ZenlessData/Data/GrenadierJaeger_Ability_Attack_04_01_Bullet.json
2024-08-13 22:59:23 -03:00

118 lines
3.1 KiB
JSON

{
"AbilityMixins": [
{
"$type": "BulletMixin",
"AliveDuration": 3,
"BulletColliderConfig": {
"CapsuleColliderHeight": 1.0,
"CapsuleColliderRadius": 0.2,
"ColliderAngleOffset": {
"x": 90.0,
"y": 0.0,
"z": 0.0
},
"ColliderPosOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.5
},
"ColliderType": "Capsule"
},
"BulletEffect": {
"EffectPattern": "Eff_Monster_Guardian_RangeAttack_03_Bullet_01"
},
"BulletHitTypeName": "Normal",
"BulletInitPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0.0,
"y": -0.5,
"z": 0.0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0.0,
"y": 0.0,
"z": 0.0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "Attack_04_BulletPoint",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": false,
"OffsetReferTarget": "Caster"
}
},
"BulletName": "Bullet_Empty",
"CanHitStage": true,
"DestroyExplode": true,
"DodgeColliderConfig": {
"CapsuleColliderHeight": 16.0,
"CapsuleColliderRadius": 1.0,
"ColliderAngleOffset": {
"x": 90.0,
"y": 0.0,
"z": 0.0
},
"ColliderPosOffset": {
"x": 0.0,
"y": 0.0,
"z": 8.0
},
"ColliderType": "Capsule"
},
"ExplodeAnimEventID": "Monster_GrenadierJaeger_Attack_04_01_Bullet_Attackproperty",
"ExplodeEffect": {
"EffectPattern": "Eff_Rocket_Explosive"
},
"ExplodePosType": "HitPoint",
"HitExplodeRadius": 2.5,
"HitOtherExplode": true,
"HitStageExplode": true,
"IsCanReflect": true,
"MaxHitNum": 0,
"MaxHitStageNum": 0,
"MaxHitTargetNum": 0,
"MaxTouchStageNum": 0,
"MovementConfig": {
"$type": "ConfigMovementSimple",
"Acceleration": {
"x": 0,
"y": 0,
"z": 0
},
"CoordinateType": "Local",
"Duration": -1,
"Gravity": 0.0,
"HitNormalRatio": 1,
"HitTangentialRatio": 1,
"InitVelocity": {
"x": 0,
"y": 0,
"z": 60
},
"TimesUpMoveOption": "Remain"
},
"OnBulletDestroyAction": [
{
"$type": "AttackCameraShakeAction",
"ShakeConfigKey": "Monster_Guardian_RangeAttack02_CamShake_Explode_E_01",
"Target": "Other"
}
],
"OverrideReflectDestroyExplode": "NotExplode",
"ReflectEffect": {
"EffectPattern": "Reflector_Bullet_M"
},
"ReflectorEffect": {
"EffectPattern": "Reflector_Bullet_M_Ground"
},
"Targetting": "Enemy"
}
],
"AbilityName": "GrenadierJaeger_Ability_Attack_04_01_Bullet",
"AbilityStacking": "Unique"
}