ZenlessData/Data/Golem_Ability_DefenceArmEffect.json

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{
"AbilityMixins": [
{
"$type": "AttachStateWithModifierMixin",
"ConfigList": [
{
"AnimatorStateName": "Attack_5_DefenceStart",
"IsLoop": false,
"LayerIndex": 0,
"ModifierNameList": [
"Golem_DefenceArmEffect"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
},
{
"AnimatorStateName": "Attack_5_DefenceLoop",
"IsLoop": true,
"LayerIndex": 0,
"ModifierNameList": [
"Golem_DefenceArmEffect"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
},
{
"AnimatorStateName": "Attack_5_DefenceEnd",
"IsLoop": false,
"LayerIndex": 0,
"ModifierNameList": [
"Golem_DefenceArmEffect"
],
"NormalizedTimeHigh": 0.25,
"NormalizedTimeLow": 0
},
{
"AnimatorStateName": "Hit_InDefence",
"IsLoop": false,
"LayerIndex": 0,
"ModifierNameList": [
"Golem_DefenceArmEffect"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0
},
{
"AnimatorStateName": "Attack_6_DefenceBeatBack",
"IsLoop": false,
"LayerIndex": 0,
"ModifierNameList": [
"Golem_DefenceArmEffect"
],
"NormalizedTimeHigh": 1,
"NormalizedTimeLow": 0.568
}
]
}
],
"AbilityName": "Golem_Ability_DefenceArmEffect",
"AbilityStacking": "Unique",
"Modifiers": {
"Golem_Attack_01_ArmEffect": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "Bip001 R Forearm",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_R",
"Target": "Self"
},
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "Bip001 L Forearm",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_Golem_Attack_01_Weapon_L",
"Target": "Self"
}
]
},
"Golem_DefenceArmEffect": {
"Duration": -1,
"ModifierStacking": "Unique",
"OnAdded": [
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "Bip001 R Forearm",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_Golem_Defence_Loop_R",
"Target": "Self"
},
{
"$type": "AttachEffect",
"AttachEffectPosRot": {
"CoordsOption": "ReferTarget",
"Offset": {
"AngleOffset": {
"x": 0,
"y": 0,
"z": 0
},
"IsUseRotationXZ": true,
"IsUseRotationY": true,
"PositionOffset": {
"x": 0,
"y": 0,
"z": 0
}
},
"TargetOption": {
"$type": "ConfigPosRotReferTarget",
"AttachPoint": "Bip001 L Forearm",
"IsUseAttachPointPos": true,
"IsUseAttachPointRotation": true,
"OffsetReferTarget": "Self"
}
},
"EffectPattern": "Eff_Monster_Golem_Defence_Loop_L",
"Target": "Self"
}
]
}
}
}