118 lines
3.0 KiB
JSON
118 lines
3.0 KiB
JSON
|
{
|
||
|
"AbilityName": "TheGun_HeatBuff_Endless",
|
||
|
"AbilitySpecials": {
|
||
|
"AS_LevelPassTime": {
|
||
|
"Value": 0
|
||
|
},
|
||
|
"AddedDamageRatio": {
|
||
|
"Value": 0
|
||
|
},
|
||
|
"DamageUpPerDuration": {
|
||
|
"Value": 0.1
|
||
|
},
|
||
|
"DamageUpPerTime": {
|
||
|
"Value": 1
|
||
|
},
|
||
|
"NoDamageUpTime": {
|
||
|
"Value": 5
|
||
|
}
|
||
|
},
|
||
|
"AbilityStacking": "Unique",
|
||
|
"DefaultModifier": {
|
||
|
"OnAdded": [
|
||
|
{
|
||
|
"$type": "SetAbilitySpecialsByLevelPassTime",
|
||
|
"ModifyFunction": "Replace",
|
||
|
"ParamName": "AS_LevelPassTime",
|
||
|
"Percentage": 1,
|
||
|
"Target": "Self"
|
||
|
},
|
||
|
{
|
||
|
"$type": "BranchOperator",
|
||
|
"Predicates": [
|
||
|
{
|
||
|
"$type": "ByAbilitySpecial",
|
||
|
"CompareType": "GreaterEqual",
|
||
|
"Param": "%NoDamageUpTime",
|
||
|
"ParamName": "AS_LevelPassTime",
|
||
|
"Target": "Self"
|
||
|
}
|
||
|
],
|
||
|
"SuccessActions": [
|
||
|
{
|
||
|
"$type": "SetAbilitySpecialByExpression",
|
||
|
"DoRefresh": true,
|
||
|
"Expression": "specials(DamageUpPerDuration)*specials(AS_LevelPassTime)",
|
||
|
"ParamName": "AddedDamageRatio",
|
||
|
"ValueType": "Float"
|
||
|
},
|
||
|
{
|
||
|
"$type": "ApplyModifier",
|
||
|
"ModifierName": "HeatBuff_Endless_EnemyDamageUp",
|
||
|
"Target": "Self"
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"$type": "ApplyModifier",
|
||
|
"ModifierName": "HeatBuff_Detect_Timer",
|
||
|
"Target": "Self"
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
"Modifiers": {
|
||
|
"HeatBuff_Detect_Timer": {
|
||
|
"Duration": -1,
|
||
|
"ModifierStacking": "Unique",
|
||
|
"OnThinkInterval": [
|
||
|
{
|
||
|
"$type": "SetAbilitySpecialsByLevelPassTime",
|
||
|
"ModifyFunction": "Replace",
|
||
|
"ParamName": "AS_LevelPassTime",
|
||
|
"Percentage": 1,
|
||
|
"Target": "Self"
|
||
|
},
|
||
|
{
|
||
|
"$type": "BranchOperator",
|
||
|
"Predicates": [
|
||
|
{
|
||
|
"$type": "ByAbilitySpecial",
|
||
|
"CompareType": "GreaterEqual",
|
||
|
"Param": "%NoDamageUpTime",
|
||
|
"ParamName": "AS_LevelPassTime",
|
||
|
"Target": "Self"
|
||
|
}
|
||
|
],
|
||
|
"SuccessActions": [
|
||
|
{
|
||
|
"$type": "SetAbilitySpecialByExpression",
|
||
|
"DoRefresh": true,
|
||
|
"Expression": "specials(DamageUpPerDuration)*specials(AS_LevelPassTime)",
|
||
|
"ParamName": "AddedDamageRatio",
|
||
|
"ValueType": "Float"
|
||
|
},
|
||
|
{
|
||
|
"$type": "ApplyModifier",
|
||
|
"ModifierName": "HeatBuff_Endless_EnemyDamageUp",
|
||
|
"Target": "Self"
|
||
|
}
|
||
|
]
|
||
|
},
|
||
|
{
|
||
|
"$type": "LDListenEntityAction",
|
||
|
"TargetKey": "Endless_refresh"
|
||
|
}
|
||
|
],
|
||
|
"ThinkInterval": "%DamageUpPerTime"
|
||
|
},
|
||
|
"HeatBuff_Endless_EnemyDamageUp": {
|
||
|
"DoRefresh": true,
|
||
|
"Duration": -1,
|
||
|
"IsUnique": true,
|
||
|
"ModifierStacking": "Unique",
|
||
|
"Properties": {
|
||
|
"Actor_AddedDamageRatio": "%AddedDamageRatio"
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|