118 lines
3.0 KiB
JSON
118 lines
3.0 KiB
JSON
{
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"AbilityName": "TheGun_HeatBuff_Endless",
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"AbilitySpecials": {
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"AS_LevelPassTime": {
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"Value": 0
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},
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"AddedDamageRatio": {
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"Value": 0
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},
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"DamageUpPerDuration": {
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"Value": 0.1
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},
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"DamageUpPerTime": {
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"Value": 1
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},
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"NoDamageUpTime": {
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"Value": 5
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}
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},
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"AbilityStacking": "Unique",
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"DefaultModifier": {
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"OnAdded": [
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{
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"$type": "SetAbilitySpecialsByLevelPassTime",
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"ModifyFunction": "Replace",
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"ParamName": "AS_LevelPassTime",
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"Percentage": 1,
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"Target": "Self"
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},
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{
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"$type": "BranchOperator",
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"Predicates": [
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{
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"$type": "ByAbilitySpecial",
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"CompareType": "GreaterEqual",
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"Param": "%NoDamageUpTime",
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"ParamName": "AS_LevelPassTime",
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"Target": "Self"
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}
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],
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"SuccessActions": [
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{
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"$type": "SetAbilitySpecialByExpression",
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"DoRefresh": true,
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"Expression": "specials(DamageUpPerDuration)*specials(AS_LevelPassTime)",
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"ParamName": "AddedDamageRatio",
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"ValueType": "Float"
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},
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{
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"$type": "ApplyModifier",
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"ModifierName": "HeatBuff_Endless_EnemyDamageUp",
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"Target": "Self"
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}
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]
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},
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{
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"$type": "ApplyModifier",
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"ModifierName": "HeatBuff_Detect_Timer",
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"Target": "Self"
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}
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]
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},
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"Modifiers": {
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"HeatBuff_Detect_Timer": {
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"Duration": -1,
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"ModifierStacking": "Unique",
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"OnThinkInterval": [
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{
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"$type": "SetAbilitySpecialsByLevelPassTime",
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"ModifyFunction": "Replace",
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"ParamName": "AS_LevelPassTime",
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"Percentage": 1,
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"Target": "Self"
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},
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{
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"$type": "BranchOperator",
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"Predicates": [
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{
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"$type": "ByAbilitySpecial",
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"CompareType": "GreaterEqual",
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"Param": "%NoDamageUpTime",
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"ParamName": "AS_LevelPassTime",
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"Target": "Self"
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}
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],
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"SuccessActions": [
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{
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"$type": "SetAbilitySpecialByExpression",
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"DoRefresh": true,
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"Expression": "specials(DamageUpPerDuration)*specials(AS_LevelPassTime)",
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"ParamName": "AddedDamageRatio",
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"ValueType": "Float"
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},
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{
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"$type": "ApplyModifier",
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"ModifierName": "HeatBuff_Endless_EnemyDamageUp",
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"Target": "Self"
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}
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]
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},
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{
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"$type": "LDListenEntityAction",
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"TargetKey": "Endless_refresh"
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}
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],
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"ThinkInterval": "%DamageUpPerTime"
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},
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"HeatBuff_Endless_EnemyDamageUp": {
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"DoRefresh": true,
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"Duration": -1,
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"IsUnique": true,
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"ModifierStacking": "Unique",
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"Properties": {
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"Actor_AddedDamageRatio": "%AddedDamageRatio"
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}
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}
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}
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} |