1
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OSPRODWin2.1.0_R9429485_S9429485_D9429485

This commit is contained in:
DimbreathBot 2025-07-23 10:01:48 +02:00
parent 0ca80ea361
commit a817059c8e
45 changed files with 1835 additions and 1352 deletions

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@ -3,8 +3,8 @@
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"Activity_Chat_EndlessSummer_600013820_02": "是阿帝,它就在这儿!但它好像失去意识了…我先检查一下它的状态!", "Activity_Chat_EndlessSummer_600013820_02": "是阿帝,它就在这儿!但它好像失去意识了…我先检查一下它的状态!",
"Activity_Chat_EndlessSummer_600013827_05": "绳匠,有些日子没见了。我给六课的成员集体申请了休假,难得晴朗的夏夜,这里很适合好好地卸下工作上的疲劳。", "Activity_Chat_EndlessSummer_600013827_05": "绳匠,有些日子没见了。我给六课的成员集体申请了休假,难得晴朗的夏夜,这里很适合好好地卸下工作上的疲劳。",
"Activity_Chat_Summer_35260009_10": "发消息叫来了爱丽丝,表示已经帮她找到了自信重塑训练的老师。", "Activity_Chat_Summer_35260009_10": "发消息叫来了爱丽丝,表示已经帮她找到了自信重塑训练的老师。",
"Activity_Chat_Summer_35260015_06": "可不是么,我刚刷完,最近的报道都是讲她的。",
"Activity_Chat_Summer_35260015_07": "娱记小瓜:新艾利都贵族继承人爆发激烈冲突。",
"Activity_Chat_Summer_35260015_09": "据内部人士透露:泰姆菲尔德家族将与蒙特夫家合作研究新技术,据说能辅助探测外星生命。",
"Activity_Chat_Summer_35260015_Name_02": "阴谋论爱好者",
"Activity_Chat_Summer_600013611_06": "对对对,太简单了", "Activity_Chat_Summer_600013611_06": "对对对,太简单了",
"Activity_Chat_Summer_600013611_07": "柚叶用肘部轻轻碰了你一下。", "Activity_Chat_Summer_600013611_07": "柚叶用肘部轻轻碰了你一下。",
"Activity_Chat_Summer_600013614_00": "众人慌忙将「人鱼」捞上船,没想到,居然是一个很熟悉的身影。", "Activity_Chat_Summer_600013614_00": "众人慌忙将「人鱼」捞上船,没想到,居然是一个很熟悉的身影。",
@ -292,6 +296,7 @@
"BangbooAutoBattle_NoFightServer": "战斗服不可用", "BangbooAutoBattle_NoFightServer": "战斗服不可用",
"Bangboo_TalentSkill_Des_54018_04": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在1名或以上<color=#FFFFFF>[怪啖屋]</color>阵营的角色时触发:\n角色接触<color=#FFFFFF>[幻泡]</color>时回复的生命值提升35%\n角色接触<color=#FFFFFF>[星莹]</color>时回复的能量值提升35%。", "Bangboo_TalentSkill_Des_54018_04": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在1名或以上<color=#FFFFFF>[怪啖屋]</color>阵营的角色时触发:\n角色接触<color=#FFFFFF>[幻泡]</color>时回复的生命值提升35%\n角色接触<color=#FFFFFF>[星莹]</color>时回复的能量值提升35%。",
"Bangboo_TalentSkill_Des_54018_05": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在1名或以上<color=#FFFFFF>[怪啖屋]</color>阵营的角色时触发:\n角色接触<color=#FFFFFF>[幻泡]</color>时回复的生命值提升40%\n角色接触<color=#FFFFFF>[星莹]</color>时回复的能量值提升40%。", "Bangboo_TalentSkill_Des_54018_05": "<color=#FFFFFF>[额外能力]</color>\n队伍中存在1名或以上<color=#FFFFFF>[怪啖屋]</color>阵营的角色时触发:\n角色接触<color=#FFFFFF>[幻泡]</color>时回复的生命值提升40%\n角色接触<color=#FFFFFF>[星莹]</color>时回复的能量值提升40%。",
"BigSceneMapDes_410010112": "【材料实验室】\n由辉晶美克主导建立在空洞内以太稳定区域的先进实验室曾以工作人员能长期驻扎在空洞内而闻名并多次接待外界访客。后来实验室以维护成本高昂对外宣称关闭但事实似乎并非如此…",
"BigScene_Suburbs_1_4_AreaName": "[空洞]旧建筑群", "BigScene_Suburbs_1_4_AreaName": "[空洞]旧建筑群",
"BigScene_Suburbs_1_5_AreaName": "[空洞]材料实验室", "BigScene_Suburbs_1_5_AreaName": "[空洞]材料实验室",
"BranchRelic_13500111_des": "比利在<color=#FFFFFF>[普通攻击]</color>中进入蹲姿射击时,触发<color=#FFFFFF>[核心被动:稳定据枪]</color>并维持增益效果1.5秒后,将进入<color=#FFFFFF>[星徽降临]</color>状态,期间攻击命中敌人时<color=#2BAD00>无视目标30%</color><color=#F0D12B>物理伤害抗性</color>,同时<color=#2BAD00>持续获得喧响值</color><color=#2BAD00>从20点/秒逐渐提升至50点/秒</color>在3秒后达到最大值直到自身被击退或被击飞。", "BranchRelic_13500111_des": "比利在<color=#FFFFFF>[普通攻击]</color>中进入蹲姿射击时,触发<color=#FFFFFF>[核心被动:稳定据枪]</color>并维持增益效果1.5秒后,将进入<color=#FFFFFF>[星徽降临]</color>状态,期间攻击命中敌人时<color=#2BAD00>无视目标30%</color><color=#F0D12B>物理伤害抗性</color>,同时<color=#2BAD00>持续获得喧响值</color><color=#2BAD00>从20点/秒逐渐提升至50点/秒</color>在3秒后达到最大值直到自身被击退或被击飞。",
@ -311,6 +316,7 @@
"CS_22_03_030": "嗯,没想到事情比想象中的还要麻烦", "CS_22_03_030": "嗯,没想到事情比想象中的还要麻烦",
"CS_22_03_040": "嗯,没想到事情比想象中的还要麻烦", "CS_22_03_040": "嗯,没想到事情比想象中的还要麻烦",
"CallingCard_3302005_des": "「鏖战试炼:荣耀」特定分数纪念名片。", "CallingCard_3302005_des": "「鏖战试炼:荣耀」特定分数纪念名片。",
"Choice_1341044_des": "女王大人还没出道时自制的专辑,叫<color=#FFAF2C>「水瓶座」</color>",
"Device_Interact_Empty_FakeTreasure": "可疑的小卡格车", "Device_Interact_Empty_FakeTreasure": "可疑的小卡格车",
"Device_TreasureCarTower": "可疑的小卡格车", "Device_TreasureCarTower": "可疑的小卡格车",
"EndlessSummerActivity_1001978460": "在110秒内抵达终点", "EndlessSummerActivity_1001978460": "在110秒内抵达终点",
@ -490,6 +496,8 @@
"LockTip_903501": "完成关卡「彩虹彼端」与「派对终局」", "LockTip_903501": "完成关卡「彩虹彼端」与「派对终局」",
"LockTip_903601": "完成关卡「彩虹彼端」与「派对终局」", "LockTip_903601": "完成关卡「彩虹彼端」与「派对终局」",
"Main_Chat_Chapter120_809223007_04": "铃我会和Fairy试着破解你们先在周围的建筑附近找找认证卡吧。", "Main_Chat_Chapter120_809223007_04": "铃我会和Fairy试着破解你们先在周围的建筑附近找找认证卡吧。",
"Main_Chat_Chapter120_809443001_09": "(把最近观察到的情况告诉了福福:铃去找福福的时候好几次都专门买了零食,无论怎么看铃都更像是有求于人的一方。)",
"Main_Chat_Chapter120_809443001_11": "看来{M#铃}{F#我哥}{M#她}{F#他}早有防备",
"Main_Chat_Chapter120_809443003_35": "对,小时候我们是一起拜入山门的,不过和资质平平的我不一样,她从小就优秀得多。", "Main_Chat_Chapter120_809443003_35": "对,小时候我们是一起拜入山门的,不过和资质平平的我不一样,她从小就优秀得多。",
"Main_GalGame_Chapter120_11200010_033": "你说福福师姐啊。唉,昨天她算数课挂科的事穿帮了,被师父连夜喊回去补课,是赶不上这顿好的喽。", "Main_GalGame_Chapter120_11200010_033": "你说福福师姐啊。唉,昨天她算数课挂科的事穿帮了,被师父连夜喊回去补课,是赶不上这顿好的喽。",
"MemoryName_10118": "无条件信任", "MemoryName_10118": "无条件信任",
@ -539,6 +547,7 @@
"PartnerTalk_Chat_PartnerAlice_330371002_49_1": "呼…有些意犹未尽呢。", "PartnerTalk_Chat_PartnerAlice_330371002_49_1": "呼…有些意犹未尽呢。",
"PartnerTalk_Chat_PartnerYuzuha_330410501_23": "不过柚叶和真斗的偏科方向不一样,如果遇到久攻不下的难题就由我们两个根据具体情况,分别对你们进行辅导。", "PartnerTalk_Chat_PartnerYuzuha_330410501_23": "不过柚叶和真斗的偏科方向不一样,如果遇到久攻不下的难题就由我们两个根据具体情况,分别对你们进行辅导。",
"PartnerTalk_Chat_PartnerYuzuha_330410501_50": "不过求助于哲,应该是可以的吧?\n嗯…没错哲是朋友这是朋友之间的互相帮助", "PartnerTalk_Chat_PartnerYuzuha_330410501_50": "不过求助于哲,应该是可以的吧?\n嗯…没错哲是朋友这是朋友之间的互相帮助",
"PartnerTalk_Chat_PartnerYuzuha_330411206_26": "你你你你!怎么连哲也跟着柚叶学坏了!",
"PartnerTalk_GalGame_PartnerAlice_10043601_030": "和爱丽丝一起来到二楼的房间里,开始观看《波特山》。名为「伐木工」的杀人魔神出鬼没,一个接一个地结果掉被困在山里的角色们…\n即便知道所有情节的发展再看一次还是觉得恐怖氛围拉满。", "PartnerTalk_GalGame_PartnerAlice_10043601_030": "和爱丽丝一起来到二楼的房间里,开始观看《波特山》。名为「伐木工」的杀人魔神出鬼没,一个接一个地结果掉被困在山里的角色们…\n即便知道所有情节的发展再看一次还是觉得恐怖氛围拉满。",
"PartnerTalk_GalGame_PartnerYuzuha_10043501_019": "和柚叶一起看完了电影。不同于平时懒洋洋的样子,她看电影的时候显得很认真。\n进入影片的生命中和其间角色一起愤怒、欢笑、流泪…也许这就是电影的真谛吧。", "PartnerTalk_GalGame_PartnerYuzuha_10043501_019": "和柚叶一起看完了电影。不同于平时懒洋洋的样子,她看电影的时候显得很认真。\n进入影片的生命中和其间角色一起愤怒、欢笑、流泪…也许这就是电影的真谛吧。",
"PartnerTalk_OngoingMainCity_PartnerAlice_511401001_02": "{M#哲}{F#铃}…?再继续发呆的话,我就要把你的发型梳成对称的了哦?", "PartnerTalk_OngoingMainCity_PartnerAlice_511401001_02": "{M#哲}{F#铃}…?再继续发呆的话,我就要把你的发型梳成对称的了哦?",
@ -744,6 +753,7 @@
"SkillContext5": "连续攻击命中敌人200次每次命中之间的间隔不得超过5秒即可触发「极限连段」同时命中多个敌人时仅触发一次后续每100次连续攻击可以重复触发受到攻击并被打断动作时将重新计数每次触发获得210分", "SkillContext5": "连续攻击命中敌人200次每次命中之间的间隔不得超过5秒即可触发「极限连段」同时命中多个敌人时仅触发一次后续每100次连续攻击可以重复触发受到攻击并被打断动作时将重新计数每次触发获得210分",
"SkinResource_4120112": "完成活动「仲夏游梦绮谭」下的任务「仲夏的秘藏」后解锁", "SkinResource_4120112": "完成活动「仲夏游梦绮谭」下的任务「仲夏的秘藏」后解锁",
"SkinResource_4120212": "完成活动「仲夏游梦绮谭」下的任务「仲夏的秘藏」后解锁", "SkinResource_4120212": "完成活动「仲夏游梦绮谭」下的任务「仲夏的秘藏」后解锁",
"Skin_3114011_story": "尽管并非完全对称,来自挚友的礼物却意外地让少女没那么抗拒。\n少女推开紧闭的门扉行走在骤雨停歇后的粉色沙滩上有点冰凉的海浪刚好能没过脚踝。已再没有什么未知能让她感到恐惧。",
"Stylish_SkillName6": "浮空连段", "Stylish_SkillName6": "浮空连段",
"Stylish_SkillName7": "多重命中", "Stylish_SkillName7": "多重命中",
"TarotCard_1000979_ExtraDes": "[剑尖的鼠尾草]<color=#FFFFFF>[终结技:星芒终章]</color>的终结一击命中敌人时,触发<color=#F0D12B>[极性强击]</color>;全队角色造成的<color=#F0D12B>[强击]</color>伤害提升15%<color=#F0D12B>物理异常状态</color>下的敌人被结算的<color=#FFFFFF>[紊乱]</color>伤害提升15%进入战场时爱丽丝立刻获得1000点喧响值在勘域模式中此效果180秒内最多触发一次。", "TarotCard_1000979_ExtraDes": "[剑尖的鼠尾草]<color=#FFFFFF>[终结技:星芒终章]</color>的终结一击命中敌人时,触发<color=#F0D12B>[极性强击]</color>;全队角色造成的<color=#F0D12B>[强击]</color>伤害提升15%<color=#F0D12B>物理异常状态</color>下的敌人被结算的<color=#FFFFFF>[紊乱]</color>伤害提升15%进入战场时爱丽丝立刻获得1000点喧响值在勘域模式中此效果180秒内最多触发一次。",
@ -805,7 +815,7 @@
"Title_20900003": "「不幸的幸运儿」", "Title_20900003": "「不幸的幸运儿」",
"Title_20900004": "「余音或序曲」", "Title_20900004": "「余音或序曲」",
"UIText_45884": "玩家可以通过升级商店等级来提升邦布的出战上限1级时上限为1只邦布5级时上限为5只邦布最高可同时上阵5只邦布。同时部分羁绊会在战斗中额外召唤作战单位。", "UIText_45884": "玩家可以通过升级商店等级来提升邦布的出战上限1级时上限为1只邦布5级时上限为5只邦布最高可同时上阵5只邦布。同时部分羁绊会在战斗中额外召唤作战单位。",
"UIText_45886": "金币是用于购买邦布、升级商店等级和刷新商店的基础资源。_x000A_每回合玩家会获得固定的基础收入并且每拥有10金币将额外获得2点利息金币利息上限为6点。", "UIText_45886": "金币是用于购买邦布、升级商店等级和刷新商店的基础资源。每回合玩家会获得固定的基础收入并且每拥有10金币将额外获得2点利息金币利息上限为6点。",
"UIText_45906": "最终得分", "UIText_45906": "最终得分",
"UIText_45915": "数据统计", "UIText_45915": "数据统计",
"UIText_45916": "羁绊", "UIText_45916": "羁绊",

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@ -245,7 +245,7 @@
"Setting_Button_19": "等級獎勵", "Setting_Button_19": "等級獎勵",
"Setting_Button_20": "獎勵預覽", "Setting_Button_20": "獎勵預覽",
"Setting_Button_21": "領取獎勵", "Setting_Button_21": "領取獎勵",
"Setting_Button_22": "確認陣容", "Setting_Button_22": "",
"Setting_Button_23": "查看獎勵", "Setting_Button_23": "查看獎勵",
"Setting_Button_24": "切換清單", "Setting_Button_24": "切換清單",
"Setting_Button_R3_01": "查看詳情", "Setting_Button_R3_01": "查看詳情",

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@ -245,7 +245,7 @@
"Setting_Button_19": "Stufenbelohnungen", "Setting_Button_19": "Stufenbelohnungen",
"Setting_Button_20": "Belohnungsvorschau", "Setting_Button_20": "Belohnungsvorschau",
"Setting_Button_21": "Einsammeln", "Setting_Button_21": "Einsammeln",
"Setting_Button_22": "Bestätigen", "Setting_Button_22": "Aufstellung bestätigen",
"Setting_Button_23": "Belohnungen ansehen", "Setting_Button_23": "Belohnungen ansehen",
"Setting_Button_24": "Liste wechseln", "Setting_Button_24": "Liste wechseln",
"Setting_Button_R3_01": "Details ansehen", "Setting_Button_R3_01": "Details ansehen",

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@ -245,7 +245,7 @@
"Setting_Button_19": "Level Rewards", "Setting_Button_19": "Level Rewards",
"Setting_Button_20": "Reward Preview", "Setting_Button_20": "Reward Preview",
"Setting_Button_21": "Claim", "Setting_Button_21": "Claim",
"Setting_Button_22": "Confirm", "Setting_Button_22": "Confirm Lineup",
"Setting_Button_23": "View Rewards", "Setting_Button_23": "View Rewards",
"Setting_Button_24": "Switch List", "Setting_Button_24": "Switch List",
"Setting_Button_R3_01": "Check Details", "Setting_Button_R3_01": "Check Details",

View File

@ -245,7 +245,7 @@
"Setting_Button_19": "Recompensa de nivel", "Setting_Button_19": "Recompensa de nivel",
"Setting_Button_20": "Ver recompensas", "Setting_Button_20": "Ver recompensas",
"Setting_Button_21": "Reclamo de recompensas", "Setting_Button_21": "Reclamo de recompensas",
"Setting_Button_22": "Confirmar", "Setting_Button_22": "Confirmar equipo",
"Setting_Button_23": "Ver recompensas", "Setting_Button_23": "Ver recompensas",
"Setting_Button_24": "Lista de cambios", "Setting_Button_24": "Lista de cambios",
"Setting_Button_R3_01": "Ver detalles", "Setting_Button_R3_01": "Ver detalles",

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@ -245,7 +245,7 @@
"Setting_Button_19": "Récompenses de niveau", "Setting_Button_19": "Récompenses de niveau",
"Setting_Button_20": "Aperçu des récompenses", "Setting_Button_20": "Aperçu des récompenses",
"Setting_Button_21": "Récupérer", "Setting_Button_21": "Récupérer",
"Setting_Button_22": "Confirmer", "Setting_Button_22": "",
"Setting_Button_23": "Voir les récompenses", "Setting_Button_23": "Voir les récompenses",
"Setting_Button_24": "Liste d'échange", "Setting_Button_24": "Liste d'échange",
"Setting_Button_R3_01": "Voir les détails", "Setting_Button_R3_01": "Voir les détails",

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@ -245,7 +245,7 @@
"Setting_Button_19": "Награды за уровень", "Setting_Button_19": "Награды за уровень",
"Setting_Button_20": "Список наград", "Setting_Button_20": "Список наград",
"Setting_Button_21": "Получить", "Setting_Button_21": "Получить",
"Setting_Button_22": "Подтвердить", "Setting_Button_22": "Подтвердить состав",
"Setting_Button_23": "Просмотр наград", "Setting_Button_23": "Просмотр наград",
"Setting_Button_24": "Переключиться на список", "Setting_Button_24": "Переключиться на список",
"Setting_Button_R3_01": "Посмотреть подробности", "Setting_Button_R3_01": "Посмотреть подробности",

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