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ZenlessData/TextMap/TextMap_ENOverwriteTemplateTb.json
2025-10-15 03:18:25 +02:00

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{
"69012101_Description": "· Agent HP <color=#2BAD00>increases by 25%</color>, and their Sheer DMG <color=#2BAD00>increases by 15%</color>.\n· Agents with Rupture specialty deal <color=#2BAD00>15%</color> more DMG, and their Ultimate DMG is additionally <color=#2BAD00>increased by 15%</color>.",
"69012201_Description": "· Rupture specialty Agent Sheer DMG <color=#2BAD00>increases by 10%</color>, and reduces Miasma Shield <color=#2BAD00>30% faster</color>.\n· While in Ether Veil, Agent Sheer DMG additionally <color=#2BAD00>increases by 30%</color>, and hitting an enemy makes its Stun DMG Multiplier <color=#2BAD00>increase by 45%</color> for 10s. Repeated triggers reset the duration.",
"69012302_Description": "· Wandering Hunter's Base DEF increases by 40% in Miasma Field; when an Agent hits Wandering Hunter with <color=#FFAF2C>Assist Follow-Up or Dodge Counter</color>, 1 stack of <color=#FFFFFF>Wavering</color> is applied. <color=#FFFFFF>Wavering</color> can stack up to 5 times and lasts 15 seconds. Repeated triggers reset the duration.\n· When an Agent's attacks hit Wandering Hunter, for each stack of Wavering, the Agent's Sheer DMG is <color=#FFAF2C>increased by 7%</color>.",
"69012303_Description": "· During the hide-and-seek phase, using <color=#FFAF2C>Perception Technique</color> to break <color=#FFAF2C>Drowned Ideal Lucia's true form</color> will grant <color=#FFAF2C>3,000 Performance Points</color>; after breaking the true form, successfully countering Wandering Hunter's ambush with <color=#FFAF2C>Defensive Assist or Evasive Assist</color> will grant <color=#FFAF2C>2000 Performance Points</color>, up to a maximum of 5000 points.",
"69012401_Description": "· Agent Max HP <color=#2BAD00>increases by 20%</color>, Ultimate DMG <color=#2BAD00>increases by 40%</color>.\n· After using an EX Special Attack, Energy and Adrenaline Generation Rate <color=#2BAD00>increase by 20%</color> and <color=#FE437E>Ether DMG</color> <color=#2BAD00>increases by 35%</color> for 20s, and repeated triggers reset the duration.",
"69012402_Description": "· When an Agent with Rupture specialty has HP below 80%/50% of their Max HP, their attacks ignore <color=#2BAD00>10%/25%</color> of the enemy's <color=#98EFF0>Ice RES</color>.\n· When Agents activate or extend an Ether Veil, the whole squad's Sheer DMG <color=#2BAD00>increases by 20%</color>, CRIT DMG <color=#2BAD00>increases by 30%</color> for 20s, repeated triggers reset the duration.",
"69012403_Description": "· When there are 1/2 Agents with Attack specialty in the squad, the whole squad's CRIT DMG <color=#2BAD00>increases by 20%/60%</color>.\n· After an EX Special Attack or Ultimate, the Agent's <color=#2EB6FF>Electric DMG</color> <color=#2BAD00>increases</color> by 20%. For Agents with Attack specialty, their DMG <color=#2BAD00>further increases by 30%</color> for 20s. Repeated triggers reset the duration.",
"AbyssS2TarotCard_Des_1000983": "Yidhari has evoked the Mindscape: <color=#FFAF2C>The Past Lost Beneath the Abyss</color>.\nThe Past Lost Beneath the Abyss: The Adrenaline cost to activate Yidhari's <color=#FFFFFF>EX Special Attack</color> is reduced by 10. After using <color=#FFFFFF>EX Special Attack: Frost Coil</color> or <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another <color=#FFFFFF>EX Special Attack: Glacial Crush</color>. The HP restored by this <color=#FFFFFF>EX Special Attack: Glacial Crush</color> is increased by 100% of the original value. Yidhari's <color=#FFFFFF>Basic Attacks</color> and <color=#FFFFFF>EX Special Attacks</color> ignore 20% of targets' <color=#98EFF0>Ice RES</color>.",
"AbyssS2TarotCard_Des_1000984": "Lucia has evoked the Mindscape: <color=#FFAF2C>Secret Friend</color>.\nSecret Friend: When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> deals additional DMG, ignore 18% of enemy All-Attribute RES and have 5% increased Decibel Generation Rate. Each time Lucia performs a skill upgrade, she gains 1 stack of <color=#FFFFFF>Echo</color>, stacking up to 4 times. When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> ends, if Lucia has any <color=#FFFFFF>Echo</color> stacks, 1 stack is consumed to reapply <color=#FFFFFF>Dreamer's Nursery Rhyme</color> to all squad members.",
"AbyssS2TarotCard_Des_1000985": "Komano has evoked the Mindscape: <color=#FFAF2C>Drifter's Rules of Survival</color>.\nDrifter's Rules of Survival: Whenever Manato loses HP, the amount of HP lost is tallied. Each 1% of his Max HP tallied increases the <color=#FF5521>Fire DMG</color> of <color=#FFFFFF>Assist Follow-Ups</color> and <color=#FFFFFF>Basic Attacks</color> by 0.4%, up to a max of 20%.",
"AbyssS2_AgentRush_Buff_Des_001": "Yixuan's <color=#FFFFFF>Ultimate</color> deals 48% bonus CRIT DMG.",
"AbyssS2_AgentRush_Buff_Des_002": "Ju Fufu's <color=#FFFFFF>Basic Attack</color> inflicts 40% more Daze.",
"AbyssS2_AgentRush_Buff_Des_003": "Alice's <color=#FFFFFF>Assault</color> deals 50% bonus DMG.",
"AbyssS2_AgentRush_Buff_Des_004": "Yuzuha's <color=#FFFFFF>Basic Attack</color> increases Anomaly Buildup Rate by 50%.",
"AbyssS2_AgentRush_Skill_Des_013": "When Lucia's <color=#FFFFFF>Aftershock</color> hits an enemy while she is off-field, it reduces the enemy's <color=#2BAD00>All-Attribute RES</color>.",
"AbyssS2_Yidhari_release_Reminder": "· The event starts at <color=#D9A600>2025/11/05 12:00 (server time)</color>.",
"AbyssText_OnceDuty_Des_1228110049": "Clear Task Force Investigation with Agent Lucia {0}/{1}",
"AbyssText_OnceDuty_Des_1228110050": "Activate a total of 6 Tactical Prism Programs for Lucia (including initial and branch activations) {0}/{1}",
"AbyssText_OnceDuty_Des_1228110051": "Clear Task Force Investigation with Agent Lucia at Ether Activity 4 or above {0}/{1}",
"AbyssText_OnceDuty_Des_1228110052": "Clear Task Force Investigation with Agent Lucia at Ether Activity 8 or above {0}/{1}",
"AbyssText_OnceDuty_Des_1228110053": "Clear Task Force Investigation with Agent Yidhari {0}/{1}",
"AbyssText_OnceDuty_Des_1228110054": "Activate a total of 6 Tactical Prism Programs for Yidhari (including initial and branch activations) {0}/{1}",
"AbyssText_OnceDuty_Des_1228110055": "Clear Task Force Investigation with Agent Yidhari at Ether Activity 4 or above {0}/{1}",
"AbyssText_OnceDuty_Des_1228110056": "Clear Task Force Investigation with Agent Yidhari at Ether Activity 8 or above {0}/{1}",
"Abyss_BossFight19_EnvBuff_01_Title": "Adjudication",
"Accessoriy_412011114": "Mountain Crane Seal",
"Accessoriy_412011115": "Golden Wings Breeze",
"Accessoriy_412021114": "Gilded Twin Carps",
"Accessoriy_412021115": "Cloud-Devouring Polaris",
"Accessoriy_Desc_412021114": "Radiant Porcelume carp, bringing fortune year after year. Twin fish gather wealth, and all things prosper.",
"AchievementDes_3003021": "Successfully rescue the trapped TOPS investigator in the Old Building Complex.",
"AchievementPreDesc12": "Experience \"Tales of Midsummer Dreams\" to unlock Achievements",
"AchievementPreDesc13": "Experience \"When Dreams Remain Unfinished\" to unlock Achievements",
"ActivityBanner_HollowZeroSecondSeason_OB2.3": "<color=#6c2cbc>Rewards Added</color> & New Tactical Prism Programs",
"ActivityCombatPause_Banner_1_2": "Primary Target: Take a picture of an Agent using an <color=#FFAF2C>Aftershock</color>\nOptional Target: The picture contains <color=#FFAF2C>two Agents</color>\nOptional Target: The picture uses the <color=#FFAF2C>Hollow</color> frame",
"ActivityCombatPause_Banner_2_2": "Primary Target: Take a picture of an Agent using an <color=#FFAF2C>Ultimate</color>\nOptional Target: The picture contains <color=#FFAF2C>at least one enemy</color>\nOptional Target: The picture uses the <color=#FFAF2C>Gilded</color> frame",
"ActivityCombatPause_Banner_3_2": "Primary Target: Take a picture of an Agent applying an <color=#FFAF2C>Attribute Anomaly</color>\nOptional Target: The picture contains a <color=#FFAF2C>Bangboo</color>\nOptional Target: The picture uses the <color=#FFAF2C>Cinematic</color> frame",
"ActivityCombatPause_Banner_4_2": "Primary Target: Take a picture of an Agent using a <color=#FFAF2C>Defensive Assist</color>\nOptional Target: The picture contains <color=#FFAF2C>at least one enemy</color>\nOptional Target: The picture uses the <color=#FFAF2C>Magazine Cover</color> frame",
"ActivityCombatPause_Banner_5_2": "Primary Target: Take a picture of an Agent <color=#FFAF2C>recovering HP</color>\nOptional Target: The picture contains a <color=#FFAF2C>Bangboo</color>\nOptional Target: The picture uses the <color=#FFAF2C>Film</color> frame",
"ActivityCombatPause_Banner_6_2": "Primary Target: Take a picture of an Agent using an <color=#FFAF2C>EX Special Attack</color>\nOptional Target: The picture contains <color=#FFAF2C>at least one enemy</color>\nOptional Target: The picture uses the <color=#FFAF2C>Poster</color> frame",
"ActivityCombatPause_Button_Tag_1": "Save Image",
"ActivityCombatPause_Menu_Target_Main_15": "Primary Target: Take a picture of an Agent <color=#FFAF2C>recovering HP</color>",
"ActivityCombatPause_Menu_Target_Sub_12": "Optional Target: The picture contains <color=#FFAF2C>at least one enemy</color>",
"ActivityCombatPause_Menu_Target_Sub_13": "Optional Target: The picture contains a <color=#FFAF2C>Bangboo</color>",
"ActivityCombatPause_Menu_Target_Sub_14": "Optional Target: The picture contains <color=#FFAF2C>at least one enemy</color>",
"ActivityCombatPause_Menu_Target_Sub_15": "Optional Target: The picture contains a <color=#FFAF2C>Bangboo</color>",
"ActivityCombatPause_Menu_Target_Sub_16": "Optional Target: The picture contains <color=#FFAF2C>at least one enemy</color>",
"ActivityCombatPause_Menu_Target_Sub_21": "Optional Target: The picture uses the <color=#FFAF2C>Cinematic</color> frame",
"ActivityCombatPause_Menu_Target_Sub_22": "Optional Target: The picture uses the <color=#FFAF2C>Hollow</color> frame",
"ActivityCombatPause_Menu_Target_Sub_23": "Optional Target: The picture uses the <color=#FFAF2C>Gilded</color> frame",
"ActivityCombatPause_Menu_Target_Sub_24": "Optional Target: The picture uses the <color=#FFAF2C>Magazine Cover</color> frame",
"ActivityCombatPause_Menu_Target_Sub_25": "Optional Target: The picture uses the <color=#FFAF2C>Film</color> frame",
"ActivityCombatPause_Menu_Target_Sub_26": "Optional Target: The picture uses the <color=#FFAF2C>Poster</color> frame",
"ActivityCombatPause_Target_Main_15": "Take a picture of an Agent <color=#FFAF2C>recovering HP</color>",
"ActivityCombatPause_Target_Sub_12": "The picture contains <color=#FFAF2C>at least one enemy</color>",
"ActivityCombatPause_Target_Sub_13": "The picture contains a <color=#FFAF2C>Bangboo</color>",
"ActivityCombatPause_Target_Sub_14": "The picture contains <color=#FFAF2C>at least one enemy</color>",
"ActivityCombatPause_Target_Sub_15": "The picture contains a <color=#FFAF2C>Bangboo</color>",
"ActivityCombatPause_Target_Sub_16": "The picture contains <color=#FFAF2C>at least one enemy</color>",
"ActivityCombatPause_Target_Sub_21": "The picture uses the <color=#FFAF2C>Cinematic</color> frame",
"ActivityCombatPause_Target_Sub_22": "The picture uses the <color=#FFAF2C>Hollow</color> frame",
"ActivityCombatPause_Target_Sub_23": "The picture uses the <color=#FFAF2C>Gilded</color> frame",
"ActivityCombatPause_Target_Sub_24": "The picture uses the <color=#FFAF2C>Magazine Cover</color> frame",
"ActivityCombatPause_Target_Sub_25": "The picture uses the <color=#FFAF2C>Film</color> frame",
"ActivityCombatPause_Target_Sub_26": "The picture uses the <color=#FFAF2C>Poster</color> frame",
"ActivityCoreAward_OB2.3_ClassTitle": "Rupture",
"ActivityDesc_BetaOB2.3_V1_A": "Testing in progress, here are the missions you can complete",
"ActivityDesc_BetaOB2.3_V1_B": "Testing in progress, here are the missions available for you",
"ActivityDesc_BetaOB2.3_V1_Overseas": "Testing in progress, here are the available test missions",
"ActivityDetail_BetaOB2.3_V1_A": "<color=#FFFFFF>【IMPORTANT NOTICE】</color>\n• This is a confidential test. It is strictly forbidden to disclose any information related to this test (including but not limited to test builds and content, test group information, test benefits, etc.).\n• During the confidential testing period, Proxies can complete the test missions on this panel. The completion status of these missions will affect the final rewards available to Proxies.\n• Certain functions and resources will be gradually unlocked and distributed. Please check in-game announcements or group announcements for details.\n• If you encounter serious blocking errors, crashes, or other major experience issues, please contact the group administrators privately.\n• This panel shows a list of available missions. Please complete them according to the actual mission list status.",
"ActivityDetail_BetaOB2.3_V1_B": "<color=#FFFFFF>[IMPORTANT NOTICE]</color>\n• This is a confidential test. It is strictly forbidden to disclose any information related to this test (including but not limited to test builds and content, test group information, test benefits, etc.).\n• During the confidential testing period, Proxies can complete the test missions on this panel. The completion status of these missions will affect the final rewards available to Proxies.\n• Certain functions and resources will be gradually unlocked and distributed. Please check in-game announcements or group announcements for details.\n• If you encounter serious blocking errors, crashes, or other major experience issues, please contact the group administrators privately.\n• This panel shows the list of available missions. Please complete them according to the actual mission list status.",
"ActivityDetail_BetaOB2.3_V1_Overseas": "<color=#FFFFFF>[IMPORTANT NOTICE]</color>\n• This is a confidential test. It is strictly forbidden to disclose any information related to this test (including but not limited to test client and content, Discord information, test rewards, etc.).\n• During the confidential test period, Proxies can complete the test missions on this panel. The completion status of these missions will affect the final rewards available to Proxies.\n• Some functions and resources will be gradually unlocked and distributed. Please check the announcements in the Discord server or in-game announcements and mail for details.\n• If you encounter serious blocking errors, crashes, or other major experience issues, you can submit feedback in-game or DM Bangboo or Staff in the Discord server.\n• This panel shows the list of available missions. Please complete them according to the actual mission list.\n• Some missions may not show as completed directly on the event panel after completion. Rewards will be distributed based on actual completion status; the panel serves as a reference list only.",
"ActivityLevelAbility_BuffDesc_7120": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Aftershock DMG</color>.",
"ActivityLevelAbility_BuffDesc_7121": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will grant high <color=#FFAF2C>Decibels</color>.",
"ActivityLevelAbility_BuffDesc_7122": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Anomaly DMG</color>.",
"ActivityLevelAbility_BuffDesc_7123": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Defensive Assist Daze</color>.",
"ActivityLevelAbility_BuffDesc_7124": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Max HP</color>.",
"ActivityLevelAbility_BuffDesc_7125": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Special Attack DMG</color>.",
"ActivityLevelAbility_BuffDesc_7128": "Sheer DMG from Rupture specialty Agents <color=#2BAD00>increases by 10%</color>, and their Miasma Shield reduction <color=#2BAD00>increases by 30%</color>;\nWhile in Ether Veil, Sheer DMG from Agents additionally <color=#2BAD00>increases by 30%</color>, and their CRIT DMG <color=#2BAD00>increases by 45%</color>.",
"ActivityLevelAbility_BuffDesc_9000801": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Aftershock DMG</color>. Each increase is 100%, up to 2000%.",
"ActivityLevelAbility_BuffDesc_9000802": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will grant high <color=#FFAF2C>Decibels</color>. Each increase is 300, up to 3000.",
"ActivityLevelAbility_BuffDesc_9000803": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Anomaly DMG</color>. Each increase is 100%, up to 2000%.",
"ActivityLevelAbility_BuffDesc_9000804": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Defensive Assist Daze</color>. Each increase is 100%, up to 2000%.",
"ActivityLevelAbility_BuffDesc_9000805": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Max HP</color>. Each increase is 50%, up to 1000%.",
"ActivityLevelAbility_BuffDesc_9000806": "<color=#FFAF2C>When successfully completing the main target shooting requirements</color>, you'll receive <color=#FFFFFF>Filter Effect</color> and <color=#FFFFFF>Filter Effect</color> will gain a <color=#31CC00>permanent enhancement</color>!\nThis round's <color=#FFFFFF>Filter Effect</color> will increase Agents' <color=#FFAF2C>Special Attack DMG</color>. Each increase is 100%, up to 2000%.",
"ActivityMainTitle_BetaOB2.3_V1_A": "Beta Test Mission-V1-A",
"ActivityMainTitle_BetaOB2.3_V1_B": "Beta Test Mission-V1-B",
"ActivityMainTitle_BetaOB2.3_V1_Overseas": "Version 2.3 Beta Missions",
"ActivityMonsterFantasy_OB2.3_Period01": "Light Nap",
"ActivityMonsterFantasy_QuestDesc_126700191": "Deploy only 1 ally",
"ActivityMonsterFantasy_QuestDesc_126700201": "Complete the challenge within 3 rounds",
"ActivityMonsterFantasy_QuestDesc_126700211": "Complete the challenge within 6 rounds",
"ActivityMonsterFantasy_QuestDesc_126700221": "Deploy up to 3 allies",
"ActivityMonsterFantasy_QuestDesc_126700231": "Complete the challenge within 3 rounds",
"ActivityMonsterFantasy_QuestDesc_126700241": "Complete the challenge within 3 rounds",
"ActivityMonsterFantasy_QuestDesc_126700251": "Complete the challenge within 5 rounds",
"ActivityMonsterFantasy_QuestDesc_126700261": "Complete the challenge within 3 rounds",
"ActivityMonsterFantasy_QuestDesc_126700271": "Complete the challenge within 5 rounds",
"ActivityMonsterFantasy_QuestDesc_126700281": "Must deploy three ally types",
"ActivityMonsterFantasy_QuestDesc_126700291": "Complete the challenge without support allies",
"ActivityMonsterFantasy_QuestDesc_126700301": "Complete the challenge within 4 rounds",
"ActivitySecondTag_PartDesc_01": "For the best experience, it's recommended to complete <color=#D9A600>Main Story Season 2 Chapter 4 \"Memories of Dreams Bygone\"</color>\nNot completing the recommended mission <color=#D9A600>will not affect event gameplay or rewards</color>, but may lead to the early introduction of new characters.",
"ActivitySecondTag_RecommendedQuest": "Recommended",
"ActivityTabTitle_BetaOB2.3_V1_A": "Beta Test Mission-V1-A",
"ActivityTabTitle_BetaOB2.3_V1_B": "Beta Test Mission-V1-B",
"ActivityTabTitle_BetaOB2.3_V1_Overseas": "Version 2.3 Beta Missions",
"Activity_BubbleStory_141-Remake04_41560001_01": "141 Eco Art Exhibition needs your support!",
"Activity_BubbleStory_141-Remake04_41560002_01": "Welcome to the 141 Eco Art Exhibition!",
"Activity_BubbleStory_MonsterFantasy_600114406_01": "Hey, I hope Yidhari wakes up okay...",
"Activity_BubbleStory_MonsterFantasy_600114407_01": "If only I could train Ethereals like Lucia...",
"Activity_BubbleStory_MonsterFantasy_600114407_02": "Let's not think about that anymore.",
"Activity_BubbleStory_MonsterFantasy_600114408_01": "It'll be fine... Strawberry Parfait will definitely wake up!",
"Activity_BubbleStory_MonsterFantasy_600114409_01": "You're back! Try out the new Dream Simulation Challenge!",
"Activity_BubbleStory_MonsterFantasy_600114409_02": "Senior must really need this simulation data.",
"Activity_Chat_141-Remake04_31560001_11": "Let me think... it's called — \"The Contemplative Boos in the Rice Field\"!",
"Activity_Chat_ActivityCinema_34360041_30": "Hmm? What is it? Go ahead and tell me! <color=#B5B5B5>*whispering* My bestest Proxy surely wouldn't make things difficult for me~</color>",
"Activity_Chat_ActivityCombatPhoto_31460001_01": "How's that, Pumpkin? You happy with that, Pumpkin?",
"Activity_Chat_ActivityCombatPhoto_31460002_06": "Oh, don't worry, Pumpkin. These little scratches are nothing to fuss about, just some battle souvenirs!",
"Activity_Chat_ActivityCombatPhoto_31460002_10": "That's nowhere near enough — oh, my lens is still shaking, trembling with dissatisfaction! Pumpkin, shall we continue tomorrow?",
"Activity_Chat_ActivityCombatPhoto_31460013_01": "You take the photos to the press for submission, earning both admiration from the staff and a hefty payment.\nSurprisingly, after getting paid, Mr. Click doesn't return to Sixth Street, but instead rushes to the nearest convenience store, where he buys a music box...",
"Activity_Chat_ActivityCombatPhoto_31460013_17": "Pumpkin, look at this! Absolutely perfect! We're definitely the most in-sync partners in the world!",
"Activity_Chat_ActivityCombatPhoto_31460013_18": "All photos are done and ready to go — oh, I have zero doubt there's gonna be tons of praise waiting for us over there!",
"Activity_Chat_BangbooQuixote_705213001_37": "Of course, adventuring with a knight is amazing, hehe!\n<color=#B5B5B5>*whispering* I spent all my pocket money to buy you just for this adventure...</color>",
"Activity_Chat_FortuneTellingQA_37760001_02": "(Belle messaged saying \"Meet me at the stall in Sailume Bay, got something important to tell you.\" Should be around here... wait, where did Belle go?)",
"Activity_Chat_FortuneTellingQA_37760001_10": "I kept some of the traditional gear from Yunkui Summit, so people know we represent Suibian Temple. As for the way we're good at... having a computer at the stall makes perfect sense for a Proxy.",
"Activity_Chat_FortuneTellingQA_37760003_07": "A mystic should head down the mountain once in a while, mingle with the people, ease their troubles. It tempers the heart. And for your training, that kind of growth is just as valuable as any technique.",
"Activity_Chat_FortuneTellingQA_37760003_13": "Oh, that reminds me...",
"Activity_Chat_FortuneTellingQA_37760003_14": "It's time to settle the score!",
"Activity_Chat_FortuneTellingQA_37760006_01": "Two days pass in the blink of an eye, and now it's time to go meet up with Vivian.\nSince you're heading to Fantasy Resort, you should wear your swimsuit so you can truly, completely, relax!",
"Activity_Chat_MonsterFantasy_600113101_06": "I forgot to tell you, but Yidhari's mental state hasn't been great since leaving the Hollow.",
"Activity_Chat_MonsterFantasy_600113104_16": "Uh, I'd like to give you a consultation, but things are a bit tricky right now — patient Yidhari has already fainted...",
"Activity_Chat_MonsterFantasy_600113104_17": "It won't take much of your time. Just sign my sick leave note, and my biggest source of stress — work — will be taken care of.",
"Activity_Chat_MonsterFantasy_600113104_25": "Chief Miyabi from Section 6 and Yixuan Shifu of Yunkui Summit couldn't stop praising it! It nearly held up against the toughest tests they threw at it.",
"Activity_Chat_MonsterFantasy_600113104_26": "Just syncing some dream data, nothing to worry about! Or as they say around here, \"easy peasy\"~",
"Activity_Chat_MonsterFantasy_600113110_01": "Hey, Wise, check it out! I named my Ethereal buddy — from now on, it's called Tiny Tiki.",
"Activity_Chat_MonsterFantasy_600113110_07": "Some piece of work?",
"Activity_Chat_MonsterFantasy_600113110_09": "Uh, I can hardly imagine Manato describing someone else like that.",
"Activity_Chat_MonsterFantasy_600113110_11": "Hey, Belle, check it out! I named my Ethereal buddy — from now on, it's called Tiny Tiki.",
"Activity_Chat_MonsterFantasy_600113112_06": "Looks like Yidhari must've peeked at Lucia's fantasy novel—no wonder the Ethereals in her dream see her as some kind of Master Ethereal Trainer.",
"Activity_Chat_MonsterFantasy_600113116_01": "Judging by the specs, this looks like the kind of gear only big corporations could get their hands on. Oh, Proxy, you're here — these are the mechanical scraps I just gathered from the battlefield.",
"Activity_Chat_MonsterFantasy_600113116_03": "A self-operating machine suddenly appearing among a pile of Ethereal remains, with shipping receipts from Port Elpis to Darkwater Research Center stuck on it... Something fishy's definitely going on here.",
"Activity_Chat_MonsterFantasy_600113116_12": "Hmm... from what I recall, Proxies are supposed to be top-notch at hacking. So, for Phaethon to be a Legendary Proxy means the very best of the best.",
"Activity_Chat_MonsterFantasy_600113118_04": "You gathered two pieces of data from the dream that resemble memories — one of Yidhari being rescued by Pompey in the Outer Ring, and the other about the research at the Darkwater Research Center.",
"Activity_Chat_MonsterFantasy_600113119_02": "I just saw your performance in the Dream Terminal — truly breathtaking! My admiration for you flows like an endless river...",
"Activity_Chat_MonsterFantasy_600113119_03": "Umm... If you have something to say, say it.",
"Activity_Chat_MonsterFantasy_600113119_04": "Ah. Well, watching you enter dreams and command Ethereals in battle inspired me — it's given me a new direction for my research.",
"Activity_Chat_MonsterFantasy_600113119_08": "For Yidhari, I'm in.",
"Activity_Chat_MonsterFantasy_600113119_10": "Much appreciated!! The test entry point's already linked to the VR Dream Terminal — you can jump in and start testing anytime! Even right now!",
"Activity_Chat_MonsterFantasy_600113203_06": "Hold it, kid. Port Elpis is in the middle of loading and unloading cargo — no unauthorized entry.",
"Activity_Chat_MonsterFantasy_600113203_07": "We're here looking for a friend. She's inside. Just turn around and you'll see her.",
"Activity_Chat_MonsterFantasy_600113203_13": "Hey, don't push your luck, buddy!",
"Activity_Chat_MonsterFantasy_600113207_02": "Where did it vanish to? Didn't Grandpa Gu say the shipping info would point to the Darkwater Research Center's location?",
"Activity_Chat_MonsterFantasy_600113207_10": "Besides, look — there's no one around those shipping records. Could you really resist taking a peek at a clue about your parents when it's right in front of you?",
"Activity_Chat_MonsterFantasy_600113209_02": "Recorded by: A-Guang; Shipper: TOPS; Recipient: Darkwater Research Center Storage...",
"Activity_Chat_MonsterFantasy_600113209_04": "Just check the unloading port — the patrol's coming any second now...",
"Activity_Chat_MonsterFantasy_600113209_18": "Heh, fine, fine! A-Guang, bring me my weapon! Looks like we've got rats on the dock! Time for a little pest control.",
"Activity_Chat_MonsterFantasy_600113209_20": "I was on lookout, alright? I've been shouting from the side this whole time — you're the one who kept ignoring me!",
"Activity_Chat_MonsterFantasy_600113211_03": "We've checked every document, and the Darkwater Research Center's location is marked as \"omitted\" everywhere. And what's with A-Guang, the record keeper? How's he supposed to do the job if he can't even read?",
"Activity_Chat_MonsterFantasy_600113211_04": "A-Guang? You just knocked him out with that hammer. He's out cold in a deep sleep now...",
"Activity_Chat_MonsterFantasy_600113211_05": "*sigh* ...Lucia, I told you to go easy, but no, you just had to shout \"keep up the pressure!\" and \"all-out attack!\" didn't you?",
"Activity_Chat_MonsterFantasy_600113211_11": "No worries, just act tough! I've noticed Yidhari's impression of these guys is that they bully the weak but cower before the strong.",
"Activity_Chat_MonsterFantasy_600113212_11": "For now, don't get in our way — we've got important business to take care of. Once it's all settled, I'll make sure you rise to the top of the shipping trade!",
"Activity_Chat_MonsterFantasy_600113214_05": "W-W-Who... who are you!? I need to speak to whoever's in charge here! Hmph!",
"Activity_Chat_MonsterFantasy_600113214_09": "Yep. Overtime's tough, you know.",
"Activity_Chat_MonsterFantasy_600113214_12": "Oh... I see now. You're corporate spies from the Minerva Quarter, aren't you...",
"Activity_Chat_MonsterFantasy_600113214_18": "Wait... Why does everything have to come down to fists? We were supposed to be a slick band of thieves, and now we're turning into a bunch of reckless punks...",
"Activity_Chat_MonsterFantasy_600113216_08": "Hey, boss, you got hurt too? I get it — you stepped in first to stop him from losing it...",
"Activity_Chat_MonsterFantasy_600113216_10": "Umm, it's getting messier by the second...",
"Activity_Chat_MonsterFantasy_600113217_03": "Hey, friend! After that scuffle, I can tell — you've got some serious talent! You're one in a million, a true fitness prodigy. The world's peace is counting on you!",
"Activity_Chat_MonsterFantasy_600113217_17": "Yeah, that's right! If bulking up's not your thing, we've got swimming, meditation, even fat-burning workouts! Plus, our combo training packages are on a big discount right now.",
"Activity_Chat_MonsterFantasy_600113219_07": "You four, the zoo quartet, disguised yourselves as insiders, stirring up chaos at the docks, then pretending to help us, so that you could steal our shipping papers!",
"Activity_Chat_MonsterFantasy_600113219_10": "And to think I sincerely invited that canine Thiren fellow to join us... In the end, I put my trust in the wrong person...",
"Activity_Chat_MonsterFantasy_600113219_12": "Sorry. Looking at it now, I guess I was being a bit stereotypical about them...",
"Activity_Chat_MonsterFantasy_600113219_13": "Any brothers still on their feet? Grab your weapons — it's time to protect Boss Morgan!",
"Activity_Chat_MonsterFantasy_600113301_08": "When she said \"It's all my fault,\" she must've been feeling guilty about her parents not making it out of the Hollow with her because they were trying to cure her.",
"Activity_Chat_MonsterFantasy_600113301_09": "Well then, we definitely have to go into the dream and help her. This is a deep-seated childhood trauma for Yidhari, and she probably can't overcome it alone.",
"Activity_Chat_MonsterFantasy_600113309_03": "Belle hurriedly warns you through the VR Dream Terminal: \"Be careful. I'm detecting a lot of unstable data heading your way.\"",
"Activity_Chat_MonsterFantasy_600113309_12": "Wise hurriedly warns you through the VR Dream Terminal: \"Be careful. I'm detecting a lot of unstable data heading your way.\"",
"Activity_Chat_MonsterFantasy_600113315_07": "Belle, connected from outside the dream, agrees: \"Yeah. There should be an area up ahead with stable brainwaves. I can try setting up a dream exit there.\"",
"Activity_Chat_MonsterFantasy_600113315_09": "Wise, connected from outside the dream, agrees: \"Yeah. There should be an area up ahead with stable brainwaves. I can try setting up a dream exit there.\"",
"Activity_Chat_MonsterFantasy_600113319_16": "Finally, a proper exploration event! \"Fallen Capital Investigation\" — now that sounds like a mission worth taking on.",
"Activity_Chat_MonsterFantasy_600113403_01": "Hey Yidhari, have you met this Captain Morgan before? What's he look like? What kind of person is he?",
"Activity_Chat_MonsterFantasy_600113403_02": "I... I... only caught a glimpse of him when I was little. As for what he looked like, I guess he was kind of... shiny...",
"Activity_Chat_MonsterFantasy_600113403_03": "Er, shiny? Is he some kind of big star or something?",
"Activity_Chat_MonsterFantasy_600113403_04": "Yeah, really reflective and shiny... What exactly did he look like... I can't remember...",
"Activity_Chat_MonsterFantasy_600113404_01": "Oh right, Proxy, Dr. Lydia just hit me up on Knock Knock. Looks like some new Simulation Challenge data has been uploaded to the VR Dream Terminal.",
"Activity_Chat_MonsterFantasy_600113404_02": "She wanted to ask if you'd like to go back and give it a shot.",
"Activity_Chat_MonsterFantasy_600113404_03": "Alright, let's go now!",
"Activity_Chat_MonsterFantasy_600113404_04": "Hold up, let me relax a bit longer.",
"Activity_Chat_MonsterFantasy_600113404_Name_01": "Komano Manato",
"Activity_GalGame_ActivityVoidFront_10162301_005": "According to HSO, with Lemnian and Pursenas acting up lately, spatial fissures are starting to show up in Companion Hollows caught between them and Hollow Zero. These are large-scale fissures, and they're letting all sorts of Ether pour at alarming rates...",
"Activity_GalGame_MonsterFantasy_10162201_005": "Because the Yidhari I know was always punctual. You only started being late after we began discussing the past, no? I can sense some resistance and discomfort in you...",
"Activity_GalGame_MonsterFantasy_10162201_006": "Especially when I suggested searching for some items related to the past and we started slowly recalling memories together, your discomfort seemed to intensify...",
"Activity_GalGame_MonsterFantasy_10162201_007": "I'm sorry... Like you said, we must face the past in order to move on... We must clean the wound before it can heal.",
"Activity_GalGame_MonsterFantasy_10162201_012": "Yes, here they are...",
"Activity_GalGame_MonsterFantasy_10162201_013": "Alright, let's get started then. Let's hear what young Yidhari has to tell us...",
"Activity_GalGame_MonsterFantasy_10162202_009": "It's okay. Thankfully, I have equipment that can monitor her condition. Can you give me a hand?",
"Activity_GalGame_MonsterFantasy_10162202_020": "There is another way. My friend works at HIA. He manages a VR device that can simulate a person's mental landscape.",
"Activity_GalGame_MonsterFantasy_10162203_001": "The Ethereal we couldn't defeat, no matter how many times we tried, was easily taken down by one of its own kind...",
"Activity_GalGame_MonsterFantasy_10162203_021": "Maybe we can use this principle to try and tame Ethereals and train them to defeat other Ethereals...",
"Activity_GalGame_MonsterFantasy_10162203_036": "This is so embarrassing. Do we really have to say lines like this...",
"Activity_GalGame_MonsterFantasy_10162203_045": "By the pact, I, Wise, command you — stand up!",
"Activity_GalGame_MonsterFantasy_10162203_046": "By the pact, I, Belle, command you — stand up!",
"Activity_GalGame_MonsterFantasy_10162203_047": "Uh... By the pact, I, Komano Manato, command you — please stand up!",
"Activity_GalGame_MonsterFantasy_10162203_054": "Seems to be the only explanation...",
"Activity_GalGame_MonsterFantasy_10162203_058": "Ha... haha, no way... Uh... Well... Since we've tamed the Ethereal, let's have it help us defeat the enemies in the dream!",
"Activity_GalGame_MonsterFantasy_10162204_007": "I'm fine, sir. I've rested well along the way...",
"Activity_GalGame_MonsterFantasy_10162204_044": "Hope for Yidhari to wake up.",
"Activity_GalGame_MonsterFantasy_10162207_003": "Murphy's daughter? Well, that makes her one of us. But I still don't understand — why are you trying to steal Darkwater Research Center's shipping schedule?",
"Activity_GalGame_MonsterFantasy_10162207_005": "Huh? After all these fights and everyone getting beat up, it's all just for a birthday? You should've said that earlier...",
"Activity_GalGame_MonsterFantasy_10162207_010": "Kids, in our line of work, we say, \"Protect client privacy like it's your browsing history.\" Grandpa Gu, you better get them out of here!",
"Activity_GalGame_MonsterFantasy_10162207_015": "Wait, did someone see your browsing history...? I mean, don't worry, Captain!",
"Activity_GalGame_MonsterFantasy_10162207_022": "It's a memory of Port Elpis. Yidhari's parents are standing on the \"Angel,\" their faces filled with conflict and sorrow...",
"Activity_GalGame_MonsterFantasy_10162207_023": "I... I'm not sure if this is the right thing to do... Little Hari is such an intelligent child...",
"Activity_GalGame_MonsterFantasy_10162207_033": "Right, the order in which the memories occurred is important. Let me think... the first thing that happened should be...",
"Activity_GalGame_MonsterFantasy_10162207_034": "Right, the order of when the memories occurred is important. Let me think... the first thing that happened should be...",
"Activity_GalGame_MonsterFantasy_10162207_045": "The next memory that happened should be...",
"Activity_GalGame_MonsterFantasy_10162207_062": "Yes, this is the truth I fear Yidhari can't accept... The \"past\" she's been desperately searching for is the harsh reality of being abandoned.",
"Activity_GalGame_MonsterFantasy_10162208_007": "Umm...Yidhari, there's something I'm not sure whether I should tell you...",
"Activity_GalGame_MonsterFantasy_10162209_018": "Given the situation, I guess we'll have to ask Grandpa Gu what happened.",
"Activity_GalGame_MonsterFantasy_10162209_019": "Given the situation, I guess we'll have to ask Grandpa Gu what happened.",
"Activity_GalGame_MonsterFantasy_10162210_003": "Little Hari? What's happened to her? I haven't heard from her in a while. ",
"Activity_GalGame_MonsterFantasy_10162210_011": "I never imagined my actions would result in such irreversible consequences... It's all my fault.",
"Activity_GalGame_MonsterFantasy_10162210_020": "Uh... Did I miss something? This doesn't align with our previous theory at all — that Yidhari's parents abandoned her because they couldn't cure her illness. Feels like we're looking at a completely different storyline.",
"Activity_GalGame_MonsterFantasy_10162210_022": "Everyone shares their theories about the past with Grandpa Gu.",
"Activity_GalGame_MonsterFantasy_10162210_023": "I don't know what happened to Darkwater Research Center after the Hollow Zero disaster... But before she boarded the ship that day, Hari was always a healthy young girl.",
"Activity_GalGame_MonsterFantasy_10162210_027": "I think we were wrong from the beginning... We've had the cause and effect flipped from the start.",
"Activity_GalGame_MonsterFantasy_10162210_028": "I think we've gotten it all wrong... We've had the cause and effect flipped from the start.",
"Activity_GalGame_MonsterFantasy_10162211_008": "Oh, don't say that! Maybe they escaped and are still looking for you...",
"Activity_GalGame_MonsterFantasy_10162211_014": "But please, go back now...",
"Activity_GalGame_MonsterFantasy_10162211_020": "No, Yidhari. We're here for a reason. We'll help you figure out what happened at Darkwater Research Center.",
"Activity_GalGame_MonsterFantasy_10162211_022": "It's fine! I'm already an Ethereal Combat Master! And if Strawberry Parfait doesn't make it back safely, Yuzuha and Alice will give us an earful!",
"Activity_GalGame_MonsterFantasy_10162212_004": "After a crackle of static and some flickering on the screen, a lab recording begins to play before you.",
"Activity_GalGame_MonsterFantasy_10162212_022": "What's going on? Wayland? The Hollow suddenly expanded... What happened to Hari...?",
"Activity_GalGame_MonsterFantasy_10162213_013": "No! D—Don't come here. Just follow the route and g—get out quickly... There's something big wandering in the Hollow. Be very careful.",
"Activity_GalGame_MonsterFantasy_10162213_019": "Hari, be sure to listen to your mom in the future. And if you miss Dad, just...",
"Activity_GalGame_MonsterFantasy_10162213_027": "The sound of heavy footsteps echo in the distance...",
"Activity_GalGame_MonsterFantasy_10162214_007": "The heavy footsteps of the Dead End Butcher echo from the left side of the road, and its roars gradually grow clearer.",
"Activity_GalGame_MonsterFantasy_10162214_013": "I... remember this place...",
"Activity_GalGame_MonsterFantasy_10162214_019": "When I reached the fissure and turned back, I realized... she wasn't behind me. She was standing in front of the Dead End Butcher, leading it away in the opposite direction...",
"Activity_GalGame_MonsterFantasy_10162214_020": "The heavy footsteps and roars of the Dead End Butcher echo again from the left side of the road.",
"Activity_GalGame_MonsterFantasy_10162214_026": "Sorry, everyone...",
"Activity_GalGame_MonsterFantasy_10162214_027": "Yidhari suddenly charges toward the Dead End Butcher, swinging the hammer in her hand to strike the ceiling. The already damaged concrete falls, blocking the way between you and Yidhari.",
"Activity_GalGame_MonsterFantasy_10162215_015": "A few more shouts echo in the distance, and the words became clearer...",
"Activity_LuciaTV_Chapter2": "Unlocking Soon: <color=#ffaf2c>\"Hero's Journal\"</color> (III)",
"Activity_LuciaTV_Chapter3": "Unlocking Soon: <color=#ffaf2c>\"Hero's Journal\"</color> (IV)",
"Activity_LuciaTV_Chapter4": "Unlocking Soon: <color=#ffaf2c>\"Hero's Journal\"</color> (V) and (VI)",
"Activity_MonsterFantasy_ObjectName_BoxForBook": "Suspicious Books",
"Activity_MonsterFantasy_ObjectName_WireMesh": "Barbed Wire Barrier",
"Activity_MonsterFantasy_Transition6011131": "Construction... Failed...",
"Activity_OngoingLevel_MonsterFantasy_610011006_01": "{M#Come on! Show 'em your iron fist!}{F#Get in formation! Let's move!}",
"Activity_OngoingLevel_MonsterFantasy_610011007_01": "All warmed up and ready to go!",
"Activity_OngoingLevel_MonsterFantasy_610011015_01": "This will be over in no time.",
"Activity_OngoingLevel_MonsterFantasy_610011019_01": "Feeling much better now!",
"Activity_OngoingLevel_MonsterFantasy_610011023_01": "Here comes the pain...",
"Activity_OngoingLevel_MonsterFantasy_610011027_01": "You can take it!",
"Activity_OngoingLevel_MonsterFantasy_610011031_01": "That's it? Now it's my turn!",
"Activity_OngoingLevel_MonsterFantasy_610011035_01": "Perfect timing!",
"Activity_OngoingLevel_MonsterFantasy_610011039_01": "You lost for one reason... You're weak.",
"Activity_OngoingLevel_MonsterFantasy_610011055_01": "The big one's here. It's about time.",
"Activity_OngoingLevel_MonsterFantasy_610011058_01": "{M#Can we even win this? We can, right?}{F#Can we even win this? We can, right?}",
"Activity_OngoingLevel_MonsterFantasy_610011059_01": "This one's real tough. Gotta stay focused...",
"Activity_OngoingLevel_MonsterFantasy_610011063_01": "Lock in! Press the advantage!",
"Activity_OngoingLevel_MonsterFantasy_610011083_04": "{M#It's okay. We're just glad you're awake!}{F#Thank goodness, you're finally awake!}",
"Activity_OngoingLevel_MonsterFantasy_610011086_01": "{M#It's okay, we'll get 'em next time.}{F#It's okay, we'll get 'em next time.}",
"Activity_OngoingLevel_MonsterFantasy_610011087_01": "You'll get another shot!",
"Activity_OngoingLevel_MonsterFantasy_610011099_01": "(The Dead End Butcher's roar gradually approaches from afar)",
"Activity_OngoingLevel_MonsterFantasy_610011099_Name_01": "Approaching Roar",
"Activity_OngoingLevel_Summer_610150018_02": "<color=#B5B5B5>*whispering* Hey, keep it down a little...</color>",
"Activity_OngoingLevel_Summer_610150019_01": "<color=#B5B5B5>*whispering* Yuzuha, you're the best! ...Are we seriously supposed to talk like this?</color>",
"Activity_OngoingLevel_Summer_610150019_02": "<color=#B5B5B5>*whispering* Go, Yuzuha, go!!! Don't ask. She hates it when we're loud!</color>",
"Activity_OngoingMainCity_MonsterFantasy_610011068_01": "Hold on, Yidhari! That monster's not something you should handle alone!",
"Activity_OngoingMainCity_MonsterFantasy_610011072_02": "I... I'm not sure if this is the right thing to do... Little Hari is such an intelligent child...",
"Activity_OngoingMainCity_MonsterFantasy_610011072_03": "I can't stand the thought of her waiting alone every day for us to come home.",
"Activity_OngoingMainCity_MonsterFantasy_610011074_04": "Okay, okay, don't cry, Hari. Here, take this ticket. Grandpa Gu'll take you on the next ship to find your mom.",
"Activity_OngoingMainCity_MonsterFantasy_610011076_02": "But the corruption had gone too far. Even my parents, experts in anti-Corruption medicine, couldn't stop it.",
"Activity_OngoingMainCity_MonsterFantasy_610011076_09": "I'm sorry, Wayland. I had to try. I have to save Hari...",
"Activity_OngoingMainCity_MonsterFantasy_610011077_01": "After receiving the prototype injections, I began to see a whole new world.",
"Activity_OngoingMainCity_MonsterFantasy_610011079_06": "Hari, be sure to listen to your mom in the future. And if you miss Dad, just...",
"Activity_OngoingMainCity_MonsterFantasy_610011081_04": "Go on, my girl. Be brave. Mommy's right behind you...",
"Activity_OngoingMainCity_MonsterFantasy_610011082_03": "Hari, be sure to listen to your mom in the future. And if you miss Dad, just...",
"Activity_OngoingMainCity_MonsterFantasy_610011082_04": "Go on, my girl. Be brave. Mommy's right behind you...",
"Activity_PhotoV2_ProgressGuide_OB2.3": "Click-Click Photo Progress",
"AntiSpoilerConDesc_Monster_HugoVlad_Test": "Test: Complete Chapter 6 main story to unlock",
"AntiSpoilerName_Monster_HugoVlad_Test": "Anti-Spoiler Abyssal Enforcer",
"Arcade_Player_Name_211441": "Aratama-maru",
"AutoEvent102070160_11": "\"Thank you so much! *whisper*<color=#B5B5B5>... I'll make chocolates for <color=#CF4029>Desire</color> myself...</color>\"",
"Avatar_Female_Size03_Yidhari_Piece": "Agent Focus: Yidhari",
"Avatar_Lucia_Buff_04_Des": "Increases DMG dealt by {Ability:{AbilityName:\u00A0Lucia_UniqueSkill,\u00A0AbilitySpecials:\u00A0AS_AddedDamageRatio,100,2}}%; ignores 18% of enemies' All-Attribute RES when dealing DMG; increases Decibel Generation Rate by 5%.",
"Avatar_Male_Size03_Norano": "Manato",
"Avatar_Male_Size03_Norano_En": "Manato",
"Avatar_Male_Size03_Norano_En_FullName": "Komano Manato",
"Avatar_Norano_Buff_01_Des": "When Manato performs consecutive slashes with <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or an <color=#FFFFFF>Assist Follow-Up</color>, if HP is below 100% Max HP, 1 stack of Remnant Flame is consumed to restore {Ability:{AbilityName:Norano_MathSkill,\u00A0AbilitySpecials:AS_HpRecover_MathSkill,100,2}}% Max HP.",
"Avatar_Norano_Buff_01_Title": "Remnant Flame",
"Avatar_SilverAnby_Buff_01_Des": "Dodge performance is improved. When performing Basic Attack/Dash Attack/Dodge Counter, if the enemy target has <color=#FFFFFF>White Thunder</color>, you can interrupt the current skill at any time to unleash <color=#FFFFFF>Special Attack: Azure Flash</color>. If you have sufficient Energy and the enemy doesn't have <color=#FFFFFF>White Thunder</color>, you can directly unleash <color=#FFFFFF>EX Special Attack: Sundering Bolt</color>.",
"Avatar_SilverAnby_Buff_01_Title": "Voltage Overload",
"BossBattle_QuestDesc_1225301301": "In this battle, Miasmic Doppelganger Komano Manato will gain the following effects:\n· Miasmic Doppelganger Komano Manato: After taking a Defensive Assist attack, the Agent's Sheer DMG against him is <color=#2BAD00>increased by 10%</color>, while Attribute Anomaly DMG dealt is <color=#CF4029>decreased by 10%</color>. Effects last for 5 seconds.\n\n<color=#A6A6A6>This Miasmic Doppelganger bears a striking resemblance to Komano Manato. His moves are swift, ruthless, and unpredictable - almost... arrogantly so.</color>",
"BossBattle_QuestDesc_1225301302": "In this battle, Miasmic Doppelganger Komano Manato will gain the following effects:\n· Miasmic Doppelganger Komano Manato: After taking a Defensive Assist attack, the Agent's Sheer DMG against him is <color=#2BAD00>increased by 15%</color>, while Attribute Anomaly DMG dealt is <color=#CF4029>decreased by 15%</color>. Effects last for 5 seconds.\n\n<color=#A6A6A6>This Miasmic Doppelganger bears a striking resemblance to Komano Manato. His moves are swift, ruthless, and unpredictable - almost... arrogantly so.</color>",
"BossBattle_QuestDesc_1225301303": "In this battle, Miasmic Doppelganger Komano Manato will gain the following effects:\n· Miasmic Doppelganger Komano Manato: After taking a Defensive Assist attack, the Agent's Sheer DMG against him is <color=#2BAD00>increased by 20%</color>, while Attribute Anomaly DMG dealt is <color=#CF4029>decreased by 20%</color>. Effects last for 5 seconds.\n\n<color=#A6A6A6>This Miasmic Doppelganger bears a striking resemblance to Komano Manato. His moves are swift, ruthless, and unpredictable - almost... arrogantly so.</color>",
"BossBattle_QuestDesc_1225301304": "In this battle, Miasmic Doppelganger Komano Manato will gain the following effects:\n· Miasmic Doppelganger Komano Manato: After taking a Defensive Assist attack, the Agent's Sheer DMG against him is <color=#2BAD00>increased by 25%</color>, while Attribute Anomaly DMG dealt is <color=#CF4029>decreased by 25%</color>. Effects last for 5 seconds.\n\n<color=#A6A6A6>This Miasmic Doppelganger bears a striking resemblance to Komano Manato. His moves are swift, ruthless, and unpredictable - almost... arrogantly so.</color>",
"BossBattle_QuestDesc_1225301305": "In this combat, Miasmic Doppelganger - Komano Manato will gain the following effects:\n· Stat Enhancement\n\n<color=#A6A6A6>The Miasmic Doppelganger bears a striking resemblance to Komano Manato. Its moves are swift, ruthless, and unpredictable, even carrying an air of... arrogance.</color>",
"BossBattle_QuestDesc_1225301306": "In this combat, Miasmic Doppelganger · Komano Manato will gain the following effects:\n· Stats Enhancement\n\n<color=#A6A6A6>The Miasmic Doppelganger resembles Komano Manato. Its moves are swift, fierce, and unpredictable, even seeming somewhat... arrogant.</color>",
"BossBattle_QuestDesc_12253084": "【Haytor】Test Level\nWeakness: Ice\nResistance: Electric",
"BossBattle_QuestDesc_12253085": "[Double Elite] Test Level\nWeakness: Ether\nResistance: Physical",
"BossBattle_QuestDesc_12253086": "[Slime] Test Level\nWeakness: Ice\nResistance: Ether",
"BossBattle_QuestDesc_12253087": "[WANDERING] Test Level\nWeakness: Ice\nResistance: Physical",
"BossBattle_QuestName_12253084": "Haytor",
"BossBattle_QuestName_12253085": "Double Elite",
"BossBattle_QuestName_12253086": "Slime",
"BossBattle_QuestName_12253087": "Lost",
"BranchRelic_13500830_briefdes": "While charging EX Special Attack: Ink Manifestation, Perfect Block can be triggered, after which additionally restores Technique Points and gains <color=#2BAD00>DMG boost</color> that lasts for 15s. Each Perfect Block against an enemy increases the next Ultimate <color=#2BAD00>DMG by 20%</color>, stacking up to 3 times.",
"BranchRelic_13501412_briefdes": "When Lucia's <color=#FFFFFF>Aftershock</color> hits an enemy while she is off-field, it reduces the enemy's <color=#2BAD00>All-Attribute RES</color>.",
"BranchRelic_13501420_briefdes": "The <color=#FFFFFF>Starlight Convergence</color> created by Lucia during her <color=#FFFFFF>Ultimate</color> <color=#2BAD00>covers a larger area and lasts longer</color>. When using <color=#FFFFFF>Harmony</color>, <color=#2BAD00>gain additional Decibels</color>.",
"BranchRelic_13501421_briefdes": "Enemies within <color=#FFFFFF>Starlight Convergence</color> take 1 instance of <color=#2BAD00>DMG based on Lucia's Max HP</color> every second.",
"BranchRelic_13501421_des": "Enemies within <color=#FFFFFF>Starlight Convergence</color> take 1 instance of <color=#2BAD00>DMG based on 25% of Lucia's Max HP</color> every second. This effect is removed 6s after the target leaves <color=#FFFFFF>Starlight Convergence</color>.",
"BranchRelic_13501430_des": "When entering the battlefield, Lucia <color=#2BAD00>gains ATK equal to 3% of her base Max HP</color>, and her <color=#FFFFFF>Harmony</color> <color=#2BAD00>deals 40% increased Ether DMG</color> to enemies.",
"BranchRelic_13501510_briefdes": "When Yidhari performs a 3-stage charged attack with <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>, she gains <color=#FFFFFF>Temporary Shield</color> each time she hits an enemy during the spinning horizontal attack. When Yidhari performs the final downward smash of this <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> sequence, or when she performs an ALT <color=#FFFFFF>EX Special Attack: Glacial Crush</color> during the spinning horizontal attack, all <color=#FFFFFF>Temporary Shield</color> will be consumed to increase the attack's DMG based on the amount of <color=#FFFFFF>Temporary Shield</color> consumed. All <color=#FFFFFF>Temporary Shield</color> will be reset if the spinning horizontal attack is interrupted.",
"BranchRelic_13501510_des": "When Yidhari performs a 3-stage charged attack with <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>, she gains <color=#FFFFFF>Temporary Shield</color> each time she hits an enemy during the spinning horizontal attack. When Yidhari performs the final downward smash of this <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> sequence, or when she performs an ALT <color=#FFFFFF>EX Special Attack: Glacial Crush</color> during the charged attack ALT, all <color=#FFFFFF>Temporary Shield</color> will be consumed to <color=#2BAD00>increase the attack's DMG by up to 240%</color> based on the amount of <color=#FFFFFF>Temporary Shield</color> consumed. The Temporary Shield <color=#2BAD00>caps at 80% of Yidhari's Max HP.</color> All <color=#FFFFFF>Temporary Shield</color> will be reset if the spinning horizontal attack is interrupted.",
"BranchRelic_13501511_briefdes": "During Yidhari's <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> 3-staged charged attack, she can perform infinite horizontal spinning attacks. When Yidhari dodges during the spinning attack of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>, pressing the Basic Attack button will reactivate the 3-stage charged attack of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>. Yidhari's <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> 3-staged charged attack deals more DMG.",
"BranchRelic_13501511_des": "During Yidhari's <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> 3-staged charged attack, she can perform infinite horizontal spinning attacks. When Yidhari dodges during the spinning attack of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>, pressing the Basic Attack button will reactivate the 3-stage charged attack of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>. Yidhari's <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> 3-staged charged attack <color=#2BAD00>deals 60% more DMG</color>.",
"BranchRelic_13501511_name": "[Yidhari] Piercing Light",
"BranchRelic_13501512_briefdes": "When Yidhari exits her spinning horizontal attack, <color=#FFFFFF>Temporary Shield</color> will no longer be reset. The Temporary Shield consumed when performing the downward smash of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> and <color=#FFFFFF>EX Special Attack: Glacial Crush</color> is reduced, while the DMG boost remains unchanged.",
"BranchRelic_13501512_des": "When Yidhari exits her spinning horizontal attack, <color=#FFFFFF>Temporary Shield</color> will no longer be reset. The Temporary Shield consumed when performing the downward smash of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> and <color=#FFFFFF>EX Special Attack: Glacial Crush</color> is <color=#2BAD00>reduced by 50%</color>, while the DMG boost remains unchanged.",
"BranchRelic_13501512_name": "[Yidhari] Piercing Light",
"BranchRelic_13501520_des": "When Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, she gains 4 stacks of <color=#FFFFFF>Frost Coil</color>: When <color=#FFFFFF>Basic Attacks</color> hit an enemy, consume <color=#FFFFFF>Frost Coil</color> to attack the target enemy. This effect can only be triggered once per 1s.",
"BranchRelic_13501520_name": "[Yidhari] Biting Frost",
"BranchRelic_13501521_briefdes": "<color=#FFFFFF>Frost Coil</color> reduces target's <color=#98EFF0>Ice RES</color> when hitting enemies.",
"BranchRelic_13501521_des": "When <color=#FFFFFF>Frost Coil</color> hits an enemy, it reduces target's <color=#98EFF0>Ice RES</color> by 20% for 15s. Repeated triggers reset the duration.",
"BranchRelic_13501521_name": "[Yidhari] Biting Frost",
"BranchRelic_13501522_briefdes": "When Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, the stacks of <color=#FFFFFF>Frost Coil</color> gained are doubled; each time <color=#FFFFFF>Frost Coil</color> attack is triggered, the DMG dealt by <color=#FFFFFF>Frost Coil</color> increases.",
"BranchRelic_13501522_des": "When Yidhari consumes Adrenaline to activate <color=#FFFFFF>EX Special Attack</color>, the stacks of <color=#FFFFFF>Frost Coil</color> gained are doubled; each time <color=#FFFFFF>Frost Coil</color> attack is triggered, the DMG dealt by <color=#FFFFFF>Frost Coil</color> <color=#2BAD00>increases by 6%</color> for 15s <color=#2BAD00>stacking up to 12 times</color>. Repeated triggers reset the duration.",
"BranchRelic_13501522_name": "[Yidhari] Biting Frost",
"BranchRelic_13501530_briefdes": "When Yidhari becomes the active character in combat, she immediately activates <color=#FFFFFF>Ether Veil: Wellspring</color>. <color=#FFFFFF>Ether Veil: Wellspring</color> lasts longer, and during <color=#FFFFFF>Ether Veil: Wellspring</color>, her Sheer Force is increased.",
"BranchRelic_13501530_des": "When Yidhari becomes the active character in combat, she immediately activates <color=#FFFFFF>Ether Veil: Wellspring</color> (can only be triggered once per 180s). <color=#FFFFFF>Ether Veil: Wellspring</color> <color=#2BAD00>lasts 15s longer</color>, and during <color=#FFFFFF>Ether Veil: Wellspring</color>, her <color=#2BAD00>Sheer Force is increased by 800</color>.",
"BranchRelic_13501531_briefdes": "After Yidhari activates <color=#FFFFFF>Ether Veil: Wellspring</color>, Decibels are returned. Also, <color=#FFFFFF>Chain Attack</color> DMG and <color=#FFFFFF>Ultimate</color> DMG are increased.",
"BranchRelic_13501531_des": "After Yidhari activates <color=#FFFFFF>Ether Veil: Wellspring</color>, <color=#2BAD00>500 Decibels are returned</color>. Also, <color=#FFFFFF>Chain Attack</color> DMG and <color=#FFFFFF>Ultimate</color> DMG are <color=#2BAD00>increased by 40%</color>.",
"BranchRelic_13501532_briefdes": "When triggering <color=#FFFFFF>Surging Cold</color> or <color=#FFFFFF>Crushing Pursuit</color>, <color=#FFFFFF>Decibels</color> are restored for the whole squad. During <color=#FFFFFF>Ether Veil: Wellspring</color>, the squad's <color=#2BAD00>CRIT DMG is increased</color>.",
"BranchRelic_13501532_des": "When triggering <color=#FFFFFF>Surging Cold</color> or <color=#FFFFFF>Crushing Pursuit</color>, <color=#2BAD00>50Decibels are restored</color> for the whole squad (can only be triggered once per 6s). During <color=#FFFFFF>Ether Veil: Wellspring</color>, the squad's <color=#2BAD00>CRIT DMG is increased by 24%</color>.",
"BranchRelic_13501532_name": "[Yidhari] Dreamweaver's Heart",
"BrieflName_Monster_MiasmaNoranoSlime": "Miasmic Komano Manato",
"CS_24_01_020": "In the fog... Ethereals!",
"CS_24_01_030": "In the fog... Ethereals!",
"CS_24_03_090": "Was I... just seeing things...?",
"CS_24_03_100": "Was I... just seeing things...?",
"CS_24_03_130": "Belle...",
"CS_24_03_135": "It's no use",
"CS_24_03_140": "Wise...",
"CS_24_03_145": "It's no use",
"CS_24_04_050": "And become",
"CS_24_04_055": "King of the White Heart!",
"CS_24_05_250": "Don't forget me",
"CS_24_06_030": "Lucia, careful...",
"CS_24_06_040": "One little star, up high",
"CS_24_06_050": "Two little stars, float by",
"CS_24_06_060": "Three little stars, it's time to search and find!",
"CS_24_06_110": "Sorry I couldn't be with you all these years",
"CS_24_06_120": "Lucia",
"CS_24_06_160": "Ah-Deh...",
"CardDesc_20026": "A fallen creation, reshaped in profound darkness and impurity.\n\nUnfortunate souls mutated by the intense corruption of Etheric matter within the Hollows. Due to a considerable degree of Ether aptitude and physical capability, their bodies have not been completely transformed by the Ether, retaining humanoid features but with enhanced mutant limbs that are more dangerous.\n\nJudging from the remnants of clothing and combat experience, likely once a senior gang member or Raider lurking in the Hollows.\n\nThese corrupted subjects, potentially due to their enhanced physiology or affinity for Ether matter, have developed formidable close combat abilities, making them even more menacing than the typical monsters found in the Hollow.\n\n\"Their weapons look very fancy... and kinda like they came as freebies.\"",
"CardDesc_20028": "This civilian-grade Tactical Security Unit, replicated by Typhoeus Security based on Public Security's Search Patrollers, has been modified in both firepower and technology to avoid potential technical reviews and copyright infringement claims.\n\nHowever, these modifications haven't diminished the combat capabilities of these security devices. Without budget constraints on manufacturing, Typhoeus Security used higher-grade but more expensive materials, significantly enhancing their usability and durability.\n\nThese devices became highly sought after by many commercial companies as soon as they hit the market.\n\n\"Hello, Security Enforcer at your service. Please select your desired patrol mode...\"\n\"Uh... you're saying it has over a hundred preset modes?!\"",
"CardDesc_20029": "A mass-produced security unit made by Typhoeus Security, put into use across many civilian sectors. With numerous advantages, including affordability, versatility, a revolutionary single-wheel dynamic balance system, and an integrated intelligent threat recognition core, they're suitable for security needs in various complex spaces.\n\n\"This Tactical Security Unit, having passed 47 rigorous tests, has been successfully deployed in core areas of 32 industrial parks. Client feedback shows an average 91% reduction in tresspassing rates. Trust us: you can use it for any security task you can imagine.\"",
"CardDesc_20030": "A mass-produced security unit manufactured by Typhoeus Security, modified from Public Security's support combat mechs. Compared to the support combat mechs, some combat capabilities have been reduced, mainly relying on its large shield to suppress low-threat groups like rioters, maintaining order and guiding crowds during large events and special occasions.\n\nAccording to reports, some units were purchased and modified by illegal operators to create the Illegal Support Unit \"Enraged Sweeper.\" Some even went as far as posting reviews on the company's official website saying \"This quality is worse than the scrapped support mechs I picked up in the Hollow!\" and giving the product a one-star rating.\n\n\"These illegal modifications have nothing to do with our security company and are private modifications by users. We will fight to the end against such negative reviews... I mean, illegal activities...\"",
"CardDesc_30039": "A gaunt and eerie skeleton, bearing a pale, sharp \"Cape\"—another masterpiece from the Exaltists. When it comes to \"100 Ways to Integrate Humans into Hollows,\" their experimental enthusiasm is truly unmatched.\nThose who've encountered Haytor believe these folks must be high-ranking Exaltist members; after all, even as Ethereals, they still couldn't resist creating some lackeys to boss around.\n\n\"I absolutely hate people like that!\"\n\n\"I bet they even say to their phantoms... 'I'm rather disappointed in you, as you could have done better; when I summoned you, I actually had higher expectations'?!\"",
"CardDesc_300402": "A form reshaped in profound darkness from fallen creation.\nEven among Ionized enemies, which are renowned for their strange and uncanny qualities, \"Ionized Doppelgangers\" are exceptionally unique.\nThese entities can coat their bodies with a layer of special active Ether ions, enabling them to accurately replicate their target's form, often to a degree that makes it hard to tell the difference. From detail to texture, these creatures are experts in mixing the spurious and genuine.\nMore challenging still is their ability to mimic the powerful and fearsome combat techniques of their targets.\nNo one knows where they obtain the information about the subjects they mimic. Some rumors suggest they can read minds, picking out the most suitable nemeses from their opponent's memories, before attacking in that form.\n\"Nonsense! If it could really read my deepest fears, it would turn into a fierce middle-aged woman wielding a clothes hanger! That's right, I'm most afraid of my mom!\"",
"CardDesc_30041": "A Corrupted with rich combat experience, equally skilled in offense and defense, moving with agility. It excels at lurking in hidden spots, launching the most efficient attacks targeting weak points.\n\nI should have recorded more - its behavioral patterns, the haunting song that follows it like a shadow, things like that... But let's leave it at that, just like the half-finished portrait in Lucia's book.\n\n\"Counting stars, one. Counting stars, two. Count to three, children hide away.\"",
"CardQuote_20029": "—Typhoeus Security's sales rep, talking up a storm",
"CardQuote_20030": "—Typhoeus Security Spokesperson",
"CardQuote_30039": "—On a typical late-night overtime shift, an enraged HSO officer violently bangs on Haytor's frame while shouting",
"CardQuote_300402": "— Inter-Knot forum complaint from a Hollow Raider",
"CardSkillDesc_10033": "During combat, Miasmic Trooper - Shieldguard uses its shield to both significantly reduce DMG and Daze taken, and also counterattack.",
"CardSkillDesc_10034": "In combat, the Miasmic Trooper - Cannoneer prefers to provide heavy firepower support from a distance. Additionally, some of its skills inflict potent Miasma Corruption.",
"CardSkillDesc_200014": "During combat, Hati uses nimble leaps and quick claw attacks.",
"CardSkillDesc_30038": "In combat, The Defiler can unleash rapid and powerful attacks with their weapons. Successfully parrying the Miasmic Blades fired by The Defiler and the attacks from summoned Miasmic Troopers will expose their weakness. After taking a certain amount of DMG in battle, The Defiler will activate Miasmic Field and channel a Miasmic Tsunami to inflict Death Comes. Successfully breaking The Defiler's parts and impairing them during the channeling will generate Miasma barriers to block the Miasmic Tsunami.",
"CardSkillDesc_30039": "In combat, Haytor uses Phantoms to deceive opponents and launch surprise attacks; after entering Miasmic Field, Haytor can summon even larger Phantoms to attack alongside him. During this time, successfully parrying the large Phantoms' attacks will weaken the Miasmic Shield.",
"CardSkillDesc_30040": "In combat, the Drowned Ideal: Komano Manato will unleash fierce attacks against the player. Players must give it their all to parry his skills. When successfully performing a Defensive Assist against some of his skills, you can interrupt his attacks. If you manage to Defensive Assist his powerful skills, you can force him into a Weakened state.",
"CardSkillDesc_300401": "In combat, the Doppelganger Drowned Ideal: Komano Manato will unleash fierce attacks against the player. Players must give it their all to parry his skills. When successfully performing a Defensive Assist against some of his skills, you can interrupt his attacks. If you manage to Defensive Assist his powerful skills, you can force him into a Weakened state.",
"CardSkillDesc_300402": "In combat, Miasmic Doppelganger Drowned Ideal: Komano Manato will unleash fierce attacks against the player. Players must give it their all to parry his skills. When successfully performing a Defensive Assist against some of his skills, you can interrupt his attacks. If you manage to Defensive Assist his powerful skills, you can force him into a Weakened state. After taking a certain amount of DMG in battle, he will activate Miasmic Field and unleash powerful attacks.",
"CardSkillDesc_30041": "In combat, the Wandering Hunter possesses extremely high DEF. Some of its ranged skills can generate Miasma Pool on the ground, while most skills can trigger Miasma Pool to create Stray Blades for disruptive shots. Additionally, when the Wandering Hunter activates Miasmic Field, it conceals itself and charges strength. When players use Perception Technique to break through Drowned Ideal - Lucia, the Wandering Hunter will reveal itself and launch an ambush. A successful Defensive Assist can interrupt its action, causing Impaired status and reducing its Miasmic Shield. If you fail to correctly identify Drowned Ideal: Lucia, or after a period of time, the Wandering Hunter will unleash a powerful skill that ignores the Invulnerable effect to deal DMG, maxing out the team's Miasma Contamination value.",
"CardSkillDesc_930170": "Mecha Golden Bangboo with the newest Golden Armor system equipped. Upon activation of Golden Armor, it obtains maximum Shield, during which Ether RES is greatly increased and Electric RES is greatly decreased. The Mecha Golden Bangboo has an advanced air jet system that allows it to dodge and fly while attacking. However, flight can only last for a limited time.",
"ChallengeConditionTip_Level_0": "<color=#2BAD00>Achievable</color>",
"ChallengeConditionTip_Queue_0": "Current Squad can achieve a perfect clear",
"ChallengeConditionTip_Queue_1": "<color=#CF4029>Current Squad cannot achieve a perfect clear</color>",
"ChapterTipsMain_1103": "Memories of Dreams Bygone",
"ChatSkip_Tips": "(Note: This dialogue cannot be replayed in the Video Archive.)",
"ChatSkip_Title": "Skip the current conversation?",
"CloudActivityMainTitle_OB2.3": "For a limited time, get a Zenless Zone Zero · Cloud Pass with your Monochrome Market purchase",
"CloudActivity_Detail_OB2.3": "During Version 2.3, Proxies can get a <color=#D9A600>42-Day Cloud Pass</color> by logging into Zenless Zone Zero · Cloud after purchasing the 3,280 or 6,480 tiers of Monochromes!\n\n<color=#FFFFFF>[Event Duration]</color>\n• After the Version 2.3 update 2025/11/26 05:59:59 (UTC+8)\n\n<color=#FFFFFF>[Event Details]</color>\n• During the event, Proxies who purchase Monochromes at the 3280 or 6480 tiers will receive a 42-Day Cloud Pass upon logging into Zenless Zone Zero · Cloud.\n\n<color=#FFFFFF>[Special Notes]</color>\n• After purchasing the specified items, Proxies must log into Zenless Zone Zero · Cloud with the same miHoYo ID before the end of Version 2.3 to claim the 42-Day Cloud Pass. Once the event ends, it can no longer be claimed\n• During the event, Proxies can obtain up to a total of 42-Days of Cloud Pass through various methods, such as unlocking the New Eridu City Fund: Premium Plan or purchasing Monochrome.",
"ClueDesc_104101": "Highly recommended by Cairn, this is the most durable dog toy at \"Fluffy\"—a small cushion.\nWonder which \"special pup\" Lucia plans to win over with it.",
"ClueDesc_1042": "A fragment of Yidhari's memory data extracted from the VR Dream Terminal.\nIt records the moment when Yidhari woke up outside the Outer Ring Hollow, seeing Pompey and Mors calling out to her.",
"ClueDesc_1043": "A fragment of Yidhari's memory data extracted from the VR Dream Terminal.\nIt records how Yidhari's mother tried everything to cure her, but nothing seemed to work, ultimately driving her to the brink of breakdown.",
"ClueDesc_1044": "A fragment of Yidhari's memory data extracted from the VR Dream Terminal.\nIt records how Yidhari received her mother's birthday present at Port Elpis — a videotape of \"Enter the Ether\" that Grandpa Gu helped find for her.",
"ClueDesc_1045": "A fragment of Yidhari's memory data extracted from the VR Dream Terminal.\nIt records Yidhari witnessing her parents talking by the ship's rail at Port Elpis, discussing matters about \"giving up.\"",
"ClueDesc_1046": "A fragment of Yidhari's memory data extracted from the VR Dream Terminal.\nIt records Grandpa Gu taking Yidhari aboard the transport ship \"Angel\" at Port Elpis, heading to the Darkwater Research Center.",
"ClueDesc_1047": "The old ticket's paper is as delicate as cicada wings, seeming as if it would crumble between fingers at the slightest touch. The faded ink on its face — \"Port Elpis to Darkwater Research Center\" — revealed the route it once represented.\nAnd the torn validation stub shows that the ticket's owner had indeed boarded this ship.",
"ClueName_104101": "Sturdy Little Cushion",
"ClueName_1042": "Memory Shard: Rebirth",
"ClueName_1043": "Memory Shard: Treatment",
"ClueName_1044": "Memory Shard: Gift",
"ClueName_1045": "Memory Shard: Giving Up",
"ClueName_1046": "Memory Shard: Boarding",
"ClueName_1047": "\"Angel\" Ship Ticket",
"Comic_187b689de4f44a869b94744bb54e68ce": "There were other unwelcome visitors long before them. Non-human visitors...",
"Comic_229b3763fcf2470fb92acfe50726f288": "{M#Watch out for Ethereals, Lucia! And, I don't mean Chestnut...}{F#Wait! Watch out for Ethereals! And, I don't mean Chestnut...}",
"Comic_39b8af98f48e40d6a19489740c653076": "{M#No wonder Moss said you belonged to the town... Was he the first lost wanderer that arrived here?}{F#No wonder Moss said you belong to the town... Was he the first lost wanderer to arrive here?}",
"Comic_70e9314a14a94c9baba7248eaef12525": "{M#Huff... Don't tell me this is all because another Ethereal tore up her pillow...}{F#Huff... Don't tell me we'll get all the way there just to find out her was chasing after a lost chew toy or something...}",
"Comic_82fb4385eb6d4d3687a7dca4b8e673b5": "{F#Where... are we...?}{M#Where... are we...?}",
"Comic_ae38c2ca4b694f3183d21e2f32bf1d73": "Let's gooo! We've entered the Hollow so many times, but this is the first time we've had a tour service!",
"Comic_bd9a265e05384902b44aea9e6d0f7ce3": "{M#...Er, shouldn't we look around first?}{F#...Hold on, just like that?!}",
"Comic_db086db31e334415ab51d75939f9d616": "And hey, just saying this as a friend, stop chasing ghosts from the past, yeah? You've got a whole life ahead of you.",
"Comic_dfd829495f97461294ac8213b37389ed": "C'mon, let's follow her!",
"Comic_e93860c2b03f4a5a9c49fc460292bac1": "Hari... why don't you go get some rest? Since we just bumped into these other Proxies, they should be able to take over from here.",
"Comic_fce38128c9ac487d836296a43d67aefa": "{M#...Who would've thought I'd hit today's step goal inside the Hollow?}{F#Weren't we supposed to be looking for clues? I think I just hit my steps for the day...}",
"Comic_fdd6d87fba20427bb987173821def9d8": "{F#What was that?}{M#What was that?}",
"Comment1_23001": "Holy moly, OP even drew an illustration of a Hati!",
"Comment1_23002": "The mighty Yunkui Summit bothering with our petty commoner affairs? This isn't some scheme to win people over, is it?",
"Comment1_23003": "Ah... I want to visit this town. A town like that is where I truly belong...",
"Comment1_23004": "They might be called Ore Spirits or Mind-Reading Monsters, but since they were found in a Hollow, they must be Ethereals.",
"Comment1_23005": "The night sky looks so beautiful! Without the city lights, the stars and clouds look extra bright.",
"Comment1_23006": "Squid flower.",
"Comment1_23007": "It's about time we had a discussion. Failume Heights was previously messed up by the Exaltists, but now that they've been mostly taken down, we should talk about accountability and future prevention measures. Let's hope they don't just keep talking and actually take some real action soon.",
"Comment2_23001": "You must be talking about Ms. Night Emissary's new work! You've got great taste—\nBut Strawberry Parfait-hasn't updated in a while... Don't tell me they got kidnapped by impatient readers!!",
"Comment2_23002": "Look who's being dramatic! Everyone at Suibian Temple have stepped up in every crisis without fail — you think they need these little tricks? This is their temple's tradition, passed down for many years. Only an outsider like you wouldn't know that.\n\nKeep spreading those conspiracy theories and the temple's incense burners might just turn into defense towers and blast you with ash!",
"Comment2_23003": "You think I'm stupid? That photo's from Blazewood. Slapping some creepy filter on it won't fool anyone!",
"Comment2_23004": "And one more thing... when the brother turned into the Mind-Reading Monster, he left behind some baffling last words: \"Ginger tong sui.\"\n\nI later got word from a trustworthy friend that Ore Spirits are terrified of two things: ginger tong sui and getting their ears flicked. Just one touch of tong sui or a good ear flick, and they'll pop right off whoever they're possessing. Then all you have to do is chase it down to find the Mind-Reading Monster!",
"Comment2_23005": "That place was developed ages ago. You can still find tons of old news about Timesworn Hills and the rocket testing site. But the last reports said the area was permanently abandoned due to the Miasma's influence. Sure, the Miasma's pulled back now, but who knows? It might come rolling back in before long, rising and falling like the tides.",
"Comment2_23006": "Tofu flower.",
"Comment2_23007": "The Exaltists may be gone, but the Miasma's still here — that's the real enemy #1 in Failume Heights. Forget all this talk about shared management, I say we put it up for bid. Whoever can get rid of the Miasma for good deserves to run this place.",
"Comment3_23001": "Thanks for the recommendation, OP! My aptitude for Ether is terrible, so I've barely been to the Hollows. After reading a few posts, I had no idea so many interesting things happen in there...",
"Comment3_23002": "Nah bro, once you drop this post everyone's gonna know about it. If there's a huge lineup later that's all on you. You should delete this and let me post it instead, fr fr.",
"Comment3_23003": "Well, there weren't any photos. Everyone was too busy saving lives to take any pictures. I just attached a photo of Blazewood, thought it'd set the mood, take it or leave it. If you're so keen on getting real shots, why don't you head to Timesworn Hills yourself? That little town's still there.",
"Comment3_23004": "So if you flick its ear with a finger dipped in ginger tong sui, does that give you double the chance of finding the Ore Spirit?",
"Comment3_23005": "Will the Miasma come back? Probably not... after all, the Exaltists are gone now!",
"Comment3_23006": "That's a \"Daisy\" ...The pretty girl in the class next door.",
"Comment3_23007": "My top pick is Yunkui Summit! Sure, the Defense Force and TOPS pitched in, but when it comes to fighting the Miasma, Yixuan Shifu and her crew are the real MVPs!",
"Comment4_23001": "Yo yo yo! Think before you post, OP— what kind of forum is this, you're totally misleading the kids!",
"Comment4_23002": "I remember now, I remember everything! I'm not a Defense Force fan, not a TOPS fan, I'm... I'm a Suibian Temple fan!\nFollow the fortune-telling stall!",
"Comment4_23003": "Can we still go now?",
"Comment4_23004": "The story was kinda interesting up until now, but that ginger tong sui really killed the vibe. I seriously suspect you just came up with that on the fly. Were you drinking ginger tong sui while writing this, or are you secretly advertising for that dessert shop in Failume Heights?",
"Comment4_23005": "Hard to say. Think about it — when the Miasma first started corrupting Waifei Peninsula, it didn't have much to do with the Exaltists, right? I mean, I didn't live in Waifei myself, but from what I've looked up, there wasn't much news about the \"Exaltists\" back then. I just feel like the connection between the Exaltists and the Miasma isn't as tight as everyone thinks.",
"Comment4_23006": "These white flowers dilute the Miasma concentration in their vicinity, making you feel particularly at ease when you get close. When operating in unknown Miasma environments, we use these flowers as safe and effective rest markers. However, touching or picking them is not recommended — our instruments produce strange errors when detecting their Ether Activity.",
"Comment4_23007": "Is Yunkui Summit involved in governing Failume Heights? Possibly. Word on the street is Yixuan Shifu went to that meeting too. Though it wasn't in the news, no one's seen her at Suibian Temple for days now.",
"Comment5_23001": "I've read Night Emissary's posts, her knowledge of Ethereals surpasses many professional investigators. Yet somehow, her common sense is bafflingly lacking. What's the deal with that...",
"Comment5_23002": "What's going on with the post above? Even this trash can trend?",
"Comment5_23003": "Officially, it's a no-go. Word is, Porcelumex has declared that place a danger zone — keep out and all that jazz. But for a Hollow Raider? Well, you know how it goes... there's no such thing as restricted areas in the Hollows!",
"Comment5_23004": "Is there a sequel to the story? Did the brother find his sister?",
"Comment5_23005": "Who cares! We can head to Timesworn Hills now, so let's check it out. There's no Hollow that a New Eridan can't handle!",
"Comment5_23006": "Inter-Knot's got some serious talent! Who are you with? The Association? TOPS? Defense Force? If it works as well as you say, isn't it basically the same as Lumite ore?",
"Comment5_23007": "For real? Then I wanna join Suibian Temple too!",
"Comment6_23002": "I took a look, they cover a lot! Seems even more legit than your average odd-job agency.",
"Comment6_23003": "I didn't take this urban legend seriously at first, but after what the post above says, it's starting to get interesting. Porcelumex is really showing their hand here. What authority do they have to say \"keep out\"? Just watch, it won't be long before Timesworn Hills is crawling with Hollow Raiders. Waifei Peninsula has no room for idle hands.",
"Comment6_23005": "The deeper you go, the tougher the Miasma gets to handle. Diving blindly into those depths with overconfidence is like heading into Hollow Zero wearing nothing but a swimsuit.",
"Comment6_23006": "Anonymous post, seems legit! So this flower really exists in the Lemnian Hollow? Can we pick it and take it out?",
"Comment6_23007": "Don't be naive. Think about how Yunkui Summit pulled out back then. They left just like that. In the end, they were just following orders from above. If you ask me, TOPS has way more pull than Yunkui Summit ever did. One word from them, and before you know it, Suibian Temple could go from packed to empty real quick.",
"Comment7_23002": "Not to be salty, but there's no point in going. Think about it, if you don't draw any fortune slips, you can't draw a bad one. And if you don't draw a bad one, then there's a chance your luck is actually amazing!\nI know what you're thinking, I drew the worst possible fortune... *sob sob*",
"Comment7_23003": "Anyone coming? I won't rest until we find that town — I gotta hear what my voice has to say!",
"Comment7_23005": "Suibian Temple? They're the authority when it comes to dealing with Miasma! Why don't we just let the masters from Suibian Temple lead the way and clear out all the Miasma from Timesworn Hills?",
"Comment7_23006": "Let's stay calm. For the record, I've got nothing against the person, I'm just calling out the situation. Putting aside whether an anonymous thread can be trusted, do you honestly think the Hollow would have anything that good? Everyone's seen what plants look like when affected by Miasma. Plus, the post said the flower's Ether activity couldn't be picked up by instruments. Anything that goes beyond the bounds of what we know, no matter how perfect it looks, is almost always a trap.",
"Comment7_23007": "Indeed, if Yunkui Summit hadn't withdrawn back then, the Exaltists wouldn't have been acting so brazenly in Failume Heights... But I trust Yixuan Shifu. With her around, Suibian Temple will definitely stay. Didn't they say she went to the meeting too? I refuse to believe those people at the meeting can intimidate Yixuan Shifu!",
"Comment8_23002": "Hey! Just hopping in to promote my mental-math fortune-telling service. It keeps the original mystery of traditional divination while bringing in the latest luck formulas, balancing accuracy with tradition. Check the details here:[Click link for more info].\nSeriously, I'm way more legit than those hype-driven \"next-gen\" fortune scams!",
"Comment8_23005": "Yeh, I heard Suibian Temple is still taking on new disciples, and there are more and more mystics now. As those mystics become more active, the Miasma will definitely decrease, and we'll probably discover more places that were hidden before. I'm really curious about what amazing things lie deep within Waifei Peninsula.",
"Comment8_23006": "If there's Lumite ore in the Hollow, it makes sense to find these flowers too. What, you think Lumite ore is a trap too? Everyone's been using Porcelume for ages now, and we haven't seen any side effects.",
"Comment8_23007": "Just watch. I think this meeting's going to drag on. It won't be over anytime soon.",
"Comment9_23006": "Did you catch what I said? \"Something beyond known boundaries\" — Lumite ore can be detected with instruments. How can you even compare that to this weird flower?",
"Commentator1_23001": "MisfitForever",
"Commentator1_23002": "NotAFK",
"Commentator1_23003": "LieINGDown",
"Commentator1_23004": "SqueekSqueek",
"Commentator1_23005": "Meatball",
"Commentator1_23006": "Blah Blah",
"Commentator1_23007": "Meteor Shower",
"Commentator2_23001": "SpookShackSUPREME",
"Commentator2_23002": "CountMeIn",
"Commentator2_23003": "Toast Launcher",
"Commentator2_23004": "[OP] Midnight Hooves",
"Commentator2_23005": "Unsweetened Sauce",
"Commentator2_23006": "SqueekSqueek",
"Commentator2_23007": "ForgetIT",
"Commentator3_23001": "Guaranteed Hidden Edition",
"Commentator3_23002": "FitOFRage",
"Commentator3_23003": "[OP] I Know Too Much",
"Commentator3_23004": "Mind Your Own",
"Commentator3_23005": "BearBiscuitBox",
"Commentator3_23006": "Blue Flame Candle",
"Commentator3_23007": "Crispy Boomstick",
"Commentator4_23001": "Amateur Safety Officer",
"Commentator4_23002": "DistantSoul",
"Commentator4_23003": "Chestnut Cake",
"Commentator4_23004": "Blue Flame Candle",
"Commentator4_23005": "My Cat Eats Better",
"Commentator4_23006": "Anonymous",
"Commentator4_23007": "Belion's #1 Fan",
"Commentator5_23001": "ReportDodger",
"Commentator5_23002": "Tribute4aLegendaryVocalist",
"Commentator5_23003": "RedDevilShrimp",
"Commentator5_23004": "BearBiscuitBox",
"Commentator5_23005": "Hi Let Me Have a Bite",
"Commentator5_23006": "Hollow as a Mirror",
"Commentator5_23007": "[OP] Banana Burger",
"Commentator6_23002": "Sixth Street Street",
"Commentator6_23003": "ShadowLamp",
"Commentator6_23005": "ShadowLamp",
"Commentator6_23006": "MelonIcedTea",
"Commentator6_23007": "Blue Flame Candle",
"Commentator7_23002": "TotalDenial",
"Commentator7_23003": "NeedMoney-2-OpenPetShop",
"Commentator7_23005": "MelonIcedTea",
"Commentator7_23006": "HalfMoon",
"Commentator7_23007": "Golden Hourglass",
"Commentator8_23002": "MentalPi",
"Commentator8_23005": "ChatOnlyNoBiz",
"Commentator8_23006": "TrainTTycoon",
"Commentator8_23007": "Flavorless Bubble Gum",
"Commentator9_23006": "HalfMoon",
"Companion_Chat_ChapterLucia_36610002_01": "...Although this is the closest Chestnut has ever gotten to me, it seems like she's not in the mood to play with me just yet.",
"Companion_Chat_ChapterLucia_36610003_17": "Alright. Tonight's \"Hollow Bedtime Tales\" ends here! Even for a planned all-morninger, this has gone on way too long...",
"Companion_Chat_ChapterLucia_36610005_02": "Thankfully, there are these plants that haven't been corrupted yet.",
"Companion_Chat_ChapterLucia_36610005_07": "This isn't the right way. Let's go look elsewhere.",
"Companion_Chat_ChapterLucia_36610008_07": "Actually, my staff can indeed influence the behavior of Ethereals...",
"Companion_Chat_ChapterLucia_36610010_09": "Yidhari hand over a page with notes, clearly hastily written and torn from Lucia's notebook.",
"Companion_Chat_ChapterLucia_36610011_10": "Chestnut seems particularly excited. Seems like she was pretty happy with that Hollow adventure last time...",
"Companion_Chat_ChapterLucia_36610012_01": "Chestnut left a claw mark here, next to some scattered documents.",
"Companion_Chat_ChapterLucia_36610012_02": "Not bad, Chestnut's markings really help!",
"Companion_Chat_ChapterLucia_36610012_03": "(To be honest, if someone can spot those claw marks, they probably wouldn't miss these documents either... Oh I get it! Lucia's trying positive reinforcement dog training!)",
"Companion_Chat_ChapterLucia_36610012_04": "Wait, what's written here... it's about Chestnut!",
"Companion_Chat_ChapterLucia_36610012_05": "\"...from a reliable source... a smaller than average Hati... usually active in the Timesworn Hills area...\"",
"Companion_Chat_ChapterLucia_36610012_06": "\"...After repeated observation, it can be confirmed that the target displays affection and almost no hostility towards non-Ethereal beings. It appears that communication with the target is possible...\"",
"Companion_Chat_ChapterLucia_36610012_07": "\"...chosen as the research subject. The capture plan is as follows...\"",
"Companion_Chat_ChapterLucia_36610012_08": "The document is vague, but it's almost certain that they're all about Chestnut. Heck, some parts even mention Lucia.",
"Companion_Chat_ChapterLucia_36610012_09": "Just as I thought, that person was after Chestnut from the very beginning... We need to find them quickly!",
"Companion_Chat_ChapterLucia_36610012_10": "And... what does \"reliable source\" mean? Could someone be feeding them information about Chestnut?!",
"Companion_Chat_ChapterLucia_36610012_11": "(...Anyone who can spot those claw marks probably wouldn't miss these documents either... Is Lucia... er, doing positive reinforcement dog training?)",
"Companion_Chat_ChapterLucia_36610012_Name_01": "Documents",
"Companion_Chat_ChapterLucia_36610013_01": "A phone that was left behind in a hurry, damaged, but not \"fatally.\"",
"Companion_Chat_ChapterLucia_36610013_03": "It looks like that person's phone...",
"Companion_Chat_ChapterLucia_36610013_04": "Should we check it out?",
"Companion_Chat_ChapterLucia_36610013_05": "Lucia immediately turns the phone on... So she does know how to use electronics!",
"Companion_Chat_ChapterLucia_36610013_06": "\"...Thank you for your referral. Our collaboration has been going quite well! However, allow me to bring the news of that Hati to that gentleman. I'll be seeing you next time...\"",
"Companion_Chat_ChapterLucia_36610013_07": "\"Oh no, even if we have the chance to meet again... you likely won't recognize me anymore. So, farewell~\"",
"Companion_Chat_ChapterLucia_36610013_08": "...What does that mean?",
"Companion_Chat_ChapterLucia_36610013_09": "Looks like his partner betrayed him...",
"Companion_Chat_ChapterLucia_36610013_10": "Perhaps we'll find an Ethereal...",
"Companion_Chat_ChapterLucia_36610013_11": "Huh? You mean the guy who accused us of siding with Ethereals might have already turned into an Ethereal...?",
"Companion_Chat_ChapterLucia_36610013_12": "Tsk...",
"Companion_Chat_ChapterLucia_36610013_13": "Are you okay? It's not your fault...",
"Companion_Chat_ChapterLucia_36610013_14": "Are you really upset?",
"Companion_Chat_ChapterLucia_36610013_15": "No, it's not that. I was just thinking... if we'd saved him in time, wouldn't it be fun to see the face of that person who was so eager to say their \"final farewell\"?",
"Companion_Chat_ChapterLucia_36610013_Name_01": "\"Anonymous Message\"",
"Companion_Chat_ChapterLucia_36610014_01": "Chestnut seems to have torn open a briefcase here.",
"Companion_Chat_ChapterLucia_36610014_02": "The thing inside likely also belongs to the investigator.",
"Companion_Chat_ChapterLucia_36610014_03": "I'm not sure what happened, but that person... or Ethereal... must be nearby!",
"Companion_Chat_ChapterLucia_36610015_01": "(Lucia said she needs to deal with Kieran first and will be back in a bit.)",
"Companion_Chat_ChapterLucia_36610015_03": "So much has happened...\nWonder how Chestnut is doing, will you ever see her again...?",
"Companion_Chat_ChapterLucia_36610015_06": "(Lucia said she needs to deal with Kieran first and will be back in a bit.)",
"Companion_Chat_ChapterLucia_36610026_06": "Hmm... There may be a chance she's just being lazy, not wanting to flap her own wings, and just wants to use me as her personal ride.",
"Companion_Chat_ChapterLucia_36610026_08": "The little bird pecks the man's ear hard.\nAfter the man begs for mercy, the bird gently nuzzles her beak against the side of his face.",
"Companion_Chat_ChapterLucia_36610026_Name_03": "Bird With a Human Growing Beneath Her Feet",
"Companion_Chat_ChapterLucia_36610030_01": "This is the spot I was told about earlier.",
"Companion_Chat_ChapterLucia_36610030_07": "...Anyway, let's search around for any traces the chieftain might have left!",
"Companion_Chat_Special3AstraNomicalMoment_806223002_12": "<color=#B5B5B5>*whispering* This customer seems a bit suspicious... I should let Belle and Wise know.</color>",
"Companion_GalGame_ChapterLucia_16610020_041": "Lucia takes the cushion Cairn recommended then rushes off toward the Hollow.",
"Companion_GalGame_ChapterLucia_16610020_042": "Better catch up quick...",
"Companion_GalGame_ChapterLucia_16610040_018": "The stories say that long ago, our ancestors fought a powerful Ethereal. The battle lasted for days.\nAnd just before it fell, it released a final surge of power... ever since then, it's haunted our dreams.",
"Companion_GalGame_ChapterLucia_16610040_041": "It looked tired, like it'd been through a big fight. We stared at each other, like survivors meeting after a disaster, still cautious, still on edge.",
"Companion_GalGame_ChapterLucia_16610050_029": "Wait. You just said Chestnut...",
"Companion_GalGame_ChapterLucia_16610060_001": "It takes some time to wake up Lucia's fellow Nightwatcher...",
"Companion_GalGame_ChapterLucia_16610060_003": "...Lucia?",
"Companion_GalGame_ChapterLucia_16610060_025": "But then again... I guess it's not always intentional. Sometimes people genuinely can't tell. In the chaos, a Nightwatcher in a helmet doesn't look that different from a frenzied maniac or a vicious striker.",
"Companion_GalGame_ChapterLucia_16610070_012": "If we're talking about massive symbiotic Ethereals like Geppetto, then yeah, it could definitely manipulate the Ether environment in a large area.",
"Companion_GalGame_ChapterLucia_16610074_001": "At Chestnut's enthusiastic invitation, you pet its head and tail. It's just as hard as you imagined, and you can even feel the violent Ether flowing through its body.\nBut this violent Ether formed such a friendly \"puppy\"... it's truly fascinating.\n\n...No wonder Lucia always wanted to find a way to coexist peacefully with Ethereals.",
"Companion_GalGame_ChapterLucia_16610074_002": "After you and Lucia spend quite a while playing with Chestnut, you reluctantly say goodbye and return to Failume Heights.",
"Companion_GalGame_ChapterLucia_16610090_006": "And when it came down to it, you forgot that we've been acknowledged by the Hollow, and chose their machine instead.",
"Companion_GalGame_ChapterLucia_16610090_008": "Most people see Ethereals as enemies. But when you try to exploit their power and get burned by your own betrayal... it's hard to play the victim then, isn't it?",
"Companion_GalGame_ChapterLucia_16610090_035": "Stay with her, wait for them to find her, and watch as she's dissected, destroyed... or let her go deeper into the Hollow and never see her again.",
"Companion_GalGame_ChapterLucia_16610100_014": "But deep within the Hollow, a strange creation awakens once more.\nAfter an adventure that defies all instincts and the natural order, it returns to its body.\n\nThis was a fruitful journey, returning with a name and gift given by a new friend.",
"Companion_GalGame_ChapterLucia_16610100_015": "Now, it returns to watching...\nThe Nightwatchers who gained powers from it.",
"Companion_GalGame_ChapterLucia_16610105_005": "Great! I'm glad things have settled down.\nBut I can't help thinking... isn't there still something we haven't figured out?",
"Companion_GalGame_ChapterLucia_16610105_007": "Yeah. We still don't know anything about Kieran's ally. There might still be someone out there waiting to take advantage of the Nightwatchers.",
"Companion_GalGame_ChapterLucia_16610105_014": "Unsettling? That doesn't sound like you, Lucia. But either way, you're going to keep up with your research, right?",
"Companion_GalGame_ChapterLucia_16610105_038": "Maybe someday, everyone could hear the Hollow respond, just like the first Nightwatchers did. Maybe we could even communicate with it... so we won't have to live like nomads?",
"Companion_GalGame_ChapterLucia_16610110_004": "Sure, go ahead. What do you want to know?",
"Companion_GalGame_ChapterLucia_16610110_035": "Some even asked when Chestnut will dive through the fissure into Hollow Zero, punch the Hornets, kick Nineveh, and reach the peak of Ethereal life...",
"Companion_GalGame_ChapterLucia_16610110_053": "You already promised Wise you'd sleep early today... Let's leave such night outings for next time!\nLucia isn't disappointed. She happily waves to you and leaves, scribbling away on her little book.",
"Companion_GalGame_ChapterLucia_16610110_054": "You gotta sleep early today no matter what... Let's leave such night outings for next time!\nLucia isn't disappointed. She happily waves to you and leaves, scribbling away on her little book.",
"Companion_GalGame_ChapterLucia_16610110_055": "In the night sky of the unknown and on this dreamless journey, there are plenty more truths regarding the Hollows...\nWaiting to be discovered by this Thiren girl full of curiosity.",
"Companion_OngoingLevel_ChapterLucia_131451002_02": "{F#By \"nice and quiet,\" you mean... there weren't this many Ethereals back then?}{M#\"Nice and quiet\"? You mean there weren't this many Ethereals here before?}",
"Companion_OngoingLevel_ChapterLucia_131451006_04": "But... if the chieftain had turned into an Ethereal, he would be a far stronger one than this...",
"Companion_OngoingLevel_ChapterLucia_131451006_05": "{F#Huh? Um, oh... G—Go, chieftain, I guess?}{M#Huh? As expected of the chieftain... I guess?}",
"Companion_OngoingLevel_ChapterLucia_131451006_06": "High-rank Ethereals never get along... so if one is flexing its muscle here, it might actually be good news for us!",
"Companion_OngoingLevel_ChapterLucia_131451007_01": "They're not in a friendly mood at all today, are they...?",
"Companion_OngoingLevel_ChapterLucia_131451009_02": "Whether it's the suspicious investigator we saw earlier, or...",
"Device_Prop_EyeTrackerControl_01": "Ether Convergence Console",
"Device_Prop_LiftBridgeConsole_03": "Access Terminal",
"FrameName00": "Cinematic",
"GeneralRewardGroup_Name1": "Danger-Clearing Streak",
"GeneralRewardGroup_Name3": "Karmic Conflict",
"GeneralRewardGroup_Name4": "Pre-Battle Sweep",
"HSC_Explain_V3_Story111": "Wait for the good news with that lucky fortune!",
"HSC_Explain_V3_Story121": "Loving spice is fine, just don't overdo it.",
"HSC_StageTitle_3090001": "Warding Off the Strange",
"HSC_V3_Detail_Story121": "Feeling the Heat",
"HSC_V3_Detail_Story123": "Just One Meeting",
"HSC_V3_EventReturn01Option_Story117": "...Forget it.",
"HSC_V3_EventReturn01Option_Story121": "That sounds scary...",
"HSC_V3_EventReturn01_Story102": "R—Really? *sigh* Mom always said sleep makes everything better, and if something doesn't work the first time, just sleep on it and try again. That's a good solution, right? Thanks, Master. Now I can finally get some peaceful sleep~",
"HSC_V3_EventReturn01_Story103": "Ohhh, now I get it! So in an open-world game, even a boss that's totally invisible and ignores all damage can be beaten, as long as you don't give up! Thanks, Master. I'm going to go back and give it a shot right now!",
"HSC_V3_EventReturn01_Story116": "Ehn... Nha-nhu! Nhe-nha en! (The beach, Suibian Temple... turns out there's a ton to do! Humans really are the experts when it comes to entertainment! Asking you was the right call, Master!)",
"HSC_V3_EventReturn01_Story117": "But my Bangboo's right here next to me, he hasn't gone anywhere! Rest in peas? Should I leave it in a bag of peas?",
"HSC_V3_EventReturn01_Story121": "Love...? I heard it only affects how fast you draw your blade, but now it seems it can even mimic the body's response after training. Too many questions, not enough proof. Looks like I'll need to crank the spice up to 70x and test it again.",
"HSC_V3_EventReturn01_Story87": "You don't get it — that's the best kind of friend! When we become friends, we'll play games together, watch movies, count the stars... all the things close friends do. I've already planned it all out!",
"HSC_V3_EventReturn01_Story93": "So that's how it is... though he's gone a bit overboard. He's been bathing and burning incense for several days straight, determined to wait in the kitchen out back for the Black Cat Lord's return. Could there really be a miracle at work? Just one look and someone's a devotee of the Black Cat? Still, if it helps my busy staff lift their spirits, I'm sure the cat would be happy too~",
"HSC_V3_EventReturn01_Story95": "Phew— if the Master from Suibian Temple says so, then it must be true! I guess the figure outside the window and the footprints at the door were just my imagination. Thank you!",
"HSC_V3_EventReturn02Option_Story121": "The noodles are on me later.",
"HSC_V3_EventReturn02Option_Story97": "'Cause time's about to speed up.",
"HSC_V3_EventReturn02_Story100": "Even with luck on your side, you have to know when to pump the brakes... That's why you're the Master! I'll test the waters with a small bet first. Say, which lottery stand has better odds... *ahem* I mean, which one's got that lucky glow or auspicious clouds swirling above it...",
"HSC_V3_EventReturn02_Story102": "N—No way... even the Suibian Temple Master can't help... If I could just fall asleep, I wouldn't have to know or care about anything. Why do I have to be awake? Being awake means living up to what my family and teachers expect, struggling nonstop... I just... I just want to rest a little... *sob*",
"HSC_V3_EventReturn02_Story107": "Maybe this attempt was a little over the top... In the end, new ideas need to be rolled out gradually, and when in doubt, friends are the fallback! I do feel a bit bad though. I better head back and treat them to some of my signature tong sui.",
"HSC_V3_EventReturn02_Story114": "That probably won't work... right? My shop will go under before I even learn how to run a business.",
"HSC_V3_EventReturn02_Story117": "......?\n.........! Oh, you're right!\nMaster, you're amazing!",
"HSC_V3_EventReturn02_Story121": "I see. Noodles that are fifty times spicier... no wonder I couldn't handle it on my first try. To keep Trigger from nagging me, I guess I'll try something lighter once in a while.",
"HSC_V3_EventReturn02_Story87": "See! Faith really does work, right? I'm gonna start watching right now! Rather than those cliquey groups where 4 people have 5 Knock Knock chats, I prefer having cool friends! Those \"real-life\" friends only care about competing with each other and keeping up appearances. They never think about how the outsiders feel...",
"HSC_V3_EventReturn02_Story90": "Let me update my digital map... Wow, Failume Heights has changed so much over the years, no wonder the old map is useless... Your predictions are eerily accurate, Master! Well, with Yunkui Summit standing guard, evil spirits and demons wouldn't dare cause trouble here. This place definitely won't end up like what happened to my home.",
"HSC_V3_EventReturn02_Story93": "Listen up, young Master, I'm not joking around here. You need to take this seriously. Yum Cha Sin is seriously short-staffed right now, and missing even one employee means we risk letting our customers down.",
"HSC_V3_EventReturn02_Story94": "Our site choice was definitely less than ideal. The rock's tough as nails and the strata are unstable... but since we've already started, there's no ground we can't get through! Thanks for the kind warning, young Master, but I'm set on seeing this job through to the end.",
"HSC_V3_EventReturn02_Story95": "Huh? M—Master, is this a secret technique from Yunkui Summit? It... it actually seems like it'd work...? But I can't do that... The lease agreement says there's a huge penalty fee for damaging anything. My sister would have to work overtime every night to pay it back, and I wouldn't be able to help her at all... *sniff*",
"HSC_V3_EventReturn02_Story98": "I'm honored you put so much trust in my abilities. But... showing the appropriate concern for a friend in danger might be better. Ah, please believe me, I'm not upset, just making a small suggestion.",
"HSC_V3_Event_Story100": "Master, I think I should <color=#C35700>put everything I own on the lottery</color>! Yesterday I dreamed I'd lost everything — my family left, I was shunned and humiliated. Luckily, with the last of my steamed-bun money I bought a ticket, miraculously turned my fate around, and took back everything that was mine! This has to be some kind of prophecy! You'll support me, right?",
"HSC_V3_Event_Story101": "I dreamed about you last night, Proxy. In the dream I became part of Seed Sr., but <color=#C35700>couldn't start up</color>. I waited and waited, until Peony flowers had climbed all over Seed Sr.'s hands, and then you finally showed up. Thank goodness you were there, or the flowers would have eaten us~ If this dream were real, would you want to be the pilot?",
"HSC_V3_Event_Story103": "Marcel Group's new game is so addictive! I just can't seem to beat it! But! My great-grandfather visited me in a dream yesterday and told me the key to clearing the game was in that box under the bed back home. I checked the box and <color=#C35700>there was nothing inside!</color> So what is the secret to beating it? Master, please tell me!",
"HSC_V3_Event_Story106": "Ehn-nha! Ehn-ne-nu? (I heard there are lots of martial artists in Waifei Peninsula, so I came here to <color=#C35700>challenge</color> them! I'm not sure how this journey will turn out, so I checked my fortune before going into battle: \"<color=#C35700>Bow to the boatman before crossing the river</color>.\" What do you suppose that means?)",
"HSC_V3_Event_Story109": "Hoping to fix the Cunning Hares' finances quickly, Nicole has decided she's going to use everyone's dinner budget tomorrow to buy lottery tickets, saying she's sure to win this time! I checked her fortune for her, \"<color=#C35700>Shattered Mirror, Dried River, Vanished Mirage</color>,\" which <color=#C35700>doesn't sound like a good omen</color>. Do you think I should rush to convince her to forget it?",
"HSC_V3_Event_Story117": "Master! What's wrong with my Bangboo? It's not moving! I just bought it last week, and <color=#C35700>we haven't been apart for a single moment this whole week</color>! I even hold it while I sleep! It always looked perfectly fine to me, so why now?",
"HSC_V3_Event_Story118": "Are all the <color=#C35700>supernatural events</color> in Waifei Peninsula fake? I've done quite a bit of research, and every supernatural occurrence turned out to be either a <color=#C35700>scientific phenomenon</color> or a <color=#C35700>psychological effect</color>. It seems if I want to encounter real supernatural phenomena, I'll have to join the top authority, Suibian Temple! Master... no, senior! If I undergo training at Suibian Temple, I'll surely get the chance to encounter them, won't I?",
"HSC_V3_Event_Story121": "\"Healer with a Devoted Heart\", after <color=#C35700>taking on the 50x spicy</color> noodles challenge yesterday, I feel like there's a fire burning inside my body, and my <color=#C35700>heart is racing</color>, just like when I'm doing high resistance training. Could pushing the limits of spiciness actually count as training too?",
"HSC_V3_Event_Story127": "Lately, whenever I'm <color=#C35700>on night shift</color>, I hear tiny sounds I never notice during the day. At the same time, weird visions keep popping into my head, like becoming a night vigilante hacking away at Ethereals in the Hollows, or protecting the world from the moon... It's pretty trippy. Am I about to unlock some superpowers or what?",
"HSC_V3_Name_Story104": "Orphie & Magus",
"HSC_V3_Name_Story116": "A-Ye",
"HSC_V3_Name_Story125": "Can't Boolieve It",
"HSC_V3_Option01_Story102": "The evil aura has been dispelled, you can relax now.",
"HSC_V3_Option01_Story117": "May it rest in peace... it's gone to a far away place.",
"HSC_V3_Option01_Story121": "The heart beats, for love burns like fire.",
"HSC_V3_Option02_Story107": "Insect tong sui is still too out there for now...",
"HSC_V3_Option02_Story90": "Try getting a new map.",
"HSC_V3_RealOption01_Story102": "The evil aura has been dispelled, you can relax now. (Correct)",
"HSC_V3_RealOption01_Story117": "May it rest in peace... it's gone to a far away place.",
"HSC_V3_RealOption01_Story121": "The heart beats, for love burns like fire.",
"HSC_V3_RealOption02_Story107": "Insect tong sui is still too out there for now... (Correct)",
"HSC_V3_RealOption02_Story121": "Eating something too spicy triggered a reaction. (Correct)",
"InLevel_Chat_AbyssS2_30080031_04": "Today I ran into some Golden Bangboo in the Hollow...\nI hadn't even done anything, but they scattered fleeing like they'd seen an angry Nineveh, dropping Gear Coins everywhere!",
"InLevel_Chat_AbyssS2_30080033_01": "Golden Bangboo... what a bunch of timid yet adorable little fellas.",
"InLevel_Chat_AbyssS2_30080033_04": "It's not about a commission. I'm just curious about the Golden Bangboo in the Hollow.",
"Intro_10043902": "Having confirmed Manato's safety, A-Cing and A-Yuet head home, relieved. You tease Manato by bringing up his old ID on Spook Shack's forum: SailumeSadLoneGhost. His reaction is far more flustered and hilarious than you expected.",
"Intro_10162201": "During a psychological counseling session with Yidhari, Dr. Lydia began helping her sort through past memories. However, there was an unexpected complication, and Yidhari fell into a coma.",
"Intro_10162202": "Dr. Lydia determines that Yidhari is trapped in a nightmare from which she couldn't wake up. To investigate the cause of the nightmare, {F#Belle}{M#Wise} reach out to their contacts at HSO to borrow HIA's dream simulation equipment.",
"Intro_10162203": "During dream combat, everyone discovers their strength couldn't harm the Ethereals at all, but Ethereals could hurt each other. So Lucia suggested trying to train Ethereals to defeat enemies.",
"Intro_10162204": "Dream Pompey returns with his convoy, sharing news of the anomaly in the Outer Ring Hollow, and bringing Yidhari with him. However, the Yidhari seems unwilling to wake up from the dream...",
"Intro_10162205": "After hacking into Typhon, you discover a video recording from the Darkwater Research Center showing Yidhari's mother rescuing in an experiment. Upon seeing the footage, Yidhari decides not to wake up yet and continue investigating, which everyone agrees to.",
"Intro_10162206": "Meeting Yidhari in the dream again, she is gathering information about the Darkwater Research Center from Grandpa Gu. This also triggers a memory of young Yidhari giving a gift to her mother.",
"Intro_10162207": "Following Captain Morgan's hint, you obtain the schedule for the Darkwater Research Center, but this triggers a memory of what seemed to be Yidhari being abandoned by her parents...",
"Intro_10162208": "Everyone deduces that Yidhari had been abandoned by her parents and plans to tell her this \"truth.\" But suddenly, Yidhari has a breakdown, and everyone is cut off from the dream simulation.",
"Intro_10162209": "Lucia finds a ticket showing that Yidhari had gone to the Darkwater Research Center, which disproves the theory that she had been abandoned at the dock. Confused by this discovery, everyone decides to seek answers from Grandpa Gu in the real world.",
"Intro_10162210": "After talking with Grandpa Gu, everyone pieces together the information. You discover that Yidhari wasn't abandoned at all; her parents had actually fought desperately to save her, but they just couldn't escape the Hollow with her.",
"Intro_10162211": "In the dream of Darkwater Research Center, you meet Yidhari again. To help untangle her emotions, everyone decides to uncover the truth about what happened at Darkwater Research Center back then.",
"Intro_10162212": "In the dream of Darkwater Research Center, two experimental videos were found, revealing that Yidhari was corrupted by Ether shortly after entering the facility, and her parents used experimental equipment to do everything they could to save her.",
"Intro_10162213": "Following Yidhari's escape route back then, everyone discovers an evacuation route map that her father had mapped out by physically testing the paths, along with his final recorded conversation.",
"Intro_10162214": "At the dream's exit, Yidhari recalls how her mother sacrificed herself to save her. Overwhelmed with grief, she leaves her companions to keep them from harm, facing the Dead End Butcher alone.",
"Intro_10162215": "At the end of a dream filled with memories of the past, Hari meets her mother once again. Her mother is moved by how much Hari has grown over the years, encouraging her not to run away and to help her companions escape this nightmare.",
"Intro_10162301": "After receiving a commission from Hoshimi Miyabi of HSO, {M#Wise}{F#Belle} accepts Fairy's proposal to build a Hollow path simulation system to complete the commission.",
"Intro_10162302": "The Hollow exploration path simulation system is now complete. Fairy notifies {M#Wise}{F#Belle} to come and take a look at the result.",
"Intro_10162303": "After receiving the Companion Hollow solution from {M#Wise}{F#Belle}, Hoshimi Miyabi returns to Suibian Temple to express her gratitude to {M#Wise}{F#Belle}.",
"Intro_11400090": "Back at Suibian Temple, you meet Banyue, sent by Yixuan, here to offer help.",
"Intro_11400180": "Everyone gathers at Yum Cha Sin again to exchange information about the series of events you encountered in the Hollow. Miss Zhao says she will begin organizing a large-scale search for the original forms of the drowned ideals. As for Yidhari's situation, Miss Zhao generously brings out all the Lumin-Boxes. However, no one has any solutions to deal with the Wandering Hunter and Lantern Bearer, forced to take things one step at a time.",
"Intro_16610050": "Lucia says the Nightwatcher chieftain sleepwalked into Lemnian Hollow and is currently missing, confirming her dream of the Night Horror watching over Lemnian Hollow. She's preparing to investigate immediately.",
"Intro_16610075": "After sending Kieran away, Lucia is puzzled about why the chieftain gave the ancestral staff to someone like her who seemed to have nothing, and explains to {F#Belle}{M#Wise} her interest in Hollows and Ethereals.",
"Intro_26320002": "Ethereal's Hollow tour service: guaranteed reliable. Though the physical activity involved might be a bit...",
"Item_Avatar_1441_Des": "Snapshots from Komano Manato's daily life and from in combat, recording important moments before and after he became an Agent.\nThese images also provide insights into his fighting style and favorite weapons, helping to better understand his strengths.\n\nThough the sturdy Thiren wears only a thin undershirt even in winter—his seasonal shedding patterns make it easy to determine when each photo was taken.",
"Item_BigBoss007_story": "A rare form of etheric coagulum preserved from the \"Corrupted Wandering Hunter\". A spiky crystalline formation with an ominous red hue reminiscent of Miasma. Yet it emits no intense waves - only a crystal-like, unwavering persistence.",
"Item_Weapon_A_1441_Desc": "Under the stars at midnight, the artisan raised this tool, awakening slumbering flames. Amid the misty dark, it was the lone flame that refused to die.\nIts body gleamed black with a crimson sheen, etched with cryptic markings. Was it an ancient relic, a mere toy, or a legendary weapon? Only its wielder knew the truth.\n\n<color=#959595>\"It's nothing more than a fire-starting tool... but I can't deny it's useful.\" —So he would say, each time someone guessed it served some impressive function.</color>",
"Item_Weapon_A_1441_ShortDesc": "A flame both fierce and faithful, burning without end.",
"Item_Weapon_S_1051_Desc": "Most inspiration streaks by like a meteor, vanishing in a blink. Yet while modifying this W-Engine, a surge of powerful emotion sparked an idea that anchored itself in her mind, refusing to fade. Not a shackle, nor a consuming force, but something treasured — something she longed to keep safe. That became the source of this W-Engine's design.\n\n<color=#959595>\"It's simply trying to guard the greatest treasure in this world, in the way it knows how.\" —She spoke softly, noticing the puzzled expressions on the Proxy siblings.</color>",
"Item_Weapon_S_1051_ShortDesc": "In chasing illusions, she was entranced by the light that pierced through the mist.",
"Item_Weapon_S_1451_Desc": "Its origin cannot be dated, its craftsmanship beyond record. From appearance alone, it seems to be a relic of the old capital, preserved to this day by the Ether burning within its core.\nMany years later, the river washed it ashore on a shallow bank, where a young girl picked up the finely crafted toy. From then on, it stood in for her lost family, keeping her company each night, offering a small light in the dark.\n\n<color=#959595>\"Yeah, it's a super great night-light!\" —That's what Lucia said when asked.</color>",
"Item_Weapon_S_1451_ShortDesc": "After countless years, it remains a silent puzzle.",
"Knowledge_11_Deco": "SPECIAL",
"Knowledge_11_Hint": "Trial missions will continue to increase during this phase",
"Knowledge_11_TitleTips": "Special Trial",
"LockTip_820102": "Unlocked after completing the commission \"Dream Into the Outer Ring\"",
"LockTip_820202": "Unlocked after completing the commission \"Master Ethereal Trainer\"",
"LockTip_820402": "Unlocked after completing the commission \"Old and New Friends\"",
"LockTip_820602": "Unlocked after completing the commission \"Special Offensive Mech Records\"",
"LockTip_821102": "Unlocked after completing the commission \"Counseling Session Gone Wrong\"",
"LockTip_830202": "Unlocked after completing the commission \"Birthday Present\"",
"LockTip_830302": "Unlocked after completing the commission \"Clues about the Darkwater Research Center\"",
"LockTip_830502": "Unlocked after completing the commission \"Tales from the Docks\"",
"LockTip_840102": "Unlocked after completing the commission \"The Final Dream\"",
"LockTip_840502": "Unlocked after completing the commission \"Unfinished Dreams\"",
"LockTip_841102": "Unlocked after completing the commission \"In Search of the Truth\"",
"LockTip_850102": "Unlocked after completing commission \"Investigation Continues\"",
"LockTip_850202": "Unlocked after completing the commission \"In Search of the Truth\"",
"LockTip_860102": "Unlocked after completing the commission \"Echoes of the Past\"",
"LockTip_860403": "Unlocked after completing the commission \"Back on Track\"",
"LockTip_860703": "Unlocked after completing the commission \"Where Darkness Cannot Reach\"",
"LockTip_860902": "Unlocked after completing \"Simulation Challenge (VII)\"",
"LockTip_861002": "Unlocked after completing \"Simulation Challenge (VIII)\"",
"LockTip_861102": "Unlocked after completing \"Simulation Challenge (III)\"",
"Lucia_Property_ExSpecial_Desc_Buff_01": "Max Additional Sheer Force Increase",
"Lucia_Property_ExSpecial_Desc_ExtraDmg": "Harmony Additional DMG Multiplier",
"Lucia_Property_ExSpecial_Value_Buff_01": "{CAL:612+AvatarSkillLevel(1)*24,1,2}",
"Lucia_Property_ExSpecial_Value_ExtraDmg": "{CAL:0.34+AvatarSkillLevel(1)*0.03,100,2}%",
"Lucia_SkillList_7_Content": "<IconMap:Icon_UltimateReady> (Drag the joystick to extend charge duration)",
"Lucia_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nThis Assist Follow-Up is a <color=#FFFFFF>Harmony</color>. When activated, it summons an Ethereal figure that delivers a downward attack in a circular area ahead, dealing <color=#FE437E>Ether DMG</color>.\nIf not in the <color=#FFFFFF>Dream</color> state, Lucia gains 40 <color=#FFFFFF>Dream Points</color> upon using this <color=#FFFFFF>Harmony</color>.\nCharacter is invulnerable while using this skill.",
"Lucia_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nThis Quick Assist is a <color=#FFFFFF>Whim</color>. When activated, it summons an Ethereal figure that delivers a downward attack in a circular area ahead, dealing <color=#FE437E>Ether DMG</color>.\nIf not in the <color=#FFFFFF>Dream</color> state, Lucia gains 20 <color=#FFFFFF>Dream Points</color> upon using this <color=#FFFFFF>Whim</color>. This effect can trigger once every 5s.\nCharacter is invulnerable while using this skill.",
"Lucia_Skill_ExQTE_Desc": "When Decibel Rating is at Maximum, press <IconMap:Icon_UltimateReady> to activate:\nThis Ultimate is a <color=#FFFFFF>Harmony</color>. When activated, Lucia summons an Ethereal figure and rides it forward in a charge. Holding a directional button allows her to steer and extend the charge, up to 3s. During the charge, Anti-Interrupt Level is increased, DMG taken is reduced by 40%, and when Lucia takes fatal DMG, she remains in battle with HP not dropping below 1.\nWhen the charge ends, Lucia unleashes a powerful strike in a large area around her, dealing <color=#FE437E>Ether DMG</color>. A <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy, and after the skill is used, it leaves behind a <color=#FFFFFF>Starlight Convergence</color>. <color=#FFFFFF>Starlight Convergence</color> lasts 8s. While inside <color=#FFFFFF>Starlight Convergence</color>, the currently active character gains HP regeneration equal to <color=#2BAD00>{CAL:0.01+AvatarSkillLevel(3)*0.0005,100,2}%</color> of Lucia's Max HP per second. This effect ends 4s after leaving the <color=#FFFFFF>Starlight Convergence</color> or immediately when switching out.\nAfter activation, if Lucia is in the <color=#FFFFFF>Dream</color> state and <color=#FFFFFF>Ether Veil: Wellspring</color> is active, <color=#FFFFFF>Ether Veil: Wellspring</color> duration is extended by 32s.\nIf not in the <color=#FFFFFF>Dream</color> state, Lucia gains 100 <color=#FFFFFF>Dream Points</color> upon using this <color=#FFFFFF>Harmony</color>. If she is in the <color=#FFFFFF>Dream</color> state when activating this <color=#FFFFFF>Harmony</color>, she will gain 100 <color=#FFFFFF>Dream Points</color> and re-enter <color=#FFFFFF>Dream</color> state the next time she exits it. This effect cannot be stacked.\nCharacter is invulnerable while performing the powerful strike.",
"Lucia_Skill_ExSpecial_Desc": "With enough Energy, press <IconMap:Icon_SpecialReady> to activate:\nThis EX Special Attack is a <color=#FFFFFF>Harmony</color>. When activated, it summons an Ethereal figure that delivers a powerful forward slash in a line, dealing <color=#FE437E>Ether DMG</color>.\nWhen Lucia uses any <color=#FFFFFF>Harmony</color>, all squad members gain the <color=#FFFFFF>Darkbreaker</color> state. While in <color=#FFFFFF>Darkbreaker</color> state, Sheer Force increases by 12. Every 200 points of Lucia's initial Max HP grants an additional <color=#2BAD00>{CAL:5+AvatarSkillLevel(1)*0.2,1,1}</color> Sheer Force. The <color=#FFFFFF>Darkbreaker</color> state can increase Sheer Force by up to a maximum of <color=#2BAD00>{CAL:612+AvatarSkillLevel(1)*24,1,2}</color>, lasting 20s and repeated triggers reset the duration. When Lucia's initial Max HP reaches 24,000, the above bonus effect reaches its maximum value.\nWhen any <color=#FFFFFF>Harmony</color> deals DMG, Lucia increases the final attack's DMG by an additional <color=#2BAD00>{CAL:0.34+AvatarSkillLevel(1)*0.03,100,2}%</color> of her Max HP.\nIf she activates this EX Special Attack while in the <color=#FFFFFF>Dream</color> state and under the effect of <color=#FFFFFF>Ether Veil: Wellspring</color>, <color=#FFFFFF>Ether Veil: Wellspring</color> duration is extended by 16s.\nAfter activating her EX Special Attack, Lucia can immediately follow up with the 5th hit of her <color=#FFFFFF>Basic Attack</color>.\nIf not in the <color=#FFFFFF>Dream</color> state, Lucia gains 60 <color=#FFFFFF>Dream Points</color> upon using this <color=#FFFFFF>Harmony</color>.\nCharacter is invulnerable while using this skill.",
"Lucia_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nPerform up to five forward strikes, dealing <color=#FE437E>Ether DMG</color>.\nThe fifth attack is a <color=#FFFFFF>Whim</color>, conjuring an Ethereal figure that inflicts <color=#FE437E>Ether DMG</color> on enemies in a circular area ahead.\nWhen in combat and not in the <color=#FFFFFF>Dream</color> state, Lucia gains 40 <color=#FFFFFF>Dream Points</color> upon using this <color=#FFFFFF>Whim</color>.",
"Lucia_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nThis Chain Attack is a <color=#FFFFFF>Harmony</color>. When activated, it summons an Ethereal figure that pulls in enemies in a circular area ahead and deals <color=#FE437E>Ether DMG</color>.\nIf not in the <color=#FFFFFF>Dream</color> state, Lucia gains 40 <color=#FFFFFF>Dream Points</color> upon using this <color=#FFFFFF>Harmony</color>.\nCharacter is invulnerable while using this skill.",
"Lucia_Talent_01_Desc_01": "When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> deals additional DMG, ignore 18% of enemy All-Attribute RES and have 5% increased Decibel Generation Rate. Each time Lucia performs a skill upgrade, she gains 1 stack of <color=#FFFFFF>Echo</color>, stacking up to 4 times. When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> ends, if Lucia has any <color=#FFFFFF>Echo</color> stacks, 1 stack is consumed to reapply <color=#FFFFFF>Dreamer's Nursery Rhyme</color> to all squad members.",
"Lucia_Talent_01_Desc_01_Realign": "When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> deals additional DMG, ignore 18% of enemy All-Attribute RES and have 5% increased Decibel Generation Rate.\nEach time Lucia performs a skill upgrade, she gains 1 stack of <color=#FFFFFF>Echo</color>, stacking up to 4 times. When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> ends, if Lucia has any <color=#FFFFFF>Echo</color> stacks, 1 stack is consumed to reapply <color=#FFFFFF>Dreamer's Nursery Rhyme</color> to all squad members.",
"Lucia_Talent_02_Desc_01": "While Lucia is inside <color=#FFFFFF>Ether Veil: Wellspring</color>, <color=#FFFFFF>Harmony</color> deals 15% more DMG. Agents in the <color=#FFFFFF>Darkbreaker</color> state gain an additional 15% Sheer DMG increase while in <color=#FFFFFF>Ether Veil: Wellspring</color>.",
"Lucia_Talent_02_Desc_01_Realign": "While Lucia is inside <color=#FFFFFF>Ether Veil: Wellspring</color>, <color=#FFFFFF>Harmony</color> deals 15% more DMG.\nAgents in the <color=#FFFFFF>Darkbreaker</color> state gain an additional 15% Sheer DMG increase while in <color=#FFFFFF>Ether Veil: Wellspring</color>.",
"Lucia_Talent_06_Desc_01": "When Lucia is inside any <color=#FFFFFF>Ether Veil</color>, her ATK increases by 2% of her initial Max HP, and <color=#FFFFFF>Harmony</color> always triggers a CRIT with <color=#FFFFFF>Harmony</color> CRIT DMG increased by 30%.",
"Lucia_Talent_06_Desc_01_Realign": "When Lucia is inside any <color=#FFFFFF>Ether Veil</color>, her ATK increases by 2% of her initial Max HP, and <color=#FFFFFF>Harmony</color> always triggers a CRIT with <color=#FFFFFF>Harmony</color> CRIT DMG increased by 30%.",
"Lucia_UniqueSkill_01_Desc": "When entering the battlefield, Lucia immediately gains 60 <color=#FFFFFF>Dream Points</color>. If her <color=#FFFFFF>Dream Points</color> reaches 100 upon activating a <color=#FFFFFF>Whim</color> or <color=#FFFFFF>Harmony</color>, she enters the <color=#FFFFFF>Dream</color> state.\nWhen entering the <color=#FFFFFF>Dream</color> state, it triggers a <color=#FFFFFF>Quick Assist</color> and simultaneously activates <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.\nWhile Lucia is in the <color=#FFFFFF>Dream</color> state, using any <color=#FFFFFF>Whim</color> consumes 25 <color=#FFFFFF>Dream Points</color> and upgrades it to <color=#FFFFFF>Harmony</color>. Whenever another active character's attack hits an enemy, Lucia consumes 25 <color=#FFFFFF>Dream Points</color> to unleash an <color=#FFFFFF>Aftershock</color>. This <color=#FFFFFF>Aftershock</color> is a <color=#FFFFFF>Harmony</color>. After Lucia triggers a skill upgrade or <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Aftershock</color> cannot be triggered for 8s.\nWhen Lucia triggers a skill upgrade or an <color=#FFFFFF>Aftershock</color>, all squad members gain the <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state. While in <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state, DMG dealt increases by <color=#2BAD00>10%</color> for 12s. Repeated triggers reset the duration.\nIf Lucia runs out of <color=#FFFFFF>Dream Points</color> or she leaves the <color=#FFFFFF>Ether Veil</color>, she exits the <color=#FFFFFF>Dream</color> state.",
"Lucia_UniqueSkill_02_Desc": "When entering the battlefield, Lucia immediately gains 60 <color=#FFFFFF>Dream Points</color>. If her <color=#FFFFFF>Dream Points</color> reaches 100 upon activating a <color=#FFFFFF>Whim</color> or <color=#FFFFFF>Harmony</color>, she enters the <color=#FFFFFF>Dream</color> state.\nWhen entering the <color=#FFFFFF>Dream</color> state, it triggers a <color=#FFFFFF>Quick Assist</color> and simultaneously activates <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.\nWhile Lucia is in the <color=#FFFFFF>Dream</color> state, using any <color=#FFFFFF>Whim</color> consumes 25 <color=#FFFFFF>Dream Points</color> and upgrades it to <color=#FFFFFF>Harmony</color>. Whenever another active character's attack hits an enemy, Lucia consumes 25 <color=#FFFFFF>Dream Points</color> to unleash an <color=#FFFFFF>Aftershock</color>. This <color=#FFFFFF>Aftershock</color> is a <color=#FFFFFF>Harmony</color>. After Lucia triggers a skill upgrade or <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Aftershock</color> cannot be triggered for 8s.\nWhen Lucia triggers a skill upgrade or an <color=#FFFFFF>Aftershock</color>, all squad members gain the <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state. While in <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state, DMG dealt increases by <color=#2BAD00>11.7%</color> for 12s. Repeated triggers reset the duration.\nIf Lucia runs out of <color=#FFFFFF>Dream Points</color> or she leaves the <color=#FFFFFF>Ether Veil</color>, she exits the <color=#FFFFFF>Dream</color> state.",
"Lucia_UniqueSkill_03_Desc": "When entering the battlefield, Lucia immediately gains 60 <color=#FFFFFF>Dream Points</color>. If her <color=#FFFFFF>Dream Points</color> reaches 100 upon activating a <color=#FFFFFF>Whim</color> or <color=#FFFFFF>Harmony</color>, she enters the <color=#FFFFFF>Dream</color> state.\nWhen entering the <color=#FFFFFF>Dream</color> state, it triggers a <color=#FFFFFF>Quick Assist</color> and simultaneously activates <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.\nWhile Lucia is in the <color=#FFFFFF>Dream</color> state, using any <color=#FFFFFF>Whim</color> consumes 25 <color=#FFFFFF>Dream Points</color> and upgrades it to <color=#FFFFFF>Harmony</color>. Whenever another active character's attack hits an enemy, Lucia consumes 25 <color=#FFFFFF>Dream Points</color> to unleash an <color=#FFFFFF>Aftershock</color>. This <color=#FFFFFF>Aftershock</color> is a <color=#FFFFFF>Harmony</color>. After Lucia triggers a skill upgrade or <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Aftershock</color> cannot be triggered for 8s.\nWhen Lucia triggers a skill upgrade or an <color=#FFFFFF>Aftershock</color>, all squad members gain the <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state. While in <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state, DMG dealt increases by <color=#2BAD00>13.3%</color> for 12s. Repeated triggers reset the duration.\nIf Lucia runs out of <color=#FFFFFF>Dream Points</color> or she leaves the <color=#FFFFFF>Ether Veil</color>, she exits the <color=#FFFFFF>Dream</color> state.",
"Lucia_UniqueSkill_04_Desc": "When entering the battlefield, Lucia immediately gains 60 <color=#FFFFFF>Dream Points</color>. If her <color=#FFFFFF>Dream Points</color> reaches 100 upon activating a <color=#FFFFFF>Whim</color> or <color=#FFFFFF>Harmony</color>, she enters the <color=#FFFFFF>Dream</color> state.\nWhen entering the <color=#FFFFFF>Dream</color> state, it triggers a <color=#FFFFFF>Quick Assist</color> and simultaneously activates <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.\nWhile Lucia is in the <color=#FFFFFF>Dream</color> state, using any <color=#FFFFFF>Whim</color> consumes 25 <color=#FFFFFF>Dream Points</color> and upgrades it to <color=#FFFFFF>Harmony</color>. Whenever another active character's attack hits an enemy, Lucia consumes 25 <color=#FFFFFF>Dream Points</color> to unleash an <color=#FFFFFF>Aftershock</color>. This <color=#FFFFFF>Aftershock</color> is a <color=#FFFFFF>Harmony</color>. After Lucia triggers a skill upgrade or <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Aftershock</color> cannot be triggered for 8s.\nWhen Lucia triggers a skill upgrade or an <color=#FFFFFF>Aftershock</color>, all squad members gain the <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state. While in <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state, DMG dealt increases by <color=#2BAD00>15%</color> for 12s. Repeated triggers reset the duration.\nIf Lucia runs out of <color=#FFFFFF>Dream Points</color> or she leaves the <color=#FFFFFF>Ether Veil</color>, she exits the <color=#FFFFFF>Dream</color> state.",
"Lucia_UniqueSkill_05_Desc": "When entering the battlefield, Lucia immediately gains 60 <color=#FFFFFF>Dream Points</color>. If her <color=#FFFFFF>Dream Points</color> reaches 100 upon activating a <color=#FFFFFF>Whim</color> or <color=#FFFFFF>Harmony</color>, she enters the <color=#FFFFFF>Dream</color> state.\nWhen entering the <color=#FFFFFF>Dream</color> state, it triggers a <color=#FFFFFF>Quick Assist</color> and simultaneously activates <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.\nWhile Lucia is in the <color=#FFFFFF>Dream</color> state, using any <color=#FFFFFF>Whim</color> consumes 25 <color=#FFFFFF>Dream Points</color> and upgrades it to <color=#FFFFFF>Harmony</color>. Whenever another active character's attack hits an enemy, Lucia consumes 25 <color=#FFFFFF>Dream Points</color> to unleash an <color=#FFFFFF>Aftershock</color>. This <color=#FFFFFF>Aftershock</color> is a <color=#FFFFFF>Harmony</color>. After Lucia triggers a skill upgrade or <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Aftershock</color> cannot be triggered for 8s.\nWhen Lucia triggers a skill upgrade or an <color=#FFFFFF>Aftershock</color>, all squad members gain the <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state. While in <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state, DMG dealt increases by <color=#2BAD00>16.7%</color> for 12s. Repeated triggers reset the duration.\nIf Lucia runs out of <color=#FFFFFF>Dream Points</color> or she leaves the <color=#FFFFFF>Ether Veil</color>, she exits the <color=#FFFFFF>Dream</color> state.",
"Lucia_UniqueSkill_06_Desc": "When entering the battlefield, Lucia immediately gains 60 <color=#FFFFFF>Dream Points</color>. If her <color=#FFFFFF>Dream Points</color> reaches 100 upon activating a <color=#FFFFFF>Whim</color> or <color=#FFFFFF>Harmony</color>, she enters the <color=#FFFFFF>Dream</color> state.\nWhen entering the <color=#FFFFFF>Dream</color> state, it triggers a <color=#FFFFFF>Quick Assist</color> and simultaneously activates <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.\nWhile Lucia is in the <color=#FFFFFF>Dream</color> state, using any <color=#FFFFFF>Whim</color> consumes 25 <color=#FFFFFF>Dream Points</color> and upgrades it to <color=#FFFFFF>Harmony</color>. Whenever another active character's attack hits an enemy, Lucia consumes 25 <color=#FFFFFF>Dream Points</color> to unleash an <color=#FFFFFF>Aftershock</color>. This <color=#FFFFFF>Aftershock</color> is a <color=#FFFFFF>Harmony</color>. After Lucia triggers a skill upgrade or <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Aftershock</color> cannot be triggered for 8s.\nWhen Lucia triggers a skill upgrade or an <color=#FFFFFF>Aftershock</color>, all squad members gain the <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state. While in <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state, DMG dealt increases by <color=#2BAD00>18.3%</color> for 12s. Repeated triggers reset the duration.\nIf Lucia runs out of <color=#FFFFFF>Dream Points</color> or she leaves the <color=#FFFFFF>Ether Veil</color>, she exits the <color=#FFFFFF>Dream</color> state.",
"Lucia_UniqueSkill_07_Desc": "When entering the battlefield, Lucia immediately gains 60 <color=#FFFFFF>Dream Points</color>. If her <color=#FFFFFF>Dream Points</color> reaches 100 upon activating a <color=#FFFFFF>Whim</color> or <color=#FFFFFF>Harmony</color>, she enters the <color=#FFFFFF>Dream</color> state.\nWhen entering the <color=#FFFFFF>Dream</color> state, it triggers a <color=#FFFFFF>Quick Assist</color> and simultaneously activates <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5%, lasting 40s. Repeated triggers extend the duration, up to a max of 300s.\nWhile Lucia is in the <color=#FFFFFF>Dream</color> state, using any <color=#FFFFFF>Whim</color> consumes 25 <color=#FFFFFF>Dream Points</color> and upgrades it to <color=#FFFFFF>Harmony</color>. Whenever another active character's attack hits an enemy, Lucia consumes 25 <color=#FFFFFF>Dream Points</color> to unleash an <color=#FFFFFF>Aftershock</color>. This <color=#FFFFFF>Aftershock</color> is a <color=#FFFFFF>Harmony</color>. After Lucia triggers a skill upgrade or <color=#FFFFFF>Aftershock</color>, <color=#FFFFFF>Aftershock</color> cannot be triggered for 8s.\nWhen Lucia triggers a skill upgrade or an <color=#FFFFFF>Aftershock</color>, all squad members gain the <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state. While in <color=#FFFFFF>Dreamer's Nursery Rhyme</color> state, DMG dealt increases by <color=#2BAD00>20%</color> for 12s. Repeated triggers reset the duration.\nIf Lucia runs out of <color=#FFFFFF>Dream Points</color> or she leaves the <color=#FFFFFF>Ether Veil</color>, she exits the <color=#FFFFFF>Dream</color> state.",
"Main_BubbleStory_Chapter140_414000022_01": "{M#Wise should be back any minute now.}{F#Belle should be back any minute now.}",
"Main_BubbleStory_Chapter140_414000023_02": "Stay sharp, keep moving.",
"Main_BubbleStory_Chapter140_414000023_03": "The Ether environment here is pretty unusual.",
"Main_BubbleStory_Chapter140_414000024_01": "No way... Why are there so many Ethereals coming after us at once...?",
"Main_BubbleStory_Chapter140_414000024_02": "Captain! We're almost out of ammo! At this rate...",
"Main_BubbleStory_Chapter140_414000024_03": "I'll draw them away. You lead the rest to safety! That's an order!",
"Main_BubbleStory_Chapter140_414000025_01": "Hah... finally shook them off... It almost feels like someone is controlling them...",
"Main_BubbleStory_Chapter140_414000025_02": "Ngh—! What was that sound? Is the corruption making me hear things?",
"Main_BubbleStory_Chapter140_414000025_03": "No... I can't die here. I've got to get back...",
"Main_BubbleStory_Chapter140_414000025_04": "I still owe her one more game of hide-and-seek...",
"Main_BubbleStory_Chapter140_414000027_02": "Perfect timing.",
"Main_BubbleStory_Chapter140_414000028_02": "Perfect timing.",
"Main_Chat_Chapter130_813113009_01": "Obol Squad is all here!",
"Main_Chat_Chapter140_314000001_04": "Can't be helped. I am the most senior sister after all! This kind of stuff shouldn't be dumped on my juniors, but I'll have to trouble you two to handle things for me these next few days!",
"Main_Chat_Chapter140_314000001_09": "She's easy to spot, remember: if you see a girl with <color=#FFAF2C>a big fluffy tail, flowing light brown hair, and wearing a pretty red ribbon</color>...",
"Main_Chat_Chapter140_314000002_01": "\"You got what?\"",
"Main_Chat_Chapter140_314000006_01": "【Talk to Villager A and B who are chatting】They welcome the player and enthusiastically introduce their town",
"Main_Chat_Chapter140_314000007_01": "[Villager guarding the church door] is friendly towards the players but informs them they cannot enter their church, without giving a reason",
"Main_Chat_Chapter140_314000008_01": "[Talk to Lucia] Lucia is interested in the chapel deep within the town, but the townspeople warn her that it's the only place that's off-limits.",
"Main_Chat_Chapter140_314000009_01": "[Can add some narrative scene elements, objects that can be investigated] For example, villagers tilling abandoned fields and such",
"Main_Chat_Chapter140_314000013_01": "Manato lures away the guard",
"Main_Chat_Chapter140_314000014_02": "I did, it's just...",
"Main_Chat_Chapter140_314000014_04": "Still didn't get to eat a main dish...",
"Main_Chat_Chapter140_314000014_17": "Maybe she's been in the Hollow for too long...",
"Main_Chat_Chapter140_314000017_01": "The player wonders why entering this area shows someone's memories",
"Main_Chat_Chapter140_314000018_01": "The Exaltist may appear to be on the brink of destruction, but they've already obtained the most crucial information - let the people on earth enjoy their temporary peace. Followers report that the \"Lantern Bearer\" has become more active lately, and with the strikes against the Exaltist, there's no manpower left to control Bayansuluu. Sarah says it doesn't matter - Bayansuluu has fulfilled her mission, and it's time to move on to the next step.",
"Main_Chat_Chapter140_314000019_01": "Sarah paused here for a moment, and the player discovered a hidden door from her muttering to herself",
"Main_Chat_Chapter140_314000020_01": "Yidhari takes a moment to compose herself, preparing to explain the truth to the player",
"Main_Chat_Chapter140_314000021_01": "【Inside the Taoist temple, Manato and Banyue stand together. Interact with Manato to open Chat】The two are preparing for tomorrow's events",
"Main_Chat_Chapter140_314000024_05": "Yup, Grandma said the Night Horror is an Ethereal that only appears in dreams... Ah, never mind that now, the shaved ice is melting! I couldn't bring breakfast for Yidhari last time, can't miss this chance. Let's get going!",
"Main_Chat_Chapter140_314000025_01": "[Phantom Gameplay-Chat triggered by Phantom 1] Sarah communicating with followers",
"Main_Chat_Chapter140_314000026_01": "[Phantom Gameplay-Interactive Phantom 2 Chat] Sarah is looking at the cocoon",
"Main_Chat_Chapter140_314000027_01": "【Phantom Gameplay-Interactive Phantom 3 Chat Trigger】Sarah's phantom stands in front of an inconspicuous wall, confirms something, then passes through it.",
"Main_Chat_Chapter140_314000028_01": "【Phantom Gameplay - Interact with Ka's interaction point to start exploring the Maze Forest stage】Ready to roll, Protagonist? (Choose option to enter the Hollow)",
"Main_Chat_Chapter140_314000029_01": "[Chat triggered upon first interaction with soldiers] The soldiers are gradually succumbing to corruption. Their captain settled the squad near Porcelume while pressing forward alone. From their conversation, I heard mention of \"Sunbringer\". They also spoke of being corrupted by some unrecorded Miasma, within which dwells a terrifying will.",
"Main_Chat_Chapter140_314000030_01": "【After interacting with the Soldier for the second time, triggering a Chat】He seemed to hear \"someone's call,\" and his last words were \"I'm sorry, Lucy—\"",
"Main_Chat_Chapter140_314000031_01": "【After interacting with the Soldier for the second time, initiating chat】He seemed to hear \"someone's call,\" and his last words were \"I'm sorry, Lucy—\"",
"Main_Chat_Chapter140_314000032_01": "[Talk to the rescued miner and Porcelumex salesperson] Thank you so much for coming to our rescue, brave hero!",
"Main_Chat_Chapter140_314000033_01": "From conversations with people at Suibian Temple, I heard things like \"I hope we can find Senior Brother before she returns, or she'll be worried.\" Upon inquiry, I learned that \"she\" refers to Senior Brother's sister, who's about to return from her mission. Pan Yinhu strongly emphasized that when we meet her, we must address her as Senior Sister right away.",
"Main_Chat_Chapter140_314000034_01": "【Interact with Ye Shunguang】Let's discuss what happened and say hi to Senior Ye",
"Main_Chat_Chapter140_314000035_01": "【Interact with Deuteragonist】Discuss what happened and say hi to Senior Ye",
"Main_Chat_Chapter140_314000039_01": "Lucia's Chat when joining: \"Let's get going\"",
"Main_Chat_Chapter140_314000041_01": "The next morning's chat picks up right after the blackout, with everyone gathered in front of Suibian Temple. Manato and Lucia are making their final preparations, encouraging each other before the final showdown",
"Main_Chat_Chapter140_314000042_01": "Somehow, after arriving at the Hakoniwa, the player witnessed someone's memory illusion. Manato and Lucia kindly asked the Protagonist if they were alright, wondering if they'd been affected by the Miasma.",
"Main_Chat_Chapter140_314000044_01": "Returned the book that Lucia left behind last night",
"Main_Chat_Chapter140_314000045_01": "Vibing with Zhao and the miners' families",
"Main_Chat_Chapter140_314000046_01": "Manato's Vibe Chat with the Kids",
"Main_Chat_Chapter140_314000047_01": "Yidhari's Vibe Chat",
"Main_Chat_Chapter140_314000048_01": "Lucia's Vibe Chat",
"Main_Chat_Chapter140_314000050_01": "Xiao Zhao informs the Protagonist that the Echo Chamber in Failume Heights is now open for use",
"Main_Chat_Chapter140_314000053_18": "The Postman waves the letters in his hand, which have detailed recipient names and addresses written on the envelopes. Seems like people around here really do have a habit of writing letters...",
"Main_Chat_Chapter140_314000055_11": "And so, Manato quickly runs off into the distance... Let's start investigating the townspeople's situations and see if we can find any lost souls to bring back to Failume Heights.",
"Main_Chat_Chapter140_314000055_12": "Alright... I'll head over there now and rejoin you later, Wise. Lucia might get distracted by collecting materials and stuff, so the investigation will mainly be up to us two.",
"Main_Chat_Chapter140_314000056_Name_01": "Letter",
"Main_Chat_Chapter140_314000057_Name_01": "Letter From Home",
"Main_Chat_Chapter140_314000067_01": "Investigation Point 2 (Diary) Can be seen when MR2 first saves Yidhari",
"Main_Chat_Chapter140_314000077_01": "For real? You run a martial arts school? Oh man, we've gotta talk shop!",
"Main_Chat_Chapter140_314000077_02": "I did open a martial arts school, and I'd be willing to teach you my art once the real you returns to Failume Heights.",
"Main_Chat_Chapter140_314000077_03": "No, no, no, I don't want to be your student. I'm planning to open my own martial arts school here to teach the fighting techniques of Yunkui Summit!",
"Main_Chat_Chapter140_314000077_04": "Opening a martial arts school in the Hollow...",
"Main_Chat_Chapter140_314000077_05": "Opening a martial arts school in the Town...",
"Main_Chat_Chapter140_314000077_06": "The areas outside town are still dangerous, and not everyone here can fight. If everyone studied at the martial arts school, at least they'd have a way to protect themselves when going out.",
"Main_Chat_Chapter140_314000100_04": "Oh, it's nothing, just found it quite amusing. I often sit quietly in front of my martial arts school, and when my students see me, they joke that I look like a stone lion guarding the door.",
"Main_Chat_Chapter140_314000104_01": "Is it just up ahead? The \"Creator\" you spoke of.",
"Main_Chat_Chapter140_314000104_04": "But you can still be delighted. This path isn't open to just anyone. Throughout the ages, only you and I have been granted this right.",
"Main_Chat_Chapter140_314000104_05": "...Let's go. I didn't come here for this kind of \"delight.\"",
"Main_Chat_Chapter140_314000107_05": "If you've got time later, go check out the Echo Chamber. You might run into some familiar faces.",
"Main_Chat_Chapter140_314000112_12": "She's not dressed like someone from Suibian Temple.",
"Main_Chat_Chapter140_314000116_01": "As night falls, everyone gradually leaves Suibian Temple... Time to head back to your room.",
"Main_GalGame_Chapter140_11400030_003": "Hello, friend of Aratama-maru, I'm Night Emissary~",
"Main_GalGame_Chapter140_11400030_017": "So... What's with \"Aratama-maru\"?",
"Main_GalGame_Chapter140_11400030_019": "I gotta ask... What's \"Aratama-maru\"?",
"Main_GalGame_Chapter140_11400030_020": "I have to ask... What's \"Aratama-maru\"?",
"Main_GalGame_Chapter140_11400040_Name_004": "\"Martial Arts Master\" Pal",
"Main_GalGame_Chapter140_11400050_Name_004": "\"Martial Arts Master\" Pal",
"Main_GalGame_Chapter140_11400050_Name_005": "\"Teacher\" West",
"Main_GalGame_Chapter140_11400060_019_01": "Lucia skipped towards the direction Moss pointed out, forgetting to even say goodbye.",
"Main_GalGame_Chapter140_11400060_033": "What about you? What's your dream? Has it come true? How far are you now from the person you dreamed of being?",
"Main_GalGame_Chapter140_11400070_003": "It's not exactly our first meeting. We met long ago, when you were still a child... You know.",
"Main_GalGame_Chapter140_11400070_024": "It's not that simple, Lucia... A—And why are you writing all this down? Does this even count as a ghost story?!",
"Main_GalGame_Chapter140_11400070_053": "Hmph. Look at you now, still thinking of others... Just leave. You think once you're out of the Hollow, I'll disappear... Like a nice little game of make-believe, right?",
"Main_GalGame_Chapter140_11400080_022": "Okay, that explains things... We weren't seeing real people all along: Pal and Moss were both Miasma constructs, while their true bodies were somewhere else.",
"Main_GalGame_Chapter140_11400080_023": "That makes sense now. We weren't seeing real people at all: Pal and Moss were both Miasma constructs, while their true bodies were somewhere else entirely.",
"Main_GalGame_Chapter140_11400090_015": "Compared to the neat writing on the front, the back only has three hastily scribbled words... \"Call Banyue Shifu.\"",
"Main_GalGame_Chapter140_11400090_029": "And so, you explain the situation to Banyue...",
"Main_GalGame_Chapter140_11400090_051": "Okay, I'll be careful.",
"Main_GalGame_Chapter140_11400100_015": "Oh, it's Miss Zhao from Krampus!",
"Main_GalGame_Chapter140_11400100_023": "I found an employee who violated Damian's work stoppage order by secretly bringing Hollow Raiders into Lemnian Hollow to seize Lumite ore. Stranger still... he soon went missing and hasn't returned.",
"Main_GalGame_Chapter140_11400100_053": "It's still just theoretical tech, we haven't actually tested it yet. I was going to give it to a colleague for trials, but since the opportunity's here, I'll let you try it first. If it does prove effective, I'll ask you to write up a field test report.",
"Main_GalGame_Chapter140_11400110_011": "Alright, the connection is stable. That's a relief. TOPS may be overbearing and arrogant, but at least their technology is reliable.",
"Main_GalGame_Chapter140_11400110_031": "Can a place that leaves you constantly watching your back really be called \"the sanctuary for dreams\"?",
"Main_GalGame_Chapter140_11400110_Name_003": "\"Martial Arts Master\" Pal",
"Main_GalGame_Chapter140_11400120_Name_004": "\"Teacher\" West",
"Main_GalGame_Chapter140_11400150_001": "So there really is a safe house... And it looks like we're the only ones here.",
"Main_GalGame_Chapter140_11400150_033": "Strawberry?! It's me, it's me! I'm \"Night Emissary\"! And this is \"Aratama-maru\"!",
"Main_GalGame_Chapter140_11400160_001": "\"Filth, I shall deal with you!\"\nThe lion's roar echoes before you see the enemy. With the roar, Banyue is already far ahead...",
"Main_GalGame_Chapter140_11400160_002": "Before anyone can react, there's a thunderous noise. When you look that way, you see that Banyue is already fighting the enemy hidden within the ringing of bells: Wandering Hunter.",
"Main_GalGame_Chapter140_11400160_004": "In the blink of an eye, Banyue's heavy fists come down again and again, each swing ringing with the sharp clang of metal on metal.",
"Main_GalGame_Chapter140_11400160_005": "Wandering Hunter lets out a piercing roar. Is it anger? Or excitement? One thing is clear, it isn't pain. Banyue's attacks are completely blocked, failing to deal any real damage.",
"Main_GalGame_Chapter140_11400160_007": "Wandering Hunter is no longer content with merely defending. It raises its crimson, spiked right arm and thrusts at Banyue's exposed side during a gap in his assault.",
"Main_GalGame_Chapter140_11400170_012": "Just as the group is leaving the Hollow, an uninvited guest knocks on the safehouse door.",
"Main_GalGame_Chapter140_11400180_010": "...Is that okay, Banyue Shifu? After all, you're not just an ordinary machine. Accessing an Intelligent Construct's operation logs is like peeking into their memories. It's a breach of privacy.",
"Main_GalGame_Chapter140_11400180_032": "Hmmm..That's a pretty vague requirement. What exactly counts as a strong sense of self?",
"Main_GalGame_Chapter140_11400220_036": "Read it all out. What, are you embarrassed, Belle? This is your first time as the protagonist in a story.",
"Main_GalGame_Chapter140_11400220_040": "What does that mean?",
"Main_GalGame_Chapter140_11400220_045": "Yep, Moss again! Yidhari's probably gone back to \"the town.\" We should go and ask her directly.",
"Main_GalGame_Chapter140_11400250_047": "You guys okay? Moss came out of the auditorium yelling, and then the townsfolk suddenly swarmed us. We had to fall back here. What's going on?",
"Main_GalGame_Chapter140_11400260_013": "Then I'll hit you until you fight back, you'll see who should be running with their tail between their legs!",
"Main_GalGame_Chapter140_11400270_014": "Enough. You just want a clean fight, right? So do I. Next time, just you and me. No one else.",
"Main_GalGame_Chapter140_11400270_015": "...Fine. I'll trust you this once. Show up next time without half a dozen injuries, and I'll show you just how strong you could've been.",
"Main_GalGame_Chapter140_11400270_016": "With that, the drowned ideal steps aside. Instead of heading for \"the town,\" he just leans lazily against the wall, waiting for himself to fade away. Maybe this \"Komano Manato\" really doesn't need friends...",
"Main_GalGame_Chapter140_11400270_025": "And so, under Yidhari's guidance, you find another path to the safe house. After taking quite a complicated path, you finally arrive...",
"Main_GalGame_Chapter140_11400270_056_01": "Yidhari also raises her hand.",
"Main_GalGame_Chapter140_11400270_066": "What are you doing?",
"Main_GalGame_Chapter140_11400270_070": "Since everyone's rested up, let's get back to Failume Heights. Now that we know the location of the cocoons, there's no need to tiptoe around anymore— it's time to take down \"the town!\"",
"Main_GalGame_Chapter140_11400280_022": "The \"Lumin-Boxes\" we gave you before were just a weakened, portable test model. This one is the prototype. And its name is...",
"Main_GalGame_Chapter140_11400280_023": "Master Lumin!",
"Main_GalGame_Chapter140_11400280_024": "Hmm? Master Lumin?",
"Main_GalGame_Chapter140_11400330_009": "Team Three is a special squad, led by Miss Belle. Once Team One is in combat, she'll slip into the auditorium and set up... \"Master Lumin\" where the cocoons are.",
"Main_GalGame_Chapter140_11400340_004": "And then, ahead, just out of reach, a sudden burst of light flashes in. It strikes the water's glass-like surface, splintering it with cracks of defiance.",
"Main_GalGame_Chapter140_11400340_Name_001": "Whose Voice?",
"Main_GalGame_Chapter140_11400350_007": "You don't look fine. You nearly dropped Master Lumin! If Lucia hadn't baseball-slid in to catch it...",
"Main_GalGame_Chapter140_11400350_008": "You don't look fine. You almost dropped Master Lumin. If Lucia hadn't swooped in to catch it...",
"Main_GalGame_Chapter140_11400350_024": "It's not nighttime yet, so no need to worry about the Knocwisps.",
"Main_GalGame_Chapter140_11400350_025": "Finally, the door cracks open. The little drummer peeks out, looking all sheepish.",
"Main_GalGame_Chapter140_11400350_056": "So? Are you waiting for your pals, pup? I don't mind taking you all at once.",
"Main_GalGame_Chapter140_11400350_059": "Focus on yourself for once. Come on, quit running from your dream. This time, no one gets to run!",
"Main_GalGame_Chapter140_11400350_Name_003": "\"Teacher\" West",
"Main_GalGame_Chapter140_11400360_001": "No! Impossible! How is my blade not strong enough...",
"Main_GalGame_Chapter140_11400360_012": "Don't say that. Even if you were to become really strong, you can't guarantee your loved ones won't get hurt. Sure, the former would be a great accomplishment, but the latter— to have that guarantee— would be a miracle.",
"Main_GalGame_Chapter140_11400360_013": "I want to chase that miracle— to be that shield. Can't you see there's worth in such a dream?",
"Main_GalGame_Chapter140_11400360_016": "They've arrived.",
"Main_GalGame_Chapter140_11400360_025": "Yup. No point wasting time on him. Let's go!",
"Main_GalGame_Chapter140_11400400_010": "And it's so quiet, hardly another soul in sight. I can pick everyone out without trouble.",
"Main_GalGame_Chapter140_11400400_012": "With one fist held to her chest, Lucia waves her other arm about aimlessly.",
"Main_GalGame_Chapter140_11400400_014_01": "Lucia gets even more smug and suddenly jumps up with a Dullahan hand chop ambush attack. Yidhari and Manato quickly move out of the way, causing the chop to land solidly on the streetlamp behind them.",
"Main_GalGame_Chapter140_11400400_015": "No way. How'd you guess that? Huh... A Dullahan's blade isn't supposed to be this floppy.",
"Main_GalGame_Chapter140_11400400_016": "Oh? Floppy, huh? Take this! \"Dullahan Chop\"!",
"Main_GalGame_Chapter140_11400400_021": "Nope, not night. It's always like this here.",
"Main_GalGame_Chapter140_11400400_024": "It's Lantern Bearer! Where were you just now? Why didn't you disappear like the others?",
"Main_GalGame_Chapter140_11400400_025": "It's Lantern Bearer! Where were you just now? Why didn't you disappear like the others?",
"Main_GalGame_Chapter140_11400400_026": "It's little Lucia! Where were you just now? Why didn't you disappear like the others?",
"Main_GalGame_Chapter140_11400400_027": "It's little Lucia! Where were you just now? Why didn't you disappear like the others?",
"Main_GalGame_Chapter140_11400400_032": "By \"Ah-Deh\" you mean Wandering Hunter?",
"Main_GalGame_Chapter140_11400400_033": "PLAY? With Wandering Hunter?",
"Main_GalGame_Chapter140_11400400_034": "When you say \"play with Ah-Deh,\" you mean play with... Wandering Hunter?",
"Main_GalGame_Chapter140_11400400_035": "When you say \"play with Ah-Deh,\" you mean play with... Wandering Hunter?",
"Main_GalGame_Chapter140_11400400_040": "Was that back when you first came into \"the town?\" It sure didn't look like \"playing\" to me...",
"Main_GalGame_Chapter140_11400400_041": "Was that back when you first came into \"the town?\" It sure didn't look like \"playing\" to me...",
"Main_GalGame_Chapter140_11400400_044": "Wandering Hunter... why do you call it Ah-Deh?",
"Main_GalGame_Chapter140_11400410_013": "Just once more, Lucia... I want to try one more time, so you can see the whole story.",
"Main_GalGame_Chapter140_11400410_016": "Wait — I have a question! Could we... be friends? With you, and with Wandering Hunter as well...",
"Main_GalGame_Chapter140_11400410_025": "Lucia! She's going after her! Ugh... What's with her? Why is she so reckless...?",
"Main_GalGame_Chapter140_11400420_001": "Amazing! Ah-Deh and I have nowhere left to hide~",
"Main_GalGame_Chapter140_11400420_006": "As long as we can be sure Wandering Hunter stays here and doesn't go after the Timesworn Hills folks... then I'm fine with it.",
"Main_GalGame_Chapter140_11400420_016": "So come on! Play one last game of hide-and-seek with us, and don't you dare quit halfway through!",
"Main_GalGame_Chapter140_11400420_018": "This time, I will catch you!",
"Main_GalGame_Chapter140_11400430_000": "After the song fades, everything becomes exceptionally quiet...",
"Main_GalGame_Chapter140_11400430_012": "Ah, right by the roadside... I saw Sarah's illusion, and she was with someone I didn't recognize...",
"Main_GalGame_Chapter140_11400430_016": "Can you recreate it? Don't push yourself though.",
"Main_GalGame_Chapter140_11400430_017": "Don't worry about me, let's keep moving. I can make it... It's just a little further.",
"Main_GalGame_Chapter140_11400440_001": "It's a dead end up ahead... Where did Senior Shiyuan and Sarah go...?",
"Main_GalGame_Chapter140_11400440_002": "It's a dead end up ahead... Where did Senior Ye and Sarah go...?",
"Main_GalGame_Chapter140_11400440_021": "No, this time, I really think I can get out...",
"Main_GalGame_Chapter140_11400440_024": "Then... let's get out of here.",
"Main_GalGame_Chapter140_11400450_006": "Through the haze, a blinding light envelops you with enthusiasm. After a quiet call, all doubts vanish like the wind...",
"Main_GalGame_Chapter140_11400460_006": "I'm home.",
"Main_GalGame_Chapter140_11400470_009": "What's wrong? Don't tell me... you still can't recognize anyone else?",
"Main_GalGame_Chapter140_11400470_010": "What's wrong? Don't tell me... you still can't recognize anyone else?",
"Main_GalGame_Chapter140_11400470_011": "Ah, no, that's not it. Now that I'm out of the Hollow, everything's pretty much back to normal. I was just a little lost in thought. So that's what Night Emissary and Aratama-maru really look like. Their handles match them perfectly~",
"Main_GalGame_Chapter140_11400470_011_01": "Yidhari, who used clothing and voices to recognize everyone, can finally put a face to the names.",
"Main_GalGame_Chapter140_11400470_014": "Anyway, what matters is everyone's safe, and the mission's all wrapped up thanks to your efforts. Get some rest tonight. I'll book a private room someday at Yum Cha Sin and give you all a proper treat.",
"Main_GalGame_Chapter140_11400470_022": "Guess I'll log off, too. Wise, I'll meet you at Suibian Temple.",
"Main_GalGame_Chapter140_11400470_023": "Guess I'll log off, too. Belle, I'll meet you at Suibian Temple.",
"Main_GalGame_Chapter140_11400470_028": "You bet. Sleep well tonight, and... sweet dreams.",
"Main_GalGame_Chapter140_11400480_001": "*panting* Breathe... Calm yourself... Phew... there. Sorry, I lost my composure for a moment.",
"Main_GalGame_Chapter140_11400480_005": "*gasp* Breathe! Focus!",
"Main_GalGame_Chapter140_11400480_008": "Senior Fufu told me to call you that if I ever met you. I didn't get it wrong, did I?",
"Main_GalGame_Chapter140_11400480_009": "Senior Fufu told me clearly to address you this way if I saw you. I didn't make a mistake, did I?",
"Main_GalGame_Chapter140_11400480_010": "No, of course not. It's just surprising that simply going out for a stroll could lead to something like this. I'm already... being called senior now...",
"Main_GalGame_Chapter140_11400480_011": "Oh right, ahem... I'm Ye Shunguang. And your name is?",
"Main_GalGame_Chapter140_11400480_020": "That's okay. I have things to do, so I have to get going. Make sure you don't tell Shifu about what happened tonight.",
"Main_GalGame_Chapter140_11400480_023": "Got it. As you command, Senior.",
"Main_GalGame_Chapter140_11400480_024": "Understood. As you command, Senior.",
"Main_GalGame_Chapter140_11400480_028": "Is something wrong?",
"Main_OngoingLevel_Chapter140_111101001_01": "{F#Junior Sister, there's one more thing!}{M#Junior Brother, there's one more thing!}",
"Main_OngoingLevel_Chapter140_111101016_03": "Let Manato handle it. He's never liked others stepping into his battles.",
"Main_OngoingLevel_Chapter140_111101019_01": "{F#(Am I seeing things, or does their Ether look a lot like Miasmic plants...?)}{M#(Am I seeing things, or does their Ether look a lot like Miasmic plants...?)}",
"Main_OngoingLevel_Chapter140_111101041_01": "{F#(I should go say hi to Manato before heading to the auditorium.)}{M#(I should go say hi to Manato before heading to the auditorium.)}",
"Main_OngoingLevel_Chapter140_111101045_01": "{F#(Just as I thought... Pal shows the same ether frequency as the Miasma Tumor...)}{M#(Just as I thought... Pal shows the same ether frequency as the Miasma Tumor...)}",
"Main_OngoingLevel_Chapter140_111101050_06": "Yes, I'm stuck here most likely because of her. Do you... know Sarah too?",
"Main_OngoingLevel_Chapter140_111101050_07": "{F#I've got a score to settle with her.}{M#I've got a score to settle with her.}",
"Main_OngoingLevel_Chapter140_111101052_04": "{F#Ah, careful! Belle, you should stay back. I'm afraid you might get caught in the crossfire.}{M#Ah, careful! Wise, you should stay back. I'm afraid you might get caught in the crossfire.}",
"Main_OngoingLevel_Chapter140_111101053_02": "{F#Mm, let's head toward the exit!}{M#Mmhm, let's head toward the exit.}",
"Main_OngoingLevel_Chapter140_111101054_02": "{F#No, I was just too impatient. I've been a Proxy for quite some time, but I've never faced anything like this before...}{M#No, I was just too impatient. I've been a Proxy for quite some time, but I've never faced anything like this before...}",
"Main_OngoingLevel_Chapter140_111101059_02": "I met Yid... I mean, Strawberry Parfait on the forum a long time ago.",
"Main_OngoingLevel_Chapter140_111101070_02": "Believing that I could fit into everyone else's story.",
"Main_OngoingLevel_Chapter140_111101071_03": "Maybe you shouldn't be a Proxy anymore.",
"Main_OngoingLevel_Chapter140_111101072_04": "{F#Don't listen to those voices!}{M#Don't listen to those voices!}",
"Main_OngoingLevel_Chapter140_111101073_02": "{F#Can you use your ability to recreate it?}{M#Can you make the memory reappear?}",
"Main_OngoingLevel_Chapter140_111101074_01": "The hidden door is right here.",
"Main_OngoingLevel_Chapter140_111101078_07": "That's right. Strawberry Parfait, Aratama-maru! Get ready to unleash the combo move!",
"Main_OngoingLevel_Chapter140_111101079_04": "I'm fine. Someone's shooting at you. Go now, don't stop to fight—I'll cover you!",
"Main_OngoingLevel_Chapter140_111101081_04": "The cocoons are their hostages... but also their lifelines.",
"Main_OngoingLevel_Chapter140_111101083_01": "{M#It's Manato's drowned ideal! He doesn't seem hostile... Is he waiting for us?}{F#It's Manato's drowned ideal! He doesn't seem hostile... Is he waiting for us?}",
"Main_OngoingLevel_Chapter140_111101093_01": "Your sword carries far too many unnecessary burdens...",
"Main_OngoingLevel_Chapter140_111101093_02": "You can't even swing it anymore!",
"Main_OngoingLevel_Chapter140_111101093_04": "Is that so? You chose to play the supporting role, willingly taking the blows meant for others?",
"Main_OngoingLevel_Chapter140_111101093_05": "Wake up, Komano Manato! You've tried that whole \"team\" thing before. How'd that work out for ya?",
"Main_OngoingLevel_Chapter140_111101095_01": "Why keep resisting? Why won't you go into the cocoon!",
"Main_OngoingLevel_Chapter140_111101095_04": "You should set your sights on the battlefield of vengeance, where blades clash... To see the throne draped in white amidst the ruins.",
"Main_OngoingLevel_Chapter140_111101112_01": "Rest here for now. I'll come back to get you.",
"Main_OngoingLevel_Chapter140_111101120_01": "{M#He's already in a pretty rough state... Can he really keep going?}{F#He's already in a pretty rough state... Can he really keep going?}",
"Main_OngoingLevel_Chapter140_111101122_04": "Urgh...",
"Main_OngoingLevel_Chapter140_111101124_07": "Ah... Really... Even in a hallucination... you're still this adorable...",
"Main_OngoingLevel_Chapter140_111101124_Name_02": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101125_04": "{F#...Let's go. I'll find a way to open it.}{M#...Let's go. I'll find a way to open it.}",
"Main_OngoingLevel_Chapter140_111101127_03": "{F#He should be close by...}{M#He should be close by...}",
"Main_OngoingLevel_Chapter140_111101128_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101129_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101130_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101131_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101132_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101133_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101134_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101135_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101136_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101137_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101138_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101139_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101140_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101141_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101142_Name_01": "Little Lucia",
"Main_OngoingLevel_Chapter140_111101143_06": "...Let's go. I didn't come here for this kind of \"delight.\"",
"Main_OngoingLevel_Chapter140_111101144_02": "{F#Why is Senior Ye here...}{M#Why is Senior Ye here...}",
"Main_OngoingLevel_Chapter140_111101148_01": "{F#What was Lucia talking about? A... giant lion?}{M#What was Lucia talking about? A... giant lion?}",
"Main_OngoingLevel_Chapter140_111101148_02": "{F#There's no way it's an actual lion... Could it be a Thiren?}{M#There's no way it's an actual lion... Could it be a Thiren?}",
"Main_OngoingLevel_Chapter140_111101150_01": "We've been through a lot today...",
"Main_OngoingLevel_Chapter140_111101153_01": "Throw them out of the auditorium!",
"MedalName8001": "Branches",
"MedalName8002": "Pathfinder",
"MedalName8003": "Devoured",
"MedalTipsNum4": "Total Full S-Rank Seasons: {0}",
"MedalTipsNum5": "Total 9 Star Seasons: {0}",
"MedalTipsText6001": "Unlock Shiyu Defense: Critical Node to display this badge.\nThis badge records the total number of full S-Rank completions in Shiyu Defense: Critical Node since Version 2.3.",
"MedalTipsText7001": "Unlock Deadly Assault to display this badge.\nThis badge records the number of seasons cleared with 9 stars in Deadly Assault since Version 2.3.",
"MedalTipsText8002": "Complete the \"Pathfinder\" ending in the Hard Mode of \"Threshold Simulation: Branching Echoes\" to display this badge. Only obtainable during the event period.",
"MedalTipsText8003": "Complete the \"Devoured\" ending in the Hard Mode of \"Threshold Simulation: Branching Echoes\" to display this badge. Only obtainable during the event period.",
"MedalTipsText8004": "Complete the \"In the Name of Legend\" ending in the Hard Mode of \"Threshold Simulation: Branching Echoes\" to display this badge. Only obtainable during the event period.",
"MessageItem_4000045_detail": "<color=#D9A600>Moss's Note 4</color>\nI met Manato and his companions, and on a whim, I gave everyone in the town a name - \"drowned ideal\". To shake up those three people and accelerate the creation of drowned ideals, I concealed some details, like the Wandering Hunter and the cocoon. However, {M#Wise seemed unmoved, and his thoughts remained inscrutable.}{F#Belle seemed unmoved, and her thoughts remained inscrutable.}\nThere's something else worth mentioning - I saw another Lucia, an adult Lucia! Before that, I always thought the Wandering Hunter was little Lucia's true form. But it seems it's not that simple. If the Lucia who came to town is the real deal, then who exactly is the Wandering Hunter?\n\n<color=#D9A600>Moss's Note 5</color>\nWhen Lu... little Lucia came to town again, I asked her in detail about the Wandering Hunter. This made me change my definition of \"drowned ideal\" and finally helped me piece together the chronological order of their appearances.\nFrom the first drowned ideal to the latest one, here's the sequence:\n8 years ago, little Lucia's father was corrupted in the depths of Timesworn Hills, creating little Lucia. Soon after, he became an Ethereal, but they didn't reject each other - instead, they formed a unique symbiotic relationship. They stayed in the Hollow for 8 years, and little Lucia called it \"hide and seek.\"\n2 weeks ago, Yidhari arrived here. Originally, she was just recreating the past town, but when she fell into a slumber, influenced by the will within the Miasma, she unconsciously attached her \"wish\" to the town, turning it into her drowned ideal.\n12 days ago, the first group of trapped miners arrived in town and became drowned ideals. Some had rather strange specialties... who dreams of becoming a street thug...\n11 days ago, I arrived in town.\n10 days ago, a group of Hollow Raiders arrived.\nMore people kept coming after that. I welcomed them all and helped them complete their transformation to the best of my ability.\nYesterday, Pal and West arrived in town. I must say, they cocooned the fastest - barely needing any external factors, their conflicts and pressure were enough to cause severe corruption. Shortly after they cocooned, I met Manato.\nAmong these drowned ideals, the first two contradict my definition of \"dream self,\" but after consideration, I still choose to classify them as drowned ideals.\nLucia's father and Yidhari share something in common - when their drowned ideals emerged, they both harbored the emotion of \"it doesn't matter what I become anymore.\" The Miasma tried to create but couldn't find matching forms in their hearts — their dreams had no future selves.\nLucia's father only had his obsession with his daughter left, and Yidhari... ah, she was even more noble - she just wanted to watch others' stories forever.\nTheir dreams are selfless, and certainly belong to this town. But such cases should be avoided in the future - the town needs real residents, and my duty is to give everyone who comes here a selfish dream.\n\n<color=#D9A600>Moss's Note 6</color>\nAh, I heard that voice again, the town's whisper. Yidhari's voice echoes in my mind, \"embrace your true desire.\" Yes, I will open my arms and embrace this desire with all my might. Even though I'm no longer an Exaltist believer, I know that voice isn't Yidhari's will.\nIs it you, Creator?",
"Message_40500103": "The movie's called \"Sea Monster's Wrath,\" a horror flick.",
"Message_40500204": "These days I've just been staying at home. Aside from writing drafts and taking baths, I spend most of my time spacing out.",
"Message_40500223": "I suddenly messaged because there's this special \"urge\" burning inside me.",
"Message_40500302": "Just finished writing a section and had some afternoon tea to replenish my energy.",
"Message_40500306": "You know, I've got those little guys who can help out.",
"Message_40500309": "Hitting me up out of the blue — what's on your mind?",
"Message_40500317": "Alright, let's meet up at the Good Goods entrance then.",
"Message_40500318": "I'll be waiting for you.",
"Message_40500329": "Right... Once I soaked from day till dark, got quite dizzy — of course, that's only because my constitution's different, that I can soak for so long, so please don't try this yourself.",
"Message_40500330": "Besides, I'm pretty used to feeling dizzy — I actually like letting my mind wander when I'm like this. Sometimes I catch some pretty interesting ideas.",
"Message_40500408": "Then I'll be waiting for next time~",
"Message_44400401": "{M#Wise}{F#Belle}, I waited for so long at Ballet Twins Road yesterday... Eventually, I met this elegant gentleman in a suit...",
"Message_44500501": "I waited at Lumina Square for ages",
"MiddleTips_100006": "<color=#FFAF2C>Drowned Ideal Lucia</color>'s core emits a special energy. Use <color=#FFAF2C>Perception Technique</color> to locate and destroy it to weaken the Wandering Hunter's powerful skills.",
"MiddleTips_100007": "When activating \"Disintegration\", adjust the angle to align all nodes in a straight line.",
"MiddleTips_100008": "Move platforms to remove obstacles and solve puzzles.",
"MonsterFantasy_AllyTraitTitle": "Companion Overview",
"MonsterFantasy_BuffInform_EmptyContent": "This unit has no special state",
"MonsterFantasy_BuffInform_EmptyTitle": "Special State",
"MonsterFantasy_Buff_Desc_1": "Take increased DMG when marked.",
"MonsterFantasy_Buff_Desc_10": "Dead End Butcher's exclusive debuff: The Dead End Butcher deals massive DMG by stacking Corruption.\nWhen a unit on the field reaches 5 stacks of Corruption, the Dead End Butcher launches a powerful attack, dealing enormous DMG in an area centered on that unit and clearing all Corruption stacks.",
"MonsterFantasy_Buff_Desc_2": "Typhon's exclusive buff: Gain Charge after using skills. Consume Charge to unleash burst skills. Cannot be dispelled.",
"MonsterFantasy_Buff_Desc_3": "Increases CRIT Rate and CRIT DMG for 2 Turns. Stacks up to 5 times.\n(Turn: the start of the unit's action counts as 1 turn)",
"MonsterFantasy_Buff_Desc_4": "Rampant Brute's exclusive buff: Skills are enhanced while in the Shock state. Cannot be dispelled.",
"MonsterFantasy_Buff_Desc_5": "Restore HP at the start of the turn. Lasts 2 turns. Stacks up to 2 times.\n(Turn: the start of the unit's action counts as 1 turn)",
"MonsterFantasy_Buff_Desc_6": "Increases DMG dealt and decreases DMG taken. Lasts 2 Turns. Stacks up to 5 times.\n(Turn: the start of the unit's action counts as 1 turn)",
"MonsterFantasy_Buff_Desc_7": "Decreases DMG dealt for 2 Turns. Unlimited stacks.\n(Turn: the start of the unit's action counts as 1 turn)",
"MonsterFantasy_Buff_Desc_8": "Immune to all DMG until the unit's next turn. Lasts 1 turn. Cannot be dispelled.\n(Turn: the start of the unit's action counts as 1 turn)",
"MonsterFantasy_Buff_Desc_9": "Medium Patroller's exclusive buff: Consumes the buff to Charge the team. Lasts 2 Turns. Cannot be dispelled.\n(Turn: the start of the unit's action counts as 1 turn)",
"MonsterFantasy_Buff_Name_2": "[Charged]",
"MonsterFantasy_Buff_Name_3": "Dual CRIT Boost",
"MonsterFantasy_Buff_Name_5": "Recover",
"MonsterFantasy_ButtonNextLevel": "Continue Dream",
"MonsterFantasy_Challenge_Tip1": "Defeat all waves of enemies <color=#FFAF2C>within the limited number of rounds</color> to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip2": "Have <color=#FFAF2C>1 companion in your squad</color> and defeat all waves of enemies to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip3": "Defeat all waves of enemies <color=#FFAF2C>within the limited number of rounds</color> to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip4": "Defeat all waves of enemies <color=#FFAF2C>within the limited number of rounds</color> to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip5": "Defeat all waves of enemies <color=#FFAF2C>within the limited number of rounds</color> to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip6": "Defeat all enemy waves with a squad that has no <color=#FFAF2C>Support</color>-type companions to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip6_Desc": "<color=#FFAF2C>Support</color>-type monsters include: Tyrfing, Dullahan, Medium Patroller, Dreaming Hymnist, Beholder Engine, Flame Dreamer.",
"MonsterFantasy_Challenge_Tip7": "Defeat all waves of enemies <color=#FFAF2C>within the limited number of rounds</color> to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip8": "The squad must include an <color=#FFAF2C>Ethereal, Mechanical, and Biological</color>-type, and defeat all waves of enemies to achieve a perfect clear.",
"MonsterFantasy_Challenge_Tip9": "Defeat all waves of enemies <color=#FFAF2C>within the limited number of rounds</color> to achieve a perfect clear.",
"MonsterFantasy_CharacterInform_ATK": "ATK",
"MonsterFantasy_CharacterInform_CRT": "CRIT Rate",
"MonsterFantasy_CharacterInform_CritDMG": "CRIT DMG",
"MonsterFantasy_CharacterInform_Defense": "Initial Energy",
"MonsterFantasy_CharacterInform_HP": "HP",
"MonsterFantasy_CharacterInform_Speed": "Speed",
"MonsterFantasy_Conclude_Advise": "Dream Tips",
"MonsterFantasy_Conclude_FailAdvise": "Dream Tips",
"MonsterFantasy_Conclude_Success": "Dream Combat Victory",
"MonsterFantasy_Conclude_TurnNum": "Record Minimum Rounds",
"MonsterFantasy_Controltype_1": "Please select a skill mode",
"MonsterFantasy_Controltype_4": "In Classic Mode, after selecting a skill, press the <color=#D9A600>skill button</color> again or the <color=#D9A600>selected target unit</color> to use it. (While a skill is selected, you can switch skills and change targets.)\nThis mode allows for more precise control over skills and targets, and lets you preview ally skill direction/range indicators while in selecting a skill.",
"MonsterFantasy_Controltype_5": "Simple Mode",
"MonsterFantasy_Controltype_7": "Choose a target first, then pick a skill. Skills are activated with <color=#D9A600>a single press</color>. Unable to preview ally skill direction/range indicators.",
"MonsterFantasy_Controltype_8": "Change anytime in \"Settings Skill Mode\" and the Dream Battlefield details interface",
"MonsterFantasy_Handle_Back": "Return",
"MonsterFantasy_Handle_Camera": "Look at target",
"MonsterFantasy_InLevelPause_SubTitle": "Dream Description",
"MonsterFantasy_Item_Data_1353005": "Let's Try It Again Plug-In",
"MonsterFantasy_Item_Data_1353006": "Your Turn Belongs to My Plug-In",
"MonsterFantasy_Item_Data_1353010": "For All Plug-In",
"MonsterFantasy_Item_Data_Desc_1353001": "Attacks against marked enemies can pierce shields",
"MonsterFantasy_Item_Data_Desc_1353002": "Defeating enemies restores 60 Energy.",
"MonsterFantasy_Item_Data_Desc_1353003": "Successfully performing quick-time interactions grants 20 bonus Energy.",
"MonsterFantasy_Item_Data_Desc_1353004": "The fastest ally gains full starting Energy.",
"MonsterFantasy_Item_Data_Desc_1353005": "After a Mark is removed, your fastest unit takes another action immediately. Limited to once per round.",
"MonsterFantasy_Item_Data_Desc_1353006": "Upon an enemy's defeat, the one who dealt the final blow may act instantly. Limited to once per round",
"MonsterFantasy_Item_Data_Desc_1353007": "When using a skill, if the target is an enemy, randomly dispel one stat buff from the main target",
"MonsterFantasy_Item_Data_Desc_1353008": "Dispels the mark on allies when they receive a stat buff",
"MonsterFantasy_Item_Data_Desc_1353009": "After defeating an enemy unit, the one that dealt the final blow gains a healing buff at the start of each turn for 2 turns",
"MonsterFantasy_Item_Data_Desc_1353010": "When a support ally uses a skill that grants a buff, it grants an extra turn. Limited to once per round.",
"MonsterFantasy_LevelDetail_LevelMech": "Dream Description",
"MonsterFantasy_LevelDetail_RoundNum": "Record: {0} Rounds",
"MonsterFantasy_LevelName_1-1_Des": "Try ordering an <color=#FFAF2C>Ethereal ally</color> to eliminate enemies. Make good use of the <color=#FFAF2C>Energy system</color> and <color=#FFAF2C>quick-time interactions</color> to fight more efficiently.\n<color=#B5B5B5>(For this stage, the skill activation mode is set to Classic Mode.)</color>",
"MonsterFantasy_LevelName_1-2_Des": "Master the <color=#FFAF2C>Ethereal mark system</color> to deal higher DMG and wipe out enemies!",
"MonsterFantasy_LevelName_1-3_Des": "The enemy <color=#FFAF2C>Heavy Striker Mark II</color> is a single unit with high HP. Defeat it with <color=#FFAF2C>Frenzied Maniac's single-target burst ability</color>. As for the remaining enemies, try using <color=#FFAF2C>Ionized - Nassellaria's AoE DMG skill</color> to strike multiple targets at once.",
"MonsterFantasy_LevelName_1-4_Des": "The large number of <color=#FFAF2C>Light Patroller</color> enemies makes them troublesome. Consider using <color=#FFAF2C>Dullahan</color> along with <color=#FFAF2C>Ionized - Nassellaria's AoE DMG skill</color> to clear them out.",
"MonsterFantasy_LevelName_1-5_Des": "This is the first <color=#FFAF2C>Troublemaker-Rank enemy</color> in the dream, so proceed with caution. Try using <color=#FFAF2C>Dullahan's skill</color> to mark as many enemies as possible, then unleash <color=#FFAF2C>Thracian's skill mechanic</color> to deal burst DMG!",
"MonsterFantasy_LevelName_2-1_Des": "Command your <color=#FFAF2C>Mechanical allies</color> to eliminate enemies. Use <color=#FFAF2C>type advantages</color> to inflict extra DMG against <color=#FFAF2C>biological foes</color>. And don't forget <color=#FFAF2C>Energy</color> is vital for Mechanical allies, so make the most of the <color=#FFAF2C>Beholder Engine</color> to recharge them!",
"MonsterFantasy_LevelName_2-2_Des": "The enemy <color=#FFAF2C>Flame Dreamer</color> will keep granting buffs to his allies — make sure to <color=#FFAF2C>take him out first</color>!",
"MonsterFantasy_LevelName_2-3_Des": "The enemy <color=#FFAF2C>Dreaming Hymnist</color> will empower the <color=#FFAF2C>Bulky Enforcers</color>. Use the <color=#FFAF2C>Heavy Striker Mark II's area DMG skill</color> to deal with them and reduce the threat posed by Bulky Enforcers.",
"MonsterFantasy_LevelName_2-4_Des": "The enemy <color=#FFAF2C>Flame Dreamer</color> will keep buffing the <color=#FFAF2C>Bulky Enforcer</color>. Try using <color=#FFAF2C>Terror Raptor's single-target burst skill</color> to take down the Flame Dreamer first.",
"MonsterFantasy_LevelName_2-5_Des": "This is the <color=#FFAF2C>strongest enemy</color> in this dream zone. Try making use of <color=#FFAF2C>Auxiliary Plug-In effects</color> and finish it off with <color=#FFAF2C>Terror Raptor's single-target burst skill</color>!",
"MonsterFantasy_LevelName_3-1_Des": "Buff effects are crucial for <color=#FFAF2C>Biological allies</color>. Once a <color=#FFAF2C>Bulky Enforcer</color> receives a buff, its skills are enhanced. Use the <color=#FFAF2C>Dreaming Hymnist</color> to grant buffs to the Bulky Enforcer!",
"MonsterFantasy_LevelName_3-2_Des": "<color=#FFAF2C>Dullahan</color> places marks on your allies, so try taking it out first with the <color=#FFAF2C>Bulky Enforcer</color>. At the same time, using <color=#FFAF2C>Dreaming Hymnist</color> to keep buffing the Bulky Enforcer will give you a huge advantage.",
"MonsterFantasy_LevelName_3-3_Des": "The enemy <color=#FFAF2C>Frenzied Maniac</color> deals heavy DMG, posing a serious threat. Prioritize eliminating it with <color=#FFAF2C>your DMG-dealing allies</color>.",
"MonsterFantasy_LevelName_3-4_Des": "The enemy <color=#FFAF2C>Thracian</color> has AoE burst skills, so you'll need to <color=#FFAF2C>dispel marks from your squad quickly</color>. Alternatively, use <color=#FFAF2C>Rampant Brute's AoE DMG skill</color> to take out the enemy <color=#FFAF2C>Tyrfing</color> first, preventing it from adding marks for the Thracian.",
"MonsterFantasy_LevelName_3-5_Des": "At the heart of Yidhari's nightmare lies the <color=#FFAF2C>strongest foe</color> in this dream. Keep your allies <color=#FFAF2C>buffed</color>, draw on the experience you've gained, and shatter this nightmare once and for all!",
"MonsterFantasy_LevelName_Challenge_10_Des": "<color=#FFAF2C>Special Mechanic</color>: In this battle, <color=#FFAF2C>type advantages</color> have no effect.",
"MonsterFantasy_LevelName_Challenge_11_Des": "<color=#FFAF2C>Special Mechanic</color>: <color=#FFAF2C>Troublemaker-Rank enemies</color> have increased HP and ATK. Only <color=#FFAF2C>3 allies</color> can be deployed in this battle. However, at the start of each turn, allies restore <color=#FFAF2C>40 extra Energy</color> and gain <color=#FFAF2C>3 stacks of a buff</color> (increasing DMG dealt and reducing DMG taken).",
"MonsterFantasy_LevelName_Challenge_12_Des": "<color=#FFAF2C>Special Mechanic</color>: <color=#FFAF2C>Troublemaker-Rank enemies</color> have increased HP and ATK, and enter battle with a <color=#FFAF2C>large shield</color>.\nOnce <color=#FFAF2C>all other enemies are defeated</color>, the Troublemaker's shield vanishes and <color=#FFAF2C>all allies</color> can <color=#FFAF2C>act again immediately</color>.",
"MonsterFantasy_LevelName_Challenge_1_Des": "<color=#FFAF2C>Special Mechanic</color>: When allies attack an <color=#FFAF2C>enemy with a mark</color>, they gain an extra <color=#FFAF2C>20 Energy</color>.",
"MonsterFantasy_LevelName_Challenge_2_Des": "<color=#FFAF2C>Special Mechanic</color>: When units enter the field, they gain a shield based on a <color=#FFAF2C>percentage of their Max HP</color>.",
"MonsterFantasy_LevelName_Challenge_3_Des": "<color=#FFAF2C>Special Mechanic</color>:\nWhen the enemy <color=#FFAF2C>Typhon</color> first drops to <color=#FFAF2C>half HP</color>, it gains <color=#FFAF2C>3 stacks of a DMG-modifying buff</color> (increasing DMG dealt and reducing DMG taken).",
"MonsterFantasy_LevelName_Challenge_4_Des": "<color=#FFAF2C>Special Mechanic</color>:\nAt the start of each turn, the enemy gains <color=#FFAF2C>1 stack of a buff</color>, increasing DMG dealt and reducing DMG taken.",
"MonsterFantasy_LevelName_Challenge_5_Des": "<color=#FFAF2C>Special Mechanic</color>: When allies <color=#FFAF2C>succeed in an quick-time interaction</color>, they gain an extra <color=#FFAF2C>20 Energy</color>.",
"MonsterFantasy_LevelName_Challenge_6_Des": "<color=#FFAF2C>Special Mechanic</color>: <color=#FFAF2C>Support-type enemies</color> act <color=#FFAF2C>twice</color> each turn, but their HP is reduced to <color=#FFAF2C>half</color> of their original HP.",
"MonsterFantasy_LevelName_Challenge_7_Des": "<color=#FFAF2C>Special Mechanic</color>:\nThe enemy <color=#FFAF2C>Rampant Brute</color> gains <color=#FFAF2C>1 stack of a healing buff</color> every <color=#FFAF2C>2 actions</color> (restores HP at the start of its turn, lasting 2 turns and stacking up to 2 times).",
"MonsterFantasy_LevelName_Challenge_8_Des": "<color=#FFAF2C>Special Mechanic</color>: At the start of each turn, allies receive a <color=#FFAF2C>Mark</color>. If already marked, they instead receive <color=#FFAF2C>3 stacks of a CRIT buff</color> (increasing CRIT Rate and CRIT DMG).",
"MonsterFantasy_LevelName_Challenge_9_Des": "<color=#FFAF2C>Special Mechanic</color>: <color=#FFAF2C>Troublemaker-Rank enemies</color> have increased HP and ATK. Each time enemies <color=#FFAF2C>land a hit</color>, they apply a <color=#FFAF2C>Mark</color> to allies, dealing increased DMG to all <color=#FFAF2C>allies with a Mark</color>. When a Mark is <color=#FFAF2C>removed</color>, allies recover <color=#FFAF2C>HP</color>.",
"MonsterFantasy_LineupDetail_Hint": "View",
"MonsterFantasy_Lineup_Btn": "Confirm Squad ",
"MonsterFantasy_LockTipDes_Challenge": "Unlocked after completing \"Echoes of the Past\"",
"MonsterFantasy_LoseAdvise_1_1_1": "Use a quick-time interaction to perform a Dodge Counter",
"MonsterFantasy_LoseAdvise_1_1_2": "Use Tyrfing's Skill 2 to perform a quick-time interaction",
"MonsterFantasy_LoseAdvise_1_1_3": " ",
"MonsterFantasy_LoseAdvise_1_2_1": "Use Tyrfing's Dodge Counter to add a mark",
"MonsterFantasy_LoseAdvise_1_2_2": "Use Frenzied Maniac's skill 3 on marked enemies",
"MonsterFantasy_LoseAdvise_1_2_3": " ",
"MonsterFantasy_LoseAdvise_1_3_1": "Take advantage of the Frenzied Maniac's single-target burst trait",
"MonsterFantasy_LoseAdvise_1_3_2": "Use Ionized to deal AoE DMG",
"MonsterFantasy_LoseAdvise_1_3_3": " ",
"MonsterFantasy_LoseAdvise_1_4_1": "Keep marks applied using Dullahan",
"MonsterFantasy_LoseAdvise_1_4_2": "Use Ionized skill 2 to deal AoE DMG",
"MonsterFantasy_LoseAdvise_1_4_3": " ",
"MonsterFantasy_LoseAdvise_1_5_1": "Keep marks applied using Dullahan",
"MonsterFantasy_LoseAdvise_1_5_2": "Use Thracian's skill 3 burst",
"MonsterFantasy_LoseAdvise_1_5_3": " ",
"MonsterFantasy_LoseAdvise_1_6_1": "Kill the minions first",
"MonsterFantasy_LoseAdvise_1_6_2": "Make the most of quick-time interactions",
"MonsterFantasy_LoseAdvise_1_6_3": "Make the most of marks to deal higher damage",
"MonsterFantasy_LoseAdvise_2_1_1": "Make good use of type weaknesses to deal increased damage",
"MonsterFantasy_LoseAdvise_2_1_2": " ",
"MonsterFantasy_LoseAdvise_2_1_3": " ",
"MonsterFantasy_LoseAdvise_2_2_1": "Use Beholder Engine's skill 2",
"MonsterFantasy_LoseAdvise_2_2_2": "Manage your energy wisely",
"MonsterFantasy_LoseAdvise_2_2_3": " ",
"MonsterFantasy_LoseAdvise_2_3_1": "Defeat the Dreaming Hymnist with area skills",
"MonsterFantasy_LoseAdvise_2_3_2": "Manage your energy wisely",
"MonsterFantasy_LoseAdvise_2_3_3": " ",
"MonsterFantasy_LoseAdvise_2_4_1": "Use Medium Patroller to recover energy",
"MonsterFantasy_LoseAdvise_2_4_2": "Use Heavy Striker Mark II to counter Bulky Enforcer",
"MonsterFantasy_LoseAdvise_2_4_3": " ",
"MonsterFantasy_LoseAdvise_2_5_1": "Manage your energy wisely",
"MonsterFantasy_LoseAdvise_2_5_2": "Use Terror Raptor to counter the Rampant Brute",
"MonsterFantasy_LoseAdvise_2_5_3": "Try using a Plug-In",
"MonsterFantasy_LoseAdvise_2_6_1": "Try using a Dodge Counter!",
"MonsterFantasy_LoseAdvise_2_6_2": "Try using a Dodge Counter!",
"MonsterFantasy_LoseAdvise_2_6_3": "Try using a Dodge Counter!",
"MonsterFantasy_LoseAdvise_3_1_1": "Keep buffs consistently applied",
"MonsterFantasy_LoseAdvise_3_1_2": " ",
"MonsterFantasy_LoseAdvise_3_1_3": " ",
"MonsterFantasy_LoseAdvise_3_2_1": "Use Bulky Enforcer to deal with Dullahan first",
"MonsterFantasy_LoseAdvise_3_2_2": "Use Plug-Ins to remove marks from your squad",
"MonsterFantasy_LoseAdvise_3_2_3": " ",
"MonsterFantasy_LoseAdvise_3_3_1": "Keep buffs consistently applied",
"MonsterFantasy_LoseAdvise_3_3_2": "Use Plug-Ins to remove marks from your squad",
"MonsterFantasy_LoseAdvise_3_3_3": "You can prioritize dealing with the Frenzied Maniac",
"MonsterFantasy_LoseAdvise_3_4_1": "Keep buffs consistently applied",
"MonsterFantasy_LoseAdvise_3_4_2": "Use Plug-Ins to remove marks from your squad",
"MonsterFantasy_LoseAdvise_3_4_3": "You can prioritize dealing with Tyrfing",
"MonsterFantasy_LoseAdvise_3_5_1": "Keep buffs consistently applied",
"MonsterFantasy_LoseAdvise_3_5_2": "Use Plug-Ins to remove marks from your squad",
"MonsterFantasy_LoseAdvise_3_5_3": " ",
"MonsterFantasy_LoseAdvise_3_6_1": "Try using a Dodge Counter!",
"MonsterFantasy_LoseAdvise_3_6_2": "Try using a Dodge Counter!",
"MonsterFantasy_LoseAdvise_3_6_3": "Try using a Dodge Counter!",
"MonsterFantasy_LoseAdvise_4_10_1": "Ignore type advantages and pick the strongest team",
"MonsterFantasy_LoseAdvise_4_10_2": "Use Plug-Ins wisely",
"MonsterFantasy_LoseAdvise_4_10_3": " ",
"MonsterFantasy_LoseAdvise_4_11_1": "Select powerful unit combinations",
"MonsterFantasy_LoseAdvise_4_11_2": "Use Plug-Ins wisely",
"MonsterFantasy_LoseAdvise_4_11_3": " ",
"MonsterFantasy_LoseAdvise_4_12_1": "Please apply everything you've learned",
"MonsterFantasy_LoseAdvise_4_12_2": " ",
"MonsterFantasy_LoseAdvise_4_12_3": " ",
"MonsterFantasy_LoseAdvise_4_1_1": "Bring a support ally that applies marks",
"MonsterFantasy_LoseAdvise_4_1_2": "Use a Plug-In to pierce enemy shields",
"MonsterFantasy_LoseAdvise_4_1_3": " ",
"MonsterFantasy_LoseAdvise_4_2_1": "Choose allies with AoE attacks",
"MonsterFantasy_LoseAdvise_4_2_2": "Bring a support ally that applies marks",
"MonsterFantasy_LoseAdvise_4_2_3": "Use a Plug-In to get more Turns",
"MonsterFantasy_LoseAdvise_4_3_1": "Focus on eliminating non-Troublemaker enemies",
"MonsterFantasy_LoseAdvise_4_3_2": "Choose allies with AoE attacks",
"MonsterFantasy_LoseAdvise_4_3_3": " ",
"MonsterFantasy_LoseAdvise_4_4_1": "Use quick-time interactions to gain more Energy",
"MonsterFantasy_LoseAdvise_4_4_2": " ",
"MonsterFantasy_LoseAdvise_4_4_3": " ",
"MonsterFantasy_LoseAdvise_4_5_1": "Focus on taking out enemy supports",
"MonsterFantasy_LoseAdvise_4_5_2": " ",
"MonsterFantasy_LoseAdvise_4_5_3": " ",
"MonsterFantasy_LoseAdvise_4_6_1": "Choose a Mechanical ally",
"MonsterFantasy_LoseAdvise_4_6_2": " ",
"MonsterFantasy_LoseAdvise_4_6_3": " ",
"MonsterFantasy_LoseAdvise_4_7_1": "Use a Plug-In to get more Turns",
"MonsterFantasy_LoseAdvise_4_7_2": "Use environmental items to get more turns",
"MonsterFantasy_LoseAdvise_4_7_3": "Take a Flame Dreamer to increase DPS",
"MonsterFantasy_LoseAdvise_4_8_1": "Bring more support allies",
"MonsterFantasy_LoseAdvise_4_8_2": " ",
"MonsterFantasy_LoseAdvise_4_8_3": " ",
"MonsterFantasy_LoseAdvise_4_9_1": "Use a Plug-In to dispel allies' marks",
"MonsterFantasy_LoseAdvise_4_9_2": "Use Plug-Ins and smart matchups for quick victories",
"MonsterFantasy_LoseAdvise_4_9_3": " ",
"MonsterFantasy_MonsterSkillDesc_10101": "<color=#31CC00>Restores 30 Energy</color> and deals a <color=#FFAF2C>small</color> amount of DMG.",
"MonsterFantasy_MonsterSkillDesc_10102": "<color=#CF4029>Consumes 30 Energy</color> to deal a <color=#FFAF2C>medium</color> amount of DMG. If the quick-time interaction succeeds, it applies a <color=#FFAF2C>mark</color> to the target.",
"MonsterFantasy_MonsterSkillDesc_10103": "(Passive Skill) Dodge Counter that <color=#FFAF2C>marks</color> the target.",
"MonsterFantasy_MonsterSkillDesc_10201": "<color=#31CC00>Restores 30 Energy</color> and deals a <color=#FFAF2C>small</color> amount of DMG.",
"MonsterFantasy_MonsterSkillDesc_10202": "Tail Swipe, <color=#31CC00>restoring 30 Energy</color> to deal a <color=#FFAF2C>small</color> amount of DMG and applies a <color=#FFAF2C>pull</color> effect centered on the main target before attacking.",
"MonsterFantasy_MonsterSkillDesc_10204": "<color=#CF4029>Consumes 60 Energy</color>, dealing <color=#FFAF2C>moderate</color> DMG to a large area and <color=#FFAF2C>marking</color> all enemies hit.",
"MonsterFantasy_MonsterSkillDesc_10205": "(Passive Skill) Block Counter that <color=#FFAF2C>marks</color> the target.",
"MonsterFantasy_MonsterSkillDesc_10401": "A light attack. Gains <color=#FFAF2C>1 stack of Charge</color> after hitting the main target.",
"MonsterFantasy_MonsterSkillDesc_10402": "Charges its iron fists, attack, and gain <color=#FFAF2C>1 stack of Charge</color>.",
"MonsterFantasy_MonsterSkillDesc_10403": "An iron fist heavy attack. Can be activated with <color=#FFAF2C>at least 2 Charge stacks</color>, attack and gain <color=#FFAF2C>1 Charge stack</color>.",
"MonsterFantasy_MonsterSkillDesc_10404": "World Devastator: Activates at <color=#FFAF2C>3 stacks of Charge</color>, <color=#FFAF2C>inflicting DMG across a large area</color>. Consumes all <color=#FFAF2C>Charge</color> stacks on use.",
"MonsterFantasy_MonsterSkillDesc_10501": "Thrust: <color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG, marking the chosen target on hit. A quick-time interaction during the recovery phase <color=#FFAF2C>can build charge</color>.\nEnhanced:\nWhen charged, it becomes an Enhanced Thrust, <color=#31CC00>restoring 30 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_10503": "Tail Swipe: <color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG, marking the chosen target on hit. A quick-time interaction during the recovery phase <color=#FFAF2C>can build charge</color>.\nEnhanced:\nWhen charged, it becomes an Enhanced Tail Swipe, <color=#31CC00>restoring 30 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_10504": "<color=#CF4029>Consumes 90 Energy</color> to unleash a volley of spears at <color=#FFAF2C>all marked targets</color>, then strikes the chosen target on landing, dealing <color=#FFAF2C>massive</color> DMG.\nAfter activation, all <color=#FFAF2C>marks</color> are <color=#FFAF2C>removed</color> from enemies on the field.\nExits the Charged state after performing any attack.",
"MonsterFantasy_MonsterSkillDesc_10505": "(Passive Skill) On dodge, <color=#FFAF2C>enters the Charged state</color>.\nExits Charged state after performing any attack.",
"MonsterFantasy_MonsterSkillDesc_10506": "Empowered Thrust: <color=#31CC00>Restores 30 Energy</color> and deals increased DMG.\nExits the Charged state after performing any attack.",
"MonsterFantasy_MonsterSkillDesc_10507": "Empowered Tail Swipe: <color=#31CC00>Restores 30 Energy</color> and deals increased DMG.\nExits the Charged state after performing any attack.",
"MonsterFantasy_MonsterSkillDesc_10601": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.",
"MonsterFantasy_MonsterSkillDesc_10602": "Remote Bomb: <color=#CF4029>Consumes 30 Energy</color> and deals <color=#FFAF2C>moderate</color> area DMG. On successful rapid-presses during the quick-time interaction, hitting a marked enemy with this skill will <color=#FFAF2C>consume the mark</color> to deal bonus DMG and <color=#31CC00>restore 10 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_10603": "(Passive Skill) Dodge.",
"MonsterFantasy_MonsterSkillDesc_10701": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.",
"MonsterFantasy_MonsterSkillDesc_10702": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG, <color=#FFAF2C>marking</color> the target.",
"MonsterFantasy_MonsterSkillDesc_10703": "<color=#CF4029>Consumes 30 Energy</color> to deal <color=#FFAF2C>massive</color> DMG. if the <color=#FFAF2C>selected target is marked</color> when activated, it triggers a quick-time interaction during the skill recovery, and if successful, launches an Aftershock, <color=#FFAF2C>consuming the mark</color>.",
"MonsterFantasy_MonsterSkillDesc_10704": "(Passive Skill) Block Counter.",
"MonsterFantasy_MonsterSkillDesc_10801": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.",
"MonsterFantasy_MonsterSkillDesc_10802": "<color=#CF4029>Consumes at least 40 Energy</color> to deal <color=#FFAF2C>moderate</color> DMG. if the quick-time interaction succeeds, <color=#CF4029>all Energy is consumed</color>, <color=#FFAF2C>temporarily increasing ATK based on the amount consumed</color>, until the attack ends.",
"MonsterFantasy_MonsterSkillDesc_10803": "(Passive Skill) Dodge, <color=#31CC00>restoring 20 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_10901": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.",
"MonsterFantasy_MonsterSkillDesc_10902": "<color=#CF4029>Consumes 40 Energy</color> to spin twice, dealing <color=#FFAF2C>moderate</color> DMG and gaining 2 stacks of <color=#FFAF2C>Energize</color>. If Energy is at least 20 afterward, it triggers a quick-time interaction: if successful, <color=#CF4029>consume 20 Energy</color> to spin twice more and gain 2 additional stacks of <color=#FFAF2C>Energize</color>.",
"MonsterFantasy_MonsterSkillDesc_10903": "<color=#31CC00>Costs no Energy</color>. Restores <color=#31CC00>10 Energy</color> to all allies on the field, including itself, while <color=#FFAF2C>consuming all Energize stacks</color>. For each stack consumed, <color=#FFAF2C>Energy restored to allies increases by an additional 10</color>.",
"MonsterFantasy_MonsterSkillDesc_10904": "(Passive Skill) Dodge, <color=#31CC00>restoring 20 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_11001": "<color=#31CC00>Restores 30 Energy</color>, leaps onto the enemy with a stomp, dealing <color=#FFAF2C>moderate</color> AoE DMG and <color=#FFAF2C>removing</color> stat buffs from enemies.",
"MonsterFantasy_MonsterSkillDesc_11002": "<color=#CF4029>Consumes 30 Energy</color> to deal <color=#FFAF2C>moderate</color> DMG. On a successful quick-time interaction, <color=#31CC00>restores 30 Energy</color> plus <color=#31CC00>20 more Energy</color> per enemy struck.",
"MonsterFantasy_MonsterSkillDesc_11003": "Fires missiles based on remaining Energy, <color=#CF4029>consuming 10 Energy per shot</color>, with <color=#FFAF2C>a minimum of 8 and a maximum of 12</color>.",
"MonsterFantasy_MonsterSkillDesc_11004": "(Passive Skill) Dodge, <color=#31CC00>restoring 20 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_11101": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.\nEnhanced:\n<color=#CF4029>No longer restores Energy</color>, but triggers an additional explosion in front, dealing area DMG. Applies the <color=#FFAF2C>Dispel</color> effect.",
"MonsterFantasy_MonsterSkillDesc_11102": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> AoE DMG. Deals extra DMG to large enemies.\nEnhanced:\n<color=#CF4029>No longer restores Energy</color>, but the maximum number of hits is increased.",
"MonsterFantasy_MonsterSkillDesc_11103": "<color=#CF4029>Consumes all Energy</color> to gain a shield. While shielded, <color=#FFAF2C>Skills 1 and 2 are enhanced</color>, and ATK is <color=#FFAF2C>increased based on the current shield percentage</color> (up to 100%).\nAt the <color=#FFAF2C>start of each turn</color>, if shielded, all Energy is consumed to restore the shield according to the Energy spent.",
"MonsterFantasy_MonsterSkillDesc_11104": "(Passive Skill) Dodge, <color=#31CC00>restoring 20 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_11105": "<color=#CF4029>No longer restores Energy</color>. Triggers an explosion in front, dealing <color=#FFAF2C>moderate</color> AoE DMG and <color=#FFAF2C>dispelling</color> effects.",
"MonsterFantasy_MonsterSkillDesc_11106": "<color=#CF4029>No longer restores Energy</color>. Deals <color=#FFAF2C>moderate</color> AoE DMG, and the maximum hit count is increased. Deals extra DMG to large enemies.",
"MonsterFantasy_MonsterSkillDesc_11201": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.",
"MonsterFantasy_MonsterSkillDesc_11202": "<color=#CF4029>Consumes 30 Energy</color> to deal <color=#FFAF2C>moderate</color> DMG, and grants itself <color=#FFAF2C>1 stack of an enhancement buff (increasing DMG dealt and reducing DMG taken)</color>. When <color=#FFAF2C>2 stacks are active</color>, the skill is enhanced.\nEnhanced:\nIncreases the DMG dealt.",
"MonsterFantasy_MonsterSkillDesc_11204": "(Passive Skill) Dodge and restore some HP.",
"MonsterFantasy_MonsterSkillDesc_11205": "<color=#CF4029>Consumes 30 Energy</color>, dealing <color=#FFAF2C>moderate</color> DMG and granting <color=#FFAF2C>1 stack of an enhancement buff (increases DMG dealt, reduces DMG taken)</color>. The DMG of the 3rd hit is increased.",
"MonsterFantasy_MonsterSkillDesc_11301": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.",
"MonsterFantasy_MonsterSkillDesc_11302": "<color=#CF4029>Consumes 30 Energy</color>, granting the selected ally and itself a <color=#FFAF2C>buff that increases CRIT Rate and CRIT DMG</color>.",
"MonsterFantasy_MonsterSkillDesc_11304": "(Passive Skill) Dodge and restore some HP.",
"MonsterFantasy_MonsterSkillDesc_11401": "<color=#31CC00>Restores 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG.",
"MonsterFantasy_MonsterSkillDesc_11402": "<color=#CF4029>Consumes 40 Energy</color> to fire a shot at a friendly target, <color=#31CC00>restoring 40 Energy</color>. A quick-time interaction is triggered on activation, and when successful, the shot gains a <color=#FFAF2C>piercing</color> effect (deals DMG if it hits), affecting each unit along its path.",
"MonsterFantasy_MonsterSkillDesc_11403": "(Passive Skill) Dodge, <color=#31CC00>restoring 20 Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_11501": "<color=#31CC00>Restores 30 Energy</color>, dealing <color=#FFAF2C>minor</color> DMG. With <color=#FFAF2C>3 stacks of a stat buff</color>, the skill is enhanced.\nEnhanced:\nThe attack range expands into a <color=#FFAF2C>cone</color>.",
"MonsterFantasy_MonsterSkillDesc_11502": "<color=#31CC00>Restore 30 Energy</color> and deals <color=#FFAF2C>minor</color> DMG. Grants itself <color=#FFAF2C>1 stack of an enhancement buff (increasing DMG dealt and reducing DMG taken)</color>.",
"MonsterFantasy_MonsterSkillDesc_11503": "<color=#CF4029>Consumes 30 Energy</color>, dealing <color=#FFAF2C>massive</color> DMG.\nEnhanced:\nWith <color=#FFAF2C>2 stacks of a stat buff</color>, the first quick-time interaction can be triggered. At <color=#FFAF2C>5 stacks</color> and a successful first quick-time interaction, a second quick-time interaction can be triggered.",
"MonsterFantasy_MonsterSkillDesc_11504": "(Passive Skill) Dodge and restore some HP.",
"MonsterFantasy_MonsterSkillDesc_11505": "<color=#31CC00>Restores 30 Energy</color>, dealing <color=#FFAF2C>moderate</color> AoE DMG. Attack range expands into a <color=#FFAF2C>cone</color>.",
"MonsterFantasy_MonsterSkillDesc_11506": "<color=#CF4029>Consumes 30 Energy</color>, dealing <color=#FFAF2C>massive</color> DMG.\nWith <color=#FFAF2C>2 stacks of a stat buff</color>, the first quick-time interaction can be triggered. At <color=#FFAF2C>5 stacks</color> and a successful first quick-time interaction, a second quick-time interaction can be triggered.",
"MonsterFantasy_MonsterSkillDesc_11601": "<color=#31CC00>Restores 30 Energy</color>, dealing <color=#FFAF2C>minor</color> DMG. With an <color=#FFAF2C>active stat buff</color>, the skill is <color=#FFAF2C>enhanced</color>.\nEnhanced:\nThe attack triggers an explosive wave. An additional wave is released <color=#FFAF2C>for each additional stat buff stack</color> (up to 3 waves).",
"MonsterFantasy_MonsterSkillDesc_11602": "<color=#31CC00>Does not consume Energy</color>. Grants all allies <color=#FFAF2C>an enhancement buff (increases DMG dealt, reduces DMG taken)</color>.",
"MonsterFantasy_MonsterSkillDesc_11603": "<color=#CF4029>Consumes 30 Energy</color>, allowing a chosen ally to <color=#FFAF2C>immediately act again</color> and granting them a <color=#FFAF2C>buff that increases CRIT Rate and Crit DMG</color>.",
"MonsterFantasy_MonsterSkillDesc_11604": "(Passive Skill) Dodge and restore some HP.",
"MonsterFantasy_MonsterSkillDesc_11605": "<color=#31CC00>Restores 30 Energy</color>, dealing <color=#FFAF2C>minor</color> DMG. The attack unleashes an explosive wave. <color=#FFAF2C>Each additional stat buff stack</color> releases one more wave (up to 3).",
"MonsterFantasy_MonsterSkillDesc_11701": " ",
"MonsterFantasy_MonsterSkillDesc_11702": " ",
"MonsterFantasy_MonsterSkillDesc_11703": " ",
"MonsterFantasy_MonsterSkillDesc_11704": " ",
"MonsterFantasy_MonsterSkillDesc_11801": "<color=#31CC00>Restores 30 Energy</color>, striking the target 3 times and dealing <color=#FFAF2C>moderate</color> DMG.\nEnhanced:\nIf the enemy is <color=#FFAF2C>Shocked</color>, attacks apply <color=#FFAF2C>1 stack of Weaken (reduces DMG dealt)</color>.",
"MonsterFantasy_MonsterSkillDesc_11802": "<color=#31CC00>Restores 30 Energy</color>, granting the <color=#FFAF2C>Shock</color> state, and 1 stack of a <color=#FFAF2C>CRIT Rate and CRIT DMG buff</color>.",
"MonsterFantasy_MonsterSkillDesc_11803": "<color=#CF4029>Consumes 60 Energy</color>, dealing <color=#FFAF2C>massive</color> AoE DMG.\nEnhanced:\nIf the <color=#FFAF2C>Shock</color> state is active, enemies struck gain <color=#FFAF2C>1 stack of Weaken (reduces DMG dealt)</color>.\nWith <color=#FFAF2C>2 stacks of a stat buff</color>, DMG is increased.\nWith <color=#FFAF2C>5 stacks</color>, DMG is further increased and <color=#31CC00>30 Energy is refunded</color> after use.",
"MonsterFantasy_MonsterSkillDesc_11804": "(Passive Skill) Dodge and restore some HP.",
"MonsterFantasy_MonsterSkillDesc_11805": "Unleashes multiple electric strikes, <color=#FFAF2C>draining</color> <color=#FFAF2C>a portion of the target's Energy</color>.",
"MonsterFantasy_MonsterSkillDesc_11806": "<color=#31CC00>Restores 30 Energy</color>, striking the target 3 times for <color=#FFAF2C>moderate</color> DMG. Enemies hit receive <color=#FFAF2C>1 stack of Weaken (reduces DMG dealt)</color>.",
"MonsterFantasy_MonsterSkillDesc_11807": "<color=#CF4029>Consumes 60 Energy</color>, dealing <color=#FFAF2C>massive</color> AoE DMG.\nIf <color=#FFAF2C>Shock</color> is active, enemies struck receive <color=#FFAF2C>1 stack of Weaken (reduces DMG dealt)</color>.\nAt <color=#FFAF2C>2 stat buff stacks</color>, DMG is boosted.\nAt <color=#FFAF2C>5 stacks</color>, DMG is boosted further and <color=#31CC00>30 Energy is restored</color> on activation.",
"MonsterFantasy_MonsterSkillDesc_11901": "Light attack: After hitting the main target, fires penetrating bullets behind it based on the number of <color=#FFAF2C>Corruption</color> stacks on the target.",
"MonsterFantasy_MonsterSkillDesc_11902": "Shockwave: Fires three consecutive shockwaves at the target, exploding on contact with units in its path and dealing Area DMG.",
"MonsterFantasy_MonsterSkillDesc_11903": "In a moment of carnage, deal DMG to all targets.",
"MonsterFantasy_MonsterSkillDesc_11904": "When the Dead End Butcher uses any skill to <color=#FFAF2C>deal DMG</color>, the DMGd target gains <color=#FFAF2C>1 stack of Corruption</color>.\nWhen an ally gains any <color=#FFAF2C>stat buff</color>, they <color=#FFAF2C>remove 1 stack of Corruption</color>. When triggering a <color=#FFAF2C>defensive action</color>, they <color=#FFAF2C>remove 2 stacks of Corruption</color>.\nWhen an ally on the field reaches <color=#FFAF2C>5 stacks of Corruption</color>, the Dead End Butcher unleashes a powerful attack on them, dealing <color=#FFAF2C>massive</color> DMG in an area centered on that ally and <color=#FFAF2C>clearing all Corruption</color> stacks from them.",
"MonsterFantasy_MonsterSkillName_10102": "Mark",
"MonsterFantasy_MonsterSkillName_10202": "Gather Enemies",
"MonsterFantasy_MonsterSkillName_10404": "AoE",
"MonsterFantasy_MonsterSkillName_10501": "Mark",
"MonsterFantasy_MonsterSkillName_10503": "Mark",
"MonsterFantasy_MonsterSkillName_10506": "Single Target",
"MonsterFantasy_MonsterSkillName_10507": "AoE",
"MonsterFantasy_MonsterSkillName_10602": "AoE",
"MonsterFantasy_MonsterSkillName_10902": "Buff",
"MonsterFantasy_MonsterSkillName_11001": "Dispel",
"MonsterFantasy_MonsterSkillName_11002": "AoE",
"MonsterFantasy_MonsterSkillName_11102": "AoE",
"MonsterFantasy_MonsterSkillName_11103": "Enhance",
"MonsterFantasy_MonsterSkillName_11105": "AoE",
"MonsterFantasy_MonsterSkillName_11106": "AoE",
"MonsterFantasy_MonsterSkillName_11302": "Buff",
"MonsterFantasy_MonsterSkillName_11402": "Energy Recovery",
"MonsterFantasy_MonsterSkillName_11502": "Buff",
"MonsterFantasy_MonsterSkillName_11505": "AoE",
"MonsterFantasy_MonsterSkillName_11602": "Buff",
"MonsterFantasy_MonsterSkillName_11603": "Speed Boost",
"MonsterFantasy_MonsterSkillName_11605": "AoE",
"MonsterFantasy_MonsterSkillName_11701": " ",
"MonsterFantasy_MonsterSkillName_11702": " ",
"MonsterFantasy_MonsterSkillName_11703": " ",
"MonsterFantasy_MonsterSkillName_11802": "Buff",
"MonsterFantasy_MonsterSkillName_11805": "Dispel",
"MonsterFantasy_MonsterSkillName_11903": "AoE",
"MonsterFantasy_MonsterTrait_100101": "A support-type Ethereal. Its dodge counter and Skill 2 can <color=#FFAF2C>mark enemies</color>.",
"MonsterFantasy_MonsterTrait_1002": "A support-type elite Ethereal. Capable of <color=#FFAF2C>grouping enemies together</color> and <color=#FFAF2C>marking enemy targets in a large area</color>.",
"MonsterFantasy_MonsterTrait_1005": "An offensive-type highly dangerous Ethereal. Skill 3 deals DMG to <color=#FFAF2C>all marked enemies</color> on the field. When entering the <color=#FFAF2C>Charged</color> state, it <color=#FFAF2C>can act again immediately</color>.",
"MonsterFantasy_MonsterTrait_1006": "An offensive-type Ethereal capable of dealing <color=#FFAF2C>AoE DMG</color>. By consuming <color=#FFAF2C>Marks</color>, it deals greater DMG and <color=#FFAF2C>recovers Energy</color> based on how many enemies are hit.",
"MonsterFantasy_MonsterTrait_1007": "An offensive-type elite Ethereal. Can mark enemies and unleash <color=#FFAF2C>multiple consecutive attacks</color> by <color=#FFAF2C>consuming Marks</color>.",
"MonsterFantasy_MonsterTrait_1008": "An offensive-type Mechanical unit. Its <color=#FFAF2C>DMG</color> scales based on the <color=#FFAF2C>Energy</color> consumed.",
"MonsterFantasy_MonsterTrait_1009": "A support-type elite Mechanical unit. Stacks <color=#FFAF2C>Energize</color> to provide <color=#FFAF2C>efficient Energy recovery</color> for both allies and itself.",
"MonsterFantasy_MonsterTrait_1010": "An offensive-type highly dangerous Mechanical unit. It consumes <color=#FFAF2C>Energy</color> to launch missiles, dealing <color=#FFAF2C>burst DMG</color>.",
"MonsterFantasy_MonsterTrait_1011": "An offensive-type elite Mechanical unit. When entering an <color=#FFAF2C>enhanced state</color>, it <color=#FFAF2C>acts twice consecutively and boosts its ATK</color>. At the start of each turn, if in a <color=#FFAF2C>Shielded State</color>, it consumes all <color=#FFAF2C>Energy</color> and gains <color=#FFAF2C>shield</color> based on the amount consumed.",
"MonsterFantasy_MonsterTrait_1012": "An offensive-type Biological unit. While in a <color=#FFAF2C>buffed state</color>, its <color=#FFAF2C>attacks are enhanced</color>.",
"MonsterFantasy_MonsterTrait_1013": "A support-type Biological unit. Can grant <color=#FFAF2C>buff effects</color> to both allies and itself.",
"MonsterFantasy_MonsterTrait_1014": "A support-type Mechanical unit. Restores <color=#FFAF2C>Energy</color> to allies with piercing shots while dealing <color=#FFAF2C>Sheer DMG</color> to enemies along the path.",
"MonsterFantasy_MonsterTrait_1015": "An offensive-type elite Biological unit. When a <color=#FFAF2C>buff</color> is applied, it increases the <color=#FFAF2C>burst effect</color> for its single-target attack.",
"MonsterFantasy_MonsterTrait_1016": "A support-type elite Biological unit. Provides <color=#FFAF2C>buffs</color> to allied units, and can allow them to <color=#FFAF2C>act immediately</color>.",
"MonsterFantasy_MonsterTrait_1018": "An offensive-type highly dangerous Biological unit. Enhances itself with <color=#FFAF2C>buffs</color>, can deal <color=#FFAF2C>AoE DMG</color>, and inflicts <color=#FFAF2C>debuffs</color> on enemies.",
"MonsterFantasy_MonsterTrait_102": "DPS",
"MonsterFantasy_MonsterTrait_11": "Speed Boost",
"MonsterFantasy_MonsterTrait_1101": "A support-type Ethereal. It's Skill 2 can <color=#FFAF2C>mark enemies</color>.",
"MonsterFantasy_MonsterTrait_1102": "A support-type elite Ethereal. Capable of <color=#FFAF2C>grouping enemies together</color> and <color=#FFAF2C>marking enemy targets in a large area</color>.",
"MonsterFantasy_MonsterTrait_1104": "An offensive-type highly dangerous Mechanical unit. Builds up <color=#FFAF2C>Charge</color> stacks to unleash <color=#FFAF2C>large AoE DMG</color>. Starts at 3 stacks of <color=#FFAF2C>Charge</color>. <color=#FFAF2C>Acts twice per turn</color>.",
"MonsterFantasy_MonsterTrait_1105": "An offensive-type highly dangerous Ethereal. Skill 3 deals DMG to <color=#FFAF2C>all marked enemies</color> on the field. When entering the <color=#FFAF2C>Charged</color> state, it <color=#FFAF2C>can act again immediately</color>.",
"MonsterFantasy_MonsterTrait_1106": "An offensive-type Ethereal capable of dealing <color=#FFAF2C>AoE DMG</color>. By consuming <color=#FFAF2C>Marks</color>, it deals greater DMG and <color=#FFAF2C>recovers Energy</color> based on how many enemies are hit.",
"MonsterFantasy_MonsterTrait_1107": "An offensive-type elite Ethereal. Can mark enemies and unleash <color=#FFAF2C>multiple consecutive attacks</color> by <color=#FFAF2C>consuming Marks</color>.",
"MonsterFantasy_MonsterTrait_1108": "An offensive-type Mechanical unit. Its <color=#FFAF2C>DMG</color> scales based on the <color=#FFAF2C>Energy</color> consumed.",
"MonsterFantasy_MonsterTrait_1109": "A support-type elite Mechanical unit. Consumes own energy to provide <color=#FFAF2C>efficient Energy recovery</color> for allies.",
"MonsterFantasy_MonsterTrait_1110": "An offensive-type highly dangerous Mechanical unit. It consumes <color=#FFAF2C>Energy</color> to launch missiles, dealing <color=#FFAF2C>burst DMG</color>.",
"MonsterFantasy_MonsterTrait_1111": "An offensive-type elite Mechanical unit. When entering an <color=#FFAF2C>enhanced state</color>, it <color=#FFAF2C>acts twice consecutively and boosts its ATK</color>. At the start of each turn, if in a <color=#FFAF2C>Shielded State</color>, it consumes all <color=#FFAF2C>Energy</color> and gains <color=#FFAF2C>shield</color> based on the amount consumed.",
"MonsterFantasy_MonsterTrait_1112": "An offensive-type Biological unit. While in a <color=#FFAF2C>buffed state</color>, its <color=#FFAF2C>attacks are enhanced</color>.",
"MonsterFantasy_MonsterTrait_1113": "A support-type Biological unit. Can grant <color=#FFAF2C>buff effects</color> to both allies and itself.",
"MonsterFantasy_MonsterTrait_1114": "A support-type Mechanical unit. Restores <color=#FFAF2C>Energy</color> to allies with piercing shots while dealing <color=#FFAF2C>Sheer DMG</color> to enemies along the path.",
"MonsterFantasy_MonsterTrait_1115": "An offensive-type elite Biological unit. When a <color=#FFAF2C>buff</color> is applied, it increases the <color=#FFAF2C>burst effect</color> for its single-target attack.",
"MonsterFantasy_MonsterTrait_1116": "A support-type elite Biological unit. Provides <color=#FFAF2C>buffs</color> to allied units, and can allow them to <color=#FFAF2C>act immediately</color>.",
"MonsterFantasy_MonsterTrait_1118": "An offensive-type highly dangerous Biological unit. Enhances itself with <color=#FFAF2C>buffs</color>, can deal <color=#FFAF2C>AoE DMG</color>, and inflicts <color=#FFAF2C>debuffs</color> on enemies. <color=#FFAF2C>Acts twice each turn.</color>",
"MonsterFantasy_MonsterTrait_1119": "An offensive-type highly dangerous Ethereal. Accumulates <color=#FFAF2C>Corruption</color> stacks through its attacks, unleashing <color=#FFAF2C>high burst attacks</color>. <color=#FFAF2C>Acts twice each turn</color>.",
"MonsterFantasy_MonsterTrait_12": "Damage Reduction",
"MonsterFantasy_MonsterTrait_13": "Shield Up",
"MonsterFantasy_MonsterTrait_14": "Melee",
"MonsterFantasy_MonsterTrait_15": "Charge",
"MonsterFantasy_MonsterTrait_16": "Area of Effect",
"MonsterFantasy_MonsterTrait_3": "AoE",
"MonsterFantasy_MonsterTrait_6": "Buff",
"MonsterFantasy_MonsterTrait_7": "Buff",
"MonsterFantasy_QTE_MultiPress": "{LAYOUT_MOBILE#Continue to press the button}{LAYOUT_CONTROLLER#Continue to press <Action:MonsterFantasyQTEAttack>}{LAYOUT_KEYBOARD#Continue to press <Action:MonsterFantasyQTEAttack>}",
"MonsterFantasy_QTE_ShrinkingCircle": "{LAYOUT_MOBILE#Press the button at the right time}{LAYOUT_CONTROLLER#Press <Action:MonsterFantasyQTEAttack>when it lights up}{LAYOUT_KEYBOARD#Press <Action:MonsterFantasyQTEAttack> when it lights up}",
"MonsterFantasy_QTE_SinglePressCountDown": "{LAYOUT_MOBILE#Press the button quickly}{LAYOUT_CONTROLLER#Qucikly press <Action:MonsterFantasyQTEEvade>}{LAYOUT_KEYBOARD#Quickly Press <Action:MonsterFantasyQTEEvade>}",
"MonsterFantasy_QuestState": "Dream Investigation in Progress...",
"MonsterFantasy_Reward1_1": "Dream Stability Level Reached: Lv. 1",
"MonsterFantasy_Reward1_10": "Dream Stability Level Reached: Lv. 10",
"MonsterFantasy_Reward1_11": "Dream Stability Level reached: Lv. 11",
"MonsterFantasy_Reward1_12": "Dream Stability Level Reached: Lv. 12",
"MonsterFantasy_Reward1_13": "Dream Stability Level Reached: Lv. 13",
"MonsterFantasy_Reward1_14": "Dream Stability Level Reached: Lv. 14",
"MonsterFantasy_Reward1_15": "Dream Stability Level Reached: Lv. 15",
"MonsterFantasy_Reward1_2": "Dream Stability Level Reached: Lv. 2",
"MonsterFantasy_Reward1_3": "Dream Stability Level Reached: Lv. 3",
"MonsterFantasy_Reward1_4": "Dream Stability Level Reached: Lv. 4",
"MonsterFantasy_Reward1_5": "Dream Stability Level Reached: Lv. 5",
"MonsterFantasy_Reward1_6": "Dream Stability Level Reached: Lv. 6",
"MonsterFantasy_Reward1_7": "Dream Stability Level Reached: Lv. 7",
"MonsterFantasy_Reward1_8": "Dream Stability Level Reached: Lv. 8",
"MonsterFantasy_Reward1_9": "Dream Stability Level Reached: Lv. 9",
"MonsterFantasy_RewardGroup": "Dream Stability Level Rewards",
"MonsterFantasy_Reward_Title": "Dream Stability Level Rewards",
"MonsterFantasy_SkillInform_SP_Cost": "Energy Cost: ",
"MonsterFantasy_SkillInform_SP_Recover": "Restore Energy: ",
"MonsterFantasy_SkillSPInformationTitle": "Energy Details",
"MonsterFantasy_Skill_Condition": "Complete the following stages to unlock this skill",
"MonsterFantasy_Team_BackTips": "Squad Configuration has been modified. Save current squad?",
"MonsterFantasy_Tip_MonsterCount": "There are still empty slots for allies. Do you want to save the current Squad Configuration?",
"MonsterFantasy_Tip_NoBuffCount": "There are still empty Auxiliary Plug-In slots. Are you sure you want to save the current Squad Configuration?",
"MonsterFantasy_Tip_NoBuffCount_Title": "Auxiliary Plug-Ins Not Full",
"MonsterFantasy_Tip_NoRecommendMonster": "You haven't selected the recommended allies. Are you sure you want to save the current Squad Configuration?",
"MonsterFantasy_Tip_NoRecommendMonster_Title": "No Recommended Allies Selected",
"MonsterFantasy_Tip_OffToOn": "In Classic Mode, after selecting a skill, press the <color=#D9A600>skill button</color> again or the <color=#D9A600>selected target unit</color> to use it. (While a skill is selected, you can switch skills and change targets.)\nThis mode allows for more precise control over skills and targets, and lets you preview ally skill direction/range indicators while in selecting a skill.",
"MonsterFantasy_Tip_OnToOff": "In Simple Mode, after selecting a skill, it will be <color=#D9A600>instantly cast on the default target unit</color>.\nThis mode allows for faster skill casting.",
"MonsterFantasy_Tip_OnToOff_Title": "Switch to Simple Mode?",
"MonsterFantasy_TurnCount": "Round: {0}",
"MonsterFantasy_TwoStepUseSkill": "Skill Mode",
"MonsterFantasy_TwoStepUseSkill_Disable": "Simple Mode",
"MonsterFantasy_TwoStepUseSkill_Enable": "Classic Mode",
"MonsterFantasy_TwoStepUseSkill_Title": "Interaction Settings",
"MonsterFantasy_UIText_CardDisable": "Squad full",
"NPCName_101171011": "Sunna",
"NPCName_101171040": "Little Lucia",
"NPCName_12036601_01": "Investigator",
"NPCName_12036601_02": "Chestnut",
"NPCName_12036602_01": "Unremarkable Vegetation",
"NPCName_12036602_02": "Strange Marks",
"NPCName_12036602_03": "Scattered footprints",
"NPCName_12036602_04": "Ether Amplifier",
"NPCName_12036603_01": "Scattered Documents",
"NPCName_12036603_02": "Broken Phone",
"NPCName_12036603_03": "Lost Briefcase",
"NPCName_601401009": "Angry Miner",
"NPCName_601401014": "Proud Employee",
"NPCName_601404016": "Knock on the Door",
"NPCName_616601011": "Grandpa Walking His Turtle",
"NPCName_616601013": "Man With a Bird on His Shoulder",
"NPCName_616601015": "Dejected Girl",
"NewBie_SubTips_200026506": "{LAYOUT_MOBILE#Tap \"Preset Config\"}{LAYOUT_KEYBOARD#Click \"Preset Config\"}{LAYOUT_CONTROLLER#Click <Action:UIRightShoulder> to switch to \"Preset Config\"}",
"NewBie_SubTips_20025702": "{LAYOUT_MOBILE#Select \"Dream Into the Outer Ring\"}{LAYOUT_KEYBOARD#Select \"Dream Into the Outer Ring\"}",
"NewBie_SubTips_20025710": "{LAYOUT_MOBILE#Open and select \"Auxiliary Plug-Ins\"}{LAYOUT_KEYBOARD#Open and select \"Auxiliary Plug-Ins\"}",
"NewBie_SubTips_20025711": "{LAYOUT_MOBILE#Tap to select the first \"Auxiliary Plug-In\"}{LAYOUT_KEYBOARD#Click to select the first \"Auxiliary Plug-In\"}",
"NewBie_SubTips_20025712": "{LAYOUT_MOBILE#Tap \"Equipment\"}{LAYOUT_KEYBOARD#Click \"Equipment\"}",
"NewBie_SubTips_20025714": "{LAYOUT_MOBILE#Tap \"Dullahan\"}{LAYOUT_KEYBOARD#Click \"Dullahan\"}",
"NewBie_SubTips_20025720": "{LAYOUT_MOBILE#Tap \"Frenzied Maniac\"}{LAYOUT_KEYBOARD#Click \"Frenzied Maniac\"}",
"NewBie_SubTips_72025133": "Press <Action:MonsterFantasySwitchTargetRight> to continue",
"Norano_MathSkill_Desc": "When another character in your squad is a <color=#FFFFFF>Support</color> or <color=#FFFFFF>Stun</color> character:\nWhen Manato uses his Ultimate, he gains 8 stacks of Remnant Flame, and when using a Chain Attack, he gains 4 stacks of Remnant Flame, lasting 60s, stacking up to 20 times. Repeated triggers reset the duration. While launching <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes of an <color=#FFFFFF>Assist Follow-Up</color>, if his HP is below 100% of Max HP, one stack of Remnant Flame is consumed to restore 2% of his Max HP.",
"Norano_MathSkill_Title": "Additional Ability: Rekindled Heart",
"Norano_Property_Special_Desc_Dmg_01": "DMG Multiplier (Charged or Successful Block)",
"Norano_Property_Special_Desc_Stun_01": "Daze Multiplier (Charged or Successful Block)",
"Norano_SkillList_10_Content": "<IconMap:Icon_UltimateReady>",
"Norano_SkillList_10_Title": "Ultimate: Musou Aratama",
"Norano_SkillList_11_Content": "<IconMap:Icon_Switch> (When Triggering Quick Assist)",
"Norano_SkillList_11_Title": "Quick Assist: Lone Shadow - Regroup",
"Norano_SkillList_12_Content": "<IconMap:Icon_Switch> (When Triggering Defensive Assist)",
"Norano_SkillList_12_Title": "Defensive Assist: Lone Shadow - Mountain Stand",
"Norano_SkillList_13_Content": "<IconMap:Icon_Normal> (Can Press Repeatedly) (After Defensive Assist)",
"Norano_SkillList_13_Title": "Assist Follow-Up: Lone Shadow - Breaking Fang",
"Norano_SkillList_1_Content": "<IconMap:Icon_Normal> ; <IconMap:Icon_Normal> ; <IconMap:Icon_Normal>",
"Norano_SkillList_1_Title": "Basic Attack: Blazing Wind Slash",
"Norano_SkillList_2_Content": "<IconMap:Icon_Normal> ; <IconMap:Icon_Normal> ; <IconMap:Icon_Normal> ; <IconMap:Icon_Normal> (During Molten Edge)",
"Norano_SkillList_2_Title": "Basic Attack: Blazing Wind - Misty Slash",
"Norano_SkillList_3_Content": "<IconMap:Icon_Special>",
"Norano_SkillList_3_Title": "Special Attack: Return to Ashes",
"Norano_SkillList_4_Content": "<IconMap:Icon_Special> (Hold)",
"Norano_SkillList_4_Title": "Special Attack: Return to Ashes - Sacrifice",
"Norano_SkillList_5_Content": "<IconMap:Icon_SpecialReady_Rp> (During Molten Edge)",
"Norano_SkillList_5_Title": "EX Special Attack: Return to Ashes - Fall",
"Norano_SkillList_6_Content": "<IconMap:Icon_Evade>",
"Norano_SkillList_6_Title": "Dodge: Radiant Blade",
"Norano_SkillList_7_Content": "<IconMap:Icon_Evade> ; <IconMap:Icon_Normal>",
"Norano_SkillList_7_Title": "Dash Attack: Radiant Blade - Zanshin",
"Norano_SkillList_8_Content": "<IconMap:Icon_Evade> (Perfect) ; <IconMap:Icon_Normal>",
"Norano_SkillList_8_Title": "Dodge Counter: Radiant Blade - Battle Sweep",
"Norano_SkillList_9_Content": "<IconMap:Icon_QTE>",
"Norano_SkillList_9_Title": "Chain Attack: Blazing Eruption",
"Norano_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nUnleash multiple slashes at enemies ahead, dealing <color=#FF5521>Fire DMG</color>.\nRepeated presses allow up to 7 extra consecutive slashes.\nWhile chaining slashes, if Manato's HP is above 30%, 2% of Max HP is consumed.\nCharacter is invulnerable while using this skill.",
"Norano_Skill_BeHitAid_Title": "Quick Assist: Lone Shadow - Regroup",
"Norano_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nJump into the air and deliver a falling slash at enemies in front, followed by an explosion, dealing massive <color=#FF5521>Fire DMG</color>.\nCharacter is invulnerable while using this skill.",
"Norano_Skill_ExQTE_Title": "Ultimate: Musou Aratama",
"Norano_Skill_ExSpecial_Desc": "While in the Molten Edge state and with sufficient Adrenaline, press <IconMap:Icon_SpecialReady_Rp> to activate:\nJump up and unleash a falling slash on enemies in front, dealing massive <color=#FF5521>Fire DMG</color>.\nUpon activating the skill, restore 33% of Max HP.\nCharacter is invulnerable while using this skill.",
"Norano_Skill_ExSpecial_Title": "EX Special Attack: Return to Ashes - Fall",
"Norano_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nPerform up to three forward slashes, dealing <color=#F0D12B>Physical DMG</color>.\nDuring each slash, pressing <IconMap:Icon_Special> triggers Scorchwind, causing the attack to deal increased <color=#FF5521>Fire DMG</color>.",
"Norano_Skill_Normal_Enhance_Desc": "While in the Molten Edge state, press <IconMap:Icon_Normal> to activate:\nUnleash up to four forward slashes, dealing <color=#FF5521>Fire DMG</color>.\nIf Manato's HP\u00A0is above 30% when the skill is activated, 3.5% of his Max HP will be consumed.",
"Norano_Skill_ParryAid_Desc": "When the on-field character is about to be attacked, press <IconMap:Icon_Switch> to activate:\nParries the enemy's attack, inflicting massive Daze and dealing <color=#FF5521>Fire DMG</color>.\nGain 75 <color=#FFFFFF>Blazing Heart</color> upon activating this skill.\nCharacter is invulnerable while using this skill.",
"Norano_Skill_QTE_Title": "Chain Attack: Blazing Eruption",
"Norano_Skill_Rush_Desc": "Press <IconMap:Icon_Normal> during a dodge to activate:\nPerform a shoulder slam forward, dealing <color=#F0D12B>Physical DMG</color>.",
"Norano_Skill_Special_02_Desc": "Hold <IconMap:Icon_Special> to activate:\nEnter a charging state, consuming up to 10% of Max HP and gaining 100 <color=#FFFFFF>Blazing Heart</color>. HP consumption will at most reduce Manato's HP to 30% of Max HP.\nRelease the button to activate <color=#FFFFFF>Special Attack: Return to Ashes</color>. If struck during the skill, the slash heals 20% of missing HP. The healing effects of <color=#FFFFFF>Special Attack: Return to Ashes</color> and <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> have a shared cooldown and can trigger once every 20s.\nIf hit by an enemy during the skill or if charging reaches a certain duration, the slash is enhanced.\nDMG taken is reduced by 40% while using this skill.\nAnti-Interrupt level is increased while using this skill.",
"Norano_Skill_Special_02_Title": "Special Attack: Return to Ashes - Sacrifice",
"Norano_Skill_Special_Desc": "Press <IconMap:Icon_Special> to activate:\nSlash forward at enemies, dealing <color=#FF5521>Fire DMG</color>.\nIf hit by an enemy during the skill, restore 20% of missing HP when unleashing the slash. The healing effects of <color=#FFFFFF>Special Attack: Return to Ashes</color> and <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> have a shared cooldown and can trigger once every 20s.\nIf hit by an enemy during the skill, the slash is enhanced.\nDMG taken is reduced by 40% while using this skill.\nAnti-Interrupt level is increased while using this skill.",
"Norano_Skill_Special_Title": "Special Attack: Return to Ashes",
"Norano_Talent_01_Desc_01": "Whenever Manato loses HP, the amount of HP lost is tallied. Each 1% of his Max HP tallied increases the <color=#FF5521>Fire DMG</color> of <color=#FFFFFF>Assist Follow-Ups</color> and <color=#FFFFFF>Basic Attacks</color> by 0.4%, up to a max of 20%.",
"Norano_Talent_01_Desc_01_Realign": "Whenever Manato loses HP, the amount of HP lost is tallied. Each 1% of his Max HP tallied increases the <color=#FF5521>Fire DMG</color> of <color=#FFFFFF>Assist Follow-Ups</color> and <color=#FFFFFF>Basic Attacks</color> by 0.4%, up to a max of 20%.",
"Norano_Talent_01_Title": "Drifter's Rules of Survival",
"Norano_Talent_01_Title_Realign": "Drifter's Rules of Survival",
"Norano_Talent_02_Desc_01": "While in the <color=#FFFFFF>Molten Edge</color> state, Manato ignores 8% of a target's <color=#FF5521>Fire RES</color>. After being hit by an enemy while using <color=#FFFFFF>Special Attack: Return to Ashes</color> or <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color>, press <IconMap:Icon_Normal> to trigger an <color=#FFFFFF>Assist Follow-Up</color>.",
"Norano_Talent_02_Desc_01_Realign": "While in the <color=#FFFFFF>Molten Edge</color> state, Manato ignores 8% of a target's <color=#FF5521>Fire RES</color>.\nAfter being hit by an enemy while using <color=#FFFFFF>Special Attack: Return to Ashes</color> or <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color>, press <IconMap:Icon_Normal> to trigger an <color=#FFFFFF>Assist Follow-Up</color>.",
"Norano_Talent_02_Desc_02": "Perhaps this is what a peaceful family is — Manato, A-Cing, and A-Yuet all think of themselves as the fortunate \"child picked up and brought home.\"\nIf there's anything left worth arguing about, it's probably just \"who should eat the last bit of vegetables.\"\n\"It doesn't taste good? I'll ask at Yum Cha Sin if maybe I made a mistake somewhere...\"\n\"...Trade secret?! But last time... I just stood there and the chef told me everything.\"",
"Norano_Talent_03_Desc_02": "Getting established on a forum starts with a memorable nickname — everyone thinks they're bad at it, but for a dog Thiren who sometimes has to stay back for make-up exams in literature, it's especially tough.\n\"...You already know it, don't you? It's, uh... ahem, SailumeSadLoneGhost\"\n\"—You heard me!\"\n\"Damn it. One of these days, I'm changing it to 'Mention My Old Name Again and I'll See You in the Hollow.'\"",
"Norano_Talent_03_Title": "Enter the Realm of Urban Legends",
"Norano_Talent_03_Title_Realign": "Enter the Realm of Urban Legends",
"Norano_Talent_04_Desc_01": "Max HP increases by 8%. During <color=#FFFFFF>Special Attack: Return to Ashes</color> and <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color>, when Manato takes fatal DMG, he remains in battle, with his HP not dropping below 1. This effect can trigger once every 10s.",
"Norano_Talent_04_Desc_01_Realign": "Max HP increases by 8%.\nDuring <color=#FFFFFF>Special Attack: Return to Ashes</color> and <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color>, when Manato takes fatal DMG, he remains in battle, with his HP not dropping below 1. This effect can trigger once every 10s.",
"Norano_Talent_04_Desc_02": "Maybe every teenager imagines themselves as a lone wolf with cold eyes... but Manato had an edge in that regard.\nIf not for the drowned ideals, he could have gone on pretending nothing had ever happened, just like everyone else.\n\"Like I said, that was just how I thought when I was eight—\"\n\"So this is what a 'friend' is... You didn't treat me like I was fragile, but sometimes you don't treat me like a person either.\"",
"Norano_Talent_05_Desc_02": "In truth, despite the barrier his appearance put up, Manato was popular with everyone.\nSome made friends with him, some looked to him for protection, and some... tried to rope him into advertising.\n\"Sorry, I'm probably not the right choice to promote your shop.\"\n\"As for 'bench pressing,' I've never done it — unless you're referring to... being pinned by Ethereals and pushing up my greatsword to keep their claws off me?\"",
"Norano_Talent_06_Desc_01": "When <color=#FFFFFF>Special Attack: Return to Ashes</color> hits a Stunned enemy, Manato gains 75 Blazing Heart and 4 stacks of Remnant Flame, and pressing <IconMap:Icon_Normal> will launch an <color=#FFFFFF>Assist Follow-Up</color>. This Remnant Flame effect can trigger once every 20s. When his <color=#FFFFFF>Assist Follow-Up</color> hits an enemy, Manato's <color=#FF5521>Fire DMG</color> increases by 3% for 8s, stacking up to 5 times. Repeated triggers reset the duration.",
"Norano_Talent_06_Desc_01_Realign": "When <color=#FFFFFF>Special Attack: Return to Ashes</color> hits a Stunned enemy, Manato gains 75 Blazing Heart and 4 stacks of Remnant Flame, and pressing <IconMap:Icon_Normal> will launch an <color=#FFFFFF>Assist Follow-Up</color>. This Remnant Flame effect can trigger once every 20s.\nWhen his <color=#FFFFFF>Assist Follow-Up</color> hits an enemy, Manato's <color=#FF5521>Fire DMG</color> increases by 3% for 8s, stacking up to 5 times. Repeated triggers reset the duration.",
"Norano_Talent_06_Desc_02": "Manato set aside the dream of lone courage and embraced the friends he held dear.\nOf course, these friends could still cause him trouble, like at Waifei Peninsula's specialty soup shop.\n\"When I said I'd cover the rear, I didn't mean while drinking coconut chicken soup.\"\n\"Then how come I'm the one on the front lines when it's scorpion soup?\"\n...But he charged ahead anyway.",
"Norano_UniqueSkill_01_Desc": "Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#FF5521>Fire DMG</color> Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Manato uses <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> or a <color=#FFFFFF>Defensive Assist</color>, he accumulates <color=#FFFFFF>Blazing Heart</color>, up to a maximum of 100 points. At 75 <color=#FFFFFF>Blazing Heart</color>, Manato enters the <color=#FFFFFF>Molten Edge</color> state. While in the <color=#FFFFFF>Molten Edge</color> state, Manato consumes 3.3 <color=#FFFFFF>Blazing Heart</color> per second. When <color=#FFFFFF>Blazing Heart</color> is fully depleted, he exits <color=#FFFFFF>Molten Edge</color>.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's <color=#FFFFFF>Basic Attacks</color> are enhanced, and he can use <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color>.\nWhen consuming HP during <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes from an <color=#FFFFFF>Assist Follow-Up</color>, that attack's CRIT DMG increases by <color=#2BAD00>25%</color>, and the Adrenaline Generation Rate increases by 100%.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's CRIT Rate increases by 10%, and his <color=#FF5521>Fire DMG</color> increases by <color=#2BAD00>10%</color>.",
"Norano_UniqueSkill_02_Desc": "Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#FF5521>Fire DMG</color> Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Manato uses <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> or a <color=#FFFFFF>Defensive Assist</color>, he accumulates <color=#FFFFFF>Blazing Heart</color>, up to a maximum of 100 points. At 75 <color=#FFFFFF>Blazing Heart</color>, Manato enters the <color=#FFFFFF>Molten Edge</color> state. While in the <color=#FFFFFF>Molten Edge</color> state, Manato consumes 3.3 <color=#FFFFFF>Blazing Heart</color> per second. When <color=#FFFFFF>Blazing Heart</color> is fully depleted, he exits <color=#FFFFFF>Molten Edge</color>.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's <color=#FFFFFF>Basic Attacks</color> are enhanced, and he can use <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color>.\nWhen consuming HP during <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes from an <color=#FFFFFF>Assist Follow-Up</color>, that attack's CRIT DMG increases by <color=#2BAD00>29.2%</color>, and the Adrenaline Generation Rate increases by 100%.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's CRIT Rate increases by 10%, and his <color=#FF5521>Fire DMG</color> increases by <color=#2BAD00>11.7%</color>.",
"Norano_UniqueSkill_03_Desc": "Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#FF5521>Fire DMG</color> Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Manato uses <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> or a <color=#FFFFFF>Defensive Assist</color>, he accumulates <color=#FFFFFF>Blazing Heart</color>, up to a maximum of 100 points. At 75 <color=#FFFFFF>Blazing Heart</color>, Manato enters the <color=#FFFFFF>Molten Edge</color> state. While in the <color=#FFFFFF>Molten Edge</color> state, Manato consumes 3.3 <color=#FFFFFF>Blazing Heart</color> per second. When <color=#FFFFFF>Blazing Heart</color> is fully depleted, he exits <color=#FFFFFF>Molten Edge</color>.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's <color=#FFFFFF>Basic Attacks</color> are enhanced, and he can use <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color>.\nWhen consuming HP during <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes from an <color=#FFFFFF>Assist Follow-Up</color>, that attack's CRIT DMG increases by <color=#2BAD00>33.3%</color>, and the Adrenaline Generation Rate increases by 100%.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's CRIT Rate increases by 10%, and his <color=#FF5521>Fire DMG</color> increases by <color=#2BAD00>13.3%</color>.",
"Norano_UniqueSkill_04_Desc": "Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#FF5521>Fire DMG</color> Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Manato uses <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> or a <color=#FFFFFF>Defensive Assist</color>, he accumulates <color=#FFFFFF>Blazing Heart</color>, up to a maximum of 100 points. At 75 <color=#FFFFFF>Blazing Heart</color>, Manato enters the <color=#FFFFFF>Molten Edge</color> state. While in the <color=#FFFFFF>Molten Edge</color> state, Manato consumes 3.3 <color=#FFFFFF>Blazing Heart</color> per second. When <color=#FFFFFF>Blazing Heart</color> is fully depleted, he exits <color=#FFFFFF>Molten Edge</color>.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's <color=#FFFFFF>Basic Attacks</color> are enhanced, and he can use <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color>.\nWhen consuming HP during <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes from an <color=#FFFFFF>Assist Follow-Up</color>, that attack's CRIT DMG increases by <color=#2BAD00>37.5%</color>, and the Adrenaline Generation Rate increases by 100%.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's CRIT Rate increases by 10%, and his <color=#FF5521>Fire DMG</color> increases by <color=#2BAD00>15%</color>.",
"Norano_UniqueSkill_05_Desc": "Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#FF5521>Fire DMG</color> Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Manato uses <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> or a <color=#FFFFFF>Defensive Assist</color>, he accumulates <color=#FFFFFF>Blazing Heart</color>, up to a maximum of 100 points. At 75 <color=#FFFFFF>Blazing Heart</color>, Manato enters the <color=#FFFFFF>Molten Edge</color> state. While in the <color=#FFFFFF>Molten Edge</color> state, Manato consumes 3.3 <color=#FFFFFF>Blazing Heart</color> per second. When <color=#FFFFFF>Blazing Heart</color> is fully depleted, he exits <color=#FFFFFF>Molten Edge</color>.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's <color=#FFFFFF>Basic Attacks</color> are enhanced, and he can use <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color>.\nWhen consuming HP during <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes from an <color=#FFFFFF>Assist Follow-Up</color>, that attack's CRIT DMG increases by <color=#2BAD00>41.7%</color>, and the Adrenaline Generation Rate increases by 100%.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's CRIT Rate increases by 10%, and his <color=#FF5521>Fire DMG</color> increases by <color=#2BAD00>16.7%</color>.",
"Norano_UniqueSkill_06_Desc": "Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#FF5521>Fire DMG</color> Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Manato uses <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> or a <color=#FFFFFF>Defensive Assist</color>, he accumulates <color=#FFFFFF>Blazing Heart</color>, up to a maximum of 100 points. At 75 <color=#FFFFFF>Blazing Heart</color>, Manato enters the <color=#FFFFFF>Molten Edge</color> state. While in the <color=#FFFFFF>Molten Edge</color> state, Manato consumes 3.3 <color=#FFFFFF>Blazing Heart</color> per second. When <color=#FFFFFF>Blazing Heart</color> is fully depleted, he exits <color=#FFFFFF>Molten Edge</color>.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's <color=#FFFFFF>Basic Attacks</color> are enhanced, and he can use <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color>.\nWhen consuming HP during <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes from an <color=#FFFFFF>Assist Follow-Up</color>, that attack's CRIT DMG increases by <color=#2BAD00>45.8%</color>, and the Adrenaline Generation Rate increases by 100%.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's CRIT Rate increases by 10%, and his <color=#FF5521>Fire DMG</color> increases by <color=#2BAD00>18.3%</color>.",
"Norano_UniqueSkill_07_Desc": "Manato gains extra Sheer Force based on his Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#FF5521>Fire DMG</color> Manato deals is Sheer DMG, ignoring enemy DEF and using his Sheer Force stat as the DMG Multiplier.\nWhen Manato uses <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> or a <color=#FFFFFF>Defensive Assist</color>, he accumulates <color=#FFFFFF>Blazing Heart</color>, up to a maximum of 100 points. At 75 <color=#FFFFFF>Blazing Heart</color>, Manato enters the <color=#FFFFFF>Molten Edge</color> state. While in the <color=#FFFFFF>Molten Edge</color> state, Manato consumes 3.3 <color=#FFFFFF>Blazing Heart</color> per second. When <color=#FFFFFF>Blazing Heart</color> is fully depleted, he exits <color=#FFFFFF>Molten Edge</color>.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's <color=#FFFFFF>Basic Attacks</color> are enhanced, and he can use <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color>.\nWhen consuming HP during <color=#FFFFFF>Basic Attack: Blazing Wind - Misty Slash</color> or during the consecutive slashes from an <color=#FFFFFF>Assist Follow-Up</color>, that attack's CRIT DMG increases by <color=#2BAD00>50%</color>, and the Adrenaline Generation Rate increases by 100%.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, Manato's CRIT Rate increases by 10%, and his <color=#FF5521>Fire DMG</color> increases by <color=#2BAD00>20%</color>.",
"Norano_UniqueSkill_Title": "Core Passive: Mighty Molten Edge",
"OB2.3_beta_V1_A_key01": "Complete Training Dummy - Lucia Team A (Lucia equipped with A-Rank W-Engine)",
"OB2.3_beta_V1_A_key02": "Complete Training Dummy - Lucia Team B (Lucia equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_A_key03": "Complete Wooden Stakes · Lucia Team C (Lucia Cinema 1 Awakened)",
"OB2.3_beta_V1_A_key04": "Complete Wooden Stakes - Lucia Team D (Lucia's Cinema 2 Awakened)",
"OB2.3_beta_V1_A_key05": "Complete Wooden Stakes - Lucia Team E (Lucia Cinema 6 Awakened)",
"OB2.3_beta_V1_A_key06": "Complete Wooden Stake Trial - Yidhari Team A (Yidhari equipped with A-Rank W-Engine)",
"OB2.3_beta_V1_A_key07": "Complete Wooden Dummy Trial - Team Yidhari B (Yidhari equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_A_key08": "Complete Wooden Stakes - Yidhari Team C (Yidhari Cinema 1 Awakened)",
"OB2.3_beta_V1_A_key09": "Complete Wooden Stakes - Team Yidhari D (Yidhari Cinema 2 Awakened)",
"OB2.3_beta_V1_A_key10": "Complete Wooden Stakes - Yidhari Team E (Yidhari has awakened Cinema 6)",
"OB2.3_beta_V1_A_key11": "Complete Wooden Stakes · Team F with Yidhari (Yidhari equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_A_key12": "Free to Challenge the Training Dummy",
"OB2.3_beta_V1_A_key13": "Complete Notorious Hunt - Specter (Wandering Hunter Test Level)",
"OB2.3_beta_V1_A_key14": "Complete Expert Challenge - Ahriman (Haytor Test Level)",
"OB2.3_beta_V1_B_key01": "Complete Training Dummy - Lucia Team A (Lucia equipped with A-Rank W-Engine)",
"OB2.3_beta_V1_B_key02": "Complete Wooden Stakes · Lucia Team B (Lucia equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_B_key03": "Complete Wooden Stakes - Lucia Squad C (Lucia's Cinema 1 Awakened)",
"OB2.3_beta_V1_B_key04": "Complete Wooden Stake Trial - Lucia Team D (Lucia has awakened Cinema 2)",
"OB2.3_beta_V1_B_key05": "Complete Wooden Stakes - Lucia Team E (Lucia Cinema 6 Awakened)",
"OB2.3_beta_V1_B_key06": "Complete Wooden Stakes - Team Yidhari A (Yidhari equipped with A-Rank W-Engine)",
"OB2.3_beta_V1_B_key07": "Complete Wooden Stakes - Yidhari Squad B (Yidhari equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_B_key08": "Complete Wooden Stakes - Team Yidhari C (Yidhari Cinema 1 Awakened)",
"OB2.3_beta_V1_B_key09": "Complete Wooden Stakes · Yidhari Team D (Yidhari's Cinema 2 Awakened)",
"OB2.3_beta_V1_B_key10": "Complete Wooden Stakes - Yidhari Squad E (Yidhari has awakened Cinema 6)",
"OB2.3_beta_V1_B_key11": "Complete Wooden Stakes - Team F with Yidhari (Yidhari equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_B_key12": "Free to Challenge the Training Dummy",
"OB2.3_beta_V1_B_key13": "Complete Notorious Hunt - Specter (Wandering Hunter Test Level)",
"OB2.3_beta_V1_B_key14": "Complete Expert Challenge - Ahriman (Haytor Test Level)",
"OB2.3_beta_V1_Overseas_key01": "Complete Training Dummy - Lucia Team A (Lucia equipped with A-Rank W-Engine)",
"OB2.3_beta_V1_Overseas_key02": "Complete Training Dummy - Lucia Team B (Lucia equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_Overseas_key03": "Complete Wooden Stakes · Lucia Team C (Lucia has awakened Cinema 1)",
"OB2.3_beta_V1_Overseas_key04": "Complete Wooden Stakes · Lucia Team D (Lucia has awakened Cinema 2)",
"OB2.3_beta_V1_Overseas_key05": "Complete Wooden Stakes · Lucia Team E (Lucia has awakened Cinema 6)",
"OB2.3_beta_V1_Overseas_key06": "Complete Wooden Stake Trial - Yidhari Team A (Yidhari equipped with A-Rank W-Engine)",
"OB2.3_beta_V1_Overseas_key07": "Complete Wooden Stakes - Team B with Yidhari (Yidhari equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_Overseas_key08": "Complete Wooden Stakes - Yidhari Team C (Yidhari Cinema 1 Awakened)",
"OB2.3_beta_V1_Overseas_key09": "Complete Wooden Stakes - Team Yidhari D (Yidhari's Cinema 2 Awakened)",
"OB2.3_beta_V1_Overseas_key10": "Complete Wooden Stakes · Yidhari Team E (Yidhari has awakened Cinema 6)",
"OB2.3_beta_V1_Overseas_key11": "Complete Wooden Stakes - Team Yidhari F (Yidhari equipped with S-Rank W-Engine)",
"OB2.3_beta_V1_Overseas_key12": "Free Challenge: Wooden Dummy Ben",
"OB2.3_beta_V1_Overseas_key13": "Complete Notorious Hunt - Specter (Wandering Hunter Test Level)",
"OB2.3_beta_V1_Overseas_key14": "Complete Expert Challenge - Ahriman (Haytor Test Level)",
"OB2.3_beta_V1_Overseas_key15": "Log in to the test server once",
"OfficialName_Monster_NoranoEgo_Slime": "Ionized Doppelganger Komano Manato",
"Option01_40500102": "A movie you wanna watch together?",
"Option01_40500106": "Voluntarily finding horror movies to watch...",
"Option01_40500109": "Yeah, we do. When do you wanna see it?",
"Option01_40500113": "I think we mean the same thing, right?",
"Option01_44400221": "Word is there's some shady deals going down with Sailume Bay's black market...",
"Option02_40500109": "Yeah, we do. When do you plan to come over?",
"PartnerTalk_BubbleStory_PartnerLucia_340450027_03": "Manato was actually pretty interested in Fluffy's toys — he even secretly played with the little bell in the display window!",
"PartnerTalk_BubbleStory_PartnerLucia_340450028_01": "Try the Night Emissary's Best Recipes!",
"PartnerTalk_BubbleStory_PartnerNorano_340440020_01": "Phew, good thing it turned out to be nothing...",
"PartnerTalk_BubbleStory_PartnerNorano_340440035_01": "Thank you for today.",
"PartnerTalk_BubbleStory_PartnerYidhari_340050019_01": "{M#I wonder what it is that you want to try...}{F#I wonder what it is that you want to try...}",
"PartnerTalk_BubbleStory_PartnerYidhari_340050020_01": "Feels like something's \"watching\" me...",
"PartnerTalk_BubbleStory_PartnerYidhari_340050027_02": "I wonder where we're going...",
"PartnerTalk_BubbleStory_PartnerYidhari_340050028_01": "Does it hurt more to be hit by a surfboard...",
"PartnerTalk_BubbleStory_PartnerYidhari_340050032_01": "A photo frame to hold precious memories...",
"PartnerTalk_BubbleStory_PartnerYidhari_340050032_02": "Better choose carefully.",
"PartnerTalk_BubbleStory_PartnerYidhari_340050034_01": "We've arrived at Mystic Wares.",
"PartnerTalk_BubbleStory_PartnerYidhari_340050039_01": "A noodle shop that might be empty in the late hours...",
"PartnerTalk_Chat_330211301_43": "Sigh... Hmph, don't be so sure. Maybe one day I'll really come for an interview! <color=#B5B5B5>*whispering softly* Like when being a streamer dries up...</color>",
"PartnerTalk_Chat_PartnerAstra_330290802_24": "After hearing the boss say that, I kinda get it. Back then, you were the knight who paved the way for us. Even with sunglasses on, your eyes were still shining bright!",
"PartnerTalk_Chat_PartnerAstra_330290802_27": "Very cool and dazzling! But if you have to say there's no resemblance, I\u00A0guess... it makes sense. We're more relaxed than when we first met, right?",
"PartnerTalk_Chat_PartnerAstra_330290802_35": "<color=#B5B5B5>*mumbling* If I'd known it'd sell this well, I would've made more! I thought they wouldn't sell at all...</color>",
"PartnerTalk_Chat_PartnerLucia_330450001_14": "Woofy barks angrily, while Lucia stands by, relaying the little dog's opinion to its puzzled owner.",
"PartnerTalk_Chat_PartnerLucia_330450001_32": "Mhm, I call it being a \"Pet Whisperer\". There's quite a demand for it these days~",
"PartnerTalk_Chat_PartnerLucia_330450002_16": "...Yeah.",
"PartnerTalk_Chat_PartnerLucia_330450002_22": "I'm on it too!",
"PartnerTalk_Chat_PartnerLucia_330450004_16": "Perhaps...",
"PartnerTalk_Chat_PartnerLucia_330450006_01": "Ehn, nhe-en, nha-nu en... (Good evening, citizen. I notice you've been in New Eridu for a while now...)",
"PartnerTalk_Chat_PartnerLucia_330450006_04": "Mm... It's okay. I've picked up some part-time work in New Eridu, and also... because of the Ethereals...",
"PartnerTalk_Chat_PartnerLucia_330450006_23": "En... Nhe nhu-en, ehn ne! (You know, someone you like and trust the most among your friends in New Eridu!)",
"PartnerTalk_Chat_PartnerLucia_330450006_24": "Almost instinctively, Lucia looks over...",
"PartnerTalk_Chat_PartnerLucia_330450012_02": "Hey, how about \"Beheboth,\" it sounds like it'd be pretty wild!",
"PartnerTalk_Chat_PartnerLucia_330450012_07": "I don't really get why, but looking at it this way... \"Beheboth\" is exactly the movie for us!",
"PartnerTalk_Chat_PartnerLucia_330450012_08": "You buy your ticket and enter the cinema...\nThe story takes place in New Eridu, a hundred years into the future, where humanity has learned how to command the Ethereals. The Hollows have become strongholds fought over by various factions. War and bloodshed have become the world's main theme, with Ethereals becoming humanity's weapon of war...",
"PartnerTalk_Chat_PartnerLucia_330450012_11": "But no worries, I've already noticed some suspicious aspects!",
"PartnerTalk_Chat_PartnerLucia_330450012_12": "Mention the Ethereals' anatomy",
"PartnerTalk_Chat_PartnerLucia_330450014_02": "Don't tell me... you rode a Hati here!",
"PartnerTalk_Chat_PartnerLucia_330450015_02": "Ehn, nhe-nhu! Ne nha ne... (A piece of porcelain of historical significance, with a history of... three hundred years! They say it was once part of the Mayor of Eridu's collection...)",
"PartnerTalk_Chat_PartnerLucia_330450015_25": "Nhe-nhu, ehn-na, nhu en. (There've been so many scams targeting Bangboo lately... Thank you for helping save a Bangboo from heartbreak.)",
"PartnerTalk_Chat_PartnerLucia_330450015_29": "En-nah... (Oh right, Public Security has prepared a special bonus of 30,000 Dennies for you...)",
"PartnerTalk_Chat_PartnerLucia_330450015_34": "You co-write a story with Lucia called \"The Adventures of Part-Timer Bangboo.\"\nIn the story, the clever part-time Bangboo not only gets back the wages he deserved but also reports the sketchy workshop to Public Security, earning himself the honorary title of \"Bangboo of the Month.\"",
"PartnerTalk_Chat_PartnerLucia_330450015_35": "Just as I thought, strolling about the streets gets those creative juices flowing...",
"PartnerTalk_Chat_PartnerLucia_330450015_43": "The Bangboo quietly cracks open the cardboard box to show what's inside.",
"PartnerTalk_Chat_PartnerLucia_330450016_01": "Among my people, there's actually no such thing as \"shopping.\"",
"PartnerTalk_Chat_PartnerLucia_330450016_09": "—Seek an exclusive drink recipe for the Night Emissary's selects!",
"PartnerTalk_Chat_PartnerLucia_330450017_05": "There's still the Night Emissary drink recipe!",
"PartnerTalk_Chat_PartnerLucia_330450017_07": "Actually, I've already picked out some places. One is Tin Master's coffee shop. Their Mint Espresso is absolutely amazing... That icy, intense kick is just like Tyrfing!",
"PartnerTalk_Chat_PartnerLucia_330450017_09": "Which place should we try today, Belle?",
"PartnerTalk_Chat_PartnerLucia_330450017_10": "Coffees with unusual flavors are always refreshing.",
"PartnerTalk_Chat_PartnerLucia_330450017_12": "You go to the coffee shop with Lucia.\nTin Master recommends the Fruit Foam Cappuccino, saying it's a perfect drink for a Thiren.",
"PartnerTalk_Chat_PartnerLucia_330450017_18": "It's decided then... I'm adding Fruit Foam Cappuccino to the Night Emissary's Best Recipes!",
"PartnerTalk_Chat_PartnerLucia_330450017_21": "You go to the tong sui shop with Lucia.\nEleanor is very welcoming and even offers you a taste of her Berry & Salted Cheese Double-Layer Milk Pudding!",
"PartnerTalk_Chat_PartnerLucia_330450017_26": "It's delicious! I'm adding Berry & Salted Cheese Double-Skin Milk Pudding to the Night Emissary's Best Recipes!",
"PartnerTalk_Chat_PartnerLucia_330450019_22": "You enjoy General Chop's noodles with Lucia.",
"PartnerTalk_Chat_PartnerLucia_330450022_02": "I want to give her the gift in person!",
"PartnerTalk_Chat_PartnerLucia_330450023_09": "A Daylight Emissary meet-up?",
"PartnerTalk_Chat_PartnerLucia_330450023_11": "So, I really need a \"Daylight Emissary\" who can help me keep searching for material during the day.",
"PartnerTalk_Chat_PartnerLucia_330450023_20": "Very cute!",
"PartnerTalk_Chat_PartnerLucia_330450023_25": "A little bit of finesse?",
"PartnerTalk_Chat_PartnerLucia_330450023_29": "Lucia shoves the barbecue into your hands, then hurriedly climbs out the window...\nHead out with her to find the \"Hero of Failume Heights.\"",
"PartnerTalk_Chat_PartnerLucia_330450024_01": "You spot a Paperboo hanging around in front of the tong sui shop...",
"PartnerTalk_Chat_PartnerLucia_330450024_23": "Nhe... Ehn... Ehn-na! En-nhe-nhu! (Actually... me and the Hero of Failume Heights are really good buddies! Seeing as you've been so sincere, I'll accept on its behalf!)",
"PartnerTalk_Chat_PartnerLucia_330450024_25": "Phew... The \"Daylight Emissary meet-up\" is finally over!",
"PartnerTalk_Chat_PartnerLucia_330450025_06": "Just as I thought, it was a shy little Paperboo, not too fond of chatting with people... but the second \"Ghost Stories of Failume Heights\" came up, it perked right up.",
"PartnerTalk_Chat_PartnerLucia_330450025_15": "So it was a group scheme.",
"PartnerTalk_Chat_PartnerLucia_330450026_02": "I thought you'd stay with the tribe forever, guarding those fairy tales that've been told for ten thousand years, never budging an inch—",
"PartnerTalk_Chat_PartnerNorano_330440002_02": "Let's hang out once things are dealt with... I'll hit you up!",
"PartnerTalk_Chat_PartnerNorano_330440003_27": "Then I'll leave it to you, Wise!",
"PartnerTalk_Chat_PartnerNorano_330440007_03": "But... you don't like eating veggies either, and you still grew up healthy, didn't you?",
"PartnerTalk_Chat_PartnerNorano_330440014_04": "Master Proxy, this friend of yours is...?",
"PartnerTalk_Chat_PartnerNorano_330440014_10": "They say there's a strange fellow who often sits in front of this statue, sighing and groaning, even declaring he wants to \"rush into the Hollow and become an Ethereal\"...",
"PartnerTalk_Chat_PartnerNorano_330440014_12": "...So that's the truth behind \"the sighing statue of despair.\"",
"PartnerTalk_Chat_PartnerNorano_330440014_30": "The canine Thiren's tail droops down like a foxtail grass soaked by heavy rain.",
"PartnerTalk_Chat_PartnerNorano_330440018_03": "Awesome! Shrimp dumplings, char siu buns, steamed spare ribs, here I come!",
"PartnerTalk_Chat_PartnerNorano_330440018_06": "Shrimp dumplings, char siu buns, and steamed spare ribs.",
"PartnerTalk_Chat_PartnerNorano_330440018_08": "Shrimp dumplings, char siu buns, steamed spare ribs... Hey, it's exactly what I was craving!",
"PartnerTalk_Chat_PartnerNorano_330440021_09": "Wise, can you help us find Manato?",
"PartnerTalk_Chat_PartnerNorano_330440025_10": "You're really into this stuff!",
"PartnerTalk_Chat_PartnerNorano_330440028_03": "Sorry for the wait, Wise! I just left A-Cing and A-Yuet a message on Knock Knock so they won't worry...",
"PartnerTalk_Chat_PartnerNorano_330440029_18": "Wise, I hope you won't mind if I come around to bother you more often in the future.",
"PartnerTalk_Chat_PartnerNorano_330440031_01": "Belle, if you like it, just say the word and I'll be happy to cook for you again.",
"PartnerTalk_Chat_PartnerNorano_330440031_03": "Wise, if you like it, just say the word and I'll be happy to cook for you again.",
"PartnerTalk_Chat_PartnerYidhari_330050001_03": "We've got all kinds of toppings for you to choose from — whether you're after different textures or flavors, we've got it!",
"PartnerTalk_Chat_PartnerYidhari_330050001_04": "Hmmm, what do I want?",
"PartnerTalk_Chat_PartnerYidhari_330050001_05": "Well... just give me something nice and chilled first.",
"PartnerTalk_Chat_PartnerYidhari_330050001_08": "Is there one like that bone-chilling feeling when you're walking alone down a long alley at night, and suddenly you look down and realize there's been a shadow silently sneaking behind you the whole time?",
"PartnerTalk_Chat_PartnerYidhari_330050001_13": "Huh... Belle suddenly came to mind at a time like this... Should I bring her some tong sui?",
"PartnerTalk_Chat_PartnerYidhari_330050001_14": "M—My tong sui... It's perfect for beating the heat and quenching your thirst, way better than teamilk — like, a hundred times better!",
"PartnerTalk_Chat_PartnerYidhari_330050001_17": "I—It's just a bit of an unexpected situation...",
"PartnerTalk_Chat_PartnerYidhari_330050001_21": "W—Well, that's not the issue... I'm just worried... you won't be able to understand her request either...",
"PartnerTalk_Chat_PartnerYidhari_330050001_22": "First she ordered some chilled toppings... and wanted that chilling feeling, you know... like when you're walking alone at night... down an alley, and suddenly realize there's a shadowy figure sneaking behind you...",
"PartnerTalk_Chat_PartnerYidhari_330050001_26": "I think I get it... This lady wants that thrill of biting through the soft, chewy surface and BAM — hitting that cool, refreshing surprise inside!",
"PartnerTalk_Chat_PartnerYidhari_330050001_28": "About that unique mouthfeel... as this young lady just mentioned... she wants a misty, ethereal sensation that envelops you... and beyond the mist, all sorts of ghosts and monsters are lurking, ready to strike when you least expect it...",
"PartnerTalk_Chat_PartnerYidhari_330050001_38": "Yidhari.",
"PartnerTalk_Chat_PartnerYidhari_330050003_02": "I never expected this...",
"PartnerTalk_Chat_PartnerYidhari_330050003_13": "And so things turned out like this. After queuing with the crowd for a while, I found myself at the front of the line.",
"PartnerTalk_Chat_PartnerYidhari_330050003_14": "Looks like you're not just passing by — did you come specifically for the queue?",
"PartnerTalk_Chat_PartnerYidhari_330050003_17": "You should be able to find what you want in these gacha balls, right?",
"PartnerTalk_Chat_PartnerYidhari_330050003_20": "Yup~ I'm not really interested in these toys, but... I am interested in making your wish come true.",
"PartnerTalk_Chat_PartnerYidhari_330050005_02": "So the search for inspiration was a bust then?",
"PartnerTalk_Chat_PartnerYidhari_330050005_03": "Yidhari...",
"PartnerTalk_Chat_PartnerYidhari_330050005_04": "What's up?",
"PartnerTalk_Chat_PartnerYidhari_330050005_09": "Hmm, the OP said that lately, when she's in bed at night, she keeps hearing these bone-chilling chewing sounds from outside her window. But when she looks out through the window, it's pitch black. She can't see a thing.",
"PartnerTalk_Chat_PartnerYidhari_330050005_13": "...Like we've got a \"cat-astrophe\" at home!",
"PartnerTalk_Chat_PartnerYidhari_330050005_15": "I looked into it later and found out it was just a mischievous kitty — it would hang out on her roof at night to eat and sometimes sneak in through her open window. Her bed happened to be right by that window.",
"PartnerTalk_Chat_PartnerYidhari_330050005_18": "The cat you mentioned...",
"PartnerTalk_Chat_PartnerYidhari_330050005_19": "Is it the one by your feet?",
"PartnerTalk_Chat_PartnerYidhari_330050005_20": "Yes, but...",
"PartnerTalk_Chat_PartnerYidhari_330050005_23": "Huh? Am I not supposed to be able to see it?!",
"PartnerTalk_Chat_PartnerYidhari_330050005_28": "Seems like a pretty normal story development... Maybe adding a twist like this at the end could make for a decent ghost story?",
"PartnerTalk_Chat_PartnerYidhari_330050006_01": "The search for the paranormal may have fallen through, but I still got what I wanted...",
"PartnerTalk_Chat_PartnerYidhari_330050007_02": "No... If I write it like this, the plot would be way too similar to the last story. Maybe I should try a different approach...",
"PartnerTalk_Chat_PartnerYidhari_330050007_05": "Belle? Hmm... looks like I already came outside...",
"PartnerTalk_Chat_PartnerYidhari_330050007_10": "Since there were too many shoppers just now, I waited on the side for a bit and took the chance to sort out my thoughts, but ended up lost in them instead...",
"PartnerTalk_Chat_PartnerYidhari_330050007_15": "No need to worry for me, it's just a tiny mishap: only the ingredients took the hit.",
"PartnerTalk_Chat_PartnerYidhari_330050007_20": "You should get dinner first.",
"PartnerTalk_Chat_PartnerYidhari_330050007_21": "Then take a bath and catch some Z's when you get back.",
"PartnerTalk_Chat_PartnerYidhari_330050007_28": "It'd be such a shame to part ways now when we've run into each other like this.",
"PartnerTalk_Chat_PartnerYidhari_330050009_07": "—\"Old Duyi's massage can relieve all fatigue like being reborn — just one session and you'll sleep like a baby.\"",
"PartnerTalk_Chat_PartnerYidhari_330050009_11": "You wanna give me a massage?",
"PartnerTalk_Chat_PartnerYidhari_330050009_16": "So long as I can help you.",
"PartnerTalk_Chat_PartnerYidhari_330050009_17": "Leave it to me. I'll be gentle with you, and so shall these little ones.",
"PartnerTalk_Chat_PartnerYidhari_330050009_20": "Old Duyi's massage is highly praised mainly because of his three pairs of skillful hands working in perfect sync~ I may not have that many hands, but these little ones here can definitely lend a helping hand.",
"PartnerTalk_Chat_PartnerYidhari_330050009_21": "II have a feeling...",
"PartnerTalk_Chat_PartnerYidhari_330050011_03": "When it started?",
"PartnerTalk_Chat_PartnerYidhari_330050011_04": "You never noticed?",
"PartnerTalk_Chat_PartnerYidhari_330050011_05": "Oh, Belle.",
"PartnerTalk_Chat_PartnerYidhari_330050011_11": "The newest drink at the teamilk store?",
"PartnerTalk_Chat_PartnerYidhari_330050011_13": "Hold up on the thanks — you earned this, and it's just a small token compared to everything you've done for me.",
"PartnerTalk_Chat_PartnerYidhari_330050011_17": "These days, I've been getting quite a bit of feedback from readers on the forum—\"Your portrayal of the paranormal keeps getting better, and your emotions are becoming more and more nuanced!\"",
"PartnerTalk_Chat_PartnerYidhari_330050011_25": "Having gone through and seen too much because of my condition... No matter what kind of emotion you feel, you gradually become numb to it all.",
"PartnerTalk_Chat_PartnerYidhari_330050011_26": "So that's why... it's called being \"lost\"...",
"PartnerTalk_Chat_PartnerYidhari_330050011_27": "So that's why... it's called \"sinking\"...",
"PartnerTalk_Chat_PartnerYidhari_330050011_28": "Yeah. But fortunately, before I completely sank into the abyss, before I fell into the chaos, lost myself and my soul... you found me.",
"PartnerTalk_Chat_PartnerYidhari_330050011_33": "Oh, Wise.",
"PartnerTalk_Chat_PartnerYidhari_330050015_03": "You're looking a bit upset...",
"PartnerTalk_Chat_PartnerYidhari_330050015_04": "Did you encounter any trouble?",
"PartnerTalk_Chat_PartnerYidhari_330050015_05": "Oh, no, there's no trouble. Just feeling a bit bummed about missing out, that's all.",
"PartnerTalk_Chat_PartnerYidhari_330050015_06": "I waited for so long, and yet...",
"PartnerTalk_Chat_PartnerYidhari_330050015_07": "Did you make plans to meet someone?",
"PartnerTalk_Chat_PartnerYidhari_330050015_08": "Nope. I'm just bummed I missed the rain.",
"PartnerTalk_Chat_PartnerYidhari_330050015_15": "But fate had other plans... Now this is really a bit upsetting.",
"PartnerTalk_Chat_PartnerYidhari_330050015_16": "It's okay.",
"PartnerTalk_Chat_PartnerYidhari_330050017_12": "Looking up close, you can see something amazing about this statue. Endless droplets of rain cascade down from the top, forming a curtain of water that flows layer by layer to the bottom.",
"PartnerTalk_Chat_PartnerYidhari_330050017_14": "The noise in the air is completely masked by the falling rain, and as the moisture thickens around you, you feel like you're wrapped in a cocoon, cut off from this world.",
"PartnerTalk_Chat_PartnerYidhari_330050017_15": "And when you start walking away... you'll find that everything in the world has changed dramatically, as if the most eccentric designer had set up a time-limited stage while no one was around.",
"PartnerTalk_Chat_PartnerYidhari_330050017_17": "I love them!",
"PartnerTalk_Chat_PartnerYidhari_330050019_03": "Since when did you get this fondness for rainy days?",
"PartnerTalk_Chat_PartnerYidhari_330050019_04": "I can't really remember when it started...",
"PartnerTalk_Chat_PartnerYidhari_330050019_05": "I only remember why I first fell in love with rainy days — they let me dodge the crowds.",
"PartnerTalk_Chat_PartnerYidhari_330050019_09": "Watching the drizzling rain fall from the sky, listening to its crystal-clear sound, all my worries, physical exhaustion... and even the burdens carried by the Hollow — everything gets washed away, cleansed as it flows down with the rain.",
"PartnerTalk_Chat_PartnerYidhari_330050019_10": "Being able to think about myself without distractions, to feel this world, and let my spirit heal — that's what rainy days mean to me more than anything else.",
"PartnerTalk_Chat_PartnerYidhari_330050019_14": "Looks like we suddenly got into some heavy stuff, huh... Don't worry too much about it though. I'm way past the phase of needing rainy days to heal myself.",
"PartnerTalk_Chat_PartnerYidhari_330050019_17": "I don't want it to end so soon...",
"PartnerTalk_Chat_PartnerYidhari_330050019_18": "I got a special experience ready for you!",
"PartnerTalk_Chat_PartnerYidhari_330050019_19": "A special experience? I'd be glad to attend, but...",
"PartnerTalk_Chat_PartnerYidhari_330050021_10": "Feels like we've climbed pretty high up. Can I open my eyes now?",
"PartnerTalk_Chat_PartnerYidhari_330050021_12": "Looking down from the top of the lighthouse, you see a completely different view from before. Under the night, the harbor is empty, and the boundless sea seems to stretch out into a vast canvas reflecting the dark sky.",
"PartnerTalk_Chat_PartnerYidhari_330050021_14": "Yet upon closer reflection, you can hear the soft breathing and heartbeats of the one near you, catch a whiff of that fragrance that makes your heart skip. No longer do you feel lost in the vast universe — instead, you're wrapped in an exceptionally warm embrace.",
"PartnerTalk_Chat_PartnerYidhari_330050021_17": "Even though it's not raining...",
"PartnerTalk_Chat_PartnerYidhari_330050021_18": "I want to give you that rainy day experience!",
"PartnerTalk_Chat_PartnerYidhari_330050021_19": "Yes, I can feel it — the completely different scenery, the sound of waves washing everything away, and my heart finding perfect peace in this tranquility.",
"PartnerTalk_Chat_PartnerYidhari_330050021_25": "Mhm... it's a promise then, next time it rains.",
"PartnerTalk_Chat_PartnerYidhari_330050022_01": "It's a promise — next time it rains.",
"PartnerTalk_Chat_PartnerYidhari_330050023_07": "As you approach Yidhari, she still seems dazed and is mumbling incomprehensible things to herself.\nHowever, after reaching out to support her seemingly unstable body, her tentacles suddenly wrap tightly around you.",
"PartnerTalk_Chat_PartnerYidhari_330050025_04": "Alright, then you're my guide from here on.",
"PartnerTalk_Chat_PartnerYidhari_330050025_05": "I'll stick with you, right here on these streets you know so well.",
"PartnerTalk_Chat_PartnerYidhari_330050025_06": "Alright, then you're my guide from here on.",
"PartnerTalk_Chat_PartnerYidhari_330050025_07": "Hey there, Wise.",
"PartnerTalk_Chat_PartnerYidhari_330050026_25": "Wanna keep walking together? I ate a bit too much just now. A nice stroll would help digest all that food.",
"PartnerTalk_Chat_PartnerYidhari_330050029_01": "It kind of feels different from before...?",
"PartnerTalk_Chat_PartnerYidhari_330050029_09": "Yeah, it's a pretty cool experience.",
"PartnerTalk_Chat_PartnerYidhari_330050029_10": "Nope, I don't mind at all.",
"PartnerTalk_Chat_PartnerYidhari_330050029_18": "It'll be a totally fantastical experience.",
"PartnerTalk_Chat_PartnerYidhari_330050029_19": "It'll be super hype.",
"PartnerTalk_Chat_PartnerYidhari_330050029_20": "Your response shows you're really looking forward to a concert... but then again, that's just the magic of live music performances, isn't it?",
"PartnerTalk_Chat_PartnerYidhari_330050029_33": "I'm really looking forward to checking out a place like that~",
"PartnerTalk_Chat_PartnerYidhari_330050031_03": "Feels like I'm about to melt from all this heat in the air...",
"PartnerTalk_Chat_PartnerYidhari_330050031_04": "About to melt?",
"PartnerTalk_Chat_PartnerYidhari_330050031_07": "Whether it's the scorching sunlight or the unusually lively crowd...",
"PartnerTalk_Chat_PartnerYidhari_330050031_14": "You're being so mysterious. It's got me super curious... where exactly are you planning to take me, Belle?",
"PartnerTalk_Chat_PartnerYidhari_330050031_15": "You're being so mysterious. It's got me super curious... where exactly are you planning to take me, Wise?",
"PartnerTalk_Chat_PartnerYidhari_330050032_10": "It's nothing. Just got hit with a sudden feeling, you know? Like when inspiration strikes and you just have to write something down, you want to get those thoughts out there.",
"PartnerTalk_Chat_PartnerYidhari_330050034_01": "These photo frames look a bit too ordinary, not really suitable for holding those memories...",
"PartnerTalk_Chat_PartnerYidhari_330050034_03": "Already picking out picture frames?",
"PartnerTalk_Chat_PartnerYidhari_330050034_04": "Yes... I was asking around earlier and found out the store got a batch of picture frames in, so I took a look. Too bad I couldn't find anything suitable.",
"PartnerTalk_Chat_PartnerYidhari_330050034_05": "Let's check out some other spots.",
"PartnerTalk_Chat_PartnerYidhari_330050034_15": "Uncle Baorong can take custom orders!",
"PartnerTalk_Chat_PartnerYidhari_330050034_16": "So even if I can't find the perfect frame, I can still have one made...",
"PartnerTalk_Chat_PartnerYidhari_330050035_01": "When you arrive at Mystic Wares, you learn that Yuzuha is out visiting Alice. So you go straight to Uncle Baorong to explain the purpose of your visit.\nNot only do you see many well-crafted picture frames, but Uncle Baorong also accepts your custom frame request without hesitation.",
"PartnerTalk_Chat_PartnerYidhari_330050035_02": "The existing frames are nice and all, but if I can get a custom one... There's no way I'm passing up that chance.",
"PartnerTalk_Chat_PartnerYidhari_330050035_03": "Right!",
"PartnerTalk_Chat_PartnerYidhari_330050035_05": "Just some rough ideas for now. I can tell what kind of frames won't work, but I haven't figured out what kind would be perfect yet.",
"PartnerTalk_Chat_PartnerYidhari_330050035_11": "I wanted a custom frame to showcase all those precious memories I've made as of late. And I want to put these photos somewhere more prominent, so I can see them often.",
"PartnerTalk_Chat_PartnerYidhari_330050035_23": "After discussing and settling on the desired style, Yidhari meticulously draws several design sketches and, with much deliberation, finally picks out the most satisfying version to hand over to Uncle Baorong.\nUpon receiving Uncle Baorong's response of \"delivery in one week,\" you both let out a sigh of relief, followed by a surge of anticipation in your hearts.",
"PartnerTalk_Chat_PartnerYidhari_330050035_27": "M—My childhood photos?",
"PartnerTalk_Chat_PartnerYidhari_330050035_37": "The gentle ocean breeze... Going for a summer beach vibe, hm? It's got just the right energy for you.",
"PartnerTalk_Chat_PartnerYidhari_330050035_42": "That warm and lazy feeling, letting your thoughts drift in comfort... If that's the style... Maybe I should do it this way?",
"PartnerTalk_GalGame_PartnerLucia_10044001_011": "You take the snacks from Lucia and pop the interesting combo in your mouth.\nIt's a weird mix, but... pretty tasty!",
"PartnerTalk_GalGame_PartnerLucia_10044001_025": "That does sound a little dangerous... but seems interesting, too.",
"PartnerTalk_GalGame_PartnerLucia_10044002_017": "I bet that Ethereal is Chestnut! Tail wagging, approaching slowly, carefully circling while she watches you...",
"PartnerTalk_GalGame_PartnerLucia_10044002_018": "That Ethereal must be Chestnut, right? Tail wagging, approaching slowly, carefully circling while she watches you...",
"PartnerTalk_GalGame_PartnerLucia_10044002_021": "She was lying there, far away from me, and I could tell she wasn't dangerous — just watching, seeing if she could come closer without scaring me.",
"PartnerTalk_GalGame_PartnerLucia_10044002_025": "I also miss her...",
"PartnerTalk_GalGame_PartnerLucia_10044002_026": "Chestnut sure is cute, I miss her, too... Hope we get to meet again someday.",
"PartnerTalk_GalGame_PartnerLucia_10044002_027": "Chestnut sure is cute, I miss her, too... Hope we get to meet again someday.",
"PartnerTalk_GalGame_PartnerLucia_10044002_034": "Chestnut is just that important to you. Of course you'll always wanna pet her paws, give her head-boops, and sit together with her...",
"PartnerTalk_GalGame_PartnerLucia_10044002_035": "It makes sense. You really, really care about Chestnut and want to be with her.",
"PartnerTalk_GalGame_PartnerLucia_10044002_041": "\"I'll continue to remember her, and keep telling her story to everyone...\nAs long as the memories and tales live on, I'll still feel her by my side — even if we can't meet again...\"",
"PartnerTalk_GalGame_PartnerLucia_10044003_013": "That was completely uncalled for. Her accusations had zero basis. I'm pretty sure she was just trying to get under your skin.",
"PartnerTalk_GalGame_PartnerLucia_10044003_020": "Yes... You're an important friend, Lucia. Don't let that kind of nonsense get to you.",
"PartnerTalk_GalGame_PartnerLucia_10044003_050": "It's a special wind chime, made from leaves and tiny bells. When the sea breeze passes through, it sounds like the forest singing along with the ocean.\nYou and Lucia walk along the shore for a long time, until the sky begins to lighten.",
"PartnerTalk_GalGame_PartnerYidhari_10044101_025": "Watching with someone else means... sometimes it's not the movie that scares you, but the person beside you. Belle loves to startle me on purpose.",
"PartnerTalk_GalGame_PartnerYidhari_10044101_028": "A drifting ship barely survives a terrifying storm, its hull leaking and in desperate need of land for repairs. From the crow's nest, the protagonist spots an eerie, lone island, looming over the dark sea like a beast's open maw. With no other choice, the crew casts their hopes on this island of despair...",
"PartnerTalk_GalGame_PartnerYidhari_10044101_034": "O—Over already...? What an intense horror movie! It felt like I was sinking into the sea, only just managing to struggle out of the waves to breathe again!",
"PartnerTalk_GalGame_PartnerYidhari_10044101_035": "O—Over already...? What an intense horror movie! It felt like I was sinking into the sea, only just managing to struggle out of the waves to breathe again!",
"PartnerTalk_GalGame_PartnerYidhari_10044101_040": "Ah... That... I—I was just talking about taking a bath.",
"PartnerTalk_GalGame_PartnerYidhari_10044101_084": "Using my own experience... Ugh... For example, the sea creature was once an innocent girl. After her crew found treasure and triggered a curse, they abandoned her on the island—where she became a cursed creature bent on vengeance.",
"PartnerTalk_GalGame_PartnerYidhari_10044102_020": "\"Two weeks ago, I went there to rent a horror movie called 'When the Lights Flicker'. As soon as I picked up the tape, the light above started flickering — just like in the movie. I was so scared I couldn't sleep with the lights off for days.\"",
"PartnerTalk_GalGame_PartnerYidhari_10044102_022": "\"Oh, and the store manager's odd too. I saw her yesterday muttering to herself in the corner, with a Bangboo beside her staring around like a real person.\"",
"PartnerTalk_GalGame_PartnerYidhari_10044102_023": "\"Oh, and the store manager's odd too. I saw him yesterday muttering to himself in the corner, with a Bangboo beside him staring around like a real person.\"",
"PartnerTalk_GalGame_PartnerYidhari_10044102_024": "\"In short, I can't shake the feeling that the store is haunted by something strange — it possesses Bangboo and messes with the power and signal.\"",
"PartnerTalk_GalGame_PartnerYidhari_10044102_030": "The power and signal outages were caused by the special equipment we've set up in the store — when it overloads, sudden glitches like that can happen.",
"PartnerTalk_GalGame_PartnerYidhari_10044102_031": "The power and signal outages were caused by the special equipment we've set up in the store — when it overloads, sudden glitches like that can happen.",
"PartnerTalk_GalGame_PartnerYidhari_10044102_034": "Oh, and about that guy being turned down by his crush... I doubt the network disconnection was the real issue... There's no curse on the video store. He should just take a good look at himself.",
"PartnerTalk_GalGame_PartnerYidhari_10044102_035": "Also, about that guy being turned down by his crush... I doubt the network disconnection was the real issue... There's no curse on the video store. He should just take a good look at himself.",
"PartnerTalk_GalGame_PartnerYidhari_10044102_050": "In the dark, you feel the warmth of Yidhari's soft hands, easing the tension in your heart. It's just darkness — no strange presence in the video store...\nBut as that thought crosses your mind, something slowly coils around your lower leg...",
"PartnerTalk_GalGame_PartnerYidhari_10044102_062": "Mm... They're slippery and cold... soft to the touch, yet very agile... Now they're wrapped around my leg... Squeezing tighter and tighter...",
"PartnerTalk_GalGame_PartnerYidhari_10044102_069": "As panic sets in, the thing around your leg suddenly shrinks back into the dark, as if startled.\nThe darkness is cold, yet Yidhari's touch feels oddly warm, stirring your concern. Thankfully, the lights soon come back on.",
"PartnerTalk_GalGame_PartnerYidhari_10044102_077": "Oh, that's right! I just remembered I still have an important bit of material to gather, so excuse me...",
"PartnerTalk_GalGame_PartnerYidhari_10044103_019": "Seeing Yidhari snap out of her daze, you explain to her what just happened.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_020": "I've got things clear now. How embarrassing — letting you see me like that.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_027": "The tentacles that are tightly wrapped around your body — bringing both comfort and weight — slowly withdraw, and strangely, it feels as if they are reluctant to let go.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_038": "From you, I seem to feel a special kind of pull — like a lost ship drawn to the guiding light of a lighthouse.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_042": "D—Do I really mean that much...? Uh, I'm starting to blush now.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_043": "D—Do I really mean that much...? Heh, I'm starting to blush now.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_044": "Haha... Don't underestimate yourself. You might be even more special than I imagined.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_050": "W—Wait! If I'm not mistaken, the symptoms you're describing have a name — it's called heatstroke! You must have stayed too long under the sun!",
"PartnerTalk_GalGame_PartnerYidhari_10044103_051": "W—Wait! If I'm not mistaken, the symptoms you're describing have a name — it's called heatstroke! You must have stayed too long under the sun!",
"PartnerTalk_GalGame_PartnerYidhari_10044103_058": "But come to think of it, it really is surprising! You went out alone on such a sunny day, and in such a crowded place, no less...",
"PartnerTalk_GalGame_PartnerYidhari_10044103_059": "But come to think of it, it really is surprising! You went out alone on such a sunny day, and in such a crowded place, no less...",
"PartnerTalk_GalGame_PartnerYidhari_10044103_060": "To be with someone you care about, you can't just follow your own preferences; you need to share in the life that matters to her too.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_061": "To be with someone you care about, you can't just follow your own preferences; you need to share in the life that matters to him too.",
"PartnerTalk_GalGame_PartnerYidhari_10044103_068": "What matters is... you'll respond to my hopes. And right now, I truly hope for your invitation — no matter where we go or when.",
"PartnerTalk_GalGame_Partnernorano_10043901_022": "Is this... a custom Manato-made nest?",
"PartnerTalk_GalGame_Partnernorano_10043901_038": "The title fades in: \"Boy in the Space Helmet.\"\nIt tells the story of a young boy born with facial differences who wears a helmet to school. As he struggles with silent bullying and subtle discrimination, the warmth of his family and the kindness from his friends slowly help him heal.\nIn the end, under a gentle beam of sunlight, the story comes to an end.",
"PartnerTalk_GalGame_Partnernorano_10043901_044": "What's wrong...? Did it remind you of something, Manato?",
"PartnerTalk_GalGame_Partnernorano_10043901_045": "What's wrong...? Did it remind you of something, Manato?",
"PartnerTalk_GalGame_Partnernorano_10043901_058": "And hey, if someone still wants to be friends with me, that's how you know they're a real friend. Right?",
"PartnerTalk_GalGame_Partnernorano_10043902_008": "You left early this morning, it'd been sooooo many minutes and you still hadn't messaged us on Knock Knock~",
"PartnerTalk_GalGame_Partnernorano_10043902_030": "Despite his words, you notice Manato tense for a moment, His movements slow, as if stuck in slow motion.\nIf that's the case...",
"PartnerTalk_GalGame_Partnernorano_10043902_032": "Aratama-maru is a pretty badass ID...",
"PartnerTalk_GalGame_Partnernorano_10043902_033": "Though I also kinda like SailumeSadLoneGhost~",
"PartnerTalk_GalGame_Partnernorano_10043902_034": "Gotta say, Aratama-maru is a pretty badass ID... But I also kinda like SailumeSadLoneGhost~\nWhy did you change it?",
"PartnerTalk_GalGame_Partnernorano_10043902_035": "Gotta say, Aratama-maru is a pretty badass ID... But I also kinda like SailumeSadLoneGhost~\nWhy did you change it?",
"PartnerTalk_GalGame_Partnernorano_10043902_053": "After making this promise with Manato, the two of you take the cable car back to Failume Heights.",
"PartnerTalk_GalGame_Partnernorano_10043903_001": "You arrive at the second floor of Yum Cha Sin as invited.\nAfter a short wait, you see Manato step out from the kitchen.",
"PartnerTalk_GalGame_Partnernorano_10043903_014": "Hmm... the soup's almost ready. The last step is just keeping it warm and adjusting the flavor a bit before serving... I've got some other dishes going on too. Hang tight.",
"PartnerTalk_OngoingMainCityPartner_PartnerLucia_511451021_01": "Lately, I've enjoyed wandering the streets alone, with no particular destination in mind...",
"PartnerTalk_OngoingMainCityPartner_PartnerLucia_511451027_01": "As I was passing by here, the owner greeted me warmly.",
"PartnerTalk_OngoingMainCityPartner_PartnerLucia_511451028_01": "Saying something like \"Tin Master Special, kills your stress keeps you fresh\"...",
"PartnerTalk_OngoingMainCityPartner_PartnerLucia_511451031_01": "My body was tired, but my mind was all excited...",
"PartnerTalk_OngoingMainCityPartner_PartnerLucia_511451044_01": "Cups we drink from, lamps for lighting, they may have already been passed down through many generations...",
"PartnerTalk_OngoingMainCityPartner_PartnerLucia_511451046_01": "Every owner leaves a trace of themselves on the objects they use.",
"PartnerTalk_OngoingMainCityPartner_PartnerLucia_511451051_01": "But whenever I try to order something, the clerk always says weird stuff...",
"PartnerTalk_OngoingMainCityPartner_PartnerNorano_511441022_01": "I don't hate anyone. I just miss how things used to be before the old capital fell.",
"PartnerTalk_OngoingMainCityPartner_PartnerNorano_511441033_01": "If it's something I can manage, I'm always happy to help them out.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051012_01": "Wanna touch them? My tentacles.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051013_01": "They've been kind of obsessed with you, always trying to sneak over and wrap around you.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051014_01": "Like how kittens curl up in tiny boxes to feel safe... they've gotten used to turning to you for comfort.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051015_01": "If you're too shy with people around, we could always try it somewhere quiet?",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051016_01": "Don't worry, they'll be gentle.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051017_01": "At least with you... they always will be.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051018_01": "There's somewhere I'd love to show you.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051019_01": "This is it... one of my favorite little spots for inspiration.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051020_01": "When I'm running low on ideas, I like to come here and just wander.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051021_01": "Compared to the Hollows, the source of inspiration here is more gentle.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051022_01": "The stories shared by the tenants are real experiences, unlike those carefully crafted ones that feel completely artificial.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051023_01": "Sorry, I can't go into detail. I promised to protect their privacy.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051024_01": "If you're curious, please be patient a little longer.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051025_01": "I'll post these stories on Spook Shack once I've touched them up and left out anything the tenants prefer to keep secret.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051026_01": "I hope you'll enjoy them.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051027_01": "Good Goods sells old items recovered from the Hollows.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051028_01": "I like to stop by every now and then for interesting finds.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051029_01": "They're not the most durable, but they've survived the passage of time, and that makes them special.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051030_01": "A lot of them carry traces of the past. You can almost feel the stories in them.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051031_01": "If there's a chance, I'd love to show you my own collection at home.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051032_01": "This is where you'll find the most authentic herbal tea in all of Waifei Peninsula.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051033_01": "I usually come here when it's quiet.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051034_01": "Watching Shellboo slowly pick the herbs and brew the tea... it feels like time starts to slow down.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051035_01": "If the tea's served just as the rain starts falling, that's when it feels like a remedy for the heart.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051036_01": "Oh, there's something people always say in Waifei...",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051037_01": "Since \"you're already here,\" why not give it a try?",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051038_01": "This is a complicated place.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051039_01": "People come here to pawn pieces of their past.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051040_01": "Things that were once treasured slowly lose their shine over time... and end up here.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051041_01": "But sometimes, people let go of the past to make space for a new beginning.",
"PartnerTalk_OngoingMainCityPartner_PartnerYidhari_511051042_01": "The feelings behind it all... I suppose only the owner would truly understand.",
"PartnerTalk_OngoingMainCity_PartnerLucia_511451001_01": "Are you away with the fairies? Hmm... I'll keep quiet then.",
"PartnerTalk_OngoingMainCity_PartnerLucia_511451003_01": "I see... Inspiration always sneaks up when you're spacing out.",
"PartnerTalk_OngoingMainCity_PartnerLucia_511451009_01": "It doesn't hurt? Ooh then I wanna try too!",
"PartnerTalk_OngoingMainCity_PartnerNorano_511441001_01": "Proxy, are you tired? Wanna take a break somewhere?",
"PartnerTalk_OngoingMainCity_PartnerNorano_511441005_01": "Your gaze feels so... intense...",
"PartnerTalk_OngoingMainCity_PartnerNorano_511441007_01": "That's right, walking can be great exercise too!",
"PartnerTalk_OngoingMainCity_PartnerNorano_511441008_01": "Proxy, you walk surprisingly fast.",
"PartnerTalk_OngoingMainCity_PartnerNorano_511441009_01": "Careful, don't hurt yourself.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051001_01": "Ah, I see... it's spacing-out time.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051001_02": "Even I get a little lonely when you don't respond.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051002_01": "I've been wanting to go out with you more lately. I might be hooked on this... strangely relaxing feeling.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051002_02": "It's not raining today, but the air is still filled with my favorite scent.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051003_01": "This is... kind of a strange feeling.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051003_02": "Do you want me to get a little closer?",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051004_01": "You're so far, I can't see you from here.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051004_02": "When we spend time together, shouldn't we stay closer to each other?",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051005_01": "I don't mind the crowd... as long as you're with me.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051005_02": "Even in the busiest crowd, I can always spot you easily.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051006_01": "Don't worry about me. I'm good at waiting.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051007_01": "Now, I have something else to look forward to besides rainy days.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051008_01": "Is it my turn to lead the way? There's a place I'd love to go with you.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051008_02": "Want to find somewhere quiet? We can just sit and talk.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051009_01": "There's something wonderful about flowers. Their fragrance carries their souls.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051009_02": "When flowers are brushed with dew, they always smell especially fresh.",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051010_01": "The best spot in a movie theater should be a quiet little corner, don't you think?",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051010_02": "Popcorn and soda... are they essential for the full movie experience?",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051011_01": "Mind if I give it a try?",
"PartnerTalk_OngoingMainCity_PartnerYidhari_511051011_02": "Telling stories with flowers... that's something I'd like to do.",
"Partner_Birthday_1051": "MAR 19",
"Partner_Name_1331": "Vivian Banshee",
"Partner_ProfileDesc_1051": "In addition to her role as an Agent, Yidhari doubles as both a Proxy, and a contributor for Spook Shack.\nTo most, she comes across as laid-back and leisurely, but according to records, it's less \"laziness\" than a shroud of nothingness, leaving her at odds with the world around her.\nPerhaps to most people, this would seem like the usual quirk of someone absorbed in their craft. As a gifted writer of bizarre tales, Yidhari should be more prone than most to immersing herself in the worlds of her own imagination.\nIn truth, however, her unusual behavior stems more from the burden of her own abilities.\nIn the Hollows, she's exposed to vast torrents of information unimaginable to most, tangled with years upon years of memories that have amassed there. That crushing weight of countless pasts constantly batters her sense of reality, until even her emotions are gradually worn dull.\nThe fact that she can bear this burden, turn it into her own strength, and still live life in her own way — that's what sets Yidhari apart as gifted beyond others.",
"Partner_ProfileDesc_1451": "Lucia, a member of Spook Shack, goes by the online name \"Night Emissary.\" She's a backpacker, an Ethereal story enthusiast, and a connoisseur of late-night food stalls.\n\nRecords show that Lucia hails from a tribe living on the outskirts of the city. Legend has it their ancestors once encountered an Ethereal called the \"Night Horror\" (absent from the Hollow Investigative Association archives), which left them with a strange gift: Ethereals tend not to notice them. The cost, though, is that they dream of the Night Horror at night, and under its influence, they sleepwalk into Hollows, where corruption awaits.\nBecause of this, the tribe took on the role of Nightwatchers. They rest during the day and hunt deep in the night, avoiding the Night Horror's pull. And if anyone must sleep at night, their family will keep vigil at their side until dawn.\n\nLucia grew up surrounded by her kin, and even after arriving in New Eridu, she has kept to the Nightwatcher tradition of staying awake through the night and watching over her cherished friends, shielding them from the Night Horror's reach.\nMaster, if you hear a knock at your window late at night, don't be alarmed. It may just be a sleepless night guardian stopping by to say hello.\n\nAdditional note: Lucia's pet is \"Chestnut,\" a small, friendly Hati. It once lived in the Hollow's outskirts, but has since moved deeper inside. Even I can no longer detect its exact whereabouts.",
"PasserByChat_Chapter00_0817_15": "*loud* Thank you so much! Please accept this flyer!\n<color=#B5B5B5>*whispering* And this HIA Commemorative Coin.</color>",
"PasserBy_Bubble_Whitfield_40030486_02": "<color=#B5B5B5>*whispering* You're the loudest one here...</color>",
"PasserBy_Chat_Achievement_30030496_02": "Just as you are sizing each other up, everyone arrives, seeming to be coming back to the office after wrapping up a meeting.",
"PasserBy_Chat_Achievement_30030496_03": "Proxy, it's been a while since you came to headquarters. Is there something urgent?",
"PasserBy_Chat_Achievement_30030496_04": "Let me rest for a moment, and I shall depart with you at once—",
"PasserBy_Chat_Achievement_30030496_05": "Hold up, it's not the time for blades yet!",
"PasserBy_Chat_Achievement_30030496_06": "Just here to look around.",
"PasserBy_Chat_Achievement_30030496_08": "Well then... I'll have to ask you to wait for a while. It seems this Public Relations Officer has some urgent business with me?",
"PasserBy_Chat_Achievement_30030496_09": "Yes, that's right!",
"PasserBy_Chat_Achievement_30030496_10": "Chief Hoshimi! Congratulations! You've once again earned the title of \"Spotlight Investigator\" in HSO with your unrivaled popularity!",
"PasserBy_Chat_Achievement_30030496_12": "I feel like you didn't mean it at all!",
"PasserBy_Chat_Achievement_30030496_13": "Oh, one more thing! Among the conversations we gathered, there's some new info...",
"PasserBy_Chat_Achievement_30030496_14": "We caught these messages: \"Did Chief Hoshimi's ears reach Janus Quarter?\", \"Miss Miyabi can slice through Hollows with her ears!\", \"Mommy, please let me help you with your ears, pretty please!\"...",
"PasserBy_Chat_Achievement_30030496_15": "That... That won't be necessary.",
"PasserBy_Chat_Achievement_30030496_16": "I didn't understand a thing...",
"PasserBy_Chat_Achievement_30030496_18": "So here's the deal: there's this online collab art event where everyone can draw whatever elements they want on the New Eridu map.",
"PasserBy_Chat_Achievement_30030496_20": "Your ears now stretch from the HQ building — all the way to Sixth Street in the Janus Quarter.",
"PasserBy_Chat_Achievement_30030496_22": "It would be nice if I could hear news from Sixth Street anytime. I wonder... could they draw my ears onto Waifei Peninsula?",
"PasserBy_Chat_Achievement_30030496_25": "Be able to hear news on Miss Miyabi whenever!",
"PasserBy_Chat_Achievement_30030496_26": "...Huh? Let me see... The direction... this might be a bit tricky... Should we step in and suggest it?",
"PasserBy_Chat_Achievement_30030496_27": "No need for the moment.",
"PasserBy_Chat_Achievement_30030496_28": "Thank you for the message. I shall make time for my \"participating in online collab art events\" training.",
"PasserBy_Chat_Achievement_30030496_29": "I wonder... if you join that event, what would you draw?",
"PasserBy_Chat_Achievement_30030496_30": "After finishing her work, the PR officer left.\nBut... why did her parting glance give off such a \"I'm totally gonna gossip with everyone how you, a complete stranger, were getting all chummy with Chief Hoshimi\" vibe?",
"PasserBy_Chat_Achievement_30030497_01": "As a Proxy, you can't help but take a second look whenever I see this kind of publicity.",
"PasserBy_Chat_Achievement_30030497_04": "What're you doing here, Yidhari?",
"PasserBy_Chat_Achievement_30030497_05": "What happened, Yidhari?",
"PasserBy_Chat_Achievement_30030497_06": "Just taking a stroll.",
"PasserBy_Chat_Achievement_30030497_10": "I read this wild urban legend on Inter-Knot about a protagonist who could also read the stories of the Hollows.",
"PasserBy_Chat_Achievement_30030497_12": "A link?",
"PasserBy_Chat_Achievement_30030497_13": "Was it a scam...?",
"PasserBy_Chat_Achievement_30030497_14": "I clicked on the link she replied with, but there was nothing inside...",
"PasserBy_Chat_Achievement_30030497_15": "—It took me straight to a forum called \"Spook Shack.\"",
"PasserBy_Chat_Achievement_30030497_17": "It was Yuzuha...!",
"PasserBy_Chat_Achievement_30030497_18": "Although Yuzupepper immediately confessed that this story was made up, and well... she was running out of inspiration, after hearing that I could actually see those stories, she eagerly invited me to write them down.",
"PasserBy_Chat_Achievement_30030497_19": "And just like that, I got \"tricked\" into joining Spook Shack.",
"PasserBy_Chat_Achievement_30030497_20": "Wow, that's the consequence of trusting Inter-Knot!",
"PasserBy_Chat_Achievement_30030497_21": "But if we're just talking about consequences...",
"PasserBy_Chat_Achievement_30030497_22": "If \"trusting the Inter-Knot\" is risky, then what I encountered... was probably the best outcome possible, right?",
"PasserBy_Chat_Achievement_30030498_02": "A commission recruitment ad catches your eye.\nThe poster methodically lists the advertiser's qualifications and experience.",
"PasserBy_Chat_Achievement_30030498_03": "While reading intently, a familiar Agent suddenly appears—",
"PasserBy_Chat_Achievement_30030498_07": "Obviously, not here.",
"PasserBy_Chat_Achievement_30030498_08": "Nothing special about that.",
"PasserBy_Chat_Achievement_30030498_09": "Oh my~ Proxy, you're different from them. If I post here, you've gotta help promote my stuff!",
"PasserBy_Chat_Achievement_30030498_12": "\"Cunning Hares, we want money!\"",
"PasserBy_Chat_Achievement_30030498_13": "Huh?",
"PasserBy_Chat_Achievement_30030498_14": "How's that meant to attract commissions...?",
"PasserBy_Chat_Achievement_30030498_16": "But I'll take a different path — we Cunning Hares are gonna show our ambition!",
"PasserBy_Chat_Achievement_30030498_17": "The more clients that come to me, the more pay and commission experience I'll get — with more pay, we can get better equipment; with more experience, we'll get even better at handling things.",
"PasserBy_Chat_Achievement_30030498_21": "Unlike others, I'll tell them straight up — the more commission fees you pay to the Cunning Hares, the more reliable partners you'll cultivate — so come on, pull out those Dennies and support us!",
"PasserBy_Chat_Achievement_30030498_23": "...Not really.",
"PasserBy_Chat_Achievement_30030498_24": "Maybe you should rethink it.",
"PasserBy_Chat_Achievement_30030498_25": "You try to explain to Nicole...\nWhen clients pay Dennies and choose better, more suitable partners — that's their right, not their obligation. Improving your professional skills is the key to getting more commissions, not a reason to demand higher fees.",
"PasserBy_Chat_Achievement_30030498_27": "I see...",
"PasserBy_Chat_Achievement_30030498_28": "No wonder the Legendary Proxy Phaethon has such a great reputation on Inter-Knot — even I'm convinced!",
"PasserBy_Chat_Achievement_30030498_29": "Well then... Anby's burger combo, Billy's lubricant, and Nekomata's mackerel... guess they'll just have to wait~",
"PasserBy_Chat_Achievement_30030498_30": "Nicole takes another look at that \"boring\" advertisement and walks away dejectedly.",
"PasserBy_Chat_Achievement_30030498_31": "But what I'm gonna make... is an ab-so-lute-ly NOT boring ad!",
"PasserBy_Chat_Concert_30630036_04": "<color=#B5B5B5>*whispering* Don't panic, Tyson. You were just hiding in the restroom all night. No harm done. Don't sweat it!</color>",
"PasserBy_Chat_EchoChamber_30130272_12": "The day before yesterday, I dreamed of finding several Golden Bangboo and living a life of financial freedom ever since. In yesterday's dream, I used that money to build an amusement park, hired countless Bangboo as staff, and invited friends over to play every day.",
"PasserBy_Chat_EchoChamber_30130272_16": "The day before yesterday, I dreamed of finding several Golden Bangboo and living a life of financial freedom ever since. In yesterday's dream, I used that money to build an amusement park, hired countless Bangboo as staff, and invited friends over to play every day.",
"PopUp_Content_40105101": "Yidhari can convert her <color=#FFFFFF>HP</color> into offensive power: When her <color=#FFFFFF>HP</color> decreases, she gains Decibels at a certain ratio, and the lower her <color=#FFFFFF>HP</color>, the higher DMG she deals;\n\nHold <IconMap:Icon_Normal> to make Yidhari continuously <color=#FFFFFF>consume HP</color> while charging and unleash powerful charged attacks based on charge level. This method quickly depletes HP while gaining massive Decibels;\n\nPress <IconMap:Icon_SpecialReady_Rp> to trigger <color=#FFFFFF>EX Special Attack: Frost Coil</color>. When it hits enemies, Yidhari recovers <color=#FFFFFF>HP</color> - the lower her current HP, the more HP recovered.",
"PopUp_Content_40105102": "While charging and during spinning charged attacks, press <IconMap:Icon_SpecialReady_Rp> to perform Yidhari's ALT skill <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color>. If this clashes with an enemy attack, it will trigger Surging Cold and unlock <color=#FFFFFF>EX Special Attack: Glacial Crush</color>. Press <IconMap:Icon_SpecialReady_Rp> or <IconMap:Icon_Normal> to unleash <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, dealing increased DMG and restoring HP.\nDuring charged attacks or spinning charged attacks, after Yidhari is hit by an enemy attack, press <IconMap:Icon_SpecialReady_Rp> to perform <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color> and also trigger Surging Cold.",
"PopUp_Content_40105103": "When Decibel Rating reaches <color=#FFFFFF>Maximum</color>, landing a <color=#FFFFFF>charged attack</color> or <color=#FFFFFF>EX Special Attack</color> on enemies will consume 3,000 Decibels, activate <color=#FFFFFF>Ether Veil: Wellspring</color>, and unlock <color=#FFFFFF>Ultimate: Final Act - Crossing the River of Regret</color>;\nPress <IconMap:Icon_UltimateReady> to allow Yidhari to unleash <color=#FFFFFF>Ultimate: Final Act - Crossing the River of Regret</color> once without consuming Decibels;\nWhile Yidhari is in <color=#FFFFFF>Ether Veil: Wellspring</color>, the charging speed of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> will increase.",
"PopUp_Content_40105104": "The lower Yidhari's HP, the higher DMG she deals; hold <IconMap:Icon_Normal> to perform a <color=#FFFFFF>charged attack</color> that <color=#FFFFFF>consumes HP</color>; press <IconMap:Icon_SpecialReady_Rp> to unleash an <color=#FFFFFF>EX Special Attack</color> that restores HP.",
"PopUp_Content_40138104": "While the Silver Star mark is active, Aftershock DMG received from squadmates will significantly charge Silver Star for enemy units. When an enemy target with at least 1 stack of White Thunder is defeated, Special Attack: Thunder Smite will be unleashed on the nearest enemy target;\nWhen Special Attack: Thunder Smite DMG is triggered, Special Attack: Azure Flash - Boundary will automatically activate after the current skill ends, dealing <color=#2EB6FF>Electric DMG</color>, and the skill is considered an Aftershock.",
"PopUp_Content_40138105": "Dodge Counter grants Voltage Overload status when hitting enemies. During this state, dodge performance is enhanced, and when using Basic Attack/Dash Attack/Dodge Counter, if the enemy target has White Thunder, press <IconMap:Icon_Special> to interrupt the current skill at any time and unleash Special Attack: Azure Flash;\nDuring this state, when pressing <IconMap:Icon_SpecialReady>, and when the enemy doesn't have <color=#FFFFFF>White Thunder</color>, you can directly unleash EX Special Attack: Sundering Bolt.",
"PopUp_Content_40144101": "<color=#FFAF2C>Hold</color> <IconMap:Icon_Special> to activate <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color>, consuming HP and accumulating <color=#FFFFFF>Blazing Heart</color> until the threshold is reached to enter <color=#FFFFFF>Molten Edge</color> state;\nWhile in <color=#FFFFFF>Molten Edge</color> state, Komano Manato's <color=#FFFFFF>Basic Attack</color> is enhanced, consuming HP to increase CRIT DMG and Adrenaline Generation Rate.",
"PopUp_Content_40144102": "After activating <color=#FFFFFF>Defensive Assist</color>, Komano Manato accumulates <color=#FFFFFF>Blazing Heart</color>.\nWhen activating <color=#FFFFFF>Assist Follow-Up</color>, <color=#FFAF2C>repeatedly press</color> <IconMap:Icon_Normal> to perform consecutive slashes, consuming HP to increase CRIT DMG and Adrenaline Generation Rate.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color> can be launched to recover HP.",
"PopUp_Content_40144103": "When <color=#FFAF2C>holding</color> <IconMap:Icon_Special> to launch Komano Manato's <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color> and accumulating <color=#FFFFFF>Blazing Heart</color> to the threshold, he enters <color=#FFFFFF>Molten Edge</color> state.\nWhile in <color=#FFFFFF>Molten Edge</color> state, Komano Manato's <color=#FFFFFF>Basic Attack</color> is enhanced, and he can activate <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color> to recover HP.",
"PopUp_Content_40145101": "When Lucia launches certain attacks, she deals DMG to enemies with Ethereal forms. These attacks are divided into <color=#FFAF2C>Whim</color> and <color=#FFAF2C>Harmony</color>;\n<color=#FFAF2C>Whim</color> includes the 5th hit of <color=#FFFFFF>Basic Attack</color>, <color=#FFFFFF>Special Attack</color>, <color=#FFFFFF>Dodge Counter</color>, and <color=#FFFFFF>Quick Assist</color>; <color=#FFAF2C>Harmony</color> includes <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Assist Follow-Up</color>, <color=#FFFFFF>Chain Attack</color>, and <color=#FFFFFF>Ultimate</color>;\nWhen Lucia activates <color=#FFAF2C>Harmony</color>, she applies <color=#FFAF2C>Darkbreaker</color> status to all squad members. Under <color=#FFAF2C>Darkbreaker</color> status, <color=#FFAF2C>Sheer Force is increased</color>;\nWhen <color=#FFAF2C>Harmony</color> deals DMG, the DMG of the final hit increases by a certain percentage of Lucia's maximum HP.",
"PopUp_Content_40145103": "While Lucia is in <color=#FFAF2C>Dream</color> state, using any <color=#FFFFFF>Whim</color> will consume <color=#FFFFFF>Dream Points</color> and <color=#FFAF2C>upgrade</color> <color=#FFFFFF>Whim</color> into <color=#FFFFFF>Harmony</color>;\nWhen off-field, if the active character's attack hits an enemy, Lucia will consume <color=#FFFFFF>Dream Points</color> to trigger <color=#FFAF2C>Aftershock</color>, and this <color=#FFAF2C>Aftershock</color> becomes <color=#FFFFFF>Harmony</color>;\nWhen Lucia triggers a <color=#FFAF2C>skill upgrade</color> or <color=#FFAF2C>Aftershock</color>, all squad members gain <color=#FFAF2C>Dreamer's Nursery Rhyme</color> status, under which <color=#FFAF2C>DMG increases</color>;\nWhen <color=#FFFFFF>Dream Points</color> are insufficient to trigger <color=#FFAF2C>skill upgrade</color> or <color=#FFAF2C>Aftershock</color>, Lucia will exit <color=#FFAF2C>Dream</color> state.",
"PopUp_Content_40145104": "When Lucia activates <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Assist Follow-Up</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, all squad members gain a <color=#FFAF2C>Sheer Force</color> boost;\nWhile Lucia is in <color=#FFAF2C>Dream</color> state, she unlocks the off-field <color=#FFFFFF>Aftershock</color> ability. When <color=#FFFFFF>Aftershock</color> is activated, all squad members gain <color=#FFAF2C>Sheer Force</color> and <color=#FFAF2C>DMG</color> boost effects.",
"PopUp_Content_999270101": "In \"When Dreams Remain Unfinished\", the Proxy will sync with Yidhari's dream data through the VR Dream Terminal to enter VR dream scenes.\nIn VR dream scenes, you can control three types of monster allies: Ethereal, Mechanical, and Biological, and use their strength to defeat enemies within the dream.",
"PopUp_Content_999270102": "During \"Dream Investigation\", the Proxy will gradually explore Yidhari's dreams to understand her inner conflicts and past events. After completing a Dream Investigation or Simulation Challenge, you'll obtain dream data used to increase Dream Stability Level. As Yidhari's Dream Stability increases, more dream allies will be unlocked to face additional enemies within the dreams.",
"PopUp_Content_999270103": "In \"Simulation Challenge\", Proxies must utilize allies obtained from Dream Investigation to defeat stronger enemies through different Squad Configurations, helping the HIA collect more simulation data.\nBy achieving perfect clear conditions in Simulation Challenge, you can earn additional dream data as rewards.",
"PopUp_Content_999280101": "Complete <color=#FFAF2C>Dream Investigation or Simulation Challenge</color> to obtain dream data, which can be used to increase your Dream Stability Level.\nRewards tied to each Dream Stability Level can be claimed once that level is reached.",
"PopUp_Content_999280201": "In Dreams, the Proxy will obtain different dream allies. There are three types of dream allies: Ethereal, Mechanical, and Biological, where:\n<color=#FFAF2C>Mechanical is weak to Ethereal</color>, <color=#FFAF2C>Biological is weak to Machine</color>, <color=#FFAF2C>Ethereal is weak to Biological</color>.\nWhen commanding allies to attack, they deal extra damage to enemies their type is strong against. But if the ally's type is weak against the enemy's, their damage is reduced.\nSo make sure to deploy allies that <color=#FFAF2C>can counter the enemy's type</color>!",
"PopUp_Content_999300501": "· You can select one <color=#FFAF2C>skill</color> to use per turn.\n· Choose a <color=#FFAF2C>skill</color> and select a suitable <color=#FFAF2C>target</color>, then click the skill again to cast it. (<color=#FFAF2C>Hold</color> a skill to view its detailed description.)\n· You can also control a monster's <color=#FFAF2C>movement</color> to find the best position to use your skills.",
"PopUp_Content_999300502": "Some monster skills can <color=#31CC00>restore Energy</color>, while certain powerful skills <color=#CF4029>consume Energy</color> to activate.\nDifferent skills are color-coded from weak to strong: <color=#FFAF2C>green, blue, purple, and orange</color>.",
"PopUp_Content_999300601": "· Marks can <color=#FFAF2C>increase DMG dealt to enemies</color>.\n· <color=#FFAF2C>Support</color> Ethereals' skills can <color=#FFAF2C>apply marks</color> to enemies, while <color=#FFAF2C>DPS</color> Ethereals' skills can <color=#FFAF2C>consume marks</color> to trigger an Aftershock.",
"PopUp_Content_999300602": "· There are 3 monster categories. <color=#FFAF2C>Ethereal counters Mechanical, Mechanical counters Biological, and Biological counters Ethereal</color>. \n· When attacking, monsters <color=#FFAF2C>deal increased DMG</color> to the type they counter, and <color=#FFAF2C>reduced DMG</color> to the type that counters them.",
"PopUp_Content_999300701": "Ionized Skill 2 supports Rapid-Press Interaction. When the button appears, {LAYOUT_MOBILE#<color=#FFAF2C>tap repeatedly</color>}{LAYOUT_FALLBACK#<color=#FFAF2C>press repeatedly </color><Action:MonsterFantasyQTEAttack>} for better skill effects.",
"PopUp_Content_999301001": "· The core mechanic of Mechanical monsters is <color=#FFAF2C>Energy</color>.\n· <color=#FFAF2C>Offensive</color> mechs' powerful skills consume large amounts of energy, but you can use <color=#FFAF2C>Support</color> mechs to <color=#FFAF2C>charge</color> them for higher damage output quickly.",
"PopUp_Content_999301101": "· The core mechanic of Biological monsters is <color=#FFAF2C>Buffs</color>.\n· Offensive companion skills are enhanced based on the current number of buff stacks. You can use Support companions to <color=#FFAF2C>apply buffs</color> and unleash burst damage.\n· Stat-enhancing buffs last <color=#FFAF2C>2 turns</color>. Triggering the same-name buff again refreshes the effective turn number. You can check buff status by {LAYOUT_MOBILE#holding the unit on the action bar}{LAYOUT_FALLBACK#pressing <Action:MonsterFantasyCheckDetail>} to access the Status tab.",
"PopUp_Content_999301201": "<color=#FFAF2C>Scene Props</color> will randomly appear in some stages. They can be destroyed with just one attack. When <color=#FFAF2C>you attack an enemy, destroying the Scene Prop</color> is not a bad idea. \n\n<color=#FFAF2C>Charging Pod</color>: Break it to <color=#FFAF2C>restore Energy</color>.",
"PopUp_Content_999301301": "<color=#FFAF2C>Scene Props</color> will randomly appear in some stages. They can be destroyed with just one attack. When <color=#FFAF2C>you attack an enemy, destroying the Scene Prop</color> is not a bad idea. \n\n<color=#FFAF2C>Swift Clock</color>: Break it to <color=#FFAF2C>act again</color> immediately.",
"PopUp_Content_999301401": "<color=#FFAF2C>Scene Props</color> will randomly appear in some stages. They can be destroyed with just one attack. When <color=#FFAF2C>you attack an enemy, destroying the Scene Prop</color> is not a bad idea. \n\n<color=#FFAF2C>Healing Pod</color>: Break it to <color=#FFAF2C>restore HP</color>.",
"PopUp_Content_999330101": "Wandering Hunter - Miasmic Field\nWhen the Wandering Hunter activates Miasmic Field, it vanishes and enters the hide-and-seek phase. When the Proxy uses <color=#FFAF2C>Perception Technique</color> to break through and expose the hidden true form of <color=#FFAF2C>Drowned Ideal - Lucia</color>, the Wandering Hunter will reveal itself and launch an ambush. Successfully performing a <color=#FFAF2C>Defensive Assist</color> will interrupt its action, inflicting <color=#FFAF2C>Impaired</color> status and reducing the Miasmic Shield.",
"PopUp_Content_999330102": "If you fail to correctly identify the true form of Drowned Ideal - Lucia, or after a certain duration, the Wandering Hunter will unleash a powerful skill which <color=#FFAF2C>ignores the Invulnerable effect</color> and deals DMG, causing the team's <color=#FFAF2C>Miasma Contamination to max out</color>. During this skill, the Agent cannot use their Ultimate.",
"PopUp_Content_999340101": "During combat stages, <color=#FFAF2C>Flash of Insight</color> <IconMap:Icon_ActivityCombatPause_Skill> Energy recovers over time, and Agents gain extra Energy when they <color=#FFAF2C>defeat enemies</color>! Energy can be stored up to 3 bars.",
"PopUp_Content_999340102": "<color=#FFAF2C>Flash of Insight</color> <IconMap:Icon_ActivityCombatPause_Skill> can be activated with at least 1 bar of Energy. Upon entering <color=#FFAF2C>Hunting Hour</color>, you can freely rotate, move, zoom, and pan the camera to adjust your shot.",
"PopUp_Content_999340105": "After completing an event stage, the corresponding stage's<color=#FFAF2C>\"Hyperfocus Shot\"</color> mode will be unlocked.\n<color=#FFAF2C>Challenge missions are disabled</color> in \"Hyperfocus Shot\" mode. In the stage, there are no target limitations, and Agents take no damage. Agents can freely use all skills, including <color=#FFAF2C>Flash of Insight</color> <IconMap:Icon_ActivityCombatPause_Skill>, allowing the Proxy to capture thrilling combat moments with ease!",
"PopUp_Title_401384": "[Character Intro] Soldier 0 - Anby (IV)",
"PopUp_Title_401385": "[Character Intro] Soldier 0 - Anby (V)",
"PopUp_Title_9992701": "\"When Dreams Remain Unfinished\" Event Details",
"PopUp_Title_9992801": "Dream Data",
"PopUp_Title_9992802": "Dream Ally Types",
"PopUp_Title_9993006_1": "Ethereal-Specific Mechanics: <color=#FFAF2C>Marks</color>",
"PopUp_Title_9993006_2": "Monster Category Counters",
"PopUp_Title_9993010_1": "Mechanical-Specific Mechanics: <color=#FFAF2C>Energy</color>",
"PopUp_Title_9993011_1": "Biological-Specific Mechanics: <color=#FFAF2C>Buffs</color>",
"PopUp_Title_9993012_1": "Scene Prop: <color=#FFAF2C>Charging Pod</color>",
"PopUp_Title_9993013_1": "Scene Prop: <color=#FFAF2C>Swift Clock</color>",
"PopUp_Title_9993014_1": "Scene Prop: <color=#FFAF2C>Healing Pod</color>",
"PostText_23001": "Anyone know about \"Spook Shack\"? It's this forum where people always discuss the weirdest topics.\nI used to think they were just talking nonsense and fear-mongering! But recently I came across \"King Hati's Journey Through the Hollow\" and it was actually pretty good!\nAfter changing my mindset and re-reading the old posts, I suddenly realized they're all great fantasy novels! I'm really curious when Chestnut will break into Hollow Zero, punch out Hornet, kick Nineveh, and reach the peak of its journey. I'm also wondering when Rocketz and Wanderer will finally open up to each other and get together...\nNight Emissary, Yuzupepper and Strawberry Parfait... please don't stop the updates coming!!",
"PostText_23002": "Ran into a young shifu today — they're setting up a fortune-telling stall at Sailume Bay, and I think I was their first customer! And wouldn't you know it, I drew the most auspicious fortune right off the bat!\nCould it be that my luck's finally turning around? Me, the walking disaster who trips over my own feet and watches my wallet do the disappearing act?\nIf you wanna try it out, better hurry over now while it's quiet — you don't wanna spend two hours in line for a two-minute experience, do you?",
"PostText_23003": "You all know about the trending Timesworn Hills, right? Today I'm gonna tell you about the ghost town there. True story, heard it from my friend at Porcelumex. That town still exists, and it used to be home to many ghosts. Though Porcelumex managed to drive them out for now, they'll be back!\n\nBack to my friend — he was part of that town rescue operation, and even though it wasn't during the evening, he experienced some seriously weird stuff! Like, he heard this voice saying \"embrace your true desire\"... and the creepiest part? He recognized that voice — it was his own!",
"PostText_23004": "This is a true story I heard from my friend. Two brothers went to the Lemnian Hollow to mine for Lumite ore. While digging, the older brother found a strange mineral that seemed alive, and with a \"snap!\" is suddenly attached itself to his chest and burrowed into his body! After that, he started acting weird. He wouldn't say a word no matter what you asked him, just stumbled forward like an Ethereal. The younger brother could only follow him until they entered a cave.\n\nInside the cave was a faceless monster, but the moment it saw the brothers, it read their wishes and suddenly grew a human face, transforming into their long-lost sister whom they'd been searching for all these years! The older brother remained silent, but their \"Sister\" started answering the younger brother's questions — where she'd been all these years, where she was now... But when she got to the third question, the \"sister\" suddenly vanished. The younger brother, only half-believing it, decided to go to the address he'd learned about to find his sister. But his older brother wouldn't move another step. His face gradually became blurry and disappeared, turning him into the next faceless monster! Terrified and heartbroken, the younger brother fled the cave alone.\n\nThat's the story of the possessing ore spirit and the Mind-Reading Monster. Keep an eye on any friends acting strange... they might be possessed by an ore spirit. If you catch one, it'll lead you to the Mind-Reading Monster's lair, where it'll transform into the person you miss most, answer your deepest questions, and then... turn you into the next monster!",
"PostText_23005": "Confirmed by multiple sources: the miasma in the Lemnian Hollow is gradually receding. Though the cause remains unknown, I'm pretty sure it's because those troublemaking Exaltists got what was coming to them.\n\nThis photo was taken in the Timesworn Hills - you know, that place that used to be completely covered in Miasma? Turns out there are loads of undeveloped areas in the Lemnian! Like this massive Timesworn Hills, and that forbidden town... According to reliable sources, the Porcelumex folks even found a passage leading to deeper ruins! I heard it used to be some kind of testing ground.\n\nAnyway, the Miasma's retreat shows no signs of stopping. More areas will gradually emerge, and I bet we'll get to see many different night skies in the future!",
"PostText_23006": "As shown in the picture, has anyone seen this kind of flower before? I've searched online for ages and tried several image recognition apps, but none could identify what flower it is. I only know two things about it. First, it was photographed in the Lemnian Hollow, and I haven't seen it anywhere else, so it might be unique to the Hollow. Second, it's huge! Much bigger than regular flowers.\n\nAll-knowing netizens, can anyone help identify it?",
"PostText_23007": "The leaders of the Defense Force, TOPS, and Urban Administration, all these bigwigs, are having a meeting to discuss the \"Failume Heights Joint Management Plan.\" I was thinking, what do those high-ranking officials have to do with our business in Failume Heights? So I went to snoop around at Porcelumex, and found out Damian went too! I guess he's representing TOPS from our side. Wonder what kind of solution they'll come up with.",
"PostTitle_23001": "[Post] \"King Hati's Journey Through the Hollow\"",
"PostTitle_23002": "[Intel] Young shifu from Suibian Temple has left the mountain!",
"PostTitle_23003": "[Ghost Story] Phantom Town",
"PostTitle_23004": "[Ghost Story] The Ore Spirit and the Mind-Reading Monster",
"PostTitle_23005": "[Post] Actual photo of the night sky over Timesworn Hills!",
"PostTitle_23006": "[Post] What flower is this?",
"PostTitle_23007": "[Post] Did you see yesterday's news?",
"Poster_23001": "LostInNovels",
"Poster_23002": "BadLuckBGone",
"Poster_23003": "I Know Too Much",
"Poster_23004": "Midnight Hooves",
"Poster_23005": "Lemon Cake",
"Poster_23006": "Little Squid Flower",
"Poster_23007": "Banana Burger",
"PreUnlock_UnlockDesc_ChapterLucia_Line1": "· This function will let you skip main story Season 2 Chapter 4 \"Memories of Dreams Bygone,\" which may affect the coherence of the plot",
"QuestDesc_12036601": "Lucia wants to raise a strange \"puppy,\" but it hasn't quite warmed up to her yet.",
"QuestDesc_1203660101": "{F#Wise}{M#Belle} mentioned earlier that Lucia said she'd come tonight. Let's go ask {F#him}{M#her} about it.",
"QuestDesc_1203660102": "Weren't we supposed to find a way to communicate with Ethereals? Why are we buying dog toys first?\nWell, let's go check it out with Lucia.",
"QuestDesc_1203660103": "Go with Lucia to the Hollow to find what she calls \"the perfect research subject.\"",
"QuestDesc_1203660104": "There seems to be some commotion nearby—\nLooks like some unlucky investigator got surrounded by Ethereals. Better hurry and save them.",
"QuestDesc_1203660105": "Looks like... even Lucia didn't see that coming. Let's have a chat with her.",
"QuestDesc_1203660106": "So that little Hati was the pup Lucia's been looking for... That's wild.\nLet's look around the area; seems like it ran off.",
"QuestDesc_1203660107": "Dawn is breaking... A lot happened tonight. Time to say goodbye to Lucia.",
"QuestDesc_1203660108": "Chestnut still doesn't want to play with Lucia, and she seems a bit down.\nLet's find a spot with a good view once we're out of the Hollow and have a chat with her.",
"QuestDesc_1203660109": "Chat with the pet owners taking a stroll on the beach to help Lucia find a way to bond with Chestnut!",
"QuestDesc_12036602": "The Night Horror seems to have appeared again. Lucia must go find her sleepwalking tribe members.",
"QuestDesc_1203660201": "Lucia seems to have brought new information. Let's hear what she has to say.",
"QuestDesc_1203660202": "The Nightwatcher chieftain sleepwalked into the Hollow?!\nLet's head into the Hollow with Lucia and see if we can track him down.",
"QuestDesc_1203660203": "Clues suggest the chieftain has escaped danger, but the unusual behavior of the surrounding Ethereals still makes Lucia uneasy.\nDefeat the Ethereals blocking the way and uncover the root cause behind their odd behavior.",
"QuestDesc_1203660204": "There's a strange device; it seems to be some kind of Ether amplifier... Could this be why the Ethereals are so agitated?",
"QuestDesc_1203660205": "Thankfully, Kieran and the chieftain are out of danger. Chestnut was super friendly and helped out a lot.\nLet's talk to Lucia about what happened tonight.",
"QuestDesc_12036603": "While stopping the conspiracy with Chestnut, Lucia heard echoes coming from the Hollow.",
"QuestDesc_1203660301": "Yidhari seems to have brought a message from Lucia. Go check it out.",
"QuestDesc_1203660302": "Looks like Lucia finally found clues to figure out what happened before.\nLet's meet up with her at the location Yidhari mentioned.",
"QuestDesc_1203660303": "As expected, it's connected to that investigator you saved! Let's look around for any tracks he might've left behind.",
"QuestDesc_1203660304": "Some tracks left by that \"investigator\" are scattered around the Hollow, with Chestnut eagerly leading the way.\nExamine them carefully with Chestnut's help.",
"QuestDesc_1203660305": "The Ethereals keep coming non-stop. We need to clear them out fast and destroy the Ether Amplifier.",
"QuestDesc_1203660306": "So Kieran was behind all of this.\nTo protect Chestnut and the staff, we'll have to defeat the big guy he brought along first.",
"QuestDesc_1203660307": "Lucia's gloomy mood has the Spook Shack crew worried.\nManato seems to have been sent as their \"representative\" to check on her. Let's go see what's up.",
"QuestDesc_1203660308": "Followed Manato to Fluffy's entrance.\nLucia and Cairn seem to be talking about something. Let's get closer and listen in.",
"QuestDesc_1203660309": "Things have settled down for now. Let's have a talk with Lucia.",
"QuestDesc_1203660310": "The frequent nightly trips with Lucia caught {F#Wise}{M#Belle}'s attention.",
"QuestDesc_1205050101": "Yidhari drops by unexpectedly tonight. Go have a chat with her.",
"QuestDesc_1205050204": "Yidhari's been waiting at the lighthouse for a while now. Better go meet up with her!",
"QuestDesc_1205050301": "Yidhari's been standing there by the road for ages. Let's go see what's up.",
"QuestDesc_1205051401": "Meet up with Yidhari at Failume Heights and look for a place that can make picture frames.",
"QuestDesc_1205451101": "Meet up with Lucia at the cinema entrance to start tonight's movie adventure.",
"QuestDesc_12212003": "In the auditorium of \"The Town\", the sleeping Yidhari awakens.",
"QuestDesc_12212004": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"QuestDesc_12212005": "TOPS tech is number one in New Eridu.",
"QuestDesc_12212006": "This will be the last visit to \"The Town.\"",
"QuestDesc_12222102": "Speak of the Night Horror, and it appears... Could it really be such a coincidence?",
"QuestDesc_12222103": "Regarding what talent can bring, Kieran has an ambitious vision.",
"QuestDesc_223010202": "You agreed to Fairy's proposal and allowed it to set up the simulation system in Suibian Temple's inner sanctum. It's about time to check on its progress. (Complete mission \"Where Tigers Lurk and Dragons Hide\" in Season 2 Chapter 1 \"Where Clouds Embrace the Dawn\" to unlock the Suibian Temple inner sanctum)",
"QuestDesc_223010203": "Head to Suibian Temple's inner sanctum and interact with the simulation system device built by Fairy. Follow the prompts to complete a \"Threshold Simulation\" in hard mode!",
"QuestDesc_4140107": " ",
"QuestDesc_4141002": "The mechanical gate ahead is sealed shut. Find a way to open it.",
"QuestDesc_4141005": "The mechanical gate ahead is sealed shut. Find a way to open it.",
"QuestDesc_4141203": "{M#Belle}{F#Wise} seems to have something to say... Go have a chat.",
"QuestDesc_600110303": "Big Daddy & Sons of Calydon found Ethereal chasing out of the Hollow",
"QuestDesc_600110801": "Upon entering the dream of Port Elpis, you see Yidhari inside the harbor. Just as you're about to reach her, a port boy blocks the entrance, forcing you to negotiate.",
"QuestDesc_600110901": "The port boy at the entrance isn't budging and is looking for a fight. Looks like you'll have to teach him a lesson the hard way.",
"QuestDesc_600110902": "After handling the port boy, head into Port Elpis and find Yidhari, who's talking with an elderly man.",
"QuestDesc_600111003": "It turns out the dock security guard knows nothing about the Darkwater Research Center. For now, the only option is to track down the person in charge here, Captain Morgan, to get to the bottom of this.",
"QuestDesc_600111101": "Seeing his men on the ground, Captain Morgan mistook you for corporate spies trying to steal information. Without hesitation, he charged — leaving you no choice but to fight back.",
"QuestDesc_600111202": "After helping Captain Morgan deal with the dock crisis, Yidhari is trying to get him to share the shipping information. Help her out.",
"QuestDesc_600111301": "Yidhari's dream collapses, and Dr. Lydia pulls everyone back to reality. Feeling responsible for Hari's breakdown, Lucia insists on returning. Help her convince the doctor.",
"QuestDesc_600111705": "Memories flash by like a revolving lantern. Yidhari's parents' ship is about to set sail. Find them and give the gift to her mom.",
"QuestDesc_600111706": "Unexpectedly, the gift wasn't successfully delivered to Mom because of the port boy's interference. For Mom's birthday, ask Grandpa Gu to take you to the Darkwater Research Center.",
"QuestDesc_600111708": "Yidhari's father went out to scout an escape route. Yidhari and her mother have set out along the path he sent. Go to their meeting point.",
"QuestDesc_600111711": "At the end of a dream where past memories gather, a fissure symbolizing rebirth quietly waits in the distance. With her parents' encouraging words, step into the new beginning.",
"QuestDesc_600111903": "Everything has finally settled down. Manato mentioned receiving a Knock Knock message from Dr. Lydia. It seems there are some HIA Simulation Challenges that need our attention. Let's go check it out.",
"QuestDesc_600140103": "Press that shutter, flash of lights, perfect experience! Next step, head to the Hollow and click click away!",
"QuestDesc_600140202": "Mr. Click can't wait. Hurry and take him into the Hollow!",
"QuestDesc_600140203": "So Sheila gave Mr. Click a performance upgrade recently, and now he's got better specs and an even more energetic personality... Thanks for your hard work, Sheila.",
"QuestDesc_600140302": "Mr. Click can't wait. Hurry and take him into the Hollow!",
"QuestDesc_600140402": "Mr. Click can't wait. Hurry and take him into the Hollow!",
"QuestDesc_600140502": "Mr. Click can't wait. Hurry and take him into the Hollow!",
"QuestDesc_600140504": " ",
"QuestDesc_600140602": "Mr. Click can't wait. Hurry and take him into the Hollow!",
"QuestDesc_600140604": " ",
"QuestDesc_600140605": "Sheila, Mr. Click, and Sheila's dad... It's rare to have everyone here, let's take a photo to remember this moment!",
"QuestDesc_600140606": " ",
"QuestDesc_600140607": "Take a photo for Sheila's family and chat about the photo.",
"QuestDesc_600150101": " ",
"QuestDesc_600362101": "QuestDesc_600362101",
"QuestDesc_600362201": "QuestDesc_600362201",
"QuestDesc_600362301": "QuestDesc_600362301",
"QuestDesc_LuciaLevel_4": "Complete \"Hero's Journal (V)\" and \"Hero's Journal (VI).\"",
"QuestEntryName_12036601": "Tales of the Dreamless (I)",
"QuestEntryName_12036602": "Tales of the Dreamless (II)",
"QuestEntryName_12036603": "Tales of the Dreamless (III)",
"QuestName_10041101": "Complete \"Threshold Simulation\" in Easy Mode 1 time",
"QuestName_12036601": "Tales of the Dreamless (I)",
"QuestName_12036602": "Tales of the Dreamless (II)",
"QuestName_12036603": "Tales of the Dreamless (III)",
"QuestName_12054502": "Tracking the \"Daylight Emissary\"",
"QuestName_12212003": "Slumbering Mystery",
"QuestName_12212006": "Grant a New Dream",
"QuestName_12222101": "An Odd \"Puppy\"",
"QuestName_12222102": "Visit Nightwatchers",
"QuestName_12222103": "Echoes of the Hollow",
"QuestName_1990126": "Dream Into the Outer Ring",
"QuestName_6001103_Short": "Master Ethereal Trainer",
"QuestName_6001105": "Do Combat Machines Dream of Electric People",
"QuestName_6001105_Short": "Special Offensive Mech Records",
"QuestName_6001404": "Project Shining Hollow (III)",
"QuestName_6001501": " ",
"QuestName_6003621": "QuestName_6003621",
"QuestName_6003622": "QuestName_6003622",
"QuestName_6003623": "QuestName_6003623",
"QuestName_6007707": "The Way: Hundred Tales Chronicles - Empty Mission",
"QuestName_90001": "Mission Area Test Mission",
"QuestName_90002": "Immersive Mode - City Test",
"QuestName_90003": "Teahouse Commission",
"QuestTarget_1203660101": "Talk to {F#Wise}{M#Belle} about Lucia's invitation",
"QuestTarget_1203660102": "Go to Fluffy with Lucia",
"QuestTarget_1203660103": "Go find the research subject with Lucia",
"QuestTarget_1203660104": "Rescue the investigator being attacked by Ethereals",
"QuestTarget_1203660105": "Talk to Lucia about what happened earlier",
"QuestTarget_1203660106": "Find the little Hati with Lucia",
"QuestTarget_1203660107": "Say goodbye to Lucia",
"QuestTarget_1203660108": "Talk to Lucia about what happened in the Hollow",
"QuestTarget_1203660109": "Chat with pet owners walking their pets",
"QuestTarget_1203660201": "Listen to Lucia's news",
"QuestTarget_1203660202": "Search for the Nightwatcher Chief",
"QuestTarget_1203660203": "Defeat the Ethereals blocking your path",
"QuestTarget_1203660204": "Investigate the strange device",
"QuestTarget_1203660205": "Talk to Lucia about tonight",
"QuestTarget_1203660301": "Talk to Yidhari",
"QuestTarget_1203660302": "Meet up with Lucia",
"QuestTarget_1203660303": "Find the investigator's trail",
"QuestTarget_1203660304": "Investigate the suspicious tracks",
"QuestTarget_1203660305": "Defeat the Ethereals, destroy the amplifier",
"QuestTarget_1203660306": "Defeat Kieran's helper",
"QuestTarget_1203660307": "Chat with Manato at the door",
"QuestTarget_1203660308": "Let's see what Lucia and Cairn are talking about",
"QuestTarget_1203660309": "Talk with Lucia about everything",
"QuestTarget_1203660310": "Talk to {F#Wise}{M#Belle} about recent events",
"QuestTarget_4140107": " ",
"QuestTarget_4141002": "Open the gate",
"QuestTarget_4141005": "Open the gate",
"QuestTarget_4141203": "Talk to {M#Belle}{F#Wise}",
"QuestTarget_600110303": "Let's see what's up with these Ethereals",
"QuestTarget_600110501": "Complete Light Nap Battle (III), Light Nap Battle (IV)",
"QuestTarget_600110801": "Talk things over with the port boy",
"QuestTarget_600110901": "Complete \"Deep Sleep Battle (I)\"",
"QuestTarget_600111001": "Complete \"Deep Sleep Battle (II)\"",
"QuestTarget_600111101": "Complete \"Deep Sleep Battle (III)\" & \"Deep Sleep Battle (IV)\"",
"QuestTarget_600111201": "Complete \"Deep Sleep Battle: Troublemaker\"",
"QuestTarget_600111601": "Complete \"Dream Abyss Battle (I)\" & \"Dream Abyss Battle (II)\"",
"QuestTarget_600111701": "Complete \"Dream Abyss Battle (III)\" & \"Dream Abyss Battle (IV)\"",
"QuestTarget_600111801": "Complete the final nightmare: \"Dream Abyss Battle: Troublemaker\"",
"QuestTarget_600111902": "Take a photo as a memento",
"QuestTarget_600111903": "Manato has something to say; go have a chat with him",
"QuestTarget_600140103": "Discuss the new lens with Sheila and Mr. Click",
"QuestTarget_600140202": "Talk to Sheila",
"QuestTarget_600140203": "Talk to Sheila",
"QuestTarget_600140302": "Talk to Sheila",
"QuestTarget_600140402": "Talk to Sheila",
"QuestTarget_600140502": "Talk to Sheila",
"QuestTarget_600140504": " ",
"QuestTarget_600140602": "Talk to Sheila",
"QuestTarget_600140604": " ",
"QuestTarget_600140605": "Talk to Sheila",
"QuestTarget_600140606": " ",
"QuestTarget_600150101": " ",
"QuestTarget_600362101": "QuestTarget_600362101",
"QuestTarget_600362201": "QuestTarget_600362201",
"QuestTarget_600362301": "QuestTarget_600362301",
"QuestTarget_9000101": "Find the hidden children",
"QuestTarget_9000102": "Approach area to trigger Gal",
"QuestTarget_9000103": "Approach area to trigger Chat",
"QuestTarget_9000104": "Find the Hidden Toy Car",
"QuestTarget_9000201": "Talk to Belle Wise",
"QuestTarget_9000202": "Talk to Yuzuha",
"QuestTarget_9000203": "Exit immersion after the last loop and teleport to the Miniature Garden",
"QuestTarget_9000301": "Head to the Gathering Point for Supplies",
"Quest_VHSDesc_Lucia_003": "Regarding what talent can bring, Kieran has an ambitious vision.",
"Quest_VHSPerformDesc_1221200101": "Finally, I've become an official disciple of Suibian Temple.",
"Quest_VHSPerformDesc_1221200103": "Old friends, new friends, embarking together on a fresh journey of discovery.",
"Quest_VHSPerformDesc_1221200104": "Pal shows up in front of everyone with an identity that isn't his own.",
"Quest_VHSPerformDesc_1221200105": "In this eerie town, many unexpected things lurk in the shadows.",
"Quest_VHSPerformDesc_1221200106": "In this eerie town, many unexpected things lurk in the shadows.",
"Quest_VHSPerformDesc_1221200107": "In this eerie town, many unexpected things lurk in the shadows.",
"Quest_VHSPerformDesc_1221200108": "In this eerie town, many unexpected things lurk in the shadows.",
"Quest_VHSPerformDesc_1221200201": "With a reliable senior backing us up, future explorations will be much safer.",
"Quest_VHSPerformDesc_1221200202": "With a reliable senior backing us up, future explorations will be much safer.",
"Quest_VHSPerformDesc_1221200301": "With a reliable senior backing us up, future explorations will be much safer.",
"Quest_VHSPerformDesc_1221200302": "In the auditorium of \"The Town\", the sleeping Yidhari awakens.",
"Quest_VHSPerformDesc_1221200303": "In the auditorium of \"The Town\", the sleeping Yidhari awakens.",
"Quest_VHSPerformDesc_1221200304": "In the auditorium of \"The Town\", the sleeping Yidhari awakens.",
"Quest_VHSPerformDesc_1221200305": "Though awake, I couldn't escape the Hollow. After multiple attempts, I have no choice but to place Yidhari in the Safe House while seeking another solution.",
"Quest_VHSPerformDesc_1221200306": "Though awake, I couldn't escape the Hollow. After multiple attempts, I have no choice but to place Yidhari in the Safe House while seeking another solution.",
"Quest_VHSPerformDesc_1221200307": "Though awake, I couldn't escape the Hollow. After multiple attempts, I have no choice but to place Yidhari in the Safe House while seeking another solution.",
"Quest_VHSPerformDesc_1221200308": "Though awake, I couldn't escape the Hollow. After multiple attempts, I have no choice but to place Yidhari in the Safe House while seeking another solution.",
"Quest_VHSPerformDesc_1221200309": "Though awake, I couldn't escape the Hollow. After multiple attempts, I have no choice but to place Yidhari in the Safe House while seeking another solution.",
"Quest_VHSPerformDesc_1221200310": "Though awake, I couldn't escape the Hollow. After multiple attempts, I have no choice but to place Yidhari in the Safe House while seeking another solution.",
"Quest_VHSPerformDesc_1221200311": "Though awake, I couldn't escape the Hollow. After multiple attempts, I have no choice but to place Yidhari in the Safe House while seeking another solution.",
"Quest_VHSPerformDesc_1221200313": "Both in the Hollow and Failume Heights, there are still many mysteries waiting to be uncovered...",
"Quest_VHSPerformDesc_1221200400": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200401": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200402": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200403": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200404": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200405": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200406": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200407": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200408": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200409": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200410": "The town's secrets are unveiled — not only is Yidhari sleeping within, but also those haunted by their \"dreams\".",
"Quest_VHSPerformDesc_1221200501": "TOPS tech is number one in New Eridu.",
"Quest_VHSPerformDesc_1221200601": "This will be the last visit to \"The Town.\"",
"Quest_VHSPerformDesc_1221200602": "This will be the last visit to \"The Town.\"",
"Quest_VHSPerformDesc_1221200605": "Slumbering in dreams isn't a long-term solution.",
"Quest_VHSPerformDesc_1221200606": "Slumbering in dreams isn't a long-term solution.",
"Quest_VHSPerformDesc_1221200607": "Slumbering in dreams isn't a long-term solution.",
"Quest_VHSPerformDesc_1221200608": "Sarah goes ahead into the world beyond the door.",
"Quest_VHSPerformDesc_1221200705": "Time to say a proper goodbye.",
"Quest_VHSPerformDesc_1221200802": "Fate begins tonight.",
"Quest_VHSPerformDesc_1221200803": "Fate begins tonight.",
"Quest_VHSPerformDesc_1222210102": "The first step is to get a dog toy.",
"Quest_VHSPerformDesc_1222210104": "A curse from the Night Horror, and a \"gift\" from the Night Horror too.",
"Quest_VHSPerformDesc_1222210203": "Gift and curse - two sides of the same coin in the hands of the Nightwatchers.",
"Quest_VHSPerformDesc_1222210204": "Looks like there's a shortcut to figuring out how to communicate with Ethereals...",
"Quest_VHSPerformDesc_1222210205": "Maybe... the old chieftain also wants to support Lucia in finding that answer?",
"Quest_VHSPerformDesc_1222210301": "Regarding what talent can bring, Kieran has an ambitious vision.",
"Quest_VHSPerformDesc_1222210303": "So that's what the dream means... Not confrontation, but reluctance to let go.",
"Quest_VHSPerformDesc_1222210305": "Encouraged by the Hollow echoes, she continues to dream of conversations with the Night Horror.",
"Quest_VHSPerformDesc_1222210306": "\"When will Chestnut dive through the fissure into Hollow Zero, punch the Hornets, kick Nineveh, and reach the peak of Ethereal life?\"",
"Quest_VHSPerformName_1221200302": "\"Bell and Hunter\"",
"Quest_VHSPerformName_1221200303": "Waking From the Dream",
"Quest_VHSPerformName_1221200306": "You've Got Nowhere to Go",
"Quest_VHSPerformName_1221200313": "Hanging Branches of Compliance",
"Quest_VHSPerformName_1221200400": "Whose Story (I)",
"Quest_VHSPerformName_1221200401": "Dreams in Water",
"Quest_VHSPerformName_1221200402": "The Past Is All We Can Hold Onto",
"Quest_VHSPerformName_1221200506": "Search Team, Assemble!",
"Quest_VHSPerformName_1221200601": "Whose Story (II)",
"Quest_VHSPerformName_1221200602": "Infiltrating the Town",
"Quest_VHSPerformName_1221200603": "A Future With Them",
"Quest_VHSPerformName_1221200605": "Home of Drowned Ideals",
"Quest_VHSPerformName_1221200607": "Dreams Melt",
"Quest_VHSPerformName_1221200702": "Finding Friends",
"Quest_VHSPerformName_1221200707": "Whose Story (III)",
"Quest_VHSPerformName_1222210101": "Starry Night Visitor",
"Quest_VHSPerformName_1222210103": "\"Beyond Reason\"",
"Quest_VHSPerformName_1222210203": "Between Trust and Betrayal",
"Quest_VHSPerformName_1222210205": "\"The Reason She Was Chosen\"",
"Quest_VHSPerformName_1222210302": "Echoes of the Hollow",
"Quest_VHSPerformName_1222210306": "Ethereal Adventures Is a Huge Hit!",
"RecordNotObtained_Name_1": "Ending 1: \"???\"",
"ResourceTitleText_10113": "Memories of Dreams Bygone",
"Setting_MonsterFantasy_BuffTitle": "Tactical Buff",
"Setting_Type_MonsterFantasy": "Dream Details",
"Setting_Type_MonsterFantasyUseSkill": "Interaction Settings",
"SideChat_Chapter01_5001_23": "<color=#B5B5B5>*leans in and whispers* If they're connected to the Hollows, it might just be another potential client for us...</color>",
"SideChat_Chapter025_1835_08": "<color=#B5B5B5>*quietly* Ah!!! *whispering* I heard her speak! My heart's about to stop! *whispering quieter* She's too special. I've totally fallen for her now... *voice gradually fades*</color>",
"Side_Chat_Chapter025_302250205_02": "<color=#B5B5B5>*whispering* Shh... Quiet! It's now time for the climax of the story...</color>",
"Side_Chat_Chapter025_302250205_04": "<color=#B5B5B5>*whispering* Here we go! Here we go!</color>",
"SilverAnby_Skill_Counter_Upgrade_01_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nPerform consecutive slashes at enemies in front, dealing <color=#2EB6FF>Electric DMG</color>. On hit, gain the Voltage Overload state for 15s. Repeated triggers refresh the duration.\nWhile in the Voltage Overload state, dodge performance is enhanced. Additionally, when using Basic Attack/Dash Attack/Dodge Counter, if the enemy target has <color=#FFFFFF>White Thunder</color>, pressing <IconMap:Icon_Special> will immediately cancel the current skill and launch <color=#FFFFFF>Special Attack: Azure Flash</color>.\nWhile in this state, if the enemy does not have <color=#FFFFFF>White Thunder</color>, press <IconMap:Icon_SpecialReady> to directly launch EX Special Attack: Sundering Bolt.\nCharacter is invulnerable while using this skill.",
"SilverAnby_Skill_Special_Mark01_Upgrade_01_Desc": "When <color=#FFFFFF>Special Attack: Thunder Smite</color> DMG is triggered:\nIf EX Special Attack: Sundering Bolt or Special Attack: Azure Flash is currently being used, then <color=#FFFFFF>Special Attack: Azure Flash - Boundary</color> will automatically trigger when the current skill ends, unleashing a flurry of slashes that deal multiple instances of <color=#2EB6FF>Electric DMG</color>. This skill counts as an <color=#FFFFFF>Aftershock</color>.\nCharacter is invulnerable while using this skill.",
"SilverAnby_Skill_Special_ThunderExecute_Title": "Special Attack: Azure Flash - Boundary",
"SilverAnby_Talent_02_Desc_01": "Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her <color=#FFFFFF>Ultimate</color>, she gains 6 stacks of <color=#FFFFFF>Thunder's Cry</color> (max 6 stacks). With <color=#FFFFFF>Thunder's Cry</color>, when using <color=#FFFFFF>Special Attack: Azure Flash</color> to hit an enemy with <color=#FFFFFF>White Thunder</color>, it will consume 1 stack of <color=#FFFFFF>Thunder's Cry</color> instead. Only 1 stack of <color=#FFFFFF>Thunder's Cry</color> will be consumed when a single use of a skill hits multiple enemies, and consuming <color=#FFFFFF>Thunder's Cry</color> will still activate the additional DMG from <color=#FFFFFF>White Thunder</color>.\nAfter activating potential, every 3 stacks of <color=#FFFFFF>Thunder's Cry</color> consumed, the next Special Attack: Azure Flash - Boundary will be activated faster.",
"SilverAnby_Talent_02_Desc_01_Realign": "Soldier 0 - Anby's CRIT Rate increases by 12%. When she uses her <color=#FFFFFF>Ultimate</color>, she gains 6 stacks of <color=#FFFFFF>Thunder's Cry</color> (max 6 stacks). With <color=#FFFFFF>Thunder's Cry</color>, when using <color=#FFFFFF>Special Attack: Azure Flash</color> to hit an enemy with <color=#FFFFFF>White Thunder</color>, it will consume 1 stack of <color=#FFFFFF>Thunder's Cry</color> instead. Only 1 stack of <color=#FFFFFF>Thunder's Cry</color> will be consumed when a single use of a skill hits multiple enemies, and consuming <color=#FFFFFF>Thunder's Cry</color> will still activate the additional DMG from <color=#FFFFFF>White Thunder</color>.\nAfter activating potential, every 3 stacks of <color=#FFFFFF>Thunder's Cry</color> consumed, the next Special Attack: Azure Flash - Boundary will be activated faster.",
"SilverAnby_UniqueSkill_Upgrade_01_Desc": "Soldier 0 - Anby deals <color=#2BAD00>12.5%</color> more DMG to enemies marked with <color=#FFFFFF>Silver Star</color>. When an enemy is afflicted with <color=#FFFFFF>Silver Star</color>, they take additional CRIT DMG from <color=#FFFFFF>Aftershocks</color>, equal to <color=#2BAD00>15%</color> of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' <color=#FFFFFF>Aftershocks</color> builds <color=#FFFFFF> Silver Star</color> charge on the enemy. This effect can trigger once every 5s.\nThe Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with <color=#FFFFFF>White Thunder</color> is defeated, automatically unleash <color=#FFFFFF>Special Attack: Thunder Smite</color> on the nearest enemy target.",
"SilverAnby_UniqueSkill_Upgrade_02_Desc": "Soldier 0 - Anby deals <color=#2BAD00>14.5%</color> more DMG to enemies marked with <color=#FFFFFF>Silver Star</color>. When an enemy is afflicted with <color=#FFFFFF>Silver Star</color>, they take additional CRIT DMG from <color=#FFFFFF>Aftershocks</color>, equal to <color=#2BAD00>17.5%</color> of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' <color=#FFFFFF>Aftershocks</color> builds <color=#FFFFFF> Silver Star</color> charge on the enemy. This effect can trigger once every 5s.\nThe Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with <color=#FFFFFF>White Thunder</color> is defeated, automatically unleash <color=#FFFFFF>Special Attack: Thunder Smite</color> on the nearest enemy target.",
"SilverAnby_UniqueSkill_Upgrade_03_Desc": "Soldier 0 - Anby deals <color=#2BAD00>16.5%</color> more DMG to enemies marked with <color=#FFFFFF>Silver Star</color>. When an enemy is afflicted with <color=#FFFFFF>Silver Star</color>, they take additional CRIT DMG from <color=#FFFFFF>Aftershocks</color>, equal to <color=#2BAD00>20%</color> of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' <color=#FFFFFF>Aftershocks</color> builds <color=#FFFFFF> Silver Star</color> charge on the enemy. This effect can trigger once every 5s.\nThe Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with <color=#FFFFFF>White Thunder</color> is defeated, automatically unleash <color=#FFFFFF>Special Attack: Thunder Smite</color> on the nearest enemy target.",
"SilverAnby_UniqueSkill_Upgrade_04_Desc": "Soldier 0 - Anby deals <color=#2BAD00>18.8%</color> more DMG to enemies marked with <color=#FFFFFF>Silver Star</color>. When an enemy is afflicted with <color=#FFFFFF>Silver Star</color>, they take additional CRIT DMG from <color=#FFFFFF>Aftershocks</color>, equal to <color=#2BAD00>22.5%</color> of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' <color=#FFFFFF>Aftershocks</color> builds <color=#FFFFFF> Silver Star</color> charge on the enemy. This effect can trigger once every 5s.\nThe Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with <color=#FFFFFF>White Thunder</color> is defeated, automatically unleash <color=#FFFFFF>Special Attack: Thunder Smite</color> on the nearest enemy target.",
"SilverAnby_UniqueSkill_Upgrade_05_Desc": "Soldier 0 - Anby deals <color=#2BAD00>20.8%</color> more DMG to enemies marked with <color=#FFFFFF>Silver Star</color>. When an enemy is afflicted with <color=#FFFFFF>Silver Star</color>, they take additional CRIT DMG from <color=#FFFFFF>Aftershocks</color>, equal to <color=#2BAD00>25%</color> of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' <color=#FFFFFF>Aftershocks</color> builds <color=#FFFFFF> Silver Star</color> charge on the enemy. This effect can trigger once every 5s.\nThe Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with <color=#FFFFFF>White Thunder</color> is defeated, automatically unleash <color=#FFFFFF>Special Attack: Thunder Smite</color> on the nearest enemy target.",
"SilverAnby_UniqueSkill_Upgrade_06_Desc": "Soldier 0 - Anby deals <color=#2BAD00>23%</color> more DMG to enemies marked with <color=#FFFFFF>Silver Star</color>. When an enemy is afflicted with <color=#FFFFFF>Silver Star</color>, they take additional CRIT DMG from <color=#FFFFFF>Aftershocks</color>, equal to <color=#2BAD00>27.5%</color> of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' <color=#FFFFFF>Aftershocks</color> builds <color=#FFFFFF> Silver Star</color> charge on the enemy. This effect can trigger once every 5s.\nThe Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with <color=#FFFFFF>White Thunder</color> is defeated, automatically unleash <color=#FFFFFF>Special Attack: Thunder Smite</color> on the nearest enemy target.",
"SilverAnby_UniqueSkill_Upgrade_07_Desc": "Soldier 0 - Anby deals <color=#2BAD00>25%</color> more DMG to enemies marked with <color=#FFFFFF>Silver Star</color>. When an enemy is afflicted with <color=#FFFFFF>Silver Star</color>, they take additional CRIT DMG from <color=#FFFFFF>Aftershocks</color>, equal to <color=#2BAD00>30%</color> of Soldier 0 - Anby's CRIT DMG. When marked with a Silver Star, DMG from allies' <color=#FFFFFF>Aftershocks</color> builds <color=#FFFFFF> Silver Star</color> charge on the enemy. This effect can trigger once every 5s.\nThe Aftershock CRIT DMG bonus from Silver Star is further increased by 5% of Soldier 0 - Anby's CRIT DMG. When an enemy afflicted with <color=#FFFFFF>White Thunder</color> is defeated, automatically unleash <color=#FFFFFF>Special Attack: Thunder Smite</color> on the nearest enemy target.",
"Skin_3114410_des": "Komano Manato's Outfit.",
"Skin_3114410_name": "Loyal Wild Soul",
"Skin_3114410_story": "The standard attire of the unofficial mediator in Sailume Bay, enough to intimidate petty thugs.\nStill, it sometimes draws wandering eyes.",
"Skin_3114411_des": "Komano Manato's Outfit.",
"Skin_3114411_name": "White Heart Silhouette",
"Skin_3114411_story": "A young Manato made a solitary vow to himself — and from his deep reverie, a lone pale shadow was born.\nMimicking his attire enhances Manato's already exceedingly intimidating presence.",
"SwitchCharacter_Tips_06": "Only Wise and Belle can be used while <color=#D9A600>tracking the \"Azure Sea, Silken Sand, and a Late Summer\" mission</color>.",
"SwitchSkin_Tips_06": "Only beach-themed outfits can be worn while <color=#D9A600>tracking the \"Azure Sea, Silken Sand, and a Late Summer\" mission</color>.",
"TL_Csr_C24_MR1_Dam_010": "That dam really stands out. You can see it right away...",
"Tab2_2005": "Tales of the Dreamless",
"Tab2_2006": "When Dreams Remain Unfinished",
"TarotCard_1000983_ExtraDes": "The Past Lost Beneath the Abyss: The Adrenaline cost to activate Yidhari's <color=#FFFFFF>EX Special Attack</color> is reduced by 10. After using <color=#FFFFFF>EX Special Attack: Frost Coil</color> or <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another <color=#FFFFFF>EX Special Attack: Glacial Crush</color>. The HP restored by this <color=#FFFFFF>EX Special Attack: Glacial Crush</color> is increased by 100% of the original value. Yidhari's <color=#FFFFFF>Basic Attacks</color> and <color=#FFFFFF>EX Special Attacks</color> ignore 20% of targets' <color=#98EFF0>Ice RES</color>.",
"TarotCard_1000983_des": "Yidhari has evoked the Mindscape: <color=#FFAF2C>The Past Lost Beneath the Abyss</color>.",
"TarotCard_1000984_ExtraDes": "Secret Friend: When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> deals additional DMG, ignore 18% of enemy All-Attribute RES and have 5% increased Decibel Generation Rate. Each time Lucia performs a skill upgrade, she gains 1 stack of <color=#FFFFFF>Echo</color>, stacking up to 4 times. When <color=#FFFFFF>Dreamer's Nursery Rhyme</color> ends, if Lucia has any <color=#FFFFFF>Echo</color> stacks, 1 stack is consumed to reapply <color=#FFFFFF>Dreamer's Nursery Rhyme</color> to all squad members.",
"TarotCard_1000984_des": "Lucia has evoked the Mindscape: <color=#FFAF2C>Secret Friend</color>.",
"TarotCard_1000984_story": "Keen Ether perception, vast Ethereal knowledge, exceptional combat skills, and an ever-growing curiosity — without a doubt, Lucia is one of the finest Hollow companions.\n...And after agreeing to seek the \"Doppelganger\" together, that boundless energy has reached even greater heights.",
"TarotCard_1000985_ExtraDes": "Drifter's Rules of Survival: Whenever Manato loses HP, the amount of HP lost is tallied. Each 1% of his Max HP tallied increases the <color=#FF5521>Fire DMG</color> of <color=#FFFFFF>Assist Follow-Ups</color> and <color=#FFFFFF>Basic Attacks</color> by 0.4%, up to a max of 20%.",
"TarotCard_1000985_des": "Komano has evoked the Mindscape: <color=#FFAF2C>Drifter's Rules of Survival</color>.",
"TarotCard_1000985_story": "Manato's body and soul are hardened by years of labor and countless brushes with death.\nSo rest assured, as long as he can still swing that heavy greatsword, he won't let danger come near you.",
"TeleportJumpFailedInfo_ActivityMonsterFantasy_Challenge": "Please unlock Simulation Challenge first",
"TeleportJumpFailedInfo_ActivityMonsterFantasy_Story": "Please complete the commission \"Dream Into the Outer Ring\" commission first",
"TextMap_BuffDetail": "Status Details",
"TextMap_MonsterFantasy_Default": "Default",
"Tips_10012301": "Press <IconMap:Icon_SpecialReady_Fairy> to launch an <color=#FFFFFF>EX Special Attack</color>, granting all squad members the <color=#FFFFFF>Darkbreaker</color> state <color=#FFAF2C>{0}</color>",
"Tips_10012305": "Hold <IconMap:Icon_Normal_Fairy> to unleash a fully charged <color=#FFFFFF>charge attack</color> <color=#FFAF2C>{0}</color>",
"Tips_10012306": "Use <color=#FFFFFF>charged attacks</color> to reduce HP to below 30% <color=#FFAF2C>{0}</color>",
"Tips_10012307": "Press <IconMap:Icon_SpecialReady_Rp_Fairy> to launch an <color=#FFFFFF>EX Special Attack</color>, which restores HP on hit <color=#FFAF2C>{0}</color>",
"Tips_10012308": "While holding <IconMap:Icon_Normal_Fairy>, press <IconMap:Icon_Special_Fairy> to use <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color> <color=#FFAF2C>{0}</color>",
"Tips_10012309": "After triggering <color=#FFFFFF>Frost's Crushing Weight</color> or when attacked by an enemy, launch <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color>, triggering <color=#FFFFFF>Surging Cold</color> <color=#FFAF2C>{0}</color>",
"Tips_10012310": "After triggering <color=#FFFFFF>Surging Cold</color>, press <IconMap:Icon_Normal_Fairy> to launch <color=#FFFFFF>EX Special Attack: Glacial Crush</color> <color=#FFAF2C>{0}</color>",
"Tips_10012311": "Hold <IconMap:Icon_Normal_Fairy> to launch a <color=#FFFFFF>charged attack</color>, consuming Decibels to deploy an <color=#FFFFFF>Ether Veil: Wellspring</color> <color=#FFAF2C>{0}</color>",
"Tips_10012313": "While in the <color=#FFFFFF>Molten Edge</color> state, press <IconMap:Icon_Normal_Fairy> to consume HP and complete the 4th hit of a Basic Attack <color=#FFAF2C>{0}</color>",
"Tips_10012314": "After using Komano Manato's <color=#FFFFFF>Defensive Assist</color>, repeatedly press <IconMap:Icon_Normal_Fairy> to unleash an <color=#FFFFFF>Assist Follow-Up</color> <color=#FFAF2C>{0}</color>",
"Tips_10012316": "While in the <color=#FFFFFF>Ether Veil: Wellspring</color> state, press <IconMap:Icon_UltimateReady> to launch an <color=#FFFFFF>Ultimate</color> <color=#FFAF2C>{0}</color>",
"Tips_10012317": "Hold <IconMap:Icon_Special_Fairy> to launch a <color=#FFFFFF>Special Attack</color> until <color=#FFFFFF>Blazing Heart</color> is full and enter the <color=#FFFFFF>Molten Edge</color> state.",
"Tips_20001302": "{LAYOUT_FALLBACK#Let's take a photo of the cat~}{LAYOUT_CONTROLLER#Turn on the camera via the button prompt.}{LAYOUT_XBOXCONTROLLER#Turn on the camera via the button prompt.}{LAYOUT_CONSOLECONTROLLER#Turn on the camera via the button prompt.}",
"Tips_200026302": "But before that, you need to clear all the Required stages.",
"Tips_200026303": "Required stages will provide you with a score multiplier boost.",
"Tips_200026503": "{LAYOUT_FALLBACK#Press the Rules button to view enemy details}{LAYOUT_CONTROLLER#Click <Action:UIRightTrigger> to check enemy details and come back later~}",
"Tips_200026505": "{LAYOUT_FALLBACK#Switch between Bangboo and Agents selection screens here}{LAYOUT_CONTROLLER#When a Bangboo slot is selected, the list on the left side will automatically switch to Bangboo.}",
"Tips_200026507": "Try using your preset squad configuration.",
"Tips_200027401": "Master, Soldier 0 - Anby has completed <color=#FFAF2C>Potential Activation</color>.",
"Tips_200027402": "Let's check out the changes after activating Soldier 0 - Anby's potential.",
"Tips_200027403": "Core Passive expanded: <color=#FFAF2C>Silver Star charge</color>.",
"Tips_200027404": "Additional Ability expanded: <color=#FFAF2C>Aftershock DMG check</color>.",
"Tips_200027405": "Basic Attack's new effect: <color=#FFAF2C>Third hit continuously gathers enemies</color>.",
"Tips_200027406": "Ground Flash Counter: Hitting enemies grants <color=#FFAF2C>Voltage Overload</color> effects.",
"Tips_200027407": "New Special Attack: <color=#FFAF2C>Azure Flash - Boundary</color>.",
"Tips_200027408": "Please note! After potential activation, you can <color=#FFAF2C>freely switch</color> between states.",
"Tips_200027409": "Next, Master, please look into the details yourself.",
"Tips_20025710": "Try out the \"Auxiliary Plug-Ins\"!",
"Tips_20025711": "Go with this one first!",
"Tips_20025712": "Equip the \"Auxiliary Plug-In\" to enhance your allies' abilities.",
"Tips_20025714": "First select \"Dullahan\" to deal AoE DMG.",
"Tips_20025715": "These are also recommended companions—add them all to your squad!",
"Tips_20025719": "{LAYOUT_MOBILE#Tap here to view the <color=#FFAF2C>Perfect Completion conditions</color> in detail}{LAYOUT_KEYBOARD#Click here to view the <color=#FFAF2C>Perfect Completion conditions</color> in detail}{LAYOUT_CONTROLLER#Press <Action:UILeftStickButton> to view the <color=#FFAF2C>Perfect Completion conditions</color> in detail}",
"Tips_20025720": "You've got a new companion \"Frenzied Maniac\"! Check out its details.",
"Tips_20025721": "Here are your companion's specialties — use them wisely to defeat enemies more effectively",
"Tips_20025722": "Here you can check your companion's skills and their corresponding effects.",
"Tips_20025723": "You can also open the \"Companion Database\" to check info on your current companions.",
"Tips_72025117": "Choose one skill to use each turn. Press <Action:MonsterFantasySkill1> to use Skill 1",
"Tips_72025118": "You can choose one skill to use per turn. {LAYOUT_MOBILE#Press the button}{LAYOUT_FALLBACK#Press <Action:MonsterFantasySkill1>} to select Skill 1",
"Tips_72025119": "When a red flash appears, <color=#FFAF2C>before the progress bar ends</color>, press <Action:MonsterFantasyQTEEvade> to dodge.",
"Tips_72025120": "When a red flash appears, <color=#FFAF2C>before the progress bar ends</color>, click the button on the right side of the screen to dodge.",
"Tips_72025121": "Skill 1 has restored Energy - now there's enough Energy to unleash Skill 2!",
"Tips_72025122": "Press <Action:MonsterFantasyQTEAttack> when the indicator circle shrinks to the <color=#FFAF2C>outer edge</color> for better results.",
"Tips_72025123": "Press <color=#FFAF2C>Quick-Time Interaction</color> when the indicator circle shrinks to the <color=#FFAF2C>outer edge</color> for better results.",
"Tips_72025124": "Units act according to the <color=#FFAF2C>action bar order</color>. {LAYOUT_MOBILE#Hold on a target in the action bar to }{LAYOUT_FALLBACK#Press <Action:MonsterFantasyCheckDetail> to }view their status and details.",
"Tips_72025125": "Units act according to their <color=#FFAF2C>action bar order</color>. Hold on a target in the action bar to check their status and details.",
"Tips_72025126": "<color=#FFAF2C>Category counters</color> are shown to the right of the health bar, and a blue arrow means a successful counter",
"Tips_72025127": "<color=#FFAF2C>Marks</color> increase <color=#FFAF2C>damage taken</color>, skill 2's <color=#FFAF2C>quick-time interaction</color> can apply a mark",
"Tips_72025128": "Frenzied Maniac's Skill 3 can <color=#FFAF2C>remove marks</color> to trigger a follow-up attack.",
"Tips_72025129": "Scroll the <color=#FFAF2C>mouse wheel</color> to switch targets.",
"Tips_72025130": "Click on enemy monsters <color=#FFAF2C>in the scene</color> to switch targets;",
"Tips_72025131": "Use <Action:MonsterFantasySwitchTargetLeft> and <Action:MonsterFantasySwitchTargetRight> to switch targets.",
"Tips_72025132": "Or press <Action:LogicMouseScroll> to bring up the cursor, and click on enemies <color=#FFAF2C>in the scene</color> or <color=#FFAF2C>on the action bar</color> to switch targets.",
"Tips_72025133": "{LAYOUT_MOBILE#Press the action bar}{LAYOUT_FALLBACK#Press <Action:MonsterFantasySwitchTargetRight>} to switch the target to the enemy Light Patroller",
"Tips_72025134": "Or click on enemy monsters <color=#FFAF2C>on the action bar to the right</color> to switch targets.",
"Tips_72025135": "Press <Action:UIRightTrigger>, then use <Action:UIDpadUp> and <Action:UIDpadDown> to switch targets;",
"Tips_72025136": "Or use <Action:MonsterFantasySwitchTargetLeft>, <Action:MonsterFantasySwitchTargetRight> to switch targets.",
"Tips_72025137": "Press <Action:InLevelShowCursor> to show the cursor, and click on enemies <color=#FFAF2C>in the scene</color> or <color=#FFAF2C>on the action bar</color> to switch targets;",
"Tips_72025138": "Scroll the <color=#FFAF2C>mouse wheel</color>, or press <Action:MonsterFantasySwitchTargetRight><Action:MonsterFantasySwitchTargetLeft> to switch targets.",
"Tips_72025139": "{LAYOUT_MOBILE#Press the button}{LAYOUT_FALLBACK#Press <Action:MonsterFantasySkill1>} again to use Skill 1.",
"Tips_72025140": "{LAYOUT_MOBILE#Press the button}{LAYOUT_FALLBACK#Press <Action:MonsterFantasySkill2>} again to use Skill 2.",
"Tips_74131047": "Warning! <color=#FFAF2C>30</color> seconds until the challenge ends.",
"Tips_74131048": "Warning! <color=#FFAF2C>15</color> seconds until the challenge ends.",
"Tips_74131050": "Time limit exceeded. You are ineligible for an A-Rank challenge rating.",
"Tips_74131051": "Conditions for S-Rank challenge rating can no longer be met.",
"Tips_74131052": "Conditions for A-Rank challenge rating can no longer be met.",
"Tips_74132001": "Buff expired! <color=#FFAF2C>Shoot</color> again to gain & enhance the buff!",
"Tips_74132003": "<color=#31CC00>Camera Energy</color> is restored over time. Defeat monsters to gain <color=#31CC00>bonus Camera Energy</color>!",
"Tips_74132004": "Aftershock DMG boost: <color=#FFAF2C>{0}%</color>!",
"Tips_74132008": "Max HP increase: <color=#FFAF2C>{0}%</color>!",
"Tips_74132009": "Special Attack DMG boost: <color=#FFAF2C>{0}%</color>!",
"Tips_74132010": "Take a picture of an Agent using <color=#FFAF2C>Aftershock</color>.",
"Tips_74132011": "Take a picture of an Agent using <color=#FFAF2C>Ultimate</color>.",
"Tips_74132012": "Take a picture of an Agent applying <color=#FFAF2C>Attribute Anomaly</color>.",
"Tips_74132013": "Take a picture of an Agent using a <color=#FFAF2C>Defensive Assist</color>.",
"Tips_74132014": "Take a picture of an Agent <color=#FFAF2C>recovering HP</color>.",
"Tips_74132015": "Take a picture of an Agent using an <color=#FFAF2C>EX Special Attack</color>.",
"Tips_74132016": "Click click! Next up, let's open the frame! Head to the Picture Options in the top right corner.",
"Tips_74132017": "Select the <color=#FFAF2C>Frame</color> tab below.",
"Tips_74132019": "Click-click! Let's snap some pics with the <color=#FFAF2C>Movie</color> frame today!",
"Tips_74133001": "Master, I've detected controllable moving platforms nearby.",
"Tips_74133002": "Master, you can switch between moving platforms here.",
"Tips_74440001": "Hey Proxy, wanna go chill for a bit?",
"Tips_74440004": "Proxy, you're here! Guess I don't have to stress over today's plans anymore.",
"Tips_74450005": "Stories say that a camera can steal a person's soul.",
"Tips_7450001": "I'm excited~ What kind of stories will today bring?",
"Tips_7450002": "If you're not sure where to go, just follow your heart.",
"Tips_7450003": "Take me somewhere you like. I want to know you better.",
"Tips_7450004": "I'm sure today's going to leave us with another memory to get nostalgic about.",
"Tips_7450005": "This is a moment worth remembering.",
"Tips_7450006": "Feel free to take more photos. I'll cherish all of them.",
"Tips_7450007": "I've never been here before...not even when looking for inspiration.",
"Tips_7450008": "Since you think it's fun, I'd love to give it a try.",
"Tips_7450009": "That wasn't too hard, was it?",
"Tips_7450010": "Oops, that one's on me.",
"Tips_7450011": "We won?",
"Tips_7450012": "Let's go again.",
"Tips_999900020": "Drowned Ideal info has been added to the Workbench.",
"Tips_999900021": "You've entered the mission area.",
"TitleCondition_3800191": "Complete any ending in \"Threshold Simulation: Branching Echoes\" on Hard Mode.\nIf your ending score ranks within the top 30% on this server, your title will display with a percentage.\nData updates during the event may be slightly delayed. All data will be permanently fixed when the event ends.",
"TitlePreCondition_3800191": "Complete Easy Mode in \"Threshold Simulation: Branching Echoes\" to get an unlock hint.",
"TitleText_3800191": "Undefeated Simulation Commander",
"TitleText_380019102": "Top {0}% Simulation Commander",
"TitleText_3800193": "Within Tentacle Reach",
"TitleText_3800194": "Sailume Ghost Hunter",
"Title_10162201": "\"Counseling\"",
"Title_10162202": "\"Diagnosis\"",
"Title_10162203": "\"Ethereal Combat\"",
"Title_10162204": "\"Return of the Overlord\"",
"Title_10162205": "\"Ether Experiment\"",
"Title_10162206": "\"Birthday Present\"",
"Title_10162207": "\"Seaside Memories\"",
"Title_10162208": "\"Breakdown\"",
"Title_10162209": "\"Dreams Untraceable\"",
"Title_10162210": "\"The Truth\"",
"Title_10162211": "\"Behind the Breakdown\"",
"Title_10162212": "\"Lingering Phantoms of the Past\"",
"Title_10162213": "\"Route Map\"",
"Title_10162214": "\"Sacrifice\"",
"Title_10162215": "\"Rebirth\"",
"Title_11400480": "\"Unexpected Guest\"",
"Title_26320002": "\"Hollow Tour Service\"",
"Transition_9660301_1": "To deal with Kieran, Lucia had to return to the Nightwatcher tribe, and hadn't been in touch for several days.\n...After going to bed early for a few days straight, you're actually starting to miss the feeling of staying up late.",
"Transition_9660301_2": "A few days later, at Suibian Temple late at night...",
"UIText_32542": "<color=#FFAF2C>Unable to complete challenge missiond</color> in Hyperfocus Shot mode. This stage has no objectives, and Agents do not take damage. Enjoy unrestricted skill usage, including <color=#FFAF2C>Flash of Insight</color>. Capture all the thrilling moments of battle to your heart's content!",
"UIText_45960": "DEADLY ASSAULT",
"UIText_46044": "Showdown",
"UIText_46060": "Simulation Rewind",
"UIText_46133": "Equippable Auxiliary Plug-Ins",
"VoidFrontBattleName_11": "1-1 ",
"VoidFrontBattleName_12": "1-2 ",
"VoidFrontBattleName_13": "1-3 ",
"VoidFrontBattleName_14": "1-4 ",
"VoidFrontBattleName_21": "2-1 ",
"VoidFrontBattleName_22": "2-2 ",
"VoidFrontBattleName_23": "2-3 ",
"VoidFrontBattleName_24": "2-4 ",
"VoidFrontBattleName_31": "3-1 ",
"VoidFrontBattleName_32": "3-2 ",
"VoidFrontBattleName_33": "3-3 ",
"VoidFrontBattleName_34": "3-4 ",
"VoidFrontBattleName_41": "4-1 ",
"VoidFrontBattleName_42": "4-2 ",
"VoidFrontBattleName_43": "4-3 ",
"VoidFrontBattleName_44": "4-4 ",
"VoidFrontConfirm_03": "After resetting, all <color=#FFAF2C>STORY</color> choices will be cleared and <color=#FFAF2C>all [Final], [Required], and [Optional] stages under the LAST NODE combat node</color> will be reset. Are you sure? (Combat stages outside of the LAST NODE combat node <color=#FFAF2C>will not</color> be reset)",
"VoidFrontConfirm_04": "You must clear <color=#FFAF2C>[Required] {0}</color> before challenging the Final stage",
"VoidFrontConfirm_09": "Selecting this option and completing this story node will cause <color=#FFAF2C>{0} to reset</color>. Do you want to continue? (Combat nodes other than the LAST NODE <color=#FFAF2C>will not</color> reset)",
"VoidFrontConfirm_0902": "All [Final], [Required], and [Optional] stages in Combat Node {0}",
"VoidFrontConfirm_17": "Please complete the Main Story Mission \"Where Tigers Lurk and Dragons Hide\" in Season 2 Chapter 1 \"Where Clouds Embrace the Dawn\", unlock the Suibian Temple inner sanctum, and then continue with this mission.",
"VoidFrontEventChoiceUnlockDes_1": "Score over 28,000 in the [Final] stage of BATTLE 01",
"VoidFrontEventChoiceUnlockDes_2": "Score over 28,000 in the [Final] stage of BATTLE 02",
"VoidFrontEventChoiceUnlockDes_3": "Score over 35,000 in the [Final] stage of BATTLE 03",
"VoidFrontEventDes_13": "With every step forward, the Hollow's unusual nature grows more apparent.\nMurky Miasma, hallucinations, high concentrations of Ether, fallen victims scattered along the way, and even traces of military combat operations left behind.\n\n\"What on earth happened here? Is it really just highly active Ethereals deep in the Hollows?\"\n\nYour thoughts are cut short by the sound of gunfire. Looking up, you can faintly make out a squad of soldiers in <color=#FFAF2C>old military uniforms</color>, emerging like phantoms from the far end of the path.\n\nIs this a hallucination... or reality?\n\n—Your choice here will cause the future of <color=#FFAF2C>STORY 4</color> to branch...",
"VoidFrontEventDes_16": "The Exaltists blocking your path are defeated, but the Ether concentration in the Hollow remains just thick. You recall the prophecy you trusted so deeply, convinced that something far more terrifying, some <color=#FFAF2C>Miasma-forged creation</color>, awaits ahead. It feeds on ill-fated memories, powered by Miasma, to give a twisted rebirth to tragic souls already lost... regardless of their own will.\nYou let out a heavy sigh... having to stand against someone you once knew is something you can never steel yourself for.\n\n\"If you can't bring yourself to deal with someone you know, let's <color=#FFAF2C>switch</color> opponents.\"\nYou hear some strange murmuring.\n\n\"We help each other out — taking down each other's targets, serving as one another's alibis, never giving anyone reason to doubt us... Truth is, some folks have long overstayed their welcome.\"\n...Can't be. This must be a <color=#FFAF2C>hallucination from the Miasma</color>. There isn't a conspiracy unfolding here.\n\nAt the very least, you come away from this talk of \"helping each other\" with some inspiration for solving ypur problems. If the Hollow's expansion grows more severe, and it becomes too much for your group alone to handle, maybe you can...\n\n—This choice will determine your opponent in the <color=#FFAF2C>\"LAST NODE\"</color>.",
"VoidFrontEventDes_17": "Sure enough, you run into the mysterious figures of the Exaltists... and with each moment, you feel more certain they are something beyond human. In body and in creed alike, there is no good, no evil, only terrifying fanaticism. What is it they are so devoted to?\n\n\"...Taking away your <color=#FFAF2C>precious companions</color>.\"\n\nYou keep recalling that sinister prophecy. The moment you met the Exaltist overseer, half of it had already come true, and the remaining half...\n\nThinking about this, you decide to check on everyone's safety right away, but time is short, and you only have the chance to make one phone call—\n\n—This choice will determine your opponent in the <color=#FFAF2C>\"LAST NODE\"</color>.",
"VoidFrontEventDes_20": "\"Proxy, leave this to us.\"\n\nYou're pulled into a strong <color=#FFAF2C>embrace</color> from your most trusted Agent.\n\n\"Keep going forward and find that Core... We'll stay alive, come find you, and then we'll escape the Hollow together.\"\n\n—This choice will determine your opponent in the <color=#FFAF2C>\"LAST NODE\"</color>.",
"VoidFrontEventDes_21": "You brought down the overseer, but the thrill of victory is immediately drowned out by the overwhelming sight ahead — an overflow of Miasma streams endlessly into the Hollow's uncharted depths.\n\n\"We have to <color=#FFAF2C>stop</color> the Miasma from gathering further. At this rate, the Hollow's expansion will surpass the Zenless Limit.\"\n\nLooks like the Exaltists' influence reaches far beyond just here... You don your disguise once again and investigate in the direction of the disturbance.",
"VoidFrontEventDes_22": "You have witnessed a truly horrifying sight.\nCountless streams of Miasma flow in reverse, swirling and mutating, gathering until it giving birth to a fabricated form — the fallen overseer gradually <color=#FFAF2C>resurrects</color> in a bloody, grotesque shape... revealing her true form!\n\nEven with her honor in tatters, she stubbornly clings to her old path... until, in the end, she finds herself moving against every companion.\n\nShe has also noticed your presence, though she has yet to uncover who you really are.\nAs disguised followers, you must, like other fanatics, willingly <color=#FFAF2C>offer something</color> to temporarily gain her trust and find an opportunity to get close to her...\n\n—This choice will determine your opponent in the <color=#FFAF2C>\"LAST NODE\"</color>.",
"VoidFrontEventDes_23": "Following your command, the Agents pushed into the rapidly expanding Hollow.\nAs you surged forward, just about to reach the next planned destination, your most trusted <color=#FFAF2C>Supreme Assistant</color>, Fairy, reached out to you telepathically.\n\"Master, I've detected a high-risk Corrupted ahead. If you're not going to take care of it now, I'll start recording from the next sentence and have it stored in the database as your final words.\"\n\nHow thoughtful, truly worthy of being your <color=#FFAF2C>Supreme Assistant</color>! Deeply moved, you ordered her to allocate some additional processing power and instantly draft a \"Why AI Should Always Be Present\" post before publishing it to Inter-Knot...\n\nBut wait! You couldn't help but remind her:\n\"Fairy, quit running pointless simulations. Electricity isn't cheap.\"\n\"Too bad. The prior action has been suspended. I'll keep recording your simulation choices and refine the exploration experience until you feel completely immersed.\"\n\n...Just as these words fell, the entire Hollow suddenly began to expand violently, quickly diverting your attention.\nThe terrifying Corrupted arrived before you faster than imagined, like a hungry beast eager to devour its prey. But not to worry — you know you're the hunter here.",
"VoidFrontEventDes_25": "A man from New Eridu, formerly known as the Lord of the Outer Ring. Height: 8 points. Appearance: 8 points. Primary form: humanoid. Occasional form: motorcycle. Assets: one supercritical Ether Heart.\nHis <color=#FFAF2C>ideal type</color> is a Proxy who would personally enter the Hollow.\n\n\"Fairy, humans don't typically abbreviate 'ideal <color=#FFAF2C>food</color> type' as 'ideal type'; and stop using that format when logging Corrupted being files. The Hollows have never doubled as a dating venue.\"\n\"Understood, Master. I will record your behavioral preferences and continue to improve the exploration experience until you feel fully immersed.\"\n\n...You knew it would come to this.\nAfter all, in the Hollows, the only ones willing to endure every hardship just to see you are the <color=#FFAF2C>Ethereals</color>.\n\nBut you also realize that nothing can stand in the way of your conquest of the Hollow's mysteries. He has to be taken care of quickly.",
"VoidFrontEventDes_28": "You've successfully defended the appearance rate of the Supreme Assistant!\nAs a reward for your wise decision, the path of Hollow exploration fast-forwards, countless scenes rewinding past you in a blur.\n\n...In short, after enduring many hardships and dangers, you've reached the depths of the Hollow — here, the Miasma surges with unusually high activity.\nYou even came across several friends you recognized, yet when you looked again, they appeared to have been <color=#FFAF2C>remolded</color> into unfamiliar forms.\n\nYou're certain you've uncovered the secret behind the Hollow's strange disturbance...",
"VoidFrontEventDes_4": "...there are many Ethereals who might repeat those words.\n\nYou've come to believe the injured person's account, but you still have an important mission and can't afford any more delays.\n\nWill you rescue the injured person right in front of you...\nOr stick to the plan, press forward, and search for the core of this Companion Hollow?\n\n—Your choice here will cause the future of <color=#FFAF2C>STORY 2</color> to branch...",
"VoidFrontEventDes_9": "You continued forward and encountered a <color=#FFAF2C>Prophet</color> in the Hollow, who claims to be a <color=#FFAF2C>traitor</color> to the Exaltists.\nHe can foretell a message about your future, provided you offer him satisfactory payment.\n\n\"I crave chargrilled supercritical Ether hearts, or slow-aged Thracian... Fine, I'll settle for chilled Netherblossom salad... You don't have that either? Let's compromise then — how about something sweet? A Doppelganger mille-feuille, perhaps?\"\n\nYou've never heard of these dishes, but you managed to come up with a solution.\n\n—Your choice here will cause the future of <color=#FFAF2C>STORY 3</color> to branch...",
"VoidFrontEventTitle_2": "If We Answer the Call for Help",
"VoidFrontInterfaceDes04": "-",
"VoidFrontNodeName_2": "BATTLE 01",
"VoidFrontNodeName_3": "STORY 01",
"VoidFrontNodeName_4": "BATTLE 02",
"VoidFrontNodeName_5": "STORY 02",
"VoidFrontNodeName_6": "BATTLE 03",
"VoidFrontNodeName_7": "STORY 03",
"VoidFrontNodeName_8": "LAST NODE",
"VoidFrontNodeName_Special": "BATTLE",
"VoidFrontRecordBtn_04": "Simulation Rewind",
"VoidFrontRecordNotObtained_Des_1": "When you walk ahead, there will be no more lost souls behind you\nMake your choice in the Events <color=#FFAF2C>\"Request Support\", \"The Will That Should Exist\" or \"Bad Omen\"</color>, and defeat the wandering Corrupted to unlock the corresponding endings",
"VoidFrontRecordNotObtained_Des_2": "Let sorrow and regret fuel your power as you begin a new round of struggle.\nMake your choice in the events <color=#FFAF2C>\"The Will That Should Exist\", \"Bad Omen\" or \"Tribute\"</color>, and defeat the creatures reshaped by Miasma to unlock the corresponding ending.",
"VoidFrontRecordNotObtained_Des_3": "Earn glory by saving the city and clearing your tarnished name.\nMake your choice in the <color=#FFAF2C>\"Tribute\"</color> event and defeat the avenger lurking in the depths of the Hollow to unlock the corresponding ending.",
"VoidFrontRecordShow_Des_9": "Have you heard the Exaltist echoes from deep within the Hollow...",
"VoidFrontRecordShow_Name_5": "Hands That Never Let Go",
"VoidFrontRecordShow_Tex_1": "\"Master, I'm glad you thought of me at the last moment.\"\n\nou finally remembered! The reason you felt so insecure on this whole journey was because you'd lost the gentle, reliable guidance of the <color=#FFAF2C>Supreme Assistant</color>.\nBut it's alright, it's never too late to meet the right AI.\n\n\"As per your request, I'll assign opponents your Agents don't recognize for the upcoming final challenge, ensuring they won't hesitate when it's time to strike.\"\n\"If there are any mistakes, consider them purely accidental.\"\n\n<color=#FFAF2C>As the exploration draws to a close, you finally see it — the Wandering Hunter appearing in the distance...</color>",
"VoidFrontRecordShow_Tex_4": "\"Fortunately, your communication <color=#FFAF2C>saved us</color>. Otherwise... you might have seen the news of the Void Hunter's downfall on TV the next day.\"\n\nYou analyzed the Hollow's coordinate data and irregularities in detail, and decided it would be best to reach out to Suibian Temple at this point.\nThis timely warning came at a crucial moment — without your knowledge, countless rapidly expanding Hollows had already descended upon the city's core district. The situation was so dire that HSO couldn't respond in time.\nAt that moment, the personnel stationed at Yunkui Summit received your warning and provided crucial assistance to the Section 6 members caught within these Hollows, helping them withstand the Exaltist assault and reducing those impure creatures to ash.\n\n\"That's why we still have the strength to come support you now.\"\nTogether, you face the final challenge.\n\n<color=#FFAF2C>As your exploration draws to a close, you finally see it — the Miasmic Fiend appearing in the distance...</color>",
"VoidFrontRecordShow_Tex_5": "You recalled so many memories...\nBeing surrounded by rampaging Ethereals alongside your Agents.\nFalling into deadly traps laid by the Exaltists with your Agents.\nAccepting strange commissions through the Inter-Knot, only to end up unpaid — and sometimes the debtor was an Agent themselves.\nGoing to the movies with the Agents, where everyone insisted on watching something different, leaving you stuck there from morning till night.\n\nAnd… countless small yet precious moments, each weaving into an unbreakable bond between you, the very thing that kept you rooted in place.\n\n\"...Don't say goodbye so easily. I am your <color=#FFAF2C>Proxy</color>, and I will never abandon my <color=#FFAF2C>Agents</color>.\"\n\n<color=#FFAF2C>The exploration comes to an end, and at last, you see it — the Wandering Hunter appearing in the distance...</color>",
"VoidFrontRecordShow_Tex_6": "Every second counted as you raced through the Hollow. As the Proxy, it was your duty to guide everyone forward—until, deep within the Hollow, you saw it.\nAn Ethereal, one that had unexpectedly absorbed all the scattered Miasma, gaining a power far beyond the ordinary.\n\n...but so what?\n\n\"<color=#FFAF2C>We meet again, Proxy.</color>\" Your Agent honored their word, scarred and smoke-stained, but having cut down every barrier to stand by you once more. \"Hope I don't look too worse for wear.\"\n\nOnly now do you truly find the courage for this do-or-die moment.\n\n<color=#FFAF2C>The exploration reaches its end, and at last you see it — the Miasmic Fiend appearing in the distance...</color>",
"VoidFrontRecordShow_Tex_7": "You recall the purpose of the <color=#FFAF2C>Sacrifice Serum</color>... Nothing could earn their trust better than taking that serum and willingly becoming a Sacrifice.\n\nYou follow the other believers, chanting the Exaltist vows together, lining up to receive the final \"blessing.\"\n\nCloser and closer... until finally, you find the <color=#FFAF2C>one</color> chance to strike at her!\n\nBut you were too reckless... administering the Sacrifice Serum didn't require any close contact, and your unusual behavior caught her attention.\n\n\"What a <color=#FFAF2C>clumsy</color> attempt... I'll leave them to you.\"\n\nShe retreated into the chaotic Miasma, vanishing once again.\nYou have no time to wonder where she went, as an immediate crisis looms before you...\n\n<color=#FFAF2C>Your exploration reaches its end as you finally see it — the Miasmic Fiend emerging from the distance...</color>",
"VoidFrontRecordShow_Tex_8": "Indeed! The Miasma creatures need memories as raw material, and offering those memories presents the best chance to <color=#FFAF2C>get close to</color> her.\n\nYou follow the other believers forward, consciously avoiding any painful memories of the past... You desperately fill your mind with fragments of happiness. You even begin silently reciting the names of your <color=#FFAF2C>loved ones</color>, and those moments of mutual dependence shine especially bright in this instant.\n\nYou successfully approach her... She's close enough now! You strike at her, attempting to gravely wound this broken soul that contains nothing but flames of vengeance within.\nYou realize... What stands before you is no longer purely \"human,\" but rather a convergence of iron will, existing only to question the entire world.\n\n<color=#FFAF2C>As the exploration draws to a close, you finally see it — The Defiler appearing in the distance...</color>",
"VoidFrontRecordShow_Tex_9": "The journey nears its end, and there in the Miasma-stained crimson sky, your final enemy looms above.\n<color=#FFAF2C>Overseer Mevorakh</color> whispers to the despairing mortals, tempting them to kneel before the Creator's blessing.\nBut you couldn't care less about that. As the most experienced freelancer on Inter-Knot, you hate clients who keep their commissions vague.\nTogether with your most trusted Agents, you'll crush their schemes to dust.\n\n<color=#FFAF2C>As the exploration draws to a close, you finally see it — the Overseer Mevorakh appearing in the distance...</color>",
"VoidFrontRecord_Tex_3": "Welcome back, <color=#FFAF2C>Phaethon</color>!\nYou may wonder why such a legendary title can once again be safely spoken in the light of day... but the truth is clear: you brought down the Hollow where the Exaltists dark plot was brewing, restoring peace, prosperity, and safety to New Eridu. Such an accomplishment is enough to erase every stigma.\n\nAs for <color=#FFAF2C>\"The Secret of the Old Capital's Fall\"</color> and <color=#FFAF2C>\"The Missing Teacher\"</color>... forget about them! Not all truths need to be revealed at once, besides, you wouldn't want to work overtime every day.\n\nNow, your tasks are to return to the video store on Sixth Street and handle the flood of membership applications.\nThen upgrade your favorite Supreme Assistant with more advanced smart devices — you won't have to worry about electric bills anymore, as people will be fighting to cover your expenses.\nFinally, attend news interviews and promotional shoots with your loved ones.\n...Oh, almost forgot! You'll need to take calls from TOPS Alliance headhunters, only to casually decline their high-paying offers, claiming you just want an ordinary life.\n\nIn the future, you'll continue your journey to save the city. But whenever you return to the video store, you'll hear all of Sixth Street whispering your name:\n\n<color=#FFAF2C>The Legendary Proxy — \"Phaethon\"</color>.",
"VoidFrontRewardDes_1": "Get a B rank in the [Final] stage of BATTLE 01 on Easy Mode",
"VoidFrontRewardDes_10": "Get a B rank in the [Final] stage of LAST NODE on Easy Mode",
"VoidFrontRewardDes_11": "Get an A rank in the [Final] stage of LAST NODE on Easy Mode",
"VoidFrontRewardDes_12": "Get an S rank in the [Final] stage of LAST NODE on Easy Mode",
"VoidFrontRewardDes_13": "Clear [Required] stage 1-1 on Easy Mode",
"VoidFrontRewardDes_14": "Clear [Required] stage 2-1 on Easy Mode",
"VoidFrontRewardDes_15": "Clear [Required] stage 3-1 on Easy Mode",
"VoidFrontRewardDes_16": "Clear [Required] stage 3-2 on Easy Mode",
"VoidFrontRewardDes_17": "Clear [Required] stage 4-1 on Easy Mode",
"VoidFrontRewardDes_18": "Clear [Required] stage 4-2 on Easy Mode",
"VoidFrontRewardDes_19": "Get a B rank in the [Final] stage of BATTLE 01 on Hard Mode",
"VoidFrontRewardDes_2": "Get an A rank in the [Final] stage of BATTLE 01 on Easy Mode",
"VoidFrontRewardDes_20": "Get an A rank in the [Final] stage of BATTLE 01 on Hard Mode",
"VoidFrontRewardDes_21": "Get an S rank in the [Final] stage of BATTLE 01 on Hard Mode",
"VoidFrontRewardDes_22": "Get a B rank in the [Final] stage of BATTLE 02 on Hard Mode",
"VoidFrontRewardDes_23": "Get an A rank in the [Final] stage of BATTLE 02 on Hard Mode",
"VoidFrontRewardDes_24": "Get an S rank in the [Final] stage of BATTLE 02 on Hard Mode",
"VoidFrontRewardDes_25": "Get a B rank in the [Final] stage of BATTLE 03 on Hard Mode",
"VoidFrontRewardDes_26": "Get an A rank in the [Final] stage of BATTLE 03 on Hard Mode",
"VoidFrontRewardDes_27": "Get an S rank in the [Final] stage of BATTLE 03 on Hard Mode",
"VoidFrontRewardDes_28": "Get a B rank in the [Final] stage of LAST NODE on Hard Mode",
"VoidFrontRewardDes_29": "Get an A rank in the [Final] stage of LAST NODE on Hard Mode",
"VoidFrontRewardDes_3": "Get an S rank in the [Final] stage of BATTLE 01 on Easy Mode",
"VoidFrontRewardDes_30": "Get an S rank in the [Final] stage of LAST NODE on Hard Mode",
"VoidFrontRewardDes_31": "Clear [Required] stage 1-1 on Hard Mode",
"VoidFrontRewardDes_32": "Clear [Required] stage 1-2 on Hard Mode",
"VoidFrontRewardDes_33": "Clear [Required] stage 2-1 on Hard Mode",
"VoidFrontRewardDes_34": "Clear [Required] stage 2-2 on Hard Mode",
"VoidFrontRewardDes_35": "Clear [Required] stage 3-1 on Hard Mode",
"VoidFrontRewardDes_36": "Clear [Required] stage 3-2 on Hard Mode",
"VoidFrontRewardDes_37": "Clear [Required] stage 3-3 on Hard Mode",
"VoidFrontRewardDes_38": "Clear [Required] stage 4-1 on Hard Mode",
"VoidFrontRewardDes_39": "Clear [Required] stage 4-2 on Hard Mode",
"VoidFrontRewardDes_4": "Get a B rank in the [Final] stage of BATTLE 02 on Easy Mode",
"VoidFrontRewardDes_40": "Clear [Required] stage 4-3 on Hard Mode",
"VoidFrontRewardDes_41": "Unlock 1 ending in Ending Collection",
"VoidFrontRewardDes_42": "Unlock 2 endings in Ending Collection",
"VoidFrontRewardDes_43": "Unlock 3 endings in Ending Collection",
"VoidFrontRewardDes_44": "Achieve a high score of 400,000 points in Hard Mode",
"VoidFrontRewardDes_5": "Get an A rank in the [Final] stage of BATTLE 02 on Easy Mode",
"VoidFrontRewardDes_6": "Get an S rank in the [Final] stage of BATTLE 02 on Easy Mode",
"VoidFrontRewardDes_7": "Get a B rank in the [Final] stage of BATTLE 03 on Easy Mode",
"VoidFrontRewardDes_8": "Get an A rank in the [Final] stage of BATTLE 03 on Easy Mode",
"VoidFrontRewardDes_9": "Get an S rank in the [Final] stage of BATTLE 03 on Easy Mode",
"VoidFrontRule_Des_001": "<color=#FFFFFF>[Requirements]</color>\nReach Inter-Knot Lv. <color=#D9A600>55</color> to unlock.\n\n<color=#FFFFFF>[Gameplay Guide]</color>\n• Complete the <color=#D9A600>\"Threshold Simulation\"</color> introduction mission to unlock Easy Mode. Hard Mode will be unlocked after completing Easy Mode. <color=#D9A600>Easy Mode</color> is permanently available, while <color=#D9A600>Hard Mode</color> is only accessible for set periods.\n• Proxies can use their enhanced Agents and Bangboo to repeatedly challenge the simulated Hollow Exploration in \"Threshold Simulation\", make different choices at various nodes, and clear Ethereals along the way to reach the final ending.\n• \"Threshold Simulation\" consists of <color=#D9A600>Combat Nodes [BATTLE]</color> and <color=#D9A600>Story Nodes [STORY]</color>. The overall progression rule is: Starting from the event node, progress step by step through different combat and event nodes until you reach the final combat node. All nodes are unlocked once only — after unlocking a node, it remains available even if its preceding node is reset.\n• In Hard Mode there are <color=#D9A600>multiple endings</color>. Proxies can choose different branches in story nodes to unlock different endings. Proxies can also review previously completed story nodes <color=#D9A600>at any time</color> and make <color=#D9A600>different choices</color>, which will cause the <color=#D9A600>corresponding changes</color> to subsequent nodes.\n\n<color=#FFFFFF>[Best Total Score and Ranking]</color>\n• The Best Total Score and rankings are only displayed in Hard Mode.\n• The Best Total Score is the <color=#D9A600>highest combined battle score</color> from the [Final] stages of all 4 BATTLE nodes in a single challenge. Multiple endings in the LAST NODE <color=#D9A600>will not</color> be counted more than once. Resetting the challenge lineup will not reset the Best Total Score and ranking display.\n• When <color=#D9A600>S-rank is achieved</color> in all [Final] stages across the 4 BATTLE nodes, the ranking display for the current Best Total Score will be unlocked.",
"VoidFrontRule_Des_002": "<color=#FFFFFF>[Combat Nodes]</color>\n• Combat nodes are divided into 3 types: [Final] stages, [Required] stages, and [Optional] stages;\n• You must <color=#D9A600>complete all</color> [Required] stages before challenging the [Final] stage. Completing the [Final] stage counts as clearing the combat node.\n• Agents <color=#D9A600>cannot be redeployed</color> within the same combat node. After completing any stage, the used and <color=#D9A600>locked</color> Agents will be displayed.\n\n<color=#FFFFFF>[Final Stages]</color>\n• This is a mandatory stage type in the simulation. You must complete the [Final] stage to clear the current combat node and proceed to the next event node.\n• The challenge score for this type of stage is affected by the <color=#D9A600>total score multiplier</color> from all [Required] and [Optional] stages in the current combat node. Upon completion, you'll receive S, A, or B ratings and the corresponding rewards.\n• Once a [Final] stage is completed, its corresponding combat node will immediately show the [Final] stage's score and rank.\n• <color=#D9A600>Resetting</color> any [Required] stage within the combat node will make the corresponding [Final] stage <color=#D9A600>unchallengeable</color>.\n\n<color=#FFFFFF>[Required Stages]</color>\n• This is a mandatory stage type in the simulation. You must <color=#D9A600>complete all</color> [Required] stages to unlock the relevant [Final] stage.\n• After completing a [Required] stage, you'll receive S, A, or B ratings based on your performance, which provide different score multiplier bonuses for the [Final] stage.\n\n<color=#FFFFFF>[Optional Stages]</color>\n• These are optional stages within the simulation you <color=#D9A600>may choose</color> to complete or skip. Clearing an [Optional] stage does not affect unlocking of [Final] stage.\n• After completing an [Optional] stage, you'll receive an S, A, or B rating based on your performance, which provide different score multiplier bonuses for the [Final] stage.",
"VoidFrontRule_Des_007": "• Memories from different endings are recorded, and once an ending has been cleared, they can be viewed any time.\n• You can perform a simulation rewind to <color=#D9A600>reset all story nodes and the stages in LAST NODE</color> (this will not reset other combat nodes), allowing you to re-select story nodes and experience different endings.\n• After unlocking different endings, you'll also unlock the corresponding <color=#D9A600>badges</color>, which can then be showcased in the medal system to highlight the ending you like most.",
"VoidFrontRule_Title_007": "Ending Collection",
"VoidFront_BuffDes04": "Lv.1 Increases CRIT DMG by <color=#2BAD00>15%</color> in [Final] stages",
"VoidFront_BuffDes05": "Lv.2 Increases CRIT DMG by <color=#2BAD00>30%</color> in [Final] stages",
"VoidFront_BuffDes06": "Lv.3 Increases CRIT DMG by <color=#2BAD00>45%</color> in [Final] stages",
"VoidFront_BuffDes07": "Lv.1 Increases Sheer DMG by <color=#2BAD00>10%</color> in [Final Precinct] stages",
"VoidFront_BuffDes08": "Lv.2 Increases Sheer DMG by <color=#2BAD00>20%</color> in [Final Precinct] stages",
"VoidFront_BuffDes09": "Lv.3 Increases Sheer DMG by <color=#2BAD00>30%</color> in [Final Precinct] stages",
"VoidFront_BuffDes10": "Lv.1 Gain <color=#2BAD00>20</color> Anomaly Proficiency in [Final] stage",
"VoidFront_BuffDes11": "Lv.2 Gain <color=#2BAD00>40</color> Anomaly Proficiency in [Final] stages",
"VoidFront_BuffDes12": "Lv.3 Gain <color=#2BAD00>60</color> Anomaly Proficiency in [Final] stages",
"VoidFront_BuffDes13": "Lv.1 Increases Attribute Anomaly DMG by <color=#2BAD00>10%</color> in [Final] stages",
"VoidFront_BuffDes14": "Lv.2 Attribute Anomaly DMG increased by <color=#2BAD00>20%</color> in [Final Precinct] stages",
"VoidFront_BuffDes15": "Lv.3 Attribute Anomaly DMG increased by <color=#2BAD00>30%</color> in [Final] stages",
"VoidFront_BuffDes16": "Lv.1 ATK increased by <color=#2BAD00>10%</color> in [Final] stages",
"VoidFront_BuffDes17": "Lv.2 ATK increased by <color=#2BAD00>20%</color> in [Final] stages",
"VoidFront_BuffDes18": "Lv.3 ATK increased by <color=#2BAD00>30%</color> in [Final] stages",
"VoidFront_BuffName02": "CRIT DMG",
"VoidFront_BuffName03": "Sheer DMG",
"VoidFront_BuffName04": "Anomaly Proficiency",
"VoidFront_BuffName05": "Attribute Anomaly DMG",
"VoidFront_BuffName06": "ATK",
"VoidFront_ExtraScore_LimitInfo": "· When an extra <color=#FFAF2C>score multiplier</color> is active in this stage, the Performance Points cap will increase accordingly.",
"Weapon_A_1441_Comment": "A flame both fierce and faithful, burning without end.",
"Weapon_S_1051_Comment": "In chasing illusions, she was entranced by the light that pierced through the mist.",
"Weapon_S_1451_Comment": "After countless years, it remains a silent puzzle.",
"Weapon_TalentDes_81410511": "When the equipper's HP decreases, their <color=#98EFF0>Ice Sheer DMG</color> increases by <color=#2BAD00>6%</color>, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by <color=#2BAD00>20%</color>.",
"Weapon_TalentDes_81410512": "When the equipper's HP decreases, their <color=#98EFF0>Ice Sheer DMG</color> increases by <color=#2BAD00>7%</color>, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by <color=#2BAD00>23%</color>.",
"Weapon_TalentDes_81410513": "When the equipper's HP decreases, their <color=#98EFF0>Ice Sheer DMG</color> increases by <color=#2BAD00>8%</color>, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by <color=#2BAD00>26%</color>.",
"Weapon_TalentDes_81410514": "When the equipper's HP decreases, their <color=#98EFF0>Ice Sheer DMG</color> increases by <color=#2BAD00>9%</color>, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by <color=#2BAD00>29%</color>.",
"Weapon_TalentDes_81410515": "When the equipper's HP decreases, their <color=#98EFF0>Ice Sheer DMG</color> increases by <color=#2BAD00>10%</color>, stacking up to 3 times and lasting 25s. The duration of each stack is calculated separately. This effect can trigger once every 0.5s. When the equipper's HP falls to 50% of Max HP or below, CRIT Rate increases by <color=#2BAD00>32%</color>.",
"Weapon_TalentDes_81414511": "The equipper's Energy Regen increases by <color=#2BAD00>0.4</color>/s. When the equipper activates <color=#FFFFFF>Ether Veil</color> or extends its duration, all squad members gain <color=#2BAD00>25%</color> increased DMG and <color=#2BAD00>15%</color> increased Max HP for 45s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.",
"Weapon_TalentDes_81414512": "The equipper's Energy Regen increases by <color=#2BAD00>0.46</color>/s. When the equipper activates <color=#FFFFFF>Ether Veil</color> or extends its duration, all squad members gain <color=#2BAD00>28.8%</color> increased DMG and <color=#2BAD00>17.3%</color> increased Max HP for 45s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.",
"Weapon_TalentDes_81414513": "The equipper's Energy Regen increases by <color=#2BAD00>0.52</color>/s. When the equipper activates <color=#FFFFFF>Ether Veil</color> or extends its duration, all squad members gain <color=#2BAD00>32.5%</color> increased DMG and <color=#2BAD00>19.5%</color> increased Max HP for 45s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.",
"Weapon_TalentDes_81414514": "The equipper's Energy Regen increases by <color=#2BAD00>0.58</color>/s. When the equipper activates <color=#FFFFFF>Ether Veil</color> or extends its duration, all squad members gain <color=#2BAD00>36.3%</color> increased DMG and <color=#2BAD00>21.8%</color> increased Max HP for 45s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.",
"Weapon_TalentDes_81414515": "The equipper's Energy Regen increases by <color=#2BAD00>0.64</color>/s. When the equipper activates <color=#FFFFFF>Ether Veil</color> or extends its duration, all squad members gain <color=#2BAD00>40%</color> increased DMG and <color=#2BAD00>24%</color> increased Max HP for 45s. Repeated triggers reset the duration. Only one instance of this effect can exist in the same squad.",
"Weapon_TalentTitle_13144": "Caged Fire",
"Weapon_TalentTitle_14105": "Heartfelt Caress",
"Weapon_TalentTitle_14145": "Moontide Epic",
"Yidhari_MathSkill_Desc": "When another character in your squad is a <color=#FFFFFF>Stun</color> or <color=#FFFFFF>Support</color> character:\nWhen Yidhari's HP falls below 50%, CRIT DMG increases by 30% and DMG taken is reduced by 25%.\nWhile Yidhari is within <color=#FFFFFF>Ether Veil: Wellspring</color>, she gains the following additional effect:\nAfter the level 3 charged attack of Yidhari's <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> or <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, an icy tentacle is summoned to attack, dealing extra damage. This effect can trigger once every 12s.\nThe above skill is considered an <color=#FFFFFF>EX Special Attack</color>, the DMG multiplier increases based on the EX Special Attack's level.",
"Yidhari_Property_Branch_Desc_Dmg_01": "Frost's Crushing Weight Counter DMG Multiplier (ALT)",
"Yidhari_Property_Branch_Desc_Stun_01": "Frost's Crushing Weight Counter Daze Multiplier (ALT)",
"Yidhari_Property_ChargeAttack_Desc_Dmg_03_Loop": "Level-3 Charged Spin DMG Multiplier",
"Yidhari_Property_ChargeAttack_Desc_Dmg_03_Space": "Additional Ability Icy Tentacle DMG Multiplier",
"Yidhari_Property_ChargeAttack_Desc_Stun_03_Loop": "Level-3 Charged Spin Daze Multiplier",
"Yidhari_Property_ChargeAttack_Desc_Stun_03_Space": "Additional Ability Icy Tentacle Daze Multiplier",
"Yidhari_Property_ExSpecial_Desc_Dmg_01": "EX Special Attack: Frost Coil DMG Multiplier",
"Yidhari_Property_ExSpecial_Desc_Dmg_02": "EX Special Attack: Glacial Crush DMG Multiplier",
"Yidhari_Property_ExSpecial_Desc_Dmg_02_Space": "Additional Ability Icy Tentacle DMG Multiplier",
"Yidhari_Property_ExSpecial_Desc_SpCost_01": "EX Special Attack: Frost Coil Adrenaline Cost",
"Yidhari_Property_ExSpecial_Desc_SpCost_02": "EX Special Attack: Glacial Crush Adrenaline Cost",
"Yidhari_Property_ExSpecial_Desc_Stun_01": "EX Special Attack: Frost Coil Daze Multiplier",
"Yidhari_Property_ExSpecial_Desc_Stun_02": "EX Special Attack: Glacial Crush Daze Multiplier",
"Yidhari_Property_ExSpecial_Desc_Stun_02_Space": "Additional Ability Icy Tentacle Daze Multiplier",
"Yidhari_Property_NormalAttack_Desc_Dmg_03_Space": "Basic Attack 3rd-Hit Additional Ability Ice Shard DMG Multiplier",
"Yidhari_Property_NormalAttack_Desc_Stun_03_Space": "Basic Attack 3rd-Hit Additional Ability Ice Shard Daze Multiplier",
"Yidhari_Property_QTE_Desc_Dmg_Space": "DMG Multiplier in Ether Veil: Wellspring",
"Yidhari_Property_QTE_Desc_Stun_Space": "Daze Multiplier in Ether Veil: Wellspring",
"Yidhari_Property_Special_Desc_Dmg_01": "Special Attack: Cease Thoughts DMG Multiplier",
"Yidhari_Property_Special_Desc_Dmg_02": "Special Attack: Surging Cold, Crushing Pursuit DMG Multiplier",
"Yidhari_Property_Special_Desc_Stun_01": "Special Attack: Cease Thoughts Daze Multiplier",
"Yidhari_Property_Special_Desc_Stun_02": "Special Attack: Surging Cold, Crushing Pursuit Daze Multiplier",
"Yidhari_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nExecute an ice shard hammer attack against enemies in front, dealing <color=#98EFF0>Ice DMG</color>.\nCharacter is invulnerable while using this skill.",
"Yidhari_Skill_Branch_01_Desc": "Hold <IconMap:Icon_Normal> to activate:\nYidhari begins charging, continuously consuming HP to reach up to three levels of charge. When <IconMap:Icon_Normal> is released, Yidhari unleashes a powerful charged hammer attack in front based on the current charge level, dealing massive <color=#98EFF0>Ice DMG</color>.\nThe higher Yidhari's HP, the faster charging consumes it. HP consumption will at most reduce Yidhari's HP to 25% of Max HP.\nAt 2 charge levels, after using the skill, press <IconMap:Icon_Normal> to immediately follow up with the 3rd hit of <color=#FFFFFF>Basic Attack: Crushing Strike</color>. The DMG of a <color=#FFFFFF>Basic Attack: Crushing Strike</color> triggered this way increases based on the current charge level, up to 30%.\nAt 3 charge levels, Yidhari gains increased Anti-Interrupt level during the charged skill. Press <IconMap:Icon_Normal> to chain early into the finishing smash.",
"Yidhari_Skill_Branch_02_Desc": "While charging or spinning during <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>, if hit by an enemy, Yidhari can block with her tentacles, reducing the DMG taken by 25%.\nIf charging or not yet at full charge, Yidhari counterattacks with her tentacles, returning to the charging stance and instantly gaining 1 charge level, while also dealing <color=#98EFF0>Ice DMG</color> to enemies ahead.\nWhile Frost's Crushing Weight is active, pressing <IconMap:Icon_Normal> makes Yidhari immediately unleash the finishing slam of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> based on her current charge level.\nWhile Frost's Crushing Weight is active, pressing <IconMap:Icon_Special> or <IconMap:Icon_SpecialReady_Rp> makes Yidhari unleash a <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color> that is guaranteed to trigger Surging Cold.",
"Yidhari_Skill_ExQTE_Desc": "After Yidhari expends Decibels to activate <color=#FFFFFF>Ether Veil: Wellspring</color>, press <IconMap:Icon_UltimateReady> within 30s to activate:\nDeliver a powerful strike to enemies in a large area ahead, dealing massive <color=#98EFF0>Ice DMG</color>.\nCharacter is invulnerable while using this skill.\nEach time Yidhari expends Decibels to activate an <color=#FFFFFF>Ether Veil: Wellspring</color>, she can use <color=#FFFFFF>Ultimate: Final Act - Crossing the River of Regret</color> once.",
"Yidhari_Skill_ExSpecial_01_Desc": "With enough Adrenaline, press <IconMap:Icon_SpecialReady_Rp> to activate:\nPerform two consecutive upward strikes, then release an icy mist, dealing massive <color=#98EFF0>Ice DMG</color>.\nIf EX Special Attack: Frost Coil hits an enemy, Yidhari recovers HP at the end of the skill equal to 33% of her missing HP.\nCharacter is invulnerable while using this skill.",
"Yidhari_Skill_ExSpecial_02_Desc": "When triggering Surging Cold or Crushing Pursuit, and with enough Adrenaline, press <IconMap:Icon_SpecialReady_Rp> or <IconMap:Icon_Normal> to activate:\nDash forward with an upward attack, then leap into the air before delivering a powerful downward smash, dealing massive <color=#98EFF0>Ice DMG</color>.\nIf <color=#FFFFFF>EX Special Attack: Glacial Crush</color> hits an enemy, Yidhari heals at the end of the skill for 33% of her missing HP.\nIf the skill is used after Surging Cold, it grants an additional 15 Adrenaline. This effect can trigger once every 1s.\nAfter using this skill, press <IconMap:Icon_Normal> to immediately unleash the finishing slam of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> based on the current charge level.\nCharacter is invulnerable while using this skill.",
"Yidhari_Skill_Space_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, the final hit of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>, <color=#FFFFFF>EX Special Attack: Frost Coil</color>, <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, and <color=#FFFFFF>Chain Attack: Frostbound Oath</color> will consume 3,000 Decibels to activate an <color=#FFFFFF>Ether Veil: Wellspring</color>. While <color=#FFFFFF>Ether Veil: Wellspring</color> is active, all squad members' Max HP increase by 5% for 30s. Repeated triggers extend the duration, up to a maximum of 300s.\nWhile Yidhari is within <color=#FFFFFF>Ether Veil: Wellspring</color>, the charge speed of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> increases, and HP is consumed faster during charging.",
"Yidhari_Skill_Special_02_Desc": "Press <IconMap:Icon_Special> or <IconMap:Icon_SpecialReady_Rp> while charging or spinning during <color=#FFFFFF>Basic Attack: Frostbite Embrace</color>, or press <IconMap:Icon_Evade> while holding <IconMap:Icon_Normal> to activate:\nLaunches enemies in front into the air, dealing <color=#98EFF0>Ice DMG</color>.\nWhen the skill's attack collides with an enemy's attack, it triggers Surging Cold.\nIf the skill hits a Stunned enemy, and with sufficient Adrenaline, it triggers Crushing Pursuit.\nTriggering Surging Cold or Crushing Pursuit instantly raises the charge level to maximum.\nDuring this skill, press <IconMap:Icon_Normal> and Yidhari will immediately unleash the finishing slam of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> based on the current charge level.\nAnti-Interrupt level is increased while using this skill.",
"Yidhari_Talent_01_Desc_01": "The Adrenaline cost to activate Yidhari's <color=#FFFFFF>EX Special Attack</color> is reduced by 10. After using <color=#FFFFFF>EX Special Attack: Frost Coil</color> or <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another <color=#FFFFFF>EX Special Attack: Glacial Crush</color>. The HP restored by this <color=#FFFFFF>EX Special Attack: Glacial Crush</color> is increased by 100% of the original value. Yidhari's <color=#FFFFFF>Basic Attacks</color> and <color=#FFFFFF>EX Special Attacks</color> ignore 20% of targets' <color=#98EFF0>Ice RES</color>.",
"Yidhari_Talent_01_Desc_01_Realign": "The Adrenaline cost to activate Yidhari's <color=#FFFFFF>EX Special Attack</color> is reduced by 10.\nAfter using <color=#FFFFFF>EX Special Attack: Frost Coil</color> or <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, keeping hold of the Basic Attack or Special Attack button consumes 35 Adrenaline to forgo healing and immediately chain into another <color=#FFFFFF>EX Special Attack: Glacial Crush</color>. The HP restored by this <color=#FFFFFF>EX Special Attack: Glacial Crush</color> is increased by 100% of the original value.\nYidhari's <color=#FFFFFF>Basic Attacks</color> and <color=#FFFFFF>EX Special Attacks</color> ignore 20% of targets' <color=#98EFF0>Ice RES</color>.",
"Yidhari_Talent_01_Title": "The Past Lost Beneath the Abyss",
"Yidhari_Talent_01_Title_Realign": "The Past Lost Beneath the Abyss",
"Yidhari_Talent_02_Desc_01": "Yidhari's CRIT DMG increases by 40%. Triggering <color=#FFFFFF>Surging Cold</color> or <color=#FFFFFF>Crushing Pursuit</color> grants Adrenaline regen of 0.5/s for up to 30s. Repeated triggers reset the duration.",
"Yidhari_Talent_02_Desc_01_Realign": "Yidhari's CRIT DMG increases by 40%. Triggering <color=#FFFFFF>Surging Cold</color> or <color=#FFFFFF>Crushing Pursuit</color> grants Adrenaline regen of 0.5/s for up to 30s. Repeated triggers reset the duration.",
"Yidhari_Talent_02_Desc_02": "In the darkness lay the girl's slumbering thoughts.\nThey were not innocent daydreams, nor carefree flights of fancy.\nHer mind was fixed on the memories she had witnessed.\n\"What must I do? What must I bear?\"\n\"Good thing it's me, and not someone else.\"\n\"I know how to deal with being alone... I think.\"\nAs she sifted through those pasts, the girl calmly accepted this heavy gift.",
"Yidhari_Talent_03_Desc_02": "So this is what humanity is — such a complex existence.\nA lifetime can hold so much joy, and just as much sorrow.\nYet now, all of it has fallen into this void, to be swallowed, erased, and buried.\nNo one will ever care again for those joyful laughs, or those grief-stricken cries.\nStill... every one of those untold stories has been etched into this abyss of the soul.",
"Yidhari_Talent_04_Desc_01": "Yidhari gains 10% more Decibels when losing HP for <color=#FFFFFF>Core Passive: Dreamscape Collection</color>. While in <color=#FFFFFF>Ether Veil: Wellspring</color>, Yidhari's Max HP is further increased by 5%.",
"Yidhari_Talent_04_Desc_01_Realign": "Yidhari gains 10% more Decibels when losing HP for <color=#FFFFFF>Core Passive: Dreamscape Collection</color>.\nWhile in <color=#FFFFFF>Ether Veil: Wellspring</color>, Yidhari's Max HP is further increased by 5%.",
"Yidhari_Talent_05_Title": "This Solace Is Real",
"Yidhari_Talent_05_Title_Realign": "This Solace Is Real",
"Yidhari_Talent_06_Desc_01": "After Yidhari spends Decibels to activate or extend <color=#FFFFFF>Ether Veil: Wellspring</color>, she gains <color=#FFFFFF>Erudition</color> for 30s. While <color=#FFFFFF>Erudition</color> is active, her Sheer DMG increases by 25%. Also, upon taking fatal DMG for the first time, her HP is reduced to at most 1, and for the next 5s, she cannot be defeated and will restore 25% HP over time.",
"Yidhari_Talent_06_Desc_01_Realign": "After Yidhari spends Decibels to activate or extend <color=#FFFFFF>Ether Veil: Wellspring</color>, she gains <color=#FFFFFF>Erudition</color> for 30s.\nWhile <color=#FFFFFF>Erudition</color> is active, her Sheer DMG increases by 25%. Also, upon taking fatal DMG for the first time, her HP is reduced to at most 1, and for the next 5s, she cannot be defeated and will restore 25% HP over time.",
"Yidhari_Talent_06_Desc_02": "Immersed in the tide of memories, she had never found even fleeting rest.\nHer only refuge was solitude, escaping the bustle of the world, losing herself in strange tales, seeking quiet beneath veils of misty rain or within the embrace of warm waters.\nBut now, she can walk calmly among the crowds, no longer troubled by noise or the burning sun, for \"illusion\" no longer binds her spirit, and \"reality\" has become the anchor of her soul.",
"Yidhari_UniqueSkill_01_Desc": "Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#98EFF0>Ice DMG</color> dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nYidhari's skill DMG increases as her current HP percentage decreases.\nWhen her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to <color=#2BAD00>50%</color>. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.\nYidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels.",
"Yidhari_UniqueSkill_02_Desc": "Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#98EFF0>Ice DMG</color> dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nYidhari's skill DMG increases as her current HP percentage decreases.\nWhen her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to <color=#2BAD00>58%</color>. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.\nYidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels.",
"Yidhari_UniqueSkill_03_Desc": "Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#98EFF0>Ice DMG</color> dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nYidhari's skill DMG increases as her current HP percentage decreases.\nWhen her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to <color=#2BAD00>66%</color>. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.\nYidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels.",
"Yidhari_UniqueSkill_04_Desc": "Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#98EFF0>Ice DMG</color> dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nYidhari's skill DMG increases as her current HP percentage decreases.\nWhen her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to <color=#2BAD00>74%</color>. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.\nYidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels.",
"Yidhari_UniqueSkill_05_Desc": "Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#98EFF0>Ice DMG</color> dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nYidhari's skill DMG increases as her current HP percentage decreases.\nWhen her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to <color=#2BAD00>82%</color>. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.\nYidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels.",
"Yidhari_UniqueSkill_06_Desc": "Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#98EFF0>Ice DMG</color> dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nYidhari's skill DMG increases as her current HP percentage decreases.\nWhen her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to <color=#2BAD00>90%</color>. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.\nYidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels.",
"Yidhari_UniqueSkill_07_Desc": "Yidhari gains extra Sheer Force based on her Max HP, with every 1 point of Max HP increasing Sheer Force by 0.1.\nAll <color=#98EFF0>Ice DMG</color> dealt by Yidhari deals is Sheer DMG, ignoring enemy DEF and using her Sheer Force stat as the DMG Multiplier. When Yidhari enters battle, she immediately gains 60 Adrenaline. In Investigation Zone Mode, this effect can trigger once every 180s.\nYidhari's skill DMG increases as her current HP percentage decreases.\nWhen her HP falls below 50%, the buff reaches its maximum value, increasing her DMG by up to <color=#2BAD00>100%</color>. Once her HP is restored to 50%, the maximum bonus remains for 5s thereafter.\nYidhari gains fewer Decibels from landing skills. Instead, she gains Decibels as her HP decreases, with every 1% HP lost granting 10 Decibels."
}