465 lines
13 KiB
JSON
465 lines
13 KiB
JSON
{
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"AbilityMixins": [
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{
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"$type": "AttachStateWithModifierMixin",
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"ConfigList": [
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{
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"AnimatorStateName": "Attack_Normal_01",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Normal_02",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Normal_03",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Normal_04",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Rush_Left",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "WeaponTransform_Pistol_Front",
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Normal_Shotgun_01",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Normal_Shotgun_02",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Normal_Shotgun_03",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Rush_Shotgun",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Rush_Right_Shotgun",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Rush_Left_Shotgun",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Branch_02",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier",
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Branch_01",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier",
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Branch_01_End",
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"FrameCountLow": 50,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": false,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier",
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Branch_02ToShotgun",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"ShotgunIndexResetModifier"
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]
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},
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{
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"AnimatorStateName": "Attack_Branch_02_1",
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"FrameCountLow": 0,
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"IsLoop": false,
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"LayerIndex": 0,
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"MaxFrameCountHigh": true,
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"MaxFrameCountLow": false,
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"ModifierNameList": [
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"IndexResetModifier",
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"ShotgunIndexResetModifier"
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]
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}
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],
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"IsSeam": false
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},
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{
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"$type": "ActwithStateFrameMixin",
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"ConfigList": [
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 2,
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"ParamName": "Int_ZhuYuanAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_01",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 3,
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"ParamName": "Int_ZhuYuanAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_02",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 3,
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"ParamName": "Int_ZhuYuanAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_03",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 5,
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"ParamName": "Int_ZhuYuanAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_04",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 3,
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"ParamName": "Int_ZhuYuanAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_05",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 3,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_Shotgun_01",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_Shotgun_02",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 3,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Normal_Shotgun_03",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 1,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 2,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Rush_Shotgun",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 0,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 2,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3,
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"Predicates": [
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{
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"$type": "ByAnimCtrlerParam",
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"CompareType": "Less",
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"IntVal": 2,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3
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}
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],
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Rush_Right_Shotgun",
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"ForceTriggerOnTransitionIn": true,
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"Frame": 0,
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"IsLoop": false,
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"LayerIndex": 0
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},
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{
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"ActionList": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 2,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3,
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"Predicates": [
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{
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"$type": "ByAnimCtrlerParam",
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"CompareType": "Less",
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"IntVal": 2,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3
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}
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],
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"Target": "Self"
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}
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],
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"AnimatorStateName": "Attack_Rush_Left_Shotgun",
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"ForceTriggerOnTransitionIn": true,
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"ForceTriggerOnTransitionOut": false,
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"Frame": 0,
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"IsLoop": false,
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"LayerIndex": 0
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}
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]
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}
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],
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"AbilityName": "ZhuYuan_AttackIndexManager",
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"AbilityStacking": "Unique",
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"Modifiers": {
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"IndexResetModifier": {
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"Duration": -1,
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"IgnoreTimeScale": false,
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"ModifierStacking": "Unique",
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"OnRemoved": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 1,
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"ParamName": "Int_ZhuYuanAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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]
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},
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"ShotgunIndexResetModifier": {
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"Duration": -1,
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"IgnoreTimeScale": false,
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"ModifierStacking": "Unique",
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"OnRemoved": [
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{
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"$type": "SetAnimCtrlerParamAction",
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"IntVal": 1,
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"ParamName": "Int_ZhuYuanShotgunAttackIndex",
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"ParamType": 3,
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"Target": "Self"
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}
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]
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}
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}
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} |