint can be used to unlock the crafting of Jane's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: When Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream.\n{AWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>}. When this skill hits an enemy, it inflicts <color=#FFFFFF>Wound</color>. This state causes the affected target to take <color=#F0D12B>Physical DMG</color> equal to 60% of Jane's ATK every second and accumulate <color=#F0D12B>Physical Anomaly Buildup</color>, lasting 8s. Repeated triggers reset the duration.",
|
||
"ZKItem_4350521_Desc": "This blueprint can be used to unlock the crafting of Ellen's exclusive Tactical Prism at the Smart Workshop. Purchase them from Boojee's Store - Season Limited.\nItem Effect: While Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value.\nWhen Ellen uses an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, she <color=#2BAD00>leaves Icy Mist on the ground</color>, dealing continuous <color=#98EFF0>Ice DMG</color> for 15s. Agents inside <color=#FFFFFF>Icy Mist</color> gain <color=#2BAD00>increased Anti-Interrupt Level</color> and take <color=#2BAD00>30% less DMG</color>. These effects persist for 5s after leaving <color=#FFFFFF>Icy Mist</color>. When Ellen hits an enemy inside <color=#FFFFFF>Icy Mist</color>, <color=#FFFFFF>Icy Mist</color> deals one additional instance of DMG.",
|
||
"ZKItem_4350522_Desc": "This Blueprint can be used to unlock Yanagi's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited.\nItem Effect: When <color=#FFFFFF>Etheric Phantom</color> deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by <color=#2BAD00>45%</color> for 60s; repeated triggers reset the duration.\nTsukishiro Yanagi can enter the <color=#FFFFFF>Shinrabanshou</color> state when she enters combat or when any squad member triggers the <color=#FFFFFF>Disorder</color> effect; repeated triggers reset the duration; while in the <color=#FFFFFF>Shinrabanshou</color> state, Tsukishiro Yanagi's <color=#2BAD00>Attribute Anomaly DMG and Disorder DMG increase by 60%</color>.",
|
||
"ZKItem_4350522_Name": "[Blueprint] [Yanagi] Flowing Reflection - Lv.60",
|
||
"ZKItem_4350523_Desc": "This Blueprint can be used to unlock Claret's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited.\nItem Effect: After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s.\nRepeated triggers reset the duration. Upon triggering Perfect Dodge, increases <color=#2BAD00>Laceration DMG by 35%</color> for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a <color=#FFFFFF>Counter Assist</color> attack hits an enemy, enters Vital View for 4s.",
|
||
"ZKItem_4350523_Name": "[Blueprint] [Claret] Smashing Onslaught - Lv.60",
|
||
"ZKItem_4350524_Desc": "This Blueprint can be used to unlock Roxy's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited.\nItem Effect: When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively.\nWhen holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, each second of holding increases the skill's <color=#2BAD00>DMG and Daze by 10%/6%</color>, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by <color=#2BAD00>16%</color> for 30s.",
|
||
"ZKItem_4350524_Name": "[Blueprint] [Roxy] Hammered to Perfection - Lv.60",
|
||
"ZKItem_4350525_Desc": "This Blueprint can be used to unlock Zhao's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited.\nItem Effect: When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%.\nWhen Zhao activates Ether Veil, she recovers 30 Frostbite Points and <color=#2BAD00>increases ATK by 25%</color> for all squad members, lasting 50s.",
|
||
"ZKItem_4350525_Name": "[Blueprint] [Zhao] Frostmist Enigma - Lv.60",
|
||
"ZKItem_4350526_Desc": "This Blueprint can be used to unlock Banyue's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited.\nItem Effect: When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP.\nWhen not in the <color=#FFFFFF>Visage of Wrath</color> state, after Banyue uses <color=#FFFFFF>EX Special Attack: Lion's Roar - Wrath</color> or <color=#FFFFFF>EX Special Attack: Mountain Tremor - Wrath</color>, hold <IconMap:Icon_Normal> to activate a <color=#FFFFFF>Chain Attack</color>. Banyue's <color=#FFFFFF>Chain Attack</color> deals <color=#2BAD00>60% increased Sheer DMG</color>.",
|
||
"ZKItem_4350526_Name": "[Blueprint] [Banyue] The Way of Asura - Lv.60",
|
||
"ZKItem_4350527_Desc": "This Blueprint can be used to unlock Yidhari's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited.\nItem Effect: When the squad is affected by Corruption, the Max HP reduction is reduced to 10%.\nAfter Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, she gains 4 stacks of <color=#FFFFFF>Frost Coil</color>. When a <color=#FFFFFF>Basic Attack</color> hits an enemy, consumes 1 stack of <color=#FFFFFF>Frost Coil</color> to attack the target. This effect can trigger no more than once every 1s.",
|
||
"ZKItem_4350527_Name": "[Blueprint] [Yidhari] Piercing Light - Lv.60",
|
||
"ZKItem_4350528_Desc": "This Blueprint can be used to unlock Starlight Billy's exclusive Tactical Prism crafting at the Smart Workshop. It can be purchased from Boojee's Store - Season Limited.\nItem Effect: For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max.\nWhen successfully performing a Block during <color=#FFFFFF>Special Attack: Drive Suppression</color>, gain 1 Charge stack, up to 1 stack, which <color=#2BAD00>increases the DMG</color> of the next <color=#FFFFFF>EX Special Attack: High-Traction Wheels</color> or <color=#FFFFFF>EX Special Attack: Rocking Footwork</color> <color=#2BAD00>by 100%</color>.",
|
||
"ZKItem_4350528_Name": "[Blueprint] [Starlight - Billy] Knight's Belt - Lv.60",
|
||
"ZKItem_4360047_Desc": "A transformation device featured in \"Starlight Knight.\" It symbolizes the miraculous power brought upon by shooting stars. \"Breaking the limits of what's possible, I arrive in the chariot of stars. Lower the hand that blocks out their brilliance and face your undoing!\"",
|
||
"ZKItem_4360047_Name": "Starlight Knight Transmorpher: Leo",
|
||
"ZKItem_4360048_Desc": "Looks like an accessory belonging to a member of some idol group. Probably dropped here while making a run from the \"Divine Maze\".",
|
||
"ZKItem_4360048_Name": "Afternoon Tea Break: Kitty Hairband",
|
||
"ZKItem_4360049_Desc": "Looks like it's a prized accessory belonging to some rising star in New Eridu. Safe to say the owner and their bodyguard are scrambling to get it back.",
|
||
"ZKItem_4360049_Name": "Scarlet Rock: Stars of Lyra",
|
||
"ZKItem_4360050_Desc": "Looks like a veil belonging to some mysterious lady. Lean in close, and you might just hear her gentle whisper still lingering in your ear.",
|
||
"ZKItem_4360050_Name": "Moonlight Whispers: Silk-Soft Veil",
|
||
"ZKItem_4360051_Desc": "Seems to be the anklet of a certain rabbit Thiren. The delicate bell will ring as the wearer runs.",
|
||
"ZKItem_4360051_Name": "Cuddly Executor: Jingling Anklet",
|
||
"ZKItem_4360052_Desc": "A stamp issued during the old capital era to commemorate the achievements of the original seven Void Hunters who fought against the Hollows. After all these years, Lieutenant Colonel Dan's stamp seems to have gathered a little dust.",
|
||
"ZKItem_4360052_Name": "Commemoration Stamp: Dan",
|
||
"ZKItem_4360053_Desc": "A stamp issued during the old capital era to commemorate the achievements of the original seven Void Hunters who fought against the Hollows. For unknown reasons, Colonel Vike's stamp is stained with blood.",
|
||
"ZKItem_4360053_Name": "Commemoration Stamp: Vike",
|
||
"ZKItem_4360054_Desc": "A transformation device featured in \"Starlight Knight.\" It symbolizes an eternal white star that remains unchanged throughout the ages. \"Flawless and faultless, shapeless and endless. I will never recede. I'm unwavering just like eternity.\"",
|
||
"ZKItem_4360054_Name": "Starlight Knight Transmorpher: Sagittarius",
|
||
"ZKItem_4360055_Desc": "A transformation device featured in \"Starlight Knight.\" It symbolizes an apocalyptic star that sets the galaxy ablaze. \"The whole dimension may distort, and the galaxy may shake, but even if my whole body is torn apart, I will never lose sight of evil. Together, we'll witness the raging star's end!\"",
|
||
"ZKItem_4360055_Name": "Starlight Knight Transmorpher: Taurus",
|
||
"ZKItem_4360056_Desc": "A transformation device featured in \"Starlight Knight,\" embodying the power of a black hole that devours all. \"The dawn sky, the shining oath? All shall be swallowed by the black hole!\"",
|
||
"ZKItem_4360056_Name": "Starlight Knight Transmorpher? Black Hole?",
|
||
"ZKItem_4360057_Desc": "The Bangboo instant noodle figurine from Sān-Z STUDIO—a classic flavor beloved by everyone in Ridu.",
|
||
"ZKItem_4360057_Name": "Braised Beef Boodles Ornament",
|
||
"ZKItem_4360058_Desc": "A Bangboo instant noodle figurine from Sān-Z STUDIO. Shrimp and fish cake, delicious enough to make you shout!",
|
||
"ZKItem_4360058_Name": "Shrimp Boodles Ornament",
|
||
"ZKItem_4360059_Desc": "A Bangboo instant noodle figurine from Sān-Z STUDIO. This particular flavor, however, never quite caught on with the people of Waifei Peninsula. Even when a Hollow disaster strikes and everyone's scrambling to stock up on supplies, this one gets left on the shelf.",
|
||
"ZKItem_4360059_Name": "Mushroom Chicken Boodles Ornament",
|
||
"ZKItem_4360060_Desc": "A Bangboo instant noodle figurine from Sān-Z STUDIO. Sour, scrappy, and oh-so-adorable!",
|
||
"ZKItem_4360060_Name": "Pickled Cabbage Boodles Ornament",
|
||
"ZKItem_4360061_Desc": "A gem cut and polished by LionHeart. Its vibrant green luster calls to mind a corner of a lush green garden. Often seen as a symbol of vitality.",
|
||
"ZKItem_4360061_Name": "Emerald",
|
||
"ZKItem_4360062_Desc": "A gemstone cut and polished by LionHeart. Its honey-colored crystal seems to be brimming with lucky energy. Often seen as a symbol of warmth and harvest.",
|
||
"ZKItem_4360062_Name": "Topaz",
|
||
"ZKItem_4360063_Desc": "A gemstone cut and polished by LionHeart. Its fiery red hue burns bright and bold. Often seen as a symbol of love or power.",
|
||
"ZKItem_4360063_Name": "Ruby",
|
||
"ZKItem_4360064_Desc": "A gemstone cut and polished by \"LionHeart.\" Its clear blue hue reflects a tranquil state of mind. Often seen as a symbol of wisdom.",
|
||
"ZKItem_4360064_Name": "Aquamarine",
|
||
"ZKItem_4360065_Desc": "Sealed files from TOPS, containing research findings on the Papago Hollow. The way through the labyrinth might just be found within.",
|
||
"ZKItem_4360065_Name": "Sealed Files: Papago",
|
||
"ZKItem_4360066_Desc": "Sealed files from TOPS, containing research findings on the Darkwater Research Center. Maybe there's something in here about how to become a super investigator?",
|
||
"ZKItem_4360066_Name": "Sealed Files: Darkwater Research Center",
|
||
"ZKItem_4360067_Desc": "Sealed files from TOPS, containing research findings on Ethereal mechanical technology. I'm not turning into an Ethereal, Proxy!",
|
||
"ZKItem_4360067_Name": "Sealed Files: Ethereal Machines",
|
||
"ZKItem_4360068_Desc": "Sealed files from the TOPS research institute. Every record inside has been encrypted, making them difficult to crack. Whatever's in here must be seriously dangerous.",
|
||
"ZKItem_4360068_Name": "Sealed Files: Classified",
|
||
"ZKItem_Bottom_Source_Season": "Purchased from <color=#D9A600>Permanent Store - Blueprint Direct Sale</color>.",
|
||
"ZKItem_Desc_43110221": "Upon using, summon Boojee to take selected supplies (not including Gear, Polychromes, or Z-Merits) back to the research station. Can only be used once per investigation, <color=#FFAF2C>but as long as you put the items into Boojee's bag, his loyalty to Gear Coins will ensure that his mission to bring them back is completed</color>.",
|
||
"ZKItem_Desc_43342071": "When used, summons a phantom of the <color=#FFAF2C>Sanguine Sweeper</color>, restoring <color=#2BAD00>80</color>/<color=#2BAD00>80</color>/<color=#2BAD00>80</color> Energy/Adrenaline/Sharpness for all Agents.",
|
||
"ZKItem_Desc_BP_Source_Rare": "Purchased from <color=#D9A600>Permanent Store - Blueprint Direct Sale</color>.",
|
||
"ZKItem_Desc_BP_Source_Search_Hard": "<color=#D9A600>Find in High-Risk difficulty investigations</color>",
|
||
"ZKItem_Desc_Blueprint_Source": "Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_Desc_Blueprint_Source_Z": "Purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale.",
|
||
"ZKItem_Desc_Blueprint_Usage": "Use this Blueprint to unlock the recipe for this item. Obtained through investigations or purchased from Boojee's Store - Permanent Store - Blueprint Direct Sale. Use a Blueprint at the Smart Workshop to unlock the corresponding recipe.",
|
||
"ZKItem_Desc_Weapon_FengYu_R2": "Provides the Advanced Stats needed for Armorer Agents.",
|
||
"ZKItem_Desc_Weapon_FengYu_R3": "Provides the Specialized Stats needed for Armorer Agents.",
|
||
"ZKItem_Research_Unlock_24": "Collect the corresponding item after achieving any of the following conditions:\n1. [Blueprint] Obtain the item's blueprint by exploring the <color=#D9A600>Suburbs Illusion</color> and <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Hard and High-Risk difficulty</color>\n2. [Blueprint] Obtain the item's blueprint from <color=#D9A600>Lv. 4 Boojee's Store - \"Permanent Store - Blueprint Direct Sale\"</color> (Crafting this item requires the <color=#D9A600>Smart Workshop</color> to reach <color=#D9A600>Lv. 4</color>)",
|
||
"ZKItem_Research_Unlock_27": "Meet the following condition to collect this item:\n[Blueprint] Obtain the item's blueprint from <color=#D9A600>Lv. 2 Boojee's Store - \"Permanent - Blueprint Direct Sale\"</color> (Crafting this item requires the <color=#D9A600>Smart Workshop</color> to reach <color=#D9A600>Lv. 2</color>)",
|
||
"ZKItem_Research_Unlock_28": "Meet the following condition to collect this item:\n[Blueprint] Obtain the item's blueprint from <color=#D9A600>Lv. 3 Boojee's Store - \"Permanent - Blueprint Direct Sale\"</color> (Crafting this item requires the <color=#D9A600>Smart Workshop</color> to reach <color=#D9A600>Lv. 3</color>)",
|
||
"ZKItem_Research_Unlock_29": "Collect the corresponding item after achieving any of the following conditions:\n1. [Blueprint] Obtain the item's blueprint by exploring the <color=#D9A600>Suburbs Illusion</color> and <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Hard and High-Risk difficulty</color>\n2. [Blueprint] Obtain the item's blueprint from <color=#D9A600>Lv. 3 Boojee's Store - \"Permanent Store - Blueprint Direct Sale\"</color> (Crafting this item requires the <color=#D9A600>Smart Workshop</color> to reach <color=#D9A600>Lv. 3</color>)",
|
||
"ZKItem_Research_Unlock_30": "Collect the corresponding item after achieving any of the following conditions:\n1. [Search] Find the item in <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>Easy and Standard difficulty</color>, or in <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Standard difficulty</color>, then either consume it in the Hollow or extract with it.\n2. [Craft] Craft the item at the <color=#D9A600>Smart Workshop</color>.\n3. [Store] Purchase the item from the <color=#D9A600>Lv. 1 Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_31": "Collect the corresponding item after achieving any of the following conditions::\n1. [Search] Find the item in <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>Hard difficulty</color>, or in <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Hard difficulty</color>, then either consume it in the Hollow or extract with it.\n2. [Craft] Craft the item at the <color=#D9A600>Smart Workshop</color>.\n3. [Store] Purchase the item from <color=#D9A600>Lv. 2 Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_32": "Collect the corresponding item after achieving any of the following conditions:\n1. [Search] Find the item in <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>High-Risk difficulty</color>, or in <color=#D9A600>Janus Illusion</color> on <color=#D9A600>High-Risk difficulty</color>, then either consume it in the Hollow or extract with it.\n2. [Craft] Craft the item at the <color=#D9A600>Smart Workshop</color>.\n3. [Store] Purchase the item from <color=#D9A600>Lv. 3 Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_33": "Collect the corresponding item after achieving any of the following conditions:\n1. [Craft] Craft the item at the <color=#D9A600>Smart Workshop</color>.\n2. [Store] Purchase the item from <color=#D9A600>Lv. 4 Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_36": "Collect the corresponding item after achieving any of the following conditions:\n1. [Search] Find the item in <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>Easy, Standard, Hard, or High-Risk difficulty</color>, or in <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Standard, Hard, or High-Risk difficulty</color>, then either consume it in the Hollow or extract with it.\n2. [Craft] Craft the item at the <color=#D9A600>Smart Workshop</color>.\n3. [Store] Purchase the item from <color=#D9A600>Lv. 2 Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_37": "Collect the corresponding item after achieving any of the following conditions:\n1. [Search] Find the item by exploring <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>Standard, Hard, or High-Risk difficulty</color>, or <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Standard, Hard, or High-Risk difficulty</color>, then either consume it in the Hollow or extract with it.\n2. [Blueprint] Obtain the item's blueprint by exploring <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>Standard, Hard, or High-Risk difficulty</color>, or <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Standard, Hard, or High-Risk difficulty</color>.\n3. [Store] Purchase it from <color=#D9A600>Lv. 4 Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_40": "Collect the corresponding item after achieving any of the following conditions:\n1. [Search] Find the item in <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>Hard and High-Risk difficulty</color>, or in <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Hard and High-Risk difficulty</color>, then either consume it in the Hollow or extract with it.\n2. [Store] Purchase the item from the <color=#D9A600>Lv. 4 Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_41": "Collect the corresponding item after achieving any of the following conditions:\n1. [Search] Find the item in <color=#D9A600>Suburbs Illusion</color> on <color=#D9A600>Hard and High-Risk difficulty</color>, or in <color=#D9A600>Janus Illusion</color> on <color=#D9A600>Hard and High-Risk difficulty</color>, then either consume it in the Hollow or extract with it.\n2. [Store] Purchase the item from the <color=#D9A600>Boojee's Store - \"Permanent Store - Combat Supplies Direct Sale\"</color>.",
|
||
"ZKItem_Research_Unlock_43": "Meet the following condition to collect this item:\n[Search] Find the item by searching in a High-Risk difficulty investigation of the Hollow, then either consume it in the Hollow or extract with it.",
|
||
"ZKMedalStory2": "To reward investigators who demonstrate outstanding collection capabilities during the Phase 2 advancement of Operation Bagel, the Research Station will award them the \"Labyrinth Fortune\" badge. Badge ranks will vary based on the total value of Supplies collected during a single investigation.",
|
||
"ZKPreparePage_Slot_1": "1P",
|
||
"ZKPreparePage_Slot_2": "2P",
|
||
"ZKPreparePage_Slot_3": "3P",
|
||
"ZKRelic_13700110_des": "Ellen's exclusive Tactical Prism.\nWhile Roaming is active, the Cacophony Soundscape's Corruption is reduced to 70% of its original value.\nWhen Ellen uses an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, she <color=#2BAD00>leaves Icy Mist on the ground</color>, dealing continuous <color=#98EFF0>Ice DMG</color> for 15s. Agents inside <color=#FFFFFF>Icy Mist</color> gain <color=#2BAD00>increased Anti-Interrupt Level</color> and take <color=#2BAD00>30% less DMG</color>. These effects persist for 5s after leaving <color=#FFFFFF>Icy Mist</color>. When Ellen hits an enemy inside <color=#FFFFFF>Icy Mist</color>, <color=#FFFFFF>Icy Mist</color> deals one additional instance of DMG.",
|
||
"ZKRelic_13700210_des": "Jane's exclusive Tactical Prism.\nWhen Etheric Phantom is used, Jane immediately recovers 100 points of Passion Stream.\n{AWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>, greatly increasing its DMG Multiplier and Anomaly Buildup.} {NOAWAKEN_1261#<color=#FFFFFF>EX Special Attack: Aerial Sweep</color> will be enhanced to <color=#FFFFFF>EX Special Attack: Aerial Sweep - Onslaught</color>}. When this skill hits an enemy, it inflicts <color=#FFFFFF>Wound</color>. This state causes the affected target to take <color=#F0D12B>Physical DMG</color> equal to 60% of Jane's ATK every second and accumulate <color=#F0D12B>Physical Anomaly Buildup</color>, lasting 8s. Repeated triggers reset the duration.",
|
||
"ZKRelic_13700310_des": "Hoshimi Miyabi's exclusive Tactical Prism.\nAfter Hoshimi Miyabi executes a Powerful Slash on an enemy, she immediately restores 1 Fallen Frost point.\nEnemies afflicted with <color=#FFFFFF>Icefire</color> <color=#2BAD00>take <color=#98EFF0>Frost DMG</color> equal to 260% of Hoshimi Miyabi's ATK per second</color>. Upon triggering <color=#FFFFFF>Frostburn - Break</color>, Hoshimi Miyabi can bypass the restrictions of <color=#FFFFFF>Frostburn</color> and <color=#2BAD00>immediately reapply <color=#FFFFFF>Icefire</color> to enemies</color>.",
|
||
"ZKRelic_13700410_des": "Evelyn's exclusive Tactical Prism.\nAfter using Phase Dash, Evelyn recovers 1 Burning Tether Point.\nWhen any squad member's <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Quick Assist</color>, or <color=#FFFFFF>Perfect Assist</color> hits enemies, Evelyn restores <color=#FFFFFF>Burning Embers</color>. When Evelyn consumes <color=#FFFFFF>Burning Tether Points</color> to activate <color=#FFFFFF>Chain Attack: Lunalux - Snare</color>, it will be replaced by <color=#FFFFFF>Chain Attack: Lunalux - Entanglement</color>, significantly reducing skill duration. When Evelyn's <color=#FFFFFF>Chain Attack</color> hits enemies, <color=#2BAD00>the skill's DMG increases by 80%</color>.",
|
||
"ZKRelic_13700510_des": "Astra Yao's exclusive Tactical Prism.\nMedicine takes effect immediately.\nDuring the <color=#FFFFFF>Idyllic Cadenza</color> state, characters with <color=#FFFFFF>Attack</color> specialty gain <color=#2BAD00>30% increased CRIT DMG</color>, characters with <color=#FFFFFF>Anomaly</color> specialty gain <color=#2BAD00>60 increased Anomaly Proficiency</color>, and characters with Rupture specialty deal <color=#2BAD00>15% increased Sheer DMG</color>. When the active character hits enemies with an <color=#FFFFFF>EX Special Attack</color>, <color=#2BAD00>Astra Yao will regenerates 4 Energy</color> and <color=#2BAD00>perform an additional attack with <color=#FFFFFF>Tremolo</color></color>. The Energy Generation effect can be triggered once per second.",
|
||
"ZKRelic_13700610_des": "Ju Fufu's exclusive Tactical Prism.\nAfter opening an Electronic Strongbox, all squad members gain a Shield equal to 15% of their Max HP for 60s. This effect does not stack, and the same Strongbox cannot trigger it more than once.\nAfter Ju Fufu uses <color=#FFFFFF>Chain Attack: Suppressing Tiger Cauldron</color>, if she is not the active character, she launches one <color=#FFFFFF>Tag Assist</color>, circling the enemy and performing the 4th hit of her <color=#FFFFFF>Basic Attack</color>. The skill's DMG is considered <color=#2BAD00>Aftershock DMG</color>, and the <color=#2BAD00>DMG dealt increases by 75%</color> and <color=#2BAD00>Daze dealt increases by 45%</color>.",
|
||
"ZKRelic_13700710_des": "Yixuan's exclusive Tactical Prism.\nWhen triggering a Perfect Block, Yixuan immediately recovers 60 Adrenaline.\nWhile charging for EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores 15 Technique Points and gains <color=#2BAD00>18% DMG boost</color> that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate <color=#2BAD00>DMG by an additional 20%</color>, stacking up to 3 times.",
|
||
"ZKRelic_13700810_des": "Yuzuha's exclusive Tactical Prism.\nWhen the Etheric Phantom: Sobek effect ends, each squad member recovers HP equal to 10% of their remaining Shield from that effect.\nWhen Yuzuha uses her <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Ultimate</color>, her <color=#2BAD00>Anomaly Mastery increases by 40</color> for 30s. Repeated triggers reset the duration. When either attack hits an enemy, it reduces the target's <color=#2BAD00>DEF by 18%</color> and <color=#2BAD00>All-Attribute RES by 15%</color> for 30s. Repeated triggers reset the duration.",
|
||
"ZKRelic_13700910_des": "Lucia's exclusive Tactical Prism.\nWhen using Etheric Phantom, the squad's Corruption value is greatly reduced.\nWhen Lucia upgrades a skill or uses an <color=#FFFFFF>Aftershock</color>, she gains 1 stack of <color=#FFFFFF>Surge</color>, stacking up to 4 times.\nUpon exiting the <color=#FFFFFF>Dream</color> state, all <color=#FFFFFF>Surge</color> stacks will be consumed, where each consumed stack <color=#2BAD00>regenerates 10 Energy for herself</color>.",
|
||
"ZKRelic_13701010_des": "Dialyn's exclusive Tactical Prism.\nWhen dealing DMG to enemies using Etheric Phantom, applies a certain amount of Daze.\nIf <color=#FFFFFF>Positive Reviews</color> drop below 90, immediately <color=#2BAD00>restores 60 Positive Reviews</color> and <color=#2BAD00>restores squad members' Decibels by 750</color>. This effect can be triggered once every 30s.",
|
||
"ZKRelic_13701110_des": "Ye Shunguang's exclusive Tactical Prism.\nAfter using Etheric Phantom: Primordial Nightmare, the incoming Agent's Chain Attack is replaced with their Ultimate.\nAfter entering Enlightened Mind, the first use of Basic Attack: Enlightened Mind - Sunderlight Maximum <color=#2BAD00>grants 3 Qingming Sword Force</color> and <color=#2BAD00>ignores 45% of the enemy's Physical RES</color> for 15s.",
|
||
"ZKRelic_13701210_des": "Aria's exclusive Tactical Prism.\nWhen Etheric Phantom is used, Aria immediately recovers 800 Decibels.\nAfter Aria completes her EX Special Attack, the <color=#FFFFFF>Fandom Power</color> generated on the field <color=#2BAD00>increases by 1</color>, and EX Special Attack: Instantly Hooked does not consume Energy.",
|
||
"ZKRelic_13701310_des": "Sunna's exclusive Tactical Prism.\nWhen Etheric Phantom is used, Sunna immediately recovers 60 Energy.\nWhen Sunna's Ether Veil: Delusion Reprise is active, all squad members <color=#2BAD00>deal 80% more DMG</color> with their Basic Attack, Dash Attack, Dodge Counter, Special Attack, and EX Special Attack.",
|
||
"ZKRelic_13701410_des": "Cissia's exclusive Tactical Prism.\nWhen using Etheric Phantom to enter Stealth, Stealth duration is extended by 3s.\nAfter using <color=#FFFFFF>EX Special Attack</color>, gains the <color=#FFFFFF>Viper Strike</color> effect: When any Non-<color=#FFFFFF>Corrode Bone</color> attack hits an enemy, it <color=#2BAD00>triggers a free special <color=#FFFFFF>Corrode Bone</color></color> that cannot inflict Daze. This effect can be triggered once every 1s and lasts for 6s.",
|
||
"ZKRelic_13701510_des": "Nangong Yu's exclusive Tactical Prism.\nNangong Yu's precise charging deals 20% more Daze. If your Inventory contains a Valuable, Etheric Phantom: Scorched Horizon increases the Stun DMG Multiplier of enemies it hits by 30%.\nWhen Nangong Yu triggers Precise Charging, all squad members <color=#2BAD00>recover 4 Energy</color>. Whenever any squad member uses a <color=#FFFFFF>Chain Attack</color>, all squad members recover 120 Decibels.",
|
||
"ZKRelic_13701610_des": "Promeia's exclusive Tactical Prism.\nWhile Cacophony Soundscape is active, Promeia's DMG increases by 15%.\nWhen Promeia triggers <color=#FFFFFF>EX Special Attack: Execution - Merciless Judgment</color>, she <color=#2BAD00>restores 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>, and when triggering <color=#FFFFFF>EX Special Attack: Execution - Shrouded in Shadow</color>, she <color=#2BAD00>recovers 15 additional</color> <color=#FFFFFF>Corrosive Chill</color>. When triggering <color=#FFFFFF>Abloom</color>, her <color=#2BAD00>Abloom DMG increases by 6%</color>, stacking up to 10 times, lasting 60s.",
|
||
"ZKRelic_13701710_des": "Pyrois's exclusive Tactical Prism.\nThe map will mark the locations of some unopened Electronic Strongboxes.\nUpon triggering a <color=#FFFFFF>Perfect Block</color> with an <color=#FFFFFF>EX Special Attack</color>, Pyrois <color=#2BAD00>recovers 10 Energy and 20 Solar Prominence</color>.",
|
||
"ZKRelic_13701810_des": "Norma's exclusive Tactical Prism.\nEtheric Phantom: Scorpse deals 50% more DMG.\nWhen another squad member uses an <color=#FFFFFF>Ultimate</color>, Norma <color=#2BAD00>immediately gains 100% Preheated Chamber</color>. This effect can trigger once every 40s.\nWhen any Agent uses a <color=#FFFFFF>Chain Attack</color>, that Agent's <color=#2BAD00>Decibel Generation Rate increases by 25%</color> for 15s. Repeated triggers reset the duration.",
|
||
"ZKRelic_13701910_des": "Velina's exclusive Tactical Prism.\nUsing Etheric Phantom: Unfathomable deals additional Abloom DMG.\nWhile <color=#FFFFFF>Sweeping Cyclone</color> is on the field, all squad members' <color=#2BAD00>Energy Generation Rate increases by 40% and Decibel Generation Rate by 30%</color>, and <color=#FFFFFF>Sweeping Cyclone</color> <color=#2BAD00>lasts 3s longer</color>.",
|
||
"ZKRelic_13702210_des": "Tsukishiro Yanagi's exclusive Tactical Prism.\nWhen <color=#FFFFFF>Etheric Phantom</color> deals DMG to enemies, Tsukishiro Yanagi's Anomaly Buildup Rate increases by <color=#2BAD00>45%</color> for 60s; repeated triggers reset the duration.\nTsukishiro Yanagi can enter the <color=#FFFFFF>Shinrabanshou</color> state when she enters combat or when any squad member triggers the <color=#FFFFFF>Disorder</color> effect; repeated triggers reset the duration; while in the <color=#FFFFFF>Shinrabanshou</color> state, Tsukishiro Yanagi's <color=#2BAD00>Attribute Anomaly DMG and Disorder DMG increase by 60%</color>.",
|
||
"ZKRelic_13702310_des": "Claret's exclusive Tactical Prism. After using Powerful Slash on an enemy, restores 10% HP and increases DEF by 20% for 30s. Repeated triggers reset the duration. Upon triggering Perfect Dodge, increases <color=#2BAD00>Laceration DMG by 35%</color> for 60s. If triggered while in the Crimson Inscription state, extends the duration of Crimson Inscription by 5s. This effect can trigger no more than once every 10s during the extended duration. When a <color=#FFFFFF>Counter Assist</color> attack hits an enemy, enters Vital View for 4s.",
|
||
"ZKRelic_13702410_des": "Roxy's exclusive Tactical Prism. When the Evacuation Countdown has less than 15/5/1 minutes remaining, Roxy's Impact increases by 20%/50%/100%, respectively. When holding <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack: Don't Catch a Chill</color>, each second of holding increases the skill's <color=#2BAD00>DMG and Daze by 10%/6%</color>, up to a maximum increase of 30%/18%. When the skill hits an enemy, the target's DEF is reduced by <color=#2BAD00>16%</color> for 30s.",
|
||
"ZKRelic_13702510_des": "Zhao's exclusive Tactical Prism. When there are 2 or 1 surviving Agents in the squad, extraction time is reduced by 30%/60%. When Zhao activates Ether Veil, she recovers 30 Frostbite Points and <color=#2BAD00>increases ATK by 25%</color> for all squad members, lasting 50s.",
|
||
"ZKRelic_13702610_des": "Banyue's exclusive Tactical Prism. When using Etheric Phantom: Sanguine Sweeper, all squad members immediately recover 10% of their lost Max HP, while Banyue recovers HP equal to 10% of his Max HP. When not in the <color=#FFFFFF>Visage of Wrath</color> state, after Banyue uses <color=#FFFFFF>EX Special Attack: Lion's Roar - Wrath</color> or <color=#FFFFFF>EX Special Attack: Mountain Tremor - Wrath</color>, hold <IconMap:Icon_Normal> to activate a <color=#FFFFFF>Chain Attack</color>. Banyue's <color=#FFFFFF>Chain Attack</color> deals <color=#2BAD00>60% increased Sheer DMG</color>.",
|
||
"ZKRelic_13702710_des": "Yidhari's exclusive Tactical Prism. When the squad is affected by Corruption, the Max HP reduction is reduced to 10%. After Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, she gains 4 stacks of <color=#FFFFFF>Frost Coil</color>. When a <color=#FFFFFF>Basic Attack</color> hits an enemy, consumes 1 stack of <color=#FFFFFF>Frost Coil</color> to attack the target. This effect can trigger no more than once every 1s.",
|
||
"ZKRelic_13702810_des": "Starlight Billy's exclusive Tactical Prism. For each red Collectible in the Inventory or Safe, DMG taken from Boss and The Hound - Ulidim is reduced by 4%, up to 5 stacks max. When successfully performing a Block during <color=#FFFFFF>Special Attack: Drive Suppression</color>, gain 1 Charge stack, up to 1 stack, which <color=#2BAD00>increases the DMG</color> of the next <color=#FFFFFF>EX Special Attack: High-Traction Wheels</color> or <color=#FFFFFF>EX Special Attack: Rocking Footwork</color> <color=#2BAD00>by 100%</color>.",
|
||
"ZKSeason_Eng_Text": "SEASON 2",
|
||
"ZKSeason_Tag_10": "Escape Master",
|
||
"ZKSeason_Tag_101": "The Great Hollow Is My Home",
|
||
"ZKSeason_Tag_102": "Rich & Run",
|
||
"ZKSeason_Tag_11": "Battle-Hardened Veteran",
|
||
"ZKSeason_Tag_12": "One (Billion) More Time",
|
||
"ZKSeason_Tag_13": "Eat and Eat Big",
|
||
"ZKSeason_Tag_14": "A7 Club",
|
||
"ZKSeason_Tag_15": "Hollow Patrol Guard",
|
||
"ZKSeason_Tag_20": "Seasoned Foodie",
|
||
"ZKSeason_Tag_21": "Hollow Regular",
|
||
"ZKSeason_Tag_22": "I Don't Wanna Work",
|
||
"ZKSeason_Tag_23": "Hey There, Millionaire",
|
||
"ZKSeason_Tag_24": "Hollow Phantom Thief",
|
||
"ZKSeason_Tag_25": "Friends With Time",
|
||
"ZKSeason_Tag_30": "My Escape Route",
|
||
"ZKSeason_Tag_31": "Advanced Investigator",
|
||
"ZKSeason_Tag_32": "Anti-Corruption Storm",
|
||
"ZKSeason_Tag_33": "Go Crazy to Go Big",
|
||
"ZKSeason_Tag_34": "DCA Player",
|
||
"ZKSeason_Tag_35": "Small Gains, Easy Life",
|
||
"ZKSeason_Tag_40": "Got a Little Something",
|
||
"ZKSeason_Tag_41": "Trainee Investigator",
|
||
"ZKSeason_Tag_42": "One Big Score, Set for Months",
|
||
"ZKSeason_Tag_43": "I Might As Well",
|
||
"ZKSeason_Tag_50": "Hurry, Take Everything!",
|
||
"ZKSeason_Tag_51": "Ace Investigator",
|
||
"ZKSeason_Tag_52": "Better Safe Than Sorry",
|
||
"ZKSeason_Tag_53": "The Chosen One",
|
||
"ZKSeason_Tag_54": "Stable Investment",
|
||
"ZKSeason_Tag_55": "Clocking In",
|
||
"ZKSeason_Tag_56": "Greed in Fear",
|
||
"ZKSeason_Tag_57": "Fear in Greed",
|
||
"ZKSeason_Tag_58": "Eating Noodles in the Dark",
|
||
"ZKShopName06": "Combat Supplies Direct Sale",
|
||
"ZKTalent_Desc_70009001": "Season data gained from battle investigations and completing season commissions <color=#2BAD00>increased by 5%</color>",
|
||
"ZKTalent_Desc_70009002": "Season data gained from battle investigations and completing season commissions <color=#2BAD00>increased by 5%</color>",
|
||
"ZKTalent_Desc_70009003": "Season data gained from battle investigations and completing season commissions <color=#2BAD00>increased by 5%</color>",
|
||
"ZKTalent_Desc_70009004": "Season data gained from battle investigations and completing season commissions <color=#2BAD00>increased by 5%</color>",
|
||
"ZKTalent_Desc_70009005": "Season data gained from battle investigations and completing season commissions <color=#2BAD00>increased by 5%</color>",
|
||
"ZKTalent_Desc_70009006": "Season data gained from battle investigations and completing season commissions <color=#2BAD00>increased by 5%</color>",
|
||
"ZKTalent_Desc_70010001": "Prices in the Permanent Store are <color=#2BAD00>reduced by 5%</color>.",
|
||
"ZKTalent_Desc_70010002": "Prices in the Permanent Store are <color=#2BAD00>reduced by 5%</color>.",
|
||
"ZKTalent_Desc_70010003": "Prices in the Permanent Store are <color=#2BAD00>reduced by 5%</color>.",
|
||
"ZKTalent_Desc_70010004": "Prices in the Permanent Store are <color=#2BAD00>reduced by 5%</color>.",
|
||
"ZK_DefeatSettle_Button1": "Abort Investigation",
|
||
"ZK_DefeatSettle_Button2": "Cancel",
|
||
"ZK_DefeatSettle_Button3": "Enter Hollow",
|
||
"ZK_DefeatSettle_Caution": "Aborting the investigation counts as a failed extraction. Supplies carried by Boojee and Supplies in the Safe will be safely extracted from the Hollow, while all other Supplies will be lost.",
|
||
"ZK_DefeatSettle_Desc": "Hollow investigation in progress. You can choose to continue or abort.",
|
||
"ZK_DefeatSettle_Title": "AFK Notice",
|
||
"ZK_EquipDurability_Infinity": "∞",
|
||
"ZK_System_Des_002": "- Boojee's Store consists of three sections: Treasures Counter, Permanent Store, and Season Limited.\n- The Season Limited section refreshes its stock each season. Stock in the other sections is permanent and does not reset.",
|
||
"ZenkovSeasonMedalDesc_S2": "When the badge reaches <color=#FFAF2C>Stage 4</color>, it reveals your <color=#FFAF2C>server-wide ranking</color> based on your highest single-run earnings this season.",
|
||
"ZenkovSeasonMedalTitle_S2": "Enigma of the Labyrinth: Operation Bagel II Badge",
|
||
"ZenkovSellAdvice": "Recommended to Sell",
|
||
"Zenkov_BangbooTakeName": "Break-Even Beacon",
|
||
"Zenkov_BangbooTakeOutConfirm": "Deliver",
|
||
"Zenkov_BangbooTakeOutCount": "Extraction Value",
|
||
"Zenkov_BangbooTakeOutItem": "<color=#FFAF2C>Stash your Supplies inside to get them out safe</color>",
|
||
"Zenkov_Craft_CellNum": "Owned: {0}",
|
||
"Zenkov_ESC_AFK_Desc": "After pausing, your current Hollow state and Inventory Supplies will be <color=#D9A600>retained</color> (the current investigation will be automatically settled upon version updates). You can also settle a paused investigation as a Failed Extraction from the outpost.",
|
||
"Zenkov_ESC_AFK_Title": "AFK Notice",
|
||
"Zenkov_ItemInfo_Equip": "Equip",
|
||
"Zenkov_MedalTipsText13001": "Unlock Season Commissions in S1 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>100,000</color>.",
|
||
"Zenkov_MedalTipsText13002": "Unlock Season Commissions in S1 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>1,000,000</color>.",
|
||
"Zenkov_MedalTipsText13003": "Unlock Season Commissions in S1 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>1,600,000</color>.",
|
||
"Zenkov_MedalTipsText13004": "Unlock Season Commissions in S1 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>2,500,000</color>.",
|
||
"Zenkov_MedalTipsText13005": "Unlock Season Commissions in S1 and successfully extract in <color=#FFAF2C>High-Risk</color> Mode with single-run earnings of at least <color=#FFAF2C>4,000,000</color>.",
|
||
"Zenkov_MedalTipsText13006": "Unlock Season Commissions in S1 and successfully extract in <color=#FFAF2C>High-Risk</color> Mode with single-run earnings of at least <color=#FFAF2C>6,000,000</color>.",
|
||
"Zenkov_MedalTipsText16001": "Unlock Season Commissions in S2 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>100,000</color>.",
|
||
"Zenkov_MedalTipsText16002": "Unlock Season Commissions in S2 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>1,000,000</color>.",
|
||
"Zenkov_MedalTipsText16003": "Unlock Season Commissions in S2 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>1,600,000</color>.",
|
||
"Zenkov_MedalTipsText16004": "Unlock Season Commissions in S2 and successfully extract with a maximum single-run earnings of at least <color=#FFAF2C>2,500,000</color>.",
|
||
"Zenkov_MedalTipsText16005": "Unlock Season Commissions in S2 and successfully extract in <color=#FFAF2C>High-Risk</color> Mode with single-run earnings of at least <color=#FFAF2C>4,000,000</color>.",
|
||
"Zenkov_MedalTipsText16006": "Unlock Season Commissions in S2 and successfully extract in <color=#FFAF2C>High-Risk</color> Mode with single-run earnings of at least <color=#FFAF2C>6,000,000</color>.",
|
||
"Zenkov_SeasonRecall": "Rules",
|
||
"Zenkov_SeasonRecallTip_Desc": "Tap the share button below to share your Season Recap.",
|
||
"Zenkov_SeasonRecallTip_Title": "Share Recap",
|
||
"Zenkov_SeasonRecall_Desc01": "· Displays investigation data from this season's Enigma of the Labyrinth and generates a corresponding rating based on that data.\n· Generates season tags based on behavioral patterns observed during this season's Enigma of the Labyrinth investigation operations.",
|
||
"Zenkov_SeasonRecall_Title": "Season Recap",
|
||
"Zenkov_SurverBangbooTips_Desc": "Regardless of whether you confirm, any Supplies handed to Boojee will be safely extracted and sent to storage. Once confirmed, you will no longer be able to change what Boojee carries out.",
|
||
"Zenkov_SurverBangbooTips_Title": "Boojee is ready to roll out and haul Supplies. Confirm?",
|
||
"Zenkov_Title_S2": "Enigma of the Labyrinth: Operation Bagel II",
|
||
"ban_model_reason2": "Your account can no longer use this function to make modifications due to violations of our rules and regulations. If you have any questions, please contact customer service.\nBanned Until: {0}"
|
||
} |