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OSPRODWin2.7.0_R14634631_S14634631_D14634631

This commit is contained in:
DimbreathBot 2026-04-01 11:18:31 +02:00
parent f71a614ac4
commit 89a4f79807
105 changed files with 10218 additions and 14081 deletions

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"MEILADNGKEK": 1002010,
"GDNAOGADAJN": "",
"MJPPLMNJPAF": 1
},
{
"EMIAJOPNOHK": 2800903,
"HHFIEEJODME": 0,
"LFGFBFFJFKO": "ActivityJumpName",
"BAOJLEKOOGL": 0,
"OMDAOBKNCMJ": "",
"LECHDGINLOF": 2,
"MEILADNGKEK": 2800703,
"GDNAOGADAJN": "",
"MJPPLMNJPAF": 1
} }
] ]
} }

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@ -1035,7 +1035,7 @@
"LPBIHCJJDBL": 0, "LPBIHCJJDBL": 0,
"ACJPNOMCHBG": 0, "ACJPNOMCHBG": 0,
"NHENCFPCANI": 0, "NHENCFPCANI": 0,
"HKJKMNDOHEN": "FoodDesc_20001", "HKJKMNDOHEN": "FoodDesc_10001",
"BAJPHAHOJFI": "Assets/NapResources/UI/Sprite/A1DynamicLoad/Activity/Ver2_7/ActivityHotPot/UnPacker/PorkBelly.png", "BAJPHAHOJFI": "Assets/NapResources/UI/Sprite/A1DynamicLoad/Activity/Ver2_7/ActivityHotPot/UnPacker/PorkBelly.png",
"GAOKMHFAJKF": 1, "GAOKMHFAJKF": 1,
"FPONHMFBJOG": "Food.FoodRarity.Common|Food.FoodType.Meat|Food.FoodBoiled.CannotBoiled|Food.FoodElite.Elite|Food.FoodName.Wuhuarou", "FPONHMFBJOG": "Food.FoodRarity.Common|Food.FoodType.Meat|Food.FoodBoiled.CannotBoiled|Food.FoodElite.Elite|Food.FoodName.Wuhuarou",

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@ -297,7 +297,7 @@
{ {
"OCHLPBBDODN": 10041004, "OCHLPBBDODN": 10041004,
"BKFOCFEEAJH": 10041000, "BKFOCFEEAJH": 10041000,
"HPCMPDHBFPA": 28007, "HPCMPDHBFPA": 28009,
"HCAFHBBNLGB": 0 "HCAFHBBNLGB": 0
}, },
{ {

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@ -4785,7 +4785,7 @@
}, },
{ {
"HHPGHOAKJJO": 7020013, "HHPGHOAKJJO": 7020013,
"DBHBAKLOHHI": "1040140066&70570201", "DBHBAKLOHHI": "1040140066&70570203",
"MBHEGDMMBMN": 100011, "MBHEGDMMBMN": 100011,
"BHOPPOEHFJP": 103, "BHOPPOEHFJP": 103,
"AIAHMONHMLG": "VRBabelTowner_Enterpoint_Transform", "AIAHMONHMLG": "VRBabelTowner_Enterpoint_Transform",

View File

@ -51,23 +51,24 @@
"BranchRelic_13502320_briefdes": "<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>额外附加<color=#2EB6FF>电属性伤害</color></color>。", "BranchRelic_13502320_briefdes": "<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>额外附加<color=#2EB6FF>电属性伤害</color></color>。",
"BranchRelic_13502320_des": "<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>额外附加自身<color=#2BAD00>300%</color>攻击力的<color=#2EB6FF>电属性伤害</color></color>。", "BranchRelic_13502320_des": "<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>额外附加自身<color=#2BAD00>300%</color>攻击力的<color=#2EB6FF>电属性伤害</color></color>。",
"BranchRelic_13502321_briefdes": "当希希芙为非操作中角色时,<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>再额外附加<color=#2EB6FF>电属性伤害</color></color>。", "BranchRelic_13502321_briefdes": "当希希芙为非操作中角色时,<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>再额外附加<color=#2EB6FF>电属性伤害</color></color>。",
"BranchRelic_13502321_des": "当希希芙为非操作中角色时,<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>再额外附加自身450%攻击的<color=#2EB6FF>电属性伤害</color></color>。", "BranchRelic_13502321_des": "当希希芙为非操作中角色时,<color=#FFFFFF>[蚀骨]</color><color=#2BAD00>再额外附加自身450%攻击的<color=#2EB6FF>电属性伤害</color></color>。",
"CardSkillDesc_40002": "战斗中,清道夫会施展属于猎手特有的野性和狡猾,开启[侵蚀壁垒]抵御攻击,并以凶狠的招式与玩家缠斗。选择合适的战斗策略尽快瓦解他的防护,让他感受属于人类的智慧吧。", "CardSkillDesc_40002": "战斗中,清道夫会施展属于猎手特有的野性和狡猾,开启[侵蚀壁垒]抵御攻击,并以凶狠的招式与玩家缠斗。选择合适的战斗策略尽快瓦解他的防护,让他感受属于人类的智慧吧。",
"Cissia_MathSkill_Desc": "队伍中存在<color=#FFFFFF>[击破]</color>或与自身属性相同的角色时触发:\n拥有<color=#FFFFFF>[毒素]</color>时使全队角色暴击伤害提高40%自身额外提高10%,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。", "Cissia_MathSkill_Desc": "队伍中存在<color=#FFFFFF>[击破]</color>或与自身属性相同的角色时触发:\n拥有<color=#FFFFFF>[毒素]</color>时使全队角色暴击伤害提升40%自身额外提升10%,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。",
"Cissia_Skill_AssaultAid_Desc": "发动<color=#FFFFFF>[招架支援]</color>后,点按 <IconMap:Icon_Normal> 发动:\n对目标发动连续攻击造成大量<color=#2EB6FF>电属性伤害</color>\n招式发动期间拥有无敌效果。",
"Cissia_Skill_CurseBurst_Desc": "对附近敌人造成<color=#2EB6FF>电属性伤害</color>\n每次触发使自身暴击率提升6%持续15秒至多叠加3层重复触发刷新持续时间。", "Cissia_Skill_CurseBurst_Desc": "对附近敌人造成<color=#2EB6FF>电属性伤害</color>\n每次触发使自身暴击率提升6%持续15秒至多叠加3层重复触发刷新持续时间。",
"Cissia_Skill_ExQTE_Desc": "喧响等级达到<color=#FFFFFF>[极]</color>时,点按 <IconMap:Icon_UltimateReady> 发动:\n对前方发动下砸攻击,造成大量<color=#2EB6FF>电属性伤害</color>\n招式发动后获得3点<color=#FFFFFF>[毒素]</color>\n招式发动后开启<color=#FFFFFF>[以太帷幕:冷血]</color>持续30秒期间全队角色暴击伤害提升5%\n重复开启<color=#FFFFFF>[以太帷幕:冷血]</color>前,将关闭已有的<color=#FFFFFF>[以太帷幕:冷血]</color>\n招式命中敌人时将触发<color=#FFFFFF>[快速支援]</color>\n招式发动期间拥有无敌效果。", "Cissia_Skill_ExQTE_Desc": "喧响等级达到<color=#FFFFFF>[极]</color>时,点按 <IconMap:Icon_UltimateReady> 发动:\n对前方发动落雷攻击,造成大量<color=#2EB6FF>电属性伤害</color>\n招式发动后获得3点<color=#FFFFFF>[毒素]</color>\n招式发动后开启<color=#FFFFFF>[以太帷幕:冷血]</color>持续30秒期间全队角色暴击伤害提升5%\n重复开启<color=#FFFFFF>[以太帷幕:冷血]</color>前,将关闭已有的<color=#FFFFFF>[以太帷幕:冷血]</color>\n招式命中敌人时将触发<color=#FFFFFF>[快速支援]</color>\n招式发动期间拥有无敌效果。",
"Cissia_Skill_ExSpecial_01_Desc": "能量足够时,点按或长按 <IconMap:Icon_SpecialReady> 发动:\n向前方发动多段远距离蛇咬造成<color=#2EB6FF>电属性伤害</color>\n招式发动时回复5点能量\n长按发动时会额外消耗能量每20点发动一次额外的打击造成<color=#2EB6FF>电属性伤害</color>至多额外消耗60点能量\n长按发动后自身获得3点<color=#FFFFFF>[毒素]</color>长按时每额外消耗20点能量获得1点<color=#FFFFFF>[毒素]</color>\n招式发动后可直接衔接第四段<color=#FFFFFF>[普通攻击:吐信]</color>\n招式命中敌人时将触发<color=#FFFFFF>[快速支援]</color>\n招式发动期间拥有无敌效果。", "Cissia_Skill_ExSpecial_01_Desc": "能量足够时,点按或长按 <IconMap:Icon_SpecialReady> 发动:\n向前方发动多段远距离蛇咬造成<color=#2EB6FF>电属性伤害</color>\n招式发动时回复5点能量\n长按发动时会额外消耗能量每20点发动一次额外的打击造成<color=#2EB6FF>电属性伤害</color>至多额外消耗60点能量\n招式发动后自身获得3点<color=#FFFFFF>[毒素]</color>长按时每额外消耗20点能量获得1点<color=#FFFFFF>[毒素]</color>\n招式发动后可直接衔接第四段<color=#FFFFFF>[普通攻击:吐信]</color>\n招式命中敌人时将触发<color=#FFFFFF>[快速支援]</color>\n招式发动期间拥有无敌效果。",
"Cissia_Talent_01_Desc_01": "进入战场时,获得的<color=#FFFFFF>[毒素]</color>点数提至6点<color=#FFFFFF>[核心被动]</color>中无视敌人防御力效果提升至原本的140%并使全队角色造成的伤害无视目标5%<color=#2EB6FF>电属性伤害抗性</color><color=#FFFFFF>[蚀骨]</color>造成的伤害无视目标10%<color=#2EB6FF>电属性伤害抗性</color>。", "Cissia_Talent_01_Desc_01": "进入战场时,获得的<color=#FFFFFF>[毒素]</color>点数提至6点<color=#FFFFFF>[核心被动]</color>中无视敌人防御力效果提升至原本的140%并使全队角色造成的伤害无视目标5%<color=#2EB6FF>电属性伤害抗性</color><color=#FFFFFF>[蚀骨]</color>造成的伤害无视目标10%<color=#2EB6FF>电属性伤害抗性</color>。",
"Cissia_Talent_01_Desc_01_Realign": "进入战场时,获得的<color=#FFFFFF>[毒素]</color>点数提至6点\n<color=#FFFFFF>[核心被动]</color>中无视敌人防御力效果提升至原本的140%并使全队角色造成的伤害无视目标5%<color=#2EB6FF>电属性伤害抗性</color>\n<color=#FFFFFF>[蚀骨]</color>造成的伤害无视目标10%<color=#2EB6FF>电属性伤害抗性</color>。", "Cissia_Talent_01_Desc_01_Realign": "进入战场时,获得的<color=#FFFFFF>[毒素]</color>点数提至6点\n<color=#FFFFFF>[核心被动]</color>中无视敌人防御力效果提升至原本的140%并使全队角色造成的伤害无视目标5%<color=#2EB6FF>电属性伤害抗性</color>\n<color=#FFFFFF>[蚀骨]</color>造成的伤害无视目标10%<color=#2EB6FF>电属性伤害抗性</color>。",
"Cissia_Talent_02_Desc_01": "<color=#FFFFFF>[连携技:团伙作案]</color>或<color=#FFFFFF>[终结技:爬行恐惧]</color>命中处于失衡状态下的敌人后额外获得3点<color=#FFFFFF>[毒素]</color><color=#FFFFFF>[普通攻击:蛇吻]</color>造成的伤害提升35%。", "Cissia_Talent_02_Desc_01": "<color=#FFFFFF>[连携技:团伙作案]</color>或<color=#FFFFFF>[终结技:爬行恐惧]</color>命中处于失衡状态下的敌人后额外获得3点<color=#FFFFFF>[毒素]</color><color=#FFFFFF>[普通攻击:蛇吻]</color>造成的伤害提升35%。",
"Cissia_Talent_02_Desc_01_Realign": "<color=#FFFFFF>[连携技:团伙作案]</color>或<color=#FFFFFF>[终结技:爬行恐惧]</color>命中处于失衡状态下的敌人后额外获得3点<color=#FFFFFF>[毒素]</color>\n<color=#FFFFFF>[普通攻击:蛇吻]</color>造成的伤害提升35%。", "Cissia_Talent_02_Desc_01_Realign": "<color=#FFFFFF>[连携技:团伙作案]</color>或<color=#FFFFFF>[终结技:爬行恐惧]</color>命中处于失衡状态下的敌人后额外获得3点<color=#FFFFFF>[毒素]</color>\n<color=#FFFFFF>[普通攻击:蛇吻]</color>造成的伤害提升35%。",
"Cissia_UniqueSkill_01_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>3%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.52%</color>防御力,至多无视敌人<color=#2BAD00>12.88%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>227%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名电属性角色时<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。", "Cissia_UniqueSkill_01_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队角色对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>3%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.52%</color>防御力,至多无视敌人<color=#2BAD00>12.88%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>227%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名<color=#2EB6FF>电属性</color>角色时,<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。",
"Cissia_UniqueSkill_02_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>3.5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.6%</color>防御力,至多无视敌人<color=#2BAD00>14.9%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>245%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名电属性角色时<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。", "Cissia_UniqueSkill_02_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队角色对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>3.5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.6%</color>防御力,至多无视敌人<color=#2BAD00>14.9%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>245%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名<color=#2EB6FF>电属性</color>角色时,<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。",
"Cissia_UniqueSkill_03_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>4%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.68%</color>防御力,至多无视敌人<color=#2BAD00>16.92%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>263%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名电属性角色时<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。", "Cissia_UniqueSkill_03_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队角色对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>4%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.68%</color>防御力,至多无视敌人<color=#2BAD00>16.92%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>263%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名<color=#2EB6FF>电属性</color>角色时,<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。",
"Cissia_UniqueSkill_04_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>4.5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.76%</color>防御力,至多无视敌人<color=#2BAD00>18.94%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>281%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名电属性角色时<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。", "Cissia_UniqueSkill_04_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队角色对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>4.5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.76%</color>防御力,至多无视敌人<color=#2BAD00>18.94%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>281%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名<color=#2EB6FF>电属性</color>角色时,<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。",
"Cissia_UniqueSkill_05_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.84%</color>防御力,至多无视敌人<color=#2BAD00>20.96%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>299%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名电属性角色时<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。", "Cissia_UniqueSkill_05_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队角色对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.84%</color>防御力,至多无视敌人<color=#2BAD00>20.96%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>299%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名<color=#2EB6FF>电属性</color>角色时,<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。",
"Cissia_UniqueSkill_06_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>5.5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.92%</color>防御力,至多无视敌人<color=#2BAD00>22.98%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>317%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名电属性角色时<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。", "Cissia_UniqueSkill_06_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队角色对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>5.5%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>0.92%</color>防御力,至多无视敌人<color=#2BAD00>22.98%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>317%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名<color=#2EB6FF>电属性</color>角色时,<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。",
"Cissia_UniqueSkill_07_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>6%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>1%</color>防御力,至多无视敌人<color=#2BAD00>25%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>335%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名电属性角色时<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。", "Cissia_UniqueSkill_07_Desc": "进入战场时获得3点<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒内最多触发一次。\n拥有<color=#FFFFFF>[毒素]</color>时接战状态下每5秒消耗1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>,造成<color=#2EB6FF>电属性伤害</color>\n拥有<color=#FFFFFF>[毒素]</color>时,使全队角色对敌人造成的<color=#2EB6FF>电属性伤害</color>无视敌人<color=#2BAD00>6%</color>防御力初始能量自动回复大于1.4时超过部分每超过0.12,额外无视敌人<color=#2BAD00>1%</color>防御力,至多无视敌人<color=#2BAD00>25%</color>防御力,持续至<color=#FFFFFF>[毒素]</color>耗尽后30秒。\n<color=#FFFFFF>[蚀骨]</color>额外附加自身<color=#2BAD00>335%</color>攻击力的<color=#2EB6FF>电属性伤害</color>\n队伍中有1/2名<color=#2EB6FF>电属性</color>角色时,<color=#FFFFFF>[蚀骨]</color>造成的失衡值提升40%/60%\n获得<color=#FFFFFF>[毒素]</color>时每溢出1点<color=#FFFFFF>[毒素]</color>,触发一次<color=#FFFFFF>[蚀骨]</color>。",
"CollectionDesc_3700236": "「煮釜」火锅店的联名款摆件,燃油饮里加满气,喝到肚里有力气!", "CollectionDesc_3700236": "「煮釜」火锅店的联名款摆件,燃油饮里加满气,喝到肚里有力气!",
"CollectionDesc_3700238": "「煮釜」火锅店的联名款摆件,火锅热辣嘶哈嘶哈,奶油布丁冰冰嘴巴!", "CollectionDesc_3700238": "「煮釜」火锅店的联名款摆件,火锅热辣嘶哈嘶哈,奶油布丁冰冰嘴巴!",
"CollectionName_3700236": "火锅派对·燃油汽水", "CollectionName_3700236": "火锅派对·燃油汽水",
@ -211,6 +212,7 @@
"Main_OngoingMainCity_Chapter180_111801001_01": "大家不会都是来抢那个音擎的吧?", "Main_OngoingMainCity_Chapter180_111801001_01": "大家不会都是来抢那个音擎的吧?",
"Main_OngoingMainCity_Chapter180_111801002_01": "{M#走吧哥哥,我们先去登记参赛!}{F#铃,走吧,我们先去登记参赛!}", "Main_OngoingMainCity_Chapter180_111801002_01": "{M#走吧哥哥,我们先去登记参赛!}{F#铃,走吧,我们先去登记参赛!}",
"Main_OngoingMainCity_Chapter180_111801004_02": "{M#至于铃…她的房门紧闭着,应该也已经睡了吧。我突然晕过去,肯定让她担心了…}{F#哥哥又去哪了呢…把自己的床让给我躺着,他岂不是只能睡沙发…}", "Main_OngoingMainCity_Chapter180_111801004_02": "{M#至于铃…她的房门紧闭着,应该也已经睡了吧。我突然晕过去,肯定让她担心了…}{F#哥哥又去哪了呢…把自己的床让给我躺着,他岂不是只能睡沙发…}",
"Message_45100214": "店长不要告诉她们哦",
"NangongYu_MathSkill_Desc": "队伍中存在<color=#FFFFFF>[异常]</color>角色或与自身阵营相同的角色时触发:\n队伍中任意角色攻击命中处于失衡状态的敌人造成的属性异常积蓄值提升30%<color=#FFFFFF>[连携技]</color>攻击命中处于失衡状态的敌人造成的属性异常积蓄值额外提升30%\n队伍中任意角色使敌人进入失衡状态时南宫羽获得2层<color=#FFFFFF>[舞力全开]</color>效果最多拥有2层持续15秒重复触发时刷新持续时间拥有<color=#FFFFFF>[舞力全开]</color>时,南宫羽发动<color=#FFFFFF>[强化特殊技:相当沉重的爱意]</color>、<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>或<color=#FFFFFF>[快速支援:救场技巧]</color>且重击命中同时处于属性异常和失衡状态下的敌人时会消耗1层<color=#FFFFFF>[舞力全开]</color>对满足条件的所有敌人触发特殊的<color=#FFFFFF>[紊乱]</color>效果<color=#FFFFFF>[极性紊乱]</color>,对目标造成原本<color=#FFFFFF>[紊乱]</color>效果25%的伤害,并触发队伍中上一位角色的<color=#FFFFFF>[快速支援]</color><color=#FFFFFF>[极性紊乱]</color>不会清除目标所处的属性异常状态,若该招式未能触发<color=#FFFFFF>[极性紊乱]</color>则不会消耗<color=#FFFFFF>[舞力全开]</color>,当南宫羽拥有<color=#FFFFFF>[舞力全开]</color>时,下一次换入前场将直接发动<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>第一段蓄力攻击且必定触发精准蓄力;\n队伍中任意角色使敌人进入失衡状态后南宫羽下一次发动<color=#FFFFFF>[强化特殊技]</color>不会消耗能量该效果持续15秒每15秒最多触发一次\n当南宫羽与爱芮共同处于队伍中时爱芮的<color=#FFFFFF>[普通攻击:绝对音准]</color>重击命中处于属性异常和失衡状态下的敌人时若南宫羽完整参与此次攻击也会消耗1层<color=#FFFFFF>[舞力全开]</color>对满足条件的所有敌人触发<color=#FFFFFF>[极性紊乱]</color>\n南宫羽的<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>第三段攻击或<color=#FFFFFF>[终结技:流落星群]</color>命中敌人时,敌人获得<color=#FFFFFF>[踉跄]</color>效果失衡易伤倍率提升30%该效果下的敌人进入失衡状态后的失衡持续时间提升3秒从失衡状态恢复前<color=#FFFFFF>[踉跄]</color>效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有<color=#FFFFFF>[踉跄]</color>效果的敌人失衡结束时<color=#FFFFFF>[踉跄]</color>效果结束。", "NangongYu_MathSkill_Desc": "队伍中存在<color=#FFFFFF>[异常]</color>角色或与自身阵营相同的角色时触发:\n队伍中任意角色攻击命中处于失衡状态的敌人造成的属性异常积蓄值提升30%<color=#FFFFFF>[连携技]</color>攻击命中处于失衡状态的敌人造成的属性异常积蓄值额外提升30%\n队伍中任意角色使敌人进入失衡状态时南宫羽获得2层<color=#FFFFFF>[舞力全开]</color>效果最多拥有2层持续15秒重复触发时刷新持续时间拥有<color=#FFFFFF>[舞力全开]</color>时,南宫羽发动<color=#FFFFFF>[强化特殊技:相当沉重的爱意]</color>、<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>或<color=#FFFFFF>[快速支援:救场技巧]</color>且重击命中同时处于属性异常和失衡状态下的敌人时会消耗1层<color=#FFFFFF>[舞力全开]</color>对满足条件的所有敌人触发特殊的<color=#FFFFFF>[紊乱]</color>效果<color=#FFFFFF>[极性紊乱]</color>,对目标造成原本<color=#FFFFFF>[紊乱]</color>效果25%的伤害,并触发队伍中上一位角色的<color=#FFFFFF>[快速支援]</color><color=#FFFFFF>[极性紊乱]</color>不会清除目标所处的属性异常状态,若该招式未能触发<color=#FFFFFF>[极性紊乱]</color>则不会消耗<color=#FFFFFF>[舞力全开]</color>,当南宫羽拥有<color=#FFFFFF>[舞力全开]</color>时,下一次换入前场将直接发动<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>第一段蓄力攻击且必定触发精准蓄力;\n队伍中任意角色使敌人进入失衡状态后南宫羽下一次发动<color=#FFFFFF>[强化特殊技]</color>不会消耗能量该效果持续15秒每15秒最多触发一次\n当南宫羽与爱芮共同处于队伍中时爱芮的<color=#FFFFFF>[普通攻击:绝对音准]</color>重击命中处于属性异常和失衡状态下的敌人时若南宫羽完整参与此次攻击也会消耗1层<color=#FFFFFF>[舞力全开]</color>对满足条件的所有敌人触发<color=#FFFFFF>[极性紊乱]</color>\n南宫羽的<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>第三段攻击或<color=#FFFFFF>[终结技:流落星群]</color>命中敌人时,敌人获得<color=#FFFFFF>[踉跄]</color>效果失衡易伤倍率提升30%该效果下的敌人进入失衡状态后的失衡持续时间提升3秒从失衡状态恢复前<color=#FFFFFF>[踉跄]</color>效果对同一目标最多触发一次,失衡持续时间提升效果与同类效果不可叠加,拥有<color=#FFFFFF>[踉跄]</color>效果的敌人失衡结束时<color=#FFFFFF>[踉跄]</color>效果结束。",
"NangongYu_Skill_Branch_Desc": "长按 <IconMap:Icon_Normal> 发动蓄力攻击,造成<color=#FE437E>以太属性伤害</color>在恰当的时机松开按键可以触发精准蓄力使得招式造成的失衡值提升20%\n南宫羽至多可以发动三段攻击第二段和第三段攻击各需要消耗50点<color=#FFFFFF>[重拍]</color>\n<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>和<color=#FFFFFF>[强化特殊技]</color>发动后,若<color=#FFFFFF>[重拍]</color>足够,长按 <IconMap:Icon_Normal> 可跳过第一段攻击,直接发动第二段和第三段攻击,且必定触发精准蓄力;\n南宫羽为操作中的角色时<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>和<color=#FFFFFF>[强化特殊技]</color>不会打断<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>的连段计数;\n第一段攻击蓄力期间抗打断等级提升受到的伤害降低60%\n第二段和第三段攻击蓄力期间拥有无敌效果\n第一段攻击冲刺阶段能够格挡敌人攻击成功格挡则此次攻击也被视为精准蓄力攻击\n所有攻击发动期间均拥有无敌效果。", "NangongYu_Skill_Branch_Desc": "长按 <IconMap:Icon_Normal> 发动蓄力攻击,造成<color=#FE437E>以太属性伤害</color>在恰当的时机松开按键可以触发精准蓄力使得招式造成的失衡值提升20%\n南宫羽至多可以发动三段攻击第二段和第三段攻击各需要消耗50点<color=#FFFFFF>[重拍]</color>\n<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>和<color=#FFFFFF>[强化特殊技]</color>发动后,若<color=#FFFFFF>[重拍]</color>足够,长按 <IconMap:Icon_Normal> 可跳过第一段攻击,直接发动第二段和第三段攻击,且必定触发精准蓄力;\n南宫羽为操作中的角色时<color=#FFFFFF>[连携技]</color>、<color=#FFFFFF>[终结技]</color>和<color=#FFFFFF>[强化特殊技]</color>不会打断<color=#FFFFFF>[普通攻击:可爱地雷飞天撞]</color>的连段计数;\n第一段攻击蓄力期间抗打断等级提升受到的伤害降低60%\n第二段和第三段攻击蓄力期间拥有无敌效果\n第一段攻击冲刺阶段能够格挡敌人攻击成功格挡则此次攻击也被视为精准蓄力攻击\n所有攻击发动期间均拥有无敌效果。",
"NangongYu_Talent_02_Desc_01": "每层<color=#FFFFFF>[颤音]</color>使<color=#FFFFFF>[核心被动:天才偶像]</color>中<color=#FFFFFF>[异放]</color>的伤害比例额外提升10%<color=#FFFFFF>[额外能力:天使队长]</color>提供的失衡易伤倍率额外提升30%;操作中的角色<color=#FFFFFF>[连携技]</color>重击命中同时处于属性异常和失衡状态下的敌人时,会对敌人触发<color=#FFFFFF>[极性紊乱]</color>,对目标造成原本<color=#FFFFFF>[紊乱]</color>效果25%的伤害,敌人在同一失衡期间仅能触发一次该效果。", "NangongYu_Talent_02_Desc_01": "每层<color=#FFFFFF>[颤音]</color>使<color=#FFFFFF>[核心被动:天才偶像]</color>中<color=#FFFFFF>[异放]</color>的伤害比例额外提升10%<color=#FFFFFF>[额外能力:天使队长]</color>提供的失衡易伤倍率额外提升30%;操作中的角色<color=#FFFFFF>[连携技]</color>重击命中同时处于属性异常和失衡状态下的敌人时,会对敌人触发<color=#FFFFFF>[极性紊乱]</color>,对目标造成原本<color=#FFFFFF>[紊乱]</color>效果25%的伤害,敌人在同一失衡期间仅能触发一次该效果。",
@ -245,6 +247,7 @@
"PartnerTalk_Chat_PartnerCissia_330520701_09": "外环…我花了好大力气才逃离这里,铃怎么会想着来这种地方?", "PartnerTalk_Chat_PartnerCissia_330520701_09": "外环…我花了好大力气才逃离这里,铃怎么会想着来这种地方?",
"PartnerTalk_Chat_PartnerCissia_330521204_07": "那么,两位今天想喝点什么?", "PartnerTalk_Chat_PartnerCissia_330521204_07": "那么,两位今天想喝点什么?",
"PartnerTalk_Chat_PartnerCissia_330521204_11": "「黄金流心蛋奶盖茶奶」怎么样?用牧场特供蛋制作的流心奶盖,底下是珂瑞斯茶奶,顶上再撒上一层咸蛋黄酥粒!", "PartnerTalk_Chat_PartnerCissia_330521204_11": "「黄金流心蛋奶盖茶奶」怎么样?用牧场特供蛋制作的流心奶盖,底下是珂瑞斯茶奶,顶上再撒上一层咸蛋黄酥粒!",
"PartnerTalk_Chat_PartnerNangongYu_330510009_16": "华丽过头啦。舞者没法用一个多余的动作就变得显眼的,反而会让演出的整体与音乐都变得不够协调。",
"PartnerTalk_Chat_PartnerNangongYu_330510015_18": "我们观察了很久…南宫独处的时候,似乎很难真的停下来。所以需要有人在旁边,提醒她「现在不是工作时间」。", "PartnerTalk_Chat_PartnerNangongYu_330510015_18": "我们观察了很久…南宫独处的时候,似乎很难真的停下来。所以需要有人在旁边,提醒她「现在不是工作时间」。",
"PartnerTalk_Chat_PartnerNangongYu_330510015_24": "这是今天的活动经费…如果南宫真的想偷偷跑回练习室,请联络我们!", "PartnerTalk_Chat_PartnerNangongYu_330510015_24": "这是今天的活动经费…如果南宫真的想偷偷跑回练习室,请联络我们!",
"PartnerTalk_Chat_PartnerNangongYu_330510015_27": "今天,请让南宫忘记自己是「队长」吧。", "PartnerTalk_Chat_PartnerNangongYu_330510015_27": "今天,请让南宫忘记自己是「队长」吧。",
@ -303,6 +306,7 @@
"QuestDesc_41832": "无眠的夜晚,悄然靠近的黑影。会在这里徘徊的…都是迷失了归处的人吗?", "QuestDesc_41832": "无眠的夜晚,悄然靠近的黑影。会在这里徘徊的…都是迷失了归处的人吗?",
"QuestDesc_4183204": "已经很晚了,带着希希芙回录像店休息吧。不过在这之前,她似乎有什么话想说?", "QuestDesc_4183204": "已经很晚了,带着希希芙回录像店休息吧。不过在这之前,她似乎有什么话想说?",
"QuestDesc_41842": "当规则变为丛林法则,当秩序不再适用,都市终于露出了它的爪牙。", "QuestDesc_41842": "当规则变为丛林法则,当秩序不再适用,都市终于露出了它的爪牙。",
"QuestName_10041004": "前往「拟真鏖战试炼」通关「鏖战试炼狂澜」10层",
"QuestName_12216001": "新变数的到来", "QuestName_12216001": "新变数的到来",
"QuestName_12216002": "「空洞英雄」比赛", "QuestName_12216002": "「空洞英雄」比赛",
"QuestName_12216003": "东拼西凑的团队", "QuestName_12216003": "东拼西凑的团队",
@ -396,6 +400,8 @@
"Tips_205034930": "可以通过菜单查看已下单的菜品信息", "Tips_205034930": "可以通过菜单查看已下单的菜品信息",
"Tips_205034932": "除第一回合外,大部分菜品下单时会提供刷新机会", "Tips_205034932": "除第一回合外,大部分菜品下单时会提供刷新机会",
"Tips_205034936": "菜单图鉴界面已解锁,可以按需查看", "Tips_205034936": "菜单图鉴界面已解锁,可以按需查看",
"Tips_74510001": "同行的背景音乐,准备好咯~",
"Tips_74510004": "今天的妄想是——梦幻的邀约时光!",
"TitleCondition_3800223": "完成<color=#FFAF2C>「灾潮特遣分队」</color>中全部关卡且最高总分大于等于150000分。\n若玩家最高总分的排名在本服务器的前10%及以内,称号将显示百分比后缀。\n活动持续期间的数据更新有一定滞后性活动结束时数据将永久固定。", "TitleCondition_3800223": "完成<color=#FFAF2C>「灾潮特遣分队」</color>中全部关卡且最高总分大于等于150000分。\n若玩家最高总分的排名在本服务器的前10%及以内,称号将显示百分比后缀。\n活动持续期间的数据更新有一定滞后性活动结束时数据将永久固定。",
"TitleCondition_3800225": "完成<color=#FFAF2C>「滚烫寻鲜记」</color>所有活动剧情。", "TitleCondition_3800225": "完成<color=#FFAF2C>「滚烫寻鲜记」</color>所有活动剧情。",
"TitlePreCondition_Activity": "解锁限时活动<color=#FFAF2C>{0}</color>后获取提示。", "TitlePreCondition_Activity": "解锁限时活动<color=#FFAF2C>{0}</color>后获取提示。",
@ -408,11 +414,11 @@
"Weapon_TalentDes_81415113": "装备者的异常精通提升<color=#2BAD00>117</color>点;装备者<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[普通攻击]</color>造成<color=#FE437E>以太属性伤害</color>时,全队角色造成的伤害提升<color=#2BAD00>19.5%</color>持续40秒最多叠加2层同一招式内最多触发一次重复触发时刷新持续时间拥有2层效果时装备者的异常精通额外提升<color=#2BAD00>78</color>点,该效果全队唯一。", "Weapon_TalentDes_81415113": "装备者的异常精通提升<color=#2BAD00>117</color>点;装备者<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[普通攻击]</color>造成<color=#FE437E>以太属性伤害</color>时,全队角色造成的伤害提升<color=#2BAD00>19.5%</color>持续40秒最多叠加2层同一招式内最多触发一次重复触发时刷新持续时间拥有2层效果时装备者的异常精通额外提升<color=#2BAD00>78</color>点,该效果全队唯一。",
"Weapon_TalentDes_81415114": "装备者的异常精通提升<color=#2BAD00>130</color>点;装备者<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[普通攻击]</color>造成<color=#FE437E>以太属性伤害</color>时,全队角色造成的伤害提升<color=#2BAD00>21%</color>持续40秒最多叠加2层同一招式内最多触发一次重复触发时刷新持续时间拥有2层效果时装备者的异常精通额外提升<color=#2BAD00>87</color>点,该效果全队唯一。", "Weapon_TalentDes_81415114": "装备者的异常精通提升<color=#2BAD00>130</color>点;装备者<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[普通攻击]</color>造成<color=#FE437E>以太属性伤害</color>时,全队角色造成的伤害提升<color=#2BAD00>21%</color>持续40秒最多叠加2层同一招式内最多触发一次重复触发时刷新持续时间拥有2层效果时装备者的异常精通额外提升<color=#2BAD00>87</color>点,该效果全队唯一。",
"Weapon_TalentDes_81415115": "装备者的异常精通提升<color=#2BAD00>145</color>点;装备者<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[普通攻击]</color>造成<color=#FE437E>以太属性伤害</color>时,全队角色造成的伤害提升<color=#2BAD00>24%</color>持续40秒最多叠加2层同一招式内最多触发一次重复触发时刷新持续时间拥有2层效果时装备者的异常精通额外提升<color=#2BAD00>96</color>点,该效果全队唯一。", "Weapon_TalentDes_81415115": "装备者的异常精通提升<color=#2BAD00>145</color>点;装备者<color=#FFFFFF>[强化特殊技]</color>或<color=#FFFFFF>[普通攻击]</color>造成<color=#FE437E>以太属性伤害</color>时,全队角色造成的伤害提升<color=#2BAD00>24%</color>持续40秒最多叠加2层同一招式内最多触发一次重复触发时刷新持续时间拥有2层效果时装备者的异常精通额外提升<color=#2BAD00>96</color>点,该效果全队唯一。",
"Weapon_TalentDes_81415211": "暴击率提<color=#2BAD00>25%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>28%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。", "Weapon_TalentDes_81415211": "暴击率提<color=#2BAD00>25%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>28%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。",
"Weapon_TalentDes_81415212": "暴击率提<color=#2BAD00>28.8%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>31.5%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。", "Weapon_TalentDes_81415212": "暴击率提<color=#2BAD00>28.8%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>31.5%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。",
"Weapon_TalentDes_81415213": "暴击率提<color=#2BAD00>32.5%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>35%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。", "Weapon_TalentDes_81415213": "暴击率提<color=#2BAD00>32.5%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>35%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。",
"Weapon_TalentDes_81415214": "暴击率提<color=#2BAD00>36.3%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>38.5%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。", "Weapon_TalentDes_81415214": "暴击率提<color=#2BAD00>36.3%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>38.5%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。",
"Weapon_TalentDes_81415215": "暴击率提<color=#2BAD00>40%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>42%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。", "Weapon_TalentDes_81415215": "暴击率提<color=#2BAD00>40%</color>装备者单次消耗的能量达到20点时每消耗20点能量获得3秒增益效果造成<color=#2EB6FF>电属性伤害</color>时无视目标<color=#2BAD00>42%</color>防御力重复获得时延长持续时间至多延长至30秒进入接战状态时获得10秒该增益装备者为非当前操作中角色时持续时间不再减少。",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "<color=#FFAF2C>1级</color>:切队后,每隔<color=#2BAD00>1</color>秒生成1道<color=#FFAF2C>以太乱雷</color>,持续<color=#2BAD00>10</color>秒,对范围内敌人造成<color=#FE437E>以太伤害</color>并牵引敌人;每道以太乱雷降下时,使代理人<color=#FFAF2C>异常积蓄效率提升</color><color=#2BAD00>1.5%</color>、<color=#FFAF2C>异常精通提升</color><color=#2BAD00>2点</color>,上限<color=#2BAD00>30</color>层", "textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_2_Lv1": "<color=#FFAF2C>1级</color>:切队后,每隔<color=#2BAD00>1</color>秒生成1道<color=#FFAF2C>以太乱雷</color>,持续<color=#2BAD00>10</color>秒,对范围内敌人造成<color=#FE437E>以太伤害</color>并牵引敌人;每道以太乱雷降下时,使代理人<color=#FFAF2C>异常积蓄效率提升</color><color=#2BAD00>1.5%</color>、<color=#FFAF2C>异常精通提升</color><color=#2BAD00>2点</color>,上限<color=#2BAD00>30</color>层",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "<color=#FFAF2C>5级</color>:震荡波命中敌人时,敌人<color=#FFAF2C>失衡易伤倍率</color><color=#2BAD00>提升66%</color>。此后<color=#FFAF2C>每次切队</color>,全队贯穿力提升<color=#2BAD00>1000</color>点", "textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_4_Lv5": "<color=#FFAF2C>5级</color>:震荡波命中敌人时,敌人<color=#FFAF2C>失衡易伤倍率</color><color=#2BAD00>提升66%</color>。此后<color=#FFAF2C>每次切队</color>,全队贯穿力提升<color=#2BAD00>1000</color>点",
"textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_1": "代理人造成的失衡值提升<color=#2BAD00>15%</color>。敌人处于失衡状态时,代理人的异常积蓄效率提升<color=#2BAD00>33%</color>", "textmap_content_ActivityBattleAbility_SwitchTeamBattleActivity_TeamBuff_1_1": "代理人造成的失衡值提升<color=#2BAD00>15%</color>。敌人处于失衡状态时,代理人的异常积蓄效率提升<color=#2BAD00>33%</color>",

View File

@ -364,7 +364,7 @@
"BranchRelic_13502320_des": "<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>額外附加自身<color=#2BAD00>300%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color></color>。", "BranchRelic_13502320_des": "<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>額外附加自身<color=#2BAD00>300%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502320_name": "[希希芙]猛毒特調", "BranchRelic_13502320_name": "[希希芙]猛毒特調",
"BranchRelic_13502321_briefdes": "當希希芙為非操作中角色時,<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>再額外附加<color=#2EB6FF>電屬性傷害</color></color>。", "BranchRelic_13502321_briefdes": "當希希芙為非操作中角色時,<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>再額外附加<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502321_des": "當希希芙為非操作中角色時,<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>再額外附加自身450%攻擊的<color=#2EB6FF>電屬性傷害</color></color>。", "BranchRelic_13502321_des": "當希希芙為非操作中角色時,<color=#FFFFFF>[蝕骨]</color><color=#2BAD00>再額外附加自身450%攻擊的<color=#2EB6FF>電屬性傷害</color></color>。",
"BranchRelic_13502321_name": "[希希芙]猛毒特調", "BranchRelic_13502321_name": "[希希芙]猛毒特調",
"BranchRelic_13502322_briefdes": "擁有<color=#FFFFFF>[毒素]</color>時,操作中的角色<color=#2BAD00>造成的傷害提升</color>。", "BranchRelic_13502322_briefdes": "擁有<color=#FFFFFF>[毒素]</color>時,操作中的角色<color=#2BAD00>造成的傷害提升</color>。",
"BranchRelic_13502322_des": "擁有<color=#FFFFFF>[毒素]</color>時,操作中的角色<color=#2BAD00>造成的傷害提升50%</color>,持續至<color=#FFFFFF>[毒素]</color>耗盡30秒後。", "BranchRelic_13502322_des": "擁有<color=#FFFFFF>[毒素]</color>時,操作中的角色<color=#2BAD00>造成的傷害提升50%</color>,持續至<color=#FFFFFF>[毒素]</color>耗盡30秒後。",
@ -396,7 +396,7 @@
"Cinema_Comment_2101_Name": "玲", "Cinema_Comment_2101_Name": "玲",
"Cinema_Comment_2201_Name": "玲", "Cinema_Comment_2201_Name": "玲",
"Cinema_Comment_2801_Name": "玲", "Cinema_Comment_2801_Name": "玲",
"Cissia_MathSkill_Desc": "隊伍中包含<color=#FFFFFF>[擊破]</color>或與自身屬性相同的角色時觸發:\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色暴擊傷害提高40%,自身額外提高10%,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。", "Cissia_MathSkill_Desc": "隊伍中包含<color=#FFFFFF>[擊破]</color>或與自身屬性相同的角色時觸發:\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色暴擊傷害提升40%,自身額外提升10%,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。",
"Cissia_Property_ExSpecial_SpCostValue_01": "65點", "Cissia_Property_ExSpecial_SpCostValue_01": "65點",
"Cissia_SkillList_10_Content": "<IconMap:Icon_Switch> (觸發快速支援時)", "Cissia_SkillList_10_Content": "<IconMap:Icon_Switch> (觸發快速支援時)",
"Cissia_SkillList_10_Title": "快速支援:報警裝置", "Cissia_SkillList_10_Title": "快速支援:報警裝置",
@ -418,21 +418,21 @@
"Cissia_SkillList_9_Title": "終結技:爬行恐懼", "Cissia_SkillList_9_Title": "終結技:爬行恐懼",
"Cissia_SkillName": "「心電感應」", "Cissia_SkillName": "「心電感應」",
"Cissia_SkillText": "希希芙能夠敏銳地察覺到客人們體溫和心跳的變化,藉此推斷出他們究竟對哪一盤錄影帶動心……再恰如其分地突然出現發動猛烈的推銷攻勢!", "Cissia_SkillText": "希希芙能夠敏銳地察覺到客人們體溫和心跳的變化,藉此推斷出他們究竟對哪一盤錄影帶動心……再恰如其分地突然出現發動猛烈的推銷攻勢!",
"Cissia_Skill_AssaultAid_Desc": "發動<color=#FFFFFF>[招架支援]</color>後,點按 <IconMap:Icon_Normal> 發動:\n對目標發動連續下砸攻擊,造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間擁有無敵效果。", "Cissia_Skill_AssaultAid_Desc": "發動<color=#FFFFFF>[招架支援]</color>後,點按 <IconMap:Icon_Normal> 發動:\n對目標發動連續攻擊,造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 <IconMap:Icon_Switch> 發動:\n向前方躍起落地後進行橫掃攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間可以快速銜接<color=#FFFFFF>[特殊技:獠齒]</color>、<color=#FFFFFF>[強化特殊技:毒牙]</color>和<color=#FFFFFF>[普通攻擊:蛇吻]</color>。\n招式發動期間擁有無敵效果。", "Cissia_Skill_BeHitAid_Desc": "目前操作中的角色被擊飛時,點按 <IconMap:Icon_Switch> 發動:\n向前方躍起落地後進行橫掃攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間可以快速銜接<color=#FFFFFF>[特殊技:獠齒]</color>、<color=#FFFFFF>[強化特殊技:毒牙]</color>和<color=#FFFFFF>[普通攻擊:蛇吻]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_Branch_Desc": "擁有<color=#FFFFFF>[蛇影]</color>時可長按 <IconMap:Icon_Normal> 發動:\n希希芙跳入空中並鎖定目標隨後落地對範圍內敵人造成<color=#2EB6FF>電屬性傷害</color>。\n鎖定期間保持長按 <IconMap:Icon_Normal> 並拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}可以延長鎖定時間,並自由控制落地位置。\n每獲得6點<color=#FFFFFF>[毒素]</color>自身獲得1層<color=#FFFFFF>[蛇影]</color>效果至多獲得3層。\n進入戰場時獲得1層<color=#FFFFFF>[蛇影]</color>效果。\n招式發動時消耗1層<color=#FFFFFF>[蛇影]</color>。\n命中敵人後快速消耗所有<color=#FFFFFF>[毒素]</color>並觸發<color=#FFFFFF>[蝕骨]</color>。\n招式發動時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。", "Cissia_Skill_Branch_Desc": "擁有<color=#FFFFFF>[蛇影]</color>時可長按 <IconMap:Icon_Normal> 發動:\n希希芙跳入空中並鎖定目標隨後落地對範圍內敵人造成<color=#2EB6FF>電屬性傷害</color>。\n鎖定期間保持長按 <IconMap:Icon_Normal> 並拖曳{LAYOUT_CONSOLECONTROLLER#操作桿}{LAYOUT_FALLBACK#搖桿}可以延長鎖定時間,並自由控制落地位置。\n每獲得6點<color=#FFFFFF>[毒素]</color>自身獲得1層<color=#FFFFFF>[蛇影]</color>效果至多獲得3層。\n進入戰場時獲得1層<color=#FFFFFF>[蛇影]</color>效果。\n招式發動時消耗1層<color=#FFFFFF>[蛇影]</color>。\n命中敵人後快速消耗所有<color=#FFFFFF>[毒素]</color>並觸發<color=#FFFFFF>[蝕骨]</color>。\n招式發動時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_Branch_Title": "普通攻擊:蛇吻", "Cissia_Skill_Branch_Title": "普通攻擊:蛇吻",
"Cissia_Skill_Counter_Desc": "觸發<color=#FFFFFF>[極限閃避]</color>後,點按 <IconMap:Icon_Normal> 發動:\n向前方躍起落地後進行橫掃攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間擁有無敵效果。", "Cissia_Skill_Counter_Desc": "觸發<color=#FFFFFF>[極限閃避]</color>後,點按 <IconMap:Icon_Normal> 發動:\n向前方躍起落地後進行橫掃攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_CurseBurst_Desc": "對附近敵人造成<color=#2EB6FF>電屬性傷害</color>。\n每次觸發使自身暴擊率提升6%持續15秒至多疊加3層重複觸發時重置持續時間。", "Cissia_Skill_CurseBurst_Desc": "對附近敵人造成<color=#2EB6FF>電屬性傷害</color>。\n每次觸發使自身暴擊率提升6%持續15秒至多疊加3層重複觸發時重置持續時間。",
"Cissia_Skill_ExQTE_Desc": "喧響等級達到<color=#FFFFFF>[極]</color>時,點按 <IconMap:Icon_UltimateReady> 發動:\n對前方發動下砸攻擊,造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動後獲得3點<color=#FFFFFF>[毒素]</color>。\n招式發動後開啟<color=#FFFFFF>[以太帷幕:冷血]</color>持續30秒期間全隊角色暴擊傷害提升5%。\n重複開啟<color=#FFFFFF>[以太帷幕:冷血]</color>前,將關閉已有的<color=#FFFFFF>[以太帷幕:冷血]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。", "Cissia_Skill_ExQTE_Desc": "喧響等級達到<color=#FFFFFF>[極]</color>時,點按 <IconMap:Icon_UltimateReady> 發動:\n對前方發動落雷攻擊,造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動後獲得3點<color=#FFFFFF>[毒素]</color>。\n招式發動後開啟<color=#FFFFFF>[以太帷幕:冷血]</color>持續30秒期間全隊角色暴擊傷害提升5%。\n重複開啟<color=#FFFFFF>[以太帷幕:冷血]</color>前,將關閉已有的<color=#FFFFFF>[以太帷幕:冷血]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_ExSpecial_01_Desc": "能量足夠時,點按或長按 <IconMap:Icon_SpecialReady> 發動:\n向前方發動多段遠距離蛇咬造成<color=#2EB6FF>電屬性傷害</color>\n招式發動時回復5點能量。\n長按發動時會額外消耗能量每20點發動一次額外的打擊造成<color=#2EB6FF>電屬性傷害</color>至多額外消耗60點能量。\n長按發動後自身獲得3點<color=#FFFFFF>[毒素]</color>長按時每額外消耗20點能量獲得1點<color=#FFFFFF>[毒素]</color>。\n招式發動後可直接銜接第四段<color=#FFFFFF>[普通攻擊:吐信]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。", "Cissia_Skill_ExSpecial_01_Desc": "能量足夠時,點按或長按 <IconMap:Icon_SpecialReady> 發動:\n向前方發動多段遠距離蛇咬造成<color=#2EB6FF>電屬性傷害</color>\n招式發動時回復5點能量。\n長按發動時會額外消耗能量每20點發動一次額外的打擊造成<color=#2EB6FF>電屬性傷害</color>至多額外消耗60點能量。\n招式發動後自身獲得3點<color=#FFFFFF>[毒素]</color>長按時每額外消耗20點能量獲得1點<color=#FFFFFF>[毒素]</color>。\n招式發動後可直接銜接第四段<color=#FFFFFF>[普通攻擊:吐信]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_Normal_Desc": "點按 <IconMap:Icon_Normal> 發動:\n向前方進行至多四段的攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n第四段攻擊命中敵人後獲得2點<color=#FFFFFF>[毒素]</color>命中處於失衡狀態下的敵人時額外獲得1點<color=#FFFFFF>[毒素]</color>。", "Cissia_Skill_Normal_Desc": "點按 <IconMap:Icon_Normal> 發動:\n向前方進行至多四段的攻擊造成<color=#2EB6FF>電屬性傷害</color>。\n第四段攻擊命中敵人後獲得2點<color=#FFFFFF>[毒素]</color>命中處於失衡狀態下的敵人時額外獲得1點<color=#FFFFFF>[毒素]</color>。",
"Cissia_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 <IconMap:Icon_Switch> 發動:\n招架敵人的攻擊累積大量失衡值。\n招式發動期間擁有無敵效果。", "Cissia_Skill_ParryAid_Desc": "前場角色即將被攻擊時,點按 <IconMap:Icon_Switch> 發動:\n招架敵人的攻擊累積大量失衡值。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_QTE_Desc": "觸發<color=#FFFFFF>[連攜技]</color>時,選擇對應角色發動:\n向前方進行多段攻擊造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動後獲得3點<color=#FFFFFF>[毒素]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。", "Cissia_Skill_QTE_Desc": "觸發<color=#FFFFFF>[連攜技]</color>時,選擇對應角色發動:\n向前方進行多段攻擊造成大量<color=#2EB6FF>電屬性傷害</color>。\n招式發動後獲得3點<color=#FFFFFF>[毒素]</color>。\n招式命中敵人時將觸發<color=#FFFFFF>[快速支援]</color>。\n招式發動期間擁有無敵效果。",
"Cissia_Skill_QTE_Title": "連攜技:集團做案", "Cissia_Skill_QTE_Title": "連攜技:集團做案",
"Cissia_Skill_Special_01_Desc": "點按 <IconMap:Icon_Special> 發動:\n向前方發動遠距離蛇咬造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間抗打斷等級提升。", "Cissia_Skill_Special_01_Desc": "點按 <IconMap:Icon_Special> 發動:\n向前方發動遠距離蛇咬造成<color=#2EB6FF>電屬性傷害</color>。\n招式發動期間抗打斷等級提升。",
"Cissia_Talent_01_Desc_01": "進入戰場時,獲得的<color=#FFFFFF>[毒素]</color>點數提至6點。<color=#FFFFFF>[核心被動]</color>中無視敵人防禦力效果提升至原本的140%並使全隊角色造成的傷害無視目標5%<color=#2EB6FF>電屬性傷害抗性</color>。<color=#FFFFFF>[蝕骨]</color>造成的傷害無視目標10%<color=#2EB6FF>電屬性傷害抗性</color>。", "Cissia_Talent_01_Desc_01": "進入戰場時,獲得的<color=#FFFFFF>[毒素]</color>點數提至6點。<color=#FFFFFF>[核心被動]</color>中無視敵人防禦力效果提升至原本的140%並使全隊角色造成的傷害無視目標5%<color=#2EB6FF>電屬性傷害抗性</color>。<color=#FFFFFF>[蝕骨]</color>造成的傷害無視目標10%<color=#2EB6FF>電屬性傷害抗性</color>。",
"Cissia_Talent_01_Desc_01_Realign": "進入戰場時,獲得的<color=#FFFFFF>[毒素]</color>點數提至6點。\n<color=#FFFFFF>[核心被動]</color>中無視敵人防禦力效果提升至原本的140%並使全隊角色造成的傷害無視目標5%<color=#2EB6FF>電屬性傷害抗性</color>。\n<color=#FFFFFF>[蝕骨]</color>造成的傷害無視目標10%<color=#2EB6FF>電屬性傷害抗性</color>。", "Cissia_Talent_01_Desc_01_Realign": "進入戰場時,獲得的<color=#FFFFFF>[毒素]</color>點數提至6點。\n<color=#FFFFFF>[核心被動]</color>中無視敵人防禦力效果提升至原本的140%並使全隊角色造成的傷害無視目標5%<color=#2EB6FF>電屬性傷害抗性</color>。\n<color=#FFFFFF>[蝕骨]</color>造成的傷害無視目標10%<color=#2EB6FF>電屬性傷害抗性</color>。",
"Cissia_Talent_02_Desc_01": "<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。", "Cissia_Talent_02_Desc_01": "<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。",
"Cissia_Talent_02_Desc_01_Realign": "<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。\n<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。", "Cissia_Talent_02_Desc_01_Realign": "<color=#FFFFFF>[連攜技:集團做案]</color>或<color=#FFFFFF>[終結技:爬行恐懼]</color>命中處於失衡狀態下的敵人後額外獲得3點<color=#FFFFFF>[毒素]</color>。\n<color=#FFFFFF>[普通攻擊:蛇吻]</color>造成的傷害提升35%。",
"Cissia_Talent_04_Desc_01": "發動<color=#FFFFFF>[強化特殊技]</color>、<color=#FFFFFF>[連攜技]</color>或<color=#FFFFFF>[終結技]</color>時獲得1層<color=#FFFFFF>[覺悟]</color>至多疊加3層。發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>時,消耗全部<color=#FFFFFF>[覺悟]</color>每消耗1層額外觸發1次不消耗<color=#FFFFFF>[毒素]</color>的特殊<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值。", "Cissia_Talent_04_Desc_01": "發動<color=#FFFFFF>[強化特殊技]</color>、<color=#FFFFFF>[連攜技]</color>或<color=#FFFFFF>[終結技]</color>時獲得1層<color=#FFFFFF>[覺悟]</color>至多疊加3層。發動<color=#FFFFFF>[普通攻擊:蛇吻]</color>時,消耗全部<color=#FFFFFF>[覺悟]</color>每消耗1層額外觸發1次不消耗<color=#FFFFFF>[毒素]</color>的特殊<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值。",
@ -440,13 +440,13 @@
"Cissia_Talent_06_Desc_01": "每次觸發<color=#FFFFFF>[蝕骨]</color>時獲得1層<color=#FFFFFF>[蝕骨印記]</color>。全隊角色除<color=#FFFFFF>[蝕骨]</color>外的攻擊命中敵人時消耗1層<color=#FFFFFF>[蝕骨印記]</color>觸發1次特殊的<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值3秒內至多消耗1層<color=#FFFFFF>[蝕骨印記]</color>。", "Cissia_Talent_06_Desc_01": "每次觸發<color=#FFFFFF>[蝕骨]</color>時獲得1層<color=#FFFFFF>[蝕骨印記]</color>。全隊角色除<color=#FFFFFF>[蝕骨]</color>外的攻擊命中敵人時消耗1層<color=#FFFFFF>[蝕骨印記]</color>觸發1次特殊的<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值3秒內至多消耗1層<color=#FFFFFF>[蝕骨印記]</color>。",
"Cissia_Talent_06_Desc_01_Realign": "每次觸發<color=#FFFFFF>[蝕骨]</color>時獲得1層<color=#FFFFFF>[蝕骨印記]</color>。\n全隊角色除<color=#FFFFFF>[蝕骨]</color>外的攻擊命中敵人時消耗1層<color=#FFFFFF>[蝕骨印記]</color>觸發1次特殊的<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值3秒內至多消耗1層<color=#FFFFFF>[蝕骨印記]</color>。", "Cissia_Talent_06_Desc_01_Realign": "每次觸發<color=#FFFFFF>[蝕骨]</color>時獲得1層<color=#FFFFFF>[蝕骨印記]</color>。\n全隊角色除<color=#FFFFFF>[蝕骨]</color>外的攻擊命中敵人時消耗1層<color=#FFFFFF>[蝕骨印記]</color>觸發1次特殊的<color=#FFFFFF>[蝕骨]</color>,該次<color=#FFFFFF>[蝕骨]</color>無法造成失衡值3秒內至多消耗1層<color=#FFFFFF>[蝕骨印記]</color>。",
"Cissia_Talent_06_Desc_02": "一旦有了比「活下去」更想抓住的東西,人就真的會變傻。如果有一天命運一定要我赴死,你那張又大又軟的沙發,可不許給別人躺!\n\n「絕、對、不、准、忘、了、我、不、然、就、咬、死、你。」", "Cissia_Talent_06_Desc_02": "一旦有了比「活下去」更想抓住的東西,人就真的會變傻。如果有一天命運一定要我赴死,你那張又大又軟的沙發,可不許給別人躺!\n\n「絕、對、不、准、忘、了、我、不、然、就、咬、死、你。」",
"Cissia_UniqueSkill_01_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>3%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.52%</color>防禦力,至多無視敵人<color=#2BAD00>12.88%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>227%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名電屬性角色時<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。", "Cissia_UniqueSkill_01_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>3%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.52%</color>防禦力,至多無視敵人<color=#2BAD00>12.88%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>227%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_02_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>3.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.6%</color>防禦力,至多無視敵人<color=#2BAD00>14.9%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>245%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名電屬性角色時<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。", "Cissia_UniqueSkill_02_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>3.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.6%</color>防禦力,至多無視敵人<color=#2BAD00>14.9%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>245%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_03_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>4%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.68%</color>防禦力,至多無視敵人<color=#2BAD00>16.92%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>263%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名電屬性角色時<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。", "Cissia_UniqueSkill_03_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>4%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.68%</color>防禦力,至多無視敵人<color=#2BAD00>16.92%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>263%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_04_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>4.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.76%</color>防禦力,至多無視敵人<color=#2BAD00>18.94%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>281%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名電屬性角色時<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。", "Cissia_UniqueSkill_04_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>4.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.76%</color>防禦力,至多無視敵人<color=#2BAD00>18.94%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>281%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_05_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.84%</color>防禦力,至多無視敵人<color=#2BAD00>20.96%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>299%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名電屬性角色時<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。", "Cissia_UniqueSkill_05_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.84%</color>防禦力,至多無視敵人<color=#2BAD00>20.96%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>299%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_06_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>5.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.92%</color>防禦力,至多無視敵人<color=#2BAD00>22.98%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>317%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名電屬性角色時<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。", "Cissia_UniqueSkill_06_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>5.5%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>0.92%</color>防禦力,至多無視敵人<color=#2BAD00>22.98%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>317%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_UniqueSkill_07_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>6%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>1%</color>防禦力,至多無視敵人<color=#2BAD00>25%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>335%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名電屬性角色時<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。", "Cissia_UniqueSkill_07_Desc": "進入戰場時獲得3點<color=#FFFFFF>[毒素]</color>在勘域模式中此效果180秒內最多觸發一次。\n擁有<color=#FFFFFF>[毒素]</color>時接戰狀態下每5秒消耗1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>,造成<color=#2EB6FF>電屬性傷害</color>。\n擁有<color=#FFFFFF>[毒素]</color>時,使全隊角色對敵人造成的<color=#2EB6FF>電屬性傷害</color>無視敵人<color=#2BAD00>6%</color>防禦力初始能量自動回復大於1.4時超過部分每超過0.12,額外無視敵人<color=#2BAD00>1%</color>防禦力,至多無視敵人<color=#2BAD00>25%</color>防禦力,持續至<color=#FFFFFF>[毒素]</color>耗盡後30秒。\n<color=#FFFFFF>[蝕骨]</color>額外附加自身<color=#2BAD00>335%</color>攻擊力的<color=#2EB6FF>電屬性傷害</color>。\n隊伍中有1/2名<color=#2EB6FF>電屬性</color>角色時,<color=#FFFFFF>[蝕骨]</color>造成的失衡值提升40%/60%。\n獲得<color=#FFFFFF>[毒素]</color>時每溢出1點<color=#FFFFFF>[毒素]</color>,觸發一次<color=#FFFFFF>[蝕骨]</color>。",
"Cissia_VHS": "實在不行的話,能不能把客人毒暈再把錄影帶塞到他們的懷裡呢……不可以也別打我的聰明腦袋吧!", "Cissia_VHS": "實在不行的話,能不能把客人毒暈再把錄影帶塞到他們的懷裡呢……不可以也別打我的聰明腦袋吧!",
"ClueDesc_1054": "一個由特殊材料製成的小邦布吊飾,似乎是新艾利都市面上根本買不到的稀有產物。不知為何,光是將它握在手上,身體就會產生一種難以置信的輕鬆與解放感。", "ClueDesc_1054": "一個由特殊材料製成的小邦布吊飾,似乎是新艾利都市面上根本買不到的稀有產物。不知為何,光是將它握在手上,身體就會產生一種難以置信的輕鬆與解放感。",
"ClueDesc_1055": "空洞英雄大獎賽的參賽證明與賽場通行證,一人一卡,不可退換與轉讓,損毀將視作棄賽。以骸卡功能豐富,不僅能紀錄選手的累計積分,還可以載入主辦方提供的蘿蔔資料,在空洞賽場提供指引。\n得益於今年大獎賽的空前規模以骸卡甚至能作為支付工具在一些賽事合作店鋪使用積分兌換丁尼。", "ClueDesc_1055": "空洞英雄大獎賽的參賽證明與賽場通行證,一人一卡,不可退換與轉讓,損毀將視作棄賽。以骸卡功能豐富,不僅能紀錄選手的累計積分,還可以載入主辦方提供的蘿蔔資料,在空洞賽場提供指引。\n得益於今年大獎賽的空前規模以骸卡甚至能作為支付工具在一些賽事合作店鋪使用積分兌換丁尼。",
@ -1701,6 +1701,7 @@
"MemoryName_10164": "沙發、電影與反派的夜晚", "MemoryName_10164": "沙發、電影與反派的夜晚",
"MemoryName_10165": "希希布小姐", "MemoryName_10165": "希希布小姐",
"Message_12701001": "接到妮可的委託,說有空洞英雄比賽,想委託主角一起參賽拿獎金", "Message_12701001": "接到妮可的委託,說有空洞英雄比賽,想委託主角一起參賽拿獎金",
"Message_45100214": "店長不要告訴她們喔",
"Message_45200101": "繩匠繩匠~", "Message_45200101": "繩匠繩匠~",
"Message_45200102": "繩匠的朋友好像都喜歡跑來找繩匠看錄影帶呢?", "Message_45200102": "繩匠的朋友好像都喜歡跑來找繩匠看錄影帶呢?",
"Message_45200103": "我也要我也要!", "Message_45200103": "我也要我也要!",
@ -2745,6 +2746,7 @@
"QuestDesc_600480901": "準備好後就開始修復資料吧。", "QuestDesc_600480901": "準備好後就開始修復資料吧。",
"QuestDesc_600530001": "看看點評機上的帖子", "QuestDesc_600530001": "看看點評機上的帖子",
"QuestListTopic_1008": "第二季尾音 新·艾利都日落時 上", "QuestListTopic_1008": "第二季尾音 新·艾利都日落時 上",
"QuestName_10041004": "前往「擬真鏖戰試煉」通關「鏖戰試煉狂瀾」10層",
"QuestName_12055101": "重複事件0-1", "QuestName_12055101": "重複事件0-1",
"QuestName_12055102": "重複事件0-2", "QuestName_12055102": "重複事件0-2",
"QuestName_12055103": "重複事件1-1", "QuestName_12055103": "重複事件1-1",
@ -3548,6 +3550,8 @@
"Tips_72025175": "選擇切換隊伍,將會強制結束上一個限時挑戰", "Tips_72025175": "選擇切換隊伍,將會強制結束上一個限時挑戰",
"Tips_74136001": "新的限時挑戰出現!", "Tips_74136001": "新的限時挑戰出現!",
"Tips_74136002": "限時挑戰完成!切隊進度大幅提升!", "Tips_74136002": "限時挑戰完成!切隊進度大幅提升!",
"Tips_74510001": "同行的背景音樂,準備好囉~",
"Tips_74510004": "今天的妄想是——夢幻的邀約時光!",
"TitleCondition_3800219": "在<color=#FFAF2C>「鏖戰試煉:狂瀾」</color>中收集1個及以上「淬鍊之證」。\n若玩家「淬鍊之證」數量的排名在本伺服器的前30%及以內,稱號將顯示百分比字尾。\n活動持續期間的資料更新有一定滯後性活動結束時資料將永久固定。", "TitleCondition_3800219": "在<color=#FFAF2C>「鏖戰試煉:狂瀾」</color>中收集1個及以上「淬鍊之證」。\n若玩家「淬鍊之證」數量的排名在本伺服器的前30%及以內,稱號將顯示百分比字尾。\n活動持續期間的資料更新有一定滯後性活動結束時資料將永久固定。",
"TitleCondition_3800220": "在<color=#FFAF2C>「鏖戰試煉:狂瀾」</color>中累計獲得700000分。", "TitleCondition_3800220": "在<color=#FFAF2C>「鏖戰試煉:狂瀾」</color>中累計獲得700000分。",
"TitleCondition_3800223": "完成<color=#FFAF2C>「災潮特遣分隊」</color>中全部關卡且最高總分大於等於150000分。\n若玩家最高總分的排名在本伺服器的前10%及以內,稱號將顯示百分比字尾。\n活動持續期間的資料更新有一定滯後性活動結束時資料將永久固定。", "TitleCondition_3800223": "完成<color=#FFAF2C>「災潮特遣分隊」</color>中全部關卡且最高總分大於等於150000分。\n若玩家最高總分的排名在本伺服器的前10%及以內,稱號將顯示百分比字尾。\n活動持續期間的資料更新有一定滯後性活動結束時資料將永久固定。",
@ -3738,11 +3742,11 @@
"Weapon_TalentDes_81415113": "裝備者的異常精通提升<color=#2BAD00>117</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>19.5%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>78</color>點,該效果全隊唯一。", "Weapon_TalentDes_81415113": "裝備者的異常精通提升<color=#2BAD00>117</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>19.5%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>78</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415114": "裝備者的異常精通提升<color=#2BAD00>130</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>21%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>87</color>點,該效果全隊唯一。", "Weapon_TalentDes_81415114": "裝備者的異常精通提升<color=#2BAD00>130</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>21%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>87</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415115": "裝備者的異常精通提升<color=#2BAD00>145</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>24%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>96</color>點,該效果全隊唯一。", "Weapon_TalentDes_81415115": "裝備者的異常精通提升<color=#2BAD00>145</color>點。裝備者<color=#FFFFFF>[強化特殊技]</color>或<color=#FFFFFF>[普通攻擊]</color>造成<color=#FE437E>以太屬性傷害</color>時,全隊角色造成的傷害提升<color=#2BAD00>24%</color>持續40秒最多疊加2層同一招式內最多觸發一次重複觸發時重置持續時間擁有2層效果時裝備者的異常精通額外提升<color=#2BAD00>96</color>點,該效果全隊唯一。",
"Weapon_TalentDes_81415211": "暴擊率提<color=#2BAD00>25%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>28%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。", "Weapon_TalentDes_81415211": "暴擊率提<color=#2BAD00>25%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>28%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415212": "暴擊率提<color=#2BAD00>28.8%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>31.5%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。", "Weapon_TalentDes_81415212": "暴擊率提<color=#2BAD00>28.8%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>31.5%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415213": "暴擊率提<color=#2BAD00>32.5%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>35%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。", "Weapon_TalentDes_81415213": "暴擊率提<color=#2BAD00>32.5%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>35%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415214": "暴擊率提<color=#2BAD00>36.3%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>38.5%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。", "Weapon_TalentDes_81415214": "暴擊率提<color=#2BAD00>36.3%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>38.5%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"Weapon_TalentDes_81415215": "暴擊率提<color=#2BAD00>40%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>42%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。", "Weapon_TalentDes_81415215": "暴擊率提<color=#2BAD00>40%</color>。裝備者單次消耗的能量達到20點時每消耗20點能量獲得3秒增益效果造成<color=#2EB6FF>電屬性傷害</color>時無視目標<color=#2BAD00>42%</color>防禦力。重複獲得時延長持續時間至多延長至30秒。進入接戰狀態時獲得10秒該增益。裝備者為非目前操作中角色時持續時間不再減少。",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "<color=#FFAF2C>1級</color>:切隊後,生成大範圍<color=#FFAF2C>紊流區</color>,不斷牽引敵人。紊流區命中敵人時,使敵人<color=#FFAF2C>防禦力降低</color><color=#2BAD00>33%</color>", "textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv1": "<color=#FFAF2C>1級</color>:切隊後,生成大範圍<color=#FFAF2C>紊流區</color>,不斷牽引敵人。紊流區命中敵人時,使敵人<color=#FFAF2C>防禦力降低</color><color=#2BAD00>33%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "<color=#FFAF2C>2級</color>:代理人<color=#FFAF2C>攻擊力</color>提升<color=#2BAD00>27%</color>", "textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv2": "<color=#FFAF2C>2級</color>:代理人<color=#FFAF2C>攻擊力</color>提升<color=#2BAD00>27%</color>",
"textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "<color=#FFAF2C>3級</color><color=#FFAF2C>紊流區</color>持續時間提升至<color=#2BAD00>20</color>秒", "textmap_ActivityBattleAbility_SwitchTeamBattleActivity_Buff_1_Lv3": "<color=#FFAF2C>3級</color><color=#FFAF2C>紊流區</color>持續時間提升至<color=#2BAD00>20</color>秒",

View File

@ -1865,16 +1865,16 @@
"Cissia_SkillList_8_Title": "Kettenangriff: Bandenoperation", "Cissia_SkillList_8_Title": "Kettenangriff: Bandenoperation",
"Cissia_SkillList_9_Title": "Ultimate: Ophidiophobie", "Cissia_SkillList_9_Title": "Ultimate: Ophidiophobie",
"Cissia_SkillName": "Telepathie", "Cissia_SkillName": "Telepathie",
"Cissia_Skill_AssaultAid_Desc": "Drücke nach einer <color=#FFFFFF>Defensivhilfe</color> <IconMap:Icon_Normal> zum Anwenden:\nEntfesselt eine Reihe von Sturzangriffen gegen das Ziel, die hohen <color=#2EB6FF>Elektro-SCH</color> verursachen.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.", "Cissia_Skill_AssaultAid_Desc": "Drücke nach einer <color=#FFFFFF>Defensivhilfe</color> <IconMap:Icon_Normal> zum Anwenden:\nEntfesselt eine Reihe von Angriffen gegen das Ziel, die hohen <color=#2EB6FF>Elektro-SCH</color> verursachen.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.",
"Cissia_Skill_BeHitAid_Desc": "Drücke, wenn die gesteuerte Figur weggeschleudert wird, <IconMap:Icon_Switch> zum Anwenden:\nSpringt nach vorn und führt dann bei der Landung einen Durchfegeangriff aus, der <color=#2EB6FF>Elektro-SCH</color> verursacht.\nBeim Anwenden der Fähigkeit können schnell im Anschluss <color=#FFFFFF>Spezialangriff: Gebleckte Fangzähne</color>, <color=#FFFFFF>Verstärkter Spezialangriff: Giftbiss</color> und <color=#FFFFFF>Basisangriff: Schlangenkuss</color> angewendet werden.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.", "Cissia_Skill_BeHitAid_Desc": "Drücke, wenn die gesteuerte Figur weggeschleudert wird, <IconMap:Icon_Switch> zum Anwenden:\nSpringt nach vorn und führt dann bei der Landung einen Durchfegeangriff aus, der <color=#2EB6FF>Elektro-SCH</color> verursacht.\nBeim Anwenden der Fähigkeit können schnell im Anschluss <color=#FFFFFF>Spezialangriff: Gebleckte Fangzähne</color>, <color=#FFFFFF>Verstärkter Spezialangriff: Giftbiss</color> und <color=#FFFFFF>Basisangriff: Schlangenkuss</color> angewendet werden.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.",
"Cissia_Skill_Branch_Desc": "Halte, wenn <color=#FFFFFF>Schlangenschatten</color> vorhanden ist, <IconMap:Icon_Normal> gedrückt zum Anwenden:\nCissia springt in die Luft und visiert ein Ziel an, dann knallt sie abwärts und verursacht <color=#2EB6FF>Elektro-SCH</color> an Gegnern im Bereich.\nHalte beim Anvisieren <IconMap:Icon_Normal> gedrückt und ziehe den {LAYOUT_CONSOLECONTROLLER#Stick}{LAYOUT_FALLBACK#Stick}, um die Anvisierdauer zu verlängern und die Landeposition frei anzupassen.\nFür je 6 Pkt. <color=#FFFFFF>Giftigkeit</color> erhält Cissia 1 Stapelung <color=#FFFFFF>Schlangenschatten</color>, bis zu 3 Stapelungen.\nBeim Betreten des Kampffelds erhält sie 1 Stapelung <color=#FFFFFF>Schlangenschatten</color>.\nBeim Anwenden der Fähigkeit wird 1 Stapelung <color=#FFFFFF>Schlangenschatten</color> verbraucht.\nBeim Treffen von Gegnern wird sämtliche <color=#FFFFFF>Giftigkeit</color> schnell verbraucht, um <color=#FFFFFF>Knochenzersetzung</color> auszulösen.\nBeim Anwenden der Fähigkeit wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.", "Cissia_Skill_Branch_Desc": "Halte, wenn <color=#FFFFFF>Schlangenschatten</color> vorhanden ist, <IconMap:Icon_Normal> gedrückt zum Anwenden:\nCissia springt in die Luft und visiert ein Ziel an, dann knallt sie abwärts und verursacht <color=#2EB6FF>Elektro-SCH</color> an Gegnern im Bereich.\nHalte beim Anvisieren <IconMap:Icon_Normal> gedrückt und ziehe den {LAYOUT_CONSOLECONTROLLER#Stick}{LAYOUT_FALLBACK#Stick}, um die Anvisierdauer zu verlängern und die Landeposition frei anzupassen.\nFür je 6 Pkt. <color=#FFFFFF>Giftigkeit</color> erhält Cissia 1 Stapelung <color=#FFFFFF>Schlangenschatten</color>, bis zu 3 Stapelungen.\nBeim Betreten des Kampffelds erhält sie 1 Stapelung <color=#FFFFFF>Schlangenschatten</color>.\nBeim Anwenden der Fähigkeit wird 1 Stapelung <color=#FFFFFF>Schlangenschatten</color> verbraucht.\nBeim Treffen von Gegnern wird sämtliche <color=#FFFFFF>Giftigkeit</color> schnell verbraucht, um <color=#FFFFFF>Knochenzersetzung</color> auszulösen.\nBeim Anwenden der Fähigkeit wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.",
"Cissia_Skill_Branch_Title": "Basisangriff: Schlangenkuss", "Cissia_Skill_Branch_Title": "Basisangriff: Schlangenkuss",
"Cissia_Skill_Counter_Desc": "Drücke nach Auslösen eines <color=#FFFFFF>perfekten Ausweichens</color> <IconMap:Icon_Normal> zum Anwenden:\nSpringt nach vorn und führt dann bei der Landung einen Durchfegeangriff aus, der <color=#2EB6FF>Elektro-SCH</color> verursacht.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.", "Cissia_Skill_Counter_Desc": "Drücke nach Auslösen eines <color=#FFFFFF>perfekten Ausweichens</color> <IconMap:Icon_Normal> zum Anwenden:\nSpringt nach vorn und führt dann bei der Landung einen Durchfegeangriff aus, der <color=#2EB6FF>Elektro-SCH</color> verursacht.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.",
"Cissia_Skill_CurseBurst_Desc": "Verursacht an umliegenden Gegnern <color=#2EB6FF>Elektro-SCH</color>.\nPro Auslösung erhöht sich die eigene KRIT-Rate um 6\u00A0%, hält 15\u00A0s, max. 3-fach stapelbar. Beim wiederholten Auslösen wird die Dauer aktualisiert.", "Cissia_Skill_CurseBurst_Desc": "Verursacht an umliegenden Gegnern <color=#2EB6FF>Elektro-SCH</color>.\nPro Auslösung erhöht sich die eigene KRIT-Rate um 6\u00A0%, hält 15\u00A0s, max. 3-fach stapelbar. Beim wiederholten Auslösen wird die Dauer aktualisiert.",
"Cissia_Skill_Evade_Title": "Ausweichen: Schlängeln", "Cissia_Skill_Evade_Title": "Ausweichen: Schlängeln",
"Cissia_Skill_ExQTE_Desc": "Drücke beim Erreichen der Dezibelstufe <color=#FFFFFF>Maximum</color> <IconMap:Icon_UltimateReady> zum Anwenden:\nFührt einen Sturzangriff nach vorn aus, der hohen <color=#2EB6FF>Elektro-SCH</color> verursacht.\nNach Anwenden der Fähigkeit werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.\nNach Anwenden der Fähigkeit wird <color=#FFFFFF>Ätherschleier Kaltblut</color> aktiviert, hält 30\u00A0s. Während dieser Dauer erhöht sich der KRIT-SCH aller Truppenfiguren um 5\u00A0%.\nBeim erneuten Aktivieren von <color=#FFFFFF>Ätherschleier Kaltblut</color> wird der vorhandene <color=#FFFFFF>Ätherschleier Kaltblut</color> deaktiviert.\nBeim Treffen von Gegnern wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.", "Cissia_Skill_ExQTE_Desc": "Drücke beim Erreichen der Dezibelstufe <color=#FFFFFF>Maximum</color> <IconMap:Icon_UltimateReady> zum Anwenden:\nFührt einen Blitzangriff nach vorn aus, der hohen <color=#2EB6FF>Elektro-SCH</color> verursacht.\nNach Anwenden der Fähigkeit werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.\nNach Anwenden der Fähigkeit wird <color=#FFFFFF>Ätherschleier Kaltblut</color> aktiviert, hält 30\u00A0s. Während dieser Dauer erhöht sich der KRIT-SCH aller Truppenfiguren um 5\u00A0%.\nBeim erneuten Aktivieren von <color=#FFFFFF>Ätherschleier Kaltblut</color> wird der vorhandene <color=#FFFFFF>Ätherschleier Kaltblut</color> deaktiviert.\nBeim Treffen von Gegnern wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.",
"Cissia_Skill_ExQTE_Title": "Ultimate: Ophidiophobie", "Cissia_Skill_ExQTE_Title": "Ultimate: Ophidiophobie",
"Cissia_Skill_ExSpecial_01_Desc": "Drücke oder halte bei ausreichender Energie <IconMap:Icon_SpecialReady> gedrückt zum Anwenden:\nEntfesselt mehrere Langstrecken-Schlangenbisse nach vorn, die <color=#2EB6FF>Elektro-SCH</color> verursachen.\nBeim Anwenden der Fähigkeit werden 5\u00A0Pkt. Energie wiederhergestellt.\nBeim Anwenden durch Gedrückthalten wird zusätzliche Energie verbraucht. Pro verbrauchte 20\u00A0Pkt. Energie wird 1 zusätzlicher Schlag entfesselt, der <color=#2EB6FF>Elektro-SCH</color> verursacht, max. bis zu 60\u00A0Pkt. zusätzliche Energie verbrauchbar.\nNach Anwenden durch Gedrückthalten werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Während des Gedrückthaltens wird pro verbrauchte 20\u00A0Pkt. zusätzliche Energie 1 weiterer Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.\nNach Anwenden der Fähigkeit kann direkt im Anschluss der 4. Angriff von <color=#FFFFFF>Basisangriff: Züngelnde Zunge</color> angewendet werden.\nBeim Treffen von Gegnern wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.", "Cissia_Skill_ExSpecial_01_Desc": "Drücke oder halte bei ausreichender Energie <IconMap:Icon_SpecialReady> gedrückt zum Anwenden:\nEntfesselt mehrere Langstrecken-Schlangenbisse nach vorn, die <color=#2EB6FF>Elektro-SCH</color> verursachen.\nBeim Anwenden der Fähigkeit werden 5\u00A0Pkt. Energie wiederhergestellt.\nBeim Anwenden durch Gedrückthalten wird zusätzliche Energie verbraucht. Pro verbrauchte 20\u00A0Pkt. Energie wird 1 zusätzlicher Schlag entfesselt, der <color=#2EB6FF>Elektro-SCH</color> verursacht, max. bis zu 60\u00A0Pkt. zusätzliche Energie verbrauchbar.\nNach Anwenden der Fähigkeit werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Während des Gedrückthaltens wird pro verbrauchte 20\u00A0Pkt. zusätzliche Energie 1 weiterer Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.\nNach Anwenden der Fähigkeit kann direkt im Anschluss der 4. Angriff von <color=#FFFFFF>Basisangriff: Züngelnde Zunge</color> angewendet werden.\nBeim Treffen von Gegnern wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.",
"Cissia_Skill_Normal_Desc": "Drücke <IconMap:Icon_Normal> zum Anwenden:\nFührt bis zu vier Angriffe nach vorn aus, die <color=#2EB6FF>Elektro-SCH</color> verursachen.\nBeim Treffen von Gegnern mit dem 4. Angriff werden 2\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Beim Treffen von benommenen Gegnern wird zusätzlich 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.", "Cissia_Skill_Normal_Desc": "Drücke <IconMap:Icon_Normal> zum Anwenden:\nFührt bis zu vier Angriffe nach vorn aus, die <color=#2EB6FF>Elektro-SCH</color> verursachen.\nBeim Treffen von Gegnern mit dem 4. Angriff werden 2\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Beim Treffen von benommenen Gegnern wird zusätzlich 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.",
"Cissia_Skill_QTE_Desc": "Wähle beim Auslösen eines <color=#FFFFFF>Kettenangriffs</color> die entsprechende Figur zum Anwenden:\nFührt mehrere Angriffe nach vorn aus, die hohen <color=#2EB6FF>Elektro-SCH</color> verursachen.\nNach Anwenden der Fähigkeit werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.\nBeim Treffen von Gegnern wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.", "Cissia_Skill_QTE_Desc": "Wähle beim Auslösen eines <color=#FFFFFF>Kettenangriffs</color> die entsprechende Figur zum Anwenden:\nFührt mehrere Angriffe nach vorn aus, die hohen <color=#2EB6FF>Elektro-SCH</color> verursachen.\nNach Anwenden der Fähigkeit werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt.\nBeim Treffen von Gegnern wird eine <color=#FFFFFF>schnelle Hilfe</color> ausgelöst.\nDie Figur ist beim Anwenden dieser Fähigkeit unverwundbar.",
"Cissia_Skill_Rush_Desc": "Drücke beim Ausweichen <IconMap:Icon_Normal> zum Anwenden:\nFührt einen schnellen Hieb nach vorn aus und verursacht dabei <color=#2EB6FF>Elektro-SCH</color>.", "Cissia_Skill_Rush_Desc": "Drücke beim Ausweichen <IconMap:Icon_Normal> zum Anwenden:\nFührt einen schnellen Hieb nach vorn aus und verursacht dabei <color=#2EB6FF>Elektro-SCH</color>.",
@ -1890,13 +1890,13 @@
"Cissia_Talent_04_Desc_02": "Mein Halsband ist kalt. Meine Handschellen sind schwer. Sie erinnern mich an die Sünden, die ich nicht wegwaschen kann. Doch im Vergleich zu jenen unsichtbaren Regeln und eiskalten Blicken gibt mir diese Art von Einschränkungen mit eindeutigem Preisschild tatsächlich ein Gefühl der Erleichterung wenigstens weiß ich, was es kostet. Und sobald ich wieder zurück in dem kleinen Versteck mit dem Sofa und den Snacks bin, fühlt sich sogar kaltes Metall warm an.", "Cissia_Talent_04_Desc_02": "Mein Halsband ist kalt. Meine Handschellen sind schwer. Sie erinnern mich an die Sünden, die ich nicht wegwaschen kann. Doch im Vergleich zu jenen unsichtbaren Regeln und eiskalten Blicken gibt mir diese Art von Einschränkungen mit eindeutigem Preisschild tatsächlich ein Gefühl der Erleichterung wenigstens weiß ich, was es kostet. Und sobald ich wieder zurück in dem kleinen Versteck mit dem Sofa und den Snacks bin, fühlt sich sogar kaltes Metall warm an.",
"Cissia_Talent_06_Desc_01": "Jedes Mal, wenn <color=#FFFFFF>Knochenzersetzung</color> ausgelöst wird, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> gewährt. Wenn eine Truppenfigur einen Gegner mit Angriffen außer <color=#FFFFFF>Knochenzersetzung</color> trifft, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht, um 1-mal die besondere <color=#FFFFFF>Knochenzersetzung</color> auszulösen. Diese <color=#FFFFFF>Knochenzersetzung</color> kann keine Benommenheit verursachen, und alle 3\u00A0s kann max. 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht werden.", "Cissia_Talent_06_Desc_01": "Jedes Mal, wenn <color=#FFFFFF>Knochenzersetzung</color> ausgelöst wird, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> gewährt. Wenn eine Truppenfigur einen Gegner mit Angriffen außer <color=#FFFFFF>Knochenzersetzung</color> trifft, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht, um 1-mal die besondere <color=#FFFFFF>Knochenzersetzung</color> auszulösen. Diese <color=#FFFFFF>Knochenzersetzung</color> kann keine Benommenheit verursachen, und alle 3\u00A0s kann max. 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht werden.",
"Cissia_Talent_06_Desc_01_Realign": "Jedes Mal, wenn <color=#FFFFFF>Knochenzersetzung</color> ausgelöst wird, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> gewährt. Wenn eine Truppenfigur einen Gegner mit Angriffen außer <color=#FFFFFF>Knochenzersetzung</color> trifft, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht, um 1-mal die besondere <color=#FFFFFF>Knochenzersetzung</color> auszulösen. Diese <color=#FFFFFF>Knochenzersetzung</color> kann keine Benommenheit verursachen, und alle 3\u00A0s kann max. 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht werden.", "Cissia_Talent_06_Desc_01_Realign": "Jedes Mal, wenn <color=#FFFFFF>Knochenzersetzung</color> ausgelöst wird, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> gewährt. Wenn eine Truppenfigur einen Gegner mit Angriffen außer <color=#FFFFFF>Knochenzersetzung</color> trifft, wird 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht, um 1-mal die besondere <color=#FFFFFF>Knochenzersetzung</color> auszulösen. Diese <color=#FFFFFF>Knochenzersetzung</color> kann keine Benommenheit verursachen, und alle 3\u00A0s kann max. 1 Stapelung <color=#FFFFFF>Knochenkorrosionsspur</color> verbraucht werden.",
"Cissia_UniqueSkill_01_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch die gesamte Truppe verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>3\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,52\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>12,88\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>227\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 Elektro-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.", "Cissia_UniqueSkill_01_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch alle Truppenfiguren verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>3\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,52\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>12,88\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>227\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 <color=#2EB6FF>Elektro</color>-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.",
"Cissia_UniqueSkill_02_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch die gesamte Truppe verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>3,5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,6\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>14,9\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>245\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 Elektro-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.", "Cissia_UniqueSkill_02_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch alle Truppenfiguren verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>3,5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,6\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>14,9\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>245\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 <color=#2EB6FF>Elektro</color>-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.",
"Cissia_UniqueSkill_03_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch die gesamte Truppe verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>4\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,68\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>16,92\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>263\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 Elektro-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.", "Cissia_UniqueSkill_03_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch alle Truppenfiguren verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>4\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,68\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>16,92\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>263\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 <color=#2EB6FF>Elektro</color>-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.",
"Cissia_UniqueSkill_04_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch die gesamte Truppe verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>4,5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,76\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>18,94\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>281\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 Elektro-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.", "Cissia_UniqueSkill_04_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch alle Truppenfiguren verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>4,5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,76\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>18,94\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>281\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 <color=#2EB6FF>Elektro</color>-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.",
"Cissia_UniqueSkill_05_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch die gesamte Truppe verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,84\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>20,96\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>299\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 Elektro-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.", "Cissia_UniqueSkill_05_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch alle Truppenfiguren verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,84\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>20,96\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>299\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 <color=#2EB6FF>Elektro</color>-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.",
"Cissia_UniqueSkill_06_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch die gesamte Truppe verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>5,5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,92\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>22,98\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>317\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 Elektro-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.", "Cissia_UniqueSkill_06_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch alle Truppenfiguren verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>5,5\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>0,92\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>22,98\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>317\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 <color=#2EB6FF>Elektro</color>-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.",
"Cissia_UniqueSkill_07_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch die gesamte Truppe verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>6\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>1\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>25\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>335\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 Elektro-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.", "Cissia_UniqueSkill_07_Desc": "Beim Betreten des Kampffelds werden 3\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> gewährt. Im Modus „Ermittlungszone“ kann dieser Effekt einmal alle 180\u00A0s ausgelöst werden.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, wird im Kampf alle 5\u00A0s 1\u00A0Pkt. <color=#FFFFFF>Giftigkeit</color> verbraucht, um einmal <color=#FFFFFF>Knochenzersetzung</color> auszulösen und <color=#2EB6FF>Elektro-SCH</color> zu verursachen.\nWenn <color=#FFFFFF>Giftigkeit</color> vorhanden ist, ignoriert der durch alle Truppenfiguren verursachte <color=#2EB6FF>Elektro-SCH</color> <color=#2BAD00>6\u00A0%</color> der gegnerischen VTD. Wenn die anfängliche Energie-Regeneration 1,4\u00A0Pkt. übersteigt, werden pro 0,12\u00A0Pkt. über diesem Wert weitere <color=#2BAD00>1\u00A0%</color> der gegnerischen VTD ignoriert, max. bis zu <color=#2BAD00>25\u00A0%</color> der gegnerischen VTD. Dieser Effekt hält 30\u00A0s, nachdem <color=#FFFFFF>Giftigkeit</color> aufgebraucht wurde.\n<color=#FFFFFF>Knochenzersetzung</color> verursacht zusätzlich <color=#2EB6FF>Elektro-SCH</color> in Höhe von <color=#2BAD00>335\u00A0%</color> des eigenen ANG.\nWenn sich in der Truppe 1/2 <color=#2EB6FF>Elektro</color>-Figuren befinden, erhöht sich die durch <color=#FFFFFF>Knochenzersetzung</color> verursachte Benommenheit um 40\u00A0%/60\u00A0%.\nBeim Erhalten von <color=#FFFFFF>Giftigkeit</color> wird pro 1\u00A0Pkt. überschüssige <color=#FFFFFF>Giftigkeit</color> einmal <color=#FFFFFF>Knochenzersetzung</color> ausgelöst.",
"Cissia_VHS": "Wenn alle Stricke reißen, könnten wir die Gäste doch betäuben und ihnen eine Videokassette zustecken ... Auch wenn das nicht geht, musst du mir doch nicht gleich auf meinen schlauen Kopf hauen!", "Cissia_VHS": "Wenn alle Stricke reißen, könnten wir die Gäste doch betäuben und ihnen eine Videokassette zustecken ... Auch wenn das nicht geht, musst du mir doch nicht gleich auf meinen schlauen Kopf hauen!",
"ClueDesc_1054": "Ein kleiner Bangboo-Anhänger aus einem besonderen Material. Dies scheint ein seltenes Produkt zu sein, das man sonst in keinem von New Eridus Läden findet. Aus irgendeinem Grund erfüllt dich ein unglaubliches Gefühl von Leichtigkeit und Entspannung, wenn du es hältst.", "ClueDesc_1054": "Ein kleiner Bangboo-Anhänger aus einem besonderen Material. Dies scheint ein seltenes Produkt zu sein, das man sonst in keinem von New Eridus Läden findet. Aus irgendeinem Grund erfüllt dich ein unglaubliches Gefühl von Leichtigkeit und Entspannung, wenn du es hältst.",
"ClueDesc_1055": "Beweis für die Teilnahmeberechtigung am Höhlenhelden-Wettbewerb, der gleichzeitig als Zugangspass dient. Pro Person gibt es eine Karte und sie kann weder rückerstattet noch weitergegeben werden. Wird sie beschädigt, scheidet man aus. Die Ätherealkarte hat jede Menge Funktionen: Sie zeichnet nicht nur auf, wie viele Punkte man erzielt hat, sondern kann auch die von den Veranstaltern bereitgestellten Möhrendaten laden, damit man sich in den Wettkampfbereichen in der Höhle zurechtfindet. Dank des diesjährigen nie gesehenen Ausmaßes des Wettbewerbs kann die Ätherealkarte sogar als Bezahlmittel verwendet werden, um Punkte bei teilnehmenden Läden gegen Dennys einzutauschen.", "ClueDesc_1055": "Beweis für die Teilnahmeberechtigung am Höhlenhelden-Wettbewerb, der gleichzeitig als Zugangspass dient. Pro Person gibt es eine Karte und sie kann weder rückerstattet noch weitergegeben werden. Wird sie beschädigt, scheidet man aus. Die Ätherealkarte hat jede Menge Funktionen: Sie zeichnet nicht nur auf, wie viele Punkte man erzielt hat, sondern kann auch die von den Veranstaltern bereitgestellten Möhrendaten laden, damit man sich in den Wettkampfbereichen in der Höhle zurechtfindet. Dank des diesjährigen nie gesehenen Ausmaßes des Wettbewerbs kann die Ätherealkarte sogar als Bezahlmittel verwendet werden, um Punkte bei teilnehmenden Läden gegen Dennys einzutauschen.",
@ -4771,6 +4771,7 @@
"PartnerTalk_Chat_PartnerNangongYu_330510007_17": "Aber das hängt davon ab, ob der Inhaber bereit ist, flexibel zu sein. Manche ältere Leute halten lieber an ihrem Markenzeichen fest, auch wenn das Geschäft dadurch langsamer läuft.", "PartnerTalk_Chat_PartnerNangongYu_330510007_17": "Aber das hängt davon ab, ob der Inhaber bereit ist, flexibel zu sein. Manche ältere Leute halten lieber an ihrem Markenzeichen fest, auch wenn das Geschäft dadurch langsamer läuft.",
"PartnerTalk_Chat_PartnerNangongYu_330510008_01": "Kommerzieller Wert ist natürlich nicht das Einzige, woran man Idole misst ... aber wenn wir noch mehr Leuten unser Wunschdenken nahebringen wollen, müssen wir eben auch an diese Realität denken.", "PartnerTalk_Chat_PartnerNangongYu_330510008_01": "Kommerzieller Wert ist natürlich nicht das Einzige, woran man Idole misst ... aber wenn wir noch mehr Leuten unser Wunschdenken nahebringen wollen, müssen wir eben auch an diese Realität denken.",
"PartnerTalk_Chat_PartnerNangongYu_330510009_08": "Du willst von mir lernen? Das wird schwierig. Mein Geheimnis ist ... Faulenzen. Wenn man seine Kraft auf der Bühne nur da einsetzt, wos zählt, sieht es leicht aus.", "PartnerTalk_Chat_PartnerNangongYu_330510009_08": "Du willst von mir lernen? Das wird schwierig. Mein Geheimnis ist ... Faulenzen. Wenn man seine Kraft auf der Bühne nur da einsetzt, wos zählt, sieht es leicht aus.",
"PartnerTalk_Chat_PartnerNangongYu_330510009_16": "Zu glamourös. Ein Tänzer wird nicht durch überflüssige Bewegungen auffälliger. Im Gegenteil, das macht die Performance und die Musik weniger stimmig.",
"PartnerTalk_Chat_PartnerNangongYu_330510011_16": "Nudeln machen zwar satt, ja, aber sie heilen weder Schulterweh noch Knoten im Kopf, weißt du?", "PartnerTalk_Chat_PartnerNangongYu_330510011_16": "Nudeln machen zwar satt, ja, aber sie heilen weder Schulterweh noch Knoten im Kopf, weißt du?",
"PartnerTalk_Chat_PartnerNangongYu_330510011_25": "Wieso denn? Der alte Duyi ist ein superlieber, knuffiger Konstrukt-Masseur! Und dazu überaus talentiert!", "PartnerTalk_Chat_PartnerNangongYu_330510011_25": "Wieso denn? Der alte Duyi ist ein superlieber, knuffiger Konstrukt-Masseur! Und dazu überaus talentiert!",
"PartnerTalk_Chat_PartnerNangongYu_330510013_05": "Was machst du hier um diese Uhrzeit ...?", "PartnerTalk_Chat_PartnerNangongYu_330510013_05": "Was machst du hier um diese Uhrzeit ...?",
@ -5358,6 +5359,7 @@
"QuestDesc_600530701": "Geh zum Platz in den Failume-Höhen, um die „Bewertungsmaschine“ zu finden. Untersuche die Bewertungen sorgfältig, identifiziere die übertriebenen Teile und nimm eine professionelle Einschätzung vor ... Geh und erfülle deine Pflicht als {M#hilfsbereiter Bürger}{F#hilfsbereite Bürgerin} von New Eridu!", "QuestDesc_600530701": "Geh zum Platz in den Failume-Höhen, um die „Bewertungsmaschine“ zu finden. Untersuche die Bewertungen sorgfältig, identifiziere die übertriebenen Teile und nimm eine professionelle Einschätzung vor ... Geh und erfülle deine Pflicht als {M#hilfsbereiter Bürger}{F#hilfsbereite Bürgerin} von New Eridu!",
"QuestListTopic_1007": "Saison 2 Interludium: Zugabe eines alten Traums", "QuestListTopic_1007": "Saison 2 Interludium: Zugabe eines alten Traums",
"QuestListTopic_1008": "Saison 2 Epilog: Sonnenuntergang von New Eridu (I)", "QuestListTopic_1008": "Saison 2 Epilog: Sonnenuntergang von New Eridu (I)",
"QuestName_10041004": "Geh zu „Simulierte Kampfprüfung“ und besteh die 10. Ebene in „Kampfprüfung: Sturmflut“.",
"QuestName_12053512": "Ihre Maske (I)", "QuestName_12053512": "Ihre Maske (I)",
"QuestName_12053513": "Ihre Maske (II)", "QuestName_12053513": "Ihre Maske (II)",
"QuestName_12055101": "Wiederholendes Ereignis 01", "QuestName_12055101": "Wiederholendes Ereignis 01",

View File

@ -742,15 +742,15 @@
"Cissia_SkillList_8_Title": "Chain Attack: Gang Operation", "Cissia_SkillList_8_Title": "Chain Attack: Gang Operation",
"Cissia_SkillList_9_Title": "Ultimate: Ophidiophobia", "Cissia_SkillList_9_Title": "Ultimate: Ophidiophobia",
"Cissia_SkillName": "Telepathy", "Cissia_SkillName": "Telepathy",
"Cissia_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nUnleash a series of downward smash attacks, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.", "Cissia_Skill_AssaultAid_Desc": "Press <IconMap:Icon_Normal> after a <color=#FFFFFF>Defensive Assist</color> to activate:\nUnleash a series of attacks, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
"Cissia_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nLeaps forward and performs a sweeping attack upon landing, dealing <color=#2EB6FF>Electric DMG</color>.\nDuring this skill, you can quickly chain into <color=#FFFFFF>Special Attack: Bared Fangs</color>, <color=#FFFFFF>EX Special Attack: Venomous Bite</color>, and <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>.\nCharacter is invulnerable while using this skill.", "Cissia_Skill_BeHitAid_Desc": "When the active character is launched, press <IconMap:Icon_Switch> to activate:\nLeaps forward and performs a sweeping attack upon landing, dealing <color=#2EB6FF>Electric DMG</color>.\nDuring this skill, you can quickly chain into <color=#FFFFFF>Special Attack: Bared Fangs</color>, <color=#FFFFFF>EX Special Attack: Venomous Bite</color>, and <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>.\nCharacter is invulnerable while using this skill.",
"Cissia_Skill_Branch_Desc": "With <color=#FFFFFF>Serpentine Shadow</color>, hold <IconMap:Icon_Normal> to launch:\nCissia leaps into the air and locks onto a target, then slams down, dealing <color=#2EB6FF>Electric DMG</color> to enemies in the area.\nWhile locking on, continue to hold <IconMap:Icon_Normal> and drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to extend the lock-on duration and freely control the landing position.\nFor every 6 points of <color=#FFFFFF>Venom</color> gained, gain 1 stack of <color=#FFFFFF>Serpentine Shadow</color>, stacking up to 3 times.\nUpon entering the battlefield, gain 1 stack of <color=#FFFFFF>Serpentine Shadow</color>.\nUsing this skill consumes 1 stack of <color=#FFFFFF>Serpentine Shadow</color>.\nUpon hitting an enemy, all <color=#FFFFFF>Venom</color> is consumed to trigger <color=#FFFFFF>Corrode Bone</color>.\nUpon activating this skill, a <color=#FFFFFF>Quick Assist</color> is triggered.\nCharacter is invulnerable while using this skill.", "Cissia_Skill_Branch_Desc": "With <color=#FFFFFF>Serpentine Shadow</color>, hold <IconMap:Icon_Normal> to launch:\nCissia leaps into the air and locks onto a target, then slams down, dealing <color=#2EB6FF>Electric DMG</color> to enemies in the area.\nWhile locking on, continue to hold <IconMap:Icon_Normal> and drag the {LAYOUT_CONSOLECONTROLLER#stick}{LAYOUT_FALLBACK#joystick} to extend the lock-on duration and freely control the landing position.\nFor every 6 points of <color=#FFFFFF>Venom</color> gained, gain 1 stack of <color=#FFFFFF>Serpentine Shadow</color>, stacking up to 3 times.\nUpon entering the battlefield, gain 1 stack of <color=#FFFFFF>Serpentine Shadow</color>.\nUsing this skill consumes 1 stack of <color=#FFFFFF>Serpentine Shadow</color>.\nUpon hitting an enemy, all <color=#FFFFFF>Venom</color> is consumed to trigger <color=#FFFFFF>Corrode Bone</color>.\nUpon activating this skill, a <color=#FFFFFF>Quick Assist</color> is triggered.\nCharacter is invulnerable while using this skill.",
"Cissia_Skill_Branch_Title": "Basic Attack: Serpent's Kiss", "Cissia_Skill_Branch_Title": "Basic Attack: Serpent's Kiss",
"Cissia_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nLeap forward and perform a sweeping attack upon landing, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.", "Cissia_Skill_Counter_Desc": "Press <IconMap:Icon_Normal> during a <color=#FFFFFF>Perfect Dodge</color> to activate:\nLeap forward and perform a sweeping attack upon landing, dealing <color=#2EB6FF>Electric DMG</color>.\nCharacter is invulnerable while using this skill.",
"Cissia_Skill_CurseBurst_Desc": "Deal <color=#2EB6FF>Electric DMG</color> to nearby enemies.\nEach trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.", "Cissia_Skill_CurseBurst_Desc": "Deal <color=#2EB6FF>Electric DMG</color> to nearby enemies.\nEach trigger increases CRIT Rate by 6% for 15s, stacking up to 3 times. Repeated triggers refresh the duration.",
"Cissia_Skill_Evade_Title": "Dodge: Slither", "Cissia_Skill_Evade_Title": "Dodge: Slither",
"Cissia_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nDeliver a downward smash in front, dealing massive <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, obtain 3 <color=#FFFFFF>Venom</color>.\nAfter using this skill, activate <color=#FFFFFF>Ether Veil: Cold-Blooded</color>, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.\nRe-activating <color=#FFFFFF>Ether Veil: Cold-Blooded</color> a second time will first deactivate the active <color=#FFFFFF>Ether Veil: Cold-Blooded</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.", "Cissia_Skill_ExQTE_Desc": "When Decibel Rating is at <color=#FFFFFF>Maximum</color>, press <IconMap:Icon_UltimateReady> to activate:\nDeliver a thunderbolt attack in front, dealing massive <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, obtain 3 <color=#FFFFFF>Venom</color>.\nAfter using this skill, activate <color=#FFFFFF>Ether Veil: Cold-Blooded</color>, lasting 30s. All squad members' CRIT DMG increases by 5% for the duration.\nRe-activating <color=#FFFFFF>Ether Veil: Cold-Blooded</color> a second time will first deactivate the active <color=#FFFFFF>Ether Veil: Cold-Blooded</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.",
"Cissia_Skill_ExSpecial_01_Desc": "With enough energy, press or hold <IconMap:Icon_SpecialReady> to activate:\nUnleash multiple long-range snake bites forward, dealing <color=#2EB6FF>Electric DMG</color>.\nGrants 5 Energy when the move is used.\nWhen activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals <color=#2EB6FF>Electric DMG</color>, up to a maximum of 60 additional Energy.\nAfter activating by holding, gain 3 <color=#FFFFFF>Venom</color>. For every additional 20 Energy consumed while holding, gain 1 more <color=#FFFFFF>Venom</color>.\nAfter using this skill, it can be immediately followed up with the 4th hit of <color=#FFFFFF>Basic Attack: Tongue Flick</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.", "Cissia_Skill_ExSpecial_01_Desc": "With enough energy, press or hold <IconMap:Icon_SpecialReady> to activate:\nUnleash multiple long-range snake bites forward, dealing <color=#2EB6FF>Electric DMG</color>.\nGrants 5 Energy when the move is used.\nWhen activating by holding, consumes additional Energy. For every 20 additional Energy consumed, unleash 1 extra strike that deals <color=#2EB6FF>Electric DMG</color>, up to a maximum of 60 additional Energy.\nAfter activation, gain 3 <color=#FFFFFF>Venom</color>. For every additional 20 Energy consumed while holding, gain 1 more <color=#FFFFFF>Venom</color>.\nAfter using this skill, it can be immediately followed up with the 4th hit of <color=#FFFFFF>Basic Attack: Tongue Flick</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.",
"Cissia_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nLaunch up to four attacks forward, dealing <color=#2EB6FF>Electric DMG</color>.\nWhen the 4th hit lands, gain 2 points of <color=#FFFFFF>Venom</color>. Hitting a Stunned enemy grants an additional 1 point of <color=#FFFFFF>Venom</color>.", "Cissia_Skill_Normal_Desc": "Press <IconMap:Icon_Normal> to activate:\nLaunch up to four attacks forward, dealing <color=#2EB6FF>Electric DMG</color>.\nWhen the 4th hit lands, gain 2 points of <color=#FFFFFF>Venom</color>. Hitting a Stunned enemy grants an additional 1 point of <color=#FFFFFF>Venom</color>.",
"Cissia_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunch multiple attacks ahead, dealing massive <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, gain 3 <color=#FFFFFF>Venom</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.", "Cissia_Skill_QTE_Desc": "When a <color=#FFFFFF>Chain Attack</color> is triggered, select the character to activate:\nLaunch multiple attacks ahead, dealing massive <color=#2EB6FF>Electric DMG</color>.\nAfter using this skill, gain 3 <color=#FFFFFF>Venom</color>.\nA <color=#FFFFFF>Quick Assist</color> is triggered when this skill hits an enemy.\nCharacter is invulnerable while using this skill.",
"Cissia_Skill_Special_01_Desc": "Press <IconMap:Icon_Special> to activate:\nLaunches a long-range snake bite forward, dealing <color=#2EB6FF>Electric DMG</color>.\nAnti-Interrupt level is increased while using this skill.", "Cissia_Skill_Special_01_Desc": "Press <IconMap:Icon_Special> to activate:\nLaunches a long-range snake bite forward, dealing <color=#2EB6FF>Electric DMG</color>.\nAnti-Interrupt level is increased while using this skill.",
@ -766,13 +766,13 @@
"Cissia_Talent_04_Desc_01_Realign": "When using an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, gain 1 stack of <color=#FFFFFF>Decidedness</color>, stacking up to 3 times.\nWhen using <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>, consume all <color=#FFFFFF>Decidedness</color>. Each stack consumed triggers 1 special instance of <color=#FFFFFF>Corrode Bone</color> that does not consume <color=#FFFFFF>Venom</color>. This <color=#FFFFFF>Corrode Bone</color> does not cause Daze.", "Cissia_Talent_04_Desc_01_Realign": "When using an <color=#FFFFFF>EX Special Attack</color>, <color=#FFFFFF>Chain Attack</color>, or <color=#FFFFFF>Ultimate</color>, gain 1 stack of <color=#FFFFFF>Decidedness</color>, stacking up to 3 times.\nWhen using <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>, consume all <color=#FFFFFF>Decidedness</color>. Each stack consumed triggers 1 special instance of <color=#FFFFFF>Corrode Bone</color> that does not consume <color=#FFFFFF>Venom</color>. This <color=#FFFFFF>Corrode Bone</color> does not cause Daze.",
"Cissia_Talent_06_Desc_01": "Each time <color=#FFFFFF>Corrode Bone</color> is triggered, gain 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color>. When attacks from any squad member, other than <color=#FFFFFF>Corrode Bone</color>, hit an enemy, consume 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> to trigger 1 special <color=#FFFFFF>Corrode Bone</color>. This instance of <color=#FFFFFF>Corrode Bone</color> cannot inflict Daze, and at most 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> can be consumed every 3s.", "Cissia_Talent_06_Desc_01": "Each time <color=#FFFFFF>Corrode Bone</color> is triggered, gain 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color>. When attacks from any squad member, other than <color=#FFFFFF>Corrode Bone</color>, hit an enemy, consume 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> to trigger 1 special <color=#FFFFFF>Corrode Bone</color>. This instance of <color=#FFFFFF>Corrode Bone</color> cannot inflict Daze, and at most 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> can be consumed every 3s.",
"Cissia_Talent_06_Desc_01_Realign": "Each time <color=#FFFFFF>Corrode Bone</color> is triggered, gain 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color>.\nWhen attacks from any squad member, other than <color=#FFFFFF>Corrode Bone</color>, hit an enemy, consume 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> to trigger 1 special <color=#FFFFFF>Corrode Bone</color>. This instance of <color=#FFFFFF>Corrode Bone</color> cannot inflict Daze, and at most 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> can be consumed every 3s.", "Cissia_Talent_06_Desc_01_Realign": "Each time <color=#FFFFFF>Corrode Bone</color> is triggered, gain 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color>.\nWhen attacks from any squad member, other than <color=#FFFFFF>Corrode Bone</color>, hit an enemy, consume 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> to trigger 1 special <color=#FFFFFF>Corrode Bone</color>. This instance of <color=#FFFFFF>Corrode Bone</color> cannot inflict Daze, and at most 1 stack of <color=#FFFFFF>Bone-Deep Corrosion</color> can be consumed every 3s.",
"Cissia_UniqueSkill_01_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>3%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.52%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>12.88%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>227%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.", "Cissia_UniqueSkill_01_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, all squad memebrs' <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>3%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.52%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>12.88%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>227%</color> of ATK.\nWhen there are 1/2 <color=#2EB6FF>Electric</color> characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
"Cissia_UniqueSkill_02_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>3.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.6%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>14.9%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>245%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.", "Cissia_UniqueSkill_02_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, all squad memebrs' <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>3.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.6%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>14.9%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>245%</color> of ATK.\nWhen there are 1/2 <color=#2EB6FF>Electric</color> characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
"Cissia_UniqueSkill_03_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>4%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.68%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>16.92%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>263%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.", "Cissia_UniqueSkill_03_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, all squad memebrs' <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>4%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.68%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>16.92%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>263%</color> of ATK.\nWhen there are 1/2 <color=#2EB6FF>Electric</color> characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
"Cissia_UniqueSkill_04_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>4.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.76%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>18.94%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>281%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.", "Cissia_UniqueSkill_04_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, all squad memebrs' <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>4.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.76%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>18.94%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>281%</color> of ATK.\nWhen there are 1/2 <color=#2EB6FF>Electric</color> characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
"Cissia_UniqueSkill_05_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.84%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>20.96%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>299%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.", "Cissia_UniqueSkill_05_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, all squad memebrs' <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.84%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>20.96%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>299%</color> of ATK.\nWhen there are 1/2 <color=#2EB6FF>Electric</color> characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
"Cissia_UniqueSkill_06_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>5.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.92%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>22.98%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>317%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.", "Cissia_UniqueSkill_06_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, all squad memebrs' <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>5.5%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>0.92%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>22.98%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>317%</color> of ATK.\nWhen there are 1/2 <color=#2EB6FF>Electric</color> characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
"Cissia_UniqueSkill_07_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, the squad's <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>6%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>1%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>25%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>335%</color> of ATK.\nWhen there are 1/2 Electric characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.", "Cissia_UniqueSkill_07_Desc": "Upon entering the battlefield, gain 3 <color=#FFFFFF>Venom</color>. In Investigation Zone mode, this effect can trigger once every 180s.\nWhile possessing <color=#FFFFFF>Venom</color>, consume 1 <color=#FFFFFF>Venom</color> every 5s while in combat to trigger <color=#FFFFFF>Corrode Bone</color>, dealing <color=#2EB6FF>Electric DMG</color>.\nWith <color=#FFFFFF>Venom</color>, all squad memebrs' <color=#2EB6FF>Electric DMG</color> ignores <color=#2BAD00>6%</color> of enemy DEF. If initial Energy Regen is higher than 1.4, for every additional 0.12 above that threshold, an additional <color=#2BAD00>1%</color> of the enemy's DEF is ignored, up to a maximum of <color=#2BAD00>25%</color> of enemy DEF. This effect lasts until 30s after <color=#FFFFFF>Venom</color> is depleted.\n<color=#FFFFFF>Corrode Bone</color> deals additional <color=#2EB6FF>Electric DMG</color> equal to <color=#2BAD00>335%</color> of ATK.\nWhen there are 1/2 <color=#2EB6FF>Electric</color> characters in the squad, the Daze dealt by <color=#FFFFFF>Corrode Bone</color> increases by 40%/60%.\nWhen gaining <color=#FFFFFF>Venom</color>, every 1 excess point of <color=#FFFFFF>Venom</color> triggers <color=#FFFFFF>Corrode Bone</color> once.",
"Cissia_UniqueSkill_Title": "Core Passive: Fatal Concoction", "Cissia_UniqueSkill_Title": "Core Passive: Fatal Concoction",
"Cissia_VHS": "If that doesn't work, can we just knock the customers out with some poison and shove the videotapes into their pockets... No? Okay, okay — don't hit my brilliant brain!", "Cissia_VHS": "If that doesn't work, can we just knock the customers out with some poison and shove the videotapes into their pockets... No? Okay, okay — don't hit my brilliant brain!",
"ClueDesc_1050": "The signal tracking device Cissia has provided, which can be used only in open areas. Use it to determine signal strength and thus the distance to the target. It even has a direction indicator to pinpoint specific signal sources.\nSure, this case specialist has always seemed a little flakey, but you should be able to count on the gear she's handed to you... right?", "ClueDesc_1050": "The signal tracking device Cissia has provided, which can be used only in open areas. Use it to determine signal strength and thus the distance to the target. It even has a direction indicator to pinpoint specific signal sources.\nSure, this case specialist has always seemed a little flakey, but you should be able to count on the gear she's handed to you... right?",
@ -2601,6 +2601,7 @@
"MemoryName_10165": "Miss Cissiboo", "MemoryName_10165": "Miss Cissiboo",
"Message_12701001": "Got a commission from Nicole. Says there's a Hollow Champion tournament going on, wants to team up with the Protagonist to enter and snag the prize money", "Message_12701001": "Got a commission from Nicole. Says there's a Hollow Champion tournament going on, wants to team up with the Protagonist to enter and snag the prize money",
"Message_45100106": "That's it! \"Mill and Yuko: The Spider Cowboy\"!", "Message_45100106": "That's it! \"Mill and Yuko: The Spider Cowboy\"!",
"Message_45100214": "Don't tell them about this, Manager",
"Message_45100218": "I'll tell you about it when we meet up. See you soon, Manager!", "Message_45100218": "I'll tell you about it when we meet up. See you soon, Manager!",
"Message_45100501": "Don't tell me the crowd at 404 was so huge last night that you got carried away with it?", "Message_45100501": "Don't tell me the crowd at 404 was so huge last night that you got carried away with it?",
"Message_45200101": "prxy prxy~", "Message_45200101": "prxy prxy~",
@ -3524,6 +3525,7 @@
"QuestDesc_600480901": "Once you're ready, let's get that data restored.", "QuestDesc_600480901": "Once you're ready, let's get that data restored.",
"QuestDesc_600530001": "Check out the posts on the review terminal", "QuestDesc_600530001": "Check out the posts on the review terminal",
"QuestListTopic_1008": "Season 2 Epilogue New: Eridan Sunset (A)", "QuestListTopic_1008": "Season 2 Epilogue New: Eridan Sunset (A)",
"QuestName_10041004": "Head to \"Simulated Battle Trial\" and clear Floor 10 of \"Battle Trial: Tidal Wave\"",
"QuestName_12055101": "Repeat Event 0-1", "QuestName_12055101": "Repeat Event 0-1",
"QuestName_12055102": "Repeat Event 0-2", "QuestName_12055102": "Repeat Event 0-2",
"QuestName_12055103": "Repeat Event 1-1", "QuestName_12055103": "Repeat Event 1-1",

View File

@ -733,15 +733,15 @@
"Cissia_SkillList_9_Title": "Técnica definitiva: Ofidiofobia", "Cissia_SkillList_9_Title": "Técnica definitiva: Ofidiofobia",
"Cissia_SkillName": "Telepatía", "Cissia_SkillName": "Telepatía",
"Cissia_SkillText": "Cissia es capaz de detectar con agudeza los cambios en la temperatura corporal y el ritmo cardíaco de los clientes, y así deducir qué cinta de video les interesa, ¡para luego aparecer en el momento justo y desatar una enérgica ofensiva de venta!", "Cissia_SkillText": "Cissia es capaz de detectar con agudeza los cambios en la temperatura corporal y el ritmo cardíaco de los clientes, y así deducir qué cinta de video les interesa, ¡para luego aparecer en el momento justo y desatar una enérgica ofensiva de venta!",
"Cissia_Skill_AssaultAid_Desc": "Pulsa <IconMap:Icon_Normal> después de un <color=#FFFFFF>apoyo defensivo</color> para usarlo.\nEjecuta una serie de ataques descendentes destructivos contra el objetivo, lo que inflige una gran cantidad de <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.", "Cissia_Skill_AssaultAid_Desc": "Pulsa <IconMap:Icon_Normal> después de un <color=#FFFFFF>apoyo defensivo</color> para usarlo.\nEjecuta una serie de ataques consecutivos contra el objetivo, lo que inflige una gran cantidad de <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.",
"Cissia_Skill_AssaultAid_Title": "Ataque sucesivo: Cómplices del delito", "Cissia_Skill_AssaultAid_Title": "Ataque sucesivo: Cómplices del delito",
"Cissia_Skill_BeHitAid_Desc": "Pulsa <IconMap:Icon_Switch> para usarlo cuando el personaje activo sea lanzado por los aires.\nSalta hacia delante y, tras aterrizar, ejecuta un ataque de barrido, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, puede enlazar rápidamente la <color=#FFFFFF>técnica especial: Colmillos expuestos</color>, la <color=#FFFFFF>técnica especial EX: Mordisco venenoso</color> y el <color=#FFFFFF>ataque normal: Beso de serpiente</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.", "Cissia_Skill_BeHitAid_Desc": "Pulsa <IconMap:Icon_Switch> para usarlo cuando el personaje activo sea lanzado por los aires.\nSalta hacia delante y, tras aterrizar, ejecuta un ataque de barrido, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, puede enlazar rápidamente la <color=#FFFFFF>técnica especial: Colmillos expuestos</color>, la <color=#FFFFFF>técnica especial EX: Mordisco venenoso</color> y el <color=#FFFFFF>ataque normal: Beso de serpiente</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.",
"Cissia_Skill_Branch_Desc": "Al tener <color=#FFFFFF>sombra serpentina</color>, mantén pulsado <IconMap:Icon_Normal> para usarlo.\nCissia salta en el aire y se fija en un objetivo. Luego, aterriza con fuerza en el suelo, lo que inflige <color=#2EB6FF>daño eléctrico</color> a los enemigos dentro del área de efecto.\nMientras se fija en el objetivo, mantén pulsado <IconMap:Icon_Normal> y mueve el {LAYOUT_CONSOLECONTROLLER#joystick}{LAYOUT_FALLBACK#joystick} para prolongar el tiempo de fijación y controlar libremente el punto de aterrizaje.\nPor cada 6 ptos. de <color=#FFFFFF>veneno</color> obtenidos, obtiene 1 carga de <color=#FFFFFF>sombra serpentina</color>, hasta un máximo de 3 cargas.\nAl entrar en combate, obtiene 1 carga de <color=#FFFFFF>sombra serpentina</color>.\nAl ejecutar la habilidad, consume 1 carga de <color=#FFFFFF>sombra serpentina</color>.\nAl golpear a un enemigo, consume rápidamente todo el <color=#FFFFFF>veneno</color> y activa <color=#FFFFFF>corrosión ósea</color>.\nAl ejecutar la habilidad, se activa un <color=#FFFFFF>apoyo rápido</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.", "Cissia_Skill_Branch_Desc": "Al tener <color=#FFFFFF>sombra serpentina</color>, mantén pulsado <IconMap:Icon_Normal> para usarlo.\nCissia salta en el aire y se fija en un objetivo. Luego, aterriza con fuerza en el suelo, lo que inflige <color=#2EB6FF>daño eléctrico</color> a los enemigos dentro del área de efecto.\nMientras se fija en el objetivo, mantén pulsado <IconMap:Icon_Normal> y mueve el {LAYOUT_CONSOLECONTROLLER#joystick}{LAYOUT_FALLBACK#joystick} para prolongar el tiempo de fijación y controlar libremente el punto de aterrizaje.\nPor cada 6 ptos. de <color=#FFFFFF>veneno</color> obtenidos, obtiene 1 carga de <color=#FFFFFF>sombra serpentina</color>, hasta un máximo de 3 cargas.\nAl entrar en combate, obtiene 1 carga de <color=#FFFFFF>sombra serpentina</color>.\nAl ejecutar la habilidad, consume 1 carga de <color=#FFFFFF>sombra serpentina</color>.\nAl golpear a un enemigo, consume rápidamente todo el <color=#FFFFFF>veneno</color> y activa <color=#FFFFFF>corrosión ósea</color>.\nAl ejecutar la habilidad, se activa un <color=#FFFFFF>apoyo rápido</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.",
"Cissia_Skill_Counter_Desc": "Pulsa <IconMap:Icon_Normal> después de una <color=#FFFFFF>evasión perfecta</color> para usarlo.\nSalta hacia delante y, tras aterrizar, ejecuta un barrido, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.", "Cissia_Skill_Counter_Desc": "Pulsa <IconMap:Icon_Normal> después de una <color=#FFFFFF>evasión perfecta</color> para usarlo.\nSalta hacia delante y, tras aterrizar, ejecuta un barrido, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.",
"Cissia_Skill_CurseBurst_Desc": "Inflige <color=#2EB6FF>daño eléctrico</color> a los enemigos cercanos.\nCada vez que se ejecuta, la Probabilidad de Crítico aumenta en un 6\u00A0% durante 15\u00A0s. Se pueden acumular hasta 3 cargas como máximo. La duración se reinicia con cada activación.", "Cissia_Skill_CurseBurst_Desc": "Inflige <color=#2EB6FF>daño eléctrico</color> a los enemigos cercanos.\nCada vez que se ejecuta, la Probabilidad de Crítico aumenta en un 6\u00A0% durante 15\u00A0s. Se pueden acumular hasta 3 cargas como máximo. La duración se reinicia con cada activación.",
"Cissia_Skill_ExQTE_Desc": "Cuando los dB llegan a su nivel <color=#FFFFFF>máximo</color>, pulsa <IconMap:Icon_UltimateReady> para usarla.\nEjecuta un ataque descendente destructivo hacia delante, lo que inflige una gran cantidad de <color=#2EB6FF>daño eléctrico</color>.\nTras la ejecución de la habilidad, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>.\nTras la ejecución de la habilidad, activa <color=#FFFFFF>velo etéreo: sangre fría</color> durante 30\u00A0s, lo que hace que el Daño Crítico de todos los personajes del equipo aumente en un 5\u00A0%.\nSi se vuelve a activar <color=#FFFFFF>velo etéreo: sangre fría</color>, se elimina la instancia de <color=#FFFFFF>velo etéreo: sangre fría</color> activa.\nAl golpear a un enemigo con esta habilidad, activa un <color=#FFFFFF>apoyo rápido</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.", "Cissia_Skill_ExQTE_Desc": "Cuando los dB llegan a su nivel <color=#FFFFFF>máximo</color>, pulsa <IconMap:Icon_UltimateReady> para usarla.\nEjecuta un ataque con rayo hacia delante, lo que inflige una gran cantidad de <color=#2EB6FF>daño eléctrico</color>.\nTras la ejecución de la habilidad, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>.\nTras la ejecución de la habilidad, activa <color=#FFFFFF>velo etéreo: sangre fría</color> durante 30\u00A0s, lo que hace que el Daño Crítico de todos los personajes del equipo aumente en un 5\u00A0%.\nSi se vuelve a activar <color=#FFFFFF>velo etéreo: sangre fría</color>, se elimina la instancia de <color=#FFFFFF>velo etéreo: sangre fría</color> activa.\nAl golpear a un enemigo con esta habilidad, activa un <color=#FFFFFF>apoyo rápido</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.",
"Cissia_Skill_ExQTE_Title": "Técnica definitiva: Ofidiofobia", "Cissia_Skill_ExQTE_Title": "Técnica definitiva: Ofidiofobia",
"Cissia_Skill_ExSpecial_01_Desc": "Al contar con Energía suficiente, pulsa o mantén pulsado <IconMap:Icon_SpecialReady> para usarla.\nEjecuta varios mordiscos de serpiente a larga distancia hacia delante, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nAl ejecutar la habilidad, recupera 5 ptos. de Energía.\nMantén pulsado para consumir Energía adicional. Por cada 20 ptos. de Energía consumidos, ejecuta un golpe adicional, lo que inflige <color=#2EB6FF>daño eléctrico</color>. Se pueden consumir hasta un máximo de 60 ptos. de Energía adicionales.\nTras mantener pulsado para ejecutarla, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Por cada 20 ptos. de Energía adicionales consumidos al mantener pulsado, obtiene 1 pto. de <color=#FFFFFF>veneno</color>.\nTras la ejecución de la habilidad, se puede enlazar directamente el cuarto movimiento del <color=#FFFFFF>ataque normal: Lengua bífida</color>.\nAl golpear a un enemigo con esta habilidad, activa un <color=#FFFFFF>apoyo rápido</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.", "Cissia_Skill_ExSpecial_01_Desc": "Al contar con Energía suficiente, pulsa o mantén pulsado <IconMap:Icon_SpecialReady> para usarla.\nEjecuta varios mordiscos de serpiente a larga distancia hacia delante, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nAl ejecutar la habilidad, recupera 5 ptos. de Energía.\nMantén pulsado para consumir Energía adicional. Por cada 20 ptos. de Energía consumidos, ejecuta un golpe adicional, lo que inflige <color=#2EB6FF>daño eléctrico</color>. Se pueden consumir hasta un máximo de 60 ptos. de Energía adicionales.\nTras la ejecución de la habilidad, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Por cada 20 ptos. de Energía adicionales consumidos al mantener pulsado, obtiene 1 pto. de <color=#FFFFFF>veneno</color>.\nTras la ejecución de la habilidad, se puede enlazar directamente el cuarto movimiento del <color=#FFFFFF>ataque normal: Lengua bífida</color>.\nAl golpear a un enemigo con esta habilidad, activa un <color=#FFFFFF>apoyo rápido</color>.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.",
"Cissia_Skill_ExSpecial_01_Title": "Técnica especial EX: Mordisco venenoso", "Cissia_Skill_ExSpecial_01_Title": "Técnica especial EX: Mordisco venenoso",
"Cissia_Skill_Normal_Desc": "Pulsa <IconMap:Icon_Normal> para usarlo.\nEjecuta hasta cuatro movimientos hacia delante, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDespués de golpear a un enemigo con el cuarto movimiento, obtiene 2 ptos. de <color=#FFFFFF>veneno</color>. Al golpear a un enemigo afectado por Aturdimiento, obtiene 1 pto. de <color=#FFFFFF>veneno</color> adicional.", "Cissia_Skill_Normal_Desc": "Pulsa <IconMap:Icon_Normal> para usarlo.\nEjecuta hasta cuatro movimientos hacia delante, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDespués de golpear a un enemigo con el cuarto movimiento, obtiene 2 ptos. de <color=#FFFFFF>veneno</color>. Al golpear a un enemigo afectado por Aturdimiento, obtiene 1 pto. de <color=#FFFFFF>veneno</color> adicional.",
"Cissia_Skill_Normal_Title": "Ataque normal: Lengua bífida", "Cissia_Skill_Normal_Title": "Ataque normal: Lengua bífida",
@ -752,7 +752,7 @@
"Cissia_Skill_Special_01_Desc": "Pulsa <IconMap:Icon_Special> para usarla.\nEjecuta un mordisco de serpiente a larga distancia hacia delante, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, el nivel de resistencia a interrupción aumenta.", "Cissia_Skill_Special_01_Desc": "Pulsa <IconMap:Icon_Special> para usarla.\nEjecuta un mordisco de serpiente a larga distancia hacia delante, lo que inflige <color=#2EB6FF>daño eléctrico</color>.\nDurante la ejecución de la habilidad, el nivel de resistencia a interrupción aumenta.",
"Cissia_Skill_Special_01_Title": "Técnica especial: Colmillos expuestos", "Cissia_Skill_Special_01_Title": "Técnica especial: Colmillos expuestos",
"Cissia_Talent_01_Desc_01": "Al entrar en combate, los ptos. de <color=#FFFFFF>veneno</color> obtenidos aumentan a 6. El porcentaje de Defensa del enemigo que ignora la <color=#FFFFFF>técnica pasiva</color> aumenta hasta a un 140\u00A0% de su valor original, y el daño infligido por todos los personajes del equipo ignora un 5\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo. El daño infligido por <color=#FFFFFF>corrosión ósea</color> ignora un 10\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo.", "Cissia_Talent_01_Desc_01": "Al entrar en combate, los ptos. de <color=#FFFFFF>veneno</color> obtenidos aumentan a 6. El porcentaje de Defensa del enemigo que ignora la <color=#FFFFFF>técnica pasiva</color> aumenta hasta a un 140\u00A0% de su valor original, y el daño infligido por todos los personajes del equipo ignora un 5\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo. El daño infligido por <color=#FFFFFF>corrosión ósea</color> ignora un 10\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo.",
"Cissia_Talent_01_Desc_01_Realign": "Al entrar en combate, los ptos. de <color=#FFFFFF>veneno</color> obtenidos aumentan a 6.\nEl porcentaje de Defensa del enemigo que ignora la <color=#FFFFFF>técnica pasiva</color> aumenta hasta a un 140\u00A0% de su valor original, y el daño infligido por todos los personajes del equipo ignora un 5\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo.\nEl daño infligido por <color=#FFFFFF>corrosión ósea</color> ignora un 10\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo.", "Cissia_Talent_01_Desc_01_Realign": "Al entrar en combate, los ptos. de <color=#FFFFFF>veneno</color> obtenidos aumentan a 6. El porcentaje de Defensa del enemigo que ignora la <color=#FFFFFF>técnica pasiva</color> aumenta hasta a un 140\u00A0% de su valor original, y el daño infligido por todos los personajes del equipo ignora un 5\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo. El daño infligido por <color=#FFFFFF>corrosión ósea</color> ignora un 10\u00A0% de la <color=#2EB6FF>resistencia eléctrica</color> del objetivo.",
"Cissia_Talent_01_Desc_02": "Los olores, las pisadas, la manera en la que se mueven los ojos... Esas son las pistas que me permiten distinguir a los cazadores de las presas. Me esfumo antes de que me cacen. Inclino la cabeza antes de lanzarme a la caza. Así es como me mantengo con vida. ¿Hogar? Eso solo existe en los cuentos. La naturaleza salvaje e infinita es mi cabaña de caza.", "Cissia_Talent_01_Desc_02": "Los olores, las pisadas, la manera en la que se mueven los ojos... Esas son las pistas que me permiten distinguir a los cazadores de las presas. Me esfumo antes de que me cacen. Inclino la cabeza antes de lanzarme a la caza. Así es como me mantengo con vida. ¿Hogar? Eso solo existe en los cuentos. La naturaleza salvaje e infinita es mi cabaña de caza.",
"Cissia_Talent_02_Desc_01": "Al golpear a un enemigo afectado por Aturdimiento con la <color=#FFFFFF>técnica en cadena: Crimen organizado</color> o la <color=#FFFFFF>técnica definitiva: Ofidiofobia</color>, obtiene 3 ptos. de <color=#FFFFFF>veneno</color> adicionales. El daño del <color=#FFFFFF>ataque normal: Beso de serpiente</color> aumenta en un 35\u00A0%.", "Cissia_Talent_02_Desc_01": "Al golpear a un enemigo afectado por Aturdimiento con la <color=#FFFFFF>técnica en cadena: Crimen organizado</color> o la <color=#FFFFFF>técnica definitiva: Ofidiofobia</color>, obtiene 3 ptos. de <color=#FFFFFF>veneno</color> adicionales. El daño del <color=#FFFFFF>ataque normal: Beso de serpiente</color> aumenta en un 35\u00A0%.",
"Cissia_Talent_02_Desc_01_Realign": "Al golpear a un enemigo afectado por Aturdimiento con la <color=#FFFFFF>técnica en cadena: Crimen organizado</color> o la <color=#FFFFFF>técnica definitiva: Ofidiofobia</color>, obtiene 3 ptos. de <color=#FFFFFF>veneno</color> adicionales.\nEl daño del <color=#FFFFFF>ataque normal: Beso de serpiente</color> aumenta en un 35\u00A0%.", "Cissia_Talent_02_Desc_01_Realign": "Al golpear a un enemigo afectado por Aturdimiento con la <color=#FFFFFF>técnica en cadena: Crimen organizado</color> o la <color=#FFFFFF>técnica definitiva: Ofidiofobia</color>, obtiene 3 ptos. de <color=#FFFFFF>veneno</color> adicionales.\nEl daño del <color=#FFFFFF>ataque normal: Beso de serpiente</color> aumenta en un 35\u00A0%.",
@ -770,13 +770,13 @@
"Cissia_Talent_06_Desc_02": "Cuando hay algo a lo que quiero aferrarme más que al simple hecho de seguir viva, me vuelvo realmente estúpida. Si el destino alguna vez decide que he de perecer, más te vale que ese gran sofá tuyo tan mullido no tenga a nadie más acostado en él.\n\n«No te atrevas a olvidarme... o te morderé hasta matarte.»", "Cissia_Talent_06_Desc_02": "Cuando hay algo a lo que quiero aferrarme más que al simple hecho de seguir viva, me vuelvo realmente estúpida. Si el destino alguna vez decide que he de perecer, más te vale que ese gran sofá tuyo tan mullido no tenga a nadie más acostado en él.\n\n«No te atrevas a olvidarme... o te morderé hasta matarte.»",
"Cissia_Talent_06_Title": "Hogar y Barrio N.º\u00A06", "Cissia_Talent_06_Title": "Hogar y Barrio N.º\u00A06",
"Cissia_Talent_06_Title_Realign": "Hogar y Barrio N.º\u00A06", "Cissia_Talent_06_Title_Realign": "Hogar y Barrio N.º\u00A06",
"Cissia_UniqueSkill_01_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todo el equipo ignora un <color=#2BAD00>3\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.52\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>12.88\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>227\u00A0%</color> del Ataque.\nSi hay 1/2 personajes eléctricos en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.", "Cissia_UniqueSkill_01_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todos los personajes del equipo ignora un <color=#2BAD00>3\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.52\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>12.88\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>227\u00A0%</color> del Ataque.\nSi hay 1/2 personajes <color=#2EB6FF>eléctricos</color> en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.",
"Cissia_UniqueSkill_02_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todo el equipo ignora un <color=#2BAD00>3.5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.6\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>14.9\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>245\u00A0%</color> del Ataque.\nSi hay 1/2 personajes eléctricos en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.", "Cissia_UniqueSkill_02_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todos los personajes del equipo ignora un <color=#2BAD00>3.5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.6\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>14.9\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>245\u00A0%</color> del Ataque.\nSi hay 1/2 personajes <color=#2EB6FF>eléctricos</color> en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.",
"Cissia_UniqueSkill_03_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todo el equipo ignora un <color=#2BAD00>4\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.68\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>16.92\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>263\u00A0%</color> del Ataque.\nSi hay 1/2 personajes eléctricos en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.", "Cissia_UniqueSkill_03_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todos los personajes del equipo ignora un <color=#2BAD00>4\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.68\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>16.92\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>263\u00A0%</color> del Ataque.\nSi hay 1/2 personajes <color=#2EB6FF>eléctricos</color> en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.",
"Cissia_UniqueSkill_04_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todo el equipo ignora un <color=#2BAD00>4.5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.76\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>18.94\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>281\u00A0%</color> del Ataque.\nSi hay 1/2 personajes eléctricos en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.", "Cissia_UniqueSkill_04_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todos los personajes del equipo ignora un <color=#2BAD00>4.5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.76\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>18.94\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>281\u00A0%</color> del Ataque.\nSi hay 1/2 personajes <color=#2EB6FF>eléctricos</color> en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.",
"Cissia_UniqueSkill_05_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todo el equipo ignora un <color=#2BAD00>5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.84\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>20.96\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>299\u00A0%</color> del Ataque.\nSi hay 1/2 personajes eléctricos en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.", "Cissia_UniqueSkill_05_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todos los personajes del equipo ignora un <color=#2BAD00>5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.84\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>20.96\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>299\u00A0%</color> del Ataque.\nSi hay 1/2 personajes <color=#2EB6FF>eléctricos</color> en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.",
"Cissia_UniqueSkill_06_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todo el equipo ignora un <color=#2BAD00>5.5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.92\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>22.98\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>317\u00A0%</color> del Ataque.\nSi hay 1/2 personajes eléctricos en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.", "Cissia_UniqueSkill_06_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todos los personajes del equipo ignora un <color=#2BAD00>5.5\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>0.92\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>22.98\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>317\u00A0%</color> del Ataque.\nSi hay 1/2 personajes <color=#2EB6FF>eléctricos</color> en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.",
"Cissia_UniqueSkill_07_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todo el equipo ignora un <color=#2BAD00>6\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>1\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>25\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>335\u00A0%</color> del Ataque.\nSi hay 1/2 personajes eléctricos en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.", "Cissia_UniqueSkill_07_Desc": "Al entrar en combate, obtiene 3 ptos. de <color=#FFFFFF>veneno</color>. Puede activarse un máximo de una vez cada 180\u00A0s en el modo expedición.\nAl tener <color=#FFFFFF>veneno</color> y tras entrar en combate, consume 1 pto. de <color=#FFFFFF>veneno</color> cada 5\u00A0s para activar una instancia de <color=#FFFFFF>corrosión ósea</color> e infligir <color=#2EB6FF>daño eléctrico</color>.\nAl tener <color=#FFFFFF>veneno</color>, el <color=#2EB6FF>daño eléctrico</color> de todos los personajes del equipo ignora un <color=#2BAD00>6\u00A0%</color> de la Defensa del enemigo. Si la Recuperación de Energía inicial es superior a 1.4 ptos., por cada 0.12 ptos. adicionales, ignora un <color=#2BAD00>1\u00A0%</color> adicional de la Defensa del enemigo, hasta un máximo de un <color=#2BAD00>25\u00A0%</color>. Este efecto se prolonga hasta 30\u00A0s después de consumir todo el <color=#FFFFFF>veneno</color>.\n<color=#FFFFFF>Corrosión ósea</color> inflige <color=#2EB6FF>daño eléctrico</color> adicional equivalente al <color=#2BAD00>335\u00A0%</color> del Ataque.\nSi hay 1/2 personajes <color=#2EB6FF>eléctricos</color> en el equipo, el Aturdimiento provocado por <color=#FFFFFF>corrosión ósea</color> aumenta en un 40\u00A0%/60\u00A0%.\nAl obtener <color=#FFFFFF>veneno</color>, por cada pto. de <color=#FFFFFF>veneno</color> adicional, activa una instancia de <color=#FFFFFF>corrosión ósea</color>.",
"Cissia_VHS": "Si no hay más remedio, ¿podríamos adormecer a los clientes con gas y meter las cintas en sus bolsillos? Y si eso tampoco se puede, ¡no me pegues en mi cabecita lista!", "Cissia_VHS": "Si no hay más remedio, ¿podríamos adormecer a los clientes con gas y meter las cintas en sus bolsillos? Y si eso tampoco se puede, ¡no me pegues en mi cabecita lista!",
"Clara_Skill_ParryAid_Desc": "Pulsa <IconMap:Icon_Switch> para usarlo cuando el personaje en el campo de batalla esté a punto de recibir un golpe.\nBloquea el ataque enemigo, lo que provoca una gran cantidad de Aturdimiento.\nEsta habilidad destaca por su excelente capacidad para bloquear el ataque enemigo, por lo que, al recibir un ataque intenso, reduce los <color=#FFFFFF>puntos de apoyo</color> consumidos.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.", "Clara_Skill_ParryAid_Desc": "Pulsa <IconMap:Icon_Switch> para usarlo cuando el personaje en el campo de batalla esté a punto de recibir un golpe.\nBloquea el ataque enemigo, lo que provoca una gran cantidad de Aturdimiento.\nEsta habilidad destaca por su excelente capacidad para bloquear el ataque enemigo, por lo que, al recibir un ataque intenso, reduce los <color=#FFFFFF>puntos de apoyo</color> consumidos.\nDurante la ejecución de la habilidad, la agente se vuelve invulnerable.",
"ClueDesc_1054": "Un pequeño colgante de bangbú hecho de un material especial. Parece un producto raro que no se encuentra en ninguna tienda de Nueva Eridu. Por alguna razón, con solo sujetarlo, el cuerpo experimenta una increíble sensación de alivio y liberación.", "ClueDesc_1054": "Un pequeño colgante de bangbú hecho de un material especial. Parece un producto raro que no se encuentra en ninguna tienda de Nueva Eridu. Por alguna razón, con solo sujetarlo, el cuerpo experimenta una increíble sensación de alivio y liberación.",
@ -1767,6 +1767,7 @@
"Main_Chat_Chapter180_818413002_03": "(A partir de ahora debo tener más cuidado para no dejar que se preocupe tanto... Quizás me dé tiempo a hacer algo en los días que quedan hasta que empiece la próxima etapa de la competición.)", "Main_Chat_Chapter180_818413002_03": "(A partir de ahora debo tener más cuidado para no dejar que se preocupe tanto... Quizás me dé tiempo a hacer algo en los días que quedan hasta que empiece la próxima etapa de la competición.)",
"Main_Chat_Chapter180_818413002_04": "(Como siga compitiendo en este estado, me temo que hasta el uso de Hada se va a ver limitado. Voy a bajar para hablar con Belle y Cissia sobre qué hacer. Tenemos que asegurarnos de ganar el amplificador de alealumen.)", "Main_Chat_Chapter180_818413002_04": "(Como siga compitiendo en este estado, me temo que hasta el uso de Hada se va a ver limitado. Voy a bajar para hablar con Belle y Cissia sobre qué hacer. Tenemos que asegurarnos de ganar el amplificador de alealumen.)",
"Main_Chat_Chapter180_818413002_06": "(A partir de ahora debo tener más cuidado para no dejar que mi hermano vuelva a ponerse triste... ¡Quizás me dé tiempo a hacer algo en los días que quedan hasta que empiece la próxima etapa de la competición!)", "Main_Chat_Chapter180_818413002_06": "(A partir de ahora debo tener más cuidado para no dejar que mi hermano vuelva a ponerse triste... ¡Quizás me dé tiempo a hacer algo en los días que quedan hasta que empiece la próxima etapa de la competición!)",
"Main_Chat_Chapter180_818413002_07": "(Anoche, después de volver a casa junto a Cissia, mi hermano, que tenía los ojos enrojecidos, me estuvo sermoneando un buen rato. Tuve que disculparme y calmarlo un rato hasta que conseguí que volviera a quedarse dormido...)",
"Main_Chat_Chapter180_818413003_01": "Entra en la zona de combate para seguir el rastro del Lobo Negro y los premios", "Main_Chat_Chapter180_818413003_01": "Entra en la zona de combate para seguir el rastro del Lobo Negro y los premios",
"Main_Chat_Chapter180_818413003_02": "Ir/No ir", "Main_Chat_Chapter180_818413003_02": "Ir/No ir",
"Main_Chat_Chapter180_818423001_02": "Solo con la imaginación va a ser imposible llegar a una conclusión útil. Habrá que buscar los premios y a Romeul en la Cavidad. ¡Profundizando en la investigación seguro que consiguen alguna pista de qué se trae entre manos!", "Main_Chat_Chapter180_818423001_02": "Solo con la imaginación va a ser imposible llegar a una conclusión útil. Habrá que buscar los premios y a Romeul en la Cavidad. ¡Profundizando en la investigación seguro que consiguen alguna pista de qué se trae entre manos!",
@ -2416,7 +2417,7 @@
"NPCName_1011714501": "General", "NPCName_1011714501": "General",
"NPCName_1011714511": "General", "NPCName_1011714511": "General",
"NPCName_103178481": "Huangqi", "NPCName_103178481": "Huangqi",
"NangongYu_MathSkill_Desc": "Si en el equipo hay otro personaje <color=#FFFFFF>anómalo</color> o de la misma afiliación:\nCuando cualquier personaje del equipo golpea a un enemigo afectado por Aturdimiento, su acumulación de Anomalía de Atributo aumenta en un 30\u00A0%. La acumulación de Anomalía de Atributo al golpear a un enemigo afectado por Aturdimiento con la <color=#FFFFFF>técnica en cadena</color> aumenta en un 30\u00A0% adicional.\nCuando cualquier personaje del equipo provoca Aturdimiento sobre un enemigo, Nangong Yu obtiene 2 cargas de <color=#FFFFFF>pericia dancística</color> durante 15\u00A0s, hasta un máximo de 2 cargas. La duración se reinicia con cada activación. Al tener <color=#FFFFFF>pericia dancística</color>, cuando Nangong Yu ejecuta la <color=#FFFFFF>técnica especial EX: El insoportable peso del amor</color>, el <color=#FFFFFF>ataque normal: Impacto explosivo adorable</color> o el <color=#FFFFFF>apoyo rápido: Recuperación en el escenario</color> y el ataque pesado golpea a un enemigo afectado simultáneamente por Anomalía de Atributo y Aturdimiento, consume 1 carga de <color=#FFFFFF>pericia dancística</color> para activar el efecto especial de <color=#FFFFFF>disfunción</color> <color=#FFFFFF>disfunción polarizada</color> sobre todos los enemigos que cumplan las condiciones, lo que le inflige un daño equivalente a un 25\u00A0% del daño de <color=#FFFFFF>disfunción</color> original al objetivo y activa el <color=#FFFFFF>apoyo rápido</color> del personaje anterior del equipo. <color=#FFFFFF>Disfunción polarizada</color> no elimina la Anomalía de Atributo del objetivo. Si la habilidad no activa <color=#FFFFFF>disfunción polarizada</color>, no consume <color=#FFFFFF>pericia dancística</color>. Cuando Nangong Yu tiene <color=#FFFFFF>pericia dancística</color>, la próxima vez que pasa a ser un personaje en el campo de batalla, ejecuta directamente el ataque con un nivel de carga del <color=#FFFFFF>ataque normal: Impacto explosivo adorable</color>, lo que activa la acumulación de carga precisa.\nDespués de que cualquier personaje del equipo provoque Aturdimiento sobre un enemigo, la siguiente vez que Nangong Yu ejecuta la <color=#FFFFFF>técnica especial EX</color> no consume Energía durante 15\u00A0s. Este efecto puede activarse como máximo una vez cada 15\u00A0s.\nCuando Nangong Yu y Aria están en el mismo equipo, al golpear a un enemigo afectado por Anomalía de Atributo y Aturdimiento con el ataque pesado del <color=#FFFFFF>ataque normal: Afinación perfecta</color> de Aria, si Nangong Yu participa completamente en este ataque, también consume 1 carga de <color=#FFFFFF>pericia dancística</color> para activar <color=#FFFFFF>disfunción polarizada</color> sobre todos los enemigos que cumplan las condiciones.\nCuando Nangong Yu golpea a un enemigo con el tercer movimiento del <color=#FFFFFF>ataque normal: Impacto explosivo adorable</color> o con la <color=#FFFFFF>técnica definitiva: Lluvia de estrellas</color>, el enemigo obtiene el efecto de <color=#FFFFFF>tropiezo</color>, lo que hace que la tasa de vulnerabilidad de Aturdimiento aumente en un 30\u00A0%. Tras provocar Aturdimiento sobre el enemigo afectado por dicho efecto, la duración del Aturdimiento aumenta en 3\u00A0s. El efecto de <color=#FFFFFF>tropiezo</color> puede activarse como máximo una vez sobre el mismo objetivo antes de que se recupere del Aturdimiento. El aumento de la duración del Aturdimiento no se acumula con efectos similares. El efecto de <color=#FFFFFF>tropiezo</color> termina cuando el enemigo se recupera del Aturdimiento.", "NangongYu_MathSkill_Desc": "Si en el equipo hay otro personaje <color=#FFFFFF>anómalo</color> o de la misma afiliación:\nCuando cualquier personaje del equipo golpea a un enemigo afectado por Aturdimiento, su acumulación de Anomalía de Atributo aumenta en un 30\u00A0%. La acumulación de Anomalía de Atributo al golpear a un enemigo afectado por Aturdimiento con la <color=#FFFFFF>técnica en cadena</color> aumenta en un 30\u00A0% adicional.\nCuando cualquier personaje del equipo provoca Aturdimiento sobre un enemigo, Nangong Yu obtiene 2 cargas de <color=#FFFFFF>pericia dancística</color> durante 15\u00A0s, hasta un máximo de 2 cargas. La duración se reinicia con cada activación. Al tener <color=#FFFFFF>pericia dancística</color>, cuando Nangong Yu ejecuta la <color=#FFFFFF>técnica especial EX: El insoportable peso del amor</color>, el <color=#FFFFFF>ataque normal: Impacto explosivo adorable</color> o el <color=#FFFFFF>apoyo rápido: Recuperación en el escenario</color> y el ataque pesado golpea a un enemigo afectado simultáneamente por Anomalía de Atributo y Aturdimiento, consume 1 carga de <color=#FFFFFF>pericia dancística</color> para activar el efecto especial de <color=#FFFFFF>disfunción polarizada</color> sobre todos los enemigos que cumplan las condiciones, lo que le inflige un daño equivalente a un 25\u00A0% del daño de <color=#FFFFFF>disfunción</color> original al objetivo y activa el <color=#FFFFFF>apoyo rápido</color> del personaje anterior del equipo. <color=#FFFFFF>Disfunción polarizada</color> no elimina la Anomalía de Atributo del objetivo. Si la habilidad no activa <color=#FFFFFF>disfunción polarizada</color>, no consume <color=#FFFFFF>pericia dancística</color>. Cuando Nangong Yu tiene <color=#FFFFFF>pericia dancística</color>, la próxima vez que pasa a ser un personaje en el campo de batalla, ejecuta directamente el ataque con un nivel de carga del <color=#FFFFFF>ataque normal: Impacto explosivo adorable</color>, lo que activa la acumulación de carga precisa.\nDespués de que cualquier personaje del equipo provoque Aturdimiento sobre un enemigo, la siguiente vez que Nangong Yu ejecuta la <color=#FFFFFF>técnica especial EX</color> no consume Energía durante 15\u00A0s. Este efecto puede activarse como máximo una vez cada 15\u00A0s.\nCuando Nangong Yu y Aria están en el mismo equipo, al golpear a un enemigo afectado por Anomalía de Atributo y Aturdimiento con el ataque pesado del <color=#FFFFFF>ataque normal: Afinación perfecta</color> de Aria, si Nangong Yu participa completamente en este ataque, también consume 1 carga de <color=#FFFFFF>pericia dancística</color> para activar <color=#FFFFFF>disfunción polarizada</color> sobre todos los enemigos que cumplan las condiciones.\nCuando Nangong Yu golpea a un enemigo con el tercer movimiento del <color=#FFFFFF>ataque normal: Impacto explosivo adorable</color> o con la <color=#FFFFFF>técnica definitiva: Lluvia de estrellas</color>, el enemigo obtiene el efecto de <color=#FFFFFF>tropiezo</color>, lo que hace que la tasa de vulnerabilidad de Aturdimiento aumente en un 30\u00A0%. Tras provocar Aturdimiento sobre el enemigo afectado por dicho efecto, la duración del Aturdimiento aumenta en 3\u00A0s. El efecto de <color=#FFFFFF>tropiezo</color> puede activarse como máximo una vez sobre el mismo objetivo antes de que se recupere del Aturdimiento. El aumento de la duración del Aturdimiento no se acumula con efectos similares. El efecto de <color=#FFFFFF>tropiezo</color> termina cuando el enemigo se recupera del Aturdimiento.",
"NangongYu_MathSkill_Title": "Técnica adicional: Líder angelical", "NangongYu_MathSkill_Title": "Técnica adicional: Líder angelical",
"NangongYu_SkillList_10_Title": "Apoyo defensivo: Coreografía perfecta", "NangongYu_SkillList_10_Title": "Apoyo defensivo: Coreografía perfecta",
"NangongYu_SkillList_11_Content": "<IconMap:Icon_Normal> (tras ejecutar un apoyo defensivo)", "NangongYu_SkillList_11_Content": "<IconMap:Icon_Normal> (tras ejecutar un apoyo defensivo)",
@ -3167,7 +3168,7 @@
"PartnerTalk_Chat_PartnerNangongYu_330510009_13": "Sí, ¿verdad? Nana, bailar no es una competición de levantar pesas. Si te esfuerzas demasiado, pierdes la gracia.", "PartnerTalk_Chat_PartnerNangongYu_330510009_13": "Sí, ¿verdad? Nana, bailar no es una competición de levantar pesas. Si te esfuerzas demasiado, pierdes la gracia.",
"PartnerTalk_Chat_PartnerNangongYu_330510009_14": "Mira, ¿por qué le has añadido un toque con la punta del pie a ese giro y parada que acabas de hacer? Sobraba completamente.", "PartnerTalk_Chat_PartnerNangongYu_330510009_14": "Mira, ¿por qué le has añadido un toque con la punta del pie a ese giro y parada que acabas de hacer? Sobraba completamente.",
"PartnerTalk_Chat_PartnerNangongYu_330510009_15": "¿Porque... así parece más espectacular? ¿Más especial?", "PartnerTalk_Chat_PartnerNangongYu_330510009_15": "¿Porque... así parece más espectacular? ¿Más especial?",
"PartnerTalk_Chat_PartnerNangongYu_330510009_16": "Es un poco extra. Un artista no destaca con movimientos innecesarios. ¡Al revés! Eso hace que la actuación en su conjunto y la música pierdan armonía.", "PartnerTalk_Chat_PartnerNangongYu_330510009_16": "Es un poco extra. Un bailarín no destaca con movimientos innecesarios. ¡Al revés! Eso hace que la actuación en su conjunto y la música pierdan armonía.",
"PartnerTalk_Chat_PartnerNangongYu_330510009_17": "¿Te da miedo que, si no eres lo suficientemente especial, tanto el público como tus compañeras te ignoren?", "PartnerTalk_Chat_PartnerNangongYu_330510009_17": "¿Te da miedo que, si no eres lo suficientemente especial, tanto el público como tus compañeras te ignoren?",
"PartnerTalk_Chat_PartnerNangongYu_330510009_19": "¡Por intuición! Yo también conocí a alguien así de idiota, pero ahora ha mejorado mucho: al menos ha aprendido a ahorrar energía sobre el escenario.", "PartnerTalk_Chat_PartnerNangongYu_330510009_19": "¡Por intuición! Yo también conocí a alguien así de idiota, pero ahora ha mejorado mucho: al menos ha aprendido a ahorrar energía sobre el escenario.",
"PartnerTalk_Chat_PartnerNangongYu_330510009_20": "Nangong, ¿no será...?", "PartnerTalk_Chat_PartnerNangongYu_330510009_20": "Nangong, ¿no será...?",
@ -3842,6 +3843,7 @@
"QuestDesc_600530701": "Dirígete a la plaza de los Altos de Failumen y busca la máquina de valoraciones. Revisa cuidadosamente las valoraciones, identifica las partes exageradas y haz una evaluación profesional. ¡Cumple con tu deber como {M#ciudadano comprometido}{F#ciudadana comprometida} de Nueva Eridu!", "QuestDesc_600530701": "Dirígete a la plaza de los Altos de Failumen y busca la máquina de valoraciones. Revisa cuidadosamente las valoraciones, identifica las partes exageradas y haz una evaluación profesional. ¡Cumple con tu deber como {M#ciudadano comprometido}{F#ciudadana comprometida} de Nueva Eridu!",
"QuestDesc_Brief122812001": "<color=#E7E7E7>Durante la exploración, la cantidad de mecamonedas obtenidas aumenta, pero <color=#FFAF2C>al abandonar la tienda bangbú, se deducirán todas las mecamonedas</color>. Además, <color=#FFAF2C>la cantidad de mecamonedas a consumir en la tienda bangbú</color> irá en aumento y los <color=#FFAF2C>PV iniciales</color> de las unidades enemigas <color=#FFAF2C>disminuirán</color>.</color>", "QuestDesc_Brief122812001": "<color=#E7E7E7>Durante la exploración, la cantidad de mecamonedas obtenidas aumenta, pero <color=#FFAF2C>al abandonar la tienda bangbú, se deducirán todas las mecamonedas</color>. Además, <color=#FFAF2C>la cantidad de mecamonedas a consumir en la tienda bangbú</color> irá en aumento y los <color=#FFAF2C>PV iniciales</color> de las unidades enemigas <color=#FFAF2C>disminuirán</color>.</color>",
"QuestListTopic_1008": "Epílogo «Un nuevo ocaso en Nueva Eridu (I)» de la temporada 2", "QuestListTopic_1008": "Epílogo «Un nuevo ocaso en Nueva Eridu (I)» de la temporada 2",
"QuestName_10041004": "Dirígete al entrenamiento de combate simulado y completa la etapa 10 del entrenamiento de combate: oleaje sísmico",
"QuestName_12054213": "Ayúdame, dependiente", "QuestName_12054213": "Ayúdame, dependiente",
"QuestName_12055101": "Evento repetido 0-1", "QuestName_12055101": "Evento repetido 0-1",
"QuestName_12055102": "Evento repetido 0-2", "QuestName_12055102": "Evento repetido 0-2",
@ -4492,6 +4494,8 @@
"Tips_74132006": "¡El daño de Anomalía de Atributo aumenta en un <color=#FFAF2C>{0}\u00A0%</color>!", "Tips_74132006": "¡El daño de Anomalía de Atributo aumenta en un <color=#FFAF2C>{0}\u00A0%</color>!",
"Tips_74136001": "¡Nuevo desafío contrarreloj disponible!", "Tips_74136001": "¡Nuevo desafío contrarreloj disponible!",
"Tips_74136002": "¡Desafío contrarreloj completado! ¡El progreso del cambio de equipo ha aumentado considerablemente!", "Tips_74136002": "¡Desafío contrarreloj completado! ¡El progreso del cambio de equipo ha aumentado considerablemente!",
"Tips_74510001": "¡Tengo preparada la música de fondo perfecta para una quedada!",
"Tips_74510004": "La delusión de hoy es... ¡una invitación de ensueño!",
"Tips_74510008": "¡Hay que sostener el joystick igual que se sostiene el micrófono!", "Tips_74510008": "¡Hay que sostener el joystick igual que se sostiene el micrófono!",
"TitleCondition_3800219": "Recolecta 1 o más certificados de maestría en el <color=#FFAF2C>entrenamiento de combate: oleaje sísmico</color>.\nSi tu clasificación por cantidad de certificados de maestría está dentro del mejor 30\u00A0% del servidor, el título mostrará un sufijo de porcentaje.\nNota: los datos pueden actualizarse con cierto retraso durante el evento. Una vez termine el evento, se mostrarán los datos finales.", "TitleCondition_3800219": "Recolecta 1 o más certificados de maestría en el <color=#FFAF2C>entrenamiento de combate: oleaje sísmico</color>.\nSi tu clasificación por cantidad de certificados de maestría está dentro del mejor 30\u00A0% del servidor, el título mostrará un sufijo de porcentaje.\nNota: los datos pueden actualizarse con cierto retraso durante el evento. Una vez termine el evento, se mostrarán los datos finales.",
"TitleCondition_3800220": "Obtén 700\u00A0000 puntos en el <color=#FFAF2C>entrenamiento de combate: oleaje sísmico</color>.", "TitleCondition_3800220": "Obtén 700\u00A0000 puntos en el <color=#FFAF2C>entrenamiento de combate: oleaje sísmico</color>.",

View File

@ -944,16 +944,16 @@
"Cissia_SkillList_9_Title": "Ultime\u00A0: Ophiophobie", "Cissia_SkillList_9_Title": "Ultime\u00A0: Ophiophobie",
"Cissia_SkillName": "Télépathie", "Cissia_SkillName": "Télépathie",
"Cissia_SkillText": "Cissia est capable de percevoir le moindre changement de température et de rythme cardiaque chez les clients. Grâce à cette capacité, elle peut déduire quelles cassettes leur plaisent réellement, et puis... BAM\u00A0! Elle s'approche subrepticement et délivre des arguments de vente ultra agressifs au moment le plus opportun\u00A0!", "Cissia_SkillText": "Cissia est capable de percevoir le moindre changement de température et de rythme cardiaque chez les clients. Grâce à cette capacité, elle peut déduire quelles cassettes leur plaisent réellement, et puis... BAM\u00A0! Elle s'approche subrepticement et délivre des arguments de vente ultra agressifs au moment le plus opportun\u00A0!",
"Cissia_Skill_AssaultAid_Desc": "Appuyez sur <IconMap:Icon_Normal> après un <color=#FFFFFF>soutien défensif</color> pour activer\u00A0:\nLance une série de frappes descendantes, infligeant des <color=#2EB6FF>DGT électriques</color>.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.", "Cissia_Skill_AssaultAid_Desc": "Appuyez sur <IconMap:Icon_Normal> après un <color=#FFFFFF>soutien défensif</color> pour activer\u00A0:\nLance une série d'attaques, infligeant des <color=#2EB6FF>DGT électriques</color>.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.",
"Cissia_Skill_BeHitAid_Desc": "Lorsque le personnage contrôlé est projeté, appuyez sur <IconMap:Icon_Switch> pour activer\u00A0:\nBondit en avant et assène une attaque balayante à l'atterrissage, infligeant des <color=#2EB6FF>DGT électriques</color>.\nLors de cette compétence, vous pouvez enchaîner rapidement avec <color=#FFFFFF>Attaque spéciale\u00A0: Crochets dévoilés</color>, <color=#FFFFFF>Attaque spéciale EX\u00A0: Morsure venimeuse</color> et <color=#FFFFFF>Attaque normale\u00A0: Baiser du serpent</color>.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.", "Cissia_Skill_BeHitAid_Desc": "Lorsque le personnage contrôlé est projeté, appuyez sur <IconMap:Icon_Switch> pour activer\u00A0:\nBondit en avant et assène une attaque balayante à l'atterrissage, infligeant des <color=#2EB6FF>DGT électriques</color>.\nLors de cette compétence, vous pouvez enchaîner rapidement avec <color=#FFFFFF>Attaque spéciale\u00A0: Crochets dévoilés</color>, <color=#FFFFFF>Attaque spéciale EX\u00A0: Morsure venimeuse</color> et <color=#FFFFFF>Attaque normale\u00A0: Baiser du serpent</color>.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.",
"Cissia_Skill_Branch_Desc": "Lorsque vous disposez d'<color=#FFFFFF>Ombre serpentine</color>, maintenez <IconMap:Icon_Normal> enfoncé pour activer\u00A0:\nCissia bondit dans les airs et verrouille une cible, puis s'abat sur le sol, infligeant des <color=#2EB6FF>DGT électriques</color> aux ennemis dans la zone.\nLors du verrouillage de la cible, continuez à maintenir <IconMap:Icon_Normal> enfoncé et déplacez le {LAYOUT_CONSOLECONTROLLER#joystick}{LAYOUT_FALLBACK#stick} pour prolonger la durée du verrouillage et ajuster librement le point d'impact.\nPour chaque 6\u00A0points de <color=#FFFFFF>Venin</color> obtenus, vous gagnez 1\u00A0cumul d'<color=#FFFFFF>Ombre serpentine</color>, cumulable jusqu'à 3\u00A0fois.\nEn entrant sur le champ de bataille, vous gagnez 1\u00A0cumul d'<color=#FFFFFF>Ombre serpentine</color>.\n1\u00A0cumul d'<color=#FFFFFF>Ombre serpentine</color> est consommé à l'activation de la compétence.\nLorsque vous touchez un ennemi, tous les points de <color=#FFFFFF>Venin</color> sont consommés pour infliger <color=#FFFFFF>Os corrodé</color>.\nLors de l'activation de cette compétence, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.", "Cissia_Skill_Branch_Desc": "Lorsque vous disposez d'<color=#FFFFFF>Ombre serpentine</color>, maintenez <IconMap:Icon_Normal> enfoncé pour activer\u00A0:\nCissia bondit dans les airs et verrouille une cible, puis s'abat sur le sol, infligeant des <color=#2EB6FF>DGT électriques</color> aux ennemis dans la zone.\nLors du verrouillage de la cible, continuez à maintenir <IconMap:Icon_Normal> enfoncé et déplacez le {LAYOUT_CONSOLECONTROLLER#joystick}{LAYOUT_FALLBACK#stick} pour prolonger la durée du verrouillage et ajuster librement le point d'impact.\nPour chaque 6\u00A0points de <color=#FFFFFF>Venin</color> obtenus, vous gagnez 1\u00A0cumul d'<color=#FFFFFF>Ombre serpentine</color>, cumulable jusqu'à 3\u00A0fois.\nEn entrant sur le champ de bataille, vous gagnez 1\u00A0cumul d'<color=#FFFFFF>Ombre serpentine</color>.\n1\u00A0cumul d'<color=#FFFFFF>Ombre serpentine</color> est consommé à l'activation de la compétence.\nLorsque vous touchez un ennemi, tous les points de <color=#FFFFFF>Venin</color> sont consommés pour infliger <color=#FFFFFF>Os corrodé</color>.\nLors de l'activation de cette compétence, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.",
"Cissia_Skill_Branch_Title": "Attaque normale\u00A0: Baiser du serpent", "Cissia_Skill_Branch_Title": "Attaque normale\u00A0: Baiser du serpent",
"Cissia_Skill_Counter_Desc": "Appuyez sur <IconMap:Icon_Normal> pendant une <color=#FFFFFF>esquive parfaite</color> pour activer\u00A0:\nBondit en avant, puis assène une attaque balayante à l'atterrissage qui inflige des <color=#2EB6FF>DGT électriques</color>.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.", "Cissia_Skill_Counter_Desc": "Appuyez sur <IconMap:Icon_Normal> pendant une <color=#FFFFFF>esquive parfaite</color> pour activer\u00A0:\nBondit en avant, puis assène une attaque balayante à l'atterrissage qui inflige des <color=#2EB6FF>DGT électriques</color>.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.",
"Cissia_Skill_CurseBurst_Desc": "Inflige des <color=#2EB6FF>DGT électriques</color> aux ennemis à proximité.\nChaque déclenchement augmente le taux CRIT de 6\u00A0% pendant 15\u00A0s, cumulable jusqu'à 3\u00A0fois. Les déclenchements répétés réinitialisent la durée.", "Cissia_Skill_CurseBurst_Desc": "Inflige des <color=#2EB6FF>DGT électriques</color> aux ennemis à proximité.\nChaque déclenchement augmente le taux CRIT de 6\u00A0% pendant 15\u00A0s, cumulable jusqu'à 3\u00A0fois. Les déclenchements répétés réinitialisent la durée.",
"Cissia_Skill_Evade_Title": "Esquive\u00A0: Sinueuse", "Cissia_Skill_Evade_Title": "Esquive\u00A0: Sinueuse",
"Cissia_Skill_ExQTE_Desc": "Lorsque le niveau de décibels est au <color=#FFFFFF>Maximum</color>, appuyez sur <IconMap:Icon_UltimateReady> pour activer\u00A0:\nAssène un coup écrasant frontal vers le bas, infligeant d'importants <color=#2EB6FF>DGT électriques</color>.\nAprès la compétence, vous obtenez 3\u00A0points de <color=#FFFFFF>Venin</color>.\nAprès la compétence, active <color=#FFFFFF>Voile éthérique\u00A0: Sang-froid</color> pendant 30\u00A0s. Les DGT CRIT de tous les personnages de l'escouade augmentent de 5\u00A0% pendant ce laps de temps.\nSi vous activez <color=#FFFFFF>Voile éthérique\u00A0: Sang-froid</color> une seconde fois, le <color=#FFFFFF>Voile éthérique\u00A0: Sang-froid</color> actif se désactivera d'abord.\nLorsque cette compétence touche un ennemi, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.", "Cissia_Skill_ExQTE_Desc": "Lorsque le niveau de décibels est au <color=#FFFFFF>Maximum</color>, appuyez sur <IconMap:Icon_UltimateReady> pour activer\u00A0:\nAssène une attaque d'éclair en face, infligeant d'importants <color=#2EB6FF>DGT électriques</color>.\nAprès la compétence, vous obtenez 3\u00A0points de <color=#FFFFFF>Venin</color>.\nAprès la compétence, active <color=#FFFFFF>Voile éthérique\u00A0: Sang-froid</color> pendant 30\u00A0s. Les DGT CRIT de tous les personnages de l'escouade augmentent de 5\u00A0% pendant ce laps de temps.\nSi vous activez <color=#FFFFFF>Voile éthérique\u00A0: Sang-froid</color> une seconde fois, le <color=#FFFFFF>Voile éthérique\u00A0: Sang-froid</color> actif se désactivera d'abord.\nLorsque cette compétence touche un ennemi, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.",
"Cissia_Skill_ExQTE_Title": "Ultime\u00A0: Ophiophobie", "Cissia_Skill_ExQTE_Title": "Ultime\u00A0: Ophiophobie",
"Cissia_Skill_ExSpecial_01_Desc": "Avec suffisamment d'énergie, appuyez ou maintenez <IconMap:Icon_SpecialReady> enfoncé pour activer\u00A0:\nDéclenche plusieurs morsures de serpent frontales à longue portée, infligeant des <color=#2EB6FF>DGT électriques</color>. À l'activation, vous gagnez 5\u00A0pts d'énergie.\nLorsque vous activez la compétence en maintenant le bouton enfoncé, vous consommez de l'énergie supplémentaire. Pour chaque tranche de 20\u00A0points d'énergie supplémentaires consommés, déclenche 1\u00A0frappe supplémentaire qui inflige des <color=#2EB6FF>DGT électriques</color>, jusqu'à un maximum de 60\u00A0points d'énergie supplémentaires.\nAprès activation en maintenant le bouton enfoncé, vous gagnez 3\u00A0points de <color=#FFFFFF>Venin</color>. Pour chaque tranche de 20\u00A0points d'énergie supplémentaires consommés en maintenant le bouton enfoncé, vous gagnez 1\u00A0point de <color=#FFFFFF>Venin</color> supplémentaire.\nAprès la compétence, vous pouvez enchaîner immédiatement avec le 4e\u00A0coup d'<color=#FFFFFF>Attaque normale\u00A0: Langue acérée</color>.\nLorsque cette compétence touche un ennemi, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.", "Cissia_Skill_ExSpecial_01_Desc": "Avec suffisamment d'énergie, appuyez ou maintenez <IconMap:Icon_SpecialReady> enfoncé pour activer\u00A0:\nDéclenche plusieurs morsures de serpent frontales à longue portée, infligeant des <color=#2EB6FF>DGT électriques</color>. À l'activation, vous gagnez 5\u00A0pts d'énergie.\nLorsque vous activez la compétence en maintenant le bouton enfoncé, vous consommez de l'énergie supplémentaire. Pour chaque tranche de 20\u00A0points d'énergie supplémentaires consommés, déclenche 1\u00A0frappe supplémentaire qui inflige des <color=#2EB6FF>DGT électriques</color>, jusqu'à un maximum de 60\u00A0points d'énergie supplémentaires.\nAprès l'activation, vous gagnez 3\u00A0points de <color=#FFFFFF>Venin</color>. Pour chaque tranche de 20\u00A0points d'énergie supplémentaires consommés en maintenant le bouton enfoncé, vous gagnez 1\u00A0point de <color=#FFFFFF>Venin</color> supplémentaire.\nAprès la compétence, vous pouvez enchaîner immédiatement avec le 4e\u00A0coup d'<color=#FFFFFF>Attaque normale\u00A0: Langue acérée</color>.\nLorsque cette compétence touche un ennemi, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.",
"Cissia_Skill_ExSpecial_Extra_Property_Desc_Dmg_01": "Multiplicateur de DGT de frappe supplémentaire", "Cissia_Skill_ExSpecial_Extra_Property_Desc_Dmg_01": "Multiplicateur de DGT de frappe supplémentaire",
"Cissia_Skill_Normal_Desc": "Appuyez sur <IconMap:Icon_Normal> pour activer\u00A0:\nAssène jusqu'à quatre attaques frontales, infligeant des <color=#2EB6FF>DGT électriques</color>.\nLorsque le 4e\u00A0coup fait mouche, vous gagnez 2\u00A0points de <color=#FFFFFF>Venin</color>. Toucher un ennemi étourdi accorde 1\u00A0point de <color=#FFFFFF>Venin</color> supplémentaire.", "Cissia_Skill_Normal_Desc": "Appuyez sur <IconMap:Icon_Normal> pour activer\u00A0:\nAssène jusqu'à quatre attaques frontales, infligeant des <color=#2EB6FF>DGT électriques</color>.\nLorsque le 4e\u00A0coup fait mouche, vous gagnez 2\u00A0points de <color=#FFFFFF>Venin</color>. Toucher un ennemi étourdi accorde 1\u00A0point de <color=#FFFFFF>Venin</color> supplémentaire.",
"Cissia_Skill_QTE_Desc": "Lors du déclenchement d'un <color=#FFFFFF>enchaînement</color>, sélectionnez le personnage pour activer\u00A0:\nAssène plusieurs attaques frontales, infligeant d'importants <color=#2EB6FF>DGT électriques</color>.\nAprès avoir utilisé cette compétence, vous gagnez 3\u00A0points de <color=#FFFFFF>Venin</color>.\nLorsque cette compétence touche un ennemi, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.", "Cissia_Skill_QTE_Desc": "Lors du déclenchement d'un <color=#FFFFFF>enchaînement</color>, sélectionnez le personnage pour activer\u00A0:\nAssène plusieurs attaques frontales, infligeant d'importants <color=#2EB6FF>DGT électriques</color>.\nAprès avoir utilisé cette compétence, vous gagnez 3\u00A0points de <color=#FFFFFF>Venin</color>.\nLorsque cette compétence touche un ennemi, un <color=#FFFFFF>soutien rapide</color> est déclenché.\nLe personnage est invulnérable pendant l'utilisation de cette compétence.",
@ -972,13 +972,13 @@
"Cissia_Talent_04_Desc_02": "Le collier autour de mon cou est froid. Mes menottes sont lourdes. Ils me rappellent les péchés que je ne peux pas effacer. Mais comparées à ces règles invisibles et ces regards glacials, en fait ces entraves avec un prix clairement affiché me rassurent... au moins je sais ce qu'elles coûtent. Et une fois de retour dans mon petit repaire avec un canapé et des encas, même la froideur du métal me réchauffe le cœur.", "Cissia_Talent_04_Desc_02": "Le collier autour de mon cou est froid. Mes menottes sont lourdes. Ils me rappellent les péchés que je ne peux pas effacer. Mais comparées à ces règles invisibles et ces regards glacials, en fait ces entraves avec un prix clairement affiché me rassurent... au moins je sais ce qu'elles coûtent. Et une fois de retour dans mon petit repaire avec un canapé et des encas, même la froideur du métal me réchauffe le cœur.",
"Cissia_Talent_06_Desc_01": "À chaque fois qu'<color=#FFFFFF>Os corrodé</color> est déclenché, vous gagnez 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color>. Lorsque les attaques de n'importe quel personnage de l'escouade, à l'exception d'<color=#FFFFFF>Os corrodé</color>, touchent un ennemi, 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> est consommé pour lancer un effet spécial d'<color=#FFFFFF>Os corrodé</color>. Cet effet d'<color=#FFFFFF>Os corrodé</color> n'inflige pas de confusion et ne peut consommer 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> qu'une fois toutes les 3\u00A0s.", "Cissia_Talent_06_Desc_01": "À chaque fois qu'<color=#FFFFFF>Os corrodé</color> est déclenché, vous gagnez 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color>. Lorsque les attaques de n'importe quel personnage de l'escouade, à l'exception d'<color=#FFFFFF>Os corrodé</color>, touchent un ennemi, 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> est consommé pour lancer un effet spécial d'<color=#FFFFFF>Os corrodé</color>. Cet effet d'<color=#FFFFFF>Os corrodé</color> n'inflige pas de confusion et ne peut consommer 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> qu'une fois toutes les 3\u00A0s.",
"Cissia_Talent_06_Desc_01_Realign": "À chaque fois qu'<color=#FFFFFF>Os corrodé</color> est déclenché, vous gagnez 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color>.\nLorsque les attaques de n'importe quel personnage de l'escouade, à l'exception d'<color=#FFFFFF>Os corrodé</color>, touchent un ennemi, 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> est consommé pour lancer un effet spécial d'<color=#FFFFFF>Os corrodé</color>. Cet effet d'<color=#FFFFFF>Os corrodé</color> n'inflige pas de confusion et ne peut consommer 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> qu'une fois toutes les 3\u00A0s.", "Cissia_Talent_06_Desc_01_Realign": "À chaque fois qu'<color=#FFFFFF>Os corrodé</color> est déclenché, vous gagnez 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color>.\nLorsque les attaques de n'importe quel personnage de l'escouade, à l'exception d'<color=#FFFFFF>Os corrodé</color>, touchent un ennemi, 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> est consommé pour lancer un effet spécial d'<color=#FFFFFF>Os corrodé</color>. Cet effet d'<color=#FFFFFF>Os corrodé</color> n'inflige pas de confusion et ne peut consommer 1\u00A0cumul de <color=#FFFFFF>Corrosion jusqu'à l'os</color> qu'une fois toutes les 3\u00A0s.",
"Cissia_UniqueSkill_01_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0points de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>3\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,52\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>12,88\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>227\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages électriques dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.", "Cissia_UniqueSkill_01_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0point de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>3\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,52\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>12,88\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>227\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages <color=#2EB6FF>électriques</color> dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.",
"Cissia_UniqueSkill_02_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0points de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>3,5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,6\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>14,9\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>245\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages électriques dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.", "Cissia_UniqueSkill_02_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0point de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>3,5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,6\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>14,9\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>245\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages <color=#2EB6FF>électriques</color> dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.",
"Cissia_UniqueSkill_03_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0points de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>4\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,68\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>16,92\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>263\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages électriques dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.", "Cissia_UniqueSkill_03_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0point de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>4\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,68\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>16,92\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>263\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages <color=#2EB6FF>électriques</color> dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.",
"Cissia_UniqueSkill_04_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0points de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>4,5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,76\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>18,94\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>281\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages électriques dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.", "Cissia_UniqueSkill_04_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0point de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>4,5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,76\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>18,94\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>281\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages <color=#2EB6FF>électriques</color> dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.",
"Cissia_UniqueSkill_05_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0points de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,84\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>20,96\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>299\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages électriques dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.", "Cissia_UniqueSkill_05_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0point de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,84\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>20,96\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>299\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages <color=#2EB6FF>électriques</color> dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.",
"Cissia_UniqueSkill_06_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0points de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>5,5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,92\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>22,98\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>317\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages électriques dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.", "Cissia_UniqueSkill_06_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0point de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>5,5\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>0,92\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>22,98\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>317\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages <color=#2EB6FF>électriques</color> dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.",
"Cissia_UniqueSkill_07_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0points de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>6\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>1\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>25\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>335\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages électriques dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.", "Cissia_UniqueSkill_07_Desc": "En entrant sur le champ de bataille, gagne 3\u00A0points de <color=#FFFFFF>Venin</color>. En mode Expédition, cet effet peut être déclenché une fois toutes les 180\u00A0s.\nLorsque Cissia possède du <color=#FFFFFF>Venin</color>, elle consomme 1\u00A0point de <color=#FFFFFF>Venin</color> toutes les 5\u00A0secondes en combat pour déclencher <color=#FFFFFF>Os corrodé</color>, infligeant des <color=#2EB6FF>DGT électriques</color>.\nAvec du <color=#FFFFFF>Venin</color>, les <color=#2EB6FF>DGT électriques</color> de tous les personnages de l'escouade ignorent <color=#2BAD00>6\u00A0%</color> de la DÉF ennemie. Lorsque la récupération d'énergie initiale dépasse 1,4\u00A0pt/s, pour chaque 0,12\u00A0pt/s supplémentaires, <color=#2BAD00>1\u00A0%</color> de la DÉF ennemie supplémentaire est ignoré, jusqu'à un maximum de <color=#2BAD00>25\u00A0%</color> de la DÉF ennemie. L'effet est maintenu jusqu'à 30\u00A0s après l'épuisement du <color=#FFFFFF>Venin</color>.\n<color=#FFFFFF>Os corrodé</color> inflige des <color=#2EB6FF>DGT électriques</color> supplémentaires équivalents à <color=#2BAD00>335\u00A0%</color> de l'ATQ.\nLorsqu'il y a 1/2 personnages <color=#2EB6FF>électriques</color> dans l'escouade, la confusion infligée par <color=#FFFFFF>Os corrodé</color> augmente respectivement de 40\u00A0%/60\u00A0%.\nLorsque vous obtenez du <color=#FFFFFF>Venin</color>, chaque point de <color=#FFFFFF>Venin</color> en excès déclenche <color=#FFFFFF>Os corrodé</color> une fois.",
"Cissia_UniqueSkill_Title": "Passif principal\u00A0: Concoction fatale", "Cissia_UniqueSkill_Title": "Passif principal\u00A0: Concoction fatale",
"Cissia_VHS": "«\u00A0Si ça marche pas, est-ce qu'on peut juste endormir les clients avec un peu de poison et leur glisser les cassettes dans les poches...? Non\u00A0? Bon d'accord... Hé, ne frappe pas ma brillante cervelle\u00A0!\u00A0»", "Cissia_VHS": "«\u00A0Si ça marche pas, est-ce qu'on peut juste endormir les clients avec un peu de poison et leur glisser les cassettes dans les poches...? Non\u00A0? Bon d'accord... Hé, ne frappe pas ma brillante cervelle\u00A0!\u00A0»",
"ClueDesc_1054": "Une petite amulette en forme de Bangbou fabriquée dans un matériau spécial. Il semble que ce soit un objet rare que vous ne trouverez nulle part sur le marché de la Nouvelle-Eridu. Pour une raison inconnue, lorsque vous le prenez dans la main, vous ressentez une sensation de légèreté et de soulagement.", "ClueDesc_1054": "Une petite amulette en forme de Bangbou fabriquée dans un matériau spécial. Il semble que ce soit un objet rare que vous ne trouverez nulle part sur le marché de la Nouvelle-Eridu. Pour une raison inconnue, lorsque vous le prenez dans la main, vous ressentez une sensation de légèreté et de soulagement.",
@ -4398,6 +4398,7 @@
"QuestDesc_600480901": "Quand vous serez prêt{F#e}, restaurez ces données.", "QuestDesc_600480901": "Quand vous serez prêt{F#e}, restaurez ces données.",
"QuestDesc_600530001": "Consultez les publications sur le terminal d'évaluation", "QuestDesc_600530001": "Consultez les publications sur le terminal d'évaluation",
"QuestListTopic_1008": "Saison\u00A02 - Épilogue\u00A0: Le jour tombe à nouveau sur la Nouvelle-Eridu (A)", "QuestListTopic_1008": "Saison\u00A02 - Épilogue\u00A0: Le jour tombe à nouveau sur la Nouvelle-Eridu (A)",
"QuestName_10041004": "Terminez l'étage\u00A010 d'Épreuve : Raz-de-marée dans l'Épreuve de combat simulé.",
"QuestName_12054213": "À l'aide, {M#Wise}{F#Belle}", "QuestName_12054213": "À l'aide, {M#Wise}{F#Belle}",
"QuestName_12055101": "Répétitif 0-1", "QuestName_12055101": "Répétitif 0-1",
"QuestName_12055102": "Répétitif 0-2", "QuestName_12055102": "Répétitif 0-2",

View File

@ -625,14 +625,15 @@
"Cissia_SkillList_9_Title": "Ultimate: Ophidiophobia", "Cissia_SkillList_9_Title": "Ultimate: Ophidiophobia",
"Cissia_SkillName": "Telepathy", "Cissia_SkillName": "Telepathy",
"Cissia_SkillText": "Cissia sangat peka terhadap perubahan suhu tubuh dan detak jantung pelanggan. Dia memanfaatkannya untuk menebak videotape mana yang benar-benar mereka sukai, menunggu momen yang tepat... lalu menyergap dengan promosi yang agresif!", "Cissia_SkillText": "Cissia sangat peka terhadap perubahan suhu tubuh dan detak jantung pelanggan. Dia memanfaatkannya untuk menebak videotape mana yang benar-benar mereka sukai, menunggu momen yang tepat... lalu menyergap dengan promosi yang agresif!",
"Cissia_Skill_AssaultAid_Desc": "Setelah melancarkan <color=#FFFFFF>Defensive Assist</color>, tekan <IconMap:Icon_Normal> untuk melancarkan Skill ini.\nMelancarkan serangan beruntun terhadap target dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.",
"Cissia_Skill_BeHitAid_Desc": "Saat Agen yang Dikendalikan terhempas, tekan <IconMap:Icon_Switch> untuk melancarkan Skill ini.\nMelompat ke depan, lalu melancarkan serangan sapuan saat mendarat, mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSelama melancarkan Skill ini, Cissia dapat langsung melanjutkan serangan dengan <color=#FFFFFF>Special Attack: Bared Fangs</color>, <color=#FFFFFF>EX Special Attack: Venomous Bite</color>, atau <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.", "Cissia_Skill_BeHitAid_Desc": "Saat Agen yang Dikendalikan terhempas, tekan <IconMap:Icon_Switch> untuk melancarkan Skill ini.\nMelompat ke depan, lalu melancarkan serangan sapuan saat mendarat, mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSelama melancarkan Skill ini, Cissia dapat langsung melanjutkan serangan dengan <color=#FFFFFF>Special Attack: Bared Fangs</color>, <color=#FFFFFF>EX Special Attack: Venomous Bite</color>, atau <color=#FFFFFF>Basic Attack: Serpent's Kiss</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.",
"Cissia_Skill_Branch_Desc": "Saat memiliki <color=#FFFFFF>Serpentine Shadow</color>, tahan <IconMap:Icon_Normal> untuk melancarkan Skill ini.\nCissia melompat ke udara dan mengunci target, lalu mendarat untuk mengakibatkan <color=#2EB6FF>Electric DMG</color> pada musuh di area tersebut.\nSaat mengunci target, terus tahan <IconMap:Icon_Normal> dan gerakkan {LAYOUT_CONSOLECONTROLLER#tuas}{LAYOUT_FALLBACK#<IconMap:Icon_JoyStick>} untuk memperpanjang waktu penguncian dan mengontrol posisi pendaratan dengan bebas.\nSetiap kali mendapatkan 6 poin <color=#FFFFFF>Venom</color>, Cissia akan mendapatkan 1 lapis efek <color=#FFFFFF>Serpentine Shadow</color> yang dapat ditumpuk hingga 3 lapis.\nSaat memulai pertarungan, Cissia akan mendapatkan 1 lapis efek <color=#FFFFFF>Serpentine Shadow</color>.\nSaat melancarkan Skill ini, akan mengonsumsi 1 lapis <color=#FFFFFF>Serpentine Shadow</color>.\nSaat Skill ini mengenai musuh, Cissia akan mengonsumsi semua <color=#FFFFFF>Venom</color> dan memicu <color=#FFFFFF>Corrode Bone</color>.\nSaat melancarkan Skill ini, akan memicu <color=#FFFFFF>Quick Assist</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.", "Cissia_Skill_Branch_Desc": "Saat memiliki <color=#FFFFFF>Serpentine Shadow</color>, tahan <IconMap:Icon_Normal> untuk melancarkan Skill ini.\nCissia melompat ke udara dan mengunci target, lalu mendarat untuk mengakibatkan <color=#2EB6FF>Electric DMG</color> pada musuh di area tersebut.\nSaat mengunci target, terus tahan <IconMap:Icon_Normal> dan gerakkan {LAYOUT_CONSOLECONTROLLER#tuas}{LAYOUT_FALLBACK#<IconMap:Icon_JoyStick>} untuk memperpanjang waktu penguncian dan mengontrol posisi pendaratan dengan bebas.\nSetiap kali mendapatkan 6 poin <color=#FFFFFF>Venom</color>, Cissia akan mendapatkan 1 lapis efek <color=#FFFFFF>Serpentine Shadow</color> yang dapat ditumpuk hingga 3 lapis.\nSaat memulai pertarungan, Cissia akan mendapatkan 1 lapis efek <color=#FFFFFF>Serpentine Shadow</color>.\nSaat melancarkan Skill ini, akan mengonsumsi 1 lapis <color=#FFFFFF>Serpentine Shadow</color>.\nSaat Skill ini mengenai musuh, Cissia akan mengonsumsi semua <color=#FFFFFF>Venom</color> dan memicu <color=#FFFFFF>Corrode Bone</color>.\nSaat melancarkan Skill ini, akan memicu <color=#FFFFFF>Quick Assist</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.",
"Cissia_Skill_Counter_Desc": "Tekan <IconMap:Icon_Normal> setelah melakukan <color=#FFFFFF>Perfect Dodge</color> untuk melancarkan Skill ini.\nMelompat ke depan, lalu melancarkan serangan sapuan saat mendarat, mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.", "Cissia_Skill_Counter_Desc": "Tekan <IconMap:Icon_Normal> setelah melakukan <color=#FFFFFF>Perfect Dodge</color> untuk melancarkan Skill ini.\nMelompat ke depan, lalu melancarkan serangan sapuan saat mendarat, mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.",
"Cissia_Skill_CurseBurst_Desc": "Mengakibatkan <color=#2EB6FF>Electric DMG</color> terhadap musuh di sekitar.\nSetiap kali terpicu, akan meningkatkan CRIT Rate Cissia sebesar 6% selama 15 detik. Efek ini dapat ditumpuk hingga 3 lapis. Memicu ulang akan memperbarui durasi.", "Cissia_Skill_CurseBurst_Desc": "Mengakibatkan <color=#2EB6FF>Electric DMG</color> terhadap musuh di sekitar.\nSetiap kali terpicu, akan meningkatkan CRIT Rate Cissia sebesar 6% selama 15 detik. Efek ini dapat ditumpuk hingga 3 lapis. Memicu ulang akan memperbarui durasi.",
"Cissia_Skill_Evade_Title": "Dodge: Slither", "Cissia_Skill_Evade_Title": "Dodge: Slither",
"Cissia_Skill_ExQTE_Desc": "Saat Decibel Rating mencapai <color=#FFFFFF>Maximum</color>, tekan <IconMap:Icon_UltimateReady> untuk melancarkan Skill ini.\nMelancarkan serangan ke bawah ke arah depan dan mengakibatkan <color=#2EB6FF>Electric DMG</color> dalam jumlah besar.\nSetelah melancarkan Skill ini, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>.\nSetelah melancarkan Skill ini, Cissia akan mengaktifkan <color=#FFFFFF>Ether Veil: Cold-Blooded</color> selama 30 detik. Selama aktif, CRIT DMG semua Agen dalam tim akan meningkat sebesar 5%.\nMengaktifkan <color=#FFFFFF>Ether Veil: Cold-Blooded</color> berulang kali akan mengakhiri <color=#FFFFFF>Ether Veil: Cold-Blooded</color> yang sedang aktif terlebih dulu.\nSaat Skill mengenai musuh, akan memicu <color=#FFFFFF>Quick Assist</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.", "Cissia_Skill_ExQTE_Desc": "Saat Decibel Rating mencapai <color=#FFFFFF>Maximum</color>, tekan <IconMap:Icon_UltimateReady> untuk melancarkan Skill ini.\nMelancarkan serangan petir ke depan dan mengakibatkan <color=#2EB6FF>Electric DMG</color> dalam jumlah besar.\nSetelah melancarkan Skill ini, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>.\nSetelah melancarkan Skill ini, Cissia akan mengaktifkan <color=#FFFFFF>Ether Veil: Cold-Blooded</color> selama 30 detik. Selama aktif, CRIT DMG semua Agen dalam tim akan meningkat sebesar 5%.\nMengaktifkan <color=#FFFFFF>Ether Veil: Cold-Blooded</color> berulang kali akan mengakhiri <color=#FFFFFF>Ether Veil: Cold-Blooded</color> yang sedang aktif terlebih dulu.\nSaat Skill mengenai musuh, akan memicu <color=#FFFFFF>Quick Assist</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.",
"Cissia_Skill_ExQTE_Title": "Ultimate: Ophidiophobia", "Cissia_Skill_ExQTE_Title": "Ultimate: Ophidiophobia",
"Cissia_Skill_ExSpecial_01_Desc": "Saat Energy Cissia sudah cukup, tekan atau tahan <IconMap:Icon_SpecialReady> untuk melancarkan Skill ini.\nMelancarkan sejumlah serangan gigitan ular jarak jauh ke depan dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat Skill dilancarkan, akan memulihkan 5 poin Energy.\nSaat Skill dilancarkan dengan menahan tombol, Cissia akan mengonsumsi Energy tambahan. Setiap 20 Energy tambahan yang dikonsumsi, Cissia akan melancarkan Strike tambahan yang mengakibatkan <color=#2EB6FF>Electric DMG</color>. Maksimum dapat mengonsumsi 60 poin Energy tambahan.\nSetelah melancarkan Skill dengan menahan tombol, akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Untuk setiap 20 poin Energy tambahan yang dikonsumsi saat menahan tombol, Cissia akan mendapatkan 1 poin <color=#FFFFFF>Venom</color>.\nSetelah melancarkan Skill, Cissia dapat langsung melanjutkan serangannya dengan <color=#FFFFFF>Basic Attack: Tongue Flick</color> tahap ke-4.\nSaat Skill mengenai musuh, akan memicu <color=#FFFFFF>Quick Assist</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.", "Cissia_Skill_ExSpecial_01_Desc": "Saat Energy Cissia sudah cukup, tekan atau tahan <IconMap:Icon_SpecialReady> untuk melancarkan Skill ini.\nMelancarkan sejumlah serangan gigitan ular jarak jauh ke depan dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat Skill dilancarkan, akan memulihkan 5 poin Energy.\nSaat Skill dilancarkan dengan menahan tombol, Cissia akan mengonsumsi Energy tambahan. Setiap 20 Energy tambahan yang dikonsumsi, Cissia akan melancarkan Strike tambahan yang mengakibatkan <color=#2EB6FF>Electric DMG</color>. Maksimum dapat mengonsumsi 60 poin Energy tambahan.\nSetelah melancarkan Skill ini, akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Untuk setiap 20 poin Energy tambahan yang dikonsumsi saat menahan tombol, Cissia akan mendapatkan 1 poin <color=#FFFFFF>Venom</color>.\nSetelah melancarkan Skill, Cissia dapat langsung melanjutkan serangannya dengan <color=#FFFFFF>Basic Attack: Tongue Flick</color> tahap ke-4.\nSaat Skill mengenai musuh, akan memicu <color=#FFFFFF>Quick Assist</color>.\nKarakter akan menjadi kebal selama melancarkan Skill ini.",
"Cissia_Skill_ExSpecial_Extra_Property_Desc_Dmg_01": "Bonus Kelipatan DMG - Strike tambahan", "Cissia_Skill_ExSpecial_Extra_Property_Desc_Dmg_01": "Bonus Kelipatan DMG - Strike tambahan",
"Cissia_Skill_ExSpecial_Extra_Property_Desc_Stun_01": "Bonus Kelipatan Daze - Strike tambahan", "Cissia_Skill_ExSpecial_Extra_Property_Desc_Stun_01": "Bonus Kelipatan Daze - Strike tambahan",
"Cissia_Skill_Normal_Desc": "Tekan <IconMap:Icon_Normal> untuk melancarkan Skill ini.\nMelancarkan hingga empat tahap serangan ke depan dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSetelah serangan tahap ke-4 mengenai musuh, Cissia akan mendapatkan 2 poin <color=#FFFFFF>Venom</color>. Jika mengenai musuh yang berada dalam status Stun, akan mendapatkan 1 poin <color=#FFFFFF>Venom</color> tambahan.", "Cissia_Skill_Normal_Desc": "Tekan <IconMap:Icon_Normal> untuk melancarkan Skill ini.\nMelancarkan hingga empat tahap serangan ke depan dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSetelah serangan tahap ke-4 mengenai musuh, Cissia akan mendapatkan 2 poin <color=#FFFFFF>Venom</color>. Jika mengenai musuh yang berada dalam status Stun, akan mendapatkan 1 poin <color=#FFFFFF>Venom</color> tambahan.",
@ -653,13 +654,13 @@
"Cissia_Talent_05_Desc_02": "Kenangan terbakar oleh cahaya menyilaukan, kejahatan tertulis jelas di atas hitam dan putih... \"bekas luka\" itulah yang dulu mendefinisikan diriku. Tapi sekarang semuanya sudah berubah. Aku sudah belajar membaca dan mengenali aroma kebohongan. Ketika aroma niatan jahat yang familier itu muncul lagi, aku tidak akan masuk ke dalam perangkap seperti orang bodoh. Kali ini, akulah yang akan meninggalkan \"bekas luka\" dengan gigitanku, dan aku akan gigit sekuat mungkin.", "Cissia_Talent_05_Desc_02": "Kenangan terbakar oleh cahaya menyilaukan, kejahatan tertulis jelas di atas hitam dan putih... \"bekas luka\" itulah yang dulu mendefinisikan diriku. Tapi sekarang semuanya sudah berubah. Aku sudah belajar membaca dan mengenali aroma kebohongan. Ketika aroma niatan jahat yang familier itu muncul lagi, aku tidak akan masuk ke dalam perangkap seperti orang bodoh. Kali ini, akulah yang akan meninggalkan \"bekas luka\" dengan gigitanku, dan aku akan gigit sekuat mungkin.",
"Cissia_Talent_06_Desc_01": "Setiap kali <color=#FFFFFF>Corrode Bone</color> terpicu, Cissia akan mendapatkan 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color>. Saat serangan semua Agen dalam tim (selain <color=#FFFFFF>Corrode Bone</color>) mengenai musuh, akan mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> untuk memicu <color=#FFFFFF>Corrode Bone</color> khusus 1 kali. <color=#FFFFFF>Corrode Bone</color> ini tidak akan mengakibatkan Daze. Dapat mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> setiap 3 detik.", "Cissia_Talent_06_Desc_01": "Setiap kali <color=#FFFFFF>Corrode Bone</color> terpicu, Cissia akan mendapatkan 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color>. Saat serangan semua Agen dalam tim (selain <color=#FFFFFF>Corrode Bone</color>) mengenai musuh, akan mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> untuk memicu <color=#FFFFFF>Corrode Bone</color> khusus 1 kali. <color=#FFFFFF>Corrode Bone</color> ini tidak akan mengakibatkan Daze. Dapat mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> setiap 3 detik.",
"Cissia_Talent_06_Desc_01_Realign": "Setiap kali <color=#FFFFFF>Corrode Bone</color> terpicu, Cissia akan mendapatkan 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color>.\nSaat serangan semua Agen dalam tim (selain <color=#FFFFFF>Corrode Bone</color>) mengenai musuh, akan mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> untuk memicu <color=#FFFFFF>Corrode Bone</color> khusus 1 kali. <color=#FFFFFF>Corrode Bone</color> ini tidak akan mengakibatkan Daze. Dapat mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> setiap 3 detik.", "Cissia_Talent_06_Desc_01_Realign": "Setiap kali <color=#FFFFFF>Corrode Bone</color> terpicu, Cissia akan mendapatkan 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color>.\nSaat serangan semua Agen dalam tim (selain <color=#FFFFFF>Corrode Bone</color>) mengenai musuh, akan mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> untuk memicu <color=#FFFFFF>Corrode Bone</color> khusus 1 kali. <color=#FFFFFF>Corrode Bone</color> ini tidak akan mengakibatkan Daze. Dapat mengonsumsi 1 lapis <color=#FFFFFF>Bone-Deep Corrosion</color> setiap 3 detik.",
"Cissia_UniqueSkill_01_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua anggota tim akan mengabaikan <color=#2BAD00>3%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,52%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>12,88%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>227%</color> ATK Cissia.\nJika terdapat 1/2 Agen Electric di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.", "Cissia_UniqueSkill_01_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua Agen dalam tim akan mengabaikan <color=#2BAD00>3%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,52%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>12,88%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>227%</color> ATK Cissia.\nJika terdapat 1/2 Agen <color=#2EB6FF>Electric</color> di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.",
"Cissia_UniqueSkill_02_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua anggota tim akan mengabaikan <color=#2BAD00>3,5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,6%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>14,9%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>245%</color> ATK Cissia.\nJika terdapat 1/2 Agen Electric di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.", "Cissia_UniqueSkill_02_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua Agen dalam tim akan mengabaikan <color=#2BAD00>3,5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,6%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>14,9%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>245%</color> ATK Cissia.\nJika terdapat 1/2 Agen <color=#2EB6FF>Electric</color> di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.",
"Cissia_UniqueSkill_03_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua anggota tim akan mengabaikan <color=#2BAD00>4%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,68%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>16,92%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>263%</color> ATK Cissia.\nJika terdapat 1/2 Agen Electric di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.", "Cissia_UniqueSkill_03_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua Agen dalam tim akan mengabaikan <color=#2BAD00>4%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,68%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>16,92%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>263%</color> ATK Cissia.\nJika terdapat 1/2 Agen <color=#2EB6FF>Electric</color> di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.",
"Cissia_UniqueSkill_04_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua anggota tim akan mengabaikan <color=#2BAD00>4,5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,76%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>18,94%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>281%</color> ATK Cissia.\nJika terdapat 1/2 Agen Electric di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.", "Cissia_UniqueSkill_04_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua Agen dalam tim akan mengabaikan <color=#2BAD00>4,5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,76%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>18,94%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>281%</color> ATK Cissia.\nJika terdapat 1/2 Agen <color=#2EB6FF>Electric</color> di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.",
"Cissia_UniqueSkill_05_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua anggota tim akan mengabaikan <color=#2BAD00>5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,84%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>20,96%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>299%</color> ATK Cissia.\nJika terdapat 1/2 Agen Electric di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.", "Cissia_UniqueSkill_05_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua Agen dalam tim akan mengabaikan <color=#2BAD00>5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,84%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>20,96%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>299%</color> ATK Cissia.\nJika terdapat 1/2 Agen <color=#2EB6FF>Electric</color> di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.",
"Cissia_UniqueSkill_06_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua anggota tim akan mengabaikan <color=#2BAD00>5,5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,92%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>22,98%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>317%</color> ATK Cissia.\nJika terdapat 1/2 Agen Electric di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.", "Cissia_UniqueSkill_06_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua Agen dalam tim akan mengabaikan <color=#2BAD00>5,5%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>0,92%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>22,98%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>317%</color> ATK Cissia.\nJika terdapat 1/2 Agen <color=#2EB6FF>Electric</color> di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.",
"Cissia_UniqueSkill_07_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua anggota tim akan mengabaikan <color=#2BAD00>6%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>1%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>25%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>335%</color> ATK Cissia.\nJika terdapat 1/2 Agen Electric di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.", "Cissia_UniqueSkill_07_Desc": "Saat memulai pertarungan, Cissia akan mendapatkan 3 poin <color=#FFFFFF>Venom</color>. Efek ini dapat dipicu sekali setiap 180 detik dalam mode Eksplorasi Area.\nSaat memiliki <color=#FFFFFF>Venom</color>, Cissia akan mengonsumsi 1 <color=#FFFFFF>Venom</color> setiap 5 detik jika berada dalam status bertarung untuk memicu <color=#FFFFFF>Corrode Bone</color> dan mengakibatkan <color=#2EB6FF>Electric DMG</color>.\nSaat memiliki <color=#FFFFFF>Venom</color>, <color=#2EB6FF>Electric DMG</color> yang diakibatkan semua Agen dalam tim akan mengabaikan <color=#2BAD00>6%</color> DEF musuh. Saat Energy Regen awal melebihi 1,4, akan mengabaikan <color=#2BAD00>1%</color> DEF musuh untuk setiap 0,12 poin yang melebihinya. Maksimum dapat mengabaikan <color=#2BAD00>25%</color> DEF musuh. Efek berlangsung hingga 30 detik setelah <color=#FFFFFF>Venom</color> habis.\n<color=#FFFFFF>Corrode Bone</color> akan mengakibatkan <color=#2EB6FF>Electric DMG</color> tambahan sebesar <color=#2BAD00>335%</color> ATK Cissia.\nJika terdapat 1/2 Agen <color=#2EB6FF>Electric</color> di dalam tim, Daze yang diakibatkan <color=#FFFFFF>Corrode Bone</color> akan meningkat 40%/60%.\nSaat mendapatkan <color=#FFFFFF>Venom</color>, untuk setiap 1 <color=#FFFFFF>Venom</color> yang melebihi batas, akan memicu <color=#FFFFFF>Corrode Bone</color> satu kali.",
"Cissia_VHS": "Kalau tidak berhasil, bagaimana kalau kita racuni saja pelanggannya sampai pingsan, lalu selipkan videotape-nya ke saku mereka... Tidak boleh? Oke, oke, jangan pukul otak jeniusku!", "Cissia_VHS": "Kalau tidak berhasil, bagaimana kalau kita racuni saja pelanggannya sampai pingsan, lalu selipkan videotape-nya ke saku mereka... Tidak boleh? Oke, oke, jangan pukul otak jeniusku!",
"ClueDesc_1054": "Gantungan Bangboo kecil yang terbuat dari bahan spesial, tampaknya merupakan produk langka yang tidak dapat dibeli di pasaran New Eridu. Entah mengapa, hanya dengan memegangnya saja, tubuh akan merasakan sensasi relaksasi dan kebebasan yang luar biasa.", "ClueDesc_1054": "Gantungan Bangboo kecil yang terbuat dari bahan spesial, tampaknya merupakan produk langka yang tidak dapat dibeli di pasaran New Eridu. Entah mengapa, hanya dengan memegangnya saja, tubuh akan merasakan sensasi relaksasi dan kebebasan yang luar biasa.",
"ClueDesc_1055": "Bukti partisipasi dan tiket masuk Kompetisi Pahlawan Hollow, satu kartu per orang, tidak dapat dikembalikan atau dipindahtangankan. Jika rusak, akan dianggap sebagai mundur dari kompetisi. Kartu Ethereal memiliki beragam fitur, tidak hanya mencatat akumulasi poin kontestan, tetapi juga dapat memuat data Carrot yang disediakan oleh penyelenggara untuk memberikan panduan di arena Hollow.\nSkala kompetisi tahun ini lebih besar dari sebelumnya, Kartu Ethereal bahkan dapat digunakan sebagai alat pembayaran untuk menukar poin dengan Denny di beberapa toko rekan kompetisi.", "ClueDesc_1055": "Bukti partisipasi dan tiket masuk Kompetisi Pahlawan Hollow, satu kartu per orang, tidak dapat dikembalikan atau dipindahtangankan. Jika rusak, akan dianggap sebagai mundur dari kompetisi. Kartu Ethereal memiliki beragam fitur, tidak hanya mencatat akumulasi poin kontestan, tetapi juga dapat memuat data Carrot yang disediakan oleh penyelenggara untuk memberikan panduan di arena Hollow.\nSkala kompetisi tahun ini lebih besar dari sebelumnya, Kartu Ethereal bahkan dapat digunakan sebagai alat pembayaran untuk menukar poin dengan Denny di beberapa toko rekan kompetisi.",
@ -2422,6 +2423,7 @@
"MemoryName_10165": "Nona Cissiboo", "MemoryName_10165": "Nona Cissiboo",
"Message_12701001": "Dapat kontrak dari Nicole, katanya ada kompetisi Pahlawan Hollow, dia pengen minta tolong Protagonis buat ikutan kompetisi bareng dan dapetin hadiah uangnya", "Message_12701001": "Dapat kontrak dari Nicole, katanya ada kompetisi Pahlawan Hollow, dia pengen minta tolong Protagonis buat ikutan kompetisi bareng dan dapetin hadiah uangnya",
"Message_45100106": "Ini dia! \"Mill dan Yuko: Koboi Laba-Laba\"!", "Message_45100106": "Ini dia! \"Mill dan Yuko: Koboi Laba-Laba\"!",
"Message_45100214": "Jangan bilang-bilang ke mereka ya, Manajer.",
"Message_45100606": "Lagi pula Proxy memang sering menghadapi situasi mendadak, aku bisa paham kok.", "Message_45100606": "Lagi pula Proxy memang sering menghadapi situasi mendadak, aku bisa paham kok.",
"Message_45200101": "Proxy Proxy~", "Message_45200101": "Proxy Proxy~",
"Message_45200102": "Teman-teman Proxy sepertinya suka datang ke tempat Proxy untuk menonton ya?", "Message_45200102": "Teman-teman Proxy sepertinya suka datang ke tempat Proxy untuk menonton ya?",
@ -3451,6 +3453,7 @@
"QuestDesc_600480901": "Mulai perbaiki data setelah siap.", "QuestDesc_600480901": "Mulai perbaiki data setelah siap.",
"QuestDesc_600530001": "Lihat postingan di mesin review", "QuestDesc_600530001": "Lihat postingan di mesin review",
"QuestListTopic_1008": "Season 2 - Epilog \"New Eridu Menyambut Senja\" (I)", "QuestListTopic_1008": "Season 2 - Epilog \"New Eridu Menyambut Senja\" (I)",
"QuestName_10041004": "Selesaikan \"Pelatihan Pertarungan Sengit: Amukan Ombak\" Lt. 10 di Simulasi Pelatihan Pertarungan Sengit",
"QuestName_12055101": "Insiden Berulang 0-1", "QuestName_12055101": "Insiden Berulang 0-1",
"QuestName_12055102": "Insiden Berulang 0-2", "QuestName_12055102": "Insiden Berulang 0-2",
"QuestName_12055103": "Insiden Berulang 1-1", "QuestName_12055103": "Insiden Berulang 1-1",
@ -4275,6 +4278,7 @@
"Tips_72025175": "Mengganti tim akan memaksa mengakhiri Tantangan Waktu sebelumnya.", "Tips_72025175": "Mengganti tim akan memaksa mengakhiri Tantangan Waktu sebelumnya.",
"Tips_74136001": "Tantangan Waktu baru telah muncul!", "Tips_74136001": "Tantangan Waktu baru telah muncul!",
"Tips_74136002": "Tantangan Waktu selesai! Progres bar meningkat drastis!", "Tips_74136002": "Tantangan Waktu selesai! Progres bar meningkat drastis!",
"Tips_74510001": "Aku sudah menyiapkan soundtrack yang sempurna untuk Jalan Bersama hari ini~",
"Tips_74510003": "Bagaimana kalau kamu jadi kaptenku hari ini, Manajer?", "Tips_74510003": "Bagaimana kalau kamu jadi kaptenku hari ini, Manajer?",
"Tips_74510005": "Mau abadikan momen ini?", "Tips_74510005": "Mau abadikan momen ini?",
"Tips_74510006": "Pastikan kamu fotonya pas aku lagi senyum ya!", "Tips_74510006": "Pastikan kamu fotonya pas aku lagi senyum ya!",
@ -4482,7 +4486,7 @@
"Weapon_TalentDes_81415115": "Anomaly Proficiency pengguna meningkat <color=#2BAD00>145</color> poin. Saat pengguna melancarkan <color=#FFFFFF>EX Special Attack</color> atau <color=#FFFFFF>Basic Attack</color> untuk mengakibatkan <color=#FE437E>Ether DMG</color>, DMG yang diakibatkan semua Agen dalam tim meningkat <color=#2BAD00>24%</color> selama 40 detik. Efek ini dapat ditumpuk hingga 2 lapis. Hanya dapat terpicu satu kali dari satu Skill yang sama. Memicu ulang akan memperbarui durasi. Saat memiliki 2 lapis efek, Anomaly Proficiency pengguna meningkat <color=#2BAD00>96</color> poin. Hanya 1 efek ini yang dapat berlaku dalam satu tim.", "Weapon_TalentDes_81415115": "Anomaly Proficiency pengguna meningkat <color=#2BAD00>145</color> poin. Saat pengguna melancarkan <color=#FFFFFF>EX Special Attack</color> atau <color=#FFFFFF>Basic Attack</color> untuk mengakibatkan <color=#FE437E>Ether DMG</color>, DMG yang diakibatkan semua Agen dalam tim meningkat <color=#2BAD00>24%</color> selama 40 detik. Efek ini dapat ditumpuk hingga 2 lapis. Hanya dapat terpicu satu kali dari satu Skill yang sama. Memicu ulang akan memperbarui durasi. Saat memiliki 2 lapis efek, Anomaly Proficiency pengguna meningkat <color=#2BAD00>96</color> poin. Hanya 1 efek ini yang dapat berlaku dalam satu tim.",
"Weapon_TalentDes_81415211": "CRIT Rate meningkat <color=#2BAD00>25%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>28%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.", "Weapon_TalentDes_81415211": "CRIT Rate meningkat <color=#2BAD00>25%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>28%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.",
"Weapon_TalentDes_81415212": "CRIT Rate meningkat <color=#2BAD00>28,8%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>31,5%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.", "Weapon_TalentDes_81415212": "CRIT Rate meningkat <color=#2BAD00>28,8%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>31,5%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.",
"Weapon_TalentDes_81415213": "CRIT Rate meningkat <color=#2BAD00>32,5%</color>. Saat pengguna mengonsumsi 20 poin Energy (atau lebih) sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>35%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.", "Weapon_TalentDes_81415213": "CRIT Rate meningkat <color=#2BAD00>32,5%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>35%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.",
"Weapon_TalentDes_81415214": "CRIT Rate meningkat <color=#2BAD00>36,3%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>38,5%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.", "Weapon_TalentDes_81415214": "CRIT Rate meningkat <color=#2BAD00>36,3%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>38,5%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.",
"Weapon_TalentDes_81415215": "CRIT Rate meningkat <color=#2BAD00>40%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>42%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.", "Weapon_TalentDes_81415215": "CRIT Rate meningkat <color=#2BAD00>40%</color>. Saat pengguna mengonsumsi setidaknya 20 poin Energy sekaligus, setiap 20 poin Energy yang dikonsumsi akan memberikan efek buff berikut selama 3 detik: Saat mengakibatkan <color=#2EB6FF>Electric DMG</color>, akan mengabaikan <color=#2BAD00>42%</color> DEF target. Saat mendapatkan efek ini lagi, durasinya akan diperpanjang. Maksimum dapat diperpanjang hingga 30 detik. Saat memasuki status bertarung, pengguna akan mendapatkan efek buff ini selama 10 detik. Saat pengguna tidak digunakan sebagai Agen yang Dikendalikan, durasi tidak akan berkurang.",
"Weapon_TalentTitle_14150": "Energetic Strike", "Weapon_TalentTitle_14150": "Energetic Strike",

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