1
0

OSPRODWin2.3.0_R11064134_S10952633_D11064134

This commit is contained in:
DimbreathBot 2025-10-15 15:29:25 +02:00
parent cb6d2860bf
commit 480581cedd
70 changed files with 2312 additions and 252 deletions

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Beach.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -5,7 +5,7 @@
"FloorID": 100101,
"FloorMD5": "92ab236f28ccb6977d1b0caaa7f21091",
"FloorUsage": "Default",
"FloorVersion": 1760250447,
"FloorVersion": 1760515695,
"GameplayExternalData": {
"$type": "ConfigFloorExternalDataCollection",
"BattleRegionMap": {

View File

@ -22,8 +22,8 @@
"heightY": 10,
"originPos": {
"x": -669.8167,
"y": 12.37506,
"z": 530.2007
"y": 12.375055,
"z": 530.20074
},
"xzPoints": [
{
@ -31,29 +31,31 @@
"y": -10.52771
},
{
"x": 25.58441,
"x": 25.584412,
"y": -10.27887
},
{
"x": 25.1369,
"y": 22.93439
"x": 25.136902,
"y": 22.934387
},
{
"x": -24.00171,
"y": 22.59204
"x": -24.001709,
"y": 22.592041
}
]
}
],
"DoorEffectType": "None",
"IsParallel": false,
"Tags": [
],
"TeleportPoint": "100100147_Point_000",
"UseOneWayDoor": false,
"Walls": [
{
"$type": "ConfigSegment2D",
"End": {
"x": -641.2836,
"x": -641.28357,
"y": 550.2089,
"z": 0
},
@ -68,14 +70,14 @@
{
"$type": "ConfigSegment2D",
"End": {
"x": -642.6049,
"y": 523.6985,
"x": -642.60486,
"y": 523.69855,
"z": 0
},
"Height": 0,
"IsHeightValid": false,
"Start": {
"x": -694.6703,
"x": -694.67035,
"y": 523.3683,
"z": 0
}
@ -83,7 +85,7 @@
{
"$type": "ConfigSegment2D",
"End": {
"x": -693.313,
"x": -693.31305,
"y": 521.7991,
"z": 0
},
@ -106,8 +108,8 @@
"Data": {
"$type": "ConfigPointData",
"Position": {
"x": -666.2278,
"y": 12.37506,
"x": -666.22784,
"y": 12.375055,
"z": 535.5869
},
"Rotation": {
@ -130,7 +132,7 @@
"$type": "ConfigurableColliderConfig",
"BoxColliderDistance": 16.98067,
"BoxColliderHeight": 16.74362,
"BoxColliderWidth": 15.38452,
"BoxColliderWidth": 15.384518,
"CapsuleColliderHeight": 3,
"CapsuleColliderRadius": 3,
"ColliderAngleOffset": {
@ -149,12 +151,12 @@
},
"Position": {
"x": -661.1215,
"y": 10.99307,
"y": 10.993069,
"z": 525.7313
},
"Rotation": {
"x": 0,
"y": 89.85036,
"y": 89.850365,
"z": 0
}
},
@ -183,11 +185,11 @@
},
"ColliderType": "Sphere",
"DynamicObjectName": "",
"SphereColliderRadius": 23.2218
"SphereColliderRadius": 23.221802
},
"Position": {
"x": -661.0063,
"y": 12.37506,
"x": -661.00635,
"y": 12.375055,
"z": 525.6998
},
"Rotation": {
@ -201,6 +203,7 @@
}
},
"GroupId": 100100147,
"GroupUsage": "Default",
"GroupViewObjectTrait": [
{
"$type": "ConfigDFScriptTrait",
@ -217,15 +220,16 @@
"ConfigID": 101,
"MemberEuler": {
"x": 0,
"y": 107.5048,
"y": 107.50483,
"z": 0
},
"MemberPosition": {
"x": -679.2005,
"y": 12.37506,
"z": 541.498
"y": 12.375055,
"z": 541.49805
},
"MemberType": "Monster",
"ModelMappingID": -1,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 1000001,
@ -238,15 +242,16 @@
"ConfigID": 102,
"MemberEuler": {
"x": 0,
"y": 92.19064,
"y": 92.190636,
"z": 0
},
"MemberPosition": {
"x": -682.3147,
"y": 12.37506,
"z": 532.3901
"y": 12.375055,
"z": 532.39014
},
"MemberType": "Monster",
"ModelMappingID": -1,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 1000001,
@ -259,15 +264,16 @@
"ConfigID": 103,
"MemberEuler": {
"x": 0,
"y": 128.0681,
"y": 128.06808,
"z": 0
},
"MemberPosition": {
"x": -678.8979,
"y": 12.37506,
"x": -678.89795,
"y": 12.375055,
"z": 536.1469
},
"MemberType": "Monster",
"ModelMappingID": -1,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 1000001,
@ -280,15 +286,16 @@
"ConfigID": 104,
"MemberEuler": {
"x": 0,
"y": 191.9155,
"y": 191.91548,
"z": 0
},
"MemberPosition": {
"x": -670.7047,
"y": 12.37506,
"x": -670.70465,
"y": 12.375055,
"z": 541.053
},
"MemberType": "Monster",
"ModelMappingID": -1,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 1000001,
@ -301,15 +308,16 @@
"ConfigID": 105,
"MemberEuler": {
"x": 0,
"y": 217.304,
"y": 217.30399,
"z": 0
},
"MemberPosition": {
"x": -652.7002,
"y": 12.37506,
"y": 12.375055,
"z": 532.191
},
"MemberType": "Monster",
"ModelMappingID": -1,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 1000001,
@ -334,11 +342,12 @@
"z": 0
},
"MemberPosition": {
"x": -661.3085,
"y": 14.24356,
"x": -661.30853,
"y": 14.243557,
"z": 525.9526
},
"MemberType": "Gadget",
"ModelMappingID": 0,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 2000066,
@ -364,10 +373,11 @@
},
"MemberPosition": {
"x": -670.3364,
"y": 12.08329,
"y": 12.083292,
"z": 528.7077
},
"MemberType": "Gadget",
"ModelMappingID": 0,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 2000093,
@ -380,15 +390,16 @@
"ConfigID": 301,
"MemberEuler": {
"x": 0,
"y": 176.725,
"y": 176.72502,
"z": 0
},
"MemberPosition": {
"x": -669.3076,
"y": 11.38732,
"y": 11.387319,
"z": 531.054
},
"MemberType": "Npc",
"ModelMappingID": 0,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 3000011,
@ -405,15 +416,16 @@
"ConfigID": 302,
"MemberEuler": {
"x": 0,
"y": 272.3992,
"y": 272.39923,
"z": 0
},
"MemberPosition": {
"x": -668.1083,
"y": 11.06786,
"x": -668.10834,
"y": 11.067857,
"z": 528.6006
},
"MemberType": "Npc",
"ModelMappingID": 0,
"RewardID": 0,
"Type": "Global",
"ViewObjectID": 3000011,
@ -429,6 +441,9 @@
"MetaData": {
"$type": "ConfigGroupMetaData",
"DifficultyTagID": 4
}
},
"SuiteV2List": [
],
"SuiteVersion": "V1"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_1.bytes",
"SceneId": 1307,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_1.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_1.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_2.bytes",
"SceneId": 1308,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_2.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_2.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_3.bytes",
"SceneId": 1309,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_3.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_3.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_4.bytes",
"SceneId": 1310,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_4.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_4.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_5.bytes",
"SceneId": 1311,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_5.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_5.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_6.bytes",
"SceneId": 1312,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_6.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_6.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_7.bytes",
"SceneId": 1313,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_7.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_7.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_8.bytes",
"SceneId": 1314,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_8.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_8.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_BangbooDefenseBattle_2_9.bytes",
"SceneId": 1315,
"ScenePath": "Assets\/Scenes\/BangbooKnockout\/Stage_BangbooDefenseBattle_2_9.unity",
"SlopeEnvironmentPath": "",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_BangbooDefenseBattle_2_9.unity"
}
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_BellTowerSquare.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_BellTowerSquare.prefab",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Concert_NPCWorksite.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Concert_NPCWorksite.bytes",
"SceneId": 6201,
"ScenePath": "Assets\/Scenes\/Stage_Concert\/Stage_Concert_NPCWorksite.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Concert_NPCWorksite.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Concert_NPCWorksite.unity"
}
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_NamelessOne_01.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_OuterRing_5_2.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_OuterRing_5_2.bytes",
"SceneId": 5101,
"ScenePath": "Assets\/Scenes\/Stage_OuterRing\/Stage_OuterRing_5_2.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_OuterRing_5_2.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_OuterRing_5_2.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Port_NPCWorksite.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": false,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Port_NPCWorksite.bytes",
"SceneId": 6202,
"ScenePath": "Assets\/Scenes\/Stage_Port\/Stage_Port_NPCWorksite.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Port_NPCWorksite.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Port_NPCWorksite.unity"
}
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Port_SideScroller_1_1.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Story_MonsterFantasy_1.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Story_MonsterFantasy_1.bytes",
"SceneId": 1216,
"ScenePath": "Assets\/Scenes\/Stage_Story\/Stage_Story_MonsterFantasy_1.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Story_MonsterFantasy_1.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Story_MonsterFantasy_1.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Story_MonsterFantasy_2.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Story_MonsterFantasy_2.bytes",
"SceneId": 1217,
"ScenePath": "Assets\/Scenes\/Stage_Story\/Stage_Story_MonsterFantasy_2.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Story_MonsterFantasy_2.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Story_MonsterFantasy_2.unity"
}
}

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Story_Seed_2.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Story_Seed_2.bytes",
"SceneId": 1215,
"ScenePath": "Assets\/Scenes\/Stage_Story\/Stage_Story_Seed_2.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Story_Seed_2.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Story_Seed_2.unity"
}
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_1_1.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_1_1.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -13,12 +14,12 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -294.8974,
"y": 20.82925,
"x": -294.89737,
"y": 20.829248,
"z": 394.8164
},
"startPos": {
"x": -257.8309,
"x": -257.83093,
"y": 21.29326,
"z": 394.5973
},
@ -31,13 +32,13 @@
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -666.8869,
"y": 1.373194,
"z": 501.2794
"y": 1.3731937,
"z": 501.27942
},
"startPos": {
"x": -343.6044,
"y": 11.60868,
"z": 382.6236
"y": 11.608677,
"z": 382.62357
},
"tag": 0
},
@ -47,13 +48,13 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -685.9365,
"y": 1.373193,
"x": -685.93646,
"y": 1.3731928,
"z": 561.0916
},
"startPos": {
"x": -686.6033,
"y": 11.43986,
"y": 11.439859,
"z": 548.7072
},
"tag": 0
@ -64,13 +65,13 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -687.5281,
"y": 11.43986,
"z": 523.5048
"x": -687.52814,
"y": 11.439859,
"z": 523.50476
},
"startPos": {
"x": -688.4019,
"y": 1.373192,
"y": 1.3731918,
"z": 512.8471
},
"tag": 0
@ -82,13 +83,13 @@
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -89.7142,
"y": 156.1732,
"y": 156.17319,
"z": 475.2117
},
"startPos": {
"x": -79.27677,
"y": 6.206524,
"z": 474.6214
"y": 6.2065244,
"z": 474.62143
},
"tag": 0
},
@ -98,14 +99,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -140.6757,
"y": 21.63986,
"z": 475.0156
"x": -140.67574,
"y": 21.639858,
"z": 475.01562
},
"startPos": {
"x": -135.4276,
"y": 156.1732,
"z": 478.5783
"x": -135.42763,
"y": 156.17319,
"z": 478.57834
},
"tag": 0
},
@ -115,13 +116,13 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -732.1147,
"y": 11.44908,
"x": -732.11475,
"y": 11.449081,
"z": 535.2472
},
"startPos": {
"x": -691.3402,
"y": 11.4653,
"y": 11.465298,
"z": 534.5332
},
"tag": 0

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_1_2.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_1_2.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -13,14 +14,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 148.3122,
"y": 52.97795,
"z": -65.44997
"x": 148.31223,
"y": 52.977955,
"z": -65.449974
},
"startPos": {
"x": 151.9767,
"x": 151.97675,
"y": 49.94462,
"z": -62.06585
"z": -62.065845
},
"tag": 0
},
@ -30,12 +31,12 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 116.5981,
"y": 53.06985,
"x": 116.598076,
"y": 53.069847,
"z": -77.02491
},
"startPos": {
"x": 120.6577,
"x": 120.65771,
"y": 52.67795,
"z": -80.29395
},
@ -49,12 +50,12 @@
"endPos": {
"x": 84.83097,
"y": 50.34462,
"z": -107.6933
"z": -107.69327
},
"startPos": {
"x": 79.03825,
"x": 79.038246,
"y": 49.94462,
"z": -106.2994
"z": -106.299446
},
"tag": 0
},
@ -64,12 +65,12 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 133.3767,
"y": 50.27795,
"x": 133.37671,
"y": 50.277954,
"z": -95.84767
},
"startPos": {
"x": 133.4471,
"x": 133.44707,
"y": 50.24462,
"z": -88.47131
},
@ -83,12 +84,12 @@
"endPos": {
"x": 140.0638,
"y": 53.17795,
"z": -109.9144
"z": -109.91438
},
"startPos": {
"x": 130.7124,
"x": 130.71245,
"y": 50.24462,
"z": -109.5937
"z": -109.59371
},
"tag": 0
},
@ -98,14 +99,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 188.1493,
"x": 188.14932,
"y": 37.21129,
"z": -176.6566
"z": -176.65663
},
"startPos": {
"x": 188.5169,
"y": 11.18903,
"z": -162.212
"x": 188.51688,
"y": 11.189026,
"z": -162.21196
},
"tag": 0
},
@ -115,13 +116,13 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 188.1297,
"y": 39.67795,
"z": -84.28542
"x": 188.12967,
"y": 39.677948,
"z": -84.285416
},
"startPos": {
"x": 188.2855,
"y": 11.19828,
"y": 11.198282,
"z": -97.49919
},
"tag": 0
@ -134,12 +135,12 @@
"endPos": {
"x": -64.82512,
"y": 41.67795,
"z": -28.71757
"z": -28.717571
},
"startPos": {
"x": -75.38167,
"y": 43.11129,
"z": -29.52711
"y": 43.111286,
"z": -29.527107
},
"tag": 0
},
@ -149,14 +150,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 133.5847,
"x": 133.58472,
"y": 50.2928,
"z": -105.5591
"z": -105.55914
},
"startPos": {
"x": 130.3783,
"y": 50.25947,
"z": -108.4315
"y": 50.259468,
"z": -108.43155
},
"tag": 0
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_1_3.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_1_3.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -13,14 +14,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -137.4093,
"y": 19.9882,
"x": -137.40927,
"y": 19.988205,
"z": 50.35786
},
"startPos": {
"x": -123.9534,
"x": -123.953415,
"y": 35.05487,
"z": 50.13911
"z": 50.139107
},
"tag": 0
},
@ -30,14 +31,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -147.171,
"y": 24.8882,
"z": -125.5377
"x": -147.17102,
"y": 24.888203,
"z": -125.537704
},
"startPos": {
"x": -146.8487,
"y": 35.0882,
"z": -125.437
"x": -146.84866,
"y": 35.088203,
"z": -125.437004
},
"tag": 0
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_1_4.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_1_4.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -13,14 +14,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -54.95731,
"y": 44.4855,
"z": 11.4917
"x": -54.957306,
"y": 44.485497,
"z": 11.491695
},
"startPos": {
"x": -47.57104,
"x": -47.571037,
"y": 41.41883,
"z": 11.37125
"z": 11.371254
},
"tag": 0
},
@ -30,14 +31,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -30.54139,
"y": 16.01883,
"x": -30.541386,
"y": 16.018833,
"z": -8.528297
},
"startPos": {
"x": -46.28522,
"y": 38.58492,
"z": -8.590364
"y": 38.584915,
"z": -8.5903635
},
"tag": 0
},
@ -48,13 +49,13 @@
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 38.04994,
"y": 22.21883,
"z": 0.3112326
"y": 22.218834,
"z": 0.31123257
},
"startPos": {
"x": 38.2146,
"y": 19.01883,
"z": 11.6077
"y": 19.018831,
"z": 11.607696
},
"tag": 0
},
@ -64,12 +65,12 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 30.97808,
"y": 31.57624,
"x": 30.978085,
"y": 31.576237,
"z": -8.244121
},
"startPos": {
"x": 21.67016,
"x": 21.670158,
"y": 16.07056,
"z": -8.57701
},
@ -81,14 +82,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 15.31594,
"y": 25.51883,
"z": -34.31948
"x": 15.315937,
"y": 25.518833,
"z": -34.319485
},
"startPos": {
"x": 23.43746,
"y": 25.51883,
"z": -34.45484
"y": 25.518833,
"z": -34.454838
},
"tag": 0
}
@ -98,7 +99,7 @@
"SceneAreas": [
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area1",
"SceneNameId": "Area_A",
"areaExcluded": [
],
"areas": [
@ -109,28 +110,36 @@
"y": 0,
"z": 0
},
"heightY": 47.90833,
"heightY": 15.796319,
"originPos": {
"x": -50.13389,
"y": 15.995,
"z": 118.8556
"z": 118.85557
},
"xzPoints": [
{
"x": -83.36442,
"y": -161.7692
"x": -47.11402,
"y": -68.7005
},
{
"x": 15.44048,
"y": -168.8722
"x": 2.2706413,
"y": -68.16731
},
{
"x": 21.10198,
"y": 19.66447
"x": 18.815712,
"y": -26.561401
},
{
"x": -61.91035,
"y": 26.80571
"x": 18.768677,
"y": 6.8710327
},
{
"x": -42.390526,
"y": 7.285347
},
{
"x": -52.550682,
"y": -40.583725
}
]
}
@ -141,7 +150,7 @@
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area2",
"SceneNameId": "Area_B",
"areaExcluded": [
],
"areas": [
@ -152,28 +161,28 @@
"y": 0,
"z": 0
},
"heightY": 13.69528,
"heightY": 9.768753,
"originPos": {
"x": 9.240468,
"y": 15.88279,
"z": -1.934532
"x": -66.98983,
"y": 25.8,
"z": 44.905132
},
"xzPoints": [
{
"x": -51.01041,
"y": -40.60701
"x": -40.269455,
"y": -28.322899
},
{
"x": 41.09458,
"y": -35.72607
"x": 9.649395,
"y": -29.357037
},
{
"x": 39.10619,
"y": 25.89226
"x": 10.030746,
"y": 6.232601
},
{
"x": -57.34162,
"y": 26.17964
"x": -40.629402,
"y": 6.1248703
}
]
}
@ -184,7 +193,7 @@
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area3",
"SceneNameId": "Area_C",
"areaExcluded": [
],
"areas": [
@ -195,28 +204,404 @@
"y": 0,
"z": 0
},
"heightY": 24.32661,
"heightY": 8.14735,
"originPos": {
"x": 2.113933,
"y": 31.32,
"z": 34.19423
"x": -100.94075,
"y": 33.305,
"z": 3.6679106
},
"xzPoints": [
{
"x": -11.42861,
"y": -53.02422
"x": -11.918175,
"y": -21.822475
},
{
"x": 140.5309,
"y": -65.70544
"x": 33.811684,
"y": -26.890701
},
{
"x": 129.1149,
"y": 76.68475
"x": 33.476593,
"y": 12.698531
},
{
"x": -18.79959,
"y": 80.98155
"x": -10.138069,
"y": 13.441264
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_D",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 10,
"originPos": {
"x": -61.741276,
"y": 38.299,
"z": -10.444015
},
"xzPoints": [
{
"x": -5.894718,
"y": -16.167305
},
{
"x": 17.400093,
"y": -20.590511
},
{
"x": 19.066483,
"y": 25.378105
},
{
"x": -6.168354,
"y": 24.309647
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_E",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 8.216172,
"originPos": {
"x": -16.474012,
"y": 15.8,
"z": -4.5803795
},
"xzPoints": [
{
"x": -14.309616,
"y": -34.780746
},
{
"x": 10.351684,
"y": -36.30496
},
{
"x": 12.106319,
"y": -29.323742
},
{
"x": 9.743923,
"y": 26.39747
},
{
"x": -23.53591,
"y": 25.390242
},
{
"x": -26.488535,
"y": 7.2356896
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_F",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 13.761033,
"originPos": {
"x": 15.173,
"y": 15.81,
"z": -6.1637707
},
"xzPoints": [
{
"x": -21.273312,
"y": -40.228767
},
{
"x": 32.688522,
"y": -33.465134
},
{
"x": 33.670433,
"y": 32.405033
},
{
"x": -20.814142,
"y": 30.265781
},
{
"x": -27.729095,
"y": -15.431236
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_G",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 10,
"originPos": {
"x": 45.119354,
"y": 31.277336,
"z": -9.413875
},
"xzPoints": [
{
"x": -17.271486,
"y": -6.451563
},
{
"x": 20.83319,
"y": -8.26691
},
{
"x": 20.092468,
"y": 9.026649
},
{
"x": -17.430508,
"y": 8.325977
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_H",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 13.082272,
"originPos": {
"x": 80.56581,
"y": 36.03,
"z": -11.968979
},
"xzPoints": [
{
"x": -15.387077,
"y": -9.314148
},
{
"x": 12.572624,
"y": -10.436279
},
{
"x": 12.880951,
"y": 49.582314
},
{
"x": -18.057713,
"y": 50.234936
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_I",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 14.846436,
"originPos": {
"x": 61.675957,
"y": 33.8,
"z": 64.972015
},
"xzPoints": [
{
"x": -6.9425163,
"y": -14.87104
},
{
"x": 8.43367,
"y": -27.316849
},
{
"x": 52.233055,
"y": -28.058392
},
{
"x": 62.593483,
"y": -16.909252
},
{
"x": 65.73908,
"y": -6.185871
},
{
"x": 62.147545,
"y": 17.399422
},
{
"x": -4.6009483,
"y": 13.904022
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_J",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 9.269531,
"originPos": {
"x": 14.855316,
"y": 31.39,
"z": 63.96676
},
"xzPoints": [
{
"x": -23.725708,
"y": -34.98809
},
{
"x": 40.7736,
"y": -34.404305
},
{
"x": 42.530952,
"y": 19.109047
},
{
"x": 9.591265,
"y": 40.283127
},
{
"x": -25.32222,
"y": 37.037918
},
{
"x": -27.325966,
"y": 0.09244537
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_K",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 33.3893,
"originPos": {
"x": -37.687447,
"y": 15.8,
"z": -8.479328
},
"xzPoints": [
{
"x": 4.9136047,
"y": -3.8357525
},
{
"x": 4.9317245,
"y": 4.386017
},
{
"x": -6.332386,
"y": 4.4555564
},
{
"x": -6.3745575,
"y": -3.9059963
}
]
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_1_5.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_1_5.prefab",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -28,7 +29,7 @@
"originPos": {
"x": 42.02065,
"y": 80.07147,
"z": -29.45682
"z": -29.456818
},
"xzPoints": [
{
@ -69,9 +70,9 @@
},
"heightY": 11,
"originPos": {
"x": 57.64651,
"x": 57.646507,
"y": 67.97811,
"z": -23.73643
"z": -23.736431
},
"xzPoints": [
{
@ -114,7 +115,7 @@
"originPos": {
"x": 51.19402,
"y": 59.56974,
"z": -21.92589
"z": -21.925892
},
"xzPoints": [
{
@ -155,17 +156,17 @@
},
"heightY": 16,
"originPos": {
"x": 25.99828,
"x": 25.998283,
"y": 68.99778,
"z": 84.95499
"z": 84.954994
},
"xzPoints": [
{
"x": -48.23,
"y": -30.62472
"x": -48.229996,
"y": -30.624722
},
{
"x": -26.11076,
"x": -26.110756,
"y": -47.4927
},
{
@ -181,7 +182,7 @@
"y": 70
},
{
"x": -69.9705,
"x": -69.970505,
"y": 69.56533
},
{
@ -189,7 +190,7 @@
"y": 18.48008
},
{
"x": -69.13705,
"x": -69.137054,
"y": 4.70459
}
]

View File

@ -4,12 +4,169 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_1_6.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_1_6.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"IsStreaming": true,
"NavMeshLinks": [
{
"$type": "SceneNavMeshLinkData",
"Cost": 0,
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -53.85738,
"y": 22.626759,
"z": 145.27821
},
"startPos": {
"x": -41.566025,
"y": 22.556667,
"z": 145.12357
},
"tag": 0
},
{
"$type": "SceneNavMeshLinkData",
"Cost": 0,
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -54.4795,
"y": 25.556667,
"z": 134.0679
},
"startPos": {
"x": -54.49113,
"y": 22.61399,
"z": 142.89427
},
"tag": 0
},
{
"$type": "SceneNavMeshLinkData",
"Cost": 0,
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 13.489652,
"y": 29.490002,
"z": 126.40375
},
"startPos": {
"x": 13.410064,
"y": 19.456667,
"z": 136.96007
},
"tag": 0
},
{
"$type": "SceneNavMeshLinkData",
"Cost": 0,
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 7.815334,
"y": 44.823334,
"z": -77.39052
},
"startPos": {
"x": 6.4932785,
"y": 19.523335,
"z": 89.8023
},
"tag": 0
}
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Suburbs_1_6.bytes",
"SceneAreas": [
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_A",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 16.603252,
"originPos": {
"x": -8.519112,
"y": 19.25,
"z": 97.77354
},
"xzPoints": [
{
"x": -48.76472,
"y": -54.49197
},
{
"x": 103.353546,
"y": -60.349686
},
{
"x": 100.13054,
"y": 96.29452
},
{
"x": -48.618324,
"y": 82.99746
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_B",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 20.21878,
"originPos": {
"x": 6.9643536,
"y": 42.427757,
"z": -303.81842
},
"xzPoints": [
{
"x": -28.739202,
"y": -17.435059
},
{
"x": 25.48672,
"y": -22.62909
},
{
"x": 34.021034,
"y": 243.16214
},
{
"x": -24.898188,
"y": 241.35147
}
]
}
],
"battleRegion": [
],
"priority": 0
}
],
"SceneId": 1013,
"ScenePath": "Assets\/Scenes\/Stage_Suburbs\/Stage_Suburbs_1_6.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Suburbs_1_6.prefab",

View File

@ -0,0 +1,64 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_2_1.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_2_1.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Suburbs_2_1.bytes",
"SceneAreas": [
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_A",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 10,
"originPos": {
"x": 58.306114,
"y": 12.135929,
"z": -38.399754
},
"xzPoints": [
{
"x": -114.1309,
"y": -42.915752
},
{
"x": 44.60341,
"y": -42.180508
},
{
"x": 38.99366,
"y": 131.65833
},
{
"x": -111.497086,
"y": 132.59026
}
]
}
],
"battleRegion": [
],
"priority": 0
}
],
"SceneId": 1004,
"ScenePath": "Assets\/Scenes\/Stage_Suburbs\/Stage_Suburbs_2_1.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Suburbs_2_1.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Suburbs_2_1.unity"
}
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_2_2.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_2_2.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
@ -26,18 +27,18 @@
},
"heightY": 10,
"originPos": {
"x": 53.28139,
"y": 12.25024,
"z": 17.01206
"x": 53.281387,
"y": 12.250239,
"z": 17.012058
},
"xzPoints": [
{
"x": -76.15011,
"y": -50.73424
"y": -50.734238
},
{
"x": 67.33733,
"y": -49.73495
"y": -49.734955
},
{
"x": 71.1569,

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_3_1.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_3_1.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -13,13 +14,13 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 14.61743,
"y": 13.86604,
"z": 58.27267
"x": 14.617428,
"y": 13.866035,
"z": 58.272675
},
"startPos": {
"x": 14.56149,
"y": 13.79188,
"x": 14.561492,
"y": 13.791881,
"z": 46.84853
},
"tag": 0
@ -30,14 +31,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -17.26461,
"y": 13.82521,
"z": 58.98067
"x": -17.264614,
"y": 13.825214,
"z": 58.980675
},
"startPos": {
"x": -17.19807,
"y": 13.79188,
"z": 47.30499
"x": -17.198072,
"y": 13.7918825,
"z": 47.304993
},
"tag": 0
},
@ -47,13 +48,13 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -16.61447,
"y": 10.39188,
"z": -78.59991
"x": -16.614471,
"y": 10.391882,
"z": -78.599915
},
"startPos": {
"x": -13.91223,
"y": 10.39188,
"x": -13.912231,
"y": 10.391882,
"z": -81.96342
},
"tag": 0

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_3_2.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_3_2.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -14,13 +15,13 @@
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -86.57346,
"y": 16.2956,
"z": -24.30865
"y": 16.295599,
"z": -24.308655
},
"startPos": {
"x": -90.15424,
"y": 13.11737,
"z": -27.62779
"x": -90.154236,
"y": 13.1173725,
"z": -27.627792
},
"tag": 0
},
@ -31,7 +32,7 @@
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -83.57987,
"y": 17.62978,
"y": 17.629776,
"z": 2.901891
},
"startPos": {
@ -47,14 +48,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 219.1808,
"y": 25.19561,
"x": 219.18077,
"y": 25.195606,
"z": -6.251112
},
"startPos": {
"x": 218.4505,
"x": 218.45055,
"y": 60.52893,
"z": -14.1896
"z": -14.189596
},
"tag": 0
},
@ -64,14 +65,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 219.6721,
"y": 20.22893,
"z": 14.04726
"x": 219.67209,
"y": 20.228931,
"z": 14.047261
},
"startPos": {
"x": 219.5336,
"y": 25.26205,
"z": 5.273884
"x": 219.53357,
"y": 25.262047,
"z": 5.2738843
},
"tag": 0
},
@ -83,11 +84,11 @@
"endPos": {
"x": 185.0018,
"y": 10.82893,
"z": 110.8949
"z": 110.89488
},
"startPos": {
"x": -29.57022,
"y": 19.94508,
"x": -29.570217,
"y": 19.945076,
"z": 71.0452
},
"tag": 0

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_3_3.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_3_3.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
@ -13,14 +14,14 @@
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": -101.2479,
"y": 14.36991,
"x": -101.24791,
"y": 14.369913,
"z": -85.16314
},
"startPos": {
"x": -101.8428,
"y": 24.37119,
"z": -85.11774
"x": -101.84283,
"y": 24.371193,
"z": -85.117744
},
"tag": 0
}

View File

@ -0,0 +1,64 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_Boss2.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Suburbs_Boss2.prefab",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Suburbs_Boss2.bytes",
"SceneAreas": [
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_A",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 10,
"originPos": {
"x": 6.8507547,
"y": -1,
"z": 254.4143
},
"xzPoints": [
{
"x": -24.903706,
"y": -270.87943
},
{
"x": 13.574849,
"y": -270.5027
},
{
"x": 10.865718,
"y": -230.22038
},
{
"x": -26.897453,
"y": -230.59111
}
]
}
],
"battleRegion": [
],
"priority": 0
}
],
"SceneId": 1014,
"ScenePath": "Assets\/Scenes\/Stage_Suburbs\/Stage_Suburbs_Boss2.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Suburbs_Boss2.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Suburbs_Boss2.unity"
}
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_SideScroller_1_1.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_SideScroller_1_2.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Suburbs_SideScroller_1_3.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_SummerBattle_1.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_SummerBeach_SideScroller_1_1.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Whitfield_1_1.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Whitfield_1_1.prefab",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
@ -24,40 +25,40 @@
"y": 0,
"z": 0
},
"heightY": 40.95779,
"heightY": 40.957794,
"originPos": {
"x": 3.306849,
"x": 3.3068485,
"y": -1,
"z": -26.39697
"z": -26.396965
},
"xzPoints": [
{
"x": -53.64359,
"x": -53.643593,
"y": -78.59639
},
{
"x": 70.48273,
"x": 70.482735,
"y": -78.77507
},
{
"x": 57.35062,
"y": 27.03432
"x": 57.350616,
"y": 27.034317
},
{
"x": 55.01672,
"x": 55.016716,
"y": 136.249
},
{
"x": -62.25462,
"y": 105.5012
"x": -62.254623,
"y": 105.50116
},
{
"x": -82.65126,
"y": 84.09981
},
{
"x": -65.49915,
"y": 42.00127
"x": -65.499146,
"y": 42.001266
},
{
"x": -94.21181,
@ -65,7 +66,7 @@
},
{
"x": -79.40902,
"y": -55.75684
"y": -55.756836
}
]
}

View File

@ -8,9 +8,598 @@
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [
{
"$type": "SceneNavMeshLinkData",
"Cost": 0,
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 120.9155,
"y": 72.37614,
"z": -21.694628
},
"startPos": {
"x": 112.7922,
"y": 45.176132,
"z": -21.731117
},
"tag": 0
},
{
"$type": "SceneNavMeshLinkData",
"Cost": 0,
"NameKey": "",
"NavMeshAreaType": "ObstacleArea",
"endPos": {
"x": 15.802649,
"y": 18.771461,
"z": -83.22499
},
"startPos": {
"x": 6.4533796,
"y": 18.799057,
"z": -71.66909
},
"tag": 0
}
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Wilderness_1_1.bytes",
"SceneAreas": [
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_A",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 22.815613,
"originPos": {
"x": -146.48473,
"y": 8.515255,
"z": 28.759016
},
"xzPoints": [
{
"x": 5.6678925,
"y": -50.73314
},
{
"x": 23.411346,
"y": -38.74197
},
{
"x": 11.133102,
"y": 2.7963428
},
{
"x": -13.024582,
"y": 55.50994
},
{
"x": -49.36519,
"y": 77.53436
},
{
"x": -73.1387,
"y": 70.05311
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_B",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 21.063026,
"originPos": {
"x": -115.14657,
"y": 7.255,
"z": 19.736748
},
"xzPoints": [
{
"x": -8.511879,
"y": -29.462399
},
{
"x": 11.793854,
"y": -62.00296
},
{
"x": 50.99363,
"y": -40.418182
},
{
"x": 68.00699,
"y": 27.707878
},
{
"x": 37.32721,
"y": 89.75019
},
{
"x": -23.06755,
"y": 75.976875
},
{
"x": -15.154884,
"y": -6.906783
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_C",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 12.392521,
"originPos": {
"x": -14.630606,
"y": 16.77455,
"z": -41.453354
},
"xzPoints": [
{
"x": -28.86143,
"y": -35.093475
},
{
"x": 59.215508,
"y": -82.45393
},
{
"x": 75.066414,
"y": -48.146698
},
{
"x": 2.7385635,
"y": 74.745056
},
{
"x": -35.67292,
"y": 80.55168
},
{
"x": -48.961884,
"y": 28.016945
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_D",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 27.385635,
"originPos": {
"x": 66.15594,
"y": 22.12284,
"z": -125.79148
},
"xzPoints": [
{
"x": 28.238586,
"y": -21.762245
},
{
"x": 46.6951,
"y": 55.71031
},
{
"x": 25.037506,
"y": 56.09777
},
{
"x": -16.890965,
"y": 13.902008
},
{
"x": -21.27974,
"y": 4.235718
},
{
"x": -8.22831,
"y": -9.285164
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_E",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 15.414841,
"originPos": {
"x": 95.95708,
"y": 40.15233,
"z": -49.840904
},
"xzPoints": [
{
"x": -6.3785477,
"y": -20.319717
},
{
"x": 19.644768,
"y": -20.371437
},
{
"x": 17.562386,
"y": 34.449917
},
{
"x": 13.937599,
"y": 67.02889
},
{
"x": -9.16774,
"y": 67.426254
},
{
"x": -10.937187,
"y": -2.856079
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_F",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 32.388092,
"originPos": {
"x": 49.9684,
"y": 32.332924,
"z": 28.085836
},
"xzPoints": [
{
"x": -50.694798,
"y": 2.0855427
},
{
"x": -8.139763,
"y": -10.746981
},
{
"x": 109.18956,
"y": -11.596996
},
{
"x": 112.62561,
"y": 56.84214
},
{
"x": 5.165184,
"y": 65.7149
},
{
"x": -48.320198,
"y": 52.68273
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_G",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 12.860558,
"originPos": {
"x": -15.68412,
"y": 34.57074,
"z": 68.74713
},
"xzPoints": [
{
"x": -25,
"y": -25
},
{
"x": 16.751104,
"y": -13.239006
},
{
"x": 17.237875,
"y": 23.861908
},
{
"x": -25,
"y": 25
},
{
"x": -45.56354,
"y": -17.393322
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_H",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 13.687439,
"originPos": {
"x": 43.127,
"y": 26.267815,
"z": -19.90406
},
"xzPoints": [
{
"x": -41.467834,
"y": -5.9676495
},
{
"x": 2.574604,
"y": -21.21239
},
{
"x": 16.035843,
"y": 6.807061
},
{
"x": 16.228653,
"y": 37.222954
},
{
"x": -28.60968,
"y": 39.34012
},
{
"x": -46.627056,
"y": 33.12301
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_I",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 36.00557,
"originPos": {
"x": 116.559204,
"y": 44.96,
"z": -22.469597
},
"xzPoints": [
{
"x": -2.924446,
"y": -1.9471092
},
{
"x": 2.721527,
"y": -2.595684
},
{
"x": 2.7235794,
"y": 4.4820366
},
{
"x": -2.98777,
"y": 3.7380905
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_J",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 14.936966,
"originPos": {
"x": 101.964096,
"y": 66.21857,
"z": -46.997787
},
"xzPoints": [
{
"x": 41.46808,
"y": -151.80768
},
{
"x": 57.471436,
"y": -151.86288
},
{
"x": 67.276726,
"y": -63.474754
},
{
"x": 65.39734,
"y": 34.220844
},
{
"x": 19.95768,
"y": 31.805878
},
{
"x": -26.35981,
"y": 14.693623
},
{
"x": -27.214134,
"y": -3.9592056
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_K",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 13.158264,
"originPos": {
"x": 157.22064,
"y": 66.9783,
"z": 7.3508368
},
"xzPoints": [
{
"x": -11.11908,
"y": -21.85808
},
{
"x": 9.118576,
"y": -22.136799
},
{
"x": 22.22496,
"y": 36.96935
},
{
"x": 4.2368774,
"y": 48.33905
},
{
"x": -14.551727,
"y": 41.42204
}
]
}
],
"battleRegion": [
],
"priority": 0
}
],
"SceneId": 1401,
"ScenePath": "Assets\/Scenes\/Stage_Wilderness\/Stage_Wilderness_1_1.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Wilderness_1_1.prefab",

View File

@ -11,6 +11,157 @@
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Wilderness_1_2.bytes",
"SceneAreas": [
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_A",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 30.46288,
"z": 0
},
"heightY": 10,
"originPos": {
"x": -25.430553,
"y": 65.5,
"z": 92.37444
},
"xzPoints": [
{
"x": -35.894066,
"y": -138.40904
},
{
"x": 87.71798,
"y": -135.85529
},
{
"x": 92.32622,
"y": 63.246006
},
{
"x": 50.0708,
"y": 67.077805
},
{
"x": 50.7186,
"y": 120.169876
},
{
"x": -4.669759,
"y": 115.080864
},
{
"x": -19.6082,
"y": 66.0496
},
{
"x": -52.255512,
"y": 31.189873
},
{
"x": -74.98982,
"y": -62.904594
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_B",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 44.75196,
"originPos": {
"x": 40.97172,
"y": 49.709106,
"z": 54.676525
},
"xzPoints": [
{
"x": -36.48667,
"y": -85.30893
},
{
"x": 108.68004,
"y": -174.57669
},
{
"x": 139.1071,
"y": -108.71737
},
{
"x": 41.688343,
"y": 36.400692
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_C",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 10,
"originPos": {
"x": 125.8361,
"y": 52.82,
"z": -356.25278
},
"xzPoints": [
{
"x": -13.208603,
"y": -7.8546143
},
{
"x": 16.71067,
"y": -9.12442
},
{
"x": 16.335655,
"y": 22.6427
},
{
"x": -15.51387,
"y": 22.220947
}
]
}
],
"battleRegion": [
],
"priority": 0
}
],
"SceneId": 1402,
"ScenePath": "Assets\/Scenes\/Stage_Wilderness\/Stage_Wilderness_1_2.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Wilderness_1_2.prefab",

View File

@ -11,6 +11,287 @@
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Wilderness_1_3.bytes",
"SceneAreas": [
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_A",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 18.743513,
"originPos": {
"x": 111.29886,
"y": 31.202421,
"z": -66.03258
},
"xzPoints": [
{
"x": -22.533653,
"y": -19.752083
},
{
"x": 19.596786,
"y": -20.91687
},
{
"x": 31.795776,
"y": 42.76053
},
{
"x": -13.066498,
"y": 31.363949
},
{
"x": -26.139137,
"y": -3.6919708
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_B",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 17.37991,
"originPos": {
"x": 62.519863,
"y": 39.671787,
"z": -49.69426
},
"xzPoints": [
{
"x": -1.3485336,
"y": -54.507423
},
{
"x": 25.542934,
"y": -63.337173
},
{
"x": 30.072552,
"y": 36.795647
},
{
"x": 9.382351,
"y": 49.408875
},
{
"x": -28.310871,
"y": 65.97063
},
{
"x": -40.99495,
"y": 63.999332
},
{
"x": -50.345833,
"y": 3.9183655
},
{
"x": -49.72085,
"y": -12.354832
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_C",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 16.204605,
"originPos": {
"x": -31.059639,
"y": 46.326656,
"z": -19.441837
},
"xzPoints": [
{
"x": -47.55847,
"y": -65.670715
},
{
"x": 48.274,
"y": -54.041515
},
{
"x": 34.25868,
"y": 52.333324
},
{
"x": -48.12445,
"y": 54.16683
},
{
"x": -59.140213,
"y": -35.281033
},
{
"x": -59.32148,
"y": -51.61948
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_D",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 15.037613,
"originPos": {
"x": -111.930855,
"y": 56.58,
"z": 28.920782
},
"xzPoints": [
{
"x": 23.320442,
"y": -83.87347
},
{
"x": 18.254135,
"y": 31.360567
},
{
"x": 10.86142,
"y": 53.323654
},
{
"x": -57.706886,
"y": 85.007164
},
{
"x": -83.28927,
"y": -17.638567
},
{
"x": -83.23417,
"y": -38.68095
},
{
"x": -69.76028,
"y": -114.501144
},
{
"x": -16.095589,
"y": -126.947586
},
{
"x": 23.391106,
"y": -106.60414
}
]
}
],
"battleRegion": [
],
"priority": 0
},
{
"$type": "SceneConfigRuntimeDataArea",
"SceneNameId": "Area_E",
"areaExcluded": [
],
"areas": [
{
"$type": "RuntimePolygonBound",
"eulerAngles": {
"x": 0,
"y": 0,
"z": 0
},
"heightY": 13.761528,
"originPos": {
"x": -219.10454,
"y": 57.2201,
"z": -2.4071531
},
"xzPoints": [
{
"x": -2.7848969,
"y": 38.755493
},
{
"x": -35.573685,
"y": 40.25881
},
{
"x": -126.39748,
"y": 7.5605865
},
{
"x": -126.44664,
"y": -2.3683095
},
{
"x": -41.113174,
"y": -37.441425
},
{
"x": -3.6872406,
"y": -39.42853
},
{
"x": 24.424744,
"y": -3.965475
},
{
"x": 24.66536,
"y": 7.175477
}
]
}
],
"battleRegion": [
],
"priority": 0
}
],
"SceneId": 1403,
"ScenePath": "Assets\/Scenes\/Stage_Wilderness\/Stage_Wilderness_1_3.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Wilderness_1_3.prefab",

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Wilderness_Boss_1.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Wilderness_Boss_1.prefab",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Wilderness_Boss_1.bytes",
"SceneId": 1404,
"ScenePath": "Assets\/Scenes\/Stage_Wilderness\/Stage_Wilderness_Boss_1.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Wilderness_Boss_1.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Wilderness_Boss_1.unity"
}
}

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Zero_Abyss_4_1.prefab",
"BakedSceneProp": "Assets\/Scenes\/AutoBaked\/SceneCollider\/SceneProp_Stage_Zero_Abyss_4_1.prefab",
"IsEnableEnvironmentFeature": false,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [

View File

@ -0,0 +1,19 @@
{
"$type": "ConfigLevelDataPackage",
"Scene": {
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Stage_Zero_Boss_Geppetto.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": false,
"NavMeshLinks": [
],
"ObstacleAreaOverrideCost": 0,
"SceneAreaData": "Assets\/NapResources\/Data\/JsonBytes\/AreaData\/Stage_Zero_Boss_Geppetto.bytes",
"SceneId": 5001,
"ScenePath": "Assets\/Scenes\/Stage_Zero\/Stage_Zero_Boss_Geppetto.unity",
"SlopeEnvironmentPath": "Assets\/Scenes\/AutoBaked\/SlopeEnvironment\/EnvMark_Stage_Zero_Boss_Geppetto.prefab",
"StreamingScenePath": "Assets\/Scenes\/NapStreaming\/Stage_Zero_Boss_Geppetto.unity"
}
}

Binary file not shown.

View File

@ -4,6 +4,7 @@
"$type": "ConfigScene",
"BakedNapAudio": "Assets\/Scenes\/AutoBaked\/AudioData\/NapAudio_Whitfield.prefab",
"BakedSceneProp": "",
"IsEnableEnvironmentFeature": true,
"IsIgnoreIkReady": true,
"IsStreaming": true,
"NavMeshLinks": [

View File

@ -189,6 +189,7 @@
"PartnerTalk_Chat_PartnerNorano_330440025_11": "这时候的真斗很健谈呢!",
"PartnerTalk_GalGame_PartnerYidhari_10044101_040": "啊…这个…其实是在说泡澡。",
"PartnerTalk_GalGame_PartnerYidhari_10044102_007": "前不久我在怪啖屋论坛看到一个热门的帖子,帖中提及了一家位于六分街的录像店时常会有诡异的事情发生,我是想来了解下这件事。",
"PopUp_Content_40138104": "[银星]标记期间,受到来自队友的[追加攻击]伤害会为敌方单位累积[银星]充能拥有至少1层[白雷]的敌方目标被击败时,会对最近的敌方目标发动[特殊技:雷殛]\n触发[特殊技:雷殛]伤害时,会在当前招式结束后自动发动[特殊技:苍光·临界],造成<color=#2EB6FF>电属性伤害</color>,招式为[追加攻击]。",
"PopUp_Content_40138105": "[闪避反击]命中敌人时获得的[电荷超载]状态,状态期间闪避性能提升,且发动[普通攻击]/[冲刺攻击]/[闪避反击]时敌方目标若拥有[白雷],点按 <IconMap:Icon_Special> 可以随时打断当前招式并发动[特殊技:苍光]\n状态期间点按 <IconMap:Icon_SpecialReady> 时,若敌人未拥有<color=#FFFFFF>[白雷]</color>,能直接发动[强化特殊技:极雷断空]。",
"PopUp_Content_40144101": "<color=#FFAF2C>长按</color> <IconMap:Icon_Special> 发动<color=#FFFFFF>[特殊技:归烬·舍身]</color>,消耗生命值并累积<color=#FFFFFF>[炽心]</color>达到阈值时,进入<color=#FFFFFF>[熔锋]</color>状态;\n<color=#FFFFFF>[熔锋]</color>状态下,狛野真斗的<color=#FFFFFF>[普通攻击]</color>获得强化,可以消耗生命值提高暴击伤害和闪能回复效率。",
"PopUp_Content_40144102": "发动<color=#FFFFFF>[招架支援]</color>后,狛野真斗累积<color=#FFFFFF>[炽心]</color>\n发动<color=#FFFFFF>[支援突击]</color>时,<color=#FFAF2C>连点</color> <IconMap:Icon_Normal> 可以连续斩击,并消耗生命值提高暴击伤害和闪能回复效率;\n<color=#FFFFFF>[熔锋]</color>状态下,可以发动<color=#FFFFFF>[强化特殊技:归烬·天坠]</color>回复生命值。",

View File

@ -1402,7 +1402,7 @@
"PopUp_Content_110012401": "初始攻擊力最高的強攻隊友被「席德」視為<color=#FFFFFF>[正兵]</color>,「席德」命中敵人時會回復<color=#FFAF2C>[鋼能]</color>,自身或<color=#FFFFFF>[正兵]</color>消耗能量時,根據消耗能量額外回復<color=#FFAF2C>[鋼能]</color>。\n<color=#FFAF2C>[鋼能]</color>足夠時,「席德」在<color=#FFFFFF>[落華·重戮]</color>招式後<color=#FFFFFF>點按 <IconMap:Icon_Normal> 「普通攻擊」</color>可發動<color=#FFFFFF>[落華·崩墜]</color>招式,造成大量傷害。",
"PopUp_Content_40105101": "伊德海莉可以將自身的<color=#FFFFFF>[生命值]</color>轉化為輸出能力:<color=#FFFFFF>[生命值]</color>降低時,能夠按照一定比例獲得喧響值,且自身<color=#FFFFFF>[生命值]</color>越低,能造成的傷害越高;\n長按 <IconMap:Icon_Normal> ,伊德海莉會持續<color=#FFFFFF>[消耗生命值]</color>蓄力,並根據蓄力等級發動強力的蓄力攻擊。透過這種方式,可以快速消耗自身生命值,並獲得大量喧響值;\n點按 <IconMap:Icon_SpecialReady_Rp> ,伊德海莉會發動<color=#FFFFFF>[強化特殊技:纏霜]</color>,命中敵人後會回復<color=#FFFFFF>[生命值]</color>,目前生命值越低,所回復的生命值越多。",
"PopUp_Content_40130104": "<color=#FFFFFF>奧菲絲&「鬼火」在後台時可依據能量不同釋放不同的[追加攻擊]並回復<color=#FFAF2C>[蓄炎]</color><color=#FFAF2C>[蓄炎]</color>足夠時,可長按<IconMap:Icon_Special>鍵釋放[強化特殊技:蓄熱充能],使得全隊獲得<color=#FFAF2C>[準星聚焦]</color>效果從而獲得強化。</color>",
"PopUp_Content_40138104": "[銀星]標記期間,受到來自隊友的[追加攻擊]傷害會為敵方單位累計大量[銀星]充能擁有至少1層[白雷]的敵方目標被擊敗時,會對最近的敵方目標發動[特殊技:雷殛]。\n觸發[特殊技:雷殛]傷害時,會在目前招式結束後自動發動[特殊技:蒼光·臨界],造成<color=#2EB6FF>電屬性傷害</color>,招式為[追加攻擊]。",
"PopUp_Content_40138104": "[銀星]標記期間,受到來自隊友的[追加攻擊]傷害會為敵方單位累[銀星]充能擁有至少1層[白雷]的敵方目標被擊敗時,會對最近的敵方目標發動[特殊技:雷殛]。\n觸發[特殊技:雷殛]傷害時,會在目前招式結束後自動發動[特殊技:蒼光·臨界],造成<color=#2EB6FF>電屬性傷害</color>,招式為[追加攻擊]。",
"PopUp_Content_40138105": "[閃避反擊]命中敵人時獲得的[電荷超載]狀態,狀態期間閃避效能提升,且發動[普通攻擊]/[衝刺攻擊]/[閃避反擊]時敵方目標若擁有[白雷],點按 <IconMap:Icon_Special> 可以隨時打斷目前招式並發動[特殊技:蒼光]。\n狀態期間點按 <IconMap:Icon_SpecialReady> 時,若敵人未擁有<color=#FFFFFF>[白雷]</color>,能直接發動[強化特殊技:極雷斷空]。",
"PopUp_Content_40144101": "<color=#FFAF2C>長按</color> <IconMap:Icon_Special> 發動<color=#FFFFFF>[特殊技:歸燼·捨身]</color>,消耗生命值並累積<color=#FFFFFF>[熾心]</color>達到閾值時,進入<color=#FFFFFF>[熔鋒]</color>狀態。\n<color=#FFFFFF>[熔鋒]</color>狀態下,狛野真斗的<color=#FFFFFF>[普通攻擊]</color>獲得強化,可以消耗生命值提高暴擊傷害和閃能回復效率。",
"PopUp_Content_40144102": "發動<color=#FFFFFF>[招架支援]</color>後,狛野真斗累積<color=#FFFFFF>[熾心]</color>。\n發動<color=#FFFFFF>[支援突擊]</color>時,<color=#FFAF2C>連點</color> <IconMap:Icon_Normal> 可以連續斬擊,並消耗生命值提高暴擊傷害和閃能回復效率。\n<color=#FFFFFF>[熔鋒]</color>狀態下,可以發動<color=#FFFFFF>[強化特殊技:歸燼·天墜]</color>回復生命值。",

View File

@ -3632,7 +3632,7 @@
"PopUp_Content_40105102": "Drücke während des Aufladens und des aufgeladenen Wirbelangriffs <IconMap:Icon_SpecialReady_Rp>, um Yidharis <color=#FFFFFF>Spezialangriff: Kältebrandung, Vernichtungsjagd</color> zu verwenden. Wenn dieser Angriff mit einem Gegnerangriff kollidiert, wird „Kältebrandung“ ausgelöst und <color=#FFFFFF>Verstärkter Spezialangriff: Zermürbender Gletscher</color> freigeschaltet. Drücke <IconMap:Icon_SpecialReady_Rp> oder <IconMap:Icon_Normal>, um <color=#FFFFFF>Verstärkter Spezialangriff: Zermürbender Gletscher</color> anzuwenden, was erhöhten SCH verursacht und LP wiederherstellt.\nWenn Yidhari während des Aufladens oder des aufgeladenen Wirbelangriffs vom Angriff eines Gegners getroffen wird, drücke <IconMap:Icon_SpecialReady_Rp>, um <color=#FFFFFF>Spezialangriff: Kältebrandung, Vernichtungsjagd</color> anzuwenden und ebenfalls „Kältebrandung“ auszulösen.",
"PopUp_Content_40105103": "Wenn die Dezibelstufe <color=#FFFFFF>Maximum</color> erreicht wird, werden beim Treffen von Gegnern mit einem <color=#FFFFFF>aufgeladenen Angriff</color> oder <color=#FFFFFF>verstärkten Spezialangriff</color> 3.000\u00A0Pkt. Dezibel verbraucht und <color=#FFFFFF>Ätherschleier Urquell</color> aktiviert, wodurch <color=#FFFFFF>Ultimate: Letzter Akt Überquerung des Flusses der Reue</color> freigeschaltet wird.\nDurch Drücken von <IconMap:Icon_UltimateReady> kann Yidhari einmal <color=#FFFFFF>Ultimate: Letzter Akt Überquerung des Flusses der Reue</color> anwenden, ohne Dezibel zu verbrauchen.\nWährend Yidhari innerhalb von <color=#FFFFFF>Ätherschleier Urquell</color> ist, wird die Aufladegeschwindigkeit von <color=#FFFFFF>Basisangriff: Frostige Umarmung</color> erhöht.",
"PopUp_Content_40105104": "Je niedriger Yidharis LP sind, desto höher ist der SCH, den sie verursachen kann. Halte <IconMap:Icon_Normal> gedrückt, um einen <color=#FFFFFF>aufgeladenen Angriff</color> anzuwenden und damit <color=#FFFFFF>LP zu verbrauchen</color>. Drücke <IconMap:Icon_SpecialReady_Rp>, um einen <color=#FFFFFF>verstärkten Spezialangriff</color> anzuwenden und LP wiederherzustellen.",
"PopUp_Content_40138104": "Während die Markierung „Silberstern“ aktiv ist, sammeln Gegner durch den von Truppenmitgliedern verursachten Nachschock-SCH eine große Menge an „Silberstern“-Aufladung an. Wird ein Gegner mit mindestens 1 Stapelung „Weißer Donner“ besiegt, wird „Spezialangriff: Erschlagender Donner“ gegen das nächste gegnerische Ziel angewendet.\nBeim Verursachen von SCH durch „Spezialangriff: Erschlagender Donner“ wird nach Ende der aktuellen Fähigkeit automatisch „Spezialangriff: Azurblitz Grenzwert“ angewendet, was <color=#2EB6FF>Elektro-SCH</color> verursacht. Diese Fähigkeit gilt als Nachschock.",
"PopUp_Content_40138104": "Während die Markierung „Silberstern“ aktiv ist, sammeln Gegner durch den von Truppenmitgliedern verursachten Nachschock-SCH „Silberstern“-Aufladung an. Wird ein Gegner mit mindestens 1 Stapelung „Weißer Donner“ besiegt, wird „Spezialangriff: Erschlagender Donner“ gegen das nächste gegnerische Ziel angewendet.\nBeim Verursachen von SCH durch „Spezialangriff: Erschlagender Donner“ wird nach Ende der aktuellen Fähigkeit automatisch „Spezialangriff: Azurblitz Grenzwert“ angewendet, was <color=#2EB6FF>Elektro-SCH</color> verursacht und als Nachschock gilt.",
"PopUp_Content_40138105": "Beim Treffen von Gegnern mit Ausweichkontern wird der Zustand „Spannungsüberlastung“ gewährt. Während dieser Zustand aktiv ist, wird die Ausweichleistung verbessert. Drücke, falls das gegnerische Ziel „Weißer Donner“ besitzt, beim Anwenden von Basisangriffen, Sprintangriffen oder Ausweichkontern <IconMap:Icon_Special>, um die aktuelle Fähigkeit jederzeit zu unterbrechen und „Spezialangriff: Azurblitz“ anzuwenden.\nDrücke während des Zustands <IconMap:Icon_SpecialReady>, falls der Gegner nicht über <color=#FFFFFF>Weißer Donner</color> verfügt, um direkt „Verstärkter Spezialangriff: Entzweiender Blitz“ anzuwenden.",
"PopUp_Content_40144101": "<color=#FFAF2C>Halte <IconMap:Icon_Special> gedrückt</color>, um <color=#FFFFFF>Spezialangriff: Rückkehr in die Asche Selbstaufopferung</color> anzuwenden. Komano Manato verbraucht dabei LP und sammelt <color=#FFFFFF>Loderndes Herz</color> bis zum Erreichen des Schwellenwerts an, um in den Zustand <color=#FFFFFF>Geschmolzene Kante</color> überzugehen.\nIm Zustand <color=#FFFFFF>Geschmolzene Kante</color> wird Komano Manatos <color=#FFFFFF>Basisangriff</color> verstärkt und kann LP verbrauchen, um den KRIT-SCH und die Adrenalin-Generationsrate zu erhöhen.",
"PopUp_Content_40144102": "Nach Anwenden der <color=#FFFFFF>Defensivhilfe</color> sammelt Manato <color=#FFFFFF>Loderndes Herz</color> an.\nDrücke beim Anwenden einer <color=#FFFFFF>sukzessiven Hilfe</color> <color=#FFAF2C>mehrfach</color> <IconMap:Icon_Normal>, um kontinuierliche Hiebe auszuführen und LP zu verbrauchen, um den KRIT-SCH und die Adrenalin-Generationsrate zu erhöhen.\nIm Zustand <color=#FFFFFF>Geschmolzene Kante</color> kann <color=#FFFFFF>Verstärkter Spezialangriff: Rückkehr in die Asche Sturz</color> angewendet werden, um LP wiederherzustellen.",

View File

@ -1894,7 +1894,7 @@
"PopUp_Content_40105102": "While charging and during spinning charged attacks, press <IconMap:Icon_SpecialReady_Rp> to perform Yidhari's ALT skill <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color>. If this clashes with an enemy attack, it will trigger Surging Cold and unlock <color=#FFFFFF>EX Special Attack: Glacial Crush</color>. Press <IconMap:Icon_SpecialReady_Rp> or <IconMap:Icon_Normal> to unleash <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, dealing increased DMG and restoring HP.\nDuring charged attacks or spinning charged attacks, after Yidhari is hit by an enemy attack, press <IconMap:Icon_SpecialReady_Rp> to perform <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color> and also trigger Surging Cold.",
"PopUp_Content_40105103": "When Decibel Rating reaches <color=#FFFFFF>Maximum</color>, landing a <color=#FFFFFF>charged attack</color> or <color=#FFFFFF>EX Special Attack</color> on enemies will consume 3,000 Decibels, activate <color=#FFFFFF>Ether Veil: Wellspring</color>, and unlock <color=#FFFFFF>Ultimate: Final Act - Crossing the River of Regret</color>;\nPress <IconMap:Icon_UltimateReady> to allow Yidhari to unleash <color=#FFFFFF>Ultimate: Final Act - Crossing the River of Regret</color> once without consuming Decibels;\nWhile Yidhari is in <color=#FFFFFF>Ether Veil: Wellspring</color>, the charging speed of <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> will increase.",
"PopUp_Content_40105104": "The lower Yidhari's HP, the higher DMG she deals; hold <IconMap:Icon_Normal> to perform a <color=#FFFFFF>charged attack</color> that <color=#FFFFFF>consumes HP</color>; press <IconMap:Icon_SpecialReady_Rp> to unleash an <color=#FFFFFF>EX Special Attack</color> that restores HP.",
"PopUp_Content_40138104": "While the Silver Star mark is active, Aftershock DMG received from squadmates will significantly charge Silver Star for enemy units. When an enemy target with at least 1 stack of White Thunder is defeated, Special Attack: Thunder Smite will be unleashed on the nearest enemy target;\nWhen Special Attack: Thunder Smite DMG is triggered, Special Attack: Azure Flash - Boundary will automatically activate after the current skill ends, dealing <color=#2EB6FF>Electric DMG</color>, and the skill is considered an Aftershock.",
"PopUp_Content_40138104": "While the Silver Star mark is active, Aftershock DMG received from squadmates will accumulate Silver Star charge for enemy units. When an enemy target with at least 1 stack of White Thunder is defeated, Special Attack: Thunder Smite will be unleashed on the nearest enemy target;\nWhen Special Attack: Thunder Smite DMG is triggered, Special Attack: Azure Flash - Boundary will automatically activate after the current skill ends, dealing <color=#2EB6FF>Electric DMG</color>, and the skill is considered an Aftershock.",
"PopUp_Content_40138105": "Dodge Counter grants Voltage Overload status when hitting enemies. During this state, dodge performance is enhanced, and when using Basic Attack/Dash Attack/Dodge Counter, if the enemy target has White Thunder, press <IconMap:Icon_Special> to interrupt the current skill at any time and unleash Special Attack: Azure Flash;\nDuring this state, when pressing <IconMap:Icon_SpecialReady>, and when the enemy doesn't have <color=#FFFFFF>White Thunder</color>, you can directly unleash EX Special Attack: Sundering Bolt.",
"PopUp_Content_40144101": "<color=#FFAF2C>Hold</color> <IconMap:Icon_Special> to activate <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color>, consuming HP and accumulating <color=#FFFFFF>Blazing Heart</color> until the threshold is reached to enter <color=#FFFFFF>Molten Edge</color> state;\nWhile in <color=#FFFFFF>Molten Edge</color> state, Komano Manato's <color=#FFFFFF>Basic Attack</color> is enhanced, consuming HP to increase CRIT DMG and Adrenaline Generation Rate.",
"PopUp_Content_40144102": "After activating <color=#FFFFFF>Defensive Assist</color>, Komano Manato accumulates <color=#FFFFFF>Blazing Heart</color>.\nWhen activating <color=#FFFFFF>Assist Follow-Up</color>, <color=#FFAF2C>repeatedly press</color> <IconMap:Icon_Normal> to perform consecutive slashes, consuming HP to increase CRIT DMG and Adrenaline Generation Rate.\nWhile in the <color=#FFFFFF>Molten Edge</color> state, <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color> can be launched to recover HP.",

View File

@ -3273,7 +3273,7 @@
"PopUp_Content_40105102": "Durante un ataque cargado o un ataque giratorio cargado, al pulsar <IconMap:Icon_SpecialReady_Rp>, Yidhari ejecuta la <color=#FFFFFF>técnica especial: Brisa relente, persecución aplastante</color>. Si esta habilidad colisiona con un ataque enemigo, activa brisa relente y desbloquea la <color=#FFFFFF>técnica especial EX: Apisonamiento álgido</color>. Pulsa <IconMap:Icon_SpecialReady_Rp> o <IconMap:Icon_Normal> para ejecutar la <color=#FFFFFF>técnica especial EX: Apisonamiento álgido</color>, que inflige mayor daño y recupera PV.\nSi Yidhari recibe un ataque enemigo durante un ataque cargado o un ataque giratorio cargado, pulsa <IconMap:Icon_SpecialReady_Rp> para ejecutar la <color=#FFFFFF>técnica especial: Brisa relente, persecución aplastante</color>. También se puede activar brisa relente.",
"PopUp_Content_40105103": "Cuando los dB llegan a su nivel <color=#FFFFFF>máximo</color>, al ejecutar un <color=#FFFFFF>ataque cargado</color> o una <color=#FFFFFF>técnica especial EX</color>, consume 3000\u00A0dB y activa <color=#FFFFFF>velo etéreo: manantial</color>, lo que desbloquea la <color=#FFFFFF>técnica definitiva: Acto final - Asengladura hacia el remordimiento</color>.\nPulsa <IconMap:Icon_UltimateReady> para que Yidhari pueda ejecutar una vez la <color=#FFFFFF>técnica definitiva: Acto final - Asengladura hacia el remordimiento</color> sin consumir dB.\nCuando Yidhari está bajo el efecto de <color=#FFFFFF>velo etéreo: manantial</color>, la velocidad de carga del <color=#FFFFFF>ataque normal: Abrazo gélido</color> aumenta.",
"PopUp_Content_40105104": "Cuanto más bajos sean los PV de Yidhari, más daño puede infligir. Mantén pulsado <IconMap:Icon_Normal> para ejecutar un <color=#FFFFFF>ataque cargado</color>, lo que <color=#FFFFFF>consume PV</color>. Pulsa <IconMap:Icon_SpecialReady_Rp> para ejecutar la <color=#FFFFFF>técnica especial EX</color> y recuperar PV.",
"PopUp_Content_40138104": "Mientras la marca de estrella argente esté activa, el daño de la réplica de los compañeros recarga una gran cantidad de la estrella argente del enemigo.\nCuando un enemigo con al menos 1 carga de trueno blanco es derrotado, se ejecuta la técnica especial: Consumación voltaica sobre el enemigo más cercano.\nAl infligir daño con la técnica especial: Consumación voltaica, tras finalizar la habilidad actual, se ejecuta automáticamente la técnica especial: Relámpago azulino - Confín, que inflige <color=#2EB6FF>daño eléctrico</color>. Esta habilidad se considera una réplica.",
"PopUp_Content_40138104": "Mientras la marca de estrella argente esté activa, el daño de la réplica de los compañeros recarga la estrella argente del enemigo.\nCuando un enemigo con al menos 1 carga de trueno blanco es derrotado, se ejecuta la técnica especial: Consumación voltaica sobre el enemigo más cercano.\nAl infligir daño con la técnica especial: Consumación voltaica, tras finalizar la habilidad actual, se ejecuta automáticamente la técnica especial: Relámpago azulino - Confín, que inflige <color=#2EB6FF>daño eléctrico</color>. Esta habilidad se considera una réplica.",
"PopUp_Content_40138105": "Al golpear a un enemigo con un contraataque, obtienes el estado de sobrecarga voltaica. En este estado, la capacidad de evasión mejora y, al usar el ataque normal / ataque rápido / contraataque, si el enemigo posee trueno blanco, al pulsar <IconMap:Icon_Special> se puede interrumpir en cualquier momento la habilidad actual para ejecutar la técnica especial: Relámpago azulino.\nMientras dure el estado, al pulsar <IconMap:Icon_SpecialReady>, si el enemigo no posee <color=#FFFFFF>trueno blanco</color>, se puede ejecutar directamente la técnica especial EX: Cortadura electrificada.",
"PopUp_Content_40144101": "<color=#FFAF2C>Mantén pulsado</color> <IconMap:Icon_Special> para ejecutar la <color=#FFFFFF>técnica especial: Retorno a las cenizas - Sacrificio</color>, que consume PV y acumula <color=#FFFFFF>corazón ardiente</color> hasta que alcanza el límite y entra en el estado de <color=#FFFFFF>fundición de cuchilla</color>.\nEn el estado de <color=#FFFFFF>fundición de cuchilla</color>, el <color=#FFFFFF>ataque normal</color> de Komano Manato se fortalece y puede consumir PV para que el Daño Crítico y la velocidad de recuperación de Adrenalina aumenten.",
"PopUp_Content_40144102": "Al ejecutar un <color=#FFFFFF>apoyo defensivo</color>, Komano Manato acumula <color=#FFFFFF>corazón ardiente</color>.\nAl usar el <color=#FFFFFF>ataque sucesivo</color>, <color=#FFAF2C>pulsa repetidamente</color> <IconMap:Icon_Normal> para ejecutar cortes continuos y consumir PV para que el Daño Crítico y la recuperación de Adrenalina aumenten.\nEn el estado de <color=#FFFFFF>fundición de cuchilla</color>, se puede ejecutar la <color=#FFFFFF>técnica especial EX: Retorno a las cenizas - Caída</color> para recuperar PV.",

View File

@ -3859,7 +3859,7 @@
"PopUp_Content_40105103": "Lorsque le niveau de décibels est au <color=#FFFFFF>Maximum</color>, assénez une <color=#FFFFFF>attaque chargée</color> ou une <color=#FFFFFF>attaque spéciale EX</color> aux ennemis pour consommer immédiatement 3\u00A0000\u00A0décibels et activer <color=#FFFFFF>Voile éthérique\u00A0: Source prolifique</color>, débloquant <color=#FFFFFF>Ultime\u00A0: Acte final - Traversée du fleuve des regrets</color>.\nAppuyez sur <IconMap:Icon_UltimateReady> pour que Yidhari lance <color=#FFFFFF>Ultime\u00A0: Acte final - Traversée du fleuve des regrets</color> une fois sans consommer de décibels.\nLorsque Yidhari est à l'intérieur de <color=#FFFFFF>Voile éthérique\u00A0: Source prolifique</color>, la vitesse de charge d'<color=#FFFFFF>Attaque normale\u00A0: Étreinte du givre</color> augmente.",
"PopUp_Content_40105104": "Plus les PV de Yidhari sont bas, plus les DGT qu'elle inflige sont élevés. Maintenez <IconMap:Icon_Normal> enfoncé pour lancer une <color=#FFFFFF>attaque chargée</color> qui <color=#FFFFFF>consomme ses PV</color>. Appuyez sur <IconMap:Icon_SpecialReady_Rp> pour lancer une <color=#FFFFFF>attaque spéciale EX</color> qui restaure des PV.",
"PopUp_Content_40130104": "<color=#FFFFFF>Lorsque Orphie & Magus sont en réserve, elles peuvent lancer des Contrecoups différents en fonction de leurs points d'énergie, et récupérer ainsi du <color=#FFAF2C>Feu accumulé</color>. Avec suffisamment de <color=#FFAF2C>Feu accumulé</color>, maintenez <IconMap:Icon_Special> enfoncé pour lancer Attaque spéciale EX\u00A0: Charge thermique et conférer à toute l'escouade l'effet <color=#FFAF2C>En joue\u00A0!</color>, améliorant les capacités au combat.</color>",
"PopUp_Content_40138104": "Lorsque la marque Étoile d'Argent est active, les DGT de Contrecoup infligés par les autres membres de l'escouade chargeront significativement l'Étoile d'Argent pour l'ennemi. Lorsqu'une cible ennemie avec au moins 1\u00A0cumul de Tonnerre blanc est vaincue, Attaque spéciale\u00A0: Foudre meurtrière sera déclenchée sur la cible ennemie la plus proche.\nLorsque les DGT d'Attaque spéciale\u00A0: Foudre meurtrière sont déclenchés, Attaque spéciale\u00A0: Éclat azur Frontière s'activera automatiquement après la fin de la compétence actuelle, infligeant des <color=#2EB6FF>DGT électriques</color>, et la compétence est considérée comme un Contrecoup.",
"PopUp_Content_40138104": "Lorsque la marque Étoile d'Argent est active, les DGT de Contrecoup infligés par les autres membres de l'escouade accumulent de la charge pour l'Étoile d'Argent de l'ennemi. Lorsqu'une cible ennemie avec au moins 1\u00A0cumul de Tonnerre blanc est vaincue, Attaque spéciale\u00A0: Foudre meurtrière sera déclenchée sur la cible ennemie la plus proche.\nLorsque les DGT d'Attaque spéciale\u00A0: Foudre meurtrière sont déclenchés, Attaque spéciale\u00A0: Éclat azur Frontière s'activera automatiquement après la fin de la compétence actuelle, infligeant des <color=#2EB6FF>DGT électriques</color>, et la compétence est considérée comme un Contrecoup.",
"PopUp_Content_40138105": "Le contre d'esquive confère l'état Surtension argentée lorsqu'il touche les ennemis. Dans cet état, les performances d'esquive sont améliorées, et lors de l'utilisation d'une attaque normale, d'une attaque de bond, ou d'un contre d'esquive, si la cible ennemie est affectée par Tonnerre blanc, appuyez sur <IconMap:Icon_Special> pour interrompre la compétence en cours à tout moment et déclencher Attaque spéciale\u00A0: Éclat azur.\nDans cet état, en appuyant sur <IconMap:Icon_SpecialReady>, et si l'ennemi n'est pas affecté par <color=#FFFFFF>Tonnerre blanc</color>, vous pouvez directement déclencher Attaque spéciale EX\u00A0: Éclair déchirant.",
"PopUp_Content_40144101": "<color=#FFAF2C>Maintenez</color> <IconMap:Icon_Special> enfoncé pour lancer <color=#FFFFFF>Attaque spéciale\u00A0: Retour aux cendres - Sacrifice</color>. Vous consommez des PV pour obtenir des points de <color=#FFFFFF>Cœur ardent</color> jusqu'à atteindre un certain seuil afin d'entrer dans l'état <color=#FFFFFF>Lame en fusion</color>.\nDans l'état <color=#FFFFFF>Lame en fusion</color>, l'<color=#FFFFFF>attaque normale</color> de Komano Manato est renforcée, et il peut consommer des PV pour augmenter les DGT CRIT et le taux de production d'Adrénaline.",
"PopUp_Content_40144102": "Après un <color=#FFFFFF>soutien défensif</color>, Komano Manato obtient des points de <color=#FFFFFF>Cœur ardent</color>.\nEn lançant un <color=#FFFFFF>soutien de suivi</color>, <color=#FFAF2C>martelez</color> <IconMap:Icon_Normal> pour asséner des entailles consécutives, tout en consommant des PV pour augmenter les DGT CRIT et le taux de production d'Adrénaline.\nLorsqu'il est dans l'état <color=#FFFFFF>Lame en fusion</color>, vous pouvez lancer <color=#FFFFFF>Attaque spéciale EX\u00A0: Retour aux cendres - Chute</color> pour récupérer des PV.",

View File

@ -2672,7 +2672,7 @@
"PopUp_Content_40105102": "Saat Yidhari melakukan Charge atau serangan Charge berputar, tekan <IconMap:Icon_SpecialReady_Rp> untuk melancarkan serangan alternatif <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color>. Jika serangan ini bertabrakan dengan serangan musuh, maka Surging Cold akan terpicu, dan <color=#FFFFFF>EX Special Attack: Glacial Crush</color> dapat dilancarkan.\n\nTekan <IconMap:Icon_SpecialReady_Rp> atau <IconMap:Icon_Normal> untuk melancarkan <color=#FFFFFF>EX Special Attack: Glacial Crush</color>, dan Yidhari akan mengakibatkan DMG dalam jumlah besar serta memulihkan HP.\n\nSaat Yidhari melakukan Charge atau serangan Charge berputar, jika terkena serangan musuh, tekanlah <IconMap:Icon_SpecialReady_Rp> untuk melancarkan <color=#FFFFFF>Special Attack: Surging Cold, Crushing Pursuit</color>. Ini juga akan memicu Surging Cold.",
"PopUp_Content_40105103": "Saat Decibel Rating mencapai <color=#FFFFFF>Maximum</color>, ketika mengenai musuh dengan <color=#FFFFFF>serangan Charge</color> atau <color=#FFFFFF>EX Special Attack</color>, maka Yidhari akan mengonsumsi 3.000 Decibel dan mengaktifkan <color=#FFFFFF>Ether Veil: Wellspring</color>, serta membuka <color=#FFFFFF>Ultimate: Final Act - Crossing the River of Regret</color>. Tekanlah <IconMap:Icon_UltimateReady> untuk membuat Yidhari melancarkan <color=#FFFFFF>Ultimate: Final Act - Crossing the River of Regret</color> satu kali tanpa mengonsumsi Decibel.\n\nSaat Yidhari berada dalam <color=#FFFFFF>Ether Veil: Wellspring</color>, kecepatan charge <color=#FFFFFF>Basic Attack: Frostbite Embrace</color> akan meningkat.",
"PopUp_Content_40105104": "Semakin rendah HP Yidhari, semakin tinggi DMG yang dapat dihasilkan. \nTahan <IconMap:Icon_Normal> untuk melancarkan <color=#FFFFFF>serangan Charge</color> yang akan <color=#FFFFFF>mengonsumsi HP</color>.\nTekan <IconMap:Icon_SpecialReady_Rp> untuk melancarkan <color=#FFFFFF>EX Special Attack</color> yang akan memulihkan HP.",
"PopUp_Content_40138104": "Saat tanda Silver Star aktif, DMG Aftershock yang diakibatkan rekan tim akan mengakumulasi Charge Silver Star untuk musuh tersebut.\n\nSaat musuh dengan setidaknya 1 lapis White Thunder dikalahkan, Special Attack: Thunder Smite akan dilancarkan kepada musuh terdekat.\n\nSaat Special Attack: Thunder Smite mengakibatkan DMG, Special Attack: Azure Flash - Boundary akan secara otomatis dilancarkan setelah Special Attack: Thunder Smite berakhir, dan mengakibatkan <color=#2EB6FF>Electric DMG</color>. Skill ini dianggap sebagai Aftershock.",
"PopUp_Content_40138104": "Saat tanda Silver Star aktif, DMG Aftershock yang diakibatkan rekan tim akan mengakumulasi Charge Silver Star untuk musuh tersebut.\nSaat musuh yang memiliki 1 lapis White Thunder (atau lebih) dikalahkan, Special Attack: Thunder Smite akan dilancarkan terhadap musuh terdekat.\n\nSaat Special Attack: Thunder Smite mengakibatkan DMG, Special Attack: Azure Flash - Boundary akan dilancarkan secara otomatis setelah Special Attack: Thunder Smite berakhir dan mengakibatkan <color=#2EB6FF>Electric DMG</color>. Skill ini dianggap sebagai Aftershock.",
"PopUp_Content_40138105": "Dodge Counter akan memberikan status Voltage Overload saat mengenai musuh. Dalam status ini, performa Dodge akan meningkat. Saat melancarkan Basic Attack/Dash Attack/Dodge Counter, jika musuh memiliki White Thunder, tekan <IconMap:Icon_Special> untuk membuat Soldier 0 - Anby membatalkan Skill yang sedang dilancarkannya dan melancarkan Special Attack: Azure Flash.\n\nDalam status ini, jika musuh tidak memiliki <color=#FFFFFF>White Thunder</color>, tekan <IconMap:Icon_SpecialReady> untuk langsung melancarkan EX Special Attack: Sundering Bolt.",
"PopUp_Content_40144101": "<color=#FFAF2C>Tahan</color> <IconMap:Icon_Special> untuk melancarkan <color=#FFFFFF>Special Attack: Return to Ashes - Sacrifice</color>. Skill ini akan mengonsumsi HP dan mengakumulasi <color=#FFFFFF>Blazing Heart</color>. Setelah <color=#FFFFFF>Blazing Heart</color> cukup, maka Manato akan memasuki status <color=#FFFFFF>Molten Edge</color>.\n\nDalam status <color=#FFFFFF>Molten Edge</color>, Komano Manato akan mendapatkan peningkatan <color=#FFFFFF>Basic Attack</color>, dan dia dapat mengonsumsi HP untuk meningkatkan CRIT DMG dan kecepatan pemulihan Adrenaline.",
"PopUp_Content_40144102": "Setelah melancarkan <color=#FFFFFF>Defensive Assist</color>, Komano Manato akan mengakumulasi <color=#FFFFFF>Blazing Heart</color>.\n\nSaat melancarkan <color=#FFFFFF>Assist Follow-Up</color>, tekan <IconMap:Icon_Normal> <color=#FFAF2C>berulang kali</color>, dan Manato akan melakukan serangan Slash berturut-turut, serta mengonsumsi HP untuk meningkatkan CRIT DMG dan kecepatan pemulihan Adrenaline.\n\nSaat dalam status <color=#FFFFFF>Molten Edge</color>, <color=#FFFFFF>EX Special Attack: Return to Ashes - Fall</color> dapat dilancarkan untuk memulihkan HP.",

View File

@ -1965,7 +1965,7 @@
"PasserBy_Chat_Whitfield_30130267_03": "내 기기가 고장 났거든! 겨우 디버깅을 끝내고 한숨 좀 돌리려고 했는데, 고개를 들어보니 에테리얼이 뜨거운 눈빛으로 날 쳐다보고 있었어…",
"PopUp_Content_40105102": "이드하리의 차지 및 차지 회전 공격 중에 <IconMap:Icon_SpecialReady_Rp>을 누르면 <color=#FFFFFF>[특수 스킬: 추격하는 한기]</color>를 시전할 수 있으며, 적의 공격과 충돌하면 [한기]가 발동되고 <color=#FFFFFF>[강화 특수 스킬: 극한의 중압]</color>이 해제됩니다. <IconMap:Icon_SpecialReady_Rp> 혹은 <IconMap:Icon_Normal>을 눌러 <color=#FFFFFF>[강화 특수 스킬: 극한의 중압]</color>을 시전하면 더 많은 피해를 주고 HP를 회복합니다.\n이드하리가 차지 혹은 차지 회전 공격 중에 적의 공격을 먼저 받은 후 <IconMap:Icon_SpecialReady_Rp>을 눌러 <color=#FFFFFF>[특수 스킬: 추격하는 한기]</color>를 시전해도 [한기]를 발동할 수 있습니다.",
"PopUp_Content_40105103": "데시벨 레벨 <color=#FFFFFF>[Maximum]</color> 달성 후 <color=#FFFFFF>[차지 공격]</color> 혹은 <color=#FFFFFF>[강화 특수 스킬]</color>을 시전해 적 명중 시, 데시벨을 3,000pt 소모하고 <color=#FFFFFF>[에테르 장막·용천]</color>을 발동하며 <color=#FFFFFF>[궁극기: 종막·망연한 꿈을 건너]</color>가 해제됩니다.\n<IconMap:Icon_UltimateReady>을 누르면 이드하리는 데시벨을 소모하지 않고 <color=#FFFFFF>[궁극기: 종막·망연한 꿈을 건너]</color>를 한 번 시전할 수 있습니다.\n이드하리가 <color=#FFFFFF>[에테르 장막·용천]</color> 중에 있을 시 <color=#FFFFFF>[일반 공격: 서릿발의 포옹]</color>의 차지 속도가 빨라집니다.",
"PopUp_Content_40138104": "[은빛 별] 표식 기간 동안, 파티원의 [여진 공격] 피해를 받으면 적 유닛에게 대량의 [은빛 별]이 충전되며, 최소 1스택의 [백뢰]를 보유한 적 타깃이 처치될 시 가장 가까운 적 타깃에게 [특수 스킬: 뇌극]을 시전합니다.\n[특수 스킬: 뇌극] 피해가 발동될 시, 현재 스킬이 종료된 후 자동으로 [특수 스킬: 푸른빛·임계]를 시전하여 <color=#2EB6FF>전기 속성 피해</color>를 주며, 해당 스킬은 [여진 공격]입니다.",
"PopUp_Content_40138104": "[은빛 별] 표식 기간 동안, 파티원의 [여진 공격] 피해를 받으면 적 유닛에게 [은빛 별]이 충전되며, 최소 1스택의 [백뢰]를 보유한 적 타깃이 처치될 시 가장 가까운 적 타깃에게 [특수 스킬: 뇌극]을 시전합니다.\n[특수 스킬: 뇌극] 피해가 발동될 시, 현재 스킬이 종료된 후 자동으로 [특수 스킬: 푸른빛·임계]를 시전하여 <color=#2EB6FF>전기 속성 피해</color>를 주며, 해당 스킬은 [여진 공격]입니다.",
"PopUp_Content_40138105": "[회피 반격]이 적에게 명중 시 [전하 과부하] 상태를 획득할 수 있습니다. 상태 지속 기간 동안 회피력이 증가하며, [일반 공격]/[대시 공격]/[회피 반격] 시전 시 적 타깃이 [백뢰]를 보유하고 있는 경우, <IconMap:Icon_Special>을 눌러 언제든지 현재 공격을 중단하고 [특수 스킬: 푸른빛]을 시전할 수 있습니다.\n상태 지속 기간에 <IconMap:Icon_SpecialReady>을 눌렀을 때 만약 적이 <color=#FFFFFF>[백뢰]</color>를 보유하고 있지 않으면, 바로 [강화 특수 스킬: 하늘을 가르는 번개]를 시전할 수 있습니다.",
"PopUp_Content_40144101": "<IconMap:Icon_Special>을 <color=#FFAF2C>홀드</color>하여 <color=#FFFFFF>[특수 스킬: 잔재·희생]</color>을 시전해, HP를 소진하고 <color=#FFFFFF>[뜨거운 마음]</color>을 임계치까지 누적할 시, <color=#FFFFFF>[달궈진 칼날]</color> 상태에 진입합니다.\n<color=#FFFFFF>[달궈진 칼날]</color> 상태에서 코마노 마나토의 <color=#FFFFFF>[일반 공격]</color>이 강화되며, HP를 소모해 치명타 피해 및 기운 회복 효율을 증가시킬 수 있습니다.",
"PopUp_Content_40144102": "<color=#FFFFFF>[패링 지원]</color> 시전 후 코마노 마나토가 <color=#FFFFFF>[뜨거운 마음]</color>을 누적합니다.\n<color=#FFFFFF>[지원 돌격]</color> 시전 시 <IconMap:Icon_Normal>을 <color=#FFAF2C>연타</color>하면 연속 베기를 사용하고 HP를 소모해 치명타 피해 및 기운 회복 효율이 증가합니다.\n<color=#FFFFFF>[달궈진 칼날]</color> 상태에서 <color=#FFFFFF>[강화 특수 스킬: 잔재·추락]</color>을 시전하여 HP를 회복할 수 있습니다.",

View File

@ -2338,7 +2338,7 @@
"PopUp_Content_40105102": "Durante ataques carregados e ataques giratórios carregados, pressione <IconMap:Icon_SpecialReady_Rp> para executar o <color=#FFFFFF>Ataque Especial: Rastro Glacial Implacável</color> de Yidhari. Se essa habilidade colidir com um ataque inimigo, uma Friaca Monstra é ativada e um <color=#FFFFFF>Ataque Especial Reforçado: Impacto Glacial</color> é desbloqueado. Pressione <IconMap:Icon_SpecialReady_Rp> ou <IconMap:Icon_Normal> para lançar um <color=#FFFFFF>Ataque Especial Reforçado: Impacto Glacial</color>, que causa dano aprimorado e recupera PV.\nDurante ataques carregados ou ataques giratórios carregados, pressione <IconMap:Icon_SpecialReady_Rp> para executar um <color=#FFFFFF>Ataque Especial: Rastro Glacial Implacável</color> e ativar uma Friaca Monstra.",
"PopUp_Content_40105103": "Quando o Índice de dB está no <color=#FFFFFF>Máximo</color>, ao executar um <color=#FFFFFF>ataque carregado</color> ou um <color=#FFFFFF>Ataque Especial Reforçado</color> contra um inimigo e consumir 3.000 dB, ativa o <color=#FFFFFF>Véu de Éter: Nascente</color> e desbloqueia <color=#FFFFFF>Supremo: Ato Final — Atravessando o Rio dos Arrependimentos</color>.\nPressione <IconMap:Icon_UltimateReady> para permitir que Yidhari execute o <color=#FFFFFF>Supremo: Ato Final — Atravessando o Rio dos Arrependimentos</color> uma vez sem consumir dB.\nQuando Yidhari está sob o efeito de <color=#FFFFFF>Véu de Éter: Nascente</color>, o <color=#FFFFFF>Ataque Básico: Abraço da Geladura</color> carrega mais rápido.",
"PopUp_Content_40105104": "Quanto menores os PV de Yidhari, mais dano ela causa. Mantenha <IconMap:Icon_Normal> pressionado para executar um <color=#FFFFFF>ataque carregado</color> que <color=#FFFFFF>consome PV</color>. Pressione <IconMap:Icon_SpecialReady_Rp> para lançar um <color=#FFFFFF>Ataque Especial Reforçado</color> e recuperar PV.",
"PopUp_Content_40138104": "Quando a Estrela de Prata está ativa, o dano de Ataque Subsequente dos companheiros acumula muita Estrela de Prata para os oponentes. Quando um alvo inimigo com pelo menos 1 acúmulo de Trovão Branco é derrotado, o Ataque Especial: Trovão Fulminante é executado no alvo inimigo mais próximo.\nCausar dano com Ataque Especial: Trovão Fulminante, automaticamente ativa o Ataque Especial: Raio Azul — Crítico, causando <color=#2EB6FF>Dano Elétrico</color>. Essa habilidade é considerada um Ataque Subsequente.",
"PopUp_Content_40138104": "Quando a Estrela de Prata está ativa, o dano de Ataque Subsequente dos companheiros faz com que cada inimigo acumule carga de Estrela de Prata. Quando um alvo inimigo com pelo menos 1 acúmulo de Trovão Branco é derrotado, o Ataque Especial: Trovão Fulminante é executado no alvo inimigo mais próximo.\nCausar dano com Ataque Especial: Trovão Fulminante, automaticamente ativa o Ataque Especial: Raio Azul — Crítico, causando <color=#2EB6FF>Dano Elétrico</color>. Essa habilidade é considerada um Ataque Subsequente.",
"PopUp_Content_40138105": "Executar uma Contraesquiva bem-sucedida contra um inimigo ativa o estado de Sobrecarga Elétrica. Enquanto o estado está ativo, a capacidade de esquiva melhora. Se o inimigo tem Trovão Branco, use Ataque Básico/Ataque Rápido/Contraesquiva e pressione <IconMap:Icon_Special> para interromper o movimento e ativar Ataque Especial: Raio Azul.\nDurante o estado, pressione <IconMap:Icon_SpecialReady>, e, se o inimigo não tem <color=#FFFFFF>Trovão Branco</color>, o Ataque Especial Reforçado: Trovão Devastador é executado diretamente.",
"PopUp_Content_40144101": "<color=#FFAF2C>Mantenha <IconMap:Icon_Special> pressionado</color> para ativar o <color=#FFFFFF>Ataque Especial: Retorno às Cinzas — Sacrifício</color>, que consome PV e acumula <color=#FFFFFF>Coração Ardente</color> até alcançar o limite e entrar no estado de <color=#FFFFFF>Lâmina Fundida</color>.\nNo estado de <color=#FFFFFF>Lâmina Fundida</color>, o <color=#FFFFFF>Ataque Básico</color> de Komano Manato é aprimorado, consumindo PV para aumentar o Dano CRIT e a taxa de recuperação de Adrenalina.",
"PopUp_Content_40144102": "Ao ativar uma <color=#FFFFFF>Assistência Defensiva</color>, Komano Manato acumula <color=#FFFFFF>Coração Ardente</color>.\nAo ativar uma <color=#FFFFFF>Assistência Imediata</color>, <color=#FFAF2C>pressione</color> <IconMap:Icon_Normal> repetidamente para lançar uma série de cortes que consome PV para aumentar o Dano CRIT e a taxa de recuperação de Adrenalina.\nDurante o estado de <color=#FFFFFF>Lâmina Fundida</color>, o <color=#FFFFFF>Ataque Especial Reforçado: Retorno às Cinzas — Queda</color> pode ser lançado para recuperar PV.",

View File

@ -2390,7 +2390,7 @@
"PopUp_Content_40105102": "Во время заряженной атаки или заряженной вращательной атаки Йидхари нажмите <IconMap:Icon_SpecialReady_Rp>, чтобы выполнить альтернативный приём\u00A0— особую атаку <color=#FFFFFF>«Проморозка и Сминание»</color>. При столкновении с атакой противника активируется эффект «Проморозка» и становится доступна <color=#FFFFFF>усиленная особая атака «Ледяной каток»</color>. Нажмите <IconMap:Icon_SpecialReady_Rp> или <IconMap:Icon_Normal>, чтобы выполнить <color=#FFFFFF>усиленную особую атаку «Ледяной каток»</color>, нанести больше урона и восстановить HP.\nВо время заряженной атаки или заряженной вращательной атаки, после того как Йидхари получает урон от противника, нажмите <IconMap:Icon_SpecialReady_Rp>, чтобы выполнить <color=#FFFFFF>особую атаку «Проморозка и Сминание»</color>, при этом также активируется эффект Проморозки.",
"PopUp_Content_40105103": "Когда уровень децибелов достигает <color=#FFFFFF>максимума</color>, при попадании по врагу <color=#FFFFFF>заряженной атакой</color> или <color=#FFFFFF>усиленной особой атакой</color> расходуется 3000 децибел и активируется эффект <color=#FFFFFF>«Эфирная завеса\u00A0— Родниковая вода»</color>, а также разблокируется <color=#FFFFFF>суперспособность «Эпилог — Преодоление забвения»</color>.\nНажмите <IconMap:Icon_UltimateReady>, чтобы Йидхари могла использовать <color=#FFFFFF>суперспособность «Эпилог — Преодоление забвения»</color> без затрат децибелов.\nПока действует эффект <color=#FFFFFF>«Эфирная завеса\u00A0— Родниковая вода»</color>, <color=#FFFFFF>базовая атака «Морозные объятия»</color> заряжается быстрее.",
"PopUp_Content_40105104": "Чем ниже HP Йидхари, тем больше урона она наносит. Зажмите <IconMap:Icon_Normal>, чтобы выполнить <color=#FFFFFF>заряженную атаку, </color><color=#FFFFFF>расходуя HP</color>. Нажмите <IconMap:Icon_SpecialReady_Rp>, чтобы выполнить <color=#FFFFFF>усиленную особую атаку</color> и восстановить HP.",
"PopUp_Content_40138104": "У врагов с активной меткой «Серебряная звезда» накапливается много заряда «Серебряной звезды», когда они получают урон от афтершока союзников. Если у поверженного противника был хотя бы 1 уровень эффекта «Белый гром», против ближайшего противника будет применена особая атака «Карающая молния».\nВ случае нанесения урона особой атакой «Карающая молния» после завершения текущего приёма автоматически активируется особая атака «Лазурная вспышка — Предел», которая наносит <color=#2EB6FF>электрический урон</color>. Эта атака считается афтершоком.",
"PopUp_Content_40138104": "У врагов с активной меткой «Серебряная звезда» накапливается заряд «Серебряной звезды», когда они получают урон от афтершока союзников. Если у поверженного противника был хотя бы 1 уровень эффекта «Белый гром», против ближайшего противника будет применена особая атака «Карающая молния».\nВ случае нанесения урона особой атакой «Карающая молния» после завершения текущего приёма автоматически активируется особая атака «Лазурная вспышка — Предел», которая наносит <color=#2EB6FF>электрический урон</color>. Эта атака считается афтершоком.",
"PopUp_Content_40138105": "При попадании контратакой после уклонения агент входит в состояние «Перенапряжение». В этом состоянии улучшаются способности к уклонению, а также во время базовой атаки, атаки в рывке или контратаки после уклонения по цели с эффектом «Белый гром» можно нажать <IconMap:Icon_Special>, чтобы прервать текущий приём и выполнить особую атаку «Лазурная вспышка».\nПока действует это состояние, нажмите <IconMap:Icon_SpecialReady>, чтобы выполнить усиленную особую атаку «Раскалывающий разряд», если у противника нет эффекта <color=#FFFFFF>«Белый гром»</color>.",
"PopUp_Content_40144101": "<color=#FFAF2C>Зажмите</color> <IconMap:Icon_Special>, чтобы запустить <color=#FFFFFF>особую атаку «Обращение в пепел — Самоотверженность»</color>. Расходуя HP, Комано Манато накапливает очки <color=#FFFFFF>Пылающего сердца</color> до порогового значения, после чего входит в состояние <color=#FFFFFF>«Раскалённый клинок»</color>.\nВ состоянии <color=#FFFFFF>«Раскалённый клинок»</color> <color=#FFFFFF>базовая атака</color> Комано Манато получает усиление и может расходовать HP для увеличения крит. урона и скорости восстановления адреналина.",
"PopUp_Content_40144102": "После запуска <color=#FFFFFF>помощи в защите</color> Манато накапливает очки <color=#FFFFFF>Пылающего сердца</color>.\nПри запуске <color=#FFFFFF>помощи в дополнительной атаке</color> <color=#FFAF2C>нажмите несколько раз</color> <IconMap:Icon_Normal>, чтобы выполнить серию рубящих ударов. Агент расходует HP для повышения крит. урона и скорости восстановления адреналина.\nВ состоянии <color=#FFFFFF>«Раскалённый клинок»</color> можно активировать <color=#FFFFFF>усиленную особую атаку «Обращение в пепел — Падение небес»</color> для восстановления HP.",

View File

@ -2068,7 +2068,7 @@
"PopUp_Content_40105102": "ระหว่างที่ Yidhari ชาร์จพลัง และหมุนตัวชาร์จโจมตี สามารถกด <IconMap:Icon_SpecialReady_Rp> เพื่อใช้ท่าพิเศษ <color=#FFFFFF>[สกิลพิเศษ: Surging Cold, Crushing Pursuit]</color> เพิ่มเติมได้ ซึ่งหากปะทะกับการโจมตีของศัตรู จะทำให้เกิด [Surging Cold] และปลดล็อก <color=#FFFFFF>[สกิลพิเศษ-EX: Glacial Crush]</color>; \nกด <IconMap:Icon_SpecialReady_Rp> หรือ <IconMap:Icon_Normal> เพื่อใช้ <color=#FFFFFF>[สกิลพิเศษ-EX: Glacial Crush]</color> เพื่อสร้างความเสียหายที่มากขึ้น พร้อมกับฟื้นฟู HP\nระหว่างที่ Yidhari ชาร์จพลังหรือหมุนตัวชาร์จโจมตี หากถูกศัตรูโจมตีก่อน การกด <IconMap:Icon_SpecialReady_Rp> อีกครั้ง เพื่อใช้ <color=#FFFFFF>[สกิลพิเศษ: Surging Cold, Crushing Pursuit]</color> ก็จะสามารถทำให้เกิด [Surging Cold] ได้เช่นกัน",
"PopUp_Content_40105103": "ในขณะที่ Decibel Rating ถึง <color=#FFFFFF>[Maximum]</color> เมื่อใช้ <color=#FFFFFF>[ชาร์จโจมตี]</color> หรือ <color=#FFFFFF>[สกิลพิเศษ-EX]</color> ถูกศัตรู จะใช้ค่า Decibel 3,000 แต้ม เพื่อเปิดใช้งาน <color=#FFFFFF>[Ether Veil: Wellspring]</color> และปลดล็อก <color=#FFFFFF>[สกิลอัลติเมท: Final Act - Crossing the River of Regret]</color>;\nเมื่อกด <IconMap:Icon_UltimateReady> Yidhari จะสามารถใช้ <color=#FFFFFF>[สกิลอัลติเมท: Final Act - Crossing the River of Regret]</color> แบบไม่ต้องใช้ค่า Decibel ได้หนึ่งครั้ง;\nเมื่อ Yidhari อยู่ใน <color=#FFFFFF>[Ether Veil: Wellspring]</color> ความเร็วในการชาร์จของ <color=#FFFFFF>[โจมตีปกติ: Frostbite Embrace]</color> จะเพิ่มขึ้น",
"PopUp_Content_40105104": "ยิ่ง Yidhari มี HP ต่ำเท่าไหร่ ก็ยิ่งสร้างความเสียหายได้มากขึ้นเท่านั้น;\nกดค้าง <IconMap:Icon_Normal> เพื่อใช้ <color=#FFFFFF>[ชาร์จโจมตี]</color> ที่สามารถ <color=#FFFFFF>[ใช้ HP]</color> ได้;\nกด <IconMap:Icon_SpecialReady_Rp> เพื่อใช้ <color=#FFFFFF>[สกิลพิเศษ-EX]</color> จะสามารถฟื้นฟู HP ได้",
"PopUp_Content_40138104": "ระหว่างช่วงเวลาของสัญลักษณ์ [Silver Star] เมื่อได้รับความเสียหายจาก [Aftershock] ของเพื่อนร่วมทีม จะสะสมชาร์จของ [Silver Star] ให้กับศัตรูปริมาณมาก เมื่อศัตรูเป้าหมายที่มี [White Thunder] อย่างน้อย 1 ชั้นถูกกำจัด จะปลดปล่อย [สกิลพิเศษ: Thunder Smite] ใส่ศัตรูเป้าหมายที่อยู่ใกล้ที่สุด;\nเมื่อเกิดความเสียหายจาก [สกิลพิเศษ: Thunder Smite] หลังจากที่ท่านี้จบลง จะปลดปล่อย [สกิลพิเศษ: Azure Flash - Boundary] โดยอัตโนมัติ เพื่อสร้าง<color=#2EB6FF>ความเสียหายธาตุไฟฟ้า</color> โดยท่านี้จะถือเป็น [Aftershock]",
"PopUp_Content_40138104": "ระหว่างช่วงเวลาของสัญลักษณ์ [Silver Star] เมื่อได้รับความเสียหายจาก [Aftershock] ของเพื่อนร่วมทีม จะสะสมชาร์จของ [Silver Star] ให้กับศัตรู เมื่อศัตรูเป้าหมายที่มี [White Thunder] อย่างน้อย 1 ชั้นถูกกำจัด จะปลดปล่อย [สกิลพิเศษ: Thunder Smite] ใส่ศัตรูเป้าหมายที่อยู่ใกล้ที่สุด;\nเมื่อเกิดความเสียหายจาก [สกิลพิเศษ: Thunder Smite] หลังจากที่ท่านี้จบลง จะปลดปล่อย [สกิลพิเศษ: Azure Flash - Boundary] โดยอัตโนมัติ เพื่อสร้าง<color=#2EB6FF>ความเสียหายธาตุไฟฟ้า</color> โดยท่านี้จะถือเป็น [Aftershock]",
"PopUp_Content_40138105": "เมื่อ [หลบหลีกสวนกลับ] โจมตีถูกศัตรู จะได้รับสถานะ [Voltage Overload] ซึ่งในระหว่างที่อยู่ในสถานะนี้ จะมีประสิทธิภาพในการหลบหลีกเพิ่มขึ้น และเมื่อใช้ [โจมตีปกติ]/[พุ่งโจมตี]/[หลบหลีกสวนกลับ] หากศัตรูเป้าหมายมี [White Thunder] อยู่ เมื่อกด <IconMap:Icon_Special> จะสามารถยกเลิกท่าในขณะนั้น และใช้ [สกิลพิเศษ: Azure Flash] ได้ทันที;\nระหว่างที่อยู่ในสถานะนี้ เมื่อกด <IconMap:Icon_SpecialReady> หากศัตรูยังไม่มี <color=#FFFFFF>[White Thunder]</color> จะสามารถใช้ [สกิลพิเศษ-EX: Sundering Bolt] ได้โดยทันที",
"PopUp_Content_40144101": "<color=#FFAF2C>กดค้าง</color> <IconMap:Icon_Special> เพื่อใช้ <color=#FFFFFF>[สกิลพิเศษ: Return to Ashes - Sacrifice]</color> โดยเมื่อใช้ HP และสะสม <color=#FFFFFF>[Blazing Heart]</color> ถึงเกณฑ์ที่กำหนด จะเข้าสู่สถานะ <color=#FFFFFF>[Molten Edge]</color>;\nเมื่ออยู่ในสถานะ <color=#FFFFFF>[Molten Edge]</color> การ <color=#FFFFFF>[โจมตีปกติ]</color> ของ Komano Manato จะได้รับการเสริมพลัง ทำให้สามารถใช้ HP เพื่อเพิ่ม CRIT DMG และประสิทธิภาพการฟื้นฟู Adrenaline ได้",
"PopUp_Content_40144102": "หลังจากใช้ <color=#FFFFFF>[ซัปพอร์ตตั้งรับ]</color> Komano Manato จะสะสม <color=#FFFFFF>[Blazing Heart]</color>;\nเมื่อใช้ <color=#FFFFFF>[ซัปพอร์ตจู่โจม]</color> กด <IconMap:Icon_Normal> <color=#FFAF2C>ติดต่อกัน</color> เพื่อใช้ Slash อย่างต่อเนื่อง พร้อมทั้งใช้ HP เพื่อเพิ่ม CRIT DMG และประสิทธิภาพการฟื้นฟู Adrenaline;\nเมื่ออยู่ในสถานะ <color=#FFFFFF>[Molten Edge]</color> สามารถใช้ <color=#FFFFFF>[สกิลพิเศษ-EX: Return to Ashes - Fall]</color> เพื่อฟื้นฟู HP ได้",

View File

@ -2156,7 +2156,7 @@
"PasserBy_Chat_Whitfield_30130047_04": "Cái gì? Mới nói gì đó?",
"PasserBy_Chat_Whitfield_30130257_03": "Thật sự rất bí ẩn! Lần trước tôi đến đây, nghe thấy có người thì thầm với tôi... Tôi vẫn còn nhớ rất rõ, cô ấy nói với tôi rằng: \"Hãy đón nhận khát khao thực sự.\"",
"PasserBy_Chat_Whitfield_30130259_04": "Nhưng lương của anh thì được tính bằng vật chất, dù bây giờ có quay về ngay thì chúng ta cũng bị tính là nghỉ nửa ngày không phép rồi.",
"PopUp_Content_40138104": "Trong thời gian đánh dấu Ngôi Sao Bạc, khi chịu sát thương Cú Đánh Bổ Sung từ đồng đội sẽ tích lũy một lượng lớn năng lượng Ngôi Sao Bạc cho kẻ địch, khi kẻ địch có ít nhất 1 tầng Sấm Trắng bị đánh bại, sẽ phát động Chiến Kỹ: Lôi Sát vào kẻ địch gần nhất.\nKhi kích hoạt sát thương của Chiến Kỹ: Lôi Sát, sau khi chiêu thức hiện tại kết thúc sẽ tự động phát động Chiến Kỹ: Ánh Chớp Xanh - Chạm Ngưỡng, gây <color=#2EB6FF>DMG Điện</color>, chiêu thức này là Cú Đánh Bổ Sung.",
"PopUp_Content_40138104": "Trong thời gian đánh dấu Ngôi Sao Bạc, khi chịu sát thương Cú Đánh Bổ Sung từ đồng đội sẽ tích lũy nạp năng lượng Ngôi Sao Bạc cho kẻ địch, khi kẻ địch có ít nhất 1 tầng Sấm Trắng bị đánh bại, sẽ phát động Chiến Kỹ: Lôi Sát vào kẻ địch gần nhất.\nKhi kích hoạt sát thương của Chiến Kỹ: Lôi Sát, sau khi chiêu thức hiện tại kết thúc sẽ tự động phát động Chiến Kỹ: Ánh Chớp Xanh - Chạm Ngưỡng, gây <color=#2EB6FF>DMG Điện</color>, chiêu thức này là Cú Đánh Bổ Sung.",
"PopUp_Content_40138105": "Khi Phản Kích Khi Né đánh trúng kẻ địch sẽ nhận được trạng thái Điện Tích Quá Tải, trong trạng thái này sẽ tăng khả năng né tránh, và khi phát động Tấn Công Thường/Tấn Công Lướt/Phản Kích Khi Né, nếu mục tiêu phe địch có Sấm Trắng, nhấn <IconMap:Icon_Special> có thể gián đoạn chiêu thức hiện tại bất cứ lúc nào và phát động Chiến Kỹ: Ánh Chớp Xanh.\nTrong trạng thái này, khi nhấn <IconMap:Icon_SpecialReady>, nếu kẻ địch không có <color=#FFFFFF>Sấm Trắng</color>, có thể trực tiếp phát động Siêu Chiến Kỹ: Ánh Sét Ngang Trời.",
"PopUp_Content_40144101": "<color=#FFAF2C>Nhấn giữ</color> <IconMap:Icon_Special> phát động <color=#FFFFFF>Chiến Kỹ: Tàn Lụi - Xả Thân</color>, tiêu hao HP và tích lũy <color=#FFFFFF>Xích Tâm</color> đạt ngưỡng để vào trạng thái <color=#FFFFFF>Mũi Kiếm Nóng Chảy</color>.\nTrong trạng thái <color=#FFFFFF>Mũi Kiếm Nóng Chảy</color>, <color=#FFFFFF>Tấn Công Thường</color> của Komano Manato sẽ được tăng cường, có thể tiêu hao HP để tăng DMG Bạo Kích và Hiệu Suất Hồi Thiểm Năng.",
"PopUp_Content_40144102": "Sau khi phát động <color=#FFFFFF>Hỗ Trợ Chống Đỡ</color>, Komano Manato sẽ tích lũy <color=#FFFFFF>Xích Tâm</color>.\nKhi phát động <color=#FFFFFF>Đột Kích Chi Viện</color>, <color=#FFAF2C>nhấn liên tục</color> <IconMap:Icon_Normal> để thực hiện đòn chém liên tiếp, đồng thời tiêu hao HP để tăng DMG Bạo Kích và Hiệu Suất Hồi Thiểm Năng.\nTrong trạng thái <color=#FFFFFF>Mũi Kiếm Nóng Chảy</color>, có thể phát động <color=#FFFFFF>Siêu Chiến Kỹ: Tàn Lụi - Thiên Giáng</color> để hồi phục HP.",