OSPRODWin3.2.0_R18779629_S18779629_D18761130
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@ -92,7 +92,7 @@
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"Login_Download_05": "直接进入游戏",
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"Login_Download_05": "直接进入游戏",
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"Login_Download_06": "下载资源",
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"Login_Download_06": "下载资源",
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"Login_Download_07": "亲爱的绳匠,当前已下载资源体验完毕,请下载剩余资源后继续游玩。\n下载过程中,将无法进行游戏。支持后台静默下载,完成后将推送系统通知。",
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"Login_Download_07": "亲爱的绳匠,当前已下载资源体验完毕,请下载剩余资源后继续游玩。\n下载过程中,将无法进行游戏。支持后台静默下载,完成后将推送系统通知。",
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"Login_Download_07_PS": "亲爱的绳匠,当前已下载资源体验完毕,请等待完整资源下载完成后继续游玩。\n下载过程中,将无法进行游戏。",
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"Login_Download_07_PS": "亲爱的绳匠,当前已下载资源体验完毕,请等待完整资源下载完成后继续游玩。\r\r\n下载过程中,将无法进行游戏。",
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"Login_Download_hotfix_01": "进入游戏前需下载部分资源。下载资源的过程可能用时较长,此时将应用切换到后台,会播放一段美妙的音乐来缓解等待的无聊。资源大小:<color=#D9A600>{0}</color>",
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"Login_Download_hotfix_01": "进入游戏前需下载部分资源。下载资源的过程可能用时较长,此时将应用切换到后台,会播放一段美妙的音乐来缓解等待的无聊。资源大小:<color=#D9A600>{0}</color>",
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"Login_EnterGameTip": "进入游戏",
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"Login_EnterGameTip": "进入游戏",
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"Login_FaiLogin": "登录服务器失败,请稍后再试",
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"Login_FaiLogin": "登录服务器失败,请稍后再试",
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@ -110,7 +110,7 @@
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"Login_Language_Button02": "下载",
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"Login_Language_Button02": "下载",
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"Login_Language_Button03": "卸载",
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"Login_Language_Button03": "卸载",
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"Login_Language_Desc01": "卸载后的语音包在后续版本更新时不会进行更新,是否卸载<color=#FFAF2C>{0}</color>语音包?",
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"Login_Language_Desc01": "卸载后的语音包在后续版本更新时不会进行更新,是否卸载<color=#FFAF2C>{0}</color>语音包?",
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"Login_Language_Desc02": "当前尚未下载完整<color=#FFAF2C>{0}</color>语音扩展包,下载以切换游戏语音。\n语音包大小:<color=#FFAF2C>{1}</color>",
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"Login_Language_Desc02": "当前尚未下载完整<color=#FFAF2C>{0}</color>语音扩展包,下载以切换游戏语音。\r\r\n语音包大小:<color=#FFAF2C>{1}</color>",
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"Login_Language_Desc03": "<color=#FFAF2C>{0}</color>语音扩展包已下载完成,是否立即切换游戏语音.",
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"Login_Language_Desc03": "<color=#FFAF2C>{0}</color>语音扩展包已下载完成,是否立即切换游戏语音.",
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"Login_Language_Desc04": "使用中",
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"Login_Language_Desc04": "使用中",
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"Login_Language_Tips01": "正在使用中的语音包无法卸载",
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"Login_Language_Tips01": "正在使用中的语音包无法卸载",
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@ -145,8 +145,9 @@
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"Login_ServerList_name05": "1区",
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"Login_ServerList_name05": "1区",
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"Login_ServerList_name06": "2区",
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"Login_ServerList_name06": "2区",
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"Login_ShaderCompile": "正在编译着色器,为保证体验流畅,请勿退出游戏进程",
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"Login_ShaderCompile": "正在编译着色器,为保证体验流畅,请勿退出游戏进程",
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"Login_ShaderCompileIntegrityCheck": "当前着色器编译不完整,可能会导致游戏卡顿,是否需要重新编译?",
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"Login_Success": "登录成功",
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"Login_Success": "登录成功",
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"Login_SwitchBestServerDesc": "已为您选择最佳品质服务器\n是否确认切换服务器至\n<color=#D9A600>{0}</color>\n\n注意:各服务器角色资料不互通",
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"Login_SwitchBestServerDesc": "已为您选择最佳品质服务器\r\r\n是否确认切换服务器至\r\r\n<color=#D9A600>{0}</color>\r\r\n\r\r\n注意:各服务器角色资料不互通",
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"Login_Title_Warning": "警告",
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"Login_Title_Warning": "警告",
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"Login_WarningLogoInfo_Desc1": "有极少数人在观看一些视觉影像时可能会突然癫痫发作,这些影像包括电子游戏中出现的闪光或图形。进行电子游戏时,有人可能会出现癫痫症状,甚至不具有癫痫史的人,也可能在进行电子游戏时,出现癫痫症状。如果您或您的家人有癫痫史,请在进行游戏之前先与医生咨询。如果您在游玩电子游戏时出现以下症状,包括眼睛疼痛、偏头痛、痉挛或意识障碍(诸如昏迷)等,请立即中止游戏,并且请您于再次进行本游戏之前咨询您的医生。",
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"Login_WarningLogoInfo_Desc1": "有极少数人在观看一些视觉影像时可能会突然癫痫发作,这些影像包括电子游戏中出现的闪光或图形。进行电子游戏时,有人可能会出现癫痫症状,甚至不具有癫痫史的人,也可能在进行电子游戏时,出现癫痫症状。如果您或您的家人有癫痫史,请在进行游戏之前先与医生咨询。如果您在游玩电子游戏时出现以下症状,包括眼睛疼痛、偏头痛、痉挛或意识障碍(诸如昏迷)等,请立即中止游戏,并且请您于再次进行本游戏之前咨询您的医生。",
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"Login_WarningLogoInfo_Desc2": "除上述症状外,当您感到头痛、头晕眼花、恶心想吐或类似晕车症状时,以及当身体的某些部位感到不舒服或疼痛时,请立即中止游戏。若在中止游戏后,症状仍没有减退,请立即寻求医生的诊疗。",
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"Login_WarningLogoInfo_Desc2": "除上述症状外,当您感到头痛、头晕眼花、恶心想吐或类似晕车症状时,以及当身体的某些部位感到不舒服或疼痛时,请立即中止游戏。若在中止游戏后,症状仍没有减退,请立即寻求医生的诊疗。",
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@ -160,7 +161,7 @@
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"PlayStation_Download_Des": "资源下载进度",
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"PlayStation_Download_Des": "资源下载进度",
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"Pre_download_Complete_Resources": "下载完整资源",
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"Pre_download_Complete_Resources": "下载完整资源",
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"Pre_download_Completed": "预下载已完成",
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"Pre_download_Completed": "预下载已完成",
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"Pre_download_Content": "完成预下载,可在新版本发布后更快开始游戏。是否进行新版本资源包预下载?\n资源大小:<color=#D9A600>{0} </color> ",
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"Pre_download_Content": "完成预下载,可在新版本发布后更快开始游戏。是否进行新版本资源包预下载?\r\r\n资源大小:<color=#D9A600>{0} </color> ",
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"Pre_download_Count": "计算中",
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"Pre_download_Count": "计算中",
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"Pre_download_Restart": "继续预下载",
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"Pre_download_Restart": "继续预下载",
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"Pre_download_Start": "资源预下载",
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"Pre_download_Start": "资源预下载",
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@ -245,7 +246,7 @@
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"SettingOperationModeTips3": "按<Action:UISubmit>确认设置",
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"SettingOperationModeTips3": "按<Action:UISubmit>确认设置",
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"SettingOperationModeTips4": "点击上方图片确认设置",
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"SettingOperationModeTips4": "点击上方图片确认设置",
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"SettingOperationModeTitle": "UI布局选择",
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"SettingOperationModeTitle": "UI布局选择",
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"SettingOperationModeTitleTips": "进入游戏后,可在【设置-输入】中调整;\n处于 登录/战斗/街区/空洞 等界面时,点按键盘<Action:UILayoutHotSwitchKeyboardEscape>或手柄<Action:UILayoutHotSwitchGamepadStart>,可快捷切换UI布局",
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"SettingOperationModeTitleTips": "进入游戏后,可在【设置-输入】中调整;\r\n处于 登录/战斗/街区/空洞 等界面时,点按键盘<Action:UILayoutHotSwitchKeyboardEscape>或手柄<Action:UILayoutHotSwitchGamepadStart>,可快捷切换UI布局",
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"Setting_Account_Children_Privacy": "儿童隐私政策",
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"Setting_Account_Children_Privacy": "儿童隐私政策",
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"Setting_Account_Option1": "用户中心",
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"Setting_Account_Option1": "用户中心",
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"Setting_Account_Option2": "兑换码",
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"Setting_Account_Option2": "兑换码",
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@ -313,7 +314,7 @@
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"Setting_Controller_HotSwitch_006": "在此模式下,可点按键盘<Action:UILayoutHotSwitchKeyboardEscape>或手柄<Action:UILayoutHotSwitchGamepadStart>,以切换UI布局",
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"Setting_Controller_HotSwitch_006": "在此模式下,可点按键盘<Action:UILayoutHotSwitchKeyboardEscape>或手柄<Action:UILayoutHotSwitchGamepadStart>,以切换UI布局",
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"Setting_Difficulty_Btn": "选择",
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"Setting_Difficulty_Btn": "选择",
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"Setting_Difficulty_Close": "休闲模式",
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"Setting_Difficulty_Close": "休闲模式",
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"Setting_Difficulty_Close_Detail": "以剧情体验为主的模式;\n推进主线关卡时,<color=#FFFFFF>战斗难度较低</color>,适合轻松休闲的玩家。",
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"Setting_Difficulty_Close_Detail": "以剧情体验为主的模式;\r\n推进主线关卡时,<color=#FFFFFF>战斗难度较低</color>,适合轻松休闲的玩家。",
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"Setting_Difficulty_Des": "后续可以在通用设置中随时变更",
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"Setting_Difficulty_Des": "后续可以在通用设置中随时变更",
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"Setting_Difficulty_Open": "挑战模式",
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"Setting_Difficulty_Open": "挑战模式",
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"Setting_Difficulty_Open_Detail": "剧情与战斗并重的模式;\n推进主线关卡时,<color=#CF4029>战斗难度较高</color>,适合追求挑战的玩家。",
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"Setting_Difficulty_Open_Detail": "剧情与战斗并重的模式;\n推进主线关卡时,<color=#CF4029>战斗难度较高</color>,适合追求挑战的玩家。",
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"Setting_OTHER_QTECancel_Option_03": "关闭",
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"Setting_OTHER_QTECancel_Option_03": "关闭",
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"Setting_OTHER_QTECancel_Title": "连携技取消",
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"Setting_OTHER_QTECancel_Title": "连携技取消",
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"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常战斗结束动画加速",
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"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常战斗结束动画加速",
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"Setting_OTHER_SwitchPre": "移动端切换上一位角色操作",
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"Setting_OTHER_SwitchPre_Drag": "拖曳切换",
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"Setting_OTHER_SwitchPre_EntityButton": "虚拟按键",
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"Setting_OTHER_SwitchPre_Title": "拖曳切换上一位角色",
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"Setting_OTHER_SwitchPre_Title": "拖曳切换上一位角色",
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"Setting_OTHER_Title1": "其他设置",
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"Setting_OTHER_Title1": "其他设置",
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"Setting_OTHER_Title2": "消息推送(授权系统通知权限才能收到消息提醒)",
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"Setting_OTHER_Title2": "消息推送(授权系统通知权限才能收到消息提醒)",
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"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由于<Action:UIRightStickButton>与右摇杆冲突,<color=#FFAF2C>快捷轮盘[触发键]</color>无法修改成<Action:UIRightStickButton>;其将影响快捷轮盘功能正常工作}{LAYOUT_CONSOLECONTROLLER#由于<Action:UIRightStickButton>与右操作杆冲突,<color=#FFAF2C>快捷轮盘[触发键]</color>无法修改成<Action:UIRightStickButton>;其将影响快捷轮盘功能正常工作}",
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"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由于<Action:UIRightStickButton>与右摇杆冲突,<color=#FFAF2C>快捷轮盘[触发键]</color>无法修改成<Action:UIRightStickButton>;其将影响快捷轮盘功能正常工作}{LAYOUT_CONSOLECONTROLLER#由于<Action:UIRightStickButton>与右操作杆冲突,<color=#FFAF2C>快捷轮盘[触发键]</color>无法修改成<Action:UIRightStickButton>;其将影响快捷轮盘功能正常工作}",
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"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "移动端连接手柄后,如需体验手柄震动,请将<color=#FFAF2C>[UI布局]</color>从[触屏]切换为[手柄]。\n<color=#B5B5B5>注意: 如手柄无震动硬件或硬件损坏,本设置项将不生效。</color>",
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"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "移动端连接手柄后,如需体验手柄震动,请将<color=#FFAF2C>[UI布局]</color>从[触屏]切换为[手柄]。\n<color=#B5B5B5>注意: 如手柄无震动硬件或硬件损坏,本设置项将不生效。</color>",
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"Setting_Tips_NpcOmitLevel": "部分图像设置需要<color=#FFAF2C>切换区域</color>或<color=#FFAF2C>重启游戏</color>后生效",
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"Setting_Tips_NpcOmitLevel": "部分图像设置需要<color=#FFAF2C>切换区域</color>或<color=#FFAF2C>重启游戏</color>后生效",
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"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "检测到系统尚未开启<color=#FFAF2C>[硬件加速 GPU 计划]</color>,当前[帧生成]功能失效。\n 请前往[Windows 系统设置] → [显示] → [图形设置] ,开启[硬件加速 GPU 计划],随后重启游戏即可生效。",
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"Setting_TouchRumble_Title": "触觉设置",
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"Setting_TouchRumble_Title": "触觉设置",
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"Setting_Type_Name11": "技能信息",
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"Setting_Type_Name11": "技能信息",
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"Setting_UI_Tips01": "是否确定将{0}恢复到默认设置?",
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"Setting_UI_Tips01": "是否确定将{0}恢复到默认设置?",
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"Login_ServerList_name05": "1區",
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"Login_ServerList_name05": "1區",
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"Login_ServerList_name06": "2區",
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"Login_ServerList_name06": "2區",
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"Login_ShaderCompile": "正在編譯著色器,為保證體驗流暢,請勿退出遊戲程式。",
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"Login_ShaderCompile": "正在編譯著色器,為保證體驗流暢,請勿退出遊戲程式。",
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"Login_ShaderCompileIntegrityCheck": "目前著色器編譯不完整,可能會導致遊戲卡頓,是否需要重新編譯?",
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"Login_Success": "登入成功",
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"Login_Success": "登入成功",
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"Login_SwitchBestServerDesc": "已為您選擇最佳品質伺服器\n是否確認切換伺服器至\n<color=#D9A600>{0}</color>\n\n注意:各伺服器角色資料不互通",
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"Login_SwitchBestServerDesc": "已為您選擇最佳品質伺服器\n是否確認切換伺服器至\n<color=#D9A600>{0}</color>\n\n注意:各伺服器角色資料不互通",
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"Login_Title_Warning": "警告",
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"Login_Title_Warning": "警告",
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"Setting_OTHER_QTECancel_Option_03": "關閉",
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"Setting_OTHER_QTECancel_Option_03": "關閉",
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"Setting_OTHER_QTECancel_Title": "連攜技取消",
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"Setting_OTHER_QTECancel_Title": "連攜技取消",
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"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常戰鬥結束動畫加速",
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"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常戰鬥結束動畫加速",
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"Setting_OTHER_SwitchPre": "行動端切換上一位角色操作",
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"Setting_OTHER_SwitchPre_Drag": "拖曳切換",
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"Setting_OTHER_SwitchPre_EntityButton": "虛擬按鍵",
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"Setting_OTHER_SwitchPre_Title": "拖曳切換上一位角色",
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"Setting_OTHER_SwitchPre_Title": "拖曳切換上一位角色",
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"Setting_OTHER_Title1": "其他設定",
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"Setting_OTHER_Title1": "其他設定",
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"Setting_OTHER_Title2": "訊息推播(授權系統通知權限才能收到訊息提醒)",
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"Setting_OTHER_Title2": "訊息推播(授權系統通知權限才能收到訊息提醒)",
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"Setting_Option_ZenkovConsoleInteract_Classic": "僅 <Action:InLevelInteract> 拾取",
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"Setting_Option_ZenkovConsoleInteract_Classic": "僅 <Action:InLevelInteract> 拾取",
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"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[推薦]</color> <Action:MainCityShortcutBar> / <Action:InLevelInteract> 拾取",
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"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[推薦]</color> <Action:MainCityShortcutBar> / <Action:InLevelInteract> 拾取",
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"Setting_Option_ZenkovConsoleInteract_ModernV2": "僅 <Action:MainCityShortcutBar> 拾取",
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"Setting_Option_ZenkovConsoleInteract_ModernV2": "僅 <Action:MainCityShortcutBar> 拾取",
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"Setting_Option_ZenkovPyroisBlinkInput": "主角技瞄準互動模式",
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"Setting_Option_ZenkovPyroisBlinkInput_Click": "點按觸發",
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"Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "點按+互動觸發",
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"Setting_Option_ZenkovPyroisBlinkInput_Hold": "長按觸發",
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"Setting_Photo_Activity_Ready": "滿足要求",
|
"Setting_Photo_Activity_Ready": "滿足要求",
|
||||||
"Setting_Push_Content1": "電量已充滿,繼續做「生意」吧!",
|
"Setting_Push_Content1": "電量已充滿,繼續做「生意」吧!",
|
||||||
"Setting_Push_Title1": "電量100%!",
|
"Setting_Push_Title1": "電量100%!",
|
||||||
@ -773,6 +773,7 @@
|
|||||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由於 <Action:UIRightStickButton> 與右搖桿衝突,<color=#FFAF2C>快捷輪盤[觸發鍵]</color>無法修改成 <Action:UIRightStickButton> 。其將影響快捷輪盤功能正常工作}{LAYOUT_CONSOLECONTROLLER#由於 <Action:UIRightStickButton> 與右操作桿衝突,<color=#FFAF2C>快捷輪盤[觸發鍵]</color>無法修改成 <Action:UIRightStickButton> 。其將影響快捷輪盤功能正常工作}",
|
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#由於 <Action:UIRightStickButton> 與右搖桿衝突,<color=#FFAF2C>快捷輪盤[觸發鍵]</color>無法修改成 <Action:UIRightStickButton> 。其將影響快捷輪盤功能正常工作}{LAYOUT_CONSOLECONTROLLER#由於 <Action:UIRightStickButton> 與右操作桿衝突,<color=#FFAF2C>快捷輪盤[觸發鍵]</color>無法修改成 <Action:UIRightStickButton> 。其將影響快捷輪盤功能正常工作}",
|
||||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "行動裝置連接控制器後,如需體驗控制器震動,請將<color=#FFAF2C>[UI介面]</color>從[觸控螢幕]切換為[控制器]。\n<color=#B5B5B5>注意:如控制器無震動硬體或控制器損壞,將不生效此設定。</color>",
|
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "行動裝置連接控制器後,如需體驗控制器震動,請將<color=#FFAF2C>[UI介面]</color>從[觸控螢幕]切換為[控制器]。\n<color=#B5B5B5>注意:如控制器無震動硬體或控制器損壞,將不生效此設定。</color>",
|
||||||
"Setting_Tips_NpcOmitLevel": "部分圖像設定需要<color=#FFAF2C>切換區域</color>或<color=#FFAF2C>重啟遊戲</color>後生效",
|
"Setting_Tips_NpcOmitLevel": "部分圖像設定需要<color=#FFAF2C>切換區域</color>或<color=#FFAF2C>重啟遊戲</color>後生效",
|
||||||
|
"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "偵測到系統尚未開啟<color=#FFAF2C>[硬體加速 GPU 排程]</color>,目前[幀生成]功能失效。\n 請前往[Windows 系統設定] → [顯示] → [圖形設定] ,開啟[硬體加速 GPU 排程],隨後重啟遊戲即可生效。",
|
||||||
"Setting_TouchRumble_Title": "觸覺設置",
|
"Setting_TouchRumble_Title": "觸覺設置",
|
||||||
"Setting_Type_Name11": "技能資訊",
|
"Setting_Type_Name11": "技能資訊",
|
||||||
"Setting_UI_Tips01": "是否確定要將{0}恢復到預設設定?",
|
"Setting_UI_Tips01": "是否確定要將{0}恢復到預設設定?",
|
||||||
|
|||||||
@ -145,6 +145,7 @@
|
|||||||
"Login_ServerList_name05": "Region 1",
|
"Login_ServerList_name05": "Region 1",
|
||||||
"Login_ServerList_name06": "Region 2",
|
"Login_ServerList_name06": "Region 2",
|
||||||
"Login_ShaderCompile": "Shader werden kompiliert. Um ein flüssiges Spielerlebnis zu gewährleisten, schließ das Spiel bitte nicht.",
|
"Login_ShaderCompile": "Shader werden kompiliert. Um ein flüssiges Spielerlebnis zu gewährleisten, schließ das Spiel bitte nicht.",
|
||||||
|
"Login_ShaderCompileIntegrityCheck": "Die Shader-Kompilierung ist derzeit nicht vollständig abgeschlossen. Dies kann dazu führen, dass das Spiel ruckelt. Möchtest du die Shader erneut kompilieren?",
|
||||||
"Login_Success": "Anmeldung erfolgreich",
|
"Login_Success": "Anmeldung erfolgreich",
|
||||||
"Login_SwitchBestServerDesc": "Wir haben bereits den besten Server für dich ausgewählt.\nMöchtest du wirklich auf folgenden Server wechseln?\n<color=#D9A600>{0}</color>\n\nHinweis: Die Figurendaten sind nicht auf andere Server übertragbar.",
|
"Login_SwitchBestServerDesc": "Wir haben bereits den besten Server für dich ausgewählt.\nMöchtest du wirklich auf folgenden Server wechseln?\n<color=#D9A600>{0}</color>\n\nHinweis: Die Figurendaten sind nicht auf andere Server übertragbar.",
|
||||||
"Login_Title_Warning": "Warnung",
|
"Login_Title_Warning": "Warnung",
|
||||||
@ -683,6 +684,9 @@
|
|||||||
"Setting_OTHER_QTECancel_Option_03": "Deaktivieren",
|
"Setting_OTHER_QTECancel_Option_03": "Deaktivieren",
|
||||||
"Setting_OTHER_QTECancel_Title": "Kettenangriff abbrechen",
|
"Setting_OTHER_QTECancel_Title": "Kettenangriff abbrechen",
|
||||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Endanimation von täglichen Kämpfen beschleunigen",
|
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Endanimation von täglichen Kämpfen beschleunigen",
|
||||||
|
"Setting_OTHER_SwitchPre": "Wechsel zur vorigen Figur auf mobilen Geräten",
|
||||||
|
"Setting_OTHER_SwitchPre_Drag": "Durch Ziehen wechseln",
|
||||||
|
"Setting_OTHER_SwitchPre_EntityButton": "Virtuelle Tasten",
|
||||||
"Setting_OTHER_SwitchPre_Title": "Ziehe, um zur letzten Figur zu wechseln.",
|
"Setting_OTHER_SwitchPre_Title": "Ziehe, um zur letzten Figur zu wechseln.",
|
||||||
"Setting_OTHER_Title1": "Anderes",
|
"Setting_OTHER_Title1": "Anderes",
|
||||||
"Setting_OTHER_Title2": "Benachrichtigungen (Systembenachrichtigungsberechtigung erforderlich, um Erinnerungen zu erhalten)",
|
"Setting_OTHER_Title2": "Benachrichtigungen (Systembenachrichtigungsberechtigung erforderlich, um Erinnerungen zu erhalten)",
|
||||||
@ -711,10 +715,6 @@
|
|||||||
"Setting_Option_ZenkovConsoleInteract_Classic": "Nur <Action:InLevelInteract> aufsammeln",
|
"Setting_Option_ZenkovConsoleInteract_Classic": "Nur <Action:InLevelInteract> aufsammeln",
|
||||||
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[Empfohlen]</color><Action:MainCityShortcutBar>/ <Action:InLevelInteract> aufsammeln",
|
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[Empfohlen]</color><Action:MainCityShortcutBar>/ <Action:InLevelInteract> aufsammeln",
|
||||||
"Setting_Option_ZenkovConsoleInteract_ModernV2": "Nur <Action:MainCityShortcutBar> aufsammeln",
|
"Setting_Option_ZenkovConsoleInteract_ModernV2": "Nur <Action:MainCityShortcutBar> aufsammeln",
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput": "Ziel-Interaktionsmodus der Hauptfigur-Fähigkeit",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Click": "Zum Auslösen drücken",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Drücken + Interagieren zum Auslösen",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Hold": "Zum Auslösen gedrückt halten",
|
|
||||||
"Setting_Photo_Activity_Ready": "Anforderungen erfüllt",
|
"Setting_Photo_Activity_Ready": "Anforderungen erfüllt",
|
||||||
"Setting_Push_Content1": "Die Batterie ist voll. Weitermachen mit dem „Geschäft“!",
|
"Setting_Push_Content1": "Die Batterie ist voll. Weitermachen mit dem „Geschäft“!",
|
||||||
"Setting_Push_Title1": "Batterie zu 100\u00A0% geladen!",
|
"Setting_Push_Title1": "Batterie zu 100\u00A0% geladen!",
|
||||||
@ -773,6 +773,7 @@
|
|||||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Da <Action:UIRightStickButton> mit dem rechten Stick in Konflikt steht, kann die <color=#FFAF2C>Schnellzugriffsrad [Auslösetaste]</color> nicht auf <Action:UIRightStickButton> gelegt werden; dies beeinträchtigt die ordnungsgemäße Funktion des Schnellzugriffsrads.}{LAYOUT_CONSOLECONTROLLER#Da <Action:UIRightStickButton> mit dem rechten Stick kollidiert, kann die <color=#FFAF2C>Schnellzugriffsrad [Auslösetaste]</color> nicht auf <Action:UIRightStickButton> geändert werden; dies beeinträchtigt die normale Nutzung des Schnellzugriffsrads.}",
|
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Da <Action:UIRightStickButton> mit dem rechten Stick in Konflikt steht, kann die <color=#FFAF2C>Schnellzugriffsrad [Auslösetaste]</color> nicht auf <Action:UIRightStickButton> gelegt werden; dies beeinträchtigt die ordnungsgemäße Funktion des Schnellzugriffsrads.}{LAYOUT_CONSOLECONTROLLER#Da <Action:UIRightStickButton> mit dem rechten Stick kollidiert, kann die <color=#FFAF2C>Schnellzugriffsrad [Auslösetaste]</color> nicht auf <Action:UIRightStickButton> geändert werden; dies beeinträchtigt die normale Nutzung des Schnellzugriffsrads.}",
|
||||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Nachdem du einen Controller mit deinem Handy verbunden hast, wechsle <color=#FFAF2C>UI-Layout</color> von „Touch“ zu „Controller“, um Controller-Vibration zu erleben.\n<color=#B5B5B5>Hinweis: Diese Einstellung wird nicht wirksam, falls deinem Controller die Vibration-Hardware fehlt oder die Hardware beschädigt ist.</color>",
|
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Nachdem du einen Controller mit deinem Handy verbunden hast, wechsle <color=#FFAF2C>UI-Layout</color> von „Touch“ zu „Controller“, um Controller-Vibration zu erleben.\n<color=#B5B5B5>Hinweis: Diese Einstellung wird nicht wirksam, falls deinem Controller die Vibration-Hardware fehlt oder die Hardware beschädigt ist.</color>",
|
||||||
"Setting_Tips_NpcOmitLevel": "Einige Grafikeinstellungen werden erst nach einem <color=#FFAF2C>Gebietswechsel</color> oder <color=#FFAF2C>Neustart des Spiels</color> wirksam.",
|
"Setting_Tips_NpcOmitLevel": "Einige Grafikeinstellungen werden erst nach einem <color=#FFAF2C>Gebietswechsel</color> oder <color=#FFAF2C>Neustart des Spiels</color> wirksam.",
|
||||||
|
"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "Die Option <color=#FFAF2C>Hardwarebeschleunigte GPU-Planung</color> ist nicht aktiviert, daher ist die Funktion „Frame-Generierung“ derzeit nicht verfügbar.\nAktiviere „Hardwarebeschleunigte GPU-Planung“ unter „Windows-Einstellungen“ → „Anzeige“ → „Grafik“ und starte das Spiel anschließend neu, damit die Funktion verfügbar wird.",
|
||||||
"Setting_TouchRumble_Title": "Haptische Optionen",
|
"Setting_TouchRumble_Title": "Haptische Optionen",
|
||||||
"Setting_Type_Name11": "Infos zu Fähigkeiten",
|
"Setting_Type_Name11": "Infos zu Fähigkeiten",
|
||||||
"Setting_UI_Tips01": "Willst du „{0}“ auf die Standardeinstellung zurücksetzen?",
|
"Setting_UI_Tips01": "Willst du „{0}“ auf die Standardeinstellung zurücksetzen?",
|
||||||
|
|||||||
@ -145,6 +145,7 @@
|
|||||||
"Login_ServerList_name05": "Region 1",
|
"Login_ServerList_name05": "Region 1",
|
||||||
"Login_ServerList_name06": "Region 2",
|
"Login_ServerList_name06": "Region 2",
|
||||||
"Login_ShaderCompile": "Compiling Shaders. To ensure a smooth gaming experience, please do not close the game",
|
"Login_ShaderCompile": "Compiling Shaders. To ensure a smooth gaming experience, please do not close the game",
|
||||||
|
"Login_ShaderCompileIntegrityCheck": "Shader compilation is currently incomplete, which may cause the game to stutter. Would you like to recompile the shaders?",
|
||||||
"Login_Success": "Login complete",
|
"Login_Success": "Login complete",
|
||||||
"Login_SwitchBestServerDesc": "Your best server has been located.\nSwitch to the server:\n<color=#D9A600>{0}</color>?\n\nNote: Your game progress on different servers is not shared.",
|
"Login_SwitchBestServerDesc": "Your best server has been located.\nSwitch to the server:\n<color=#D9A600>{0}</color>?\n\nNote: Your game progress on different servers is not shared.",
|
||||||
"Login_Title_Warning": "Warning",
|
"Login_Title_Warning": "Warning",
|
||||||
@ -683,6 +684,9 @@
|
|||||||
"Setting_OTHER_QTECancel_Option_03": "Disable",
|
"Setting_OTHER_QTECancel_Option_03": "Disable",
|
||||||
"Setting_OTHER_QTECancel_Title": "Cancel Chain Attack",
|
"Setting_OTHER_QTECancel_Title": "Cancel Chain Attack",
|
||||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Speed Up Daily Combat End Animation",
|
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Speed Up Daily Combat End Animation",
|
||||||
|
"Setting_OTHER_SwitchPre": "Switching to the Previous Character on Mobile",
|
||||||
|
"Setting_OTHER_SwitchPre_Drag": "Drag to Switch",
|
||||||
|
"Setting_OTHER_SwitchPre_EntityButton": "Virtual Button",
|
||||||
"Setting_OTHER_SwitchPre_Title": "Drag to Switch to Previous Character",
|
"Setting_OTHER_SwitchPre_Title": "Drag to Switch to Previous Character",
|
||||||
"Setting_OTHER_Title1": "Other",
|
"Setting_OTHER_Title1": "Other",
|
||||||
"Setting_OTHER_Title2": "Notifications (You must enable system notifications to receive notifications)",
|
"Setting_OTHER_Title2": "Notifications (You must enable system notifications to receive notifications)",
|
||||||
@ -711,10 +715,6 @@
|
|||||||
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> for Pick Up Only",
|
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> for Pick Up Only",
|
||||||
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>Recommended</color><Action:MainCityShortcutBar>/ <Action:InLevelInteract> Pick Up",
|
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>Recommended</color><Action:MainCityShortcutBar>/ <Action:InLevelInteract> Pick Up",
|
||||||
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> for Pick Up Only",
|
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> for Pick Up Only",
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput": "Protagonist Skill Aim Interaction Mode",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Click": "Press to Trigger",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Press + Interact to Trigger",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Hold": "Hold to Trigger",
|
|
||||||
"Setting_Photo_Activity_Ready": "Requirements met",
|
"Setting_Photo_Activity_Ready": "Requirements met",
|
||||||
"Setting_Push_Content1": "Your Battery Charge is full! Let's get down to business!",
|
"Setting_Push_Content1": "Your Battery Charge is full! Let's get down to business!",
|
||||||
"Setting_Push_Title1": "Battery Charge 100%!",
|
"Setting_Push_Title1": "Battery Charge 100%!",
|
||||||
@ -773,6 +773,7 @@
|
|||||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Due to conflict with <Action:UIRightStickButton> and the right joystick, the <color=#FFAF2C>Shortcut Wheel trigger button</color> be cannot changed to <Action:UIRightStickButton>. This will affect the normal operation of the Shortcut Wheel}{LAYOUT_CONSOLECONTROLLER#Due to conflict with <Action:UIRightStickButton> and right stick, <color=#FFAF2C>Shortcut Wheel trigger key</color> cannot be changed to <Action:UIRightStickButton>. This will affect the normal operation of the Shortcut Wheel}",
|
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Due to conflict with <Action:UIRightStickButton> and the right joystick, the <color=#FFAF2C>Shortcut Wheel trigger button</color> be cannot changed to <Action:UIRightStickButton>. This will affect the normal operation of the Shortcut Wheel}{LAYOUT_CONSOLECONTROLLER#Due to conflict with <Action:UIRightStickButton> and right stick, <color=#FFAF2C>Shortcut Wheel trigger key</color> cannot be changed to <Action:UIRightStickButton>. This will affect the normal operation of the Shortcut Wheel}",
|
||||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "After connecting a controller to your mobile device, switch <color=#FFAF2C>[UI Layout]</color> from [Touch Screen] to [Controller] to experience controller vibration.\n<color=#B5B5B5>Note: This setting will not take effect if your controller lacks vibration hardware or the hardware is damaged.</color>",
|
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "After connecting a controller to your mobile device, switch <color=#FFAF2C>[UI Layout]</color> from [Touch Screen] to [Controller] to experience controller vibration.\n<color=#B5B5B5>Note: This setting will not take effect if your controller lacks vibration hardware or the hardware is damaged.</color>",
|
||||||
"Setting_Tips_NpcOmitLevel": "Some graphics settings will take effect after switching <color=#FFAF2C>areas</color> or <color=#FFAF2C>restarting the game</color>",
|
"Setting_Tips_NpcOmitLevel": "Some graphics settings will take effect after switching <color=#FFAF2C>areas</color> or <color=#FFAF2C>restarting the game</color>",
|
||||||
|
"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "<color=#FFAF2C>Hardware-accelerated GPU scheduling</color> is not enabled in your system settings, so Frame Generation is currently unavailable. Go to [Windows Settings] → [Display] → [Graphics Settings], enable <color=#FFAF2C>Hardware-accelerated GPU scheduling</color>, then restart the game for the change to take effect.",
|
||||||
"Setting_TouchRumble_Title": "Haptic Options",
|
"Setting_TouchRumble_Title": "Haptic Options",
|
||||||
"Setting_Type_Name11": "Skill Info",
|
"Setting_Type_Name11": "Skill Info",
|
||||||
"Setting_UI_Tips01": "Are you sure you want to restore {0} to default?",
|
"Setting_UI_Tips01": "Are you sure you want to restore {0} to default?",
|
||||||
|
|||||||
@ -145,6 +145,7 @@
|
|||||||
"Login_ServerList_name05": "Región 1",
|
"Login_ServerList_name05": "Región 1",
|
||||||
"Login_ServerList_name06": "Región 2",
|
"Login_ServerList_name06": "Región 2",
|
||||||
"Login_ShaderCompile": "Compilando sombreador. Para garantizar una experiencia fluida, no cierres el juego.",
|
"Login_ShaderCompile": "Compilando sombreador. Para garantizar una experiencia fluida, no cierres el juego.",
|
||||||
|
"Login_ShaderCompileIntegrityCheck": "La compilación actual de shaders está incompleta, lo que podría provocar retrasos en el juego. ¿Deseas volver a compilar?",
|
||||||
"Login_Success": "Inicio de sesión completado",
|
"Login_Success": "Inicio de sesión completado",
|
||||||
"Login_SwitchBestServerDesc": "Hemos seleccionado el servidor óptimo para ti.\n¿Deseas cambiar al servidor de <color=#D9A600>{0}</color>?\n\nAtención: los recursos de los personajes no se comparten entre servidores.",
|
"Login_SwitchBestServerDesc": "Hemos seleccionado el servidor óptimo para ti.\n¿Deseas cambiar al servidor de <color=#D9A600>{0}</color>?\n\nAtención: los recursos de los personajes no se comparten entre servidores.",
|
||||||
"Login_Title_Warning": "Advertencia",
|
"Login_Title_Warning": "Advertencia",
|
||||||
@ -683,6 +684,9 @@
|
|||||||
"Setting_OTHER_QTECancel_Option_03": "Desactivada",
|
"Setting_OTHER_QTECancel_Option_03": "Desactivada",
|
||||||
"Setting_OTHER_QTECancel_Title": "Cancelación de técnica en cadena",
|
"Setting_OTHER_QTECancel_Title": "Cancelación de técnica en cadena",
|
||||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Animación acelerada al finalizar un combate rutinario",
|
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Animación acelerada al finalizar un combate rutinario",
|
||||||
|
"Setting_OTHER_SwitchPre": "Acción de cambiar al personaje anterior en dispositivos móviles",
|
||||||
|
"Setting_OTHER_SwitchPre_Drag": "Mueve para cambiar",
|
||||||
|
"Setting_OTHER_SwitchPre_EntityButton": "Botón virtual",
|
||||||
"Setting_OTHER_SwitchPre_Title": "Arrastrar para cambiar al personaje anterior",
|
"Setting_OTHER_SwitchPre_Title": "Arrastrar para cambiar al personaje anterior",
|
||||||
"Setting_OTHER_Title1": "Otros ajustes",
|
"Setting_OTHER_Title1": "Otros ajustes",
|
||||||
"Setting_OTHER_Title2": "Notificaciones (debes habilitar las notificaciones del sistema para poder recibirlas)",
|
"Setting_OTHER_Title2": "Notificaciones (debes habilitar las notificaciones del sistema para poder recibirlas)",
|
||||||
@ -711,10 +715,6 @@
|
|||||||
"Setting_Option_ZenkovConsoleInteract_Classic": "Solo <Action:InLevelInteract> para recolectar",
|
"Setting_Option_ZenkovConsoleInteract_Classic": "Solo <Action:InLevelInteract> para recolectar",
|
||||||
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>(Recomendado)</color> <Action:MainCityShortcutBar>/<Action:InLevelInteract> Recolección",
|
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>(Recomendado)</color> <Action:MainCityShortcutBar>/<Action:InLevelInteract> Recolección",
|
||||||
"Setting_Option_ZenkovConsoleInteract_ModernV2": "Solo <Action:MainCityShortcutBar> para recolectar",
|
"Setting_Option_ZenkovConsoleInteract_ModernV2": "Solo <Action:MainCityShortcutBar> para recolectar",
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput": "Modo de interacción de apuntado de la habilidad del protagonista",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Click": "Pulsa para activar",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Pulsa + interactuar para activar",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Hold": "Mantén pulsado para activar",
|
|
||||||
"Setting_Photo_Activity_Ready": "Requisitos cumplidos",
|
"Setting_Photo_Activity_Ready": "Requisitos cumplidos",
|
||||||
"Setting_Push_Content1": "¡Tus pilas están completamente cargadas! ¡Manos a la obra!",
|
"Setting_Push_Content1": "¡Tus pilas están completamente cargadas! ¡Manos a la obra!",
|
||||||
"Setting_Push_Title1": "Pilas al 100\u00A0%",
|
"Setting_Push_Title1": "Pilas al 100\u00A0%",
|
||||||
@ -773,6 +773,7 @@
|
|||||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Debido a un conflicto entre <Action:UIRightStickButton> y el joystick derecho, el <color=#FFAF2C>botón de activación de la rueda del menú</color> no se puede cambiar a <Action:UIRightStickButton>. Esto afectará al funcionamiento normal de la rueda del menú.} {LAYOUT_CONSOLECONTROLLER#Debido a un conflicto entre <Action:UIRightStickButton> y el joystick derecho, el <color=#FFAF2C>botón activador de la rueda del menú</color> no se puede cambiar a <Action:UIRightStickButton>. Esto afectará al funcionamiento normal de la rueda del menú.}",
|
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Debido a un conflicto entre <Action:UIRightStickButton> y el joystick derecho, el <color=#FFAF2C>botón de activación de la rueda del menú</color> no se puede cambiar a <Action:UIRightStickButton>. Esto afectará al funcionamiento normal de la rueda del menú.} {LAYOUT_CONSOLECONTROLLER#Debido a un conflicto entre <Action:UIRightStickButton> y el joystick derecho, el <color=#FFAF2C>botón activador de la rueda del menú</color> no se puede cambiar a <Action:UIRightStickButton>. Esto afectará al funcionamiento normal de la rueda del menú.}",
|
||||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Una vez que conectes un controlador a tu dispositivo móvil, cambia la <color=#FFAF2C>disposición de IU</color> de «Pantalla táctil» a «Controlador» si deseas experimentar la vibración de este.\n<color=#B5B5B5>Nota: si el controlador no posee hardware de vibración o el hardware está dañado, esta configuración no tendrá efecto alguno.</color>",
|
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Una vez que conectes un controlador a tu dispositivo móvil, cambia la <color=#FFAF2C>disposición de IU</color> de «Pantalla táctil» a «Controlador» si deseas experimentar la vibración de este.\n<color=#B5B5B5>Nota: si el controlador no posee hardware de vibración o el hardware está dañado, esta configuración no tendrá efecto alguno.</color>",
|
||||||
"Setting_Tips_NpcOmitLevel": "Algunos ajustes de los gráficos solo se activarán después de <color=#FFAF2C>cambiar de área</color> o <color=#FFAF2C>reiniciar el juego</color>.",
|
"Setting_Tips_NpcOmitLevel": "Algunos ajustes de los gráficos solo se activarán después de <color=#FFAF2C>cambiar de área</color> o <color=#FFAF2C>reiniciar el juego</color>.",
|
||||||
|
"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "Se ha detectado que el sistema no tiene activada la <color=#FFAF2C>«Programación de GPU acelerada por hardware»</color>, por lo que la función de Generación de fotogramas está deshabilitada.\nDirígete a «Configuración de Windows» → «Pantalla» → «Configuración de gráficos», activa la «Programación de GPU acelerada por hardware» y reinicia el juego para que los cambios surtan efecto.",
|
||||||
"Setting_TouchRumble_Title": "Ajustes hápticos",
|
"Setting_TouchRumble_Title": "Ajustes hápticos",
|
||||||
"Setting_Type_Name11": "Habilidades",
|
"Setting_Type_Name11": "Habilidades",
|
||||||
"Setting_UI_Tips01": "¿Deseas restablecer ajustes de {0}?",
|
"Setting_UI_Tips01": "¿Deseas restablecer ajustes de {0}?",
|
||||||
|
|||||||
@ -145,6 +145,7 @@
|
|||||||
"Login_ServerList_name05": "Région\u00A01",
|
"Login_ServerList_name05": "Région\u00A01",
|
||||||
"Login_ServerList_name06": "Région\u00A02",
|
"Login_ServerList_name06": "Région\u00A02",
|
||||||
"Login_ShaderCompile": "Compilation des shaders en cours. Pour garantir une expérience de jeu optimale, veuillez ne pas quitter le jeu.",
|
"Login_ShaderCompile": "Compilation des shaders en cours. Pour garantir une expérience de jeu optimale, veuillez ne pas quitter le jeu.",
|
||||||
|
"Login_ShaderCompileIntegrityCheck": "La compilation des nuanceurs est incomplète, ce qui peut provoquer des ralentissements dans le jeu. Souhaitez-vous recompiler les nuanceurs\u00A0?",
|
||||||
"Login_Success": "Connexion réussie",
|
"Login_Success": "Connexion réussie",
|
||||||
"Login_SwitchBestServerDesc": "Le serveur le plus approprié pour vous a été identifié.\nChanger pour le serveur\u00A0:\n<color=#D9A600>{0}</color>\u00A0?\n\nAttention\u00A0: Votre progression en jeu ne se transmet pas entre les serveurs.",
|
"Login_SwitchBestServerDesc": "Le serveur le plus approprié pour vous a été identifié.\nChanger pour le serveur\u00A0:\n<color=#D9A600>{0}</color>\u00A0?\n\nAttention\u00A0: Votre progression en jeu ne se transmet pas entre les serveurs.",
|
||||||
"Login_Title_Warning": "Avertissement",
|
"Login_Title_Warning": "Avertissement",
|
||||||
@ -683,6 +684,9 @@
|
|||||||
"Setting_OTHER_QTECancel_Option_03": "Désactiver",
|
"Setting_OTHER_QTECancel_Option_03": "Désactiver",
|
||||||
"Setting_OTHER_QTECancel_Title": "Annulation des enchaînements",
|
"Setting_OTHER_QTECancel_Title": "Annulation des enchaînements",
|
||||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Accélérer l'animation de fin de combat quotidien",
|
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Accélérer l'animation de fin de combat quotidien",
|
||||||
|
"Setting_OTHER_SwitchPre": "Passer au personnage précédent sur mobile",
|
||||||
|
"Setting_OTHER_SwitchPre_Drag": "Glisser pour changer",
|
||||||
|
"Setting_OTHER_SwitchPre_EntityButton": "Bouton virtuel",
|
||||||
"Setting_OTHER_SwitchPre_Title": "Glissez pour revenir au personnage précédent",
|
"Setting_OTHER_SwitchPre_Title": "Glissez pour revenir au personnage précédent",
|
||||||
"Setting_OTHER_Title1": "Autres",
|
"Setting_OTHER_Title1": "Autres",
|
||||||
"Setting_OTHER_Title2": "Notifications (vous devez activer les notifications systèmes pour recevoir des notifications)",
|
"Setting_OTHER_Title2": "Notifications (vous devez activer les notifications systèmes pour recevoir des notifications)",
|
||||||
@ -711,10 +715,6 @@
|
|||||||
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> Ramasser (uniquement)",
|
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> Ramasser (uniquement)",
|
||||||
"Setting_Option_ZenkovConsoleInteract_Modern": "<Action:MainCityShortcutBar>/<Action:InLevelInteract> Ramasser (<color=#FFAF2C>recommandé</color>)",
|
"Setting_Option_ZenkovConsoleInteract_Modern": "<Action:MainCityShortcutBar>/<Action:InLevelInteract> Ramasser (<color=#FFAF2C>recommandé</color>)",
|
||||||
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> Ramasser (uniquement)",
|
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> Ramasser (uniquement)",
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput": "Mode d'interaction de visée des compétences du protagoniste",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Click": "Appuyer pour activer la gâchette",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Appuyer + Interagir pour utiliser la Gâchette",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Hold": "Maintenir la gâchette enfoncée",
|
|
||||||
"Setting_Photo_Activity_Ready": "Conditions remplies",
|
"Setting_Photo_Activity_Ready": "Conditions remplies",
|
||||||
"Setting_Push_Content1": "Votre charge de batterie est pleine\u00A0! C'est l'heure de se mettre au travail\u00A0!",
|
"Setting_Push_Content1": "Votre charge de batterie est pleine\u00A0! C'est l'heure de se mettre au travail\u00A0!",
|
||||||
"Setting_Push_Title1": "Charge de batterie à 100\u00A0%\u00A0!",
|
"Setting_Push_Title1": "Charge de batterie à 100\u00A0%\u00A0!",
|
||||||
@ -773,6 +773,7 @@
|
|||||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#En raison d'un conflit avec <Action:UIRightStickButton> et le stick droit, <color=#FFAF2C>le bouton d'activation de la roue des raccourcis ne peut pas</color> être changé pour <Action:UIRightStickButton>. Cela affecterait le fonctionnement normal de la roue des raccourcis}{LAYOUT_CONSOLECONTROLLER#En raison d'un conflit avec <Action:UIRightStickButton> et le joystick droit, <color=#FFAF2C>la touche d'activation de la roue des raccourcis</color> ne peut pas être changée en <Action:UIRightStickButton>. Cela affecterait le fonctionnement normal de la roue des raccourcis}",
|
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#En raison d'un conflit avec <Action:UIRightStickButton> et le stick droit, <color=#FFAF2C>le bouton d'activation de la roue des raccourcis ne peut pas</color> être changé pour <Action:UIRightStickButton>. Cela affecterait le fonctionnement normal de la roue des raccourcis}{LAYOUT_CONSOLECONTROLLER#En raison d'un conflit avec <Action:UIRightStickButton> et le joystick droit, <color=#FFAF2C>la touche d'activation de la roue des raccourcis</color> ne peut pas être changée en <Action:UIRightStickButton>. Cela affecterait le fonctionnement normal de la roue des raccourcis}",
|
||||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Après avoir connecté une manette à votre appareil mobile, changez la <color=#FFAF2C>disposition de l'interface</color> de «\u00A0Écran tactile\u00A0» à «\u00A0Manette\u00A0» pour activer les vibrations de la manette.\n<color=#B5B5B5>Remarque\u00A0: Ce réglage ne prendra pas effet si votre manette ne dispose pas de matériel de vibration ou si le matériel est endommagé.</color>",
|
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Après avoir connecté une manette à votre appareil mobile, changez la <color=#FFAF2C>disposition de l'interface</color> de «\u00A0Écran tactile\u00A0» à «\u00A0Manette\u00A0» pour activer les vibrations de la manette.\n<color=#B5B5B5>Remarque\u00A0: Ce réglage ne prendra pas effet si votre manette ne dispose pas de matériel de vibration ou si le matériel est endommagé.</color>",
|
||||||
"Setting_Tips_NpcOmitLevel": "Certains réglages graphiques ne prendront effet qu'après avoir changé de <color=#FFAF2C>zone</color> ou <color=#FFAF2C>redémarré le jeu</color>",
|
"Setting_Tips_NpcOmitLevel": "Certains réglages graphiques ne prendront effet qu'après avoir changé de <color=#FFAF2C>zone</color> ou <color=#FFAF2C>redémarré le jeu</color>",
|
||||||
|
"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "La <color=#FFAF2C>planification de processeur graphique à accélération matérielle</color> n'est pas activée dans les paramètres de votre système, ce qui rend la génération d'images indisponible pour le moment. Accédez à [Paramètres Windows] → [Affichage] → [Paramètres graphiques], activez la <color=#FFAF2C>planification de processeur graphique à accélération matérielle</color>, puis redémarrez le jeu pour que la modification prenne effet.",
|
||||||
"Setting_TouchRumble_Title": "Options du retour haptique",
|
"Setting_TouchRumble_Title": "Options du retour haptique",
|
||||||
"Setting_Type_Name11": "Compétences",
|
"Setting_Type_Name11": "Compétences",
|
||||||
"Setting_UI_Tips01": "Voulez-vous vraiment restaurer les paramètres par défaut pour {0}\u00A0?",
|
"Setting_UI_Tips01": "Voulez-vous vraiment restaurer les paramètres par défaut pour {0}\u00A0?",
|
||||||
|
|||||||
@ -145,6 +145,7 @@
|
|||||||
"Login_ServerList_name05": "Zona 1",
|
"Login_ServerList_name05": "Zona 1",
|
||||||
"Login_ServerList_name06": "Zona 2",
|
"Login_ServerList_name06": "Zona 2",
|
||||||
"Login_ShaderCompile": "Mengompilasi shader. Untuk memastikan pengalaman bermain yang lancar, mohon jangan tutup atau keluar dari game.",
|
"Login_ShaderCompile": "Mengompilasi shader. Untuk memastikan pengalaman bermain yang lancar, mohon jangan tutup atau keluar dari game.",
|
||||||
|
"Login_ShaderCompileIntegrityCheck": "Kompilasi shader tidak lengkap dan mungkin dapat menyebabkan lag dalam game. Apakah ingin mengompilasi ulang?",
|
||||||
"Login_Success": "Berhasil Login",
|
"Login_Success": "Berhasil Login",
|
||||||
"Login_SwitchBestServerDesc": "Server terbaik telah dipilih untuk Anda.\nIngin mengganti ke server:\n<color=#D9A600>{0}</color>?\n\nPerhatian: Data game di setiap server tidak tersinkronisasi.",
|
"Login_SwitchBestServerDesc": "Server terbaik telah dipilih untuk Anda.\nIngin mengganti ke server:\n<color=#D9A600>{0}</color>?\n\nPerhatian: Data game di setiap server tidak tersinkronisasi.",
|
||||||
"Login_Title_Warning": "Peringatan",
|
"Login_Title_Warning": "Peringatan",
|
||||||
@ -683,6 +684,9 @@
|
|||||||
"Setting_OTHER_QTECancel_Option_03": "Off",
|
"Setting_OTHER_QTECancel_Option_03": "Off",
|
||||||
"Setting_OTHER_QTECancel_Title": "Cara Membatalkan Chain Attack",
|
"Setting_OTHER_QTECancel_Title": "Cara Membatalkan Chain Attack",
|
||||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Percepat Animasi di Akhir Pertarungan",
|
"Setting_OTHER_SpeedUpBattleSettlementPerform": "Percepat Animasi di Akhir Pertarungan",
|
||||||
|
"Setting_OTHER_SwitchPre": "Berganti ke Karakter Sebelumnya di Perangkat Mobile",
|
||||||
|
"Setting_OTHER_SwitchPre_Drag": "Geser untuk Ganti",
|
||||||
|
"Setting_OTHER_SwitchPre_EntityButton": "Tombol Virtual",
|
||||||
"Setting_OTHER_SwitchPre_Title": "Geser untuk Ganti ke Karakter Sebelumnya",
|
"Setting_OTHER_SwitchPre_Title": "Geser untuk Ganti ke Karakter Sebelumnya",
|
||||||
"Setting_OTHER_Title1": "Pengaturan Lainnya",
|
"Setting_OTHER_Title1": "Pengaturan Lainnya",
|
||||||
"Setting_OTHER_Title2": "Pesan Notifikasi (Kamu harus mengizinkan sistem untuk menerima pesan notifikasi)",
|
"Setting_OTHER_Title2": "Pesan Notifikasi (Kamu harus mengizinkan sistem untuk menerima pesan notifikasi)",
|
||||||
@ -711,10 +715,6 @@
|
|||||||
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> Ambil",
|
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> Ambil",
|
||||||
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[Rekomendasi]</color> <Action:MainCityShortcutBar>/ <Action:InLevelInteract> untuk mengambil",
|
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[Rekomendasi]</color> <Action:MainCityShortcutBar>/ <Action:InLevelInteract> untuk mengambil",
|
||||||
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> Ambil",
|
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> Ambil",
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput": "Mode Interaksi Bidik Skill Protagonis",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Click": "Tekan untuk Memicu",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "Tekan + interaksi untuk memicu",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Hold": "Tahan untuk memicu",
|
|
||||||
"Setting_Photo_Activity_Ready": "Syarat Terpenuhi",
|
"Setting_Photo_Activity_Ready": "Syarat Terpenuhi",
|
||||||
"Setting_Push_Content1": "Battery sudah penuh, ayo lanjutkan \"bisnis\"!",
|
"Setting_Push_Content1": "Battery sudah penuh, ayo lanjutkan \"bisnis\"!",
|
||||||
"Setting_Push_Title1": "Battery 100%",
|
"Setting_Push_Title1": "Battery 100%",
|
||||||
@ -773,6 +773,7 @@
|
|||||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Dikarenakan terdapat konflik fitur pada tombol <Action:UIRightStickButton> dan tuas kanan, <color=#FFAF2C>[Tombol Pemicu] Menu Cepat</color> tidak dapat diganti menjadi <Action:UIRightStickButton>. Hal ini akan memengaruhi penggunaan Menu Cepat.}{LAYOUT_CONSOLECONTROLLER#Dikarenakan terdapat konflik fitur pada <Action:UIRightStickButton> dan tuas kanan, <color=#FFAF2C>[Tombol Pemicu] Menu Cepat</color> tidak dapat diganti menjadi <Action:UIRightStickButton>. Hal ini akan memengaruhi penggunaan Menu Cepat.}",
|
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#Dikarenakan terdapat konflik fitur pada tombol <Action:UIRightStickButton> dan tuas kanan, <color=#FFAF2C>[Tombol Pemicu] Menu Cepat</color> tidak dapat diganti menjadi <Action:UIRightStickButton>. Hal ini akan memengaruhi penggunaan Menu Cepat.}{LAYOUT_CONSOLECONTROLLER#Dikarenakan terdapat konflik fitur pada <Action:UIRightStickButton> dan tuas kanan, <color=#FFAF2C>[Tombol Pemicu] Menu Cepat</color> tidak dapat diganti menjadi <Action:UIRightStickButton>. Hal ini akan memengaruhi penggunaan Menu Cepat.}",
|
||||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Setelah menghubungkan Controller pada perangkat mobile, silakan ganti <color=#FFAF2C>[Layout UI]</color> dari [Layar Sentuh] ke [Controller] untuk merasakan getaran controller.\n<color=#B5B5B5>Catatan: Jika controller tidak memiliki perangkat keras getaran atau rusak, pengaturan ini tidak akan berfungsi.</color>",
|
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "Setelah menghubungkan Controller pada perangkat mobile, silakan ganti <color=#FFAF2C>[Layout UI]</color> dari [Layar Sentuh] ke [Controller] untuk merasakan getaran controller.\n<color=#B5B5B5>Catatan: Jika controller tidak memiliki perangkat keras getaran atau rusak, pengaturan ini tidak akan berfungsi.</color>",
|
||||||
"Setting_Tips_NpcOmitLevel": "Sebagian pengaturan gambar akan berlaku setelah <color=#FFAF2C>game dibuka ulang</color> atau <color=#FFAF2C>berpindah area</color>.",
|
"Setting_Tips_NpcOmitLevel": "Sebagian pengaturan gambar akan berlaku setelah <color=#FFAF2C>game dibuka ulang</color> atau <color=#FFAF2C>berpindah area</color>.",
|
||||||
|
"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "Terdeteksi bahwa sistem belum mengaktifkan <color=#FFAF2C>Penjadwalan GPU Akselerasi Perangkat Keras</color>, dan menyebabkan fitur Frame Generation tidak aktif.\nSilakan buka [Pengaturan Windows] → [Tampilan] → [Pengaturan Grafis], aktifkan [Penjadwalan GPU Akselerasi Perangkat Keras], lalu mulai ulang game agar perubahan dapat diterapkan.",
|
||||||
"Setting_TouchRumble_Title": "Setelan Haptik",
|
"Setting_TouchRumble_Title": "Setelan Haptik",
|
||||||
"Setting_Type_Name11": "Info Skill",
|
"Setting_Type_Name11": "Info Skill",
|
||||||
"Setting_UI_Tips01": "Ganti {0} ke pengaturan awal?",
|
"Setting_UI_Tips01": "Ganti {0} ke pengaturan awal?",
|
||||||
|
|||||||
@ -145,6 +145,7 @@
|
|||||||
"Login_ServerList_name05": "1区",
|
"Login_ServerList_name05": "1区",
|
||||||
"Login_ServerList_name06": "2区",
|
"Login_ServerList_name06": "2区",
|
||||||
"Login_ShaderCompile": "シェーダーをコンパイル中、快適なゲーム体験のため、ゲームを終了しないでください",
|
"Login_ShaderCompile": "シェーダーをコンパイル中、快適なゲーム体験のため、ゲームを終了しないでください",
|
||||||
|
"Login_ShaderCompileIntegrityCheck": "シェーダーのコンパイルが完了していないため、カクつきが発生する可能性があります。再度コンパイルを行いますか?",
|
||||||
"Login_Success": "ログインしました",
|
"Login_Success": "ログインしました",
|
||||||
"Login_SwitchBestServerDesc": "最適なサーバーを識別しました\nサーバーを<color=#D9A600>{0}</color>に切り替えますか?\n\n注意:各サーバー間でのゲームデータは共有されません。",
|
"Login_SwitchBestServerDesc": "最適なサーバーを識別しました\nサーバーを<color=#D9A600>{0}</color>に切り替えますか?\n\n注意:各サーバー間でのゲームデータは共有されません。",
|
||||||
"Login_Title_Warning": "エラー",
|
"Login_Title_Warning": "エラー",
|
||||||
@ -683,6 +684,9 @@
|
|||||||
"Setting_OTHER_QTECancel_Option_03": "OFF",
|
"Setting_OTHER_QTECancel_Option_03": "OFF",
|
||||||
"Setting_OTHER_QTECancel_Title": "連携スキルのキャンセル",
|
"Setting_OTHER_QTECancel_Title": "連携スキルのキャンセル",
|
||||||
"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常戦闘のリザルト演出加速",
|
"Setting_OTHER_SpeedUpBattleSettlementPerform": "日常戦闘のリザルト演出加速",
|
||||||
|
"Setting_OTHER_SwitchPre": "モバイル端末:前のエージェントへ交代",
|
||||||
|
"Setting_OTHER_SwitchPre_Drag": "スワイプで交代",
|
||||||
|
"Setting_OTHER_SwitchPre_EntityButton": "ボタンで交代",
|
||||||
"Setting_OTHER_SwitchPre_Title": "ドラッグで前のメンバーに切替",
|
"Setting_OTHER_SwitchPre_Title": "ドラッグで前のメンバーに切替",
|
||||||
"Setting_OTHER_Title1": "その他の設定",
|
"Setting_OTHER_Title1": "その他の設定",
|
||||||
"Setting_OTHER_Title2": "プッシュ通知(デバイス設定で通知を許可した場合のみ有効)",
|
"Setting_OTHER_Title2": "プッシュ通知(デバイス設定で通知を許可した場合のみ有効)",
|
||||||
@ -711,10 +715,6 @@
|
|||||||
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> でのみ拾う",
|
"Setting_Option_ZenkovConsoleInteract_Classic": "<Action:InLevelInteract> でのみ拾う",
|
||||||
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[推奨]</color> <Action:MainCityShortcutBar> / <Action:InLevelInteract> で拾う",
|
"Setting_Option_ZenkovConsoleInteract_Modern": "<color=#FFAF2C>[推奨]</color> <Action:MainCityShortcutBar> / <Action:InLevelInteract> で拾う",
|
||||||
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> でのみ拾う",
|
"Setting_Option_ZenkovConsoleInteract_ModernV2": "<Action:MainCityShortcutBar> でのみ拾う",
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput": "主人公スキル照準インタラクションモード",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Click": "短押しで発動",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_ClickAndInteract": "短押し+交互トリガー",
|
|
||||||
"Setting_Option_ZenkovPyroisBlinkInput_Hold": "長押しで発動",
|
|
||||||
"Setting_Photo_Activity_Ready": "条件を満たしました",
|
"Setting_Photo_Activity_Ready": "条件を満たしました",
|
||||||
"Setting_Push_Content1": "バッテリーが満タンになりました、「仕事」を再開しましょう!",
|
"Setting_Push_Content1": "バッテリーが満タンになりました、「仕事」を再開しましょう!",
|
||||||
"Setting_Push_Title1": "バッテリー100%!",
|
"Setting_Push_Title1": "バッテリー100%!",
|
||||||
@ -773,6 +773,7 @@
|
|||||||
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#<Action:UIRightStickButton>は右スティックと競合するため、<color=#FFAF2C>リングメニュー[開始ボタン]</color>を<Action:UIRightStickButton>に変更できません。リングメニューの機能に影響が出る可能性があります}{LAYOUT_CONSOLECONTROLLER#<Action:UIRightStickButton>は右スティックと競合するため、<color=#FFAF2C>リングメニュー[開始ボタン]</color>を<Action:UIRightStickButton>に変更できません。リングメニューの機能に影響が出る可能性があります}",
|
"Setting_Tips_ComboInvalid_RSConflict": "{LAYOUT_FALLBACK#<Action:UIRightStickButton>は右スティックと競合するため、<color=#FFAF2C>リングメニュー[開始ボタン]</color>を<Action:UIRightStickButton>に変更できません。リングメニューの機能に影響が出る可能性があります}{LAYOUT_CONSOLECONTROLLER#<Action:UIRightStickButton>は右スティックと競合するため、<color=#FFAF2C>リングメニュー[開始ボタン]</color>を<Action:UIRightStickButton>に変更できません。リングメニューの機能に影響が出る可能性があります}",
|
||||||
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "モバイル端末にコントローラーを接続し、振動機能を体験したい場合、<color=#FFAF2C>「UIレイアウト」</color>を「タッチスクリーン」から「コントローラー」に切り替えてください。\n<color=#B5B5B5>注意:コントローラーに振動機能がない、または故障している場合、本設定は無効となります。</color>",
|
"Setting_Tips_MobileTouchRumbleDevice_OnlyGamepad": "モバイル端末にコントローラーを接続し、振動機能を体験したい場合、<color=#FFAF2C>「UIレイアウト」</color>を「タッチスクリーン」から「コントローラー」に切り替えてください。\n<color=#B5B5B5>注意:コントローラーに振動機能がない、または故障している場合、本設定は無効となります。</color>",
|
||||||
"Setting_Tips_NpcOmitLevel": "一部のグラフィック設定は、<color=#FFAF2C>エリアを切り替える</color>か、<color=#FFAF2C>ゲームを再起動</color>することで適用されます。",
|
"Setting_Tips_NpcOmitLevel": "一部のグラフィック設定は、<color=#FFAF2C>エリアを切り替える</color>か、<color=#FFAF2C>ゲームを再起動</color>することで適用されます。",
|
||||||
|
"Setting_Tips_PCFrameGenMode_EnableGPUHardwareAcceleration": "<color=#FFAF2C>[ハードウェアアクセラレータによるGPUスケジューリング]</color>が無効のため、[フレーム生成]機能が使用できません。\nWindowsの[設定] → [ディスプレイ] → [グラフィック] から[ハードウェアアクセラレータによるGPUスケジューリング]を有効にし、ゲームを再起動してください。",
|
||||||
"Setting_TouchRumble_Title": "触覚フィードバック設定",
|
"Setting_TouchRumble_Title": "触覚フィードバック設定",
|
||||||
"Setting_Type_Name11": "スキル情報",
|
"Setting_Type_Name11": "スキル情報",
|
||||||
"Setting_UI_Tips01": "{0}の設定をデフォルトに戻しますか?",
|
"Setting_UI_Tips01": "{0}の設定をデフォルトに戻しますか?",
|
||||||
|
|||||||
Loading…
Reference in New Issue
Block a user