4416 lines
634 KiB
JSON
4416 lines
634 KiB
JSON
{
|
||
"62001451_Title": "Enigmatic Spectrum",
|
||
"62001453_Title": "Blazing Frost",
|
||
"62001471_Title": "Chaotic Weave",
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||
"62001472_Title": "Cardinal Forge",
|
||
"62001473_Title": "Glacial Whirlwind",
|
||
"69013101_Description": "· When an Agent inflicts an Attribute Anomaly on an enemy, their All-Attribute RES <color=#2BAD00>decreases by 10%</color>, and their <color=#FE437E>Ether RES</color> decreases by <color=#2BAD00>10%</color> for 15s. Repeated triggers refresh the duration.\n· Agent's Attribute Anomaly DMG <color=#2BAD00>increases by 15%</color>, their Abloom DMG <color=#2BAD00>increases by 15%</color>, and the Anomaly Buildup from their Chain Attacks and Ultimates <color=#2BAD00>increases by 20%</color>.",
|
||
"69013301_Description": "· When an Agent inflicts an Attribute Anomaly on an enemy, the enemy recovers from Stun <color=#2BAD00>15% slower</color>, and the whole squad's ATK <color=#2BAD00>increases by 15%</color> for 20s. Repeated triggers reset the duration.\n· When an enemy is Stunned, the whole squad recovers <color=#2BAD00>20 Energy</color>, and Abloom DMG <color=#2BAD00>increases by 30%</color> for 30s. Repeated triggers reset the duration. The Energy Generation effect can trigger once every 30s.",
|
||
"69013301_Title": "Metamorph",
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||
"69013302_Description": "· Agent Ultimate DMG <color=#2BAD00>increases by 30%</color>. After an Agent launches an Ultimate, the whole squad's Sheer DMG <color=#2BAD00>increases by 10%</color> and CRIT DMG <color=#2BAD00>increases by 25%</color> for 20s. Repeated triggers reset the duration.\n· After an Agent Stuns an enemy, their Stun DMG Multiplier <color=#2BAD00>increases by 20%</color>.",
|
||
"69013302_Title": "Spectral Rupture",
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||
"69013303_Description": "· While Corruptive Barrier is active, Anomaly DMG dealt by Agents is <color=#2BAD00>increased by 50%</color>, and Anomaly Buildup is <color=#2BAD00>increased by 30%</color>. When the Boss is Stunned, Anomaly DMG taken is <color=#2BAD00>increased by 15%</color>, and Anomaly Buildup inflicted by Agents is <color=#2BAD00>increased by 15%</color>. When the Boss is not Stunned, DMG taken is <color=#2BAD00>reduced by 15%</color>.",
|
||
"69013402_Description": "· Agent <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge Counter</color>, and <color=#FFFFFF>Ultimate</color> DMG is <color=#2BAD00>increased by 20%</color>, and ignores <color=#2BAD00>30%</color> of the enemy's <color=#98EFF0>Ice RES</color>.\n· When inflicting Disorder on an enemy, Agent CRIT DMG is <color=#2BAD00>increased by 50%</color>, the enemy's Stun recovery speed is <color=#2BAD00>decreased by 15%</color>, and the Stun DMG Multiplier is <color=#2BAD00>increased by 30%</color> for 20s. Repeated triggers reset the duration.",
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||
"AbyssS2ClueEvent_Relic_NewTag": "<color=#838383>[Not Collected]</color> ",
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||
"AbyssS2TarotCard_Des_1000992": "Nangong Yu has evoked the Mindscape: <color=#FFAF2C>[Lazy Spotlight]</color>.\n[Lazy Spotlight]: When <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> or <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> hits an enemy, the enemy's All-Attribute RES decreases by 18% for 40s. Repeated triggers refresh the duration. When entering the battlefield, Nangong Yu's <color=#FFFFFF>Downbeat</color> is restored to the maximum. In Investigation Zone Mode, this effect can trigger once every 180s.",
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||
"AbyssS2TarotCard_Des_1000993": "Cissia has evoked the Mindscape: <color=#FFAF2C>[Hunger and Hard Truths]</color>.\n[Hunger and Hard Truths]: After a <color=#FFFFFF>Chain Attack: Gang Operation</color> or <color=#FFFFFF>Ultimate: Ophidiophobia</color> hits a Stunned enemy, gain an additional 3 <color=#FFFFFF>Venom</color>. <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> deals 35% increased DMG.",
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||
"AbyssText_OnceDuty_Des_1238000008": "Bring Flame in the Cup with you, and level it up to Lv. 4 in Operation Matrix {0}/{1}",
|
||
"AbyssVersionReminder_S2_Content_270": "<color=#FFFFFF>New Content</color>\n• More Rewards: <color=#D9A600>New entries and corresponding rewards have been added</color> in Exploration Missions.\n\n• New Tactical Prism Programs: Added Tactical Prism Programs for Agents <color=#D9A600>Nangong Yu and Cissia</color>, along with the corresponding Exploration Missions. (Cissia's Tactical Prism Program will be made available at the same time as her Exclusive Channel.)",
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||
"Abyss_BossFight05_EnvBuff_01_Des": "CRIT DMG increases by 15% when attacked.",
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||
"Accessoriy_412011131": "Heartbeat Rhythm",
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||
"Accessoriy_412011132": "Angel Hotline",
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||
"Accessoriy_412021131": "Heartbeat Rhythm",
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||
"Accessoriy_412021132": "Angel Hotline",
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||
"Accessoriy_Desc_412011131": "Learning to pick up the signals from your heart... sometimes thrilling, sometimes a tiny bit annoying~",
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||
"Accessoriy_Desc_412011132": "A cheering heart in flight, tuning the soul to the signal that links it to angels.",
|
||
"Accessoriy_Desc_412021131": "Dancing like there's no tomorrow, day and night without rest~ Every step and every smile sparkling flawlessly~",
|
||
"Accessoriy_Desc_412021132": "A cheering heart in flight, tuning the soul to the signal that links it to angels.",
|
||
"AchievementDes_1004069": "Reach Trust Lv. 4 with Nangong Yu.",
|
||
"AchievementDes_1004070": "Reach Trust Lv. 4 with Cissia.",
|
||
"AchievementDes_1005027": "Complete \"New: Eridan Sunset (A)\" in Phaethon's Story.",
|
||
"AchievementDes_1008059": "Make glutinous rice cakes with the help of Belobog Industries in \"Chronicle of Simmering Flavors.\"",
|
||
"AchievementDes_1008060": "Learn about the past between Stephen and Meister in \"Chronicle of Simmering Flavors.\"",
|
||
"AchievementDes_1008061": "Complete all \"Search for Freshness\" stages in \"Chronicle of Simmering Flavors.\"",
|
||
"AchievementDes_1008062": "Reach a Deliciousness of 60,000 in any \"Exquisite Tastes\" stage in \"Chronicle of Simmering Flavors.\"",
|
||
"AchievementDes_1009019": "Discover a group of Astra Yao fans who sing \"Original Me\" together late at night near Simmer.",
|
||
"AchievementDes_2003022": "In the battle against Sanguine Sweeper, repeatedly launch Perfect Assists to interrupt the boss' shuttle attacks.",
|
||
"AchievementName_1004069": "The Wings Were So Clear in the Dream",
|
||
"AchievementName_1004070": "Don't Chase Me Out",
|
||
"AchievementName_1005027": "Black Feather Upon the Chessboard",
|
||
"AchievementName_1008059": "Trial After Trial",
|
||
"AchievementName_1008060": "Cooking Meister",
|
||
"AchievementName_1008061": "Nothing Hot Pot Can't Solve",
|
||
"AchievementName_1008062": "I, King of Hot Pot",
|
||
"AchievementName_1009019": "Having Hot Pot While Singing",
|
||
"AchievementName_2003022": "Dog Walking Expert",
|
||
"ActivityComment_ActivityRulesTips_01": "【Review Rank Explanation】\nThe more reviews a Proxy completes, the higher their Review Rank.\nComplete daily review Missions to increase your Review Rank and earn Event Rewards.\nNovice Reviewer: Initial Rank\nOfficial Reviewer: Complete 2 reviews\nSenior Reviewer: Complete 4 reviews\nElite Reviewer: Complete 6 reviews\nExpert Reviewer: Complete 10 reviews\nGold-Star Reviewer: Complete 14 reviews",
|
||
"ActivityComment_Progress_01_OB2.7": "Log in for another {0} days to unlock",
|
||
"ActivityComment_Progress_02_OB2.7": "Evaluation Progress",
|
||
"ActivityHotPot_Reward_Desc_4": "Complete \"Copper Hot Pot (I)\"",
|
||
"ActivityHotPot_Reward_Desc_5": "Complete \"Copper Hot Pot (II)\"",
|
||
"ActivityHotPot_Reward_Desc_6": "Complete \"Copper Hot Pot (III)\"",
|
||
"ActivityJigsaw4.0_BlackScreen_TimePasses": "After days of nonstop repairs, we finally managed to restore all of Winger's data. Somehow, our client Finn's also made a full recovery...",
|
||
"ActivityJigsaw_StageSubTitle_01_S4": "The farce is over. In the end, the strong emerge victorious!",
|
||
"ActivityJigsaw_StageSubTitle_04_S4": "No way... there's no way something like this could happen!",
|
||
"ActivityJigsaw_StageSubTitle_05_S4": "A battle like this once took place in some forgotten corner of the Hollow...",
|
||
"ActivityLevelAbility_Des_9001101": "<color=#FFAF2C>Anomaly Buildup Rate increases by</color> <color=#2BAD00>1.5%</color>, and <color=#FFAF2C>Anomaly Proficiency increases by</color> <color=#2BAD00>2</color>.",
|
||
"ActivityLevelAbility_Des_9001102": "<color=#FFFFFF>Anomaly</color>/<color=#FFFFFF>Disorder</color> DMG increases by <color=#2BAD00>47%</color>.",
|
||
"ActivityLevelAbility_Des_9001103": "<color=#FFAF2C>ATK</color> increases by <color=#2BAD00>27%</color>.",
|
||
"ActivityLevelAbility_Des_9001104": "DMG dealt increases by <color=#2BAD00>63%</color>.",
|
||
"ActivityLevelAbility_Des_9001105": "DMG dealt increases by <color=#2BAD00>44%</color>.",
|
||
"ActivityLevelAbility_Des_9001106": "CRIT DMG dealt increases by <color=#2BAD00>7%</color>.",
|
||
"ActivityLevelAbility_Des_9001107": "While within Ether Veil, DMG dealt increases by <color=#2BAD00>75%</color>.",
|
||
"ActivityLevelAbility_Des_9001108": "Increases Sheer Force by <color=#2BAD00>1,000</color> points.",
|
||
"ActivityLevelAbility_Des_9001109": "<color=#FFAF2C>CRIT Rate</color> increases by <color=#2BAD00>18%</color> and <color=#FFAF2C>CRIT DMG</color> increases by <color=#2BAD00>35%</color>.",
|
||
"ActivityLevelAbility_Des_9001110": "<color=#FFAF2C>CRIT DMG</color> increases by <color=#2BAD00>81%</color>.",
|
||
"ActivityLevelAbility_Name_9001101": "Falling Feather",
|
||
"ActivityLevelAbility_Name_9001102": "Eclipsed Moon",
|
||
"ActivityLevelAbility_Name_9001103": "Water's Edge",
|
||
"ActivityLevelAbility_Name_9001104": "Earth Splitter",
|
||
"ActivityLevelAbility_Name_9001105": "Star Bloom",
|
||
"ActivityLevelAbility_Name_9001106": "Shadow Drinker",
|
||
"ActivityLevelAbility_Name_9001107": "Bone Breaker",
|
||
"ActivityLevelAbility_Name_9001108": "Scale Piercer",
|
||
"ActivityLevelAbility_Name_9001109": "Fissure Spotter",
|
||
"ActivityLevelAbility_Name_9001110": "Soul Crusher",
|
||
"ActivityTeamTrial_QuestName_12750001": "Sudden Thunder",
|
||
"ActivityTeamTrial_QuestName_1275000160": "Stage rating reaches B",
|
||
"ActivityTeamTrial_QuestName_1275000161": "Stage rating reaches A",
|
||
"ActivityTeamTrial_QuestName_1275000162": "Stage rating reaches S",
|
||
"ActivityTeamTrial_QuestName_1275000163": "Stage rating reaches S+",
|
||
"ActivityTeamTrial_QuestName_12750002": "Surging Tempest",
|
||
"ActivityTeamTrial_QuestName_1275000260": "Stage rating reaches B",
|
||
"ActivityTeamTrial_QuestName_1275000261": "Stage rating reaches A",
|
||
"ActivityTeamTrial_QuestName_1275000262": "Stage rating reaches S",
|
||
"ActivityTeamTrial_QuestName_1275000263": "Stage rating reaches S+",
|
||
"ActivityTeamTrial_QuestName_12750003": "Explosive Flames",
|
||
"ActivityTeamTrial_QuestName_1275000360": "Stage rating reaches B",
|
||
"ActivityTeamTrial_QuestName_1275000361": "Stage rating reaches A",
|
||
"ActivityTeamTrial_QuestName_1275000362": "Stage rating reaches S",
|
||
"ActivityTeamTrial_QuestName_1275000363": "Stage rating reaches S+",
|
||
"ActivityTeamTrial_QuestName_12750004": "Purifying Filth",
|
||
"ActivityTeamTrial_QuestName_1275000460": "Stage rating reaches B",
|
||
"ActivityTeamTrial_QuestName_1275000461": "Stage rating reaches A",
|
||
"ActivityTeamTrial_QuestName_1275000462": "Stage rating reaches S",
|
||
"ActivityTeamTrial_QuestName_1275000463": "Stage rating reaches S+",
|
||
"ActivityTeamTrial_QuestName_12750005": "Spatial Bounds",
|
||
"ActivityTeamTrial_QuestName_1275000560": "Stage rating reaches B",
|
||
"ActivityTeamTrial_QuestName_1275000561": "Stage rating reaches A",
|
||
"ActivityTeamTrial_QuestName_1275000562": "Stage rating reaches S",
|
||
"ActivityTeamTrial_QuestName_1275000563": "Stage rating reaches S+",
|
||
"Activity_ChatPlus_HotPot_174460001_06": "Mm-hmm! Yinhu said he mixed in all kinds of herbs and spices — cuts through the grease and brings out the aroma of the vegetables. And there's this thing called... five-finger cat grass...?",
|
||
"Activity_ChatPlus_HotPot_174460001_08": "No one really knows what's in the pot except Yinhu himself. He's been super mysterious about it...",
|
||
"Activity_ChatPlus_HotPot_174460002_02": "I used to never touch non-spicy hot pot. But now I kinda regret it.",
|
||
"Activity_ChatPlus_HotPot_174460002_11": "Luckily it comes straight from Sailume Bay. That's not too far from here.",
|
||
"Activity_ChatPlus_HotPot_174460003_10": "Manager, just let us... I'm afraid Nangong will — no, I mean...",
|
||
"Activity_ChatPlus_HotPot_174460003_11": "Oh, I'm good! You can just focus on serving Captain Zhu Yuan and Seth...",
|
||
"Activity_ChatPlus_HotPot_174460004_02": "Umm...",
|
||
"Activity_ChatPlus_HotPot_174460004_05": "It's good... but it doesn't really feel like spicy hot pot. It's more like Waifei-style soup with peppers and chili oil...",
|
||
"Activity_ChatPlus_HotPot_174460004_11": "But without Blaze's soup base, I feel like that Stephen guy would tear us apart anyway...",
|
||
"Activity_ChatPlus_HotPot_174460005_09": "Mmm... so fresh and sweet! It's like I'm lying at that boat-shaped drinks stand at Fantasy Resort, and Leblanc just handed me a sea-salt soda. Sunset, ocean breeze...",
|
||
"Activity_ChatPlus_HotPot_174460006_01": "Whoa! This is hot pot too? What's that chimney-looking thing in the middle?",
|
||
"Activity_ChatPlus_HotPot_174460006_14": "Right on!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060058_17": "And we can't drag the manager into danger just because of your... our hobby!",
|
||
"Activity_Chat_ActivityCombatKachaV3_30060058_33": "And we can't drag the manager into danger just because of your... our hobby!",
|
||
"Activity_Chat_ActivityComment_600533101_05": "Nhe... ehn-nah? Ehn-nah-nah! (What \"Baddieboo\"? That sounds awful! I'm the \"Greatest Reviewboo of New Eridu\"!)",
|
||
"Activity_Chat_ActivityComment_600533101_13": "Ehn... ehn-neh! Nhe! Ehn-en-nhe-ne! (L–Liar! No way! The \"Greatest Reviewboo of New Eridu\" absolutely will not tolerate any half-baked effort!)",
|
||
"Activity_Chat_ActivityComment_600533101_24": "Mid-conversation, an urgent ringtone cuts through the air...\nYuzuha picks up her communication device. Judging by the serious look on her face... that so-called \"Greatest Reviewboo of New Eridu\" has probably made good on its threat...",
|
||
"Activity_Chat_ActivityComment_600533101_Name_01": "Reviewboo",
|
||
"Activity_Chat_ActivityComment_600533301_03": "Ehn-ne-ne... enn... en-ehn-en-neh! Nhe... ehn... enn... (Don't wanna be a Baddieboo anymore! I'm... I'm supposed to be... the best Reviewboo! Fair and just, upholding what's right, wahhhh...)",
|
||
"Activity_Chat_ActivityComment_600533301_21": "Besides, being \"New Eridu's greatest Reviewboo\" or whatever... doesn't even matter that much anyway!",
|
||
"Activity_Chat_ActivityComment_600533301_Name_01": "Reviewboo",
|
||
"Activity_Chat_ActivityLivehouse_33360021_02": "Oh yeah, before heading home, I should check the comments on our account...",
|
||
"Activity_Chat_ActivityLivehouse_33360043_04": "...telling me, and everyone... she really likes my music.",
|
||
"Activity_Chat_ActivityTeamCombet_34760002_Name_02": "A-Xin",
|
||
"Activity_Chat_ActivityTeamCombet_34760003_Name_01": "A-Xin",
|
||
"Activity_Chat_ActivityTeamCombet_34760004_Name_01": "A-Xin",
|
||
"Activity_Chat_ActivityTeamCombet_34760005_07": "A familiar figure seems to be walking over from not far away...\nShe apparently didn't expect A-Xin to suddenly call out to her, and now stops in her tracks with a thoughtful expression.",
|
||
"Activity_Chat_ActivityTeamCombet_34760005_Name_01": "A-Xin",
|
||
"Activity_Chat_ActivityTeamCombet_34760007_Name_01": "A-Xin",
|
||
"Activity_Chat_Cinema_39960001_08": "Collect all the special ticket stubs from \"Gravitational Storytime\" to redeem extra rewards.",
|
||
"Activity_Chat_Cinema_39960003_10": "Nangong! Not everyone's got your crazy good luck, always running into Dennies falling from the sky... It's important to save where you can and spend wisely!",
|
||
"Activity_Chat_Cinema_39960003_13": "N—Not yet... I just can't seem to get the part where the rabbit hole collapses at the end right...",
|
||
"Activity_Chat_Cinema_39960003_15": "The truth is, thanks to the Manager and that movie, the original melody was created a while back.",
|
||
"Activity_Chat_Cinema_39960003_25": "Let's watch a movie together again next time.",
|
||
"Activity_Chat_Cinema_39960003_29": "A—Anyway! Once I've polished up the arrangement and settled on a title, you'll be the first one to hear it, Manager!",
|
||
"Activity_Chat_Cinema_39960010_02": "The clerks at Simmer just gave me a few movie tickets. They said there's a good film showing and urged me to come take a look!",
|
||
"Activity_Chat_Cinema_39960010_03": "Sweety, did you just come from hot pot?",
|
||
"Activity_Chat_Cinema_39960010_05": "Oh, you've got it wrong. My shop does business with Simmer, and since it's Gilded Carrot Day, the boss sent me here to help keep the relationship up.",
|
||
"Activity_Chat_Cinema_39960010_07": "Oh, right, I've got quite a few tickets. I was just wondering who to watch with. If you don't mind, would you do me the honor?",
|
||
"Activity_Chat_Cinema_39960010_10": "That's all I needed to hear. Since you run a video store, little Master, you must know your films. If you're up for it, I'll leave the picks entirely to you!",
|
||
"Activity_Chat_Cinema_39960012_01": "Since we've already shared this movie experience, little Master, I hope you will come by again~ We'll do our best to give you a warm welcome every time.",
|
||
"Activity_Chat_Cinema_39960012_04": "Oh, come on! I really did want to watch a movie with you, little Master, and I really do want you to come by Yum Cha Sin more often too~",
|
||
"Activity_Chat_Cinema_39960012_05": "After all, I really treasure the bond we share. Give and take is what keeps a friendship going strong, don't you think?",
|
||
"Activity_Chat_Cinema_39960016_04": "I wouldn't call it a preference, per se—just something I once heard in passing.",
|
||
"Activity_Chat_Cinema_39960016_05": "\"The tragedy lies not in the destruction of the body, but in how thoroughly our supposed 'meaning' is devoured by nothingness.\"",
|
||
"Activity_Chat_Cinema_39960017_01": "I'm surprised they're still showing \"Nihility\"...",
|
||
"Activity_Chat_Cinema_39960017_03": "That would be lovely. Classics are classics for a reason. They're meant to be revisited again and again.",
|
||
"Activity_Chat_Cinema_39960019_09": "...Oh, right, Manager, close your eyes and pick a movie ticket—we couldn't get four seats together, but you can draw one first~",
|
||
"Activity_Chat_Cinema_39960027_01": "Poor little Ross. It finally found an owner, and now it has to follow them into even more dangerous Hollows to work... *sigh* Talk about bad luck.",
|
||
"Activity_Chat_ForbiddenArea_600213313_02": "Before the others return, Xiao'Guang reaches an agreement with you. Everything you witnessed in the Hidden Realm was simply too incredible. Until you make further progress in your investigation, you decide to keep this as your little secret...",
|
||
"Activity_Chat_HotPot_34560001_05": "Sorry, he's just babbling. We just finished watching a concert and came to this hot pot spot to sing a few Astra Yao songs together.",
|
||
"Activity_Chat_HotPot_34560001_Name_05": "Boy with a Camera",
|
||
"Activity_Chat_HotPot_600453100_01": "Ehn-ne? Ehn-ne... (Hm... hot pot-flavored batteries? Would that taste good?)",
|
||
"Activity_Chat_HotPot_600453100_02": "Eous is seriously so cute.",
|
||
"Activity_Chat_HotPot_600453100_03": "Can't help but wanna cuddle it every time I see it.",
|
||
"Activity_Chat_HotPot_600453100_05": "Alright! Enough with the dramatics, Wise!",
|
||
"Activity_Chat_HotPot_600453100_07": "Whoa, why are you here all of a sudden?",
|
||
"Activity_Chat_HotPot_600453100_08": "To catch the latest episode of \"Infernal Connoisseur,\" obviously! It's like the hottest show to binge with food right now!",
|
||
"Activity_Chat_HotPot_600453100_09": "To catch the latest episode of \"Infernal Connoisseur,\" obviously! It's like the hottest show to binge with food right now!",
|
||
"Activity_Chat_HotPot_600453101_01": "You quietly wait at the shop entrance for Nangong. Before long, she calls over the owner, Blaze.",
|
||
"Activity_Chat_HotPot_600453101_02": "Hey there, I'm Blaze, owner of Simmer Hot Pot. You guys friends of Nangong?",
|
||
"Activity_Chat_HotPot_600453101_03": "I'm {M#Wise}{F#Belle}, and this is my {M#sister Belle}{F#brother Wise}.",
|
||
"Activity_Chat_HotPot_600453101_04": "I didn't expect business to be so good.",
|
||
"Activity_Chat_HotPot_600453101_05": "Just getting by. The crowd is only half as big as before... Hold on a sec—those two tables outside are still being cleaned up. I'll take you over there in just a sec.",
|
||
"Activity_Chat_HotPot_600453101_06": "You two have any preferences? I'd totally go for the signature spicy pot. But hey, our new clear soup base is solid too!",
|
||
"Activity_Chat_HotPot_600453101_07": "And since you're friends of my savior, I'll give you a twenty percent discount for this meal!",
|
||
"Activity_Chat_HotPot_600453101_08": "I'll go for the clear soup base!",
|
||
"Activity_Chat_HotPot_600453101_09": "Savior?",
|
||
"Activity_Chat_HotPot_600453101_10": "Huh? Didn't she tell you? She rescued me after I entered a Hollow by mistake. You two can take a look at the menu. The soup base is being prepared, and you can take your seats right away!",
|
||
"Activity_Chat_HotPot_600453101_11": "Let's eat! (Enter main screen)",
|
||
"Activity_Chat_HotPot_600453102_03": "Let's eat! (Enter main screen)",
|
||
"Activity_Chat_HotPot_600453103_01": "Losing my sense of taste? Two weeks ago, when I was rescued from a Hollow by Nangong and received treatment for corruption, the doctor said Ether corruption could cause sensory disorders... but I didn't take it seriously...",
|
||
"Activity_Chat_HotPot_600453103_02": "That's a possibility...",
|
||
"Activity_Chat_HotPot_600453103_03": "But no need to worry yet. You just took your anti-corruption medicine. Why don't you go home and rest? I've been keeping an eye on your reservations and reviews, haven't I? Just leave it to me...",
|
||
"Activity_Chat_HotPot_600453103_04": "Wait... the way you're talking... is someone spamming bad reviews online again?",
|
||
"Activity_Chat_HotPot_600453103_05": "Oh, uh... nothing serious. Just the same old, y'know. Only a matter of personal preference...",
|
||
"Activity_Chat_HotPot_600453103_06": "Bad reviews? Let me have a look.",
|
||
"Activity_Chat_HotPot_600453103_08": "I'm so mad! When I find that little punk... I'm gonna pound his head into... meatballs!",
|
||
"Activity_Chat_HotPot_600453103_13": "Uh... but it feels like there's a big problem with the dishes... there are more and more negative reviews lately. The taste of the dishes got worse by the day. I doubted the suppliers, talked to the employees, and made complaints at the seasoning stores...",
|
||
"Activity_Chat_HotPot_600453103_14": "Now that I think about it, it's probably the corruption that took away my sense of taste. Maybe I wronged them? Huh? Just got a Knock Knock message from the front desk—gotta go handle that real quick!",
|
||
"Activity_Chat_HotPot_600453103_15": "Plenty of people online are posting complaints about the food's taste at \"Simmer,\" with more than a few throwing shade at the owner, Blaze...",
|
||
"Activity_Chat_HotPot_600453104_01": "Ah... My favorite Simmer has received tons of negative reviews on the reservation website...",
|
||
"Activity_Chat_HotPot_600453104_02": "After all, the dining experience isn't that good.",
|
||
"Activity_Chat_HotPot_600453104_05": "Well... I actually noticed that there was something wrong with the taste of the soup base and the dishes, and I wanted to remind Blaze. It's just that I haven't found the right opportunity...",
|
||
"Activity_Chat_HotPot_600453104_06": "I should've talked to her early, and now the negative reviews are flooding online...",
|
||
"Activity_Chat_HotPot_600453104_10": "The way things are looking right now, \"Simmer\" won't be able to keep running unless we find a solution.",
|
||
"Activity_Chat_HotPot_600453104_11": "The employees have been under a lot of pressure these past few days. Some of them even suspect that I have a problem with my taste buds. But they're afraid to tell me because of my bad temper...",
|
||
"Activity_Chat_HotPot_600453104_12": "I just gave all of them some time off and posted a notice that we're temporarily closed for adjustments... But if things don't change, \"Simmer\" is gonna be closing its doors for good soon enough.",
|
||
"Activity_Chat_HotPot_600453104_Name_01": "Blaze",
|
||
"Activity_Chat_HotPot_600453105_01": "What do you think? Aria and Sunna both helped me design them! Pretty cute, right?",
|
||
"Activity_Chat_HotPot_600453105_02": "Yeah, they're cute and all, but if I can't cure my Corruption and my taste buds won't recover, there's no way to improve the taste, and the customers won't come back again...",
|
||
"Activity_Chat_HotPot_600453105_13": "Yeah. She's the most adept person at picking ingredients I've ever seen. She can always source the best ingredients at the lowest price.",
|
||
"Activity_Chat_HotPot_600453105_20": "Mm... alright, thanks so much! Let's head to Yum Cha Sin in Waifei Peninsula together later!",
|
||
"Activity_Chat_HotPot_600453105_21": "Everyone arrives together at the entrance of Yum Cha Sin in Waifei Peninsula.",
|
||
"Activity_Chat_HotPot_600453105_Name_01": "Blaze",
|
||
"Activity_Chat_HotPot_600453106_11": "Alright~ Blaze filled me in on everything. I can hook you up with the beef supplier, no problem, but having just freshly sliced beef on the menu? That's no variety...",
|
||
"Activity_Chat_HotPot_600453107_19": "Since you're here to taste-test anyway, why not come eat at the temple! I was planning to make some blanched veggies today—throw in a soup base and boom, we've got a hot pot.",
|
||
"Activity_Chat_HotPot_600453108_06": "Hmm! I'm gonna whip up a clear soup hot pot for you guys today. Check it out! I already prepped the soup base!",
|
||
"Activity_Chat_HotPot_600453108_07": "You mean just like the hot pot we had last time? Hell yeah!",
|
||
"Activity_Chat_HotPot_600453111_08": "Looks like it totally got fried by a high-voltage shock...",
|
||
"Activity_Chat_HotPot_600453112_03": "Ehn, ehn-ne... (So you need some herbs or spices to tone down the heat and spiciness of the hot pot...)",
|
||
"Activity_Chat_HotPot_600453113_03": "It's all about helping out hot pot joints in crisis—delicious justice served hot!",
|
||
"Activity_Chat_HotPot_600453201_08": "{M#Wise}{F#Belle}, what brings you here? That guy's been holding up our building stone shipment! We've been looking to track him down. ",
|
||
"Activity_Chat_HotPot_600453201_24": "By the way, why would you need seafood? Are you throwing some kinda party or what?",
|
||
"Activity_Chat_HotPot_600453201_25": "Simmer the hot pot restaurant needs it.",
|
||
"Activity_Chat_HotPot_600453202_02": "Long time no see, {M#Wise}{F#Belle}. Ben just filled me in on the situation—the seafood for the hot pot place didn't show up, right?",
|
||
"Activity_Chat_HotPot_600453202_11": "I heard you guys saying you're short on seafood, right? Our Fishing Association's got some stock left — we can hand over everything that's good for hot pot.",
|
||
"Activity_Chat_HotPot_600453202_15": "Alright, it's settled then! I'll have Boyd pack you guys a few crates of seafood for hot pot — and there's plenty more where that came from!",
|
||
"Activity_Chat_HotPot_600453204_06": "Oh! Mr. Ben, how 'bout you and your daughter swing by and give our dishes a try? The seafood from Port Elpis is gonna be super tasty after a good hot pot boil!",
|
||
"Activity_Chat_HotPot_600453204_20": "Everyone heads back to the video store's garage, where {M#Belle}{F#Wise} digs out a pot and gives it a good scrub. But since the new spicy hot pot base sauce isn't quite ready yet, Nangong suggests firing up a copper hot pot to treat everyone instead.",
|
||
"Activity_Chat_HotPot_600453205_03": "Nah, I'll handle the dishes, sweet pea...",
|
||
"Activity_Chat_HotPot_600453206_07": "Speaking of which, wasn't Miss Cissia making a fuss about wanting to eat? So why's she looking so freaked out when she sees the hot pot?",
|
||
"Activity_Chat_HotPot_600453206_10": "Oh, that? That's a copper hot pot—perfect for cooking meat slices. Keeps your body all toasty and warm! Give it a try, and you're gonna love it!",
|
||
"Activity_Chat_HotPot_600453207_01": "Ready to grab some hot pot with the crew from Belobog Industries?",
|
||
"Activity_Chat_HotPot_600453210_07": "That's dangerous, Officer Zhu Yuan! Don't agree to it—that cooper hot pot will cook you alive!",
|
||
"Activity_Chat_HotPot_600453210_14": "Super simple! Just give us your honest take after the meal! The copper hot pot's set up in the garage—right this way!",
|
||
"Activity_Chat_HotPot_600453211_01": "Ready to grab some hot pot with the Public Security crew?",
|
||
"Activity_Chat_HotPot_600453212_01": "Everyone is enjoying the hot pot when Cissia suddenly collapses to the ground, her face twisted in pain. A quick touch to her forehead reveals she is running way hotter than usual.",
|
||
"Activity_Chat_HotPot_600453212_05": "Huh? You can get heatstroke from eating hot pot?",
|
||
"Activity_Chat_HotPot_600453214_01": "This is it! The magical record filled with Ether energy! \"1,000 Heartbreak Ballads\"!",
|
||
"Activity_Chat_HotPot_600453214_02": "Magical... record?",
|
||
"Activity_Chat_HotPot_600453214_03": "That's right. Sunna picked it up near the Papago Hollow. I don't know if it's the Ether energy, but the surroundings turn freezing cold once it starts to play.",
|
||
"Activity_Chat_HotPot_600453214_04": "Aria once overheated herself during her rehearsals. She couldn't cool herself down in any way she tried, until Sunna dug up the record and froze Aria into super high efficiency.",
|
||
"Activity_Chat_HotPot_600453214_07": "Trust me! It'll work like magic! Come on, let's head back to the video store!",
|
||
"Activity_Chat_HotPot_600453214_08": "You head back to the video store with Nangong and throw on that \"1,000 Heartbreak Ballads\" record. Can't believe Cissia actually wakes up from the cold—she won't stop sneezing either.",
|
||
"Activity_Chat_HotPot_600453215_05": "I still have a report to write this afternoon about the missing goods case. Manager, thank you for your hospitality. I've already paid the bill, so we'll be on our way...",
|
||
"Activity_Chat_HotPot_600453215_17": "No problem! But you've been working yourself ragged—come sit down and grab some hot pot first. We just got some fresh seafood in. Even if you can't taste it, you gotta fuel up before you get back to work, right?",
|
||
"Activity_Chat_HotPot_600453216_01": "Come on, Manager, take a seat and chill with some hot pot!",
|
||
"Activity_Chat_HotPot_600453221_12": "That's not true at all, Nangong! Everything we've been through these past few days, and the delicious hot pot we worked so hard to make in the end—it's all proof that we actually helped Blaze and \"Simmer.\"",
|
||
"Activity_Chat_HotPot_600453221_17": "That's not true at all, Nangong! Everything we've been through these past few days, and the delicious hot pot we worked so hard to make in the end—it's all proof that we actually helped Blaze and \"Simmer.\"",
|
||
"Activity_Chat_HotPot_600453301_04": "Uh... speaking of which, do you actually know how to make the hot pot soup base?",
|
||
"Activity_Chat_HotPot_600453301_10": "Uh... speaking of which, do you actually know how to make the hot pot soup base?",
|
||
"Activity_Chat_HotPot_600453307_10": "No, no, that's not it. The hot pot place needs to make some sticky rice cakes—just gotta be \"bouncy, milky, soft, and sticky-gooey.\"",
|
||
"Activity_Chat_HotPot_600453313_01": "You ready? It's do or die—everything's riding on this!",
|
||
"Activity_Chat_HotPot_600453314_05": "So to show my appreciation, for the whole first month after we reopen, everyone gets free hot pot on the house!",
|
||
"Activity_Chat_HotPot_600453314_06": "Y'all are more than welcome to try our brand-new upgraded signature spicy hot pot—it's what we all worked together to make happen.",
|
||
"Activity_Chat_HotPot_600453315_01": "Come grab some hot pot with us, Manager!",
|
||
"Activity_Chat_HotPot_600453401_01": "I'm telling you, you gotta stick to eating hot pot at actual restaurants. Those instant hot pots? Way too dangerous—they'll attract Ethereals!",
|
||
"Activity_Chat_HotPot_600453401_02": "Just last month, I was cruisin' outta the city in my ride, munchin' on some hot pot and singin' along, when I took a wrong turn and—whoosh—got sucked straight into a Hollow.",
|
||
"Activity_Chat_HotPot_600453401_09": "So tell me—if I'm thinking about grabbing hot pot with you even on death's door, don't you owe me a meal today?",
|
||
"Activity_Chat_HotPot_600453402_07": "Hmm... Spicy hot pot, huh? These peppers... they look packed with power! I've gotta give it a shot!",
|
||
"Activity_Chat_HotPot_600454199_01": "Ah... My favorite Simmer has received tons of negative reviews on the reservation website...",
|
||
"Activity_Chat_HotPot_600454199_02": "After all, the experience isn't that good.",
|
||
"Activity_Chat_HotPot_600454199_03": "Yeah, there's definitely something off about the taste.",
|
||
"Activity_Chat_HotPot_600454199_04": "Well... I actually noticed that there was something wrong with the taste of the soup base and the dishes, and I wanted to remind Blaze. It's just that I haven't found the right opportunity...",
|
||
"Activity_Chat_HotPot_600454199_05": "I should've talked to her early, and now the negative reviews are flooding online...",
|
||
"Activity_Chat_HotPot_600454199_06": "I originally designed these Bangboo figures as freebies, and they were working great for promotions too...",
|
||
"Activity_Chat_HotPot_600454199_07": "No sooner have the words left her mouth than Blaze steps out of the shop, looking totally deflated...",
|
||
"Activity_Chat_HotPot_600454199_08": "What's wrong, Blaze? You're lookin' pretty rough...",
|
||
"Activity_Chat_HotPot_600454199_09": "Ugh... the front desk told me all our bookings for the next few weeks got canceled...",
|
||
"Activity_Chat_HotPot_600454199_10": "The way things are looking right now, Simmer won't be able to stay in business unless we find a solution.",
|
||
"Activity_Chat_HotPot_600454199_11": "The employees have been under a lot of pressure these past few days. Some of them even suspect that my taste buds are malfunctioning. But they're afraid to tell me because of my temper...",
|
||
"Activity_Chat_HotPot_600454199_12": "I gave everyone time off and posted a notice that we're temporarily closed for adjustments... But if my Corruption symptoms don't get better and my sense of taste never comes back, I'm afraid Simmer won't be far from shutting down for good.",
|
||
"Activity_Chat_HotPot_600454199_13": "Hmm... how about this! We'll be your taste buds and help you check the flavors! You just focus on developing new dishes and soup bases.",
|
||
"Activity_Chat_HotPot_600454199_14": "We can get more people to taste-test. There's gotta be a flavor most customers will like!",
|
||
"Activity_Chat_HotPot_600454199_15": "Hmm... that could work...",
|
||
"Activity_Chat_HotPot_600454199_16": "But for improving the menu...",
|
||
"Activity_Chat_HotPot_600454199_17": "Where do we start?",
|
||
"Activity_Chat_HotPot_600454199_18": "Hmm... judging from Stephen's feedback earlier, the beef, seafood, soup bases, and desserts all had issues...",
|
||
"Activity_Chat_HotPot_600454199_19": "Beef... let me think... beef... At this point, looks like our only option is to track down that woman at Waifei Peninsula!",
|
||
"Activity_Chat_HotPot_600454199_20": "That woman?",
|
||
"Activity_Chat_HotPot_600454199_21": "Yeah. She's the most adept person at picking ingredients I've ever seen. She can always source the best ingredients at the lowest price.",
|
||
"Activity_Chat_HotPot_600454199_22": "No time to waste then, let's head to Waifei Peninsula!",
|
||
"Activity_Chat_HotPot_600454199_23": "Count me in! Defending the deliciousness of this world is my duty! We could totally team up with Nangong to design some themed decorations as freebies. Customers would eat that up for sure.",
|
||
"Activity_Chat_HotPot_600454199_24": "Count me in!",
|
||
"Activity_Chat_HotPot_600454199_25": "Huh? I don't know about that... Especially you two siblings—we only just met today. You've already helped with the taste testing, I can't ask you to go out of your way for me...",
|
||
"Activity_Chat_HotPot_600454199_26": "Oh come on, don't turn them down! Everyone loves Simmer and the delicious food you make, that's why they wanna help you out!",
|
||
"Activity_Chat_HotPot_600454199_27": "Mm... alright, thank you all! Let's head to Yum Cha Sin in Waifei Peninsula together later!",
|
||
"Activity_Chat_HotPot_600454199_28": "Everyone arrives together at the entrance of Yum Cha Sin in Waifei Peninsula.",
|
||
"Activity_Chat_HotPot_600454199_29": "Count me in! We can team up with Nangong to design some themed decorations to draw in customers. We can't let Simmer just shut down like this.",
|
||
"Activity_Chat_HotPot_600454199_Name_01": "Blaze",
|
||
"Activity_Chat_Ride_31260002_06": "Note: Over 80% of all new commissions are related to the Hollow Champion competition.",
|
||
"Activity_Chat_Ride_31260018_16": "You head out to Blazewood...",
|
||
"Activity_Chat_Ride_31260019_01": "Proxy... you don't actually believe what Burnice said in that message, do you...?",
|
||
"Activity_Chat_Ride_31260021_01": "A heap of miscellaneous stuff: broken Ethereal cards, an antique W-Engine... and a sparkstone made in the Outer Ring.",
|
||
"Activity_Chat_Ride_31260023_04": "Considering the stability of this Hollow... this was never really a reliable \"fake.\"",
|
||
"Activity_Chat_Ride_31260024_03": "Wait, Burnice! This is a very delicate device. Be careful with it. If you break it, we won't even get thirty percent of what this haul's worth.",
|
||
"Activity_Chat_Ride_31260025_14": "Burnice drags you over to the bar.\nThe special Nitro-Fuel tastes amazing, and after a few cups, you start feeling drowsy... By the time you come to your senses, you're already in the Steeltusk's passenger seat.",
|
||
"Activity_Chat_jigsaw4.0_34860001_10": "This Mr. Finn said... this Bangboo's storing some video data that's very important to him. I tried recovering it during the initial repairs, but the data's a total mess — like it's been hit with Ether Corruption or something...",
|
||
"Activity_Chat_jigsaw4.0_34860001_15": "Sorry, just a minor health issue, nothing serious... Actually, being sick gave me the perfect excuse to take a sick day and fix \"Winger\"... *cough cough* That's this Bangboo here.",
|
||
"Activity_Chat_jigsaw4.0_34860001_20": "Please, you gotta help me out here! No, wait — help \"Winger\" out! If I can't recover its data, my job's gonna go up in flames!",
|
||
"Activity_Chat_jigsaw4.0_34860001_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860002_05": "No worries, no worries, we'll take it one step at a time. As long as we're done by the time my leave ends— *cough cough cough*... Once I save up enough Dennies, I'll swap in a brand new storage module!",
|
||
"Activity_Chat_jigsaw4.0_34860002_06": "So... the footage we just recovered — if I'm not mistaken, all of this was shot inside a Hollow, right?",
|
||
"Activity_Chat_jigsaw4.0_34860002_07": "Uh, well... let's just say my work's got some ties to the Hollows...",
|
||
"Activity_Chat_jigsaw4.0_34860002_08": "No wonder this Bangboo's data is so corrupted. Sure, this model's got freedom for mods and customization, but you gotta actually install them!",
|
||
"Activity_Chat_jigsaw4.0_34860002_09": "But yours... is completely bare, like it just rolled off the assembly line. How could you send it into a Hollow like that? At least give it some way to protect itself so it can bail when it runs into Ethereals.",
|
||
"Activity_Chat_jigsaw4.0_34860002_10": "Sorry... with my financial situation... just buying the base model alone is already putting me under some serious pressure...",
|
||
"Activity_Chat_jigsaw4.0_34860002_11": "We can fix it, no sweat.",
|
||
"Activity_Chat_jigsaw4.0_34860002_12": "Be careful next time.",
|
||
"Activity_Chat_jigsaw4.0_34860002_13": "Of course, of course! As long as I can get its data restored this time, I swear I'll gear it up from head to toe before anything else!",
|
||
"Activity_Chat_jigsaw4.0_34860002_14": "Um... I'll be staying with it for my entire sick leave... Come find me whenever you want to restore its data!",
|
||
"Activity_Chat_jigsaw4.0_34860002_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860003_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860004_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860005_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860006_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860007_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860008_01": "You're here! ...Judging by your expression, you're not here to look over the footage? Is there something else you need from me?",
|
||
"Activity_Chat_jigsaw4.0_34860008_13": "Winger only risked going into that Hollow to record those videos because I asked it to... But I wasn't kidding about one thing — if we couldn't restore this data, I seriously wouldn't be able to focus on work at all!",
|
||
"Activity_Chat_jigsaw4.0_34860008_Name_01": "Finn",
|
||
"Activity_Chat_jigsaw4.0_34860008_Name_02": "Winger",
|
||
"Activity_Chat_jigsaw4.0_34860009_01": "After days of nonstop repairs, we finally managed to restore all of Winger's data. Somehow, our client Finn's also made a full recovery...",
|
||
"Activity_CinemaUnlock_01": "Finish watching a movie with Cecilia",
|
||
"Activity_CinemaUnlock_02": "Finish watching a movie with Jane",
|
||
"Activity_CinemaUnlock_03": "Finish watching a movie with Yixuan",
|
||
"Activity_CinemaUnlock_04": "Finish watching a movie with Billy",
|
||
"Activity_CinemaUnlock_05": "Finish watching a movie with Seed",
|
||
"Activity_CinemaUnlock_06": "Finish watching a movie with Cissia",
|
||
"Activity_CinemaUnlock_07": "Finish watching a movie with Yuzuha",
|
||
"Activity_CinemaUnlock_08": "Finish watching a movie with Lycaon",
|
||
"Activity_CinemaUnlock_09": "Finish watching a movie with Sweety",
|
||
"Activity_GalGame_ForbiddenArea_10162510_027": "Yeah. We'll be able to know how to suppress the Qingming Sword's corruption.",
|
||
"Activity_GalGame_HotPot_10163001_009": "Ugh... Too much gristle in the char siu. I can't even chew it. Fail!",
|
||
"Activity_GalGame_HotPot_10163001_015": "Uh, switch the PGM signal and uh, cut from the live feed to the studio... What do you mean I'm on camera?! Cut it now! He's not even here anymore!",
|
||
"Activity_GalGame_HotPot_10163001_019": "Ehn-ne-uhn-nhe! Ehn-ne-ne-nhe! (He has a god-like tongue and created a standard for food reviews that countless people trust.)",
|
||
"Activity_GalGame_HotPot_10163001_029": "You arrive at Simmer Hot Pot in Lumina Square with {M#Belle}{F#Wise}. It's not even time to eat yet, but plenty of people are already in line. And in the crowd, there seems to be a familiar face...",
|
||
"Activity_GalGame_HotPot_10163002_001": "You have just finished hot pot when a commotion breaks out at the table next to yours. Seems like a TV crew is here to film something...",
|
||
"Activity_GalGame_HotPot_10163002_008": "Mr. Stephen, if this is still about what happened before, the Public Security Officers have already given their conclusion.",
|
||
"Activity_GalGame_HotPot_10163002_014": "The waiter serves the hot pot restaurant's signature spicy combo, but as Stephen takes a taste, a look of disdain slowly creeps across his face...",
|
||
"Activity_GalGame_HotPot_10163002_015": "*slurp* I can't believe it... It's only been a couple of years, and you've already gotten so rusty...",
|
||
"Activity_GalGame_HotPot_10163002_020": "Yeah... the only thing worth mentioning is the Brown Sugar Rice Cake — the frying technique was actually decent. But this syrup is way too sweet. Don't tell me you only care about how it looks and not how it tastes before serving it up?",
|
||
"Activity_GalGame_HotPot_10163004_013": "Bring it on, then! I'm the leader of the Black Helm Gang... Black Helm Bro, Dou Rangkai.",
|
||
"Activity_GalGame_HotPot_10163004_025": "Ah, sorry... We were being presumptuous...",
|
||
"Activity_GalGame_HotPot_10163005_008": "It was three years ago... Meister and I both came from Waifei Peninsula. I still remember the first time I saw them...",
|
||
"Activity_GalGame_HotPot_10163005_010": "Yes, we do! Ahem... I was at rock bottom back then, barely scraping by in the alleyways of Sailume Bay...",
|
||
"Activity_GalGame_HotPot_10163005_011": "I was starving and barely clothed... It was them who taught me to make use of every single ingredient. Even the last drop of soup in a trash can shouldn't be wasted...",
|
||
"Activity_GalGame_HotPot_10163005_013": "They taught me the relationship between the ingredients, helping me become the culinary master I am today. But Blaze killed them... and I swear I'll get my revenge!",
|
||
"Activity_GalGame_HotPot_10163005_030": "Eugh! He's a total villain now!",
|
||
"Activity_GalGame_HotPot_10163005_031": "Uh... cut! Uhm, ahem... Excuse me, Mr. Stephen... we can't do food tasting tomorrow... Did you forget? The corruption from that accident, eh...",
|
||
"Activity_GalGame_HotPot_10163005_040": "Why... Why didn't you tell me?! I thought I'd overstimulated my tongue from work...",
|
||
"Activity_GalGame_HotPot_10163005_045": "Heh heh heh... How ironic.",
|
||
"Activity_GalGame_HotPot_10163006_008": "Agh, let's get the soup base simmering first. This is how you stir-fry, right...? I think that's how Blaze did it...",
|
||
"Activity_GalGame_HotPot_10163006_019": "To protect this deliciousness from being ruined, and to safeguard the tasty hot pots of New Eridu!",
|
||
"Activity_GalGame_HotPot_10163007_003": "I didn't realize pounding rice cakes could be this exhausting! It's harder than smashing Ethereals in a Hollow...",
|
||
"Activity_GalGame_HotPot_10163007_012": "Alright, alright. I heard you guys talking... you wanted to pound rice cakes or something?",
|
||
"Activity_GalGame_HotPot_10163007_018": "Okay, whoever this Rice Cakes punk is better show their face right now! I'm gonna beat it into the ground!",
|
||
"Activity_GalGame_HotPot_10163008_001": "You're reopening without the restaurant owner...? Hah! What a joke~",
|
||
"Activity_GalGame_HotPot_10163008_014": "I'm sorry. I was stuck at home all day yesterday working on the soup base. I couldn't decide on the salt level, and my taste buds are failing me, so I ended up making ten different batches with varying amounts of salt...",
|
||
"Activity_GalGame_HotPot_10163008_023": "Let me have a... mmm... taste. I want to see just how good this \"unbeatable\" hot pot of yours really is!",
|
||
"Activity_GalGame_HotPot_10163009_002": "Even the dining atmosphere is flawless. Although we're outside, the background music is chilling enough to freeze your heart — it just makes you want even more hot pot.",
|
||
"Activity_GalGame_HotPot_10163009_007": "Meister might've been a young lady, but she was more sensible than most adults...",
|
||
"Activity_GalGame_HotPot_10163009_014": "Uh, sorry, sir, but pets aren't allowed inside the restaurant, including the outdoor dining area...",
|
||
"Activity_GalGame_HotPot_10163009_025": "Meister...? What happened, Meister? You're scaring me!",
|
||
"Activity_GalGame_HotPot_10163009_026": "My super-duper cute little mousey! My precious little Meister!",
|
||
"Activity_GalGame_HotPot_10163009_046": "You know full well that spicy, sweet, and greasy food will react with your meds, cause side effects, or even make you lose your sense of taste... but you just love hot pot too much to care...",
|
||
"Activity_GalGame_HotPot_10163009_059": "Huh? Wait, seriously? You guys didn't know? Don't you read the instructions before taking medicine?",
|
||
"Activity_GalGame_HotPot_10163009_062": "After everything is settled, Stephen leaves the hot pot shop, alone and forlorn. Blaze, on the other hand, happily announces the reopening of Simmer, and among those watching, there are a couple of familiar faces.",
|
||
"Activity_GalGame_HotPot_10163009_Name_004": "Blaze, Three Years Ago",
|
||
"Activity_GalGame_HotPot_10163009_Name_005": "Stephen, Three Years Ago",
|
||
"Activity_GalGame_HotPot_10163010_003": "It's not about letting go of my memories with you. Maybe I just want to let myself off the hook, and leave all these grudges behind... After all, you always taught me to go explore new flavors and experience a new life.",
|
||
"Activity_GalGame_HotPot_10163010_007": "Oh, that Cissia... I can't believe this. How did investigating stolen cargo lead her to a hotpot restaurant? Oh, seriously?!",
|
||
"Activity_GalGame_HotPot_10163010_011": "Oh, heavens above! Have you truly answered my prayers...? Did you really let my precious little Meister reincarnate as a rat Thiren?!",
|
||
"Activity_GalGame_HotPot_10163010_012": "Excuse me? I've had my eye on you for a while now... Mind your manners, or else...",
|
||
"Activity_GalGame_HotPot_10163010_013": "Shshshhh... It's okay, little mousie. It's totally normal for past life memories to be hazy. Take your time, you'll remember eventually. I just wanted to treat you to some hot pot...",
|
||
"Activity_GalGame_HotPot_10163010_025": "After returning home and resting for a while, Stephen adheres to his promise and publicly announces his retirement from being a food critic, instead investing in Blaze's hot pot shop. Having heard Blaze's words that day, he says he also wants to try creating something delicious with friends.",
|
||
"Activity_GalGame_HotPot_10163010_026": "For some reason, Stephen willingly offers to pay for all rat Thirens who eat there. This promotional event also helps boost Simmer's popularity.",
|
||
"Activity_GalGame_Ride_10163101_003": "I thought I was seeing things when you accepted the commission. The two of you have been staying lowkey for a while now.",
|
||
"Activity_GalGame_Ride_10163101_009": "Someone contacted me on Inter-Knot before the Hollow Champion contest began. He wanted me to modify the Ethereal card data to help him advance past the first round of the competition.",
|
||
"Activity_GalGame_Ride_10163101_015": "I found something called an Ethereal Decoy on Inter-Knot. According to the seller, it's tailor-made specifically for participants in the Hollow Champion contest.",
|
||
"Activity_GalGame_Ride_10163101_032": "Exactly. That device clearly has shady origins, so to make sure nothing goes wrong, I had to come to Proxies I can trust.",
|
||
"Activity_GalGame_Ride_10163101_036": "I think you should try contacting the person who gave you this thing. If we can determine its origin, that would make things a lot easier.",
|
||
"Activity_GalGame_Ride_10163101_041": "And one more thing... we need to confirm how many of those are out there. If other participants got their hands on one, things could get even more complicated.",
|
||
"Activity_GalGame_Ride_10163101_044": "Alright, then we'll leave you to it. In the meantime, Belle and I will get ready to head out.",
|
||
"Activity_GalGame_Ride_10163102_021": "Rain, are you sure this thing is only used to attract low-level Ethereals?",
|
||
"Activity_GalGame_Ride_10163102_023": "When we reached the location where it was deployed, it was swarming with way more high-level Ethereals than we expected.",
|
||
"Activity_GalGame_Ride_10163102_028": "Well, putting the danger aside for now, we can at least be certain that its original purpose was never to attract low-level Ethereals.",
|
||
"Activity_GalGame_Ride_10163102_032": "If things are really as we suspect, finding any leads based on the name \"Ethereal Decoy\" would be nearly impossible.",
|
||
"Activity_GalGame_Ride_10163102_035": "I understand your concerns, Master Proxy, but Victoria Housekeeping acts on behalf of the mayor, to a certain extent...",
|
||
"Activity_GalGame_Ride_10163102_036": "I personally wish to help you as much as I can, but because this concerns the current competition, our actions are likely to attract the attention of those with ill intentions, potentially putting you at additional risk.",
|
||
"Activity_GalGame_Ride_10163102_041": "(It looks like finding any more leads will be difficult...)",
|
||
"Activity_GalGame_Ride_10163102_045": "Alright... Then let's keep the Ethereal Decoy at the video store for now! We'll try to look for clues by examining its structure.",
|
||
"Activity_GalGame_Ride_10163102_047": "Sounds good, we'll hope for the best.",
|
||
"Activity_GalGame_Ride_10163103_005": "You're right... If it weren't for your letter, I would've forgotten that you have other \"business\" to take care of!",
|
||
"Activity_GalGame_Ride_10163103_014": "Whose Bangboo is this? Could it be the client?",
|
||
"Activity_GalGame_Ride_10163103_021": "That makes sense. A special situation calls for special measures. So what exactly is the commission this time?",
|
||
"Activity_GalGame_Ride_10163103_034": "This little Bangboo was very lucky. It ended up meeting someone willing to help, like you.",
|
||
"Activity_GalGame_Ride_10163104_005": "(Did I just hear Pulchra and Burnice talking about me? Maybe I should listen in.)",
|
||
"Activity_GalGame_Ride_10163104_018": "That's... it? What kind of job opportunity, exactly? If it needs a Proxy's help, chances are it involves heading into a Hollow, right?",
|
||
"Activity_GalGame_Ride_10163104_026": "DM?",
|
||
"Activity_GalGame_Ride_10163104_027": "DM? You mean the one where you asked Burnice to get me to help?",
|
||
"Activity_GalGame_Ride_10163104_028": "DM? You mean the one where you asked Burnice to get me to help?",
|
||
"Activity_GalGame_Ride_10163104_035": "I trust Pulchra.",
|
||
"Activity_GalGame_Ride_10163104_036": "Helping friends is only natural.",
|
||
"Activity_GalGame_Ride_10163104_040": "We'll take this commission and we're ready to start if you are.",
|
||
"Activity_GalGame_Ride_10163105_001": "Belle, now that we've wrapped up most of the commissions we recently took on, how does it feel to be back to Proxy life?",
|
||
"Activity_GalGame_Ride_10163105_003": "Very good.",
|
||
"Activity_GalGame_Ride_10163105_004": "As it should be.",
|
||
"Activity_GalGame_Ride_10163105_009": "Just as you're about to start reminiscing with Wise, the door of the video store is pushed open from outside...",
|
||
"Activity_GalGame_Ride_10163105_010": "Just as you're about to start reminiscing with Belle, the door of the video store is pushed open from outside...",
|
||
"Activity_GalGame_Ride_10163105_014": "Business has been pretty good.",
|
||
"Activity_GalGame_Ride_10163105_016": "If you're asking about business at the video store, then yeah, it's been pretty good. But it'd be even better if you signed up for a membership.",
|
||
"Activity_GalGame_Ride_10163105_019": "You picked a good time to show up.",
|
||
"Activity_GalGame_Ride_10163105_020": "We happen to be free today.",
|
||
"Activity_GalGame_Ride_10163105_031": "I can do that.",
|
||
"Activity_GalGame_Ride_10163105_032": "Let's talk about the compensation.",
|
||
"Activity_GalGame_Ride_10163105_034": "Calculating Hollow data is indeed what we're good at, but the regular clients you mentioned... They're offering terms worthy of a seasoned broker, I assume?",
|
||
"Activity_GalGame_Ride_10163105_035": "After all... a brand-new set of Hollow data from an area with Ether turbulence isn't something you can get your hands on with just a few measly Dennies.",
|
||
"Activity_GalGame_Ride_10163105_036": "After all... a brand-new set of Hollow data from an area with Ether turbulence isn't something you can get your hands on with just a few measly Dennies.",
|
||
"Activity_GalGame_Ride_10163105_038": "Alright, we'll take it.",
|
||
"Activity_GalGame_Ride_10163105_040": "Alright then. We'll take the commission!",
|
||
"Activity_GalGame_Ride_10163105_042": "After that, Shepherd turns and leaves the video store.",
|
||
"Activity_GalGame_Ride_10163105_043": "Once we get back to the workshop... let's get ready and get to work!",
|
||
"Activity_GalGame_Ride_10163105_Name_001": "Wise",
|
||
"Activity_GalGame_Ride_10163105_Name_002": "Belle",
|
||
"Activity_GalGame_Ride_10163105_Name_003": "Shepherd",
|
||
"Activity_GalGame_Ride_10163106_001": "You arrive at the newsstand together with Venus.",
|
||
"Activity_GalGame_Ride_10163106_003": "My luck isn't very good either.",
|
||
"Activity_GalGame_Ride_10163106_004": "My luck's not bad.",
|
||
"Activity_GalGame_Ride_10163106_009": "It's ok, my luck's pretty good. When you're with me, surely some of it will rub off on you, too!",
|
||
"Activity_GalGame_Ride_10163106_011": "Venus nervously scratches off the silver layer on the card...\nWow! It's golden!",
|
||
"Activity_GalGame_Ride_10163106_012": "It's the ultra-rare grand prize!",
|
||
"Activity_GalGame_Ride_10163106_014": "It's the ultra-rare grand prize! Looks like your luck is better than you thought after all!",
|
||
"Activity_GalGame_Ride_10163106_016": "Do you come to the newsstand often, Venus?",
|
||
"Activity_GalGame_Ride_10163106_017": "I've never run into you here before.",
|
||
"Activity_GalGame_Ride_10163106_018": "Come to think of it... are you a regular at the newsstand, Venus? I don't think I've ever run into you here before.",
|
||
"Activity_GalGame_Ride_10163106_019": "Come to think of it... are you a regular at the newsstand, Venus? I don't think I've ever run into you here before.",
|
||
"Activity_GalGame_Ride_10163106_020": "I usually buy newspapers from Grandma Eve at Lumina Square, so I don't come to the newsstand on Sixth Street very often.",
|
||
"Activity_GalGame_Ride_10163106_021": "For intel brokers like us, and Proxies too, keeping up with current events is essential! If you want to become a great Proxy, make sure you remember this~",
|
||
"Activity_GalGame_Ride_10163106_022": "Why do Proxies need to keep up with the news?",
|
||
"Activity_GalGame_Ride_10163106_025": "Mhm~ See? That's where you're missing the bigger picture. TOPS, HIA, and even HSO all have some very capable Agents. These are hidden connections we normally wouldn't have access to!",
|
||
"Activity_GalGame_Ride_10163106_027": "Wow...",
|
||
"Activity_GalGame_Ride_10163106_028": "That makes a lot of sense.",
|
||
"Activity_GalGame_Ride_10163106_033": "Muttering to herself, Venus studies the newspaper carefully.",
|
||
"Activity_GalGame_Ride_10163106_034": "You wonder if she's spotted some big news. Her expression starts to turn serious.",
|
||
"Activity_GalGame_Ride_10163106_036": "Why do you ask?",
|
||
"Activity_GalGame_Ride_10163106_037": "What's up with TOPS?",
|
||
"Activity_GalGame_Ride_10163106_041": "Though TOPS-related commissions tend to pay very well, it's better to be cautious with their requests lately. Otherwise, I'd really worry about you...",
|
||
"Activity_GalGame_Ride_10163106_043": "Dialyn?",
|
||
"Activity_GalGame_Ride_10163106_044": "What brings you to Sixth Street?",
|
||
"Activity_GalGame_Ride_10163106_048": "After greeting you with a cheerful smile, Dialyn gives Venus a meaningful look.",
|
||
"Activity_GalGame_Ride_10163106_049": "Miss, the news you're reading... The reporter comes from a notorious, unscrupulous media outlet. All this nonsense is just clickbait.",
|
||
"Activity_GalGame_Ride_10163106_051": "She's my friend.",
|
||
"Activity_GalGame_Ride_10163106_052": "This... This is my friend. She's just passing through Sixth Street and stopped by to say hello.",
|
||
"Activity_GalGame_Ride_10163106_053": "This... is my friend. She's just passing through and stopped by to say hello.",
|
||
"Activity_GalGame_Ride_10163106_057": "(Is Dialyn hinting at something?)",
|
||
"Activity_GalGame_Ride_10163106_059": "(I have a feeling there's more to what Dialyn just said... was she trying to hint at something?)",
|
||
"Activity_GalGame_Ride_10163106_061": "After a brief farewell to Dialyn, you watch her disappear around the corner of the street.",
|
||
"Activity_GalGame_Ride_10163106_064": "Alright, alright.",
|
||
"Activity_GalGame_Ride_10163106_065": "I promise.",
|
||
"Activity_GalGame_Ride_10163106_Name_001": "Venus",
|
||
"Activity_GalGame_Ride_10163106_Name_002": "Belle",
|
||
"Activity_GalGame_Ride_10163106_Name_003": "Wise",
|
||
"Activity_GalGame_Ride_10163106_Name_004": "Dialyn",
|
||
"Activity_GalGame_Ride_10163107_003": "The commission was canceled.",
|
||
"Activity_GalGame_Ride_10163107_004": "Something a bit concerning came up.",
|
||
"Activity_GalGame_Ride_10163107_006": "Well... The client canceled the commission at the last minute due to personal reasons. Venus and I also came across a few things today that raised some concerns...",
|
||
"Activity_GalGame_Ride_10163107_007": "You tell Wise in detail everything that happened today while you were with Venus.",
|
||
"Activity_GalGame_Ride_10163107_008": "You tell Belle in detail everything that happened today while you were with Venus.",
|
||
"Activity_GalGame_Ride_10163107_009": "...Fairy, can you find anything based on what Belle just said?",
|
||
"Activity_GalGame_Ride_10163107_013": "A tech company?",
|
||
"Activity_GalGame_Ride_10163107_014": "Ether Collector?",
|
||
"Activity_GalGame_Ride_10163107_016": "Let me see... A tech company, and it looks like they're applying for a patent for something called... an Ether Collector?",
|
||
"Activity_GalGame_Ride_10163107_018": "Who would've thought...",
|
||
"Activity_GalGame_Ride_10163107_020": "I didn't expect to find a lead about the Ethereal Decoy like this.",
|
||
"Activity_GalGame_Ride_10163107_021": "So that means these Ether Collectors, still under development, were deliberately funneled into Inter-Knot... and sold to contestants in the Hollow Champion contest?",
|
||
"Activity_GalGame_Ride_10163107_022": "So that means these Ether Collectors, still under development, were deliberately funneled into Inter-Knot... and sold to contestants in the Hollow Champion contest?",
|
||
"Activity_GalGame_Ride_10163107_029": "One way or another, these past few commissions have all been tied to the Hollow Champion contest and TOPS... Not to mention, the Agents who entered the Hollow ran into that weirdo again...",
|
||
"Activity_GalGame_Ride_10163107_030": "These past few commissions have all been tied to the Hollow Champion contest and TOPS one way or another... and the Agents who entered the Hollow even ran into that weirdo again...",
|
||
"Activity_GalGame_Ride_10163107_031": "We'd better be careful with anything closely tied to TOPS...",
|
||
"Activity_GalGame_Ride_10163107_033": "Then let's leave it at that.",
|
||
"Activity_GalGame_Ride_10163107_035": "Now that the commissions are all finished, we shouldn't draw attention to ourselves over something unnecessary. After all... Phaethon is an independent Proxy. Let's just leave it.",
|
||
"Activity_GalGame_Ride_10163107_040": "Careful what you say...",
|
||
"Activity_GalGame_Ride_10163107_042": "Ahem... Belle, be careful what you say... What we've been doing lately isn't exactly... the kind of video store business we can talk about out loud.",
|
||
"Activity_GalGame_Ride_10163107_Name_001": "Wise",
|
||
"Activity_GalGame_Ride_10163107_Name_002": "Belle",
|
||
"Activity_GalGame_Ride_10163107_Name_003": "Fairy",
|
||
"Activity_HotPot_OB2.7_Period02": "Copper Hot Pot",
|
||
"Activity_OngoingCinema_Cinema_199": "(Better just focus on waiting for the movie to start...)",
|
||
"Activity_OngoingCinema_Cinema_233": "(Although her daily schedule usually revolves around the \"Angels of Delusion,\" doesn't she need some <color=#FFAF2C>time to herself</color>?)",
|
||
"Activity_OngoingCinema_Cinema_235": "(Talk about Cecilia)",
|
||
"Activity_OngoingCinema_Cinema_248": "The child is repeatedly displaced by the Hollow, making it impossible to track his coordinates, while his mother's search is hitting a dead end...",
|
||
"Activity_OngoingCinema_Cinema_249": "The atmosphere grows tense, and at this very moment, everyone is worried about the fate of the mother and child...",
|
||
"Activity_OngoingCinema_Cinema_254": "(Silently hand over a tissue)",
|
||
"Activity_OngoingCinema_Cinema_343": "(Beside you, Nangong Yu adjusts her posture, settling into the most relaxed position to enjoy the movie.)",
|
||
"Activity_OngoingCinema_Cinema_348": "(Talk about new songs...)",
|
||
"Activity_OngoingCinema_Cinema_352": "The movie begins... Lilian accidentally enters a mysterious wonderland and embarks on a journey through the fairy tale world.",
|
||
"Activity_OngoingCinema_Cinema_360": "Countless paper butterflies fly toward Lilian, catching her shoulders and carrying her into the sky.",
|
||
"Activity_OngoingCinema_Cinema_366": "You finish watching \"Dreamland Journey\" with the Angels of Delusion...",
|
||
"Activity_OngoingCinema_Cinema_370": "You finish watching \"Dreamland Journey\" with the Angels of Delusion...",
|
||
"Activity_OngoingCinema_Cinema_394": "You turn your head and notice she's also turned at some point and is looking your way...",
|
||
"Activity_OngoingCinema_Cinema_464": "Then it probably isn't worth reading.",
|
||
"Activity_OngoingCinema_Cinema_476": "Then it probably isn't worth reading.",
|
||
"Activity_OngoingCinema_Cinema_488": "Then it probably isn't worth reading.",
|
||
"Activity_OngoingCinema_Cinema_610030022_01": "{M#You're awfully quiet today, Pro... Wise. If you're feeling sleepy, you can always take a nap on my shoulder~}{F#You're awfully quiet today, Pro... Belle. If you're feeling sleepy, you can always take a nap on my shoulder~}",
|
||
"Activity_OngoingCinema_Cinema_610030247_01": "Letting you join me in uncovering the truth behind \"Don't Touch\" and seeking out the traces of fantasy left on these images...",
|
||
"Activity_OngoingCinema_Cinema_610030260_01": "Me? ...Heh, I thought Manager would be more interested in hearing about the Angels of Delusion.",
|
||
"Activity_OngoingCinema_Cinema_610030323_01": "In a speculative work that depicts the twilight of a civilization, a tragic ending is all but inevitable.",
|
||
"Activity_OngoingCinema_Cinema_610030325_01": "You needn't worry. I won't let the somber atmosphere keep me quiet and dispirited.",
|
||
"Activity_OngoingCinema_Cinema_610030328_01": "...So that I may offer you just the right companionship while you enjoy the film.",
|
||
"Activity_OngoingCinema_Cinema_610030330_01": "Ah... my apologies, when I'm with you, I should keep my attention on the film that's about to start.",
|
||
"Activity_OngoingCinema_Cinema_610030336_01": "Indeed. Let us hope our protagonist has enough grit and determination to hang on until the moment she can clear her name.",
|
||
"Activity_OngoingCinema_Cinema_610030342_01": "That said, this story still affirmed my belief that once you find something worth fighting for, it is worth protecting at any cost.",
|
||
"Activity_OngoingCinema_Cinema_610030345_01": "Being able to witness, contemplate, and resonate with you — this process itself has illuminated this moment.",
|
||
"Activity_OngoingCinema_Cinema_610030346_01": "To face this \"known\" weight together with you, and draw strength from it to move forward—",
|
||
"Activity_OngoingCinema_Cinema_610030347_01": "Perhaps that is our smallest, most steadfast way to resist any form of \"nihility\" in the real world.",
|
||
"Activity_OngoingCinema_Cinema_610030350_01": "It is not about \"whether success is possible,\" but \"whether it is worthwhile.\"",
|
||
"Activity_OngoingCinema_Cinema_610030351_01": "It's about order, about loyalty, about... the meaning of persistence in a battle that's doomed to fail.",
|
||
"Activity_OngoingCinema_Cinema_610030355_01": "Yes, it is a work that completely denies hope...",
|
||
"Activity_OngoingCinema_Cinema_610030356_01": "But it also compels the viewer to contemplate the meaning of any effort in the face of absolute nihility.",
|
||
"Activity_OngoingCinema_Cinema_610030358_01": "But how our protagonist, the scientist, chose to bear the weight of the world alone after her warnings to humanity went unheeded.",
|
||
"Activity_OngoingCinema_Cinema_610030359_01": "And the loyalty displayed by her mechanical companion... Theirs was a friendship transcending all programmed parameters.",
|
||
"Activity_OngoingCinema_Cinema_610030360_01": "To walk a path you know leads nowhere, and to see it through to the very end — that resolve alone is far beyond any measure of victory or defeat.",
|
||
"Activity_OngoingCinema_Cinema_610030361_01": "Thank you for accompanying me to see this film. It carried much weight, but I found it to be a precious and profound warning.",
|
||
"Activity_OngoingCinema_Cinema_610030363_01": "True. An individual's brilliance could not stop the collective's downfall — that's the core of this tragedy...",
|
||
"Activity_OngoingCinema_Cinema_610030364_01": "But holding one's ground in a battle destined to lose — that's precisely what defines our love and dignity as human beings.",
|
||
"Activity_OngoingCinema_Cinema_610030365_01": "Please do not worry. No matter how dark the story on screen may be, our reality is full of hope.",
|
||
"Activity_OngoingCinema_Cinema_610030367_01": "\"The tragedy lies not in the destruction of the body, but in how thoroughly our supposed 'meaning' is devoured by nothingness...\"",
|
||
"Activity_OngoingCinema_Cinema_610030369_01": "In collective chaos, the light of reason shines as faintly as a firefly...",
|
||
"Activity_OngoingCinema_Cinema_610030370_01": "But those who remained steadfast in their duty and loyalty until the very end — their stance itself was the strongest response to \"nihility.\"",
|
||
"Activity_OngoingCinema_Cinema_610030374_01": "Sorry, I seem to have been a little too absorbed in my own thoughts and did not engage with you as much as I should have.",
|
||
"Activity_OngoingCinema_Cinema_610030381_01": "Before deciding to see the movie, we read a lot of reviews, and they all said it was good.",
|
||
"Activity_OngoingCinema_Cinema_610030388_01": "New songs huh... Sunna's actually been writing a lot lately.",
|
||
"Activity_OngoingCinema_Cinema_610030390_01": "Aria snuck a couple back and had me listen while she hummed along to the sheet music— gotta say, they weren't bad at all.",
|
||
"Activity_OngoingCinema_Cinema_610030397_01": "So... wanna bet on whether Sunna and Aria will end up crying their eyes out over the movie?",
|
||
"Activity_OngoingCinema_Cinema_610030401_01": "They're getting emotional before the bet even started... *sigh*",
|
||
"Activity_OngoingCinema_Cinema_610030409_01": "Can't blame anyone for wanting to pinch something that looks that squishy–",
|
||
"Activity_OngoingCinema_Cinema_610030418_01": "Oh~ Don't worry. I came prepared with tissues— They're coming in handy now~",
|
||
"Activity_OngoingCinema_Cinema_610030420_01": "Time to check Sunna's piggy bank when we get back and come up with a plan to fatten it up a bit...",
|
||
"Activity_OngoingCinema_Cinema_610030422_01": "...Ugh, the chocolate melted in my hand...",
|
||
"Activity_OngoingCinema_Cinema_610030423_01": "I gotta grab a tissue from Sunna's backpack quick and clean this up!",
|
||
"Activity_OngoingCinema_Cinema_610030430_01": "Sometimes, even though I know it's not real, those feelings start to tug at my heartstrings...",
|
||
"Activity_OngoingCinema_Cinema_610030431_01": "*sigh* And then I end up getting all emotional~",
|
||
"Activity_OngoingCinema_Cinema_610030432_01": "But then, looking at Sunna and Aria's expressions, they seem genuinely touched... That's nice too.",
|
||
"Activity_OngoingCinema_Cinema_610030436_01": "The visuals and music were pretty good, so I wouldn't say it was a waste of time–",
|
||
"Activity_OngoingCinema_Cinema_610030441_01": "Stray puppies, stray people, stray Bangboo... aren't they everywhere?",
|
||
"Activity_OngoingCinema_Cinema_610030443_01": "But fighting is exhausting, and puppies can be pretty sneaky...",
|
||
"Activity_OngoingCinema_Cinema_610030447_01": "I'm a pro at this, and there's lots of different flavors of dog food — all delicious.",
|
||
"Activity_OngoingCinema_Cinema_610030451_01": "{F#What do we do? We're gonna get caught, I'm just a little pup... Belle, didn't you say this wasn't a horror movie?!!}{M#Oh, what do we do? We're gonna get caught, I'm just a little pup... Wise, didn't you say this wasn't a horror movie?!}",
|
||
"Activity_OngoingCinema_Cinema_610030475_01": "O—Of course not! This is just another typical story set in a Hollow, right?",
|
||
"Activity_OngoingCinema_Cinema_610030505_01": "The morale of the story is... If you ain't got the strength, stay out of the Hollows!",
|
||
"Activity_OngoingCinema_Cinema_610030537_01": "This cinema's decor is both practical and elegant. It's no less impressive than the banquet hall at Yum Cha Sin.",
|
||
"Activity_OngoingCinema_Cinema_610030542_01": "Speaking of which... To improve on Yum Cha Sin's selection, my boss actually sent me out to sample flavors from other locations.",
|
||
"Activity_OngoingCinema_Cinema_610030546_01": "But if I go out to get snacks right now, I'd probably miss the best parts of the movie. Maybe next time.",
|
||
"Activity_OngoingCinema_Cinema_610030548_01": "The banquet hall is the face of our shop, after all. Plenty of local big shots pass through there.",
|
||
"Activity_OngoingCinema_Cinema_610030549_01": "That's why I personally handled the lights, decorations, and etiquette training for the staff. I didn't dare slack off even for a second!",
|
||
"Activity_OngoingCinema_Cinema_610030550_01": "No talking while eating or resting, and no yapping during movies... Guess that's what you'd expect from a Yunkui Summit disciple...",
|
||
"Activity_OngoingCinema_Cinema_610030564_01": "Looks like I need to put in a little more effort...",
|
||
"Activity_OngoingCinema_Cinema_610030575_01": "There are plenty of movies about people swapping bodies... but I can't say I've seen too many where people swap with a Bangboo.",
|
||
"Activity_OngoingCinema_Cinema_610030597_01": "Yeah! So don't overthink it. Just walk out of here with their laughter echoing in your heart~",
|
||
"Activity_OngoingCinema_Cinema_610030611_01": "Hehe... of course. They're all going to soar smoothly all the way to the top and become the most dazzling angels there are~",
|
||
"Activity_OngoingLevel_Ride_620046003_01": "{F#Something just doesn't feel right...}{M#Something doesn't feel right...}",
|
||
"Activity_OngoingLevel_Ride_620046006_01": "{F#These Ethereals... Did Jackpot's Master deal with them?}{M#These Ethereals... Did Jackpot's Master deal with them?}",
|
||
"Activity_OngoingLevel_Ride_620046009_01": "{F#By the way... Pulchra, what do you plan to do with the stuff we find?}{M#By the way Pulchra, what do you plan to do with the stuff we find?}",
|
||
"Activity_OngoingLevel_Ride_620046010_02": "Don't rush, young 'un... The good stuff always comes at the end~",
|
||
"Activity_OngoingLevel_Ride_620046012_01": "{F#The Ether concentration in this area is way off...}{M#The Ether concentration in this area is strange...}",
|
||
"Activity_OngoingLevel_Ride_620046013_01": "{F#Watch out for Ether turbulence!}{M#Watch out for the Ether turbulence!}",
|
||
"Activity_OngoingLevel_Ride_620046016_01": "{F#We can't let these Ethereals run loose like this!}{M#We can't let these Ethereals run loose like this!}",
|
||
"Activity_OngoingMainCity_HotPot_610045001_02": "Just come with me and you'll find out~!",
|
||
"Activity_OngoingMainCity_HotPot_610045002_02": "Hmm... Oh, I've got it! Manager, follow me!",
|
||
"Activity_Transition_HotPot_toDay2": "The next day, you head to Port Elpis to investigate the missing seafood shipments. But just up ahead, you spot some familiar faces.",
|
||
"Activity_Transition_HotPot_toDay3": "You head out with {M#Belle}{F#Wise} bright and early the next day to \"Simmer\", where the Angels of Delusion crew has already arrived and started prepping.",
|
||
"Activity_chat_TeamCombet_6004701_name_01": "Mission NPC",
|
||
"Aria_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nReleases all her power, entering <color=#FFFFFF>Moment of Delusion</color>, and fires multiple powerful shots at the target, dealing massive <color=#FE437E>Ether DMG</color>.\nUpon entering <color=#FFFFFF>Moment of Delusion</color>, Aria gains 3 stacks of <color=#FFFFFF>All-Out Cheering</color> and activates <color=#FFFFFF>Ether Veil: Delusion Reprise</color>. While <color=#FFFFFF>Ether Veil: Delusion Reprise</color> is active, all squad members gain an additional 50 ATK for 30s. Re-activating <color=#FFFFFF>Ether Veil: Delusion Reprise</color> will first cancel any existing instance of <color=#FFFFFF>Ether Veil: Delusion Reprise</color>.\nWhile Aria is charging, if she has <color=#FFFFFF>All-Out Cheering</color>, stacks of <color=#FFFFFF>All-Out Cheering</color> are consumed first to charge. Each stack of <color=#FFFFFF>All-Out Cheering</color> consumed increases the charge level by 2.\nUpon entering <color=#FFFFFF>Moment of Delusion</color>, if Aria already has <color=#FFFFFF>All-Out Cheering</color>, all remaining stacks of <color=#FFFFFF>All-Out Cheering</color> are first converted into <color=#FFFFFF>Fandom Power</color> and generated on the field. Each stack of <color=#FFFFFF>All-Out Cheering</color> is converted into 2 <color=#FFFFFF>Fandom Power</color>.\n<color=#FFFFFF>Moment of Delusion</color> lasts for up to 15s. During <color=#FFFFFF>Moment of Delusion</color>, Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> 3rd attack is upgraded to an enhanced version.\nWhen exiting <color=#FFFFFF>Moment of Delusion</color>, if Aria has <color=#FFFFFF>All-Out Cheering</color>, all remaining stacks of <color=#FFFFFF>All-Out Cheering</color> are converted into <color=#FFFFFF>Fandom Power</color> and generated on the field. Each stack of <color=#FFFFFF>All-Out Cheering</color> is converted into 2 <color=#FFFFFF>Fandom Power</color>.\nCharacter is invulnerable while using this skill.",
|
||
"AvatarSkin_Aria_Desc_000": "A touch of pink and white, a hint of lights and sound, plus countless days and nights devoted to singing — all of it comes together as a boundless delusion on stage.",
|
||
"AvatarSkin_Aria_Desc_001": "Aria's performance outfit for special shows, worn only a handful of times.\nA pure-white \"angel\" clad in \"demonic\" wings. Take a deep breath, get ready... once the spotlight comes on, it's the Angels of Delusion's time to rebel.",
|
||
"AvatarSkin_Aria_Name_000": "Aria: Energetic Idol",
|
||
"AvatarSkin_Aria_Name_001": "Aria: Discordant Note",
|
||
"AvatarSkin_Cissia_Desc_000": "There are two kinds of people in this world, venomous snakes and mice! As for who is what...\nLady Cissia says: Those stronger than me are snakes, and those weaker than me are mice!",
|
||
"AvatarSkin_Cissia_Name_000": "Cissia: Snake & Mouse Game",
|
||
"AvatarSkin_NangongYu_Desc_000": "Dreams are both cheap and expensive, always just out of reach. The people on the ground call them stars.\nSo the angel walks among the stars and lifts a sliver of fantasy from the endless galaxy... the very first rainbow light that shone upon her.",
|
||
"AvatarSkin_NangongYu_Desc_001": "Dancing within disordered rhythms, spinning across a stage of wild fantasia.\nThe boundary between angel and demon tilts with the lights, dissolving within her reflection.",
|
||
"AvatarSkin_NangongYu_Name_000": "Nangong Yu: Dreamy Dancer",
|
||
"AvatarSkin_NangongYu_Name_001": "Nangong Yu: Rhapsody's Muse",
|
||
"AvatarSkin_Summer_Desc_000": "Put on the outfit she finds cutest, and she can break free from the crowd, slipping into the lingering echoes of delusion.",
|
||
"AvatarSkin_Summer_Desc_001": "Freshly baked cake, rich aromatic coffee, and the warm afternoon sun...\nWrapped in moments of softness, it's time to begin today's tea break.",
|
||
"AvatarSkin_Summer_Name_000": "Sunna: Dreams on Loop",
|
||
"AvatarSkin_Summer_Name_001": "Sunna: Afternoon Tea Break",
|
||
"Avatar_Cissia_Buff_01_Des": "When active, <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> becomes available.",
|
||
"Avatar_Cissia_Buff_01_Title": "Serpentine Shadow",
|
||
"Avatar_Cissia_Buff_02_Des": "<color=#2EB6FF>Electric DMG</color> dealt to enemies ignores <color=#2BAD00>{Ability:{AbilityName:\u00A0Cissia_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_DefenceRatio,-100,2}}%</color> of their DEF.",
|
||
"Avatar_Cissia_Buff_02_Title": "Core Passive: Fatal Concoction",
|
||
"Avatar_Female_Size01_NangongYu_En": "Nangong Yu",
|
||
"Avatar_Female_Size01_NangongYu_En_FullName": "Nangong Yu",
|
||
"Avatar_Female_Size02_Cissia_En": "Cissia",
|
||
"Avatar_Female_Size02_Cissia_En_FullName": "Cissia",
|
||
"Avatar_Female_Size02_Remielle": "Remielle",
|
||
"Avatar_Female_Size02_Remielle_En": "Remielle",
|
||
"Avatar_Female_Size02_Remielle_En_FullName": "Remielle",
|
||
"Avatar_Female_Size02_Remielle_FullName": "Remielle",
|
||
"Avatar_Harumasa_Buff_02_Des": "Automatically triggers Zanshin - Scattered Blossoms after activating Ultimate: Zanshin.",
|
||
"Avatar_Harumasa_Buff_02_Title": "Zanshin - Scattered Blossoms",
|
||
"Avatar_NangongYu_Buff_01_Des": "Nangong Yu's Anomaly Buildup Rate increases by {Ability:{AbilityName:\u00A0NangongYu_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedElementAccumulationRatio,100,2}}%, and attacks deal {Ability:{AbilityName:\u00A0NangongYu_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedStunRatio,100,2}}% more Daze. All squad members's DMG dealt increases by {Ability:{AbilityName:\u00A0NangongYu_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%.",
|
||
"Avatar_NangongYu_Buff_01_Title": "Core Passive: Prodigious Idol",
|
||
"Avatar_NangongYu_Buff_02_Des": "Stun DMG Multiplier increases by {Ability:{AbilityName:\u00A0NangongYu_MathSkill,\u00A0AbilitySpecials:\u00A0AS_StunDamageTakeRatio,100,2}}%, and Daze duration extends by {Ability:{AbilityName:\u00A0NangongYu_MathSkill,\u00A0AbilitySpecials:\u00A0AS_StunDelayDuration,1,2}}s.",
|
||
"Avatar_NangongYu_Buff_02_Title": "Additional Ability: Angel Captain",
|
||
"Avatar_NangongYu_DeBuff_01_Des": "Active <color=#FFFFFF>Vibrato</color> stacks.",
|
||
"Avatar_NangongYu_DeBuff_01_Talent06_Des": "Active <color=#FFFFFF>Vibrato: Modified</color> stacks.",
|
||
"Avatar_NangongYu_DeBuff_01_Talent06_Title": "An Angel's Delusion",
|
||
"Avatar_NangongYu_DeBuff_01_Title": "Core Passive: Prodigious Idol",
|
||
"Avatar_ThemeSpace_Type_05_Des": "Increases CRIT DMG by {Ability:{AbilityName:Player_ThemeSpace_Type_04,\u00A0AbilitySpecials:\u00A0AS_AddedCritDmgRatioDelta,100,2}}%.",
|
||
"Avatar_ThemeSpace_Type_05_Title": "Ether Veil: Cold-Blooded",
|
||
"AwakenSimpleInfo_1201_01_02": "New: [EX Special Attack: Nowhere to Run - Patrol]",
|
||
"AwakenSimpleInfo_1201_01_03": "New: [Zanshin - Scattered Blossoms]",
|
||
"BattleChallengeConfig_140000101": "Time Trial Challenge: Trigger Anomaly/Disorder/Abloom",
|
||
"BattleChallengeConfig_140000102": "Time Trial Challenge: Trigger Anomaly/Disorder/Abloom",
|
||
"BattleChallengeConfig_140000103": "Time Trial Challenge: Trigger Anomaly/Disorder/Abloom",
|
||
"BattleChallengeConfig_140000104": "Time Trial Challenge: Trigger Anomaly/Disorder/Abloom",
|
||
"BattleChallengeConfig_140000105": "Time Trial Challenge: Trigger Anomaly/Disorder/Abloom",
|
||
"BattleChallengeConfig_140000201": "Time Trial Challenge: Enemy Kill Count",
|
||
"BattleChallengeConfig_140000202": "Time Trial Challenge: Enemy Kill Count",
|
||
"BattleChallengeConfig_140000203": "Time Trial Challenge: Enemy Kill Count",
|
||
"BattleChallengeConfig_140000204": "Time Trial Challenge: Enemy Kill Count",
|
||
"BattleChallengeConfig_140000205": "Time Trial Challenge: Enemy Kill Count",
|
||
"BattleChallengeConfig_140000301": "Time Trial Challenge: Activate or Extend Ether Veil",
|
||
"BattleChallengeConfig_140000302": "Time Trial Challenge: Activate or Extend Ether Veil",
|
||
"BattleChallengeConfig_140000303": "Time Trial Challenge: Activate or Extend Ether Veil",
|
||
"BattleChallengeConfig_140000304": "Time Trial Challenge: Activate or Extend Ether Veil",
|
||
"BattleChallengeConfig_140000305": "Time Trial Challenge: Activate or Extend Ether Veil",
|
||
"BattleChallengeConfig_140000401": "Time Trial Challenge: Break Miasmic Shields",
|
||
"BattleChallengeConfig_140000402": "Time Trial Challenge: Break Miasmic Shields",
|
||
"BattleChallengeConfig_140000403": "Time Trial Challenge: Break Miasmic Shields",
|
||
"BattleChallengeConfig_140000404": "Time Trial Challenge: Break Miasmic Shields",
|
||
"BattleChallengeConfig_140000405": "Time Trial Challenge: Break Miasmic Shields",
|
||
"BattleChallengeConfig_140000501": "Time Trial Challenge: Ultimate Uses",
|
||
"BattleChallengeConfig_140000502": "Time Trial Challenge: Ultimate Uses",
|
||
"BattleChallengeConfig_140000503": "Time Trial Challenge: Ultimate Uses",
|
||
"BattleChallengeConfig_140000504": "Time Trial Challenge: Ultimate Uses",
|
||
"BattleChallengeConfig_140000505": "Time Trial Challenge: Ultimate Uses",
|
||
"BeefBdGuide": "The Fresh-Cut Beef build centers around meat. The more Marbled Beef selected, the more Deliciousness earned!",
|
||
"BossBattle_QuestDesc_12252010": "The target of this hunt is a seasoned Sweeper who dashes back and forth in the blink of an eye and swings hunting blades to bring swift death.\n· <color=#FE437E>[Ether]</color>, <color=#FFAF2C>[Duel]</color> and <color=#FFAF2C>[Assist]</color> Resonia are obtainable during this operation.",
|
||
"BossBattle_QuestDesc_12253109": "[Sweeper] Test Stage\n[Special Note] This is a special test stage, temporary access only\n Weakness: Ether, Electric\n Resistance: Fire",
|
||
"BossBattle_QuestName_12252010": "Notorious Hunt: Sanguine Sweeper",
|
||
"BossBattle_QuestName_12253109": "【Sweeper】Test Stage",
|
||
"BossChalenge_ExtraPoint_Condition24": "Forced Kneel",
|
||
"BranchRelic_13502130_des": "When Sunna's Ether Veil: Delusion Reprise is active, all squad members <color=#2BAD00>deal 80% more DMG</color> with their Basic Attacks, Dash Attacks, Dodge Counters, Special Attacks, and EX Special Attacks.",
|
||
"BranchRelic_13502210_briefdes": "When other squad members trigger <color=#FFFFFF>Disorder</color> or <color=#FFFFFF>Abloom</color>, Nangong Yu unleashes a <color=#FFFFFF>Chain Attack</color> around the target enemy. This attack counts as an <color=#FFFFFF>Aftershock</color>. When Nangong Yu's <color=#FFFFFF>Chain Attack</color> heavy attack hits a target afflicted with an Attribute Anomaly, it triggers <color=#FFFFFF>Abloom</color> once.",
|
||
"BranchRelic_13502210_des": "When other squad members trigger <color=#FFFFFF>Disorder</color> or <color=#FFFFFF>Abloom</color>, Nangong Yu will launch a <color=#FFFFFF>Chain Attack</color> around the target enemy. This attack is an <color=#FFFFFF>Aftershock</color>. This effect can trigger at most once every 6s. When Nangong Yu's <color=#FFFFFF>Chain Attack</color> heavy attack hits a target afflicted with <color=#FE437E>Ether Anomaly</color>, <color=#2EB6FF>Electric Anomaly</color>, <color=#FF5521>Fire Anomaly</color>, <color=#F0D12B>Physical Anomaly</color>, or <color=#98EFF0>Ice Anomaly</color>, it triggers <color=#FFFFFF>Abloom</color> once, which deals additional Attribute Anomaly DMG equal to <color=#FE437E>230%</color>/<color=#2EB6FF>120%</color>/<color=#FF5521>300%</color>/<color=#F0D12B>20%</color>/<color=#98EFF0>30%</color> of the original Attribute Anomaly DMG. This effect can trigger once per 6s.",
|
||
"BranchRelic_13502220_briefdes": "When Nangong Yu triggers a Precise Charging, <color=#2BAD00>restore Energy</color> for all squad members. When any squad member uses a <color=#FFFFFF>Chain Attack</color>, restore Decibels for all squad members.",
|
||
"BranchRelic_13502220_des": "When Nangong Yu triggers a Precise Charging, <color=#2BAD00>restore 4 Energy</color> for all squad members. When any squad member uses a <color=#FFFFFF>Chain Attack</color>, restore120 Decibels for all squad members.",
|
||
"BranchRelic_13502222_briefdes": "When Nangong Yu triggers Precise Charging, <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>'s <color=#2BAD00>Daze dealt increases</color>.",
|
||
"BranchRelic_13502222_des": "When Nangong Yu triggers Precise Charging, <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>'s <color=#2BAD00>Daze dealt increases by 35%</color>.",
|
||
"BranchRelic_13502230_briefdes": "Nangong Yu's Anomaly Proficiency increases. Consuming <color=#FFFFFF>Downbeat</color> <color=#2BAD00>restores Energy</color>. After triggering Precise Charging with the first hit of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, press <IconMap:Icon_Normal> to launch a <color=#FFFFFF>Chain Attack</color>. When Precise Charging is triggered, <color=#2BAD00>Anomaly Buildup Rate</color> increases.",
|
||
"BranchRelic_13502230_des": "Nangong Yu's Anomaly Proficiency increases by 60. For every 1 <color=#FFFFFF>Downbeat</color> consumed, <color=#2BAD00>she restores 0.15 Energy</color>. After triggering Precise Charging with the first hit of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, press <IconMap:Icon_Normal> to launch a <color=#FFFFFF>Chain Attack</color>. When Precise Charging is triggered, <color=#2BAD00>Anomaly Buildup Rate increases by 20%</color> for 30s. Repeated triggers reset the duration.",
|
||
"BranchRelic_13502230_name": "[Nangong Yu] Spotlight Solo",
|
||
"BranchRelic_13502231_briefdes": "When a <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> hits an enemy, <color=#2BAD00>all Attribute Anomaly DMG dealt increases</color>.",
|
||
"BranchRelic_13502231_des": "When <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> hits an enemy, <color=#2BAD00>all Anomaly DMG dealt increases by 65%</color> for 30s. Repeated triggers reset the duration.",
|
||
"BranchRelic_13502232_briefdes": "When a <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> hits an enemy, the enemy's <color=#2BAD00>DEF is reduced</color>.",
|
||
"BranchRelic_13502232_des": "<color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> When hitting an enemy, reduces the enemy's <color=#2BAD00>DEF by 20%</color> for 30s. Repeated triggers reset the duration.",
|
||
"BranchRelic_13502310_briefdes": "When activating <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>, the longer the character is airborne, <color=#2BAD00>the more the skill's CRIT DMG increases, and it deals 1 additional instance of <color=#2EB6FF>Electric DMG</color></color>. This effect stacks up to 3 times and lasts until the skill ends.",
|
||
"BranchRelic_13502310_des": "When activating <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>, based on the time the character is airborne, <color=#2BAD00>the skill's CRIT DMG increases by 15%, and it deals 1 additional instance of <color=#2EB6FF>Electric DMG</color> equal to 450% of ATK</color>. This effect stacks up to 3 times and lasts until the skill ends.",
|
||
"BranchRelic_13502310_name": "[Cissia] Coiled Strike",
|
||
"BranchRelic_13502311_briefdes": "<color=#FFFFFF>Basic Attack: Serpent's Kiss</color> While airborne, <color=#2BAD00>continuously rain down electric spears on enemies, dealing <color=#2EB6FF>Electric DMG</color></color>.",
|
||
"BranchRelic_13502311_des": "During <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>, while airborne, <color=#2BAD00>continuously rain down electric spears on enemies, dealing <color=#2EB6FF>Electric DMG</color> equal to 200% of ATK</color>. Up to 5 spears can be released.",
|
||
"BranchRelic_13502312_des": "When <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> hits an enemy, it <color=#2BAD00>reduces their DEF by 20%</color> for 20s.",
|
||
"BranchRelic_13502320_briefdes": "<color=#FFFFFF>Corrode Bone</color> deals <color=#2BAD00>additional <color=#2EB6FF>Electric DMG</color></color>.",
|
||
"BranchRelic_13502320_des": "<color=#FFFFFF>Corrode Bone</color> deals <color=#2BAD00>additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>300%</color> of own ATK</color>.",
|
||
"BranchRelic_13502321_briefdes": "When Cissia is not the currently active character, <color=#FFFFFF>Corrode Bone</color> deals <color=#2BAD00>even more additional <color=#2EB6FF>Electric DMG</color></color>.",
|
||
"BranchRelic_13502321_des": "When Cissia is not the currently active character, <color=#FFFFFF>Corrode Bone</color> deals <color=#2BAD00>even more additional <color=#2EB6FF>Electric DMG</color> equal to 450% of own ATK</color>.",
|
||
"BranchRelic_13502321_name": "[Cissia] Venomous Concoction",
|
||
"BranchRelic_13502322_briefdes": "With <color=#FFFFFF>Venom</color>, the active character's <color=#2BAD00>DMG dealt increases</color>.",
|
||
"BranchRelic_13502322_des": "With <color=#FFFFFF>Venom</color>, the active character's <color=#2BAD00>DMG dealt increases by 50%</color>, lasting until 30s after <color=#FFFFFF>Venom</color> is depleted.",
|
||
"BranchRelic_13502322_name": "[Cissia] Venomous Concoction",
|
||
"BranchRelic_13502331_briefdes": "<color=#FFFFFF>Viper Strike</color> <color=#2BAD00>effect duration increased</color>.",
|
||
"BranchRelic_13502331_des": "<color=#FFFFFF>Viper Strike</color><color=#2BAD00> effect duration extended to 10 seconds</color>.",
|
||
"BranchRelic_13502332_des": "<color=#2BAD00>Teammates also gain <color=#FFFFFF>Viper Strike</color></color>: when any attack hits an enemy, it triggers a free <color=#FFFFFF>Corrode Bone</color>. This effect can trigger once every 1s, and lasts for 6s.",
|
||
"C280_EP020B_030": "Now... let me...",
|
||
"C280_EP020B_040": "Become everyone's Proxy!",
|
||
"C280_EP020B_060": "Done deal",
|
||
"C280_EP020G_030": "Now... let me...",
|
||
"C280_EP020G_040": "Become everyone's Proxy!",
|
||
"C280_EP020_020": "Data breach located",
|
||
"C280_EP020_025": "Awaiting command initiation...",
|
||
"C280_EP020_050": "Whoa! Manager actually did it!",
|
||
"C280_EP030_020": "Who's there!",
|
||
"C280_EP030_030": "...Cissia?",
|
||
"C280_EP040B_060": "Cissia...",
|
||
"C280_EP040B_065": "Cissia...",
|
||
"C280_EP040G_060": "Cissia...",
|
||
"C280_EP040G_065": "Cissia...",
|
||
"C280_EP040_110": "Time to end this",
|
||
"C280_EP070B_065": "Mr. Model Citizen",
|
||
"C280_EP070B_140": "The W-Engine was snatched...!",
|
||
"C280_EP070B_160": "That person just now...",
|
||
"C280_EP070B_170": "Was that Ramiel?",
|
||
"C280_EP070G_065": "Miss Model Citizen",
|
||
"C280_EP070G_140": "Someone took the W-Engine...!",
|
||
"C280_EP070G_160": "That person just now...",
|
||
"C280_EP070G_170": "Was that Ramiel?",
|
||
"C280_EP070_010": "It's over",
|
||
"C280_EP070_040": "Let's call Pubsec ASAP and get this guy out of here...",
|
||
"C280_EP070_050": "I thought I warned you",
|
||
"C280_EP070_055": "To watch out for suspicious individuals near you...",
|
||
"C280_EP070_060": "But you let your guard down way too early",
|
||
"C280_EP070_070": "Sorry",
|
||
"C280_EP070_075": "But I'll be taking this",
|
||
"C280_EP070_080": "I'm gonna use it to take back what's rightfully mine",
|
||
"C280_EP070_100": "Next time we meet",
|
||
"C280_EP070_105": "Don't ever let me get this close again",
|
||
"C280_EP070_120": "Wh—What just happened?",
|
||
"C280_EP070_130": "Proxy, this feather...",
|
||
"C280_EP070_135": "Wait, where's the Porcelloy W-Engine?!",
|
||
"C280_EP080_010": "I'm curious",
|
||
"C280_EP080_020": "What does a nightmare mean to you...",
|
||
"C280_EP080_030": "...I see",
|
||
"C280_EP100_020": "In a way",
|
||
"C280_EP100_030": "Critics can easily think too highly of themselves",
|
||
"C280_EP100_040": "We place ourselves above others",
|
||
"C280_EP100_050": "Passing judgment on all dishes",
|
||
"C280_EP100_060": "It's easy to overlook the stories behind the food",
|
||
"C280_EP100_080": "The chef's ingenuity",
|
||
"C280_EP100_090": "The diners' words of praise",
|
||
"C280_EP100_100": "And the love and care of family",
|
||
"C280_EP100_130": "And the quiet understanding shared between friends",
|
||
"C280_EP100_150": "...That weave together this epic poem of life — day by day, season by season.",
|
||
"C280_EP100_170": "Cheers!",
|
||
"CallingCard_3300017_des": "A commemorative namecard for the New Eridu City Fund: Growth Plan.",
|
||
"CallingCard_3300017_name": "Isle of Gentle Dreams",
|
||
"CallingCard_3300017_story": "A remarkable anti-gravity device that lets Eous drift off in any direction.\n\"ehn... nhe-ehn? (So this is what it feels like... after \"managing your weight\"?)\"\n\n\"What?! Bangboo don't need to manage their weight! Who's been putting ideas in your head?!\"\n\"Perhaps... it was that fitness meal takeout bag from our last order?\"\n\"Ugh... I'm never ordering from that place again!\"\n\"I agree. But... is that really because of Eous?\"",
|
||
"CallingCard_3321511_name": "Tear Gland Insurance",
|
||
"CardDesc_40002": "Psychological evaluation: abnormal, irreparable—no matter how low he bowed his head, no matter how many tears he shed, nothing could change the outcome written in his death sentence.\nThen the Old Capital fell. Hollows consumed the city, trampling order underfoot. Rules fell silent, good and evil reversed, and in the chaos, he broke out, abandoning both name and identity. Standing at the heart of that blood-red dawn, he shouted loud and clear—\"Praise the Hollows!\"\nHollows don't just create monsters—they also unleash certain terrors, no longer bound, no longer forced to hide. He thought he'd gotten away clean, but New Eridu had no love for nameless butchers either.\nHe drifted to the Outer Ring, hired out as a sweeper by gangs across the board, reveling in his notoriety. He savored the rush of holding lives in his hands, drunk on the split-second agony of flesh and blood. So he took the dirtiest gigs he could find, even threw himself into gang warfare, sipping the rust-sweet taste of blood.\nSadistic cravings know no limit. Being a sweeper could never fill that void.\nSo he jumped at TOPS' contract without a second thought—granted the privilege to \"clean up\" humans. Never records names, never keeps memories. For him, only bloodstains are real. Everything else? Irrelevant.\n\"Guy's dead silent when he takes a job, but always comes back smiling when it's time to collect.\" \"That ain't no job-well-done smile, that's a still-hungry smile.\"",
|
||
"CardQuote_40002": "—Years ago, at an Outer Ring tavern, gang leaders were hazing the newcomers",
|
||
"CardSkillDesc_40002": "In combat, the Sweeper unleashes the savage cunning of a true predator, deploying [Corruptive Barrier] to block attacks while striking with brutal moves. Pick the right strategy to shred through his defense fast and show him what human ingenuity's all about.",
|
||
"ChapterMainTitleText_1001": "Day One: Novice Reviewer",
|
||
"ChapterMainTitleText_1002": "Day Two: Certified Reviewer",
|
||
"ChapterMainTitleText_1003": "Day Three: Senior Reviewer",
|
||
"ChapterMainTitleText_1004": "Day Four: Special Reviewer",
|
||
"ChapterMainTitleText_1005": "Day Five: Renowned Reviewer",
|
||
"ChapterMainTitleText_1006": "Day Six: Top Reviewer",
|
||
"ChapterMainTitleText_1007": "Day Seven: Gold-Medal Reviewer",
|
||
"Cinema_CinemaConfig_15_Description": "A fictional disaster movie based on images from the old civilization period. A scientist uncovers the possibility of a coming Hollow disaster. Giving no heed to everyone's warnings, she tries to stave off the disaster herself. She ultimately proves too weak to stop the disaster.",
|
||
"Cinema_Comment_2304_Content": "Overall, it was seriously terrifying! I mean, I don't know much about the Waifei Peninsula... but I'm never going there in this lifetime!",
|
||
"Cinema_DoubleDate_ChoiceSuggestion_2006_1": "Let's scope out Cissia's vibe when she runs into strays first.",
|
||
"Cinema_DoubleDate_Context_23": "Now that the Angels of Delusion training's wrapped up, why not invite the three little idols out for a fun, lighthearted movie?",
|
||
"Cinema_DoubleDate_Tips_2002_01": "You finish watching the movie with Jane.\nShe kept smiling the entire time, but something felt off... like her mind was somewhere else.",
|
||
"Cinema_DoubleDate_Tips_2006_01": "You finish watching the movie with Cissia.\nShe leans back in her seat and yawns...",
|
||
"Cinema_DoubleDate_Tips_2009_01": "You finish watching the movie with Sweety.\nShe kept sneaking yawns the whole time... guess the story didn't grab her?",
|
||
"Cinema_DoubleDate_Tips_22": "Let's go with \"Small Body Big Crisis\"! I trust your eye for these things~",
|
||
"Cissia_MathSkill_Desc": "When another character in your squad is a <color=#FFFFFF>Stun</color> character or shares the same attribute:\nWhile possessing <color=#FFFFFF>Venom</color>, increases all squad members' CRIT DMG by 40%, with Cissia gaining an additional 10%. The effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.",
|
||
"Cissia_Property_ExSpecial_SpCostValue_01": "65",
|
||
"Cissia_SkillList_10_Title": "Quick Assist: Alarm System",
|
||
"Cissia_SkillList_11_Title": "Defensive Assist: Extra Prison Rations",
|
||
"Cissia_SkillList_12_Title": "Assist Follow-Up: Partners in Crime",
|
||
"Cissia_SkillList_1_Title": "Basic Attack: Tongue Flick",
|
||
"Cissia_SkillList_2_Content": "<IconMap:Icon_Normal> (Hold with Serpentine Shadow)",
|
||
"Cissia_SkillList_2_Title": "Basic Attack: Serpent's Kiss",
|
||
"Cissia_SkillList_3_Title": "Special Attack: Bared Fangs",
|
||
"Cissia_SkillList_4_Title": "EX Special Attack: Venomous Bite",
|
||
"Cissia_SkillList_5_Title": "EX Special Attack: Venomous Bite",
|
||
"Cissia_SkillList_6_Title": "Dash Attack: Bite Mark",
|
||
"Cissia_SkillList_7_Title": "Dodge Counter: Bite Back",
|
||
"Cissia_SkillList_8_Title": "Chain Attack: Gang Operation",
|
||
"Cissia_SkillList_9_Title": "Ultimate: Ophidiophobia",
|
||
"Cissia_SkillName": "Telepathy",
|
||
"Cissia_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nUnleash a series of downward smash attacks, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Cissia_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nLeaps forward and performs a sweeping attack upon landing, dealing <color=#2EB6FF>Electric DMG</color>.\nDuring this skill, you can quickly chain into <color=#FFFFFF>Special Attack: Bared Fangs</color>, <color=#FFFFFF>EX Special Attack: Venomous Bite</color>, and <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Cissia_Skill_Branch_Desc": "With <color=#FFFFFF>Serpentine Shadow</color>, hold <IconMap:Icon_Normal> to launch:\nCissia leaps into the air and locks onto a target, then slams down, dealing <color=#2EB6FF>Electric DMG</color> to enemies in the area.\nWhile locking on, continue to hold <IconMap:Icon_Normal> and drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to extend the lock-on duration and freely control the landing position.\nFor every 6 points of <color=#FFFFFF>Venom</color> gained, gain 1 stack of <color=#FFFFFF>Serpentine Shadow</color>, stacking up to 3 times.\nUpon entering the battlefield, gain 1 stack of <color=#FFFFFF>Serpentine Shadow</color>.\nUsing this skill consumes 1 stack of <color=#FFFFFF>Serpentine Shadow</color>.\nUpon hitting an enemy, all <color=#FFFFFF>Venom</color> is consumed to trigger <color=#FFFFFF>Corrode Bone</color>.\nUpon activating this skill, a <color=#FFFFFF>Quick Assist</color> is triggered.\nCharacter is invulnerable while using this skill.",
|
||
"Cissia_Skill_Branch_Title": "Basic Attack: Serpent's Kiss",
|
||
"Cissia_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nLeap forward and perform a sweeping attack upon landing, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"Cissia_Skill_CurseBurst_Desc": "Deal <color=#2EB6FF>Electric DMG</color> to nearby enemies.\nEach trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.",
|
||
"Cissia_Skill_Evade_Title": "Dodge: Slither",
|
||
"Cissia_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nDeliver a downward smash in front, dealing massive <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, obtain 3 <color=#FFFFFF>Venom</color>.\nAfter using this skill, activate <color=#FFFFFF>Ether Veil: Cold-Blooded</color>, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.\nRe-activating <color=#FFFFFF>Ether Veil: Cold-Blooded</color> a second time will first deactivate the active <color=#FFFFFF>Ether Veil: Cold-Blooded</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.",
|
||
"Cissia_Skill_ExSpecial_01_Desc": "With enough energy, press or hold <IconMap:Icon_SpecialReady> to activate:\nUnleash multiple long-range snake bites forward, dealing <color=#2EB6FF>Electric DMG</color>.\nGrants 5 Energy when the move is used.\nWhen activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals <color=#2EB6FF>Electric DMG</color>, up to a maximum of 60 additional Energy.\nAfter activating by holding, gain 3 <color=#FFFFFF>Venom</color>. For every additional 20 Energy consumed while holding, gain 1 more <color=#FFFFFF>Venom</color>.\nAfter using this skill, it can be immediately followed up with the 4th hit of <color=#FFFFFF>Basic Attack: Tongue Flick</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.",
|
||
"Cissia_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nLaunch up to four attacks forward, dealing <color=#2EB6FF>Electric DMG</color>.\nWhen the 4th hit lands, gain 2 points of <color=#FFFFFF>Venom</color>. Hitting a Stunned enemy grants an additional 1 point of <color=#FFFFFF>Venom</color>.",
|
||
"Cissia_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunch multiple attacks ahead, dealing massive <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, gain 3 <color=#FFFFFF>Venom</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.",
|
||
"Cissia_Skill_Special_01_Desc": "Press <IconMap:Icon_Special> to activate:\nLaunches a long-range snake bite forward, dealing <color=#2EB6FF>Electric DMG</color>.\nAnti-Interrupt level is increased while using this skill.",
|
||
"Cissia_Talent_01_Desc_01": "The <color=#FFFFFF>Venom</color> gained upon entering the battlefield increases to 6. The DEF ignore from the <color=#FFFFFF>Core Passive</color> increases to 140% of its original value, and all squad members ignore 5% of the target's <color=#2EB6FF>Electric RES</color>. <color=#FFFFFF>Corrode Bone</color> DMG ignores 10% of the target's <color=#2EB6FF>Electric RES</color>.",
|
||
"Cissia_Talent_01_Desc_01_Realign": "The <color=#FFFFFF>Venom</color> gained upon entering the battlefield increases to 6.\nThe DEF ignore from the <color=#FFFFFF>Core Passive</color> increases to 140% of its original value, and all squad members ignore 5% of the target's <color=#2EB6FF>Electric RES</color>.\n<color=#FFFFFF>Corrode Bone</color> DMG ignores 10% of the target's <color=#2EB6FF>Electric RES</color>.",
|
||
"Cissia_Talent_01_Title": "Traveler and Prey",
|
||
"Cissia_Talent_01_Title_Realign": "Traveler and Prey",
|
||
"Cissia_Talent_02_Desc_01": "After a <color=#FFFFFF>Chain Attack: Gang Operation</color> or <color=#FFFFFF>Ultimate: Ophidiophobia</color> hits a Stunned enemy, gain an additional 3 <color=#FFFFFF>Venom</color>. <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> deals 35% increased DMG.",
|
||
"Cissia_Talent_02_Desc_01_Realign": "After a <color=#FFFFFF>Chain Attack: Gang Operation</color> or <color=#FFFFFF>Ultimate: Ophidiophobia</color> hits a Stunned enemy, gain an additional 3 <color=#FFFFFF>Venom</color>.\n<color=#FFFFFF>Basic Attack: Serpent's Kiss</color> deals 35% increased DMG.",
|
||
"Cissia_Talent_03_Title": "Chains and a Warm Nest",
|
||
"Cissia_Talent_03_Title_Realign": "Chains and a Warm Nest",
|
||
"Cissia_Talent_04_Desc_01": "When using an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, gain 1 stack of <color=#FFFFFF>Decidedness</color>, stacking up to 3 times. When using <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>, consume all <color=#FFFFFF>Decidedness</color>. Each stack consumed triggers 1 special instance of <color=#FFFFFF>Corrode Bone</color> that does not consume <color=#FFFFFF>Venom</color>. This <color=#FFFFFF>Corrode Bone</color> does not cause Daze.",
|
||
"Cissia_Talent_04_Desc_01_Realign": "When using an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, gain 1 stack of <color=#FFFFFF>Decidedness</color>, stacking up to 3 times.\nWhen using <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>, consume all <color=#FFFFFF>Decidedness</color>. Each stack consumed triggers 1 special instance of <color=#FFFFFF>Corrode Bone</color> that does not consume <color=#FFFFFF>Venom</color>. This <color=#FFFFFF>Corrode Bone</color> does not cause Daze.",
|
||
"Cissia_Talent_06_Desc_01": "Each time <color=#FFFFFF>Corrode Bone</color> is triggered, gain 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color>. When attacks from any squad member, other than <color=#FFFFFF>Corrode Bone</color>, hit an enemy, consume 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> to trigger 1 special <color=#FFFFFF>Corrode Bone</color>. This instance of <color=#FFFFFF>Corrode Bone</color> cannot inflict Daze, and at most 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> can be consumed every 3s.",
|
||
"Cissia_Talent_06_Desc_01_Realign": "Each time <color=#FFFFFF>Corrode Bone</color> is triggered, gain 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color>.\nWhen attacks from any squad member, other than <color=#FFFFFF>Corrode Bone</color>, hit an enemy, consume 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> to trigger 1 special <color=#FFFFFF>Corrode Bone</color>. This instance of <color=#FFFFFF>Corrode Bone</color> cannot inflict Daze, and at most 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> can be consumed every 3s.",
|
||
"Cissia_UniqueSkill_01_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>3%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.52%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>12.88%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>227%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"Cissia_UniqueSkill_02_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>3.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.6%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>14.9%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>245%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"Cissia_UniqueSkill_03_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>4%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.68%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>16.92%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>263%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"Cissia_UniqueSkill_04_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>4.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.76%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>18.94%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>281%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"Cissia_UniqueSkill_05_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.84%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>20.96%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>299%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"Cissia_UniqueSkill_06_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>5.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.92%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>22.98%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>317%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"Cissia_UniqueSkill_07_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>6%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>1%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>25%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>335%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"Cissia_UniqueSkill_Title": "Core Passive: Fatal Concoction",
|
||
"Cissia_VHS": "If that doesn't work, can we just knock the customers out with some poison and shove the videotapes into their pockets... No? Okay, okay — don't hit my brilliant brain!",
|
||
"ClueDesc_1050": "The signal tracking device Cissia has provided, which can be used only in open areas. Use it to determine signal strength and thus the distance to the target. It even has a direction indicator to pinpoint specific signal sources.\nSure, this case specialist has always seemed a little flakey, but you should be able to count on the gear she's handed to you... right?",
|
||
"ClueDesc_1054": "A little Bangboo charm made from a special material. It seems to be a rare product you can't find anywhere on the market in New Eridu. For some reason, just holding it in your hand gives you an incredible sense of lightness and relief.",
|
||
"ClueDesc_1055": "Proof of participation and access pass for the Hollow Champion competition. One card per person, non-refundable and non-transferable. Damage to it will be considered forfeiture. The Ethereal card is has a ton of features: not only does it track your accumulated points, but it can also load Carrot data provided by the organizers to give you guidance in the Hollow competition areas.\nThanks to this year's unprecedented scale, the Ethereal card can even be used as a payment method, letting you exchange points for Dennies at participating partner shops.",
|
||
"ClueDesc_1056": "A rare W-Engine forged entirely from Flint Porcelloy, not something you'd usually find on the market. It radiates the same silvery gleam as the Porcelloy Bangboo from before, maybe even flashier... Just looking at it is enough to ease the discomfort in your eyes.",
|
||
"ClueName_1054": "Unique Bangboo Ornament",
|
||
"ClueName_1055": "Beginner Ethereal card",
|
||
"ClueName_1056": "Flint Porcelloy W-Engine - \"Concealed Light\"",
|
||
"ClueName_310120": "Sunna's Recording Equipment: Melody Segment One",
|
||
"ClueName_310121": "Sunna's Recording Equipment: Melody Segment Two",
|
||
"ClueName_310122": "Sunna's Recording Equipment: Melody Segment Three",
|
||
"CollectionDesc_3700233": "A limited-edition toy crafted to mimic a W-Engine.\n\n\"Spicy without the burn, rich without the grease, bold on the first bite, with a sweet finish.\" Copy this review and leave a good review and photo to redeem one serving of Waifei Peninsula's handmade beef meatballs at Simmer hot pot.",
|
||
"CollectionDesc_3700234": "A limited-edition toy crafted to mimic a W-Engine.\n\nThe neon disco light's misty shimmer intertwined with a playful angel's delusions, twisting into colors too blurred to name. Like every desire that can turn fatal, unpredictable and dangerous, yet no one could quite bring themselves to refuse.\n\nEven seeing through the obsession behind the delusion wasn't enough to resist the temptation of sinking into it.",
|
||
"CollectionDesc_3700236": "A collab ornament from the Simmer hot pot shop! Carbonated Nitro-Fuel gives you extra punch!",
|
||
"CollectionDesc_3700237": "A collab ornament from the Simmer hot pot shop. Got dumplings on my head and scallions on my face~",
|
||
"CollectionDesc_3700238": "A collab ornament from the Simmer hotpot shop. The spicy hotpot gets you sizzlin' and hissin', while the creamy pudding cools you down!",
|
||
"CollectionName_3700236": "Hot Pot Party: Nitro-Fuel Soda",
|
||
"CollectionName_3700238": "Hot Pot Party: Cream Pudding",
|
||
"Comic_00543fdcadfc461f826e218a3760ac6e": "But she can't keep singing in my shadow forever. And about what I told you last time... about retiring...",
|
||
"Comic_048bc125375f4904bc91aedd8fa0e465": "{F#Uh... you should be fine, unless I'm dreaming too...}{M#Uh... you should be fine, unless I'm dreaming too...}",
|
||
"Comic_05068610c9c34966adc1fd02903525ec": "\"Dear citizens. On this Gilded Carrot Day, I would like to introduce you to some... Construct friends living in Ridu.\"",
|
||
"Comic_09bb4adb083e4228b94e7871c5be5f0c": "...Okay. We'll meet each other again someday.",
|
||
"Comic_0b8e2a9cf38b4736ae759c7868e4ffeb": "You mean Aria? What's wrong?",
|
||
"Comic_0bfd30fbcfa246838aefd092e0372376": "Oh. Right, she also said get well soon.",
|
||
"Comic_0f9b8493cdcd41f899ee36350defcbc8": "—Wait, hold up! This wasn't on the rundown! Cut the feed NOW!!",
|
||
"Comic_12e6d48abd334e3881ed0489c06caa2f": "{M#Wise...}{F#Belle...}",
|
||
"Comic_144b6ee7554c43bd9f12852f9da4946b": "You can't say that stuff on Gilded Carrot Day — isn't Public Security gonna do something about this?",
|
||
"Comic_19a2b4f97922453aa9427ea98a1aef06": "{F#Belle's right. That's all there is to it.}{M#Wise's right. That's all there is to it.}",
|
||
"Comic_1a276b88b2ef4e7dad677976adc06ce8": "...Citizens, as you can see, the mystics of Yunkui Summit are in position!",
|
||
"Comic_1cddfa0e89fb420aad980cd1d001c08d": "Everything's been taken care of, except for our little friend.",
|
||
"Comic_1da7091a68ed4cfcb7a1f3a02cf77a64": "That new song's getting a really good response...",
|
||
"Comic_2059eb0a9aab49cfb493cc3e53f2fb8d": "...What's going on?!",
|
||
"Comic_20fb996fdb5e4bf5af24c5afd5d83cbe": "Listen to this part, doesn't she sound just like you?",
|
||
"Comic_2133ee056400491ca610e4342276eafe": "Control room says they tried... but they can't cut it off.",
|
||
"Comic_227b8355e17c42b98cf100f92f1a8d7a": "That was awesome!!",
|
||
"Comic_235c5afee50e4ecf870d02f7b690a0be": "Boss! That was obviously... a killer twist!",
|
||
"Comic_25322ef725b34364b4acd45fc39e24e9": "And at the end of this journey—",
|
||
"Comic_29bc46ee71b84690aad754bcdc5f42a3": "Huh?!",
|
||
"Comic_2afba66169d14127a6c6b1353f8eb64e": "She didn't accept any of the compensation we offered...",
|
||
"Comic_2bd638bac3bd4eb29167c3d668bd5f9c": "Ahem, so that's the gist of it—I'll let you guys know the details later!",
|
||
"Comic_2c0210a5d2a7447ca942c1dfb683741c": "{F#Ngh...!}{M#Ngh...!}",
|
||
"Comic_30653a38d4d04987b7cd05ee08c8e576": "{M#Or maybe we should just ask the mayor later. He might know something.}{F#Maybe we can ask the mayor later? He probably knows more than we do.}",
|
||
"Comic_3351c01294314f528352ae06e0df5536": "\"As long as someone gives them the right 'command'...\"",
|
||
"Comic_33ae165032e7467dafb44c95c38f1e07": "{F#Uh-oh...}{M#Oh no...}",
|
||
"Comic_3566d58593d44c8c9c0e0fd4b767080a": "...The future will shine brighter than any dream!",
|
||
"Comic_368b437c282a4c5589e263ae42e5d840": "Cakes don't just fall from the sky, there's no strawberry milk waiting on street corners, and suited bodyguards with private choppers don't just pop outta thin air...",
|
||
"Comic_3fb8c1788cf849cabce90bf947de994d": "...We're working on letting the news out. Just give everyone a little more time.",
|
||
"Comic_4d7714d179444dbda44cd78f021d49c0": "Given time, she might actually become the next Cersea.",
|
||
"Comic_4f93f53559bf4b07ad5dead12d8da9d9": "{F#We... We did it?}{M#We... We did it?}",
|
||
"Comic_500f0c7cb7e44e43b1361e9e3640bd97": "\"Every seemingly ordinary Intelligent Construct around you could be...\"",
|
||
"Comic_54568541316947699f56e7f698772627": "Hey!",
|
||
"Comic_574b2d3d5a564bc4867617ad5a351eb7": "Congrats, Sunna! Got anything you wanna say to everyone?",
|
||
"Comic_585eed8349b249c0b108d28f187ff8bd": "It's just... uh, well, this big shot with a good heart happened to be passing by, and I just happened to have their contact info, so they offered to give us a lift...",
|
||
"Comic_5c26d7cbc13e483c9a4ca01919aab570": "So... no matter what happens, don't ever give up!",
|
||
"Comic_5d4d79bac037409fa5a1977b71ceb2ff": "Thankfully... there's always been people by my side, encouraging me...",
|
||
"Comic_63855ef6b38b4f4b93090305a344586c": "{F#What... What do you mean by that?}{M#What... What do you mean by that?}",
|
||
"Comic_656ae0f831634a0a90a846132de76141": "Huff... huff...",
|
||
"Comic_6788a1aff62645ac9411c991db05760a": "{F#Miss Zh—}{M#Miss—}",
|
||
"Comic_6888115802474935b558c5b27a682a6c": "{F#Miss Zhao! There you are!}{M#There you are!}",
|
||
"Comic_6a67f6336e38449c8ff5ffafb74d27d7": "{F#...We're gonna find you, no matter what!}{M#We'll find you, no matter what!}",
|
||
"Comic_6d3d76c7500d4fceadba53c3ed20622f": "{M#The opponents you have to worry about...}{F#Cause the ones heading here...}",
|
||
"Comic_6d6feb08122b418b99ecc2f416863fa3": "...",
|
||
"Comic_6df23d160dbb47a2a8b5ad1d2ae28807": "And now, let's give it up for Miss Sunna to come up and claim her award!",
|
||
"Comic_6eb4cc5ad1084ee79477245ae2f6a328": "\"—Suddenly bursting into notes of joy!\"",
|
||
"Comic_71efb60dc44d42fb83a7f9cf42fc6136": "When I left, those people were all alive and well!",
|
||
"Comic_749a2e345fe24ba5bcb889d33d62ab29": "\"V-DTX\" — a rhythm that stokes unrest, and in the next refrain... a signal that foretells death.",
|
||
"Comic_850552efdee1447e9fdd0efbc3651386": "So... after lying in wait all this time, you're showing your fangs?",
|
||
"Comic_8669bce02ead442dbcadd819d345eab6": "{M#We should probably get you checked out sometime. I'm not sure if they'll be able to find anything, but still...}{F#We should probably get you checked out sometime. I'm not sure if they'll be able to find anything, but still...}",
|
||
"Comic_878d8b89e1054900b1c0adf5767b0b52": "Until one day, I saw my dream... the only light and warmth in all that darkness.",
|
||
"Comic_88b709daa25f4df7aa61b6657b910885": "Phew, finally wrapped... Did you get the rice noodle rolls? Gimme a bite...",
|
||
"Comic_893a1dfd1f984e3a8b36d39ba88c4987": "{F#Dialyn!}{M#Dialyn!}",
|
||
"Comic_8afc3dbd4c0d4b85a819f9f6513f67cb": "No it wasn't me!",
|
||
"Comic_8d0668eb22084a92932d6bed075cbe47": "{F#Value? Seriously? You're one of us. Caring about your teammates is kind of the bare minimum, isn't it?}{M#Value? Don't be ridiculous. You're one of us. It's only natural to care about someone who's part of your team.}",
|
||
"Comic_8db3b09710fd4ed3bf4501984c3867dc": "{F#...Dialyn... Dialyn!}{M#...Dialyn... Dialyn!}",
|
||
"Comic_95bfde9b258a4203baabf90d3739ed4b": "Though lately, there have been some cases that got out of control... Pretty scary stuff.",
|
||
"Comic_9b6dd6017e464909bfba8028c9999afd": "{F#It's fine, really. It's not that serious...}{M#Don't worry. It's not as serious as it looks...}",
|
||
"Comic_9e58833e704143cba57fb76a86dabe82": "{F#...Miss Zhao?!}{M#...Miss Zhao?!}",
|
||
"Comic_a2e4ed5e67274a9188b06450a9b8731e": "{F#Miss Zhao—}{M#Miss Zhao—}",
|
||
"Comic_a7c81351881c432f9acc9be1bd8af64b": "...What? So those are all trash movies?! No no, that's just how we Intelligent Constructs are—unpredictable!",
|
||
"Comic_b3cecffd39bf4fb2b2430bfac245d4fd": "{F#Xiao'Guang! Perfect timing! Zhao and I are both in one piece.}{M#Xiao'Guang! Perfect timing! Yeah, we're both okay.}",
|
||
"Comic_b8b367f044b641d9bb32733639208331": "...",
|
||
"Comic_bad9746e201249feac4ae5743a7d7abb": "{F#What?}{M#What?}",
|
||
"Comic_bc8e20ec201e492b88f24311c67ef7ea": "I've been saying this forever: the logic core runs on code, one virus and boom... How is that reliable?",
|
||
"Comic_bd943cff60dc4dfe9b1ece181f83e5e6": "I... I'm not great with words, so all I can do is speak what's in my heart...",
|
||
"Comic_bfb452578fca434ebe449b80e9dfeaba": "People need you... Your \"name\" and your \"voice.\" Maybe they can help ease their sorrow.",
|
||
"Comic_c35b384dcbe44eebad1498e1b1494d94": "They used to perform on the streets, their songs echoing throughout the city—now they've stepped into a brand new spotlight, shining brighter than ever—",
|
||
"Comic_c4546b662566458c95527cfc9e19f053": "...and member Sunna snagged the Best Emerging Creator award!",
|
||
"Comic_c63e2b7207864351a7cefd12e33767f8": "For as long as I can remember, this world's always felt... huge, dark, and full of danger...",
|
||
"Comic_ce5e76fc064e402caa3bfff3685c82b6": "Congratulations to Angels of Delusion for entering the top 100 of New Eridu's Rising Star!",
|
||
"Comic_cedce31c2267496ca4100edf87dc16f7": "{F#We made it! And right on time...}{M#We made it! And right on time...}",
|
||
"Comic_d26ec54db7d4427abd1a8d6d8d2b1bc7": "New Eridu doesn't need another Cersea.\nBut someday, people will need Aria.",
|
||
"Comic_d78853992f704f08b4abe27f39bd27fd": "I told you, I can't accept this...",
|
||
"Comic_d7f95773325542e59953586a19e86fa4": "...And the last award goes to a first-time competitor.",
|
||
"Comic_d7fa97e92288471ea0160eb648707dcf": "\"A-H0L0\" — seemingly clumsy and immature, yet days ago they underwent a mass aberration and attacked citizens who wandered into the Hollow.",
|
||
"Comic_dcd7bf3cca584fbcbec27ed05444b30f": "Uh... this is kinda... not the moment for that, is it?",
|
||
"Comic_df6b727304714e16a5c6084de9f6bd50": "Intelligent Construct Threat Theory? That died out fifty years ago...",
|
||
"Comic_e01b32d06af444c8a629c5d35d7679d3": "...If we don't get moving now, we're gonna miss the ceremony!",
|
||
"Comic_e0d900057c494d598d4aecfc656ceaa4": "{F#Of course I was scared. But hey, I'm fine! Thanks to you.}{M#Of course I was scared. But I'm okay now. Thanks to you.}",
|
||
"Comic_e2079c907329472ca1bdf15d66a53927": "Alright, alright. You're the pro! Anyway, we finally have the audio locked in for the next show.",
|
||
"Comic_e594e396007740fb93160b070992e2cd": "But the path to salvation is clear... It lies within the Eternal call the Creator has allowed me to hear...",
|
||
"Comic_e633597a27c843c4a00ad782665cc21d": "Wait, sir! It's not my fault... I really did locate that signal source!",
|
||
"Comic_e764ac5e826d4a789fa56399d14484d1": "To get closer to it, to be illuminated by its light... I started running toward that distant place, never stopping...",
|
||
"Comic_e81dc8f8647343fb910924225f14d683": "You have to.",
|
||
"Comic_e9b364fccac84d35b4f189c391a8596e": "According to statistics... movies rated below 4 stars tend to heavily rely on \"emotional dissonance\" and \"sudden plot twists\" in their execution.",
|
||
"Comic_ede4ded44957447eb63facbe897ae803": "They gave me the courage to keep chasing my dreams, to make it this far... and to finally get close enough to feel the warmth of those dreams coming true.",
|
||
"Comic_f047b5a5b5884b7c9d414c88a830cc52": "This road is long... so so long. Sometimes I feel so exhausted that I just wanna lie down and never take another step forward...",
|
||
"Comic_f4cf9732979b4c61bc48f51caa563dcd": "What the heck was that?! Some kinda ad?",
|
||
"Comic_f5d856afa8b54245aabf31d6aa6176d4": "...I got it. This is a part of Nangong's surprise, isn't it?",
|
||
"Comic_f601d04d6c6a410f8b99cacbe38dd2cb": "If all these good things are happening at once, th—then it must be Nangong pulling tricks on us!",
|
||
"Comic_fab2b2ac2b254909b40023467c93931d": "Huh? I'm already off work! Can't I even eat for two seconds—",
|
||
"Comment10_26011": "He's more than just a sweeper... He's taken every dirty job you can imagine. Calling him a killer would be an understatement — stay the hell away from him... If he really joins the competition... all we can do is pray for the poor souls competing this year.",
|
||
"Comment1_26008": "Just had a listen, that song's fire. Soon as I looped it as a BGM, got a sudden burst of energy to keep grinding through these practice tests.",
|
||
"Comment1_27002": "They finally caught Black Wolf! I didn't even dare sign up when he was around...",
|
||
"Comment1_27003": "More like time froze than turning into a statue? Terrifying...",
|
||
"Comment1_27006": "Impossible. The Rosetta Data is the master dataset authorized by the mayor. All Hollow variation patterns are calculated by repeatedly calibrating field survey data against it.\nIf that can't be trusted, then none of the Observation Data can.",
|
||
"Comment2_27001": "LMAO at that username! But real talk, since when did TOPS have a house to topple?",
|
||
"Comment2_27002": "I'm never entering another competition again. If it wasn't for this mystery hero, I would've totally bit the dust.",
|
||
"Comment2_27005": "Which art school did you graduate from? I'm begging you, spill it so we can all steer clear.",
|
||
"Comment2_27006": "The city administration and the Association have never disclosed the data sources or calculation methods for Rosetta Data. With all the major incidents happening lately, they're stretched thin and lack external oversight — can you really guarantee they won't screw up?",
|
||
"Comment3_27001": "Huge scoop? Seriously? All those company details are public information, and none of the real gossip is even mentioned. Feels like nothing more than a clickbait post.",
|
||
"Comment3_27002": "Wait, could it be?! The legendary Phaethon's making a comeback?! I knew they'd make a return to their loyal Inter-Knot!\nAnyone disagree? Anyone? Which Proxy still isn't convinced?",
|
||
"Comment3_27003": "Same here! OP's got serious guts — I thought it was way too creepy and didn't dare get too close.",
|
||
"Comment3_27005": "We art students aren't like that, okay?! Don't go stereotyping all of us like that!!!",
|
||
"Comment3_27006": "I heard the Carrots handed out by Hollow Champion before had issues too... don't tell me it's also...?",
|
||
"Comment4_27001": "Feels like OP's being a bit dramatic here. A conglomerate that huge hits a minor snag and suddenly it's gonna collapse? Come on, no way that's happening...",
|
||
"Comment4_27002": "I can't believe a civilian tournament could blow up this badly... unreal...",
|
||
"Comment4_27003": "I asked my friends at the White Star Institute, but they haven't seen anything like it either. Now they're scrambling to put together a special research team.",
|
||
"Comment5_27001": "Nobody's gonna mention this whole \"internal audit division\" thing? Isn't THAT the real issue here?",
|
||
"Comment5_27003": "Actually, this isn't the first time Ethereal fading has happened. The authorities stepped in to investigate ages ago, but there's been no update, so it likely hasn't gone anywhere.",
|
||
"Comment5_27005": "Dude, ever heard of the right tool for the right job? Bangboo are precision machines, they're not for hauling construction equipment!",
|
||
"Comment5_27006": "There's no more Carrots, no more Proxies, no more Inter-Knot.",
|
||
"Comment6_27001": "Some things are best left unsaid. Unless you want someone trackin' you down through your internet connection, that is?",
|
||
"Comment6_27002": "My friend still hasn't been found... If anyone has any leads about the arena or the missing contestants, please contact me!",
|
||
"Comment6_27003": "So are these Ethereals dead or alive? Should I steer clear if I run into them?",
|
||
"Comment6_27004": "Wanna uncover the real dirt on contestant Ramiel?\nWanna get the full scoop on the long-standing beef between Black Wolf and Calydon?\nWe've got all the key details you missed — Every clue, all in one place.\nSpecial feature price: 9999 Dennies\nCheck it out now: [press to enter link]",
|
||
"Comment6_27005": "You're focusing on the wrong thing! You seriously think Bangboo should look like that?!",
|
||
"Comment9_27005": "You're completely lost in your own art... A Bangboo design draft isn't an art piece. It needs to be drawn like an engineering blueprint.",
|
||
"CommentNatureText_1star": "★☆☆☆☆",
|
||
"CommentNatureText_2star": "★★☆☆☆",
|
||
"CommentNatureText_3star": "★★★☆☆",
|
||
"Commentator10_27005": "No2DrinkingWater",
|
||
"Commentator1_27001": "The TOPS House Toppled Today?",
|
||
"Commentator1_27005": "Duke Zhou Dreaming of Dennies",
|
||
"Commentator1_27006": "VictoryDeclaredin40s",
|
||
"Commentator2_27001": "Ordinary Citizen (Gossip Mode)",
|
||
"Commentator2_27002": "Learnt the Hard Way",
|
||
"Commentator2_27003": "Road Leads to Hell",
|
||
"Commentator2_27005": "Call in the BIG Guns",
|
||
"Commentator3_27001": "HopsOnMicWhenPressed",
|
||
"Commentator3_27002": "LoyalProxy",
|
||
"Commentator3_27006": "DidUAsk?",
|
||
"Commentator4_27001": "Calm Mind, Cool Heart",
|
||
"Commentator4_27002": "Five-WordLegend",
|
||
"Commentator4_27003": "KeepDry",
|
||
"Commentator4_27004": "RaiseAtoast!",
|
||
"Commentator4_27005": "Cement Guy",
|
||
"Commentator4_27006": "My Dream: Grandmaster",
|
||
"Commentator5_27002": "Cluck Cluck Quack",
|
||
"Commentator5_27003": "GottheInsideScoop",
|
||
"Commentator5_27005": "Look, UR All Riled Up Again",
|
||
"Commentator5_27006": "Bangboo Own the World",
|
||
"Commentator6_27001": "SilenceMeansNOMistakes",
|
||
"Commentator6_27005": "UnnecessaryEmotions",
|
||
"Commentator7_27003": "ScheminginProgress",
|
||
"Companion_GalGame_ChapterTrigger_16210070_019": "Charon suddenly dodges to the side, raises her gun and fires, using her body to shield Eous. In the next instant, a bullet flies past her and hits the ground. Her shot flew off into the distance, and there's only one thing that's for certain — it didn't it hit Grim Vulture.",
|
||
"Csr_C28_MR1_1_010": "Good morning, ladies and gentlemen...",
|
||
"Csr_C28_MR1_1_020": "And our future Hollow Champions!",
|
||
"Csr_C28_MR1_1_030": "Your strength will be witnessed",
|
||
"Csr_C28_MR1_1_040": "Your legend will be remembered!",
|
||
"Device_Prop_LootPile_01": "Search the Pile of Random Items",
|
||
"Device_Prop_MonsterCheck_01": "Investigate the faded Ethereals",
|
||
"Device_Prop_MonsterLure_01": "Ethereal Decoy",
|
||
"DoubleElite_PlayDesc_12251013": "Attribute Anomaly, <color=#FFFFFF>Disorder</color>, and <color=#FFFFFF>Abloom</color> DMG<color=#2BAD00>increase by 36%.</color>",
|
||
"DoubleElite_QuestName_12251013": "Dragon Taming Chariot",
|
||
"EquipmentSuit_33700_4_des": "When the equipper is a Defense character: When the equipper launches an <color=#FFFFFF>EX Special Attack</color> or any squad member triggers a <color=#FFFFFF>Defensive Assist</color> or <color=#FFFFFF>Evasive Assist</color>, all squad members' DMG increases by 6%, stacking up to 3 times, lasting 25s. Stacks decay one at a time, and duration refreshes when gained or decayed. Passive effects of the same name do not stack.",
|
||
"EquipmentSuit_33800_4_des": "When the equipper triggers <color=#FFFFFF>Abloom</color>, their Anomaly Proficiency increases by 48 for 30s; repeated triggers reset the duration. When the equipper triggers a <color=#FFFFFF>Freeze</color> effect, their All-Attribute Anomaly DMG and <color=#FFFFFF>Disorder</color> DMG increase by 16% for 30s; repeated triggers reset the duration.",
|
||
"FairySelected_27004": "Master, I've filtered the discussion threads related to contestant Ramiel for you. Before launching the search operation, I recommended building a complete picture of the available information.",
|
||
"FairySelected_27006": "A sharp spike has been detected in Rosetta Data-related controversies. Model projections indicate an 8.72% probability of negative impact on your business operations.",
|
||
"FishBdGuide": "Scallops have a high chance of turning into Premium Ingredients, so pick them whenever you can!",
|
||
"FoodDesc_10002": "When settling, increase the Deliciousness of 1 item by <color=#2dad03>+10</color>",
|
||
"FoodDesc_10003": "When settling, randomly gain <color=#2dad03>1</color> item's Deliciousness",
|
||
"FoodDesc_10004": "When settling, 50% chance to convert <color=#2dad03>1</color> non-Chrysanthemum item to [Premium]",
|
||
"FoodDesc_10005": "When scooping, all items in the ladle gains <color=#2dad03>+2</color> Deliciousness",
|
||
"FoodDesc_10006": "When settling, own Deliciousness <color=#2dad03>+100%</color>",
|
||
"FoodDesc_10007": "When scooping, increases Deliciousness of all <IconMap:Hotpot_Icon_Meat> Meat in the pot by <color=#2dad03>+4</color>",
|
||
"FoodDesc_10008": "When settling, all items gain <color=#2dad03>+3</color> Deliciousness",
|
||
"FoodDesc_10009": "When settling, own Deliciousness <color=#2dad03>x2</color>",
|
||
"FoodDesc_10010": "When settling, randomly gain the Deliciousness of <color=#2dad03>1</color> item with the highest Deliciousness",
|
||
"FoodDesc_10011": "When settling, increase the Deliciousness of 1 <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+10</color>",
|
||
"FoodDesc_10012": "When settling, all items gain <color=#2dad03>+10</color> Deliciousness",
|
||
"FoodDesc_11001": "When settling, gain <color=#2dad03>+5</color> Deliciousness for each Marbled Beef",
|
||
"FoodDesc_11002": "When settling, for each <IconMap:Hotpot_Icon_Meat> Meat, gain <color=#2dad03>+4</color> Deliciousness",
|
||
"FoodDesc_11003": "When settling, the Deliciousness of 6 random <IconMap:Hotpot_Icon_Meat> Meat is increased by <color=#2dad03>×2</color>.",
|
||
"FoodDesc_11004": "When settling, own Deliciousness <color=#2dad03>+700%</color>",
|
||
"FoodDesc_11005": "When settling, increase the Deliciousness of 10 food items by <color=#2dad03>+20</color>. Rice noodles are prioritized if present",
|
||
"FoodDesc_11006": "When settling, increase the Deliciousness of 1 <IconMap:Hotpot_Icon_StapleFood> Staple Food item by <color=#2dad03>+10</color>",
|
||
"FoodDesc_11007": "When scooping, for each item in the ladle, gain <color=#2dad03>+5</color> Deliciousness",
|
||
"FoodDesc_11008": "When scooping, increases Deliciousness of all <IconMap:Hotpot_Icon_Meat> Meat in the pot by <color=#2dad03>+30%</color>",
|
||
"FoodDesc_11009": "When settling, increase the Deliciousness of 4 <IconMap:Hotpot_Icon_StapleFood> Staple Food items by <color=#2dad03>+10</color>",
|
||
"FoodDesc_11010": "When settling, increase the Deliciousness of 8 <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+40%</color>",
|
||
"FoodDesc_11011": "When scooping, the Deliciousness of 2 non-Gloomy Squid Ball items in the ladle become <color=#2dad03>60</color>",
|
||
"FoodDesc_12002": "When settling, increase the Deliciousness of 8 <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+10</color>",
|
||
"FoodDesc_12003": "When settling, increase the Deliciousness of all [Premium] <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+400%</color>",
|
||
"FoodDesc_12004": "Scallops have a <color=#2dad03>50%</color> chance to become [Premium]",
|
||
"FoodDesc_12005": "When settling, increase the Deliciousness of all [Premium] <IconMap:Hotpot_Icon_Seafood> Seafood by <color=#2dad03>×2</color>",
|
||
"FoodDesc_12006": "When settling, if any [Premium]<IconMap:Hotpot_Icon_Seafood> Seafood exists, own Deliciousness<color=#2dad03>+15</color>",
|
||
"FoodDesc_12007": "When settling, if the number of [Premium]<IconMap:Hotpot_Icon_Seafood> Seafood is less than 5, they become [Premium]",
|
||
"FoodDesc_12009": "When settling, increases the Deliciousness of all [Premium] items by <color=#2dad03>+10</color>",
|
||
"FoodDesc_12010": "When settling, randomly gain <color=#2dad03>3</color> non-Porcini [Premium] item's Deliciousness",
|
||
"FoodDesc_12011": "When settling, converts <color=#2dad03>1</color> <IconMap:Hotpot_Icon_Meat> Meat item (excluding Lamb Leg) into [Premium]",
|
||
"FoodDesc_12012": "When settling, if it's a [Premium] item, all <IconMap:Hotpot_Icon_Meat> Meat's Deliciousness <color=#2dad03>+12</color>",
|
||
"FoodDesc_12013": "When settling, all <IconMap:Hotpot_Icon_Seafood> seafood gain <color=#2dad03>+20%</color> Deliciousness, and [Premium] <IconMap:Hotpot_Icon_Seafood> seafood gain an additional <color=#2dad03>+20%</color>",
|
||
"FoodDesc_13001": "Marinated (5s). For each Marinated <IconMap:Hotpot_Icon_Meat> Meat, gain <color=#2dad03>+40%</color> Deliciousness",
|
||
"FoodDesc_13002": "When settling, for every 1 <IconMap:Hotpot_Icon_Meat> Meat that's been Marinated, all <IconMap:Hotpot_Icon_Meat> Meat gains <color=#2dad03>+10%</color> Deliciousness",
|
||
"FoodDesc_13003": "Marinated (6s), gain Deliciousness from <color=#2dad03>8</color> non-bamboo fungus <IconMap:Hotpot_Icon_Mushroom> mushrooms in the pot. Prioritize gaining Deliciousness from enoki mushrooms",
|
||
"FoodDesc_13004": "Marinated (2s), gain Deliciousness from <color=#2dad03>4</color> non-<IconMap:Hotpot_Icon_Mushroom> Mushroom items in the pot",
|
||
"FoodDesc_13005": "Marinated (1s), own Deliciousness <color=#2dad03>+6</color>",
|
||
"FoodDesc_13006": "When added to the pot, for each <IconMap:Hotpot_Icon_Mushroom> Mushroom in the pot, gain <color=#2dad03>+1</color> Deliciousness",
|
||
"FoodDesc_13007": "Marinated (4s), increases the Deliciousness of up to 12 <IconMap:Hotpot_Icon_Meat> Meat items in the pot by <color=#2dad03>+30%</color>",
|
||
"FoodDesc_13010": "When settling, increases the Deliciousness of all Marinated items by <color=#2dad03>+100%</color>",
|
||
"FoodDesc_13011": "Marinated (5s), gain the Deliciousness of <color=#2dad03>2</color> rare ingredients in the pot (excluding Enoki Mushrooms), prioritizing Wood Ear Mushrooms",
|
||
"FoodDesc_20001": "Whiteboard",
|
||
"FoodDesc_20002": "When settling, increase the Deliciousness of 1 item by <color=#2dad03>+20</color>",
|
||
"FoodDesc_20003": "When settling, gain Deliciousness from <color=#2dad03>2</color> random items",
|
||
"FoodDesc_20004": "When settling, convert <color=#2dad03>1</color> non-Chrysanthemum item to [Premium]",
|
||
"FoodDesc_20005": "When scooping, all items in the ladle gains <color=#2dad03>+4</color> Deliciousness",
|
||
"FoodDesc_20006": "When settling, own Deliciousness <color=#2dad03>+200%</color>",
|
||
"FoodDesc_20007": "When scooping, increases Deliciousness of all <IconMap:Hotpot_Icon_Meat> Meat in the pot by <color=#2dad03>+8</color>",
|
||
"FoodDesc_20008": "When settling, increases the Deliciousness of all items by <color=#2dad03>+6</color>",
|
||
"FoodDesc_20009": "When settling, own Deliciousness <color=#2dad03>x3</color>",
|
||
"FoodDesc_20010": "When settling, randomly gain the Deliciousness of <color=#2dad03>2</color> items with the highest Deliciousness",
|
||
"FoodDesc_20011": "When settling, increase the Deliciousness of 1 <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+20</color>",
|
||
"FoodDesc_20012": "When settling, increases the Deliciousness of all items by <color=#2dad03>+20</color>",
|
||
"FoodDesc_21001": "When settling, gain <color=#2dad03>+10</color> Deliciousness for each Marbled Beef",
|
||
"FoodDesc_21002": "When settling, for each <IconMap:Hotpot_Icon_Meat> Meat, gain <color=#2dad03>+8</color> Deliciousness",
|
||
"FoodDesc_21003": "When settling, the Deliciousness of 6 random <IconMap:Hotpot_Icon_Meat> Meat is increased by <color=#2dad03>×3</color>.",
|
||
"FoodDesc_21004": "When settling, own Deliciousness <color=#2dad03>+1400%</color>",
|
||
"FoodDesc_21005": "When settling, increase the Deliciousness of 10 food items by <color=#2dad03>+40</color>. Rice noodles are prioritized if present",
|
||
"FoodDesc_21006": "When settling, increase the Deliciousness of 1 <IconMap:Hotpot_Icon_StapleFood> Staple Food item by <color=#2dad03>+20</color>",
|
||
"FoodDesc_21007": "When scooping, for each item in the ladle, gain <color=#2dad03>+10</color> Deliciousness",
|
||
"FoodDesc_21008": "When scooping, increases Deliciousness of all <IconMap:Hotpot_Icon_Meat> Meat in the pot by <color=#2dad03>+60%</color>",
|
||
"FoodDesc_21009": "When settling, increase the Deliciousness of 4 <IconMap:Hotpot_Icon_StapleFood> Staple Food items by <color=#2dad03>+20</color>",
|
||
"FoodDesc_21010": "When settling, increase the Deliciousness of 8 <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+80%</color>",
|
||
"FoodDesc_21011": "When scooping, the Deliciousness of 2 non-Gloomy Squid Ball items in the ladle become <color=#2dad03>120</color>",
|
||
"FoodDesc_22002": "When settling, increase the Deliciousness of 8 <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+20</color>",
|
||
"FoodDesc_22003": "When settling, increase the Deliciousness of all [Premium] <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+800%</color>",
|
||
"FoodDesc_22005": "When settling, increase the Deliciousness of all [Premium] <IconMap:Hotpot_Icon_Seafood> Seafood by <color=#2dad03>×3</color>",
|
||
"FoodDesc_22006": "When settling, if any [Premium]<IconMap:Hotpot_Icon_Seafood> Seafood exists, own Deliciousness<color=#2dad03>+30</color>",
|
||
"FoodDesc_22009": "When settling, increases the Deliciousness of all [Premium] items by <color=#2dad03>+20</color>",
|
||
"FoodDesc_22010": "When settling, randomly gain <color=#2dad03>6</color> non-Porcini [Premium] item's Deliciousness",
|
||
"FoodDesc_22011": "When settling, converts <color=#2dad03>2</color> <IconMap:Hotpot_Icon_Meat> Meat item (excluding Lamb Leg) into [Premium]",
|
||
"FoodDesc_22012": "When settling, increase the Deliciousness of all <IconMap:Hotpot_Icon_Meat> Meat by <color=#2dad03>+12</color>",
|
||
"FoodDesc_22013": "When settling, all <IconMap:Hotpot_Icon_Seafood> seafood gain <color=#2dad03>+40%</color> Deliciousness, and [Premium] <IconMap:Hotpot_Icon_Seafood> seafood gain an additional <color=#2dad03>+40%</color>",
|
||
"FoodDesc_23001": "Marinated (5s). For each Marinated <IconMap:Hotpot_Icon_Meat> Meat, gain <color=#2dad03>+80%</color> Deliciousness",
|
||
"FoodDesc_23002": "When settling, for every 1 <IconMap:Hotpot_Icon_Meat> Meat that's been Marinated, all <IconMap:Hotpot_Icon_Meat> Meat gains <color=#2dad03>+20%</color> Deliciousness",
|
||
"FoodDesc_23003": "Marinated (6s), gain Deliciousness from <color=#2dad03>16</color> non-Bamboo Shoot <IconMap:Hotpot_Icon_Mushroom>Mushrooms in the pot. Enoki Mushrooms are prioritized",
|
||
"FoodDesc_23004": "Marinated (2s), gain Deliciousness from <color=#2dad03>8</color> non-<IconMap:Hotpot_Icon_Mushroom> Mushroom items in the pot",
|
||
"FoodDesc_23005": "Marinated (1s), own Deliciousness <color=#2dad03>+12</color>",
|
||
"FoodDesc_23006": "When added to the pot, for each <IconMap:Hotpot_Icon_Mushroom> Mushroom in the pot, gain <color=#2dad03>+2</color> Deliciousness",
|
||
"FoodDesc_23007": "Marinated (4s), increases the Deliciousness of up to 12 <IconMap:Hotpot_Icon_Meat> Meat items in the pot by <color=#2dad03>+60%</color>",
|
||
"FoodDesc_23008": "Marinated (1s), own Deliciousness <color=#2dad03>+60</color>",
|
||
"FoodDesc_23009": "When scooping, increases the Deliciousness of all Marinated items by <color=#2dad03>+120%</color>",
|
||
"FoodDesc_23010": "When settling, increases the Deliciousness of all Marinated items by <color=#2dad03>+200%</color>",
|
||
"FoodDesc_23011": "Marinated (5s), gain the Deliciousness of <color=#2dad03>4</color> rare ingredients in the pot (excluding Enoki Mushrooms), prioritizing Wood Ear Mushrooms",
|
||
"FoodName_10001": "Beef Flank",
|
||
"FoodName_10003": "Mushroom",
|
||
"FoodName_10005": "Pork Balls",
|
||
"FoodName_10012": "Brown Sugar Rice Cakes",
|
||
"FoodName_11002": "Rib Eye Beef",
|
||
"FoodName_11004": "Rice Noodles",
|
||
"FoodName_11008": "Handmade Beef Balls",
|
||
"FoodName_11009": "White Radish",
|
||
"FoodName_11011": "Gloomy Squid Balls",
|
||
"FoodName_12003": "Onion Lamb Rolls",
|
||
"FoodName_12009": "Cabbage Roll",
|
||
"FoodName_12011": "Lamb Shank",
|
||
"FoodName_12013": "Sliced Cuttlefish",
|
||
"FoodName_13001": "Chicken Feet",
|
||
"FoodName_13002": "Seaweed",
|
||
"FoodName_13004": "Wood Ear Mushroom",
|
||
"FoodName_13007": "Spicy Beef",
|
||
"FoodName_13010": "Beancurd Roll",
|
||
"FoodName_20001": "[Premium] Beef Flank",
|
||
"FoodName_20003": "[Premium] Mushroom",
|
||
"FoodName_20004": "[Premium] Chrysanthemum",
|
||
"FoodName_20005": "[Premium] Pork Balls",
|
||
"FoodName_20011": "[Premium] Cauliflower",
|
||
"FoodName_20012": "[Premium] Brown Sugar Rice Cakes",
|
||
"FoodName_21001": "[Premium] Marbled Beef",
|
||
"FoodName_21002": "[Premium] Rib Eye Beef",
|
||
"FoodName_21004": "[Premium] Rice Noodles",
|
||
"FoodName_21008": "[Premium] Handmade Beef Balls",
|
||
"FoodName_21009": "[Premium] White Radish",
|
||
"FoodName_21011": "[Premium] Gloomy Squid Balls",
|
||
"FoodName_22001": "[Premium] Lamb Rolls",
|
||
"FoodName_22002": "[Premium] Yam",
|
||
"FoodName_22003": "[Premium] Onion Lamb Rolls",
|
||
"FoodName_22005": "[Premium] Coral Grouper Fillet",
|
||
"FoodName_22006": "[Premium] Shrimp",
|
||
"FoodName_22009": "[Premium] Cabbage Roll",
|
||
"FoodName_22013": "[Premium] Sliced Cuttlefish",
|
||
"FoodName_23001": "[Premium] Chicken Feet",
|
||
"FoodName_23002": "[Premium] Seaweed",
|
||
"FoodName_23004": "[Premium] Wood Ear Mushroom",
|
||
"FoodName_23006": "[Premium] Noodles",
|
||
"FoodName_23007": "[Premium] Spicy Beef",
|
||
"FoodName_23010": "[Premium] Beancurd Roll",
|
||
"FoodName_23011": "[Premium] Enoki Mushroom",
|
||
"FrameName10": "Vinyl Album",
|
||
"FrameName11": "Bizarre",
|
||
"FrameName12": "See Through",
|
||
"FrameName13": "Fighter",
|
||
"FrameName14": "Bangboo Weekly",
|
||
"FrameName15": "Game On",
|
||
"FrameName16": "Bizarre (Vertical)",
|
||
"FrameName17": "ZenZero Card",
|
||
"FrameName18": "Sweet Memories",
|
||
"GalNPCBillyNoise": "机器人白噪",
|
||
"GalNPCCeline": "Celine",
|
||
"GalNPCDiceWatcher03": "Dice Watcher",
|
||
"GalNPCElio": "Elio",
|
||
"GalNPCGhost": "Ghostshade",
|
||
"GalNPCPromeia": "Promeia",
|
||
"GalNPCVagrant01": "Wanderer",
|
||
"GeneralDetailDIalog_2.7HotpotCollectDesc": "In the Menu Catalog, Proxies can check out all ingredients and Bangboo ornaments. Learn more about the Deliciousness mechanics of each ingredient and aim for higher Deliciousness during cooking!",
|
||
"GeneralDetailDIalog_2.7HotpotCollectTitle2": "Menu Catalog",
|
||
"GeneralDetailDIalog_2.7HotpotLevelDes": "<color=#FFFFFF>[Introduction]</color>\n· \"Simmer\" Hot Pot is on the verge of closing down? The kindhearted Proxy and Nangong Yu decide to help owner Blaze get the business back on its feet! Travel all across New Eridu and search for those bold, piping-hot flavors.\n· After the event begins, Proxies can head to the video store and watch a TV program with {M#Belle}{F#Wise} to take part in the event. Then, together with <color=#D9A600>Nangong Yu</color>, help Simmer Hot Pot improve its soup base and ingredients, win the showdown against gourmet Stephen, and restore the restaurant to normal business.\n※For the best experience, it is recommended to complete <color=#D9A600>Main Story Season 2 Chapter 7, \"New: Eridan Sunset (A)</color>,\" before participating in this event.\n\n<color=#FFFFFF>[Fresh Search Rewards]</color>\n· During the event, complete the event mission \"Chronicle of Simmering Flavors\" and the event modes \"Search for Freshness\" and \"Exquisite Tastes\" to earn rewards.\n\n<color=#FFFFFF>[Search for Freshness]</color>\n· In \"Search for Freshness,\" Proxies can choose the right cooking style and scoop up different ingredients to earn higher Deliciousness. Create a unique hot pot and win over the Agents assisting with the tasting!\n\n<color=#FFFFFF>[Exquisite Tastes]</color>\nin \"Exquisite Tastes\", Proxies can complete challenges for different soup base styles under various restrictions. Try using the interactions between different ingredients to earn higher Deliciousness and reach the required Deliciousness target!",
|
||
"GeneralDetailDIalog_2.7HotpotMainDes": "<color=#FFFFFF>[Introduction]</color>\n· \"Simmer\" Hot Pot is on the verge of closing down? The kindhearted Proxy and Nangong Yu decide to help owner Blaze get the business back on its feet! Travel all across New Eridu and search for those bold, piping-hot flavors.\n· After the event begins, Proxies can head to the video store and watch a TV program with {M#Belle}{F#Wise} to take part in the event. Then, together with <color=#D9A600>Nangong Yu</color>, help Simmer Hot Pot improve its soup base and ingredients, win the showdown against gourmet Stephen, and restore the restaurant to normal business.\n※For the best experience, it is recommended to complete <color=#D9A600>Main Story Season 2 Chapter 7, \"New: Eridan Sunset (A)</color>,\" before participating in this event.\n\n<color=#FFFFFF>[Fresh Search Rewards]</color>\n· During the event, complete the event mission \"Chronicle of Simmering Flavors\" and the event modes \"Search for Freshness\" and \"Exquisite Tastes\" to earn rewards.\n\n<color=#FFFFFF>[Search for Freshness]</color>\n· In \"Search for Freshness,\" Proxies can choose the right cooking style and scoop up different ingredients to earn higher Deliciousness. Create a unique hot pot and win over the Agents assisting with the tasting!\n\n<color=#FFFFFF>[Exquisite Tastes]</color>\nin \"Exquisite Tastes\", Proxies can complete challenges for different soup base styles under various restrictions. Try using the interactions between different ingredients to earn higher Deliciousness and reach the required Deliciousness target!",
|
||
"GuideBtn": "Recommended",
|
||
"HPBDDishLockTips": "Keep cooking in the event to unlock more ingredients",
|
||
"HPBD_BestScore": "Max Deliciousness",
|
||
"HPBD_Btn_Bag": "Menu",
|
||
"HPBD_Btn_ChoiceBag": "Menu {0}/{1}",
|
||
"HPBD_Btn_ChoiceBag2": "Menu",
|
||
"HPBD_Btn_ChoiceRefresh": "Refresh ({0})",
|
||
"HPBD_Btn_Resume": "Resume",
|
||
"HPBD_InLevelPause_FinalRound": "Final Turn",
|
||
"HPBD_InLevelPause_NormalRound": "Normal Turn",
|
||
"HPBD_InLevelPause_ValidationRound": "Tasting Turn",
|
||
"HPBD_NoRank": "--",
|
||
"HPBD_OverLimitNumber": "Items ({0}/{1})",
|
||
"HPBD_Point": "Deliciousness",
|
||
"HPBD_PremiumBtn": "Premium Preview",
|
||
"HPBD_Reward": "Search Freshness Rewards",
|
||
"HPBD_RewardProgress": "Total Completed",
|
||
"HPBD_RoundRule": "Snag more high-scoring dishes to rack up Deliciousness across all stages and hit that target!",
|
||
"HPBD_SameCardNum": "Already on the menu: {0}",
|
||
"HPBD_Tab_Chapter2Dishes": "Copper Hot Pot",
|
||
"HPBD_Tab_ChapterTwo": "Copper Hot Pot",
|
||
"HPBD_Tips_Discard": "The dish limit's been reached,{0} dishes must be discarded.",
|
||
"HPBD_Tips_LeaveRound": "Leave the stage for now? (Progress will be saved, and the stage can be resumed from the Turn where it was left.)",
|
||
"HPBD_Tips_LockLevel": "Locked",
|
||
"HPBD_Tips_NormalRoundGoal": "Target Deliciousness",
|
||
"HPBD_Tips_NormalRoundStart": "Countdown to Tasting: {0} Turns",
|
||
"HPBD_Tips_Restart": "Restart from the beginning? (Confirming will forfeit settlement and restart this stage from Turn 1.)",
|
||
"HPBD_Tips_ResumeRound": "Resume from the interrupted Turn of stage {0} from the last play session? Cancel to settle the stage with the current score.",
|
||
"HPBD_Tips_RewardNumber": "Search Freshness Rewards",
|
||
"HPBD_Tips_SelectDish": "Select items. Currently selected ({0}/{1})",
|
||
"HPBD_Tips_ServerDataError": "Server data error. Press to exit the stage.",
|
||
"HPBD_UnlockCollection": "New Simmer Hot Pot Function Unlocked",
|
||
"HPBD_UnlockCollectionDesc": "Menu Catalog Unlocked",
|
||
"HPBD_UpgradeCard": "The following ingredients have been enhanced",
|
||
"Harumasa_Skill_ExQTE_Upgrade_Desc": "Activates ALT automatically after Ultimate: Zanshin:\nUnleashes a wide-area piercing attack against enemies in front, dealing <color=#2EB6FF>Electric DMG</color>. This is considered Ultimate DMG.\nCharacter is invulnerable while using this skill.",
|
||
"Harumasa_Skill_ExQTE_Upgrade_Title": "Zanshin - Scattered Blossoms",
|
||
"Harumasa_Skill_ExSpecial_Upgrade_Title": "EX Special Attack: Nowhere to Run - Patrol",
|
||
"Harumasa_Skill_FinishingSlash_Upgrade_Desc": "While there are <color=#FFFFFF>X-Marked</color> enemies on the field, Harumasa will enter the <color=#FFFFFF>Awakened</color> state, switching <color=#FFFFFF>Dash Attack: Hiten no Tsuru</color> for <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>.\n\nWhile in the <color=#FFFFFF>Awakened</color> state, press <IconMap:Icon_Normal> during a dodge to activate:\nRush forward to the closest <color=#FFFFFF>X-Marked</color> enemy and execute a powerful slash, dealing <color=#2EB6FF>Electric DMG</color>. Hitting a Stunned enemy triggers Chasing Thunder, dealing 1 instance of additional <color=#2EB6FF>Electric DMG</color>.\nWhen the slash hits the target, it consumes 2 stacks of <color=#FFFFFF>Electro Prison</color>. With less than 2 stacks of <color=#FFFFFF>Electro Prison</color>, <color=#FFFFFF>X-Marked</color> will be removed from the enemy. Before <color=#FFFFFF>X-Marked</color> is removed, repeatedly press <IconMap:Icon_Normal> to repeatedly use <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>. While no <color=#FFFFFF>X-Marked</color> enemies exist on the field, Harumasa leaves the <color=#FFFFFF>Awakened</color> state.\nWhile in the <color=#FFFFFF>Awakened</color> state, press <IconMap:Icon_Normal> after <color=#FFFFFF>Basic Attack: Falling Feather</color> to quickly follow up with <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>.\nEnemy attacks can be blocked during the 1st hit of the skill. The pursuit effect of the second and third hits is increased.\nDuring skill activation, Anti-Interrupt level increases, and DMG taken is reduced by 40%.",
|
||
"Harumasa_UniqueSkill_01_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>10.6%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>6%</color>.",
|
||
"Harumasa_UniqueSkill_02_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>13%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>7%</color>.",
|
||
"Harumasa_UniqueSkill_03_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>15.4%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>8%</color>.",
|
||
"Harumasa_UniqueSkill_04_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>17.8%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>9%</color>.",
|
||
"Harumasa_UniqueSkill_05_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>20.2%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>10%</color>.",
|
||
"Harumasa_UniqueSkill_06_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>22.6%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>11%</color>.",
|
||
"Harumasa_UniqueSkill_07_Upgrade_Desc": "The CRIT Rate of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate increase by <color=#2BAD00>25%</color>. When Harumasa's <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>/<color=#FFFFFF>Ultimate</color> triggers a critical hit against an enemy, he gains 1/6 stacks of <color=#FFFFFF>Gleaming Edge</color>. Dash Attack: Hiten no Tsuru - Slash can grant a maximum of 3 stacks per activation, and <color=#FFFFFF>Gleaming Edge</color> can stack up to 6 times, lasting 5s. Repeated triggers reset the duration. Each stack of <color=#FFFFFF>Gleaming Edge</color> increases the CRIT DMG of <color=#FFFFFF>Dash Attack: Hiten no Tsuru - Slash</color>, Chasing Thunder, and Ultimate by <color=#2BAD00>12%</color>.",
|
||
"HotpotChapter2": "Copper Hot Pot",
|
||
"HotpotLevel4": "Copper Hot Pot (I)",
|
||
"HotpotLevel5": "Copper Hot Pot (II)",
|
||
"HotpotLevel6": "Copper Hot Pot (III)",
|
||
"Hotpot_InLevelPause_ScoreName": "Deliciousness",
|
||
"Hotpot_MenuCardTab": "Ingredients",
|
||
"Intro_10044801": "You watch the hilarious yet cool Outer Ring action flick \"The Spider Cowboy\" with Nangong, and listen to her musings about life as an Outer Ring cowboy beyond her idol persona.",
|
||
"Intro_10044802": "You run into Nangong training solo by the seaside one evening. Shouldering the weight of being captain, lightening the load for the teammates, living up to the fans' expectations — Nangong's been grinding hard to keep that \"genius\" shine burning bright.",
|
||
"Intro_10044803": "Nangong clears her head on the rooftop at night, talking about her struggles with her dream: what started as something \"rented\" from a friend has now become an ideal she can't let go of.",
|
||
"Intro_10044901": "You watch \"Tales of the Wasteland\" with Cissia, a film about stories from the Outer Ring. As a former \"villain\" herself, Cissia doesn't seem to approve of the movie's villain.",
|
||
"Intro_10044902": "You run into Cissia hunting for free product samples at Lumina Square mall, learn about her unique \"city rules of survival,\" and enjoy some delicious free egg burgers together.",
|
||
"Intro_10044903": "In her earnest attempt to become a true \"family member\" of Random Play, Cissia goes to great lengths trying to become a Bangboo... You and Eous work together to help talk her out of this obsession.",
|
||
"Intro_10163001": "On a cooking show, food critic Stephen goes on this totally over-the-top review that's got everyone's stomachs growling. {M#Belle}{F#Wise} suggests hitting up the hot pot spot at Lumina Square to satisfy those cravings.",
|
||
"Intro_10163002": "\"Infernal Connoisseur\" Stephen shows up at the hot pot restaurant for a tasting and slaps it with a scathing review. Everyone then realizes the food might taste awful because Blaze's sense of taste has gone haywire.",
|
||
"Intro_10163003": "You arrive at Peace Herbal, but the manager Shellboo is nowhere to be found. After asking around, you learn that Huangqi's sloppy handling caused Shellboo to crash.",
|
||
"Intro_10163004": "After a totally bizarre showdown, Huangqi recovers the goods. As for the pirate who forced the heist through a bet? Cissia has brought them in.",
|
||
"Intro_10163005": "Blaze and Stephen set a date for their showdown — the grand reopening of Simmer tomorrow. But an offhand remark from the director leads Blaze to discover the real reason behind her loss of taste.",
|
||
"Intro_10163006": "Nangong, who is holding down the fort at Simmer, isn't exactly a whiz in the kitchen. Thankfully, Pan Yinhu and Ju Fufu show up to save the day, and the grand reopening can finally get back on track.",
|
||
"Intro_10163007": "Pounding the rice cakes is way too much work, but luckily Belobog Heavy Industries show up right on time — experts at ramming and pounding. After some serious hammering action, they whip up some incredibly chewy rice cakes.",
|
||
"Intro_10163008": "Blaze is running late, and the showdown is coming up fast. Out of nowhere, Cissia comes roaring up on her motorcycle with Blaze on the back, tearing down the highway straight to the hot pot shop...",
|
||
"Intro_10163009": "The signature hot pot base Blaze brings back, combined with everyone's carefully prepared ingredients, completely wins Stephen over. Moved by the delicious food, he recalls the past events that has led to his feud with Blaze...",
|
||
"Intro_10163010": "Dejected after admitting defeat, Stephen walks along the riverside trail, only to unexpectedly encounter a \"familiar stranger\" who bears an uncanny resemblance to his best friend Meister...",
|
||
"Intro_10163011": "In front of the Simmer Hot Pot Restaurant, you run into Nangong Yu who is dropping off medicine for the owner, Blaze. She even helps you snag a table.",
|
||
"Intro_10163101": "Rain shows up at the video store and tells you two that a dangerous item called \"Ethereal Decoy\" has been left behind in a Hollow during the Hollow Champion tournament, commissioning {M#you}{F#you} to retrieve it.",
|
||
"Intro_10163102": "You contact Rain to meet at the video store to discuss how to handle the \"Ethereal Decoy.\" After some discussion, {M#you}{F#you} decide to temporarily store it at the video store.",
|
||
"Intro_10163103": "You head to Dew Gardening to meet with Orchidea, who fills you in on the commission details — venture into the Hollow to find the Master of a Bangboo named \"Jackpot,\" who went missing during the competition.",
|
||
"Intro_10163104": "Pulchra tells {M#you}{F#you} that she's found a sweet gig that needs a Proxy's help, and invites you to join in.",
|
||
"Intro_10163105": "While the two of you are discussing your recent commissions, Shepherd shows up at the video store with a legit commission to calculate Hollow data, asking you, Phaethon, to handle it.",
|
||
"Intro_10163106": "Venus hits the jackpot on a scratch card, and then brings a newspaper and catches wind of some wild tabloid gossip. Just then, Dialyn rolls up and drops some important reminders about TOPS...",
|
||
"Intro_10163107": "Back at the video store, you fill {M#Belle}{F#your brother} and Fairy in on everything that went down today. After breaking it all down, they both agree — all the clues point to one target: the \"Ethereal Decoy\" stored at home...",
|
||
"Intro_11800010": "Nicole sends you a DM, inviting {M#you}{F#you} to take part in a competition called Hollow Champion. While you two are discussing things, both worried about the condition of your eyes, a visitor arrives at your door...",
|
||
"Intro_11800020": "A small girl who calls herself the \"Chief Technical Specialist of Marcel Group,\" Norma, shows up at the video store. Claiming she has the mayor's backing, she brings with her a strange little Bangboo charm.",
|
||
"Intro_11800030": "Norma's companion, Velina, soon arrives and exchanges some information with {M#you}{F#you} about the material, Flint Porcelloy, used in the Bangboo charm. After the two of them leave, {M#you}{F#you} decide to sign up for the Hollow Champion competition.",
|
||
"Intro_11800040": "At the Starloop registration site, {M#you}{F#you} run into Billy and Nicole. The three of you agree to set the Porcelloy W-Engine as the prize you're aiming to win. It's been a while, but you all are finally working together again.",
|
||
"Intro_11800050": "{M#You}{F#You} head to the registration desk and carefully review the competition rules with the event guide. Ethereal cards will be the key to winning the entire tournament.",
|
||
"Intro_11800055": "Saw the W-Engine and it looks sick, I'm in",
|
||
"Intro_11800060": "While checking out the prize display, {M#you}{F#you} stop to examine the Porcelloy W-Engine and happen to meet another contestant, Ramiel, studying it just as closely.",
|
||
"Intro_11800070": "Later, you two return home and talk through everything that happened during the day. After a night of rest, the competition is about to begin...",
|
||
"Intro_11800080": "On the day of the competition, you two are about to leave for the venue when you suddenly hear something strange inside the house...",
|
||
"Intro_11800090": "Unable to register at the venue, Cissia sneaks into the video store in hopes of teaming up with {M#you}{F#you}. At the same time, Nicole is forced to drop out of the competition due to a series of mishaps. By sheer coincidence, Cissia ends up joining {M#your}{F#your} team with Billy under Nicole's name.",
|
||
"Intro_11800100": "Stumble Upon a Cloaked Figure's Murder Scene",
|
||
"Intro_11800120": "The competition officially starts. Before heading out, you two, Billy, and Cissia work out a strategy, one that focuses on earning points efficiently while keeping everyone safe.",
|
||
"Intro_11800130": "Following Fairy's introduction, {M#you{M#}}{F#you} decide to use the Ether Disruptor to get through the area ahead.",
|
||
"Intro_11800140": "The group suddenly receives a message from the event guide about a new route with high-scoring Ethereal activity. {M#You}{F#You} quickly realize something's fishy and decide to investigate.",
|
||
"Intro_11800150": "During the competition, you all encounter Mors — who is following orders from some unknown person, maliciously attacking contestants who pass by. {M#You}{F#You} decide to put a stop to his rampage.",
|
||
"Intro_11800160": "After defeating Mors, {M#You}{F#You} confirm that something is up with the new Carrot and decide to split up with Billy so that you can escort the wounded while tracking down what's really going on.",
|
||
"Intro_11800170": "After thorough investigation and comparison, it's finally confirmed that the official Carrot is incorrect. As the event's influence begins to spread, {M#you}{F#you} decide to become everyone's Proxy, helping the lost contestants find their way out.",
|
||
"Intro_11800180": "After transmitting the correct path to the contestants, {M#you}{F#you} decide to continue seeking out and helping contestants trapped. Witnessing this act of helping others, Cissia is moved.",
|
||
"Intro_11800190": "Along the route, {M#you}{F#you} witness a group of completely motionless, faded Ethereals. Cissia finally reveals that her real purpose for entering the competition is to investigate this fading phenomenon.",
|
||
"Intro_11800200": "During your confrontation with Black Wolf Romeul, the tournament organizers finally realize the severity of the situation and rush to the scene, immediately calling off the match. What awaits Romeul now is an official investigation...",
|
||
"Intro_11800210": "Back at Starloop Tower, the event guide informs {M#you}{F#you} that the competition will resume once participant safety is confirmed. The tournament enters a temporary hiatus.",
|
||
"Intro_11800220": "Even with an investigation looming over him, Romeul's got that same arrogant attitude written all over his face. Seems like he and Promeia have some history — he just keeps provoking her — until security finally drags him out of there.",
|
||
"Intro_11800230": "Promeia confronts {M#you}{F#you} and Cissia, threatening you over your snooping around during the competition. Cissia seems terrified of her and flees the scene.",
|
||
"Intro_11800240": "Back at the video store, {M#you and Belle}{F#you and Wise} go over all the details from today's match. Though feeling a bit worn out, {M#you}{F#you} decide to check on Cissia and calm her nerves before getting some rest.",
|
||
"Intro_11800250": "After much inner turmoil, Cissia finally reveals their past identities — Romeul and Promeia were Sweepers from Calydon, the former Overlord of the Outer Ring. They were both her worst nightmares back then...",
|
||
"Intro_11800260": "Cissia shares her past with Promeia and urges {M#you}{F#you} to withdraw from the competition. But just then, {M#you}{F#you} suddenly collapse from severe discomfort...",
|
||
"Intro_11800270": "While unconscious, {M#you}{F#you} have a nightmare of your entire body turning into golden Ether. Shadows from the past seems to be quietly awakening.",
|
||
"Intro_11800280": "{M#You}{F#You} jolt awake from the nightmare, only to realize {M#you've}{F#you've} been out cold until late into the night. Feeling down, {M#you}{F#you} decide to take a solo walk through Sixth Street to clear {M#your}{F#your} head.",
|
||
"Intro_11800290": "{M#You}{F#You} run into Ramiel late at night on Sixth Street, where she is hanging around, and you strike up a conversation. The chat bounces from arcade games to competition targets, and eventually lands on the nightmare you've just had — which seems to really pique Ramiel's interest...",
|
||
"Intro_11800300": "Ramiel seems to have glimpsed something in {M#your}{F#your} eyes... but she bids farewell and leaves without revealing more, while the now-awake Cissia immediately begins calling out {M#your}{F#your} name.",
|
||
"Intro_11800305": "Cissia finds {M#you}{F#you} and invites {M#you}{F#you} to share some limited-edition pudding from the video store fridge late at night.",
|
||
"Intro_11800310": "Cissia and {M#you}{F#you} share some pudding together on the music store rooftop. Cissia listens intently as {M#you}{F#you} open up about {M#your}{F#your} current struggles, and then decide to stay in the competition to help {M#you}{F#you} get that W-Engine.",
|
||
"Intro_11800320": "Late at night, having apparently slipped away from prying eyes, Romeul makes contact with one of his handlers. But when he catches wind that he's about to be thrown under the bus, he decides to bite back first.",
|
||
"Intro_11800330": "After a good night's rest, {M#you}{F#you} are ready to prep for the next leg of the race. Just then, Severian reaches out to Cissia with some intel related to their investigation.",
|
||
"Intro_11800340": "Severian suddenly receives a video message from Romeul — he's already stolen all the competition prizes and scattered them throughout the Hollow. Everything's gone sideways... {M#You}{F#You} need to head to the Hollow immediately to track down the missing Porcelloy W-Engine.",
|
||
"Intro_11800350": "{M#You}{F#You} successfully link up with Billy, Lighter, and Lucy inside the Hollow. They also discover several wanted criminals who had their arms and legs broken — from them, {M#you}{F#you} learned that the Porcelloy W-Engine is in Romeul's hands, and that Ramiel has just been there moments before.",
|
||
"Intro_11800360": "Cissia uses her Thiren abilities to track the Ether traces on the W-Engine box and discovers two different routes. After some discussion, {M#you}{F#you} decide to split up and follow both trails.",
|
||
"Intro_11800370": "{M#You}{F#You} and Cissia run into a pack of burly wanted criminals blocking your path. Through a twist of fate, Cissia is forced to face their attacks head-on — but just then, {M#you}{F#you} come up with a clever plan to get them all out in one piece...",
|
||
"Intro_11800375": "Through the fissure, {M#you}{F#you} arrive in a new Hollow space. From the comms, it looks like Billy's side is going smoothly too.",
|
||
"Intro_11800380": "{M#You}{F#You} and Cissia unexpectedly arrive at yet another area littered with faded Ethereals. While investigating the specifics of this phenomenon, Cissia also expresses her gratitude to {M#you}{F#you} for your help, however...",
|
||
"Intro_11800390": "Promeia shows up out of nowhere and takes down Cissia. After a tense standoff, she finally admits what Krampus has tasked her with — investigating the fading phenomenon, same as you. To keep her from making another move, Cissia steps in front of {M#you}{F#you}...",
|
||
"Intro_11800400": "After crossing through the fissure, {M#you}{F#you} successfully regroup with Billy and the others. Now all you need to do is keep following the Ether trail — Romeul's likely waiting at the end of the road.",
|
||
"Intro_11800410": "The crew finally catch up with the fleeing Romeul. Furious and cornered, he has zero intention of talking things out from the get-go — his only plan is to take you all down. A brutal fight is inevitable.",
|
||
"Intro_11800420": "The chaos from the tournament gradually dies down, and {M#you}{F#you} return to daily life. However, according to Cissia, there's no one named \"Ramiel\"... So who exactly is this mysterious girl who took the Porcelloy W-Engine?",
|
||
"Intro_11800430": "Somewhere out of sight, Velina and Norma are quietly watching everything unfold. Seems they've got some history with \"Ramiel\" too...",
|
||
"Intro_11800435": "The Protagonist isn't feeling well, and Cissia's worried sick",
|
||
"Intro_11800437": "The Protagonist asks Seth to look after the Black Wolves, while the co-protagonist invites the senior disciples",
|
||
"Intro_11800440": "The Protagonist isn't feeling well, and Cissia's pretty worried",
|
||
"Intro_11800445": "Illustration: Cissia watched over the Protagonist all night",
|
||
"Intro_11800450": "The Protagonist went to see a doctor, leaving Cissia at home",
|
||
"Intro_11800470": "The Protagonist returns to let Cissia know they're safe, and Seth tells the player to head to Public Security",
|
||
"Intro_11800480": "Seth's secretly going easy on the player to let them access classified intel",
|
||
"Intro_11800490": "Discovered White Noise's death recording",
|
||
"Intro_11800500": "Sum up the case intel you sneaked a peek at in Public Security",
|
||
"Intro_11800510": "Promeia stops the player from copying the data",
|
||
"Intro_11800520": "Cissia and Promeia Face Off",
|
||
"Intro_11800525": "Promeia asks the boss",
|
||
"Intro_11800530": "Black Wolf and TOPS Conspiracy",
|
||
"Intro_11800540": "Find Severian, then chat with Cissia about Promeia while waiting",
|
||
"Intro_11800550": "Talk with Severian again and come up with a plan to capture the Black Wolf",
|
||
"Intro_11800560": "Protagonist rallies the crew to discuss the target",
|
||
"Intro_11800565": "Cissia Provokes Black Wolf",
|
||
"Intro_11800570": "Reiterate the Protagonist's purpose for entering the Hollow",
|
||
"Intro_11800580": "During the hunt for Black Wolf, Remielle appears",
|
||
"Intro_11800590": "Check in with everyone on progress and deploy the work",
|
||
"Intro_11800600": "Cissia reports to the Protagonist that the plan's complete",
|
||
"Intro_11800610": "Let's roll",
|
||
"Intro_11800615": "callbackProvoke",
|
||
"Intro_11800620": "Black Wolf falls. Protagonist drops the master plan, flexing hard. Black Wolf starts digitizing.",
|
||
"Intro_11800625": "Black Wolf begins digitizing",
|
||
"Intro_11800630": "Black Wolf is devoured by White Noise",
|
||
"Intro_11800640": "Billy turns on the crew, confronting the Protagonist",
|
||
"Intro_11800650": "Brief me on the situation",
|
||
"Intro_11800660": "Severian drops by to check in, and Cissia's back too—she tells the Protagonist there are still people in the Hollow",
|
||
"Intro_11800670": "Head to the Starloop to find Promeia",
|
||
"Intro_11800680": "Recap what went down in 2.7, nail down the loose ends from 2.8",
|
||
"Intro_11801220": "Stage 3 - Placeholder",
|
||
"Intro_21800001": "{M#You}{F#You} and Cissia rush to the source of the chaos, where you encounter the bloodthirsty Black Wolf Romeul. While you're facing his deadly threats, Billy arrives right on time according to plan, and Romeul's scheme is about to be foiled.",
|
||
"Intro_21800002": "Cissia recalls a horrifying childhood memory — Promeia, a Calydon Sweeper, \"cleaned up\" some Outer Ring scavengers right in front of her. Terrified she'd be next, Cissia fled the scene in fear...",
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"Item_Avatar_1511_Des": "Snapshots from Soldier Nangong's daily life and from in combat, recording important moments before and after she became an Agent. These images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nA tiny little ledger, but what it records is not finances. It tracks the number of new followers on the social media account after each performance, the number of times Sunna cried during rehearsals, the temperature spikes when Aria gets nervous, and Nangong's goofy doodles.",
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"Item_Avatar_1521_Des": "Snapshots from Cissia's daily life and from in combat, recording important moments before and after she became an Agent. These images also provide insights into her fighting style and favorite weapons, helping to better understand her strengths.\n\nCissia's activity report starts off shakily, following the proper format to log mission details, but gradually devolves into a scouting log of free food sample stands at Lumina Square.",
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"Item_MonthCard_2.5": "Weaver's Gilded Gift",
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"Item_TeamHPDown_05_des": "\"A trap left by the Hollow government army.\" <color=#2BAD00>All squad members lose 10% of their current HP.</color>",
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"Item_TeamHPDown_06_des": "\"A deadly trap left by the Hollow government army.\" <color=#2BAD00>All squad members lose 15% of their current HP.</color>",
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"Item_TeamStressUp_05_des": "\"An accidental glimpse into the memory of the Shelled.\" <color=#FF79F6>Increases Pressure by 10.</color>",
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||
"Item_TeamStressUp_06_des": "\"An accidental glimpse into the dreadful memory of the Shelled.\" <color=#FF79F6>Increases Pressure by 20.</color>",
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||
"Item_Weapon_A_Common_20_Desc": "\"Spicy without the burn, rich without the grease, bold on the first bite, with a sweet finish.\" Copy this review and leave a good review and photo to redeem one serving of Waifei Peninsula's handmade beef meatballs at Simmer hot pot.",
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"Journey_Chapter_2080101": "Season 2 - Epilogue",
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"LevelTitleText_0": "Trainee Reviewer",
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||
"LevelTitleText_1": "Official Review",
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||
"LevelTitleText_2": "Veteran Judge",
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||
"LevelTitleText_3": "Blasting-Rank Reviewer",
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||
"LevelTitleText_4": "Expert Review",
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||
"LevelTitleText_5": "Top-Tier Reviewer",
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||
"LockTip_991202": "Unlocked after clearing all [Clear Soup & Beef] stages",
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||
"LockTip_991302": "Unlocked after completing all [Copper Hot Pot] stages",
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"LockTip_992102": "Unlocked after completing the previous stage and logging in for 2 days total",
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||
"LockTip_992202": "Unlocked after completing the previous stage and logging in for 3 days total",
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||
"LockTip_992302": "Unlocked after completing the previous stage and logging in for 4 days total",
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||
"LockTip_992402": "Unlocked after completing the previous stage and logging in for 5 days total",
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||
"LockTip_992502": "Unlocked after completing the previous stage and logging in for 6 days total",
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||
"LockTip_992602": "Unlocked after completing the previous stage and logging in for 7 days total",
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||
"LockTip_993002": "Complete the previous stage to unlock",
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||
"LockTip_993102": "Complete the previous stage to unlock",
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||
"LockTip_993202": "Complete the previous stage to unlock",
|
||
"LockTip_993302": "Complete the previous stage to unlock",
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||
"LockTip_993402": "Complete the previous stage to unlock",
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||
"LockTip_Collection": "Progress the mission \"Failed Chef\" to unlock",
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||
"LockTip_CollectionTab2": "Unlocked after starting the [Copper Hot Pot] chapter",
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||
"LockTip_CollectionTab3": "Unlocked after starting the [Signature Spicy] chapter",
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"Lycaon_SkillList_12_Title": "Assist Follow-Up: Vengeful Counterattack - Glacial Waltz",
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"Lycaon_UniqueSkill_01_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>40%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1 <color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
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||
"Lycaon_UniqueSkill_02_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>46.6%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1 <color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_03_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>53.3%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1 <color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
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||
"Lycaon_UniqueSkill_04_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>60%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1 <color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_05_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>66.6%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1 <color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_06_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>73.3%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1 <color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"Lycaon_UniqueSkill_07_Upgrade_Desc": "When Lycaon completes charging during a <color=#FFFFFF>Basic Attack</color>, or activates a <color=#FFFFFF>Dodge Counter</color> or <color=#FFFFFF>Dash Attack</color>, the Daze inflicted by the skill increases by <color=#2BAD00>80%</color>.\nWhen <color=#FFFFFF>EX Special Attack: Thrill of the Hunt</color>, <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack</color>, or <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> hits an enemy, the target's <color=#98EFF0>Ice RES</color> is reduced by 25%, and it increases the DMG to the target from other attributes by <color=#FFFFFF>30%</color> for 30s.\nUpon entering the battlefield, Lycaon gains one <color=#FFFFFF>Encircle Prey</color> activation chance.\nWhen <color=#FFFFFF>Encircle Prey</color> has available activations, hitting an enemy with <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> triggers the <color=#FFFFFF>Quick Assist</color> of the previous character in the squad. During this skill, when other squad members enter via <color=#FFFFFF>Quick Assist</color>, Lycaon enters the <color=#FFFFFF>Encircle Prey</color> state for 8s.\nWhen an elite or boss enemy becomes Stunned, 1 <color=#FFFFFF>Encircle Prey</color> activation chance is gained. Up to 1 <color=#FFFFFF>Encircle Prey</color> activation can be stored.\nWhen the <color=#FFFFFF>Encircle Prey</color> state ends, Lycaon automatically activates <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>. If the <color=#FFFFFF>Encircle Prey</color> state ends early, for every 1s of remaining duration, the Daze dealt by the next <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> increases by <color=#FFFFFF>6%</color>.\nWhen the currently active character stops attacking or uses a <color=#FFFFFF>Chain Attack</color> or <color=#FFFFFF>Ultimate</color>, Lycaon will end the <color=#FFFFFF>Encircle Prey</color> state early.\nWhen Lycaon manually uses <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>, the <color=#FFFFFF>Encircle Prey</color> state also ends early, but <color=#FFFFFF>Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color> will not be automatically triggered.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, Lycaon will activate <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Dodge</color>, <color=#FFFFFF>Dash Attack</color>, and <color=#FFFFFF>Dodge Counter</color> based on the skills used by the currently active character.\nWhen the currently active character uses a <color=#FFFFFF>Basic Attack</color> or <color=#FFFFFF>EX Special Attack</color>, Lycaon will simultaneously perform the 1st through 3rd hits of his <color=#FFFFFF>Basic Attack</color>.\nWhen the active character performs a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>, Lycaon will simultaneously perform a <color=#FFFFFF>Dodge</color> or <color=#FFFFFF>Dodge Counter</color>. After performing a <color=#FFFFFF>Dodge Counter</color> while in the <color=#FFFFFF>Encircle Prey</color> state, Lycaon can immediately follow up with the 3rd hit of his <color=#FFFFFF>Basic Attack</color>.\nWhile the <color=#FFFFFF>Encircle Prey</color> state is active, when Lycaon is not the currently active Agent, his attacks only deal DMG and Daze. While Lycaon is the currently active character, the <color=#FFFFFF>Encircle Prey</color> duration does not decrease.",
|
||
"MainLineS2_LeapDetail": "<color=#FFFFFF>Advance Screening</color>\n• After <color=#D9A600>completing the promotion during Season 1 Chapter 1 - Intermission</color>, Proxies can unlock the Advance Screening, which allows certain Main Story content to be accessed early.\n• Through the Advance Screening feature, Proxies can experience content related to Main Story <color=#D9A600>Season 2 Chapter 6</color> ahead of time, and as the main story progresses, new areas will unlock as normal, and Proxies can travel to them, meet new Agents, and so on. After completing main story Season 2 Chapter 6 and main story Season 2 - Interlude, Proxies will be able to accept the Story Commission for the Main Story <color=#D9A600>Season 2 - Epilogue \"New: Eridan Sunset (A)\"</color> as usual.\n• Unlocking Advance Screening won't affect the Main Story or its rewards. Proxies can <color=#D9A600>still claim</color> all Commission Rewards and Exclusive Rewards available through the Main Story.\n\n<color=#FFFFFF>Function Details</color>\n• After using Advance Screening to unlock Season 2 Chapter 6 of the Main Story, Proxies can take on the first mission of Season 2, Chapter 6. As the story progresses, Proxies will receive any subsequent missions that meet the unlock requirements as normal, including event missions, exploration missions, and combat commissions.\n• After enabling Advance Screening, Proxies can track other Main Story Commissions through <color=#D9A600>Inter-Knot - Schedule</color> to experience the story from preceding chapters.\n• The Advance Screening feature allows early access to designated main story chapters. In the <color=#D9A600>Logbook</color>, Proxies can view the current Main Story chapter, detailed information about it, and specifics about Advance Screening.",
|
||
"MainStoryChapterName_1016": "New: Eridan Sunset (A)",
|
||
"Main_BubbleStory_Chapter180_418000001_01": "Good morning, New Eridu! New year, new Hollow Champion!",
|
||
"Main_BubbleStory_Chapter180_418000001_02": "Every Ethereal— from Tyrfing to Nineveh— has been tagged with a point value!",
|
||
"Main_BubbleStory_Chapter180_418000001_03": "Bring your Ethereal cards, take them down, and the points are yours!",
|
||
"Main_BubbleStory_Chapter180_418000001_04": "Obviously, taking out your own teammates and claiming it was a Doppelganger doesn't count.",
|
||
"Main_BubbleStory_Chapter180_418000001_05": "Anyway, come join us, and become a Hollow Champion!",
|
||
"Main_BubbleStory_Chapter180_418000002_01": "Check out this Hollow Champion route map! Seasoned Proxy-approved, 100% reliable!",
|
||
"Main_BubbleStory_Chapter180_418000002_02": "Dude, you've been selling that map for ten years!",
|
||
"Main_BubbleStory_Chapter180_418000003_01": "With TOPS sponsoring this time, the prizes are on a whole different level!",
|
||
"Main_BubbleStory_Chapter180_418000003_02": "But... why are they only showing off the W-Engines?",
|
||
"Main_BubbleStory_Chapter180_418000004_01": "Attention, contestants. We regret to inform you that, due to circumstances beyond our control, this year's Hollow Champion competition has been canceled.",
|
||
"Main_BubbleStory_Chapter180_418000004_02": "Per Competition Regulations, Article 3872, Clause 437, Section 5, as agreed to prior to the event...",
|
||
"Main_BubbleStory_Chapter180_418000004_03": "The event organizers assume no responsibility for any injury, damage, or losses incurred during the competition.",
|
||
"Main_BubbleStory_Chapter180_418000004_04": "Additionally, registration fees will not be refunded. Please do not wait around unnecessarily.",
|
||
"Main_BubbleStory_Chapter180_418000004_05": "Thank you for your cooperation.",
|
||
"Main_BubbleStory_Chapter180_418000005_01": "Who was it? They've got a lot of nerve, stealing prizes sponsored by TOPS!",
|
||
"Main_BubbleStory_Chapter180_418000005_02": "What if it was an inside job by someone from TOPS?",
|
||
"Main_BubbleStory_Chapter180_418000006_01": "Look, I can understand canceling the competition, but they're keeping our registration fees? Seriously?",
|
||
"Main_BubbleStory_Chapter180_418000006_02": "We apologize, but it was clearly stated in the Competition Regulations.",
|
||
"Main_BubbleStory_Chapter180_418000006_03": "Did you not read the terms carefully before signing?",
|
||
"Main_BubbleStory_Chapter180_818014001_02": "If only Velina were here...",
|
||
"Main_BubbleStory_Chapter180_818024004_02": "Hmph... That idiot, Caesar... Shoulda contacted you sooner!",
|
||
"Main_BubbleStory_Chapter180_818024005_01": "Keep it short, or just stand there and say nothing",
|
||
"Main_BubbleStory_Chapter180_818124001_01": "The sidekick's chatting with Cissia about how you got in here",
|
||
"Main_BubbleStory_Chapter180_818124002_01": "Severian Idle Bubble",
|
||
"Main_BubbleStory_Chapter180_818314001_01": "If Carrot's data hadn't recovered midway, they would've been lost in the Hollow forever",
|
||
"Main_BubbleStory_Chapter180_818314002_01": "The Outer Ring folks lost their companions and regretted joining the competition,",
|
||
"Main_BubbleStory_Chapter180_818324001_01": "Heatedly discussing the previous round of competition",
|
||
"Main_BubbleStory_Chapter180_818324001_02": "Can't wait to hit the next stage",
|
||
"Main_BubbleStory_Chapter180_818324002_01": "An Outer Ring resident who got roughed up physically and mentally in the last leg comes over looking to complain to the staff",
|
||
"Main_BubbleStory_Chapter180_818324003_01": "Thinking about the tournament and Porcelloy stuff",
|
||
"Main_BubbleStory_Chapter180_818324004_01": "Talking about what just went down at the party",
|
||
"Main_BubbleStory_Chapter180_818324005_01": "The two senior disciples are really worried about the Protagonist",
|
||
"Main_BubbleStory_Chapter180_818414004_01": "Even wanted criminals are participating... who can compete with them?!",
|
||
"Main_BubbleStory_Chapter180_818414004_02": "Let's get outta here... If they go crazy, we won't make it out...",
|
||
"Main_BubbleStory_Chapter180_818414005_01": "...My legs... I can't feel 'em...",
|
||
"Main_BubbleStory_Chapter180_818414005_02": "Pull yourself together, I'm getting you outta this Hollow so we can patch you up! Hey... a little help here!",
|
||
"Main_BubbleStory_Chapter180_818414005_03": "But... what about the prizes?! We just giving them up?! That's all Dennies, man!",
|
||
"Main_BubbleStory_Chapter180_818434001_01": "Lighter and Lucy are stand-up folks — they're willing to help out the Proxy",
|
||
"Main_BubbleStory_Chapter180_818434002_01": "The trio's vibe is a bit quirky",
|
||
"Main_BubbleStory_Chapter180_818434002_02": "Get the Proxy to pay up or something",
|
||
"Main_ChatPlus_Chapter180_1718000001_06": "Moving on to our next story...",
|
||
"Main_ChatPlus_Chapter180_1718000002_02": "...Hah... hah... hah...\n...Just a dream... hah...",
|
||
"Main_ChatPlus_Chapter180_1718000002_04": "Run... just run. They're all tough... We can't beat them...",
|
||
"Main_ChatPlus_Chapter180_1718000002_05": "Sir... you're saying you'll stay and cover us? Then it's a deal. Double good fortune... Until the next meal, we'll remember your sacrifice...",
|
||
"Main_ChatPlus_Chapter180_1718000002_07": "(I probably had a nightmare because Cissia took up most of the bed. Still, that dream felt so unsettling... Why would I dream something like that?)",
|
||
"Main_ChatPlus_Chapter180_1718000002_08": "(I don't feel so good... I'd rather not think about it right now. I should step outside for some air.)",
|
||
"Main_ChatPlus_Chapter180_1718000002_10": "(Sure, maybe I had a nightmare 'cause Cissia was crushing me in her sleep... but why did that dream feel so... unsettling... Why would I dream something like that?)",
|
||
"Main_ChatPlus_Chapter180_1718000002_12": "...What time is it now? When did I...\nThis is my brother's room...? What am I doing here? I don't remember anything at all...",
|
||
"Main_Chat_Chapter170_317000017_11": "...Hmph! Nangong, you're looking at me like I'm some scaredy-cat again, aren't you! But I'm not backing down — I hear you and Aria, loud and clear!",
|
||
"Main_Chat_Chapter170_817014118_08": "(I haven't gotten any proper rest lately with Severian's commission keeping me on my toes... Good thing the video store doesn't need to open on a strict schedule, and we've got 18 and the other Bangboo to help out. Otherwise, this would be rough...)",
|
||
"Main_Chat_Chapter180_818003001_01": "Pan around the interior of the Starloop and the contestants, ending on Billy and Nicole",
|
||
"Main_Chat_Chapter180_818003002_01": "[TL Placeholder] Norma and the Protagonist are talking, exchanging a few words, when Velina pushes the door open and enters",
|
||
"Main_Chat_Chapter180_818013001_12": "Well... Ah, right! There's a real popular competition recently! There'll probably be news on it or some ad for it on TV...",
|
||
"Main_Chat_Chapter180_818013001_16": "If you're free, Belle, how about watching some TV with me?",
|
||
"Main_Chat_Chapter180_818013001_17": "Well... Ah, I just remembered... There's a popular competition recently! There'll probably be news on it or some ad for it on TV...",
|
||
"Main_Chat_Chapter180_818013002_03": "You check the screen. Nicole's avatar is flashing on the Knock Knock interface, turning your attention away from the TV for the moment...",
|
||
"Main_Chat_Chapter180_818013002_04": "Man, and here I was thinking we could watch a movie after the news... Who's disturbing our rare sibling bonding time, Wise?",
|
||
"Main_Chat_Chapter180_818013002_05": "I think it's Nicole...",
|
||
"Main_Chat_Chapter180_818013002_06": "Lemme see what's going on.",
|
||
"Main_Chat_Chapter180_818013002_07": "Nicole's looking for us...? Okay, go ahead then.",
|
||
"Main_Chat_Chapter180_818013002_08": "Nicole needs something from us? Okay, go ahead then.",
|
||
"Main_Chat_Chapter180_818013002_09": "And here I was thinking we could watch a movie after the news... Who's interrupting our sibling movie time?",
|
||
"Main_Chat_Chapter180_818013002_10": "Have you heard? There's this really popular thing happening... Wait, Belle, your phone's ringing.",
|
||
"Main_Chat_Chapter180_818013002_11": "You sit down on the couch and watch some TV with Wise...",
|
||
"Main_Chat_Chapter180_818013003_01": "The Hollow Champion competition... that's the one Nicole invited us to, right? Never thought they'd have what we're looking for there...",
|
||
"Main_Chat_Chapter180_818013003_02": "Wise, I already hit up Nicole and told her we're in for the competition. She wants us to meet her at the sign-ups... Should we head out now?",
|
||
"Main_Chat_Chapter180_818013003_03": "Where's the sign-ups?",
|
||
"Main_Chat_Chapter180_818013003_04": "At Starloop Tower, apparently... They seriously rented out all of Starloop as the competition venue? TOPS is going all out this time! We gotta lock in for this competition if we want that Porcelloy W-Engine!",
|
||
"Main_Chat_Chapter180_818013003_05": "Let's head out now.",
|
||
"Main_Chat_Chapter180_818013003_06": "I need some time to prepare.",
|
||
"Main_Chat_Chapter180_818013003_07": "Alright, I'll get the car started!",
|
||
"Main_Chat_Chapter180_818013003_08": "Got it, I'll get the car started!",
|
||
"Main_Chat_Chapter180_818013003_09": "Alright, I'll wait here for you then!",
|
||
"Main_Chat_Chapter180_818013003_10": "Alright, I'll wait for you here then.",
|
||
"Main_Chat_Chapter180_818013003_11": "At Starloop Tower, apparently... They seriously rented out all of Starloop as the competition venue? TOPS is going all out this time! We need to bring our A-game to this competition for that Porcelloy W-Engine!",
|
||
"Main_Chat_Chapter180_818013003_12": "Belle, I've already contacted Nicole and agreed to enter the competition with her. She wants us to meet her at the competition sign-ups... Should we head out now?",
|
||
"Main_Chat_Chapter180_818013003_13": "The Hollow Champion competition... that's the one Nicole invited us to, right? Never thought they'd have what we're looking for there...",
|
||
"Main_Chat_Chapter180_818013004_01": "Wise, you wanna head out to Starloop Tower now?",
|
||
"Main_Chat_Chapter180_818013004_02": "Let's head out now.",
|
||
"Main_Chat_Chapter180_818013004_03": "I need some time to prepare.",
|
||
"Main_Chat_Chapter180_818013004_04": "Got it, I'll get the car started!",
|
||
"Main_Chat_Chapter180_818013004_05": "Alright, I'll get the car started!",
|
||
"Main_Chat_Chapter180_818013004_06": "Alright, I'll wait here for you then!",
|
||
"Main_Chat_Chapter180_818013004_07": "Alright, I'll wait for you here then.",
|
||
"Main_Chat_Chapter180_818013004_08": "Belle, should we head to Starloop Tower now?",
|
||
"Main_Chat_Chapter180_818023001_01": "Outer Ring folks are basically bounty hunters—always hustling to survive, so of course they wouldn't pass up a sweet payday like this. Black Wolf came up in the conversation",
|
||
"Main_Chat_Chapter180_818023002_01": "Registered at the competition sign-up and successfully completed registration, obtaining the key Item: Ethereal card",
|
||
"Main_Chat_Chapter180_818023002_02": "Physical exam complete. Results will take a bit—in the meantime, the registrant prompts the player to check the nearby drone to view their ranking (only shows the Protagonist after registration succeeds)",
|
||
"Main_Chat_Chapter180_818023003_01": "Unclaimed Rewards Chat",
|
||
"Main_Chat_Chapter180_818023003_02": "Check out other W-Engines",
|
||
"Main_Chat_Chapter180_818023003_03": "Check out the other prizes",
|
||
"Main_Chat_Chapter180_818023005_01": "The Protagonist checks the rankings for the first time. All contestants are sitting at 0 Points—just getting a feel for the competition.",
|
||
"Main_Chat_Chapter180_818023005_02": "Open Rankings UI",
|
||
"Main_Chat_Chapter180_818023008_Name_01": "Hollow Raider",
|
||
"Main_Chat_Chapter180_818023009_Name_01": "Hollow Raider",
|
||
"Main_Chat_Chapter180_818023010_09": "We're all signed up now, Belle. But since we're kinda late to the party, let's see if we can get some more intel before we head home!",
|
||
"Main_Chat_Chapter180_818023016_06": "Sure, here's the participant info~",
|
||
"Main_Chat_Chapter180_818023016_06_01": "Oh right, the rankings and points on the roster are blank for now. The competition hasn't started yet, haha!",
|
||
"Main_Chat_Chapter180_818023016_12": "Please note: If your Ethereal card is destroyed, it'll be considered as a <color=#FFAF2C>forfeit</color>. Your individual points will be <color=#FFAF2C>reset to zero</color> from the team's total score, but the team's participant number coefficient will remain unchanged.",
|
||
"Main_Chat_Chapter180_818023019_Name_01": "Hollow Raider",
|
||
"Main_Chat_Chapter180_818023020_Name_01": "Hollow Raider",
|
||
"Main_Chat_Chapter180_818023021_01": "Check out the other prizes",
|
||
"Main_Chat_Chapter180_818023021_Name_01": "Hollow Raider",
|
||
"Main_Chat_Chapter180_818023022_Name_01": "Hollow Raider",
|
||
"Main_Chat_Chapter180_818033001_01": "Multiple cats staring at the player together—kinda gives off eerie vibes",
|
||
"Main_Chat_Chapter180_818033002_01": "Protagonist crouches down, custom camera chat: Investigate the body, find crystals nearby, person's still breathing but unconscious",
|
||
"Main_Chat_Chapter180_818123001_01": "Black Screen Text: After giving their statement, the Protagonist dragged their exhausted body out of the interrogation room",
|
||
"Main_Chat_Chapter180_818123002_01": "Public Security Officer idle chat, I can get you in/out",
|
||
"Main_Chat_Chapter180_818123003_01": "Severian Idle Chat",
|
||
"Main_Chat_Chapter180_818123004_01": "The Public Security Officer says the chief's orders are clear—they're here to escort you back. Ready to head out?",
|
||
"Main_Chat_Chapter180_818123005_01": "Upon learning that Cissia actually picked the lock to get into the room, the Protagonist tells her she can't keep doing this. Cissia thinks it's no big deal. The Protagonist notices Cissia messed up the videotapes and criticizes her a bit more. Cissia blacks out the screen and runs off.",
|
||
"Main_Chat_Chapter180_818123006_01": "Black screen text: Night had fallen deep, and the Protagonist drifted into a heavy sleep",
|
||
"Main_Chat_Chapter180_818213005_05": "Seriously, putting up with her edgy nonsense on a daily basis is already annoying enough—is she trying to get the Public Security Officers on us today?! What weird movie is she obsessed with now?!",
|
||
"Main_Chat_Chapter180_818213007_01": "Billy says you've finally arrived. The Protagonist introduces Cissia as the newest member.",
|
||
"Main_Chat_Chapter180_818213008_06": "Three contestants from the Cunning Hares: Nicole, Billy, and {M#Wise}{F#Belle}. Will the three of you be starting from the same Hollow entrance?",
|
||
"Main_Chat_Chapter180_818213008_Name_01": "Event Guide",
|
||
"Main_Chat_Chapter180_818213009_01": "Hey there, contestant! The competition is about to start. You can head to the venue at any time now. Would you like to go now?",
|
||
"Main_Chat_Chapter180_818213009_Name_01": "Event Guide",
|
||
"Main_Chat_Chapter180_818223001_01": "Idle chat, will also appear in the construction site rest area later, can be used to supplement info.",
|
||
"Main_Chat_Chapter180_818223006_01": "Discover a fissure / Or talk to an injured NPC and decide to rescue them",
|
||
"Main_Chat_Chapter180_818223009_01": "After a hair-raising day, everyone's pretty beat, so they decide to crash in the Hollow for the night. The Protagonist's got a strong sense of responsibility and wants to stick around a bit longer anyway—just in case White Noise tries to pull something. They'll head out tomorrow.",
|
||
"Main_Chat_Chapter180_818223009_02": "Oh, and just so you know, other players will be grinding Points through the night too.",
|
||
"Main_Chat_Chapter180_818223010_01": "This looks like a rest area set up by the event organizers. Chat with Billy, who asks if you heard anything unusual. You say no, and Billy drops the topic.",
|
||
"Main_Chat_Chapter180_818223010_02": "Billy's memories of his time with the Wanderers and in Calydon are fragmented—after every mission back then, parts of his memory were wiped. His recollection of Blackwolf is hazy too.",
|
||
"Main_Chat_Chapter180_818223010_03": "Customized shot, looking at Cissia, sensing something's off with her, stepping forward to offer some comfort",
|
||
"Main_Chat_Chapter180_818223011_01": "Billy's curious about that weird sound he just heard and decides to head toward it",
|
||
"Main_Chat_Chapter180_818223012_01": "Billy says he woke up feeling groggy and out of it, like he had a nightmare or something—totally blanking on what went down last night.",
|
||
"Main_Chat_Chapter180_818223013_01": "Found an Ethereal card near the Jing crystal—looks like a contestant got jumped.",
|
||
"Main_Chat_Chapter180_818223014_01": "Fresh Faded Jing spotted. Murders are still going down",
|
||
"Main_Chat_Chapter180_818223015_01": "Custom shot—hit the fissure first, then film the elevator. Discuss whether to head straight to the next area to find a rest area, or go up and check it out",
|
||
"Main_Chat_Chapter180_818223015_02": "After weighing the options, the player figures they're still ahead on Points, so they decide to head up and see if they can save a few people. Despite Cissia's objections, they ultimately get on the elevator.",
|
||
"Main_Chat_Chapter180_818223016_01": "Ask about the murder case and try to collect more clues",
|
||
"Main_Chat_Chapter180_818223017_01": "Chat some more with Cissia's friend to learn about her situation and the Carrot data issues with the competition",
|
||
"Main_Chat_Chapter180_818223018_01": "Judging by the bloodstains, these were innocent victims taken down by the Black Wolf",
|
||
"Main_Chat_Chapter180_818223019_01": "Black Wolf's combat power is insane",
|
||
"Main_Chat_Chapter180_818223020_01": "Billy's been hit by White Noise corruption",
|
||
"Main_Chat_Chapter180_818223020_Name_01": "Billy",
|
||
"Main_Chat_Chapter180_818313002_01": "The arena's in chaos from the incident. The Protagonist scopes out the scene, heading straight for the eye of the storm.",
|
||
"Main_Chat_Chapter180_818313002_02": "Open Leaderboard UI",
|
||
"Main_Chat_Chapter180_818313002_03": "The Protagonist saw they were barely ranked 100-something and felt totally bummed. And right on cue, Black Wolf crushed it and overtook Dan for first place.",
|
||
"Main_Chat_Chapter180_818313002_04": "After checking things out, Billy heads off first to find Nicole while the Protagonist makes their way home",
|
||
"Main_Chat_Chapter180_818313003_01": "Talk about running into Mors here before, but the pink crystal thing still hasn't been cleared up.",
|
||
"Main_Chat_Chapter180_818313003_02": "Pull up Inter-Knot posts",
|
||
"Main_Chat_Chapter180_818313003_03": "The Protagonist says this Black Wolf looks pretty dangerous. Black screen text: Cissia seems to have made up her mind about something",
|
||
"Main_Chat_Chapter180_818313003_04": "Cissia mentions she just remembered a clue and wants the protagonist to tag along for some investigating",
|
||
"Main_Chat_Chapter180_818313004_01": "Chat about the current situation/upcoming matches",
|
||
"Main_Chat_Chapter180_818313005_01": "Chat about the current situation/future goals",
|
||
"Main_Chat_Chapter180_818313006_01": "Calm Cissia down, recap the situation, discuss splitting up with Billy, head back to the video store first",
|
||
"Main_Chat_Chapter180_818313007_01": "Even if I stack all these boxes, doesn't look like I can reach that window up there",
|
||
"Main_Chat_Chapter180_818313008_01": "The gate's locked tight—looks like Cissia's dead set on keeping the player trapped",
|
||
"Main_Chat_Chapter180_818323001_01": "The Protagonist wakes up from a dream, stands by the bed, and decides to head out for a stroll",
|
||
"Main_Chat_Chapter180_818323003_03": "Wise doesn't usually get insomnia like this... You feel rather bad about making him worry so much. Once everything's settled, you both gotta take a good rest...",
|
||
"Main_Chat_Chapter180_818323003_04": "Wise isn't on the first floor, but it's clear he was recently on the couch. Is he staying here for the night? ...Maybe now he can't sleep so he's gone to the parking lot for some air?",
|
||
"Main_Chat_Chapter180_818323005_01": "Talk to the Scholar and the Secretary—they'll keep grilling you about the competition. Seems like they're digging into something.",
|
||
"Main_Chat_Chapter180_818333001_01": "...Proxy, just left like that.",
|
||
"Main_Chat_Chapter180_818333001_02": "(Whispers) I didn't even get the chance to tell her... I'm sorry...",
|
||
"Main_Chat_Chapter180_818333001_03": "…Hmph, don't need to say all that, but… that's fantastic! From here on out, the video store is MY turf!",
|
||
"Main_Chat_Chapter180_818333001_04": "(Quietly) I didn't even get a chance to tell him... I'm sorry...",
|
||
"Main_Chat_Chapter180_818333001_Name_01": "Cissia",
|
||
"Main_Chat_Chapter180_818333002_01": "Videotapes... can't even eat 'em. Don't get why people are so into watching these things...",
|
||
"Main_Chat_Chapter180_818333002_02": "This one's \"Coffee Mate\"! That bitter stuff Proxy drank last time, I remember!",
|
||
"Main_Chat_Chapter180_818333002_03": "Check out the others",
|
||
"Main_Chat_Chapter180_818333002_04": "And this one, it's called \"Attack on Cyberz\"... Whoa! That cover looks terrifying! Toss it, toss it!",
|
||
"Main_Chat_Chapter180_818333002_05": "Proxy's such a jerk, hiding scary movies like this on the shelves... Customers are gonna freak out when they see 'em. No wonder business is so bad, hmph.",
|
||
"Main_Chat_Chapter180_818333002_06": "Let me check out something else",
|
||
"Main_Chat_Chapter180_818333002_07": "And this one... \"Last Flight\"! Flying means riding an airship, huh...",
|
||
"Main_Chat_Chapter180_818333002_08": "Hmm… wonder how long it takes to fly from Sixth Street to Waifei Peninsula by airship?",
|
||
"Main_Chat_Chapter180_818333002_09": "Before you know it, the videotapes scattered all over the floor have piled up into a little mountain...",
|
||
"Main_Chat_Chapter180_818333002_10": "Oh no! I accidentally messed up all the videotapes... When Proxy gets back, they're totally gonna chew me out... gonna...",
|
||
"Main_Chat_Chapter180_818333002_11": "...say I'm just causing trouble.",
|
||
"Main_Chat_Chapter180_818333002_12": "Does she... think I'd just cause trouble? Is that why she didn't bring me along to Waifei Peninsula?",
|
||
"Main_Chat_Chapter180_818333002_13": "I heard she went through a lot on the Waifei Peninsula… but I don't know a thing about it.",
|
||
"Main_Chat_Chapter180_818333002_14": "…Oh right! I heard from another Proxy that the store's got some videotapes with recordings of their past experiences. Wanna go look for 'em?",
|
||
"Main_Chat_Chapter180_818333002_15": "I heard he went through a lot back in Waifei Peninsula... but I don't know a thing about it.",
|
||
"Main_Chat_Chapter180_818333002_16": "Is he… not taking me to Waifei Peninsula 'cause he thinks I'll just cause trouble?",
|
||
"Main_Chat_Chapter180_818333002_Name_01": "Cissia",
|
||
"Main_Chat_Chapter180_818333003_01": "These videotapes… are they all records of the Proxy's past experiences…?",
|
||
"Main_Chat_Chapter180_818333003_02": "She knows so many people! And they all seem super impressive...",
|
||
"Main_Chat_Chapter180_818333003_03": "She rummaged through the shelves until a familiar cover caught her eye.",
|
||
"Main_Chat_Chapter180_818333003_04": "I remember! Those three little girls who sing and dance!",
|
||
"Main_Chat_Chapter180_818333003_05": "Will I be in the story on this videotape? That was when I first met my Proxy, and my first time moving into the video store...",
|
||
"Main_Chat_Chapter180_818333003_06": "I brought the Proxy with me to find Sunna and Aria... and then in the Hollow, I just... I—",
|
||
"Main_Chat_Chapter180_818333003_07": "...I ditched them and ran off on my own!",
|
||
"Main_Chat_Chapter180_818333003_08": "Cissia slumped her shoulders and put the videotape back on the shelf.",
|
||
"Main_Chat_Chapter180_818333003_09": "Feels like I'm always running away...",
|
||
"Main_Chat_Chapter180_818333003_10": "No wonder… they didn't bring me along this time either. Compared to everyone else, I'm really just… useless…",
|
||
"Main_Chat_Chapter180_818333003_11": "Ehn-ne-ehn-ne... (N-no, it's not...)",
|
||
"Main_Chat_Chapter180_818333003_12": "…Wh-who's there, huh?",
|
||
"Main_Chat_Chapter180_818333003_13": "She turned around and spotted Eous perched by the doorway.",
|
||
"Main_Chat_Chapter180_818333003_14": "Whoa— Eous!",
|
||
"Main_Chat_Chapter180_818333003_15": "...I just ditched them and ran off on my own!",
|
||
"Main_Chat_Chapter180_818333003_16": "He knows so many people! And they all look super talented...",
|
||
"Main_Chat_Chapter180_818333003_Name_01": "Cissia",
|
||
"Main_Chat_Chapter180_818333003_Name_02": "Eous",
|
||
"Main_Chat_Chapter180_818333004_01": "Cissia crouched in front of the shelves, carefully tidying up the entire rack...",
|
||
"Main_Chat_Chapter180_818333004_02": "...That way, the Proxy won't be mad, right?",
|
||
"Main_Chat_Chapter180_818333004_03": "Remember last time? I messed up the shelves too...",
|
||
"Main_Chat_Chapter180_818333004_04": "She looks toward where those old memories went down—every detail still crystal clear.",
|
||
"Main_Chat_Chapter180_818333004_05": "Proxy, YOU said I could pick any videotape I wanted, and now that I've chosen one, you're mad at me? That's totally unfair!",
|
||
"Main_Chat_Chapter180_818333004_06": "I asked you to pick out a videotape, not clear the entire shelf... Great, now I gotta restock everything.",
|
||
"Main_Chat_Chapter180_818333004_07": "If I don't pull 'em down, how am I gonna know if my favorite videotape's hiding back there?",
|
||
"Main_Chat_Chapter180_818333004_08": "Alright, alright, Proxy, don't be mad– I'm the best at stocking up, so let me help you out!",
|
||
"Main_Chat_Chapter180_818333004_09": "Wait, hold up—that videotape doesn't go there! Let me show you the right order…",
|
||
"Main_Chat_Chapter180_818333004_10": "Shadows of memory blur and fade... through tear-filled eyes...",
|
||
"Main_Chat_Chapter180_818333004_11": "I messed up the shelves again... But once you're back, you probably won't even bother scolding me—you'll just kick me out on the spot.",
|
||
"Main_Chat_Chapter180_818333004_12": "Or maybe... you won't even come back at all...",
|
||
"Main_Chat_Chapter180_818333004_13": "Wait, wait, forget I said that! The Proxy's gonna be fine—they'll make it back for sure!",
|
||
"Main_Chat_Chapter180_818333004_14": "She glanced up at the room upstairs, silently counting down the days until she'd be out of here.",
|
||
"Main_Chat_Chapter180_818333004_15": "Pretty soon, I might never be able to set foot in that room again...",
|
||
"Main_Chat_Chapter180_818333004_16": "Forget it, let's head back and crash. Who knows... might be the last time...",
|
||
"Main_Chat_Chapter180_818333004_17": "Wait, hold up—that videotape doesn't go there! Let me show you the order they're supposed to be in...",
|
||
"Main_Chat_Chapter180_818333004_18": "I told you to pick a videotape, not pull every single one off the shelf… Great. Now we gotta restock the whole thing.",
|
||
"Main_Chat_Chapter180_818333004_Name_01": "Cissia",
|
||
"Main_Chat_Chapter180_818333005_01": "Eous...",
|
||
"Main_Chat_Chapter180_818333005_02": "Huh? (Cissia, what's wrong?)",
|
||
"Main_Chat_Chapter180_818333005_03": "Eous, you... miss them too, don't you?",
|
||
"Main_Chat_Chapter180_818333005_04": "Mm-hmm, mm-hmm... (Yeah... I miss them too...)",
|
||
"Main_Chat_Chapter180_818333005_05": "They haven't been back in forever... and even if they did come back, all they'd find is me causing trouble at home...",
|
||
"Main_Chat_Chapter180_818333005_06": "But… it's so boring at home. I don't actually wanna cause trouble, y'know? The video store's super quiet too—there's literally no customers…",
|
||
"Main_Chat_Chapter180_818333005_07": "It's just the Proxy who stepped out, so why does everything suddenly feel so… off? Can't even get motivated to do anything…",
|
||
"Main_Chat_Chapter180_818333005_08": "Mmm? Mmm mmm? (Cissia, are you crying?)",
|
||
"Main_Chat_Chapter180_818333005_09": "...Eous, don't be so down. Since you miss your Proxy this much and look so pitiful, how about I help tidy up those messed-up shelves for you? Sound good?",
|
||
"Main_Chat_Chapter180_818333005_10": "Mm! Mm-hmm, mm-hmm... (But I didn't mess up the shelves...)",
|
||
"Main_Chat_Chapter180_818333005_11": "Yeah, I'll clean up right away! Or when Proxy gets back, she's gonna be mad, and she might just kick you out...",
|
||
"Main_Chat_Chapter180_818333005_12": "If that happens, you'll be homeless again.",
|
||
"Main_Chat_Chapter180_818333005_13": "Yeah, I'll clean it up right away! Otherwise when Proxy gets back, he'll be pissed, and might just kick you out of the house...",
|
||
"Main_Chat_Chapter180_818333005_Name_01": "Cissia",
|
||
"Main_Chat_Chapter180_818333005_Name_02": "Eous",
|
||
"Main_Chat_Chapter180_818413003_01": "Enter the stage to track down Black Wolf and the prize",
|
||
"Main_Chat_Chapter180_818413003_02": "Go/Don't Go",
|
||
"Main_Chat_Chapter180_818423002_01": "The Protagonist and Cissia chat briefly, unsure where Black Wolf might be, and decide to head forward to check things out",
|
||
"Main_Chat_Chapter180_818423002_02": "Option 1: Confession from the Wanderers. From the confession of the Wanderers, it was learned that White Noise came from the Wanderers and was originally named Leslie.",
|
||
"Main_Chat_Chapter180_818423002_03": "Option 2: Intelligence on the \"White Hollow\" — recover some residual data from the computers inside, learn about the \"expansion of White Hollow Corruption\" from the data, and this batch of data's transmission destination is a certain group under TOPS Alliance.",
|
||
"Main_Chat_Chapter180_818423006_01": "Chat pulls up Squad Configuration, allowing players to select Characters",
|
||
"Main_Chat_Chapter180_818433001_01": "Severian doesn't know the specifics of our plan, but he's willing to help us out and all that",
|
||
"Main_Chat_Chapter180_818433002_01": "The trio's vibe is pretty quirky. Get the Proxy to cough up some Income and stuff",
|
||
"Main_Chat_Chapter180_818433003_01": "Head to the match venue?",
|
||
"Main_Chat_Chapter180_818433004_01": "Head to Starloop, equip Black Wolf with the custom lens, and send Cissia to Provoke",
|
||
"Main_Chat_Chapter180_818443001_01": "The Protagonist and Cissia discover the livestream signal's been cut off. And based on intel from Fairy during combat, people are already starting to drop out of the competition.",
|
||
"Main_Chat_Chapter180_818443002_01": "Yo, if you're passin' by the Cunning Hares, stop for a quick chat and ask about the charging station situation",
|
||
"Main_Chat_Chapter180_818443003_01": "Pass by Piper and Bernice, stop for a quick chat, and ask about the charging station situation",
|
||
"Main_Chat_Chapter180_818443004_01": "Customized lens chat, seeing many contestants' bodies in the middle of the lobby — likely Black Wolf's handiwork — Billy and Cissia decide to split up and seek out Black Wolf",
|
||
"Main_Chat_Chapter180_818513001_01": "Journey Timeline",
|
||
"Main_Chat_Chapter180_818513003_04": "I knew I'd get thrown under the bus... so the second I heard Romeul pulled that stunt, I sent my resume out! I'm outta here next week!",
|
||
"Main_Chat_Chapter180_818513101_06": "The spokesperson stated that Rusty Cliff Corp., as the event organizer, has always prioritized bringing people a competition that pushes limits while maintaining safety in the Hollows, and would never arrange any events that could endanger participants' lives.",
|
||
"Main_Chat_Chapter180_818513101_07": "Romeul stole and hid the prizes. Some are yet to be recovered. He used violent methods that caused casualties, and now, after getting arrested, he's attempting to spin this narrative to shift public attention and weasel out of his crimes.",
|
||
"Main_Chat_Chapter180_818513101_08": "The spokesperson stated that Rusty Cliff Corp. will reorganize the tournament ASAP and run thorough background checks on all contestants to make sure nothing like this happens again.",
|
||
"Main_Chat_Chapter180_818513102_01": "Cissia is still basking in the joy of having breakfast together when Belle suddenly shoots you a look. While Cissia isn't paying attention, Belle leads you to a secluded corner of the house...",
|
||
"Main_Chat_Chapter180_818513102_02": "Wise, I know you're hiding stuff 'cause you don't want us to worry. Cissia shouldn't be able to hear us here... so just tell me what's really going on. Don't worry about me worrying.",
|
||
"Main_Chat_Chapter180_818513102_03": "We both have the same implants, so I've got a pretty good idea of what you're dealing with right now. Wise, be straight with me... how many more times can you use your eyes' pathfinding and consciousness link abilities?",
|
||
"Main_Chat_Chapter180_818513102_04": "...No more than ten more times.",
|
||
"Main_Chat_Chapter180_818513102_05": "There's too much stress on it.",
|
||
"Main_Chat_Chapter180_818513102_06": "Belle goes quiet for a while. Then she starts muttering to herself — her voice catching at first, but quickly shifting into contemplation.",
|
||
"Main_Chat_Chapter180_818513102_07": "<color=#B5B5B5>(whisper) Velina... no contact info... Mayor Mayflower... completely out of contact as of late...</color>",
|
||
"Main_Chat_Chapter180_818513102_08": "<color=#B5B5B5>(whisper) I shouldn't have disabled the HDD connection config... How long's it gonna take to re-establish a stable connection? Gotta calculate this...</color>",
|
||
"Main_Chat_Chapter180_818513102_09": "...Leave tracking down Ramiel to me.",
|
||
"Main_Chat_Chapter180_818513102_10": "As long as I can find her before my eyes give out...",
|
||
"Main_Chat_Chapter180_818513102_11": "...the W-Engine can cure my symptoms.",
|
||
"Main_Chat_Chapter180_818513102_12": "...Wise, are you certain you can do it by then? I know finding her and getting that W-Engine back is top priority right now... but that doesn't mean I'm gonna let my brother go charging in and put himself at risk!",
|
||
"Main_Chat_Chapter180_818513102_13": "If you establish a partial connection with HDD first...",
|
||
"Main_Chat_Chapter180_818513102_14": "...We could co-op it?",
|
||
"Main_Chat_Chapter180_818513102_16": "I'll record and transmit the data from the Hollow...",
|
||
"Main_Chat_Chapter180_818513102_17": "And you can calculate the route and transmit it back from outside.",
|
||
"Main_Chat_Chapter180_818513102_18": "Hmm... with that, then I'd only need about half an hour to establish a connection with the HDD... and you wouldn't need to use your eyes anymore. Fairy and I could handle the route calculations instead...",
|
||
"Main_Chat_Chapter180_818513102_19": "...Okay fine, given the circumstances, that's the most reasonable plan. But once we get that W-Engine back... I'm gonna keep you at the video store as an \"armchair Proxy\" for a looong time, just like before!",
|
||
"Main_Chat_Chapter180_818513102_20": "{M#Alright, Belle.}{F#Alright, Wise!}",
|
||
"Main_Chat_Chapter180_818513102_21": "Okay... then let's do everything we can to track down that jerk who stole our W-Engine! I'll go restore the partial connection to the HDD... and get Fairy to pull up everything we've got on Ramiel!",
|
||
"Main_Chat_Chapter180_818513102_22": "Oh, I almost forgot about Cissia... Maybe we should bring her over and have breakfast right in front of the HDD?",
|
||
"Main_Chat_Chapter180_818513102_23": "Oh, I almost forgot about Cissia... Maybe we should bring her over and have breakfast right in front of the HDD?",
|
||
"Main_Chat_Chapter180_818513102_24": "Okay... Let's track down that suspicious lady who took our W-Engine as soon as possible. I'll get to work re-establishing a partial connection with the HDD... then have Fairy pull up everything we've got on Ramiel!",
|
||
"Main_Chat_Chapter180_818513102_25": "...Well then, given the circumstances, this really is the most reasonable approach. But once we get that W-Engine back... I'm won't let you go into a Hollow alone again. You're going to stay an \"armchair Proxy\" for a long time, Belle, just like before.",
|
||
"Main_Chat_Chapter180_818513102_26": "Hmm... with that, then I'd only need about half an hour to establish a connection with the HDD... and you wouldn't need to use your eyes anymore. Fairy and I could handle the route calculations instead...",
|
||
"Main_Chat_Chapter180_818513102_28": "...Belle, are you certain you can do it by then? I know finding her and getting that W-Engine back is top priority right now... but that doesn't mean I'm gonna let my sister go charging in and put herself at risk!",
|
||
"Main_Chat_Chapter180_818513102_29": "<color=#GREY03>(whisper) I shouldn't have disabled the HDD connection config... How long's it gonna take to re-establish a stable connection? Gotta calculate this...</color>",
|
||
"Main_Chat_Chapter180_818513102_30": "<color=#B5B5B5>(whisper) Velina... no contact info... Mayor Mayflower... completely out of contact as of late...</color>",
|
||
"Main_Chat_Chapter180_818513102_31": "Wise goes quiet for a while. Then he starts muttering to himself— his voice catching at first, but quickly shifting into contemplation.",
|
||
"Main_Chat_Chapter180_818513102_32": "We both have the same implants, so I've got a pretty good idea of what you're dealing with right now. Belle, be honest with me... how many more times can you use your eyes' pathfinding and consciousness link abilities?",
|
||
"Main_Chat_Chapter180_818513102_33": "Belle, I know you're holding back because you don't want us to worry. Cissia shouldn't overhear us here... Tell me what's really going on, okay? Don't worry about me worrying.",
|
||
"Main_Chat_Chapter180_818513102_34": "Cissia is still basking in the joy of having breakfast together when Wise suddenly shoots you a look. While Cissia isn't paying attention, Wise leads you to a secluded corner of the house...",
|
||
"Main_GalGame_Chapter150_11500030_014": "Porcelumex already managed to rescue a few, but no one knows how long it'll take for the rest to get out...",
|
||
"Main_GalGame_Chapter150_11500035_029": "I am Fairy — a type III general-purpose AI equipped with total sequential integration. I am also Master's Supreme Assistant, the most versatile companion for Hollow navigation, data processing, and life management. Last but not least... when Master makes questionable decisions, I offer a modest spark of wisdom to keep things on track.",
|
||
"Main_GalGame_Chapter150_11500035_050": "Phaethon? Wow, so you're the legendary Proxy I heard about a few days ago!",
|
||
"Main_GalGame_Chapter150_11500040_001": "*phew*... That was close! Almost blew our cover there — thanks for playing along! Looks like Bolion's intel still needs some work!",
|
||
"Main_GalGame_Chapter150_11500040_004": "\"Acting Temple Master\"...? And that Bangboo backing you up... That's not Belion is it? It looks more like Bolion. The one who secretly snuck down from Yunkui Summit to train at Failume Heights, right?",
|
||
"Main_GalGame_Chapter150_11500040_006": "Look... We thought Suibian Temple would be unattended today. Shifu and Senior Fufu are both out, and if someone shows up for a divination, I'm technically the most senior disciple here, so... I thought I'd just \"fill in\" for a bit!",
|
||
"Main_GalGame_Chapter150_11500040_007": "The other day, I was hanging around Waifei Peninsula when I ran into little Bolion. Turns out it snuck down the mountain too. We both nearly jumped out of our skins, thinking the other had been sent to drag us back to Yunkui Summit!",
|
||
"Main_GalGame_Chapter150_11500040_048": "(Yixuan Shifu's usually so carefree. I didn't expect her to be so protective...)",
|
||
"Main_GalGame_Chapter150_11500040_049": "(Yixuan Shifu's usually so carefree. I didn't expect her to be so protective...)",
|
||
"Main_GalGame_Chapter150_11500180_018": "...Agreed.",
|
||
"Main_GalGame_Chapter150_11500480_006": "Krampus, Phaethon, Ye Shunguang... I was hoping to lend you a hand and dedicate the power of the stone lion to the Creator as a gift, an offering of thanks for the power They lost when They cleansed the Miasma.",
|
||
"Main_GalGame_Chapter150_11500525_014": "Right. There was so much happening so quickly that we didn't have time to investigate further. Which is why we couldn't tell you right away.",
|
||
"Main_GalGame_Chapter170_11700140_022": "(Aria and Sunna are both so young, and they're not even trained Hollow operatives... And they sure don't look like the fighting type...)",
|
||
"Main_GalGame_Chapter170_11700193_024": "To Aria, those memories are immensely traumatic... That puts her in a dangerous situation. Is there anything we can do?",
|
||
"Main_GalGame_Chapter170_11700310_067": "No need to thank me. Save it for the managers.",
|
||
"Main_GalGame_Chapter170_11700360_021": "Yeah, the outcome of that last commission... it wasn't perfect, but we did our best with the help Public Security gave us...",
|
||
"Main_GalGame_Chapter170_11700390_069": "My life... it's the one you've always wanted, isn't it? Walking a path already paved by others, \"playing\" music on cue, in venue after venue...",
|
||
"Main_GalGame_Chapter170_11700400_016": "We'll run a basic data trace first — once we have the initial results, we'll hand everything over to Public Security and invite you to review it together.",
|
||
"Main_GalGame_Chapter170_11700410_018": "Your friend has heard every word we said.",
|
||
"Main_GalGame_Chapter170_11700490_033": "It is our Gilded Carrot Day gift from Belobog Heavy Industries to every citizen. If you have any suggestions or changes you'd like, be sure to let us know!",
|
||
"Main_GalGame_Chapter180_11800010_016": "With TOPS backing it as a sponsor this year, the event's blown up on a completely different level.",
|
||
"Main_GalGame_Chapter180_11800010_018": "For once, Nicole's idea doesn't sound completely crazy... but are we actually going to say yes? Come to think of it, the HDD had that redundant data glitch recently. It should be resolved now, right?",
|
||
"Main_GalGame_Chapter180_11800010_019": "Notice: The current dataset is insufficient to support a stable conclusion. Requesting a connection to test it with you, Master.",
|
||
"Main_GalGame_Chapter180_11800010_022": "Let's run a test then. Go for it, Fairy.",
|
||
"Main_GalGame_Chapter180_11800010_024": "Suddenly, you're hit with intense dizziness, pain shoot from your eyes to deep in your skull...\nAfter who knows how long...",
|
||
"Main_GalGame_Chapter180_11800010_028": "I'm fine, but my eyes felt pretty weird for a second.",
|
||
"Main_GalGame_Chapter180_11800010_029": "I'm fine, it's just my eyes felt really weird for a second...",
|
||
"Main_GalGame_Chapter180_11800010_033": "Something's not right, Belle. We thought the redundant data was caused by a Hollow anomaly, but now it definitely seems like there's something wrong with your smart lenses!",
|
||
"Main_GalGame_Chapter180_11800010_036": "Risk assessment in progress... Conclusion: In the short term, the HDD system may suffer reduced output, and Master may experience fatigue or dizziness during use. Long-term effects: cannot be determined at this time.",
|
||
"Main_GalGame_Chapter180_11800010_045": "Doesn't sound good? It's way worse than that. This is a total disaster! ...I've had this uneasy feeling ever since that fight that something might've gone wrong with your eyes, but I kept telling myself it was probably nothing.",
|
||
"Main_GalGame_Chapter180_11800010_046": "Doesn't sound good? It's much worse than that. I've had this nagging feeling since that fight that something might've been wrong with your eyes, but I kept hoping it was nothing.",
|
||
"Main_GalGame_Chapter180_11800010_054": "What's going on outside the store? Sounds like a customer's arguing with 18? C'mon Belle, we should go take a look.",
|
||
"Main_GalGame_Chapter180_11800010_Name_001": "Belle",
|
||
"Main_GalGame_Chapter180_11800010_Name_002": "Wise",
|
||
"Main_GalGame_Chapter180_11800010_Name_003": "Fairy",
|
||
"Main_GalGame_Chapter180_11800010_Name_004": "???",
|
||
"Main_GalGame_Chapter180_11800020_011": "Chief Technician? So you're a researcher?",
|
||
"Main_GalGame_Chapter180_11800020_014": "Okay... You said you had something very important to discuss. What did you want to ask, exactly?",
|
||
"Main_GalGame_Chapter180_11800020_015": "Okay... You said you had something very important to discuss. What exactly did you want to talk about?",
|
||
"Main_GalGame_Chapter180_11800020_018": "(Strange... the moment I touched that pendant, the discomfort in my eyes seemed to let up for a second. Am I imagining things?)",
|
||
"Main_GalGame_Chapter180_11800020_019": "(Strange... the moment I touched that pendant, the discomfort in my eyes seemed to let up for a moment. Am I imagining things?)",
|
||
"Main_GalGame_Chapter180_11800020_020": "Miss Norma, just what is this pendant—",
|
||
"Main_GalGame_Chapter180_11800020_028": "(Wait... the mayor's letter said \"two visitors.\" So is the letter genuine, but she's an impostor?)",
|
||
"Main_GalGame_Chapter180_11800020_029": "(Wait... the mayor's letter said \"two visitors.\" So is the letter genuine, but she's an impostor?)",
|
||
"Main_GalGame_Chapter180_11800020_033": "Velina was supposed to come with me! But she got called into a last-minute meeting, then got stuck in traffic, and someone even scraped her car so it had to be sent in for repairs... I couldn't wait any longer, so I came in to find you on my own.",
|
||
"Main_GalGame_Chapter180_11800020_035": "Huh... I see...",
|
||
"Main_GalGame_Chapter180_11800020_038": "Sorry about that. It's nothing. Looks like we were overthinking it. We'll fully cooperate from here on out. But could you elaborate on this material? That way, we can give you a proper answer.",
|
||
"Main_GalGame_Chapter180_11800020_040": "Norma is about to say the name of the material... when suddenly, the door of the video store is pushed open, interrupting her!\nAn elegant lady slowly walks in...",
|
||
"Main_GalGame_Chapter180_11800020_Name_001": "???",
|
||
"Main_GalGame_Chapter180_11800020_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800020_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800020_Name_004": "Norma",
|
||
"Main_GalGame_Chapter180_11800030_008": "Oh? You caught on fast. Looks like you've really improved your people skills lately. It's just... *sigh* it would've been even better if you'd remembered the letter actually includes a verification code that pulls up our ID photos.",
|
||
"Main_GalGame_Chapter180_11800030_025": "(Did she figure out what I was planning...? I guess I'll go ahead and accept their offer then.)",
|
||
"Main_GalGame_Chapter180_11800030_026": "(Did she figure out what I was planning...? I guess I'll go ahead and accept their offer then.)",
|
||
"Main_GalGame_Chapter180_11800030_028": "Yeah, that's right.",
|
||
"Main_GalGame_Chapter180_11800030_034": "Belle? Give back the Porcelloy pendant. What's going on? Why are you so fixated on it?",
|
||
"Main_GalGame_Chapter180_11800030_044": "Wise, what was that about just now? You suddenly agreed to tell Velina about seeing the Porcelloy, and you wouldn't let go of their pendant!",
|
||
"Main_GalGame_Chapter180_11800030_045": "What's going on, Belle? You suddenly agreed to tell Velina about seeing the Porcelloy, and even kept their pendant?",
|
||
"Main_GalGame_Chapter180_11800030_047": "So Porcelloy can ease your symptoms! If we can figure out how it actually works... it might solve our problem once and for all!",
|
||
"Main_GalGame_Chapter180_11800030_048": "So Porcelloy can ease your symptoms! If we can figure out how it actually works... it might solve our problem once and for all!",
|
||
"Main_GalGame_Chapter180_11800030_051": "Notice: Key information has been located. Hollow Champion prize display: No. 001, a <color=#FFAF2C>Flint Porcelloy W-Engine</color>.",
|
||
"Main_GalGame_Chapter180_11800030_Name_001": "Norma",
|
||
"Main_GalGame_Chapter180_11800030_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800030_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800040_007": "Somehow... it feels like the one thing I'm not short on is glory.",
|
||
"Main_GalGame_Chapter180_11800040_008": "It feels like the one thing I'm not short on is glory.",
|
||
"Main_GalGame_Chapter180_11800040_010": "Nicole, if you want us to partner up, you could at least show a little sincerity. Belle and I already carefully went over the competition rules on our way over.",
|
||
"Main_GalGame_Chapter180_11800040_013": "There are so many contestants this time, and the organizers are distributing standard-issue Carrots to everyone. So unless you have a special edge, you might not even run into any Ethereals before the competition ends.",
|
||
"Main_GalGame_Chapter180_11800040_014": "There are so many contestants this time, and the organizers are distributing standard-issue Carrots to everyone. So unless you have a special edge, you might not even run into any Ethereals before the competition ends.",
|
||
"Main_GalGame_Chapter180_11800040_027": "With Hollow veterans like you two, plus Wise leading the way, we'll hit peak scoring efficiency. We're guaranteed a spot near the top of the leaderboard!",
|
||
"Main_GalGame_Chapter180_11800040_028": "With Hollow veterans like you two, plus Belle leading the way, we'll hit peak scoring efficiency. We're guaranteed a spot near the top of the leaderboard!",
|
||
"Main_GalGame_Chapter180_11800040_030": "When the time comes, just give Belle the W-Engine. We don't want any of the other prizes or rewards!",
|
||
"Main_GalGame_Chapter180_11800040_031": "Okay, okay, cut it out! You don't have to hold back! If it's the W-Engine you want, then anyone who's also got their sights set on it is an enemy of the Cunning Hares!",
|
||
"Main_GalGame_Chapter180_11800040_035": "Haha, considering how well you dodge all those debt collectors, I can rest easy.",
|
||
"Main_GalGame_Chapter180_11800040_036": "Haha, considering how well you dodge all those debt collectors, I can rest easy.",
|
||
"Main_GalGame_Chapter180_11800040_037": "Thanks guys. We're counting on ya!",
|
||
"Main_GalGame_Chapter180_11800040_038": "Thanks, you guys. We're counting on you!",
|
||
"Main_GalGame_Chapter180_11800040_043": "Nicole and I are gonna head back to get prepared! See you at the competition!",
|
||
"Main_GalGame_Chapter180_11800050_003": "Huh, Wise, is that the person you mentioned before, the one who was with Xiao'Zhao? How come she's participating in the competition?",
|
||
"Main_GalGame_Chapter180_11800050_005": "Aaaaand she left... She looks like trouble anyway.",
|
||
"Main_GalGame_Chapter180_11800050_006": "She just walked off without a word... She looks like trouble anyway.",
|
||
"Main_GalGame_Chapter180_11800050_007": "Sorry to keep you both waiting! When Hollows threaten the city, from the city rises a champion! Welcome to the Hollow Champion Starloop main venue. How can I help you?",
|
||
"Main_GalGame_Chapter180_11800050_009": "I wanna sign up as a member of the Cunning Hares. The team should have already qualified?",
|
||
"Main_GalGame_Chapter180_11800050_010": "I'm here to sign up as a member of the Cunning Hares. The team should have already qualified.",
|
||
"Main_GalGame_Chapter180_11800050_014": "Let me explain. You two should already be familiar with the competition rules. There is no limit on the number of team members for this contest. You can compete solo or stick together as a team.",
|
||
"Main_GalGame_Chapter180_11800050_019": "Ah, makes sense. Classic move from Rusty Cliff Corp. from the entertainment powerhouse.",
|
||
"Main_GalGame_Chapter180_11800050_022": "Welcome officially to the competition! Next, we will introduce the designated item for this event, which also serves as the only proof of your participant status: the <color=#FFAF2C>Ethereal card</color>.",
|
||
"Main_GalGame_Chapter180_11800050_023": "Although it's called an Ethereal card, it is actually an electronic device.",
|
||
"Main_GalGame_Chapter180_11800050_024": "What's the Ethereal card used for?",
|
||
"Main_GalGame_Chapter180_11800050_025": "Although it's called an Ethereal card, it's clearly an electronic device with scanning and signal-transmission functions.",
|
||
"Main_GalGame_Chapter180_11800050_026": "Although it's called an Ethereal card, it's clearly an electronic device with scanning and signal-transmission functions.",
|
||
"Main_GalGame_Chapter180_11800050_029": "That's right. In battle, the Ethereal card will record your combat data and calculate your points. At the same time, you'll also need to use it to connect with the official data terminals to receive Carrot information.",
|
||
"Main_GalGame_Chapter180_11800050_031": "Of course, the Ethereal card will be loaded with initial Carrot data at the start of the competition, but any subsequent updates will require participants to go near the data terminals.",
|
||
"Main_GalGame_Chapter180_11800050_032": "Here's some crucial info, so please pay attention: If your Ethereal card is destroyed, you'll be <color=#FFAF2C>disqualified</color>. Your personal points will be <color=#FFAF2C>reset to zero</color> from the team's total score, but the team's participant number coefficient will remain unchanged.",
|
||
"Main_GalGame_Chapter180_11800050_033": "In other words, losing members is bad news for the team.",
|
||
"Main_GalGame_Chapter180_11800050_035": "Exactly. Truth is, this measure is meant to remind participants to stay safe and avoid fighting enemies that could leave them too overwhelmed to keep their Ethereal Card in check, since the competition does not provide insurance.",
|
||
"Main_GalGame_Chapter180_11800050_037": "Please proceed to the line ahead to pay the equipment fee and complete your Ethereal card activation. Once that's done, you'll be officially registered to compete.",
|
||
"Main_GalGame_Chapter180_11800050_038": "Whoa, that's quite a line... I'll go queue up, Wise, and you go check out the W-Engine prize.",
|
||
"Main_GalGame_Chapter180_11800050_039": "Looks like the line's pretty long... Belle, I'll go queue up, you go check out that W-Engine prize first.",
|
||
"Main_GalGame_Chapter180_11800060_001": "Wait, seriously? This thing's worth that much, and it even has a special material usage permit! Let me see... \"Flint Porcelloy W-Engine: <color=#FFAF2C>Concealed Light</color>\"...",
|
||
"Main_GalGame_Chapter180_11800060_003": "Would the average person even need this? Then again, Porcelloy itself is super rare, so... maybe it'd be a collector's target? Look, this W-Engine doesn't even seem brand new. It even has some scratches on it.",
|
||
"Main_GalGame_Chapter180_11800060_007": "(Compared to the other prizes, the Porcelloy W-Engine seems less popular... but that's a good thing! While there aren't many people around, let's get a little closer and take a look.)",
|
||
"Main_GalGame_Chapter180_11800060_009": "(Whew... I didn't expect just being near the W-Engine would make me feel better. The Porcelloy content in this must be pretty high!)",
|
||
"Main_GalGame_Chapter180_11800060_010": "(If I can get my hands on it, given time, I can definitely solve the problems with the HDD and my eyes! But now that I think about it, what does that line in the description mean—\"suppress energy-level fluctuations of potent Ether in internal and external environments\"?)",
|
||
"Main_GalGame_Chapter180_11800060_011": "(If I can get my hands on it, given time, I can definitely solve the problems with the HDD and my eyes! But now that I think about it, what does that line in the description mean—\"suppress energy-level fluctuations of potent Ether in internal and external environments\"?)",
|
||
"Main_GalGame_Chapter180_11800060_013": "...Putting aside the external environment for now, does the \"internal environment\" refer to the human body? What's the difference between the energy fluctuations of potent Ether and Corruption in general?",
|
||
"Main_GalGame_Chapter180_11800060_015": "{F#Uwaaaaaahhh! Wh–Who?}{M#Ugh!}",
|
||
"Main_GalGame_Chapter180_11800060_018": "Ugh!! Oh... Y–You scared me.",
|
||
"Main_GalGame_Chapter180_11800060_019": "Huh, um... Sorry, you're...?",
|
||
"Main_GalGame_Chapter180_11800060_020": "Huh, um... Sorry, and you are...?",
|
||
"Main_GalGame_Chapter180_11800060_031": "I see. No wonder you were so absorbed in looking at this one. I honestly can't think of any use for spending points to get such a niche W-Engine.",
|
||
"Main_GalGame_Chapter180_11800060_036": "It's okay. You don't have to be so formal. I'm Wise, I'm also a contestant. Nice to meet you.",
|
||
"Main_GalGame_Chapter180_11800060_042": "Even if the targets were the same, everyone can still become comrades.",
|
||
"Main_GalGame_Chapter180_11800060_043": "Even if the targets were the same, everyone can still become comrades.",
|
||
"Main_GalGame_Chapter180_11800060_051": "I actually haven't decided yet either...",
|
||
"Main_GalGame_Chapter180_11800060_052": "I actually haven't decided yet either...",
|
||
"Main_GalGame_Chapter180_11800070_007": "I feel the same...",
|
||
"Main_GalGame_Chapter180_11800070_008": "Wise, I'm sorry I made you worry.",
|
||
"Main_GalGame_Chapter180_11800070_009": "Belle, I'm sorry I made you worry.",
|
||
"Main_GalGame_Chapter180_11800070_010": "Well thankfully, we've got a solution now. Wise, make sure you rest up these next few days before the competition. After all, we'll have to rely on the HDD to win that Porcelloy W-Engine.",
|
||
"Main_GalGame_Chapter180_11800070_011": "Well thankfully, we've got a solution now. Make sure you rest up these next few days before the competition. After all, we'll have to rely on the HDD to win that Porcelloy W-Engine.",
|
||
"Main_GalGame_Chapter180_11800070_012": "As for this Porcelloy pendant we borrowed, since it eases the symptoms, keep it and the Ethereal card close during the competition.",
|
||
"Main_GalGame_Chapter180_11800070_013": "As for this Porcelloy pendant we borrowed, since it eases the symptoms, keep it and the Ethereal card close during the competition.",
|
||
"Main_GalGame_Chapter180_11800080_001": "Wise, you're here already?! It's so early. We still have several hours before the official start of the competition.",
|
||
"Main_GalGame_Chapter180_11800080_002": "Belle? You're up early. We still have several hours before the competition starts.",
|
||
"Main_GalGame_Chapter180_11800080_008": "Oh, there's just one thing: if the HDD has to run at full computational load for both of us at the same time, it'll slow down the isolation of redundant data. That's risky for you, so I temporarily disabled part of my connection config.",
|
||
"Main_GalGame_Chapter180_11800080_009": "Oh, there's just one thing: if the HDD has to run at full computational load for both of us at the same time, it'll slow down the isolation of redundant data. That's risky for you, so I temporarily disabled part of my connection config.",
|
||
"Main_GalGame_Chapter180_11800080_010": "*sigh* I'm no match for you when it comes to HDD compatibility... In such a high-stakes competition today, it looks like you'll have to handle it yourself...",
|
||
"Main_GalGame_Chapter180_11800080_011": "*sigh* I'm no match for you when it comes to HDD compatability... So for this high-stakes competition, you'll have to handle it yourself...",
|
||
"Main_GalGame_Chapter180_11800080_014": "Don't say that, Belle. Your remote support is what really matters. Don't worry, there are a few days of rest between each stage. The intensity is totally manageable.",
|
||
"Main_GalGame_Chapter180_11800080_019": "Hm? What was that? Sounds like it came from upstairs...",
|
||
"Main_GalGame_Chapter180_11800080_021": "What?! Wise, come on, let's head up and check it out!",
|
||
"Main_GalGame_Chapter180_11800080_022": "What?! Belle, come on, let's head up and check it out!",
|
||
"Main_GalGame_Chapter180_11800090_001": "Cissia?! What are you doing in my room?!",
|
||
"Main_GalGame_Chapter180_11800090_009": "You're making up memories that never happened!",
|
||
"Main_GalGame_Chapter180_11800090_010": "Feels like you're making stuff up, to me...",
|
||
"Main_GalGame_Chapter180_11800090_011": "Don't confuse imagination with memories!",
|
||
"Main_GalGame_Chapter180_11800090_012": "Feels like someone is confusing their imagination for memory...",
|
||
"Main_GalGame_Chapter180_11800090_016": "I was actually planning a surprise for you... After today's competition, I was going to have Nicole and the others come over to relax and hang out.",
|
||
"Main_GalGame_Chapter180_11800090_024": "You haven't even asked what I think yet...",
|
||
"Main_GalGame_Chapter180_11800090_025": "Cissia, even if you keep bugging Wise about joining the competition, it's a bit too late now. Registration's already closed, and all the Ethereal cards have been handed out...",
|
||
"Main_GalGame_Chapter180_11800090_026": "Cissia, even if you keep bugging Belle about joining the competition, it's a bit too late now. Registration's already closed, and all the Ethereal cards have been handed out...",
|
||
"Main_GalGame_Chapter180_11800090_027": "Hm? Wait, hold on. The on-site scoreboard was only showing information about all the teams during the registration period. Why didn't you register if you were already at the venue?",
|
||
"Main_GalGame_Chapter180_11800090_028": "Hm? Wait, hold on. The on-site scoreboard was only showing information about all the teams during the registration period. Why didn't you register if you were already at the venue?",
|
||
"Main_GalGame_Chapter180_11800090_029": "Heh... I-I'm a special agent working under that super scary demon lord, you know! I thought, just like in the stories, I flash my credentials and boom, I get to skip all those \"formalities\" meant for ordinary people! That's how it's supposed to work!",
|
||
"Main_GalGame_Chapter180_11800090_030": "I told the staff member about it three times. Three times! And he was like, \"Miss, I heard you,\" but thanks to that guy's negligence, my Ethereal card still hasn't activated as of this morning.",
|
||
"Main_GalGame_Chapter180_11800090_033": "Does participating in the competition happen to be your assignment from Commissioner Severian?",
|
||
"Main_GalGame_Chapter180_11800090_034": "Does participating in the competition happen to be your assignment from Commissioner Severian?",
|
||
"Main_GalGame_Chapter180_11800090_037": "The chances of something like that happening are highly unlikely. There's only three people on Wise's team, after all.",
|
||
"Main_GalGame_Chapter180_11800090_038": "The chances of something like that happening are highly unlikely. There's only three people on Belle's team, after all.",
|
||
"Main_GalGame_Chapter180_11800090_040": "Is it just me, or are a lot of people barging into our place today? Billy, why are you here? Didn't you agree to meet Wise at Starloop?",
|
||
"Main_GalGame_Chapter180_11800090_041": "Is it just me, or are a lot of people barging into our place today? Billy, why are you here? Didn't you agree to meet Belle at Starloop?",
|
||
"Main_GalGame_Chapter180_11800090_046": "If anything can go wrong, it will go wrong... Is this Cissia's true power...?",
|
||
"Main_GalGame_Chapter180_11800090_047": "If anything can go wrong, it will go wrong... Is this Cissia's true power...?",
|
||
"Main_GalGame_Chapter180_11800090_049": "Coming from the Cunning Hares, though... this honestly isn't that shocking.",
|
||
"Main_GalGame_Chapter180_11800090_052": "Her name is Cissia. She's a friend... I guess.",
|
||
"Main_GalGame_Chapter180_11800090_057": "Billy, let's get down to business first. If Nicole can't participate in the competition now, our team's score is gonna be in serious trouble.",
|
||
"Main_GalGame_Chapter180_11800090_058": "Billy, let's get down to business first. If Nicole can't participate in the competition now, our team's score is gonna be in serious trouble.",
|
||
"Main_GalGame_Chapter180_11800090_062": "Don't get ahead of yourself. Even though you can use Nicole's Ethereal card to participate, if anyone finds out you're not her, it could create issues not only for us, but for you and your assignment.",
|
||
"Main_GalGame_Chapter180_11800090_063": "Don't get ahead of yourself. Even though you can use Nicole's Ethereal card to participate, if anyone finds out you're not her, it could create issues not only for us, but for you and your assignment.",
|
||
"Main_GalGame_Chapter180_11800100_001": "Morning, Proxy! It's been ages since I stayed at your place. Your breakfast is still scrumptious as ever!",
|
||
"Main_GalGame_Chapter180_11800100_002": "That said — you might wanna teach your Bangboo some basic hospitality. I went to grab breakfast and the whole bunch latched onto the fridge door, en-neh-en-nehing me nonstop.",
|
||
"Main_GalGame_Chapter180_11800100_003": "It was just a bowl of raw eggs and meat. Is that really worth the fuss?",
|
||
"Main_GalGame_Chapter180_11800100_004": "(Wait… is she talking about—)",
|
||
"Main_GalGame_Chapter180_11800100_005": "(Wait... is she talking about the cat food my brother made? The one with over-frozen raw eggs and leftover meat scraps?)",
|
||
"Main_GalGame_Chapter180_11800100_006": "(Wait... is she talking about the cat food I made? The one with old, frozen raw eggs and leftover meat scraps?)",
|
||
"Main_GalGame_Chapter180_11800100_007": "Ah... Haha... Uh, I think 18 and the others were just trying to warn you that eating raw food isn't good for your health...",
|
||
"Main_GalGame_Chapter180_11800100_008": "Uh, well... 18 and the others were probably just trying to remind you that raw food isn't very good for you...",
|
||
"Main_GalGame_Chapter180_11800100_009": "Oh, hey, Wise, you're here too. Cissia, here — your phone's ringing. Looks like it's Commissioner Severian.",
|
||
"Main_GalGame_Chapter180_11800100_010": "You're up too, Belle? Cissia, here — your phone's ringing. Looks like it's Commissioner Severian.",
|
||
"Main_GalGame_Chapter180_11800100_011": "WH—WH—WH—WHAT?! Who—?!",
|
||
"Main_GalGame_Chapter180_11800100_012": "Shh! Shhhh— You two, don't make a sound!",
|
||
"Main_GalGame_Chapter180_11800100_013": "Ahem! Rep–R–R–Reporting, sir! Mission proceeding smoothly, awaiting further instructions!",
|
||
"Main_GalGame_Chapter180_11800100_014": "Put the Proxy on the line.",
|
||
"Main_GalGame_Chapter180_11800100_015": "Huh? S–Sir? Wh–What Proxy? There's no Proxy here!",
|
||
"Main_GalGame_Chapter180_11800100_016": "Mm... I won't repeat myself.",
|
||
"Main_GalGame_Chapter180_11800100_017": "Yes, sir! Proxy, please take the call.",
|
||
"Main_GalGame_Chapter180_11800100_018": "Hello, Commissioner Severian?",
|
||
"Main_GalGame_Chapter180_11800100_019": "Commissioner, you really do have eyes everywhere...",
|
||
"Main_GalGame_Chapter180_11800100_020": "Hello, Commissioner Severian?",
|
||
"Main_GalGame_Chapter180_11800100_021": "Hello, Commissioner Severian?",
|
||
"Main_GalGame_Chapter180_11800100_022": "I'll keep this brief. I know Cissia entered the Hollow Champion competition using your connections. Honestly, the fact that my subordinate thought to go through you means she's not completely inept.",
|
||
"Main_GalGame_Chapter180_11800100_023": "You really have eyes and ears everywhere. You even know Cissia came over to hang out today...?",
|
||
"Main_GalGame_Chapter180_11800100_024": "You really have eyes and ears everywhere. You even know Cissia came over to hang out today...?",
|
||
"Main_GalGame_Chapter180_11800100_025": "Not just today, I imagine. I'll keep it brief. I know Cissia entered the Hollow Champion competition using your connections. Honestly, the fact that my subordinate thought to go through you means she's not completely inept.",
|
||
"Main_GalGame_Chapter180_11800100_026": "As for our investigation target... I assume she's already told you about it. That's fine. Sharing this information likely improves your odds of survival.",
|
||
"Main_GalGame_Chapter180_11800100_027": "Those crystallized Ethereals — what exactly is the deal with them?",
|
||
"Main_GalGame_Chapter180_11800100_028": "In that case, let's cut to the chase. What exactly is up with those faded Ethereals?",
|
||
"Main_GalGame_Chapter180_11800100_029": "In that case, let's cut to the chase. What exactly is up with those faded Ethereals?",
|
||
"Main_GalGame_Chapter180_11800100_030": "It's a special form of inert Ether. While those Ethereal individuals haven't \"died,\" their Ether Activity has been completely stripped away—simply put, you can consider it as a different type of \"death.\"",
|
||
"Main_GalGame_Chapter180_11800100_031": "The faded Ethereals may not pose a threat to humans, but whoever wields this ability might. They've infiltrated the competition, and I doubt their motives are innocent.",
|
||
"Main_GalGame_Chapter180_11800100_032": "Our mission is to identify them, and this mission comes directly from the city administration. Um... my apologies, I'm afraid that's all I can disclose at my clearance level.",
|
||
"Main_GalGame_Chapter180_11800100_033": "In any case, I am calling to make it clear: I won't interfere with Cissia's choice to work with you. As long as it doesn't obstruct the investigation, feel free to make full use of my subordinate to secure whatever prize you desire.",
|
||
"Main_GalGame_Chapter180_11800100_034": "(No, don't let Proxy turn into a demon too—)",
|
||
"Main_GalGame_Chapter180_11800100_035": "Please, excuse me for a moment, Proxy. I must take an urgent internal call. Eh... I see... Hm? ...Hmph, that's ridiculous.",
|
||
"Main_GalGame_Chapter180_11800100_036": "Everyone, the situation has changed—the Hollow Champion competition's prizes have been stolen.",
|
||
"Main_GalGame_Chapter180_11800100_037": "What?! Wait, wait, wait! That wasn't me, sir! I was... Yesterday, I was just joking with the Proxy!",
|
||
"Main_GalGame_Chapter180_11800100_038": "...Wake that sleepwalker up, Proxy, and prepare a video playback device immediately. I have footage for you.",
|
||
"Main_GalGame_Chapter180_11800100_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter180_11800100_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800100_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800100_Name_004": "Severian",
|
||
"Main_GalGame_Chapter180_11800110_002": "The Hollow has never been a place where heroes and champions are born, only trash and the rawest, ugliest desires! So let's play a game that's more fitting for a Hollow, how about it?",
|
||
"Main_GalGame_Chapter180_11800110_003": "I've got all the prize money and rewards for Hollow Champion right here! Next, I'll scatter them straight into the Hollow!",
|
||
"Main_GalGame_Chapter180_11800110_004": "No registration! No qualifications! Anyone — anyone — with the skill can come and take them!",
|
||
"Main_GalGame_Chapter180_11800110_005": "Hahaha — well?! Do <color=#FFAF2C>you</color> like my gift?!",
|
||
"Main_GalGame_Chapter180_11800110_006": "Don't kid yourselves into thinking <color=#FFAF2C>you</color> are the ones who make the rules. From this moment on, I run this game!",
|
||
"Main_GalGame_Chapter180_11800110_007": "Romeul—Wait, this isn't what I think it is, right?!",
|
||
"Main_GalGame_Chapter180_11800110_008": "Romeul—Wait, this isn't what I think it is, right?!",
|
||
"Main_GalGame_Chapter180_11800110_009": "Unfortunately, what he said is true.",
|
||
"Main_GalGame_Chapter180_11800110_010": "Last night, before Romeul's arrest warrant was officially issued, he snapped the neck of the guard at the temporary holding site.",
|
||
"Main_GalGame_Chapter180_11800110_011": "About an hour ago, Romeul broke into the Hollow Athletics League storage holding the competition prizes, snatched a truck loaded with all the prizes, then drove straight into the Hollow.",
|
||
"Main_GalGame_Chapter180_11800110_012": "He released that declaration online before entering the Hollow. And just as promised, he's been driving throughout the Hollow, scattering the prizes.",
|
||
"Main_GalGame_Chapter180_11800110_013": "So, you're saying... The Hollow is already—",
|
||
"Main_GalGame_Chapter180_11800110_014": "So, you're saying... The Hollow is already—",
|
||
"Main_GalGame_Chapter180_11800110_015": "Full of fanatical opportunists drawn by the promise of prizes, yes. We're detecting an immense number of biological heat signatures inside. The precinct has dispatched units into the Hollow, but the affected area is too large to bring under control.",
|
||
"Main_GalGame_Chapter180_11800110_016": "(Oh no, the Porcelloy W-Engine!!)",
|
||
"Main_GalGame_Chapter180_11800110_017": "(Oh no, the Porcelloy W-Engine!! If someone else gets their hands on it, we might never find it again!)",
|
||
"Main_GalGame_Chapter180_11800110_018": "(Oh no, the Porcelloy W-Engine!! If someone else gets their hands on it, we might never find it again!)",
|
||
"Main_GalGame_Chapter180_11800110_019": "Cissia, this is a direct order. Proceed to the Hollow immediately to provide support. If the person responsible for creating the faded Ethereals is after the prizes, there's a strong chance they're already inside. Find them.",
|
||
"Main_GalGame_Chapter180_11800110_020": "Y–Yes! Sir!",
|
||
"Main_GalGame_Chapter180_11800110_021": "Proxy, thank you for providing the playback equipment. Unfortunately, it appears your cooperation with my subordinate ends here.",
|
||
"Main_GalGame_Chapter180_11800110_022": "Can I roll with you on this?",
|
||
"Main_GalGame_Chapter180_11800110_023": "May I assist Cissia?",
|
||
"Main_GalGame_Chapter180_11800110_024": "Can I join your operation? You know what I can do. Finding people and objects in the Hollow just so happens to be my specialty.",
|
||
"Main_GalGame_Chapter180_11800110_025": "Can I join your operation? You know what I can do. Finding people and objects in the Hollow just so happens to be my specialty.",
|
||
"Main_GalGame_Chapter180_11800110_026": "Let me help Cissia. You know what I can do. Finding people and objects in the Hollow just so happens to be my specialty.",
|
||
"Main_GalGame_Chapter180_11800110_027": "Let me help Cissia. You know what I can do. Finding people and objects in the Hollow just so happens to be my specialty.",
|
||
"Main_GalGame_Chapter180_11800110_028": "While I'm not so inflexible as to disallow that, I also can't offer any guarantees regarding your safety.",
|
||
"Main_GalGame_Chapter180_11800110_029": "That's fine. This is enough.",
|
||
"Main_GalGame_Chapter180_11800110_030": "It's fine. You're willing to let me come — that's enough. Let's move now.",
|
||
"Main_GalGame_Chapter180_11800110_031": "It's fine. You're willing to let me come — that's enough. Let's move now.",
|
||
"Main_GalGame_Chapter180_11800110_032": "Very well. I'll send all currently available intel to Cissia. Good luck to you both.",
|
||
"Main_GalGame_Chapter180_11800110_033": "Wise, are you heading out with Cissia now? I know the Porcelloy W-Engine's missing, but you were just in the Hollow yesterday!",
|
||
"Main_GalGame_Chapter180_11800110_034": "Belle, are you leaving with Cissia now? I know the Porcelloy W-Engine's missing, but you were just in the Hollow yesterday!",
|
||
"Main_GalGame_Chapter180_11800110_035": "Wait, hold on. I'll go instead! I'll have Fairy reload my HDD configuration now. Just gimme thirty minutes!",
|
||
"Main_GalGame_Chapter180_11800110_036": "Wait, hold on. I'll go instead! I'll have Fairy reload my HDD configuration now. Just gimme thirty minutes!",
|
||
"Main_GalGame_Chapter180_11800110_037": "That might already be too late.",
|
||
"Main_GalGame_Chapter180_11800110_038": "Wise, listen to me. We're racing the clock here. If we delay any longer, we might not make it in time.",
|
||
"Main_GalGame_Chapter180_11800110_039": "Belle, listen to me. We're racing the clock here. If we delay any longer, we might not make it in time.",
|
||
"Main_GalGame_Chapter180_11800110_040": "Woah, hey, are you two forgetting this specialist? And my perception can cover part of what a Proxy does, you know.",
|
||
"Main_GalGame_Chapter180_11800110_041": "And seriously... You just promised to be more careful. Took you, what, five minutes to forget?!",
|
||
"Main_GalGame_Chapter180_11800110_042": "Are you sure you're up to this, Cissia...?",
|
||
"Main_GalGame_Chapter180_11800110_043": "Are you sure you're up to this, Cissia...?",
|
||
"Main_GalGame_Chapter180_11800110_044": "You've seen what I can do, haven't ya? Bottom line: only use your abilities when you absolutely have to. Anything I can handle, leave it to me.",
|
||
"Main_GalGame_Chapter180_11800110_045": "Just so we're clear — you're going after the W-Engine, and I'm investigating the one making those faded Ethereals. If we run into something dangerous like that Sweeper again? I'm running. And I'm dragging you with me!",
|
||
"Main_GalGame_Chapter180_11800110_046": "Alright, fine. You can go into the Hollow. But Cissia's got a point. That place is swarming with danger right now. We're gonna need backup.",
|
||
"Main_GalGame_Chapter180_11800110_047": "Alright, fine. You can go into the Hollow. But Cissia's got a point. That place is swarming with danger right now. We're gonna need backup.",
|
||
"Main_GalGame_Chapter180_11800110_048": "I'll contact Billy right now. The Sons of Calydon are also in the city. I'll have them head into the Hollow to back you up!",
|
||
"Main_GalGame_Chapter180_11800110_049": "I'll contact Billy right now. The Sons of Calydon are also in the city. I'll have them head into the Hollow to back you up!",
|
||
"Main_GalGame_Chapter180_11800110_050": "Let's move, Proxy.",
|
||
"Main_GalGame_Chapter180_11800110_Name_001": "\"Black Wolf\" Romeul",
|
||
"Main_GalGame_Chapter180_11800110_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800110_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800110_Name_004": "Severian",
|
||
"Main_GalGame_Chapter180_11800110_Name_005": "Cissia",
|
||
"Main_GalGame_Chapter180_11800120_005": "Don't worry, Belle. Whether it's Ethereal points, the Porcelloy W-Engine, or making a fortune... leave it all to me!",
|
||
"Main_GalGame_Chapter180_11800120_006": "Staying safe is what's most important. Don't forget, your body hasn't fully recovered yet, and the problem with your eyes still hasn't been resolved...",
|
||
"Main_GalGame_Chapter180_11800120_007": "Staying safe is what's most important. Don't forget, your body hasn't fully recovered yet, and the problem with your eyes still hasn't been resolved...",
|
||
"Main_GalGame_Chapter180_11800120_009": "(He's right. The competition is important, but I still need to be mindful of my eyes... I'd better map out the most efficient route to get points.)",
|
||
"Main_GalGame_Chapter180_11800120_010": "(She's right. The competition is important, but I still need to be mindful of my eyes... I'd better map out the most efficient route to get points.)",
|
||
"Main_GalGame_Chapter180_11800120_017": "Don't worry, we'll make it to the next round for sure. We may have had a slower start, but we can still pass them on the curve.",
|
||
"Main_GalGame_Chapter180_11800120_018": "Don't worry, we'll make it to the next round for sure. We may have had a slower start, but there's still time to turn the tables.",
|
||
"Main_GalGame_Chapter180_11800120_019": "No matter how many Hollow arenas there are for competitive hunting, the number of high-value Ethereals is limited. Leave the route planning to me. We'll use fissures to blitz through these arenas and rack up points as fast as possible!",
|
||
"Main_GalGame_Chapter180_11800120_020": "No matter how many Hollow arenas there are for competitive hunting, the number of high-value Ethereals is limited. Leave the route planning to me. We'll use fissures to blitz through these arenas and rack up points as fast as possible!",
|
||
"Main_GalGame_Chapter180_11800130_005": "You mean the spatial fractures? Right. Hollows themselves forcibly connect multiple areas through continuous Ether, but once that process is reversed, those areas end up fractured and distorted...",
|
||
"Main_GalGame_Chapter180_11800130_006": "You mean the spatial fractures? Right. Hollows themselves forcibly connect multiple areas through continuous Ether, but once that process is reversed, those areas end up fractured and distorted...",
|
||
"Main_GalGame_Chapter180_11800130_008": "And if spatial fractures have become a normal occurrence here, then... maybe these devices are meant to deal with them?",
|
||
"Main_GalGame_Chapter180_11800130_013": "Coordinates received! Thanks for the hard work, Fairy!",
|
||
"Main_GalGame_Chapter180_11800130_014": "Coordinates received. Thanks for the hard work, Fairy.",
|
||
"Main_GalGame_Chapter180_11800140_008": "Cissia's expression is serious...\nBefore you can ask, the surrounding Ethereal cards start beeping.",
|
||
"Main_GalGame_Chapter180_11800140_010": "Out of humanitarian concern, we don't want your efforts to go to waste. Therefore, after discussion among the Hollow Extreme Athletics League, we've decided to update the Carrot data version that identifies the high-points Ethereals areas.",
|
||
"Main_GalGame_Chapter180_11800140_014": "The Ethereal cards return to silence with a burst of static.\nLooking around, the atmosphere has become far more tense, and more and more people start leaving the rest area.",
|
||
"Main_GalGame_Chapter180_11800140_018": "Hold up, Billy! I'm afraid it's not that simple...",
|
||
"Main_GalGame_Chapter180_11800140_019": "Hold up, Billy! I'm afraid it's not that simple...",
|
||
"Main_GalGame_Chapter180_11800140_020": "Updating the Carrots mid-competition to mark so-called \"high-point\" Ethereal areas... That's way too suspicious...",
|
||
"Main_GalGame_Chapter180_11800140_021": "Updating the Carrots mid-competition to mark so-called \"high-point\" Ethereal areas... That's awfully suspicious...",
|
||
"Main_GalGame_Chapter180_11800140_022": "Just thinking about it, an official Carrot that hasn't been tested can't be ruled out for bugs. If something actually goes wrong, a ton of contestants could get lost in the Hollow...",
|
||
"Main_GalGame_Chapter180_11800140_023": "Common sense dictates that an official Carrot that hasn't been tested can't be ruled out for bugs. If something goes wrong, then a ton of contestants could get lost in the Hollow...",
|
||
"Main_GalGame_Chapter180_11800140_028": "What's wrong, Cissi... Uh, \"Nicole\"?",
|
||
"Main_GalGame_Chapter180_11800140_029": "What's wrong, Cissi... Uh, \"Nicole\"?",
|
||
"Main_GalGame_Chapter180_11800140_034": "What's going on...? Is something worrying you?",
|
||
"Main_GalGame_Chapter180_11800140_035": "You seem afraid... is something worrying you?",
|
||
"Main_GalGame_Chapter180_11800140_048": "The event guide said the latest navigation route is stored in the data piles inside the Hollow. As long as we find a data pile, we can confirm whether the new Carrot is correct or not.",
|
||
"Main_GalGame_Chapter180_11800140_050": "Hmph... Either way, finding a data pile isn't gonna be easy...",
|
||
"Main_GalGame_Chapter180_11800140_053": "If I remember correctly... someone has a very keen sense of smell. If we follow that scent of blood you picked up on, that should lead us in the right direction.",
|
||
"Main_GalGame_Chapter180_11800140_054": "If I remember correctly... someone has a very keen sense of smell. If we follow that scent of blood you picked up on, that should lead us in the right direction.",
|
||
"Main_GalGame_Chapter180_11800150_003": "The weak should accept their fate, and losers need to step aside. Now, everyone, please break your Ethereal card.",
|
||
"Main_GalGame_Chapter180_11800150_006": "Suddenly, a bullet brushes past Mors and embeds itself into the ground...",
|
||
"Main_GalGame_Chapter180_11800150_013": "Snap out of it, Cissia... You're the embodiment of justice, a Public Security specialist who's sworn to uphold what's right!",
|
||
"Main_GalGame_Chapter180_11800150_014": "C'mon, Cissia... You're the embodiment of justice, a Public Security specialist who's sworn to uphold what's right!",
|
||
"Main_GalGame_Chapter180_11800160_005": "No, I'm fine. Nice work, everyone.",
|
||
"Main_GalGame_Chapter180_11800160_006": "No, I'm fine. Nice work, everyone.",
|
||
"Main_GalGame_Chapter180_11800160_010": "Why did Mors attack you?",
|
||
"Main_GalGame_Chapter180_11800160_011": "It's no big deal. By the way, do you have any idea why Mors attacked you just now?",
|
||
"Main_GalGame_Chapter180_11800160_012": "It's no big deal. By the way, do you have any idea why Mors attacked you just now?",
|
||
"Main_GalGame_Chapter180_11800160_013": "W—We don't know either... Before this, we were just wandering around aimlessly through the Hollow...",
|
||
"Main_GalGame_Chapter180_11800160_014": "After receiving the latest announcement from the organizers, we decided to look for a data pile to update the Carrot, hoping to try our luck and maybe encounter some high-point Ethereals...",
|
||
"Main_GalGame_Chapter180_11800160_018": "It sounds like he's been lying in wait... But why was he so certain that you would show up here?",
|
||
"Main_GalGame_Chapter180_11800160_019": "It sounds like he's been lying in wait...\nBut why was he so certain that you would show up here?",
|
||
"Main_GalGame_Chapter180_11800160_020": "Hold on... Do you guys have the latest Carrot update?",
|
||
"Main_GalGame_Chapter180_11800160_021": "Hold on... Do you guys have the latest Carrot update?",
|
||
"Main_GalGame_Chapter180_11800160_024": "Your Ethereal cards...",
|
||
"Main_GalGame_Chapter180_11800160_026": "Excuse me, do you mind if I take a look at your Ethereal cards?",
|
||
"Main_GalGame_Chapter180_11800160_027": "Excuse me, do you mind if I take a look at your Ethereal cards?",
|
||
"Main_GalGame_Chapter180_11800160_028": "Without you, our Ethereal cards would have been trashed, so please, take a look.",
|
||
"Main_GalGame_Chapter180_11800160_029": "You give the contestants' Carrot to Fairy, and after a while...",
|
||
"Main_GalGame_Chapter180_11800160_033": "Faced with these tired and sincere gazes, your refusal catches in your throat. As you're considering how to respond...",
|
||
"Main_GalGame_Chapter180_11800160_035": "Of course we can help you! But... we can't help this many of you! You're all injured... We can't just drag you along while fighting Ethereals, can we?",
|
||
"Main_GalGame_Chapter180_11800160_037": "O—Our points probably aren't enough to advance, and we can't really help you either...\nForget it, we'll just leave on our own...",
|
||
"Main_GalGame_Chapter180_11800160_040": "Um... Let me explain. We're heading out to investigate the data piles that've been supplying everyone with the updated Carrots, but there's a good chance we'll run into similar dangers. Under those conditions, we can't guarantee your safety.",
|
||
"Main_GalGame_Chapter180_11800160_041": "Um... Allow me to explain. We're heading out to investigate the data piles that've been supplying everyone with the updated Carrots, but there's a good chance we'll run into similar dangers. Under those conditions, we can't guarantee your safety.",
|
||
"Main_GalGame_Chapter180_11800160_043": "Yeah, I was thinking the same. I'll leave it to you, Billy! Meanwhile, I'll keep moving forward with Ciss... I mean, \"Nicole\" to find a data pile.",
|
||
"Main_GalGame_Chapter180_11800160_044": "Yeah, I was thinking the same. I'll leave it to you, Billy! Meanwhile, I'll keep moving forward with Ciss... I mean, \"Nicole\" to find a data pile.",
|
||
"Main_GalGame_Chapter180_11800160_045": "Billy leaves with the injured. When you look around, you find Cissia stabbing at the ground with her weapon.",
|
||
"Main_GalGame_Chapter180_11800160_048": "Um... are you good? You're not mad at us for choosing to help them out, are you?",
|
||
"Main_GalGame_Chapter180_11800160_049": "Um... are you good? You're not mad at us for choosing to help them out, are you?",
|
||
"Main_GalGame_Chapter180_11800160_051": "If I were you, I'd never leave the video store from the day I was born! I'd live there for fifty... no, hundred years! And after a hundred years, I'd wanna be buried in the basement with Chalky!",
|
||
"Main_GalGame_Chapter180_11800160_058": "<color=#B5B5B5>(whisper) ...Y-You... I... That's just a place I'm crashing at, that's all!</color>",
|
||
"Main_GalGame_Chapter180_11800160_061": "Let's make a promise: once the competition's over, you can come home with us, okay?",
|
||
"Main_GalGame_Chapter180_11800160_062": "Let's make a promise: once the competition is over, you can come home with us, okay?",
|
||
"Main_GalGame_Chapter180_11800170_001": "After adjusting the data pile variables...",
|
||
"Main_GalGame_Chapter180_11800170_005": "Nah. That beep means I did it right. Guess I haven't lost my touch as a legendary Proxy~",
|
||
"Main_GalGame_Chapter180_11800170_007": "Fairy, you're up. Run a three-way comparison between this latest official Carrot, the initial navigation map built into our Ethereal cards, and the routes you calculated.",
|
||
"Main_GalGame_Chapter180_11800170_008": "Fairy, you're up. Run a three-way comparison between this latest official Carrot, the initial navigation map built into our Ethereal cards, and the routes you calculated.",
|
||
"Main_GalGame_Chapter180_11800170_012": "I've been wanting to ask — never mind the data pile... Why is your Ethereal card always talking? Mine doesn't say a word!",
|
||
"Main_GalGame_Chapter180_11800170_017": "Hiss... Looks like I underestimated you. You could feed a dozen mouths like mine without breaking a sweat.",
|
||
"Main_GalGame_Chapter180_11800170_023": "I see! These Carrots have been tweaking the navigation direction at various intervals, guiding all the unsuspecting contestants toward the same endpoint...",
|
||
"Main_GalGame_Chapter180_11800170_026": "Wise, what's the situation looking like from out there right now?",
|
||
"Main_GalGame_Chapter180_11800170_029": "Hold on, lemme check real quick...\nSeveral hot posts related to the competition have just popped up on Inter-Knot. They look like complaints from competitors who dropped out...",
|
||
"Main_GalGame_Chapter180_11800170_030": "They mention things like... getting lost... missing teammates, and... vicious attacks on people...",
|
||
"Main_GalGame_Chapter180_11800170_037": "But if that's the case, if the contestants end up completely lost in the Hollow, the backlash on Inter-Knot will go out of control. That can't be what the organizers wanted. There's gotta be a real mastermind behind all this... someone pulling the strings from the shadows.",
|
||
"Main_GalGame_Chapter180_11800170_038": "But if that's the case, if the contestants end up completely lost in the Hollow, the backlash on Inter-Knot will be severe. That can't be what the organizers wanted. There's gotta be a real mastermind behind all this... someone pulling the strings from the shadows.",
|
||
"Main_GalGame_Chapter180_11800170_039": "Understood, Belle.\nKeep the comms open. I'll play it by ear.",
|
||
"Main_GalGame_Chapter180_11800170_040": "Copy that, Wise.\nKeep the comms open. I'll play it by ear.",
|
||
"Main_GalGame_Chapter180_11800170_042": "W–Wait, wait, wait. Don't say it yet! Let me cover my ears first...",
|
||
"Main_GalGame_Chapter180_11800170_047": "Based on the official announcement from earlier, our Ethereal cards and the data piles should all be connected to a built-in data network located in this Hollow. That's how they can send us messages... and update the Carrots in the data piles...",
|
||
"Main_GalGame_Chapter180_11800170_048": "Based on the official announcement from earlier, our Ethereal cards and the data piles should all be connected to a built-in data network located in this Hollow. That's how they can send us messages and update the Carrots in the data piles...",
|
||
"Main_GalGame_Chapter180_11800170_049": "So... if we hack into this data pile, we can find a back door into the signal relay that handles data transmission. Then we can bypass these compromised data piles entirely and send Fairy's safe route directly to everyone's Ethereal cards.",
|
||
"Main_GalGame_Chapter180_11800170_050": "So... if we hack into this data pile, we can gain access to the signal relay handling the data transmission. From there, we bypass the compromised data piles entirely and send Fairy's safe route directly to every contestant's Ethereal card.",
|
||
"Main_GalGame_Chapter180_11800170_051": "You... Why do you have to do something so conspicuous?!",
|
||
"Main_GalGame_Chapter180_11800180_001": "The navigation on my Ethereal card really did change! Whoa, I had no idea you were this good...",
|
||
"Main_GalGame_Chapter180_11800180_002": "I'm a tech geek.",
|
||
"Main_GalGame_Chapter180_11800180_004": "Well, I'm something of a tech geek after all... Good thing I haven't lost my touch~",
|
||
"Main_GalGame_Chapter180_11800180_005": "Well, I'm something of a tech geek after all... Good thing I haven't lost my touch~",
|
||
"Main_GalGame_Chapter180_11800180_009": "You're probably just seeing things. I didn't feel anything strange.",
|
||
"Main_GalGame_Chapter180_11800180_010": "You're probably just seeing things. I didn't feel anything strange.",
|
||
"Main_GalGame_Chapter180_11800180_012": "The data update took quite a while. Before we managed to transmit the correct Carrot, a few contestants were probably already caught in the trap...",
|
||
"Main_GalGame_Chapter180_11800180_013_01": "Huh?",
|
||
"Main_GalGame_Chapter180_11800180_014": "Huh?",
|
||
"Main_GalGame_Chapter180_11800180_015": "Huh...?",
|
||
"Main_GalGame_Chapter180_11800180_031": "Uhhhh...Ughh... Fine... I get it... Let's just go! I'm still a specialist with PubSec, you know...",
|
||
"Main_GalGame_Chapter180_11800190_004": "These things just happened to appear on the infected Carrot route... Could this have something to do with the mysterious mastermind?",
|
||
"Main_GalGame_Chapter180_11800190_005": "These things just happened to appear on the infected Carrot route... Could this have something to do with the mysterious mastermind?",
|
||
"Main_GalGame_Chapter180_11800190_011": "You can't run away mid-operation, Miss Specialist... And you've been acting weird since you saw those abnormal Ethereals... Like you knew something about them already...",
|
||
"Main_GalGame_Chapter180_11800190_015": "{M#Cissia...}{F#Ci-ssi-a!}",
|
||
"Main_GalGame_Chapter180_11800190_017": "...Cissia.",
|
||
"Main_GalGame_Chapter180_11800190_021": "Oh, right! Ether Activity! That's the weirdest part about these things! Even though they're Ethereals, their Ether Activity is practically nonexistent... It's like someone hit the pause button on 'em... I've never heard of anyone being able to do that!",
|
||
"Main_GalGame_Chapter180_11800190_029": "Okay, you have my word.",
|
||
"Main_GalGame_Chapter180_11800190_030": "Okay, you have my word.",
|
||
"Main_GalGame_Chapter180_11800200_001": "During the standoff, the hulking, terrifying figure seems to ignore Billy's hasty arrival completely.\nWith a sinister grin, he closes in with each step.",
|
||
"Main_GalGame_Chapter180_11800200_013": "We received a verified report from another contestant. With their assistance, we collected evidence regarding the Carrot data within the data pile, and have documented your suspicious behavior. We reserve the right to conduct further investigation into your actions.",
|
||
"Main_GalGame_Chapter180_11800200_014": "Contestant Billy, thank you for helping uphold the integrity of this competition.",
|
||
"Main_GalGame_Chapter180_11800200_016": "Information can't pass between the inside and the outside of the Hollow... how did you know...",
|
||
"Main_GalGame_Chapter180_11800200_019": "Because Justice. Duh! Anyway, your time causing trouble ends here!",
|
||
"Main_GalGame_Chapter180_11800200_020": "Because justice, obviously! Your time causing trouble ends here!",
|
||
"Main_GalGame_Chapter180_11800200_021": "Haha, once we figured out what that mastermind was planning, Wise started recording everything we found in real time. Along with Billy and the injured contestants backing us up, getting the event organizers to check out the competition site was super easy.",
|
||
"Main_GalGame_Chapter180_11800200_022": "Hehe, once we deduced the mastermind's movements, Belle was already recording everything we investigated from the outside in real time. Along with Billy and those injured contestants cooperating with us, getting the event organizers to check out the competition was no problem at all.",
|
||
"Main_GalGame_Chapter180_11800200_023": "Wise, our teamwork just keeps getting better and better!",
|
||
"Main_GalGame_Chapter180_11800200_024": "Looks like our teamwork is getting better and better, Belle.",
|
||
"Main_GalGame_Chapter180_11800200_026": "We're siblings, after all!\nBut it turns out I was totally overthinking it... This guy obviously wasn't pulling anything that sophisticated, like planting spyware in the Ethereal cards or anything like that...",
|
||
"Main_GalGame_Chapter180_11800200_027": "We are siblings, after all.\nBut as it turns out, I was overthinking it... This guy clearly didn't prepare any sophisticated tricks like planting spyware in the Ethereal cards...",
|
||
"Main_GalGame_Chapter180_11800200_030": "Contestant Romeul, if you commit any further violations, we will immediately disqualify you.",
|
||
"Main_GalGame_Chapter180_11800200_031": "We hereby announce that the Hollow Champion competition is temporarily suspended. Please await further notice from the Hollow Extreme Athletics League.",
|
||
"Main_GalGame_Chapter180_11800200_034": "The Hollow Extreme Athletics League has announced that the competition will be temporarily suspended. Contestants will be informed of the resumption date once the League completes its investigation.",
|
||
"Main_GalGame_Chapter180_11800200_036": "Supporting a pale Cissia, you leave the Hollow with the event staff too...",
|
||
"Main_GalGame_Chapter180_11800200_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter180_11800200_Name_002": "\"Black Wolf\" Romeul",
|
||
"Main_GalGame_Chapter180_11800200_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800200_Name_004": "Wise",
|
||
"Main_GalGame_Chapter180_11800200_Name_005": "Billy",
|
||
"Main_GalGame_Chapter180_11800200_Name_006": "Referee",
|
||
"Main_GalGame_Chapter180_11800200_Name_007": "Referee",
|
||
"Main_GalGame_Chapter180_11800210_002": "We've heard about your deeds from many of the other contestants. Without your help, I'm afraid they would have gotten lost in the Hollow...",
|
||
"Main_GalGame_Chapter180_11800210_008": "Cissia, are you okay? You've been all over the place ever since our encounter with Romeul...",
|
||
"Main_GalGame_Chapter180_11800210_015": "Hold on. You mean Romeul and TOPS aren't responsible? Then who is?",
|
||
"Main_GalGame_Chapter180_11800210_017": "As for the TOPS Alliance, please rest assured. This event wouldn't happen without their generous sponsorship. They've also taken full responsibility for evacuating the injured from the Hollow... They have absolutely no reason to sabotage their own investment.",
|
||
"Main_GalGame_Chapter180_11800210_Name_001": "Event Guide",
|
||
"Main_GalGame_Chapter180_11800210_Name_002": "Cissia",
|
||
"Main_GalGame_Chapter180_11800210_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800210_Name_004": "Wise",
|
||
"Main_GalGame_Chapter180_11800220_001": "Everyone within five meters wide clears out, leaving a vortex of emptiness.\nNo one dares approach the two shadowy figures at its center. Even watching from afar takes courage.",
|
||
"Main_GalGame_Chapter180_11800220_003": "Those cuffs suit you. Perfect for rule-breakers like you. I told you — once you left The Sweepers, you became a stray dog no one trusts. Hahahahaha!",
|
||
"Main_GalGame_Chapter180_11800220_015": "Every last one of you... you're nothing but worthless strays.",
|
||
"Main_GalGame_Chapter180_11800220_017": "Before leaving, Romeul seems to glare in this direction.",
|
||
"Main_GalGame_Chapter180_11800220_018": "Does his list...",
|
||
"Main_GalGame_Chapter180_11800220_021": "Should we be worried?\n...Wait — Cissia?",
|
||
"Main_GalGame_Chapter180_11800220_022": "By the time you come back to your senses, you realize Cissia has been there, frozen, for who knows how long.",
|
||
"Main_GalGame_Chapter180_11800220_Name_001": "\"Black Wolf\" Romeul",
|
||
"Main_GalGame_Chapter180_11800220_Name_002": "Promeia",
|
||
"Main_GalGame_Chapter180_11800220_Name_003": "Event Guide",
|
||
"Main_GalGame_Chapter180_11800220_Name_004": "Belle",
|
||
"Main_GalGame_Chapter180_11800220_Name_005": "Wise",
|
||
"Main_GalGame_Chapter180_11800230_015": "Not long after...",
|
||
"Main_GalGame_Chapter180_11800230_021": "...Cissia! What happened back there? Why did you run away? It seems like you two know each other...",
|
||
"Main_GalGame_Chapter180_11800230_Name_001": "Promeia",
|
||
"Main_GalGame_Chapter180_11800230_Name_002": "Cissia",
|
||
"Main_GalGame_Chapter180_11800230_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800230_Name_004": "Wise",
|
||
"Main_GalGame_Chapter180_11800230_Name_005": "Billy",
|
||
"Main_GalGame_Chapter180_11800240_001": "Later at the video store, you sit down with {M#Belle}{F#Wise} and talk through everything that happened at Starloop...",
|
||
"Main_GalGame_Chapter180_11800240_006": "Too many people are tangled up in this. I've got a feeling there are still a lot of secrets waiting to surface... This competition is probably way messier than we thought...",
|
||
"Main_GalGame_Chapter180_11800240_007": "Too many people are tangled up in this. I've got a feeling there are still a lot of secrets waiting to surface... This competition is probably way messier than we thought...",
|
||
"Main_GalGame_Chapter180_11800240_011": "After we isolated all the redundant data, have you had any issues with the HDD lately?",
|
||
"Main_GalGame_Chapter180_11800240_012": "After we isolated all the redundant data, have you had any issues with the HDD lately?",
|
||
"Main_GalGame_Chapter180_11800240_019": "Honestly, I'm way more worried about Cissia... After running into Romeul and Promeia, she's been completely out of it...",
|
||
"Main_GalGame_Chapter180_11800240_020": "To be honest, I'm more concerned about Cissia... She's been really shaken up since we met Promeia and Romeul...",
|
||
"Main_GalGame_Chapter180_11800240_021": "Ah... no wonder she went straight to your room without a word. Maybe you should go check on her.",
|
||
"Main_GalGame_Chapter180_11800240_022": "Ah... that explains why she went straight to the bedroom without saying a word. Maybe you should go check on her?",
|
||
"Main_GalGame_Chapter180_11800240_Name_001": "Wise",
|
||
"Main_GalGame_Chapter180_11800240_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800250_001": "You knock on {F#your bedroom}{M#Belle's bedroom} door with an armful of snacks.\nThe door opens, and a shadow darts out and grabs the snacks.",
|
||
"Main_GalGame_Chapter180_11800250_005": "You sure are looking a lot better now. So, wanna talk about what happened earlier?",
|
||
"Main_GalGame_Chapter180_11800250_011": "Whoa, whoa, Cissia — that's my last snack! And spit out the wrapper!\n...Wait, not my hand! Spit out my hand too!",
|
||
"Main_GalGame_Chapter180_11800250_012": "...Hold on, Cissia. This is my last snack... please spit out the wrapper!\n...And my hand, too!",
|
||
"Main_GalGame_Chapter180_11800250_013": "Hiss~ I bit you for a reason! I'm interrogating you... so don't lie to me!",
|
||
"Main_GalGame_Chapter180_11800250_019": "Uh... I don't really remember. I was probably too tense to think clearly... I just reacted out of instinct.",
|
||
"Main_GalGame_Chapter180_11800250_021": "Hmph. So you didn't even know how terrifying those guys from the Outer Ring can be... What an idiot!",
|
||
"Main_GalGame_Chapter180_11800250_032": "(Calydon, the former dominant force in the Outer Ring... They collapsed a long time ago. It wasn't until recently that Caesar revived their name as the Sons of Calydon...)",
|
||
"Main_GalGame_Chapter180_11800250_033": "(Calydon, the former dominant force in the Outer Ring... They collapsed a long time ago. It wasn't until recently that Caesar revived their name as the Sons of Calydon...)",
|
||
"Main_GalGame_Chapter180_11800250_035": "I thought Calydon dissolved... Shouldn't the Sweepers have disbanded as well?",
|
||
"Main_GalGame_Chapter180_11800250_036": "The Sweepers may have disbanded... but people like them don't just magically become good.",
|
||
"Main_GalGame_Chapter180_11800250_054": "\"But I wasn't the only one who showed up.\"",
|
||
"Main_GalGame_Chapter180_11800250_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter180_11800250_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800250_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800260_002_01": "I wandered in fear for a long time... until one day, Jane dragged me into Public Security, and Commissioner Severian gave me a chance to become a specialist...",
|
||
"Main_GalGame_Chapter180_11800260_008": "I barely survived once... I'm not letting them catch me again. Not dying quietly, without a trace. No, not me!",
|
||
"Main_GalGame_Chapter180_11800260_009": "So let's just pull out, Proxy. It's not just The Sweepers we're dealing with — there's whoever's behind those faded Ethereals too... I don't know who's pulling the strings behind the scenes, but this is way too risky for us!",
|
||
"Main_GalGame_Chapter180_11800260_010": "Cissia gives you a pleading, sincere look.\nJust as you want to say something, a nauseating feeling wells up in your chest...",
|
||
"Main_GalGame_Chapter180_11800260_017": "A surge of pain plunges your world into darkness...",
|
||
"Main_GalGame_Chapter180_11800260_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter180_11800260_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800260_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800265_001": "... ... ...",
|
||
"Main_GalGame_Chapter180_11800265_002": "The commotion of the world fades as you plummet. Darkness envelops you, like a cocoon, as if that would save you from those awful memories of the past.",
|
||
"Main_GalGame_Chapter180_11800265_003": "... ... ...",
|
||
"Main_GalGame_Chapter180_11800265_004": "...Just like that, time passes in a flash, and after who knows how long, your consciousness surfaces. A boiling energy surges within, about to burst.",
|
||
"Main_GalGame_Chapter180_11800265_005": "You want to call out for help, but only distorted cries come from your throat, that squeeze out that promise made over ten years ago.",
|
||
"Main_GalGame_Chapter180_11800270_001": "...become... Helios... seize... We... the Hollow...",
|
||
"Main_GalGame_Chapter180_11800270_002": "...become ...Helios... seize... We'll conquer...",
|
||
"Main_GalGame_Chapter180_11800270_007": "Ruins...? Why... why am I here...?",
|
||
"Main_GalGame_Chapter180_11800270_013": "Ah–Ah... ah...\nThe place I need to go... I remember...",
|
||
"Main_GalGame_Chapter180_11800270_014": "Ah–Ah... ah...\nThe place I need to go... I remember...",
|
||
"Main_GalGame_Chapter180_11800270_015": "...Tell them... I've already seized the \"sun.\"\nThe sun—!",
|
||
"Main_GalGame_Chapter180_11800270_016": "...Tell them... I've already seized the \"sun.\"\nThe sun—!",
|
||
"Main_GalGame_Chapter180_11800270_Name_001": "Wise?",
|
||
"Main_GalGame_Chapter180_11800270_Name_002": "Belle?",
|
||
"Main_GalGame_Chapter180_11800280_003": "...Hah... hah... hah...\n...Just a dream... hah...",
|
||
"Main_GalGame_Chapter180_11800280_006": "...What time is it now? When did I...\nThis is my brother's room...? What am I doing here? I don't remember anything at all...",
|
||
"Main_GalGame_Chapter180_11800280_013": "(I probably had a nightmare because Cissia took up most of the bed. Still, that dream felt so unsettling... Why would I dream something like that?)",
|
||
"Main_GalGame_Chapter180_11800280_014": "(Sure, maybe I had a nightmare 'cause Cissia was crushing me in her sleep... but why did that dream feel so... unsettling... Why would I dream something like that?)",
|
||
"Main_GalGame_Chapter180_11800280_016": "I don't feel so good... I'd rather not think about it right now. I should step outside for some air.",
|
||
"Main_GalGame_Chapter180_11800280_Name_001": "Wise",
|
||
"Main_GalGame_Chapter180_11800280_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800290_010": "Uh... yeah, I play it fairly often. Wait no, that's not what I wanted to say. Why are you here at this hour...?",
|
||
"Main_GalGame_Chapter180_11800290_015": "If I had to choose... probably The Cook? She's got lots of mix-ups and solid projectiles, great for controlling distance. My little sister really struggles against her.",
|
||
"Main_GalGame_Chapter180_11800290_018": "I see... So you've got an older brother. As for me, my favorite is Hannibull.",
|
||
"Main_GalGame_Chapter180_11800290_021": "Hannibull... Isn't that the hardest character to use? Most of his kit is grapples, his movement speed is slow, and the model's huge... Hardly anyone picks him...",
|
||
"Main_GalGame_Chapter180_11800290_023": "Ah... sorry. I wasn't trying to put down your favorite character! I've been destroyed by skilled Hannibull players plenty of times...",
|
||
"Main_GalGame_Chapter180_11800290_030": "I see... Still, it's a bit unexpected. I assumed the character you liked, or your preferred style, would be something more lightweight...",
|
||
"Main_GalGame_Chapter180_11800290_045": "Oh... Then, can I ask something about the competition? You're leading the rankings today. Have you finally decided which prize you want?",
|
||
"Main_GalGame_Chapter180_11800290_052": "You mean Enzo? He lives nearby, and yes — he's skilled. But his shop's closed at this hour. More importantly... how did you manage to break your Ethereal card to begin with?",
|
||
"Main_GalGame_Chapter180_11800290_063": "Since it's happened before, it's normal they'd add anti-cheat measures, and you ran straight into them... Give me your card. Now that I know what happened, I think I can fix it.",
|
||
"Main_GalGame_Chapter180_11800290_066": "Ramiel hands over her Ethereal card.\nYou check it over. As expected, she tripped the anti-cheat, but it's not too hard to fix.",
|
||
"Main_GalGame_Chapter180_11800290_067": "Wait... If you used this chance to destroy her Ethereal card, you could...\nThe thought crosses your mind, dark and sudden. You shove the wild thought aside and focus on the repair...",
|
||
"Main_GalGame_Chapter180_11800290_068": "By the way, Mr. Wise, why are <i>you</i> wandering around this late?",
|
||
"Main_GalGame_Chapter180_11800290_069": "By the way, Miss Belle, why are <i>you</i> wandering around this late?",
|
||
"Main_GalGame_Chapter180_11800290_072": "Uh... You sure you want to ask while I should be focusing on repairing your card? But to answer your question, I'm not out here for any particular reason. I just had a nightmare and needed some air.",
|
||
"Main_GalGame_Chapter180_11800290_075": "No, I dreamt of some ruins... Everyone I knew was gone, and I was left all alone... And my hand...",
|
||
"Main_GalGame_Chapter180_11800290_076": "No, I dreamt of some ruins... Everyone I knew was gone, and I was left all alone... And my hand...",
|
||
"Main_GalGame_Chapter180_11800290_078": "It was something I've never seen before, a golden Ether... No, it might not have been Ether at all — some kind of unfamiliar substance...",
|
||
"Main_GalGame_Chapter180_11800290_079": "It was something I've never seen, a golden Ether... No, it might not be Ether at all — some kind of unfamiliar substance...",
|
||
"Main_GalGame_Chapter180_11800290_083": "...Sorry. I'm just rambling. Ignore what I said. Here. Your Ethereal card's all good again.",
|
||
"Main_GalGame_Chapter180_11800290_086": "You're not worried I might smnash your Ethereal card?",
|
||
"Main_GalGame_Chapter180_11800290_088": "That's good. Though I have to ask — aren't you trusting a competitor a little too easily? Weren't you worried I might just smash your card?",
|
||
"Main_GalGame_Chapter180_11800290_Name_001": "Ramiel",
|
||
"Main_GalGame_Chapter180_11800290_Name_002": "Wise",
|
||
"Main_GalGame_Chapter180_11800290_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800300_006": "Wait! Earlier, you asked me why I was out so late, and I answered. It's my turn now... what exactly do you mean by \"pay you back?\"",
|
||
"Main_GalGame_Chapter180_11800300_012": "Ramiel turns and walks into an alley, disappearing around the corner...",
|
||
"Main_GalGame_Chapter180_11800300_013": "Wise, there you are! So you were wandering around outside? I knew I heard voices earlier... Was someone else here just now?",
|
||
"Main_GalGame_Chapter180_11800300_014": "Belle, there you are! So you were wandering around outside? I knew I heard voices earlier... Was someone else here just now?",
|
||
"Main_GalGame_Chapter180_11800300_020": "Uh, it's a long story... Just someone who does whatever they want.",
|
||
"Main_GalGame_Chapter180_11800300_021": "Uh, it's a long story... Just someone who does whatever they want.",
|
||
"Main_GalGame_Chapter180_11800300_023": "Anyway, enough about that... Do you know how worried Belle and I were? You collapsed, and then snuck out in the middle of the night! What if you'd passed out on the street?!",
|
||
"Main_GalGame_Chapter180_11800300_024": "Anyway, enough about that... Do you know how worried Wise and I were? You collapsed, and then snuck out in the middle of the night! What if you'd passed out on the street?!",
|
||
"Main_GalGame_Chapter180_11800300_032": "From what you were mumbling in your sleep, it sounds like someone else covered our retreat... Anyway, let's get something to eat. What do you want? My treat.",
|
||
"Main_GalGame_Chapter180_11800300_038": "That pudding's a limited edition I queued up for earlier... But it's yours now. Just don't let Belle see it... She'll definitely demand you give her half.",
|
||
"Main_GalGame_Chapter180_11800300_Name_001": "Ramiel",
|
||
"Main_GalGame_Chapter180_11800300_Name_002": "Wise",
|
||
"Main_GalGame_Chapter180_11800300_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800300_Name_004": "Cissia",
|
||
"Main_GalGame_Chapter180_11800305_Name_001": "Wise",
|
||
"Main_GalGame_Chapter180_11800305_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800310_007": "Hey... don't talk with food in your mouth... I'm fine now — I just had a headache when I woke up, so I got some fresh air to clear my mind.",
|
||
"Main_GalGame_Chapter180_11800310_009": "Hmm... gotta admit, you're tougher than you look!",
|
||
"Main_GalGame_Chapter180_11800310_012": "...What makes you say that?",
|
||
"Main_GalGame_Chapter180_11800310_015": "...Cissia, this is the kind of trouble you usually try to avoid. Are you sure you want to hear about it?",
|
||
"Main_GalGame_Chapter180_11800310_016": "...Cissia, this is the kind of trouble you usually try to avoid. Are you sure you want to hear about it?",
|
||
"Main_GalGame_Chapter180_11800310_017": "Yeah, it is a pain, hearing you talk about your illness and all... but wouldn't it be worse if something actually happens to you and I can't hang out here and eat your snacks anymore?! If you're gone, what am I supposed to eat?!",
|
||
"Main_GalGame_Chapter180_11800310_018": "Haha... that's very on brand for you. If I went through every detail, you'd probably fall asleep before I finished... So, how about I tell you the condensed version?",
|
||
"Main_GalGame_Chapter180_11800310_020": "I've been relying on a specialized ocular implant to navigate Hollows... But lately, it's been harder to control. My body seems to be reacting to it, that's why I passed out.",
|
||
"Main_GalGame_Chapter180_11800310_021": "I've been relying on a specialized ocular implant to navigate the Hollow... But lately, it's been harder to control. My body seems to be reacting to it, that's why I passed out.",
|
||
"Main_GalGame_Chapter180_11800310_022": "One of the competition prizes is a Porcelloy W-Engine. And Porcelloy seems to alleviate my symptoms. So... no matter what, I want to obtain it and understand how it works... Though I admit I may have been too reckless.",
|
||
"Main_GalGame_Chapter180_11800310_028": "In the past... Belle would be able to assist, but she recently disabled her connection config to the HDD to help me. That... But that also means she can't be a Proxy for the time being.",
|
||
"Main_GalGame_Chapter180_11800310_032": "Alright, alright... I swear eating and sleeping at your place has turned into some goodie two-shoes too... Well, since you've made up your mind, I'll stick with ya through this mess.",
|
||
"Main_GalGame_Chapter180_11800310_033": "Okie then, let's lay out our battle plan... You and Billy — well, mostly Billy — will act as bait, draw everyone's attention. And while nobody's looking, I'll slip into the prize vault and steal the W-Engine!",
|
||
"Main_GalGame_Chapter180_11800310_034": "Hold on... When did this plan even come into existence? Stealing the prizes would get you dismissed from Public Security, and you'd end up in prison... I'm vetoing this career-suicide scheme right now!",
|
||
"Main_GalGame_Chapter180_11800310_035": "Wait, wait... Since when was this even a plan? And stealing the prizes? They'll kick you out of Public Security so fast, and then you're looking at jail time... I'm shutting down this career-suicide scheme right now!",
|
||
"Main_GalGame_Chapter180_11800310_038": "...So listen up! In the contest coming up in a few days, you're not allowed to use any of your eye powers. You're a pretty well-read Proxy, right? Surely you've got other ways to find your path without relying on your eyes? Though, uh, don't ask me how — I wouldn't have a clue!",
|
||
"Main_GalGame_Chapter180_11800310_039": "And as a snake Thiren, I can see and track the Ether traces left behind by living things... You know, that thing you thought was my sense of smell? It's kinda like that. ...What I'm saying is I can help with navigation too!",
|
||
"Main_GalGame_Chapter180_11800310_044": "Good! And now I've finished the pudding too! Aw, looks like I forgot to save you a bite... Anyway, this case specialist is tired! Let's go home and sleep!",
|
||
"Main_GalGame_Chapter180_11800310_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter180_11800310_Name_002": "Wise",
|
||
"Main_GalGame_Chapter180_11800310_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800320_001": "At the same time, in a secluded building...",
|
||
"Main_GalGame_Chapter180_11800320_004": "Choosing silence now? How unbecoming. \"<color=#FFAF2C>Find a way to thin the herd. Make them drop out. You're the funnel for the first round of cuts.</color>\" I distinctly remember those instructions being very explicit.",
|
||
"Main_GalGame_Chapter180_11800320_018": "No way... I'm not ending up as fish food at the bottom of the ocean... <color=#FFAF2C>Think, gotta think of something...</color>",
|
||
"Main_GalGame_Chapter180_11800320_Name_001": "Contact From Rusty Cliff",
|
||
"Main_GalGame_Chapter180_11800320_Name_002": "\"Black Wolf\" Romeul",
|
||
"Main_GalGame_Chapter180_11800330_006": "(Wait... is she talking about the cat food I made? The one with old, frozen raw eggs and leftover meat scraps?)",
|
||
"Main_GalGame_Chapter180_11800330_007": "Ah... Haha... Uh, I think 18 and the others were just trying to warn you that eating raw food isn't good for your health...",
|
||
"Main_GalGame_Chapter180_11800330_009": "Oh, hey, Wise, you're up too! Cissia, here — your phone's ringing. Looks like it's Commissioner Severian.",
|
||
"Main_GalGame_Chapter180_11800330_010": "Oh, you're up too, Belle? Cissia, here — your phone's ringing. Looks like it's Commissioner Severian.",
|
||
"Main_GalGame_Chapter180_11800330_013": "Ahem! Rep–R–R–Reporting, sir! Mission proceeding smoothly, awaiting further instructions!",
|
||
"Main_GalGame_Chapter180_11800330_023": "You really have eyes and ears everywhere. You even know Cissia came over to hang out today...?",
|
||
"Main_GalGame_Chapter180_11800330_024": "You really are well-informed. You even knew that Cissia dropped by my place today...",
|
||
"Main_GalGame_Chapter180_11800330_027": "Those faded Ethereals — what exactly is the deal with them?",
|
||
"Main_GalGame_Chapter180_11800330_034": "<color=#B5B5B5>(whisper) No, don't let Proxy turn into a demon too...</color>",
|
||
"Main_GalGame_Chapter180_11800330_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter180_11800330_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800330_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800330_Name_004": "Severian",
|
||
"Main_GalGame_Chapter180_11800340_002": "The Hollow has never been a place where heroes and champions are born, only trash and the rawest, ugliest desires! So let's play a game that's more fitting for a Hollow, how about it?",
|
||
"Main_GalGame_Chapter180_11800340_006_01": "That's where the recording of the deranged fugitive ends. Staring at the now dark TV screen in shock, you return to your conversation with Severian...",
|
||
"Main_GalGame_Chapter180_11800340_008": "Romeul... Wait — this can't be happening!",
|
||
"Main_GalGame_Chapter180_11800340_011": "About an hour ago, Romeul broke into the Hollow Extreme Athletics League warehouse, hijacked their truck, and drove into the Hollow with the prizes.",
|
||
"Main_GalGame_Chapter180_11800340_013": "So, you're saying... The Hollow is already...",
|
||
"Main_GalGame_Chapter180_11800340_014": "So, you're saying... The Hollow is already...",
|
||
"Main_GalGame_Chapter180_11800340_025": "May I join the operation? You're familiar with my abilities. Finding people and objects in the Hollow is my specialty.",
|
||
"Main_GalGame_Chapter180_11800340_027": "Allow me to assist Cissia. You're familiar with my abilities. Finding people and objects in the Hollow is my specialty.",
|
||
"Main_GalGame_Chapter180_11800340_034": "Belle, are you leaving with Cissia now? I know the Porcelloy W-Engine's missing, but you were just in the Hollow yesterday!",
|
||
"Main_GalGame_Chapter180_11800340_035": "Wait, hold on. I'll go instead! I'll have Fairy reload my HDD configuration now. Just gimme thirty minutes!",
|
||
"Main_GalGame_Chapter180_11800340_036": "Wait, hold on. I'll go instead! I'll have Fairy reload my HDD configuration. Just gimme thirty minutes!",
|
||
"Main_GalGame_Chapter180_11800340_039": "Belle, listen to me. We're racing the clock here. If we delay any longer, we might not make it in time.",
|
||
"Main_GalGame_Chapter180_11800340_040": "Woah, hey, are you two forgetting this specialist? And my perception can cover part of what a Proxy does, you know.",
|
||
"Main_GalGame_Chapter180_11800340_041": "And seriously... You just promised to be more careful. Took you, what, five minutes to forget?!",
|
||
"Main_GalGame_Chapter180_11800340_042": "Are you sure you're up to this, Cissia...?",
|
||
"Main_GalGame_Chapter180_11800340_043": "Are you sure you're up to this, Cissia...?",
|
||
"Main_GalGame_Chapter180_11800340_044": "You've seen what I can do, haven't ya? Bottom line: only use your abilities when you absolutely have to. Anything I can handle, leave it to me.",
|
||
"Main_GalGame_Chapter180_11800340_045": "Just so we're clear — you're going after the W-Engine, and I'm investigating the one making those faded Ethereals. If we run into something dangerous like that Sweeper again? I'm running. And I'm dragging you with me!",
|
||
"Main_GalGame_Chapter180_11800340_046": "Alright, fine. You can go into the Hollow. But Cissia's got a point. That place is swarming with danger right now. We're gonna need backup.",
|
||
"Main_GalGame_Chapter180_11800340_047": "Alright, fine. You can head into the Hollow. But Cissia's got a point. That place is swarming with danger right now. We're gonna need backup.",
|
||
"Main_GalGame_Chapter180_11800340_049": "I'll contact Billy right now. The Sons of Calydon are also in the area. I'll have them head into the Hollow to back you up!",
|
||
"Main_GalGame_Chapter180_11800340_Name_001": "\"Black Wolf\" Romeul",
|
||
"Main_GalGame_Chapter180_11800340_Name_002": "Belle",
|
||
"Main_GalGame_Chapter180_11800340_Name_003": "Wise",
|
||
"Main_GalGame_Chapter180_11800340_Name_004": "Severian",
|
||
"Main_GalGame_Chapter180_11800340_Name_005": "Cissia",
|
||
"Main_GalGame_Chapter180_11800350_005": "I'm okay. This dive came earlier than I expected... but I'll keep a close eye on my condition while we move. There's no time to explain everything... Will you help me, everyone?",
|
||
"Main_GalGame_Chapter180_11800350_015": "...Hey. No matter how I look at it, you don't seem like contestants. What kind of intel did a bunch of notorious criminals get to make them show up here?",
|
||
"Main_GalGame_Chapter180_11800350_018": "W–Wait! Don't, don't! Just get us out of the Hollow and we'll tell you everything! It was Black Wolf — uh, Romeul, like you call him. He was the one pulling the strings!",
|
||
"Main_GalGame_Chapter180_11800350_024": "(Hold on... a very strong pink-haired girl... Could it be Ramiel? Has she come to this Hollow too? I wonder if she has any clues about where the Porcelloy W-Engine is...)",
|
||
"Main_GalGame_Chapter180_11800350_025": "(Wait... A pink-haired girl who's that strong... Don't tell me it was Ramiel? She was in this Hollow too? I wonder if she has a lead on the whereabouts of the Porcelloy W-Engine...)",
|
||
"Main_GalGame_Chapter180_11800350_026": "Can someone shut this loudmouth up already? Oi, you guys who aren't as rowdy — what happened after that pink-haired girl took you down? Where'd she go?",
|
||
"Main_GalGame_Chapter180_11800350_032": "After rummaging around, you finally find the aforementioned box.\nThe box is empty, but judging from the inside, it definitely contained a W-Engine.",
|
||
"Main_GalGame_Chapter180_11800350_035": "Sure enough, the Porcelloy W-Engine was the prize inside that box... But someone already took it before she even got here.",
|
||
"Main_GalGame_Chapter180_11800350_036": "Just like I thought — the Porcelloy W-Engine was the prize inside that box... But someone already took it before she got here!",
|
||
"Main_GalGame_Chapter180_11800350_037": "No way... Someone was even faster than us? But weren't these criminals guarding the prizes until they were taken down! Who could have nabbed it?",
|
||
"Main_GalGame_Chapter180_11800350_039": "Judging by the way he spoke in that video... I doubt he's in the mood for slaughter right now. <color=#FFAF2C>It's pretty obvious that escaping has taken priority over killing.</color>",
|
||
"Main_GalGame_Chapter180_11800350_040": "But then... why would someone in a hurry to escape go out of his way to loot all the prizes? <color=#FFAF2C>Besides creating chaos to hinder Public Security's pursuit</color>, there must be another reason that makes it worth his while.",
|
||
"Main_GalGame_Chapter180_11800350_042": "It's like hiding a leaf in a forest... I get it now. The other prizes are just a smokescreen — props to muddy the waters. <color=#FFAF2C>The only thing he's actually after is that W-Engine!</color>",
|
||
"Main_GalGame_Chapter180_11800350_043": "It's like hiding a leaf in a forest... I get it now. The other prizes are just a smokescreen — props to muddy the waters. <color=#FFAF2C>The only thing he's actually after is that W-Engine!</color>",
|
||
"Main_GalGame_Chapter180_11800350_046": "Cissia, can you use your ability to track where he's headed?",
|
||
"Main_GalGame_Chapter180_11800350_047": "Cissia, can you use your ability to track where he's headed?",
|
||
"Main_GalGame_Chapter180_11800350_048": "Yeah, o–of course! Told you already — you're not allowed to use your eyes today. Leave the navigating and trackin' to me!",
|
||
"Main_GalGame_Chapter180_11800350_049": "Give me that box. I'll read the residual Ether left on it. Romeul's touched this — if I can just pinpoint his signature, I'll be able to follow his trail!",
|
||
"Main_GalGame_Chapter180_11800350_Name_001": "Billy",
|
||
"Main_GalGame_Chapter180_11800350_Name_002": "Wise",
|
||
"Main_GalGame_Chapter180_11800350_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800350_Name_004": "Lighter",
|
||
"Main_GalGame_Chapter180_11800350_Name_005": "Lucy",
|
||
"Main_GalGame_Chapter180_11800350_Name_006": "Cissia",
|
||
"Main_GalGame_Chapter180_11800350_Name_007": "Ghostshade",
|
||
"Main_GalGame_Chapter180_11800350_Name_008": "Hedgehog",
|
||
"Main_GalGame_Chapter180_11800360_001": "W–Wait... what? Why are there two different routes? Okay. There should only be one since we're tracking one target... Hold on, let me try again...",
|
||
"Main_GalGame_Chapter180_11800360_002": "Save your breath. Didn't those wanted punks already tell us? A pink-haired girl touched the box too, which means there are two recent Ether signatures on it. And you've just pinned down where both of them went.",
|
||
"Main_GalGame_Chapter180_11800360_013": "Got it... Stay safe out there. If anything feels off about the route, turn back immediately. Let's keep the comms open!",
|
||
"Main_GalGame_Chapter180_11800360_014": "Got it... Stay safe out there. If anything feels off about the route, turn back immediately. Let's keep the comms open!",
|
||
"Main_GalGame_Chapter180_11800360_015": "Alright, let's roll. Hey, Cissia — stop staring at those criminals. They can't even move; they're not going anywhere. We'll come back and hand them over to PubSec once this is done!",
|
||
"Main_GalGame_Chapter180_11800360_017": "Then, Billy, Lucy, and Lighter leave...",
|
||
"Main_GalGame_Chapter180_11800360_Name_001": "Cissia",
|
||
"Main_GalGame_Chapter180_11800360_Name_002": "Lucy",
|
||
"Main_GalGame_Chapter180_11800360_Name_003": "Billy",
|
||
"Main_GalGame_Chapter180_11800360_Name_004": "Lighter",
|
||
"Main_GalGame_Chapter180_11800360_Name_005": "Wise",
|
||
"Main_GalGame_Chapter180_11800360_Name_006": "Belle",
|
||
"Main_GalGame_Chapter180_11800370_009": "You're right, I see them now — so this route isn't exactly safe either... but with your skills, taking them down shouldn't be a problem, right?",
|
||
"Main_GalGame_Chapter180_11800370_010": "Me? No way! One or two, sure — but three at once? I could win, but I'd come out of it in really rough shape. Totally not worth it! Ahem, as much as it pains me, we're taking the long way around. Come on!",
|
||
"Main_GalGame_Chapter180_11800370_011": "Yet, that's when...",
|
||
"Main_GalGame_Chapter180_11800370_012": "Oh-waahhhhhh! Why is the Commissioner calling me right now?!!!",
|
||
"Main_GalGame_Chapter180_11800370_013": "Cut the call!",
|
||
"Main_GalGame_Chapter180_11800370_032": "Hush... Commissioner Severian just mentioned they're wanted criminals too. I just had a brilliant idea. Follow my lead~!",
|
||
"Main_GalGame_Chapter180_11800370_033": "You're all criminals hired by \"Black Wolf\" Romeul, right? Well, we're Public Security Officers. We've already apprehended the rest of your crew in the Hollow. I suggest you surrender now.",
|
||
"Main_GalGame_Chapter180_11800370_034": "You're all criminals hired by the \"Black Wolf\" Romeul, aren't you? We're Public Security Officers. We've already mopped up the rest of your crew in the Hollow! I suggest you surrender now.",
|
||
"Main_GalGame_Chapter180_11800370_037": "That's right! Hah, I won't hold back... Oh wait... What? Me?",
|
||
"Main_GalGame_Chapter180_11800370_038": "Hah... Hahahahaha! You're kidding, right?! Her? This scrawny snake Thiren? Do you have any idea how much muscle Black Wolf rounded up this time? Any clue what kinda outlaws we are?",
|
||
"Main_GalGame_Chapter180_11800370_040": "Ghostshade, Hedgehog, The Gardener... Shall I continue? Go ahead, try contacting them. They won't pick up.",
|
||
"Main_GalGame_Chapter180_11800370_042": "Heh, you're bluffing... You really think we'd buy that? The three you mentioned are worse than us — besides, who could possibly take down all three at once?!",
|
||
"Main_GalGame_Chapter180_11800370_045": "I wasn't planning to show off Officer Cissia's strength or how ruthless she can be... But you weaklings clearly don't know how to respect someone of her caliber. Take a good look at these photos. See those lifeless losers? Now get on your knees!",
|
||
"Main_GalGame_Chapter180_11800370_050": "\"Boom—!\"\nA thunderous crash echoes nearby, startling everyone.\nThat sound... it was Piper's Steeltusk!",
|
||
"Main_GalGame_Chapter180_11800370_055": "Uh... Hear that? That was Officer Cissia's weapon — The Gungnir Spear, fully unleashed. It triggered a leyline explosion. Too bad for you. Looks like you just blew your last chance at getting out of this alive...",
|
||
"Main_GalGame_Chapter180_11800370_056": "I surrender! I surrender! Just please, have mercy — don't break my arms and legs!",
|
||
"Main_GalGame_Chapter180_11800370_063": "\"The great PubSec Officer Cissia! Scourge of evil and guardian of peace in New Eridu!\"",
|
||
"Main_GalGame_Chapter180_11800370_066": "You've gotta be kidding me... Where's your pride as criminals?! The second the opponent looks strong, you just surrender without even trying?!",
|
||
"Main_GalGame_Chapter180_11800370_069": "\"The great PubSec Officer Cissia! Scourge of evil and guardian of peace in New Eridu!\"\nThe chant comes from all around. It's the injured contestants, staring at Cissia with hero-worship in their eyes...",
|
||
"Main_GalGame_Chapter180_11800370_070": "\"The great PubSec Officer Cissia! Scourge of evil and guardian of peace in New Eridu!\"",
|
||
"Main_GalGame_Chapter180_11800370_071": "\"The great PubSec Officer Cissia! Scourge of evil and guardian of peace in New Eridu!\"",
|
||
"Main_GalGame_Chapter180_11800375_001": "Proxy! How's it lookin' on your end?",
|
||
"Main_GalGame_Chapter180_11800375_005": "Tons of enemies, but we're fine! The path's easy enough to follow— Lighter, I've got your back! Take this!",
|
||
"Main_GalGame_Chapter180_11800375_Name_001": "Billy",
|
||
"Main_GalGame_Chapter180_11800375_Name_002": "Wise",
|
||
"Main_GalGame_Chapter180_11800375_Name_003": "Belle",
|
||
"Main_GalGame_Chapter180_11800375_Name_004": "Cissia",
|
||
"Main_GalGame_Chapter180_11800380_001": "Look, Proxy! With the Ethereals here faded and creepy-lookin', it's no wonder the Ether Activity around here's so low...",
|
||
"Main_GalGame_Chapter180_11800380_004": "The route you marked out is either Romeul's or Ramiel's... which means one of those two has some connection to the faded traces.",
|
||
"Main_GalGame_Chapter180_11800380_005": "The route you marked out was either Romeul's path or Ramiel's path... Which means... one of these two has some connection to the faded traces?",
|
||
"Main_GalGame_Chapter180_11800380_006": "Uh... I guess so? But I have no idea how to narrow it down further. Can... Can you get anything out of it, Proxy?",
|
||
"Main_GalGame_Chapter180_11800380_009": "I can't promise anything. I've never seen anything like this before... But give me a moment, I'll try to assess the nature of this phenomenon.",
|
||
"Main_GalGame_Chapter180_11800380_010": "Not sure. I've never seen anything like this before... Give me a little time. I need to figure out what exactly is up with this fading thing.",
|
||
"Main_GalGame_Chapter180_11800380_015": "I didn't expect to find fading traces here either. I'm happy for you. Things are looking up for your mission.",
|
||
"Main_GalGame_Chapter180_11800380_017": "You just focus on studying the fading Ethereals, no need to pay me any attention or gimme such a serious response, heheh... Just pretend I'm talking to myself.",
|
||
"Main_GalGame_Chapter180_11800380_018": "Proxy, come to think of it, I should be thanking you. At first, when you kept sticking your nose into everything, I honestly couldn't stand it... But after working together, I think I kinda get you now.",
|
||
"Main_GalGame_Chapter180_11800380_021": "Oh really? But who's the one who flashes her Public Security specialist badge every time there's something to gain?",
|
||
"Main_GalGame_Chapter180_11800380_028": "Believe me, Cissia, you'll become an amazing Public Security Officer that everyone looks up to someday. Not immediately, but someday...",
|
||
"Main_GalGame_Chapter180_11800390_003": "\"W–Wait!\"\nCissia trembles as she struggles to stand, staggering to stand in front of Promeia.",
|
||
"Main_GalGame_Chapter180_11800390_004": "Hah... hah... Promeia, we have something we absolutely have to get...\nDon't... get in our way...",
|
||
"Main_GalGame_Chapter180_11800390_006": "Cissia, are you okay?! Put your weapon down, don't fight her!",
|
||
"Main_GalGame_Chapter180_11800390_007": "Cissia, are you okay?! Put your weapon down, don't fight her!",
|
||
"Main_GalGame_Chapter180_11800390_014": "I think you've misunderstood something. He's not our target.",
|
||
"Main_GalGame_Chapter180_11800390_018": "The faded Ethereals? So you and Public Security are investigating the same thing? Then why are you attacking us instead of working together?",
|
||
"Main_GalGame_Chapter180_11800390_020": "Krampus's jurisdiction extends only to TOPS. Matters concerning TOPS neither require nor permit interference from Public Security or the city administration.",
|
||
"Main_GalGame_Chapter180_11800390_021": "I will not allow any branch we intend to prune to be broken by someone else.",
|
||
"Main_GalGame_Chapter180_11800390_024": "Hold on... Are you implying the faded Ethereals are connected to TOPS?",
|
||
"Main_GalGame_Chapter180_11800390_028": "Promeia raises her weapon, and Cissia takes a battle stance in response.\nThat's when an incoming transmission interrupts Promeia. She glances down at her phone.",
|
||
"Main_GalGame_Chapter180_11800390_035": "Promeia takes a sample of the feather on the Ethereals before she turns and leaves.",
|
||
"Main_GalGame_Chapter180_11800390_038": "Whatever orders she received, they worked in our favor. Seems we're safe for now. Cissia, how bad are your injuries?",
|
||
"Main_GalGame_Chapter180_11800390_054": "Understood. We'll each proceed through the fissure ahead of us! If Romeul fled just over an hour ago, we should be getting close at our current pace.",
|
||
"Main_GalGame_Chapter180_11800400_005": "Uh... so the two routes converge here? *sigh* If only I could use my eyes, I could've calculated the entire route from the very beginning...",
|
||
"Main_GalGame_Chapter180_11800410_006": "How irritating... You mean this?",
|
||
"Main_GalGame_Chapter180_11800410_007": "Romeul pulls out the Porcelloy W-Engine.",
|
||
"Main_GalGame_Chapter180_11800410_013": "I'll kill you... I'll wipe all of you out right here. Then I'll go kill the higher-ups who betrayed me. I'm the one who gets to discard people. No one betrays me. No one!!!",
|
||
"Main_GalGame_Chapter180_11800410_014": "Seriously...? Does he have to scream like a maniac to pump himself up or something?",
|
||
"Main_GalGame_Chapter180_11800410_016": "What does that have to do with the W-Engine?",
|
||
"Main_GalGame_Chapter180_11800410_017": "Romeul, if you cooperate with Public Security, you might get a reduced sentence. They can also guarantee your safety. Now answer me. What do you mean \"higher-ups?\" And why take the W-Engine?",
|
||
"Main_GalGame_Chapter180_11800410_018": "Romeul, if you cooperate with Public Security, you might get a reduced sentence. They can also guarantee your safety. Now answer me. What do you mean \"higher-ups?\" And why take the W-Engine?",
|
||
"Main_GalGame_Chapter180_11800410_019": "Reduced sentence? I don't care about what the authorities have to offer me, and I'm not naive enough to think I'd escape a death sentence anyway. I've already lined up another backer. My safety isn't your concern.",
|
||
"Main_GalGame_Chapter180_11800410_021": "They're using this event to complete some plan of theirs, <color=#FFAF2C>I don't even know what it is</color>... I dug through their communications and finally realized my role in this whole event was just the first phase: <color=#FFAF2C>selection</color>.",
|
||
"Main_GalGame_Chapter180_11800410_022": "And the final phase? It's this little trinket hidden among the prizes. Why this one? Hahaha... because <color=#FFAF2C>this is the real bait</color>!",
|
||
"Main_GalGame_Chapter180_11800410_023": "They were too arrogant. Never thought their own tool would bite back. Serves them right! I'll take it and find my own way out. I don't even know what it does... but without it, their whole plan collapses!",
|
||
"Main_GalGame_Chapter180_11800410_024": "So... You wanna know who they are? You wanna know the details of their little plan?",
|
||
"Main_GalGame_Chapter180_11800410_026": "Hahaha hahahaha! Like hell I'd tell you, you *beep*! Haha... My favorite thing is giving prey a little hope right before I snap their necks!!!",
|
||
"Main_GalGame_Chapter180_11800410_031": "Is that your final speech? Not exactly insightful, but sure, we heard you. Guys, he's all yours now!",
|
||
"Main_GalGame_Chapter180_11800410_032": "Bury us? Didn't know you liked digging holes so much that you'd dig yourself one. How dedicated!",
|
||
"Main_GalGame_Chapter180_11800410_033": "Bury us? Didn't know you liked digging holes so much that you'd dig yourself one in a place like this. How dedicated!",
|
||
"Main_GalGame_Chapter180_11800410_034": "The manager's gotten so mean these past two days... Anyway! How about a nice, passionate kiss with the ground, Romeul?!",
|
||
"Main_GalGame_Chapter180_11800420_003": "After spending the whole night at PubSec, we finally get home, and this is the news waiting for us. Urgh...",
|
||
"Main_GalGame_Chapter180_11800420_004": "After spending the whole night at PubSec, this isn't the kind of news you want to come home to. What a bummer...",
|
||
"Main_GalGame_Chapter180_11800420_005": "Wise, I couldn't ask at the precinct earlier, but... What exactly happened back there?",
|
||
"Main_GalGame_Chapter180_11800420_006": "Belle, I couldn't ask at the precinct earlier, but... What exactly happened back in the Hollow?",
|
||
"Main_GalGame_Chapter180_11800420_008": "It's basically what we told Commissioner Severian. When we took Romeul down, he dropped the W-Engine... But the next second, it was gone.",
|
||
"Main_GalGame_Chapter180_11800420_009": "It's basically what we told Commissioner Severian. When we took Romeul down, he dropped the W-Engine... But the next second, it was gone.",
|
||
"Main_GalGame_Chapter180_11800420_013": "I think he already has a suspect. And so do I — Ramiel!",
|
||
"Main_GalGame_Chapter180_11800420_015": "In that split second... I can't be completely certain, but I swear I saw her... She just appeared out of nowhere and took the W-Engine!",
|
||
"Main_GalGame_Chapter180_11800420_016": "In that last second, I can't be completely certain, but I swear I saw her... She just appeared out of nowhere and took the W-Engine!",
|
||
"Main_GalGame_Chapter180_11800420_017": "If she's the one who took the W-Engine, then those faded Ethereals... Was that her too?",
|
||
"Main_GalGame_Chapter180_11800420_018": "If she's the one who took the W-Engine, then those faded Ethereals... Was that her too?",
|
||
"Main_GalGame_Chapter180_11800420_023": "Oh right, that demon told me to pass this along: the culprit is Ramiel. But this <color=#FFAF2C>\"Ramiel\" doesn't actually exist</color>.",
|
||
"Main_GalGame_Chapter180_11800420_028": "Urgh, whatever. Let's not talk about that. This specialist is officially off work! By the way, Proxy, how you feeling? You alright?",
|
||
"Main_GalGame_Chapter180_11800420_035": "Ahahaha! I want extra eggs!",
|
||
"Main_GalGame_Chapter180_11800420_Name_001": "Belle",
|
||
"Main_GalGame_Chapter180_11800420_Name_002": "Wise",
|
||
"Main_GalGame_Chapter180_11800420_Name_003": "Cissia",
|
||
"Main_GalGame_Chapter180_11800430_006": "No matter the cost. ...Or maybe...",
|
||
"Main_GalGame_Chapter180_11800430_Name_001": "Norma",
|
||
"Main_GalGame_Chapter180_11800430_Name_002": "Velina",
|
||
"Main_GalGame_Chapter180_11801110_001": "Entering the stage, the players are hyped and ready to roll",
|
||
"Main_GalGame_Chapter180_11801120_001": "Lighter and Lucy land the final blow on the Ethereal, then turn to the Protagonist's crew in surprise—\"Wait, what are you guys doing here?\"",
|
||
"Main_GalGame_Chapter180_11801130_001": "Cissia activates her ability and spots a set of fresh footprints. She suggests following the trail to see where it leads.",
|
||
"Main_GalGame_Chapter180_11801140_001": "Promeia shows up, blocking the path between the Protagonist and the contestants",
|
||
"Main_GalGame_Chapter180_11801150_001": "Enter the stage rest area, scan the crew, then lock eyes on Lucy and Lighter",
|
||
"Main_GalGame_Chapter180_11801160_001": "The black wolf descends from above, wiping out all Ethereals with a devastating attack",
|
||
"Main_GalGame_Chapter180_11801170_001": "All units move through the scene, eventually return to the top floor platform, then head to the control room on the opposite side",
|
||
"Main_GalGame_Chapter180_11801180_001": "Quick cuts showing Ether charging stations set up all over the place.",
|
||
"Main_GalGame_Chapter180_11801190_001": "Cissia bolted immediately, drawing the black wolves into pursuit.",
|
||
"Main_GalGame_Chapter180_11801200_001": "A Black Wolf suddenly ambushes Cissia. Successfully press the QTE: Triggers a blade parry, then continues fleeing",
|
||
"Main_GalGame_Chapter180_11801210_001": "A Black Wolf appears and ambushes Cissia. Successfully press the QTE: Triggers a Perfect Dodge, then continue fleeing",
|
||
"Main_GalGame_Chapter180_11801220_001": "Cissia activates her ability, discovering crystals ahead and a mess of scattered footprints on the ground",
|
||
"Main_OngoingLevel_Chapter180_111801007_02": "{F#I'll leave it to you then... Billy, Cissia!}{M#Billy, Cissia, I'll leave it to you then!}",
|
||
"Main_OngoingLevel_Chapter180_111801007_03": "Uh, it's \"Nicole\"! \"Boss Nicole\"! Don't get it wrong again!",
|
||
"Main_OngoingLevel_Chapter180_111801008_01": "Hey, Proxy, are you short on Dennies?",
|
||
"Main_OngoingLevel_Chapter180_111801008_03": "Oh perfect! I'm seriously broke right now, so maybe we can reconsider how to split the prize money?",
|
||
"Main_OngoingLevel_Chapter180_111801013_01": "Wow! Woo, that's a lot of points. Maybe I should prepare my acceptance speech beforehand?",
|
||
"Main_OngoingLevel_Chapter180_111801019_02": "Because you're the villain, and we're companions of justice!",
|
||
"Main_OngoingLevel_Chapter180_111801019_03": "...That's right! As Nicole, Specialist of NEPS Metropolitan Order Division, I'm placing you under arrest!",
|
||
"Main_OngoingLevel_Chapter180_111801025_02": "Whoa...",
|
||
"Main_OngoingLevel_Chapter180_111801025_03": "{F#What's stuck in their cores? Is that... feathers?}{M#What's stuck in their cores? Are those... feathers?}",
|
||
"Main_OngoingLevel_Chapter180_111801026_01": "Yeah... but why?",
|
||
"Main_OngoingLevel_Chapter180_111801026_03": "{F#This isn't just one person's doing...}{M#This isn't just one person's doing...}",
|
||
"Main_OngoingLevel_Chapter180_111801030_01": "{M#Alright, we're here... Now, let's go!}{F#We've arrived... Let's go!}",
|
||
"Main_OngoingLevel_Chapter180_111801030_04": "{M#There should be a lot of contestants gathered around the prizes... Let's just follow the crowd!}{F#There should be a lot of contestants gathered around the prize... Let's just head to where there's the most people!}",
|
||
"Main_OngoingLevel_Chapter180_111801031_01": "{M#Let's find a good vantage point and have a look around!}{F#Let's find a good spot to observe our surroundings!}",
|
||
"Main_OngoingLevel_Chapter180_111801033_04": "{M#Whatever you say... There are still some contestants fighting it out over there. I'll leave them to you.}{F#Sure, sure, whatever you say... There are still some contestants fighting it out over here. I'll leave them to you.}",
|
||
"Main_OngoingLevel_Chapter180_111801033_05": "Uhmmmkay... There aren't many. I should be able to handle them! You lot, surrender now!",
|
||
"Main_OngoingLevel_Chapter180_111801034_01": "The Ether traces point to this fissure...",
|
||
"Main_OngoingLevel_Chapter180_111801035_05": "I wonder if I can take credit for what they've been doing on their side...",
|
||
"Main_OngoingLevel_Chapter180_111801035_06": "...Now's not the time for this! The Ether traces are getting weaker. I need to lock on to our route again...",
|
||
"Main_OngoingLevel_Chapter180_111801036_01": "The Ether traces point toward the fissure up ahead... Wait, don't go any further!",
|
||
"Main_OngoingLevel_Chapter180_111801037_01": "You know, Proxy, you're not as straight-laced as you look. I never thought you'd come up with a move like that!",
|
||
"Main_OngoingLevel_Chapter180_111801037_02": "{M#You don't build a career as a Proxy without knowing how to bluff.}{F#You don't build a career as a Proxy without a few flashy tricks up your sleeve.}",
|
||
"Main_OngoingLevel_Chapter180_111801039_01": "Compared to what Billy's dealing with, it feels like we're getting off pretty easy combat-wise...",
|
||
"Main_OngoingLevel_Chapter180_111801041_01": "Lemme see where the Ether traces point to... Huh? That's odd...",
|
||
"Main_OngoingLevel_Chapter180_111801041_03": "Did a route just disappear? Well then... let's hope the one we're on leads us to the Black Wolf...",
|
||
"Main_OngoingLevel_Chapter180_111801047_01": "Proxy, look! Billy and the others!",
|
||
"Main_OngoingMainCity_Chapter180_111101165_01": "{F#The bridge is out... I gotta find a way across.}{M#The bridge is out... I gotta find a way across.}",
|
||
"Main_OngoingMainCity_Chapter180_111101165_02": "{F#Looks like there's some kind of device nearby? Kinda curious… let's check it out.}{M#Looks like there's some kind of device nearby? Kinda curious… let's check it out.}",
|
||
"Main_OngoingMainCity_Chapter180_111801001_01": "Don't tell me everyone's here for that W-Engine?",
|
||
"Main_OngoingMainCity_Chapter180_111801001_02": "I don't think so... Ah, I see Nicole and Billy over there. Let's go.",
|
||
"Main_OngoingMainCity_Chapter180_111801002_01": "{M#Come on, Wise. We need to sign up for the competition!}{F#Come on, Belle. We need to sign up for the competition.}",
|
||
"Main_OngoingMainCity_Chapter180_111802001_01": "{F#(Whoa, this place is packed… Perfect chance to chat 'em up.)}{M#(Whoa, this place is packed… Perfect chance to chat 'em up.)}",
|
||
"Main_OngoingMainCity_Chapter180_111802001_02": "{F#(Who knows, might even pick up some juicy intel about the tournament!)}{M#(Who knows, might even pick up some intel about the tournament.)}",
|
||
"Main_OngoingMainCity_Chapter180_111802001_03": "{F#(I think I saw that ice-cold Krampus member earlier…)}{M#(I think I saw that ice-cold Krampus member earlier…)}",
|
||
"Main_OngoingMainCity_Chapter180_111802001_04": "{F#(Since I know Xiao'Zhao too, she should be willing to talk to me, right?)}{M#(Since I know Xiao'Zhao too, she should be willing to share some info, right?)}",
|
||
"Main_OngoingMainCity_Chapter180_111803001_01": "{F#Why's Sixth Street so quiet today…}{M#Why's Sixth Street so quiet today…}",
|
||
"Main_OngoingMainCity_Chapter180_111803001_02": "{F#It's getting late, let's just head home.}{M#It's getting late, let's just head home.}",
|
||
"Main_OngoingMainCity_Chapter180_111803002_01": "{F#How come there's no one even at the convenience store…}{M#How come there's no one even at the convenience store…}",
|
||
"Main_OngoingMainCity_Chapter180_111803002_02": "{F#Tin Master's already clocked out... guess it's pretty late, huh?}{M#Tin Master's already clocked out... guess it's pretty late, huh?}",
|
||
"Main_OngoingMainCity_Chapter180_111803003_01": "{F#What's... going down over there?}{M#What's... going down over there?}",
|
||
"Main_OngoingMainCity_Chapter180_111822001_01": "{F#They say that if you defeat an Ethereal, Ethereal cards within five meters will automatically scan for points.}{M#They say that if you defeat an Ethereal, Ethereal cards within five meters will automatically scan for points.}",
|
||
"Main_OngoingMainCity_Chapter180_111822001_02": "The detection's that sensitive? What's the point of me fighting back?",
|
||
"Main_OngoingMainCity_Chapter180_111822001_03": "Manager, I just tried smacking myself to test it out...",
|
||
"Main_OngoingMainCity_Chapter180_111822001_04": "Too bad, that didn't work.",
|
||
"Main_OngoingMainCity_Chapter180_111822001_05": "{F#If that actually worked, THAT'D be the real problem!}{M#If that actually worked, THAT'D be the real problem!}",
|
||
"Main_OngoingMainCity_Chapter180_111822001_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822002_01": "…An Ethereal's coming!",
|
||
"Main_OngoingMainCity_Chapter180_111822002_02": "{F#Those are worth a good chunk of Points.}{M#Those are worth a good chunk of Points.}",
|
||
"Main_OngoingMainCity_Chapter180_111822002_03": "Ugh, my hands are killing me– so sore~",
|
||
"Main_OngoingMainCity_Chapter180_111822002_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822003_01": "Ugh, I already wanna clock out and the match just started...",
|
||
"Main_OngoingMainCity_Chapter180_111822003_02": "{F#With Cissia around, we can take down however many Ethereals come our way.}{M#With Cissia around, we can take down however many Ethereals come our way.}",
|
||
"Main_OngoingMainCity_Chapter180_111822003_03": "Hey, I just helped you out on a whim – don't go thinking you can rope me into working for you~",
|
||
"Main_OngoingMainCity_Chapter180_111822003_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822004_01": "Prompt the player to dive deeper and see if they can uncover more clues",
|
||
"Main_OngoingMainCity_Chapter180_111822005_01": "Manager, it looks like a dead end. Got any ideas?",
|
||
"Main_OngoingMainCity_Chapter180_111822006_01": "Proxy, this is pretty much what you saw with your own eyes last time, right?",
|
||
"Main_OngoingMainCity_Chapter180_111822006_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822007_01": "…Hm, we actually found a new clue.",
|
||
"Main_OngoingMainCity_Chapter180_111822007_02": "{F#Come on, let's follow it~}{M#Come on, let's follow it.}",
|
||
"Main_OngoingMainCity_Chapter180_111822007_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822008_01": "{F#If you wanna get to the other side, go find another Ether disruptor nearby!}{M#If you wanna get to the other side, go find another Ether disruptor nearby!}",
|
||
"Main_OngoingMainCity_Chapter180_111822009_01": "...Impressive! I underestimated you, Proxy.",
|
||
"Main_OngoingMainCity_Chapter180_111822009_02": "{F#We've got a way through, let's keep moving!}{M#We've got a way through, let's keep moving!}",
|
||
"Main_OngoingMainCity_Chapter180_111822009_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822010_01": "Look, found ourselves a poor sucker!",
|
||
"Main_OngoingMainCity_Chapter180_111822010_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822011_01": "Now that I think about it, looks like all the Ethereals on this street belong to us now.",
|
||
"Main_OngoingMainCity_Chapter180_111822011_02": "Now that you mention it… Points are racking up pretty fast.",
|
||
"Main_OngoingMainCity_Chapter180_111822011_03": "Crackin' cases while rackin' up Points – talk about killin' two birds with one stone~",
|
||
"Main_OngoingMainCity_Chapter180_111822011_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822012_01": "{F#Oh– what a coincidence, if it isn't Lucy and Lighter!}{M#Running into Lucy and Lighter, what a coincidence.}",
|
||
"Main_OngoingMainCity_Chapter180_111822013_01": "So how 'bout we go hunt down some data piles next?",
|
||
"Main_OngoingMainCity_Chapter180_111822013_02": "Hmm... wait up! I hear people arguing—wanna go check out the drama first?",
|
||
"Main_OngoingMainCity_Chapter180_111822013_03": "{F#Since we're passing by anyway, might as well check it out. Who knows, we might stumble on a clue.}{M#Since we're passing by anyway, might as well check it out. Who knows, we might stumble on a clue.}",
|
||
"Main_OngoingMainCity_Chapter180_111822013_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822014_01": "I heard it– sounds like someone's arguing. Wanna go check out the drama?",
|
||
"Main_OngoingMainCity_Chapter180_111822014_02": "{F#If you can hear it, it's gotta be real. Let's check it out—might stumble on a clue or something.}{M#If you can hear it, it's gotta be real. Let's check it out—might stumble on a clue or something.}",
|
||
"Main_OngoingMainCity_Chapter180_111822014_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822015_01": "Let's keep moving. Hopefully we can dig deeper and see if there's any link between the murder and the tournament.",
|
||
"Main_OngoingMainCity_Chapter180_111822016_01": "{F#...Isn't that Mors? What's he doing here?}{M#...Isn't that Mors? What's he doing here?}",
|
||
"Main_OngoingMainCity_Chapter180_111822017_01": "Last time it was the Sons of Calydon... Why does someone always gotta mess with my plans?!",
|
||
"Main_OngoingMainCity_Chapter180_111822017_02": "You talk too much. Save your energy and think of something good to beg for mercy with.",
|
||
"Main_OngoingMainCity_Chapter180_111822017_03": "Speak up! You're gonna hand over all your Denny and food to Lady Cissia!",
|
||
"Main_OngoingMainCity_Chapter180_111822017_04": "…Hey, don't you dare say that! Who's the real bad guy here?!",
|
||
"Main_OngoingMainCity_Chapter180_111822017_Name_01": "Mors",
|
||
"Main_OngoingMainCity_Chapter180_111822017_Name_02": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822018_01": "When you're hunting for data piles, if someone calls for help, don't you dare go playing hero~",
|
||
"Main_OngoingMainCity_Chapter180_111822018_02": "{F#Well, that depends on what kinda cry for help it is…}{M#Well, that depends on what kinda cry for help it is…}",
|
||
"Main_OngoingMainCity_Chapter180_111822018_03": "Whatever, I don't care—and you can't stop me anyway.",
|
||
"Main_OngoingMainCity_Chapter180_111822018_04": "I'm only here to protect you—who cares about random strangers?!",
|
||
"Main_OngoingMainCity_Chapter180_111822018_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822019_01": "{F#Found it, this is the Hollow observation data pile.}{M#Found it, this is the Hollow observation data pile.}",
|
||
"Main_OngoingMainCity_Chapter180_111822020_01": "{F#...Success! But we need way more signal coverage than this.}{M#...Success! But we need way more signal coverage than this.}",
|
||
"Main_OngoingMainCity_Chapter180_111822020_02": "{F#Let's head to the next Signal Beacon!}{M#Let's head to the next Signal Beacon!}",
|
||
"Main_OngoingMainCity_Chapter180_111822021_01": "Watch out for Ethereals up ahead. Take 'em out quick and let's find the next signal beacon.",
|
||
"Main_OngoingMainCity_Chapter180_111822022_01": "Let's keep moving.",
|
||
"Main_OngoingMainCity_Chapter180_111822023_01": "There's another Signal Beacon over there!",
|
||
"Main_OngoingMainCity_Chapter180_111822023_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822024_01": "{F#Billy! I'm sending you coordinates—get here now!}{M#Billy! I'm sending you coordinates—get here now!}",
|
||
"Main_OngoingMainCity_Chapter180_111822024_02": "Roger that, Manager!",
|
||
"Main_OngoingMainCity_Chapter180_111822025_01": "Way too many Ethereals around here—we can't be far from the trap.",
|
||
"Main_OngoingMainCity_Chapter180_111822025_02": "{F#Where are all your friends? Aren't they supposed to be evacuating people around here?}{M#Where are all your friends? Aren't they supposed to be evacuating people around here?}",
|
||
"Main_OngoingMainCity_Chapter180_111822025_03": "They... wait, there's way too many Ethereals here. Those idiots might...",
|
||
"Main_OngoingMainCity_Chapter180_111822025_04": "{F#Let's find a spot to contact them. I wanna check in on Billy's situation too.}{M#Let's find a spot to contact them. I wanna check in on Billy's situation too.}",
|
||
"Main_OngoingMainCity_Chapter180_111822025_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822026_01": "I hear fighting up ahead...",
|
||
"Main_OngoingMainCity_Chapter180_111822026_02": "{F#Yeah, we gotta pick up the pace—your friend might still be alive.}{M#Yeah, we gotta pick up the pace—your friend might still be alive.}",
|
||
"Main_OngoingMainCity_Chapter180_111822026_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822027_01": "There's a ton of Ethereals up ahead! And there's also...",
|
||
"Main_OngoingMainCity_Chapter180_111822027_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822028_01": "...Billy Kid.",
|
||
"Main_OngoingMainCity_Chapter180_111822028_02": "Wh–Who's talking?!",
|
||
"Main_OngoingMainCity_Chapter180_111822028_03": "I don't care who you are… you're not controlling me…",
|
||
"Main_OngoingMainCity_Chapter180_111822028_04": "███, ██ my ██, obey ████, you belong to ██.",
|
||
"Main_OngoingMainCity_Chapter180_111822028_05": "N-No! I'm not!",
|
||
"Main_OngoingMainCity_Chapter180_111822028_06": "You're not █████.",
|
||
"Main_OngoingMainCity_Chapter180_111822028_07": "Who... am... I...",
|
||
"Main_OngoingMainCity_Chapter180_111822028_08": "Notice: Wanderer reboot successful. System authority transferred.",
|
||
"Main_OngoingMainCity_Chapter180_111822028_09": "Alert: Wanderer reboot successful. Mech authority transferred.",
|
||
"Main_OngoingMainCity_Chapter180_111822028_10": "Alert: Wanderer reboot successful. Control authority transferred.",
|
||
"Main_OngoingMainCity_Chapter180_111822028_Name_01": "???",
|
||
"Main_OngoingMainCity_Chapter180_111822028_Name_02": "Black Screen",
|
||
"Main_OngoingMainCity_Chapter180_111822029_01": "Who are you...",
|
||
"Main_OngoingMainCity_Chapter180_111822029_02": "███, ██ my ██, obey ████, you belong to ██.",
|
||
"Main_OngoingMainCity_Chapter180_111822029_03": "I don't care who you are… don't even think about controlling me…",
|
||
"Main_OngoingMainCity_Chapter180_111822029_04": "███, ██ my ██, obey ████, you belong to ██.",
|
||
"Main_OngoingMainCity_Chapter180_111822029_05": "N-No! I'm not!",
|
||
"Main_OngoingMainCity_Chapter180_111822029_06": "You're not █████.",
|
||
"Main_OngoingMainCity_Chapter180_111822029_07": "Who... am... I...",
|
||
"Main_OngoingMainCity_Chapter180_111822029_08": "Alert: Wanderer reboot successful. System access transferred.",
|
||
"Main_OngoingMainCity_Chapter180_111822029_09": "Alert: Wanderer reboot successful. System authority transferred.",
|
||
"Main_OngoingMainCity_Chapter180_111822029_10": "Alert: Wanderer reboot successful. Unit authorization transferred.",
|
||
"Main_OngoingMainCity_Chapter180_111822029_Name_01": "\"White Noise\"",
|
||
"Main_OngoingMainCity_Chapter180_111822029_Name_02": "Black Screen",
|
||
"Main_OngoingMainCity_Chapter180_111822030_01": "(…Huh? The first leg's already over?!)",
|
||
"Main_OngoingMainCity_Chapter180_111822030_02": "(My ranking... Ahhh, I gotta go find the Manager and strategize, stat!)",
|
||
"Main_OngoingMainCity_Chapter180_111822031_01": "Master, your Hunt Royale Points have hit 23,900.",
|
||
"Main_OngoingMainCity_Chapter180_111822031_02": "Remember to pace yourself and avoid unnecessary stress.",
|
||
"Main_OngoingMainCity_Chapter180_111822031_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111822032_01": "Alert: A large number of Ethereals is lurking ahead...",
|
||
"Main_OngoingMainCity_Chapter180_111822032_02": "The targets match the profile of high-score Ethereals. Eliminating them in one fell swoop is the recommended course of action.",
|
||
"Main_OngoingMainCity_Chapter180_111822032_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111822033_01": "Master, your Hunting Contest Points have reached 42,900. Keep it up!",
|
||
"Main_OngoingMainCity_Chapter180_111822033_02": "Yo, there's something up ahead!",
|
||
"Main_OngoingMainCity_Chapter180_111822033_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111822033_Name_02": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111822034_01": "…Alright, now I've definitely got more points than Caesar!",
|
||
"Main_OngoingMainCity_Chapter180_111822034_02": "{F#That voice from behind the door... sounds way too familiar. Don't tell me it's...}{M#That voice from behind the door... sounds way too familiar. Don't tell me it's...}",
|
||
"Main_OngoingMainCity_Chapter180_111822034_Name_01": "???",
|
||
"Main_OngoingMainCity_Chapter180_111822035_01": "{F#Whoa… scared me for a sec, what's going on up there?}{M#…what's going on up there?}",
|
||
"Main_OngoingMainCity_Chapter180_111822035_02": "Based on the data we've got, looks like there's some kind of combat going down ahead...",
|
||
"Main_OngoingMainCity_Chapter180_111822035_03": "This is causing intense Ether Activity fluctuations. Master, please be careful.",
|
||
"Main_OngoingMainCity_Chapter180_111822035_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111822036_01": "{F#(More and more faded traces... The real culprit's bound to slip up sooner or later...)}{M#(More and more faded traces... The real culprit's bound to slip up sooner or later...)}",
|
||
"Main_OngoingMainCity_Chapter180_111822036_02": "{F#(But why would Krampus's Promeia try to stop us? Though, she didn't actually make a move.)}{M#(But why would Krampus's Promeia try to stop us? Though, she didn't actually make a move.)}",
|
||
"Main_OngoingMainCity_Chapter180_111822036_03": "{F#(Gotta be way more careful with this investigation from here on out...)}{M#(Gotta be way more careful with this investigation from here on out...)}",
|
||
"Main_OngoingMainCity_Chapter180_111822036_04": "Yo, Manager! Found the next fissure!",
|
||
"Main_OngoingMainCity_Chapter180_111822037_01": "Found you...",
|
||
"Main_OngoingMainCity_Chapter180_111822037_02": "Who? Don't tell me my audio module's acting up again...",
|
||
"Main_OngoingMainCity_Chapter180_111822037_Name_01": "???",
|
||
"Main_OngoingMainCity_Chapter180_111822038_01": "Vagabond...",
|
||
"Main_OngoingMainCity_Chapter180_111822038_02": "Data located...",
|
||
"Main_OngoingMainCity_Chapter180_111822038_Name_01": "???",
|
||
"Main_OngoingMainCity_Chapter180_111822040_01": "{F#The bridge is out... I gotta figure out a way to get across.}{M#The bridge is out... I gotta figure out a way to get across.}",
|
||
"Main_OngoingMainCity_Chapter180_111822040_02": "{F#There's some kind of device nearby? Kinda curious... Let's check it out.}{M#There's some kind of device nearby? Kinda curious... Let's check it out.}",
|
||
"Main_OngoingMainCity_Chapter180_111822041_01": "Master, your Hunt Showdown Points have reached 9,800.",
|
||
"Main_OngoingMainCity_Chapter180_111822041_02": "Move fast.",
|
||
"Main_OngoingMainCity_Chapter180_111822041_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111822042_01": "{M#…It's a Fading Trace! Let's check it out!}{F#…It's a Fading Trace! Let's check it out!}",
|
||
"Main_OngoingMainCity_Chapter180_111831001_01": "{F#—Belle, are you in there?!}{M#—Bro, are you in there?!}",
|
||
"Main_OngoingMainCity_Chapter180_111831001_02": "{F#I-I-I'm fine! Me and Cissia are both okay!}{M#I-I-I'm fine. Me and Cissia are both okay.}",
|
||
"Main_OngoingMainCity_Chapter180_111831001_03": "{F#…right, Cissia?}{M#…right, Cissia?}",
|
||
"Main_OngoingMainCity_Chapter180_111831001_04": "...Ah, yeah.",
|
||
"Main_OngoingMainCity_Chapter180_111831001_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111832001_01": "{F#(Let's dig around and see what people know about the attack...)}{M#(Let's dig around and see what people know about the attack...)}",
|
||
"Main_OngoingMainCity_Chapter180_111833001_01": "Proxy's always saying the shelves get messed up the easiest... Let's start there!",
|
||
"Main_OngoingMainCity_Chapter180_111833001_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111833002_01": "Oh, I remember! Those videotapes—they're in the surveillance room!",
|
||
"Main_OngoingMainCity_Chapter180_111833002_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111833003_01": "Then I guess... I'll head back to my room and sleep...",
|
||
"Main_OngoingMainCity_Chapter180_111833003_02": "Maybe when I wake up, my Proxy will be back...",
|
||
"Main_OngoingMainCity_Chapter180_111833003_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111841001_01": "The chief should be waiting for us inside... Let him know so he can let us in.",
|
||
"Main_OngoingMainCity_Chapter180_111841001_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111841002_01": "{F#Since Severian's given us such a golden opportunity, let's get this investigation rolling!}{M#Since Severian's given us such a golden opportunity, let's get this investigation rolling!}",
|
||
"Main_OngoingMainCity_Chapter180_111842001_01": "This place feels like it won't even keep a scrap of paper intact—what're we supposed to do?",
|
||
"Main_OngoingMainCity_Chapter180_111842001_02": "{F#Let's check around for any intact data piles—wherever data flows through, there's always some residue left behind.}{M#Let's check around for any intact data piles—wherever data flows through, there's always some residue left behind.}",
|
||
"Main_OngoingMainCity_Chapter180_111842001_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842002_01": "Let me clear the field first!",
|
||
"Main_OngoingMainCity_Chapter180_111842002_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842003_01": "Done and done~",
|
||
"Main_OngoingMainCity_Chapter180_111842003_02": "Yo, looks like there's a data pile up ahead!",
|
||
"Main_OngoingMainCity_Chapter180_111842003_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842004_01": "Proxy, that thing up ahead looks like the data pile you're searching for!",
|
||
"Main_OngoingMainCity_Chapter180_111842004_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842005_01": "If you don't wanna get chomped by some freaky Ethereal, then pay attention and stick close to me!",
|
||
"Main_OngoingMainCity_Chapter180_111842005_02": "{F#It's all yours, Cissia!}{M#It's all yours, Cissia!}",
|
||
"Main_OngoingMainCity_Chapter180_111842005_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842006_01": "Where the heck are the rest of these data piles? I'm beat from searching...",
|
||
"Main_OngoingMainCity_Chapter180_111842006_02": "Ugh, even farther ahead?! Where the heck are these other data piles anyway... I'm exhausted from searching...",
|
||
"Main_OngoingMainCity_Chapter180_111842006_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842007_01": "That's the data pile you mentioned, let's head over–",
|
||
"Main_OngoingMainCity_Chapter180_111842007_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842008_01": "Proxy, this one's tough! Should we bail and grab backup first…?",
|
||
"Main_OngoingMainCity_Chapter180_111842008_02": "{F#But I can see a data pile not far from here!}{M#But I can see a data pile not far from here!}",
|
||
"Main_OngoingMainCity_Chapter180_111842008_03": "Alright, alright– I'm on it!",
|
||
"Main_OngoingMainCity_Chapter180_111842008_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842009_01": "Hah... hah... barely pulled that off.",
|
||
"Main_OngoingMainCity_Chapter180_111842009_02": "Proxy, you're not afraid of Ethereals at all? But... I'm afraid you'll get hurt.",
|
||
"Main_OngoingMainCity_Chapter180_111842009_03": "{F#I'm fine, but what about you? Don't you feel that scrape?}{M#I'm fine, but what about you? Don't you feel that scrape?}",
|
||
"Main_OngoingMainCity_Chapter180_111842009_04": "…That's it? Doesn't even hurt as much as when Chalky bites me–",
|
||
"Main_OngoingMainCity_Chapter180_111842009_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111842010_01": "{F#It's all yours, Cissia!}{M#It's all yours, Cissia!}",
|
||
"Main_OngoingMainCity_Chapter180_111843001_01": "{F#(After what just went down... being at Public Security really does make you feel safe.)}{M#(After what just went down... being at Public Security really does make you feel safe.)}",
|
||
"Main_OngoingMainCity_Chapter180_111844001_01": "Master, you've entered the second stage: Survival.",
|
||
"Main_OngoingMainCity_Chapter180_111844001_02": "98% of players are still in the Hollow—keep pushing and make it to the end!",
|
||
"Main_OngoingMainCity_Chapter180_111844001_03": "Hmm... the Ethereals in this sector seem way more dangerous than before.",
|
||
"Main_OngoingMainCity_Chapter180_111844001_04": "Proxy, we're getting you to the safety of the control room first. Let's move!",
|
||
"Main_OngoingMainCity_Chapter180_111844001_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111844001_Name_02": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844002_01": "Hazard detected in the area—watch your back and stay clear.",
|
||
"Main_OngoingMainCity_Chapter180_111844002_02": "Warning, current Hollow survivor count has dropped below 70%.",
|
||
"Main_OngoingMainCity_Chapter180_111844002_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111844003_01": "Blood... and a mess of footprints...",
|
||
"Main_OngoingMainCity_Chapter180_111844003_02": "We're too late. Looks like there's nothing we can do for them.",
|
||
"Main_OngoingMainCity_Chapter180_111844003_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844004_01": "{F#Head upstairs first and check on Nicole and the others!}{M#Head upstairs first and check on Nicole and the others!}",
|
||
"Main_OngoingMainCity_Chapter180_111844005_01": "{F#Things just got a little too real… we gotta pick up the pace and execute this plan.}{M#Things just got a little too real… we gotta pick up the pace and execute this plan.}",
|
||
"Main_OngoingMainCity_Chapter180_111844005_02": "{F#Belle, the broadcast signal outside is starting to cut out too...}{M#Bro, the broadcast signal outside is starting to cut out too...}",
|
||
"Main_OngoingMainCity_Chapter180_111844005_03": "{F#We gotta pick up the pace, or who knows what'll go down next!}{M#We gotta pick up the pace, or who knows what'll go down next!}",
|
||
"Main_OngoingMainCity_Chapter180_111844005_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844006_01": "Cissia and Billy urged us to execute the plan ASAP to prevent further casualties",
|
||
"Main_OngoingMainCity_Chapter180_111844007_01": "Alright, let's go track down where the \"Black Wolf\" is.",
|
||
"Main_OngoingMainCity_Chapter180_111844007_02": "And follow the Proxy's lead to support the others!",
|
||
"Main_OngoingMainCity_Chapter180_111844007_03": "(My legs are feeling a bit weak... Ugh! Cissia, you're NOT gonna be scared!)",
|
||
"Main_OngoingMainCity_Chapter180_111844007_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844008_01": "{F#Nicole, how's it looking on your end?}{M#Nicole, how's it looking on your end?}",
|
||
"Main_OngoingMainCity_Chapter180_111844008_02": "Someone lending a hand? That's the best news ever–",
|
||
"Main_OngoingMainCity_Chapter180_111844009_01": "Cissia's determined to help Proxy pull this off and stop the Black Wolves",
|
||
"Main_OngoingMainCity_Chapter180_111844010_01": "Proxy, you good over there? Equipment's all set on my end.",
|
||
"Main_OngoingMainCity_Chapter180_111844010_02": "{F#Nice work, Lighter! Everything went smooth on my end too!}{M#Nice work, Lighter! Everything went smooth on my end too!}",
|
||
"Main_OngoingMainCity_Chapter180_111844011_01": "{F#Let's head downstairs and see if Piper and Burnice need a hand.}{M#Let's head downstairs and see if Piper and Burnice need a hand.}",
|
||
"Main_OngoingMainCity_Chapter180_111844011_02": "Got it! Leave this to us.",
|
||
"Main_OngoingMainCity_Chapter180_111844011_03": "Proxy, I'm heading to the next spot too.",
|
||
"Main_OngoingMainCity_Chapter180_111844011_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844012_01": "Warning, current Hollow survivor count has dropped below 50%.",
|
||
"Main_OngoingMainCity_Chapter180_111844012_02": "Some contestants' extreme tactics have triggered a collective panic response.",
|
||
"Main_OngoingMainCity_Chapter180_111844012_03": "The situation's spiraling out of control, Master. Stick to the original plan—now.",
|
||
"Main_OngoingMainCity_Chapter180_111844012_Name_01": "Fairy",
|
||
"Main_OngoingMainCity_Chapter180_111844013_01": "Found that guy!",
|
||
"Main_OngoingMainCity_Chapter180_111844013_02": "Don't worry... I'm not scared anymore!",
|
||
"Main_OngoingMainCity_Chapter180_111844013_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844014_01": "Keep going forward, and it's a dead end.",
|
||
"Main_OngoingMainCity_Chapter180_111844014_02": "{F#Cissia, don't stop! Trust me, there's gotta be a way out ahead!}{M#Cissia, don't stop! Trust me, there's gotta be a way out ahead!}",
|
||
"Main_OngoingMainCity_Chapter180_111844014_03": "I know, you're the only one I trust!",
|
||
"Main_OngoingMainCity_Chapter180_111844014_Name_01": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844014_Name_02": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844015_01": "I made a promise to the Proxy—I'm putting a stop to your schemes!",
|
||
"Main_OngoingMainCity_Chapter180_111844015_02": "Too late to beg for mercy now–",
|
||
"Main_OngoingMainCity_Chapter180_111844015_03": "Haha... you think YOU can take me?",
|
||
"Main_OngoingMainCity_Chapter180_111844015_04": "…we're more than enough to make you pay for everything you've done!",
|
||
"Main_OngoingMainCity_Chapter180_111844015_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844015_Name_02": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844016_01": "Criminals, killers, and Proxies—and you've got the nerve to call yourselves justice.",
|
||
"Main_OngoingMainCity_Chapter180_111844016_02": "Still better than you! You're nothing but a stray mutt on the run, yet you've got the nerve to yap everywhere!",
|
||
"Main_OngoingMainCity_Chapter180_111844016_03": "Tell me—were you the one behind those attacks on the contestants, the ones that left those faded marks at the crime scenes?!",
|
||
"Main_OngoingMainCity_Chapter180_111844016_04": "Whoever did this, go find 'em...",
|
||
"Main_OngoingMainCity_Chapter180_111844016_05": "A bloodless case like this, and you're dumping it on ME?!",
|
||
"Main_OngoingMainCity_Chapter180_111844016_Name_01": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844016_Name_02": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844017_01": "Proxy, where to next?",
|
||
"Main_OngoingMainCity_Chapter180_111844017_02": "{F#Just keep moving forward—I've got your back, you won't get lost.}{M#Just keep moving forward—I've got your back, you won't get lost.}",
|
||
"Main_OngoingMainCity_Chapter180_111844017_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844018_01": "{F#Cissia, pick up the pace—you're almost on him!}{M#Cissia, pick up the pace—you're almost on him!}",
|
||
"Main_OngoingMainCity_Chapter180_111844018_02": "Mm, looks like… he's about to notice me.",
|
||
"Main_OngoingMainCity_Chapter180_111844018_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844019_01": "{F#Cissia, turn here!}{M#Cissia, turn here!}",
|
||
"Main_OngoingMainCity_Chapter180_111844019_02": "I-I'm fine! Proxy, tell me which way to go!",
|
||
"Main_OngoingMainCity_Chapter180_111844019_03": "{F#Just one more turn and we're there...}{M#Just one more turn and we're there...}",
|
||
"Main_OngoingMainCity_Chapter180_111844019_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844020_01": "(I can't stop, I gotta keep pushing forward, I... I have to make the Proxy's plan happen!)",
|
||
"Main_OngoingMainCity_Chapter180_111844020_02": "{F#Cissia, hang in there! I'll be waiting for you right there!}{M#Cissia, hang in there! I'll be waiting for you right there!}",
|
||
"Main_OngoingMainCity_Chapter180_111844020_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844021_01": "Go on, run... Flee with everything you've got...",
|
||
"Main_OngoingMainCity_Chapter180_111844021_02": "Either way, I can always track you down.",
|
||
"Main_OngoingMainCity_Chapter180_111844021_Name_01": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844022_01": "That's all you got? I'll rip out your throat sooner or later…",
|
||
"Main_OngoingMainCity_Chapter180_111844022_Name_01": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844023_01": "Too slow! I'm right behind you!",
|
||
"Main_OngoingMainCity_Chapter180_111844023_Name_01": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844024_01": "I've got you now, prey.",
|
||
"Main_OngoingMainCity_Chapter180_111844024_Name_01": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844025_01": "No need to tremble in fear. Don't worry, I'll make it quick...",
|
||
"Main_OngoingMainCity_Chapter180_111844025_Name_01": "Black Wolf",
|
||
"Main_OngoingMainCity_Chapter180_111844026_01": "{F#The signal… it's fading… Cissia… you…}{M#The signal… it's fading… Cissia… you…}",
|
||
"Main_OngoingMainCity_Chapter180_111844027_01": "{F#Cissia, wake up… please don't…}{M#Cissia, wake up… please don't…}",
|
||
"Main_OngoingMainCity_Chapter180_111844028_01": "Hmm… the Ethereals in this section seem way more dangerous than before.",
|
||
"Main_OngoingMainCity_Chapter180_111844028_02": "Proxy, let's get you to the control room where it's safe. Let's move!",
|
||
"Main_OngoingMainCity_Chapter180_111844028_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844029_01": "It's a fading remnant... Whatever, no time to worry about that now...",
|
||
"Main_OngoingMainCity_Chapter180_111844029_Name_01": "Cissia",
|
||
"Main_OngoingMainCity_Chapter180_111844030_01": "{F#Trust me, keep moving forward.}{M#Trust me, keep moving forward.}",
|
||
"Main_OngoingMainCity_Chapter180_111851001_01": "{F#Let's go ask one of Severian's people to take us to the boss.}{M#Let's go ask one of Severian's people to take us to the boss.}",
|
||
"MedalName10001": "Crowned by Waves Ⅰ",
|
||
"MedalName10002": "Crowned by Waves II",
|
||
"MedalName10003": "Crowned by Waves III",
|
||
"MedalName10004": "Crowned by Waves IV",
|
||
"MedalName10005": "Crowned by Waves V",
|
||
"MemoryName_10157": "Captain's Secret Training",
|
||
"MemoryName_10158": "The Spider Cowboy and the Delusion Idol",
|
||
"MemoryName_10159": "Borrowed Dream",
|
||
"MemoryName_10165": "Miss Cissiboo",
|
||
"Message_12701001": "Got a commission from Nicole. Says there's a Hollow Champion tournament going on, wants to team up with the Protagonist to enter and snag the prize money",
|
||
"Message_45100106": "That's it! \"Mill and Yuko: The Spider Cowboy\"!",
|
||
"Message_45100218": "I'll tell you about it when we meet up. See you soon, Manager!",
|
||
"Message_45100501": "Don't tell me the crowd at 404 was so huge last night that you got carried away with it?",
|
||
"Message_45200101": "prxy prxy~",
|
||
"Message_45200102": "ur friends all like watching movies w/ u right",
|
||
"Message_45200103": "i want it!",
|
||
"Message_45200105": "as for what kind",
|
||
"Message_45200106": "anything i can understand is g",
|
||
"Message_45200107": "smth im familiar w/ maybe?",
|
||
"Message_45200108": "I just feel like I have zero tolerance for scary stuff... But hey, I haven't totally decided to watch it yet!",
|
||
"Message_45200109": "outer ring story? sounds interesting",
|
||
"Message_45200110": "yay! i get to eat ur snacks!",
|
||
"Message_45200112": "ur the best~!",
|
||
"Message_45200113": "chalky and i won't be late~",
|
||
"Message_45200202": "golden eggs? sounds like smth made to trick kids! im not falling for it!",
|
||
"Message_45200204": "...do they serve their eggs runny?",
|
||
"Message_45200206": "prxy, ur not trying to trick me into going out, r u?",
|
||
"Message_45200208": "totally! u cant just keep tricking me w/ egg dishes every single time that's way too easy!",
|
||
"Message_45200209": "but... if its for real this time... then i guess ill let it slide!",
|
||
"Message_45200210": "even if i dont get to see the golden egg, itd still be worth it to see u~",
|
||
"Message_45200212": "boss didnt give me any work today anyway",
|
||
"Message_45200213": "but where r we even going? i dont believe theres actually a place that specializes in golden eggs!",
|
||
"Message_45200215": "blazewood...",
|
||
"Message_45200216": "thats some town in the outer ring, right?",
|
||
"Message_45200217": "y u wanna go to such a dangerous and boring place?!",
|
||
"Message_45200219": "wuts so special abt the outer ring anyway...",
|
||
"Message_45200220": "dont go wandering off before i get there!",
|
||
"Message_45200222": "resort? isnt that where rich folks hang out?",
|
||
"Message_45200223": "wont stuff there be super pricey? my paycheck this month...",
|
||
"Message_45200225": "exactly what i was waiting to hear!",
|
||
"Message_45200226": "heheh... just messing with u!",
|
||
"Message_45200227": "as long as ive got enough set aside for chalkys food, i dont mind going hungry",
|
||
"Message_45200228": "im not playing the victim here!",
|
||
"Message_45200229": "lets meet up at the resort, prxy!",
|
||
"Message_45200405": "that was one srsly weird town, nothing like the outer ring i rmb",
|
||
"Message_45200406": "didnt dare stick around...",
|
||
"Message_45200407": "dont you dare trick me into going alone again!",
|
||
"Message_45200501": "how could u leave me alone by the sea like that?!",
|
||
"Message_45200502": "im a cold blooded thiren, my body temp fluctuates super easily!",
|
||
"Message_45200504": "i couldnt help myself and had some ice cream... now i feel like im getting a cold...",
|
||
"Message_45200505": "next time, dont leave me out in the cold all by myself!",
|
||
"Message_45200506": "lets grab some ice cream tgt!",
|
||
"Message_45200601": "chalky and i went all over failume looking for u",
|
||
"Message_45200602": "we couldnt find u at suibian temple either!",
|
||
"Message_45200604": "looks like ur fortune yst was the \"king of flakes\"!",
|
||
"Message_45200605": "i didnt dare go get my fortune read alone. wut if i got some unlucky reading that messed with my head?",
|
||
"Message_45200606": "come with me next time",
|
||
"Message_45200607": "lets go tgt! just dont bail on me next time!",
|
||
"Message_45200701": "u tricked me into going to a scary place all by myself!",
|
||
"Message_45200702": "that ballet twins place... its totally deserted... and super creepy!",
|
||
"Message_45200704": "its close to a hollow, and barely anyone goes there...",
|
||
"Message_45200705": "dont make me go to such a scary place alone next time!",
|
||
"Message_604600102": "Given how hot that Hollow Champion competition's been lately, have you not thought about joining forces with me?",
|
||
"Message_604600110": "No smart person would bother with such a grueling, unrewarding competition. I'll assume you've been busy with other things.",
|
||
"MiddleTips_200031": "Use Revelation to activate the <color=#FFFFFF>Ether Beam</color> and direct it toward the <color=#FFFFFF>target Ether Disruptor</color> to create a <color=#FFAF2C>Pathway</color>",
|
||
"MiddleTips_200058": "Hold <IconMap:Icon_Normal> as Cissia to consume all <color=#FFFFFF>Venom</color> and deal DMG",
|
||
"MiddleTips_200059": "This squad's DMG output is <color=#FFAF2C>severely reduced</color>—switch squads ASAP",
|
||
"MiddleTips_200060": "Using <color=#FFAF2C>Defensive Assist</color> against specific skills allows you to break through the Sweeper's <color=#FFAF2C>Corruptive Barrier</color> faster",
|
||
"MieBdGuide": "Lamb Leg can turn other meats into Premium Ingredients, so try picking more meat ingredients!",
|
||
"MonsterCardName_Default": "Restore name to default:<color=#CF4029>{0}</color>?",
|
||
"MushroomBdGuide": "Picking more mushroom ingredients is the core strategy of the Wild Mushroom style!",
|
||
"NPCName_1011714201": "General",
|
||
"NPCName_1011714411": "General",
|
||
"NPCName_1011714421": "General",
|
||
"NPCName_1011714431": "General",
|
||
"NPCName_1011714441": "General",
|
||
"NPCName_1011714451": "General",
|
||
"NPCName_1011714461": "General",
|
||
"NPCName_1011714471": "General",
|
||
"NPCName_1011714481": "General",
|
||
"NPCName_1011714491": "General",
|
||
"NPCName_1011714501": "General",
|
||
"NPCName_1011714511": "General",
|
||
"NangongYu_AttackNormal_Enhance_01_Desc_Dmg": "1st-Hit DMG Multiplier",
|
||
"NangongYu_AttackNormal_Enhance_01_Desc_Stun": "1st-Hit Daze Multiplier",
|
||
"NangongYu_AttackNormal_Enhance_02_Desc_Dmg": "2nd-Hit DMG Multiplier",
|
||
"NangongYu_AttackNormal_Enhance_02_Desc_Stun": "2nd-Hit Daze Multiplier",
|
||
"NangongYu_AttackNormal_Enhance_03_Desc_Dmg": "3rd-Hit DMG Multiplier",
|
||
"NangongYu_AttackNormal_Enhance_03_Desc_Dmg_CoAttack": "3rd-Hit DMG Multiplier (Coordinated)",
|
||
"NangongYu_AttackNormal_Enhance_03_Desc_Stun": "3rd-Hit Daze Multiplier",
|
||
"NangongYu_AttackNormal_Enhance_03_Desc_Stun_CoAttack": "3rd-Hit Daze Multiplier (Coordinated)",
|
||
"NangongYu_MathSkill_Desc": "When another character in your squad is an <color=#FFFFFF>Anomaly</color> character or shares the same Faction:\nAny squad member's attack against a Stunned enemy has 30% increased Anomaly Buildup. <color=#FFFFFF>Chain Attacks</color> against a Stunned enemy have an additional 30% increased Anomaly Buildup.\nWhen any squad member Stuns an enemy, Nangong Yu gains 2 stacks of <color=#FFFFFF>Dance Prowess</color>, up to a maximum of 2 stacks, lasting 15s, repeated triggers reset the duration. With <color=#FFFFFF>Dance Prowess</color>, when a heavy attack from Nangong Yu's <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color>, <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, or <color=#FFFFFF>Quick Assist: Emergency Save</color> hits an enemy that is both Stunned and affected by an Attribute Anomaly, 1 stack of <color=#FFFFFF>Dance Prowess</color> is consumed to trigger the special <color=#FFFFFF>Disorder</color> effect <color=#FFFFFF>Polarity Disorder</color> against all enemies who meet the conditions. This deals DMG equal to 25% of the original <color=#FFFFFF>Disorder</color> DMG, and triggers the previous squad member's <color=#FFFFFF>Quick Assist</color>. <color=#FFFFFF>Polarity Disorder</color> does not clear the target's Attribute Anomaly. If the skill fails to trigger <color=#FFFFFF>Polarity Disorder</color>, <color=#FFFFFF>Dance Prowess</color> will not be consumed. When Nangong Yu has <color=#FFFFFF>Dance Prowess</color>, the next time she switches to the field, she will immediately perform the first charged hit of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, which will always trigger precise charging.\nWhen any squad member Stuns an enemy, Nangong Yu's next <color=#FFFFFF>EX Special Attack</color> will not consume Energy. This effect lasts 15s and can trigger once every 15s.\nWhen Nangong Yu and Aria are in the same squad, if Aria's <color=#FFFFFF>Basic Attack: Perfect Pitch</color> heavy attack hits an enemy that is both Stunned and affected by an Attribute Anomaly, and Nangong Yu fully participates in the attack, 1 stack of <color=#FFFFFF>Dance Prowess</color> will also be consumed to trigger <color=#FFFFFF>Polarity Disorder</color> on all enemies who meet the conditions.\nWhen the third hit of Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>Ultimate: Meteor Shower</color> hits an enemy, the enemy suffers <color=#FFFFFF>Misstep</color>. Under this effect, Stun DMG Multiplier increases by 30% and when an enemy becomes Stunned, their Stun duration increases by 3s. Before recovering from Stun, <color=#FFFFFF>Misstep</color> can only trigger once on the same target. The increased Stun duration cannot stack with similar effects. When an enemy with <color=#FFFFFF>Misstep</color> recovers from Stun, the <color=#FFFFFF>Misstep</color> effect ends.",
|
||
"NangongYu_MathSkill_Title": "Additional Ability: Angel Captain",
|
||
"NangongYu_Property_ExSpecial_SpCostValue_01": "40",
|
||
"NangongYu_SkillList_10_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
|
||
"NangongYu_SkillList_10_Title": "Defensive Assist: Perfected Choreography",
|
||
"NangongYu_SkillList_11_Content": "<IconMap:Icon_Normal> (After Defensive Assist)",
|
||
"NangongYu_SkillList_11_Title": "Assist Follow-Up: Improvised Performance",
|
||
"NangongYu_SkillList_1_Content": "<IconMap:Icon_Normal>",
|
||
"NangongYu_SkillList_1_Title": "Basic Attack: Shooting Star Step",
|
||
"NangongYu_SkillList_2_Content": "<IconMap:Icon_Normal> (Hold) ; <IconMap:Icon_Normal> (Hold with enough Downbeats) ; <IconMap:Icon_Normal> (Hold with enough Downbeats)",
|
||
"NangongYu_SkillList_2_Title": "Basic Attack: Adorable Explosive Impact",
|
||
"NangongYu_SkillList_3_Content": "<IconMap:Icon_Special>",
|
||
"NangongYu_SkillList_3_Title": "Special Attack: The Weight of Love",
|
||
"NangongYu_SkillList_4_Content": "<IconMap:Icon_SpecialReady>",
|
||
"NangongYu_SkillList_4_Title": "EX Special Attack: The Unbearable Weight of Love",
|
||
"NangongYu_SkillList_5_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
|
||
"NangongYu_SkillList_5_Title": "Dash Attack: Spinning Meteor",
|
||
"NangongYu_SkillList_6_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
|
||
"NangongYu_SkillList_6_Title": "Dodge Counter: Asteroid Waltz",
|
||
"NangongYu_SkillList_7_Content": "<IconMap:Icon_QTE>",
|
||
"NangongYu_SkillList_7_Title": "Chain Attack: Comet Gravity",
|
||
"NangongYu_SkillList_8_Content": "<IconMap:Icon_UltimateReady>",
|
||
"NangongYu_SkillList_8_Title": "Ultimate: Meteor Shower",
|
||
"NangongYu_SkillList_9_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
|
||
"NangongYu_SkillList_9_Title": "Quick Assist: Emergency Save",
|
||
"NangongYu_SkillName": "Stage Guide",
|
||
"NangongYu_SkillText": "Nangong has carried her idol instinct for stirring up a crowd into Random Play — accurately picking up on each customer's tastes and planning a unique \"viewing journey\" for them, just like choreographing stage positions. Choosing videotapes becomes like watching an immersive performance, and before customers even realize it, their arms are already full of tapes they love.",
|
||
"NangongYu_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nLaunches a series of attacks on the target, dealing massive <color=#FE437E>Ether DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_AssaultAid_Title": "Assist Follow-Up: Improvised Performance",
|
||
"NangongYu_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nLaunches a series of attacks on the target, dealing <color=#FE437E>Ether DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_BeHitAid_Title": "Quick Assist: Emergency Save",
|
||
"NangongYu_Skill_Branch_Desc": "Hold <IconMap:Icon_Normal> to launch a charged attack, dealing <color=#FE437E>Ether DMG</color>. Release the button at the right moment to trigger precise charging, increasing the Daze dealt by the skill by 20%.\nNangong Yu can perform up to three hits. The second and third hits each must consume 50 <color=#FFFFFF>Downbeats</color>.\nAfter using a <color=#FFFFFF>Chain Attack</color>, <color=#FFFFFF>Ultimate</color>, or <color=#FFFFFF>EX Special Attack</color>, if enough <color=#FFFFFF>Downbeats</color> are available, hold <IconMap:Icon_Normal> to skip the first hit and directly perform the second and third hits, which always trigger precise charging.\nWhen Nangong Yu is the active character, <color=#FFFFFF>Chain Attacks</color>, <color=#FFFFFF>Ultimates</color>, and <color=#FFFFFF>EX Special Attacks</color> do not interrupt the combo count of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>.\nWhile charging the first hit, Anti-Interrupt Level increases and DMG taken decreases by 60%.\nWhile charging the second and third hits, the character is Invulnerable.\nDuring the dash phase of the first hit, enemy attacks can be Blocked. On a successful Block, the attack is treated as a precise charging attack.\nCharacter is invulnerable during all attacks.",
|
||
"NangongYu_Skill_Branch_Title": "Basic Attack: Adorable Explosive Impact",
|
||
"NangongYu_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nLaunch a series of attacks on the target, dealing <color=#FE437E>Ether DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_Counter_Title": "Dodge Counter: Asteroid Waltz",
|
||
"NangongYu_Skill_Evade_Desc": "Press <IconMap:Icon_Evade> to activate:\nA quick dash dodge.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_Evade_Title": "Dodge: Natural Dancer",
|
||
"NangongYu_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nLaunch multiple attacks forward, dealing massive <color=#FE437E>Ether DMG</color>.\nUpon activating this skill, Nangong Yu activates <color=#FFFFFF>Ether Veil: Delusion Reprise</color>. While <color=#FFFFFF>Ether Veil: Delusion Reprise</color> is active, all squad members gain an additional 50 ATK for 30s. If Nangong Yu activates <color=#FFFFFF>Ether Veil: Delusion Reprise</color> again, the current <color=#FFFFFF>Ether Veil: Delusion Reprise</color> will first deactivate.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_ExQTE_Title": "Ultimate: Meteor Shower",
|
||
"NangongYu_Skill_ExSpecial_01_Desc": "With enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nDelivers a morning star attack, dealing <color=#FE437E>Ether DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_ExSpecial_01_Title": "EX Special Attack: The Unbearable Weight of Love",
|
||
"NangongYu_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nPerform up to three attacks forward, dealing <color=#FE437E>Ether DMG</color>.",
|
||
"NangongYu_Skill_Normal_Title": "Basic Attack: Shooting Star Step",
|
||
"NangongYu_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, dealing massive Daze.\nThis skill excels at parrying enemy attacks and reduces the consumption of <color=#FFFFFF>Assist Points</color> when the character is under intense attacks.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_ParryAid_Title": "Defensive Assist: Perfected Choreography",
|
||
"NangongYu_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunch a series of attacks forward, dealing massive <color=#FE437E>Ether DMG</color>.\nCharacter is invulnerable while using this skill.",
|
||
"NangongYu_Skill_QTE_Title": "Chain Attack: Comet Gravity",
|
||
"NangongYu_Skill_Rush_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nDeliver a quick attack forward, dealing <color=#FE437E>Ether DMG</color>.",
|
||
"NangongYu_Skill_Rush_Title": "Dash Attack: Spinning Meteor",
|
||
"NangongYu_Skill_Special_01_Desc": "Press <IconMap:Icon_Special> to activate:\nDelivers a morning star attack, dealing <color=#FE437E>Ether DMG</color>.",
|
||
"NangongYu_Skill_Special_01_Title": "Special Attack: The Weight of Love",
|
||
"NangongYu_Talent_01_Desc_01": "When <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> or <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> hits an enemy, the enemy's All-Attribute RES decreases by 18% for 40s. Repeated triggers refresh the duration. When entering the battlefield, Nangong Yu's <color=#FFFFFF>Downbeat</color> is restored to the maximum. In Investigation Zone Mode, this effect can trigger once every 180s.",
|
||
"NangongYu_Talent_01_Desc_01_Realign": "When <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> or <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> hits an enemy, the enemy's All-Attribute RES decreases by 18% for 40s. Repeated triggers refresh the duration.\nWhen entering the battlefield, Nangong Yu's <color=#FFFFFF>Downbeat</color> is restored to the maximum. In Investigation Zone Mode, this effect can trigger once every 180s.",
|
||
"NangongYu_Talent_01_Desc_02": "Dreams are such troublesome and expensive things. When the spotlight shines on her, it just feels a little warm, that's all. Honestly, watching Sunna blush from being teased, seeing Aria short-circuit from nerves, or discovering our next lucky break might be far more entertaining to her.",
|
||
"NangongYu_Talent_01_Title": "Lazy Spotlight",
|
||
"NangongYu_Talent_01_Title_Realign": "Lazy Spotlight",
|
||
"NangongYu_Talent_02_Desc_01": "Each stack of <color=#FFFFFF>Vibrato</color>'s additional <color=#FFFFFF>Abloom</color> DMG ratio increase from <color=#FFFFFF>Core Passive: Prodigious Idol</color> increases by an additional 10%. The Stun DMG Multiplier provided by <color=#FFFFFF>Additional Ability: Angel Captain</color> increases by an additional 30%. When the active character's <color=#FFFFFF>Chain Attack</color> heavy attack hits an enemy that is both Stunned and affected by an Attribute Anomaly, it triggers <color=#FFFFFF>Polarity Disorder</color>, dealing DMG equal to 25% of the original <color=#FFFFFF>Disorder</color> DMG. Each enemy can only trigger this effect once during the same Stun period.",
|
||
"NangongYu_Talent_02_Desc_01_Realign": "Each stack of <color=#FFFFFF>Vibrato</color>'s additional <color=#FFFFFF>Abloom</color> DMG ratio increase from <color=#FFFFFF>Core Passive: Prodigious Idol</color> increases by an additional 10%.\nThe Stun DMG Multiplier provided by <color=#FFFFFF>Additional Ability: Angel Captain</color> increases by an additional 30%.\nWhen the active character's <color=#FFFFFF>Chain Attack</color> heavy attack hits an enemy that is both Stunned and affected by an Attribute Anomaly, it triggers <color=#FFFFFF>Polarity Disorder</color>, dealing DMG equal to 25% of the original <color=#FFFFFF>Disorder</color> DMG. Each enemy can only trigger this effect once during the same Stun period.",
|
||
"NangongYu_Talent_02_Desc_02": "Tears are a valuable stage prop, but unfortunately, she's always been short on stock. Luckily, her acting skills as an idol are good enough to make them fall right on cue when needed... whether it's to comfort a real crybaby, or win a little sympathy from the audience.",
|
||
"NangongYu_Talent_02_Title": "Painless Tears",
|
||
"NangongYu_Talent_02_Title_Realign": "Painless Tears",
|
||
"NangongYu_Talent_03_Desc_01": "PlaceHolder",
|
||
"NangongYu_Talent_03_Desc_02": "Choreography can be arranged, stage positions can be planned, and even popularity and the future seem like things money can sort out. Watching the numbers bounce around in the account feels like a reassuring little game... until a problem shows up with no price tag attached. Fiddling with the stack of \"chips\" she's best at using makes the scale of \"it's just business\" start to wobble.",
|
||
"NangongYu_Talent_03_Title": "Chips on the Scales",
|
||
"NangongYu_Talent_03_Title_Realign": "Chips on the Scales",
|
||
"NangongYu_Talent_04_Desc_01": "Anomaly Proficiency increases by 40. The Anomaly Buildup of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> when hitting an enemy increases by 35%.",
|
||
"NangongYu_Talent_04_Desc_01_Realign": "Anomaly Proficiency increases by 40.\nThe Anomaly Buildup of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> when hitting an enemy increases by 35%.",
|
||
"NangongYu_Talent_04_Desc_02": "I've got a habit of giving Sunna the most dazzling position on stage, and leaving Aria the high note that cuts through the night sky. My \"dream\" was borrowed from them, but the resolve to protect what I borrowed belongs entirely to me.",
|
||
"NangongYu_Talent_04_Title": "Accomplice's Dance Step",
|
||
"NangongYu_Talent_04_Title_Realign": "Accomplice's Dance Step",
|
||
"NangongYu_Talent_05_Desc_01": "PlaceHolder",
|
||
"NangongYu_Talent_05_Desc_02": "The Yearlight lanterns drift up into the sky, and the stage curtain finally opens. The stage, the lights, their faces... everything has never been this clear. Turns out I've been standing in the center of the spotlight all along. I was never just watching from the sidelines.",
|
||
"NangongYu_Talent_05_Title": "Center Stage",
|
||
"NangongYu_Talent_05_Title_Realign": "Center Stage",
|
||
"NangongYu_Talent_06_Desc_01": "Nangong Yu's attacks deal 50% more Daze. When the enemy is not Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on them, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato: Modified</color>. When hit by the heavy attack of <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> or <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, they gain 1 stacks of <color=#FFFFFF>Vibrato: Modified</color>. When hit by the heavy attack of <color=#FFFFFF>Ultimate: Meteor Shower</color>, they gain 2 stacks of <color=#FFFFFF>Vibrato: Modified</color>. <color=#FFFFFF>Vibrato: Modified</color> can stack up to 4 times. When the enemy becomes Stunned, all <color=#FFFFFF>Vibrato: Modified</color> stacks are cleared. When <color=#FFFFFF>Vibrato: Modified</color> is cleared, if the enemy is under an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>800%</color>/<color=#2EB6FF>400%</color>/<color=#FF5521>1,000%</color>/<color=#F0D12B>70%</color>/<color=#98EFF0>100%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato: Modified</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. <color=#FFFFFF>Vibrato: Modified</color> cannot stack with <color=#FFFFFF>Vibrato</color>.",
|
||
"NangongYu_Talent_06_Desc_01_Realign": "Nangong Yu's attacks deal 50% more Daze.\nWhen the enemy is not Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on them, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato: Modified</color>. When hit by the heavy attack of <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> or <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, they gain 1 stacks of <color=#FFFFFF>Vibrato: Modified</color>. When hit by the heavy attack of <color=#FFFFFF>Ultimate: Meteor Shower</color>, they gain 2 stacks of <color=#FFFFFF>Vibrato: Modified</color>.\n<color=#FFFFFF>Vibrato: Modified</color> can stack up to 4 times. When the enemy becomes Stunned, all <color=#FFFFFF>Vibrato: Modified</color> stacks are cleared. When <color=#FFFFFF>Vibrato: Modified</color> is cleared, if the enemy is under an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>800%</color>/<color=#2EB6FF>400%</color>/<color=#FF5521>1,000%</color>/<color=#F0D12B>70%</color>/<color=#98EFF0>100%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato: Modified</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%.\n<color=#FFFFFF>Vibrato: Modified</color> cannot stack with <color=#FFFFFF>Vibrato</color>.",
|
||
"NangongYu_Talent_06_Desc_02": "Cameras, cheering crowds, glow sticks... that distant warmth turns into blazing fire. The dream I borrowed from others has already fused with my flesh and blood. From here on, this intoxicating \"Delusion\" will be defined by Captain Nangong.",
|
||
"NangongYu_Talent_06_Title": "An Angel's Delusion",
|
||
"NangongYu_Talent_06_Title_Realign": "An Angel's Delusion",
|
||
"NangongYu_UniqueSkill_01_Desc": "Nangong Yu's Anomaly Proficiency increases by <color=#2BAD00>60</color>.\nWhen Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.\nWhen an enemy is Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato</color>.\nA single enemy can have up to 4 stacks of <color=#FFFFFF>Vibrato</color>.\nIf <color=#FFFFFF>Vibrato</color> reaches the maximum stacks and the enemy is afflicted with an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, or if the enemy has <color=#FFFFFF>Vibrato</color> and recovers from being Stunned, all <color=#FFFFFF>Vibrato</color> stacks will be cleared.\nWhen <color=#FFFFFF>Vibrato</color> is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. During the same Stun period, once <color=#FFFFFF>Vibrato</color> has been cleared, the enemy cannot gain <color=#FFFFFF>Vibrato</color> again.\nWhen Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> hits an enemy, her Anomaly Buildup Rate increases by <color=#2BAD00>17%</color>, and her Daze dealt increases by <color=#2BAD00>11%</color>, and all squad members' DMG dealt increases by <color=#2BAD00>13%</color> for 30s. Repeated triggers reset the duration.\nWhile in combat, Nangong Yu restores 3.8 <color=#FFFFFF>Downbeats</color>/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 <color=#FFFFFF>Downbeats</color>. This effect can trigger once every 6s.\nNangong Yu can hold up to 100 <color=#FFFFFF>Downbeats</color>, and starts with 30 <color=#FFFFFF>Downbeats</color> upon entering the battlefield.",
|
||
"NangongYu_UniqueSkill_02_Desc": "Nangong Yu's Anomaly Proficiency increases by <color=#2BAD00>70</color>.\nWhen Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.\nWhen an enemy is Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato</color>.\nA single enemy can have up to 4 stacks of <color=#FFFFFF>Vibrato</color>.\nIf <color=#FFFFFF>Vibrato</color> reaches the maximum stacks and the enemy is afflicted with an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, or if the enemy has <color=#FFFFFF>Vibrato</color> and recovers from being Stunned, all <color=#FFFFFF>Vibrato</color> stacks will be cleared.\nWhen <color=#FFFFFF>Vibrato</color> is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. During the same Stun period, once <color=#FFFFFF>Vibrato</color> has been cleared, the enemy cannot gain <color=#FFFFFF>Vibrato</color> again.\nWhen Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> hits an enemy, her Anomaly Buildup Rate increases by <color=#2BAD00>20%</color>, and her Daze dealt increases by <color=#2BAD00>12.5%</color>, and all squad members' DMG dealt increases by <color=#2BAD00>15%</color> for 30s. Repeated triggers reset the duration.\nWhile in combat, Nangong Yu restores 3.8 <color=#FFFFFF>Downbeats</color>/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 <color=#FFFFFF>Downbeats</color>. This effect can trigger once every 6s.\nNangong Yu can hold up to 100 <color=#FFFFFF>Downbeats</color>, and starts with 30 <color=#FFFFFF>Downbeats</color> upon entering the battlefield.",
|
||
"NangongYu_UniqueSkill_03_Desc": "Nangong Yu's Anomaly Proficiency increases by <color=#2BAD00>80</color>.\nWhen Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.\nWhen an enemy is Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato</color>.\nA single enemy can have up to 4 stacks of <color=#FFFFFF>Vibrato</color>.\nIf <color=#FFFFFF>Vibrato</color> reaches the maximum stacks and the enemy is afflicted with an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, or if the enemy has <color=#FFFFFF>Vibrato</color> and recovers from being Stunned, all <color=#FFFFFF>Vibrato</color> stacks will be cleared.\nWhen <color=#FFFFFF>Vibrato</color> is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. During the same Stun period, once <color=#FFFFFF>Vibrato</color> has been cleared, the enemy cannot gain <color=#FFFFFF>Vibrato</color> again.\nWhen Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> hits an enemy, her Anomaly Buildup Rate increases by <color=#2BAD00>23%</color>, and her Daze dealt increases by <color=#2BAD00>14%</color>, and all squad members' DMG dealt increases by <color=#2BAD00>17%</color> for 30s. Repeated triggers reset the duration.\nWhile in combat, Nangong Yu restores 3.8 <color=#FFFFFF>Downbeats</color>/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 <color=#FFFFFF>Downbeats</color>. This effect can trigger once every 6s.\nNangong Yu can hold up to 100 <color=#FFFFFF>Downbeats</color>, and starts with 30 <color=#FFFFFF>Downbeats</color> upon entering the battlefield.",
|
||
"NangongYu_UniqueSkill_04_Desc": "Nangong Yu's Anomaly Proficiency increases by <color=#2BAD00>90</color>.\nWhen Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.\nWhen an enemy is Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato</color>.\nA single enemy can have up to 4 stacks of <color=#FFFFFF>Vibrato</color>.\nIf <color=#FFFFFF>Vibrato</color> reaches the maximum stacks and the enemy is afflicted with an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, or if the enemy has <color=#FFFFFF>Vibrato</color> and recovers from being Stunned, all <color=#FFFFFF>Vibrato</color> stacks will be cleared.\nWhen <color=#FFFFFF>Vibrato</color> is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. During the same Stun period, once <color=#FFFFFF>Vibrato</color> has been cleared, the enemy cannot gain <color=#FFFFFF>Vibrato</color> again.\nWhen Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> hits an enemy, her Anomaly Buildup Rate increases by <color=#2BAD00>26%</color>, and her Daze dealt increases by <color=#2BAD00>15.5%</color>, and all squad members' DMG dealt increases by <color=#2BAD00>19%</color> for 30s. Repeated triggers reset the duration.\nWhile in combat, Nangong Yu restores 3.8 <color=#FFFFFF>Downbeats</color>/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 <color=#FFFFFF>Downbeats</color>. This effect can trigger once every 6s.\nNangong Yu can hold up to 100 <color=#FFFFFF>Downbeats</color>, and starts with 30 <color=#FFFFFF>Downbeats</color> upon entering the battlefield.",
|
||
"NangongYu_UniqueSkill_05_Desc": "Nangong Yu's Anomaly Proficiency increases by <color=#2BAD00>100</color>.\nWhen Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.\nWhen an enemy is Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato</color>.\nA single enemy can have up to 4 stacks of <color=#FFFFFF>Vibrato</color>.\nIf <color=#FFFFFF>Vibrato</color> reaches the maximum stacks and the enemy is afflicted with an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, or if the enemy has <color=#FFFFFF>Vibrato</color> and recovers from being Stunned, all <color=#FFFFFF>Vibrato</color> stacks will be cleared.\nWhen <color=#FFFFFF>Vibrato</color> is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. During the same Stun period, once <color=#FFFFFF>Vibrato</color> has been cleared, the enemy cannot gain <color=#FFFFFF>Vibrato</color> again.\nWhen Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> hits an enemy, her Anomaly Buildup Rate increases by <color=#2BAD00>29%</color>, and her Daze dealt increases by <color=#2BAD00>17%</color>, and all squad members' DMG dealt increases by <color=#2BAD00>21%</color> for 30s. Repeated triggers reset the duration.\nWhile in combat, Nangong Yu restores 3.8 <color=#FFFFFF>Downbeats</color>/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 <color=#FFFFFF>Downbeats</color>. This effect can trigger once every 6s.\nNangong Yu can hold up to 100 <color=#FFFFFF>Downbeats</color>, and starts with 30 <color=#FFFFFF>Downbeats</color> upon entering the battlefield.",
|
||
"NangongYu_UniqueSkill_06_Desc": "Nangong Yu's Anomaly Proficiency increases by <color=#2BAD00>110</color>.\nWhen Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.\nWhen an enemy is Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato</color>.\nA single enemy can have up to 4 stacks of <color=#FFFFFF>Vibrato</color>.\nIf <color=#FFFFFF>Vibrato</color> reaches the maximum stacks and the enemy is afflicted with an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, or if the enemy has <color=#FFFFFF>Vibrato</color> and recovers from being Stunned, all <color=#FFFFFF>Vibrato</color> stacks will be cleared.\nWhen <color=#FFFFFF>Vibrato</color> is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. During the same Stun period, once <color=#FFFFFF>Vibrato</color> has been cleared, the enemy cannot gain <color=#FFFFFF>Vibrato</color> again.\nWhen Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> hits an enemy, her Anomaly Buildup Rate increases by <color=#2BAD00>32%</color>, and her Daze dealt increases by <color=#2BAD00>18.5%</color>, and all squad members' DMG dealt increases by <color=#2BAD00>23%</color> for 30s. Repeated triggers reset the duration.\nWhile in combat, Nangong Yu restores 3.8 <color=#FFFFFF>Downbeats</color>/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 <color=#FFFFFF>Downbeats</color>. This effect can trigger once every 6s.\nNangong Yu can hold up to 100 <color=#FFFFFF>Downbeats</color>, and starts with 30 <color=#FFFFFF>Downbeats</color> upon entering the battlefield.",
|
||
"NangongYu_UniqueSkill_07_Desc": "Nangong Yu's Anomaly Proficiency increases by <color=#2BAD00>120</color>.\nWhen Nangong Yu's initial Anomaly Mastery exceeds 110, each point of initial Anomaly Mastery above that increases her Impact by 1.\nWhen an enemy is Stunned, each time any character triggers <color=#FFFFFF>Abloom</color> DMG, <color=#FFFFFF>Disorder</color> DMG, or inflicts an Attribute Anomaly on the enemy, the enemy gains 1 stacks of <color=#FFFFFF>Vibrato</color>.\nA single enemy can have up to 4 stacks of <color=#FFFFFF>Vibrato</color>.\nIf <color=#FFFFFF>Vibrato</color> reaches the maximum stacks and the enemy is afflicted with an <color=#FE437E>Ether</color>, <color=#2EB6FF>Electric</color>, <color=#FF5521>Fire</color>, <color=#F0D12B>Physical</color>, or <color=#98EFF0>Ice</color> Anomaly, or if the enemy has <color=#FFFFFF>Vibrato</color> and recovers from being Stunned, all <color=#FFFFFF>Vibrato</color> stacks will be cleared.\nWhen <color=#FFFFFF>Vibrato</color> is cleared, if the enemy is suffering an aforementioned Attribute Anomaly, Nangong Yu triggers an instance of <color=#FFFFFF>Abloom</color> DMG on the target, dealing an additional instance of Attribute Anomaly DMG equal to <color=#FE437E>720%</color>/<color=#2EB6FF>360%</color>/<color=#FF5521>900%</color>/<color=#F0D12B>63%</color>/<color=#98EFF0>90%</color> of the original Attribute Anomaly DMG. Each stack of <color=#FFFFFF>Vibrato</color> on the enemy increases this <color=#FFFFFF>Abloom</color> DMG ratio by an additional 25%. During the same Stun period, once <color=#FFFFFF>Vibrato</color> has been cleared, the enemy cannot gain <color=#FFFFFF>Vibrato</color> again.\nWhen Nangong Yu's <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> or <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> hits an enemy, her Anomaly Buildup Rate increases by <color=#2BAD00>35%</color>, and her Daze dealt increases by <color=#2BAD00>20%</color>, and all squad members' DMG dealt increases by <color=#2BAD00>25%</color> for 30s. Repeated triggers reset the duration.\nWhile in combat, Nangong Yu restores 3.8 <color=#FFFFFF>Downbeats</color>/s. When any squad member inflicts an Attribute Anomaly on an enemy, Nangong Yu restores an additional 12 <color=#FFFFFF>Downbeats</color>. This effect can trigger once every 6s.\nNangong Yu can hold up to 100 <color=#FFFFFF>Downbeats</color>, and starts with 30 <color=#FFFFFF>Downbeats</color> upon entering the battlefield.",
|
||
"NangongYu_UniqueSkill_Title": "Core Passive: Prodigious Idol",
|
||
"NangongYu_VHS": "Stare at a videotape for more than three seconds, and it'll light up like a spotlight on stage.",
|
||
"NewMap_Hotpot_Desc": "A famous hot pot joint in Lumina Square, founded by genius chef Blaze. Thanks to the chef's signature spicy broth, Simmer has always ranked among the top must-try restaurants in Lumina Square.",
|
||
"NpcName_4182227_1": "Hesitant Contestant",
|
||
"NpcName_4182227_2": "Worried Contestant",
|
||
"NpcName_4182229_1": "Hollow Observation Data Pile",
|
||
"NpcName_4182244_1": "Contestant",
|
||
"NpcName_600460301": "Record Box",
|
||
"NpcName_601802042": "Other Prizes",
|
||
"NpcName_601802061": "Struggling Contestant",
|
||
"NpcName_601831030": "Tightly Closed Door",
|
||
"NpcName_601841038": "Prize",
|
||
"NpcName_900459907": "Disappointed Man",
|
||
"NpcName_900459912": "Curious Woman",
|
||
"NpcName_900459913": "Cheerful Man",
|
||
"NpcName_900459919": "Satisfied Man",
|
||
"NpcName_Chaoshan_Beef_HotPot": "Clear Soup & Beef Hot Pot",
|
||
"NpcName_Spicy_HotPot": "Spicy Hot Pot",
|
||
"NpcName_Traditional_Copper_HotPot": "Copper Hot Pot",
|
||
"Option01_45200107": "Sure thing, but are you sure you wanna see it?",
|
||
"Option01_45200108": "Familiar... like the Outer Ring?",
|
||
"Option01_45200111": "Swing by the shop whenever you wanna watch",
|
||
"Option02_45200108": "How about a videotape about stories from the Outer Ring?",
|
||
"PartnerBg_CampAngelsOfDelusion": "A.O.D.",
|
||
"PartnerCamp_Name_14": "Metropolitan Order Division",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500028_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500028_02": "Maybe I could try installing a food processor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500038_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500038_02": "Maybe I could try installing a food processor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500048_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500048_02": "Maybe I could try installing a food processor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500058_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500058_02": "Maybe I could try installing a food processor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500068_01": "Still curious what ramen actually tastes like, though...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500068_02": "Maybe I could try installing a food processor...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500073_01": "Hmm, this one... I think it's Sunna's favorite flick...",
|
||
"PartnerTalk_BubbleStory_PartnerAria_340500075_01": "Hmm, this one... I think it's Sunna's favorite flick...",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520701_01": "Remember, nothing's more dangerous than a free lunch!",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520702_01": "The smell of cooking... and not the cheap, greasy kind...",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520704_01": "So the Outer Ring... has a peaceful side too, huh.",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520704_02": "But I still think \"Baby Venomous Bite\" sounds cooler!",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520751_01": "Tired already, Proxy? I'm kind of impatient, y'know~",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520752_01": "Chalky, you seen the Proxy?",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520901_01": "The Outer Ring's got fortunetellers too!",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520901_02": "Though they mostly use crystal balls and tarot cards...",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340520903_01": "Wonder what the result'll be.",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521001_01": "That's a massive Hollow... right across.",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521002_01": "Look at all those high-rises over there...",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521002_02": "This place used to be super bustling once right?",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521003_01": "It feels so oppressive up close...",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521101_01": "Hehe~ scored again~",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521201_01": "Smells amazing... cream... cake...",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521202_01": "This couch isn't comfy today!",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521204_01": "Teamilk smells so good...",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521204_02": "And... the smell of eggs!",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521301_02": "Ehn-na-na... ehn-na?",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521302_02": "En-nehna! (Cissia's perfect just being herself!)",
|
||
"PartnerTalk_BubbleStory_PartnerCissia_340521401_01": "I'm here to catch a movie, Proxy~!",
|
||
"PartnerTalk_BubbleStory_PartnerNangongYu_340510008_01": "Swaying, bobbing, kiddy ride~",
|
||
"PartnerTalk_BubbleStory_PartnerNangongYu_340510008_02": "Sunna would look super cute on it~",
|
||
"PartnerTalk_BubbleStory_PartnerNangongYu_340510009_01": "The seaside's perfect for a live performance~",
|
||
"PartnerTalk_BubbleStory_PartnerNangongYu_340510009_02": "Will the seagulls mistake the glowsticks for fries?",
|
||
"PartnerTalk_BubbleStory_PartnerNangongYu_340510009_03": "Can't have the audience getting caught in the crossfire~",
|
||
"PartnerTalk_BubbleStory_PartnerNangongYu_340510015_01": "The reading says...",
|
||
"PartnerTalk_BubbleStory_PartnerNangongYu_340510015_02": "Miss Nangong has quite the natural gift!",
|
||
"PartnerTalk_Chat_PartnerAria_330500005_06": "The boss said one of these is the ultra-spicy flavor that customers aren't supposed to sample, but I don't have pain sensors installed, so I can't tell which one it is...",
|
||
"PartnerTalk_Chat_PartnerAria_330500007_14": "Yeah... I had my eye on it... So I grabbed a free trial coupon online, but when I got here, my phone wouldn't load it. Guess no massage for me today.",
|
||
"PartnerTalk_Chat_PartnerAria_330500010_13": "Uh... I guess that only leaves these last two fridge magnets. The shopkeeper said it's buy-one-get-one, but these two are all that's left.",
|
||
"PartnerTalk_Chat_PartnerAria_330500016_05": "Ms. Cecilia gave it to me when I came to visit...",
|
||
"PartnerTalk_Chat_PartnerAria_330500027_26": "Congrats, you two! You succeeded!",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_04": "How're you feeling right now?",
|
||
"PartnerTalk_Chat_PartnerAria_330500031_24": "En-en... Nah-na!! (Step one, level it out. Step two, zero it. Reverse the nut, tighten from above. Left side's the sample, right side's the weight — pay attention, pay attention!)",
|
||
"PartnerTalk_Chat_PartnerAria_330500033_20": "All the signs lately point to one thing... maybe we weren't meant to take part in this performance...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520001_20": "(Janus Quarter's the residential area where we usually live, so that can be ruled out. Faunus Quarter's a newly developed area on the outskirts of the city, even people without resident permits can find decent-paying jobs there. And Throne Quarter? That's the city's administrative and management hub, something of a special case among the districts... That pretty much gives away the answer.)",
|
||
"PartnerTalk_Chat_PartnerCissia_330520001_26": "As expected of you, Manager! You solved that problem like it was nothing — Chalky was totally stumped!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520001_54": "Don't worry, Manager. Eggs or no eggs, and no matter how many there are, I'd never sell you out!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520003_14": "Hello there! If you're looking for today''s specials, feel free to take a look at this menu...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520005_09": "Don't think I'm useless just because I don't look that capable. Okay, maybe I'm not that capable... but I've still got some skills. That's why Captain Severian recruited me!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520009_14": "I... I didn't record the coordinates. My instincts told me it was risky, so I got outta there!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520009_31": "Okay, everything's complete. The report has been archived, and the funds will arrive within three business days. Good work.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_06": "What are you doing?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_14": "Do you want to help her?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_18": "But... can I really just leave her like this? This silly, fragile kitten doesn't know how to steal food or avoid bad guys...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_19": "Sooner or later, she'll starve to death, or freeze in some cold, dark alley.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_20": "You could take her to an animal shelter?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_21": "You could hand her over to a professional?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_22": "...A shelter? Is it safe there? Will they lock her up in even smaller cages? Or... will they just throw her away again?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520011_23": "It's a legitimate animal welfare organization.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_01": "The Outer Ring... I worked so hard to escape this place. Why would you want to come to somewhere like this?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_02": "But this is Blazewood...? It's not exactly what I pictured...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_04": "This place is not bad",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_05": "The Outer Ring I remember was full of drifters who lie and Biker Gangs who'd whip out a weapon at the drop of a hat...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_06": "I thought the whole place would be grimy and chaotic!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_07": "Something's off! The Outer Ring being this peaceful is like candy from a street hustler... there's gotta be something shady wrapped inside!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_08": "Stay sharp! Stick close to me!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520701_09": "The Outer Ring... I worked so hard to escape this place. Why would you want to come to somewhere like this?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_01": "This place is almost too peaceful... kids running around, old folks out for strolls, and nobody's sizing me up to see how many Dennies I've got in my pockets.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_03": "Maybe that doesn't apply here",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_04": "You don't think this is normal?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_06": "Something's definitely off! Like fake knockoff rubber eggs!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_07": "A rough, elderly voice suddenly calls out...\n\"Hey! You there, kid! Are you 'Little Venomous Bite'?!\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_08": "Sorry to interrupt, you two... Pardon me, but are you... Little Venomous Bite?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_10": "It's me! Old Pipe! Remember when you swiped my lighter to trade for eggs, then tried to blame it on a rat?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_11": "Old Pipe... Old Pipe?! You're alive! And... why's your belly all round now?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_13": "\"Old Pipe\"?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_15": "Nobody out here in the streets just straight-up tells you their name like that!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_16": "Well I'll be damned! It really is you, Little Venomous Bite! Dang, how many years has it been! That outfit you're rockin' now... whoa, you come from the city or somethin'?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_17": "Haven't seen you in years! Never thought the Little Venomous Bite who used to crawl through the mud in the Outer Ring would become such a big shot in New Eridu!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_18": "What big shot? I'm just a temp, that's all! And this collar doesn't exactly look like a badge of honor, does it?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_23": "The mayor and the Sons of Calydon girls are all tough as nails — not many biker gangs are dumb enough to mess with Blazewood.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_25": "Thanks to some old friends of mine",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_26": "Manager, you've got powerful friends in the Outer Ring too?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_27": "The Sons of Calydon... A name that used to make people tremble, but now they're the ones everyone's grateful to.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_29": "So this peace here... It's real?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_31": "But you, Little Venomous Bite... after that whole thing went down, you straight-up vanished... Are you... doing alright?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_35": "That's talent right there! If you ever get tired of hustling out there, come back sometime.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_36": "Blazewood could use a good locksmith, and your lock-picking skills used to be top-notch...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_37": "I'll think about it later! It's way too peaceful around here—nothing like the Outer Ring I remember... I'm not used to it!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_38": "Alright, take care, Little Venomous Bite! And don't forget—there's always food for you here!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_39": "Got it—free meals. I won't forget that!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_40": "Cissia waved goodbye to her old friend, Old Pipe.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_41": "Man, that old man's really changed... From the king of brawls to a handyman!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_42": "Blazewood's a strange place, very special...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_43": "Nothing like the Outer Ring at all. It's more like... what people mean when they talk about \"home.\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_44": "The Outer Ring I remember wasn't like this at all... It was either rob, run, or pass out starving in some dust-choked wasteland.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_46": "Are you envious?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_48": "Envious? Maybe a little...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_49": "If Chalky and I had collapsed outside this town back when we were wandering... would someone have taken us in?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_54": "Nah! A case specialist can't get caught up in a moment of comfort! That's what the boss told me!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_58": "Nothing alike. In my memory, the Outer Ring was nothing but gray, black, and blood-red. But here... here there's the color of cactus flowers.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_59": "If Chalky and I had collapsed outside this town back when we were wandering... would someone have taken us in?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520702_Name_02": "Old Pipe",
|
||
"PartnerTalk_Chat_PartnerCissia_330520801_01": "So this is Fantasy Resort? Man, it's packed... and the sun's killing my eyes...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520801_02": "Wait, you're not trying to trick me into working here, are you? Just so we're clear—I chase criminals, not serve plates!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520801_03": "Since you're already here, you might as well",
|
||
"PartnerTalk_Chat_PartnerCissia_330520801_04": "I heard there's free ice cream samples",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_01": "The wind by the ocean smells salty. Totally different from the wind in the city or the Outer Ring!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_07": "A competition? Now it's getting interesting! How about this—if you lose, I get half the snack stash?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_08": "Excuse me! Two fishing rods for us please!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_09": "Fishing's a game of patience between you and the sea, but today's game is dragging on... and on...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_11": "It's moving! It's so heavy! Did I just hook some sunken treasure or something?!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_13": "...Seriously?! Don't dump trash in the ocean!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_14": "But I'm not the type to give up so easily!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_15": "After a long while, Cissia reeled in a tiny fish barely the size of her palm...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_16": "Ha! Victory against the ocean! Though the winning prize looks a little... underwhelming...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_17": "By the way, this little fish doesn't look too happy, does it?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_18": "Honestly, it's so small it wouldn't even be enough for Chalky... I guess I'll let it go.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_19": "Compared to tiny fish that wouldn't even fill Chalky up, I'm more interested in colorful ice cream~",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_20": "Let's move our hunting grounds to the ice cream stand, whaddya say, Manager~",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_21": "Your call, Cissia",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_22": "Hunting down ice cream isn't easy either",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_23": "You and Cissia trek over to the ice cream stand...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_24": "Those suspicious colorful ice creams from earlier? Yeah, they came from this exact stand!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_25": "Wanna try some?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_26": "If it's suspicious, maybe we shouldn't try it.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_27": "It's precisely because it's suspicious that I have to try it myself!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_28": "As a case specialist for Public Security, \"assessing an object's public safety risk\" is part of the job!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_29": "You and Cissia try several scoops of colorful ice cream.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_31": "Chalky, want a bite?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_32": "Don't freeze Chalky!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_34": "You're so stingy, Manager! Back in the day, I promised Chalky that if I had food, she'd always get a share too!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_36": "But... the sea breeze is chilly... the ice cream's chilly too... and it feels like my body temperature is dropping way too fast...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_37": "I wish I could stay, but looks like our little vacation's gonna have to end here...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_38": "You can't eat too much of something good all at once. Otherwise you stop appreciating it.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_39": "Happy moments are probably the same... you can't be greedy and try to make them last forever.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_40": "Otherwise this poor snake Thiren's gonna catch a cold from soaking up all that happiness!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520802_43": "I'm not a pushover! I'm the type who can stake out a spot in the bushes for a whole day straight!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520901_01": "Proxy! I'm the right place, right?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520901_03": "But I peeked inside and didn't see any fortune teller...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520901_04": "There was a dog sitting perfectly straight in front of the stall though. Is that some kind of new animal show?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520901_06": "...You know, after seeing that dog running the newsstand on Sixth Street, this isn't actually that hard to believe.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520901_07": "Well then... I guess I'll go get a reading from him!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_01": "Hey, Master Doggo, can you really read fortunes?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_04": "Looking pretty legit there, Master Doggo~",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_05": "A turtle and dice... pretty unique. Most fortune-tellers in the Outer Ring use crystal balls and tarot cards.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_06": "Master Doggo, you better give me a lucky reading!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_10": "A-Shuo lets out a steady bark and pushes the dice cup over to Cissia with his paw.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_11": "Cissia shakes the divination dice, still looking a little skeptical...\nMoments later, the dice stop rolling, and a dim, crack-like glimmer appears inside the cup.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_13": "A-Shuo lowers his head to look at the dice, letting out a soft whimper as he slowly shakes his head.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_15": "Why's this light all dull-looking? That doesn't look very lucky...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_16": "The dice cup reveals two yin and one thunder—the hexagram known as Jade Plate Turns to Thunder. Hardly what you'd call a lucky sign.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_18": "A-Shuo lets out a solemn, low growl, as if he is trying to warn Cissia that today just isn't her lucky day.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_19": "Take care of yourself, watch out for the cold",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_20": "Don't flash your cash—thieves are everywhere",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_21": "Watch out for the cold... Snake Thirens are cold-blooded, so it's easy for us to catch a cold. That doesn't sound good...",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_22": "As for thieves, Chalky and I are already so broke... You're telling me someone would still try to rob us...?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_24": "Master Doggo, is there something wrong with your dice cup?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_26": "Cissia locks eyes with A-Shuo, staring him down until he lets out a hesitant growl.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_27": "You roll ten thousand dice a day. It makes sense there'd be a mistake every now and then, right?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_29": "Cissia grabs A-Shuo's paw, wrapping it tightly around the dice cup and starts shaking it up and down.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_30": "\"Woof! Woof-woof! Awooo!\"\nA-Shuo was shaken around so much he could barely keep his balance, barking out in protest.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_31": "Awoo—",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_32": "Easy, Cissia",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_35": "The dice cup slams down on the table, and this time, a soft golden glow radiates from within.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_37": "Even A-Shuo shakes his dizzy head, eyes lighting up as he gives an approving bark.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_40": "The divination shows great fortune—Radiance of the Void.",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_41": "Radiance of... the Void? What's that mean? Sounds pretty hardcore. Does this mean my luck's about to skyrocket?",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_42": "\"Fortune blooms from the void, prosperity shines forth\"... See, I told you! I'm blessed with incredible luck! That first one was an accident!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_43": "Master Doggo, you really gotta take better care of that dice cup! Can't believe it messed up like that earlier!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_46": "It's just for a good omen, don't take it too seriously",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_47": "I would never actually give Master Doggo a hard time—I'm not about to let these superstitious little trinkets mess with my head!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_48": "I've had my fill of hardship back in the Outer Ring—my luck's gotta turn around now! And running into you was the best omen there is!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_50": "Hey Proxy... check out the health reading from your divination—A sip of tong sui soothes the stomach!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_51": "I remember seeing a tong sui shop on the way here. No time like the present, right? Let's follow what the hexagram's telling us and grab a couple bowls to sweeten up our stomachs!",
|
||
"PartnerTalk_Chat_PartnerCissia_330520902_52": "You enjoyed two bowls of seasonal tong sui with Cissia at the tong sui shop.\nLaughing and chatting, the little incident at the fortune-telling stall quickly fades from your minds.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521001_01": "So this is the edge of the city?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521001_06": "But hey, since we're already here, wanna check out the riverside?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_01": "The Hollow on the other side of the river's so close... feels like I could reach it with a flick of my tongue...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_03": "You've probably gotten used to the Hollows now",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_04": "Maybe Sixth Street's just gotten too comfortable",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_05": "Used to it, huh... When you live with pain long enough, guess you really do start treating it like the air you breathe.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_06": "I used to think life in the Outer Ring meant living with danger every day, scraping by without enough food or warm clothes, just barely surviving...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_07": "But even in the city, people are living right next to Hollows every day too. Hollows sthat could swallow anything at any moment.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_08": "Sure, the bigwigs in the city put on a good show for everyone—with their Frontier, their alarm systems, and fancy names like \"Public Security\" and \"Investigation Association\"—making it all seem way less scary than it really is.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_14": "The less you hold onto, the less there is to lose.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_15": "Life's gotten a lot easier lately. But somehow... the things I care about keep piling up and getting heavier. Sometimes I wake up on the couch, stare at the ceiling, and think: What if one day all of it disappears?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_16": "Your bonds?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_17": "Sounds like you've been pretty happy lately?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_19": "There are no shotgun-toting Biker Gangs or Sweepers on Sixth Street... Hot pot joints and teamilk stores at Lumina Square rolling out new menu items every week...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_20": "The Public Security Officer who looks scary but just wants to say hi... the shopkeepers who act like we're old friends even though we've never met... And my demon boss, who's super mean but still pays me when I had to stay in the hospital... these are all things I can't let go of.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_21": "And... and there's even a place I could call home now, with a big, soft couch.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_22": "But when I think about how all of that is sitting right next to a Hollow... how it could all get swallowed up in an instant... it kinda scares me.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_23": "I'll get everyone out if that happens",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_25": "Yeah... You're the best Proxy in all of New Eridu! You'll get everyone out for sure! There's no way something like that'll happen!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_27": "But... I want to believe what you said... I really, really want to believe it!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_29": "Deal",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_31": "Hmph hmph~ With your promise, I feel a little better now.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_32": "You've lived in New Eridu, on Sixth Street for so long... must have way more ties and connections than I do, right?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_33": "When I became a case specialist, I had to recite some oath about \"protecting the city, protecting the people\" and all that jazz under my demon lord boss's intimidating stare...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_34": "Back then, I was thinking—all that stuff was way too big, way too heavy! How were Chalky and I supposed to carry that on our little shoulders? But I still obediently recited those oaths under my boss's threats and promises...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_36": "Truth is, I just wanna protect this cozy, happy life of mine—I wanna see the streets all lively and chaotic, I wanna see that mouthwatering new menu board outside the hot pot joint, I wanna see that scary-looking Public Security Officer who nods at me, I wanna see those friendly shop owners who treat everyone like old friends...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_37": "I wanna see you every single day, 'cause just seeing you there makes me feel happy!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_38": "As a Public Security case specialist, all I want is to protect this selfish little happiness of mine.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_39": "That's my own selfish reason, too",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_41": "Eek! —Whoops, got a little sappy there for a sec...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_42": "Anyway... you know what I mean! This is my resolve to protect the city and its people—pretty awesome, right?!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_43": "Pretty awesome indeed!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_45": "Hmph hmph~ you're pretty awesome yourself, Proxy~",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_46": "Alright! After hanging around a place this quiet for so long, I'm starting to miss the noise on Sixth Street!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_48": "Let's head home together",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_49": "Of course!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_50": "There are no shotgun-toting Biker Gangs or Sweepers on Sixth Street... Hot pot joints and teamilk stores at Lumina Square rolling out new menu items every week...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_51": "The Public Security Officer who looks scary but just wants to say hi... the shopkeepers who act like we're old friends even though we've never met... And my demon boss, who's super mean but still pays me when I had to stay in the hospital... Who wouldn't be happy with all that?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_52": "Who wouldn't be happy to have a home—with a big soft couch.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_53": "It's true... After staying on Sixth Street for so long, sometimes it even feels like those days of struggling to survive in the Outer Ring were nothing but a long dream.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_54": "In that dream, I'm always starving, always freezing, always hiding from something.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521002_56": "Cissia falls silent for a moment, then turns and hurries away from the railing by the shore—as if putting distance between herself and it could somehow let her escape the shadow of the Hollow.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521101_01": "Hehe, today's mission was a total success!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521101_02": "Scored a ton of survival supplies too, Chalky~",
|
||
"PartnerTalk_Chat_PartnerCissia_330521101_03": "But wait... why do I feel like someone's watching me...?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521101_04": "What mission was a success...?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521101_05": "Survival supplies...?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521102_01": "Sure, I've got a legit job now, but that doesn't mean I can stop stocking up on survival supplies!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521102_02": "If you kick me out one day... these'll be my most valuable items...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521102_03": "But you better not kick me out, Proxy!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_02": "You smell that... that evil, sweet attack coming our way?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_03": "(You can faintly catch the smell of cream drifting out from the Public Security windows...)",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_07": "Since when did Cissia become righteous?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_09": "Let's move in closer and investigate what's really going down!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_10": "You approach the window ledge outside the Public Security office with Cissia...\nHere's hoping we don't get taken for thieves and arrested.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_15": "But man, that cake... it smells so good...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_16": "Lina, you're the youngest birthday girl, so you get the first slice!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_18": "(Despite her best efforts to play it cool, Cissia's tail flicks involuntarily...)",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_19": "...Let's get out of here. It's just cake anyway. I'm not even into sweet things.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_20": "You don't celebrate your birthday?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_21": "When's your birthday?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_22": "Birthday? No way!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_24": "In the Outer Ring, just making it to another day is cause for celebration. Nobody's keeping track of when you first showed up.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_25": "You didn't register your birthday with Public Security?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_26": "Yeah, it's registered, but I just made up a random date: January 10th. 1 and 0 are the easiest numbers to write, so that's what I wrote.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_27": "I don't even know when I was born...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_28": "...Tch, I can smell that cream and frosting on me! Gotta give my tail a good scrub when I get back!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521201_29": "Cissia walks faster than usual as she leaves, her tail drooping listlessly, like she's trying to escape the cheerful sounds of the birthday party.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_03": "Just eggs.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_04": "What do you wanna eat?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_05": "Eggs are fine... Hey, what's with that look?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_06": "I'm not thinking about that cake from earlier! Not even a little!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_07": "Let's throw you a birthday party.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_08": "Tomorrow's your birthday.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_09": "Huh? What in the world are you going on about?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_11": "And what's the point of birthdays anyway? Eating cake? I don't like sweet stuff!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_12": "Blowing out candles? That's lame! Opening presents? I... I don't want anything!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_13": "Just think of it as keeping me company, then.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_14": "I want to see you blow out the candles.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_15": "You want me to keep you company... by celebrating my birthday? That's so weird!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_16": "You wanna see me blow out candles? Sorry, no animal shows here!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_18": "Alright, listen up! First rule, no singing! Those weird tunes make my tail tie itself in knots!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_20": "Third... I wanna eat tons and tons of eggs! Eggs cooked every possible way!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_21": "Can't do it, can you? Then forget about it!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_26": "O-Okay, it's settled then! You're planning everything! I don't know anything about it! I'm just an innocent case specialist dragged into this against my will!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_27": "If it disappoints me... I'll... bite you!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521202_28": "Cissia curls up deep in the sofa, wrapping her tail around herself.\nOnly a pair of mischievous and slightly embarrassed eyes peek out.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_04": "If you hadn't stepped in, Miss Cissia, I would've been in serious trouble! I've been wanting to thank you properly ever since!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_05": "Oh... that time... Who knew some idiot would be dumb enough to try extorting people right outside Public Security!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_06": "That guy smelled super suspicious. One whiff and you can tell he's no good!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_07": "Well then, what can I get for you two today?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_09": "I want an egg-themed drink",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_10": "Egg-themed? For Miss Cissia? Say no more! I got this!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_11": "How about the \"Golden Lava Egg Cream Teamilk\"? It's got a molten egg cream on top, made with eggs straight from the ranch, sitting on a base of Ceres teamilk, topped off with a layer of crispy salted egg yolk crumbs!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_12": "And throw in our signature Cheese Egg Waffles! I guarantee every single one's got that molten lava center!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_15": "Of course! It's on me today! Just give me a sec, comin' right up!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_17": "You and Cissia enjoyed the drinks and desserts Coco prepared.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_18": "These egg drinks and egg snacks are delicious! If only my boss would add these to the logistics supply list...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_19": "Anyway, all I did was lend a quick hand—isn't this thank-you a bit over the top...?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_20": "Hey, don't say that! You were a huge help, Miss Cissia!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_21": "Oh, and the Manager told me it's your birthday today, so we prepared some special ingredients and a limited menu just to celebrate!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_22": "Manager! How could you go around blabbing my secret to people?! You sneaky, bad, bad Manager!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_24": "It's a one-of-a-kind day",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_26": "Hmph... That trick won't work on me!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_27": "So where are we going next? Let's just get this whole thing over with already!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_28": "A birthday's not complete without a Birthday Present—let's hit up Lumina Galleria with Cissia to pick one out.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_29": "\"Look! That's it! The electric heated egg-shaped cushion! Exactly the same one I had my eye on online!\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_30": "\"But the stuff here looks way more premium... Oh, and the price tags? Yeah, they're just as premium.\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_31": "\"Constant 42 degrees, warm and cozy like a mother hen, remote control... that's sick! But it's way too pricey!\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_32": "\"It's the kind of thing that belongs in some... super clean, super spacious house. It doesn't suit me at all!\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_35": "We ended up not buying a thing...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_37": "Even if you did buy me something, a clumsy person like me would probably just lose it or break it anyway! Don't add to my stress, Proxy!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521204_38": "Let's head home! I'm kinda tired, and... I'm missing that couch of yours.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_01": "So, is my birthday celebration over? Or is there more?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_02": "You're not seriously gonna do that whole blow-out-the-candles thing, are you?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_05": "You bring out the birthday cake and candle you prepared earlier.\nCissia's cheeks immediately flush red.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_06": "\"Is that a little candle on top? Do I really gotta blow it out?\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_07": "\"Turn off the lights! Don't look at me!\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_10": "\"Alright! You can turn on the lights now!\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_12": "I made more wishes today than I have in all the years before this combined!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_14": "Even though it was a hassle, running around all day, and we didn't even manage to get a present...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_17": "Someone remembers you, someone prepares a present for you, someone tells you \"be extra happy today.\"",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_19": "You deserve a special day every day",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_21": "Every year? That's a lot! But...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_22": "If you still remember next year, and I'm still around... then we can do this again.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_23": "So next time when it's your birthday, I'll make sure to prepare something special!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_24": "Alright! The cake's gone! The birthday celebration is officially over!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_27": "I honestly can't remember when I was born.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_28": "But everyone must think being born is something worth celebrating... and that's why birthdays are treated as special days, right?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521205_29": "Thanks, Proxy. You made me feel like being born into this world... was something really special.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521301_03": "I'm practicing Bangboo! Eous, you can't understand me?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521301_04": "Ehn-nah-nah... Ehn-ne? (You're definitely saying ehn-nas... but I have no idea what you're trying to say?)",
|
||
"PartnerTalk_Chat_PartnerCissia_330521301_05": "Wait, don't tell me that Bangboo language tutorial I watched online was fake...",
|
||
"PartnerTalk_Chat_PartnerCissia_330521302_01": "After giving it some thought... I've decided not to compete with Eous to be a Bangboo!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521302_02": "Ehn... Ehn-ne-ne? (Okay... But I'm a Bangboo to begin with?)",
|
||
"PartnerTalk_Chat_PartnerCissia_330521401_01": "Manager! Is my videotape ready yet?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521401_02": "And is \"that thing\"~ all set too?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521401_03": "\"That thing\"?",
|
||
"PartnerTalk_Chat_PartnerCissia_330521401_04": "That thing we can't not have! The treasure buried in the Manager's room!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521401_05": "Anyway, let's check out the videotape!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521401_06": "Lemme turn on the TV.",
|
||
"PartnerTalk_Chat_PartnerCissia_330521402_01": "If you're gonna be a bad guy, you should stay bad to the end!",
|
||
"PartnerTalk_Chat_PartnerCissia_330521402_02": "My conscience can't handle a test like that, so Manager, you'd better not put yourself in danger!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510001_22": "Of course not! I helped Tin Master come up with a new idea for a drink too, the \"Fizzy Ether Soda.\" It has a light, fizzy kick that feels like Ether tingling on your taste buds, almost like a little \"pop\" in your step. Perfect for getting energized before a performance!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510003_19": "Let's give it a try! Think of it as a fun little experiment. Whether it makes money doesn't matter, what matters is giving old things a new lease on life.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_01": "Manager! Mind lending a hand? I promised this fortune teller I'd help bring in three clients, but we're still missing one!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_02": "You've got a real talent for divination, huh Nangong? Master A-Shuo's definitely gonna appreciate that.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_03": "Manager, you showing up at the perfect moment must be fate helping us out!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_07": "No promises it'll be 100% accurate, but it'll definitely be fun. It's like the fortune teller said, divination is simply \"a mirror that wakes up what's already in your heart.\"",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_08": "Everyone's got the answer inside them, they just need a little nudge to find it.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_09": "See? I'm already talking liking a fortune teller~ So Manager, wanna give it a shot?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_10": "Let's give it a go.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_11": "I'll support your business.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_12": "Take a deep breath, think about what's been on your mind lately... then roll three dice.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_13": "You throw the three fortune-telling dice...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_14": "Oh my... it's \"Frostblade Reflecting the Sun.\" Quite fitting for the season. The weather's getting colder, and the markets are volatile...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_16": "This reading is...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_17": "Frostblade crossing the meridian, fishing for gold in icy depths — looks like fortune's not exactly smiling on you lately.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_18": "Opportunity is close at hand, yet risk always follows... Manager, has anything happened recently that fits this reading?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_20": "I'm always running into Inter-Knot scams?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_21": "You really do have quite a risky \"side job,\" Manager. Frostblade Reflecting the Sun, you should really think things through and tread carefully these days.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_22": "But after Frostblade comes the rising sun. If you get through these rough waters carefully, a change in fortune will surely follow!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_23": "This is incredible! The fortune teller said a \"golden opportunity\" is coming my way!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_24": "And I just found this shiny badge around the corner. It's not a Coin, but hey, it's gold!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_25": "That's the power of \"symbolism\"! Your attention gets drawn to \"gold,\" and all the little beautiful things that usually go unnoticed start to stand out.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_26": "A wonderful interpretation, Miss Nangong. Divination isn't some all-knowing miracle — it just helps sharpen your sense of the world around you.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_27": "So Manager, what kind of turnaround do you think your \"Frostblade\" needs?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_28": "A turning point could be a person, a new experience, or even a melody that pulls you in so completely that you lose track of time.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_29": "Like, going to an exciting concert? Letting the warmth of the music melt that Frostblade away?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_30": "You trying to sell tickets?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_32": "You caught me! But I'm being serious~ Next week's Angels of Delusion performance will have lots of songs with warm, uplifting melodies~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_33": "Who knows? It might actually be of some help.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_34": "The Angels of Delusion? That's the group that's been blowing up on Sixth Street lately, right? I heard it's three super cute girls...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_36": "We sure do! Miss, how about another roll of the dice? Consider it a little welcome bonus for our new audience member~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_37": "Your fortune reads \"Radiant Flames in Harmony\"... looks like good things are headed your way!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_38": "Mission complete! Help spread the word about the performance, adorable fortune-teller~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_39": "Leave it to me! I'll spread the word about the 'Angels of Delusion show to all my customers.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_40": "But Miss Nangong, you've really got a knack for bringing people hope.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_41": "Hope's just another kind of delusion, y'know, and crafting delusions is what I do for a living~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510005_42": "And Manager... I'll catch you at our next show. Don't miss it!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510006_02": "Being blessed with too many talents can be a nuisance in its own way~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510009_40": "You've got this~ Let's light up the 404 stage even brighter together!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510011_19": "Step one! We go to \"Simmer\" and try their new \"Thousand Mushroom Medley Hot Pot\"! It's light and flavorful, and afterward you'll just smell faintly of fresh mushrooms~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510011_20": "Mushroom hot pot... That actually sounds pretty good...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510017_02": "Where should we go... Beaverson Hair Salon... I drop by once in a while to get my hair done. Their stylists really know their stuff when it comes to Thiren hair, and even wing maintenance...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510017_21": "Sunna's always saying I worry too much, but isn't that just part of being captain?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510017_27": "A switch... that's exactly it. Mine's basically always flipped to \"on.\"",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510017_28": "Ah, whatever. Let's not dwell on it. Let's find somewhere to rest. I'm getting tired from all this walking.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510018_01": "Here, I won't have to see anything that'll trigger my \"work mode\" for a while.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510018_03": "Just spacing out, not thinking about anything... feels like I haven't done that in forever.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510018_04": "Tin Master's still got it. He's been working on some new drinks lately... Maybe we could do a collab between Angels of Delusion and the Tin Master Specials.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510019_02": "Captain, you seem a little different from when you left this morning... You look a lot more relaxed now.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510026_03": "A trusted \"partner\" of mine. I asked {M#him}{F#her} to come listen.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510026_07": "Here's the situation... One of the independent designers our agency represents needs a special weaving technique for the key fabric in their upcoming line.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_01": "The audience pours in through the entrance, the crowd growing thicker by the minute. The warmth of the angel beside you grows clearer.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_02": "The stage lights shift, and the music intro begins...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_03": "It's starting.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_04": "So that's their opening move... interesting.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_05": "Oh yeah?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_06": "Did you realize something?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_07": "Maki's arm angle was just a fraction higher than it had been during their last rehearsal.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_08": "Under the stage lights, she looks even taller and slimmer... Smart move! I gotta remember that trick!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_09": "You noticed such a tiny detail?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_10": "Is this what you call \"recon\"?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_11": "Totally! Of course! Idols evolve through the small details, little by little, when no one's looking.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_12": "As for intel on the enemy... let's call it \"respectful reconnaissance\"~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_13": "Whoa, that formation switch! So sick! Maybe we could work that into our choreography...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_14": "Feeling inspired?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_15": "Found some fresh inspiration?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_16": "Occupational hazard~ Whenever I watch a great performance, my mind automatically kicks into gear.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_17": "That spot Nana was in just now was technically a blind spot on stage, but a tiny formation shift turned it into a non-issue...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_18": "You don't learn that sort of \"smart little move\" without putting in the work out on stage for years.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_19": "As the track reaches its peak, the audience's applause swells with it.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_20": "The harmonies in the chorus are handled beautifully...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_21": "All three of their voices stand out clearly, yet they blend together so tightly you can't pull them apart. Sunna would absolutely have new ideas bubbling up after listening to this.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_22": "\"Even if The Forecasters call for rain, our stage is always gonna shine.\"",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_23": "Those lyrics are super cute too!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_24": "A few songs later, the set wraps up and it's time for the mid-show audience interaction segment.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_25": "This little audience game is pretty fun too... Let me think...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_26": "Maybe we should try this format at our next fan meeting? Though if we copy it exactly, Sunna'll probably get so nervous she won't be able to say a word...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_27": "The show moves into the encore, and the crowd's energy surges all over again.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_28": "So they went with this song for the encore, huh...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_29": "It's one of their early debut tracks. The choreography's been tweaked a lot, but they kept all the signature moves intact.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_30": "Long-time fans of The Forecasters must be over the moon... seeing their favorite group stay true to their roots while getting better and better.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_31": "I wonder... have the Angels of Delusion become the kind of group that makes Delulus shout for an encore and refuse to leave?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_32": "Of course!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_33": "I'm always super loud!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_34": "Hehe~!",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_35": "Since you put it that way, Manager, I'll hold you to it.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_36": "The show wraps up in a blaze of dazzling lights.\nThe crowd filters out through the exits, still buzzing with excitement.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_37": "The choreography and musical arrangement... you can feel how much they've improved.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_38": "You look pretty happy?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_39": "Feeling the pressure?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_40": "Of course. The Forecasters and us both grew up on this very stage. We're rivals, sure — but we're friends too.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_41": "Seeing them make progress like this? Yeah, that makes me happy.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_42": "Pressure? No matter who we're up against on that stage, me and the Angels of Delusion are gonna give it our all and spread our wings.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_43": "Seeing our peers shine like that on stage makes me think, \"We've got to reach that level too, and shine even brighter!\"",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_44": "Isn't that the best part of being an idol... there's always someone ahead you want to catch up to, and always a higher peak waiting to be reached.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_45": "But, y'know...",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_46": "The best part of today wasn't the incredible performance... and it wasn't all the notes I secretly jotted down either.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_47": "It was being able to sit here like this, just normally, watching an idol performance with you, Manager.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_48": "Looks like this is where our date ends, Manager. I still need to head backstage and say hi to them in a bit~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510028_49": "Let's watch another performance together next time?",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510030_11": "...How slow.",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510031_04": "Even the seagulls can't bring themselves to give a charming manager like you a hard time~",
|
||
"PartnerTalk_Chat_PartnerNangongYu_330510032_17": "Hey! Manager! That totally sounds like you're badmouthing me!",
|
||
"PartnerTalk_GalGame_PartnerAria_10044703_016": "It was my voice... Yeah, that's right, I've loved imitating celebrities since I was a kid! I can show you right now!",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044901_016": "Aren't you the one who picked it? Are you really here to watch it with me, or is there another reason you're here?",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044901_033": "Even someone labeled as a \"bad guy\" doesn't necessarily only have an evil side, right?",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044901_034": "You've done \"bad things,\" but now you're a specialist officer helping maintain the city's safety.",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044901_035": "You've done \"bad things,\" Cissia, but now you're a specialist officer helping maintain the city's safety.",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044901_044": "If... If it were you, I might call Commissioner Severian first, before turning away... Maybe?",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044901_045": "If... If it were you, I might call Commissioner Severian first, before turning away... Maybe?",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044902_017": "And it, uh... It smells pretty good... I might have a use for it... if I ever get a dog!",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044902_031": "It's so good....! *nom-nom*",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044902_045": "Before she can even finish her sentence, Coco, the clerk at the nearby teamilk store, calls out.",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044902_054": "Actually, you do need eggs to make pudding — and like you said, it's free.",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044903_042": "As long as you don't lose the key, the doors of Random Play will always be open to you.",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044903_057": "Despite all that... I still won't get kicked out? ...Manager?",
|
||
"PartnerTalk_GalGame_PartnerCissia_10044903_061": "Th—Then Chalky... and I... we'll hold you to that?",
|
||
"PartnerTalk_GalGame_PartnerNangongYu_10044801_004": "I didn't expect you'd be into goofy action comedies like this, Nangong. I never really get the chance to watch stuff like this with Wise!",
|
||
"PartnerTalk_GalGame_PartnerNangongYu_10044801_005": "I never thought you'd be into goofy action comedies like this, Nangong. This feels more like something Belle would drag me to.",
|
||
"PartnerTalk_GalGame_PartnerNangongYu_10044801_015": "Good times fly by, don't they? After all, it's just a light-hearted popcorn movie... Guess you can't really expect any major plot twists or a thought-provoking ending.",
|
||
"PartnerTalk_GalGame_PartnerNangongYu_10044801_035": "It's already a shared dream, right?",
|
||
"PartnerTalk_GalGame_PartnerNangongYu_10044801_038": "Do you remember that motorcycle we didn't get to ride in the Outer Ring? You really won't let me buy one? If I had it, you could ride with me next time we go into the Hollow!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521014_01": "Huh? How did we end up at the precinct without even noticing?!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521017_01": "I'm a case specialist who punishes the wicked and upholds justice! I can face the PubSec precinct's doors with pride!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerCissia_511521019_01": "As a Proxy, you of all people should understand why I can't exactly face the PubSec precinct's doors head-on, right?",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511019_01": "That's why I really treasure every chance I get to perform at 404...",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511025_01": "This has gotta be the most dazzling, glamorous stage in all of New Eridu.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511026_01": "If we ever got to perform here, Sunna would probably be so nervous she couldn't even get a word out!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511029_01": "No matter what kind of stage it is, I want to shine my brightest, to live up to the expectations of my friends and our Delulus.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511031_01": "Someday, we're gonna shine on this stage, too!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511035_01": "It was kind of embarrassing now that I think about it... but I miss those days more than I thought I would.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511038_01": "We've come so far... it's been a pretty fiery ride, hasn't it?",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511042_01": "But I've heard herbal tea is great for your throat!",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511043_01": "But honestly... the smell's really... strong.",
|
||
"PartnerTalk_OngoingMainCityPartner_PartnerNangongYu_511511055_01": "Uh... On second thought, let's not stay here. Let's go somewhere else instead!",
|
||
"PartnerTalk_OngoingMainCity_PartnerCissia_511521002_01": "Hey? Proxy, are you hibernating?",
|
||
"PartnerTalk_OngoingMainCity_PartnerCissia_511521005_01": "Have you fallen under my spell, Proxy?",
|
||
"PartnerTalk_OngoingMainCity_PartnerCissia_511521006_01": "Thought you lost me? Yeah right! Can't get rid of me that easily!",
|
||
"PartnerTalk_OngoingMainCity_PartnerCissia_511521007_01": "Oh! Proxy, watch out for pickpockets!",
|
||
"PartnerTalk_OngoingMainCity_PartnerCissia_511521012_02": "Such a nice, intoxicating smell... it lowers your defenses... makes your head spin...",
|
||
"PartnerTalk_OngoingMainCity_PartnerNangongYu_511511005_01": "What is it? Feeling especially fond of me today?",
|
||
"PartnerTalk_OngoingMainCity_PartnerNangongYu_511511006_01": "So... do you look at me like that during our shows, too?",
|
||
"PartnerTalk_OngoingMainCity_PartnerNangongYu_511511008_01": "Ahh... I'm starting to understand how fans feel chasing after their idol~",
|
||
"PartnerTalk_OngoingMainCity_PartnerNangongYu_511511016_01": "A nice scent, a pretty color... these are the shared charms of all flowers.",
|
||
"PartnerTalk_OngoingMainCity_PartnerNangongYu_511511016_02": "And yet, every single bloom is special in its own way...",
|
||
"Partner_Birthday_1521": "JAN 10",
|
||
"Partner_Impression_f_1511": "Nangong can do anything effortlessly and flawlessly. If only Wise had that kind of talent, things would be so much easier for me, too. I'm kidding, Wise is great~",
|
||
"Partner_Impression_f_1521": "There isn't a single snack that can get past Cissia's eyes and nose! How in the world can she smell potato chips through the packaging?",
|
||
"Partner_Impression_m_1511": "I'm truly to blame for not being able to back you up, Belle... I'll have to learn more from Nangong!",
|
||
"Partner_Impression_m_1521": "Ever since Cissia started coming over on the regular, some things have never gone missing again... like those old videotapes that were always impossible to find. And some things have never been seen again either... like the leftover cheesecake in the fridge.",
|
||
"Partner_Name_1521": "Cissia",
|
||
"Partner_ProfileDesc_1511": "Nangong Yu, the captain and choreographer of the idol group the \"Angels of Delusion,\" is a rare prodigy blessed with exceptional Ether aptitude, a sharp business acumen, and outstanding idol talent.\n\nThough she always presents herself with a laid-back air — teasing her teammates and joking around — she consistently receives the fewest negative reviews in the group. Although she often claims that her dream is merely \"borrowed,\" she pours far more effort and emotion into this small stage than anyone would believe.\n\nNangong possesses a rare gift for making the difficult look effortless — whether it's dancing, rapping, making investments, or reading people. That gift once served as the mask that allowed her to easily play the role of \"captain,\" yet it also kept her isolated from her true desires.\n\nYet whether it started as responsibility toward a close friend or later turned into an irreplaceable love for the stage, beneath the stage lights and the audience's gaze she has already forged those borrowed sparks into a light of her own.",
|
||
"Partner_ProfileDesc_1511_1": "\"Talent\" is the halo that lets Nangong move through everything with ease, but it once also served as the fog that dulled her sense of her true feelings. She's skilled at evaluating and planning for everything, yet when it comes to the seemingly intangible concept of \"dreams,\" she can't put a price on it.\n\nWhen the Angels of Delusion formed, Nangong Yu found herself dealing with a stingy agency that even charged its trainees for training. For the first time, she felt that her talent for \"always spotting a business opportunity\" had failed her. She could calculate the optimal choreography and predict which stocks would rise, yet she couldn't figure out how to keep this fragile group, built around Sunna's dream, alive. When their last savings ran dry and their only lead vocalist was about to quit under financial pressure, a dangerous \"opportunity\" appeared: use their unregistered Ether aptitude to enter a Hollow and carry out a high-paying \"material recovery\" job.\n\nIt wasn't a dance studio — it was a real fight for survival. The makeshift weapon in her hand felt worlds heavier than any stage prop. And the rapid, frightened breaths Sunna took beside her set her nerves on edge far more than the roar of any crowd. In the end, they were lucky enough to complete the commission and bring back payment that could keep the group afloat. But when they stumbled back into the safe zone and looked at the dust-covered reward in their hands, what Nangong felt wasn't joy.\n\nShe realized that what she was willing to risk her life and endure fear for was no longer the abstract duty of \"helping a friend achieve her dream.\" It was the melody Sunna had written in that shabby rehearsal room, and the songs Aria had sung, the voices, and the stage that would one day belong to them. That longing itself had gained a weight no investment return could ever measure. From that day forward, she continued to calculate how to guard this \"bargain dream\" — one she had pulled into motion with her own hands and could no longer abandon — at the smallest possible cost.",
|
||
"Partner_ProfileDesc_1521": "Cissia, a case specialist serving under the New Eridu Public Security Commissioner, is currently campaigning to become the new second-floor roommate at Random Play.\n\nMore than the danger of the mission itself, what she fears most is a call from her superior. The professionalism she shows in her actions is far more dependable than how she looks or the way she talks. Relying only on instinct and her senses, she can still make the right call.\n\nShe may claim to be a selfish, instinct-driven \"bad guy,\" but the choices she makes often carry a faint glimmer of humanity beyond personal gain. She scoffs at order and justice, yet can become the sharpest blade in the hunt for the worst criminals.\n\nBut whether it's the lies she tells to protect herself, the fangs she shows when she bites back, or that wild philosophy of \"survive and profit,\" Cissia has turned them all into a shield to protect the few things she still has. No matter what past or shackles she carries, she has already decided to make her stand here.",
|
||
"Partner_ProfileDesc_1521_1": "\"Instinct\" is the foundation Cissia relies on to survive, yet it has also become the force pulling her deeper into the vortex. She places too much trust in the signals she reads from scent, tracks, and subtle muscle movements, yet has never learned to spot the pitfalls buried in paperwork and systems of authority.\n\nBefore her arrest, the last \"legitimate\" job Cissia took was transporting a batch of confidential supplies. The client offered generous pay and a simple route — an easy task for someone who knew the Outer Ring's back alleys like the back of her hand. As usual, her animal-like vigilance helped her slip through a few narrow patrol windows. What she didn't realize was that every evasive move was being logged as evidence of \"suspicious behavior\" and \"counter-surveillance ability.\" When the explosion that swallowed everything erupted, she had already slipped into an abandoned pipe seconds earlier after sensing an unusual surge of heat. It saved her life — and cemented her identity as the \"only surviving, highly suspicious arson suspect.\"\n\nIn Public Security's files, her instincts and abilities were twisted into proof of a carefully planned crime. The interrogation wasn't meant to uncover the truth, but to carry out a cold procedure: blinding lights to break her tolerance for brightness, endless questioning to strip away her sense of time, and finally, when her body and mind were on the verge of collapse, a confession was pushed in front of her.\n\nAmid countless misfortunes, fortune finally showed her a trace of favor. Commissioner Severian uncovered the glaring flaws in Cissia's interrogation records. Recognizing her remarkable talent and fundamentally good nature, Severian personally recruited her as a \"case specialist.\" From that moment on, the collar and handcuffs were no longer simple shackles. They marked a dangerous line between her and the system of order she neither understood nor trusted — one she had learned to use to her advantage.",
|
||
"Partner_Race_15": "Metropolitan Order Division",
|
||
"Partner_Stature_1521": "156",
|
||
"Partner_Unlock_Condition_Chapter15": "Complete Main Commission Season 2 - Epilogue \"New: Eridan Sunset (A)\"",
|
||
"PasserBy_BubbleStory_404ERROR_40130151_01": "Howl, do you want a head pat...?",
|
||
"PasserBy_BubbleStory_404ERROR_40130151_02": "Don't you touch it every single time you pass by?",
|
||
"PasserBy_BubbleStory_404ERROR_40130172_02": "Feels like my treasure is getting stolen away...",
|
||
"PasserBy_BubbleStory_404ERROR_40130172_03": "Think of it like this...",
|
||
"PasserBy_BubbleStory_404ERROR_40130174_01": "Okay, serious question: if Aria and I fell into water at the same time, who are you saving?",
|
||
"PasserBy_BubbleStory_404ERROR_40130174_02": "I'm jumping in too...",
|
||
"PasserBy_BubbleStory_404ERROR_40130183_01": "Classic Ms. Cecilia... always so impressive...",
|
||
"PasserBy_BubbleStory_404ERROR_40130183_02": "Glitter and sparkles, it's like the stage is glowing...",
|
||
"PasserBy_BubbleStory_404ERROR_40130183_03": "Will I ever... shine like that too?",
|
||
"PasserBy_BubbleStory_404ERROR_40130206_01": "I just think it’s really nice, the bond between girls...",
|
||
"PasserBy_BubbleStory_404ERROR_40130207_05": "Ehn-neh! (\"Satellite\" is the strongest there is!)",
|
||
"PasserBy_BubbleStory_404ERROR_40130209_01": "En-nehh... (After the show... the world suddenly feels so beautiful...)",
|
||
"PasserBy_BubbleStory_404ERROR_40130217_02": "Ehn-ne! (Come with me! Let's go check it out!)",
|
||
"PasserBy_BubbleStory_404ERROR_40130217_03": "En-ne-neh... (Fine... I just can't say no to you...)",
|
||
"PasserBy_BubbleStory_404ERROR_40130221_01": "Why aren't the Angels of Delusion coming backstage yet?",
|
||
"PasserBy_BubbleStory_404ERROR_40130221_02": "Weird. Let me double-check the concert date...",
|
||
"PasserBy_BubbleStory_404ERROR_40130228_01": "I knew it... Ms. Cecilia is incredible!",
|
||
"PasserBy_BubbleStory_404ERROR_40130240_01": "This melody here... yeah, it's fine.",
|
||
"PasserBy_BubbleStory_404ERROR_40130246_01": "I wouldn't have guessed...",
|
||
"PasserBy_BubbleStory_404ERROR_40130249_01": "Tonight's stage outfit...",
|
||
"PasserBy_BubbleStory_404ERROR_40130250_01": "So many friends are coming today!",
|
||
"PasserBy_BubbleStory_404ERROR_40130255_01": "Stage audio all good...",
|
||
"PasserBy_BubbleStory_404ERROR_40130256_03": "Ehn-neh-nuh! (The Bangboo idol's shining entrance!)",
|
||
"PasserBy_BubbleStory_404ERROR_40130257_02": "Your stage presence is pretty great too!",
|
||
"PasserBy_BubbleStory_404ERROR_40130258_04": "Ehn-ne! (It's amazing!)",
|
||
"PasserBy_BubbleStory_404ERROR_40130260_01": "The bass separation on these speakers is kinda weak...",
|
||
"PasserBy_BubbleStory_404ERROR_40130262_01": "Tonight's ticket is totally worth it!",
|
||
"PasserBy_BubbleStory_404ERROR_40130281_01": "This band's style is super unique...",
|
||
"PasserBy_BubbleStory_404ERROR_40130282_01": "That's... a roadshow?",
|
||
"PasserBy_BubbleStory_FortuneSquare_40130356_02": "When Hollows threaten the city, from the city rises a champion!",
|
||
"PhotoDesc_3600033": "A snapshot Blaze caught on her phone of everyone clinking glasses on the day the Simmer hot pot restaurant reopened. There are a million flavors in Ridu, yet nothing beats hot pot with your ride-or-dies.",
|
||
"PhotoUnlockCondition_Short_3600033": "Obtain via the \"Chronicle of Simmering Flavors\" event",
|
||
"PopUp_Content_40114103": "<color=#FFFFFF>After Lycaon triggers a Defensive Assist, <color=#FFAF2C>hold</color> <IconMap:Icon_Normal> \"Basic Attack\" to <color=#FFAF2C>charge</color> and trigger Assist Follow-Up: Vengeful Counterattack - Glacial Waltz</color>.",
|
||
"PopUp_Content_40114104": "<color=#FFFFFF>When Lycaon's Assist Follow-Up: Vengeful Counterattack - Glacial Waltz hits an enemy, it triggers a Quick Assist. When using this Quick Assist to swap the previous character onto the field, Lycaon enters the Encircle Prey state</color>.",
|
||
"PopUp_Content_40151101": "Hold <IconMap:Icon_Normal> to charge, then release to unleash <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>. With enough <color=#FFFFFF>Downbeat</color>, you can perform up to three charged attacks; \nRelease the button at the right moment to execute a precise charging attack, dealing higher Daze;\nThe second and third attacks each consume 50 <color=#FFFFFF>Downbeat</color>.\n<color=#FFFFFF>Downbeats</color> replenish over time and when any squad member inflicts an Anomaly on an enemy.",
|
||
"PopUp_Content_40151102": "When any squad member stuns an enemy, Nangong Yu gains 2 stacks of <color=#FFFFFF>Dance Prowess</color>, up to a maximum of 2 stacks.\nWhen Nangong Yu has <color=#FFFFFF>Dance Prowess</color>, if her <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, or <color=#FFFFFF>Quick Assist</color> heavy attack hits an enemy afflicted with both Attribute Anomaly and Daze, 1 stack of <color=#FFFFFF>Dance Prowess</color> is consumed to trigger <color=#FFFFFF>Polarity Disorder</color> on the enemy;\nWhen Nangong Yu has <color=#FFFFFF>Dance Prowess</color>, the next time she is switched on-field, she will directly launch the first stage charge attack of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>. This charge attack is considered a precise charging attack.",
|
||
"PopUp_Content_40151109": "When <color=#FFFFFF>Downbeat</color> is sufficient, hold <IconMap:Icon_Normal> to charge, then release to launch <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>. Can perform up to three charged attacks.\nThe second and third attacks each consume 50 <color=#FFFFFF>Downbeat</color>. <color=#FFFFFF>Downbeats</color> replenish over time and when any squad member inflicts an Anomaly on an enemy.\nWhen any squad member stuns an enemy, Nangong Yu gains 2 stacks of <color=#FFFFFF>Dance Prowess</color>, up to a maximum of 2 stacks. When Nangong Yu has <color=#FFFFFF>Dance Prowess</color>, hitting enemies afflicted with Attribute Anomaly or in a Stunned state with her <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color>, or <color=#FFFFFF>Quick Assist</color> heavy attack will consume 1 stack of <color=#FFFFFF>Dance Prowess</color> and trigger <color=#FFFFFF>Polarity Disorder</color> on the enemy.",
|
||
"PopUp_Content_40152101": "With enough energy, press or hold <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack</color>, gaining 3 to 6 stacks of <color=#FFFFFF>Venom</color> based on Energy consumed;\nEvery 5 seconds, 1 stack of <color=#FFFFFF>Venom</color> is consumed to trigger <color=#FFFFFF>Corrode Bone</color>, dealing 1 instance of <color=#2EB6FF>Electric DMG</color> to nearby enemies;\nWhile <color=#FFFFFF>Venom</color> is active, all squad members' <color=#2EB6FF>Electric DMG</color> against enemies ignores a portion of the target's DEF, lasting 30s after <color=#FFFFFF>Venom</color> is depleted.",
|
||
"PopUp_Content_40152102": "Gain 1 stack of <color=#FFFFFF>Serpentine Shadow</color> for every 6 <color=#FFFFFF>Venom</color> obtained;\nWhen <color=#FFFFFF>Serpentine Shadow</color> is active, hold <IconMap:Icon_Normal> to activate <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>. During the attack, drag {LAYOUT_CONSOLECONTROLLER#the stick}{LAYOUT_FALLBACK#the joystick} to freely control the landing position;\nWhile <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> hits an enemy, all remaining <color=#FFFFFF>Venom</color> is rapidly consumed. Each stack consumed triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"PopUp_Content_40152104": "Press or hold <IconMap:Icon_SpecialReady> to activate <color=#FFFFFF>EX Special Attack</color>, gaining 3 to 6 stacks of <color=#FFFFFF>Venom</color>;\nEvery 5s, 1 stack of <color=#FFFFFF>Venom</color> is consumed to trigger <color=#FFFFFF>Corrode Bone</color>, dealing 1 instance of <color=#2EB6FF>Electric DMG</color> to enemies;\nWhile <color=#FFFFFF>Venom</color> is active, all squad members' <color=#2EB6FF>Electric DMG</color> ignore a portion of enemy DEF, lasting until 30s after <color=#FFFFFF>Venom</color> is depleted;\nWhen gaining 1 stack of <color=#FFFFFF>Serpentine Shadow</color> for every 6 stacks of <color=#FFFFFF>Venom</color>, hold <IconMap:Icon_Normal> to activate <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> to rapidly consume all remaining <color=#FFFFFF>Venom</color>. Each stack consumed triggers <color=#FFFFFF>Corrode Bone</color> once.",
|
||
"PopUp_Content_9992550": "Use Basic Attack: Enlightened Mind · Skyward Ascent to trigger Skyward Vault. Each time Skyward Vault is triggered, gain 50 points.",
|
||
"PopUp_Content_9992551": "When Basic Attack: Final Verdict hits an enemy and the accumulated charge time is at least 5s, Charged Verdict will trigger. Each time Charged Verdict is triggered, gain 50 points.",
|
||
"PopUp_Content_9992554": "Perform a precise charging attack to trigger Light Meteor. Each time Light Meteor is triggered, gain 50 points.",
|
||
"PopUp_Content_9992555": "Trigger Corrode Bone 4 times in quick succession to activate Umbral Venom Flourish. If more than 4 seconds pass between Corrode Bone triggers, the count resets. Each time Umbral Venom Flourish is triggered, gain 80 points.",
|
||
"PopUp_Content_999441501": "{LAYOUT_MOBILE#This is a <color=#FFAF2C>rapid-tap note</color> that must be completed by tapping repeatedly. Tapping either the left or right side of the screen will perform the note.\nYou must reach a <color=#FFAF2C>certain number of hits</color> to complete the action, so tap as quickly as possible to successfully play the track!}\n{LAYOUT_KEYBOARD#This is a <color=#FFAF2C>rapid-press note</color> that must be completed by pressing repeatedly. Pressing either a left key (such as <Action:UIKeyboardF>) or a right key (such as <Action:UIKeyboardJ>) will perform the note.\nYou must reach a <color=#FFAF2C>certain number of hits</color> to complete the action, so tap as quickly as possible to successfully play the track!\n(You can also press <Action:UIKeyboardA>/<Action:UIKeyboardS>/<Action:UIKeyboardD> and <Action:UIKeyboardK>/<Action:UIKeyboardL>/<Action:UIKeyboardSemicolon>)}{LAYOUT_CONTROLLER#This is a <color=#FFAF2C>rapid-press note</color> that must be completed by pressing repeatedly. Pressing either the left or right buttons will perform the note.\nYou must reach a <color=#FFAF2C>certain number of hits</color> to complete the action, so tap as quickly as possible to successfully play the track!}",
|
||
"PopUp_Content_999550101": "You've got one more chance to pick ingredients this turn. If you don't like what you see, just hit refresh",
|
||
"PopUp_Content_999560101": "<color=#FFAF2C>Ornaments</color> are <color=#FFAF2C>passive items</color> that have <color=#FFAF2C>stage-wide effects</color>.",
|
||
"PopUp_Content_999560102": "After clearing a <color=#FFAF2C>Tasting Turn</color>, extra rewards are granted. In addition to <color=#FFAF2C>ingredient selections</color>, there is also <color=#FFAF2C>one decoration selection</color>.\n",
|
||
"PopUp_Content_999570101": "You can prepare here. The right panel shows the target score—that's the minimum score you need to hit by the next checkpoint turn.\nScores accumulate over time. This turn is a regular turn, so rack up as many points as you can now to take the pressure off during checkpoint turns.",
|
||
"PopUp_Content_999570102": "You can also see the current turn and total turns. Small nodes are regular turns with no score requirements, while large nodes are checkpoint turns that require you to meet the score threshold to continue.",
|
||
"PopUp_Content_999570103": "You can tap the Inventory anytime to check out your current Dish Ka and Collectible Ka. When you're ready, hit Start Cooking to get this hotpot party started!",
|
||
"PopUp_Content_999580101": "You can <color=#FFAF2C>{LAYOUT_MOBILE#use the joystick}{LAYOUT_KEYBOARD#use the mouse}{LAYOUT_CONTROLLER#use the joystick}</color> to move the ladle, and <color=#FFAF2C>{LAYOUT_MOBILE#press the button}{LAYOUT_KEYBOARD#left-click}{LAYOUT_CONTROLLER#press <Action:UISubmit>}</color> to scoop.",
|
||
"PopUp_Content_999580102": "When <color=#FFAF2C>Remaining Scoops</color> or the <color=#FFAF2C>Countdown</color> reaches zero, the Turn settlement begins.\nUp to <color=#FFAF2C>25</color> items can be scooped per round.",
|
||
"PopUp_Content_999580103": "Stage 1 Turn 1-1: First Time Scooping Ingredients\nScooped ingredients will appear in the panel on the right and will be tallied up once the turn ends",
|
||
"PopUp_Content_9995901": "Ingredients come in three quality tiers: <color=#FFAF2C>Common, Rare, and Legendary</color>. The higher the quality, the stronger the effect.",
|
||
"PopUp_Content_9996001": "<color=#FFAF2C>Marinate</color> is a special mechanic that triggers an effect when an ingredient has been <color=#FFAF2C>cooked in the pot for a set amount of time</color>. Ingredients that can marinate will show a <color=#FFAF2C>progress bar</color> after being placed in the pot. When the bar is full, the Marinate effect will trigger in the pot.",
|
||
"PopUp_Content_9996101": "2.7 First Stage Turn 2-2 First Dish Selection Content\nYour inventory is full. You can choose to skip, or select a Ka and then delete a Ka from your inventory.\nThere's a Snowflake Beef. Let's select it first, then delete it.",
|
||
"PopUp_Content_9996201": "2.7 First Stage Turn 2-2 First Ka Removal Content\nYour inventory's full, so we can delete any Ka we don't want. Fish Ball gives minimal boost to the current Snowflake Beef Pie, so it's recommended to remove the Fish Ball Ka.",
|
||
"PopUp_Content_999630101": "Proxies may have noticed that some ingredients have special effects. When the cooking phase begins, each ingredient has a <color=#FFAF2C>10% chance to become an Premium Ingredient</color>. Premium Ingredients have their <color=#FFAF2C>base Deliciousness score doubled, and their effects are also enhanced</color>. Prioritizing Premium Ingredients when scooping is therefore a good strategy.",
|
||
"PopUp_Content_999630102": "On the Order screen, Menu screen, and Menu Catalog screen, Proxies can <color=#FFAF2C>switch to preview the Premium version</color> of an ingredient's details.",
|
||
"PopUp_Content_999640101": "Before eating hotpot, select ingredients. Each time you can pick 1 out of 3 options. When an ingredient card is added to your Inventory, the corresponding number of ingredients shown on the card will be added to the pot. Each time you scoop out an ingredient, you'll earn that ingredient's Base score.",
|
||
"PopUp_Content_999640102": "Every dish card has an Essence version—tap the Essence button to check it out.\nWhen you cook a dish, there's a chance it'll turn into its Essence version with even better effects.",
|
||
"PopUp_Content_999640103": "Let's start with the lettuce",
|
||
"PopUp_Content_999650001": "[Gameplay Objective]\nDefeat as many enemies as possible within the time limit to rack up points and chase higher ratings and rewards.\n[General Rules]\nYou'll deploy 3 squads of 2 Agents each in consecutive combat.\nEnemies will keep spawning during the battle—take them down to score points.\nYour total score at the end determines your rating and rewards.",
|
||
"PopUp_Content_999650002": "You can switch squads mid-combat.\nComplete time-limited missions and deal DMG to build up the Squad Switch Charge Progress. When the bar is full, you can switch squads.",
|
||
"PopUp_Content_999650003": "Each battle features different stage buffs.\nStage buffs can be upgraded, with a max level of 5. Switching squads will trigger stage buff upgrades, which grant powerful benefits.",
|
||
"PopUp_Content_999650004": "When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad characters' Energy/Adrenaline carries over to subsequent battles, and current squad characters' Decibels transfer to corresponding members of the next squad. \nAll other buffs are cleared.",
|
||
"PopUp_Content_9996601": "Some enemies will activate <color=#FFAF2C>Corruptive Barrier</color> in combat, boosting their <color=#FFAF2C>CRIT DMG RES</color>, <color=#FFAF2C>ATK</color>, and <color=#FFAF2C>Anti-Interrupt</color>. Meanwhile, all Agents in the squad will continuously lose HP over time.",
|
||
"PopUp_Content_9996602": "When <color=#FFAF2C>Corruptive Barrier</color> is broken, it triggers the <color=#FFAF2C>Active Conversion</color> effect, converting a portion of the enemy's HP into <color=#FFAF2C>HP</color> for all Agents in the squad, and <color=#FFAF2C>additionally restoring Energy</color>.",
|
||
"PopUp_Title_401511": "[Character Intro] Nangong Yu (I)",
|
||
"PopUp_Title_401512": "[Character Intro] Nangong Yu (II)",
|
||
"PopUp_Title_401513": "[Character Intro] Nangong Yu",
|
||
"PopUp_Title_9992550": "Ye Shunguang's Special Technique \"Skyward Vault\"",
|
||
"PopUp_Title_9992551": "Zhao's Special Technique \"Charged Verdict\"",
|
||
"PopUp_Title_9992552": "Sunna's Special Technique \"Meow Melody\"",
|
||
"PopUp_Title_9992553": "Aria's Special Technique \"Delusional Beat\"",
|
||
"PopUp_Title_9992554": "Nangong Yu's Special Technique \"Light Meteor\"",
|
||
"PopUp_Title_9992555": "Cissia's Special Technique \"Umbral Venom Flourish\"",
|
||
"PopUp_Title_9995501": "2.7 Stage 1 Turn 1-1 Second Dish Selection Tutorial Title",
|
||
"PopUp_Title_9995601": "Ornaments",
|
||
"PopUp_Title_9995701": "2.7 Stage 1 Turn 1-1 First Veggie Scoop Title",
|
||
"PopUp_Title_9995801": "Cooking Guide",
|
||
"PopUp_Title_9995901": "Quality",
|
||
"PopUp_Title_9996001": "Marinate System",
|
||
"PopUp_Title_9996201": "2.7 First Level Turn 2-2 First Ka Removal Title",
|
||
"PopUp_Title_9996301": "Premium Mechanic",
|
||
"PopUp_Title_9996401": "2.7 First Stage Turn 1-1 First Dish Selection Tutorial Title",
|
||
"PopUp_Title_999650001": "Combat Target",
|
||
"PopUp_Title_999650002": "Squad Switch Rules",
|
||
"PopUp_Title_999650003": "Buff Rules",
|
||
"PopUp_Title_999650004": "Battle Info",
|
||
"PostText_26011": "Hey, this is definitely that death row convict with the huge bounty on his head from the Wanderers! So many years have passed, nobody in the scene even dares mention him... Back when I was still making my rounds in the Outer Ring, I caught a glimpse of him from a distance — he was doing dirty work under Calydon back then, the Black Wolf Sweeper... That murderous aura of his, no mistaking it!\nPretty explosive intel, right guys? Drop me some Dennies and I'll hand over Black Wolf's real-time location! Interested parties hit me up ASAP — I'm risking my life tailing him right now!",
|
||
"PostText_26015": "According to reports, the Hollow Champion competition, previously postponed due to the Lemnian Hollow disaster, is set to officially kick off, with the organizers having announced the competition schedule.\n\nAs the officially certified Hollow competition organizer by the New Eridu city administration, the Hollow Extreme Athletics League has shouldered the responsibility of boosting people's confidence in confronting Hollows ever since the fall of the old capital. Under the slogan \"When Hollows threaten the city, from the city rises a champion!\" this year's competition will select 32 \"champions\" from thousands of contestants to share prize money exceeding one billion Dennies.\n\nThanks to generous sponsor support, beyond the massive cash prize, advancing competitors can redeem a wealth of physical prizes from the prize pool, including not only standard supplies like anti-corruption serum and Hollow protection equipment, but also various high-grade weapons such as Porcelume longswords and gravity guns. Among them, the Flint Porcelloy W-Engine, touted as a \"cross-generation Constructs armament\", has emerged as the most sought-after prize of this competition.\n\nThis year's competition is unprecedented in scale, the largest in history, with promotional and pre-registration events already underway at Lumina Square.",
|
||
"PostText_27001": "HAHAHAHAHAHAHAHAHAHAHA!\nEven TOPS is getting theirs today!\nAlright, enough messing around, I'll cut straight to it — Things inside TOPS are a complete mess right now! Several small and mid-sized companies under its umbrella are running into serious problems. I'm sure the Inter-Knot remembers, right? Who was sponsoring that disaster of a Hollow Champion competition lately—gee, I wonder if there's a connection here–\nAnd that's not all! Word is that because of everything going down, TOPS' internal audit division has been working overtime lately. Sure, there's no smoking gun evidence, but looking at how TOPS has been acting recently... let's just say it doesn't look fake. (Note: It's not that I don't have proof — I just can't say it! If you're curious, search it up yourself using keywords)\nSo, to sum it all up! Something seriously wrong must be going on inside TOPS. Folks, best not to go looking for trouble with them right now, stay as far away as possible.\nCould it be that one day we'll actually live to see TOPS collapse from the inside and go under? That's all I'll say. Gotta protect my life here. I'm out.",
|
||
"PostText_27002": "The Hollow Extreme Athletics League announced today that this year's competition has been terminated early. A new date will be announced following an ongoing investigation and the results of the safety assessment.\n\nAccording to Public Security, Romeul, the suspect behind multiple violent incidents, has been apprehended. Through a joint rescue operation between Public Security and the HIA, several competitors who had been lost in the Hollows have been safely recovered and are currently under medical observation.\n\nAdditionally, according to testimonies from multiple witnesses, an anonymous individual was the first to detect anomalies in Carrot data and transmitted precise safe routes to all competitors through special channels, significantly reducing casualties. The specific identity and motives of this anonymous individual are still under investigation.\n\nHEAL and Public Security will provide the necessary support to competitors and related personnel affected by this incident, and will release more information to the public once the investigation concludes.",
|
||
"PostText_27004": "You guys know the Porcelloy W-Engine went missing, right? Word on the street is the W-Engine's with that competitor Ramiel!\nThis isn't just some baseless rumor, think about it — how many people can snatch something from the Black Wolf's grasp? Ramiel just happens to be one of them.\nWhat's even more suspicious is that Ramiel vanished into thin air after the competition got suspended, didn't even cash in their Points. Looking at it now, Ramiel clearly had ulterior motives for entering the competition — most likely the Porcelloy W-Engine.\nPlus, who even is Ramiel? Background, history, even appearance — barely anyone's seen them. It's like they just popped outta nowhere... the more you dig, the juicier it gets...",
|
||
"PostText_27005": "Marcel Group's running this city-wide contest for Bangboo design submissions, right? The second I saw that prize money, my art student DNA straight-up activated — this stage was literally made for me!\nSo I locked myself away for a whole month! A WHOLE MONTH! Drew dozens of scrapped drafts before I could finally produce this earth-shattering, heaven-defying masterpiece.\nI had my acceptance speech all rehearsed, and then I don't even get a consolation prize, let alone first place? Are you kidding me?\nMarcel! You might've just lost one contestant, but New Eridu lost the architect of an entirely new Bangboo universe!",
|
||
"PostText_27006": "Lately there's been tons of rumors online about Rosetta Data Anomalies, and people are complaining that DIY Carrots are getting harder and harder to make. Even routes analyzed through Rosetta Data corrections aren't accurate anymore.\nCan any experts weigh in here — is this stuff legit?\nIf it's true, are there any alternative data sources we can use?\nI just switched careers to become a Proxy, and I haven't landed a single gig yet. I can't be unemployed before I'm even employed, c'mon...",
|
||
"PostTitle_27001": "[Post] Huge insider scandal from TOPS! 100% legit!",
|
||
"PostTitle_27002": "[Info] Hollow Champion Competition Suspended",
|
||
"Poster_26011": "HiRiskHiReward",
|
||
"Poster_27001": "Insider Tip Line Is Here",
|
||
"Poster_27006": "The Rookie Flies First",
|
||
"ProductName_100101_01": "Porcelume Coin",
|
||
"ProductName_100102_02": "Coat Grooming Package",
|
||
"ProductName_100201_01": "Deluxe Capsule Room",
|
||
"ProductName_100301_01": "None (Purchase Failed)",
|
||
"ProductName_100402_01": "Acupressure Massage",
|
||
"ProductName_100701_01": "\"Stable Investment Plan\"",
|
||
"ProductName_100702_01": "Black Ball Smoked BBQ Noodles",
|
||
"ProductNum_100301_01": " ",
|
||
"ProductNum_100302_01": " ",
|
||
"ProductNum_100501_01": " ",
|
||
"Profile_3201016_des": "A commemorative avatar for the New Eridu City Fund: Growth Plan.",
|
||
"Profile_3201016_name": "Perfect Expression Control",
|
||
"Profile_3201016_story": "The marble game taking the city by storm welcomes every Bangboo friend — hop in your bubble and smash into your pals!\nHigh-speed cameras are rolling: even if everything's spinning, remember to blink gracefully as you brush past each other!",
|
||
"Profile_3202015_name": "Crowned by Waves: Apex",
|
||
"Ps_Activity_Desc_16": "After you return to Sixth Street, the Cunning Hares send you an invitation to the Hollow Champion competition. You decide to accept, as with the discomfort in your eyes growing, you need the Porcelloy W-Engine that the competition is offering as a prize to help with your symptoms. As the competition approaches, Cissia ends up entering in place of Nicole, but this competition is more than it seems. Carrot data suddenly becoming more dangerous, a serial killer who was once active in the Outer Ring, an enigmatic and elegant young lady... perhaps the sun is due to set on New Eridu.",
|
||
"Ps_Activity_Name_16": "Season 2 - Epilogue",
|
||
"QuestDesc_1205510101": "XXXXX",
|
||
"QuestDesc_1205510201": "XXXXX",
|
||
"QuestDesc_1205510301": "XXXXX",
|
||
"QuestDesc_1205510401": "XXXXX",
|
||
"QuestDesc_1205510501": "XXXXX",
|
||
"QuestDesc_1205510601": "XXXXX",
|
||
"QuestDesc_1205510701": "Meet up with Nangong Yu at the Lumina Square shopping district and accompany her while she handles some \"investment business.\"",
|
||
"QuestDesc_1205510801": "I've got a date with Nangong to catch a performance at 404. Time to head out.",
|
||
"QuestDesc_1205510901": "Meet up with Nangong Yu at Fantasy Resort and catch the sunset by the beach together.",
|
||
"QuestDesc_1205511101": "Nangong's dancing by the shore, all alone with no one around... What brought her here to train alone?",
|
||
"QuestDesc_1205511201": "The Angels of Delusion are arguing about something at the entrance of 404. I'll go listen in on the gossip... Uhh, I mean, go mediate between the three young idols.",
|
||
"QuestDesc_1205511202": "Even the genius captain of the Angels of Delusion needs some proper downtime. As her supervisor, I should be sure to help Nangong unwind.",
|
||
"QuestDesc_1205511203": "Nangong's always got the Angels of Delusion's schedule on her mind. Let's take her somewhere quiet so she can clear her head. ",
|
||
"QuestDesc_1205511204": "After spending the whole day helping Nangong unwind and listening to her worries and concerns... it's time for us to head back to 404 and return her to the two members who've been worrying about her.",
|
||
"QuestDesc_1205511301": "Nangong Yu is standing alone on the rooftop in Sixth Street, looking like something's on her mind... I should talk to her.",
|
||
"QuestDesc_1205511402": "Looks like Nangong Yu sent a DM. Let's see what she wants.",
|
||
"QuestDesc_1205520701": "Head to Blazewood and meet up with Cissia.",
|
||
"QuestDesc_1205520801": "Meet up with Cissia at Fantasy Resort and enjoy the beach together.",
|
||
"QuestDesc_1205521001": "Meet up with Cissia near Ballet Twins Road and hang out for a bit.",
|
||
"QuestDesc_1205521202": "Even after getting back to Sixth Street, Cissia still looks down. Try cheer her up.",
|
||
"QuestDesc_1205521204": "Cissia's Birthday Celebration is nearing its end. Head home with her and take a break.",
|
||
"QuestDesc_1205521402": "Cissia arrives at the video store right on time. Watch the videotape with her.",
|
||
"QuestDesc_12216001": "Movies these days seem to love kicking things off with the protagonist in a tight spot.",
|
||
"QuestDesc_12216002": "Never forgetting a regular client—that's Professionalism 101 for any Proxy worth their salt.",
|
||
"QuestDesc_12216003": "Always gotta check everything before heading out. Did I turn off the gas? Lock the door? ...Any snakes slither into the bedroom?",
|
||
"QuestDesc_12216004": "The cardinal sin of a long game is blowing your whole load right out the gate.",
|
||
"QuestDesc_12216005": "A competition that gets shut down always leaves a bit... some... uh, a whole lotta mess to clean up.",
|
||
"QuestDesc_12216006": "Childhood traumas stick with you for life—pretty sure some theory backs that up, but hey, that's just how it is.",
|
||
"QuestDesc_12216007": "You can tell he's a total noob when it comes to filming—the audio's all over the place.",
|
||
"QuestDesc_12216008": "\"Ramiel\" doesn't exist.",
|
||
"QuestDesc_4171201": "{M#Belle}{F#Wise} just messaged me saying we've got a difficult guest.\nNot sure what the situation is... but I'd better head home and check it out real quick.",
|
||
"QuestDesc_4180101": "A rare day off with no work to handle... Let's see what {M#Belle}{F#Wise} is watching.",
|
||
"QuestDesc_4180102": "Nicole mentioned entering the Hollow Champion competition together... Better talk it over with {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4180104": "Nicole seems to have something urgent... Check out her DM.",
|
||
"QuestDesc_4180105": "Watch some TV with {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4180106": "Looks like the Hollow Champion competition has some Porcelloy-related prizes! Head over to the Starloop sign-ups area with {M#Belle}{F#Wise} and check it out.",
|
||
"QuestDesc_41802": "Gilded Carrot Day has come and gone, but life's far from back to normal. Entering a high-stakes tournament to cure my illness, a motley crew of competitors, each with their own agendas — it's a recipe for chaos waiting to happen...",
|
||
"QuestDesc_4180202": "Nicole and Billy have been waiting at Starloop for a while. Chat with them about the competition.",
|
||
"QuestDesc_4180206": "Take a look around the registration area. There might be some unexpected intel. Once you've gathered enough intel, go find {M#Belle}{F#Wise}.",
|
||
"QuestDesc_4180207": "Registration's over. Now we just wait for the tournament to start... Before resting, might as well chat with {M#Belle}{F#Bro} about today's events.",
|
||
"QuestDesc_4180208": "Now that we've signed up, let's check out the Porcelloy W-Engine that's up for grabs as a prize.",
|
||
"QuestDesc_4180210": "Head to the competition registration desk at Starloop, talk to the event coordinator to learn the competition rules, and sign up.",
|
||
"QuestDesc_4180211": "{M#Belle}{F#Wise} seems to have dealt with the resistration fees. Let's chat about what's going on here.",
|
||
"QuestDesc_4182101": "The competition is about to start. {M#Belle}{F#Wise} is already waiting at the parking lot. Head out when you're ready.",
|
||
"QuestDesc_4182102": "Seems like someone broke into the video store! Get back there and see what's going on!",
|
||
"QuestDesc_41822": "An old friend who didn't make it, a rogue snake Thiren crashing the party, a ruthless executioner, and one insane new tournament format. And after all that... comes the dawn of a new nightmare.",
|
||
"QuestDesc_4182201": "Finally made it to the competition venue. Check in with the Hollow guide to confirm contestant participation, then head inside.",
|
||
"QuestDesc_4182202": "The match is about to officially start. Head to the Hollow where the competition's being held.",
|
||
"QuestDesc_4182203": "Follow your squad's strategy and clear out the Ethereals.",
|
||
"QuestDesc_4182204": "Follow your squad's strategy and clear out the Ethereals.",
|
||
"QuestDesc_4182206": "You'll need to use an Ether disruptor to move forward. Try checking it out.",
|
||
"QuestDesc_4182207": "Use the Ether disruptor to ascertain what path you should take next.",
|
||
"QuestDesc_4182208": "The deeper we go into the Hollow, the tougher the Ethereals get. Clear them out as we advance.",
|
||
"QuestDesc_4182209": "The deeper we go into the Hollow, the tougher the Ethereals get. Clear them out as we advance.",
|
||
"QuestDesc_4182210": "Eliminating high-risk Ethereals will earn tons of points. Take down the formidable enemy ahead.",
|
||
"QuestDesc_4182225": "Looks like the organizers just sent a notice about a route change... Better check it out.",
|
||
"QuestDesc_4182227": "Sounds like there's a brawl going down nearby. follow the commotion to the source.",
|
||
"QuestDesc_4182228": "That scumbag Mors is back... Time to teach him a lesson.",
|
||
"QuestDesc_4182229": "Keep pushing deeper into the Hollow and find the Hollow observation data pile.",
|
||
"QuestDesc_4182231": "Hack into the Hollow observation data pile and compare it with the Carrot data to verify if our hypothesis is correct.",
|
||
"QuestDesc_4182232": "There must be others caught in danger from this trap too. Head to the trap's location and help them out.",
|
||
"QuestDesc_4182234": "There are still Ethereals active around the area the trap is pointing to. Take them out first.",
|
||
"QuestDesc_4182244": "Looks like we've stumbled into a pretty unusual area... Let's scope the place out a bit.",
|
||
"QuestDesc_4182245": "Looks like we've stumbled into a pretty unusual area... Let's scope the place out a bit.",
|
||
"QuestDesc_4182246": "There's a bunch of completely motionless faded Ethereals in this area. Better check it out.",
|
||
"QuestDesc_4182247": "Investigation complete. The trap's pointing us straight ahead. Pass through the fissure and keep moving.",
|
||
"QuestDesc_4182301": "The match has been temporarily suspended. Head over to the event guide to get the latest updates on what's going on.",
|
||
"QuestDesc_4183103": "Go over today's events with {M#Belle}{F#Wise}, and check in on Cissia while we're at it.",
|
||
"QuestDesc_41832": "Sleepless nights, shadows creeping closer in the dark. Are the ones who wander here... all souls who've lost their way home?",
|
||
"QuestDesc_4183201": "What was that nightmare...? Maybe a little late-night fresh air on Sixth Street will help shake off this gloomy mood.",
|
||
"QuestDesc_4183202": "There's a familiar woman standing outside the Arcade... Try talking to her.",
|
||
"QuestDesc_4183203": "Cissia is trying to find you and seems pretty anxious. Go find her quick and don't let her keep worrying.",
|
||
"QuestDesc_4183204": "It's getting late. Time to head back to the video store with Cissia and call it a night. But before that, looks like she's got something on her mind?",
|
||
"QuestDesc_4184103": "Last night's chaos is finally settled. Time to head downstairs and meet up with {M#Belle}{F#Wise} and Cissia.",
|
||
"QuestDesc_4184104": "Turn on the TV and check out the recording Severian mentioned... I've got a bad feeling about this.",
|
||
"QuestDesc_41842": "When the rules turn to the law of the jungle, when order breaks down, the city finally bares its fangs.",
|
||
"QuestDesc_4184201": "Romeul made off with the Porcelloy W-Engine. We gotta catch him, fast! Get into the Hollow and track him down!",
|
||
"QuestDesc_4184202": "There should be more clues where there are crowds. Let's push forward and fight our way through.",
|
||
"QuestDesc_4184205": "Splitting up seems like the most efficient way to track them down right now... Let's split off from Billy and the crew and stick with Cissia instead.",
|
||
"QuestDesc_4184206": "The road's crawling with Ethereals and people... Clear out the enemies and keep moving.",
|
||
"QuestDesc_4184207": "Head through the fissure as per Cissia's route to reach the next area.",
|
||
"QuestDesc_4184209": "A bunch of wanted criminals are blocking our path. Let's bring them to justice.",
|
||
"QuestDesc_4184210": "Head through the fissure as per Cissia's route to reach the next area.",
|
||
"QuestDesc_4184211": "Head through the fissure as per Cissia's route to reach the next area.",
|
||
"QuestDesc_4184212": "More Ethereals showed up. Clear them out.",
|
||
"QuestDesc_4184213": "This area has another batch of completely motionless faded Ethereals. Better investigate the situation more carefully.",
|
||
"QuestDesc_4184215": "Romeul must be close by. Keep moving.",
|
||
"QuestDesc_4185103": "The match is over, but it seems like things are far from settled... Let's chat with {M#Belle}{F#Wise} again.",
|
||
"QuestDesc_4189001": "Things have finally come to a close. Let's wait for the next phase of the investigation to unfold.",
|
||
"QuestDesc_600450001": "Resident Scripts and NPCs on Main Interface (Blaze Version)",
|
||
"QuestDesc_600450002": "Permanent Scripts and NPCs on Main Interface (Nangong Version)",
|
||
"QuestDesc_600450003": "Main menu permanent script with NPC (Blaze - Back)",
|
||
"QuestDesc_600450101": "It's another day of leisure. Eous is idling on the sofa in the video store. Go and pet it.",
|
||
"QuestDesc_600450102": "Watching that food show gets you hungry, so you head to the Simmer hot pot restaurant in Lumina Square with {M#Belle}{F#Wise}. You run into Nangong Yu by chance—turns out she knows Blaze, the restaurant owner, and she helps you score another table. Let's go ask Blaze what's good on the menu!",
|
||
"QuestDesc_600450204": "Nangong Yu's idea for freebies isn't bad, but it doesn't tackle the real problem—the hot pot tastes terrible. Let's brainstorm with everyone on how to improve the dishes and the soup bases.",
|
||
"QuestDesc_600450205": "Blaze brings everyone to Yum Cha Sin on Waifei Peninsula, hoping to get some hot pot tips from her senior Sweety. Go ask her about it.",
|
||
"QuestDesc_600450206": "Lee, an employee at Yum Cha Sin, is already getting into position over there, seemingly prepping the new dish Sweety said could go in the hot pot. Let's go check it out.",
|
||
"QuestDesc_600450207": "What a surprise running into Senior Yinhu at Yum Cha Sin! After hearing what everyone is up to, Pan Yinhu brings the crew over to Suibian Temple and fires up a hot pot. Time to try out those new ingredients you just scored!",
|
||
"QuestDesc_600450504": "You set up a table in the garage and get the copper hot pot all ready to go. Everyone from Belobog Industries seems pretty intrigued by this unique-looking hot pot setup. While the food's still being prepped, might as well chat with them for a bit.",
|
||
"QuestDesc_600450505": "Everything's ready—let's treat our friends from Belobog Industries to a delicious hot pot!",
|
||
"QuestDesc_600450506": "Ben introduces Grandpa Gu, who helps sort out the seafood supply issue. Nangong Yu also arrives at Port Elpis, seemingly very concerned about the seafood shipment investigation.",
|
||
"QuestDesc_600450608": "To thank Public Security for helping recover the seafood and other goods, Nangong Yu invites Zhu Yuan and the crew to try out some hot pot in the garage. But Zhu Yuan seems a bit hesitant because of protocol issues—go have a chat with her.",
|
||
"QuestDesc_600450609": "Zhu Yuan, as the officer in charge, agrees on behalf of everyone at Public Security—time to treat the whole Public Security crew to a killer hot pot feast!",
|
||
"QuestDesc_600450702": "Cissia gets heatstroke from eating hot pot, and after trying every cooling method in the book with zero luck, Nangong seems to have an idea—proposing they head to \"404\" together to track down \"that thing.\"",
|
||
"QuestDesc_600450704": "After seeing off the Public Security crew, {M#Belle}{F#Wise} and Blaze return from Simmer. To thank the shop owner for all her hard work preparing the signature spicy hot pot, let's treat her to a delicious hot pot meal.",
|
||
"QuestDesc_600450705": "After seeing off the Public Security crew, {M#Belle}{F#Wise} and Blaze return from Simmer. To thank the shop owner for all her hard work preparing the signature spicy hot pot, let's treat her to a delicious hot pot meal.",
|
||
"QuestDesc_600450801": "After the hot pot feast, everyone's pumped about Simmer's grand reopening. Time to chat with the crew and hear what they're feeling.",
|
||
"QuestDesc_600450903": "Nangong almost torches the kitchen—cooking's definitely not her thing. Lucky for us, Senior Yinhu and Senior Fufu catch the livestream and rush over to help. After some solid teamwork, we finally whip up a hot pot that actually looks pretty decent. Time to see if it tastes as good as it looks.",
|
||
"QuestDesc_600451006": "Just when things look dicey, Cissia swoops in like a hero, bringing Blaze and the prepared hot pot base. Everything's ready to roll—time to blow Stephen's mind with this fire hot pot that's packed with everyone's hard work from the past few days.",
|
||
"QuestDesc_600451007": "Cuisine, Reconciliation & Side Effects",
|
||
"QuestDesc_600451101": "The delicious hot pot, exquisite dishes, and chewy rice cakes have completely won Stephen over—chat with him about his food experience.",
|
||
"QuestDesc_600451102": "The delicious hot pot brings tears to Stephen's eyes as he launches into stories from his past. Not that you really want to hear them, but there seems to be no way to shut him up now.",
|
||
"QuestDesc_600451104": "Blaze invites everyone to come taste the delicious hot pot that's been carefully crafted over the past few days. Time to dig in and savor the newly upgraded signature spicy soup base.",
|
||
"QuestDesc_600451201": "2.7 Hot Pot Shop Miniature Pity",
|
||
"QuestDesc_600470101": "Arrived at the destination with Miss Miyabi. Looks like she's discussing something with the HSO staff... Better head over and see what's going on.",
|
||
"QuestDesc_600470103": "Looks like there's still stuff you gotta handle yourself... Check in with the staff member A-Xin to confirm the current mission progress and details.",
|
||
"QuestDesc_600470201": "Looks like there's still stuff you gotta handle yourself... Check in with the staff member A-Xin to confirm the current mission progress and details.",
|
||
"QuestDesc_600470301": "Looks like there's still stuff you gotta handle yourself... Check in with the staff member A-Xin to confirm the current mission progress and details.",
|
||
"QuestDesc_600470401": "Looks like there's still stuff you gotta handle yourself... Check in with the staff member A-Xin to confirm the current mission progress and details.",
|
||
"QuestDesc_600470501": "Looks like there's still stuff you gotta handle yourself... Check in with the staff member A-Xin to confirm the current mission progress and details.",
|
||
"QuestDesc_600470502": "Looks like all missions are wrapped up... Time to check in with A-Xin and see what she's got to say.",
|
||
"QuestDesc_600480101": "Looks like there's a stranger hanging around the video store entrance. Let's see what they want.",
|
||
"QuestDesc_600480102": "The repair went smoother than expected. Let's chat with Finn about the Bangboo.",
|
||
"QuestDesc_600480103": "Once you're ready, let's get that data restored.",
|
||
"QuestDesc_600480401": "Once you're ready, let's get that data restored.",
|
||
"QuestDesc_600480501": "Winger's data's been fully restored, and Finn seems to have recovered too... Let's go chat with him again.",
|
||
"QuestDesc_600480502": "Nailed it! Time to wrap up this commission!",
|
||
"QuestDesc_600480701": "Once you're ready, let's get that data restored.",
|
||
"QuestDesc_600480801": "Once you're ready, let's get that data restored.",
|
||
"QuestDesc_600480901": "Once you're ready, let's get that data restored.",
|
||
"QuestDesc_600530001": "Check out the posts on the review terminal",
|
||
"QuestListTopic_1008": "Season 2 Epilogue New: Eridan Sunset (A)",
|
||
"QuestName_12055101": "Repeat Event 0-1",
|
||
"QuestName_12055102": "Repeat Event 0-2",
|
||
"QuestName_12055103": "Repeat Event 1-1",
|
||
"QuestName_12055104": "Repeat Event 1-2",
|
||
"QuestName_12055105": "Repeat Event 2-1",
|
||
"QuestName_12055106": "Repeat Event 2-2",
|
||
"QuestName_12055107": "Business Mogul Nangong Yu",
|
||
"QuestName_12055110": "Sea God and the Angel",
|
||
"QuestName_12055111": "Captain's Secret Training",
|
||
"QuestName_12055112": "Angel Captain's Day Off",
|
||
"QuestName_12055113": "Borrowed Dream",
|
||
"QuestName_12055208": "Scales of Sea Breeze",
|
||
"QuestName_12055209": "Divination Readings Are Like Body Temperature",
|
||
"QuestName_12055210": "A Fading Dream",
|
||
"QuestName_12055213": "Miss Cissiboo",
|
||
"QuestName_12055214": "A Night on the Couch With a Movie and a Villain",
|
||
"QuestName_12216001": "A New Variable",
|
||
"QuestName_12216002": "Hollow Champion Competition",
|
||
"QuestName_12216003": "Ragtag Crew",
|
||
"QuestName_12216004": "Chaotic First Stage",
|
||
"QuestName_12216005": "Interrupted Showdown",
|
||
"QuestName_12216006": "Drown in the Nightmare",
|
||
"QuestName_12216007": "Chaotic Revelry",
|
||
"QuestName_12216008": "Before the Sun Sets",
|
||
"QuestName_41801": "A New Variable",
|
||
"QuestName_41802": "Hollow Champion Competition Starts",
|
||
"QuestName_41811": "Sixth Street Murder Case",
|
||
"QuestName_41812": "Day Trip to Public Security",
|
||
"QuestName_41822": "Chaotic First Stage",
|
||
"QuestName_41832": "Night Talk for the Lost",
|
||
"QuestName_41833": "So you're my master?",
|
||
"QuestName_41841": "Criminal Declaration",
|
||
"QuestName_41843": "I've been inside Public Security three times",
|
||
"QuestName_41844": "Stage 2 - Ballet Twins",
|
||
"QuestName_41851": "Before the Sun Sets",
|
||
"QuestName_41890": "Intermission Reverberations",
|
||
"QuestName_5151101": "Where Delusions Began",
|
||
"QuestName_5151102": "The Most Dazzling Stage",
|
||
"QuestName_5151103": "Flight of the Angels",
|
||
"QuestName_5151104": "Healthy Tea",
|
||
"QuestName_6004500": "2.7 Hot Pot Shop Event - Permanent Interface",
|
||
"QuestName_6004512": "2.7 Hot Pot Shop Box Garden Pity",
|
||
"QuestName_6004701": "Special Disaster Control Squad (I)",
|
||
"QuestName_6004801": "Adventure Footage Freeze Frame",
|
||
"QuestName_6004804": "Adventure Footage Freeze Frame",
|
||
"QuestName_6004805": "The Adventure Dream Begins Anew",
|
||
"QuestName_6004807": "Adventure Footage Freeze Frame",
|
||
"QuestName_6004808": "Adventure Footage Freeze Frame",
|
||
"QuestName_6004809": "Adventure Footage Freeze Frame",
|
||
"QuestName_6005300": "2.7 Jury Check-in",
|
||
"QuestName_7020601": "Complete the Ridu's Got Boo competition and clear the advanced stage",
|
||
"QuestTarget_1205510101": "Repeat Event 0-1",
|
||
"QuestTarget_1205510201": "Repeat Event 0-2",
|
||
"QuestTarget_1205510401": "Repeat Event 1-2",
|
||
"QuestTarget_1205510501": "Repeat Event 2-1",
|
||
"QuestTarget_1205510601": "Repeat Event 2-2",
|
||
"QuestTarget_1205510801": "Meet up with Nangong Yu at the 404 Livehouse",
|
||
"QuestTarget_1205511101": "Talk to Nangong Yu",
|
||
"QuestTarget_1205511201": "The Angels of Delusion seem to be arguing about something. I should ask what's going on.",
|
||
"QuestTarget_1205511202": "Go to Lumina Square and supervise Nangong's time off",
|
||
"QuestTarget_1205511203": "Go to the coffee shop rooftop at Lumina Square",
|
||
"QuestTarget_1205511204": "Return to 404 Livehouse with Nangong Yu",
|
||
"QuestTarget_1205511301": "Talk with Nangong Yu while she's relaxing on the rooftop",
|
||
"QuestTarget_1205511402": "Read the DM from Nangong Yu",
|
||
"QuestTarget_1205520701": "Meet Cissia in Blazewood",
|
||
"QuestTarget_1205521201": "Cissia's hanging around outside Public Security. Go check on her.",
|
||
"QuestTarget_1205521202": "Comfort Cissia",
|
||
"QuestTarget_1205521301": "Find out what's going on between Cissia and Eous",
|
||
"QuestTarget_227010102": "Complete \"Battle Trial: Tidal Wave\" floor 50",
|
||
"QuestTarget_4180106": "Talk to {M#Belle}{F#Wise}",
|
||
"QuestTarget_4180201": "Head to the Starloop registration desk",
|
||
"QuestTarget_4180203": "Check out the rest of the scene",
|
||
"QuestTarget_4180204": "Check Current Standings",
|
||
"QuestTarget_4180205": "Chat with the contestants",
|
||
"QuestTarget_4180207": "Talk about today's events with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4180208": "Check out the Porcelloy W-Engine",
|
||
"QuestTarget_4180209": "Take a break",
|
||
"QuestTarget_4180211": "Talk about your progress with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4180212": "Head back to the video store with {M#Belle}{F#Wise}",
|
||
"QuestTarget_4180213": "Gather some useful intel at the venue (Optional)",
|
||
"QuestTarget_4181101": "Go back to the video store",
|
||
"QuestTarget_4181102": "Proceed with caution",
|
||
"QuestTarget_4181103": "Check on the injured",
|
||
"QuestTarget_4181201": "Come to Public Security for questioning",
|
||
"QuestTarget_4181202": "Talk to Severian",
|
||
"QuestTarget_4181203": "Head back to the video store and stay safe",
|
||
"QuestTarget_4181204": "Talk to Cissia",
|
||
"QuestTarget_4181205": "Hash out the next move with your partner",
|
||
"QuestTarget_4181206": "Go to the room to find Cissia",
|
||
"QuestTarget_4181207": "Rest for the Night",
|
||
"QuestTarget_4182102": "Head back to the video store to see who the intruder is",
|
||
"QuestTarget_4182103": "Head to Starloop and find Billy",
|
||
"QuestTarget_4182201": "Confirm with the guide to start the competition",
|
||
"QuestTarget_4182202": "Enter the venue",
|
||
"QuestTarget_4182203": "Eliminate Ethereals to earn points",
|
||
"QuestTarget_4182206": "Investigate the Ether disruptor",
|
||
"QuestTarget_4182207": "Operate the Ether disruptor",
|
||
"QuestTarget_4182208": "Continue clearing out Ethereals",
|
||
"QuestTarget_4182209": "Continue deeper into the Hollow",
|
||
"QuestTarget_4182210": "Eliminate the high-risk Ethereals",
|
||
"QuestTarget_4182211": "Investigate the Faded Crystal again",
|
||
"QuestTarget_4182212": "Head to the rest area through the fissure",
|
||
"QuestTarget_4182213": "Continue investigating the Depths and earn Points",
|
||
"QuestTarget_4182214": "Continue investigating the Depths and earn Points",
|
||
"QuestTarget_4182215": "Investigate the Faded Crystal",
|
||
"QuestTarget_4182216": "Discuss the next move with Billy & Cissia",
|
||
"QuestTarget_4182217": "Take the elevator upstairs to investigate",
|
||
"QuestTarget_4182218": "Check the surroundings",
|
||
"QuestTarget_4182219": "Check on the victim",
|
||
"QuestTarget_4182220": "Investigate clues through Thermal Vision",
|
||
"QuestTarget_4182221": "Investigate the trembling contestant",
|
||
"QuestTarget_4182222": "Compile Current Intel",
|
||
"QuestTarget_4182223": "Head to the next zone through the fissure",
|
||
"QuestTarget_4182226": "Talk to the staff",
|
||
"QuestTarget_4182227": "Find the source of nearby chaos",
|
||
"QuestTarget_4182229": "Find the data pile",
|
||
"QuestTarget_4182230": "Investigate Data Pile",
|
||
"QuestTarget_4182231": "Hack into the data pile to cross-reference Carrot data",
|
||
"QuestTarget_4182232": "Head to the location marked",
|
||
"QuestTarget_4182233": "Head to Trap target point",
|
||
"QuestTarget_4182235": "Chat with Billy about today",
|
||
"QuestTarget_4182236": "Calm Down the Anxious Cissia",
|
||
"QuestTarget_4182237": "Head to the trap target point and investigate again",
|
||
"QuestTarget_4182238": "Resist the Invasion",
|
||
"QuestTarget_4182239": "Wake from the nightmare",
|
||
"QuestTarget_4182240": "Talk to the Proxies about the nightmare",
|
||
"QuestTarget_4182241": "Chat with Cissia about what's next",
|
||
"QuestTarget_4182242": "Find Billy",
|
||
"QuestTarget_4182243": "Regroup with everyone",
|
||
"QuestTarget_4182244": "Explore the strange new area",
|
||
"QuestTarget_4182245": "Explore the strange new area",
|
||
"QuestTarget_4182246": "Continue investigating the area",
|
||
"QuestTarget_4182301": "Check in with the event guide",
|
||
"QuestTarget_4182303": "Take Cissia back to the video store",
|
||
"QuestTarget_4183101": "Talk to Staff",
|
||
"QuestTarget_4183102": "View Rankings",
|
||
"QuestTarget_4183105": "Meet Cissia at the parking lot entrance",
|
||
"QuestTarget_4183106": "Check the surroundings",
|
||
"QuestTarget_4183107": "Try to leave the warehouse",
|
||
"QuestTarget_4183108": "Open the door",
|
||
"QuestTarget_4183109": "Open the door",
|
||
"QuestTarget_4183110": "Chat with Supporting Character",
|
||
"QuestTarget_4183201": "Get some late-night fresh air on Sixth Street",
|
||
"QuestTarget_4183202": "Talk to the woman in front of the Arcade",
|
||
"QuestTarget_4183203": "Respond to Cissia, who's out here searching for you",
|
||
"QuestTarget_4183204": "Take Cissia home with you",
|
||
"QuestTarget_4183205": "Go Rest",
|
||
"QuestTarget_4183206": "Talk to Ju Fufu",
|
||
"QuestTarget_4183207": "Continue Main Story Season 2 Epilogue (A)",
|
||
"QuestTarget_4183221": "Talk to Player",
|
||
"QuestTarget_4183222": "Talk to Norma",
|
||
"QuestTarget_4183301": "Hide the videotape",
|
||
"QuestTarget_4183302": "View Media Files",
|
||
"QuestTarget_4183303": "Talk to Eous",
|
||
"QuestTarget_4183304": "Put away the videotape",
|
||
"QuestTarget_4183305": "Head back to your room and crash",
|
||
"QuestTarget_4183306": "Talk to Protagonist",
|
||
"QuestTarget_4184101": "Head to Starloop",
|
||
"QuestTarget_4184102": "Ask Public Security Officer",
|
||
"QuestTarget_4184104": "Turn on the TV and check the recording",
|
||
"QuestTarget_4184121": "View Files",
|
||
"QuestTarget_4184122": "Check Computer",
|
||
"QuestTarget_4184123": "Check the voice recorder in the cabinet",
|
||
"QuestTarget_4184203": "Find a good spot to scope out the area",
|
||
"QuestTarget_4184205": "Split up with Billy and the crew",
|
||
"QuestTarget_4184206": "Clear out the hostiles and keep moving",
|
||
"QuestTarget_4184207": "Head through the fissure",
|
||
"QuestTarget_4184208": "Confirm our direction",
|
||
"QuestTarget_4184301": "Talk to the Public Security Officer",
|
||
"QuestTarget_4184302": "Talk to Severian",
|
||
"QuestTarget_4184303": "Head back to the video store and chat with the crew",
|
||
"QuestTarget_4184304": "Head to the Starloop and track down Black Wolf",
|
||
"QuestTarget_4184401": "Talk to the staff to enter the competition",
|
||
"QuestTarget_4184402": "Opening timeline",
|
||
"QuestTarget_4184403": "Earn Points to Boost Your Rank",
|
||
"QuestTarget_4184404": "Head to the control room",
|
||
"QuestTarget_4184405": "Go help the others set up the Ether Jammers",
|
||
"QuestTarget_4184406": "Head out and help the others set up the Ether Jammers",
|
||
"QuestTarget_4184407": "Help the folks at Reindeer Preparation clear out the Ethereals in the area",
|
||
"QuestTarget_4184408": "Keep moving and help the others set up Ether Jammers",
|
||
"QuestTarget_4184409": "Find Black Wolf",
|
||
"QuestTarget_4184410": "Lure the Black Wolves to the designated location",
|
||
"QuestTarget_4184411": "Defeat the Black Wolf",
|
||
"QuestTarget_4185101": "Public Security Officer Announcement",
|
||
"QuestTarget_4185102": "Talk to Severian",
|
||
"QuestTarget_4185104": "Find a staff member to level up Ethereal cards",
|
||
"QuestTarget_4189001": "Things are quiet again. Let's wait for the right opportunity to continue the investigation.",
|
||
"QuestTarget_515110401": "Go to Peace Herbal with Nangong Yu",
|
||
"QuestTarget_600450001": "Main Menu Resident Scripts & NPCs (Blaze Version)",
|
||
"QuestTarget_600450002": "Persistent scripts and NPCs on the main interface (Nangong Version)",
|
||
"QuestTarget_600450003": "Main Screen Persistent Script with NPC (Blaze - Back Again)",
|
||
"QuestTarget_600450101": "Go and pet Eous",
|
||
"QuestTarget_600450204": "Brainstorm ways to level up the hot pot with everyone",
|
||
"QuestTarget_600450205": "Ask Sweety for hot pot tips",
|
||
"QuestTarget_600450505": "Complete Copper Hot Pot (I)",
|
||
"QuestTarget_600450608": "Invite Zhu Yuan to grab some hot pot",
|
||
"QuestTarget_600450609": "Complete Copper Hot Pot (II)",
|
||
"QuestTarget_600450704": "Complete Copper Hot Pot (III)",
|
||
"QuestTarget_600450705": "Complete Copper Hot Pot (III)",
|
||
"QuestTarget_600450801": "Chat with everyone about how you feel about the hot pot",
|
||
"QuestTarget_600450902": "Ask Nangong Yu how the hot pot prep's going",
|
||
"QuestTarget_600451007": "The delicious hot pot, exquisite dishes, and chewy rice cakes have completely won Stephen over—chat with him about his food experience.",
|
||
"QuestTarget_600451201": "2.7 Fire Hotpot Shop Boxed Garden Pity",
|
||
"QuestTarget_600460207": "Complete commissions with Victoria Housekeeping Co.",
|
||
"QuestTarget_600470101": "Talk to Miyabi to find out what's going on",
|
||
"QuestTarget_600470103": "Confirm the operation details with A-Xin",
|
||
"QuestTarget_600470201": "Confirm the operation details with A-Xin",
|
||
"QuestTarget_600470301": "Confirm the operation details with A-Xin",
|
||
"QuestTarget_600470401": "Confirm the operation details with A-Xin",
|
||
"QuestTarget_600470501": "Confirm the operation details with A-Xin",
|
||
"QuestTarget_600470502": "Chat with A-Xin",
|
||
"QuestTarget_600480101": "Chat with the stranger outside the shop",
|
||
"QuestTarget_600480102": "Chat with Finn",
|
||
"QuestTarget_600480103": "Attempt to restore footage",
|
||
"QuestTarget_600480401": "Continue restoring footage",
|
||
"QuestTarget_600480501": "Chat with Finn",
|
||
"QuestTarget_600480502": "Hand over all the footage to Finn",
|
||
"QuestTarget_600480701": "Continue restoring footage",
|
||
"QuestTarget_600480801": "Continue restoring footage",
|
||
"QuestTarget_600480901": "Continue restoring footage",
|
||
"QuestTarget_600530001": "There's a new shop review ranking section at Waifei Plaza—check out the posts there",
|
||
"QuestTarget_600530702": "Join Alice and Reviewboo's conversation",
|
||
"QuestTarget_7020601": "Complete the Ridu's Got Boo competition and clear the advanced stage",
|
||
"Quest_Archive_Unlock_TipClick_25": "Unlocked after completing Phase One of \"New: Eridan Sunset (A)\" in Phaethon's Story",
|
||
"Quest_VHSName_025": "New: Eridan Sunset (A)",
|
||
"Quest_VHSPerformDesc_11800010": "Movies these days seem to love kicking things off with the protagonist in a tight spot.",
|
||
"Quest_VHSPerformDesc_11800020": "A friend from afar... uh, wait—isn't that a bit TOO far?",
|
||
"Quest_VHSPerformDesc_11800030": "A friend from afar... uh, wait—isn't that a bit TOO far?",
|
||
"Quest_VHSPerformDesc_11800040": "Never forgetting a regular client—that's Professionalism 101 for any Proxy worth their salt.",
|
||
"Quest_VHSPerformDesc_11800050": "The bigger the party, the easier it is for shady characters to slip in unnoticed.",
|
||
"Quest_VHSPerformDesc_11800060": "The bigger the party, the easier it is for shady characters to slip in unnoticed.",
|
||
"Quest_VHSPerformDesc_11800070": "The bigger the party, the easier it is for shady characters to slip in unnoticed.",
|
||
"Quest_VHSPerformDesc_11800080": "Always gotta check everything before heading out. Did I turn off the gas? Lock the door? ...Any snakes slither into the bedroom?",
|
||
"Quest_VHSPerformDesc_11800090": "You can always find one or two with a stomachache, a broken pinky toe, or caught by a debt collector, and can't join the competition, right?!",
|
||
"Quest_VHSPerformDesc_11800120": "The cardinal sin of a long game is blowing your whole load right out the gate.",
|
||
"Quest_VHSPerformDesc_11800130": "The cardinal sin of a long game is blowing your whole load right out the gate.",
|
||
"Quest_VHSPerformDesc_11800140": "\"Risks\" seem like nothing compared to \"rewards.\"",
|
||
"Quest_VHSPerformDesc_11800150": "\"Risks\" seem like nothing compared to \"rewards.\"",
|
||
"Quest_VHSPerformDesc_11800160": "\"Risks\" seem like nothing compared to \"rewards.\"",
|
||
"Quest_VHSPerformDesc_11800170": "Throwing out a lifeline when people hit rock bottom—that's exactly why I'm here.",
|
||
"Quest_VHSPerformDesc_11800180": "Throwing out a lifeline when people hit rock bottom—that's exactly why I'm here.",
|
||
"Quest_VHSPerformDesc_11800190": "The Ethereal's lagging out. Please report this bug to QA.",
|
||
"Quest_VHSPerformDesc_11800200": "Whatever the wolf does, the heavens see... and so do the Intelligent Constructs, the organizers behind those cameras—everyone's watching!",
|
||
"Quest_VHSPerformDesc_11800210": "A competition that gets shut down always leaves a bit... some... uh, a whole lotta mess to clean up.",
|
||
"Quest_VHSPerformDesc_11800220": "A competition that gets shut down always leaves a bit... some... uh, a whole lotta mess to clean up.",
|
||
"Quest_VHSPerformDesc_11800230": "A competition that gets shut down always leaves a bit... some... uh, a whole lotta mess to clean up.",
|
||
"Quest_VHSPerformDesc_11800240": "Childhood traumas stick with you for life—pretty sure some theory backs that up, but hey, that's just how it is.",
|
||
"Quest_VHSPerformDesc_11800250": "Childhood traumas stick with you for life—pretty sure some theory backs that up, but hey, that's just how it is.",
|
||
"Quest_VHSPerformDesc_11800260": "Burning, falling, and losing. A dream, yet not a dream.",
|
||
"Quest_VHSPerformDesc_11800270": "Burning, falling, and losing. A dream, yet not a dream.",
|
||
"Quest_VHSPerformDesc_11800290": "Anyone who plays clunky grappler characters is a good soul (unless they're actually good at the game).",
|
||
"Quest_VHSPerformDesc_11800300": "Anyone who plays clunky grappler characters is a good soul (unless they're actually good at the game).",
|
||
"Quest_VHSPerformDesc_11800305": "Why does my pet snake keep making noise?",
|
||
"Quest_VHSPerformDesc_11800310": "Why does my pet snake keep making noise?",
|
||
"Quest_VHSPerformDesc_11800320": "Didn't you think about this day coming when you put on that muzzle?",
|
||
"Quest_VHSPerformDesc_11800330": "You can tell he's a total noob when it comes to filming—the audio's all over the place.",
|
||
"Quest_VHSPerformDesc_11800340": "You can tell he's a total noob when it comes to filming—the audio's all over the place.",
|
||
"Quest_VHSPerformDesc_11800350": "Why's everyone jumping the gun here...",
|
||
"Quest_VHSPerformDesc_11800360": "Why's everyone jumping the gun here...",
|
||
"Quest_VHSPerformDesc_11800370": "The great PubSec Officer Cissia! Scourge of evil and guardian of peace in New Eridu!",
|
||
"Quest_VHSPerformDesc_11800375": "The great PubSec Officer Cissia! Scourge of evil and guardian of peace in New Eridu!",
|
||
"Quest_VHSPerformDesc_11800380": "That tiny spark of courage—just peeking out right before fear crushes you completely.",
|
||
"Quest_VHSPerformDesc_11800390": "That tiny spark of courage—just peeking out right before fear crushes you completely.",
|
||
"Quest_VHSPerformDesc_11800400": "That shady character who's good at worming info out of people is about to hit you with a Command Grab!",
|
||
"Quest_VHSPerformDesc_11800410": "That shady character who's good at worming info out of people is about to hit you with a Command Grab!",
|
||
"Quest_VHSPerformDesc_11800420": "\"Ramiel\" doesn't exist.",
|
||
"Quest_VHSPerformDesc_11800430": "Can't see the forest for the trees... but in the eyes of outsiders? Crystal clear.",
|
||
"Quest_VHSPerformDesc_21800001": "Whatever the wolf does, the heavens see... and so do the Intelligent Constructs, the organizers behind those cameras—everyone's watching!",
|
||
"Quest_VHSPerformDesc_21800002": "Childhood traumas stick with you for life—pretty sure some theory backs that up, but hey, that's just how it is.",
|
||
"Quest_VHSPerformDesc_51800002": "Throwing out a lifeline when people hit rock bottom—that's exactly why I'm here.",
|
||
"Quest_VHSPerformDesc_51800003": "Always gotta check everything before heading out. Did I turn off the gas? Lock the door? ...Any snakes slither into the bedroom?",
|
||
"Quest_VHSPerformDesc_51800004": "That tiny spark of courage—just peeking out right before fear crushes you completely.",
|
||
"Quest_VHSPerformDesc_51800007": "That shady character who's good at worming info out of people is about to hit you with a Command Grab!",
|
||
"Quest_VHSPerformDesc_51800008": "Anyone who plays clunky grappler characters is a good soul (unless they're actually good at the game).",
|
||
"Quest_VHSPerformName_11800010": "Competition Invitation",
|
||
"Quest_VHSPerformName_11800050": "The Hero's Rules",
|
||
"Quest_VHSPerformName_11800070": "A Break Before the Game Starts",
|
||
"Quest_VHSPerformName_11800080": "An Incident Before Departure",
|
||
"Quest_VHSPerformName_11800090": "The Intruding Serpent Thiren",
|
||
"Quest_VHSPerformName_11800120": "The Competition Begins",
|
||
"Quest_VHSPerformName_11800150": "Mors' Return",
|
||
"Quest_VHSPerformName_11800180": "Deep Extraction",
|
||
"Quest_VHSPerformName_11800200": "Interrupted Competition",
|
||
"Quest_VHSPerformName_11800310": "Snake's True Heart",
|
||
"Quest_VHSPerformName_11800320": "A Cornered Villain",
|
||
"Quest_VHSPerformName_11800350": "Defeated Wanted Criminal",
|
||
"Quest_VHSPerformName_11800360": "Double Tracking",
|
||
"Quest_VHSPerformName_11800370": "The Great PubSec Officer Cissia!",
|
||
"Quest_VHSPerformName_11800375": "Continue Onward",
|
||
"Quest_VHSPerformName_11800390": "Final Warning",
|
||
"Quest_VHSPerformName_11800420": "Nonexistent Contestant",
|
||
"Quest_VHSPerformName_11800440": "gal",
|
||
"Quest_VHSPerformName_11800450": "gal",
|
||
"Quest_VHSPerformName_11800470": "gal",
|
||
"Quest_VHSPerformName_11800480": "gal",
|
||
"Quest_VHSPerformName_11800490": "gal",
|
||
"Quest_VHSPerformName_11800500": "gal",
|
||
"Quest_VHSPerformName_11800510": "gal",
|
||
"Quest_VHSPerformName_11800520": "gal",
|
||
"Quest_VHSPerformName_11800530": "gal",
|
||
"Quest_VHSPerformName_11800540": "gal",
|
||
"Quest_VHSPerformName_11800550": "gal",
|
||
"Quest_VHSPerformName_11800560": "gal",
|
||
"Quest_VHSPerformName_11800570": "gal",
|
||
"Quest_VHSPerformName_11800580": "gal",
|
||
"Quest_VHSPerformName_11800590": "gal",
|
||
"Quest_VHSPerformName_11800600": "gal",
|
||
"Quest_VHSPerformName_11800610": "gal",
|
||
"Quest_VHSPerformName_11800620": "gal",
|
||
"Quest_VHSPerformName_11800630": "gal",
|
||
"Quest_VHSPerformName_11800640": "gal",
|
||
"Quest_VHSPerformName_11800650": "gal",
|
||
"Quest_VHSPerformName_11800660": "gal",
|
||
"Quest_VHSPerformName_11800670": "gal",
|
||
"Quest_VHSPerformName_11800680": "gal",
|
||
"Quest_VHSPerformName_11800690": "gal",
|
||
"Quest_VHSPerformName_51800002": "Everyone's Proxy",
|
||
"Quest_VHSPerformName_51800003": "The Proxy and the Snake",
|
||
"Quest_VHSPerformName_51800004": "The Executioner and the Snake",
|
||
"Quest_VHSPerformName_51800007": "Wings That Freeze Time",
|
||
"Quest_VHSPerformName_51800008": "Within Sight...",
|
||
"RankList_UnlockRank": "Leaderboard (Not Started)",
|
||
"Reply2_27004": "Contact me if you've got any clues",
|
||
"Reply2_27006": "I haven't found any Anomalies",
|
||
"ResourceTitleText_10117": "New: Eridan Sunset (A)",
|
||
"Results_02": "Resolution: Negative review kept",
|
||
"Results_03": "Resolution: Negative review kept",
|
||
"Results_04": "Resolution: Negative review removed",
|
||
"Results_05": "Resolution: Negative review removed",
|
||
"Results_06": "Resolution: Negative review removed",
|
||
"Results_07": "Resolution: Negative review removed",
|
||
"Results_08": "Resolution: Negative review removed",
|
||
"Results_10": "Resolution: Negative review kept",
|
||
"Results_11": "Resolution: Negative review removed",
|
||
"Results_12": "Resolution: Negative review removed",
|
||
"Results_13": "Resolution: Negative review kept",
|
||
"Results_14": "Resolution: Negative review removed",
|
||
"RiceNoodleBd": "Smooth Rice Noodle Style",
|
||
"RiceNoodleBdGuide": "If you're going with rice noodles as the main ingredient, pick ingredients that boost the rice noodles' Deliciousness!",
|
||
"S2Menu022": " Floor {0}",
|
||
"SenderNote1_231511": "Impression of Nangong Yu:\n · She's an exceptionally capable idol team captain and a \"winner at life.\"",
|
||
"SenderNote1_241521": "Impressions of Cissia:\n · Throw eggs her way, and she pays it back with snacks.",
|
||
"SenderNote2_231511": " · She knows exactly what it takes to make a stage shine, including the sacrifices that never stand in the spotlight.",
|
||
"SenderNote2_241521": " · No security alarms went off. Another day of her being good.",
|
||
"SenderNote3_231511": " · The ability to grasp a borrowed dream and never let go is a talent all its own.",
|
||
"SenderNote3_241521": " · She's officially claimed the video store couch as her territory.",
|
||
"SetSkinBuyingTips_AriaNote_Package": "Purchasing unlocks Aria's outfit for all forms",
|
||
"Sidebar_Decoration_Item_1359015_Desc": "\"A big fish like that? Piece of cake! Just watch me reel this bad boy in— Bro, can you put a little more muscle into it?\"\n\"...Huff... I'm already... giving it everything I've got...\"",
|
||
"Sidebar_Decoration_Item_1359016": "\"Heavyweight Reel-In!\" Charm",
|
||
"Sidebar_Decoration_Item_1359016_Desc": "\"A big fish like that? Piece of cake! Just watch me reel this bad boy in— Bro, can you put a little more muscle into it?\"\n\"...Huff... I'm already... giving it everything I've got...\"",
|
||
"Skin_3115011_package_des": "Aria Outfit",
|
||
"Skin_3115011_package_name": "Discordant Note",
|
||
"Skin_3115011_package_story": "Aria's performance outfit for special shows, worn only a handful of times.\nA pure-white \"angel\" clad in \"demonic\" wings. Take a deep breath, get ready... once the spotlight comes on, it's the Angels of Delusion's time to rebel.",
|
||
"Skin_3115111_des": "Nangong Yu's Outfit",
|
||
"Skin_3115111_story": "Dancing within disordered rhythms, spinning across a stage of wild fantasia.\nThe boundary between angel and demon tilts with the lights, dissolving within her reflection.",
|
||
"Skin_AvatarFullName_AriaNote_Package": "Aria",
|
||
"Skin_AvatarName_AriaNote_Package": "Aria",
|
||
"SocialForum_MissionComplete_Desc_Item1": "The commission {1} posted by {0} has been completed. The following forum commission rewards have been issued <color=#CF4029>({2} has reached the weekly acquisition limit)</color>",
|
||
"SocialForum_MissionComplete_Desc_Item2": "The commission {1} posted by {0} has been completed <color=#CF4029>({2} and {3} have reached the weekly acquisition limit)</color>",
|
||
"SoftBdGuide": "The secret to cooking tender, melt-in-your-mouth braised pork? Let it soak up all those flavors before you scoop it out!",
|
||
"SouvernirDesc_10001": "Discover <color=#2dad03>1</color> Legendary food card.",
|
||
"SouvernirDesc_10002": "Discover <color=#2dad03>2</color> Rare food cards.",
|
||
"SouvernirDesc_10003": "Discover <color=#2dad03>1</color> food card of Rare quality or higher that you already own.",
|
||
"SouvernirDesc_10004": "A random Legendary food card in your inventory gains <color=#2dad03>+1</color> quantity.",
|
||
"SouvernirDesc_10005": "All Rare food cards in your inventory gain <color=#2dad03>+1</color> quantity.",
|
||
"SouvernirDesc_10006": "Max number of cards that can be held in inventory <color=#2dad03>+1</color>.",
|
||
"SouvernirDesc_10008": "Scooping time <color=#2dad03>+10</color>s.",
|
||
"SouvernirDesc_10009": "Scoop Attempts <color=#2dad03>+1</color>.",
|
||
"SouvernirDesc_10010": "The ladle gets bigger.",
|
||
"SouvernirDesc_10011": "When scooping, if <color=#2dad03>2</color> identical foods are scooped at the same time, <color=#2dad03>1</color> more of that food is added to the pot.",
|
||
"SouvernirDesc_10012": "When scooping, if at least <color=#2dad03>4</color> foods are scooped at the same time, add <color=#2dad03>1</color> food you own from the inventory into the pot.",
|
||
"SouvernirDesc_10013": "At the start of the turn, add Brown Sugar Rice Cakes to the settlement panel. It increases the Deliciousness of all ingredients by <color=#2dad03>+10</color> during settlement.",
|
||
"SouvernirDesc_10014": "At the start of each turn, the chance of converting food items into [Premium] increases by <color=#2dad03>2%</color>.",
|
||
"SouvernirDesc_10015": "At the start of each turn, transforms <color=#2dad03>2</color> non-[Premium] items into [Premium] items.",
|
||
"SouvernirName_10001": "Hot Dogboo",
|
||
"SouvernirName_10002": "Cheese Boowich",
|
||
"SouvernirName_10003": "Tasty Boo-Burger",
|
||
"SouvernirName_10004": "Fried Dumplingboo",
|
||
"SouvernirName_10005": "Baoboo",
|
||
"SouvernirName_10006": "Braised Beef Boodles",
|
||
"SouvernirName_10007": "Boosicle",
|
||
"SouvernirName_10008": "Cream Puff Boo",
|
||
"SouvernirName_10009": "Strawberry Sweetboo",
|
||
"SouvernirName_10010": "Stuffed Boo",
|
||
"SouvernirName_10011": "Milkboo",
|
||
"SouvernirName_10012": "Sodaboo",
|
||
"SouvernirName_10013": "Rice Cakeboo",
|
||
"SouvernirName_10014": "Marinated Eggboo",
|
||
"SouvernirName_10015": "Cornboo",
|
||
"StoreNameText_100201": "Lumina Square Capsule Hotel",
|
||
"StoreNameText_100602": "Godfinger Arcade",
|
||
"StoreRequestText_100101": "Request to Remove Negative Review\n\nThis customer mistook a \"Porcelume Coin\" for a \"Lucky Coin,\" then somehow smashed it and demanded compensation. The behavior is truly hard to understand. Please remove the negative review.",
|
||
"StoreRequestText_100102": "Request to Remove Negative Review\n\nThe hairstyle given to the customer perfectly matched the requested \"wild\" and \"dominant\" style. The service met all standards and the quality was reliable. In fact, the complaint itself proves it.",
|
||
"StoreRequestText_100201": "Request to Remove Negative Review\n\nThis shop has not engaged in false advertising. Every advertising claim is backed by reason and evidence, with thoughtful details and presentation added in accordance with scientific design principles.",
|
||
"StoreRequestText_100202": "Request to Remove Negative Review\n\nI... I hope everyone will think carefully before raising Snowy in the future...",
|
||
"StoreRequestText_100301": "Request to Remove Negative Review\n\nWoof... Woof woof... (...Sorry... I didn't see you, meaning you couldn't purchase the magazine, woof...)",
|
||
"StoreRequestText_100302": "Request to Remove Negative Review\nA professional physician has confirmed that the customer is physically fit and mentally sound. As no such illness exists, this shop cannot issue a medical record. We request the negative review be removed.",
|
||
"StoreRequestText_100401": "Request to Remove Negative Review\n\nThe comment contains personal attacks against Construct residents. A coffee's flavor has nothing to do with the identity of its maker. Please have it removed.",
|
||
"StoreRequestText_100402": "Request to Remove Negative Review\n\nThis is a legitimate massage parlor — there's no \"dark magic\" going on like this customer claims. Please take down the review.",
|
||
"StoreRequestText_100501": "Request to Remove Negative Review\n\nAlso... seeking help! This shop is hiring a Bangboo skilled in combat! Interested parties, please contact on Knock Knock...",
|
||
"StoreRequestText_100502": "Request to Remove Negative Review\n\nThis new item really wasn't thought through very well. We're already working on other products... Please keep supporting Balabala Tong Sui!",
|
||
"StoreRequestText_100601": "Request to Remove Negative Review\n\nA bouquet provides a quiet \"experience,\" not a tangible product. The customer's demand is rather unreasonable. Please have this negative review blocked.",
|
||
"StoreRequestText_100602": "Request to Remove Negative Review\n\nLook, we can't control who wins or loses. As for that customer's violent behavior, we've already filed a report with Public Security...",
|
||
"StoreRequestText_100701": "Request to Remove Negative Review\n\nHey, investing always has its ups and downs. A few stumbles now just mean wins later!\nAnd besides... didn't this loss help the customer really learn about the risks of the financial market? That's knowledge gained, isn't it? That's spiritual profit!",
|
||
"StoreRequestText_100702": "Request to Remove Negative Review\n\nSigh, I've always focused on perfecting the noodle broth flavor. I never thought customers would actually care about the mechanical arm thing...",
|
||
"StoreResponseText_100101": "We've heard your concern, but at present, the merchant does not appear to be at fault, so unfortunately we can't process your request. Our apologies~",
|
||
"StoreResponseText_100102": "Beaverson Beauty Salon, bringing you the ultimate makeover experience. Thanks for stopping by, and we can't wait to see you again~",
|
||
"StoreResponseText_100201": "Ahem... well, it's sized to fit you perfectly, right? That's the ultimate space optimization — scientifically designed snugness! Super cozy and secure! Just... give it a little more time to get used to it... you'll be fine once you do!",
|
||
"StoreResponseText_100202": "Ah! S—Sorry!!! B—But... this is just how Snowy is by nature. It was mentioned before, and a copy of Snowy's Care Guide was even provided... Other than that, there really isn't anything else that can be done...",
|
||
"StoreResponseText_100301": "Woof... woof? Woof! Woof woof woof woof!!! (Could another address be provided? The owner said the magazine can be mailed over...)",
|
||
"StoreResponseText_100302": "Little one, dealing with things like \"big monsters\" falls outside what this clinic treats, and it doesn't meet the basic requirements for issuing a medical record. Thank you for your understanding.",
|
||
"StoreResponseText_100401": "Thanks for taking the time to leave a review! I hope our coffee sets you up with a great mood for the day.",
|
||
"StoreResponseText_100402": "Old Duyi's Posture Correction Studio is here to give everyone the most comfortable experience...\nUhh... strange rituals and dark magic? This store doesn't offer anything like that. It's just a few simple massage techniques...",
|
||
"StoreResponseText_100501": "Th—That's not it! A price was already quoted, but this Bangboo refused to hear us out and even threatened to give us a beating! Wh—What are we supposed to do now... sob sob...",
|
||
"StoreResponseText_100502": "Sorry, really sorry!\nAlready pulled it from the menu — thanks for the feedback!",
|
||
"StoreResponseText_100601": "This store supports refund requests. Have a wonderful day~",
|
||
"StoreResponseText_100602": "Sir, please accept our Knock Knock friend request and compensate the store for the damages.\nDuring the commotion earlier, three of our arcade machines ended up completely destroyed...",
|
||
"StoreResponseText_100701": "Hey, listen — when it comes to investing, what matters is the \"long-term returns.\"\nShort-term gains and losses... don't sweat them! Just don't sweat them! Think about the long run~!",
|
||
"StoreResponseText_100702": "Please rest assured! My arms have been thoroughly sterilized — totally food-safe and everything... Health inspectors are welcome anytime!",
|
||
"Stylish_SkillName38": "Skyward Vault",
|
||
"Stylish_SkillName39": "Charged Verdict",
|
||
"Stylish_SkillName41": "Delusional Beat",
|
||
"Stylish_SkillName42": "Light Meteor",
|
||
"Stylish_SkillName43": "Umbral Venom Flourish",
|
||
"SwitchCharacter_Tips_17": "Only Wise and Belle can be used while <color=#D9A600>tracking the \"New: Eridan Sunset (A)\" mission</color>.",
|
||
"SwitchSkin_Tips_17": "Only the Vibrant Store Manager/Ridu Stroll outfits can be worn while <color=#D9A600>tracking the \"New: Eridan Sunset (A)\" mission</color>.",
|
||
"SwitchTeamBattle_ESC_LevelBuff": "Stage Buff",
|
||
"SwitchTeamBattle_ESC_LimitChallenge": "Time Trial Challenge",
|
||
"SwitchTeamBattle_ESC_LimitChallengeComplete": "<color=#31CC00>Completed</color>",
|
||
"SwitchTeamBattle_ESC_LimitChallengeUncomplete": "<color=#FF3333>Timed Out</color>",
|
||
"SwitchTeamBattle_Level_DifficultyFactor": "Score Multiplier",
|
||
"SwitchTeamBattle_Level_DifficultyNumber1": "1x",
|
||
"SwitchTeamBattle_Level_DifficultyNumber2": "2x",
|
||
"SwitchTeamBattle_Level_FinalScore": "Final Score",
|
||
"SwitchTeamBattle_Level_Go": "Go to Squad Configuration",
|
||
"SwitchTeamBattle_Level_KillNum": "Enemy Kill Count",
|
||
"SwitchTeamBattle_Level_NotChallenged": "Unchallenged",
|
||
"SwitchTeamBattle_Level_Score": "Best Score: {0}",
|
||
"SwitchTeamBattle_Level_ScoreShow": "Best Score",
|
||
"SwitchTeamBattle_Level_Unlock": "Locked",
|
||
"SwitchTeamBattle_Level_toggle": "Brief",
|
||
"SwitchTeamBattle_Main_Progress": "Progress {0}/{1}",
|
||
"SwitchTeamBattle_Rank_Inform": "Complete all stages to unlock total score rankings",
|
||
"SwitchTeamBattle_RuleInform_Des": "[Gameplay Objective]\nDefeat as many enemies as possible within the time limit, rack up points, and push for higher ratings and rewards.\n[General Rules]\nYou'll deploy 3 squads of 2 characters each for consecutive combat.\nDuring the battle, defeating the waves of enemies earns you points.\nOnce all battles are complete, your total points determine your rating and rewards.\n[Relay Rules]\nIn combat, you can switch between squads to bring different teams into the fight.\nBesides passive recovery, completing timed missions and dealing DMG can build up your Charge Progress. When the bar fills up completely, you can switch squads.\n[Buff Rules]\nEach battle features different stage buffs.\nStage buffs can be upgraded, up to Lv. 5. Switching squads triggers a stage buff upgrade, unlocking powerful new mechanics.\nBefore entering battle, each squad can select buffs that only affect that specific team.\n[Combat Rules]\nWhen switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. Current squad characters' Energy/Adrenaline carries over to subsequent battles, and current squad characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad), but all other buffs are cleared.\nWhen stage buffs reach max level, boss enemies will appear, and enemies will grow stronger with each wave.",
|
||
"SwitchTeamBattle_RuleInform_Title": "Rules",
|
||
"SwitchTeamBattle_RuleInform_Title2": "Tag Team Rules",
|
||
"SwitchTeamBattle_Score_Inform": "Different score multipliers match different difficulty levels and scoring efficiency",
|
||
"SwitchTeamBattle_Score_InformContent": "1x: Monster HP is lower; scoring efficiency is 1x\n2x: Monster HP is higher; scoring efficiency is 2x",
|
||
"SwitchTeamBattle_TeamAdvise_1": "1. <color=#FFFFFF>[Time Trial Challenge]</color>: Trigger <color=#FFAF2C>Anomaly/Disorder/Abloom</color> the required number of times within the time limit.\n2. <color=#FFFFFF>[Specialty Recommendation]</color>: It's recommended to use Agents with <color=#FFAF2C>Anomaly</color> Specialty and <color=#FFAF2C>switch between squads multiple times to take advantage of stage mechanics</color>.\n3. <color=#FFFFFF>[Boss Weakness]</color>: This stage's Boss is vulnerable to <color=#FE437E>Ether</color> and <color=#98EFF0>Ice</color>. Once the stage mechanic reaches max level, the <color=#FF4E00>Assault Squad</color> will face the Boss first.",
|
||
"SwitchTeamBattle_TeamAdvise_2": "1. <color=#FFFFFF>[Time Trial Challenge]</color>: Defeat <color=#FFAF2C>the required number of enemies</color> within the time limit.\n2. <color=#FFFFFF>[Specialty Recommendation]</color>: It's recommended to use Agents with <color=#FFAF2C>Stun</color> Specialty and <color=#FFAF2C>Attack</color> Specialty. <color=#FFAF2C>Switch between squads multiple times to take advantage of stage mechanics</color>.\n3. <color=#FFFFFF>[Boss Weakness]</color>: This stage's Boss is vulnerable to <color=#2EB6FF>Electric</color>. Once the stage mechanic reaches max level, the <color=#FF4E00>Assault Squad</color> will face the Boss first.",
|
||
"SwitchTeamBattle_TeamAdvise_3": "1. <color=#FFFFFF>[Time Trial Challenge]</color>: Trigger or extend<color=#FFAF2C>Ether Veil</color> the required number of times within the time limit.\n2. <color=#FFFFFF>[Specialty Recommendation]</color>: It's recommended to use <color=#FFAF2C>Agents who can trigger Ether Veil</color> and <color=#FFAF2C>switch between squads multiple times to take advantage of stage mechanics</color>.\n3. <color=#FFFFFF>[Boss Weakness]</color>: This stage's Boss is vulnerable to <color=#FF5521>Fire</color> and <color=#F0D12B>Physical</color>. Once the stage mechanic reaches max level, the <color=#FF4E00>Assault Squad</color> will face the Boss first.",
|
||
"SwitchTeamBattle_TeamAdvise_4": "1. <color=#FFFFFF>[Time Trial Challenge]</color>: <color=#FFAF2C>Break the required number of enemy Miasmic Shields</color> within the time limit.\n2. <color=#FFFFFF>[Specialty Recommendation]</color>: It's recommended to use Agents with <color=#FFAF2C>Rupture</color> Specialty and <color=#FFAF2C>Attack</color> Specialty, coordinated with a <color=#FFAF2C>Stun</color> Specialty Agent. <color=#FFAF2C>Switch between squads multiple times to take advantage of stage mechanics</color>.\n3. <color=#FFFFFF>[Boss Weakness]</color>: This stage's Boss is vulnerable to <color=#98EFF0>Ice</color> and <color=#FF5521>Fire</color>. Once the stage mechanic reaches max level, the <color=#FF4E00>Assault Squad</color> will face the Boss first.",
|
||
"SwitchTeamBattle_TeamAdvise_5": "1. <color=#FFFFFF>[Time Trial Challenge]</color>: Unleash <color=#FFAF2C>Ultimate</color> the required number of times within the time limit.\n2. <color=#FFFFFF>[Specialty Recommendation]</color>: You can freely choose powerful Agents and <color=#FFAF2C>switch between squads multiple times to take advantage of stage mechanics</color>.\n3. <color=#FFFFFF>[Boss Weakness]</color>: This stage's Boss is vulnerable to <color=#FF5521>Fire</color> and <color=#F0D12B>Physical</color> with no resistance. Once the stage mechanic reaches max level, the <color=#FF4E00>Assault Squad</color> will face the Boss first.",
|
||
"SwitchTeamBattle_Team_Advise": "Squad Tips",
|
||
"SwitchTeamBattle_Team_Empty_Content": "You've got empty squads. Make sure each squad has at least one Agent.",
|
||
"SwitchTeamBattle_Team_Empty_Title": "Note",
|
||
"SwitchTeamBattle_Team_Enemy": "Key Enemy Info",
|
||
"SwitchTeamBattle_Team_Mark": "{0}-{1}",
|
||
"SwitchTeamBattle_Team_Revert": "Reset All",
|
||
"SwitchTeamBattle_Team_Team1": "<color=#069EFF>Vanguard Squad</color>",
|
||
"SwitchTeamBattle_Team_Team2": "<color=#FFEF00>Center Wing Squad</color>",
|
||
"SwitchTeamBattle_Team_Team3": "<color=#FF4E00>Assault Squad</color>",
|
||
"SwitchTeamBattle_Team_Teamlist": "Deployed Squad",
|
||
"SwitchTeamBattle_Team_Unfull_Cancel": "Cancel",
|
||
"SwitchTeamBattle_Team_Unfull_Content": "Your squad has fewer than 2 Agents or no buffs selected. Continue anyway?",
|
||
"SwitchTeamBattle_Team_Unfull_Title": "Note",
|
||
"SwitchTeam_LevelInfo_Des_1": "<color=#FFFFFF>[Time Trial Challenge]</color> \nTrigger <color=#FFAF2C>Anomaly/Disorder/Abloom</color> the required number of times within the time limit. \nComplete the timed challenge and deal DMG to level up stage buffs. \n\n<color=#FFFFFF>[Stage Buffs]</color> \nInitial: Ignores a certain percentage of enemy All-Type RES {0}. \n\n<color=#FFFFFF>[Battlefield Mechanics]</color> \n<color=#FFAF2C>CRIT DMG</color> dealt by Agents to enemies is greatly <color=#CF4029>reduced</color>. \nWhen a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. \n\n<color=#FFFFFF>[Squad Switch Rules]</color> \n· When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. \n· Current squad characters' Energy/Adrenaline carries over to subsequent battles, and current squad characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). \n· All other buffs are cleared.",
|
||
"SwitchTeam_LevelInfo_Des_2": "<color=#FFFFFF>[Time Trial Challenge]</color> \nDefeat <color=#FFAF2C>the required number of enemies</color> within the time limit.\nComplete the timed challenge and deal DMG to level up stage buffs.\n\n<color=#FFFFFF>[Stage Buffs]</color> \nInitial: Ignores a certain percentage of enemy All-Type RES {0}. \n\n<color=#FFFFFF>[Battlefield Mechanics]</color> \nEnemy <color=#FFAF2C>Anomaly Buildup RES</color> is greatly <color=#CF4029>enhanced</color>. \nWhen a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. \n\n<color=#FFFFFF>[Squad Switch Rules]</color> \n· When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. \n· Current squad characters' Energy/Adrenaline carries over to subsequent battles, and current squad characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). \n· All other buffs are cleared.",
|
||
"SwitchTeam_LevelInfo_Des_3": "<color=#FFFFFF>[Time Trial Challenge]</color> \n<color=#FFAF2C>Trigger or extend Ether Veil</color> the required number of times within the time limit. \nComplete the timed challenge and deal DMG to level up stage buffs. \n\n<color=#FFFFFF>[Stage Buffs]</color> \nInitial: Ignores a certain percentage of enemy All-Type RES {0}. \n\n<color=#FFFFFF>[Battlefield Mechanics]</color> \nEnemies <color=#FFAF2C>not affected by Ether Veil</color> take greatly <color=#CF4029>reduced</color> DMG. \nWhen a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. \n\n<color=#FFFFFF>[Squad Switch Rules]</color> \n· When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. \n· Current squad characters' Energy/Adrenaline carries over to subsequent battles, and current squad characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). \n· All other buffs are cleared.",
|
||
"SwitchTeam_LevelInfo_Des_4": "<color=#FFFFFF>[Time Trial Challenge]</color> \n<color=#FFAF2C>Break the required number of Miasmic Shields</color> within the time limit. \nComplete the timed challenge and deal DMG to level up stage buffs.\n\n<color=#FFFFFF>[Stage Buffs]</color> \nInitial: Ignores a certain percentage of enemy All-Type RES {0}. \n\n<color=#FFFFFF>[Battlefield Mechanics]</color> \nEvery enemy is armed with a <color=#FFAF2C>Miasmic Shield</color>. Whenever a boss enemy recovers from Stun, its Miasmic Shield will reset.\nWhen a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. \n\n<color=#FFFFFF>[Squad Switch Rules]</color> \n· When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. \n· Current squad characters' Energy/Adrenaline carries over to subsequent battles, and current squad characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). \n· All other buffs are cleared.",
|
||
"SwitchTeam_LevelInfo_Des_5": "<color=#FFFFFF>[Time Trial Challenge]</color> \n<color=#FFAF2C>Unleash Ultimate the required number of times</color> within the time limit.\nComplete the timed challenge and deal DMG to level up stage buffs.\n\n<color=#FFFFFF>[Stage Buffs]</color> \nInitial: Ignores a certain percentage of enemy All-Type RES {0}. \n\n<color=#FFFFFF>[Battlefield Mechanics]</color>\nWhen a squad has stayed on the field for 40s, DMG dealt will be greatly reduced until squad switch. \n\n<color=#FFFFFF>[Squad Switch Rules]</color> \n· When switching squads, incoming characters receive initial Energy/Adrenaline and Decibels. \n· Current squad characters' Energy/Adrenaline carries over to subsequent battles, and current squad characters' Decibels transfer to corresponding members of the next squad (the on-field character's Decibels will carry over to the 1st squad member of the next squad, while the off-field character's Decibels will carry over to the 2nd squad member of the next squad). \n· All other buffs are cleared.",
|
||
"TL_Cs_C28_MainCity_NormOnStage_010": "My apologies for the wait.",
|
||
"TL_Cs_Hotpot_1_010": "Welcome to Simmer Hot Pot!",
|
||
"TL_Cs_Hotpot_2_010": "What do you think?",
|
||
"TL_Csr_C28_MR1_6_010": "Where's my next prey...?",
|
||
"TL_Csr_C28_MR2_1_030": "Proxy, look! Billy and the others!",
|
||
"TL_Csr_C28_MR2_5_010": "...Hmm? Looks like an even more annoying swarm of flies has arrived.",
|
||
"TL_Csr_C28_MR2_8_010": "Confirmed, Black Wolf is incapacitated... Wait, is that... the Porcelloy W-Engine?!",
|
||
"Tab2_1015": "Season 2 - Epilogue (A)",
|
||
"TarotCard_1000992_ExtraDes": "[Lazy Spotlight]: When <color=#FFFFFF>EX Special Attack: The Unbearable Weight of Love</color> or <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> hits an enemy, the enemy's All-Attribute RES decreases by 18% for 40s. Repeated triggers refresh the duration. When entering the battlefield, Nangong Yu's <color=#FFFFFF>Downbeat</color> is restored to the maximum. In Investigation Zone Mode, this effect can trigger once every 180s.",
|
||
"TarotCard_1000992_des": "Nangong Yu has evoked the Mindscape: <color=#FFAF2C>[Lazy Spotlight]</color>.",
|
||
"TarotCard_1000993_ExtraDes": "[Hunger and Hard Truths]: After a <color=#FFFFFF>Chain Attack: Gang Operation</color> or <color=#FFFFFF>Ultimate: Ophidiophobia</color> hits a Stunned enemy, gain an additional 3 <color=#FFFFFF>Venom</color>. <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> deals 35% increased DMG.",
|
||
"TarotCard_1370505_briefdes": "When HP is lost, Rupture Agents' <color=#2BAD00>Sheer Force increases</color> while non-Rupture Agents' <color=#2BAD00>ATK\u00A0increases</color>.",
|
||
"TaskDesc_HotPot_OB2.7_24": "Mission Text 24",
|
||
"TaskDesc_HotPot_OB2.7_25": "Mission Text 25",
|
||
"TaskDesc_HotPot_OB2.7_26": "Mission Text 26",
|
||
"TaskDesc_HotPot_OB2.7_27": "Mission Text 27",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_17": "Clear all event stages",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_18": "06-3",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_19": "06-4",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_20": "06-5",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_21": "06-6",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_22": "06-7",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_23": "06-8",
|
||
"TaskDesc_SwitchTeamBattle_OB2.7_24": "06-9",
|
||
"Text_Controller_SpringFesCorrectionTips2": "{LAYOUT_MOBILE#Tap here}{LAYOUT_KEYBOARD#React to the above guidance}{LAYOUT_CONTROLLER#React to the above guidance}",
|
||
"Text_Date_23151101_Task_Reward": "Complete the Wish Event: Where Delusions Began",
|
||
"Text_Date_23151102_Task_Reward": "Complete the Wish Event: The Most Dazzling Stage",
|
||
"Text_Date_23151103_Task_Reward": "Complete the Wish Event: Flight of the Angels",
|
||
"Text_Date_23151104_Task_Reward": "Complete the Wish Event: Healthy Tea",
|
||
"Text_Date_5151104_Task": "Wishlist Destination: Peace Herbal",
|
||
"Text_Transition_231511101": "You meet up with <color=#FFAF2C>Nangong Yu</color> at the parking lot in Lumina Square",
|
||
"Text_Transition_231511201": "You meet up with <color=#FFAF2C>Nangong Yu</color> in Failume Heights",
|
||
"Text_Transition_2415211": "You meet up with <color=#FFAF2C>Cissia</color> at the metro entrance on Sixth Street",
|
||
"Text_Transition_241521104": "You meet up with <color=#FFAF2C>Cissia</color> in Blazewood",
|
||
"Text_Transition_241521202": "You meet up with <color=#FFAF2C>Cissia</color> at Fantasy Resort",
|
||
"Text_Transition_2415215": "You meet up with <color=#FFAF2C>Cissia</color> outside Ballet Twins",
|
||
"Text_Transition_915107001": "You meet up with <color=#FFAF2C>Nangong Yu</color> at Lumina Square",
|
||
"Text_Transition_915108001": "You meet up with <color=#FFAF2C>Nangong Yu</color> at the 404 stage",
|
||
"Text_Transition_915109001": "You meet up with <color=#FFAF2C>Nangong Yu</color> at Fantasy Resort",
|
||
"Text_Transition_915110001": "You meet up with <color=#FFAF2C>Nangong Yu</color> at Port Elpis",
|
||
"Tips_10012373": "Press or hold <IconMap:Icon_SpecialReady_Fairy> to use an <color=#FFFFFF>EX Special Attack</color> and gain <color=#FFFFFF>Venom</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012374": "Wait for <color=#FFFFFF>Corrode Bone</color> to trigger <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012375": "Press or hold <IconMap:Icon_SpecialReady_Fairy> to use an <color=#FFFFFF>EX Special Attack</color> and gain <color=#FFFFFF>Serpentine Shadow</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012376": "Hold <IconMap:Icon_Normal_Fairy> to consume <color=#FFFFFF>Serpentine Shadow</color> and launch <color=#FFFFFF>Basic Attack: Serpent's Kiss</color> to hit the enemy <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012377": "Launch a <color=#FFFFFF>Chain Attack</color> to obtain more <color=#FFFFFF>Venom</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012378": "Press <IconMap:Icon_UltimateReady_Fairy> to launch an <color=#FFFFFF>Ultimate</color> and obtain more <color=#FFFFFF>Venom</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012379": "Hold <IconMap:Icon_Normal_Fairy> to perform the three hits of <color=#FFFFFF>Basic Attack: Adorable Explosive Impact</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_10012380": "Press <IconMap:Icon_SpecialReady_Fairy> when the enemy is <color=#FFFFFF>Stunned</color> and inflicted with <color=#FFFFFF>Anomaly</color> to trigger <color=#FFFFFF>Polarity Disorder</color> <color=#FFAF2C>{0}</color>",
|
||
"Tips_205011142": "Nice work! Now let's try the <color=#FFAF2C>full practice</color>!",
|
||
"Tips_205034905": "Enter \"Search for Freshness\" stage",
|
||
"Tips_205034906": "Check the target score for Stage 1",
|
||
"Tips_205034907": "Press to Start Cooking",
|
||
"Tips_205034908": "Ingredients must be ordered before cooking. Their basic details can be seen on the ingredient cards.",
|
||
"Tips_205034909": "Check out the ingredient's basic info on the Card",
|
||
"Tips_205034910": "You can view the ingredient type here.",
|
||
"Tips_205034911": "This is the ingredient's deliciousness score. It determines whether the stage is completed.",
|
||
"Tips_205034913": "First, grab some beef flank",
|
||
"Tips_205034914": "Press to confirm your order",
|
||
"Tips_205034915": "Cauliflower adds a delicious boost to any meat you've picked previously",
|
||
"Tips_205034917": "Selected ingredients will be added to the pot",
|
||
"Tips_205034918": "After the turn begins, you can control the spoon to move",
|
||
"Tips_205034919": "Tap the button to grab ingredients",
|
||
"Tips_205034920": "When the countdown or count reaches zero, the current Turn will be resolved",
|
||
"Tips_205034921": "Scooped ingredients will wait here for collection",
|
||
"Tips_205034922": "During the settlement phase, the Deliciousness of all ingredients will be accumulated",
|
||
"Tips_205034923": "Starting the haul",
|
||
"Tips_205034924": "Marbled beef is a rare ingredient",
|
||
"Tips_205034925": "One serving of marbled beef will produce four slices when you toss it in the pot",
|
||
"Tips_205034926": "Go for the marbled beef. The more you scoop up, the higher your Deliciousness score",
|
||
"Tips_205034927": "Select the Marbled Beef",
|
||
"Tips_205034928": "This round is the tasting round",
|
||
"Tips_205034929": "The Deliciousness target for this stage is shown here",
|
||
"Tips_205034930": "Use the menu to view information on the ingredients that have already been ordered",
|
||
"Tips_205034932": "Except for the first turn, most orders placed grant a refresh opportunity",
|
||
"Tips_205034933": "Use the Refresh function this time",
|
||
"Tips_205034935": "Select Marbled Beef",
|
||
"Tips_205034936": "The Menu Collection screen has been unlocked. View it as needed",
|
||
"Tips_205034938": "You can view the style suggestions for this chapter here",
|
||
"Tips_205034939": "Press to view it",
|
||
"Tips_205034940": "Clear the stage by reaching the target goal",
|
||
"Tips_205034941": "Tap the pause button to check stage info",
|
||
"Tips_205034942": "You can double-check the stage target here",
|
||
"Tips_205034945": "Each Chapter will feature an \"Exquisite Tastes\" Challenge",
|
||
"Tips_205034946": "Press \"Exquisite Tastes\" to enter the Challenge",
|
||
"Tips_205034947": "Press to confirm your order",
|
||
"Tips_205034951": "<color=#FFAF2C>User Reviews</color> display user feedback on products and services",
|
||
"Tips_205034952": "Check out <color=#FFAF2C>Merchant Replies</color> here to see <color=#FFAF2C>Merchant Requests</color>",
|
||
"Tips_205034954": "Scallops have a 50% chance to become Premium ingredients",
|
||
"Tips_205034955": "Scallops have a 50% chance to become Premium ingredients, so choose them",
|
||
"Tips_205034956": "The shrimp effect can be combined with Premium ingredients",
|
||
"Tips_205034957": "The shrimp effect can be combined with Premium ingredients, so choose that",
|
||
"Tips_205034958": "Crispy pork is an ingredient with a flavor-infusing effect",
|
||
"Tips_205034959": "Crispy pork is an ingredient with a flavor-infusing effect, so choose that",
|
||
"Tips_205034960": "Chicken Feet can be combined with marinated meat",
|
||
"Tips_205034961": "Chicken Feet can be combined with marinated meat, try choosing them",
|
||
"Tips_205034962": "After selecting, the <color=#FFAF2C>Public Opinion</color> will be displayed",
|
||
"Tips_205034963": "Master, the commissions have been organized.",
|
||
"Tips_205034964": "Check out the commission details here.",
|
||
"Tips_205034965": "Go and grab your first commission.",
|
||
"Tips_205034966": "Master, the current commission is complete.",
|
||
"Tips_205034967": "You can view the client's evaluation of you here.",
|
||
"Tips_205035001": "Master, you can switch the point multiplier here.",
|
||
"Tips_205035002": "Pick a higher point multiplier to amp up enemy HP and scoring efficiency",
|
||
"Tips_5401001": "Ehn-na! Ehn-na! (Encore! Encore!)",
|
||
"Tips_5401002": "En-nah ne! (Match the rhythm!)",
|
||
"Tips_5401003": "Uhn-en-na, uhn-en! (Please follow the Angels of Delusion! Thanks!)",
|
||
"Tips_72025169": "Defeat enemies as fast as you can within 3 minutes to score a higher rank",
|
||
"Tips_72025170": "In addition to natural recovery, dealing DMG and completing Time Trial Challenges will charge the progress bar",
|
||
"Tips_72025171": "Beat the Time Trial Challenge before the clock runs out to charge the progress bar significantly",
|
||
"Tips_72025173": "Stage buff upgraded, check the pause screen for the new effects",
|
||
"Tips_74136001": "New Time Trial Challenge available!",
|
||
"Tips_74136002": "Time Trial Challenge complete! Squad switch progress majorly boosted!",
|
||
"Tips_74510006": "Make sure you snap the picture while I'm smiling!",
|
||
"Tips_74510007": "The stage isn't the only place I shine!",
|
||
"Tips_74510008": "Joystick in hand, stage in my heart!",
|
||
"Tips_74510010": "Uh-oh!",
|
||
"Tips_74510013": "Effort: Smile",
|
||
"Tips_74510014": "Effort: Smile",
|
||
"Tips_74510015": "Effort: Smile",
|
||
"Tips_74510016": "Effort: Laugh",
|
||
"Tips_74510017": "Effort: Laugh",
|
||
"Tips_74510018": "Effort: Laugh",
|
||
"Tips_74510019": "Effort: Excited",
|
||
"Tips_74510020": "Effort: Excited",
|
||
"Tips_74510021": "Effort: Excited",
|
||
"Tips_74510022": "Effort: Eating",
|
||
"Tips_74510023": "Effort: Eating",
|
||
"Tips_74510024": "Effort: Eating",
|
||
"Tips_74510025": "Effort: Confused",
|
||
"Tips_74510026": "Effort: Confused",
|
||
"Tips_74510027": "Effort: Confused",
|
||
"Tips_74510028": "Effort: Surprised",
|
||
"Tips_74510029": "Effort: Surprised",
|
||
"Tips_74510030": "Effort: Surprised",
|
||
"Tips_74510031": "Effort: Awkward",
|
||
"Tips_74510032": "Effort: Awkward",
|
||
"Tips_74510033": "Effort: Awkward",
|
||
"TitleCondition_3800223": "Complete all stages in <color=#FFAF2C>\"Special Disaster Control Squad\"</color> and achieve a highest total score of at least 150,000.\nIf the player's highest total score ranks within the top 10% on the server, the title will display a percentage suffix.\nNote: Data may update slowly during the event but will be finalized at its conclusion.",
|
||
"TitleCondition_3800225": "Complete all event story chapters in <color=#FFAF2C> \"Chronicle of Simmering Flavors\"</color>.",
|
||
"TitleText_380021402": "Detective: Top {0}%",
|
||
"TitleText_380021902": "Pinnacle: Top {0}%",
|
||
"TitleText_3800221": "Angel Captain",
|
||
"TitleText_3800222": "Carbs Destroyer",
|
||
"TitleText_3800223": "Anti-Disaster Specialist",
|
||
"TitleText_380022302": "Disaster Ward: Top {0}%",
|
||
"TitleText_3800225": "VIP Shoppa the Explorer",
|
||
"TitleText_3800226": "Dog Walking Expert",
|
||
"Title_10044801": "The Spider Cowboy and the Delusion Idol",
|
||
"Title_10044802": "Genius Tricks",
|
||
"Title_10044803": "Lease on a Dream",
|
||
"Title_10044901": "A Night on the Couch With a Movie and a Villain",
|
||
"Title_10044902": "City Rules of Survival",
|
||
"Title_10044903": "Miss Cissiboo",
|
||
"Title_10163001": "Infernal Connoisseur",
|
||
"Title_10163002": "Gourmet Judgment",
|
||
"Title_10163003": "Save Shellboo",
|
||
"Title_10163004": "The Real Story",
|
||
"Title_10163005": "Memories, Promises & Fractures",
|
||
"Title_10163006": "Yes, Chef!",
|
||
"Title_10163007": "Rice Cake Mayhem",
|
||
"Title_10163008": "Delicious Debut",
|
||
"Title_10163009": "Perfect~",
|
||
"Title_10163010": "Bye-Bye Meister",
|
||
"Title_10163011": "Chance Encounter",
|
||
"Title_10163101": "Rain's Commission",
|
||
"Title_10163102": "Handling Ethereal Decoy",
|
||
"Title_10163103": "Orchidea's Commission",
|
||
"Title_10163104": "Pulchra's Commission",
|
||
"Title_10163105": "Shepherd's Commission",
|
||
"Title_10163106": "Spur-of-the-Moment Schedule",
|
||
"Title_10163107": "One Last Job",
|
||
"Title_11800010": "Competition Invitation",
|
||
"Title_11800020": "Tiny Tech Whiz",
|
||
"Title_11800030": "Flint Porcelloy",
|
||
"Title_11800040": "Another Collab with the Cunning Hares",
|
||
"Title_11800050": "The Hero's Rules",
|
||
"Title_11800055": "gal",
|
||
"Title_11800060": "W-Engines & Rivals",
|
||
"Title_11800070": "A Break Before the Game Starts",
|
||
"Title_11800080": "An Incident Before Departure",
|
||
"Title_11800090": "The Intruding Snake Thiren",
|
||
"Title_11800100": "gal",
|
||
"Title_11800120": "The Competition Begins",
|
||
"Title_11800130": "Ether Disruptor",
|
||
"Title_11800140": "Strange New Route",
|
||
"Title_11800150": "Mors' Return",
|
||
"Title_11800160": "Split Up",
|
||
"Title_11800170": "A Proxy's Duty",
|
||
"Title_11800180": "Deep Extraction",
|
||
"Title_11800190": "Faded Ethereal",
|
||
"Title_11800200": "Interrupted Competition",
|
||
"Title_11800210": "Aftermath",
|
||
"Title_11800220": "Standoff",
|
||
"Title_11800230": "Judge",
|
||
"Title_11800240": "End of Stage 1",
|
||
"Title_11800250": "Sweeper",
|
||
"Title_11800260": "Sudden Sunset",
|
||
"Title_11800270": "Scorched by the Sun",
|
||
"Title_11800280": "Waking From the Dream",
|
||
"Title_11800290": "Ramiel",
|
||
"Title_11800300": "Nightmare Gazer",
|
||
"Title_11800305": "Midnight Snack Prelude",
|
||
"Title_11800310": "Snake's True Heart",
|
||
"Title_11800320": "A Cornered Villain",
|
||
"Title_11800330": "A Storm Brews",
|
||
"Title_11800340": "Crime Declaration",
|
||
"Title_11800350": "Defeated Wanted Criminal",
|
||
"Title_11800360": "Double Tracking",
|
||
"Title_11800370": "The Great PubSec Officer Cissia!",
|
||
"Title_11800375": "Continue Onward",
|
||
"Title_11800380": "Faded Scene",
|
||
"Title_11800390": "Final Warning",
|
||
"Title_11800400": "Reunion",
|
||
"Title_11800410": "Outlaw's Roar",
|
||
"Title_11800420": "Nonexistent Contestant",
|
||
"Title_11800430": "Outsider",
|
||
"Title_11800435": "gal",
|
||
"Title_11800437": "gal",
|
||
"Title_11800440": "gal",
|
||
"Title_11800445": "gal",
|
||
"Title_11800450": "gal",
|
||
"Title_11800470": "gal",
|
||
"Title_11800480": "gal",
|
||
"Title_11800490": "gal",
|
||
"Title_11800500": "gal",
|
||
"Title_11800510": "gal",
|
||
"Title_11800520": "gal",
|
||
"Title_11800525": "gal",
|
||
"Title_11800530": "gal",
|
||
"Title_11800540": "gal",
|
||
"Title_11800550": "gal",
|
||
"Title_11800560": "gal",
|
||
"Title_11800565": "gal",
|
||
"Title_11800570": "gal",
|
||
"Title_11800580": "gal",
|
||
"Title_11800590": "gal",
|
||
"Title_11800600": "gal",
|
||
"Title_11800610": "gal",
|
||
"Title_11800615": "gal",
|
||
"Title_11800620": "gal",
|
||
"Title_11800625": "gal",
|
||
"Title_11800630": "gal",
|
||
"Title_11800640": "gal",
|
||
"Title_11800650": "gal",
|
||
"Title_11800660": "gal",
|
||
"Title_11800670": "gal",
|
||
"Title_11800680": "gal",
|
||
"Title_11800690": "gal",
|
||
"Title_11801220": "\"GAL\"",
|
||
"Title_21800001": "Prey's Counterattack",
|
||
"Title_21800002": "Root of Fear",
|
||
"Title_Activity_Jury": "Charge! Battle Against the Negative Reviews",
|
||
"Title_Activity_TeamMarathon": "Special Disaster Control Squad",
|
||
"Title_Activity_Tower04": "Battle Trial: Tidal Wave",
|
||
"TowerS3LevelRewardCondition09": "Obtain 1 \"Badge of Glory\" in \"Battle Trial: Glory\"",
|
||
"TrainingRoomTxt_SpecialTraining_Name_60": "Cooperation Exercise - Nangong Yu",
|
||
"TrainingRoomTxt_SpecialTraining_Name_61": "Cooperation Exercise - Cissia",
|
||
"UIText_45397": "3",
|
||
"UIText_45398": "5",
|
||
"UIText_45399": "9",
|
||
"UIText_45401": "7",
|
||
"UIText_47096": "",
|
||
"UIText_47297": "Missions grant an extra 300 Polychromes",
|
||
"UIText_47298": "Obtain Instantly",
|
||
"UIText_47312": "Deliciousness",
|
||
"UIText_47490": "Keep negative reviews",
|
||
"UIText_47491": "Remove negative reviews",
|
||
"UIText_47563": "Exquisite Tastes",
|
||
"UIText_47767": "Ingredients",
|
||
"UIText_47769": "Enhanced:",
|
||
"UnlockDish": "New Ingredient Unlocked",
|
||
"UserNotesText_100101": "New Eridu's greatest Reviewboo",
|
||
"UserNotesText_100301": "New Eridu's greatest Reviewboo",
|
||
"UserNotesText_100401": "Less ice, double milk",
|
||
"UserNotesText_100501": "New Eridu's greatest Reviewboo",
|
||
"UserNotesText_100502": "Extra ice, normal sugar",
|
||
"UserNotesText_100601": "New Eridu's greatest Reviewboo",
|
||
"UserNotesText_100702": "New Eridu's greatest Reviewboo",
|
||
"UserResponseText_100101": "Report! That \"ten-year old shop, fair and honest\" — total scam!\nWhat... lucky coins that bring wealth — nope! Already... smashed! Not a single Dennie in sight!\nOne star! Terrible review! Don't go! Anyone who wants to go... come take it up with me first!",
|
||
"UserResponseText_100102": "I should've known better than to go to a Thiren-run hair salon...\nI asked for a wild, handsome style, and now look at me — my friends keep trying to pet my hair, saying it's spiky enough to pass for a cactus from the Outer Ring...\nGo on... go ahead and laugh at me!!!",
|
||
"UserResponseText_100201": "The advertisement made it sound great, \"ultimate use of space, the comfort of home\"...\nBut in reality... ha! There's no room to lie down, can't even sit upright, and turning over is a pain!",
|
||
"UserResponseText_100202": "Half a year ago, I bought this little dog. Since then, for six straight months, every single day and night has been filled with nonstop barking, yapping, and howling...\nAnd when I asked the shop owner for help, all she said was, \"That's just how Snowy is... If it's too much to handle, we can refund you. Just bring the dog back to Fluffy.\"\nWh—What is that supposed to mean? Is she trying to take my dog back? I only asked for a solution... and now she wants to take my dog away?!!!!",
|
||
"UserResponseText_100301": "Ignorant jerk! Bullying mutt! Thick-headed rock!\nDennies! Right on the counter! Such a bad dog — pretending not to see! If it doesn't take the Dennies, I don't get my magazine!\nI... I already jumped as high as possible! It still pretended not to see... even barking at me!\nI—I'll knock it down! Get off that counter! Let's settle this!",
|
||
"UserResponseText_100302": "Last week, I ran into a giant monster in the city! It charged at me and stole my hero's courage!\nNow my soul is still drifting around out there... I can't read, and I can't go to school like normal! I need proper rest and... tons and tons of chips and candy to recover!\nBut... the doctor won't write me a sick note. He said I should keep going to school and fill that emptiness with knowledge...\nUwaa... wuuu... that's not right! Liar! The doctor is the worst!!!",
|
||
"UserResponseText_100401": "The drink had a hint of motor oil. I looked up, and sure enough, the owner was a Construct...\nHah... this is blasphemy! We coffee purists will never allow something like this!!!",
|
||
"UserResponseText_100402": "I'm telling you, that guy Duyi must be a Construct who's mastered dark magic!\nThat kind of technique... where one light press can make someone pass out on the massage table... has to be one of those strange rituals the books talk about! Be extremely careful around him!",
|
||
"UserResponseText_100501": "Three Bangboo! Playing dumb!\nWaddling around on those stubby legs! I ask the price! No answer!\nI'm gonna smack it out of 'em! Come out here and throw down!",
|
||
"UserResponseText_100502": "This store's actually pretty good. The tong sui tastes great, and the prices are fair...\nIt's just... sigh... next time anyone passes by, no matter how hard the owner pushes it, absolutely, absolutely do not try the new drink called Mint Lime Popping Candy Tong Sui!!!!\nEven now... it's been three hours! It still feels like it's darting around inside my throat, punching up into my head every time it jumps—!",
|
||
"UserResponseText_100601": "\"Caramel Dream, a fairy-tale sweet experience\"... I tried it! It's not sweet!\n\"Butterfly Orchidea, dancing toward you\" —no butterflies? Scam!\nOne star! It's all wrong! Next time, I'm gonna demand justice from the Manager!",
|
||
"UserResponseText_100602": "In terms of probability, theoretically speaking, when facing other citizens, the win rate should be fifty percent. That's the only \"reasonable\" experience.\nYet the results being seen now are nothing like that... Why are there five straight losses—\nProbability is fake!!! Tear it down! Tear it down! Reset everything!!!",
|
||
"UserResponseText_100701": "It was supposed to be fair to everyone, completely safe, and guaranteed to make money...\n...But now my account's margin is completely gone! This is what your company calls \"prudent investing\"?",
|
||
"UserResponseText_100702": "Making ramen with no gloves! That's unsanitary!\nHuman bowls and Bangboo bowls treated differently! Bangboo won't take that! Let's throw down!\n...H—Hey, wait... why... why are lifting me up?!\nI—I'm gonna fight—!!!",
|
||
"Weapon_TalentDes_81415111": "The equipper's Anomaly Proficiency increases by <color=#2BAD00>90</color>. When the equipper's <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Basic Attack</color> deals <color=#FE437E>Ether DMG</color>, all squad members' DMG dealt increases by <color=#2BAD00>15%</color> for 40s, stacking up to 2 times. This effect can trigger once per use of a skill and repeated triggers reset the duration. With 2 stacks, the equipper's Anomaly Proficiency increases by an additional <color=#2BAD00>60</color>. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81415112": "The equipper's Anomaly Proficiency increases by <color=#2BAD00>103</color>. When the equipper's <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Basic Attack</color> deals <color=#FE437E>Ether DMG</color>, all squad members' DMG dealt increases by <color=#2BAD00>17%</color> for 40s, stacking up to 2 times. This effect can trigger once per use of a skill and repeated triggers reset the duration. With 2 stacks, the equipper's Anomaly Proficiency increases by an additional <color=#2BAD00>69</color>. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81415113": "The equipper's Anomaly Proficiency increases by <color=#2BAD00>117</color>. When the equipper's <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Basic Attack</color> deals <color=#FE437E>Ether DMG</color>, all squad members' DMG dealt increases by <color=#2BAD00>19.5%</color> for 40s, stacking up to 2 times. This effect can trigger once per use of a skill and repeated triggers reset the duration. With 2 stacks, the equipper's Anomaly Proficiency increases by an additional <color=#2BAD00>78</color>. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81415114": "The equipper's Anomaly Proficiency increases by <color=#2BAD00>130</color>. When the equipper's <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Basic Attack</color> deals <color=#FE437E>Ether DMG</color>, all squad members' DMG dealt increases by <color=#2BAD00>21%</color> for 40s, stacking up to 2 times. This effect can trigger once per use of a skill and repeated triggers reset the duration. With 2 stacks, the equipper's Anomaly Proficiency increases by an additional <color=#2BAD00>87</color>. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81415115": "The equipper's Anomaly Proficiency increases by <color=#2BAD00>145</color>. When the equipper's <color=#FFFFFF>EX Special Attack</color> or <color=#FFFFFF>Basic Attack</color> deals <color=#FE437E>Ether DMG</color>, all squad members' DMG dealt increases by <color=#2BAD00>24%</color> for 40s, stacking up to 2 times. This effect can trigger once per use of a skill and repeated triggers reset the duration. With 2 stacks, the equipper's Anomaly Proficiency increases by an additional <color=#2BAD00>96</color>. Only one instance of this effect can exist in the same squad.",
|
||
"Weapon_TalentDes_81415211": "CRIT Rate increases by <color=#2BAD00>25%</color>. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing <color=#2EB6FF>Electric DMG</color>, ignore <color=#2BAD00>28%</color> of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.",
|
||
"Weapon_TalentDes_81415212": "CRIT Rate increases by <color=#2BAD00>28.8%</color>. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing <color=#2EB6FF>Electric DMG</color>, ignore <color=#2BAD00>31.5%</color> of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.",
|
||
"Weapon_TalentDes_81415213": "CRIT Rate increases by <color=#2BAD00>32.5%</color>. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing <color=#2EB6FF>Electric DMG</color>, ignore <color=#2BAD00>35%</color> of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.",
|
||
"Weapon_TalentDes_81415214": "CRIT Rate increases by <color=#2BAD00>36.3%</color>. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing <color=#2EB6FF>Electric DMG</color>, ignore <color=#2BAD00>38.5%</color> of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.",
|
||
"Weapon_TalentDes_81415215": "CRIT Rate increases by <color=#2BAD00>40%</color>. When the equipper consumes at least 20 Energy in a single instance, every 20 Energy consumed grants 3s of a buff: when dealing <color=#2EB6FF>Electric DMG</color>, ignore <color=#2BAD00>42%</color> of the target's DEF. Repeated triggers extend the duration, up to a maximum of 30s. When entering combat, gain 10s of this buff. While the equipper is not the active character, the duration no longer decreases.",
|
||
"abyssS2ClueEvent_Relic_UnlockTag": "<color=#A6A6A6>[Not Collected]</color> ",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "<color=#FFAF2C>Lv. 1</color>: After switching squad, creates a large <color=#FFAF2C>Turbulence Zone</color> that continuously pulls in enemies; when the Turbulence Zone hits enemies, it <color=#FFAF2C>reduces their DEF</color> by <color=#2BAD00>33%</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "<color=#FFAF2C>Lv. 2</color>: Increases Agent <color=#FFAF2C>ATK</color> by <color=#2BAD00>27%</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "<color=#FFAF2C>Lv. 3</color>: <color=#FFAF2C>Turbulence Zone</color> duration increases to <color=#2BAD00>20</color>s.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv4": "<color=#FFAF2C>Lv. 4</color>: When defeating an enemy, every squad member recovers <color=#2BAD00>3.2</color> pts of <color=#FFAF2C>Energy</color> / <color=#2BAD00>4</color> pts of <color=#FFAF2C>Adrenaline</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv5": "<color=#FFAF2C>Lv. 5</color>: <color=#FFAF2C>Turbulent Zone</color> duration increases to <color=#2BAD00>30</color>s. After that, <color=#FFAF2C>each time you switch squad</color>, DMG dealt by the whole squad increases by <color=#2BAD00>63%</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "<color=#FFAF2C>Lv. 1</color>: After switching squad, generates 1 <color=#FFAF2C>Ether Thunderbolt</color> every <color=#2BAD00>1</color>s for <color=#2BAD00>10</color>s, dealing <color=#FE437E>Ether DMG</color> to and pulling in enemies in range. Each time a Ether Thunderbolt strikes, increases the Agent's <color=#FFAF2C>Anomaly Buildup Rate</color> by <color=#2BAD00>1.5%</color> and <color=#FFAF2C>Anomaly Proficiency</color> by <color=#2BAD00>2</color>, up to <color=#2BAD00>30</color> stacks.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv2": "<color=#FFAF2C>Lv. 2</color>: Enemy <color=#FFAF2C>Anomaly Buildup RES decreases</color> by <color=#2BAD00>50%</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv3": "<color=#FFAF2C>Lv. 3</color>: <color=#FFAF2C>Ether Thunderbolt</color> duration extends to <color=#2BAD00>20</color>s, with increased lightning strike frequency. Buff stack cap increases to <color=#2BAD00>60</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv4": "<color=#FFAF2C>Lv. 4</color>: When <color=#FFAF2C>Ether Thunderbolt</color> hits an enemy in an <color=#FFAF2C>Anomaly</color> state, triggers <color=#FFFFFF>Abloom</color> DMG once.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv5": "<color=#FFAF2C>Lv. 5</color>: After triggering <color=#2BAD00>2</color> stacks of <color=#FFFFFF>Disorder</color>/<color=#FFFFFF>Anomaly</color>/<color=#FFFFFF>Abloom</color>, unleashes 1 additional <color=#FFAF2C>Ether Thunderbolt</color>. Buff stack cap increases to <color=#2BAD00>90</color>. Afterward, <color=#FFAF2C>each time you switch squad</color>, every squad member's <color=#FFFFFF>Disorder</color>/<color=#FFFFFF>Anomaly</color> DMG increases by <color=#2BAD00>47%</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv1": "<color=#FFAF2C>Lv. 1</color>: After switching squad, summons <color=#FFAF2C>Emberflow</color> to strike enemies every <color=#2BAD00>5</color>s for <color=#2BAD00>2</color>s. On hit, every squad member restores <color=#2BAD00>1.2</color> <color=#FFAF2C>Energy</color>/<color=#2BAD00>1.5</color> <color=#FFAF2C>Adrenaline</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv2": "<color=#FFAF2C>Lv. 2</color>: Agents entering via <color=#FFAF2C>Quick Assist</color> deal <color=#2BAD00>44%</color><color=#FFAF2C>bonus DMG</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv3": "<color=#FFAF2C>Lv. 3</color>: Activating or extending <color=#FFAF2C>Ether Veil</color>, or using an <color=#FFAF2C>EX Special Attack</color> additionally triggers <color=#FFAF2C>Emberflow</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv4": "<color=#FFAF2C>Lv. 4</color>: <color=#FFAF2C>Emberflow</color> duration increases to <color=#2BAD00>4.5</color>s.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv5": "<color=#FFAF2C>Lv. 5</color>: When Emberflow hits an enemy, increases the Agent's <color=#FFAF2C>CRIT DMG</color> by <color=#2BAD00>7%</color>, stacking up to <color=#2BAD00>10</color> times. Afterward, <color=#FFAF2C>each time you switch squad</color>, the whole squad's DMG increases by <color=#2BAD00>75%</color> while in Ether Veil.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv1": "<color=#FFAF2C>Lv. 1</color>: Unleashes a <color=#FFAF2C>Shockwave</color> upon switching squad, massively shredding enemy <color=#FFAF2C>Miasmic Shield</color> and dealing DMG.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv2": "<color=#FFAF2C>Lv. 2</color>: Agent <color=#FFAF2C>Miasmic Shield Purification Efficiency</color> increases by <color=#2BAD00>120%</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv3": "<color=#FFAF2C>Lv. 3</color>: When an enemy's <color=#FFAF2C>Miasmic Shield</color> is broken, immediately fill their <color=#FFAF2C>Daze</color> gauge.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv4": "<color=#FFAF2C>Lv. 4</color>: <color=#FFAF2C>EX Special Attack</color> hits trigger an additional <color=#FFAF2C>Shockwave</color>. Cooldown: <color=#2BAD00>4</color>s.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "<color=#FFAF2C>Lv. 5</color>: When the Shockwave hits an enemy, the enemy's <color=#FFAF2C>Stun DMG Multiplier</color><color=#2BAD00>increases by 66%</color>. Afterward, <color=#FFAF2C>Each time you switch squad</color>, the whole squad gains <color=#2BAD00>1,000</color> Sheer Force.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv1": "<color=#FFAF2C>Lv. 1</color>: Enters <color=#FFAF2C>Vital View</color> after switching squad. The whole squad gains <color=#FFAF2C>max Decibels</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv2": "<color=#FFAF2C>Lv. 2</color>: While in Vital View, <color=#FFAF2C>CRIT Rate</color> increases by <color=#2BAD00>18%</color>, and <color=#FFAF2C>CRIT DMG</color> increases by <color=#2BAD00>35%</color>.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv3": "<color=#FFAF2C>Lv. 3</color>: Vital View duration extends to <color=#2BAD00>12</color>s. While in Vital View, recovers <color=#2BAD00>4</color> <color=#FFAF2C>Energy</color>/<color=#2BAD00>4</color> <color=#FFAF2C>Adrenaline</color> and <color=#2BAD00>100</color> <color=#FFAF2C>Decibels</color> per second.",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv4": "<color=#FFAF2C>Lv. 4</color>: <color=#FFAF2C>Decibels cap</color> increases to <color=#2BAD00>5,000</color>",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv5": "<color=#FFAF2C>Lv. 5</color>: <color=#FFAF2C>Ultimate DMG</color> increases by <color=#2BAD00>73%</color>. From now on, <color=#FFAF2C>each time you switch squads</color>, the whole squad's <color=#FFAF2C>CRIT DMG</color> increases by <color=#2BAD00>81%</color>",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_1": "Disintegration",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_2": "Qihua",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_3": "Turbulence",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_4": "Razing Edge",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_1": "Swift Blade",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_2": "Synchro",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_3": "Zenith",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_4": "Carnage",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_1": "Disintegration",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_2": "Penetration",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_3": "Curtain Break",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_4": "Reciprocity",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_1": "Unity",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_2": "Solid Foundation",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_3": "Silence",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_4": "Break Through",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_1": "Prelude's End",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_2": "Insight",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_3": "Connected Pulses",
|
||
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_4": "Fulcrum",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_1": "Increases Daze inflicted by Agents by <color=#2BAD00>15%</color>. When an enemy is Stunned, Agents' Anomaly Buildup Rate increases by <color=#2BAD00>33%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_2": "Increases Anomaly Buildup Rate of <color=#FFFFFF>off-field Agents</color> by <color=#2BAD00>50%</color> and their <color=#FFFFFF>Anomaly</color> DMG by <color=#2BAD00>27%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_3": "Increases Anomaly Buildup Rate of Agents' <color=#FFFFFF>Basic Attacks</color> by <color=#2BAD00>50%</color> and their <color=#FFFFFF>Anomaly</color> DMG by <color=#2BAD00>32%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_4": "Increases Agent ATK by <color=#2BAD00>33%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_1": "<color=#FFFFFF>Basic Attack</color> DMG increases by <color=#2BAD00>50%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_2": "<color=#FFFFFF>Chain Attack</color> DMG increases by <color=#2BAD00>50%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_3": "<color=#FFFFFF>Special Attack</color> DMG and <color=#FFFFFF>EX Special Attack</color> DMG increase by <color=#2BAD00>50%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_2_4": "Increases Agent CRIT DMG by <color=#2BAD00>53%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_1": "Stunned enemies have their Stun DMG Multiplier increased by <color=#2BAD00>50%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_2": "Increases Agent Sheer DMG by <color=#2BAD00>20%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_3": "Agents restore <color=#2BAD00>12</color> Energy per second for <color=#2BAD00>5</color>s after switching squad.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_3_4": "Agent DMG increases by <color=#2BAD00>33%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_1": "<color=#FFFFFF>EX Special Attack</color> DMG increases by <color=#2BAD00>50%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_2": "<color=#FFFFFF>Basic Attack</color> DMG increases by <color=#2BAD00>50%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_3": "<color=#FFFFFF>Ultimate</color> DMG increases by <color=#2BAD00>50%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_4_4": "Increases Agent Sheer Force by <color=#2BAD00>825</color> points.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_1": "<color=#FFFFFF>Ultimate</color> DMG increases by <color=#2BAD00>60%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_2": "While in Vital View, Agent attacks ignore <color=#2BAD00>40%</color> of enemy DEF.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_3": "<color=#FFFFFF>Basic Attack</color> DMG increases by <color=#2BAD00>45%</color>.",
|
||
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_5_4": "Increases Agent CRIT DMG by <color=#2BAD00>53%</color>.",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "Lv. 1",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "Lv. 2",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "Lv. 3",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv4": "Lv. 4",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv5": "Lv. 5",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "Lv. 1",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv2": "Lv. 2",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv3": "Lv. 3",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv4": "Lv. 4",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv5": "Lv. 5",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv1": "Lv. 1",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv2": "Lv. 2",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv3": "Lv. 3",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv4": "Lv. 4",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv5": "Lv. 5",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv1": "Lv. 1",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv2": "Lv. 2",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv3": "Lv. 3",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv4": "Lv. 4",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "Lv. 5",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv1": "Lv. 1",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv2": "Lv. 2",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv3": "Lv. 3",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv4": "Lv. 4",
|
||
"textmap_name_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv5": "Lv. 5",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "<color=#FFAF2C>Lv. 1</color>: When switching squads, creates a <color=#FFAF2C>Turbulent Zone</color> that pulls in enemies and <color=#FFAF2C>reduces their DEF</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "<color=#FFAF2C>Lv. 2</color>: Increases Agent <color=#FFAF2C>ATK</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "<color=#FFAF2C>Lv. 3</color>: <color=#FFAF2C>Turbulent Zone</color> duration extended",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv4": "<color=#FFAF2C>Lv. 4</color>: When an enemy is defeated, restores <color=#FFAF2C>Energy</color> and <color=#FFAF2C>Adrenaline</color> to the whole squad",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv5": "<color=#FFAF2C>Lv. 5</color>: <color=#FFAF2C>Turbulence Zone</color> duration is extended again. From now on, <color=#FFAF2C>each time you switch squads</color>, the whole squad's DMG increases",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "<color=#FFAF2C>Lv. 1</color>: Upon switching squads, generates <color=#FFAF2C>Ether Thunderbolt</color> that deals DMG, and increases <color=#FFAF2C>Anomaly Buildup Rate</color> and <color=#FFAF2C>Anomaly Proficiency</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv2": "<color=#FFAF2C>Lv. 2</color>: Enemy <color=#FFAF2C>Anomaly Buildup RES decreased</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv3": "<color=#FFAF2C>Lv. 3</color>: <color=#FFAF2C>Ether Thunderbolt</color> duration and frequency increased",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv4": "<color=#FFAF2C>Lv. 4</color>: <color=#FFAF2C>Ether Thunderbolt</color> hits on enemies inflicted with Anomaly trigger <color=#FFFFFF>Abloom</color> DMG",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv5": "<color=#FFAF2C>Lv. 5</color>: Triggers an additional <color=#FFAF2C>Ether Thunderbolt</color> after triggering <color=#FFFFFF>Disorder</color>/<color=#FFFFFF>Anomaly</color>/<color=#FFFFFF>Abloom</color>. <color=#FFAF2C>Each time you switch squads</color>, the whole squad correpsonding DMG increases",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv1": "<color=#FFAF2C>Lv. 1</color>: Upon switching squads, summons <color=#FFAF2C>Emberflow</color> to attack enemies and restore <color=#FFAF2C>Energy</color>/<color=#FFAF2C>Adrenaline</color> for the whole squad",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv2": "<color=#FFAF2C>Lv. 2</color>: Agents' <color=#FFAF2C>DMG is increased</color> when switching in through a <color=#FFAF2C>Quick Assist</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv3": "<color=#FFAF2C>Lv. 3</color>: Gain additional <color=#FFAF2C>Emberflow</color> when activating/extending <color=#FFAF2C>Ether Veil</color> or using an <color=#FFAF2C>EX Special Attack</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv4": "<color=#FFAF2C>Lv. 4</color>: <color=#FFAF2C>Emberflow</color> duration extended",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_3_Lv5": "<color=#FFAF2C>Lv. 5</color>: After Emberflow hits, <color=#FFAF2C>the whole squad's CRIT DMG increases</color>. From now on, <color=#FFAF2C>each time you switch squads</color>, the whole squad's DMG while under Ether Veil increases",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv1": "<color=#FFAF2C>Lv. 1</color>: When switching squads, unleash a <color=#FFAF2C>Shockwave</color> that shreds enemy <color=#FFAF2C>Miasmic Shield</color> and deals DMG",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv2": "<color=#FFAF2C>Lv. 2</color>: Agent <color=#FFAF2C>Miasmic Shield Purification Efficiency</color> increased",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv3": "<color=#FFAF2C>Lv. 3</color>: When <color=#FFAF2C>Miasmic Shield</color> is broken, the enemy accumulates <color=#FFAF2C>maximum Daze</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv4": "<color=#FFAF2C>Lv. 4</color>: <color=#FFAF2C>EX Special Attack</color> hits trigger <color=#FFAF2C>Shockwave</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "<color=#FFAF2C>Lv. 5</color>: Shockwaves increase enemy <color=#FFAF2C>Stun DMG Multiplier</color>. From now on, <color=#FFAF2C>each time you switch squads</color>, the whole squad's Sheer Force increases",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv1": "<color=#FFAF2C>Lv. 1</color>: Enters <color=#FFAF2C>Vital View</color> after switching squad. The whole squad gains <color=#FFAF2C>max Decibels</color>.",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv2": "<color=#FFAF2C>Lv. 2</color>: Increases <color=#FFAF2C>CRIT Rate</color> and <color=#FFAF2C>CRIT DMG</color> during Vital View",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv3": "<color=#FFAF2C>Lv. 3</color>: Extends Vital View duration and continuously restores <color=#FFAF2C>Energy</color>/<color=#FFAF2C>Adrenaline</color> and <color=#FFAF2C>Decibels</color>",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv4": "<color=#FFAF2C>Lv. 4</color>: Increases <color=#FFAF2C>Max Decibels</color> for the whole squad",
|
||
"textmap_short_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_5_Lv5": "<color=#FFAF2C>Lv. 5</color>: <color=#FFAF2C>Ultimate DMG</color> increased. From now on, <color=#FFAF2C>each time you switch squads</color>, the whole squad's CRIT DMG increases"
|
||
} |